Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 362197 mal)

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Cemu - Wii U Emulator 1.9.1
« Antwort #240 am: 30 August, 2017, 05:20 »
Cemu - Wii U emulator is a highly experimental software to emulate Wii U applications on your computer.

It isn't called an alpha or even a beta, but highly experimental. See some limitations below.

Freeware

Changelog

Added second window which displays the GamePad screen
Improved texture readback
Bug fixes (audio, recompiler and input)
Optimizations for the texture decoder

[close]

Limitations:

Nvidia or AMD video cards only. Will not run on Intel video cards. Currently, only the DRC (GamePad), Pro Controller and Classic Controller are emulated. Keyboard input + USB controllers are supported partially. Windows 7 or above required.

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME 0.189
« Antwort #241 am: 30 August, 2017, 16:15 »
Changelog

MAMETesters Bugs Fixed:
00470: [DIP/Input] (seattle.cpp) hyprdriv: Despite successful calibration the brake button doesn't function. (Ted Green)
00975: [DIP/Input] (seattle.cpp) calspeed: Even if you choose manual gear your car has automatic gear. (Ted Green)
01005: [Sound] (shangkid.cpp) shangkid: In the later levels, sound starts to get really screwy. (AJR)
01991: [Crash/Freeze] (vegas.cpp) gauntleg: Game randomly freezes. (Ted Green)
04024: [Graphics] (toaplan2.cpp) ghox: Missing background for hi-score screen. (Caps0f)
04872: [Graphics] (labyrunr.cpp) tricktrp: Graphic priority issue. (Angelo Salese)
05277: [Documentation] (cps1.cpp) sf2accp2: Installation instructions and DIP settings for SF2CE (Accelerator Pt.II) hack.
geforcefly)
05608: [DIP/Input] (royalmah.cpp) mjifb, mjifb2, mjifb3: DIP Settings. (kamilz)
05788: [DIP/Input] (dbz.cpp) dbz: English language is not displayed. (ryuhabayusa)
05945: [DIP/Input] (pacman.cpp) pengojpm, pengopac: Info about dip switches. (Fortuna)
06259: [Graphics] (combatsc.cpp) combatsc, combascj, combasct, bootcamp, bootcampa: Wrong priority in the drill instructor screen.
Angelo Salese)
06636: [Graphics] (seattle.cpp) calspeed: Triangles flicker in calspeed. (Ted Green)
06639: [Crash/Freeze] (coco3.cpp) coco3, coco3h: Crash of emulated system accessing multiple floppy drives. (Dirk Best)
06640: [Core] (coco3.cpp) coco3, coco3h: TRS-80 Color Computer FDC data corruption issue. (Dirk Best)
06641: [Color/Palette] (pce.cpp) pce [sonson2]: Black & White mode doesn't work properly. (Angelo Salese)
06644: [Gameplay] (segae.cpp) tetrisse: Unable to play 2 Player mode. (David Haywood)
06645: [Sound] (ninjakd2.cpp) ninjakd2, ninjakd2c, jt104, rdaction: Missing sound. (AJR)
06649: [Interface] ng_cthd_prot: Wrong name (Neo Goe instead of Neo Geo). (Robbbert)
06657: [Interface] (c64.cpp) c64: Selecting a slot to fill for "EXP" causes Fatal Error. (Nathan Woods)
06659: [Documentation] (model3.cpp) swtrilgy, swtrilgya: " Arcade " is necessary in the title of this game. (J.J.Boy)
New working machines:
China Education Computer I [R. Belmont, Jorma Honkanen]
Double Dribble (Konami handheld) [hap, Sean Riddle]
Garfield (Konami handheld) [hap, Sean Riddle]
Kick Ball [Darksoft, Sean Sutton, Surgeville, Smitdogg, The Dumping Union, David Haywood, AJR]
Kontron PSI98 [Dirk Best, rfka01]
NFL Football (Konami handheld) [hap, Sean Riddle]
Poosho Poosho [caius, Brian Troha, Smitdogg, Ryan Holtz, rtw, The Dumping Union]
Tekken Battle Scratch [ShouTime, Jan Stuhler, pablopelos, Smitdogg, The Dumping Union]
The Adventures of Bayou Billy (Konami handheld) [hap, Sean Riddle]
unknown 'Space Invaders' gambling game [Roberto Fresca, Arzeno Fabrice, David Haywood]
New working clones:
1943: Midway Kaisen (Japan, no protection hack) [Bryan McPhail]
Alligator Hunt (unprotected, set 2) [David Haywood, Peter Wilhelmsen]
B.Rap Boys Special (World) [Phill @NES4Life]
Carrier Air Wing (USA 901130) [mastercello]
Crash Road (bootleg of Space Chaser) [Ed Cross]
Crazy Climber (US set 2) [John at johnsarcade]
Crime Fighters 2 (Japan, 4 Players, ver. N) [Guy B]
Cool Minigame Collection (Italy) [Hammy]
Daiku no Gensan (Japan, M82) [Hammy, Jon H, The Dumping Union]
DoDonPachi III (World, 2002.05.15 Master Ver) [neohyphengeo productions]
Donkey Kong Jr. (bootleg on Moon Cresta hardware, set 2) [The Dumping Union / Team Recreativas, AJR]
Fidelity Sensory Chess Challenger 12 [hap, Berger, yoyo_chessboard]
Mega Zone (program code L) [Corrado Tomaselli, The Dumping Union]
Mephisto Nigel Short [Sandro Ronco]
Mephisto Polgar 10MHz [Sandro Ronco]
Mephisto Portorose 68000 [Sandro Ronco]
Mephisto Portorose 68020 [Sandro Ronco]
Ordyne (World) [Corrado Tomaselli]
Popeye (Japan, Sky Skipper hardware, Older) [Justin Rudebaugh]
Port Man (Japan) [ShouTime]
Street Fighter (World) (protected) [Corrado Tomaselli]
Street Fighter II: The World Warrior (Quicken, bootleg) [Moffitt]
Super Athena (bootleg) [Hammy]
Super Chase - Criminal Termination (1992/01/18 18:29:18 CHASE 3 VER 1.30, prototype) [Trol]
Vamf x1/2 (Europe, version 1.0.0903) [Rod_Wod, TeamEurope, The Dumping Union]
WWF Superstars (US revision 6) [Bryan McPhail]
Machines promoted to working:
Football Power [MetalliC]
Mephisto Academy [Sandro Ronco]
Mephisto Almeria 68000 [Sandro Ronco]
Mephisto Almeria 68020 [Sandro Ronco]
Mephisto Berlin Pro 68020 [Sandro Ronco]
Mephisto Genius 68030 [Sandro Ronco]
Mephisto Polgar [Sandro Ronco]
Night Gal Summer [BET] (Japan 850702 NGS 0-01) [Angelo Salese]
TH Strikes Back [David Haywood, Kevin Eshbach]
Clones promoted to working:
Forty-Love (Japan) [ShouTime, Angelo Salese]
BBC Master Turbo [Nigel Barnes]
International Toote II (v1.24, P387.V01) [Gerald (COY)]
Mephisto Berlin Pro London Upgrade [Sandro Ronco]
Mephisto Genius 68030 London Upgrade [Sandro Ronco]
Mephisto London 68020 [Sandro Ronco]
Mephisto Lyon 68000 [Sandro Ronco]
Mephisto Lyon 68020 [Sandro Ronco]
Mephisto Vancouver 68000 [Sandro Ronco]
Mephisto Vancouver 68020 [Sandro Ronco]
Virtua Bowling (Hong Kong, V101HJS) [Abelardator2, Luca Elia]
New machines marked as NOT_WORKING:
AT&T Teletype 4425 [shattered]
Access Virus A [R. Belmont, absence]
Access Virus B (Ver. T) [R. Belmont, absence]
Access Virus C [R. Belmont, absence]
Access Virus Classic [R. Belmont, absence]
Access Virus Rack XL [R. Belmont, absence]
Access Virus Rack [R. Belmont, absence]
Altos 8600 [Carl, Al Kossow]
ControlID X628 fingerprint reader [Felipe Sanches]
GameCube (Japan) [Dirk Best]
Honey Pot (03J00241, NSW/ACT) [Heihachi_73]
Konnano Hajimete! (Japan) [Ralph Wallace, system11, The Dumping Union]
Kurzweil K2000 [R. Belmont]
Learning-Window Teaching Machine (Rev 3) [Kevin Horton]
Machinedrum MK2 [R. Belmont, absence]
Magic Reels [TeamEurope]
Mannesmann Kienzle System 9002 Terminal [Miodrag Milanovic]
Mephisto RISC 1MB [Sandro Ronco]
Monomachine SFX6 MK2 [R. Belmont, absence]
Nurete Mitaino... - Net Idol Hen [Ralph Wallace, system11, The Dumping Union]
Sengoku Mahjong Kurenai Otome-tai [Ralph Wallace, system11, The Dumping Union]
Sexy Gal Tropical [BET] (Japan 850805 SXG T-02) [ShouTime, Angelo Salese]
Super Game (Sega Master System Multi-game bootleg) (alt games) [TeamEurope]
Venice (02J02056, Venezuela) [Heihachi_73]
New clones marked as NOT_WORKING:
Derby Owners Club World Edition (Rev B) [f205v, ShouTime]
Dirt Devils (Japan, Revision A) [ShouTime]
Econet X25 Gateway [Nigel Barnes]
GameCube (Brazil) [Dirk Best]
GameCube (EUR) [Dirk Best]
GameCube (USA) [Dirk Best]
Goldeneye (4.02) [Gore Daimon, Sergio Munemori]
Henson CFA 3000 [Nigel Barnes]
Learning-Window Teaching Machine (French) [Kevin Horton]
Learning-Window Teaching Machine (Rev 1) [Kevin Horton]
Learning-Window Teaching Machine (Rev 2) [Kevin Horton]
Mephisto RISC II [Sandro Ronco]
Print Club (World) [David Haywood]
Trigger Heart Exelica (Japan) (GDL-0036) [rtw, ShouTime]
Virtua Fighter 4 Evolution (Version B) (GDS-0024C) [rtw, ShouTime, f205v, Darksoft]
Spiel Master (German) [TeamEurope, Kevin Horton]
Star Wars (1.06, Display S1.05) [Jubex77, JMan, Gore Daimon]
New working software list additions:
apple2: Nightmare Gallery [Ian B.]
bbc_flop_80186: Master 512 Technical Guide Programs [Nigel Barnes]
bbc_flop_z80: Double Density CP/M [Nigel Barnes]
bbcb_flop:
The Acornsoft Hits Vol.1, The Acornsoft Hits Vol.2, Centre Ville, Chick Chase, The Christmas Adventures of 4-T and his Friends,
The Fantastic Adventures of 4-T, First Filer, The Great British Fun Run, Integra Windows 1.00, Look After Yourself!,
Knitwear Designer, Modem Master, Note Invaders, Numbers and Pictures, NumbersCope, Pirate, The Quill (A00), The Quill (A03),
Rhythm Maker, Science - Start Here!, Shape Up, Snapple Hopper, Spell!, Starspell Plus, TimeShare,
Trivial Pursuit - Baby Boomer Edition, Trivial Pursuit - Genus Edition, Trivial Pursuit - Young Players Edition, Word Skill
[Nigel Barnes]
BeebSID 1-17, Beeb SID Quiz [PitfallJones]
bbcm_flop:
Morley Hard Disc Utilities v3.00 [Nigel Barnes]
SID Music 1, Sid Music 2 [Tom Walker]
c64_cass: Shado BBC Emulator Software [Curt Coder]
electron_flop:
Electron User Group #00-#74 (5.25"), Starspell Dictionary Disk (3.5"), Starspell Dictionary Disk (5.25") [Nigel Barnes]
fmtowns_cd:
DOR Special Edition '93 (alt), Gokko Vol. 03 - Etcetera [r09, redump.org]
Europa Sensen, Inindou - Datou Nobunaga, Nobunaga no Yabou - Bushou Fuunroku [r09, Reuental]
Nihon Mukashibanashi, The Queen of Duellist Gaiden Alpha Light [r09, yukin/Tokugawa Corporate Forums]
fmtowns_flop: Illusion City - Gen'ei Toshi, Ving Soft Collection [r09, yukin/Tokugawa Corporate Forums]
ibm5150:
B.A.T. [ArcadeShadow]
Superbase 5 Demo [breiztiger]
ibm5170:
B.A.T. II, Wing Commander, Wing Commander: The Secret Missions, Wing Commander: The Secret Missions 2,
Wing Commander II - Vengeance of the Kilrathi [ArcadeShadow]
RobotC2 Demo [breiztiger]
Diagnostics Diskette for IBM Personal System/2 model 70/80 (v1.06, Finnish). [Curt Coder]
Ami [Justin Kerk]
lynx: Crystal Mines II - Buried Treasure (Euro, USA) [anonymous]
pico: Anpanman Pico Wakuwaku Pan Koujou (Jpn), Ett Ar med Nalle Puh (Swe) [TeamEurope, The Dumping Union]
sms: Alex Kidd in Miracle World 2 (World, hack) [Shideravan]
Software list items promoted to working:
bbc_flop_6502:
6502 Development Package, Bitstik Graphics System, Bitstik 2, Econet Level 2 Fileserver Software, Hi-InterSheet, Hi-View,
Hi-Wordwise Plus [Nigel Barnes]
bbc_flop_65c102: 65C102 Co-Processor Support Disc [Nigel Barnes]
bbc_flop_68000: Casper Support Discs [Nigel Barnes]
bbc_flop_80186: BBC Master 512 System Discs, Dabs Shareware Vol.1, Dabs Shareware Vol.2 [Nigel Barnes]
bbc_flop_z80: Acorn CP/M System Discs, Acorn CP/M Program Discs, Colossal Cave [Nigel Barnes]
New NOT_WORKING software list additions:
pico: Lejonkungen Aventyr (Swe) [TeamEurope, The Dumping Union]
princ: Hobby Club, Kodomo no Omacha [TeamEurope]
Translations added or modified:
Chinese (simplified) [YuiFAN]
Chinese (traditional) [YuiFAN]
German [RafTacker]
Greek [BraiNKilleRGR]
Italian [theheroGAC]
Japanese [Vas Crabb]
Portuguese (Brazil) [Ashura-X, Felipe Sanches]
Russian [MetalliC]
Serbian [Vas Crab, Midrag Milanovic]
Serbian (Cyrillic) [Vas Crab, Midrag Milanovic]
Spanish [A. Viloria]
Swedish [Joakim Larsson Edstrom]
Turkish [kadireksi]
Source Changes:
pengadvb: Added start/continue button (partially fixes MT04528). [Angelo Salese]
Added very preliminary PC9801 AMD98 sound board emulation [Angelo Salese]
namcos1.cpp: Fixed joystick dropping inputs bug for crouching/running actions in Beraboh Man. [Angelo Salese]
labyrunr.cpp: Fixed tile-sprite priorities, mostly visible when exiting an area in most stages. [Angelo Salese]
deco32.cpp: Rewrote interrupt handling; improved lightgun support for Locked Loaded. [Angelo Salese]
chanbara.cpp: Identified sprite flip X bit (player sword thrusts). [Angelo Salese]
Wrote a new device for Taito yoke-based inputs (found in Midnight Landing and Top Landing). [Angelo Salese]
taitoair.cpp: Added screen raw parameters, fixes pilot acknowledge sound sample timing. [Angelo Salese]
ioport.cpp: Log explicit error if inp file isn't found on playback, added error code number for other errors. [Angelo Salese]
jangou_blitter.cpp: Rewrote blitter setters. [Angelo Salese]
nightgal.cpp improvements: [Angelo Salese]
Fixed Night Gal Summer GFX ROM out-of-bounds accesses
Added preliminary protection emulation for Night Gal Summer
luaengine: Added debugger_manager support. [Carl]
plugins/cheat: Catch errors in cheat scripts, added preliminary breakpoint/watchpoint support. [Carl]
plugins/gdbstub: Added WIP gdbstub plugins. [Carl]
plugins/data: Added MARP scores. [Carl]
a590: Corrected filenames and added undumped 4.6 and 5.92 versions. [Dirk Best]
jvc_dsk: Autodetect double-sided floppy images without header (github issue #2405), improved support for headerless OS-9 images [Dirk Best]
Added Kontron PSI98 driver: [Dirk Best]
System is fully working with minor issues, you can boot KOS and CP/M 2.2 (images are in the software list)
Still missing is SASI and the ECB slot system with cards
Added keyboard slot interface, created skeleton for keyboard, added HLE ASCII keyboard as default
Added software list
upd765 improvements: [Dirk Best]
Don't instantly finish the RECALIBRATE command (fixes accessing second drive on psi98)
Made SEEK also take some time (fixes KOS FORMAT command on psi98)
Added Nintendo GameCube skeleton driver. [Dirk Best]
Decrypts the IPL and the CPU executes the first few instructions
gyruss - various small updates: [Dirk Best, Tele-Viper]
Added missing DIP location for DSW3
Fixed dip switches and added correct ROM labels/locations for gyrussce
Fixed labels for gyrussb
Updated diagnostic ROM info
Adjusted some memory region sizes
Removed unused DRIVER_INIT
igs011.cpp update: [Luca Elia]
Decrypted vbowlhk and added its own bitswaps for IGS003 and IGS011
Found DIP switches to perform a protection test in vbowl, changed IGS012 mode toggling to pass the test
Changed IGS003 command 48 in lhb2 and vbowl to potentially work in more cases (based on lhb2 tables)
jockeyc: Added layout with keyboards. [Luca Elia]
Cleaned up inputs, added own DIP switches
Corrected RTC, emulated hoppers
Hooked up outputs, NVRAM, and trackball (for hidden editor)
Overhauled internal UI: [Vas Crabb]
Patched GNU xgettext to support C++14 parsing so localisations can be updated
Restored ability to localise info box headings
Fixed info box navigation when system selection menu doesn't have focus
Fixed keyboard navigation of software filter box, added support for home/end to jump to beginning/end of filter list
Removed hacks in selector menu tying it to implementation details of other menus
Improved encapsulation and reduced code duplication in system/software selection menus
Fixed text alignment/gutters in filter list, info box and DAT view
Eliminated use of hairline spaces for alignment in the info box
Added indication for presence of analog controls and keyboard inputs in info box
Added support for mouse wheel scroll in info box
Allowed some character input events to be coalesced (reduces lag in live search with long lists)
Fixed software art/info display when keyboard focus leaves software selection list
Save/restore images/info selection in right panel
Fixed bugs and improved performance of code for detecting systems without ROMs
Made audit menu request confirmation, show progress, and save result in INI format
Consolidated code for drawing "extra" boxes above/below menus
Fixed minimum/maximum for UI font rows per screen setting
Fixed spacing on directory configuration menu
Made slot options menu show full name of selected slot device below menu
Reimplemented system/software filters: [Vas Crabb]
Uniform interface/polymorphic implementation - eliminates almost all special-casing in menus
Made filter names localisable
Allowed more filter types and prevent contradictory filters from being added in custom filters
Made category filter work like other filters (allowed in custom filter displays its own UI, better error messages)
Made multiple year/manufacturer/category/etc. filters in custom filter an inclusive union operator
Removed implicit "Not BIOS" system filter, it can be added explicitly if desired
Moved unimplemented/imperfect flags from machines into devices: [Vas Crabb]
Allows dynamic warning flags depending on slot configuration
Unclutters GAME/CONS/COMP/etc. definitions where a family of machines or a device have the same flags
Allows more combinations of flags
PNG/rendering/artwork/output improvements: [Vas Crabb]
Added support for layout item groups that can be reused in other groups or views
Reduced weight of render.h by moving component specialisation declarations into rendlay.cpp
Replaced simple_list with more appropriate containers, remove misleading const qualifiers, reduced repeated XML walking
Added N-dimensional output finder to avoid runtime string hashes - more than doubles performance of intlc440
Unified code for copying PNG data into MAME bitmap in MAME and pngcmp, made it less likely to leak memory
Added support for Adam7 interleave in PNG files, fixed some corner cases in unfiltering code
Fixed upsampling of greyscale PNGs, added support for monochrome with alpha
Added support for 16-bit samples in PNG files
Added support for PNG greyscale/RGB with transparent pen
Detect more invalid PNG files rather than just behaving badly
Added "minimaws" scripts, a reference -listxml consumer (implemented with Python/WSGI and JavaScript): [Vas Crabb]
Provides verbs for loading data, some basic batch queries, and an interactive web server mode
Serves linked HTML pages for machines, devices, and source files
Demonstrates how to dynamically discover slot/BIOS options from static -listxml output
Allows user to build a slot configuration and shows necessary command-line arguments or INI lines to produce it in MAME
As a side effect, this provides additional validation of -listxml output, several issues and limitations were addressed
Fixed -sleep and -refreshspeed options, fixed a stupid forced unnecessary sleep. [Vas Crabb]
Fixed -slot card,bios=rev (selected BIOS was being applied to slot itself, not card). [Vas Crabb]
Fixed up input merger: added more variants, synchronisation and save state support, removed dubious reset behaviour. [Vas Crabb]
Removed a whole lot of I64 from format strings (use logerror/string_format/stream_format to avoid it). [Vas Crabb]
Added validation of BIOS names/descriptions/defaults and fixed errors exposed. [Vas Crabb]
Moved additional content for release archive from build repository to main repository. [Vas Crabb]
bublbobl.cpp, missb2.cpp: Reimplemented sound CPU semaphores and sound NMI according to schematics. [Lord Nightmare, Vas Crabb]
Implemented sound semaphores into tokio as well, fixing SOUND ERROR in test mode
Added notes about sound CPU addressing
Reimplemented /SRESET as a separate function called on sound CPU reset according to schematics
Added correct watchdog to Bubble Bobble and Tokio, and disabled it on the Bubble Bobble prototype
Added proper 'wired-or' sound CPU IRQs to Bubble Bobble
Renamed 'slave' cpu to 'subcpu' to match schematics
dectalk.cpp: Use correct DSP ROM for firmware 1.8, some driver cleanup. [Lord Nightmare]
ceci: Added driver for China Education Computer I (Apple II clone). [R. Belmont]
Added QUIT and TEST keys (hold down TEST while resetting for diagnostic), completed keyboard
Fixed banking - Chinese mode works
Added HGR color killer softswitch
k2000: Added sample ROMs. [R. Belmont]
alphatro_flop: Replaced bad dumps for CP/M and BASIC with good ones. [R. Belmont]
alphatro: Added cart slot, support for 8K carts from the command line, and cart software list. [R. Belmont]
alphatro: Added BIOS set for machine with Bicom graphics. [TeamEurope, rfka01, R. Belmont]
multipcm: Confirmed to be Yamaha YMW-258-F. [any, R. Belmont]
Added new 74LS259/9334/CD4099 devices. [AJR]
Added wcoin counters and/or lockouts to Atari System 1 games, Basketball, Gauntlet, Gyruss, Hana Yayoi, Hole Land, Jr. Pac-Man
Mahjong Sisters, Pooyan, Roc'n Rope, Squash, Thunder Hoop, Time Limit, Time Pilot '84 and many others
Cleaned up coin counter behavior in Sauro and Rally Bike
ym2151: Added reset line emulation. [AJR]
spcforce: Added coin counters, start lamps and addressable latch device [AJR]
tankbatt: Improved handling of sample triggers - fire sound is no longer doubled. [AJR]
decocass.cpp: Major improvements to colors and graphics layer priorities [AJR]
Implement the PRI2 pen modification effect. This makes the tunnels and headlight in Highway Chase look much more accurate, and
makes some color changes work in Astro Fantasia
Shadow color in Skater is now properly black (not a pen modification effect)
Correct background fill color, making high score screen in Super Doubles Tennis properly blue
mario: Added coin counters and 74LS259. [AJR]
isbc8630: Added 74LS259 "status register" (only partly implemented). [AJR]
blazeon, wingforc: Shadowing RAM with ROM in sound CPU map can't be right. [AJR]
v25: Made IDB register state visible to debugger. [AJR]
jp.cpp: Added 74LS259 latches and ADPCM sound system used by some games. [AJR]
janptr96: Changed CPU type to TMPZ84C015, drive interrupts through internal CTC. [AJR]
changela: Changed default DIP setting to keep coin counters separate. [AJR]
mjelctrn, mjembase, majxtal7, neruton: Changed CPU type to TMPZ84C015 and improved interrupt handling. [AJR]
dynax.cpp: Use address map bank device for most games in this driver plus htengoku. [AJR]
Many games now successfully retrieve local time at start through an RTC device previously treated as read-only
fixeight: EEPROM fixes. [AJR]
Corrected decryption of some V25 opcodes used in the EEPROM service routine
Removed the ugly routine that hardcoded a region for each set
Added and documented a secret input that rewrites the EEPROM for any region
Delay data capture timing for MSM5205 and MSM6585 (should help with synchronization later). [AJR]
flstory: Fixed CPU communication issue that sometimes caused sound to disappear entirely. [AJR]
decomult: Replaced gross hack for banking "dongle" with something more likely. [AJR]
chinhero: Added coin counters. [AJR]
salamand: Improved VLM5030 control. [AJR]
combatscb: Improved interrupt handling. [AJR]
mb8421: Created 16-bit expanded variant and added it to thndzone/dassault. [AJR]
mastninj: Implemented dual OPN plus dual MSM5205 ADPCM sound system as in Automat. [AJR]
Rewrote mmodular.cpp to use the new mmboard device - many sets promoted to working. [Sandro Ronco]
fmtowns improvements: [Barry Rodewald]
Added support vertical zoom greater than x2 (fixes Evolution)
Improved graphic layer placement - games with different-sized layers now display better
Added preliminary RS232C port support
gt64xxx: Buffer multiple writes for PCI stall (fixes MT06636). [Ted Green]
seattle: Set proper blitz99 DIP switch settings and added gearshift to calspeed (fixes MT00975). [Ted Green]
floppy: Added FLOPPY_HFE_FORMAT to default_floppy_formats. [Nigel Barnes]
acorn_dsk updates: [Nigel Barnes]
Added OPUS_DDCPM_FORMAT, removed ACORN_CPM_FORMAT (same geometry as ACORN_SSD_FORMAT/ACORN_DSD_FORMAT)
Improved find_size/identify for SSD/DSD formats
ACORN_DOS_FORMAT 640K now handled as ACORN_ADFS_OLD_FORMAT
Fixed geometry for ACORN_DOS_FORMAT 800K
wd177x_dsk: Apply sector_count and gaps to track description. [Nigel Barnes]
bbc updates: [Nigel Barnes]
Added new TUBE device - Acorn Tube ULA for use with Acorn second processors
Added various second processors as Tube slot devices: Acorn 6502, Acorn 65C102, Acorn Z80, Acorn 80186, Casper 68000
Added BeebSID slot device for the 1MHz bus
Minor video improvements: fixed cursor size, double clock in MODE7 to counteract non-implemented interlace
bbc_acorn8271: Added Amcom DFS A7874
bbc_opus8272: Added new Opus 8272 FDC device with DDOS 3.00, not yet working
didact: Updated LOG support to latest cut. [Joakim Larsson Edstrom]
m68340: Added implementations for VCO clock synthesizer and Timer module Counters, IRQs and one operational mode
Joakim Larsson Edstrom]
namcos2.cpp: Ordyne uses older IO MCU ROM, cleaned ROM labels as per PCB photos. [MetalliC]
gaelco3d.cpp updates: [MetalliC]
Increased TMS ROM region, makes Football Power players models visible
Fixed serial EEPROM access
Implemented Football Power mechanical ball simulation
Added Atomiswave security notes. [brizzo, MetalliC]
apple2: Update screen on mode-switch only if really switching. [Peter Ferrie]
hp9845: Refactored handling of HTI images into a dedicated format module, refactored hp9845_tape imgtool module to use HTI format
F.Ulivi]
hp85: Implemented tape drive, fixed a bug in tape gap detection. [F.Ulivi]
imgtool: Fixed null pointer dereference and logic errors in "GET" command. [F.Ulivi]
ms0515: Add sound and corrected clock rate. [shattered]
dvk_ksm: Implemented Baud rate generator and cleaned up source. [shattered]
Refactored server_{ws,http}.hpp into separate interface and implementation. [Christian Brunschen]
Use std::weak_ptr from websocket_connection_impl to webpp::Connection to avoid reference cycles
When shutting down the HTTP server, also explicitly stop the asio::io_context; this allows the built binary to exit cleanly
mos6526.cpp: Show state of registers that can be read without side effects in debugger. [David Viens]
om6502.lst: Corrected cycle counts for undocumented $BF instruction. [David Viens]
Now passes Lorenz testsuite-2.15's cputiming.prg (and does not break laxay.prg)
Improved Android build support. [Miso Kim]
Updated for NDK r14b, build-tools 21.1.2, gradle 2.2.1, and jdk1.8.0_144
Renamed 'grtesoro' sets to 'play2000', gave it it's own machine structure and memory map. [David Haywood]
Added some workarounds so that it actually boots, fixed GFX ROM loading
Added basic Saturn CD Block device to load the ROMs. [David Haywood]
imgtool modernisation and miscellaneous fixes: [Nathan Woods]
Fixed a std::string(nullptr) bug
Proper cleanup of floppy object after create/open failure
Merged normalize_filename() into cannonicalize_path()
Eliminated Imgtool-specific rand() function
Modernised mgtool_forkent structure
Fixed features.supports_geticoninfo
Partially fixed MT06621 (save state path not honoured). [Nathan Woods]
Still doesn't honour software name for multipart software loaded from internal UI
imgtool: Made Mac ICN# drawing logic never draw pixels outside mask. [Nathan Woods]
SAM6883: Fixed VDG addressing incorrectly honoring page bit. [Nathan Woods, Ciaran Anscomb]
gb.cpp: Optimized channel update methods - greatly reduces time to load state. [057a3dd61f99517a3afea0051a49cb27994f94d]
Added better documentation and part numbers for midvunit wheel board. [Risugami]
Rainbow-100: Use Z80SIO instead of Z80DART, make UCSD Pascal boot again. [Bavarese]
Added Control ID X628 fingerprint reader skeleton driver and NT7534 bitmap LCD controller device. [Felipe Sanches]
Added HD647180X MCU dumps to Whoopee and Ghox. [Caps0ff]
Allows sound emulation in both of games, and fixes the high score table background in Ghox
Road Runner (Midway): Replaced bad ROM with good one, added notes. [rogerxy, blinddog]
segae.cpp: Corrected rom names for Transformers System E. [Arzeno Fabrice]
triforce.cpp: Redumped Virtua Striker 4 Ver.2006 (GDT-0020D). [rtw]
dccons.cpp: Added better dump of PAL Dreamcast Flash ROM. [rtw]
aristmk5 updates: Fixed some sets, added honeypot and venicea5. [Heihachi_73]
snes.xml documentation updates: [Inigo Martinez]
Fixed ROM name and added extra information for Dragon Ball Z - Super Gokuu Den - Kakusei Hen
Added information about an earlier Euro Ranma 1/2 revision
Added information about an earlier Spanish release of Donkey Kong Country 2 - Diddy's Kong Quest
Added information about the Spanish release of Pilotwings to the Euro dump
nes.xml documentation updates: [Inigo Martinez]
Added information about Super Mario Bros. PCB
Fixed serial values and added PCB information for Pinball, Super Mario Bros. 2, and Trog
thoop2.cpp: Added PCB layout for TH Strikes Back. [Brian Troha]
fmtowns_cd.xml: Update undumped list, merged the Towns and Marty list. [r09]
irem_cpu.cpp: Added some info about the Superior Soldiers sound CPU. [caius]
mitchell.cpp: Added PALs and EEPROM dumps to pkladiesla, and corrected ROM labels. [f205v]
mario.cpp: Identified marioj as Revision C. [Corrado Tomaselli]
hiscore.dat: Updated for recent changes. [Leezer]

[close]

http://www.mame.net/

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ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

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clrmamepro 4.033
« Antwort #242 am: 04 September, 2017, 13:26 »
Whats new:>>

Since the homepage is now https, you need to download this update manually. The updater will work again once you have 4.033 installed

http://mamedev.emulab.it/clrmamepro/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

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GameEx 14.90
« Antwort #243 am: 06 September, 2017, 18:15 »
GameEx is a complete Home Theatre as well as a front-end for MAME, GameBase, Daphne, PC Games and all command line game emulators.

GameEx started out as a Home Theatre and has massively expanded into much more. The standard version has support for most emulators, Media Center Plug In, Arcade Controls (X-Arcade, Slik-Stik), Native Widescreen and HD support, full touchscreen and tablet support, full integration with GameEx Arcade adding over thousands of flash games, jukebox support (play while playing games), video player, DVD player, picture and slideshow viewer, internet radio, a news reader and more. So, you get the idea; it is much more than a gaming front end.

GameEx offers a premium version with more features

Whats new:>>

A major new feature for developers in this release. Introducing AddIns.
Addins allow you to programmatically create your own modules (lists and menus) and play, list and launch anything..
You can for example create your own video or multimedia modules somewhat similar to how some Kodi AddOns work.
It’s not overly complicated to get started and there is a full example available here.
They are also now part of the official GameEx repository.

http://www.gameex.com/

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MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
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MAME 0.189b
« Antwort #244 am: 18 September, 2017, 18:15 »
Changelog

0.189
-----


MAMETesters Bugs Fixed
----------------------
- 00470: [DIP/Input] (seattle.cpp) hyprdriv: Despite successful calibration the brake button doesn't function. (Ted Green)
- 00975: [DIP/Input] (seattle.cpp) calspeed: Even if you choose manual gear your car has automatic gear. (Ted Green)
- 01005: [Sound] (shangkid.cpp) shangkid: In the later levels, sound starts to get really screwy. (AJR)
- 01991: [Crash/Freeze] (vegas.cpp) gauntleg: Game randomly freezes. (Ted Green)
- 04024: [Graphics] (toaplan2.cpp) ghox: Missing background for hi-score screen. (Caps0f)
- 04872: [Graphics] (labyrunr.cpp) tricktrp: Graphic priority issue. (Angelo Salese)
- 05277: [Documentation] (cps1.cpp) sf2accp2: Installation instructions and DIP settings for SF2CE (Accelerator Pt.II) hack.
  (geforcefly)
- 05608: [DIP/Input] (royalmah.cpp) mjifb, mjifb2, mjifb3: DIP Settings. (kamilz)
- 05788: [DIP/Input] (dbz.cpp) dbz: English language is not displayed. (ryuhabayusa)
- 05945: [DIP/Input] (pacman.cpp) pengojpm, pengopac: Info about dip switches. (Fortuna)
- 06259: [Graphics] (combatsc.cpp) combatsc, combascj, combasct, bootcamp, bootcampa: Wrong priority in the drill instructor screen.
  (Angelo Salese)
- 06636: [Graphics] (seattle.cpp) calspeed: Triangles flicker in calspeed. (Ted Green)
- 06639: [Crash/Freeze] (coco3.cpp) coco3, coco3h: Crash of emulated system accessing multiple floppy drives. (Dirk Best)
- 06640: [Core] (coco3.cpp) coco3, coco3h: TRS-80 Color Computer FDC data corruption issue. (Dirk Best)
- 06641: [Color/Palette] (pce.cpp) pce [sonson2]: Black & White mode doesn't work properly. (Angelo Salese)
- 06644: [Gameplay] (segae.cpp) tetrisse: Unable to play 2 Player mode. (David Haywood)
- 06645: [Sound] (ninjakd2.cpp) ninjakd2, ninjakd2c, jt104, rdaction: Missing sound. (AJR)
- 06649: [Interface] ng_cthd_prot: Wrong name (Neo Goe instead of Neo Geo). (Robbbert)
- 06657: [Interface] (c64.cpp) c64: Selecting a slot to fill for "EXP" causes Fatal Error. (Nathan Woods)
- 06659: [Documentation] (model3.cpp) swtrilgy, swtrilgya: " Arcade " is necessary in the title of this game. (J.J.Boy)


New working machines
--------------------
China Education Computer I [R. Belmont, Jorma Honkanen]
Double Dribble (Konami handheld) [hap, Sean Riddle]
Garfield (Konami handheld) [hap, Sean Riddle]
Kick Ball [Darksoft, Sean Sutton, Surgeville, Smitdogg, The Dumping Union, David Haywood, AJR]
Kontron PSI98 [Dirk Best, rfka01]
NFL Football (Konami handheld) [hap, Sean Riddle]
Poosho Poosho [caius, Brian Troha, Smitdogg, Ryan Holtz, rtw, The Dumping Union]
Tekken Battle Scratch [ShouTime, Jan Stuhler, pablopelos, Smitdogg, The Dumping Union]
The Adventures of Bayou Billy (Konami handheld) [hap, Sean Riddle]
unknown 'Space Invaders' gambling game [Roberto Fresca, Arzeno Fabrice, David Haywood]


New working clones
------------------
1943: Midway Kaisen (Japan, no protection hack) [Bryan McPhail]
Alligator Hunt (unprotected, set 2) [David Haywood, Peter Wilhelmsen]
B.Rap Boys Special (World) [Phill @NES4Life]
Carrier Air Wing (USA 901130) [mastercello]
Crash Road (bootleg of Space Chaser) [Ed Cross]
Crazy Climber (US set 2) [John at johnsarcade]
Crime Fighters 2 (Japan, 4 Players, ver. N) [Guy B]
Cool Minigame Collection (Italy) [Hammy]
Daiku no Gensan (Japan, M82) [Hammy, Jon H, The Dumping Union]
DoDonPachi III (World, 2002.05.15 Master Ver) [neohyphengeo productions]
Donkey Kong Jr. (bootleg on Moon Cresta hardware, set 2) [The Dumping Union / Team Recreativas, AJR]
Fidelity Sensory Chess Challenger 12 [hap, Berger, yoyo_chessboard]
Mega Zone (program code L) [Corrado Tomaselli, The Dumping Union]
Mephisto Nigel Short [Sandro Ronco]
Mephisto Polgar 10MHz [Sandro Ronco]
Mephisto Portorose 68000 [Sandro Ronco]
Mephisto Portorose 68020 [Sandro Ronco]
Ordyne (World) [Corrado Tomaselli]
Popeye (Japan, Sky Skipper hardware, Older) [Justin Rudebaugh]
Port Man (Japan) [ShouTime]
Street Fighter (World) (protected) [Corrado Tomaselli]
Street Fighter II: The World Warrior (Quicken, bootleg) [Moffitt]
Super Athena (bootleg) [Hammy]
Super Chase - Criminal Termination (1992/01/18 18:29:18 CHASE 3 VER 1.30, prototype) [Trol]
Vamf x1/2 (Europe, version 1.0.0903) [Rod_Wod, TeamEurope, The Dumping Union]
WWF Superstars (US revision 6) [Bryan McPhail]


Machines promoted to working
----------------------------
Football Power [MetalliC]
Mephisto Academy [Sandro Ronco]
Mephisto Almeria 68000 [Sandro Ronco]
Mephisto Almeria 68020 [Sandro Ronco]
Mephisto Berlin Pro 68020 [Sandro Ronco]
Mephisto Genius 68030 [Sandro Ronco]
Mephisto Polgar [Sandro Ronco]
Night Gal Summer [BET] (Japan 850702 NGS 0-01) [Angelo Salese]
TH Strikes Back [David Haywood, Kevin Eshbach]


Clones promoted to working
--------------------------
Forty-Love (Japan) [ShouTime, Angelo Salese]
BBC Master Turbo [Nigel Barnes]
International Toote II (v1.24, P387.V01) [Gerald (COY)]
Mephisto Berlin Pro London Upgrade [Sandro Ronco]
Mephisto Genius 68030 London Upgrade [Sandro Ronco]
Mephisto London 68020 [Sandro Ronco]
Mephisto Lyon 68000 [Sandro Ronco]
Mephisto Lyon 68020 [Sandro Ronco]
Mephisto Vancouver 68000 [Sandro Ronco]
Mephisto Vancouver 68020 [Sandro Ronco]
Virtua Bowling (Hong Kong, V101HJS) [Abelardator2, Luca Elia]


New machines marked as NOT_WORKING
----------------------------------
AT&T Teletype 4425 [shattered]
Access Virus A [R. Belmont, absence]
Access Virus B (Ver. T) [R. Belmont, absence]
Access Virus C [R. Belmont, absence]
Access Virus Classic [R. Belmont, absence]
Access Virus Rack XL [R. Belmont, absence]
Access Virus Rack [R. Belmont, absence]
Altos 8600 [Carl, Al Kossow]
ControlID X628 fingerprint reader [Felipe Sanches]
GameCube (Japan) [Dirk Best]
Honey Pot (03J00241, NSW/ACT) [Heihachi_73]
Konnano Hajimete! (Japan) [Ralph Wallace, system11, The Dumping Union]
Kurzweil K2000 [R. Belmont]
Learning-Window Teaching Machine (Rev 3) [Kevin Horton]
Machinedrum MK2 [R. Belmont, absence]
Magic Reels [TeamEurope]
Mannesmann Kienzle System 9002 Terminal [Miodrag Milanovic]
Mephisto RISC 1MB [Sandro Ronco]
Monomachine SFX6 MK2 [R. Belmont, absence]
Nurete Mitaino... - Net Idol Hen [Ralph Wallace, system11, The Dumping Union]
Sengoku Mahjong Kurenai Otome-tai [Ralph Wallace, system11, The Dumping Union]
Sexy Gal Tropical [BET] (Japan 850805 SXG T-02) [ShouTime, Angelo Salese]
Super Game (Sega Master System Multi-game bootleg) (alt games) [TeamEurope]
Venice (02J02056, Venezuela) [Heihachi_73]


New clones marked as NOT_WORKING
--------------------------------
Derby Owners Club World Edition (Rev B) [f205v, ShouTime]
Dirt Devils (Japan, Revision A) [ShouTime]
Econet X25 Gateway [Nigel Barnes]
GameCube (Brazil) [Dirk Best]
GameCube (EUR) [Dirk Best]
GameCube (USA) [Dirk Best]
Goldeneye (4.02) [Gore Daimon, Sergio Munemori]
Henson CFA 3000 [Nigel Barnes]
Learning-Window Teaching Machine (French) [Kevin Horton]
Learning-Window Teaching Machine (Rev 1) [Kevin Horton]
Learning-Window Teaching Machine (Rev 2) [Kevin Horton]
Mephisto RISC II [Sandro Ronco]
Print Club (World) [David Haywood]
Trigger Heart Exelica (Japan) (GDL-0036) [rtw, ShouTime]
Virtua Fighter 4 Evolution (Version B) (GDS-0024C) [rtw, ShouTime, f205v, Darksoft]
Spiel Master (German) [TeamEurope, Kevin Horton]
Star Wars (1.06, Display S1.05) [Jubex77, JMan, Gore Daimon]


New working software list additions
-----------------------------------
apple2: Nightmare Gallery [Ian B.]
bbc_flop_80186: Master 512 Technical Guide Programs [Nigel Barnes]
bbc_flop_z80: Double Density CP/M [Nigel Barnes]
bbcb_flop:
  The Acornsoft Hits Vol.1, The Acornsoft Hits Vol.2, Centre Ville, Chick Chase, The Christmas Adventures of 4-T and his Friends,
  The Fantastic Adventures of 4-T, First Filer, The Great British Fun Run, Integra Windows 1.00, Look After Yourself!,
  Knitwear Designer, Modem Master, Note Invaders, Numbers and Pictures, NumbersCope, Pirate, The Quill (A00), The Quill (A03),
  Rhythm Maker, Science - Start Here!, Shape Up, Snapple Hopper, Spell!, Starspell Plus, TimeShare,
  Trivial Pursuit - Baby Boomer Edition, Trivial Pursuit - Genus Edition, Trivial Pursuit - Young Players Edition, Word Skill
  [Nigel Barnes]
  BeebSID 1-17, Beeb SID Quiz [PitfallJones]
bbcm_flop:
  Morley Hard Disc Utilities v3.00 [Nigel Barnes]
  SID Music 1, Sid Music 2 [Tom Walker]
c64_cass: Shado BBC Emulator Software [Curt Coder]
electron_flop:
  Electron User Group #00-#74 (5.25"), Starspell Dictionary Disk (3.5"), Starspell Dictionary Disk (5.25") [Nigel Barnes]
fmtowns_cd:
  DOR Special Edition '93 (alt), Gokko Vol. 03 - Etcetera [r09, redump.org]
  Europa Sensen, Inindou - Datou Nobunaga, Nobunaga no Yabou - Bushou Fuunroku [r09, Reuental]
  Nihon Mukashibanashi, The Queen of Duellist Gaiden Alpha Light [r09, yukin/Tokugawa Corporate Forums]
fmtowns_flop: Illusion City - Gen'ei Toshi, Ving Soft Collection [r09, yukin/Tokugawa Corporate Forums]
ibm5150:
  B.A.T. [ArcadeShadow]
  Superbase 5 Demo [breiztiger]
ibm5170:
  B.A.T. II, Wing Commander, Wing Commander: The Secret Missions, Wing Commander: The Secret Missions 2,
  Wing Commander II - Vengeance of the Kilrathi [ArcadeShadow]
  RobotC2 Demo [breiztiger]
  Diagnostics Diskette for IBM Personal System/2 model 70/80 (v1.06, Finnish). [Curt Coder]
  Ami [Justin Kerk]
lynx: Crystal Mines II - Buried Treasure (Euro, USA) [anonymous]
pico: Anpanman Pico Wakuwaku Pan Koujou (Jpn), Ett Ar med Nalle Puh (Swe) [TeamEurope, The Dumping Union]
sms: Alex Kidd in Miracle World 2 (World, hack) [Shideravan]


Software list items promoted to working
---------------------------------------
bbc_flop_6502:
  6502 Development Package, Bitstik Graphics System, Bitstik 2, Econet Level 2 Fileserver Software, Hi-InterSheet, Hi-View,
  Hi-Wordwise Plus [Nigel Barnes]
bbc_flop_65c102: 65C102 Co-Processor Support Disc [Nigel Barnes]
bbc_flop_68000: Casper Support Discs [Nigel Barnes]
bbc_flop_80186: BBC Master 512 System Discs, Dabs Shareware Vol.1, Dabs Shareware Vol.2 [Nigel Barnes]
bbc_flop_z80: Acorn CP/M System Discs, Acorn CP/M Program Discs, Colossal Cave [Nigel Barnes]


New NOT_WORKING software list additions
---------------------------------------
pico: Lejonkungen Aventyr (Swe) [TeamEurope, The Dumping Union]
princ: Hobby Club, Kodomo no Omacha [TeamEurope]


Translations added or modified
------------------------------
Chinese (simplified) [YuiFAN]
Chinese (traditional) [YuiFAN]
German [RafTacker]
Greek [BraiNKilleRGR]
Italian [theheroGAC]
Japanese [Vas Crabb]
Portuguese (Brazil) [Ashura-X, Felipe Sanches]
Russian [MetalliC]
Serbian [Vas Crab, Midrag Milanovic]
Serbian (Cyrillic) [Vas Crab, Midrag Milanovic]
Spanish [A. Viloria]
Swedish [Joakim Larsson Edstrom]
Turkish [kadireksi]


Source Changes
--------------
-pengadvb: Added start/continue button (partially fixes MT04528). [Angelo Salese]

-Added very preliminary PC9801 AMD98 sound board emulation [Angelo Salese]

-namcos1.cpp: Fixed joystick dropping inputs bug for crouching/running actions in Beraboh Man. [Angelo Salese]

-labyrunr.cpp: Fixed tile-sprite priorities, mostly visible when exiting an area in most stages. [Angelo Salese]

-deco32.cpp: Rewrote interrupt handling; improved lightgun support for Locked Loaded. [Angelo Salese]

-chanbara.cpp: Identified sprite flip X bit (player sword thrusts). [Angelo Salese]

-Wrote a new device for Taito yoke-based inputs (found in Midnight Landing and Top Landing). [Angelo Salese]

-taitoair.cpp: Added screen raw parameters, fixes pilot acknowledge sound sample timing. [Angelo Salese]

-ioport.cpp: Log explicit error if inp file isn't found on playback, added error code number for other errors. [Angelo Salese]

-jangou_blitter.cpp: Rewrote blitter setters. [Angelo Salese]

-nightgal.cpp improvements: [Angelo Salese]
 * Fixed Night Gal Summer GFX ROM out-of-bounds accesses.
 * Added preliminary protection emulation for Night Gal Summer.

-luaengine: Added debugger_manager support. [Carl]

-plugins/cheat: Catch errors in cheat scripts, added preliminary breakpoint/watchpoint support. [Carl]

-plugins/gdbstub: Added WIP gdbstub plugins. [Carl]

-plugins/data: Added MARP scores. [Carl]

-a590: Corrected filenames and added undumped 4.6 and 5.92 versions. [Dirk Best]

-jvc_dsk: Autodetect double-sided floppy images without header (github issue #2405), improved support for headerless OS-9 images.
 [Dirk Best]

-Added Kontron PSI98 driver: [Dirk Best]
 * System is fully working with minor issues, you can boot KOS and CP/M 2.2 (images are in the software list).
 * Still missing is SASI and the ECB slot system with cards.
 * Added keyboard slot interface, created skeleton for keyboard, added HLE ASCII keyboard as default.
 * Added software list.

-upd765 improvements: [Dirk Best]
 * Don't instantly finish the RECALIBRATE command (fixes accessing second drive on psi98).
 * Made SEEK also take some time (fixes KOS FORMAT command on psi98).

-Added Nintendo GameCube skeleton driver. [Dirk Best]
 * Decrypts the IPL and the CPU executes the first few instructions.

-gyruss - various small updates: [Dirk Best, Tele-Viper]
 * Added missing DIP location for DSW3.
 * Fixed dip switches and added correct ROM labels/locations for gyrussce.
 * Fixed labels for gyrussb.
 * Updated diagnostic ROM info.
 * Adjusted some memory region sizes.
 * Removed unused DRIVER_INIT.

-igs011.cpp update: [Luca Elia]
 * Decrypted vbowlhk and added its own bitswaps for IGS003 and IGS011.
 * Found DIP switches to perform a protection test in vbowl, changed IGS012 mode toggling to pass the test.
 * Changed IGS003 command 48 in lhb2 and vbowl to potentially work in more cases (based on lhb2 tables).

-jockeyc: Added layout with keyboards. [Luca Elia]
 * Cleaned up inputs, added own DIP switches.
 * Corrected RTC, emulated hoppers.
 * Hooked up outputs, NVRAM, and trackball (for hidden editor).

-Overhauled internal UI: [Vas Crabb]
 * Use proper font metrics and handle space glyphs with null bounding box on OS X.
 * Patched GNU xgettext to support C++14 parsing so localisations can be updated.
 * Restored ability to localise info box headings.
 * Fixed info box navigation when system selection menu doesn't have focus.
 * Fixed keyboard navigation of software filter box, added support for home/end to jump to beginning/end of filter list.
 * Removed hacks in selector menu tying it to implementation details of other menus.
 * Improved encapsulation and reduced code duplication in system/software selection menus.
 * Fixed text alignment/gutters in filter list, info box and DAT view.
 * Eliminated use of hairline spaces for alignment in the info box.
 * Added indication for presence of analog controls and keyboard inputs in info box.
 * Added support for mouse wheel scroll in info box.
 * Allowed some character input events to be coalesced (reduces lag in live search with long lists).
 * Fixed software art/info display when keyboard focus leaves software selection list.
 * Save/restore images/info selection in right panel.
 * Fixed bugs and improved performance of code for detecting systems without ROMs.
 * Made audit menu request confirmation, show progress, and save result in INI format.
 * Consolidated code for drawing "extra" boxes above/below menus.
 * Fixed minimum/maximum for UI font rows per screen setting.
 * Fixed spacing on directory configuration menu.
 * Made slot options menu show full name of selected slot device below menu.

-Reimplemented system/software filters: [Vas Crabb]
 * Uniform interface/polymorphic implementation - eliminates almost all special-casing in menus.
 * Made filter names localisable.
 * Allowed more filter types and prevent contradictory filters from being added in custom filters.
 * Made category filter work like other filters (allowed in custom filter displays its own UI, better error messages).
 * Made multiple year/manufacturer/category/etc. filters in custom filter an inclusive union operator.
 * Removed implicit "Not BIOS" system filter, it can be added explicitly if desired.

-Moved unimplemented/imperfect flags from machines into devices: [Vas Crabb]
 * Allows dynamic warning flags depending on slot configuration.
 * Unclutters GAME/CONS/COMP/etc. definitions where a family of machines or a device have the same flags.
 * Allows more combinations of flags.

-PNG/rendering/artwork/output improvements: [Vas Crabb]
 * Added support for layout item groups that can be reused in other groups or views.
 * Reduced weight of render.h by moving component specialisation declarations into rendlay.cpp.
 * Replaced simple_list with more appropriate containers, remove misleading const qualifiers, reduced repeated XML walking.
 * Added N-dimensional output finder to avoid runtime string hashes - more than doubles performance of intlc440.
 * Unified code for copying PNG data into MAME bitmap in MAME and pngcmp, made it less likely to leak memory.
 * Added support for Adam7 interleave in PNG files, fixed some corner cases in unfiltering code.
 * Fixed upsampling of greyscale PNGs, added support for monochrome with alpha.
 * Added support for 16-bit samples in PNG files.
 * Added support for PNG greyscale/RGB with transparent pen.
 * Detect more invalid PNG files rather than just behaving badly.

-Added "minimaws" scripts, a reference -listxml consumer (implemented with Python/WSGI and JavaScript): [Vas Crabb]
 * Provides verbs for loading data, some basic batch queries, and an interactive web server mode.
 * Serves linked HTML pages for machines, devices, and source files.
 * Demonstrates how to dynamically discover slot/BIOS options from static -listxml output.
 * Allows user to build a slot configuration and shows necessary command-line arguments or INI lines to produce it in MAME.
 * As a side effect, this provides additional validation of -listxml output, several issues and limitations were addressed.

-Fixed -sleep and -refreshspeed options, fixed a stupid forced unnecessary sleep. [Vas Crabb]

-Fixed -slot card,bios=rev (selected BIOS was being applied to slot itself, not card). [Vas Crabb]

-Fixed up input merger: added more variants, synchronisation and save state support, removed dubious reset behaviour. [Vas Crabb]

-Removed a whole lot of I64 from format strings (use logerror/string_format/stream_format to avoid it). [Vas Crabb]

-Added validation of BIOS names/descriptions/defaults and fixed errors exposed. [Vas Crabb]

-Moved additional content for release archive from build repository to main repository. [Vas Crabb]

-bublbobl.cpp, missb2.cpp: Reimplemented sound CPU semaphores and sound NMI according to schematics. [Lord Nightmare, Vas Crabb]
 * Implemented sound semaphores into tokio as well, fixing SOUND ERROR in test mode.
 * Added notes about sound CPU addressing.
 * Reimplemented /SRESET as a separate function called on sound CPU reset according to schematics.
 * Added correct watchdog to Bubble Bobble and Tokio, and disabled it on the Bubble Bobble prototype.
 * Added proper 'wired-or' sound CPU IRQs to Bubble Bobble.
 * Renamed 'slave' cpu to 'subcpu' to match schematics.

-dectalk.cpp: Use correct DSP ROM for firmware 1.8, some driver cleanup. [Lord Nightmare]

-ceci: Added driver for China Education Computer I (Apple II clone). [R. Belmont]
 * Added QUIT and TEST keys (hold down TEST while resetting for diagnostic), completed keyboard.
 * Fixed banking - Chinese mode works.
 * Added HGR color killer softswitch.

-k2000: Added sample ROMs. [R. Belmont]

-alphatro_flop: Replaced bad dumps for CP/M and BASIC with good ones. [R. Belmont]

-alphatro: Added cart slot, support for 8K carts from the command line, and cart software list. [R. Belmont]

-alphatro: Added BIOS set for machine with Bicom graphics. [TeamEurope, rfka01, R. Belmont]

-multipcm: Confirmed to be Yamaha YMW-258-F. [any, R. Belmont]

-Added new 74LS259/9334/CD4099 devices. [AJR]
 * Added wcoin counters and/or lockouts to Atari System 1 games, Basketball, Gauntlet, Gyruss, Hana Yayoi, Hole Land, Jr. Pac-Man,
    Mahjong Sisters, Pooyan, Roc'n Rope, Squash, Thunder Hoop, Time Limit, Time Pilot '84 and many others.
 * Cleaned up coin counter behavior in Sauro and Rally Bike.

-ym2151: Added reset line emulation. [AJR]

-spcforce: Added coin counters, start lamps and addressable latch device [AJR]

-tankbatt: Improved handling of sample triggers - fire sound is no longer doubled. [AJR]

-decocass.cpp: Major improvements to colors and graphics layer priorities [AJR]
 * Implement the PRI2 pen modification effect. This makes the tunnels and headlight in Highway Chase look much more accurate, and
    makes some color changes work in Astro Fantasia.
 * Shadow color in Skater is now properly black (not a pen modification effect).
 * Correct background fill color, making high score screen in Super Doubles Tennis properly blue.

-mario: Added coin counters and 74LS259. [AJR]

-isbc8630: Added 74LS259 "status register" (only partly implemented). [AJR]

-blazeon, wingforc: Shadowing RAM with ROM in sound CPU map can't be right. [AJR]

-v25: Made IDB register state visible to debugger. [AJR]

-jp.cpp: Added 74LS259 latches and ADPCM sound system used by some games. [AJR]

-janptr96: Changed CPU type to TMPZ84C015, drive interrupts through internal CTC. [AJR]

-changela: Changed default DIP setting to keep coin counters separate. [AJR]

-mjelctrn, mjembase, majxtal7, neruton: Changed CPU type to TMPZ84C015 and improved interrupt handling. [AJR]

-dynax.cpp: Use address map bank device for most games in this driver plus htengoku. [AJR]
 * Many games now successfully retrieve local time at start through an RTC device previously treated as read-only.

-fixeight: EEPROM fixes. [AJR]
 * Corrected decryption of some V25 opcodes used in the EEPROM service routine.
 * Removed the ugly routine that hardcoded a region for each set.
 * Added and documented a secret input that rewrites the EEPROM for any region.

-Delay data capture timing for MSM5205 and MSM6585 (should help with synchronization later). [AJR]

-flstory: Fixed CPU communication issue that sometimes caused sound to disappear entirely. [AJR]

-decomult: Replaced gross hack for banking "dongle" with something more likely. [AJR]

-chinhero: Added coin counters. [AJR]

-salamand: Improved VLM5030 control. [AJR]

-combatscb: Improved interrupt handling. [AJR]

-mb8421: Created 16-bit expanded variant and added it to thndzone/dassault. [AJR]

-mastninj: Implemented dual OPN plus dual MSM5205 ADPCM sound system as in Automat. [AJR]

-Rewrote mmodular.cpp to use the new mmboard device - many sets promoted to working. [Sandro Ronco]

-fmtowns improvements: [Barry Rodewald]
 * Added support vertical zoom greater than x2 (fixes Evolution).
 * Improved graphic layer placement - games with different-sized layers now display better.
 * Added preliminary RS232C port support.

-gt64xxx: Buffer multiple writes for PCI stall (fixes MT06636). [Ted Green]

-seattle: Set proper blitz99 DIP switch settings and added gearshift to calspeed (fixes MT00975). [Ted Green]

-floppy: Added FLOPPY_HFE_FORMAT to default_floppy_formats. [Nigel Barnes]

-acorn_dsk updates: [Nigel Barnes]
 * Added OPUS_DDCPM_FORMAT, removed ACORN_CPM_FORMAT (same geometry as ACORN_SSD_FORMAT/ACORN_DSD_FORMAT).
 * Improved find_size/identify for SSD/DSD formats.
 * ACORN_DOS_FORMAT 640K now handled as ACORN_ADFS_OLD_FORMAT.
 * Fixed geometry for ACORN_DOS_FORMAT 800K.

-wd177x_dsk: Apply sector_count and gaps to track description. [Nigel Barnes]

-bbc updates: [Nigel Barnes]:
 * Added new TUBE device - Acorn Tube ULA for use with Acorn second processors.
 * Added various second processors as Tube slot devices: Acorn 6502, Acorn 65C102, Acorn Z80, Acorn 80186, Casper 68000.
 * Added BeebSID slot device for the 1MHz bus.
 * Minor video improvements: fixed cursor size, double clock in MODE7 to counteract non-implemented interlace.
 * bbc_acorn8271: Added Amcom DFS A7874.
 * bbc_opus8272: Added new Opus 8272 FDC device with DDOS 3.00, not yet working.

-didact: Updated LOG support to latest cut. [Joakim Larsson Edstrom]

-m68340: Added implementations for VCO clock synthesizer and Timer module Counters, IRQs and one operational mode.
 [Joakim Larsson Edstrom]

-namcos2.cpp: Ordyne uses older IO MCU ROM, cleaned ROM labels as per PCB photos. [MetalliC]

-gaelco3d.cpp updates: [MetalliC]
 * Increased TMS ROM region, makes Football Power players models visible.
 * Fixed serial EEPROM access.
 * Implemented Football Power mechanical ball simulation.

-Added Atomiswave security notes. [brizzo, MetalliC]

-apple2: Update screen on mode-switch only if really switching. [Peter Ferrie]

-hp9845: Refactored handling of HTI images into a dedicated format module, refactored hp9845_tape imgtool module to use HTI format.
 [F.Ulivi]

-hp85: Implemented tape drive, fixed a bug in tape gap detection. [F.Ulivi]

-imgtool: Fixed null pointer dereference and logic errors in "GET" command. [F.Ulivi]

-ms0515: Add sound and corrected clock rate. [shattered]

-dvk_ksm: Implemented Baud rate generator and cleaned up source. [shattered]

-Refactored server_{ws,http}.hpp into separate interface and implementation. [Christian Brunschen]
 * Use std::weak_ptr from websocket_connection_impl to webpp::Connection to avoid reference cycles.
 * When shutting down the HTTP server, also explicitly stop the asio::io_context; this allows the built binary to exit cleanly.

-mos6526.cpp: Show state of registers that can be read without side effects in debugger. [David Viens]

-om6502.lst: Corrected cycle counts for undocumented $BF instruction. [David Viens]
 * Now passes Lorenz testsuite-2.15's cputiming.prg (and does not break laxay.prg).

-Improved Android build support. [Miso Kim]
 * Updated for NDK r14b, build-tools 21.1.2, gradle 2.2.1, and jdk1.8.0_144.

-Renamed 'grtesoro' sets to 'play2000', gave it it's own machine structure and memory map. [David Haywood]
 * Added some workarounds so that it actually boots, fixed GFX ROM loading.

-Added basic Saturn CD Block device to load the ROMs. [David Haywood]

-imgtool modernisation and miscellaneous fixes: [Nathan Woods]
 * Fixed a std::string(nullptr) bug.
 * Proper cleanup of floppy object after create/open failure.
 * Merged normalize_filename() into cannonicalize_path().
 * Eliminated Imgtool-specific rand() function.
 * Modernised mgtool_forkent structure.
 * Fixed features.supports_geticoninfo.

-Partially fixed MT06621 (save state path not honoured). [Nathan Woods]
 * Still doesn't honour software name for multipart software loaded from internal UI.

-imgtool: Made Mac ICN# drawing logic never draw pixels outside mask. [Nathan Woods]

-SAM6883: Fixed VDG addressing incorrectly honoring page bit. [Nathan Woods, Ciaran Anscomb]

-gb.cpp: Optimized channel update methods - greatly reduces time to load state. [057a3dd61f99517a3afea0051a49cb27994f94d]

-Added better documentation and part numbers for midvunit wheel board. [Risugami]

-Rainbow-100: Use Z80SIO instead of Z80DART, make UCSD Pascal boot again. [Bavarese]

-Added Control ID X628 fingerprint reader skeleton driver and NT7534 bitmap LCD controller device. [Felipe Sanches]

-Added HD647180X MCU dumps to Whoopee and Ghox. [Caps0ff]
 * Allows sound emulation in both of games, and fixes the high score table background in Ghox.

-Road Runner (Midway): Replaced bad ROM with good one, added notes. [rogerxy, blinddog]

-segae.cpp: Corrected rom names for Transformers System E. [Arzeno Fabrice]

-triforce.cpp: Redumped Virtua Striker 4 Ver.2006 (GDT-0020D). [rtw]

-dccons.cpp: Added better dump of PAL Dreamcast Flash ROM. [rtw]

-aristmk5 updates: Fixed some sets, added honeypot and venicea5. [Heihachi_73]

-snes.xml documentation updates: [Inigo Martinez]
 * Fixed ROM name and added extra information for Dragon Ball Z - Super Gokuu Den - Kakusei Hen.
 * Added information about an earlier Euro Ranma 1/2 revision.
 * Added information about an earlier Spanish release of Donkey Kong Country 2 - Diddy's Kong Quest.
 * Added information about the Spanish release of Pilotwings to the Euro dump.

-nes.xml documentation updates: [Inigo Martinez]
 * Added information about Super Mario Bros. PCB.
 * Fixed serial values and added PCB information for Pinball, Super Mario Bros. 2, and Trog!.

-thoop2.cpp: Added PCB layout for TH Strikes Back. [Brian Troha]

-fmtowns_cd.xml: Update undumped list, merged the Towns and Marty list. [r09]

-irem_cpu.cpp: Added some info about the Superior Soldiers sound CPU. [caius]

-mitchell.cpp: Added PALs and EEPROM dumps to pkladiesla, and corrected ROM labels. [f205v]

-mario.cpp: Identified marioj as Revision C. [Corrado Tomaselli]

-hiscore.dat: Updated for recent changes. [Leezer]


[close]

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RockNES 5.54
« Antwort #245 am: 24 September, 2017, 09:45 »
Whats new:>>

- Improved Famicom Disk System PPU IRQ timing (thanks Sour).
- Fixed "Skip Disk System license screen" option, working ok.
- Fixed scanlines in NSF mode (while playing a tune & drawing circles).
- Fixed version number in the file properties.
- Minor fixes and improvements.

http://rocknes.web.fc2.com/

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My Nes 7.0.6475 Beta
« Antwort #246 am: 25 September, 2017, 20:45 »
Play your favorite NES games on your PC and organize your entire collection with various options, take it anywhere you go and play along with your friends.

License: GPLv3

Changelog

My Nes emulation core is built from scratch, 2 months of 5-6 hours daily working (and another month for "My Engine" building, 5-6 hours daily).
I tried my best to care of each detail, using latest documentations and diagrams.
The accuracy level is 99% !! and yes, i mean it !!
My Nes emulation work AS EXACTLY as mensioned in the documents in Nes Wiki and other places, I even able to discover things
related to nes hardware that it is not documented or not explainable.
PPU BUS is emulated, My Nes passes all VBL-NMI tests by emulating the REAL ppu bus, if you want to know why #2000 writes and
#2002 reads do unusal stuff, just look at the source-code of My Nes. I noted everythings there.
PPU OAM EVALUATION is also built to match the real hardware, let's just ppu emulation is very accurate. Use the scanline.nes
test to see the timing is perfect !!
Emulation optimized, i mean it this time. My Nes tested in old machines and run perfectly 60 fps.
My Nes now is multi-cross platform application, thanks to SDL2 and #SDL-CS for making this happen !
I build a simple engine and called "My Engine". This is just a simple GUI engine built using SDL2, so that user can access everything
from emulation configuration to output and input settings in the same window, in all platforms.

[close]

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Snes9x 1.54
« Antwort #247 am: 26 September, 2017, 16:20 »
Play the old-school games you used to love playing on your Super Nintendo Entertainment System using this simple and straightforward emulator.

Freeware

http://www.snes9x.com/

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MAME 0.190
« Antwort #248 am: 27 September, 2017, 12:24 »
Changelog

MAMETesters Bugs Fixed:
[Sound] (homedata.cpp) hourouki: It is missing voices of "Reach", "Ron" etc.
[Plugins] (mappy.cpp) mappy, mappyj: When using cheats driven by <parameter, left arrow doesn't change displayed value (Carl)
[Sound] (starwars.cpp) starwars: Missing/malfunctioning sound
[DIP/Input] (subsino.cpp) stbsub: Missing dip-switch info.
[Sound] (namcos2.cpp) metlhawk: Missing sound
[Sound] (cinemat.cpp) qb3: Missing AY-3-8910 sound
New working machines:
Altered Beast (Tiger handheld)
Laser 2001 [cvemu]
Mephisto Modena
Mephisto Monte Carlo
Mephisto Super Mondial II
Mephisto Super Mondial
R-Zone: Batman Forever
R-Zone: Indy 500
unknown Italian poker game
New working clones:
Alligator Hunt (World, protected)
Beast Busters (Japan, Version 2, J3)
Big Buck Hunter - Shooter's Challenge (v1.60.01)
Chuka Taisen (Japan) (P0-025-A PCB)
Iron Horse (version K)
Kick Off (bootleg)
Lady Master of Kung Fu (set 2, older)
Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 1.0) (AT89c52 protected)
Maniac Square (protected, Version 1.0, Checksum DEEE)
Royal Card / Royal Jackpot (with a third draw)(encrypted)
Syvalion (US, PS2 Taito Legends 2)
Syvalion (World, PS2 Taito Legends 2)
Machines promoted to working:
Alligator Hunt (Spain, protected)
Big Buck Hunter - Shooter's Challenge (v1.60.01)
Big Buck Hunter Call of the Wild (v3.02.5)
Big Buck Hunter II - Sportsman's Paradise (v2.02.11)
Glass (Ver 1.1, Break Edition, Checksum 49D5E66B, Version 1994)
Great Guns
Maniac Square (protected, Version 1.0, Checksum CF2D)
Mazer Blazer (set 1)
Mephisto Mega IV
Tecmo World Cup '94 (set 1)
Virtual Pool
Clones promoted to working:
Big Buck Hunter - Shooter's Challenge (v1.50.07)
Glass (Ver 1.0, Break Edition, Checksum C5513F3C)
Glass (Ver 1.0, Break Edition, Checksum D3864FDB)
Mazer Blazer (set 2)
Mephisto Monte Carlo IV LE
Slap Fight (A76 set, GX-006-A PCB)
Tecmo World Cup '94 (set 2)
New machines marked as NOT_WORKING:
Cisco/Fisco 400
Convergent Miniframe
Gaelco Football
Gran Trak 10/Trak 10/Formula K
Gran Trak 20/Trak 20/Twin Racer
Le Mans
Nintendo DS
Qwak!/Quack
Triumph-Adler alphatronic P3
New clones marked as NOT_WORKING:
AEG Olympia Olytext 30
Bingo Wave
Ericsson PC
Ericsson Portable PC
Guns N Roses (2.00)
Meteor (Stern, set 2)
PC/AT 386SX (VGA, MF2 Keyboard)
Robot Hunting (bootleg of Death Race) [TTL]
Schneider EURO PC II
Schneider EURO XT
Shootout Pool Prize (Export) / Shootout Pool The Medal (Japan) Version B -P
New working software list additions:
apple2: Thief
apple2_cass: Color Demosoft / Little Brickout, Lords of Karma, Startrek / Starwars
archimedes: SCSI Support Disc
bbcb_flop: ArcPinball
c128_cart: VizaWrite 128
hp85_rom: Assembler ROM, I/O ROM, Matrix ROM, Service ROM, Service ROM (fixed)
ibm5150
Concurrent PC DOS 3.2, Concurrent PC DOS 4.1, Concurrent DOS XM 6.0, Concurrent DOS XM 6.01, Concurrent DOS XM 6.21
ibm5170
Freddy Pharkas, Frontier Pharmacist
Wing Commander II - Special Operations 1, Wing Commander II - Special Operations 2
Concurrent DOS 386 2.0, Concurrent DOS 386 3.01
kayproii: Digital Keyboards' Synergy Host Control System
laser2001_cart: Salora Disk Drive
pce_tourvision: Bomberman 93, Die Hard, Hit The Ice, Knight Rider Special
spectrum_cass: Currah MicroSpeech Demo, Fuller Box Orator Demonstration, Shadow of the Unicorn, Spectrum Voice Chess
Translations added or modified:
Dutch
Italian
Spanish
Turkish
Source changes:
Added new AM9513 System Timing Controller device.
Improved 28XX parallel EEPROM emulation:
Emulated direct manipulation of /OE line for read/write mode control
Added special handling for data polling before a write has completed
Allow optional configuration to lock EEPROM after each write, as often used by Atari
Replaced Atari EEPROM interface devices with base device - to use old NVRAM files, rename them from eeprom_eeprom to eeprom
dblewing: Modernized soundlatch; improved IRQ arbitration for (hopefully) fewer dropped sound commands.
cninjabl2: Fixed sound banking.
z8 improvements:
Made data space optional
Fixed stack pop semantics
Mask addresses for external memory accesses based on P0 control bits
Fixed C flag polarity for CP/SBC/SUB, and actually subtract with carry in SBC (lets amerihok pass initial checksum)
Fixed interrupts
megaplay: Routed start buttons through BIOS, still not working properly. [AJR]
quizpun2: Emulate COP402 MCU.
COP400 overhaul:
Rewrote execution control logic to fetch each byte of an instruction separately in one pass of the main loop
Provides EEPROM-compatible timing for the SIO shift register, allowing the 93C46 on quizpun2 to be read and written properly
Added M pseudo-register (internal RAM referenced by B) to debugger state
Added T register to debugger state on devices where it only affects SKT
Display SIO state in binary when it is defined as a shift register
Allowed skipped instructions and the SKIP flag to be debugged using a compile-time switch (disabled by default)
weststry: Prevent mistimed interrupts that were killing sound.
rs232: Added 9615 Baud rate actually used by a number of systems.
Fixed Lunar Lander Language ROM - now passes self-test (built from source).
gstriker.cpp updates:
Added MCU simulation to clone romset twrldc94a
Added buffered spriteram (sprites being ahead 2 frames)
Fixed tournament logic for Tecmo World Cup '94
Improved mb60553 zooming alignment (mostly noticeable in Tecmo World Cup '94)
Added rotation to mb60553 core (used by V Goal Soccer during football field display)
ninjaw.cpp: Changed to saner interleave CPU timings, attempted to fix missing enemies bug in Ninja Warriors.
rockrage.cpp: Fixed priorities and text tile banking for Rock N Rage.
Fixes stage 1 boss eyes flashing and Shena display inside the bubble at stage 5 boss
mb_vcu.cpp updates:
Added multi-layer drawing
Improved layer clearing for Mazer Blazer, fixed layer clearing for Great Guns
Added collision detection feature, specific to Mazer Blazer
mazerbla.cpp: Added backup RAM, fixed lightgun inputs for Great Guns.
itech8.cpp: Ninja Clowns improvements:
Fixed palette read accesses, fixes many color bugs
Fixed 0x40000-0x7ffff constant area, program ROM now checksums correctly
Moved vblank IRQ generation - fixes frames per second jerkiness
model2.cpp: Fixed luma overflow (Virtua Striker flag colors).
ymf271.cpp: Added slot end status bits (fixes at least missing shots samples for Desert War).
saturn.cpp: Fire a VDP1 IRQ when an illegal sprite opcode is encountered (fixes Sexy Parodius booting).
pce_cd.cpp: Fixed few bogus CD-ROM state bugs (fixes booting for Snatcher).
ladyfrog.cpp: Added missing DAC sound chip (fixes death scream in Touche Me).
flstory.cpp: Merged memory maps and fixed gfx bank default (fixes Onna Sanshirou POST messages).
bigevglf.cpp: Added DAC (cup in, crowd applauses samples).
buggychl.cpp updates:
Fixed sound timer IRQ frequency (fixes enter initials BGM tempo)
Fixed background pen and clipping enable (fixes title screen and stage 3 graphics)
Fixed inputs, namely accelerator being analog now
vicdual.cpp: Added sound samples to Borderline.
ioport.cpp: Fixed a longstanding INP playback desync bug caused by a rand() call in the MAME core.
leland: Fixed missing DAC sounds in later Ataxx-era audio.
vamphalf.cpp: Added idle skipping speedup hack for coolminii
luaengine: Added translation support.
altos8600: Added serial board.
c64_cart.xml: Added accompanying disk to 4040+Fast Hack'em cartridge.
Demoted Megaplay to not working.
Demoted Panic Road to not working - playtesting shows that the collisions aren't right.
floppy: Added drive LED callback.
Added Data East IRQ Controller device used by games in the cninja and deco32 drivers.
pktgaldx: Added vblank interrupt acknowledge.
deco32 improvements and cleanups:
Emulated LC7535-based volume control for Dragon Gun board based games
Added DSW3 and DIP switch locations to Captain Avenger
deco156: Cleaned up palette.
Fixed ROM size for Tank (atarittl.cpp) based on recent verification dump.
Miscellaneous Master System/Game Gear fixes:
Corrected author of the SMS multipad device hardware
Map upper addresses of the SMS2/GG memory map unused by devices to RAM (fixes 'shero' GG game)
Added PCB info for 'termntr' and fixed mapper of 'jangpun2' entries of the SMS software list
Fixed a soft reset bug in the mapper code for the '4pak' entry of the SMS software list
Remove two obsolete comments from the period when MESS didn't support BIOS selection
Changed two comments to document that player inputs on GG aren't disabled even in SMS mode
hp85: Added support for optional ROM cartridges and started a software list.
a2arcadebd: Added port mirrors so all programs on the test disk work.
apple2: Added preliminary support for the Synetix SuperSprite card.
segasp.cpp: Dumped original CF card for "Dinosaur King - Operation: Dinosaur Rescue".
dbox: Added 29F800B flash boot device, hooked up RS232/modem ports.
mc68681: Added the DUART-compatible 68340 serial module.
tmu: Fixed MCR register enum error, silenced some logerror spam by turning them into LOGx statements.
improvements:
Deskeletonized the serial module as a device derived from the DUART device (defined in mc68681.cpp)
Fixed SIM module read register bug and added informative chip select logic LOG messages
Simplified code by making the timer module implementation a device with two independent instances
Implemented Candela PAL-driven address map (fixes several BASIC commands).
upd7725: Ignore DPL field if destination is DP, and ignore RPDCR bit if destination is RP.
Added support for viewing PLS100/82S100/PLS101/82S101 equations to jedutil.
Adding PAL dumps from Guzzler (Swimmer Conversion).
dccons.cpp: Virginized DC Flash ROM dumps to fresh factory state and documented Dreamcast Flash ROM structure.
Return a reference from corestr.cpp calls to avoid unnecessary string copies.
Added validation checks for PORT_CHAR character values.
Made -validate verb report an error if no drivers match pattern.
Attempted to sanitize/rationalize UTF-8 command line arguments are accessed.
Also fixes a bug in imgtool where non-7 bit ASCII was not being handled correctly under Windows
spectrum: Added expansion slot and devices, removed Kempston Joystick Interface from driver.
Working devices: Currah MicroSlot, Currah MicroSource, Currah MicroSpeech, Didaktik Melodik, Fuller Box
Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface, ZX Interface 2
Non-working devices: ZX Interface 1
Thanks to Thomas Busse for preliminary work on Currah MicroSpeech
spec128: Added expansion slot and devices, removed Kempston Joystick Interface from driver.
Working devices: Kempston Joystick Interface, Mikro-Plus (Shadow of the Unicorn), Protek Joystick Interface
Spectrum +2 Test Software, ZX Interface 2
Non-working devices: ZX Interface 1
tube_casper: Corrected CPU clock to 4MHz.
m68k: Fixed abcd/sbcd/nbcd to pass 68k-bcd-verifier.
upd765: Added support for i82072 including sense interrupt status logic and motor on/off logic.
i82586: Fixed 82586 initialisation.
clipper interrupt handling fixes:
Improved interrupt vector handling
Fixed C300 interrupt entry and stack frame
Fixed pushw where source register is same as stack register
apple2e: Don't update 80-column screen immediately on page switch.
psi98: Added basic stub layout with drive LEDs. [rfka01]
unkitpkr improvements:
Improved the input system and mapped remaining inputs, hooked the AY8912 port and rerouted the DIP switches there
Added technical notes about the hacked code
Added proper palette resnet
Confirmed the bipolar PROM dump, it matches the Wall Crash one
Royal Jackpot improvements:
Added proper inputs/DIP switches and default NVRAM, changed game description and promoted to working
Added the three missing PLDs as NO_DUMP
Added a DIP switches table from manual and implemented default positions from factory
Added some notes about the third draw feature
arm7: Added ARM946ES variant, fixed up CPU ID values.
cgc7900: Attached keyboard and serial port, and force cold boot.
Corrected regions/titles for Namco System 22 and System 23 games.
Implemented program counter break point to PlayStation CPU, and re-added PlayStation EXE, CPE and PSF loading.
Added named constants for INS8250 registers/bits (LSR/MCR/LSR).
HP HIL: Pass through commands between devices.
HP9000/300 improvements:
Added HIL keyboard support
Fixed detection of DIO cards
Disabled DMA controller workaround (caused ROM to use unimplemented DMA functionality, now falls back to PIO)
Added SN76494 sound device
hp9k_3xx: Hooked up keyboard/sound to HP9000/332, added 98603 ROM card.
hp16500: Connected HIL MLC.
tourvis: Added new BIOS dump, clarified BIOS names, and updated several games with newly discovered ID codes. [system11, Tafoid]
iteagle: Set medium resolution as default for virtpool and remove MACHINE_IMPERFECT_GRAPHICS.
Cleaned up and optimised common code:
Made natural keyboard prefer lower shift states and eliminated O(n) character lookup
Turned most ROM entry accessor macros into templates and made them work on tiny_rom_entry/rom_entry pointers/references
Started adding iterable class wrappers for specific types of ROM entries
Added support for C++ output streams to logmacro.h using LOG_OUTPUT_STREAM macro
Improved -listxml performance by another 10% or so
Made ROM BIOS reported in -listxml output match what ROM loading does.
buggychl: Removed NMI trampolines and added mirrors to memory map.
grchamp.cpp: Improved sound CPU commuication.
taitosj: Improved sound CPU communication and added mirrors to sound CPU memory map.
upd7725: Fixed OV1 and S1 flag calculation.
superqix.cpp updates:
Implemented 8751 port2 latch and fixed semaphores
Replaced pending communication hacks with scheduler synchronization barriers
Split up state class, consolidated port2 handling, and removed unnecessary trampolines
Traced out correct clock divider for CPU and MCU from PCB
Added emulation of the 8031 bootleg MCU port 3 output latch
Fixed corrupt bytes in two MC68705 dumps after re-analyzing raw dump data.
retofinvb3: Fixed colors.
hexion.cpp: Fixed INT_TIME callback from K053252 CCU (fixes music speed), fixed music pitch for hexionb.
notetaker.cpp: Updated notes, and added PROMs typed from source listings.
Updated hiscore.dat.
tnzs.cpp: Corrected ROM PCB locations and added Guru-Readme for the P0-25-A PCB.

[close]

http://www.mame.net/

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GameEx 14.93
« Antwort #249 am: 30 September, 2017, 19:15 »
Whats new:>>

Fixes Karaoke
Fixes downloading in Setup.exe
Improved wheel and list animations.
For GameEx Arcade Edition MAME arcade games are automatically put onto another a separate menu if you have more than 2 other systems setup.

http://www.gameex.com/

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MSI Z170A PC Mate Mainboard
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Cemu - Wii U Emulator 1.10.0
« Antwort #250 am: 04 Oktober, 2017, 12:30 »
Whats new:>>

New audio backend
Customizable path for mlc01 directory
RDTSC timer (smoother gameplay, better audio)
Bug fixes

http://cemu.info/index.html

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MSI Z170A PC Mate Mainboard
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Mesen 0.9.3
« Antwort #251 am: 13 Oktober, 2017, 17:20 »
Mesen is a high-accuracy NES and Famicom emulator and NSF player for Windows and Linux.

Features:

High Accuracy: A lot of effort has gone into making Mesen as accurate as possible.
High Compatibility: Over 220 mappers supported (all licensed games supported)
NES, Famicom, Famicom Disk System, Dendy, VS System, NSF and NSFe emulation is supported.
General: The Save States, Rewinding, Movie/Audio Recording, Overclocking, Cheat Codes.
Video: Numerous video filters, customizable palettes/overscan, support for HDNes' HD packs.
Audio: Stereo effects, per-channel volume and panning, equalizer, etc.
Misc: Netplay, 7z/zip support, IPS/BPS patch support, automatic updates, and more.

Freeware

Changelog

New Features

    UI: All UI shortcuts are now customizable in the Preferences (multi-key shortcuts are now supported).
    UI: Added a link to the new online documentation site in the Help menu.

Bug Fixes

    Cheats: Fixed crash when cheats window was opened
    HD Packs: Fixed sprite recording in HD Pack Builder and crashes when loading HD packs in some conditions.
    Debugger: Fixed some minor bugs.
    Linux: Fixed some crashes and layout fixes.
    Dendy: Fixed regression bug with intensify color and grayscale bits emulation.

[close]

https://www.mesen.ca/

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MAME 0.191
« Antwort #252 am: 25 Oktober, 2017, 09:16 »
Changelog

MAMETesters Bugs Fixed:
[Misc.] (mystwarr.cpp) mtlchamp and clones: Problem with NVRAM in the RAM/ROM check after changing settings in service mode. (MetalliC)
[Crash/Freeze] (pce.cpp) pce, tg16 [dslaylh, dslayedj]: No inputs and Black Screen. (Angelo Salese)
[Crash/Freeze] (pce.cpp) pce [draculax]: Game freezes at start of Stage 5. (Angelo Salese)
[Graphics] (pce.cpp) tg16 [airzonk]: Graphics freeze when traversing too far up the screen. (Angelo Salese)
[Crash/Freeze] (pce.cpp) pce [imagef2]: Freezes before displaying title screen. (Angelo Salese)
[DIP/Input] Games with a rotary positional joystick: Some positions are skipped. (Angelo Salese)
[Graphics] (pce.cpp) pce [finalsol, finalsols]: Messed up/disappearing tiles. (Angelo Salese)
-[Documentation] tonton, ppj, big10: Documentation found on Success website. (D Go Go Fan)
[Graphics] (pce.cpp) pce [beball]: Garbage appears when collecting the dual arrow item. (Angelo Salese)
[Interface] Internal UI does not save entire configuration. (AJR)
[Interface] Configuring Machine level "Video Option" causes CRASH. (Nathan Woods)
[Crash/Freeze] (amstrad.cpp) cpc6128: Loading a disk freezes the emulator. (Patrick Mackinlay)
[Color/Palette] (bottom9.cpp) bottom9n: Sprites have incorrect colors. (Angelo Salese)
[Graphics] tokio and clones: Tokio - graphic glitches on the right side of the screen. (Lord Nightmare)
[Graphics] (pce.cpp) tg16 [turrican]: Not showing Title Screen. (Angelo Salese)
[Crash/Freeze] (stv.cpp) grdforce: Hangs after insert coin. (Angelo Salese)
[Gameplay] (pce.cpp) pce [shingen, shingen1]: Extended/Unexpected periods of Black Screen. (Angelo Salese)
[Media Support] (tandy2k.cpp) tandy2k: Does not boot from disk (regression). (Carl)
[Interface] UI: If you exit with the Exit option, the last used game is not saved. (Vas Crabb)
[Misc.] (dbz.cpp) dbz, dbza, dbz2: Correct names for these three games. (Fortuna)
[Core] (coco12.cpp) coco12, coco3, other 6809?: SBCB instruction returns the wrong result. (hap)
[Interface] Prescale option allows invalid values. (Tafoid)
[DIP/Input] (einstein.cpp) einstein [hustler, starq]: Keyboard is not responding! (Dirk Best)
[Gameplay] (vegas.cpp) gauntleg, gauntdl: Various Effects Cause More Damage than they should (64-bit Only). (Ted Green)
[Documentation] (ibmpc.cpp) Parent/Clone Issues for IBM5170 softlist. (Justin Kerk)
[Timing] (einstein.cpp) einstein: In Xtal Basic the PRINT TI$ always gives "000000" ?. (Dirk Best)
New working machines:
Batman (Tiger handheld) [hap, Sean Riddle]
Judge Dredd (Tiger handheld) [hap, Sean Riddle]
Mephisto Mondial II [yoyo_chessboard, Sandro Ronco]
Swamp Thing (Tiger handheld) [hap, Sean Riddle]
New working clones:
Alien3: The Gun (Japan) [ShouTime]
Athena (bootleg) [Porchy, The Dumping Union]
Biomechanical Toy (Ver. 1.0.1878) [Jorge Silva]
Cabal (UK, Joystick) [hammy, The Dumping Union]
Cobra Command (M.A.C.H. 3 hardware, set 2) [f205v]
Cyberball (rev 1) [Brian Troha, The Dumping Union]
Fidelity Elite Avant Garde (model 6117-7, set 2) [CB-Emu]
G-LOC R360 (Japan) [ordyne, The Dumping Union]
Kaypro 16 [rfka01]
Knights of the Round (bootleg, World 911127) [hammy, The Dumping Union]
Rod-Land (World, set 2) [frsj8112]
Super Hang-On (Hang-On conversion, Beta bootleg) [Cmonkey]
Target Hits (ver 1.1, Checksum 86E1) [Peter Wilhelmsen, Morten Shearman Kirkegaard, Clawgrip, Brian Troha, David Haywood]
Tecmo World Cup '94 (set 3) [caius, Angelo Salese, The Dumping Union]
TH Strikes Back (Non North America, Version 1.0, Checksum 020EB356) [caius, The Dumping Union]
unknown 'Space Invaders' gambling game (set 2) [Roberto Fresca, Arzeno Fabrice]
World Series: The Season (rev 0) [f205v, The Dumping Union]
Machines promoted to working:
Big Casino [Ivan Vangelista]
Votrax Personal Speech System [Robbbert]
Votrax Type 'N Talk [Robbbert]
Clones promoted to working:
Terco 4426 CNC Programming station [Edstrom]
Torch CF240 [Nigel Barnes]
New machines marked as NOT_WORKING:
Baby Boom Challenge [f205v]
Casino Strip I (Poker version, for Pioneer LD, set 1) [Dragon's Lair Project]
Casino Strip II (Poker version, for Sony LD) [Dragon's Lair Project]
Casino Strip III (Poker version, for Sony LD) [Dragon's Lair Project]
Casino Strip IX (Poker version, for Sony LD) [Dragon's Lair Project]
Casino Strip Private Eyes / All Start (Poker version, for Sony LD) [Dragon's Lair Project]
Casino Strip V (Poker version, for Pioneer LD) [Dragon's Lair Project]
Casino Strip V (Shooting Game version, for Pioneer LD) [Dragon's Lair Project]
Casino Strip VI (Poker version, for Sony LD) [ANY, Smitdogg, The Dumping Union]
Casino Strip VI (Shooting Game version, for Pioneer LD) [Dragon's Lair Project]
Casino Strip VIII (Poker version, for Pioneer LD) [Dragon's Lair Project]
Casino Strip VIII (Shooting Game version, for Pioneer LD) [Dragon's Lair Project]
Casino Strip Vivid 1 (Poker version, for Sony LD) [Dragon's Lair Project]
Casino Strip X (Poker version, for Sony LD) [ANY, Smitdogg, The Dumping Union]
Casino Strip XI (Poker version, for Sony LD, set 1) [Dragon's Lair Project]
Casino Strip XI (Shooting Game version, for Pioneer LD) [Dragon's Lair Project]
Casino Strip XII (Poker version, for Sony LD) [ANY, Smitdogg, The Dumping Union]
Dobou-Chan (ver. JAA) [R. Belmont, Rod_Wod]
E-Touch Mahjong Series #2: Joshiryou de NE! [ShouTime, Team Japump, The Dumping Union]
E-Touch Mahjong Series #6: Scandal Blue - Midara na Daishou [ShouTime, Team Japump, The Dumping Union]
E-Touch Mahjong Series #7: Trap Zone - Yokubou no Kaisoku Densha [ShouTime, Team Japump, The Dumping Union]
Elektronika MS 6102.02 [shattered]
Gokidetor [Surgeville, Sean Sutton, Smitdogg, The Dumping Union]
Mikrocomputer fuer Ausbildung [rfka01, Robbbert]
Note Chance [Roberto Fresca, Ryan Holtz, Smitdogg, The Dumping Union]
Ocha-Ken Hot Medal [Darksoft]
Ton Puu Mahjong [ShouTime, The Dumping Union]
New clones marked as NOT_WORKING:
301/Bullseye (Traditional Scoring) [barakandl]
A.G. Soccer Ball (R07u) [PinMAME]
Casino Strip XI (Poker version, for Sony LD, set 2) [Dragon's Lair Project]
Cheetah (Blue cabinet version - Stern Pinball) [Cooke/LondonPinball]
Eight Ball (rev. 17) [Quench]
Epson CM6000 [Colin McDougall]
Flash Point (Japan, bootleg set 2) [Arzeno Fabrice, David Haywood]
Horizon (North Star Computers, 2MHz) [AJR]
Knights of Valour 3 (V100, China) [XingXing]
Knights of Valour 3 (V104, China) [XingXing]
Mikrocomputer fuer Ausbildung MAT85 [rfka01, Robbbert]
Omni 4 Logic Analyzer [rfka01]
Poker Ladies (Censored bootleg, set 2) [hammy, The Dumping Union]
SD Gundam Sangokushi Rainbow Tairiku Senki (Korea) [Rod_Wod, The Dumping Union]
Time Warp (L-3) [PinMAME]
Trident (Later version - Stern Pinball) [Quench]
Virtua Athletics / Virtua Athlete (prototype) [antron, MetalliC, rtw]
New working software list additions:
apple2_cass:
Alignment Test Tone / Renumber, Alignment Test Tone / Sampler, Apple Bowl, Applesoft IIa,
Applesoft ][ Floating Point BASIC / Floating Point BASIC Demo, Apple Trek, Apple-2 Trek, Apple-Vision / Biorhythms,
Basic Finance I/ Penny Arcade, Brian's Theme / Phone List, Brick out / Color Demonstration Programs,
Breakout / Color Graphics, Breakout / Color Demos, Checkbook, Color Sketch / Supermath, Datamover / Telepong,
High Resolution Graphics, Hangman / Color Math, Hopalong Cassidy / Lemonade Stand, Leases / Loans, Savings / Finance [Dagarman]
bbc_flop_torch: Hard Disc Utilities v4.1, Torch System Disc v1.7 [Nigel Barnes]
fmtowns_cd:
Ginga Eiyuu Densetsu III SP, Gulf War Soukouden, New 3D Golf Simulation: Harukanaru Augusta, TownsPAINT V1.1L20,
Video Koubou V1.3L10 [r09]
fmtowns_flop: Sweet Angel [r09]
gamate: Kiki Inland [Morten Shearman Kirkegaard, Peter Wilhelmsen]
ibm5150:
The Adventures of Captain Comic, Back to the Future Part II, Dragons of Flame, Gryzor, Loom (French), Kings of the Beach (3.5"),
Leisure Suit Larry 3 (French), Le Manoir de Mortevielle (3.5"), Operation Wolf (3.5"), Out Run, Super Ski, Zombi [breiztiger]
Drakkhen, Kaypro 16 Autoload, Kaypro 16 Master Disks, Leisure Suit Larry 3, Loom (German), Manhunter - New York,
Manhunter 2 - San Francisco, Police Quest II - The Vengeance, Silpheed, Space Quest II - Vohaul's Revenge [Justin Kerk]
MS-DOS (Version 3.30B) (V1.2) (Schneider) (German) [rfka01]
ibm5170:
Amazon - Guardians of Eden, Arcade Pool, Zool 2 [ArcadeShadow]
Crash Course [breiztiger]
Sneakers Computer Press Kit [Justin Kerk]
lynx: MegaPak 1 [anonymous]
msx1_cart: Roc'n Rope [Anonymous]
nimbus:
BBC BASIC V1.00a, IBM Mode Software For Nimbus PC V2.61, IBM Mode Software for Nimbus PC Rel.3,
Microsoft Windows 2.03 for Nimbus PC System, Microsoft Windows 3 Standalone PC 186, Microsoft Windows ISV Toolkit Release 1.02,
Microsoft Windows Release 1.02 Stand Alone, Microsoft Windows Release 1.03 Stand Alone,
Microsoft Windows V2.1 Presentation Manager for Nimbus PC186, Nimbus Winchester Format Tools,
Parallel Printer Driver Parallel Board For I/O Board Version V1.0G, RM BASIC V1.0F, RM LOGO V1.0D, RM Nimbus General Utility Disk,
RM Nimbus PC Upgrade Disk DOS 3.1 Rel 3.10.A, RM Nimbus Sketchpad Driver V1.0B, Release Disk SetPC V2.90 IBM Mode, Steed Ver 1.4A,
WordStar Rel. 3.30, XferCPM V1.0A [Nigel Barnes]
pv2000: Exciting Jockey, Real Number Basic [SSJ, Team Europe, Dustin Hubbard]
smondial2: Mephisto College Module [yoyo_chessboard]
Software list items promoted to working:
bbc_flop_torch:
Adventure B01 - 550 points, Torch BBC BASIC (Z80) v2.30, Comanex, dBASE-II, Hard Disc Utilities v4.4, Kermit-80 v4.05,
Perfect Software Suite, Standard Utilities v2.0, Turbo Pascal v3.0A, UniComm, WordStar [Nigel Barnes]
New NOT_WORKING software list additions:
apple2_cass: Apple Stock Quote Reporter, Tape Measure / Alignment Test Tone [Dagarman]
bbc_flop_torch: Basic Pack v2.0, Prog Dev Pack v2.0, Text Pack v2.0, Unix Upgrade Pack release 1.0 to 2.0 [Nigel Barnes]
hx20_rom: SkiWriter [Nigel Barnes]
rx78: Challenge Golf [SSJ, Team Europe, Dustin Hubbard]
Translations added or modified:
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
German [Raf Tacker]
Greek [BraiNKilleRGR]
Japanese [Katsuhiko Kagami]
Portuguese [Pedro Simoes]
Russian [Nikita Zimin, MetalliC]
Source Changes:
coco3: Made banked cartridges actually work. [AJR]
z8: Fixed disassembly of LDE Irr, r. [AJR]
am9513: Implemented time-of-day mode. [AJR]
Actually make sure OSD options are included when saving through UI. [AJR]
Draw a nominal distinction between PC060HA and TC0140SYT. [AJR]
Explicitly allow floating point values for state registration. [AJR]
ccs2810: Major refinements. [AJR]
* Implemented power-on jump in a hardware-accurate manner, including full configuration options.
* Hooked up INS8250 device for RS-232 serial communication (requires ROM wait states simulation for baud rate to be recognized).
* Made serial port address configurable as well (although monitor expects it to be at the default setting).
-S-100 bus refinements: [AJR]
* Made slots subdevices, eliminating the need to hardcode the bus tag.
* Clock the bus and its slots.
* Use correct XTAL for nshrz and added 2MHz variant.
legionna.cpp: Fixed Denjin Makai background pen colors. [Angelo Salese]
rx78.cpp: Added border area. [Angelo Salese]
ygv608.cpp updates: [Angelo Salese]
* Fixed page select boundaries for tilemap drawing (fixes Namco Classics Vol. 2 garbage GFX in attract mode).
* Reset pattern name table states on mode changes (fixes Mappy Arrange corrupt tiles).
* Enabled sprite wraparound when both sx and sy pass clipping boundaries (fixes disappearing char on NCV2 game select screen).
* Fixed CRTC vblank period (fixes NCV2: Dig Dug Original regression). [Angelo Salese]
huc6270: Invert h/vsync logic for interrupts - fixes several PC Engine hangs. [Angelo Salese]
saturn.cpp updates: [Angelo Salese]
* Rewrote SMPC as a device, merging ST-V and Saturn implementations.
* Moved SCU-related functions insto a device. [Angelo Salese]
smpc: Simulate SETTIME bit behaviour if invalid NVRAM data is found for Sega Saturn. [Angelo Salese]
* All Sega Saturn ROM sets now calls the BIOS setup if NVRAM is uninitialized, setting up proper defaults.
stv.cpp: Patch Sport Fishing 2 BIOS to actually return a country code, and added bare bones MPEG CD commands. [Angelo Salese]
* Game now loops into attract mode with mostly missing graphics (MPEG video logic not yet added).
stvvdp2.cpp: Added ROZ mode 3. [Angelo Salese]
* Fixes split screen in Sasissu, backgrounds in Elandore, and Guy stage in Final Fight Revenge.
jalmah.cpp: Improved fake palette DMA behaviour - avoids corrupt colors for girls. [Angelo Salese]
stvvdp1.cpp: CEF bit gets reset when the framebuffers get swapped (fixes Twinkle Star Sprites Arcade Mode hang). [Angelo Salese]
dec0.cpp: Updated inputs in all games in the driver. [Angelo Salese]
* Added input labels for most games in the driver, and removed unused buttons.
* Updated positional rotary for Heavy Barrel/Midnight Resistance to use remap table.
* Made Boulder Dash use 4-way stick as per manual.
dec0.cpp: Hooked up priority video port to Midnight Resistance bootlegs. [Angelo Salese]
taito_b.cpp: Fixed pixel layer offset and enable for Hit the Ice. [Angelo Salese]
taito_z.cpp: Saner interleave CPU timings for Double Axle, attempted to fix road layer getting stuck on continue. [Angelo Salese]
wheelfir.cpp: Converted to RAMDAC device. [Angelo Salese]
Made some small fixes to general info panel on the system selection menu. [BraiNKilleRGR]
Added lua translation to makefile and regenerated translations. [Carl]
plugins/cheat: Added input sequence cheats. [Carl]
abc800 updates: [Curt Coder]
* Corrected Turbo Kontroller name to UNI DISK and identified CPU type.
* Added skeleton for Databoard 4112-23 floppy disk controller.
* Fixed Luxor 55-10828 "slow" floppy controller board logic.
Updated androidp year to 1987 based on in-game date showed after end credits. [David Haywood]
Documented that the 'oldsplus' set identifies as "Oriental Legend 2" when the protection device supplies Korea as the region.
[David Haywood]
Gamate overhaul, fixes many games: [David Haywood]
* Sound is 100% AY8910 compatible according to kevtris and Peter Wilhelmsen - use the AY8910 core.
* Rewrote the video implementation from scratch using kevtris' document and Peter Wilhelmsen's notes this fixes many games.
* Added some mirroring to memory map.
* Converted cartridges to slot devices that handle protection themselves.
* Rewrote protection emulation from scratch based on notes from kevtris and Peter Wilhelmsen.
Merged Hitachi SuperH CPU cores and implemented a preliminary SH3/SH4 recompiler. [David Haywood]
* Recompiler is currently enabled for Cave CV-1000 but disabled for Sega NAOMI.
* Recompiler can more than double the benchmark speed of CV-1000 games.
supbtime.cpp: Cleaned up and merged with tumblep. [Dirk Best]
* Removed duplicate code, used screen raw parameters and XTAL values, added DIP switch locations to all games.
z80sio/z80scc: Return CPU-specific default vector when no interrupt found to acknowledge. [Edstrom]
t4426 cart: Added MC14411 BRG, 6850 ACIA as a second RS232 port and fixed banking; promoted to working. [Edstrom]
proteus3: Added MC14411 bit rate generator device and replaced the timer based clocks for the ACIAs. [Edstrom]
imgtool: Added support for HP85 tape. [F.Ulivi]
mc146818: Fixed main interrupt flag. [Jean-Francois DEL NERO]
Fixed crash loading 80-track .mfm dumps of 40-track floppy disks on 40-track drives. [Justin Kerk]
Hacked around MT06691 by suppressing partial updates in Tokio video - timing is likely wrong. [Lord Nightmare]
mc68901: Fixed TCDCR register - bits 6-4 are used for timer C bits 2-0 are used for timer D. [Nicolas PLANEL]
abc310: Added 80286 2nd processor. [Nigel Barnes]
tube_z80: Check NMI state when paging in ROM. [Nigel Barnes]
acorn_dsk: Improved identifying SSD/DSD by comparing image size with sector counts. [Nigel Barnes]
* Also fixed DDCPM format to handle correct image of Double Density CP/M.
bbc: Added Torch Z80 Communicator as Tube slot device. [Nigel Barnes]
acorn_dsk: Removed CPN format, now handled with SSD/DSD. [Nigel Barnes]
hx20: Added optional ROM slot and software list. [Nigel Barnes]
z80scc: Fixed interrupt mask generation. [Patrick Mackinlay]
Added new bt459 device (Brooktree RAMDAC used in InterPro graphics boards). [Patrick Mackinlay]
ms6102: Decrypted chargen. [Robbbert]
ts803: Fixed and used z80sti; cleanup and notes. [Robbbert]
mc8030: Added random ROMs, to be sorted. [Robbbert]
p8000: Added WDC ROMs. [Robbbert]
ax80: Added roms, notes, and flesh. [Robbbert]
Note Chance: Added skeleton driver with front panel layout, sound, and extensive notes. [Roberto Fresca]
vme_hcpu30: Added Besta HCPU30 VME board skeleton device. [shattered]
Generate tiled layouts for systems with three or more screens (fixes crash with four or more emulated screens). [Vas Crabb]
Eliminated vestigial palette that was breaking generic terminal when it isn't first screen. [Vas Crabb]
Improved PORT_CHAR (natural keyboard/paste/key post mapping) for US Apple IIe/IIc (thanks to Golden Child for report). [Vas Crabb]
Exposed condition for DIP switches, configuration entries, and adjusters in listxml output. [Vas Crabb]
dynax.cpp: Fixed credits lost after exiting the game in tenkai. [Wei Mingzhi]
psx.xml: Synchronized with redump.org, adding 76 new dumps and replacing two bad dumps. [aeternal606]
gaelco.cpp: Corrected various clock speeds and added PCB layout for Biomechanical Toy. [Brian Troha]
naomi.cpp: Decapped and identified Atomiswave 'ROMEO' ASIC. [brizzo]
segasp.cpp: Dumped Network firmware ver 1.25. [Darksoft]
segas16b.cpp: Made some corrections to Aurail documentation. [ekorz]
gauntlet.cpp: Reinstated correct size for 'gfx1' ROM, which was chopped off a long time ago. [f205v]
Added PAL dumps for supbtime. [Luiskiko/jammarcade.net]
Dumped touchgo SRAM from two more boards, and used that dump to verify/correct the SRAM image.
[Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Fixed zexall build target. [RandomArts]
EuroPC: Added first and last known BIOS versions. [rfka01]
taitoair.cpp: Dumped ainferno's Controller PCB ROM. [ShouTime, The Dumping Union]
qix.cpp: Added some documentation to the qixb set. [ShouTime]
Corrected years for Final Furlong 2, Crisis Zone, Big 10, Waku Waku Doubutsu Land TonTon, Pyon Pyon Jump, and Sui Sui Pyon Pyon.
[sjy96525]
pv2000.xml: Desoldered and redumped ROMs for rakugaki and excitem2. [SSJ, Team Europe, Dustin Hubbard]
Added newer version of Mephisto Academy (German) as BIOS option. [yoyo_chessboard]
Added support for multiple PORT_CHAR() bindings, and adopted in the CoCo driver. [Nathan Woods]
Created a more flexible date/time structure for use within imgtool intended to replace most usage of time_t. [Nathan Woods]

[close]

http://www.mame.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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MSI Z170A PC Mate Mainboard
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Cemu - Wii U Emulator 1.11.0
« Antwort #253 am: 01 November, 2017, 05:10 »
Whats new:>>

Added support for native online play
Overhauled account and save handling
Graphic and input fixes
Improved compatibility
Tons of bug fixes and smaller tweaks

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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My Nes 7.0.6516
« Antwort #254 am: 12 November, 2017, 11:45 »
Changelog

Emulation engine rebuild from scratch, the code is now optymized and faster than ever... along with more accuracy.
My Nes now is one package that can run on all platforms that support SDL and mono. Thanks to SDL2 to make this happening.
Fixed a lot of bugs related to emulation, check out the commits in the source code for more details.
My Nes now include a simple GUI engine, that allows to access games and config almost all emu settings without the need of leaving the app, even in fullscreen mode.

[close]

http://sourceforge.net/projects/mynes/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )