Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 363147 mal)

0 Mitglieder und 2 Gäste betrachten dieses Thema.

Offline SiLæncer

  • Cheff-Cubie
  • *****
  • Beiträge: 191383
  • Ohne Input kein Output
    • DVB-Cube
RockNES 5.31
« Antwort #195 am: 17 Januar, 2017, 19:15 »
Changelog

- Reworked screen upscalers, put back the 4:3 VGA aspect ratio.
- Changed the default screen upscaler to 1 (2x size).
- Fixed a bug reading the screen size setting from config file.
- Fixed motion blur flag parsing from config file.
- Fixed hotkeys, DiskDude detection and PPU clipping enable/disable flags.
- Fixed a few values in the "Restore defaults" option.
- Fixed mapper 90 IRQs, no more flickering scorebars.
- Fixed mappers 101 (Jaleco JF-10) and 243 (SACHEN).
- Added mapper 150 (SACHEN v2) and removed mapper 110 (bad number).
- On ROM loading, the mapper number is now displayed if not supported.
- Fixed grayscales and mushroom color styles.
- Improved red, green and blue emphasis color styles.
- Improved magenta color style, looks much better.
- Added 3 new color styles: olive, nocturn and sketch.
- Replaced the negative sepia color style by sepia alt. brightness.
- Fixed various typos in the GUI dialogs.
- Added a short main menu if the resolution is less than 480p.
- Program version information was outdated! It's ok now.
- Other minor fixes there and there, cleanups.
- New superb program icon!

[close]

http://rocknes.web.fc2.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

  • Cheff-Cubie
  • *****
  • Beiträge: 191383
  • Ohne Input kein Output
    • DVB-Cube
RockNES 5.340
« Antwort #196 am: 20 Januar, 2017, 04:49 »
Changelog

- Emulation timing slightly modified.
- Wallpapers are now supported in Windows BMP format!
- Moved "save state" and "restore state" from CPU menu to the Game menu.
- Added proper bitmap clipping to avoid crashing.
- The mini GUI bar is now active when the screen size (windowed or fullscreen) is less than 480p.
- Added an option to manually activate the mini GUI bar.
- Removed zlib1.dll dependency.
- NSF visualizer has centered circles again.
- The disassembler now saves .ASM files to the dumps folder, if set.
- The config file now brings the current date and time of saving.
- Changed minimum custom fullscreen setting to 240p.
- Fixed config settings, now it matches the restored settings & startup.
- Fixed program window title on NSF->NES switch.
- Fixed color style list in the config file.
- Fixed GUI dialog colors when another palette (VS) is selected.
- Fixed a bug setting 4.5x aspect ratio (length must be a multiple of 4).
- Fixed a bug saving the current palette to the disc, filename changed to "rocknes_palette.pal".
- Fixed a bug setting VS palettes + restore palette, no more black palette.
- Fixed screenshots.
- Fixed turbo speed setting.
- Fixed an "off-by-1" problem in mapper 5 (MMC5) IRQ.
- Improved Black&White and Black&White+ color styles.
- More typos and text corrections, other minor fixes.
- Big thanks to Eugene.S for the HUGE beta testing!
- Documentation updated.

[close]

http://rocknes.web.fc2.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

  • Cheff-Cubie
  • *****
  • Beiträge: 191383
  • Ohne Input kein Output
    • DVB-Cube
MAME 0.182
« Antwort #197 am: 25 Januar, 2017, 16:17 »
Changelog

MAMETESTERS BUGS FIXED:

[Flip Screen/Cocktail] (combatsc.cpp) combatsc, combatscj, combatsct, bootcamp: Score line is not flipped with screen (Angelo Salese)
[DIP/Input] (namcos21.cpp) winrun, winrun91, winrungp,driveyes: Misplaced Controls (Angelo Salese)
[Documentation] (royalmah.cpp) janputer: info about "New Double Bet Mahjong" (Angelo Salese)
[Sound] (ptcsol.cpp) sol20: Audio support (Robbbert)
[Graphics] (rohga.cpp) wolffang: (Japanese Wolf Fang Only) Text at attract mode is cropped (David Haywood)
[Sound] (stlforce.cpp) stlforce: OKI6295 speed is too slow (system11)
[DIP/Input] (pacman.cpp) eeekk: 2P Start Button map is missing (Tafoid)
[Interface] Every system with softlists using the "requirement" sharedfeat: Software list items with the "requirement" sharedfeat don't work (AJR)
[Gameplay] (hh_tms1k.cpp) elecdet: Every suspect gives the same alibi. (hap)
06468: [DIP/Input] (gladiatr.cpp) gladiatr ogonsiro gcastle: Coinage DIP switches have no effect in sets using MCU simulation (Vas Crabb)

NEW WORKING MACHINES:

Conic Electronic Basketball [hap, Sean Riddle]
Conic Multisport/Tandy Sports Arena [hap, Sean Riddle]
Enma Daio (Japan) [rtw, Ryan Holtz, Dullaron, Firebricks, redk9258, W. Perez, Anonymous from Switzerland, Darksoft, Smitdogg, David Haywood, ShouTime, Andy Welburn, The Dumping Union]
Gakken Galaxy Invader 1000/Tandy Cosmic 1000 Fire Away [hap, Sean Riddle, Kevin Horton]
Hangzo (Japan, prototype) [ShouTime, Smitdogg, David Haywood, Imhotep, Ryan Holtz, hap, Zhivko Dimitrov, spogghi, ANY, Arjen Hoekman, Arcade Addict, krick, Dullaron, Eddie, f205v, rtw, Rod_Wod, Fabien Marsaud, InsertMoreCoins, Jan Stuhler, trap15, Macaw, Team Japump, Brandon Munger, Juan Manuel Gutierrez, abelardator2, Jordi Bosch Creus, haynor666, Nestor Acebo Jimenez, Carl Perry, Jeremy McElroy, Steven Boswell, JJaVMeTaL, Steven LeMaire, Matthew Shultz, Mark Riley has no toaster, Carlos Gutierrez, Bjorn Stahl, Aldo Vittorio De Luca, Bruno Celsi, Philip Zumbrun, cornishdavey, Stefano De Dionigi, motoschifo, Mamesick, Daniel Hitchcock, Patrick Wheeler, bisus, desodeso, Swos, Don Zaucker, Tox Nox Fox, Zak0077, giuppo, Moket, Frankie, robindan77, biasini, Dr_Zero, motoschifo, Mameremember, John Wilke, Sean Sutton, Renato Mucciarelli, Berlioux Julien, Lior Aouate, The Dumping Union]
Mattel Dalla$ (J.R. handheld) [hap, Sean Riddle]
Mattel Thoroughbred Horse Race Analyzer [hap, Sean Riddle]
Motorola MC68705P5 Programmer [Vas Crabb]
Poly-Play (ZRE-PP) [SailorSat]
Tiger 7 in 1 Sports Stadium [hap, Sean Riddle]

NEW WORKING CLONES:

Atari PC1 [rfka01]
Dynamite Duke (Japan, 25JUL89) [Corrado Tomaselli, The Dumping Union]
Fidelity Elite Avant Garde (model 6114-2/3/4, set 2) [Berger]
Fighting Fantasy (Japan revision ?) [Hammy, The Dumping Union]
King of the Monsters 2 - The Next Thing (older) [NeoSD]
Motorola MC68705P3 Programmer [Vas Crabb]
Motorola MC68705R3 Programmer [Vas Crabb]
Motorola MC68705U3 Programmer [Vas Crabb]
Poly-Play (ZRE-PP - Czech) [SailorSat]
Research Machines RM-380Z, COS 3.4D [zx70]
Research Machines RM-380Z, COS 3.4E [zx70]
Robo Army (NGM-032 ~ NGH-032) [JacKc]
Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II, set 2) [JacKc]
Skull Fang (Asia) [coolmod, The Dumping Union]
Star Fighter (bootleg of Astro Fighter) [f205v]

MACHINES PROMOTED TO WORKING:

Novag Diablo 68000 [hap]
Novag Super Expert (several versions) [hap, Berger]
Novag Super Forte (several versions) [hap, Berger]
Future Flash [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen, Tomasz Slanina]
Force SYS68K/CPU-20 [Joakim Larsson Edstrom]
Otrona Attache [zx70]
Robo Army (NGM-032 ~ NGH-032) [JacKc]
Sky Robo [CAPS0ff, Angelo Salese]

CLONES PROMOTED TO WORKING:

Laser Base (set 1) [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen, Tomasz Slanina]
Laser Base (set 2) [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen, Tomasz Slanina]
Tatakae! Big Fighter (Japan) [CAPS0ff, Angelo Salese]

NEW MACHINES MARKED AS NOT_WORKING:

Ator (Videodens) [AJR, Gonzalo]
Bloody Roller (Playbar) [AJR, Akiles500]
Compugraphic MCS PowerView 10 [Carl, Al Kossow]
Cobra (Playbar) [AJR, Iso Tropia]
Happy Fish (V2 PCB, 302-in-1) [The Dumping Union]
LINK RM-480Z (set 1) [Robbbert]
LINK RM-480Z (set 2) [Robbbert]
Mega Bonus Star II (Euro, Millennium Edition) [Roberto Fresca, Team Europe]
miniFORCE VME Chassis [Joakim Larsson Edstrom]
Slalom Code 0.3 (Stargame) [AJR, Akiles500]

NEW CLONES MARKED AS NOT_WORKING:

Eight Ball Champ (Spain, Z-Pinball hardware) [AJR, Iso Tropia]
MotorDome (German) [PinMAME]
Star Horse Progress (backup data) [any, Lord-Nightmare, MetalliC, rtw, ShouTime]
Star Horse Progress (live, Rev A) [any, Lord-Nightmare, MetalliC, rtw, ShouTime]
Star Horse Progress (main screens, Rev B) [any, Lord-Nightmare, MetalliC, rtw, ShouTime]
Star Horse Progress (sound & backup, Rev A) [any, Lord-Nightmare, MetalliC, rtw, ShouTime]
World Kicks (Japan, WK1 Ver.A) [rtw]

NEW WORKING SOFTWARE LIST ADDITIONS:

archimedes.xml: over 30 games (some protected), and many apps [Nigel Barnes]
atom_cass.xml: Backgammon, Cylon Attack, Early Warning, Minefield, Tangled [Nigel Barnes]
atom_flop.xml: Galaxians (Aardvark) [Nigel Barnes]
ibmpcjr_cart.xml: Fraction Fever [Anna Wu, Justin Kerk]
t1000.xml: MS-DOS (Verson 3.20, Tandy version 03.20.21) (Tandy 1000 TX), DeskMate (Tandy 1000), DeskMate II (Tandy 3000), Personal DeskMate, Personal DeskMate 2 (Tandy 1000 HX), Personal DeskMate 2 (Tandy 1000 HX, Alt), Personal DeskMate 2 (Tandy 1000 TX), King's Quest (Tandy), Transylvania (Tandy) [Justin Kerk]
x1_cass.xml: 198X-nen, 3D Golf Simulation, Fushigi no Kuni no Alice, Ankokujou, Danchizuma no Yuuwaku, Intelli Janshi - Yonin Mahjong, Ultra Story, Xanadu [r09]

SOURCE CHANGES:

Rewrote Namco C148 (interrupt controller) and C193 (SCI) devices. [Angelo Salese]:
Fixed POS interrupt generation for Winning Run/Winning Run '91/Winning Run Suzuka GP.
Fixed trail tachometer drawing in Winning Run.
Wrote a device core for the Namco 6-speed gearbox. [Angelo Salese]:
Used by Driver's Eyes, Ridge Racer DX and Ace Driver.
deco32.cpp: Added preliminary global volume control for nslasher and fghthist. [Angelo Salese]
Added preliminary banked 256 color mode to PC-9821. [Angelo Salese]
naomi.cpp: Added inputs for Mars TV. [Angelo Salese]
Dumped i8751 MCU for Sky Robo / Takatae Big Fighter and added basic hookup to make it work. [CAPS0ff, Angelo Salese]
punkywil: Added a ridiculously incomplete dump of the CPU ROM. [AJR, Akiles500]
Corrected natural keyboard handling of toggle keys. [AJR]
break86: Tried to make some sense of the DIP settings in the service manual [AJR]
Correctly report size of ROMs over 2GB in XML output. [AJR]
bagmanf: Fixed inputs and shuffled PROMs for better colors (game still tends to crash). [AJR]
kangaroob: Added proper ROM labels and locations. [AJR]
advision: Fixed CPU clock; turtles music is now melodic. [Curt Coder]
OS X Cocoa debugger: Autoscroll log window, improved view scoll behaviour. [Curt Coder]
74153: Rewrote emulation, only output state when the level changes. [Dirk Best]
apricot: Use 74153 for the serial clock selector. [Dirk Best]
ashnojoe, crospang, crshrace, dcheese: Latch cleanup. [Dirk Best]
ddenlovr, expro02, f1gp feversoc, fuukifg2, gaelco: ACCESSING_BITS cleanup. [Dirk Best]
z80ne: Killed direct update handler. [Dirk Best]
chdman: Added support for hard disk templates and added some initial ones. [Dirk Best]
Added A1200 keyboard skeleton device (needs MC68HC05Cx support). [Dirk Best]
Added HLCD0515/0569 LCD Driver device. [hap]
TMS0970: Fixed a problem with DDIG line, causing MB Comp IV to be unplayable. [hap]
hh_tms1k: Fixed wrong button mapping for Codename Sector. [hap]
Added MC68153 Bus Interrupter Module device. [Joakim Larsson Edstrom]
Added JuliaLang utf8proc as a third party library with wrappers. [Nathan Woods]
CoCo: Fixed a recently introduced bug in DMK image creation. [Nathan Woods]
mc68681: Added preliminary support for SC28C94 QUART, fixed channel C/D transmission. [R. Belmont]
gba, vcs80: Removed deprecated direct update handlers. [R. Belmont]
Pyon Pyon Jump: Documented board 7908B pinout and #1/#2 DIP switches. [Roberto Fresca]
Added decapped MCU dump for the original quizard. [TeamEurope]
aristmk5: Added SPI and hopper emulation, allowing non-US games to boot. [Sandro Ronco]
midzeus: Changed waveram viewer to use V key to fix conflict with game controls. [Ted Green]
stv.cpp: Cleaned up comments, BAD_DUMP flags and set descriptions based on recent Print Club 2 set redumps, and added preconfigured NVRAM to non-corrupt set. [David Haywood]
Added a preconfigured NVRAM to tangtang in esd16.cpp so it won't boot with invalid settings. [David Haywood]
netlist: Added LM747, LM747A and 2N2565. [Vas Crabb]
taito_l.cpp: Split giant state class up into family tree, reduced tagmap lookups. [Vas Crabb]
i8251: Made receive more reliable, cleaned up a little. [Vas Crabb]
m6805evs: Added proper memory map in comment and note that it needs CPU core support for the 68HC705 family. [Vas Crabb]
arkanoid: Confirmed MCU reset also resets semaphore flags. [Lord Nightmare, Vas Crabb]
debugger: Use 0o prefix for octal numbers, 0b for binary numbers, and allow uppercase radix characters. [shattered, Vas Crabb]
superqix.cpp: Deprotected an original Japan/World Super Qix 8751 MCU, and verified that the presumed B03 // 03 MCU dump is correct. [Lord Nightmare]
arkanoid.cpp: Fixed watchdog to match PCB tracing and update some comments. [Lord Nightmare]
Zorba keyboard: Fixed F4 in natural keyboard mode. [Robbbert]
Enabled rm380z34d and rm380z34e. [Robbbert]
Made the RTC chip react on the Aussie Byte. [zx70]
Researched and documented NAOMI ROM board type 171-7885A master/slave features. [rtw, MetalliC]
IBM 6580 Displaywriter de-skeletonization. [shattered]
i8255: In read_pc(), also return data from output latch. [shattered]
ImageDisk loader: Don't crash on tracks with no data. [shattered]
TeleDisk loader: Accept images produced from 8" SSSD disks. [shattered]
imagedev/floppy: Added 'dskchg_writable' property (for Sony Microfloppy drives). [shattered]
imagedev/floppy: Added has_trk00 property, initially for IBM 6360 8-inch drives. [shattered]
formats/wd177x_dsk: Allow override of build_sector_description, like nec765_dsk. [shattered]
gaelco: Dumped "Biomechanical Toy (Ver. 1.0.1884)" sound roms, fixes audio in this version. [ShouTime]
Verified that Plump Pop uses the same M-Chip as extermination and Dr. Toppel; added and corrected labels, locations and chip types for several ROMs/PROMs as well as updated notes, based on PCB pictures. [ShouTime]
segae.cpp: Fixed incorrect Opa Opa ROM labels. [ShouTime]
taito_f3: Fixed missing graphics on state load. [moralrecordings]
Added write line member for terminal count line of upd765. [Patrick Mackinlay]
retofinv.cpp: Added comment about developer (thanks to TCRF and GDRI). [Stiletto]
Added the Sonic 3 proto lock-on chips to the relevant Sonic 3 proto sets. [einstein95]
cvs.cpp: Only show popmessage on unknown writes if VERBOSE is defined. [system11]
aztarac.cpp: Verified and corrected labels/locations and added newly dumped video board PROMS. [Andrew Welburn, Tafoid]
ms32.cpp: Corrected ROM names for Best Bout Boxing. [Corrado Tomaselli, The Dumping Union]
pse.cpp: Redumped bazookabr. [f205v]
Corrected tilemap colors in Stadium Hero. [Bryan McPhail, Guru]
armedf.cpp: Verified and corrected clocks for Sky Robo / Tatakae! Big Fighter. [Guru]
hng64: Documented I/O CPU clock. [Guru]
pacman.cpp: Added readme for Number Crash. [Guru]
jollyjgr.cpp: Updated readme and corrected clocks for Jolly Jogger. [Guru]
hiscore.dat: Updates [Leezer]

Z80 daisy chain improvements: [AJR]:

Use the standard vector for an external IRQ, rather than a bogus one from the last device in the chain.
Enabled Z80 daisy chain on Cedar Magnet sound board (fake IRQ still necessary, but vectors are correct now).
Source note regarding IM 2 behavior contrary to Zilog datasheet.

Service mode DIP switch adjustments: [AJR]:

Use the default sequence for the non-toggle service mode/test switch for service mode DIP switch unless the machine has one of those as well.
Automatically define DIP and configuration switches as toggle fields (makes assigning input codes easier).

Cedar Magnet/EFO ZSU improvements: [AJR]:

Got rid of fake IRQ in Cedar Magnet sound system.
Converted the Cedar Magnet board from a base device class to a mix-in interface.
Emulated EFO ZSU as main variant of the Cedar Magnet sound board.
Hooked up ZSU1 to Skill Flight and Phantom Ship.
Modernized ZSU soundlatch/IRQ mechanism.

More DAC identification and sound stuff. [AJR]:

Legion and Rygar have YM3526 instead of YM3812 (other Nichibutsu games to be checked).
Identified DACs used in most Midway and Williams games.
Zektor uses an AY-3-8912, not 8910.
Corrected name of Turbo Cheap Squeak board.
Hyphenated title of F-14 Tomcat.
Corrected Color Computer DAC type and separated single-bit sound.

polepos.cpp: Sound improvements for bootlegs [AJR]:

Working Spanish/Italian voices in polepos2bi and polepos2bs.
DAC for passing car sound in topracern, polepos2bi and polepos2bs.
These bootlegs may still be missing explosion sounds.

skyarmy: Various small improvements: [AJR]:

Fixed screen flipping in cocktail mode.
Re-added second AY-3-8910A that generates explosion sounds.
Added coin counter.

newbrain improvements: [Curt Coder]:

Added character ROM and more accurate video output.
Fixed keyboard.
Decoded VFD bitstream, and added simultaneous video and VFD display.
Fixed CPU clocks and interrupt logic, added layout for VFD-less model, enforced power on reset timer.

cop400 improvements: [Curt Coder]:

Fixed disassembly of jump instructions and used decimal for LDD/XAD.
Fixed instruction timing and time-base counter.
Fixed COP444 disassembly.
Properly separated COP444L from COP444C.

gen_latch updates:

Added MCFG_GENERIC_LATCH_DATA_PENDING_CB to raise and lower a line automatically as the latch is written and read. [AJR] Makes sound IRQs easier to deliver and reduces the incidence of HOLD_LINE in drivers.
Inverted logic (latch_read -> latch_written), fixed initial callback after start. [Dirk Best]

VME bus improvements: [Joakim Larsson Edstrom]:

Added new VME slave board: mzr8300.
Added device installers for A16:D8, A16:D16, A24:D8 and A24:D16.
mzr8300: hooked up the 7201 correctly and added RS232, now supporting the mzr8105 over VME bus as previously faked.
Converted mvme350 board driver to slot device.
Force Computers: Converted fcisio1 and fcscsi1 boards to slot devices and added VME interface to fccpu30.
Force Computers: Added VME interface to fccpu1, fccpu20 and hk68v10.
Added miniFORCE 2P21 chassis.
hd63450: Fixed device to find the owner CPU if the top node doesn't have a CPU, like in the case of a VME chassis.
fccpu20: Set terminal as default rs232 device, changed crystal value after visual verification to get 9600 Baud. Terminal works but needs to be set to 7bit.
fccpu30: Improved documentation.
miniFORCE: Added address map info and feature list for three models.
fccpu20: Added PCB layout and hooked up the Rx part, terminal is working now.
Added fccpu20 to Miniforce as a VME card.
fccpu20: Moved all code and documentation to the slot device, promoted to working driver.

MPCC improvements: [Joakim Larsson Edstrom]:

Robustification, LOG messages and pinout added.
Completed Tx, Rx and serial interface handshake support.

imgtool improvements: [Nathan Woods]:

Changed charconv from an enumeration to an interface: Added a table-based implementation for simple single-byte endocdings. Added support for ISO-8859-1 Latin 1 and Mac Roman.
Use wcout/wcerr in order to support Unicode console output.
Fixed recently introduce bug on attribute listings.
CoCo/RS-DOS: Miscellaneous cleanups and C++ modernization.

Created a new debugger command 'tracesym': [Nathan Woods]:

Shorthand for 'tracelog' that uses default format string.

Added a facility allowing logerror output to be captured in traces. [Nathan Woods]:

The third parameter to the debugger 'trace' is now a list of '|' delimited options to support this.

Acorn Archimedes updates: [Nigel Barnes]:

Added Diagnostic Test ROMs to aa310.
Renamed Archimedes 3000 -> BBC A3000.
Single FDD installed by default, other bay usually contains HDD.
Removed tape control input port.
Added apd_dsk: new floppy format 'Archimedes Protected Disk'.

68230pit updates: [R. Belmont]:

Don't forget all externally driven line states when the DDR changes.
Return proper port values when line states are pushed instead of pulled.

Gran Premio F1 (Spanish bootleg of Pole Position II) updates: [Arcade Hacker, Rockman, Roberto Fresca]:

Redumped some faulty devices (the former speech ROM has bit6 fixed).
Added proper bipolar PROMs dumps.
Documented 'A'/'B'/'C' board edge connectors.

New driver for Mega Bonus Star II (Euro, Millennium Edition): [Roberto Fresca]:

Derived machine and started a proper memory map, the game starts to show attract mode.
Changed the romset name according to the real game name.
Video hardware work to fix the video reels.
Inputs worked out from scratch.
Added references for Z86C15 MCU.

Mega Bonus Star II (Euro, Millennium Edition) notes: [Roberto Fresca, Team Eurpoe]:

Added more documentation, tech notes, and M48T12 timekeeeper dump for preservation and further analysis.

Mega Bonus Star II (Euro, Millennium Edition): Added GAL dump. [Team Europe]:

Added unknown Zilog DIP40 IC diagram, looks as a Z8 family MCU.

Added decapped dump of the d8751 on quizard4 sets (not hooked up yet). [Team Europe, David Haywood]:

Also fixed fixed flags on quizard3 and 4 game versions that never worked past coin-up.

Taito 68705 refactoring: [David Haywood]:

Renamed the buggychl_mcu_device (machine/buggychl.cpp) to taito68705interface.cpp because a number of drivers used it.
Refactored that device to use the new 68705 core with built-in peripherals.
Refactored some other drivers, including tokio, daikaiju, flstory, lkage, nycaptor and lsasquad, to use it.
Moved 68705 timer logic out of arkanoid driver and into 68705 core.

Added a dump of one of the HNG64 TMP87PH40AN I/O chips. [CAPS0ff]:

This came from a sample OTP chip that was purchased for testing/analysis, not one of the chips actually taken from a HNG64 unit!
The chip had no protection and read out without issue.
It isn't clear if this is the driving, shooting or fighting MCU type.

stuntcyc logic emulation: [Ryan Holtz]:

Added netlist.
Fixed some NOR gates that should have been NANDs, fixes the playfield.

netlist improvements: [Couriersud]:

ROMs now specify an identifier in the netlist to load data from a source_t implementation.
Added "-r" option to nltool to pass path to a folder containing ROM files.
setup_t is owned by netlist_t; stop being complicated.
Removed gnd() method, simplified further.
Fixed seldom-used conditional build options including OPENMP.
Increased readability of timed queue code.
Reamed connect_late to connect.
Register nets where they are created.
Preparatory work for automatically generated include files for devices. nltool now is able to create all defines from the factory definitions.
Added code to remove devices connected only to rail terminals.
Refactored reverse polish notation evaluator into own its source files.
Added function parameter to current and voltage sources VS and CS (e.g. to produce a sine wave).
Changed code to allow devices to optionally be treated as dynamic or timestepping devices.
Converted warnings and fatal log messages to constants.
Assume string literals are UTF8 in netlist code.

mario: Hooked up Luigi walking sound in netlist sound implementation. [Couriersud]:

Driver now uses netlist audio implementation instead of discrete implementation.
The previous emulation has not been removed yet because it still contains a lot of documentation.

gsword.cpp updates: [Vas Crabb]:

Split out gsword and josvolly functionality from base driver class.
Identified josvolly "AA 007" chip as NECD8255A for reading input ports as shown by CAPS0ff die shot.
Hooked up josvolly MCUs for communication between CPUs, improves test mode behaviour.
Added DIP locations to josvolly based on test mode.
Named unknown DIP settings after the location they control in main RAM.
Identified josvolly cabinet type DIP switch.
Removed obsolete josvolly MCU simulation.

gladiatr.cpp improvements: [Vas Crabb]:

Separated gladiatr and ppking state classes.
Hooked up all four MCUs in gladiatr sets, games now honour coinage settings.
Eliminated tagmap lookups on input read.
Add bootleg MCU dumps to all gladiatr sets as BAD_DUMP, removed MCU simulation, and updated notes.

m6805: refactoring and improvements [Vas Crabb]:

Moved 68705 devices into their own file, Made P3, P5, R3 and U3 variants and made them load bootstrap ROMs.
MC68705R3 bootstrap ROM is believed to be identical to U3, but a dump is required for confirmation.
Implemented EPROM control (saves contents using NVRAM mechanism).
Implemented differences for open drain I/O ports.
Re-implemented timer/counter - supports MOR-controlled mode, correct count direction, and correct start/reset states.
Fixed state of input lines being lost on reset.
Use symbolic names for I/O registers in disassembly.
Exposed more more internal registers through the state interface - shows contents of registers that can't be read as memory.
Reduced massive amounts of redundancy by templating opcode handlers and replaced the epic switch statement with a dispatch table.
Turned a lot of macros into inline methods so they can be scoped down.
Fixed timings for a few instructions and added a table with CMOS instruction timings.
Corrected affected flags in comments on opcode handlers (actual code was correct).
Removed unnecessary flag calculation tables.
Added compile-time configurable logging for onboard MC68705 peripherals to help debug issues.
Completely eliminated the concrete 68705-without-peripherals class.
Use MC68705P3 core for bub68705, changela, maxaflex, mexico86, qix.cpp, taitosj.cpp and tstrike/ddungeon/darktowr, simulate synchronous latches better.
Use MC68705R3 core for pipeline.
Use MC68705P5 core for pitnrun.
Use MC68705P5 core for quizpun, MCU now gets timer interrupts correctly (still not working).

taito68705interface improvements: [Vas Crabb]:

Added abstract base class with latch logic written for arkanoid/puzznic.
Removed non-obvious mcu_status_r and semaphore_r members and moved to drivers (varies by system).
Got rid of the unnecessary hacks for bigevglf, it doesn't need anything special.
Folded Slap Fight functionality into common device class.
Used common device for maniach, maniach2, renegade, retofinv and xsleena.
Added device for arkanoid/puzznic MCU setup, replacing glue in arkanoid and simulation in puzznic.
Removed leftover crud from driver state classes.

hotsmash, pbillian: Cleanup: [Vas Crabb]:

Did bare minimum work to extricate hotsmash/pbillian from superqix_state.
Migrated to M68705P5 core instead of in-driver peripherals.
Reduced tagmap lookups.

stfight.cpp: Fixed ADPCM control. [Vas Crabb]:

Used MC68705P5 core rather than in-driver peripherals.
Latch ADPCM counter on the correct edge.
Remove unused members, eliminate function statics, and fix up save state registration.
Reduced runtime tagmap lookups.

tigeroad.cpp: Cleanup and modernisation: [Vas Crabb]:

Split out bballs and pushman state classes.
Used new MC68705R3 core for pushman, make communication with host CPU believable.
Used derived memory maps rather than installing handlers in init members.
Simplified bballs protection MCU simulation using pushman hookup as a guide.

a2bus/mouse.cpp: Simplification and cleanup: [Vas Crabb]:

Used new MC68705P3 core and removed obsolete glue.
Made comment styles consistent, eliminated device timers altogether, and de-duplicated code for updating X and Y axes.
The card works before and after the change, but by default axes are only mapped to inc/dec keys, not host mouse.

zorba improvements: [Vas Crabb]:

Created emulated keyboard device using MC68705P3 core. Identified 88 of 96 matrix keys, 6 of 8 DIP switches, and 3 of 6 outputs.
Connected IEEE-488, RS232 and Centronics ports.
Hooked up all IRQ sources and connected PIT to USARTs.

Added support for earlier COS versions on the RM380Z. [zx70]:

Earlier versions had only a 40 column display and the cassette tape interface.

Added logmacro.h inspired by Edstrom's log macros. [Vas Crabb]:

Should be #included after other headers and after optionally #defining VERBOSE, usage samples in z80scc.cpp and m68705.cpp.
Scrollup fix for the TMS9927 family. [zx70]:

Avoid reconfiguring all the CRTC parameters on any cursor shape change, which was resetting the scroll counter.

Fixes scrollup for the Otrona Attache.

pc_dsk: Support 360K images with 512-byte header, found in some softlist entries. [Justin Kerk]:

Also support 1.44MB images with 1024-byte footer.

pc_dsk: Assume a smaller gap size to allow 400K disk images to load. [Justin Kerk]:

Fixes e.g. ikari and marble from the ibm5150 softlist.

tandy1t: Distinguish between models using 90-key Tandy and standard 101-key "Enhanced" AT keyboard layouts. [Justin Kerk]:

Also unmapped Hold key on the 90-key layout by default to avoid freezing the emulated system when switching UI modes.

atvtrack improvements - game code running now as it should: [MetalliC]:

Extracted CPU initial boot from FPGA bitsream.
Implemented NAND Flash erase and program commands.
Hooked GPU IRQs control.
Added basic simulation of GPU's internal CPU for game init speedup.
Documented IO-port multiplexing.

naomi docs update: [MetalliC]:

Dead or Alive 2 Millenium now parent of DoA2 set.
Renamed Star Horse sets for consistency.

imagedev/floppy: Inhibit reading until drive has spun up. [Michael Zapf]:

This affects drives/controllers that do not use the READY line.
Still an over-simplified solution; requires a proper implementation of a spin-up ramp.
Stepping is allowed during spin-up until further evidence from real drives.

polyplay: Added a German version of ZRE-PP based polyplay and a Czech ROM. [SailorSat]:

Modernized/devicified the polyplay driver.
Documented differences in hardware.
Added newer ZRE-PP board (SIO not yet hooked up).
Added a Czech export version with the new menu.
Fixed undocumented Z80 CTC 'on-the-fly' mode switch; internal timer didn't stop.
Added new polyplay2 romset; german version with 10 games (6 new ones).
Renamed Czech version to polyplay2c and made a clone of polyplay2.

harddriv: Hooked up the first serial port as an RS232 device to enable linking. [SailorSat]:

This allows one to link up two Race Drivin' using null-modem and bitbanger (38400 8E1).

HP9895 dual-floppy drive WIP: [F.Ulivi]:

Added draft of HP9895 floppy drive, PHI passes POST.
9895 now talks through ieee488!
Cosmetic fixes to 9895-related source files.

Updated PortAudio library and added audio output module. [inte alls]:

Provides low-latency audio output on Windows 7 or later and Linux.

ppcdrc.cpp: Clear two LSBs of the branch target address. [maximumspatium]:

Fixes an issue preventing Power Macintosh 6100 from starting up.

x1.cpp: Added kana input support. [r09]:

Added all kana and kana+shift key combinations.
Changed the kana key into a toggle, like in real hardware.
Added some missing keys that exist on the actual X1 keyboard.

a78_slot: Fixed broken 144k + POKEY@450 emulation. [Mike Saarna, trebor]:

Bentley Bear's Crystal Quest and Donkey Kong PK-XM no longer crash.

DEC Rainbow 100 updates: [Bavarese]:

Enabled Corvus hard drives (Patched CP/M 1.x only, requires DRCDUTIL.TD0 driver disk from Maslin archive). See section CORVUS HARD DISK for patch instructions. DOS 2.x and CP/M 2.2 were once supported too, but drivers appear to be lost.
Added info about 6 and 20 MB Corvus drives and how to format/use them under CP/M 1.x.

Added handy ROM filename discrepancy spotter scripts. [Zoe Blade]:

Identifies identical ROMs that have different names in parent and clone sets.

Updated V.Smile software list: [Fake Shemp]:

Split into three lists: regular V.Smile, V.Smile Motion, and V.Smile Baby (Motion and Baby lists not hooked up yet).
Updated with a bunch of new-found carts and been restructured to indicate which carts are undumped.
Documented cart internals more thoroughly - descriptions now list PCB types, chip placements/labels, etc. if available.
Added previously missed dumps, fixed some typos.

Added more software list documentation based off new dumps. [Fake Shemp]:

Carts for a2600, megadriv, n64 and snes got redumped recently by TeamEurope; added newfound information to the softlists.
Removed syvalionp2 as it's simply a bad dump of syvalionp.

pc.cpp updates: [rfka01]:

Added Atari PC1 and corrected name of Atari PC3.
Gave standard pccga five slots, so machines with combo cards can have hard disks as well until combo cards are emulated.
Reordered MCFG and ROM entries to match the machine list at the bottom of the file.
Derived NCR PC4i configuration from VGA PC and corrected number of slots.
Made 720K drives standard for laptops which have them.
Added info on Zenith Supersport, Bondwell Pro28, and Atari PCs.
Added info on several already emulated systems in the header.
Added detailed information on Data General One, Commodore PC-1, Commodere PC10-III and PC20-III, Zenith SuperSport, Siemens Sicomp PC16-05, NCR PC4i, Olivetti M15, Sharp PC-7000, Sanyo MBC-16, Atari PC-3, Eagle 1600, VTech Laser Turbo XT and XT/3.

[close]

http://www.mame.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

  • Cheff-Cubie
  • *****
  • Beiträge: 191383
  • Ohne Input kein Output
    • DVB-Cube
RockNES 5.40
« Antwort #198 am: 27 Januar, 2017, 09:20 »
Changelog

Custom fullscreen mode should be working again.
Fixed input devices GUI dialog.
Fixed a few problems with the wallpaper.
Switching to fullscreen mode should look at custom fullscreen settings, instead of using the current desktop resolution! Problem fixed!
Switching to fullscreen mode should reset the upscaler to the original (256x240) if its height is greater than the screen height. Problem fixed!
Added a blitter checking on GUI init routine to avoid blitting problems.
Fixed blitting position on video resolution change.
Fixed a few annoyances in the upscaler stuff.
Added colors to a few GUI alert boxes, plus minor cosmetic changes.
Documentation updated with new information.

[close]

http://rocknes.web.fc2.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

  • Cheff-Cubie
  • *****
  • Beiträge: 191383
  • Ohne Input kein Output
    • DVB-Cube
Mednafen 0.9.42
« Antwort #199 am: 09 Februar, 2017, 04:27 »
Mednafen is a portable argument (command-line)-driven multi-system emulator. It has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken, in the PNG file format, at the press of a button. Mednafen can record audiovisual movies in the QuickTime file format, with several different lossless codecs supported.

The following systems are supported: Atari Lynx, Neo Geo Pocket (Color), WonderSwan, GameBoy (Color), GameBoy Advance, Nintendo Entertainment System, Super Nintendo Entertainment System/Super Famicom, Virtual Boy, PC Engine/TurboGrafx 16 (CD), SuperGrafx, PC-FX, Sega Game Gear, Sega Genesis/Megadrive, Sega Master System, and Sony PlayStation.

 Open Source

Changelog

- NES: Added support for iNES mapper 190
- SNES_FAUST: Added multitap support(enable via setting "snes_faust.input.sport2.multitap")
- SS: Fixed severely-flickering graphics in "Virtua Cop" and "Virtua Cop 2"
- SS: Fixed speed problems in "Pocket Fighter"
- SS: Fixed FMV tearing in "Johnny Bazookatone"
- SS: Fixed hang in "GunBlaze-S"
- SS: Fixed hangs in "Virtua Fighter" and "Virtua Fighter Remix"(still some graphical weirdness, though)
- SS: Fixed hang in "Zero Divide"
- SS: Fixed missing sound problem in "Arcade's Greatest Hits"
- SS: Fixed missing sound and related issues in "Ultimate Mortal Kombat 3"

[close]

http://mednafen.sourceforge.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

  • Cheff-Cubie
  • *****
  • Beiträge: 191383
  • Ohne Input kein Output
    • DVB-Cube
Jnes 1.2.1.40
« Antwort #200 am: 10 Februar, 2017, 13:18 »
Jnes is a NES emulator for win32 platforms that uses DirectX for it's hardware interface. It's emulation capabilities include graphics, sound, input devices, and emulating quite a few memory mapping boards found in most USA games and a few popular japanese ones. Jnes boasts a fairly intuitive user interface that makes playing NES a little more enjoyable. One of the coolest features is the included database of Pro-Action-Replay and Game Genie cheats. Jnes also supports Kaillera netplay as well.

License: Freeware

Whats new: >>

fixed pov inputs
fixed windows xp

http://jabosoft.com/?categoryid=1

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

  • Cheff-Cubie
  • *****
  • Beiträge: 191383
  • Ohne Input kein Output
    • DVB-Cube
Dolphin 5.0-2507 Dev
« Antwort #201 am: 13 Februar, 2017, 16:45 »
Dolphin Gamecube & Wii Emulator: Emuliert die Nintendo-Konsolen Wii und Gamecube auf dem PC; eine Liste kompatibler Spiele lässt sich hier einsehen.

Freeware

Whats new:>>

Don't show savestate USB warning when not using USB passthrough

http://www.dolphin-emu.com/news.php

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

  • Cheff-Cubie
  • *****
  • Beiträge: 191383
  • Ohne Input kein Output
    • DVB-Cube
MAME 0.183
« Antwort #202 am: 22 Februar, 2017, 17:45 »
Changelog

0.183
-----


MAMETesters Bugs Fixed
----------------------
- 05559: [DIP/Input] (nbmj9195.cpp) jituroku: Resolved DIP settings, on Mame most are Undefined (kamilz)
- 05577: [DIP/Input] (nbmj9195.cpp) mjanbari: DIP Settings resolved (kamilz)
- 05599: [DIP/Input] (srmp2.cpp) rmgoldyh: DIP Settings (kamilz)
- 06470: [DIP/Input] (qix.cpp) qix: Unable to map service buttons with ctrlr.cfg (OzFalcon)
- 06477: [Cheat System] All systems: MAME should ignore problematic cheats (or at least exit gracefully) (cuavas)
- 06485: [Documentation] (peyper.cpp) ator: The year of publication is 1985. (AJR)
- 06499: [Gameplay] (xain.cpp) xsleena and clones: Some enemies in the second stage has disappeared (cuavas)
- 06500: [Interface] DAT files: Unable to use multiple paths (crazyc)
- 06503: [DIP/Input] (galaxian.cpp) galaxianmo: Bonus Life dip switch information is incorrect (GoldS_TCRF)


New working machines
--------------------
Atari Touch Me [hap, Sean Riddle]
Dodge Man [Shoutime, Darksoft, Anonymous Donator, Smitdogg, The Dumping Union]
Flash Boy (vertical) [DECO Cassette MD] (No.12/Ver.0/Set.1,Japan) [Game Preservation Society]
Fonas 2 Player Baseball [hap, Sean Riddle]
GAF Melody Madness [hap, Kevin Horton]
Galaxy Games StarPak 3
  [Keith M. Kolmos, Rod_Wod, Sean Sutton, Soren Skou Nielsen, Russell Howard, Francis Ramirez, Tourniquet, Brian Troha,
  coolmod, Smitdogg, The Dumping Union, Luca Elia]
LJN I Took a Lickin' From a Chicken [hap, Sean Riddle]
Lakeside Le Boom [hap, Kevin Horton]
Omega [ShouTime, Darksoft, Anonymous Donator, Smitdogg, Vas Crabb, Brian Troha, The Dumping Union]
Sega Sonic Cosmo Fighter [ShouTime, Anonymous Donator, The Dumping Union]
Tandy Electronic Basketball [hap, Sean Riddle]
Tiger Half Court Computer Basketball [hap, Sean Riddle]
Tiger/Tandy Rocket Pinball [hap, Sean Riddle]
Toytronic Football (2 versions) [hap, Sean Riddle]
Westinghouse Test Console Serial #5 [Vas Crabb, NekoEd]


New working clones
------------------
Dungeons & Dragons: Shadow over Mystara (Japan 960223) [ShouTime, Steven Fairbrother, Smitdogg, The Dumping Union]
Force SYS68K/CPU-21 [Joakim Larsson Edstrom]
Force SYS68K/CPU-21A [Joakim Larsson Edstrom]
Force SYS68K/CPU-21B [Joakim Larsson Edstrom]
Force SYS68K/CPU-21S [Joakim Larsson Edstrom]
Force SYS68K/CPU-21YA [Joakim Larsson Edstrom]
Force SYS68K/CPU-21YB [Joakim Larsson Edstrom]
Gals Panic S2 (Europe) [rtw, The Dumping Union]
Head Panic (ver. 0702, 02/07/1999) [hammy, Brian Troha, The Dumping Union]
Missile Attack [f205v]
Momoko 120% (bootleg) [Paul Hogger]
Mouse Trap (version 2) [Pat Daderko]
Osborne-1 (Nuevo Video) [Vas Crabb, NekoEd]
Puzznic (US) [Coolmod]
Red Hawk (Greece) [Abelardator2]
Sitcom Timer [Vas Crabb]
Speak and Help  [Andrew Welburn]
Street Fighter EX2 (USA 980312) [coolmod, The Dumping Union]
The King of Fighters '99 - Millennium Battle (Korean release) [Brian Hargrove]
The Pit Boss (2214-07, U5-0A) [Brian Troha, The Dumping Union]
VS Block Breaker (Europe) [rtw, The Dumping Union]
Zen Nippon Pro-Wrestling Featuring Virtua (Taiwan) [XeD]


Machines promoted to working
----------------------------
Gallop Racer 2 (Export) [Brian Troha, The Dumping Union]
Ideal Maniac [hap, Sean Riddle, Kevin Horton]
Milton Bradley Plus One [hap, Sean Riddle]


Clones promoted to working
--------------------------
Donkey Kong 3 (bootleg on Ambush hardware) [Dirk Best]
Gallop Racer 2 (Japan) [Brian Troha, The Dumping Union]
Gallop Racer 2 Link HW (Japan) [Brian Troha, The Dumping Union]


New machines marked as NOT_WORKING
----------------------------------
Dragon's Eye (0100521V, NSW/ACT) [Heihachi_73]
InterPro 2800 [Patrick Mackinlay]
K.G. Bird (0200024V, NSW/ACT) [Heihachi_73]
KOF Sky Stage (v1.00J) [rtw]
Mega Card (Ver.0210, encrypted) [Team Europe, f205v, Sean Riddle, Roberto Fresca]
Penguin Pirate II (0100869V, Victoria) [Heihachi_73]
Phantom Pays (0500005V, NSW/ACT) [Heihachi_73]
Star Horse 2001 (satellite, Rev B) [any, Lord Nightmare, MetalliC, rtw, ShouTime]
The King of Fighters XII (v1.00) [Niko]
Toucan Tango (0100782V, NSW/ACT) [Heihachi_73]
Tsukande Toru Chicchi [Alex Cmaylo, The Dumping Union, R. Belmont]
Winning Post (RHG0418-04, US) [Heihachi_73]
Wizard Ways (0200396V, NSW/ACT) [Heihachi_73]


New clones marked as NOT_WORKING
--------------------------------
Amazon Hunt III (rev. 1, French) [PinMAME]
Arena (French) [PinMAME]
Arena (German) [PinMAME]
Bad Girls (French) [PinMAME]
Bad Girls (German) [PinMAME]
Big House (French) [PinMAME]
Big House (German) [PinMAME]
Bone Busters Inc. (German) [PinMAME]
Bounty Hunter (German) [PinMAME]
Diamond Lady (French) [PinMAME]
Diamond Lady (German) [PinMAME]
Dolphin Treasure - Cash Express (AHG1606, US) [Heihachi_73]
Excalibur (French) [PinMAME]
Excalibur (German) [PinMAME]
Gamshara (World, 10021 Ver.A) [Bill D., The Dumping Union]
Genesis (French) [PinMAME]
Genesis (German) [PinMAME]
Gold Wings (French) [PinMAME]
Gold Wings (German) [PinMAME]
Golden Pyramids (0100878V, Victoria) [Heihachi_73]
Heathkit H-19 w/ Super-19 ROM [Mark Garlanger]
Heathkit H-19 w/ Watzman ROM [Mark Garlanger]
Hollywood Heat (French) [PinMAME]
Hollywood Heat (German) [PinMAME]
Hot Shots (French) [PinMAME]
Hot Shots (German) [PinMAME]
Margarita Magic (EHG1558, US) [Heihachi_73]
Mars - God of War (Prototype) [PinMAME]
Missile Attack [f205v]
Monte Carlo (Pinball, French) [PinMAME]
Monte Carlo (Pinball, German) [PinMAME]
Monte Carlo (Pinball, rev. 2) [PinMAME]
Panther Magic (0100716V, NSW/ACT) [Heihachi_73]
Pet Shop (0100731V, NSW/ACT) [Heihachi_73]
Q.T. Bird (0500009V, NSW/ACT) [Heihachi_73]
Raven (German) [PinMAME]
Robo-War (French) [PinMAME]
Rock (German) [PinMAME]
Rock Encore (German) [PinMAME]
Rollergames (AD-2) Prototype [PinMAME]
Rollergames (LF-2) French [PinMAME]
Rollergames (LF-3) French [PinMAME]
Spring Break (French) [PinMAME]
Spring Break (German) [PinMAME]
Street Fighter EX 2 (US 980312) [coolmod, The Dumping Union]
Tag-Team Wrestling (German) [PinMAME]
T.T. Defender
  [ShouTime, Renato Mucciarelli, Jan Stuhler, Surgeville, John Wilke, Rod_Wod, Mr. Goodwraith, ranger_lennier, Antonio Jover,
  ArcadeDude, Paul Vining, Ryan Gatto, joey35car, Smitdogg, The Dumping Union]
TX-Sector (French) [PinMAME]
TX-Sector (German) [PinMAME]
Victory (Pinball, French) [PinMAME]
Victory (Pinball, German) [PinMAME]
Virtua Bowling (Hong Kong, V101HJS) [Abelardator2]
Virtual On 2: Oratorio Tangram (Revision A) [twistedsymphony]


New working software list additions
-----------------------------------
abc80_flop: Hires Invasion demo [Genesis Project]
aim65_cart: AIM 65/PC100 Extended BASIC v2.1 & v2.3, AIM 65 Instant Pascal v1.0 [Nigel Barnes]
atom_flop: Manic Miner (conversion) [Nigel Barnes]
bbcb_flop: Sherston titles, Byte the Apple music demos [Nigel Barnes]
gamate: Fortune 'n Luck [Peter Wilhemsen]
ibm5150:
  688 Attack Sub (5.25"), Cartooners, Cartooners in Space, Starflight 2: Trade Routes of the Cloud Nebula (Alt), Zany Golf
  [Octocontrabass]
  Aces High, Amnesia, Boulder Dash, Bruce Lee, Bubble Bobble, Double Dragon, Double Dragon II, Double Dragon III,
  Earthly Delights, Executive Suite, Frederick Forsyth's The Fourth Protocol, The Lost Treasures of Infocom,
  The Lost Treasures of Infocom II, Mega Man, Mega Man III, Metal Gear, MINIX 1.x, Prince of Persia, PSI-5 Trading Company,
  RoboCop, Wendin Multiuser DOS [Justin Kerk]
pico: Ecco Jr. e la GrandeCaccia al Tesoro nell'Oceano! (Ita) [f205v]
z88_cart: game conversions and commercial applications [Nigel Barnes]
zx81_cass: over 550 games and applications [Nigel Barnes]


New NOT_WORKING software list additions
---------------------------------------
ibm5150: Astro-Dodge, BurgerTime [Justin Kerk]
zx80_cass: small selection of games [Nigel Barnes]


Source Changes
--------------
-Added preliminary Clipper CPU core Interpro 2800 driver. [Patrick Mackinlay]

-Amiga updates: [Dirk Best]
 * Converted the Amiga keyboards to a bus interface with slot devices.
 * Addes a German A500 keyboard variant, keyboard fixes.
 * Moved and renamed Amiga sound device, added pinout and description.
 * Moved audio related registers into Paula device, now independent from Amiga state class.
 * Made Akiko independent from driver state.

-ambush: Rewrote driver. [Dirk Best]
 * Use tilemap system to draw background/foreground characters (and use generic gfx_8x8x2_planar layout).
 * Added mario and dkong3 bootlegs running on extended hardware.
   - Color PROMs for these haven't been dumped, currently using the PROMs from the original.
 * Updated and corrected DIP switches.
 * Documented tile attribute RAM and sprite RAM layout bits.
 * Use screen raw parameters.
 * Added connector layout, updated TODO list and ROM filenames.

-thayers: Fixed keyboard scanning, inputs and communication. [Curt Coder]

-vic20 updates: [Curt Coder]
 * Emulated the PPP SpeakEasy (Votrax SC-01-A) cartridge.
 * Emulated the Data 20 Display Manager 40/80 column video cartridge.

-c64: Emulated the PPP Speakeasy 64 (Votrax SC-01-A) cartridge. [Curt Coder]

-abc800_dsk: Fixed sector interleave. [Curt Coder]

-PIC16C5x updates: [hap]
 * Added basic support for the old GI PIC1650 and PIC1655.
 * Made RTCC (aka T0CKI) pin an input line handler.

-PIC CPU: Fixed writes with the status register as destination. [Luca Elia]
 * Write all bits except TO and PD, thus enabling e.g. bcf, bsf or clrf to change the flags.
 * rlf and rrf must update the flags after the store to work correctly on this register.

-More complete Galaxy Games emulation: [Luca Elia]
 * Created devices for the galaxy games carts (EEPROM + Flash + PIC) and the slot(s).
 * Removed code patches and emulated the PIC communication and bank switching.
 * Converted the blitter to a device (cesblit.cpp).
 * Moved the Galaxy Games from tmaster.cpp to their own driver (galgames.cpp).

-ms0515.cpp: Hooked up keyboard and floppy, improved video emulation etc. [shattered]

-dsk_dsk format: Propagate CRC error flags. [shattered]

-ms7004 keyboard: Handle incoming serial data via INT pin. [shattered]

-tigerroad.cpp: replaced bballs MCU simulation with dump from MC68705R3, added to parent set as BAD_DUMP.
 [TeamEurope, Brizzo, Vas Crabb]

-dec0.cpp updates: [Vas Crabb, CAPS0ff]
 * Added dump for baddudes MCU with note about likely bit error.
 * Replaced drgninja MCU simulation with hacked version of baddudes dump.
 * Latch cleanup: 'LS374 senses positive edge, others are educted guesses.

-m6805: Added CMOS devices, miscellaneous fixes. [Vas Crabb]
 * Added m146805 and m68hc05 to unidasm.
 * Fixed disassembly of BIT opcodes.
 * Fixed burning cycles on disabled interrupts.
 * Cleaned up BIH/BIL handling.
 * Made opcode tables configurable in m6805_base_device, provided tables for HMOS, CMOS and HC families.
 * Implemented MUL instruction, made unimplemented STOP and WAIT raise fatal error.
 * Implemented 'HC05 edge-sensitive external interrupts.
 * Added partially implemented MC68HC05C4, MC68HC05C8 and MC68HC705C8A devices.
 * Fixed problem with edge case in 68705 timer overflow interrupt when TDR=0.
   - Fixes Zorba keyboard and MT6499.

-Fixed crash on loading invalid cheats, MAME now logs an error and continues. [Vas Crabb]

-Made debugger fall back from binary to default base on 0b prefix. [Vas Crabb]
 * This makes expressions like 0B12 parse as hex in hex memory spaces.
 * Where there's ambiguity (e.g 0B01) binary takes precedence.

-Natural keyboard fixes: [Vas Crabb]
 * Fixed Shift-Alt combinations.
 * Fixed modifiers with LLE keyboards (shift/alt now work reliably with Sun, Amiga, RM Nimbus, etc.).
 * Fixed crash on keyboard inputs with four characters.

-Amiga keyboard updates: [Vas Crabb]
 * Corrected polarity of KB_DATA from Amiga to keyboard.
 * Completely rewrote 68HC05CxA-based A1200 keyboard device, now working.
 * Fixed KB_DATA mixing in A500 keyboard.
 * Made A500 keyboard caps lock LED output name consistent with A1200.
 * Added Alt- and Alt-Shift- characters to A500 US keyboard.
 * Factored out matrix keys to a common module shared by A500/A1200.
 * Made new German matrix based on US matrix with Alt-chars hooked up.
 * Added layouts for France/Belgium, Italy and Sweden/Finland, Spain, Denmark, Switzerland, Norway and UK.
   - Switzerland has French/German config option, natural mode only works for French.
 * Added borderline usable dead keys for natural keyboard.

-Osborne-1 updates: [Vas Crabb]
 * Added Osborne-1 with Nuevo Video board as a clone.
 * Made Alpha Lock a toggling key rather than a fake DIP switch.

-Made object finder arrays meet more Container/Sequence requirements (allows use of range-based for and many standard algorithms).
 [Vas Crabb]

-dl1416: Split interface into signal-level and bus-level APIs, improved support for different variants. [Vas Crabb]

-sitcom updates: [Vas Crabb]
 * Implemented Boot and Reset buttons and remapping of low 32kB.
 * Hooked up PIA, I/O space mirrors, and RS232 interface for downloading programs.
   - PIA ports connected to LED outputs and keypad inputs.
 * Added camera shutter speed measurement rig as a clone.
 * Added a software list with example programs from web site.
   - Software list is not connected yet, need to load software by full path.

-Cherry-picked some features from self-registering drivers PoC: [Vas Crabb]
 * Use size_t for sizes and <algorithm> for algorithms.
 * Fixed up some files that were getting linked into multiple libraries.
 * Added missing virtual method to sh2 peripheral class.
 * Put shortname in driver struct for locality.
 * Made LRU cache use shared pointers for safety.

-Used known plaintext attack to obtain Omega program encryption key. [Vas Crabb]

-Converted many naked pointers to required_region_ptr. [Robbbert]

-m6845: Fixed starting address in row/column mode (used by osborne1nv). [Robbbert]

-Update GENie [Branimir Karadzic]

-List command format changes: [Tafoid]
 * Changes to output produced to better deal with maximum limits of certain items.
 * Fixed issue with -listroms output not displaying hapyfsh2 rom sizes correctly.

-Fixed building using system portaudio and utf8proc. [belegdol]

-Provided the PIC code for all four StarPak cartridges. [Keith M. Kolmos]

-Confirmed MC68705R3 bootstrap program matches MC68705U3 (and U5 for that matter). [Brizzo]

-Identified bad dumps and fixed info for a number of Aristocrat games. [Heihachi_73]

-aristmk5: Rearranged controls to be more playable and added PORT_NAMEs. [Heihachi_73]

-polyplay: Added light organ and layout. [SailorSat]
 * Traced the lines on the board to figure out how the lightorgan worked - a zero crossing detector triggers NMI on the CPU, which
    then operates the light organ.

-aristmk5: Added SPI and hopper emulation - allows non-US games to boot. [Sandro Ronco]

-imgtool: Fixed recently introduced bug that could cause hex numbers to be incorrectly emitted in usage text. [Nathan Woods]

-saa1099.cpp: Use correct LFSR polynomial for SAA1099 noise generation, added some notes about an unemulated undocumented feature of
 the noise clock. [Jepael, Lord Nightmare]

-Fixed clipper CPU build. [Felipe Sanches]

-Netlist library improvements: [Couriersud]
 * Refactored netlist pmf code.
 * Small optimization for diode calculations.
 * Remove virtual from some destructors and make them protected.
 * Various cleanups and performance improvements.
 * Fixed some inconsistencies.
 * Reduced overhead to load data (ROMs) in netlist significantly.
   - Previous solution involved a significant amount of redundant replication of information and objects. Now, a ROM name specified
      as SOMEROM(x21, "romlabel") will be automatically be loaded from region "netlisttag:romlabel" (see hazl1500 and stuntcyc).
 * Fix warning about non existing memory space when netlist is used.
 * Logging enhancements.
 * Fixed crashes on terminals without nets (i.e. connected to a rail).
 * Reviewed "FIXMEs" and corrected some minor ones.
 * Made m_cur_analog protected.
 * Fixed pmf delegates to work with MSVC.
 * More optimizations to the solver code.
 * Started work on a better signal pipeline in nlwav.
 * Only generate documentation for entities which are documented.
 * Made it possible to have multiple update handlers per device.
   - Makes device implementation more flexible and faster and improves performance slightly.
   - Each input is now assigned a notification handler. Currently this is update, but going forward it may be a custom handler.
 * Fixed MEMPOOL on OSX.
 * Added delegate support for Emscripten, ARM processors and VS 2015 x64.
 * Made sure netlist includes are not found directly on include path.
 * Made Windows builds of nltool and nlwav understand Unicode.
 * Added standalone VS2015 build file in src/lib/netlist/build.
 * Added state saving and loading to nltool.
 * Optimized 7493 device - gives some 5 to 10% improvement to pong.
 * Reworked truthtables a bit: moved 9312 and 74279 to TTL macro library, renamed TTL_9312_* to more appropriate DM9312.
 * Fixed a number of warnings from latest Ubuntu clang 5.0.

-huc6261.cpp: Fixed YUV colors, added palette offset and HuC6261-A mixing - fixes PC-FX boot screen graphics/colors. [Angelo Salese]

-namcond1.cpp: Enabled preliminary ROZ effects in ygv608 core. [Angelo Salese]

-segas16b.cpp: Improved inputs for Excite League / Super League. [Angelo Salese]

-sh4: Fixed FMOV* opcodes. [MetalliC]

-naomi.cpp: Redumped "Crackin' DJ Part 2". [billy16jr, Cereth, cpsystem3, MetalliC, rtw]

-naomi.cpp documentation updates: [MetalliC]
 * Added two Japan Mushiking cart serial numbers.
 * Documented Atomiswave game exe Build timestamps shown in Test Mode.
 * Corrected few game years.
 * Sorted game list by build dates.

-Mega Card (Ver.0210, encrypted) improvements:
 * Added bruteforced PLD dump. [Team Europe, caius, Roberto Fresca]
 * Added G65SC02 decode die dump and tech notes about the custom CPU. [Team Europe, Sean Riddle, Roberto Fresca]
 * Added CY7C291A dump from inside the custom CPU. [Team Europe, Roberto Fresca]
 * Fixed ASCII PCB layout and list of components. [Roberto Fresca]

-Arrow Bingo: Fixed clocks to be more accurate, hooked principal inputs to make the game playable, added technical notes.
 [Roberto Fresca]

-Power Card (Ver 0263, encrypted): Dumped the CY7C291A from inside of the custom CPU, added technical notes.
 [Team Europe, Roberto Fresca]

-Arrow Bingo: Added a new input requested by the code, added more technical notes about the program. [Roberto Fresca]

-mac: Fixed NuBus memory stomp. [R. Belmont]

-Fixed apple2gs regressions. [R. Belmont]

-konmedal: Improved screen display, added ROM banking, started implementing VROM readback. [R. Belmont]

-Added Preliminary TLCS-870 CPU core - work in progress. [David Haywood]

-spacecr: Added continue button. [AJR]

-De-hardcoded service inputs for gekisou and Atari games. [AJR]

-polepos.cpp input improvements: [AJR]
 * Corrected DIP switches and locations for polepos2bi and polepos2bs.
 * Fix bootleg manufacturer info for polepos2bs.
 * Use modern DEVCB features to make extra 4-bit input ports unnecessary.

-lastbank: Working sound and music. [AJR]
 * ES-8712: Added busy status read and notes on device.
 * Allow sound CPU to reset the ES-8712 and M6295.
 * Added NVRAM, remapped/renamed inputs, added RTC notes.

-bcruzm12: Changed PSGs to AY8912, added notes on PCB. [AJR]

-dblcrown: Simplified code by adding 8255 PPI, PSG type is YMZ284. [AJR]

-gcpinbal modernization and sound improvements: [AJR]
 * Broke up the bogus IOC structure and used 8-bit handlers where appropriate
   - Fixes a music playback glitch due to the old handler's failure to account for byte mirroring.
 * Improved OKI M6295 sounds by using correct bit for banking.
 * Load more music by sending interrupt when ES-8712 finishes playing sample.
 * Added interface for 93C46 EEPROM and HCT157.
 * Updated machine flags to better reflect current emulation status.

-kothello: Added DIP SW2 and identified DIP switches and locations. [AJR]

-vmetal sound improvements: [AJR]
 * Implemented IRQ used to loop ES-8712 music (much like gcpinbal) - all extant samples should be playable now.
 * Reduced unreasonably high OKIM6295 volume.
 * Removed MACHINE_IMPERFECT_SOUND flag.
 * Added a reset line callback for the ES-8712.
   - Will be used to reset the MSM5205/MSM6585 when the implementation is rewritten to use those devices.
   - For now, it's used for IRQ generation in vmetal.
 * Removed the auto-repeat feature from the ES-8712 device. All known games that loop samples do so by status polling or IRQs.

-upd7810: Replaced fake I/O space with callbacks. [AJR]

-capbowl, bowlrama: Identified DAC type. [AJR]

-5clown.cpp, bzone.cpp: Correctly assigned service buttons. [OzFalcon]

-Force CPU-20: Added board variant handling and a few variants. [Joakim Larsson Edstrom]
 * cpu-21, cpu-21a, cpu-21ya, cpu-21b, cpu-21yb and cpu-21s, differs in CPU speed and memory mainly
 * Added logging.

-Prodigy: Added netlist for BCD display, got correct boot up display but no interaction yet as keypad is missing, added layout.
 [Joakim Larsson Edstrom]

-VME bus: Added default bus address space and prepared for bus-specific features. [Joakim Larsson Edstrom]

-via6522 updates: [Joakim Larsson Edstrom]
 * Improved logging.
 * Fixed 50/50 duty cycle for T2 and O2 driven CB1 shift IN & OUT on CB2.
 * Added stop of device_timer when going from internaly to externaly clocked shift modes.
 * Fixed so shift out and in flank is not controlled by pcr in accordance with datasheet.
 * Added missing final and leading flanks when shifting out and in respectivelly.

-68561: Improved interrupt support and LOGs messages. [Joakim Larsson Edstrom]

-BIM 68153: Fixed release irq line bug and updated LOGs. [Joakim Larsson Edstrom]

-fccpu30: Updated to new LOG system. [Joakim Larsson Edstrom]

-New netlist device: 74164 - 8bit parallel output serial shift register. [Joakim Larsson Edstrom]

-Made mcombat, mcombata and mcombats boot. They still need inputs/sound (AY8912). [Ivan Vangelista]

-Heathkit H19/H89: A few fixes and more documentation, cleaned up ROM definitions. [Mark Garlanger]

-mc6845: The device should not scan out more lines than programmed into the 'visible' register. [Mark Garlanger]

-zx81: Added tzx cassette format, changed default ramsize to 16K. [Nigel Barnes]

-z88: Fixed expanded video addressing in RAM carts. [Nigel Barnes]

-Allow softlist software parts to use different interfaces: [Nigel Barnes]
 * imgcntrl: Don't assume first software part, find part with correct interface.
 * swlist: Check all software parts for matching interface when populating list of software lists.
 * softlist_dev: Check all software parts when finding approximate matches.

-aim65: Added 16K PROM/ROM module, 4 extra sockets required for Instant Pascal. [Nigel Barnes]

-lastbank.cpp: Filled in Coinage and Demo Sounds DIP switches. [Brian Troha]

-aquarium.cpp: Documentation and clock update. [Brian Troha]
 * Replaced PCB layout with with a more informational version, listed out major chips on the PCB including customs.
 * Corrected OKI M6295 clock with actual resonator.

-t10mmc: Added Play Audio MSF (0x47) command, used by Another CD Player and Astrocounter of Crescents. [Barry Rodewald]

-portaudio: Minimal const-correctness. [O. Galibert]

-Apple Laserwriter II NT: Updated driver quite a bit, improved the overlay emulation and ram mapping, passes more self tests, added
 as much info about memory maps as could be easily derived without PAL dumps. [Lord Nightmare]

-LaserWriter II NT: Hooked up interrupts to 68k, got more self tests to pass. [Lord Nightmare]

-freekick.cpp: Fixed sprite rom load order in omega, derived input ports from gigas rather than fully redefining everything.
 [Lord Nightmare]

-arkanoid.cpp: Added detailed memory map with proper mirroring; documented and mapped the joystick ports which, while present and
 fully functional on the pcb, are unused by the game code. [Lord Nightmare]

-Updated FSF address in a few files' license headers. [Luke-Nukem]

-arm7: Added support for the second BLX form for ARMv5 and fixed behavior of second BLX form in THUMB. [Alex Marshall]

-intvkbd driver improvements: [Frank Palazzolo]
 * Corrected screen alignment.
 * Changed to use generic TMS9927.
 * Aligned STIC and TMS9927 graphics properly.
 * Added preliminary support for testing intvkbd printer.
 * Added proper documented memory addresses for tape drive.
 * TMS9927: added support for driver-specific overscan areas.

-pgm2: Fixed address map up a little bit and added notes. [Alex Marshall]

-namcos22: Added per-game speaker configurations based on manuals and test messages. [superctr]

-namcos22: Added 'bodysonic' speaker to airco22b (name comes from test mode). [superctr]

-C352 improvements: [superctr]
 * Implemented volume ramping behavior confirmed with recording from real hardware.
   - Example: Tekken 3, reduced pops in especially King's stage BGM.
 * Rewrote mu-law algorithm - might not be quite perfect yet, but is closer to recordings and sounds a bit clearer.
   - Example: Time Crisis.
 * Byte-swapped sample ROMs as necessary.

-portaudio: Fixed issues causing crash with 32-bit builds, clamp latency. [intealls]

-Fixed Battle Cruiser M-12 sprite colors. [MASH]

-dec0.cpp: Added new and improved readme for the DEC0 based games. [Guru]

-SDK85: Added mastermind BIOS. [Paolo Forlani, Stefano Bodrato]

-hp9845 updates: [F.Ulivi]
 * Fixed parallel poll logic in PHI.
 * Working support for HP9895 dual floppy drive with MFI image format.
 * Corrected aspect ratio of alpha and graphic video modes using a layout file.

[close]

http://www.mame.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

  • Cheff-Cubie
  • *****
  • Beiträge: 191383
  • Ohne Input kein Output
    • DVB-Cube
HyperSpin 1.3.3
« Antwort #203 am: 23 Februar, 2017, 19:45 »
HyperSpin is a frontend that can launch other programs and emulators from one menu. Without a frontend, you'd have to individually launch each emulator as needed, then find and launch the games you want to play. HyperSpin simplifies this by using a system of menus to launch your emulators and games.


HyperSpin uses real arcade controls to provide simple menu navigation in your arcade cabinet and hides your normal Windows desktop, providing a more authentic arcade experience. HyperSpin can turn your arcade cabinet into a fully functional media center; you can have a jukebox or movie center built right into the same multi-game machine.

Hyperspin can be easy to setup. However, some find it a bit challenging at first. There are numerous text and video tutorials available to answer all of your questions and get you started right away.

Freeware

http://www.hyperspin-fe.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

  • Cheff-Cubie
  • *****
  • Beiträge: 191383
  • Ohne Input kein Output
    • DVB-Cube
Cemu - Wii U Emulator 1.7.2
« Antwort #204 am: 24 Februar, 2017, 18:40 »
Cemu - Wii U emulator is a highly experimental software to emulate Wii U applications on your computer.

It isn't called an alpha or even a beta, but highly experimental. See some limitations below.

Freeware

Changelog

# Cemu detailed changelog for 1.7.2c
# Patreon release date: 2017-02-16
# Public release date:  2017-02-23

# New in 1.7.2c:

GX2: Fixed a bug in GX2SwapScanBuffers() that could cause the GPU command stream to get corrupted

# New in 1.7.2b:

coreinit: Fixed a crash bug in coreinit initialization code

# New in 1.7.2:

general: Reorganized menu options for better clarity (Some debug option stuff wasn't really for debugging)
general: Added option to choose fullscreen scaling mode (stretch to screen or keep aspect ratio)
general: Default and recommended value for CPU timer option is now 'Host based'

PPC: Thread emulation is now using Fibers. Technically speaking, this change was made to simplify context switching within HLE functions. It allows certain API to behave more similar to the real Cafe OS.

coreinit: Fixed a bug that caused MEMGetAllocatableSizeForExpHeapEx() to return negative values under certain circumstances
coreinit: Fixed a crash bug in MPRunTasksFromTaskQ()
coreinit: Added API MPDequeTask(), MPWaitTaskQWithTimeout(), MPRunTask()
coreinit: Fixed rare deadlock in alarm handler

VPAD: Fixed fullscreen touch input for non-16:9 displays

GX2: Fixed that under certain circumstances GX2WaitTimeStamp() could return immediately due to the low accuracy of the internally used timer (affected only 'Host based timer')
GX2: Added support for texture format R16_G16_B16_A16_SNORM
GX2: Added support for sampler2DRect textures
GX2: Unsupported instructions in a GS Copyshader will no longer cause a crash
GX2: Fixed texelFetch() accessing textures upside-down if ARB_clip_control is used
GX2: Adjusted handling of vsync and flip event to decrease latency
GX2: Optimized texture encoding & decoding
GX2: Optimized frequently used GX2 API
GX2: Optimized various parts of the GPU command processor
GX2: Fixed incorrect mapping of GS->PS attributes if gl_FragCoord is used
GX2: Fixed handling of GS input primitive LINE_STRIP

[close]

Limitations:

Nvidia or AMD video cards only. Will not run on Intel video cards. Currently, only the DRC (GamePad), Pro Controller and Classic Controller are emulated. Keyboard input + USB controllers are supported partially. Windows 7 or above required.

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

  • Cheff-Cubie
  • *****
  • Beiträge: 191383
  • Ohne Input kein Output
    • DVB-Cube
Mednafen 0.9.43
« Antwort #205 am: 28 Februar, 2017, 05:15 »
Changelog

PSX: Reduced DualShock rumble latency by 1 frame.
SS: Added multitap emulation, enableable via settings "ss.input.sport1.multitap" and "ss.input.sport2.multitap".
SS: Added steering wheel emulation(for "Virtua Racing", and other racing games that lack 3D Pad analog support).
SS: Added Mission Stick and Dual Mission Stick emulation.
SS: Added 101-key US keyboard emulation.
SS: Fixed hang in "F1 Challenge".
SS: Fixed missing voice acting and related hangs in "Magic Knight Rayearth".
Reworked how input grabbing is handled. The new way uses only one key combo(CTRL+SHIFT+Menu), and will adapt its behavior based on any keyboards being selected on any virtual input ports or not(refer to the documentation for full details). A new setting is added, "command.toggle_grab", and two settings were removed, "command.toggle_grab_input" and "command.toggle_cidisable".
Emulated keyboard(FKB, Tsushin, Saturn) key state is now only updated when input grabbing is toggled on.

[close]

http://mednafen.sourceforge.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

  • Cheff-Cubie
  • *****
  • Beiträge: 191383
  • Ohne Input kein Output
    • DVB-Cube
GameEx 14.72
« Antwort #206 am: 08 März, 2017, 13:50 »
GameEx is a complete Home Theatre as well as a front-end for MAME, GameBase, Daphne, PC Games and all command line game emulators.

GameEx started out as a Home Theatre and has massively expanded into much more. The standard version has support for most emulators, Media Center Plug In, Arcade Controls (X-Arcade, Slik-Stik), Native Widescreen and HD support, full touchscreen and tablet support, full integration with GameEx Arcade adding over thousands of flash games, jukebox support (play while playing games), video player, DVD player, picture and slideshow viewer, internet radio, a news reader and more. So, you get the idea; it is much more than a gaming front end.

GameEx offers a premium version with more features

Release Notes

The Setup Wizard no longer runs as administrator. This allows network paths and mapped drives to be selected for path settings more easily. The release adds support for AAE (Another Arcade Emulator) for launching the majority of arcade vector games in place of MAME if desired. The GameEx process is now set as DPI aware fixing windows scaling issues on some setups. Finally this release fixes quite a bad memory leak when displaying video and image previews so an upgrade is highly recommended from the last few versions as this could cause GameEx to crash.
In other news, I have been playing with the GPD Win and another Cherry Trail Atom CPU based system. GameEx runs very well on these systems. I tested some of the other popular front ends or at least the paid ones and they were pretty much unusuable on these new fanless systems. GameEx Arcade edition and GameEx lite also seemed to be running well with the system that only had 2GB of RAM although it was tested with a version of Windows I had created with NTLITE. The GPD Win is the latest handheld gaming phenomenon and the other cherry trail systems are in my eyes Raspberry PI killers. The Minix Z84-3 is under $200 US and includes a licensed version of Windows 10. In addition ASUS have a PC stick for just over $100. Although the ASUS stick has a slower CPU than the other systems and only 2GB RAM. Still GameEx seemed to run very well on it. In my testing these systems run a lot better at 720P resolution.

[close]

http://www.gameex.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

  • Cheff-Cubie
  • *****
  • Beiträge: 191383
  • Ohne Input kein Output
    • DVB-Cube
My Nes 6.2.300
« Antwort #207 am: 12 März, 2017, 11:30 »
My NES is a portable, open source, low level NES/Famicom emulator written in C#. The compatibility of My NES is very high, running most games without any bugs. The aim of the project is to reproduce any hardware quirks that games may rely on as elegantly as possible. My NES doesn't employ any game specific hacks or hash checks (Aside from filling in pot holes left behind by the iNES file format).

License : GPLv3

Whats new:>>

Improved: emulation threading code to reduce cpu usage (it was using full cpu power).
Fixed: sound playback pitch and sync loosing. MyNes now adjust the pitch automatically to avoid sync loose.

http://sourceforge.net/projects/mynes/


Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

  • Cheff-Cubie
  • *****
  • Beiträge: 191383
  • Ohne Input kein Output
    • DVB-Cube
GameEx 14.74
« Antwort #208 am: 17 März, 2017, 17:20 »
Changelog

Signiffacnt updates to GameEx and GameEx Arcde Edition.
GameEx Arcade Edition now supports all otther emulated systems and not just arcade. Is this the best Arcade Cab and HTPC front end now available?
View at YouTube.
Fixes to the MAME list update and other systems matching is improved.
Fixes AAE showing black screen when launched
Fixes some user interface navigation issues.
Games in series now lists for other systems if MAME Arcade is being used

[close]

http://www.gameex.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

  • Cheff-Cubie
  • *****
  • Beiträge: 191383
  • Ohne Input kein Output
    • DVB-Cube
Cemu - Wii U Emulator 1.7.3
« Antwort #209 am: 18 März, 2017, 06:10 »
Whats new:>>

Patch and DLC support
Improved compatibility
Graphic improvements
Bugfixes & minor adjustments

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )