Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 362427 mal)

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Snes9x 1.60
« Antwort #375 am: 24 April, 2019, 11:15 »
Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan.

Freeware

Changelog

- Fixed subscreen blending with master brightness < 100%.
- Fixed NMI timing when toggling enable bit. Fixes Chou Aniki--hack removed.
- Reverted an IPL map optimization that misses a weird edge case that caused
  The Great Battle III to lock up.
- Clamp MSU1 addition to max amplitude instead of wrapping. Proper MSU1 tracks
  will not be affected by this.
- Save mipmap_input parameter with customized GLSL and slang shaders.
- Actually use mipmap_input parameter.
- Optimized subscreen math with help from Dwedit.
- Revert to measured APU clock speed instead of nominal speed. Fixes An
  American Tail.
- Fixed broken BPS patch support. (ArtiiP)
- Fixed MSU1 track restarting on load state.

Win32:
- Changed window flags to allow NVIDIA cards to auto-enable exclusive
  fullscreen mode in OpenGL.
- Added a hidden option "DWMSync" that allows OpenGL to sync to the window
  manager while in windowed or borderless windowed mode.
- The automatic frame skip option no longer limits to 59.94Hz.
- Fixed bad icon scaling.
- Added a hacks dialog to enable settings for older hacks to run.

libretro:
- Added ability to use Satellaview data in same directory as ROM.
- Fixed deviation from proper libretro spec.
- Added option to use the software NTSC filter. (stellarporter)

GTK:
- Added icons to the entries to clear binding assignments.
- Fixed overlap in xBRZ multithreading.
- Changed glFenceSync option to an OML_sync option that works better.
- Fixed accumulation of partial pixel data on mouse motion when we update the
  mouse position more than once per frame.
- Allow one key to be bound to many controller buttons on the same controller.
- Force menu and button icons.
- Add the view menu to right-click when SNES mouse isn't used.
- Remove unused status bar option.
- Startup background can be changed in snes9x.conf.
- Improved PortAudio driver.

Unix:
- Fixed sound output that broke with APU refactor.

[close]

http://www.snes9x.com/

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MAME 0.209
« Antwort #376 am: 24 April, 2019, 19:20 »

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Cemu - Wii U Emulator 1.15.5
« Antwort #377 am: 28 April, 2019, 10:15 »
Cemu - Wii U emulator is a highly experimental software to emulate Wii U applications on your computer.

It isn't called an alpha or even a beta, but highly experimental. See some limitations below.

Freeware

Limitations:

Nvidia or AMD video cards only. Will not run on Intel video cards. Currently, only the DRC (GamePad), Pro Controller and Classic Controller are emulated. Keyboard input + USB controllers are supported partially. Windows 7 or above required.

Whats new:>>

Recompiler accuracy improvements
Further reduced micro-stuttering
Bug fixes & miscellaneous improvements

http://cemu.info/index.html

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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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MSI Z170A PC Mate Mainboard
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Emu Loader 8.7.3
« Antwort #378 am: 01 Mai, 2019, 10:20 »
Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.

Freeware

Changelog

Fixed

Parent .ico file not showing up in clone sets if clonename.ico doesn't exist ("MAMu_ icons" feature)
Buttons "OK" / "Cancel" were invisible when viewing the simpler "arcade system select" dialog
Wrong read/write of game info "playtime" / "last played" / "times played" if your have multiple games in the same system with same zipped filename but of different media types
- example: 2 files named "Elevator Action (1995) (Nidecom).zip", both MSX1 games, one is cartridge media type and the other is floppy disk
- wrong game info written in played games files after exiting a console/computer game
- wrong game info read from played games files when loading games lists at startup
- the media type was missing when searching for the game entry
- bugs related to files located in "\console_computer\played_games\" folder
- arcade systems and MAME software lists do not suffer from this bug
Wrong "extra game info" data parsing for "Games Editor" (main menu "Console/Computer")
Night mode was not toggled on/off correctly with the checkbox in messages dialog
PaneEx "inner border color" was not set correctly in procedure uCommon.SetPanelNightColors() causing it to be the same as outer border color
MAME arcade input files were not handled correctly in "Run Game (Extra Parameters)" screen
- files "arcade_name.inp" in the "inp" root folder were not added to the files list, only "inp\gamename\*.inp" files
- for arcade games only, excluding MAME softlist games
MAME save state files were not handled correctly in "Run Game (Extra Parameters)" screen
- files from "sta\machine_name\softwarename\gamename\" folder were completely ignored
- for MAME software list games only, excluding arcade games
The image layout currently in use could be disabled in "Layout Settings" screen, causing corruption in layouts .ini file read/write routine
Extra title/machine type text color of selected systems were hard to read in night mode; light gray color replaced by dark gray
Selection bar was not red color for CHDs with bad checksum ("Arcade Audit Results" screen)
"CPU Filter" edit box was not correctly painted in night mode
Search games floating panel was not showing up at startup

Changed

Improvements to "version info" detection in "Arcade Emulators Setup" screen and at frontend startup
Changes and tweaks to AlterMAME feature
- RAM variables were not initialized at startup, it could cause the frontend to crash
- added a second AlterMAME slot so you can use two alternate emulators to run MAME games ("Arcade Emulators Setup" screen)
  - new "Autorun Game With AlterMAME 2" checkbox ("Arcade Emulators Setup" screen and games popup menu)
  - if game cannot be run with "AlterMAME 1", it will try again with "AlterMAME 2"
  - new "Run Game With AlterMAME 2" option in games popup menu to run games directly with AlterMAME 2
- added proper detection for "FinalBurn Alpha" and "Raine" emulators in "Arcade Emulators Setup" screen and when running games
  - FBA website: https://www.fbalpha.com
  - Raine website: http://raine.1emulation.com
  - for Raine emulator, the "-nogui" parameter is added automatically to the execution command line and there's no way to toggle it off
- better handling of CreateProcessW() exit codes "0, 1, 2, 5" after exiting emulators
- Tweaks and fixes to texts in "run game confirmation" and "execution error" dialogs
Renamed file "image_category_overlay.ico" to "image_category_overlay_light.ico" ("\resources\main_icons\overlay\" folder)
Image category/layout icons updated to support overlay icons ("resources\main_icons\" folder)
Icon files "option_check.ico" and "option_radiogroup_on.ico" replaced by better versions, suitable for light and dark backgrounds ("resources\main_icons\" folder)
Changes and fixes to menu/popupmenu drawing colors
- fixed a couple painting bugs in the selection bar outer border
- fixed unreadable shortcut text color in selected items
- added "help text" and "selected help text" in the colors array, changed them to "gray" to fix unreadable texts
- added inner frame color to the selected items, slightly darker than menu background color
Replaced TEdit standard component by my custom "TEditEx" component, to be used in "night mode"
- new properties: "Color Frame", "Color Frame Focused", "Color Frame Disabled", "Round Frame"
- property "Use Custom Border" for an easy on/off toggle when changing between light/dark backgrounds; this property if OFF by default
- allow custom frame colors instead of the fixed Windows themed frame
- remove the fixed white inner frame when setting edit box background color to anything other than white
Improvements to my custom "TShadowLabel" component for dark backgrounds compatibility
- added new "Disabled Font Color" and "Disabled Font Shadow Color" properties so you can change font colors when the component is in "not enabled" state
- added new "Use Disabled Font Color" property for an easy on/off toggle when changing between light/dark backgrounds; this property is OFF by default
Modified image category/layout .ico files, removed monitor frames / texts to use with overlay .ico files ("resources\main_icons\" folder)
Moved "Tool Bar Overlay Icons Folder" setting to "Night Mode" page since this feature is not for the light mode (preferences screen)

Removed

All code related to "AlterMAME Default Emulator Settings" and "AlterMAME custom ini settings" completely removed from the source code

Added

New night mode .ico overlay files for image categories/layouts ("resources\main_icons\overlay\img_dark" folder)
Support custom game icons for MAME software list games; "MAMu_ Icons" feature
- file "\softwarename\gamename.ico" in arcade "icons.zip" is no longer supported
- zipped icons for each software list must be in:   - "user_mame_icons_path\softwarename\icons.zip" filename or
  - "user_mame_icons_path\softwarename.zip" filename (alternate .zip name, exclusive Emu Loader feature!)
- unzipped icons must be in:
  - "user_mame_icons_path\softwarename\gamename.ico" or
  - "user_mame_icons_path\icons\softwarename\gamename.ico"
- minor tweaks to improve RAM usage and .zip files handling
- don't know what this is ? see this thread in MAMEWorld's "News" forum:
http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=380709&page=1&view=collapsed&sb=5&o=&fpart=1&vc=1&new=1549010727
New setting "Show MAME Machines Status Bar" so you can hide the status bar of the machines list panel (setting is in machines list popup menu)
Night mode colors for several dialogs and screens; colors are fixed and cannot be customizable
Custom frame color settings for the edit box in search bar (preferences screen, "Night Mode" page, "Search Games Panel Colors" group box)
New handheld system to the "Console/Computer" list: "Nintendo Switch"
- only Yuzu emulator is supported: https://yuzu-emu.org
- you must use "yuzu-cmd.exe" file
Tool bar menus, filter dialogs and popup menus in dark colors for the night mode
- you can disable the dark menu with "Show Dark Menu in Night Mode" setting in main menu if you prefer light colors
- colors cannot be customized
- tweaks to selection bar, made it a bit darker
- fixed function uMain.AddDefaultIcons(), it was not reloading overlay icons properly when switching between light/night modes and when changing "ToolBar Overlay Icons Folder" setting in preferences screen
New setting "Use Italic Font Style in System Title Bars" so you can disable italic fonts in system title bars (enabled by default)
Added support for "VisualBoyAdvance-M" emulator and updated "\console_computer\emulator_parameters[default].ini" file

[close]

http://emuloader.mameworld.info/

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MSI Z170A PC Mate Mainboard
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Cemu - Wii U Emulator 1.15.6
« Antwort #379 am: 10 Mai, 2019, 12:22 »
Whats new:>>

Added UI editor for game profiles
Per-game controller configuration
Removed deprecated settings/UI
Improved support for Lego and Skylanders USB portals

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.15.7
« Antwort #380 am: 25 Mai, 2019, 21:15 »
Whats new:>>

    Controller information added to overlay
    Faster JIT recompilation
    Bug and crash fixes

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Emu Loader 8.7.4
« Antwort #381 am: 30 Mai, 2019, 11:15 »
Chasngelog

    Fixed:

    Media type of Daphne games was not set to "Disc"
    Game icons/systems TImageList containers were not emptied before reloading icons
    Hint box colors of image panel #4 were not updated after exiting preferences screen
    Game files of many MAME software list games were not recognized, tagging the game as "Game With No ROMs" ("a800.xml" software list for one)
    Tweaks to prevent splash screen from hiding/showing multiple times when creating games / auditing games; this fix also prevents the timer from resetting

    Changed:

    First atempt to set the correct media type icon for MAME arcade games with CHD files (HDD, Disc, Compact Flash Card, Game Video Tape VHS)
    Added an extra "ArcadeCHD_MediaType" game info tag just for this; tag is set when loading the ROMs database
    The new media type icons are used everywhere: game status bar, run game dialog, last played games, delete game snapshot dialog, thumbnails view and others
    HDD media type is set for games with multiple CHD files (HDD, CD, flash card) if at least one of them is HDD
    You must re-create MAME games list to update the frontend ROMs database files
    Improvements to the thumbnails view
    Icons are no longer drawn in the thumb image
    Icons are handled as overlays and, from now on, they are drawn in the top/left or top/right of the cell (depending on the "align" setting)
    Added a "Media Type Icon" to the mix
    The system icon for MAME software lists is now the UME icon ("emu_ume.ico"), so you know that it's a MAME game but not arcade
    When changing icons settings but not the thumb cell dimensions, only the icons are updated in main games list; thumbnails already created no longer have to be re-created
    New setting "Show Icons With No Thumbnail", will display the overlay icons (system, game, media, favorite) even if no thumbnail is available
    Media type icon is now drawn after the system icon, moved the game icon below it
    New media/game/favorite icon size drop-down selection, no more fixed 24x24 size
    Further tweaks to the night mode

    Added:

    New alternate sub-folders for frontend icons, arcade/console/computer systems and arcade games icons so you don't have to replace frontend's default icons
    Toggle alternate icons on/off with the new "Use Alternate Frontend Icons" setting in main menu
    Console/computer system icons go in a new "frontend_dirconsole_computersystem_iconsalternate" folder
    Frontend icons and arcade system icons go in a new "frontend_dirresourcesmain_iconsalternate" folder
    Arcade game icons go in a new "frontend_dirresourcesgameslist_iconsalternate" folder
    Message box icons go in a new "frontend_dirresourcesmain_iconsmsgbox_iconsalternate" folder

    NOTES:

    Tool bar filter icons, image category icons and image layout icons are not supported (basically all icons that use overlay icons)
    All icons must be 32-bits color depth (RGB + alpha channel)
    All required resolution icons must be added to the .ico file, or the frontend will show an "icon not found" error message
    If you enable alternate icons without having them, the frontend will load the default ones
    New media type: "Video Game Music"
    Initially used in MAME's "VGM Player" software list
    New icon file "resourcesmain_iconsmedia_videogamemusic.ico"
    New feature: "Special" tag
    You can tag a game for any reason: finished games, games you want to play, games you hate, games you are playing, games you want to hide...
    Games list is stored in a new "ini_filesspecial.txt" file and the file format is the same as favorites files so if you are using favorites list for things like this, you can safely copy and rename the favorite profile to this new filename
    There's a new column in details/grouped view named "Special"
    Add/remove games to/from special list in games popup menu (below "Add/Remove Favorite" menu items)
    Filter the games list with the new drop-down filter "Special List" in "Miscellaneous" tool bar filter
    You can enable/disable the special icon for thumbnails view ("thumbnail settings" screen)
    You can modify this new icon to your needs ("resourcesmain_iconsspecial.ico" file)
    Night colors support for image hint boxes (preferences screen, "Night Mode 2" page)
    Separate colors from light mode
    Settings saved in "nightmode.ini" file


[close]

http://emuloader.mameworld.info/

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MSI Z170A PC Mate Mainboard
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Emu Loader 8.7.5
« Antwort #382 am: 30 Mai, 2019, 19:15 »
Whats new:>>

    Fixed:

    Buttons font color was black when in night mode

http://emuloader.mameworld.info/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Emu Loader 8.7.6
« Antwort #384 am: 01 Juni, 2019, 10:15 »
Whats new:>>

    Fixed:

Crash caused by my custom TBitBtnEx / TSpeedButtonEx components when frontend is in light mode (default theme)

http://emuloader.mameworld.info/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
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Emu Loader 8.7.7
« Antwort #385 am: 07 Juni, 2019, 16:45 »
Changelog

Fixed

Popup menus can now display Unicode texts, but this implementation is far from perfect
Copy/move/delete game ROMs was not working due to an "Exit" command I forgot to remove, preventing further code from executing
Removed some beeps playing while creating games lists
Fixed bad Windows theme painting in my TPanelEx component, affecting all components in it... highly noticeable in light mode
Hint text of separator lines were missing in popup menus

Changed

Improvements to my TBitBtnEx component
- font color is forced to black if button is not in "custom mode" and Windows theme is enabled
- BitBlt() function used to paint bitmap buffer into button canvas instead of Canvas.Draw() function
- replaced "Glyph" property by "Images" (TImageList container), for 32-bit+alpha channel icons (.ico)
Improvements to my TSpeedButtonEx component
- font color is not changed when clicked (only applies if button style is set to "flat")
- font color is forced to black if button is not in "custom mode" and Windows theme is enabled
- BitBlt() function used to paint bitmap buffer into button canvas instead of Canvas.Draw() function
- replaced "Glyph" property by "Images" (TImageList container), for 32-bit+alpha channel icons (.ico)

Added

Custom border for menu/popup menus
- night mode only
- you can customize the border color in preferences screen "Night Mode 2" page
- experimental feature, might be buggy on Windows 10

[close]

http://emuloader.mameworld.info/

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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.15.8
« Antwort #386 am: 07 Juni, 2019, 18:45 »
Whats new:>>

    Overlay enhancements and new notification system
    Improved accuracy of streamout cache
    Graphic fixes
    Bug and crash fixes

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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My Nes 7.5.7100
« Antwort #387 am: 11 Juni, 2019, 09:09 »
Play your favorite NES games on your PC and organize your entire collection with various options, take it anywhere you go and play along with your friends.

License: GPLv3

Changelog

    Added: enable filters in Audio option.
    Improved: sound playback quality (both renderers) by configuring buffer size and latency (buffer options are removed).

[close]

http://sourceforge.net/projects/mynes/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.15.9
« Antwort #388 am: 22 Juni, 2019, 10:20 »
Whats new:>>

    UI improvements
    Compatibility improvements
    Bug and crash fixes

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Mesen 0.9.8
« Antwort #389 am: 24 Juni, 2019, 05:40 »
Mesen is a high-accuracy NES and Famicom emulator and NSF player for Windows and Linux.

Features:

High Accuracy: A lot of effort has gone into making Mesen as accurate as possible.
High Compatibility: Over 220 mappers supported (all licensed games supported)
NES, Famicom, Famicom Disk System, Dendy, VS System, NSF and NSFe emulation is supported.
General: The Save States, Rewinding, Movie/Audio Recording, Overclocking, Cheat Codes.
Video: Numerous video filters, customizable palettes/overscan, support for HDNes' HD packs.
Audio: Stereo effects, per-channel volume and panning, equalizer, etc.
Misc: Netplay, 7z/zip support, IPS/BPS patch support, automatic updates, and more.

Freeware

Changelog

This release is a beta - save states, movies, etc. created with this version may not be compatible with future versions of Mesen.

New Features

    Debugger: General improvements as well as new features/tools (and bug fixes.)
    NSF: Allow rewinding during NSF file playback and fixed an initilization problem with VRC6 audio.
    History Viewer: Added a few new features and options, including allowing it to be used with NSF files.
    Video: Added support for 512-color palette files (for color bit emphasis.)
    Input: Added options to configure the deadzone size for analog sticks and to hide the mouse cursor when using a zapper.
    Dip switches: Dip switches can now be configured for all cartridges that use them (instead of being limited to VS System games.)

Bug Fixes

    APU: Fixed frame counter bug that caused audio to sometimes be paced slightly incorrectly.
    APU: Fixed DMC power on state to match hardware test results.
    PPU: Prevent palette updates during horizontal blank when rendering is enabled (to match expected hardware behavior.)
    Namco 163: Fixed problems with battery save data.
    Bandai FCG: Added support for EEPROM save data.
    MMC5: Fixed incorrect attribute data when using fill mode.
    VRC7: Updated audio instrument values to match the values recently dumped from hardware.
    AOROM: Fixed power on mirroring state.
    Misc: Fixed minor bugs in a variety of mappers (including mappers 112, 176, 320 and UNROM512.)

[close]

https://www.mesen.ca/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )