Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 362599 mal)

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GameEx 14.60
« Antwort #180 am: 04 November, 2016, 19:30 »
GameEx is a complete Home Theatre as well as a front-end for MAME, GameBase, Daphne, PC Games and all command line game emulators.

GameEx started out as a Home Theatre and has massively expanded into much more. The standard version has support for most emulators, Media Center Plug In, Arcade Controls (X-Arcade, Slik-Stik), Native Widescreen and HD support, full touchscreen and tablet support, full integration with GameEx Arcade adding over thousands of flash games, jukebox support (play while playing games), video player, DVD player, picture and slideshow viewer, internet radio, a news reader and more. So, you get the idea; it is much more than a gaming front end.

GameEx offers a premium version with more features

Whats new:>>

Fixes MAME NeoGeo not being recognised correctly with latest MAME release.

http://www.gameex.com/

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Emu Loader 8.2.6
« Antwort #181 am: 23 November, 2016, 05:40 »
Changelog

Fixed

Select a media player and reset parameters buttons doesn't work; video preview, preferences screen
Message box dialog doesn't display unicode game titles in the top bar
Proper detection of PNG, JPG, GIF, BMP image types, to fix frontend freezes and crashes (unzipped and zipped)
Memory leak when exiting the frontend; image panel controls were not destroyed properly
If clicking button OK in "Emulators Setup" screen, emulators info are not updated correctly in "folders_emulators.ini" file
Neo-Geo filter was broken; from now on, it is done by checking only the "neogeo" bios name instead of driver names
Several fixes to preview images and EL's internal zip files cache system
- memory leak when switching image categories in classic view mode; images zip cache was not properly terminated
- memory leak when exiting the frontend if it was started directly in thumbnails view
- images zip cache were initialized three times over if starting frontend directly in thumbnails view
- when starting frontend directly in thumbnails view, after switching to another view mode, images zip files cache was not reinitializing; on images layout view, only game snapshots were showing
- when switching to thumbnails view, image zip files cache was not cleared, wasting RAM... only game snapshot cache is needed
Frontend crash while parsing LUA plugin info from "plugin.json" files... EL was not checking for empty lines, causing the crash (MAME settings screen)
MAME snapshot name format was not scanned correctly for parent sets (snap\gamename\0000.png)
Switching to "Internet Game Info" now clears the image zip files cache (image categories popup menu)
Cycle image categories doesn't select "Internet Game Info" anymore (images tool bar button)
Filter "Taito G-NET" was not working

Changed

Changes to thumbnails view
- minimum size increased to 152 pixels
- game icon size changed to 128x128 pixels
- added system icon in thumbnails to separate similar games of different systems
- added game icon so you know if game is parent, clone, available, missing
- you can no longer delete game snapshots of multiple selected games; to prevent frontend corruption
- setting "Show Images/Game Docs Panel" is no more, it was causing too many bugs; from now on, images panel is always enable in thumbs view
  -> you must enable/disable images in main menu images, view mode button, games popup menu "Thumbnails" sub-menu or in Thumbnais Settings dialog
  -> this also fixes a couple bugs related to game docs panel in thumbs view
- UNFIXABLE bug: if you change games font (name/size), the thumbnail cell size doesn't update correctly; only a frontend restart fixes it
Game name icon in games list status bar now show frontend's default game icon (system/have/miss icon status)
From now on, driver ini files are only searched in "inidir\source\" folder, except for MAME builds older than v0.118
- it fixes gamename.ini files from being deleted if driver name and game name are the same
- starting MAME v0.179 there is no support for drivername.ini in "inidir\" folder
No more gradient selection bar on games lists, and any other list that uses EasyListView; single color is enough
Changes to "Delete single selected game dialog"
- fixed a bug that was not calculating the total files listed, so dialog's width/height can be properly adjusted
- extended width and height to support higher screen resolutions; 640x480 is still supported
User interface tweaks/updates to "delete/rename game image"
Split read/write routines of emulators binaries and images folders from the main ReadIniFile() / UpdateIniFile() functions
- to update images paths settings (ui.ini; folders_emulators.ini) right after exiting "Image Categories Settings" screen; prevent loss of changes in case of an app crash... FINALLY!!!
Tweaks to "Select Machine to Run Game" (software list games related)
- show favorite icon in machines
- support higher screen resolutions
Load preview images with threads enabled by default... toggle button no longer available in images tool bar

Removed

Setting "Selected Game Dark Font" no longer needed; font is always in black color on selected games (preferences screen)
Columns "Game Status" and "Software Info Tip" removed from the main games list
IMPORTANT: make sure to delete "eldir\ini_files\columns_profile.ini" before starting the frontend or it might crash!

Added

Driver status icon info next to the game icon in games list status bar (useful in thumbnails view)
-> good = green; imperfect = yellow; preliminary = red
Support MAME v0.179
New security setting: Disable "Delete/Copy/Move Games Files"; to prevent kiddies from messing with your games files (preferences screen, "Games List" tab)
NOTE: this setting is disabled by default; to protect your ROMs you must check the new setting
Multi-slot arcade games loading support for HBMAME
- systems: Neo-Geo, STV, MegaTech
- new files: "arcade\hbmame_multicart_neogeo.ini"; "arcade\hbmame_multicart_stv.ini"
- misc filters "Show Only Neo-Geo MVS" and "Show Only STV Multi-Slot" also include HBMAME games
Software list games: new info "part name" / "part title" for games with multiple files (floppy disk/cassette)
- EL can show you the title of the floppy disk (see game "aleste2" in "msx2_flop" softlist)... for future expansion

Changes to preview images feature:

- file "image_09_internet.ico" renamed to "image_internet.ico"
- new categories: end, boss, logo, score, versus, game over, how to play, select
  -> read/write folder paths in MAME's "ui.ini", if file found
  -> only .png files are supported since these categories are from the actual game screen
  -> see "docs\el-readme.txt" to find out what are the valid .zip filenames for each category (same as ClrMAME)
  -> you can find these collections at Progetto-SNAPS (http://www.progettosnaps.net)
- added a new image category custom hint box that doesn't disappear after 4 seconds (mouse hover over image)
- maximum images per category increased from 10 to 30
Support separate zip filenames for software list snapshots, so you don't have to put snapshots of all your software lists in "snap.zip"
- files must be the in same folder as snap.zip (or same folder as titles.zip; marquees.zip; cabinets.zip; etc...)
- zip filenames must be the same as software list names, for all image categories! (msx1_cart.zip; nes.zip; n64.zip; snes.zip; etc...)
- filenames like "msx1_cart_titles.zip" or "a7800_titles.zip" are not supported
- you can find these image packs in Progetto-SNAPS website (http://www.progettosnaps.net)
- all image categories are supported
- if you make changes to any .zip file, a frontend restart is required; Emu Loader uses a temporary cache system to avoid open/close .zip files for each selected game (abuse mode OFF)
- these softlist zip files will be scanned before snap.zip
Added icons size options for machines list side panel; "small (16x16)", "standard (24x24)", "large (32x32)", so you can use bigger game fonts (machines list popup menu)
Setting "Multiline Captions" is alsos applied to machines list side panel (preferences screen, "Games List" tab)
Machines list side panel background color and parent/clone font settings are now the same as main games list

[close]

http://emuloader.mameworld.info/

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MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
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Emu Loader 8.2.8
« Antwort #182 am: 24 November, 2016, 06:10 »
Changelog

Fixed

Oopsie! Crash when trying to read "ini_files\image_categories.ini" when it doesn't exist

version 8.2.7 change log - November 23, 2016

Changed

Split "ini_files\folders_emulators.ini" in two: "emulators.ini" and "image_categories.ini"; to fix MAMu_ icons folder not updating to .ini file
- this update will occur at startup, if file "folders_emulators.ini" still exists...

[close]

http://emuloader.mameworld.info/

Arbeits.- Testrechner :

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ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Emu Loader 8.2.9
« Antwort #183 am: 27 November, 2016, 19:40 »
Whats new:>>

Fixed

Frontend crash when switching to internet game info (images tool bar button) and if starting the frontend with "internet game info" selected
Error detecting MAME driver .ini files if gamename and drivername are the same (games popup menu, custom game/driver settings)

http://emuloader.mameworld.info/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME 0.180
« Antwort #184 am: 30 November, 2016, 13:20 »
Changelog

0.180
-----


MAMETesters Bugs Fixed
----------------------
- 06436: [DIP/Input] (tecmo.cpp) gemini, geminib: Input issues (Tafoid)
- 06432: [Graphics] Creating a game specific INI disables HLSL filters (Jezze)
- 04933: [Flip Screen/Cocktail] (gaiden.cpp) gaiden and clones: Very slight offset down on flip screen (Osso)
- 06427: [Documentation] (atarisy1.cpp) peterpak: A dash too much in the game description. (AntoPISA)
- 03646: [Graphics] (segas16b.cpp) altbeastj, altbeast6 : Missing graphics in the crystal ball. (David Haywood)
- 06407: [Compiling] (cps2.cpp) BUILD: Compiling a tinybuild with cps2 driver included crashes (smf)
- 06413: [Interface] CONSOLE: Does nothing but allow "EXIT" (crazyc)
- 05928: [Crash/Freeze] (zn.cpp) nbajamex: game crashes / nvram gets corrupted (Phil Bennett)
- 06418: [Flip Screen/Cocktail] (8080bw.cpp) Color sets in 8080bw: No picture for second player in cocktail mode. (Robbbert)
- 06417: [Crash/Freeze] MAME crashed with UI and HLSL (Jezze)
- 06411: [Flip Screen/Cocktail] (equites.cpp) splndrbt and clones, hvoltage: Cocktail mode video isn't working correctly (Osso)


New working machines
--------------------
Candela CAN09 terminal [Joakim Larsson Edstrom]
Draw 88 Poker (V2.0) [Roberto Fresca, Charles MacDonald]
Entex Space Battle [hap, Sean Riddle]
Fidelity Designer 2100 Display [hap, Berger]
Fidelity Excel 68000 [hap, Berger]
Mephisto Montreux [unknown]
Player's Edge Plus (PP0001) Standard Draw Poker [BrianT]
Player's Edge Plus (PP0050) Joker Poker (4 sets) [BrianT]
Player's Edge Plus (PP0054) Deuces Wild Poker (El Cortez) [BrianT]
Player's Edge Plus (PP0195) 4 of a Kind Bonus Poker [BrianT]
Player's Edge Plus (PP0218) 4 of a Kind Bonus Poker [BrianT]
Player's Edge Plus (PP0232) Patriot Poker [BrianT]
Player's Edge Plus (PP0294) Aces and Faces Bonus Joker Poker [BrianT]
Player's Edge Plus (PP0295) Super Deuces Wild Poker [BrianT]
Player's Edge Plus (PP0445) Aces and Faces Bonus Joker Poker [BrianT]
Player's Edge Plus (PP0450) Loose Deuce Deuces Wild! Poker [BrianT]
Player's Edge Plus (PP0453) Joker Poker [BrianT]
Player's Edge Plus (X002002P+XP000038) Double Double Bonus Poker [BrianT]
Player's Edge Plus (X002240P+XP000038) Joker Poker (Two Pair or Better) [BrianT]
Radio Shack Monkey See [hap, Sean Riddle]
Bandai System Control Car: Cheetah/The Incredible Brain Buggy [hap, Sean Riddle]
Shikigami no Shiro - internal build (V1.02J 2001/09/27 18:45) [rtw, ShouTime, smf, O.Galibert]
Intel iSBC 286/12 [Al Kossow]


New working clones
------------------
1945k III (newer, OPCX1 PCB) [ShouTime, The Dumping Union]
Blue Shark (Model Racing bootleg) [f205v]
Burning Fight (prototype, ver 23.3, 910326) [Collin Foust]
Cosmic Invaders (bootleg of Space Invaders) [penrhos]
Forgotten Worlds (USA, B-Board 88618B-2, Rev. B) [Corrado Tomaselli, The Dumping Union]
Gran Premio F1 (Spanish bootleg of Pole Position II) [Rockman, Arcade Hacker]
Grand Prix Star (v3.0) [Hammy]
Hit the Ice (US, with riser board) [coolmod]
Mustache Boy (Italy) [ShouTime]
Metal Slug 2 Turbo (hack/bootleg) [system11, trap15]
Ozma Wars (Model Racing bootleg) [f205v]
Player's Edge Plus (PP0008) Standard Draw Poker (set 2, El Cortez) [BrianT]
Player's Edge Plus (PP0048) Joker Poker (set 4) [BrianT]
Player's Edge Plus (PP0057) Deuces Wild Poker (set 4) [BrianT]
Player's Edge Plus (PP0103) Deuces Wild Poker (set 2) [BrianT]
Player's Edge Plus (PP0126) Deuces Wild Poker (set 3) [BrianT]
Player's Edge Plus (PP0188) Standard Draw Poker (set 3) [BrianT]
Player's Edge Plus (PP0434) Bonus Poker Deluxe (set 2) [BrianT]
Player's Edge Plus (PP0447) Standard Draw Poker (set 3) [BrianT]
Player's Edge Plus (PP0452) Double Deuces Wild Poker (set 2) [BrianT]
Road Fighter (set 3, conversion hack on Hyper Sports PCB) [f205v]
Sol Divide - The Sword Of Darkness (Korea) [Nomax, The Dumping Union]
Stone Ball (2 Players, v1-20 21/10/1994) [Nomax, The Dumping Union]
Vendetta (World, 2 Players, ver. ?) [Corrado Tomaselli, The Dumping Union]


Machines promoted to working
----------------------------
Exzisus (EX 1.0, Magnet System, prototype) [David Haywood]
Go By RC (V2.03O 1999/05/25 13:31) [smf]
Number Crash [kurobee]
Saitek RISC 2500 v1.04 [unknown]
Space Lords (rev C) [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen]
Tandy/Memorex Video Information System MD-2500 [Carl]
Time Scanner (TS 2.0, Magnet System, prototype) [David Haywood]
Xain'd Sleena (SC 3.0, Magnet System, prototype) [David Haywood]
Intel iSBC 286/10 [Carl]


Clones promoted to working
--------------------------
RC De Go (V2.03J 1999/05/22 19:29) [smf]
Space Lords (rev A) [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen]
Space Lords (rev A, German) [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen]
Space Lords (rev B) [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen]


New machines marked as NOT_WORKING
----------------------------------
ACI Destiny Prodigy [Joakim Larsson Edstrom]
Acorn A4000 [Nigel Barnes]
Acorn A5000 [Nigel Barnes]
Bandai Super Note Club mu (Japan) [Team Europe]
Candela CAN09 main unit [Joakim Larsson Edstrom]
Datum [Robbbert]
Diamond Fever (0200302V, NSW/ACT) [Heihachi_73]
GMX Micro 20 [Al Kossow, R. Belmont]
Hazeltine 1500 [Al Kossow, Ryan Holtz]
Intel iSBC 86/05 [Al Kossow]
Intel iSBC 86/30 [Al Kossow]
Jungle Juice (0200240V, New Zealand) [Heihachi_73]
Kron K-180 [Joakim Larsson Edstrom]
Meng Hong Lou [Guru, Dyq, Bnathan]
Montana Choice (MG0025) Multi-Game [BrianT]
Montana Choice (MG0026) Multi-Game [BrianT]
Montana Choice (MG0182) Multi-Game [BrianT]
Player's Choice (MG0213) Multi-Game [BrianT]
Player's Edge (PK0858-PC075) Deuces Wild Poker (El Cortez) [BrianT]
Player's Edge Plus (X000013K+XK000012) Keno [BrianT]
Player's Edge Plus (X000846S+XS000006) Wild Star Red White & Blue Slots [BrianT]
Player's Choice - Original (30143011, NSW/ACT) [Heihachi_73]
Rider's Surf [PinMAME]
Simatic PG675 [R. Belmont, rfka01]
SYS68K/CPU-30SEN-R [Joakim Larsson Edstrom]
SYS68K/CPU-30SEN-R-501 [Joakim Larsson Edstrom]
Televideo TV910 [Al Kossow, R. Belmont]


New clones marked as NOT_WORKING
--------------------------------
Acorn A3010 [Nigel Barnes]
Acorn A3020 [Nigel Barnes]
Acorn A4 [Nigel Barnes]
Acorn A5000 Alpha [Nigel Barnes]
Archimedes 3000 [Nigel Barnes]
Archimedes 305 [Nigel Barnes]
Archimedes 410/1 [Nigel Barnes]
Archimedes 420/1 [Nigel Barnes]
Archimedes 440 [Nigel Barnes]
Archimedes 440/1 [Nigel Barnes]
Archimedes 540 [Nigel Barnes]
Cash Chameleon (0200437V, NSW/ACT) [Heihachi_73]
Cash Chameleon (0300781V, New Zealand) [Heihachi_73]
Chicken (0200530V, Queensland) [Heihachi_73]
Inca Sun (CHG1458, US) [Heihachi_73]
Star God (variable replay score) [PinMAME]
SYS68K/CPU-30BE/16 [Joakim Larsson Edstrom]
SYS68K/CPU-30BE/8 [Joakim Larsson Edstrom]
SYS68K/CPU-30Lite/4 [Joakim Larsson Edstrom]
SYS68K/CPU-30Lite/8 [Joakim Larsson Edstrom]
SYS68K/CPU-30X [Joakim Larsson Edstrom]
SYS68K/CPU-30XA [Joakim Larsson Edstrom]
SYS68K/CPU-30ZA [Joakim Larsson Edstrom]
SYS68K/CPU-30ZBE [Joakim Larsson Edstrom]
SYS68K/CPU-33 [Joakim Larsson Edstrom]
Time Crisis II (Japan, TSS1 Ver. B) [Bill D., The Dumping Union]
Time Crisis II (US, TSS5 Ver. A) [Naoki, Smitdogg, The Dumping Union]
Unicorn Dreaming (0101228V, New Zealand) [Heihachi_73]
Wild Amazon (01J01996, Venezuela) [Heihachi_73]
War: The Final Assault (Apr 7 1999) [CoolFox]


New WORKING software list additions
-----------------------------------
atom_flop.xml: Egghead in Space, F14 Tomcat [Nigel Barnes]
bbcb_cass.xml: The Music System [Nigel Barnes]
bbcb_flop.xml: various games, applications, utilities [Nigel Barnes]
bbcb_flop_orig.xml: redumped Farm Management Suite double sided [Nigel Barnes]
bbcmc_flop.xml: ALPS, Astro Blaster, Carnival [Nigel Barnes]
megadriv.xml: Cool Spot (Euro, Prototype) [FakeShemp, Team Europe]
pet_rom.xml: SUPER*TOOL [Francesco Messineo]
pro128s_flop.xml: Disco Welcome [Nigel Barnes]
snes.xml: Syvalion (Euro, Prototype) [FakeShemp, Team Europe]


New NOT_WORKING software list additions
---------------------------------------
archimedes.xml: RISC OS 3 Applications, many coverdisks and commercial applications [Nigel Barnes]
bbc_flop_6502.xml: Hi-InterSheet, Hi-View, Hi-Wordwise+ [Nigel Barnes]
electron_flop.xml: all known 5.25" DFS releases [Nigel Barnes]
pico.xml:
 Cooking Pico (Jpn), Cooking Pico (Kor), Toy Story 2 (Kor), The Cloud is Wizard (Kor), Tago Galka (Kor), Dreamland Tour (Kor)
 [Team Europe]
sawatte.xml: Doraemon Nobita no Dou Butsu Land, Soreike! Anpanman Onamae Na~ni, Ultra Hero Touch [Team Europe]


Translations added or modified
------------------------------
German [rootfather]


Source Changes
--------------
-imgtool: Various refactoring: [Nathan Woods]
 * Consolidated logic for default implementation of imgtool::image::list_partitions().
 * Changed imgtool::stream::open*() to return imgtool::stream::ptr.
 * Fixed a recently introduced bug that caused image types that do not support partitions to function incorrectly.

-core: Disassembler modernisation: [Nathan Woods]
 * Merged M6809, HD6309 and Konami disassemblers.
 * Added arcompact and PDP8 disassemblers to unidasm.
 * Fixed unidasm declaration for upd7725.
 * Eliminated static disassembly buffers in RSP, PowerPC and MIPS DRCs.
 * Changed all disassemblers to use output stream rather than character buffer.
 * Changed disassembler overrides to use 'std::ostream &' internally.
 * Changed disassembler infrastructure to not use char buffers internally.

-apollo: Enabled creation when non-existent image name is supplied for omti8621 and sc499. [Hans Ostermeyer]

-sc499: Corrected regressions that prevented writing. [Hans Ostermeyer]

-various: Miscellaneous typo fixes. [Jordi Mallach, Tafoid]

-arm, arm7: Various emulation improvements: [Sandro Ronco]
 * Implemented Transfers to User Bank in LDM/STM and fixed flags corruption in branch opcodes.
 * Fixed register-base shift with a value >= 32, this fixes the RISC OS graphics issues.
 * Fixed carry for ROR and preserve IRQ_MASK in LDR R15,***.

-mmodular, risc2500: Moved Saitek RISC 2500 into a separate driver and added internal layout and inputs. [Sandro Ronco]

-a310: reworked HLE keyboard and added mouse input. [Sandro Ronco]

-aristmk5: Various improvements: [Sandro Ronco]
 * Hooked up EEPROMs, UARTs and some inputs.
 * Fixed video DMA when vidstart != 0.
 * Added coin input, logic door input and RTC.
 * Fixed SRAM banking.

-archimds: Fixed horizontal display position and cursor position in VIDC. [Sandro Ronco]

-atarigx2: Reverse-engineered Space Lords security FPGA and implemented decryption code.
 [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen]

-atarigx2: Fixed inputs in Space Lords. [MASH]

-ti99: Fixed save states and declared MACHINE_SUPPORTS_SAVE. [Michael Zapf]

-midvunit: Renamed wargods CHD to reflect actual version on disk. [Ryan Holtz]

-hazeltin: Various initial changes: [Ryan Holtz]
 * Added keyboard hookup, but will need 8048 dumping or black-boxing.
 * Added preliminary video, still broken due to timing issues.
 * Added state-machine bipolar PROMs.

-core: Added non-netlist devices for logic ICs: [Ryan Holtz]
 * 54/74160,161,162,163
 * 54/7416x Hex/Quad D Flip-Flops with Clear
 * 9334/DM9334 8-Bit Addressable Latch
 * 7400 Quad 2-Input NAND Gate, 7404 Hex Inverter, 82S126/82S129 256x4-bit PROM

-sun4: Simplified DMA implementation. [Ryan Holtz]

-naomi: various naming changes: [MetalliC]
 * Added supported region info.
 * Changed all games to "Export name / Japan name" template.
 * Correct a few names as per title screens.

-namcos12: Added Namco Cyber Lead cabinet JVS IO and LED controller PCB dumps. [PascalP, Team Europe]

-aristmk6: Hooked up IRQ registers. [MetalliC]

-naomi: Added missing PICs for Dragon Treasure 2 main, Dragon Treasure 2 & 3 satellite, and WCCF 2001-2002.
 [Android, Darksoft, f205v, rtw, MetalliC]

-luaengine: Converted to sol2. [Carl]

-plugins/console: Added Lua console as plugin. [Carl]

-core: Moved device_memory_interface from driver_device to dummy_space_device. [smf]
 * Exposed the dummy_space_device as machine().dummy_space() with a trampoline in driver_device for existing callers.
 * Debugger no longer needs to special case root_device() to avoid showing the dummy address space.

-taitogn: Various changes: [smf]
 * Implemented G-NET BIOS flashing
   * Games that require the v2 BIOS now require you to update the BIOS and turn off JP1 as part of the installation
   * A v1 BIOS flash is included, but you aren't forced to use it
 * Moved G-NET protection out of ATAFLASH and into individual devices for each type of card
 * Added build dates and times to G-NET game descriptions.

-zn: Various changes: [smf]
 * Implemented enough analogue control reading on ZN1/ZN2 for RC De Go and Go By RC.
 * Fixed ZN1/ZN2 DIP switch descriptions.

-Implemented S1985 backup RAM [smf]
 * Fixes TPC310 accessories cursor movement on the second time you launch it with left ctrl + left shift.
 * Fixed Matsushita backup RAM saving.
 * Implemented S1985 and Matsushita state saving.
 * Implemented MSX switched interface without using an address map.

-Fixed heap corruption when loading a new CHD fails. [smf]

-Throw CHDERR_FILE_NOT_WRITEABLE rather than CHDERR_UNSUPPORTED_VERSION if you try to open an old version CHD or writing. [smf]

-darkmist: Video fixes: [Angelo Salese]
 * Added real transparent pen mixing from PROMs, fixes ranking screen and gameplay area in Dark Mist.
 * Fixed sprite-sprite priorities, sprite chip fetches from top to bottom.

-saturn: Various changes: [Angelo Salese]
 * Worked around VDP1 timings in Sega Saturn, fixes regression with Batman Forever gameplay speed.
 * Added Rotation Parameter read control register, fixes at least Riddler stage ROZ positioning in Batman Forever.

-mirage: Added 93C46 EEPROM hook-up. [Angelo Salese]

-seta: Added backup RAM hookup for kiwame, fixes "BACKUP RAM ERROR" at first boot. [Angelo Salese]

-ncr5390: Implemented selection disable. [O. Galibert]

-addrmap refactoring: [O. Galibert]
 * Removed device parameter
 * De-hand-templatized address_map_entry, remove then unneeded entry parameter
 * Simplified constructor, thanks Micko
 * Changed setters into passthroughs
 * Stream it
 * Changed to use dot syntax rather than -> syntax for chaining

-addrmem: Made obvious renames and added helpers. [O. Galibert]

-general: Eliminated attaching memory maps to driver_device. [O. Galibert]

-emucore: Removed generic_ptr. [O. Galibert]

-scn2674: Various changes: [Barry Rodewald]
 * Corrected the row on which a split occurs, fixes Octopus display of the last row before the status line split.
 * Added command 0xA6, fixes Octopus status line in Concurrent DOS, and BIOS character block write function.

-octopus: Various changes: [Barry Rodewald]
 * Added cursor display.
 * Added colour attributes.
 * Added blink and underline attributes.
 * Hooked up serial lines, Concurrent DOS can now use the first serial port as an extra terminal.
 * Fixed Z80 RAM banking past 256kB.

-fmtowns: Addded support for IC Memory Card images. [Barry Rodewald]
 * Limited to 16MB in size until software that supports more can be found.

-x68k: Added keyboard LEDs to layout display. [Barry Rodewald]
 * Among other things, this fixes the 'dancing keyboard' display when running Cotton.

-mac: Split 128/512/Plus into a new separate, more modern driver. [R. Belmont]

-mac: Corrected regression in IIvx/IIvi models. [R. Belmont]

-apple2gs: Switched to use z80scc, added printer and modem ports. [R. Belmont]

-sdgndmps: Added DIP switch names and locations (verified from manual). [AJR]

-pg685: Added pg675 and hooked up MM58167 RTC. [R. Belmont, rfka01]

-pg685: Various changes: [R. Belmont]
 * Preliminary working oua11 video.
 * Fixed ROM and ROM shadow mapping for oua12 so it actually boots.
 * Preliminary not-quite-working oua12 video (chargen decode is unknown).

-pg675, pg685: Added hardware info. [rfka01]

-micro20: Added more device hookups, gets farther into POST. [R. Belmont]

-concept: Added optional MacsBug ROMs. [Al Kossow, R. Belmont]

-core: Fixed a bug parsing the software name option that prevented loading slot defaults for software selected from the internal
 UI. [AJR]

-sh2dasm, sh4dasm: Changed the disassemblers to use 'std::ostream &' internally. [AJR]

-pit8253: Made MSB-only counter writes lower outputs in mode 0. [AJR]

-amusco: Various changes: [AJR]
 * Identified and hooked up 8155 interface chips for LPT and RTC.
 * Fixed PIT IRQs; game speed is much better now.
 * Coin inputs now read properly through IRQ4.
 * Promoted draw88pkr to WORKING (no more "COIN ERROR" on startup, though POST still fails memory test for some reason).
 * Removed spurious coin counter.
 * Updated notes on printer.

-seibu: Moved SEI80BU encryption out of the SEIBU_SOUND device and made it a device of its own. [AJR]

-amusco: Added button-lamps and coin counter support. [Roberto Fresca]

-z80scc: Various changes: [Joakim Larsson Edstrom]
 * Added support for RTxC as BRG clock source, allows the SGI Indy to have a console.
 * Fixed a bug in rr15 support, allows macplus, etc. to boot now.
 * Improved interrupt handling, allows mouse pointer to move in macplus driver for System 6.0.8.
 * Fixed init state of latched rr0 values, improves the success ratio of getting the mouse working in both X and Y on macplus, etc.
 * Minimal sync/hunt support to enable System 7 to boot on macplus.

-z80dart: Refactored FIFOs using new template based FIFO class. [Joakim Larsson Edstrom]

-didact: Various Candela changes: [Joakim Larsson Edstrom]
 * Added can09, a non working driver for the Candela main computer, a 6809 based design with FDC and a 6850 CRTC.
 * Added can09t, a somewhat working driver for the Candela terminal, a slimmer version without FDC and with a terminal interface.

-fccpu30: Various changes: [Joakim Larsson Edstrom]
 * Added new board variants as WIP: cpu30x, cpu30xa, cpu30za, cpu30zbe, cpu30be8, cpu30be16, cpu30lite4, cpu30lite8, cpu30senr,
    cpu30senr501, cpu33
 * Added support for -ramsize according to each board variant.
 * Renamed roms to reflect on content and versions.
 * Mapped the Epson 72423 RTC device to the msm6242_device driver as it is compatible.
 * Added mock handlers with LOG info for devices that needs to be written.
 * Exposed possibility to turn off FPU in case it is not installed.
 * fccpu: Prepared to split out base fccpu class to support drivers for cpu2x and cpu4x boards etc.
 * Various small fixes to PIT68230, FGA022, DUSCC.

-prodigy: Added skeleton driver for ACI Destiny Prodigy chess computer. [Joakim Larsson Edstrom]

-z80sio, mzr8105: Added UPD7201 device type to and changed driver to use it. [Joakim Larsson Edstrom]

-rax: Emulated the Acclaim RAX sound board, fixing sound in Batman Forever and NBA Jam Extreme. [Phil Bennett]

-zn: Hooked up extra NVRAM in NBA Jam Extreme. [Phil Bennett]

-bbc: Added ACP 1770 DFS to acorn1770 FDC. [Nigel Barnes]

-electron: Added PRES ADFS versions to Plus3 expansion. [Nigel Barnes]

-a310: Added new NOT WORKING machines Archimedes 305, Archimedes 440, Archimedes 3000, Archimedes 410/1, Archimedes 420/1,
 Archimedes 440/1, Archimedes 540, Acorn A5000, Acorn A4, Acorn A4000, Acorn A5000 Alpha [Nigel Barnes]
 * Renamed a310->aa310 to avoid conflict with Amiga machines.
 * Added all missing OS releases Arthur 0.30, RISC OS 2.01, RISC OS 3.00, RISC OS 3.10, RISC OS 3.19 (German).
 * Made all machines default to the OS (Arthur, RISC OS 2, RISC OS 3) they were shipped with.
 * Corrected ROM labels/locations.
 * Added default CMOS to boot to desktop.
 * Mapped Acorn A4 Power Management extension.

-hp9845: Re-implemented 98035 module with a nanoprocessor driver. [F.Ulivi]
 * Now possible to emulate the 98035 RTC module at a low level thanks to firmware ROM dump from Mr. Kueckes.
 * Implemented "nanoprocessor" microcontroller CPU core and disassembler.

-hp9845: Implemented HP98034 module (HPIB interface). [F.Ulivi]

-quizpun2: Hooked up MCU, improved graphics and sound. [Luca Elia]

-crystal: Fixed VRender0 timers. [Luca Elia]

-cedar_magnet: Preliminary magnet system sound and various flag fixes. [David Haywood]

-smskr: Added support for the seo-jin 11-in-1 multi-game bootleg cartridge. [David Haywood]

-aristmk6: Various changes: [David Haywood]
 * Cleaned up ROM loading.
 * Show framebuffer? instead of debug viewer - can see startup text at least.
 * Extended ROM area so that the bigger games map properly and pass their checksums.
 * Corrected flamolce rom loading.
 * Corrected rumbreel rom loading and switch 1x and 2x IC positions, it passes test and is consistent with others now.

-sh4: Began SH4 MMU improvements with a view to seeing what aristmk6 needs, allowed table upload by LDTLB opcode, allowed
 experimental MMU test code to be enabled/disabled on a per-driver basis. [David Haywood]

-core: Added delegate support for lambdas and std::functions in general, also supporting const members now. [Miodrag Milanovic]

-aristmk5: Increased ROM window size for incasunu and geisha, fixing graphic CRC check and allowing incasunu to boot.
 [David Haywood]

-core: Added more applicable Catch testing framework and converted all tests to be done properly by guidelines. [Miodrag Milanovic]
 * Still needs TESTS=1 to enable build of tests

-osd: Moved UWP asset files to proper place. [Miodrag Milanovic]

-util: Added a simple FIFO template. [Vas Crabb]

-xmlfile: Turned API into something that looks like C++ and allowed use of const data node objects. [Vas Crabb]

-3rdparty: Updated LZMA to 16.04 (security and portability fixes). [Vas Crabb]

-core: Introduced u8/u16/u32/u64/s8/s16/s32/s64 alias types: [Vas Crabb]
 * New abbreviated types are in osd and util namespaces, and also in global namespace for things that #include "emu.h"
 * Removed the cstdint types from everything in emu.
 * Removed U64/S64 macros.
 * Fixed a bug in dps16 caused by incorrect use of macro.
 * Fixed debugcon not checking for "do " prefix case-insensitively.
 * Fixed a lot of messed up tabulation.
 * Changed many macros and constants to constexpr.
 * Fixed up many __names.

-complay.py: Rewrote to parse/minify layout XML - invalid XML in internal layouts now cause build failures. [Vas Crabb]

-uismall.bdf: Added some typographical characters to, including the hair space used by the internal UI. [Vas Crabb]

-frontend: Encapsulated more of the menu base class to control when layout changes can happen, encapsulated mouse translation
 [Vas Crabb]

-osd: Fixed key names with -keyboardprovider win32 [Vas Crabb]

-core: Drop invalid input tokens when parsing configuration, fixes uncaught exception error when writing configuration. [Vas Crabb]

-hlsl: Fixed games with off-screen backdrop artworks (e.g. atarifb, bowler). [Jezze]

-sms: Various changes: [Enik Land]
 * Set initial audio mixing state on reset.
 * Documented the Sports Pad modes (and changed the default) used by Sports Pad Soccer (Jpn).

-n64: Various changes: [Happy]
 * Only SP DMA skip for DRAM address, regardless of transfer direction.
 * Give priority to current transfer when reading AI length register.
 * Add delayed carry signal to AI (hardware bug allows carry signal from low to high to persist through a reload).

-build: Fixed make VERBOSE=1 not showing archive commands for static libraries. [Happy]

-osd: Added new UWP icons/images. [JacKc]

-bionicc: Various changes: [Asayuki]
 * Added notes on clock frequencies and video signal timings.
 * Converted to raw screen parameters, correcting frame rate and vblank timing.

-jangou: Corrected DIP switches for Jangou Lady. [system11]

-nbmj8891: Corrected DIP switches for Mahjong G-Men '89, Mahjong Vanilla Syndrome and Scandal Mahjong. [system11]

-nbmj9195: Corrected Pretty Sailor 18-kin DIP switches. [system11]

-tmnt: Changed back to 320x224 as per MT04790 discussion. [system11]

-vigilant: Corrected visible screen area (PCB comparison). [system11]

-twincobr: Corrected ROM names for twincobr and twincobru. [system11]

-tumbleb: Corrected Choky Choky OKI crystal, also corrected all games to mono as none use stereo PCBs. [system11]

-kaneko16: Unswapped button mappings for gtmr games so they match the PCB/manual. [system11]

-psikyosh: Corrected all games to mono as all games in this board family are mono. [system11]

-marvland: Tagged as imperfect sound and needing redump of sound ROM. [system11]
 * The sound in this version does not match Japan or any of the ports, and sounds like incorrect sounds are being played.

-aleck64: Added vivdolls DIP switches, digital joystick support needs adding, game is switchable. [system11]

-rainbow: Various Rainbow 100 changes: [Bavarese]
 * Fixed colors in highres mode and video levels.
 * Made a small fix to serial Rx.
 * Added support for hard disks with up to 17 sectors/track, as MFM controllers allow this.
 * Made port 50 readable (undocumented, yet used).

-upd7220: Fixed division by zero in update_graphics. [Bavarese]

-build: Fixed building on ppc64le and s390x. [Julian Sikorski]

-firebatl: Fixed music tempo. [ShouTime]

-fidel6502: Redumped Par Excellence. [Berger]

-quizpun2: Dumped the 68705 MCU for "Quiz Punch", protected by an epoxy block. [Guru]

-sms_bootleg: Added the missing ROM to the smssgame set. [Astroblaster]

-naomigd: Added unused/unknown security PIC dumps:
 * 253-5508-0352E some mahjong game? [mohamad "The Hedgehog" issawi, colour.thief]
 * 253-5508-0456J WCCF 2005-2006 Japan [any]
 * 253-5508-0506J unknown Chihiro [Android]

-lua: Added ability to show custom menu. [headkaze]

-fds: Detached the other cart lists. [Reagan Roush]

-zorba: Added software list for floppy disks as well as some documentation to the driver file. [Reagan Roush]

-isbc: Added new isbc 286 rom version v1.0. [Al Kossow]

-isbc_208: Added device. [Carl]


[close]

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GameEx 14.68
« Antwort #185 am: 21 Dezember, 2016, 22:36 »
Whats new:>>

The wheel view and GameEx Arcade Edition now work nicely in vertical setups.

http://www.gameex.com/

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GameEx 14.69
« Antwort #186 am: 22 Dezember, 2016, 12:15 »
Whats new:>>

Cosmetic improvemements and fixes.
Fixes to Ben Baker’s Setup Wizard.
Preview images and videos now do a nice cross fade.

http://www.gameex.com/

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ClrMamePro 4.031c
« Antwort #187 am: 23 Dezember, 2016, 17:15 »
Whats new:>>

fixed: falsely create sampleOnly sets from empty sets (MAME >.180 genpin issue)

http://mamedev.emulab.it/clrmamepro/

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GameEx 14.70
« Antwort #188 am: 24 Dezember, 2016, 10:45 »
Whats new:>>

Various minor changes, fixes and additions.

http://www.gameex.com/

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MAME 0.181
« Antwort #189 am: 30 Dezember, 2016, 17:20 »
Changelog

MAMETESTERS BUGS FIXED:

[Misc.] (kaneko16.cpp) berlwallt, berlwallk: an error message "Copy Board" pops up. (Angelo Salese)
[DIP/Input] (hanaawas.cpp) hanaawas: Credits dip switch does not work (Angelo Salese)
[Flip Screen/Cocktail] (m58.cpp) 10yard and clones: Flip Screen/Cocktail Mode offset (Robbbert)
[Flip Screen/Cocktail] (fcrash.cpp) fcrash: Game sprites not flipped when Flip Screen is ON (Robbbert)
[Flip Screen/Cocktail] (finalizr.cpp) All sets in finalizr.c: Ships and scores should both be on top when screen is Flipped (Robbbert)
[Graphics] (gb.cpp) gameboy [f1race]: Corrupted graphics (racetrack not lined up) (Wilbert Pol)
[DIP/Input] (mz2000.cpp) mz2000, mz2200: Mistakes in current keyboard matrix emulation and missing keys ! (AJR)
[Gameplay] (segag80r.cpp) Most/all sets in segag80r.cpp: game resets itself during play (smf)
[Color/Palette] (8080bw.cpp) sicv, sicv1, invadpt2, invadpt2br, moonbase, moonbasea: In a 2-player game, colors don't change at certain areas of the screen for each player's turn. (Robbbert)
[Color/Palette] (astinvad.cpp) spcking2: Incorrect colors at certain areas of the screen. (Robbbert)
[DIP/Input] (ccastles.cpp) All sets in ccastles.cpp: Map Button 2 to start a 2-player game in upright mode. (Tafoid)
[Flip Screen/Cocktail] (phoenix.cpp) phoenix: Cocktail Mode displays incorrectly (Robbbert)

NEW WORKING MACHINES:

Eeekk! [Andrew Welburn, Craig Anstett, smf]
Intel iSBC 286/10 [Al Kossow]
Intel iSBC 286/12 [Al Kossow]
Miss World 2002 [NeoGeo de Ahuizotla, Artemio Urbina, The Dumping Union]
Player's Edge Plus (XMP00011) 5-in-1 Wingboard (CG2298) [BrianT]
Power Flipper Pinball Shooting v1.33 [Jorge Silva]
Quiz Kid Racer [hap, Sean Riddle]
Steering Champ (GQ710 VER. UAA) [Bill D. / The Dumping Union, crzmx, smf]
Tokio / Scramble Formation (newer) [ShouTime, brizzo, David Haywood]

NEW WORKING CLONES:

Fidelity Designer 2000 Display [yovan]
Flicky (128k Version, 315-5051, larger roms) [system11]
Golden Crown Hopper [Gerald COY]
Mahjong Clinic (Japan, set 2) [system11]
Momoko 120% (English text) [Paul Hogger]
Multi Wars (bootleg of UniWar S) [Paul Hogger]
Raiden (Korea, bootleg) [Tirino73]
Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release) [Brian Hargrove]
Same! Same! Same! (1P set, NEW VER! hack) [CAPS0ff, trap15]
Side by Side 2 Evoluzione RR (Ver 3.1 J) [ShouTime, The Dumping Union]
Simpson Junior (bootleg of J. J. Squawkers) [NeoGeo de Ahuizotla, Artemio Urbina, The Dumping Union]
Space Dungeon (larger roms) [Ordyne, The Dumping Union]
Super Visual Football: European Sega Cup (original rev) [Gerald COY]
The NewZealand Story (World, old version) (older PCB) [Porchy, The Dumping Union]
Tokio / Scramble Formation (older) [ShouTime, brizzo, David Haywood]
Tokio / Scramble Formation (US) [ShouTime, brizzo, David Haywood]
Turbo Force (US) [dos_]
VTech Laser Turbo XT [Miodrag Milanovic]
VTech Laser XT/3 [Miodrag Milanovic]

MACHINES CLONES PROMOTED TO WORKING:

ACT Apricot PC [Dirk Best]
ACT Apricot Xi [Dirk Best]
K28: Talking Learning Computer (model 7-230) [O. Galibert]
Mattel Funtronics Jacks [hap, Sean Riddle]
Mattel Funtronics Red Light Green Light [hap, Sean Riddle]
CLONES PROMOTED TO WORKING:
Space Invader (Entex, COP444L version)

NEW MACHINES MARKED AS NOT_WORKING:

Apple Laser Writer II NT [Lord Nightmare, Joakim Larsson Edstrom]
Back To the Future (2.8) [PinMAME]
Dulmont Magnum [Carl, Dave Jones]
Ensoniq SQ-2 [R. Belmont, Guru]
Force SYS68K/CPU-20 [Joakim Larsson Edstrom]
Knights of Valour 3 HD (V105) [XingXing]
Monday Night Football (2.9, 50cts) [PinMAME]
Multistar 3 [Heihachi_73]
Royal Ascot II [Gerald COY, ShouTime, The Dumping Union]
NEW CLONES MARKED AS NOT_WORKING:
Knights of Valour 3 HD (V101) [XingXing]
Knights of Valour 3 HD (V102) [XingXing]
Knights of Valour 3 HD (V103) [XingXing]
Knights of Valour 3 HD (V104) [XingXing]
Lost in Space (1.01 France) [PinMAME]
Sega Rally Championship - DX (original rev) [Gerald COY]
Terco 4426 CNC Programming station
Top Skater (USA) [Gerald COY]
Toshiba T1000 [shattered]
Virtua Striker 2 '99 (Step 1.5) [Gerald COY]
X-Files (3.03 France) [PinMAME]
NEW WORKING SOFTWARE LIST ADDITIONS:
apricot_flop.xml: Demonstration Pictures, MS-DOS 2.11 BIOS VR2.7, MS-DOS 2.11 BIOS VR3.1, QUEST - The Adventure [Dirk Best]
Translations added or modified TRANSLATIONS ADDED OR MODIFIED:
Catalan [Jordi Mallach]

SOURCE CHANGES:

Created DYNAMIC_API macros for cleaner definition of dynamically linked functions. [Brad Hughes]
Double-check key state before UI autorepeat (fixes github issue #1169). [Brad Hughes]
m68k: Respect 68020 "freeze I-cache" bit; micro20 68020 cache test now passes. [R. Belmont]
micro20: Hack to start up at MacsBug/shell entry point, added terminal and devices. [R. Belmont]
i960: Added scanbyte and IP-relative lda opcodes, masked low bits of branch targets. [R. Belmont]
i960: Preliminary support for CALLS instruction and WIP on FAULTx instructions. [R. Belmont]
archimds: Fixed sound double-buffering. [R. Belmont]
aristmk5: Added default NVRAM to US sets so the games come up in a playable state. [Heihachi_73, R. Belmont] * cuckoou, dolphntru, incasunu, magimask, magimaska, partygrs, qnileu, wcougaru
ppc: Set DSISR to the exception flags rather than the address on data access faults and correct flag values. [R. Belmont, Vas Crabb, maximumspatium]
DRC: Fixed XMM usage on SysV x64 ABI, restoring debugger functionality on Mac/Linux for DRC drivers. [maximumspatium, R. Belmont, Ville Linde]
Added preliminary MB86235 recompiler. [Ville Linde]
delegates: Don't crash on late binding if no object is actually needed. [O. Galibert]
pci9050: Fixed the mappings. [O. Galibert]
sharc: Use standard memory maps. [O. Galibert]
tms32025: Use the standard memory interfaces. [O. Galibert]
dimemory: Removed the magic bypass. [O. Galibert]
mc1000: Removed direct update handler. [O. Galibert]
tnzs: Various refactoring. [Ryan Holtz]
netlist: Added simple ROM hookup capability. [Ryan Holtz]
netlist: Added shared RAM pointer, for use by netlist RAM devices which need updating by non-netlist driver code. [Ryan Holtz]
hazeltin: Added netlist-based video board emulation. [Ryan Holtz]
coretmpl: Added an associative LRU cache with map-like behaviour. [Vas Crabb]
selmenu: Use LRU cache so icons don't all need to be reloaded on scroll. [Vas Crabb]
uismall.bdf: Set default character for absent glyphs. [Vas Crabb]
Made bitmaps movable, allowing them to be used in vectors and emplaced easily. [Vas Crabb]
Fixed uninitialised memory read as debugger command history (github #1802). [Vas Crabb]
Amiga/Buddha: Cleanups and fixes, partially working now. [Dirk Best]
Created an ef9369 device and used it for guab and mpu4vid. [Dirk Best]
6840ptm: Use standard device clock for internal clock. [Dirk Best]
mcr68: Use standard 6840 PTM core, replacing custom implementation with the standard one. [Dirk Best]
zwackery: Removed Artificial Artist PAL, now included in the csd device. [Dirk Best]
zwackery: Corrected ROM labels and locations. [Dirk Best]
Identified DAC for Midway Cheap Squeak Deluxe/Turbo Cheap Squeak. [Dirk Best]
srmp2.cpp: Fixed regression with ADPCM playback on m68k based games. [Angelo Salese]
neogeo: Corrected burningfpa romlabels (thanks jackc) and added it to software list. [hap]
microtouch: Added output status command and fixed data transmission at 2400 baud. [Sandro Ronco]
aristmk5: Added internal layout and connected microtouch to magimask and partygrs. [Sandro Ronco]
Archimedes: Made floppies work. [Sandro Ronco]
fromance.cpp: Fixed OL gal display for nekkyoku. [Angelo Salese]
fromance.cpp: Added visible horizontal parameter to CRTC. [Angelo Salese]
WIP: Intergraph driver support: Enabled more Rx interrupts and fixed error FIFO. [Joakim Larsson Edstrom]
WIP Apple Laser Writer II NT and some SCC improvements. [Joakim Larsson Edstrom]
Prodigy: Added layout. [Joakim Larsson Edstrom]
68230: Added bitwise update methods for all ports and moved register access methods to private section. [Joakim Larsson Edstrom]
PIT68230: Fixed bug in port A-C write and added check of DDR registers for bit updates. [Joakim Larsson Edstrom]
68230: Added initial support for timer interrupts and embryonic support for port interrupts. [Joakim Larsson Edstrom]
Fixed a regression FIFO bug and a bug in the handling of Special Interrupts. [Joakim Larsson Edstrom]
Fixed name to a better guess for MCU name for plump pop, and marked as bad pending verification that it is the same MCU which drtoppel and extermination use. [Lord Nightmare]
tnzs.cpp: Updated a slew of comments, added most missing PALs as undumped, fixed some ROM labels, added a chart of the different Taito/Seta PCBs covered by tnzs.cpp and the differences between each. [Lord Nightmare]
toaplan1.cpp: Fixed DSWB reading (seems to be inverted when read by the MCU), also reverted changes to TJUMP jumper settings and inverted those as well on read, though it still seems to be a bit screwy for some settings. [Lord Nightmare]
toaplan1.cpp: vimana regions should work fine now. [Lord Nightmare]
Don't use mem_mask as ATA doesn't have an equivalent mechanism for byte accesses and it could mask out data that real hardware would keep, instead fix issue with 68000 byte writes to sector count by only taking the bottom 8 bits from the bus. [smf]
Fixed ATA Write Multiple (command c5) ignoring the block count on the first block. [smf]
Update disassembly if IP or CS are changed in the debugger; also update IP and CS when PC or CURPC changes. [smf]
Added preliminary sound to Dulmont Magnum. [smf]
Added halt to debugger state, so you can break out of a hlt instruction. [smf]
HACK: return 0xffff for the current program counter while fetching the vector as the segag80r protection currently relies on it. Reduce the number of extraneous reads that the segag80r protection performs. [smf]
Added multiplexed inputs for Beastie Feastie and Dealer. [smf]
EPOS decryption simplification WIP. [smf]
Use correct Commodore LCD font. [Mike Naberezny, smf]
seta.cpp: Hooked up Zombie Raid NVRAM, added calibrated default. [MetalliC]
stv.cpp: Documented IO chip, fixed astrass test mode hang. [MetalliC]
Added Sega DIMM board architecture documentation. [MetalliC]
amstrad.cpp: Caps Lock key does not have a physical toggle. [AJR]
Added 'o' variants to memory debugging commands to request decrypted opcodes space. [AJR]
Created new 74LS157 device and hooked it up to MSM5205 on Rastan. [AJR]
d9final: Set initial banking so Z80 doesn't run off rails. [AJR]
grainbow: Fixed palette dimming by respecting a fade-me-not bit. [AJR]
Attempt at fixing 8155 timer behavior so 8085 doesn't lose interrupts in equites. [AJR]
Fixed -romident misattributing device ROMs to alphabetically first driver using them. [AJR]
amusco.cpp: Added coin counter and dispenser device. [AJR]
Dumped i8751 '317-0078' at location c2 for 'altbeast' set, added, works. [CAPS0ff]
Dumped i8751 '317-0123a' at location c2 for 'goldnaxe' set, added, works. [CAPS0ff]
Adaedd dump of i8751 '317-0112' at location c2 to 'goldnaxe2' set. [CAPS0ff] Chip was faulty, some bit errors, internal checksum fails - still using simulation for now.
Added id8751h dumps to 'csilver' and 'srdarwin', not hooked up yet. [CAPS0ff]
tnzs: Added Taito M-Chip M-001 dump for extrmatn; also works for drtoppel and plumppop. [CAPS0ff]
Added PIC16C57 dump to wbeachvl giving partial sound. [CAPS0ff] OKI banking setup for the game is incorrect so music doesn't currently play.
Decapped, deprotected, dumped and hooked up the hd647180X MCUs for Vimana, Fire Shark and Teki Paki. [CAPS0ff]
Decapped and read out security pics for umk3 and rmpgwt. [CAPS0ff] Added a new device type and bare bones loading, however communication with the main CPU is not hooked up yet.
Dumped PAL10H8 for Beastie Feastie (conversion kit). [Andrew Welburn, Craig Anstett]
Leave more comments on differences between 74107 and 74107A. [couriersud]
netlist: Aligned naming of 9334 and made nl_hazelvid.cpp parseable by nltool. [couriersud]
spangbl, pangba: 74LS157-ization and working sound. [AJR]
konamigx: Fixed CPUs hanging on state load. [moralrecordings]
Added floppy drives to the PG675 and PG685 variants, changed floppy controller to FD1797 (not hooked up yet).
Dumped 68705 a71_24.bin from Tokio/Scramble Formation. [ShouTime, brizzo]
Added fresh dump of exzisus (Magnet System) - one sector different, fixes graphical glitches in first level. [David Haywood]
Started moving 68705 functionality to the CPU core rather than copy/pasted in all the drivers. [David Haywood]
Hooked up new 68705 dump to Tokio/Scramble Formation. [David Haywood]
M1COMM/M2COMM cleanups and fixes [SailorSat]
model1: Made wingwar360 playable. [SailorSat]
vaportra: Fixed missing game over animation, corrected 'P3 coin' and implemented irq6_ack. [darq]
yunsung8: Fixed MSM sounds, simplified inputs and changed incorrect cannballv manufacturer. [darq]
shootout: Fixed missing title screen music, fixed coin counter and simplified ROM loading. [darq]
sidepckt: Fixed cocktail mode and added Y scroll. [darq]
tecmo_mix: Fixed the saturated colors in Final Star Force (Level 2). [darq]
aristmk5: redumped chickna5u and topbana, now pass checksums. [Heihachi_73]
ccastles.cpp: Clarified input situation by assigning port conditions/names to the button inputs so they have proper default mappings between Upright/Cocktail. [Tafoid]
New softlist: HP Integral PC. [shattered]
cps1.cpp: Added missing PAL dump to daimakai. [caius, Silvio Grazini]
aerofgt.cpp: Added correct and verified mask ROMs. [caius, The Dumping Union] Fixed size for U134 and U135 and added the redumped sound samples at U180 at the correct size.
debugimgui: Sort directory entries in mount dialog, as zippath_readdir() does not guarantee entries are in any particular order. [Barry Rodewald]
Made phosphor persistence independent of frame rate. [anikom15]
Added proper support for Rescue on Fractalus (proto) - No Bankswitch, 2K Mirror RAM. [Mike Saarna]
metro.cpp: Made sound output mono for boards without stereo output. [system11]
nbmj8688.cpp: Corrected DIP switches for Camera Kozou. [system11]
hiscore.dat: Updates [Leezer]
Corrected labels for Midway PICs. [Guru]
de_2.cpp: Added missing sound ROM for uboat65. [PinMAME]
-apple1.xml: Redumped dis-assembler. [Dagarman]

votrax sc01: Simulate. [O. Galibert]:

Complete simulation of digital section based on die imaging
Removed now-obsolete samples
Plosives are still imperfect

netlist: Device additions[Ryan Holtz]:

74161 Synchronous 4-Bit Binary Counter with Clock
7473 Dual Master-Slave J-K Flip-Flops with Clear and Complementary Outputs
Am2847 Quad 80-bit Static Shift Register
DM9334 8-bit Addressable Latch
82S126 1K-bit bipolar PROM
74174 Hex D-Type Flip-Flop with Clear
2716 16 Kbit (2048x8) UV EPROM
74166 Parallel-Load 8-Bit Shift Register
74260 Dual 5-Input NOR Gate
Intel 2102A 1Kbit (1024x1) Static RAM
74365 Hex Bus Driver with 3-State Outputs
Generic 2- and 3-terminal Tristate device
74165, 74194, 7475, 7485, and DM9322
82S126 4kbit (512x8) TTL bipolar PROM
82S123 256-bit (32x8) TTL bipolar PROM
Note: Tristate device and 74365 do not actually tristate, they are simply a way of combining multiple outputs/chip enables.

netlist: Various fixes [Ryan Holtz]:

7473: Made device only transition on a falling clock.
74161: Inverted Clear and Clock inputs to match datasheet.
74260: Fixed number of inputs.
Am2847: Fixed shift register size (was 160 bits, should have been 80 bits).
DM9334: Inverted C and E inputs to match datasheet.

XML refactoring[Vas Crabb]:

Moved stuff to namespace util::xml and scoped down some enums.
Split config load/save delegate types, made config load take const node so it can't inadvertently mangle data.

rendfont.cpp: Fixes and Improvements[Vas Crabb]:

Encapsulated many BDF and BDC file format handling details.
Made file I/O 64-bit clean.
Added some checks for allocation errors.
Wrote more solid BDF parser with error messages and trace logging.
Fixed heap smash when building bitmaps for BDF fonts.
Extended BDC format to support high planes and default character.
Render default character if glyph not found for BDF/BDC.

netlist: Added new devices[Vas Crabb]:

uA741 in 8-, 10- and 14-pin DIP variants
4316 bilateral switch pack

guab: Cleanup and improvements[Dirk Best]:

Hooked up SN76489 ready signal, hooked up some debug LEDs.
Hooked up PPIs and ACIA.
Labelled some outputs.
Fixed and improved output labels, added ten up labels.

beezer: Rewrote driver. [Dirk Best]:

Uses the standard 6840 PTM core for sound generation
New MM583 Noise Generator device
New DAC-76 DAC sound
Uses resistor network values for colors
Uses bankdev device for banking

mcr68: Move zwackery to its own driver (doesn't have much in common with other games in driver). [Dirk Best]:

Also cleaned up implementation, made spriteram 8-bit, added some hardware info and added button descriptions.

Midway Cheap Squeak Deluxe sound board improvements [Dirk Best]:

Moved to its own file and corrected its name.
Updated interface to better reflect real hardware.
Added address deocoding PAL and verified memory map.

apricot improvements[Dirk Best]:

Fixed CTS polarity and marked as working - with the SIO fix the system is now very stable
Fixed keyboard error 31, now displays 'System OK'

z80dart: Only update serial line configuration if it actually changes. [Dirk Best]:

Allows the apricot serial port to work correctly.

pit8253: Reading back the count while in the middle of a 16-bit write returns a XOR'ed version of the value written. [Dirk Best]:

Fixes apricot error 29.

tail2nos.cpp improvements [Angelo Salese]:

Added sound semaphore hookup, fixes random BGM lockups.
Added alternative input method, selectable through control panel DIP switch.
Added DIP switch locations.
micro20: Added some features needed for the selftest, but couldn't hook up the missing parts so haven't verified that the self test actually can run through now [Joakim Larsson Edstrom]:
H4 is now cleared in reset and asserted by software down the line
By calling the update_tin method the device now support external clock for the timer
Clock can also be polled at port C bit #2

The test expects something to pulse at port B and then a clock at TIN (port C pin #2 alternate function)
mustache.cpp: Flip screen improvements[AJR]:

Fixed Y positions of flipped sprites.
Added and implemented flip screen "Hard SW" as in Irem games.
Corrected polarity of all DIP switches.

automat: Sound improvements[AJR]:

Reduced YM2203 speed to match music pitch on reference video.
Added second MSM5205 plus two 74LS157 and fixed communications.
Added sound banking (probably not entirely correct).

secretab: Incremental sound improvements [AJR]:

Replaced one YM2203 with a YM3812.
Added extra samples ROM to banked sound CPU region.
Hooked up sound latch, enabling music and sound effects (still very imperfect).
A little more PCB documentation.
Added PCB locations to ROM names.

system16.cpp: Sound improvements for some bootlegs [AJR]:

Hooked up MSM5205/74LS157 on the 2xYM2203 bootlegs, all of which now have some imperfect samples playback.
Corrected goldnaxeb2 configuration to use the aforementioned sound system.

imgtool refactoring[Nathan Woods]:

Changed a number of declarations to use std::string instead of 'const char *'.
Removed dead strncatz() function.
Fixed a recently introduced error in the 'dir' command line command.
Cleaned up the output of the 'dir' command.

DEC Rainbow 100 fixes [Bavarese]:

Changed 7220 divider from 4 to 32 (closer to 1 Mhz from VT240).
Stop flicker when color video is off.
Changed the effect of GDC_MODE_ENABLE_VIDEO (see page 21 of PDF AA-AE36A).
Addressed reentrance problems (reset procedure).
Made scroll fully functional (deeper SCRAM levels and GDC diag test #9).
Corrected cursor position in REGIS TSR.
Implemented NMI for parity test.
Fix aspect ratio in graphics modes.
Fixed serial port A (printer port B needs more work.
Added support all four ClikClok versions.

COP400 MCU fixes[hap, Sean Riddle]:

L pins are tri-stated when EN2=0
Corrected internal RAM memorymap for COP410

Sega DIMM security PICs update [Jorge Valero, Android]:

Redumped PICs and documented S/Ns for: Quest of D, Key of Avalon 2.x, Virtua Striker 4 Ver.2006 (Japan).
Dumped 253-5508-0364 from unknown NAOMI satellite game.
Dumped 253-5508-0422J from Quest of D (some undumped newer version).

stv redumps [cpsystem3]:

Fixed bad dumps in Choro Q Hyper Racing 5.
Redumped prc2ksu and prc28su using the heat-gun method to obtain valid dumps from fragile ROM chips.
First stab at cleaning up the DOS boot and installation disk mess on the PC & AT softlists [Justin Kerk]:
Removed 100% duplicate sets.
Moved sets from ibm5170 to ibm5150 if they work on PC-class hardware (later DOS versions are needed for some games).
Removed the ibm5160 softlist, it only contained one duplicate set.
Added clone relationships.
More consistency in set naming and metadata.

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RockNES 5.30
« Antwort #190 am: 11 Januar, 2017, 04:15 »
Changelog

- Major revision of the graphics module and startup.
- Full rewrite of the game screen upscalers.
- Removed 4:3 aspect and pixelated blitters, prior to NTSC aspect ratio (squared).
- Removed the [!] menu from the GUI, general menu rework done.
- Removed frame scanline interpolation/flickering.
- Replaced the RGB color style with a new one.
- Fixed a couple of emulator startup obscure problems.
- Fixed switching to fullscreen/windowed modes.
- Added option to save your custom fullscreen mode.
- Added option to restore all the default settings.
- Motion blur filtering tweaked a bit.
- Fixed CHR ROM bankswitch state on savestate loading. This way, PTB tagged blocks (1 byte) were replaced by PAT tagged blocks (2 bytes long). Old files are still compatible to avoid problems.
- Fixed a bug in the LSR ($20) CPU instruction.
- Fixed "value MOD zero" in the PRG bankswitching system.
- Fixed mapper 25, IRQs should work ok.
- Fixed mapper 227 and adjusted it to work with 600in1 cart.
- Added mapper 90 nametable control enable/disable (mapper 211).
- Added key mapping for turbo buttoms.
- Added a quick fix for bad NSF files (should be bankswtiched).
- Added PRG ROM and CHR ROM CRC32 calculations.
- Changed "Header info" to "File info".
- Removed mapper 72 due to the bad support and unsupported features.
- Fixed a couple of errors in the documentation (rocknes.txt).
- Moved the iNES header description into a separated file.
- General code rewrites, major cleanups and many cosmetic changes.

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RockNES 5.30b
« Antwort #191 am: 12 Januar, 2017, 05:10 »
Whats new:>>

- Fixed a few problems in the GUI dialogs.
- Fixed a yellow vertical scanline in the 4x squared blitter.
- Fixed a glitch displaying status messages during gameplay.
- Fixed PPU clipping and motion blur enable/disable flags in the GUI.
- Triple buffering should set the video flag to fullscreen, fixed.
- Fixed version number in the documentation.

http://rocknes.web.fc2.com/

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RockNES 5.30c
« Antwort #192 am: 13 Januar, 2017, 13:29 »
Whats new:>>

- Fixed a bug in triple buffering mode, no more flashing on blitter change.
- Fixed a bug on color style change.
- Fixed a bug setting GUI colors, always use the main palette.

http://rocknes.web.fc2.com/

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My Nes 6.2.150
« Antwort #193 am: 13 Januar, 2017, 19:45 »
My NES is a portable, open source, low level NES/Famicom emulator written in C#. The compatibility of My NES is very high, running most games without any bugs. The aim of the project is to reproduce any hardware quirks that games may rely on as elegantly as possible. My NES doesn't employ any game specific hacks or hash checks (Aside from filling in pot holes left behind by the iNES file format).

License : GPLv3

Whats new:>>

Improved: emulation code generally, the emulation now should work faster.
Improved: sound playback, now it's more accurate and the emulation goes faster.
Fixed: a bug in sprite 0 hit, the bkg enabled flag was never checked when sprite 0 hit flag sets.
Fixed: a bug when the emu crashes sometimes when attempting to open a rom and already running a game.

http://sourceforge.net/projects/mynes/


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RockNES 5.30d
« Antwort #194 am: 14 Januar, 2017, 19:20 »
Whats new:>>

- Fixed program behaviour on startup, now it runs in background again.
- Fixed mapper 32 (Irem G-101).
- Fixed a bug setting mapper 90 nametable control flag.
- Fixed APU volume clipping.
- A few color style labels were slightly changed.

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