Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 362420 mal)

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PPSSPP 1.2
« Antwort #135 am: 16 Februar, 2016, 16:45 »
PPSSPP can run your PSP games on your PC in full HD resolution. It can even upscale textures to make the game play more realistic.

Key features include:

    Play in HD resolution.
    Support for big-screen mobile gaming.
    Customize on-screen touch controls or use an external controller or keyboard.
    Save and restore game state anywhere, anytime.
    Support for anisotropic filtering and texture scaling.
    Save game transfer support.

License : Open Source

Changelog

As usual, a ton of fixes and improvements:

    A major rework of sceAtrac audio decoding, fixing various music hangs and similar issues
    Many fixes and workarounds to depth and stencil buffer usage, and also FBO management
    Audio reverb support
    Combo keys - custom touch buttons that press multiple PSP buttons
    5xBR upscaling on GPU (postprocessing effect)
    Fix problems with playback of video with mono audio
    Performance improvements like multithreaded audio mixing
    ARM64 JIT crash bug fixes
    GLSL shader cache to reduce stuttering ingame
    Support render-to-CLUT functionality that some games use to change colors of various monsters
    x86-64 support on Android
    Auto-hide on-screen controls after a while of no usage
    Fixes to prescale UV speedhack, now seems reliable
    Faster ISO RAM cache
    New UI for moving around the PSP display on larger screens
    Minor UI fixes like better slider controls
    Assorted stability fixes (ffmpeg crash, etc)
    Volume setting is back
    Preparations for supporting more graphics APIs
    AdHoc port offset
    Support another HD remaster (Sora no Kiseki Kai HD)

[close]

http://www.ppsspp.org/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
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ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit

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PPSSPP 1.2.1
« Antwort #136 am: 18 Februar, 2016, 18:45 »
Whats new:>>

A bunch of stability fixes when switching apps on Android
Updated the fonts for Chinese and Korean to cover some previously unsupported chars

http://www.ppsspp.org/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME 0.171
« Antwort #137 am: 27 Februar, 2016, 18:15 »
Changelog

0.171
-------

MAMETesters Bugs Fixed
----------------------
- 06137: [Crash/Freeze] (maygay1bsw.c) Many sets in maygay1bsw.cpp: Several games
  are crashing while "initializing.." (Osso)
- 06135: [Interface] ROM-less games cannot be started from internal UI
- 02327: [Graphics] (megasys1.c) chimerab: Priorty PROM is missing. (David Haywood)
- 06134: [Misc.] all games with LED outputs: ledutil no longer works (micko)
- 06139: [Color/Palette] (x68k.c) x68k [akumajo]: Some elements turn blue (crazyc)

Source Changes
--------------
-New video chip support : Thomson EF9364 / Sescosem SFF96364 [Jean-Francois DEL NERO]

-Pyon Pyon Jump:  [Roberto Fresca]
   Create derivative machine driver.
   Hooked the V9938 Yamaha VDP.
   Added the DIP switches bank #1
   Hooked the system input ports.
   Added support for Yamaha YM2149.
   Decoupled the YM2149 data read.
   Correct bankswitching.
   Added sound latch & output port.
   Version added to the game description.
   Proper inputs + DIP switches support.
   Second CPU IRQ ack. Promoted to working.
   OKI M5205 ADPCM samples support.

-pulsarlb: Added extra bios [Robbbert]

-Modernized sound volume setting code in various Atari drivers [AJR]

-Fixed F3 soft-reset on Arkanoid sets with MCU [Lord Nightmare]

-osdmini: Fixes build issues [Stuart Carnie]

-Replaced osd_lock with std::mutex [Miodrag Milanovic]

-Software list entries can now supply slot option defaults [AJR]

-i8271: Unload head after programmed revolutions [Nigel Barnes]

-apple2: Fix parallel card ACK handling, Print Shop almost works with
 the lx810l now. [R. Belmont]

-Nibble driver: Rewrote the whole driver. Added video hardware,
 preliminary machine driver and memory map. Decoded the graphics.
 [Roberto Fresca]

-Made anonymous timer non-anonymous in arkanoid.cpp, fixes savestates
 for the sets using the original Taito MCU code [Lord Nightmare]

-Allow load/saved state slots to be bound to joystick buttons [Victor Vasiliev]

-Dumped "Dead or Alive 2 (Rev A)", match existent set, fix game and EPRROM names
 [Smitdogg, The Dumping Union]

-Dumped "King of Fighters XI" EN, match JP one, add notes [Brizzo]

-Substantial improvements to Web Audio sound backend for Emscripten
 port.  [Grant Galitz]

-disound: Don't crash on state load when the mixer is disabled by lack
 of inputs (misconfiguration or missing samples) [O. Galibert]

-Initial import of MEWUI to MAME [Maurizio Petrarota]

-External DATs grouped into a single view. [Maurizio Petrarota]

-New video chip support: Thomson EF9364 / Sescosem SFF96364 [Jean-Francois DEL NERO]

-z80.cpp: Added a debug mechanism for /WAIT pin assertion mechanism
 (enable with STALLS_ON_WAIT_ASSERT in CPU core), and hooked it up to
 Night Gal driver as a quick example. [Angelo Salese]

-Make octal flag part of address_space/address_space_config [AJR]

-Added unknown NAOMI development(?) board BOOT ROM [coolmod]

-Initial support for BGFX [Ryan Holtz, Dario Manesku, Branimir Karadic, Miodrag Milanovic]

-Significant speed improvements to the BGFX renderer. [Ryan Holtz]

-Added basic JSON-based single-pass shader effect support to BGFX renderer. [Ryan Holtz]

-Added hat trick hero 93 PALs [Alex Cmaylo]

-catnmous: graphical improvements [Vernimark, Vas Crabb]
   * Redumped Cat and Mouse colour sprite ROM as the correct size
   * Implement sprite ROM banking
   * Improve colour palette using resistor values from board photographs

-laserbat: fix inadvertently swapped TMS organ chip clocks (fixes music) [Vas Crabb]

-Make Zaccaria 1B11107 and 1B11142 boards devices and share common parts [Vas Crabb]

-apple1: Completely rewrote the driver in modern idioms. All
 functionality should be the same. [R. Belmont]

-Descrambled the ROM on the Xerox NoteTaker, and mapped it in the
 correct areas to make it start to boot. [Lord Nightmare]

-Xerox NoteTaker: Corrected CPU Clock speed, and map at least some of RAM
 [Lord Nightmare]

-electron: Added cassette softlist and implemented BREAK key [Nigel Barnes]

-Xerox NoteTaker: Corrected RAM amount.  Attached the pic8259 interrupt
 controller, though no interrupts are attached to that yet. Added
 documentation of i/o writes during the boot process. [Lord Nightmare]

-vigilant.cpp: Added video timing PROM. [Pasky, caius]

-Videosnaps patch (additional file to write: gamename.inp.timecode) [Michele Fochi]
  Added new options:
   * [no]exit_after_playback (default=no)
   * [no]record_input (default=no) Added new UI shortcut to save current
      timecode (default F12) Translated variable names and comments to
      english language

-Sord m5 driver update [Ales Dlabac]
 added support for RAM expansions EM-5,64KBI,64KBF,64KRX
 added m5p_brno mod Sord m5+1024kB
 ramdisk+cp/m 2 cart slots

-Moon Light (Set 2): Fix the program ROM addressing. This fix the
 corrupt graphics in the double-Up feature. [Roberto Fresca]

-Moved JANGOU_BLITTER into a device [Angelo Salese]

-NCS8105 ADCX opcode is actually an ADDX, fixes gfx garbage in
 nightgal.cpp [Angelo Salese]

-Corrected ROM labels and removed endian-swap during descramble for
 notetaker in favor of loading ROMs the other way round. Add ROM
 locations. [Lord Nightmare]

-Xerox NoteTaker: Implement ROM/RAM overlay as per schematics.
 Documented Address map and part of I/O map. [Lord Nightmare]

-Note that one of the buccaneers proms matches the vigilante video sync
 prom [caius, David Haywood]

-Moon Light: Rearranged and split by program. This generated new sets
 due to the hidden extra programs in the program ROMs. [Roberto Fresca]

-Xerox NoteTaker: Added the IO Processor firmware v1.50 as an alt bios
 after typing it from the assembly source listing on bitsavers. Added
 two PROMs as NO_DUMP. Updated comments and history a bit, but needs
 further improvement. [Lord Nightmare]

-Updated Xerox NoteTaker documentation and history section, with cited
 sources. [Lord Nightmare]

-Cherry Master v1.10: Fixed inputs / DIP switches. [Roberto Fresca]

-Xerox NoteTaker: Finished documenting the I/O CPU's I/O ports, updated
 history documentation a bit more [Lord Nightmare]

-Figured out algorithm and replaced SnowBoard Championship lookup
 table with proper emulation of device [Samuel Neves & Peter
 Wilhelmsen]

-chihiro.c: Redumped "Sega Network Taisen Mahjong MJ 2 (Rev G)" [ANY]
 Re-parented set

-mitchell.cpp: Dumped a blockjoy board and noted a rom label difference
 [Andrea Palazzetti]

-snotec.xml: Added 3 new cart dumps. [TeamEurope]

-Extended LUA API [Jeffrey Clark]

-Support for the AMPAL18P8 to the jedutil tool. [Kevin Eshbach]

-Improved cross compile support [Jeffrey Clark]

-Hp9845: Added tape driver [F. Ulivi]

-r9751: Add more DMA registers for serial and floppy [Brandon Munger]

-slapstic: One small step toward slapstic modernization [AJR]
   * Make chip number part of device configuration, not init param
   * Correct mainpcb slapstic number in racedrivpan
   * Remove many unused slapstics

-c64_cart.xml, c128_cart.xml: Added some diagnostic carts.
 [World of Jani]

-COM5016/COM8116 Baud Generator: Added a bunch more divisor tables and
 notes [Lord Nightmare]

-Apollo changes: [Hans Ostermeyer]
 * Unified logging format in associated devices
 * Use correct raw video modes
 
-Xerox NoteTaker: Finished IOCPU memory map documentation. Hooked up the two
UARTS. Begin hookup of the screen/CRTC. Fixed an issue with writes to
ROM-mapped areas shadowing to RAM. Added 960KHz xtal for the keyboard UART.
[Lord Nightmare]

-AY-3-1015 UART: Fixed two swapped pin functions. [Lord Nightmare]

-Added multi-language support for MAME [Miodrag Milanovic]

-sq1: Much-improved LCD and front panel button support.
 [Parduz, R. Belmont]

-weddingr: better input port descriptions [Vas Crabb]

-Added Chinese Simplified and Chinese Traditional translation [YuiFAN]

-Added German translation [Raf Tacker]

-Added Japanese translation [Fujix]

-Added Italian translation [Angelo Salese,Antonio Paradossi,Fabio Priuli]

-Added Portuguese (Brazil) translation [Ashura-X]

-pacman.cpp, meadwttl.cpp: small fix of game years for Novomatic's Cannon
 Ball and Meadows' Meadows 4 in 1, respectively, to synchronize with
 history.dat [Antonio Paradossi]

New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Pyon Pyon Jump (V1.40, Japan) [Roberto Fresca]
Carnival King [Ted Green]
Fidelity Chess Challenger 10 [hap, Berger]
Fidelity Sensory Chess Challenger 12-B [hap, Berger]
Fidelity Voice Chess Challenger [hap]
Fidelity Voice Sensory Chess Challenger [hap]
Fidelity Champion Sensory Chess Challenger [hap]
Fidelity Chess Challenger 7 [hap, Berger]
Fidelity Excellence [hap, plgDavid]
Fidelity Voice Excellence [hap, plgDavid]
SMT Goupil G1 [Jean-Francois DEL NERO]
Michigan Super Draw (2131-16, U5-2)
  [Charles MacDonald, Brian Troha, David Haywood, The Dumping Union]
'96 Flag Rally [Nosunosu, ShouTime, David Haywood]
Apple IIe (Spanish) [robcfg, R. Belmont]
Super Cherry Master (v1.0) [Roberto Fresca, Ioannis Bampoulas]
Fidelity Elite Avant Garde (model 6114) [hap, Micha]
Coleco Electronic Quarterback [hap, Sean Riddle]
Fidelity Elite Avant Garde (model 6117-7) [hap, Micha]
Fidelity Elite Avant Garde (V10/V11) [hap, Micha]
Parker Brothers Lost Treasure [hap, Sean Riddle]
Coleco Zodiac [hap, Sean Riddle]
Conic Electronic Football II [hap, Sean Riddle]


New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Touche Me (set 2, harder) [system11]
Speak & Math (1980 version) [Sean Riddle, plgDavid]
La Dictee Magique (French Speak & Spell) [Sean Riddle, plgDavid]
Grillo Parlante (Italian Speak & Spell) [Sean Riddle, plgDavid]
1000 Miglia: Great 1000 Miles Rally (94/05/10) [Corrado Tomaselli]
Multi Champ (World, older) [f205v]
1000 Miglia: Great 1000 Miles Rally (94/05/26) [caius]
NBA Jam (rev 1.00 02/1/93 [Alex Meijer, Bernard Tack]
Raiden Fighters 2 - Operation Hell Dive (Italy) [Corrado Tomaselli]
64th. Street - A Detective Story (Japan, set 2) [Corrado Tomaselli]
World Rally (Version 1.0, Checksum 8AA2) [Artemio Urbina]
Fighting Golf (US, Ver 2)
  [Ryan Holtz, Shoutime, Smitdogg, The Dumping Union]
World Cup Volley '95 Extra Version (Asia v2.0B) [Kevin Eshbach]
Moon Light (bootleg of Golden Star, set 2) [f205v, Roberto Fresca]
Frogger (Sega set 3) [Team Europe]
Moon Light (v.0629, high program) [Roberto Fresca, f205v]
Moon Light (v.02L0A, low program) [Roberto Fresca, f205v]
Moon Light (v.02L0A, high program, alt gfx) [Roberto Fresca, f205v]
Cherry Gold I (set 2, encrypted bootleg) [Roberto Fresca, f205v]
Cherry Master I (ver.1.01, set 8, V4-B-) [Roberto Fresca, f205v]
Cherry Master I (ver.1.10) [Roberto Fresca, Ioannis Bampoulas]
Super Bobble Bobble (bootleg, set 4) [Jose Jorge Fuentes]
1943: Midway Kaisen (bootleg)  [Andrea Palazzetti]
Space Rocks (Spanish clone of Asteroids) [pako ikarihardmods]
Block Block (World 911219 Joystick) [caius, The Dumping Union]
Royal Poker '96 (set 4, C3 board) [Roberto Fresca, Ioannis Bampoulas]
New Cherry '96 (bootleg of New Fruit Bonus?) [Roberto Fresca, Ioannis Bampoulas]

New machines marked as NOT_WORKING
----------------------------------
Argox Rabbit Printer (model OS-214) [Felipe Sanches]
Xerox NoteTaker [Lord Nightmare, bitsavers]
Unknown Nibble game
  [Team Europe, Marcus Jendroska, Y~K, Smitdogg, Roberto Fresca, The Dumping Union]
Name Club Ver.2 (J 960315 V1.000) [TeamEurope, Ryan Holtz]
Cross Puzzle [Ryan Holtz, Smitdogg, The Dumping Union]
Print Club LoveLove (J 970421 V1.000) [TeamEurope, Ryan Holtz]
Print Club Yoshimoto V2 (J 970422 V1.100) [TeamEurope, Ryan Holtz]
Print Club 2 Vol. 7 Spring (J 970313 V1.100)  [TeamEurope, Ryan Holtz]
Print Club 2 Puffy (Japan)  [TeamEurope, Ryan Holtz]
Print Club 2 Pepsiman (J 970618 V1.100) [Team Europe, Ryan Holtz]
Print Club 2 Vol. 6 Winter (J 961210 V1.000)  [Team Europe, Ryan Holtz]
Print Club 2 Warner Bros (J 970228 V1.000) [Team Europe, Ryan Holtz]
Print Club 2 '97 Winter Ver (J 971017 V1.100, set 2) [Team Europe, Ryan Holtz]
Print Club 2 '98 Summer Ver (J 980603 V1.100) [Team Europe, Ryan Holtz]
Print Club LoveLove Ver 2 (J 970825 V1.000) [TeamEurope, Ryan Holtz]
Name Club (J 960315 V1.000)  [Team Europe, Ryan Holtz]
Dragon Treasure 2 (Rev A) (GDS-0037A)
  [Jorge Valero, rtw, The Dumping Union]
Tiger K28/Coleco Talking Teacher
  [hap, Jonathan Gevaryahu, Sean Riddle, plgDavid, Kevin Horton]
Mattel Computer Gin [hap, Kevin Horton]
Tiger K28 (model 7-230) [hap, Kevin Horton]
Coleco Head to Head Basketball (COP420L) [Sean Riddle]
Wangan Midnight R (WMR1 Ver. A) [Darksoft, Guru, R. Belmont]
IGT Multistar 7 2c [Miodrag Milanovic]


New clones marked as NOT_WORKING
--------------------------------
Jurassic Park 3 (ver UA)  [ShouTime]
Police 24/7 (ver EAA, alt) [Guru]
Thrill Drive 2  (ver EAA, 2 alt versions) [Guru]
Tsurugi (ver EAB, alt) [Guru]
World Combat  (ver AAD, alt) [Guru]
The Rumble Fish (prototype) [Brizzo, MetalliC, Arzeno Fabrice]
NeoGeo Battle Coliseum (World) [Brizzo, MetalliC, Arzeno Fabrice]

New WORKING software list additions
-----------------------------------
Fidelity Chess CB16 [anonymous]


New NOT_WORKING software list additions
---------------------------------------

[close]

http://www.mame.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Emu Loader 8.0.4
« Antwort #138 am: 18 März, 2016, 18:15 »
Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.

Freeware

Changelog

version 8.0.4 change log - March 18, 2016

Fixed

Games list background image was not loading; there was a tiny 1 line code missing in the function to fix full paths when you use relative paths


version 8.0.3 change log - March 17, 2016

Fixed

Crash when changing MAME settings... this was a really old bug, introduced in my last MAME settings screen re-write
MAME Artwork path was not being read from "mame.ini" correctly, causing EL to parse filenames list from a wrong directory
MAME version info not showing up correctly in MAME settings screen on a fresh install, or if changing exe filename in Emulator Setup screen
Wrong default config file was being used if you tried to set emulator default settings from "Emulator Setup" screen (all systems, not just MAME)
Added emulator exe filename parameter in several functions to fix "file not found" and parse settings of the wrong default config file
Crash when using "Scan Missing Audio Samples" (main menu "Games List'); scanning is also a lot faster now

Changed

MAME Artwork path is now parsed from "mame.ini" everytime it needs it (no more ArtworksDir[] array var stored in RAM):
- "Run Game with Effect Overlay" (games popup menu)
- changing MAME/HBMAME settings
- select artwork files (frontend's custom "Select File" dialog)
Input path is now parsed from "mame.ini" everytime it needs it (no more InputDir[] array var stored in RAM)

[close]

http://emuloader.mameworld.info/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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PPSSPP 1.2.2
« Antwort #139 am: 20 März, 2016, 19:40 »
Whats new:>>

Went back to the old way of initializing graphics on Android. Should fix many recent issues.
Some graphical fixes, a vertex cache performance improvement and a screen clear optimization
Fix for dual source blending on most SHIELD devices, causing graphical issues.
Fix the homebrew store incorrectly unzipping some games. This will lead to more games being added.
Slightly faster ISO handling

http://www.ppsspp.org/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME 0.172
« Antwort #140 am: 30 März, 2016, 23:14 »
Changelog

MAMETesters BUGS FIXED:

06168: [Crash/Freeze] (neogeo.c) kof10th: Unable to start/Fatal error
06159: [Crash/Freeze] (triforce.c) triforce: Crash/Exception before OK
06144: [Crash/Freeze] Running with -video d3d -numscreens 2 and above crashes MAME
06152: [Interface] "Show mouse pointer" option stays off
06147: [Sound] (model2.c) daytona: Some songs can not be played and cause audio to halt
06145: [DIP/Input] (astrocde.c) gorf and clones: Gorf Outputs missing Quark Laser Joystick) Lamp Output
06143: [Documentation] They are "Master Sets", NOT "Originals"
02389: [DIP/Input] (nbmj8688.c) housemnq, housemn2, bijokkog, bijokkoy: Inputs slightly wrong for the LCD games.
06156: [Interface] a5200, a7800, smspal, sms1, sms1pal, aes, vectrex, a400, a800, c64, c128: GUI software list cartridge picker fails to select cartridge

SOURCE CHANGES:

Added data-driven shader system for BGFX renderer:

Allows an arbitrary number of passes, with arbitrary connections between passes

Ships by default with three effects: default, unfiltered, and hlsl:

default: Simple bilinear stretch
unfiltered: Simple nearest-neighbor stretch
hlsl: A close reimplementation of the Direct3D HLSL shaders. Does not currently support bloom or vectors
Select the "shader chain" you wish to use with -bgfx_screen_chains
Adjust the settings to your liking with slider controls, saving and loading settings and presets will be added in a future version
See bgfx/chains/hlsl.json ans bgfx/hlsl/blit.json for JSON format rules

Improved Scanline Simulation:

Changed the amount of scanline darkness, a setting of 1.0 now becomes fully black (to get the same result as before, halve your current setting)
Scanline height now depends on the brightness of the underlying color
The amount of the scanline brightness and overdrive now depends on the scanline darkness
Renamed 'Scanline Screen Height' to 'Scanline Screen Scale' and Scanline Indiv. Height' to 'Scanline Height'
Fixed Bloom Level Alignment
Fixed target dimensions of bloom levels, which results in much better alignment, especially for games with very low resolutions.
Therefore, current bloom settings might appear less intense than before.
Quality and Performance improvements
HLSL now uses non-power-of-two-sized target surfaces (breaks compatibility with graphics cards based on R300/R400/NV30 and older)
HLSL target surfaces now have the size of the screen canvas
Removed HLSL pre-scale factor
HLSL now uses a sharp bilinear interpolation to pre-scale textures to screen canvas size, based on [Themaister]'s implementation
Improved overall performance. Based on the previously required pre-scale factors, speedups range 5-50% depending on graphics hardware, more if a higher prescale factor was used.
Improved shadow mask quality (pixel-perfect) in screen-mode
Fixed half source texel offset of bloom level alignment
Removed ./hlsl/artwork_support folder
All shaders after pre-scale are now based on screen coordinates workaground until both raster and vector passes can work on texture coordinates)
Disabled distortion shader for more than one screen and for artworks in full mode, does not affect artworks in cropped mode workaground until both raster and vector passes can work on texture coordinates)
at: Created at motherboard device and split PCI and PS/2 machines into
own files

UI:

Enabled user interface navigation through UI_CONFIGURE button (tab key by default).
Added support for "covers" images collection.
Added support for "gameinit.dat".
Improved ROM-less checking at startup.
Improved vertical orientation rendering.
Fixed missing mouseover highlight.
Fixed search in software lists.
Fixed DATs reload after path changes.
Fixed software load failure from BIOS submenu.
Bloom refactoring
Calculation of bloom dimensions is now done only once, when render target is created.
Reduced blur width for non-vector screens.
Implemented shadow UV option for source tile mode.
apple2gs.cpp: Dumped the 341-0749 ROM and confirmed the 341-0728 Apple IIGS ROMs.

Type-safe C++ printf analog and vector-backed iostreams:

Supports most C99, glibc, SUS and MSVCRT format specifications
Allows formatting any object with stream output operator with %s
Replaces strformat, strprintf and strcatprintf
Move to type-safe templates for logerror and popmessage
Remove now-unnecessary I64FMT from calls to logerror/popmessage
Eliminate core_i64_format functions for the most part

Modernised much of the file handling code:

Made core_file, osd_file, and avi_file and polymorphic classes
Moved osd_file implementations to shareable OSD module code
Made zip/7z implementations of archive_file with common API
Prefer destructors over explicit close functions
Made APIs supply smart pointers
Pass std::string though lots of APIs rather than C string pointers
Added methods for flushing user-space file buffers
Made archive_file create/destroy thread-safe
Fixed buffer overrun when walking zip ECD
Fixed some resource leaks in file handling code
Fixed edge cases where incorrect error code was returned on Windows
Added Solaris PTY implementation
Support ~/$FOO/${BAR} expansion with SDL OSD
Made emu_file handle zip and 7z archives identically
Search archives with CRC+path, CRC+partial path, CRC, path, partial path when loading ROMs/artwork/cheats/etc.
Added support for 7z archives via zippath API
Support 7z archives for fullpath loading and media file manager
Made romcmp tool support 7z archives

Improved OSD font API:

Release font handles on destruction
Moved font enumeration into OSD, implement for SDL, Windows, OSX
Fixed drawing characters outside Unicode BMP with sdl_ttf
Support TTC fonts with sdl_ttf
Separated font display names from configuration names
Made OSX font configuration name the PostScript face name
Made sdl_ttf configuration name Family|Style
Supply ui_small font as a BDF file with Adobe glyph names
Fixed stack smash bugs in INP read/write and better encapsulate the INP header I/O code (thanks Tafoid for reporting), fix divide-by-zero in pathological case of zero-frame recording
Fixed file naming issue when creating new image from internal file manager with media loaded (thanks BIOS-D for reporting)
Fixed many mismatched free() / delete / delete [] errors

Cleaned up primary.fx:

Split primary.fx into 3 techniques for vector buffer, screen and UI pass
Moved register_texture() for shaders outside of texture_info creation
Added render_primitive parameter to register_texture(); currently unused
Removed other unused register_texture() definition
IGS009 driver improvements: Added both missing PPI8255 devices and routed all inputs/outputs through them. Derived a memory map for Grand
Prix '98, that seems to lacks of these devices.
Rewrote input routines as modules
Reparented all sets of IGS Jingle Bell. Added technical information about the hardware

Few miscellaneous N64 changes / improvements:

Changed MemPak formatting code to better document actual format.
Avoid adjusting screen timings when VI blank video mode set.
Fixed: PIF reportedly only clears top bit of status byte.
Fixed: DD read fail needs to mask against head as well as track.
Fixed flipped sprite positioning in toypop

crazybon improvements:

Updated DIP switch descriptions/defaults according to manual
Hooked up reel stop buttons and add to layout

Added original Dyna Cherry Master '99 QL-1 V9B.00 set:

Renamed existing set to cmast99b - it's hacked to remove Dyna name
Added DIP switch settings and defaults from manual, nothing confirmed
Confirmed correct ROM loading
newbrain: Dumped the COP internal ROM.
newbrain: Rewrote the driver to modern standards.
cop400: Implemented the MICROBUS interface.
peplus.cpp: Added dump of cap1144.u50
segam1audio: Fixed ROM mapping (MT6147) and corrected authorship.
Butterfly Dream 97: Created its own machine driver. Perfectly decoded
graphics for gfx bank 1.
Butterfly Dream 97: Decoded graphics for gfx bank 2.
NoteTaker: Documented more multiprocessor related addresses, fixed some
address map issues.
Added notes, including how to reach input test

HLSL presets:

Added general presets for raster and vector screens
Added special presets for Game Boy (monochrome LCD) and Game Boy Advance (color LCD)
ibm5170.xml: Added SICOS mouse driver and SICOS Paint.
Super Poker: Added the missing PPI 8255s and routed the involved inputs/outputs through them. 3super8 has PPI initialization routines, but seems to be a leftover since it lacks them. Also cleaned up the driver and added technical notes.
Added layout for Frankie Dettori's 7th Heaven
NoteTaker: Hooked up more of the IOCPU I/O registers. Separated reset functions for IOCPU and EmulatorCPU.
NoteTaker: Updated documentation further. Added commented out I/O map for the EmulatorCPU
Rewrote Super Cross II driver due to relicensing
NoteTaker: Implemented the DAC, DAC Timer, and DAC FIFO, the BIOS now beeps on boot. Fixed several wrong polarity status bits. Documented where the framebuffer lives. Better documented the boot process.
Hooked up the VSync Interrupt.
Updated Frankie Dettori layout to MAME 'dark' style

svi318: Rewrote driver. Supported are the SVI-318 and SVI-328 systems, and a slot system which adds support for the following expander slot options:

SV-601 Super Expander
SV-602 Single Slot Expander
SV-603 Coleco Game Adapter (no controller support yet)

The slot expander cards enable support for the standard Spectravideo expansion slots. Of those, the following cards are fully emulated:

SV-801 Disk Controller (with 2 disk drives)
SV-802 Centronics Printer Interface
SV-803 16k memory expansion
SV-805 RS-232 Interface
SV-806 80 column card
SV-807 64k memory expansion [Dirk Best]
NoteTaker: Hooked up screen framebuffer. Hacked the Odd/Even interrupt so screen drawing happens.
NoteTaker: Fixed another typo in BIOS 1.5, no longer runs off into the weeds and actually tries to load from floppy now. Needs FDC hooked up still.

r9751 improvements:

Fixed more DMA issues and added more logging
floppy: Fixed subtle interaction between wd_fdc initial restore and floppy reset
IGS Super Poker: Decrypted all the US/UA sets. They are still not working due to hardware differences with the former ones laying in the driver. I/O are driven through IGS custom IC's instead of 2x PPI8255 devices.
NoteTaker: Attached FDC and floppy drive.
NoteTaker: Began to hooking up DiskReg register.

netlist updates:

First steps to move towards c++11.
Based plist on std::vector
Replaced pstack with std::stack
Removed pnamed_list
Use c++ "for each" in a number of places
Fixed two "time bombs"

Implemented integer scaling in core renderer:

Moved -unevenstretch option to core renderer: unevenstretch: fractional stretching (default), nounevenstretch: integer scaling.
Added new options to core renderer: unevenstretchx, intscalex, intscaley
Symbolics 3600: Added more documentation of the FEP PCB from PCB pictures.
Symbolics 3600: Fixed ROM mapping, add a few more PLD/PLA/PAL labels.
A lot of TTF fonts (including C/J/K fonts like unifont) do not have a type attribute "Regular". This fix will load the first font found ifno "bold" "bold italic" "italic" or "regular" attribute was found.

Neo-Geo updates:

Added correct ROM labels and locations for ASOII and Burning Fight early prototypes
Added ROM locations for Last Resort prototype
Marked alpham2p AES VERSION
Marked burningfp AES VERSION
Marked lresortp MVS VERSION
Converted shanghai.cpp to use the non-legacy hd63484 video device.
Rewrote overly complex rawinput_device_improve_name function for rawinput module, plus fixing some other defects in input modules as detected by coverity.
Added support for Raspberry Pi cross-compile
pcat_dyn: Added sound and marked toursol working
Symbolics 36xx: Renamed driver from s3600 to s3670 to better reflect the actual model of what we're trying to emulate. Added more memory maps from the patent, but these do not seem to match the 3670 exactly, more investigation is required.
Added additional sanity checking to the tms9927/crt5027 core.
Software List cart added (crvision): Tennis

apple3 updates:

RAM is always present at FFCx, eliminated previous need for hack
VIAs are clocked by PRE1M (1 MHz), fixes Confidence Test
Fixed joystick reading; works in Sandman and Atomic Defense
Hooked up HBlank input to VIA 1 PB6
Support raster splits; Atomic Defense is playable (pick joystick B)
symbolics.cpp: Added model list of the various Symbolics Inc. Lisp machines
NAOMI/Triforce/Chihiro: Updated documentation
Implemented integer scaling in core renderer
Coco Loco: Added technical notes

nbmj8688 improvement:

Improved mapping of start buttons in two-player cocktails with LCDs
Flipped Player 2 view in two-player games with LCDs to better represent what they see from their side of cocktail cabinet
Added DIP locations for and livegal
Documented DIP switch functions/locations for bijokkoy, bijokkog, housemnq, housemn2, livegal, mcitylov, iemotom, ryuuha, kanatuen, kyuhito and idhimitu
Made analyser switch a toggle for many games

Corrected ROM names in seganinj set:

Also added correct 'rev A' sprite ROM (the program ROMs were rev. A, looks like this ROM was missed when it was dumped before)

Netlist: code maintenance:

Renamed netlist_analog_t to analog_t
Straightened object model
Reduced access to member variables
Use pvector for groups.
Simple coverity fixes.
Symbolics 3670: Added a lot more notes about the FEP/NFEP board PALs and ROMs noting where the equations for various PALs/PROMs are in the patent
Symbolics 3670: Traced out more of the FEP v24 I/O memory map based on the PALs from the patent
apple3: Started filling in the software list.
Improved documentation for SMS software and input devices
apple2: Started reverse-engineering the AE PC Transporter card
Initial work to make MAME work on Android
sliders.cpp: Made Alt+Arrow minimize or maximize value.
Swapped the endianess of the md_slot device bus to big endian, fixing megadriv cheats
Initial Z80SCC baudrate generator support
svga_s3: Fixed potential crash when hardware pointer is at the edge of VRAM, and fixed viewport scrolling in XF86_S3.
atarittl.cpp: Bugle ROM redumped for Steeplechase

Translations added or modified:

Chinese (Traditional / Simplified)
Dutch
French (Belgium)
German
Greek
Italian
Japanese
Portugese (Brazil)
Russian
Serbian (Latin/Cyrillic)
Spanish

New machines added or promoted from NOT_WORKING status:

Lock On (Philko)
Chicken Draw (2131-04, U5-01)
Fire Ball (FM Work)
Android (early build?)
Magical Touch
Tournament Solitaire (V1.06, 08/03/95)
Conic Electronic Football
Gakken FX-Micom R-165, aka Tandy Radio Shack Science Fair Microcomputer Trainer
Castle Toy Einstein
Coleco Head to Head Basketball/Hockey/Soccer
Bandai Burger Time
Bandai Pengo
Bandai Zaxxon
Gakken Jungler
New clones added or promoted from NOT_WORKING status:
Batsugun (Korean PCB)
Player's Edge Plus (X002252P+XP000050) Shockwave Poker
Player's Edge Plus (X002309P+XP000038) Triple Double Bonus Poker
Pleiads (Niemer S.A.)
Armed Police Batrider (Hong Kong) (Mon Dec 22 1997)
Jingle Bell (EU, V141)
Knock Out!! (bootleg, set 3)
Cabal (UK, Trackball)
Hipoly (bootleg of Hyper Olympic)
Last Resort (prototype)
Crazy Climber (Spanish, Rodmar bootleg)
Buccaneers (set 3, harder)
My Hero (bootleg, 315-5132 encryption)
Coco Loco (set 2)
Major Title 2 (World, alt sound CPU)
Pac-Man (SegaSA / Sonic)
Come Come (Petaco SA bootleg of Puck Man)
Come-Cocos (Ms. Pac-Man) ('Made in Greece' Herle SA bootleg)
Moon Cresta (SegaSA / Sonic)
Pac-Man (Moon Alien 'AL-10A1' hardware)
Wave Runner GP (original, Rev A)
Spartan X (Tecfri hardware bootleg)
Toki (US, prototype?)
M.A.C.H. 3 (set 2)
M.A.C.H. 3 (set 3)
Apple IIgs (ROM03 late prototype?)
Super Bishi Bashi Championship (ver KAB, 3 Players)
Pac-Gal (set 2)
New machines marked as NOT_WORKING:
Lucky Bar (W-4 with mc68705 MCU)
Cherry Angel (encrypted, W-4 hardware)
Sharp Wizard OZ-750
Butterfly Dream 97 / Hudie Meng 97
Super Poker (v306US)
Symbolics 3600
Cherry Master '99 (V9B.00)
Konami Contra (handheld)
Super Game (Sega Master System Multi-game bootleg) (incomplete dump)
Game Tree (PSE)
New clones marked as NOT_WORKING:
Coco Loco (set 3)
various Super Poker sets
(v205US), (v203US), (v200UA), (v102UA)
(v114IT)
(v116IT-MX)
various Jingle Bell sets
(US, V157), (EU, V155), (EU, V153)
Sega Ninja (315-5113)

New WORKING software list additions:

tutor.xml:

Super Bike (Jpn)
Battle Fighter (Jpn)
4-nin Mahjan (Jpn, set 2)

crvision.xml:

Tennis (Dick Smith, earlier, 6k Cart)

apple3.xml:

Atomic Defense
Tic-Tac-Toe
more

New NOT_WORKING software list additions:

gamate.xml: GP Race

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ClrMamePro 4.029
« Antwort #141 am: 09 April, 2016, 10:15 »
Changelog

    fixed: software list export has a space at the end of the prolog
    fixed: rare rebuild name-case-pick problem when rebuilding parent/clone sets where the clone uses different case in naming of the parent files
    fixed: %H does not match all chd-only ones
    added: setinfo lists referenced device roms in set file list
    added: settings->compressor->chdman option setting to hide console window during verify process
    added: batcher scanner option to include/exclude chd decompress in deep modes
    added: batcher scanner option to disable deep (sha1/md5/full decompress) scan
    misc: reorganized batcher prop pages (mainly used radio buttons for some options)
    misc: updated unrar dll to 5.31

Vista/Windows7/8/10 user note:

If you install cmpro to a protected folder like C:\program files\, you have to set the compatibility properties of cmpro.exe to 'run this program as administrator' to work correctly or you have to disable UAC. In other folders it should work fine without setting this property and without the need of disabling UAC.

Linux WINE/Mac Crossover user note:

If you got problems with the main window, set the option 'Adv_HideWindow = off' in cmpro.ini. In case you don't have a cmpro.ini yet, create one with the following two lines:
[CMPRO SETTINGS]
Adv_HideWindow = off

Windows 9x/XP Users:

Update your OS!

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Emu Loader 8.0.5
« Antwort #142 am: 12 April, 2016, 05:15 »
Changelog

Fixed

Daphne version info not showing up correctly in Daphne settings screen on a fresh install, or if changing exe filename in Emulator Setup screen
Finished updating "LoadROMsFolders" function calls for all the non-MAME related emulators; added the custom emu exe filename parameter
ROMs folders lists for all system were being loaded into RAM twice at startup (cosmetic fix)
Some SEGA Model 2 games were missing screen orientation, resolution and refresh rate (need to re-create games list to fix this...)
Some ZiNc games were missing screen orientation, resolution and refresh rate (need to re-create games list to fix this...)
Filters were not applied after creating games list manually (main menu "Create Games List")

Changed

Finished updating some function calls, related to bugs fixed in EL v8.0.4
More code cleaning
Changes and improvements to MAME Settings screen
- improved hint texts on some settings (hover mouse in them)
- setting "HLSL Prescale Override Factor" is no more ("Video 2" tab, "Direct3D Post-Processing Effects" group box)
- setting "Hardware Stretch" is gone; DirectDraw is gone from MAME and this setting is always enabled anyway
- new setting "HLSL Oversampling" ("Video" tab, "Direct 3D Post-Processing Effects" group box)
- moved all LUA related settings into a new "LUA" tab since MAME v0.172 have a bunch of new LUA settings
- moved Audio settings to "LUA" page, renamed "Video and Audio" to "Video"
- moved "Visual Effects Overlay File" from "Video 2" tab to "Game Screen" panel in "Video" tab
- new setting "Integer Scale Overscan" (for MAME v0.173)
- removed setting "Write Dummy Snapshot" since you need a MAME compile with debug enabled (and EL is all about playing games)
- moved setting "Video Output Mode" to "Video 2" tab, to be placed with HLSL/GLSL/BGFX Pos-Processing Effects
- fixed audio latency setting
- several settings are now disabled if they are not present in "mame.ini" (emulator default settings file)
- source code optimizations and removal of redundant code
- UI tweaks to reduce waste of space between controls
Updates to Supermodel emulator (settings screen, and games list)
- minimum emulator version supported is now v0.3a SVN release 335
  (using older emulator builds might cause problems)
- added new video setting: "3D Engine"; you can select between the new engine by Ian Curtis or the old one (legacy)
- updated "SupermodelSEGAModel3_xml.dat" file with new/changed games, based on source code v0.3a SVN R335
- fixed missing screen resolution/refresh rate and driver name in some games

Added

Enabled support for AntoPISA's "gameinit.dat", not that's officially supported in MAME; to be used with "Game Docs" feature; place file in MAME's root folder
http://www.progettosnaps.net/gameinit

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ePSXe 2.0.2
« Antwort #143 am: 16 April, 2016, 20:30 »
A Sony Playstation emulator for your PC that comes with a built-in configuration wizard to help you get started in no time and enjoy your games.

Freeware

Changelog

Multi-language support. Added French and Russian languages. Other languages could be added in a future version.
Fixed a delay slot bug in the interpreter cpu mode. It should run again some games broken on interpreter cpu mode on the v2.0. Fixed loading savestates from the UI in interpreter mode.
Improved CDROM timing accuracy,bugs and change disc problems. Improved the timing when seeking and reading cdrom sectors, fixed Tales of Destiny 2 changedisc and fixed Twins Story and Harukanaru Toki no Naka de - Banjou Yuugi.
Improved the GPU timing (when using the ePSXe GPUCORE). It fixes or improve some games as: Namco Vol 4, Soul Blade, Tunguska, Derby Stallion, Derby Stallion 99, NBA Live 99, Sangokushi Eiketsuden, Dukes of Hazzard, Alice in Cyberland, Vampire Hunter D, Macross Digital Mission VF-X, Monaco Grand Prix Racing, Power Dolls 2, Spots Goes To Hollywood ...
Improved the GPUCORE. Fixed a bug while transfering data, improved screen centering (Star Ocean 2, Jumping Flash 2, Hogs of War...), fixed some gargabe on the borders when changing the resolution, fixed a scrolling problem, fixed a screen ratio problem when changing from windowing to fullscreen on the fly, added vsync support, and added support to select the blitter as OpenGL2 or OpenGL1 (it should be compatible with some old videocards, but shader support is not supported in OpenGL1 mode).
Improved the openGL2 plugin. Fixes Xmen Mutant Academy 1 & 2, Nascar Thunder 2002/2003/2004, Pro Pinball - Big Race Usa, Pro Pinball - TimeShock, Pro Pinball Fantastic Journey and Worms Pinball (use framebuffer effects=0 in the pinball games).
Changes in the SPUCORE. Implemented the SPU mute flag, it fixes some sound glitches during the pause in the game: Car & Driver Presents - Grand Tour Racing 98.
Changes in the INPUTCORE. Now it has native supports for XInput devices, select Xinput when configurating the gamepad in the config dialog if you want use the XInput API. (mapping buttons is not required).
Fixed the external input plugins support when stopping and pressing continue.
Fixed the changedisc option when using external GPU plugins.
Added support to overclock the PSX CPU. You can select x1, x1.5, x2.0, x3.0 and x4.0. Be careful it could break compatibility.
2.0.2-1: If the version 2.0.2 is crashing after run bios/game, or you are using the Russian language, please update, in other cases it is not necesary. It fixes a bug reading the cpu overclock data from the register, and the config gpu in Russian language.

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ClrMamePro 4.029a
« Antwort #144 am: 21 April, 2016, 05:40 »
Changelog

misc merger: "clean sets" option gets disabled when "move sets to" option is used. Otherwise it's too risky to accidently wipe out sets when doing multiple runs.
misc: compiled with VS Studio 2015 Update 2

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Emu Loader 8.0.6
« Antwort #145 am: 22 April, 2016, 05:41 »
Changelog

Fixed

Extra bios names were added into the Bios List when changing MAME/HBMAME default settings
The "New 3D Engine / Legacy 3D Engine" was not being correctly set in Supermodel settings screen, and when running games
Renamed all "FileName" texts to "Filename" (cosmetic fix)

Changed

Added custom folders support for "View Game Docs" (mameinfo.dat; history.dat; etc); it requires MAME v0.172 minimum with "ui.ini" file and "historypath" entry
Updated Supermodel XML games list file based on SVN 351 (Games.cpp), and added a new "controls" tag
Changes to MAME settings screen
- added support for Unicode title strings in LUA plugins list (just in case...)
- BGFX / HLSL / GLSL post-processing settings split into their own sub-pages ("Video 2" tab)
- moved "Video Output Mode" setting to "Video 2" tab
- added a list of all available BGFX shader chain files for easier usage
  - all .json files from the "bgfx\chains\" folder will be read and added into a ListView (title, author, filename)
  - use button "Select" (or mouse double-click) to select a single shader and make active; use button "Add" to add multiple shaders to the Edit box
  NOTE: you must make sure the selected shader appears in the Edit box... just selecting a shader in the list will not make it active!
- new BGFX setting: "Record Rendered Video Filename (AVI)"; default key to save a video rendered by BGFX is Shift+F12 (same as HLSL and "record video" in MAME's internal UI)
- new OSD output options: "OSD Provider" ("Input" tab)
- more interface tweaks

Added

Link to the new MAME documentation in "Help" main menu: http://docs.mamedev.org/index.html

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RockNES 5.21
« Antwort #146 am: 22 April, 2016, 18:45 »
Changelog

- Fixed color style menu, should be functional.
- Fixed problems in the MMC3 IRQs.
- Fixed path setting (directories) problems.
- Fixed external palette loading.
- Fixed copyright year.
- Item "view palette ram" is enabled again after a game loading.
- Removed unused debug code/junk.
- Removed MinGW DLL dependencies.
- Other minor fixes and cosmetic changes.

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Emu Loader 8.0.8
« Antwort #147 am: 24 April, 2016, 06:45 »
Changelog

Fixed

App crash due to a bug in the "ini_files\times_played.ini" file update function after exiting a game.

version 8.0.7 change log - April 23, 2016

Fixed

Fixed read/write Supermodel settings for good! Also, custom game settings that are the same as emulator settings are no longer added to .ini files

Removed

Setting "Disable V-Sync" removed since this setting doesn't exist in Supermodel emulator (Supermode Settings screen)

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250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
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TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME 0.173
« Antwort #148 am: 28 April, 2016, 04:45 »
Changelog

MAMETesters Bugs Fixed:

04965: [Interface] Games with no screen produce no "final.png" with -STR
04919: [Flip Screen/Cocktail] (dynduke.c) All sets in dynduke.c: Most of background missing on Flip Screen
06181: [Documentation] (vicdual.c) tranqgun: The correct description is "Tranquillizer Gun"
06170: [Compiling] OpenMP: OpenMP-enabled builds of MAME 0.172 fail to compile
05897: [Misc.] (hornet.c) gradius4: "MASK ROM CHECK" in service mode fails
06176: [Crash/Freeze] (ksys573.c) All sets in ksys573.c using CD: Unable to boot
06019: [Interface] Wrong default bios outputted with -listxml command.
06174: [DIP/Input] (twincobr.c) fshark, skyshark, hishouza, tp84, tp84a, tp84b: Dipswitch info
01792: [DIP/Input] (subsino2.c) bishjan: Keyboard mode does not work
06175: [Misc.] (apple2.c) apple2jp: Ctrl-T = Inverse kana ?
06182: [Core] (cgenie.c) All sets in cgenie.cpp: Crashing upon starting!
06163: [Misc.] (apple2e.c) apple2e: XPS Diagnostic IIe test failed!
06074: [DIP/Input] (glasgow.c) glasgow: Mouse no longer able to move chess pieces
06173: [Core] All software saving SRAM: Software loaded outside of software list e.g. -cart PATH_TO_ROM) fails to save SRAM
06172: [DIP/Input] (sms.c) Default input mapping for two paddle devices causes a conflict
06178: [Crash/Freeze] liblrabl: Reset during second loop of attract mode.

Source Changes:

new Android icon images
Compressed internal layouts
TMS5220/5110 merge Part 1
Crystal Colours (Ver 1.02): Added default NVRAM. Also added more technical notes
Added dedicated inputs for both Crystals Colours sets. Also added more technical notes.
Iterate over core classes C++11 style
borrow string processing code from ui.cpp so that £ works in layouts (using UTF-8 encoding at least)
updated sc4fd7tha.lay with UTF8 encoding of £ sign
Recognize the full range of controller inputs
redump leapstertv
Initial Catalan translation
naomi.c: add Derby Owners II protection key
Reduce the incidence of required_device in subdevices UML: Added FCOPYI and ICOPYF instructions to pass raw data between integer and floating-point registers.
mips3: Fix behavior for 32/64 bit mode floating point register aliasing Magic10 driver: Added technical notes, game status, defined clocks, fixed inaccurate notes, and some driver cleanups.
screen: svg rendering from inside the rom.
Updated Portuguese (Brazil)
luaengine: add plugin options menu
Major Havoc: Updated Gamma CPU address decoding/mirroring from the schematic
FB01: fix ROM label to match actual chip
Magic Crystals: Improve ROM labeling for Japan set based on PCB picture, and noted that the Japan set we have is revision 2, but a revision 0 exists, undumped
TMS5220: add a 'combined rs/ws write' function for systems which require both pins to change at exactly the same time and not to reset the chip.
Revert software-installed slot/image options when changing software [AJR]
Remove emu.h's stealth include of emuopts.h through mconfig.h;
reduce dependency on emuopts.h in other headers and source files.
MCFG_CPU_FORCE_NO_DRC is now a CPU configuration parameter rather than
a global one; it still works to override the -drc option setting.
fix some missing gfx in bbusters / mechatt
Make overscan on integer scaled targets optional (add option -intoverscan).
luaengine: direct and region accessors
This one documents what I think is a real bug of the Japanese game Sports Pad Soccer: part of the player 2 input is read from player 1 input instead. Also, reorganized code of the Japanese Sports Pad controller device and replace some PORT_CUSTOM/PORT_CHANGED callbacks with PORT_READ_LINE/PORT_WRITE_LINE.
Add experimental cheat lua plugin
Improvements to tape driver of hp9845b
info.cpp: Improved documentation of input devices in the -listxml output, since having just a generic 'number of buttons' is rather pointless in the context of home systems with configurable controllers being them keyboards, keypads or joypads). Now the various controllers are listed separately with the number of buttons they have. Frontend authors who relied on the "buttons" attribute of the input node for any kind of filter shall now scan all available controllers and take the maximum among their "buttons" attribute possibly discarding keyboards and keypads if they want) to recover the old value.
info.cpp: Started to acknowledge PORT_16WAY inputs in -lx, since they were reported as 8-ways so far

Devfind revision phase 1, cleaning out some legacy stuff:

Eliminate the cached device_t::m_region pointer and its region() getter method. Devices that need to bind to a region with the same tag should use optional/required_memory_region or optional/required_region_ptr with DEVICE_SELF as the subtag; this improves error checking. (DEVICE_SELF has been moved to device.h for greater visibility in the source.)
Allow required/optional_region_ptr to specify a specific length which must match that of the region found
Implement finder_base::finder_tag() getter for diagnostic purposes Perform some (not very efficient) validity checks on memory region finders instead of allowing them to automatically pass Privatize device_memory_interface::m_addrspace
Magic 10 driver: Added technical notes and a missing PLD dump.
Added m62(kidniki) to nl.lua. Started some experiments around parallel solving of linear equations. This code is not active. Fix kidniki audio performance.
plugins/timer: add sample plugin for game time
info.cpp: first attempt to fix the longstanding issue about inputs owned by devices being always tagged as P1 inputs in -lx.
plugins/cheatfind: start lua cheat finder library
apple2: Additional work on the PC Transporter
Basic TCP server based on libuv
intv: Converted controller inputs to be slot devices.
intvecs: Converted hand controllers, keyboard and synth to be slot devices, by using a temporary hack to workaround the impossibility to plug the same device into 2 different slots as these keyboard require.
Skeleton implementation for Universal windows main app classes.
String Translate for Chinese (Traditional / Simplified)
diimage.cpp: Allow image devices to be configured with a fixed (not user selectable) piece of software and updated a few options and menu to acknowledge such possibility.
macs.cpp: Converted to use generic cartslot with fixed software configuration. Cleaned up loading and banking systems in the driver as a result.
Added extra bit as delay between bytes to make 1 stop bit work
apple2: Further PC Transporter work. V30 now boots.
mips3: Fixed DMULT and DMULTU in both interpreter and DRC modes.
ng_aes.cpp: converted AES controllers to work through slot devices. Also, separated more clearly the CD component by the base unit.
am9517: add clone with the non-standard mask behavior of the PC Transporter ASIC
apple2: updated PC Transporter to use alternate DMAC emulation & fixed V30 clock.
apple2: PC Transporter: halt V30 properly on startup, XT has 8-bit ISA, improved 6502 CGA framebuffer writes.
screen: Fix alpha handling, cdkong looks good now
bgfx: Add data-driven render target clearing

Significant speed improvement:

added a new solver using compressed row format
fixed sorting
As a result, netlist performance on kidniki nearly doubled. The performance increase is mainly due to the fact that sorting decreases the number of operations for gaussian elimination of the kidniki matrix from ~7800 to 707. In addition, compressed row format improves L1 usage.
Eliminate device_t::static_config, a type-unsafe legacy feature.
Rewrite or remove every last instance of MCFG_DEVICE_CONFIG and its two aliases, including within comments and dead code
Make the Z80/Z180 daisy chain an interface that interfaces with the existing interface. Z8000 has been hooked up to this as well (p8000_16 already configures it), but currently does nothing with it
mips3: Fixed interpreter bug where BADCOP exceptions would execute the faulting opcode twice.
Update strings.po
Update German GUI translation
Added ImGui based debugger.
apple2e: fix C800 internal ROM reading
New PlayChoice-10 BIOS (Single Screen, Freeplay fix, Newer?)
apple2: fixed inverse text drawing
Added HQ2x, HQ3x and HQ4x shaders.
soft is hard and hard is soft. Two is one and one is two. No wonder "-video accel" has substandard performance if opengl is disabled.
These init calls all returned false. No need for a return value in this case.
Iterate over devices C++11 style. Replace the old device_iterator and its specialized versions with functionally equivalent classes that use standard operators to yield references to devices/interfaces rather than pointers. With range-based for loops, they no longer have to be stored in named variables, though they can also be reused concurrently since the iteration state is now maintained by a subclass. Add a few more typical getters to device_t::subdevice_list.
bgfx: Added SuperEagle shader.
Refactored distortion pass
separated curvature parameter into distortion, cubic_distortion and distort_corner distortion and cubic_distortion can be negative, to compensate each other distort_corner is intependent from the image distortion
neogeo: reworked inputs to work through the slot device interface. you can now configure the 15-pin ports available in the multicart driver neogeo) with the -crtl1 and -ctrl2 options. Thus, if you want to launch janshin in neogeo with the mahjong control panel you shall now prescribe edge "" -ctrl1 mahjong
and set accordingly the dipswitch (the first option disables inputs from the edge connector). When you run single game drivers (e.g. mslug, or kof94, etc.), instead, a unique controller is available and cannot be modified. In particular, the janshin driver already comes pre-configured in the proper way.
Refactor OSD window.
Unified renderer in osd_window as std::unique_ptr
Made windows all std::shared_ptr Made window lists std::list Updated OSD SDL worker_param to not use malloc (not compatible with smart pointers) Made renderer pointer to window a weak reference. May not be available during destruction of the window.
Alta Tensione: Added technical notes, game status, and patched the boot protection.
Split UI and frontend part from core
Implemented dynamic loading of precompiled solver code.
saturn.cpp: converted controllers to work through slot devices, cleaning up the related code.
saturn.cpp: Added support for SegaTap adapter (4 controllers) and Sega Multitap adapter (6 controllers). Saturn Bomberman can now be played as intended.
softlist.cpp: add support for "rom_ignore".
itgambl2.cpp driver: Added technical notes and some clean-ups
apple2: fixed Apple II J-Plus text drawing, and updated notes
r9751: add more floppy debugging and fix DMA masking
ioport.cpp: extended core input to support up to 10 players.
dumped Dreamcast bios MPR-21933, confirmed match MPR-21931
sf.c: does not have COIN3, and protection MCU on sfj is an i8751
cgenie.cpp: expanded .cas support so that also files created by Genieous emulator can be loaded.
Added "selection" parameter to chain input sampler
if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI also added slider for "shadow mask tile mode" to HLSL chain
bgfx: Ported xBR shaders from libretro.

Archive handling improvements:

Improve error handling in 7zip file I/O code
Fix reading 7zip files >=4GB on LP32/LLP64 targets
Update to LZMA SDK to 15.14, supports new 7zip features
Stop relying on local hacks to LZMA SDK
Support most ZIP64 features excluding directory compression
Support LZMA-compressed files in ZIP archives
Support Info-ZIP UTF-8 file name fields
Fix phantom files/directories when browsing archives
Report archive handling errors
Update to expat 2.1.1 for security and bug fixes

xbox\chihiro: usb is now partially usable:

control,bulk,interrupt transfers work
started hle simulation of usb devices on chihiro baseboard
there is a first implementation of xbox game controller
the chihiro bios can now enter system configuration menu
hp9845: added capabilty to load option ROMs

ti99: Several code changes :

GROMs with clock input line and improved timing behavior
TMS9928A delivers GROMCLK if configured
TI-99/8 mainboard: implemented custom chips (vaquerro, mofetta, amigo) for low-level emulation
fixed HOLD feature of TMS9995
moved v9938 from console to EVPC where it belongs, dropped videowrp,
fixed issues with paged37x cartridges
fixed issues with Horizon Ramdisk
n64: Do SI dma transfer after delay, not before
tourvis.cpp: changed to use Software Lists, trimmed all ROMs to correct sizes, confirming that the majority match exactly the PCE roms (only 3 differ, Gomola Speed which could be an alt revision, R-Type II which has been hacked, and Be Ball where there is an unknown single byte change.

New machines added or promoted from NOT_WORKING status:

New 2001 (Italy, Ver. 2.00N)
Ultraman Monster Battle
Crystals Colours (Ver 1.02)
Android (newer build?)
Fidelity Sensory Chess Challenger 9
Dragon's Heaven (development board)
Tiny Toon Adventures (prototype) (PlayChoice-10)
Tiger Copy Cat (2 versions)
Sushi Bar
Touch & Go (Korea, unprotected)
Pokonyan (Japan 940322)
Last Hope (bootleg AES to MVS conversion, no coin support)
New clones added or promoted from NOT_WORKING status:
Operation Wolf (Japan, prototype)
Majestic Twelve - The Space Invaders Part IV (US)
Kamikaze (Potomac Games)
Major Title 2 (World, set 2)
Atomic Robo-kid (set 2)
Beast Busters (Japan, Version 2)
Mystic Warriors (ver AAB)
Raiden DX (Japan, set 2)
Vs. Excitebike (set EB4-3 E)
Spelling B (1979 version)
Dragon Saber (World, DO2)
1945k III (older, OPCX1 PCB)
Bestri (Korea, set 2)
DoDonPachi Dai-Ou-Jou (2002.10.07 Black Ver., bootleg Knights of Valour Super Heroes conversion)
Ketsui: Kizuna Jigoku Tachi (2003/01/01. Master Ver., bootleg cartridge conversion)
Espgaluda (2003/10/15 Master Ver, bootleg cartridge conversion)
Champion Number (V0.67)
Unitron 1024
New machines marked as NOT_WORKING:
Konami Gradius (handheld)
Luna Park (ver. 1.2)
Jungle (VI3.02)
Konami Lone Ranger (handheld)
Sonik Fighter (encrypted)
Fidelity Phantom
Alta Tensione (ver. 2.01a)
Euro Double Star Record (ver.1.2)
Nu, pogodi!
Print Club 2 2000 Summer
Print Club 2 Kobe Luminaire '99 (Print Club Custom 3) (J 991203 V1.000)
Print Club 2 Vol. 6 Winter (J 970121 V1.200)
Print Club 2 Vol. 8 Summer (J 970616 V1.100)
Print Club 2 Vol. 9 Autumn (J V1.100)
Print Club Winnie-the-Pooh Vol. 2 (J 971218 V1.000)
Print Club Winnie-the-Pooh Vol. 3 (J 980406 V1.000)
Various Aristocrat MK5 and MK6 sets
Polaroid Instant Memories
New clones marked as NOT_WORKING:
Wonder Boy (system 2, set 2, 315-5176)

New WORKING software list additions:

coco_flop: Donkey Kong Remix
megadriv.xml: F1 - World Championship Edition (US, Prototype)
neogeo.xml: Last Hope
lynx.xml: Zaku

New NOT_WORKING software list additions:

pce_tourvision.xml: Dragon Saber - After Story of Dragon Spirit
pce_tourvision.xml: Bull Fight - Ring no Haja
pce_tourvision.xml: Parasol Stars

[close]

http://www.mame.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Emu Loader 8.1
« Antwort #149 am: 29 April, 2016, 13:56 »
Changelog

Fixed

App crash when trying to read/write "language" setting in "mame.ini" (MAME Settings screen)
Selected game docs texts were parsed twice at startup ("mameinfo.dat" and others); startup is 1 second faster...
When the frontend is all setup (emulators already selected), if an emulator executable is not found at startup you couldn't select a new file, forcing you to edit "eldit\ini_files\folders_emulators.ini" manually or make a clean install
Control Type filter was adding blank control names into the ComboBox (Miscellaneous filter, tool bar buttons)
If "ini_files\folders_emulators.ini" read fails at startup, EL would re-write existing "EmuLoader.ini", changing some frontend settings to their default values

Changed

Deleted extra TPanel component from game docs panel (not needed); moved game docs panel below the image panel in project's source code
Replaced a bunch of Pos() function calls by the faster asm optimized function PosEx()
Grouped all controls and players info texts for easier reading ("Game Details" screen)
File "ini_files\control_type.ini" updated to include new control tags for MAME v0.173; a bunch of unused entries were also removed
madExcept library now shows error messages automatically

Removed

Support for MAME Plus! is no more... you can still use it to create a games list and play games, but do not use emulator/game settings or EL might crash and/or damage "mame.ini" contents

Added

MAME/HBMAME save state info is back; you must create a new games list to use this
- to filter by save state, go to the "Miscellaneous" filter in main tool bar buttons
- this info/filter is available for MAME/HBMAME only; other emulators are not supported
- software lists are not supported since they can be used by different machines, and their save state values may differ
- info is shown in "Game Details" screen, nowhere else
Support for MAME v0.173
- huge update to the "input" / "control" tags in -listxml output; future changes in the frontend might be necessary
- the "buttons" tag is not separated by player; frontend's "buttons count fixed (do not merge all players buttons...)
- buttons count for keyboards, keypad and other controls are now added to the buttons count info (might change in the future)
- new settings

[close]

http://emuloader.mameworld.info/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )