Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 362013 mal)

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Emu Loader 8.1.1
« Antwort #150 am: 30 April, 2016, 10:26 »
Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.

Freeware

Whats new:>>

Fixed

Systems other than MAME and HBMAME were not showing in the list
Detection of the new "neopcb.cpp" Neo-Geo driver name, so Neo-Geo filter works again

http://emuloader.mameworld.info/

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Emu Loader 8.1.2
« Antwort #151 am: 03 Mai, 2016, 05:50 »
Changelog

Fixed

Danger, Will Robinson. DANGER! Feature "Machine to Run Game" was resetting user custom machine names to their default values when creating a new MAME games list (games popup menu)
- file file "mame_machineslast.ini" renamed to "mame_machines_usercustom.ini" and moved from "\arcade\" to "\ini_files\" folder
- file "\arcade\mame_machines.ini" is now used to get default machine names for each softlist file
- file "\ini_files\mame_machines_usercustom.ini" now only list machine names that differ from default machine names in "mame_machines.ini"
  (default is the first machine listed in each section... MAME has no default machine for software lists)
- fixed a crash when a machine is not selected in the list and you click "Confirm" button
- file "\ini_files\softlist_exclude.txt" renamed to "ini_files\mame_softlist_exclude.txt" ("Customize Software List" in main menu)

Added

Partial support for software lists in HBMAME; it might never be used by the emulator, but you never know...

[close]

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MAME 0.174
« Antwort #152 am: 26 Mai, 2016, 05:10 »
Changelog

MAMETesters Bugs Fixed:

03753: [Crash/Freeze] (psikyosh.c) daraku: [debug] Assert in debug build
06209: [Core] Window is always on top after ALT+ENTER from Full Screen in Direct3D
06218: [Sound] (holeland.c) holeland: Missing speech synthesis chip
05932: [Interface] Joysticks Using PPJOY Driver Do not work anymore
01617: [Graphics] (segag80v.c) elim2, zektor: Missing left graphics line from the boarder.
06169: [DIP/Input] (ninjaw.c) ninjawu: Credit count is wrong on coin slot 2
05871: [Crash/Freeze] (pacman.c) puckman: Double-free starting up puckman when using -mt
05831: [Crash/Freeze] all: mame hangs when command bench is higher than 299
06206: [Crash/Freeze] (astrafr.c) Most sets in astrafr.c: Crash/Exception at Initialization
04935: [Flip Screen/Cocktail] (jailbrek.c) jailbrek and clones: Offset right 1/2 Screen when Flip Screen is on
04920: [Flip Screen/Cocktail] (esd16.c) multchmp, multchmpk: Flip Screen contents need proper mirroring
04912: [Flip Screen/Cocktail] (dblewing.c) dblewing: Flip Screen offset down + "Split" sprites
06190: [Color/Palette] (iteagle.c) Most sets in iteagle.c: Palette changes when using machines with MIPS DRC
06188: [Documentation] (1942.c) 1942h: Year should be 1991
06198: [Crash/Freeze] (advision.c) advision: If launched without a cartridge image, MAME crashes
06189: [Misc.] (trs80.c) All sets in trs80.cpp: Current disk emu supports only SSSD !

Source Changes:

chdman.cpp: fix for code that expects to be able to dereference a pointer that it knows may be null
redumped Atomiswave BIOS, confirmed good, added information
screen: Add svg shapes pre-computation
plugins/layout: layout embedded script helper plugin
h8: Add dtc, dma, watchdog (WIP)
h8: Fixes, lots of
cybiko: Make work a little emore, add v1 flash
a5200: fixed regression when loading headerless carts from fullpath.
neogeo.cpp: huge clean up of the cartslot code in order to better exploit slot devices:
moved cart-specific components to the carts itself removing the fake protection devices from the main system, since they never belonged there
removed hacky rom region destruction/construction when a new cart is inserted, replacing it with proper bank pointers to the carts except for ymsnd and ymsnd.deltat region which will require modernization of the ym devices)
started re-organization of bootleg boards emulation, so to reduce the need of collapsing everything into a single cart type with multiple protection devices, more work is needed
neopcb.cpp: moved to a separate source file the emulation for JAMMA PCB versions of a few neogeo games, since they don't have a cartslot.
neogeo.xml: added information about Japanese titles and release dates to the software list and aligned the list to the driver.
cybiko: Remove the ram mirror, it hides when the code fails
vector: Move clipping to avgdvg, the only user. Simplify
nes.cpp: removed configuration settings to enforce sprite limit and to turn off drawing of top/bottom 8 lines: the code to make these work was removed before 0.106 and the option were doing nothing since then.
dumped program rom for Gigas (MC-8123, 317-5002) Gigas set, works now
Make watchdog timer a separate device
A few addition to A800 software lists
megadrive: added custom X24C02 emulation to NBA Jam cart, making finally possible to save records at exit. Hopefully, this will help finding the problem in our core emulation.
Sonik Fighter (encrypted): Decrypted the program, changed the game description adding version, and corrected year.
megatech: updated to use fixed slot config.
skns: add the Korean modbios
dumped Wangan Midnight Maximum Tune 1/2 card reader-printer firmware
dumped Initial D card reader-printer firmware
NetBSD fix, from pull request #852
sv8000.cpp: inputs are more appropriate as IPT_KEYPAD.
model1.cpp: Some modernization and cleanup.
Update to LZMA 16.0
metlfrzr encryption is the same as cshooter.cpp

metlfrzr.cpp:

Added IRQ, ROM banking and base color
Fixed decrypted opcodes hookup
Preliminary T5182 hookup
Added base sprites
Fixed sound comms (reversed semaphore access wrt darkmist), coins and
sound now fully working
DIPs are still not fully functional - but the game operates/plays fine
New Lucky 8 Lines / New Super 8 Lines improvements:
Proper inputs. DIP switches: Coin A settings, Key In default (W-4 / Witch Bonus)
Player 2: not supported by game (W-4 / Witch Bonus)
Created/added new layout for 1 player only (set 3, W-4 / Witch Bonus)
Fixed parent/clone relationship (all sets)
Added game versions to IGS Champion League sets.

Flaming 7 improvements:

Added more descriptive notes and boot instructions.
Documented some wire hacks and the DS2401 sillicon serial number device.
Name convention. Change the set name according with the two custom graphics sets.
Added proper machine driver and memory map.
Added D-Up, Take, Bet, Start, Main Door switch, Logic Door switch, Cash Door switch, Coin A, Coin B, Coin C, Reset, Stats/Setup, and GFX selectable DIP switches.
Stats/Setup needs PORT_TOGGLE.
Maximum Bet, Reels Speed, Payout Type, Coin-In Timeout DIP switches.
Key In input.
Identified Button Lockout input, all the Holds, Big, Low.
Identified all the Coin-In and Change lines, WT RXD & COUT RTS lines.
Added other active lines.
Marked as unknown the $d801 port lines. They seem unused.
Marked as unknown also the $d802 port lines.
Standardization of all active inputs.
PORT_DIPLOCATION for the first bank of DIP switches.
Second DIP switches bank: Coin A coinage, Coin B coinage and Credits per
Bill, plus diplocations.
Third DIP switches bank: Denomination and Progressive Sign, plus diplocations.
4th DIP switches bank: Button Lockout and Lockout Polarity, Printer Type, plus diplocations. Added notes about 1 active line.
Unknown DIP switches and diplocations.
Continuing work to move object initialization from start to constructor. Removed family_t. All of this can be determined at runtime from object as well. As part of this, the "template" to write devices has changed. Converted a number of devices to use the new template.
All netlist devices now follow new syntax. Removed dead code. All sub devices are now forced to be initialized in the constructor. Device setup now completely in constructor. Removed start call.

apple2c updates:

Writing to VBLDIS also lowers the VBL IRQ if it's active Support for "Mockingboard4C" add-on by request of French Touch Change SMS/GG master clocks to match service manuals.
Fix TH handling and audio control of the SMSJ, based on Charles' findings.
ti99: New per-chip system ROMs; fixed gromemu and mbx cartridge types, multi-cart extender now allows cartridge switch without emulator reset
Corrected ROM filenames for holeland.zip, enabled SPO256 to resolve missing speech, verified and measures all the clocks - updated comments at the top re: remaining priority issue. Fixed MT Bug #06218
unixpc: switched to bankdev, started filling out the skeleton
gamecom: all but 2 games are now working
pockchal: renamed the system to "Pocket Challenge W" as documented on Jpn Wikipedia, renamed accordingly the software list
Added software list for Saturn Video CD carts, to preserve dumps made by zyrobs in 2013/2014. The carts cannot currently be used in the driver, but at least dumps won't be lost.
aristmk6.cpp: Added proper descriptions to most sets and removed a few duplicated sets.
pockchalw.xml: added more dumps
pockchalw.xml: added proper info and PCB documentation (the latter courtesy of TeamEurope pictures)
gameking.xml: Added six new dumps.
spc1500.cpp: added a cassette software list with some images, courtesy
of Anna Wu
Added tons of Thomson software to softlists.
apple2: update software list to include 4am clean cracks A-L as of Sep. 2015
gameboy.xml: Finally started documenting Game Boy PCBs, based on no-intro and Tauwasser's pictures
gba.cpp: Added preliminary support for the 3D Matrix Memory Controller used by 64MB video cartridges. Disney Collection 2 works, while other dumps still fail (possibly due to reason unrelated to the mapper emulation...)
emumem: Get rid of the install_* return value
UML: Added TZCNT instruction (Trailing Zero Count)
ti99_cart: Updated softlist to per-chip dumps; removed some broken dumps
r9751.xml: Add CBX 9005.2.79 software
r9751: Fix race condition in PDC device. Multi disk load now possible.
DirectInput8: Correct joystick polling methods to better support older joysticks which previously only worked with DirectInput7

New machines added or promoted from NOT_WORKING status:

Metal Freezer
Crossed Swords 2 (bootleg of CD version)
Math Marvel
Iowa Premium Player (2131-21, U5-1)
Idol Mahjong Final Romance 2 (bootleg of CD version)

New clones added or promoted from NOT_WORKING status:

X-Men Vs. Street Fighter (Japan 961023)
Extermination (US, Romstar)
The J.League 1994 (Japan, Rev A)
Pit Fighter Rev 2
Triki Triki (Lover Boy bootleg)
Street Fight (Germany - Benelux)
Mercenario (Commando bootleg)
Hyper Street Fighter II: The Anniversary Edition (Japan 040202)
Champion League (v220I, dual program, set 1)
Champion League (v220I, dual program, set 2)
Holeland (set 2)
New Lucky 8 Lines / New Super 8 Lines (W-4, Lucky97 HW)
Shogun Warriors (Korea?)
Rage of the Dragons (NGH-2640?)

New machines marked as NOT_WORKING:

Force Computers ISCSI-1 VME board
Master's Golf
Microbee Premium Plus
IBM3153 Terminal
Road Burners (ver 1.04)
Flaming 7 - Hollywood Nights
Sharp PC-G815
Electronic Battleship
House of the Dead 4 (Export) (Rev B)
Notable New WORKING software list additions:
pce_tourvision.xml: Cyber Core, Download, Vigilante
nes.xml: Venice Beach Volleyball (Gluk Video)
nes.xml: Happily Ever After
megadriv.xml: Sega Channel (Jpn), two revisions
m5_cart.xml: Dream Shopper

[close]

http://www.mame.net/

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TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Emu Loader 8.1.3
« Antwort #153 am: 26 Mai, 2016, 05:15 »
Changelog

Fixed

Control "none or empty" was not filtering the games list correctly ("MISC" main tool bar filter)
- software list games should not be listed as they don't have control entries (mamedir\hash\*.xml files)

Changed

Renamed "\ini_files\control_type.ini" to "\ini_files\mame_control_type.ini" since this file is for MAME/HBMAME only

Added

New search bar filter: Controls
- a quick way to filter games by controls (for MAME/HBMAME only)
- the results are affected if "Include Tool Bar Filters" option is checked (search bar options button)
- software list games are excluded from this filter since they don't have controls listed in "mamedir\hash\*.xml" files
- this new filter ignores the search criteria and overwrites the controls filter selection in the miscellaneous filters ("MISC" main tool bar button)

[close]

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Emu Loader 8.1.4
« Antwort #154 am: 27 Mai, 2016, 05:10 »
Changelog

Fixed

Neo-Geo filter was not showing all games for MAME v0.174); there is a new driver name: "neodriv"
EL will also validate Neo-Geo game names by its bios set name...: "neogeo"

[close]

http://emuloader.mameworld.info/

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MSI Z170A PC Mate Mainboard
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Emu Loader 8.1.5
« Antwort #155 am: 30 Mai, 2016, 05:45 »
Changelog

Fixed

Search bar was not working anymore after implementing controls search bar button
Removed the annoying "ding" sound when pressing ENTER and ESC keys in the search bar TEdit control

Changed

Setting "Allow Only One Instance" is now enabled by default; to avoid problems and unwanted crashes, you shouldn't run more than one instance of the frontend from the same folder

Added

Added a separate setting "Include Tool Bar Filters" to the new controls search bar button (its setting can be different than the one from the search criteria!)

[close]

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MSI Z170A PC Mate Mainboard
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Emu Loader 8.1.6
« Antwort #156 am: 06 Juni, 2016, 06:10 »
Changelog

Fixed

Sega Model 2 ROMs paths were not being correcty read from "emulator.ini", making it impossible to validate games

Changed

Moved all category filters inside a group box; removed "Light Gun" category filter (Miscellaneous tool bar filters)
Clicking "Reset" button, text in TEdit box is cleared (search bar)
Pressing "ESC" key, the text in TEdit box is cleared (search bar)
Changes to "Game Details" (games popup menu / Shift+I shortcut)
- if save state is "unknown" (empty), info is not shown anymore
- "Played" info renamed to "Last Played"
- "times played" info moved from "Last Played" to "Playtime" info

[close]

http://emuloader.mameworld.info/

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MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

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ClrMamePro 4.029b
« Antwort #157 am: 15 Juni, 2016, 05:45 »
Changelog

    misc: linked with notelemetry.obj
    misc: updated unrar dll to 5.40.2
    misc: updated to 7z sdk/dll 16.02

    misc merger: "clean sets" option gets disabled when "move sets to" option is used. Otherwise it's too risky to accidently wipe out sets when doing multiple runs.
    misc: compiled with VS Studio 2015 Update 2

    fixed: software list export has a space at the end of the prolog
    fixed: rare rebuild name-case-pick problem when rebuilding parent/clone sets where the clone uses different case in naming of the parent files
    fixed: %H does not match all chd-only ones
    added: setinfo lists referenced device roms in set file list
    added: settings->compressor->chdman option setting to hide console window during verify process
    added: batcher scanner option to include/exclude chd decompress in deep modes
    added: batcher scanner option to disable deep (sha1/md5/full decompress) scan
    misc: reorganized batcher prop pages (mainly used radio buttons for some options)
    misc: updated unrar dll to 5.31

Vista/Windows7/8/10 user note:

If you install cmpro to a protected folder like C:\program files\, you have to set the compatibility properties of cmpro.exe to 'run this program as administrator' to work correctly or you have to disable UAC. In other folders it should work fine without setting this property and without the need of disabling UAC.
Linux WINE/Mac Crossover user note:

If you got problems with the main window, set the option 'Adv_HideWindow = off' in cmpro.ini. In case you don't have a cmpro.ini yet, create one with the following two lines:
[CMPRO SETTINGS]
Adv_HideWindow = off
Windows 9x/XP Users:

Update your OS!

[close]

http://mamedev.emulab.it/clrmamepro/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME 0.175
« Antwort #158 am: 30 Juni, 2016, 13:58 »
Changelog

0.175
-------


MAMETesters Bugs Fixed
----------------------
- 06244: [Speed] (namconb1.c) machbrkr, outfxies: Degraded performance speed (Osso)
- 06241: [Crash/Freeze] Most sets in neodriv.hxx: cheats enabled cause MAME to crash (cuavas)
- 06235: [Graphics] (pacman.c) pacman: X and Y flip bits are ignored when sprite is rendered at top of screen due to vertical wrapping (Robbbert)
- 06234: [DIP/Input] (nbmj9195.c) mscoutm, imekura, mjegolf: Incorrect inputs in some mahjong games (Tourniquet)
- 03321: [DIP/Input] (mario.c) mario: Dip switch titles for bonus life don't match gameplay (anikom15)
- 06225: [Crash/Freeze] (midtunit.c) mk, mk2: Game doesn't start - crash while loading (cuavas)
- 06196: [Interface] Window mode, can't set window size anymore (bradhugh)
- 06222: [Graphics] Artwork + HLSL + Vector Game = Cropped Screen and Wrong Screen Position (Jezze)
- 06195: [Crash/Freeze] -video BGFX is crashing after selecting 'Select New Machine' and launching another machine (Ryan Holtz)
- 06223: [Crash/Freeze] (ataxx.c) All sets in ataxx.cpp: Fatal error: Missing some required objects, unable to proceed (Tafoid)
- 06221: [Interface] PLUGINS: pluginspath option not fully recognized (crazyc)
- 06236: [Misc.] (ptcsol.c) sol20: SVT format file names problem! (Robbbert)
- 05783: [Misc.] (ptcsol.c) sol20: SVT format differs from Solace emu! (Robbbert)
- 06215: [Misc.] (sorcerer.c) sorcererd: Refuse to load some cpm programs! (Robbbert)


Source Changes
--------------
-Further improvements to the Patinho Feio driver & CPU [Felipe Sanches]

-atarigen: Remove the slapstic direct update handler, which hasn't been
 necessary since direct access has been enhanced to work correctly on
 handlers, years ago [O. Galibert]

-sloop: Direct update handler unneeded too [O. Galibert]

-esb: Direct update for slapstic gone too [O. Galibert]

-gameboy: Improved support for M161 and MMM01 mappers. [Tauwasser]

-n64dd: Change N64DD to use harddisk device instead of quikload device.
 Updated checksum for Randnet disk, previous conversion was faulty. [Happy]

-West Story improvements: the NMI story [AJR]
 * Thoroughly reworked weststry memory map based on M68000 code
 * FG tilemap scrolling implemented for weststry
 * Sound hooked up, but doesn't fully work (YM3812 stops sending IRQs)
 * Various things documented in other bloodbro.cpp games

-Added color proms to Ozma Wars. [MASH]

-Merged ataxx.cpp into leland.cpp as they had a completely shared main
 header file (leland.h).  [Tafoid]

-ui refactoring [Vas Crabb]
 * Make ARRAY_LENGTH cause a compile error if used with a pointer/vector
 * move menu classes into ::ui namesapce and reduce scope of many symbols
 * Clean up text input code, move common operations to inline
    templates
 * Fix numerous one-byte buffer overruns
 * Don't flat-out ignore input beyond the C1 hole
 * Fix decoding of SDL text input

-Added highly experimental SHARC recompiler (disabled by default)
 [Ville Linde]

-psx.xml: Added more information and small fixes to Japanese discs.
 [Fabio Priuli]

-Tetris + Cherry Master (+K, Canada Version, encrypted) hidden switch
 documentation... [Ioannis Bampoulas]

-Merit Match Games driver: [Roberto Fresca]
 * Added technical notes and corrected CRT 810 layout + old notes.
 * Some cleanup for coding standards, and fixed Coinage DIP switches.

-Magic Fly driver: Refactored PCB layout and pinout with new findings
 and PCB trace. Also added some technical notes [Roberto Fresca].

-Major Poker: [Roberto Fresca]
 * Added missing G2 gal16v8d.
 * Added missing PLDs, plus technical notes.

-Royal Card (Austrian, set 8): [Roberto Fresca]
 * Added mirrored VRAM to $4000/$5000.
 * Worked and added a default NVRAM. The game now is working properly.

-Buena Suerte: Completed the Protel PCB set. Rearranged the graphics
 ROMs to get accurate gfx banks. Discrete sound needs to be traced.
 Game is working properly. [Roberto Fresca]

-Buena Suerte (Protel PCB): Added technical notes and a WIP edge
 connector and mech counters pinout. [Roberto Fresca, Gaby]

-Flaming 7: [Roberto Fresca]
 * Added new technical notes.
 * Flaming 7: Decrypted the graphics ROMs & fixed the gfxdecode.
    Bipolar PROM decode is still wrong.
 * Graphics Bank 1 is color-accurate. Added some technical notes
    about the missing extra layer for bonus graphics with the
    related VRAM used range
 * Dedicated inputs + DIP switch bank #1.
 * DIP switches bank #2: bonus pay & internal progressive.
 * DIP switches bank #3: Maximum Bet, Coin-In Timeout, Denomination,
    and Progressive Sign.
 * DIP switches bank #2: Notes about Bonus Pay...
 * DIP switches bank #3: Added Progressive Sign notes...
 * Added a DIP switches table ASCII layout...
 * Added Pay Table Diagram...
 * Added Pinout Diagram...
 * Documented the Cyberdyne Printer Harness circuitry.
 * Fixed the bipolar PROM load. Also improved both graphics banks
    colors. Colors now are close, but still imperfect.

-Flaming 7 (Taiwanese): Splitted a new machine driver, and added proper
 gfxdecode. Improved the GFX bank #2. Still needs work... [Roberto Fresca]

-Flaming 7 (W-4 hardware): [Roberto Fresca]
 * Added hand made electronic serial DS2401 dump, as a start of
    electronic serial number support. Added technical notes.
 * Added electronic serial DS2401 device. Still remaining the
    connection and read routines.
 * Connected the electronic serial DS2401 device to the proper
    PPI8255 (PC6) line.

-Flaming 7 (W-4 hardware): correct DS2401 hookup and reverse-engineer
 protection to get required serial number [Vas Crabb]

-Commodore PET Joysticks and Sound Device [Ken White]

-sun2: Preliminary MMU implementation, still has issues. [R. Belmont]

-sun2: MMU fixes, both VME and Multibus variants now POST and show
 something. [R. Belmont]

-gbcolor.xml: Documented more Game Boy Color PCBs, based on no-intro
 pictures [Fabio Priuli]

-vboy.xml: Documented a few Virtual Boy PCBs, based on no-intro
 pictures [Fabio Priuli]

-Ignore cylinders, heads and sectors from identify device data, based
 on the ATA 5 specification. [smf]

-Added CHS and LBA limits when the chd doesn't contain identify device
 data [smf]

-Fix NeoGeo CD P2 inputs [fuzzbop]

-Update rainbow.cpp [Bavarese]

-Added comlist and commit commands to debugger.
 comlist prints available comments in debugger console, commit will do
 a bulk comadd and comsave operation. [Angelo Salese]
 
-Don't use AM_MASK on ram, you end up with an incorrect allocation size [O. Galibert]

-rainbow: led polarity [Baverese]

-sun2: fixed more MMU issues, added serial ports. [R. Belmont]

-Fix TGP parser crashing in Model 1 [SailorSat]

-Fixed network output to include all data [headkaze]

-naomi docs: 'Samba de Amigo Rev.A' cartridge contents identical to
 already dumped Rev.B [f205v, ShouTime]

-lk201: fix 6805 clock to verified value [Lord Nightmare]

-sun3 updates: [R. Belmont]
 * Split sun3 and sun3x archiectures, they're different enough
 * Sun3 MMU and unique hardware implemented, all models now POST
   including 3/2xx [R. Belmont]

-sun4 updates: [R. Belmont]
* Preliminary implementation of sun4c MMU and related hardware.

-gba.xml: documented some more Game Boy Advance PCBs. [Fabio Priuli]

-gba.cpp: several improvements [Fabio Priuli]
 * Implemented emulation of the  "General Purpose I/O" port (GPIO) of
    GBA.
 * Hooked up S-3511 RTC emulation through the GPIO port. This allows
    to avoid the "Internal battery has run dry [...] clock-based
    events will no longer occur" messages in Pokémon Emerald / Ruby /
    Sapphire. This also promotes Sennen Kazoku to working state.
 * Hooked up Boktai Light Sensor emulation through the GPIO port. This
    allows to avoid the "Solar Sensor is broken" message in Boktai /
    Bokura no Taiyou, which is now playable and to recharge your
    weapons in all three games of the series. Light level has to be
    chosen via the "Machine Configuration" menu, until we get some
    kind of camera input.
 * Hooked up Warioware Twist Gyroscope emulation through the GPIO
    port. This allows to play the minigames, even if in some case the
    input sensibility might need a few tweaks.
 * Hooked up Warioware Twist & Drill Dozer Rumble emulation through
    the GPIO port. MAME will now output a "Rumble" output bit (0 for
    Rumble=OFF and 1 for Rumble=ON) whenever the games try to access
    the Rumble component… third party applications can now listen to
    the output and redirect it to some hardware that can "rumble" in
    sync with the gameplay.

-gba.cpp: implemented emulation of the Tilt sensor used by Yoshi’s
 Universal Gravitation / Yoshi Topsy-Turvy / Yoshi no Banyuuinryoku
 (and by Koro Koro Puzzle). Note that the calibration can seem a bit
 tricky at first, because the emulated screen does not turn as the GBA
 would... In order to properly calibrate the sensor, just keep pressed
 right for a few seconds when requested to calibrate right inclination
 (first calibration screen in Yoshi Universal Gravitation) so to get
 the full right range; then keep pressed for left for a few seconds
 when requested to calibrate left inclination (second calibration
 screen in Yoshi Universal Gravitation) so to get the full left range.
 [Fabio Priuli]

-gb.cpp: Added Rumble emulation to the MBC-5 Game Boy Color games which
 supported it. MAME will now output a "Rumble" output bit (0 for
 Rumble=OFF and 1 for Rumble=ON) whenever the games try to access the
 Rumble component… third party applications can now listen to the
 output and redirect it to some hardware that can "rumble" in sync with
 the gameplay. [Fabio Priuli]

-gb.cpp: Added partial RTC emulation to the MBC-3 Game Boy Color games
 which supported it. Clock proceeds a bit too fast during gameplay, but
 at least it is not stuck anymore to the time of first configuration.
 [Fabio Priuli]

-Netlist changes [Couriersud]
 * Introduced HINT(device, hint) to clarify that hints are inheritent
    and not specific to devices.
 * Added improved profiling support to netlist. Statistics output now
    proposes devices for which whole device activation/deactivation be
    disabled. No significant improvement for pong, but breakout
    experiences a 10% improvement.
 * Introduced perftime_t and perfcount_t for gathering statistics.
    These templates do not create any code if statistics are not kept.
 * Make help2man ./nltool produce usuable output.
 * Replaced shared_ptr by unique_ptr.
 * Better seperation of setup_t and netlist_t.
 * Fixed bugs in rdtsc code. Refactored timer code.
 * Moved options code from include to cpp file.
 * More truthtable refactoring. Removed half-finished code for
    internal state support. As implemented, this would have had no
    support for timing delays.
 * All netlist device setup is now done in the device constructor. This
    significantly increases readability and stability and allowed to remove
    init_object calls and start calls.
 * Removed a significant amount of dead code.
 * Remove ATTR_HOT and ATTR_COLD. Refactored netlist_time.
 * More STL usage and c++11.
 * Get rid of nl_math. Remove nl_util.h and moved contents to
    plib/putil.h.

-Major refactoring of debugger core [Ryan Holtz]
 * Eliminate globals/file statics
 * Remove lots of stuff from global scope
 * Use std::function for custom command registration
 * Eliminate some trampolines
 * Build fixes from Vas Crabb and balr0g

-n64.cpp: Disabled fast RAM, as it prevents watchpoints from working
 and doesn't gain much on the interpreter core. [Ryan Holtz]

-rainbow.cpp: add 23-090b1 z80 arbitrator PROM dump [Lord Nightmare]

-Small update of italian traslation [AntoPISA]

-Fix keyboard shortcuts for disassembly comments pane [Vas Crabb]
 * Win32 previously recognised Ctrl+N but menu incorrectly showed
    Ctrl+M
 * Qt showed Ctrl+C but it was swallowed by text editing and didn't
    work
 * Ctrl+N is now shown/used by Win32 and Qt (matches Cmd-N on OS X)

-Fix git version [Vas Crabb]
 * git version is set by top-level make, not just when GENie runs
 * can set IGNORE_GIT=1 for make to ignore git
 * git ignored/unavailable uses "unknown" in version string
 * mark modified trees as dirty
 * note that version now comes from makefile

-A little change to device_image_interface::call_display to better
 decouple UI fronted and image devices [F.Ulivi]

-Rom for GameKing 3 [PeT, James]

-Introduce dynamic_module [Giuseppe Gorgoglione]

-Remove Direct3D abstraction layer [Giuseppe Gorgoglione]

-Reverse-engineered Moto Frenzy security FPGA and implemented decryption code
 [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen]

-Make filesel current path clickable [Nathan Woods]

-fmtowns_cd.xml: added more info, based on Breiztiger's research [Fabio Priuli]

-fmtowns_flop.xml: added a new software list for floppy-only FM Towns
 games (boot disks for CDs remain in the CD list, for easier
 launching). Many thanks to r09 and Breiztiger for help with info and
 images. [Fabio Priuli]

-gameboy: Added DMG v0 boot rom. [gekkio]

-abc80x: Added ROM version 1.05 for the 55-21046 disk controller. [Anders Sandahl]

-sdk80: Added correct monitor ROM. [Nigel Barnes]

-imds2: Added monitor versions 1.1 and 1.2. [Nigel Barnes]

-terminal: Fixed Color configuration. [Nigel Barnes]

-Memory fun [O.Galibert]
 * Added AM_SELECT/addrselect field.  Replaces the old
    AM_MIRROR/AM_MASK combo used to mirror a handler and get the
    mirrored bits in the offset.
 * Removed mask and/or mirror from where it didn't belong.  Simplified
    a lot of instances of mask that just weren't needed, especially in
    bus handlers.  Used the short forms of install handlers where
    possible.
 * Replaced the 60s hippy, "It's cool man" range parameter handling in
    map_range that tried to guess what was meant when the values
    passed were not entirely sensible, by a cranky, diner
    waitress-turned IRS auditor curmudgeon.  Main control function has
    a series of 14 tests just to find a reason to fatalerror out your
    requests.  You have been warned.

-Fixed double hyphen in -pipe [belegdol]

-abc802,abc806: Added LUXNET BIOSes. [Anders Sandahl]

-Added command strobe callback interface for LDV1000, and hooked it up
 to esh.cpp driver. [Angelo Salese]

-raiden2cop.cpp: Fixed BCD overflow score bug in Godzilla
 [Angelo Salese]

-eeprom: Not a device_memory_interface [O. Galibert]

-cdi.xml: added info about original disks. [Fabio Priuli]

-intelfsh, i2cmem: Not a device_memory_interface either [O. Galibert]

-aristmk5.cpp improvements: [Heihachi_73]
 * reorganized sets based on their actual description.
 * Added proper descriptions to most sets.
 * unified rom naming and added a few sets that were missing.

-aristmk6.cpp improvements: [Heihachi_73]
 * reorganized sets based on their actual description and removed a
    few sets which were hacked or incomplete, compared to their
    parents
 * unified rom naming and fixed loading offset in games which use the
    expansion board. Also added a few sets that were missing.

-aristmk6.cpp: fixed BIOS loading and some BIOS naming; removed an
 overdumped BIOS and moved qnilese base PCB ROMS to the BIOS set.
 [Heihachi_73, Fabio Priuli]

-decwritr.c: update the la120 driver documentation a bit, fixed memory
 mirror related issue [Lord Nightmare] decwritr.c: documented the Caps
 Lock key being a physical toggle [NeXT]

-emumem: Handlers on different subunits of the same address with
 different address masks are now supported. [O. Galibert]

-Add basic SPARCv7 core [Ryan Holtz]

-halleyc: Some steps towards a better readability of the video code [O. Galibert]

-megadriv: improved description of many taiwanese unlicensed titles +
 added dump of Ju Ji Ma Jiang II by Sun Green. [Fabio Priuli]

-emumem: Fix some issues [O. Galibert]

-newbrain fdc: fix mirrors w.r.t mask [O. Galibert]

-Added correct ROM labels to helifire [Porchy, Muddymusic, The Dumping Union]

-apollo: install the unmapped handler in the correct post-trampoline range [O. Galibert]

-l9nibble: If it's a tms9900, put one, because the 9980 address space
 is too small [O. Galibert]

-prox180x,pve500: Map fix [O. Galibert]

-tms57002: I hadn't yet understood some of the, err, subtleties of the
 memory subsystem [O. Galibert]

-improve SPARC disassembler: [Vas Crabb]
 * Support SPARCv9
 * Allow plug-in ASI comments
 * Fix format of some opcodes
 * Produce clr synthetic
 * Allow running in v7, v8 and v9 modes
 * Fix addcc/andcc in SPARCv7 mode and simplify integer op tables
 * Allow ASI descriptions to be supplied with MCFG macro
 * VIS I (UltraSPARC) and II (UltraSPARC III) support
 * VIS 2+, VIS 3 and VIS 3B support
 * Add several SPARC models to unidasm

-banctec: If it's a 6803, then use a 6803, duh [O. Galibert]

-M2COMM: hook up comm board in model2 (W.I.P.) [Ariane Fugmann]

-seibucop.cpp: Prevent cop_angle to overflow byte range. Fixes III to I
 quadrant movements in Legionnaire and Heated Barrel. [Angelo Salese]
 
-sun4: add SPARC ASI descriptions [Vas Crabb]

-mac: Fix interactions between mirror and range [O. Galibert]

-Rewrite SPARC emulation based on detailed descriptions from SPARC manual [Ryan Holtz]

-galpani3.cpp: Added correct supplemental graphics roms to the Gals
 Panic 3 (Hong Kong) set. [Brian Troha, The Dumping Union]

-dec_lk201: keyclick [Bavarese]

-Added "return to origin point (0,0)" feature to Tilemap Viewer (tied
 with HOME key) [Angelo Salese]

-Improved workaround for missing cbegin/cend in glibstdc++ [Alex Miller]

-sg1000.cpp: many improvements [Enik Land]
 * Create a SG-1000 expansion slot.
 * Hook up the SG-1000 expansion slot to sg1000.cpp and sms.cpp
    (sg1000m3).
 * Split the sk1100 code from sg1000.cpp and attach it to the new
    expansion slot.
 * Create a new FM Sound Unit device and attach it to the new
    expansion slot.
 * For the sc3000 driver, re-add sk1100 as a fixed SG-1000 expansion
    device.
 * Add sg1000 software list to sg1000m3 and Japanese/Korean SMS
    drivers.

-sms.cpp: implemented some new findings [Enik Land]
 * Remove some mirrors for ports $DC/$DD on SMSJ based on Charles' hw
    tests.
 * Add basic C-Sync callback to 315_5124.cpp, based on Charles' hw
    tests.
 * Add built-in Rapid Fire (uses C-Sync) for SMSJ and Korean SMS1
    drivers.
 * Add new SMS drivers due to XTAL differences: sms1br - Tec Toy
    Master System I (Brazil) sms2br - Tec Toy Master System II
    (Brazil) smsbr - Tec Toy Master System III Compact (Brazil)
    sms1paln - Tec Toy Master System I (PAL-N) sms2paln - Tec Toy
    Master System II (PAL-N) smspaln - Tec Toy Master System III
    Compact (PAL-N) Brazil is PAL-M TV system, but I decided to call
    it by the country name, seems to be better recognizable and for
    emulation looks more like a NTSC system. PAL-N is used in
    Argentina, Paraguay and Uruguay and looks closer to the European
    PAL system when compared to PAL-M.

-Load save state preparations [Nathan Woods]
 * A number of changes and refactorings in preparation for a new
    load/save state menu. Most notably, I am C++-ifying osd_directory
    (now osd::directory) and changing osd_stat() to return
    std::unique_ptrosd::directory::entry
 * Take note that this change completely omits POSIX support, simply
    because I lack a development environment to support it. This will
    have to be done by someone else.
   
-POSIX implementation for new directory read features, cleanup of
 Windows implementation, return directory handle as smart pointer, fix
 full build [Vas Crabb]

-cop: nicer sorting routine [O. Galibert]

-Supply modified time for files in archives [Vas Crabb]

-Fix LDUH, LDSH, LDUHA, and LDSHA opcodes in the SPARC core [Ryan Holtz]

-ImGui debugger improvements  [Barry Rodewald]
 * Memory views now control their own position, removing the scrollbar,
   allows finer control of large memory areas.
 * Pressing Enter on an empty debugger console input now does a single
   step.
 * Disassembly and Memory expression inputs now auto-select all.
 * Fix various key inputs.
 * Send character inputs to views, allowing memory editing to be possible
   in a memory window.
 * Show a rectangle around the view with focus.
 * Add history functionality (press up/down in the debugger console input
   widget)
 * Allow log windows and debugger console scrollbars to stay at their
   maximum value, if moved there.

-Flaming 7 (original): Fixed the Paytable DIP switches. [Roberto Fresca]

-Add older version SPARCstation IPX (Sun 4/50) ROM as an alt bios, and
 add ROM locations [Lord Nightmare]

-trs80: fixed loss of keyboard control on some games. [Robbbert]


New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Tektronix 4404 [R. Belmont, Al Kossow]
Entex Electronic Soccer [hap, Sean Riddle]
U.S. Games Super Sports-4 [hap, Sean Riddle]
Reversi Sensory Challenger [hap, yovan]
iSBC 80/10 [Nigel Barnes]
iSBC 80/10A [Nigel Barnes]
iSBC 80/10B [Nigel Barnes]
iSBC 80/30 [Nigel Barnes]
Flaming 7 (Red, White & Blue 7's + Hollywood Nights) [Roberto Fresca, Vas Crabb, Ioannis Bampoulas]
Super 9 Sensory Chess Challenger [hap, anonymous]
Fidelity Elite Avant Garde (model 6117-9) [anonymous]
Moto Frenzy [Morten Shearman Kirkegaard, Samuel Neves, Peter Wilhelmsen]
Kyuukoukabakugekitai - Dive Bomber Squad [Andy Welburn, ShouTime, Smitdogg, David Haywood, Imhotep,
  Ryan Holtz, hap, Zhivko Dimitrov, spogghi, ANY, Arjen Hoekman, Arcade Addict, krick, Dullaron,
  Eddie, f205v, rtw, Rod_Wod, Fabien Marsaud, InsertMoreCoins, Jan Stuhler, trap15, Macaw,
  Team Japump, Brandon Munger, Juan Manuel Gutierrez, abelardator2, Jordi Bosch Creus, haynor666,
  Nestor Acebo Jimenez, Carl Perry, Jeremy McElroy, Steven Boswell, JJaVMeTaL, Steven LeMaire,
  Matthew Shultz, Mark Riley has no toaster, Carlos Gutierrez, Bjorn Stahl, Aldo Vittorio De Luca,
  Bruno Celsi, Philip Zumbrun, cornishdavey, Stefano De Dionigi, motoschifo, Mamesick,
  Daniel Hitchcock, Patrick Wheeler, bisus, desodeso, Swos, Don Zaucker, Tox Nox Fox, Zak0077,
  giuppo, Moket, Frankie, robindan77, biasini, Dr_Zero, motoschifo, Mameremember, John Wilke,
  Sean Sutton, Renato Mucciarelli, Berlioux Julien, Lior Aouate, The Dumping Union]
1943: Battle for Midway Mark II (US) [Gracious Anonymous Donor, caius, The Dumping Union]


New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Super Street Fighter II: The Tournament Battle (Japan 931005) [ShouTime]
Electronic Battleship (1982 version) [hap, Sean Riddle]
Lethal Weapon 3 (2.07 USA) [Zab]
Side by Side (Ver 2.6 J) [ShouTime, The Dumping Union]
Side by Side 2 (Ver 2.6 OK) [ShouTime, The Dumping Union]
Mutant Warrior (Altered Beast - Datsu bootleg)  [gmx, The Dumping Union]
Ufo Robo Dangar (4/07/1987) [ShouTime, The Dumping Union]
Ufo Robo Dangar (9/26/1986, Japan) [ShouTime, The Dumping Union]
Out Zone (Zero Wing TP-015 PCB conversion) [caius, The Dumping Union]
Astro Combat (Proel bootleg, encrypted) [Any]
Space Invaders (CV Version, smaller roms)  [Andrew Welburn]
Scramble (Model Racing, Italian bootleg)  [Piero Andreini, PaTrYcK]
Metamorphic Force (ver EAA - alternate)  [caius]
Major Poker (3 different sets with Micro Manufacturing intro) [Roberto Fresca, Ioannis Bampoulas]
Lucky Poker (bootleg/hack of Major Poker) [Roberto Fresca, Ioannis Bampoulas]
Royal Card (Austrian, set 8) [Roberto Fresca, Ioannis Bampoulas]
Super Pacman (v1.2) + Cherry Master (Corsica, v8.31, set 1) [Roberto Fresca, Ioannis Bampoulas]
Galaxian (bootleg, set 4) [Dyno Dastardly, Janniz]
Marvel Vs. Capcom 2 New Age of Heroes (USA) (Rev A) [rtw, Ryan Holtz, Tourniquet, Smitdogg, The Dumping Union]
River Patrol (Japan) [ShouTime]
E.D.F. : Earth Defense Force (Japan, prototype) [ShouTime]
Flaming 7 (Custom Hardware, Egyptian Gold, 2000 Bonus)  [Roberto Fresca, Ioannis Bampoulas]
Flaming 7 (Taiwanese Hardware, unknown version)  [Roberto Fresca, Ioannis Bampoulas]
Teenage Mutant Hero Turtles - Turtles in Time (4 Players ver EAA) [Nomax]
Buena Suerte (Spanish/Portuguese, set 23) [Roberto Fresca]
Hyper Bishi Bashi (GE876 VER. KAA) [Guru, smf]
Varth (bootleg) [Robbbert]


New machines marked as NOT_WORKING
----------------------------------
V-Tech V-Smile Pro  [TeamEurope]
World Club Champion Football Serie A 2001-2002 Ver. 2 (CDP-10001C) [any, f205v, ShouTime, rtw]
World Club Champion Football Serie A 2001-2002 DIMM FIRM Ver.3.03 (CDP-10003) [any]
World Club Champion Football Serie A 2002-2003 Drive Checker (CDV-10007) [any, f205v, ShouTime, rtw]
Flaming 7 (Custom Hardware, Main, 50) [Roberto Fresca, Ioannis Bampoulas]
Flaming 7 (Custom Hardware, Main, 500) [Roberto Fresca, Ioannis Bampoulas]
Flaming 7 (Custom Hardware, Main, 2000) [Roberto Fresca, Ioannis Bampoulas]
Fidelity Elite A/S Challenger [hap, anonymous]
Alesis QS-7 [Felipe Sanches]
CPU-30 [Joakim Larsson Edstrom]


New clones marked as NOT_WORKING
--------------------------------
Magic Card (H8, English) [Yrouel]


New WORKING software list additions
-----------------------------------

-bbcb_cass.xml: Added various recently dumped games. [Nigel Barnes]

-bbcmc_flop.xml: Added various educational titles. [Nigel Barnes]

-megadriv.xml: Chaoji Majiang Club / Super Mahjong Club (Tw)
 [system11, Fabio Priuli]

-pce_tourvision.xml:  Out Run [system11, kebrank]

-pet_cass.xml:
 * Added Supermon (Toronto PET User Group) [Ken White]
 * Replaced bad dump of Side B of Squiggle, Big Time / Monitor (the m
    command in the monitor now works correctly) [Ken White]

-psx.xml: Added CHD images of redump.org USA disc set. [Aeternal]

-psx.xml: Added some more prototypes and misc disks. [Fabio Priuli]

-sorcerer_cass.xml: Added many games. [Robbbert]


New NOT_WORKING software list additions
---------------------------------------

-cdi.xml: added a few recently dumped prototypes. [Fabio Priuli]

-fmtowns_cd.xml: completed addition of known dumps. [r09, Breiztiger]

-leapster.xml: 8 new dumps added [Team Europe]

-pc98_cd.xml: added software list with misc CHDs from several sources
 [r09]

-vsmile.xml: 6 new dumps added [Team Europe]

-vsmile_cart.xml: added a few new US dumps [Rimsky82]



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16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
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ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Emu Loader 8.1.7
« Antwort #159 am: 06 Juli, 2016, 06:10 »
Changelog

Fixed

Var "eThumbnailFileName" was not being cleared when reloading games data into the list or deleting selected game thumbnail
Memory leak when exiting the frontend while in thumbnails view mode (selected game thumb var still in RAM)

Changed

Modified my custom "TGaugeBar2" component (Graphics32 library) to support "0.000" float values (three decimals)
Whene deleting thumbnails, zipped thumbs are skipped since they cannot be deleted... to improve speed when deleting multiple thumbs

Added

Setting "Disable V-Sync" added back to Supermodel settings (requires emulator SVN 446 or newer)
Support for MAME v0.175; also added new "Vector Post-Processing" settings in "Direct3D Post-Processing" page ("Video 2" tab)

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http://emuloader.mameworld.info/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME 0.176
« Antwort #160 am: 28 Juli, 2016, 17:40 »
Changelog

0.176
-------


MAMETesters Bugs Fixed
----------------------
- 06288: [Interface] UI:: Selecting "Category" after listing "Favorites"
  causes exception (Vas Crabb)
- 06291: [Interface] (carpolo.c) carpolo: Unable to view recorded video made
  with -video bgfx/-window (Jezze)
- 06286: [Misc.] (segaorun.c) shangon: Captured AVI video from this game shows
  only sound, no image (Angelo Salese)
- 06263: [Interface] UI: Choosing any filter which has no data makes the UI
  unrecoverable (Maurizio Petrarota)
- 06280: [Interface] PLUGINS: The plugin.ini file is created in the current folder
  when it should be created in the "ini" path. (crazyc)
- 06279: [Interface] PLUGINS: pluginspath does not resolve $HOME (crazyc)
- 06285: [Gameplay] (vendetta.c) esckids, esckidsj: Slowdowns in gameplay (Osso)
- 06284: [Interface] Watchdog dialog is not able to be captured (cuavas)
- 06246: [Graphics] (legionna.c) cupsocsb, cupsocsb2: Black screen (Angelo Salese)
- 06268: [Crash/Freeze] MAME can crash when switching languages (Vas Crabb)
- 06266: [DIP/Input] (seta.c) metafox: Bonus_Life DIPSETTING values and labels are incorrect (Tafoid)
- 06262: [Crash/Freeze] All sets using SHARC drc: Crash when running DRC (Linux only?) (Ville Linde)
- 06305: [Crash/Freeze] (atpci.c) at586, at586x3, ficvt503: Use of -kbd slot options
  3270pc or pcat causes crash (crazyc)
- 06304: [Crash/Freeze] (mac.c) macse30: Crash when attempting to use any slot option for -pds030 (Osso)
- 06309: [Crash/Freeze] (mac.c) macsefd: Crash on Exit using -pds slot (Osso)
- 05534: [Crash/Freeze] (pc8001.c) All sets in pc8001.c: Crash after OK (Robbbert)
- 06324: [Crash/Freeze] (funkball.c) funkball: Fatal Error at Start (Osso)
- 06323: [Debugger] (psikyosh.c) gunbird2, s1945iii: Crash when attempting to use -cheat (AJR)
- 06313: [Crash/Freeze] (victor9k.c) Crash when using -fdc:5d:0 and -fdc:5d:1 slot with '525ssqd' option (Pernod)
- 06312: [Crash/Freeze] (osborne1.c) Crash when using -mb8877:0 and -mb8877:1 slot with '525sssd' option (Pernod)
- 06311: [Crash/Freeze] (myb3k.c) Crash when using -fdc:0 and -fdc:1 slot with '525sssd' option (Pernod)
- 06281: [Crash/Freeze] astrocde [280zzap]: 280Zzzap/Dodgem Cartridge Resets (Duke)

Source Changes
--------------
-Scorpion4 7segment displays mostly fixed [John Parker]

-Fixed coinage in Touchmaster 2000-8000 [MASH]

-z80scc: fix dropped character problem for sun4_75, and fix edge cases
 where datasheet recommendations are ignored allowing sun3/sun4 to
 recognise keyboard and hk68v10 to work with correct SCC clock
 [Joakim Larsson Edstrom]

-pc9801: fixed mouse buttons [rzero9]

-coco3 improvements: [milliluk]
 * improve palettes and support alternate composite mode
 * GIME fix for scanlines in legacy graphic modes

-m6809: Improve debugging support for 6809/6309 cpus [milliluk]

-GNU/kFreeBSD support [stevenc99]

-Add arch defines for Linux alpha and mips64el. [Jordi Mallach]

-Take pkg-config path from env if defined [Bernhard Frauendienst]

-Name Neo-Geo AES, NeoGeo CD and FM Towns Marty buttons [Shideravan]

-Updated *nix man pages. [Cesare Falco]

-poisk1: unbreak after "Memory fun", add B623 sound card (skeleton) [shattered]

-r9751: Add save state support, document progress and clean up, add PROM
 version 4.2 [Brandon Munger]

-ym2151, ym2413: Isolate, objectify, integrate [O. Galibert]

-add Net-DIMM 3.03 firmware [letoram, gamerfan, Mark F., Smitdogg, The Dumping Union]

-Netlist improvements:  [Couriersud]
 * nltool now accepts -Ddefine=value to pass on to netlists
 * improved option handling and added "dummy" options to add grouping
    and examples in help output.
 * improved --cmd=listdevices output
 * Fix dynamic timestepping. This will work with breakout using real
    capacitor modelling instead of delay devices. Really slow, but
    very useful to calibrate timings.
 * Fix an awful bug in timing for delay devices.
 * Switched to clang 3.8 and made code compile with aggressive warnings.
    This exposed serious issues with implicit constructors.
 * Removed trampolines (OUTLOGIC, INPLOGIC and friends).
 * Started using doxygen comment and documentation style. Added
    doxygen files to documentation folder.
 * Refactored code triggered by doxygen output.
 * Moved internal and support classes into namespace detail.
 * Use an unordered map in parser.
 * Added iterators to pstring.
 * Moved two macros, added more RAII and improved exceptions. Fixed
    some bugs in parser code.
 * Fixed a number of bugs in parser code and exception handling.

-Forte Card: Switched the ver 110 (spanish) to parent set since it's a
 newer version. Also cleaned up the driver. [Roberto Fresca]

-Render module improvements: [Giuseppe Gorgoglione]
 * Direct3D HLSL: use aviwrite to record AVI movies
 * Cleanup patches for Direct3D renderer
 * BGFX: fix crash when bgfx effect folder is not present

-Fixed priority issues in Legionnaire, Heated Barrel, Denjin Makai and
 Godzilla [Angelo Salese]

-opwolf.cpp: fix all the gameplay problems by improving the c-chip
 protection simulation [Bryan McPhail]

-Miscellaneous modernisation: [Nathan Woods]
 * File create and format refactoring, better name/path validation
   (with POSIX implementation from Vas Crabb)
 * Use string objects in in core_file static functions, menu items,
    strconv functions, image device extensions and softlist classes
 * Consolide default implementation of create_option_guide()
 * Filesel cleanup
 * Migrate softlist code from simple_list to std::list

-Added crt-geom and crt-geom-deluxe shaders for bgfx including several
 aperture grille/shadow mask patterns (designed for RGB subpixel order)
 [cgwg]

-Added option hide ROMless machines from the availables list.
 [Maurizio Petrarota]

-sun4 updates:
 * Added SPARCStation 1+, 4/110, and 4/4x0 ROMs [Al Kossow]
 * SPARC CPU core fixes [Ryan Holtz, Vas Crabb]
 * Preliminary counter/timer support [R. Belmont]
 * Separated sun4 and sun4c, started implementing unique original sun4
    features. [R. Belmont]
 * Support both 8 and 16 context variants of sun4c arch [R. Belmont]
 * Improved original sun4 architecture support [R. Belmont]
 * Initial FDC hookup [Ryan Holtz]
 * Improved timers, logging - sun4_40 runs FORTH programs at ok
    prompt [Ryan Holtz]

-Add high-level emulation of Sun type 3/4/5/6 keyboards [Vas Crabb]
 * U.S.A, Great Britain, Sweden and Japan layouts for Type 5
 * Layout selection settings for Type 4 and Type 5
 * Identification selection for type 4
 * Adaptor for connecting to RS-232 port representing level translator
 * Hook up to sun3, sun4 and sun4c

-zeroteam: improve sprite/sprite priorities [AJR]

-feversoc.cpp: Hook up EEPROM; remap buttons, hook up lamps and serial RTC [AJR]

-denjinmk: hack sound comms to work without ROM patch [AJR]

-vt100.cpp: Add the older vt102/vt131 romset to the vt131 driver as
 another bios set [Lord Nightmare, Al Kossow]

-Corrected many Mahjong dip switches and settings [system11]
 * Fixes for: Mahjong Focus, Nozokimeguri Mahjong Peep Show,
    Mahjong Fantasic Love & Ojousan
 * Various Video System Mahjong dip switches

-Final enhancements to HP TACO driver [fulivi]

-Further IRQ passthrough cleanup [AJR]
 * Remove irq_line methods from M6502, M6800, M6809, S2600 and replace
    uses with DEVCB_INPUTLINE
 * Remove a few IRQ passthroughs from spiders.cpp
 * Add several aliases for M6800_IRQ_LINE

-Increase uismall.bdf coverage: [Vas Crabb]
 * Complete coverage of Latin Extended-A, most of Latin Extended-B
 * Monotonic Greek
 * Full ISO-8859-5 Cyrillic, many other Cyrillic characters
 * Half-width katakana
 * Some IPA Extensions

-UI refactoring: [Vas Crabb]
 * Move most main launch menu stuff out of the base menu class
 * Move some common code from selgame and selsoft into selmenu
 * Eliminate the troublesome static members in ui::menu
 * Eliminate some function statics
 * Move palette menu drawing code out of base into palette menu class
 * Use std::bind, references where nullptr is unacceptable, and const
    where appropriate
 * Improve encapsulation of class members
 * Reduce repeated string allocation in audit code
 * Don't play so fast and loose with integer types
 * Eliminate some expensive deep copies of vectors/maps
 * .h -> .ipp for things that aren't really headers
 * Remove members that have lifecycle associated with operation

-DPS1: system boots up, working [Robbbert]

-bankdev: pass through the debugger flag from the incoming space
 argument [R. Belmont]

-Apollo changes: [Hans Ostermeyer]
 * Keyboard mapping adjusted to fit current MAME
 * Fixed screen raw parameters
 * Fixed disp.dex Test 20 (Video SYNC Gen. Add. Test) for color
    displays

-3c505: The Ethernet frame check sequence is now appended to transmit
 data [Hans Ostermeyer]

-input_common: fixed 0.172 regression for non-US keyboards
 [Hans Ostermeyer]

-fix item hilighting in debugger state view when scrolling [Vas Crabb]

-Introduce validity checks for RGB utilities and fix bugs uncovered [Vas Crabb]
 * Fix rgbvmx on Linux ppc64 and ppc64le targets with GCC 5
 * Added several missing functions to rgbgen
 * Fixed logical shift right in rgbgen
 * Fixed sra that should be sra_imm in rdptpipe
 * Added some simple SSE4.1 optimisations in rgbsse
 * Re-organised rgbsse, rgbvmx and rgbgen to be in more logical order
 * Fixed return type on some modifying operators
 * Made some more reference parameters const
 * Removed inline qualifier from a number of methods as it's implied
    when body is present at declaration
 * Mark some constructors explicit

-null_modem: rtscts flow control + relevant fix to i8251 [shattered]

-Updated driver with new information related to ID and gamelist for
 tourvis.cpp  [system11, Tafoid]

-Fix archimedes disk format [O. Galibert]

-apple2: don't allow debugger to trigger slot switching [Peter Ferrie]

-tiamc1: Kot-Rybolov implemented sound, documentation updates [MetalliC]

-Tia-MC1 driver: Added support for KR580VV55A parallel peripheral
 interface (clone of i8255), added technical notes about some odd
 behaviour with some ports, listed the specs of Kot-Rybolov hardware,
 and added all clocks via #define. [Roberto Fresca]

-amstrad: fix undocumented mode 3. [Barry Rodewald]

-bbc: added monitor configuration (Colour, B&W, Green, Amber) and
 preliminary slots for expansion [Nigel Barnes]

-Flaming 7's, original custom hardware improvement: [Roberto Fresca]
 * Reverse-engineer protection to bypass the requested serial number.
    The iButton device still needs to be hooked. Promoted these games to
    working with their correspondent flags.
 * Added tech notes, comments and instructions to boot the machine for
    first time.

-Flaming 7's, Taiwanese hardware: Reverse-engineer protection to bypass
 the requested serial number. The iButton device still needs to be
 hooked. Promoted the game to working with its correspondent flags.
 Added technical notes. [Roberto Fresca]

-hiscore.dat: Updates [Leezer]

-alto2: Hunting the jiggly cursor bug [Juergen Buchmueller]

-chihiro: added 837-13551 jvs input device, completed the communication
 with jvs devices through usb [Samuele Zannoli]

-chihiro: game crtaxihr "Crazy Taxi High Roller (Rev B)" boots too [Samuele Zannoli]

Translations added or modified
------------------------------
Chinese (simplified/traditional) [YuiFAN]
Greek [BraiNKilleRGR]
Japanese [Vas Crabb]
Portuguese (Brazil) [Ashura-X]

New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Swing Gal [BET] [system11]
Player's Choice (M4C1) [Blair Quinney, The Dumping Union]
Gorodki [shiru8bit, IgorR76, '15kop' arcade museum]
Kot Rybolov [MetalliC, shiru8bit, IgorR76, '15kop' arcade museum]
Flaming 7 (Custom Hardware, Main, 50 Bonus) [Roberto Fresca]
Flaming 7 (Custom Hardware, Main, 500 Bonus) [Roberto Fresca]
Flaming 7 (Custom Hardware, Main, 2000 Bonus) [Roberto Fresca]
Flaming 7 (Custom Hardware, Egyptian Gold, 2000 Bonus) [Roberto Fresca]
Flaming 7 (Taiwanese Hardware, unknown version) [Roberto Fresca]
TeleVideo 990 [R. Belmont, Al Kossow, Carl]
TeleVideo 995-65 [R. Belmont, Al Kossow, Carl]
Rainbow-100B [Bavarese]
MBC200 [Robbbert]

New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Beastie Feastie (Epos Tristar 9000 hardware) [The Iron Goat]
Raiden Fighters 2 - Operation Hell Dive (Japan set 3) [IronGiant]
LTM Portable (B+) [Nigel Barnes]
LTM Portable (Master) [Nigel Barnes]
Bubble Trouble (World, Rev B) [Alex Cmaylo, The Dumping Union]
Sensory Chess Challenger 9 (set 2) [anonymous]
Operation Thunderbolt (World, rev 1) [Muddymusic, The Dumping Union]
Digital Equipment Corporation VT240 [Carl]
Elektronika MC7105 [Shattered]
Intergirl [f205v]

New machines marked as NOT_WORKING
----------------------------------
Tomy Prin-C [TeamEurope]
Datamax 8000 [Robbbert]


New clones marked as NOT_WORKING
--------------------------------
BT Merlin M2105  [Nigel Barnes]


New WORKING software list additions
-----------------------------------
pc98_cd.xml: Final batch of additions [rzero9]
pce_tourvision.xml: Added a number of new dumps (15) [system11, Tafoid]
poisk1_flop.xml: Added basic softlist [shattered]

New NOT_WORKING software list additions
---------------------------------------
gamate.xml: Volcano Panic [Juan Felix Mateos and Mr. Postman]
gamate.xml: Hot Hero; Baseball [Peter Wilhelmsen]
gba_ereader.xml: Starting work doing the GBA e-reader software-list [Shideravan]

[close]

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ClrMamePro 4.030
« Antwort #161 am: 10 August, 2016, 16:16 »
Changelog

Change Log

    added: supporting crc32 collisions within sets (equal crc32, different sha1/md5)
    added: missing/total chds column for profiler and htmlReport
    fixed: having set folders and archives can create wrong missing roms messages (mainly on Linux/ext4)
    fixed: unneeded chds are not showing up if nothing of the set exists
    fixed: MAME -listxml output was not taking changed temporary folder into account
    misc: slight rebuilder speed update for rebuilding separated bios files
    misc: updated unrar dll to 5.40.4
    misc: compiled with VS Studio 2015 Update 3

Vista/Windows7/8/10 user note:

If you install cmpro to a protected folder like C:\program files\, you have to set the compatibility properties of cmpro.exe to 'run this program as administrator' to work correctly or you have to disable UAC. In other folders it should work fine without setting this property and without the need of disabling UAC.

Linux WINE/Mac Crossover user note:

If you got problems with the main window, set the option 'Adv_HideWindow = off' in cmpro.ini. In case you don't have a cmpro.ini yet, create one with the following two lines:
[CMPRO SETTINGS]
Adv_HideWindow = off

Windows 9x/XP Users:

Update your OS!

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GameEx 14.52
« Antwort #162 am: 11 August, 2016, 21:21 »
GameEx is a complete Home Theatre as well as a front-end for MAME, GameBase, Daphne, PC Games and all command line game emulators.

GameEx started out as a Home Theatre and has massively expanded into much more. The standard version has support for most emulators, Media Center Plug In, Arcade Controls (X-Arcade, Slik-Stik), Native Widescreen and HD support, full touchscreen and tablet support, full integration with GameEx Arcade adding over thousands of flash games, jukebox support (play while playing games), video player, DVD player, picture and slideshow viewer, internet radio, a news reader and more. So, you get the idea; it is much more than a gaming front end.

GameEx offers a premium version with more features

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GameEx 14.53
« Antwort #163 am: 15 August, 2016, 18:15 »
Whats new:>>

This release adds official wheel logo image support.
Also fixes an issue where downloading form emumovies would not show media if paths to media were not set.

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GameEx 14.54
« Antwort #164 am: 17 August, 2016, 19:20 »
Whats new:>>

Adds proper support for logo images in image list / grid view. This makes the recent community logos project redundant.

Fixes media content not showing if no paths set. This makes EmuMovies in built sync support completely transparent and a no brainer. Just set your emumovies login and no need to set paths to meda

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