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# PC-Games und News
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Emulatoren für diverse Spielekonsolen
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Thema: Emulatoren für diverse Spielekonsolen (Gelesen 362055 mal)
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Cheff-Cubie
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Emu Loader 7.9.3
«
Antwort #120 am:
08 Oktober, 2015, 04:45 »
Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.
Freeware
Latest Changes
Fixed
Access to main menu from games popup menu was not possible while frontend in full screen mode
Games list splitter and images splitter incorrectly set at startup
http://emuloader.mameworld.info/
Arbeits.- Testrechner
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MSI Z170A PC Mate Mainboard
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TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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ClrMamePro 4.025
«
Antwort #121 am:
13 Oktober, 2015, 05:40 »
Changelog
misc: better support for UHD screens (button bar, statistic window output, initial default size of sizeable windows)
misc: updated unrar library 5.30.5
misc: updated 7z library and sdk to 15.08
fixed: crash when going from profiler create to scanner setinfo
fixed: exception when loading of 7z dll failed
fixed: evil romcheck skip when chds of the set are missing and the archive is stored in the same path
fixed: re-fixed wrong placed/unneeded chd detection problem when setnames share the same name across software lists
fixed: showing wrong bad chd checksum messages when setnames share the same name across software lists and one chd is missing
fixed: unneeded set check marks some sets as unneeded when you have a pretty uncommon setup where chds in the dat are listed as roms with subfolders
[close]
http://mamedev.emulab.it/clrmamepro/
Arbeits.- Testrechner
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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
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TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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PPSSPP 1.1.1
«
Antwort #122 am:
13 Oktober, 2015, 13:37 »
Whats new:>>
Fixed new crash in Persona and other games on ARM64, like Galaxy S6
Fixed crashes when trying to launch web browser when not present on Android, like on Android TV
Fix crash in games that used "depal" functionality (OpenGL)
Fixed rounding mode problems in the JITs
Fix crash when loading savestates many times, and savestate compatibility on Android-x86
Fix minor glitch in Ridge Racer
http://www.ppsspp.org/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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Emu Loader 7.9.4
«
Antwort #123 am:
14 Oktober, 2015, 04:14 »
Changelog
Fixed
MAMu_ icon was not showing in the selected game at startup (old bug)
Error message "28x22 icon could not be loaded" if changing arcade filters while "Small Tool Bar" setting is enabled (files in "resources\main_icons\arcade_filters\" folder don't have small icons, only 44x40 size)
Changed
Setting "Run Game Confirmation Dialog" is now disabled by default (main menu)... no more nagging dialog on a fresh install
From now on, when a game is re-selected (filter change, view mode change, etc...), it will always appear in the middle of the list (vertically); it's easier to find this way
Added
New setting: "Allow Only One Instance"; prevent multiple instances of the frontend running at the same time (preferences screen)
[close]
http://emuloader.mameworld.info/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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ClrMamePro 4.026
«
Antwort #124 am:
26 Oktober, 2015, 16:45 »
Whats new:>>
fixed: memory corruption and random crash during sethash generation
fixed: disabled softwarelists with non-unique assigned paths could lead to wrong missing set messages
added: set information copy2clipboard context menu to generate set lists
misc: updated 7z library and sdk to 15.09
http://mamedev.emulab.it/clrmamepro/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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MAME 0.167
«
Antwort #125 am:
29 Oktober, 2015, 05:40 »
Changelog
MAMETESTERS BUGS FIXED:
00100: [Sound] (galdrvr.c) froggermc: After starting a game, the sound cuts off.
05596: [Color/Palette] (thunderj.c) thunderj & clones: palette problem in the briefing
06049: [Gameplay] (ibmpcjr.c) ibmpcjr [kingqst, mouser, pitfall2, scubavnt]: some softlist games are broken
SOURCE CHANGES:
piggypas.c: fixed CPU type, added layout and some inputs.
firebeat: add proper dongle dumps for kbm3rd, pop4 and popn5
Fix reversion for PI. PI transfers round length up, not down. Add [Happy]
field for VI interlaced modes. Display of interlaced video still needs work.
adding ROM dump of Commodore MPS-1000 dot matrix printer
dvk_ksm: update memory map, rom checksums.
ec1840, ec1841: clean up memory options
Victor 9000 Keyboard: Added two key labels I realized I'd forgotten.
Updated comments to be more clear about keys with multiple contacts underneath but only one metal contact on the key. Noted in comments that the symbolic and mode keys on the numeric keypad (except for decimal point) are beige, not white.
DEC LA120: Make the status leds and 7seg displays a popmessage(), for now.
Votrax TNT: fixed the memory map mirroring based on schematic.
added correct sprite rom dumps to Led Storm Rally 2011 (US)
adjusted the rom loading / gfxdecoding in the driver to accommodate the correct ROMs for Led Storm Rally 2011
z80scc rework:
z80scc_channel class rebased on device_t instead of z80sio_channel
Improved LOG printouts
Interrupt support started
Made register pointer bits shared bewtween A and B channel as per spec
Variant type keeping moved from channel class to device class where it belongs
Clocks are blocked until Rx/Tx enabled by ROM code
Improved logging
Started variant handling
tiki100: Added 8088 expansion ROMs.
tiki100: Used PROM for memory mapping.
tiki100: Added expansion bus and skeleton for 8088 card.
tiki100: Connected the I/O space to the expansion bus, and added the 360KB floppy format for MS-DOS.
tiki100: Added raw screen parameters.
tiki100: Added DART speed select jumper.
tiki100: Added skeleton for Winchester controller.
tiki100: Added the expansion bus slots to the Z80 daisy chain.
tiki100: Added BUSRQ, BUSAK, and EXIN to the expansion bus.
PTY support for u*x OSes
Fix to allow mips3 exceptions to detect branch delay slots for setting
EPC. Minor cleanup/correction for n64.c
Added Siemens Sicomp PC16-05 BIOS ROM (Multitech MPF-PC/700 mainboard)
Split cat.c into separate drivers for canon cat and iai swyft.
PSX GPU: Fix the 24bit rendering of video sequences on games such as
GranTurismo and Digimon World 3
ETI-660 fixed and working
Camputers Lynx 48k, 96k, 128k fixed and working.
Game-A-Tron gambling hardware changes:
Added siren/alarm input to Pull Tabs, and beeps/alarm input to Four In One Poker. All these are present in the Test Mode. However, their functions aren't clear.
Switched the PSG to SN76489, since it's present in the Bingo PCB.
Added technical notes and more documentation.
Pinball, Bally early solid state (by17.c by35.c):
Add mockup playfield layouts for Playboy, PowerPlay and Matahari that includes input/output devices
Add sound to first gen -35 games
Various fixes based on schematics and measurements.
TMS52xx: Fix a bug where if the FIFO contained exactly 0 bytes and a SPEAK (VSM) command was issued, the command would instantly terminate due to the FIFO being empty even though the chip wasn't in SPEAK EXTERNAL mode. Fixes speech in TI Extended Basic
wackygtr: added inputs and internal layout.
Aristocrat MKV driver: Added the undumped PLD devices to Adonis parent) ROM_LOAD since is running in the same hardware than the recent added clon.
Aristocrat MKV driver: Added PCB ASCII layout and components description. Added extra documentation and some notes.
Aristocrat MKV driver improvements
Added the undumped ST93C46 serial EEPROMS to Adonisa, and added a placeholder to the parent set for the same devices, flagged as NO_DUMP. Added master crystal via #define, and derived the CPU clock. Added some technical notes.
saa5050: graphics generator and character rounding:
implemented graphics generator, no longer read from fake ROM
added character rounding
improved control code handling
added ROMs for variants saa5051, saa5053, saa5054, saa5055, saa5056, saa5057
osborne1: add SCREEN-PAC support:
implement 104-column and pseudo-80-column modes
correct scrolling in 52-column mode according to schematics
approximate scrolling in 104-column and pseudo-80-column modes
rework Osborne 1 memory and I/O maps to match schematics
bbc: floppy formats and rom updates:
improved ssd, dsd handling
added Acorn DOS and CPM formats
added known good rom configuration for acw443 (Cambridge Workstation)
removed some BAD_DUMP flags
bbc: various softlists:
bbca_cass - new titles and additional info added
bbcb_cass - new titles and additional info added
bbcb_flop - preliminary list containing test cases
bbcm_flop - preliminary list
bbc_32016_flop - requires additional hardware emulated
bbc_65c102_flop - requires additional hardware emulated
bbc_80186_flop - requires additional hardware emulated
bbc_arm_flop - requires additional hardware emulated
bbc_z80_flop - requires additional hardware emulated
pro128s_flop - all known available dumps
bbc: fdc intrq/drq causes nmi
HLSL changes:
Unified HLSL render pipline for raster and vector graphics
simplified draw call of render pass functions
reduced number of used render targets from 7 to 4 (2 native and 2 pre-scaled)
made render pass functions (nearly) independent from each other
unified render pipeline for raster and vector graphics, which means that all effects are now also available for vector graphics (except scan-lines)
removed/replaced simple.fx by primary.fx
removed CU_PHOSPHOR_IGNORE uniform, which was only used in phosphor pass function and is now directly set
added CU_TARGET_DIMS uniform based on the current render target
added CU_QUAD_DIMS uniform based on the current full screen polygon quad
removed pre-scale knowledge from shaders
fixed DX9 related half pixel offset in most shaders
reduced shadow mask color bleeding
fixed defocus strength with different pre-scales
added slight noise to bloom effect to reduce the color banding of lower bloom levels
fixed position of reflection effect when screen is rotated or flipped
fixed roundness and size of rounded corners in any aspect ratio
added distortion pass, which is applied after the bloom pass and moved curvature, vignetting, rounded corners and reflection effect to this pass
fixed bloom stair-step artifacts when screen is curved
added smooth border effect and option, its amount is limited by the amount of rounded corners
added bloom overdrive effect and options, this effect allows to overdrive pure colors like red, green and blue to become more brighter
merged vector and raster bloom options, use vector.ini or raster.ini to distinguish
added raster.ini and lcd.ini to parse_standard_inis()
added bounds() and screen_bounds() getter to layout_view
added current_view() getter to render_target
many other small changes and refactoring
fixed vector intensity
fixed vector flicker
replace beam width by beam width min. and beam width max. width, this makes it possible to create a linear dynamic beam width by the amount of intensity of the beam
added beam intensity weight, this adds an exponential factor to the dynamic beam width (values greater than 0 will push larger intensities more than smaller intensities)
fixed ratio of "vector points" (zero-length lines)
psxcd: Declaring ROM images for the CDROM controller MCU.
Apollo changes:
fixed the Apollo floppy disk emulation
added the media option -node_id resp. -ni to set the node ID from a node ID rom image file
fixed the unmapped ISA Bus access to return 0xff instead of 0x00
removed excessive log entries from unmapped ISA Bus access
fixed date (and some other issues) in mc146818 (new in MAME 0166)
Fix for imds2 driver after i8271 modernization
namcos23: fix the polynew conversion
namcos23: Go back to z-sorting
deorphaned the software lists for cd32, 3do_m2 and pippin so that they get parsed by the validity checker etc.
amstrad: added Draysoft Doubler expansion
Changed the qotna set to run in a US-Export hardware. Even when is NSW/ACT, the program seems to run in that hardware. Added more documentation.
apple2: fixed "The Mill" 6809 card so OS9 can boot.
Changed the vpoker set description to Videotronics Draw Poker, since the game is "Draw Poker". Two companies sold it with different name. Documented the legal issues and added links.
Update VMX/Altivec RGB implementation (fixes PowerPC)
New machines added or promoted from NOT_WORKING status:
Attack Pla Rail (Japan, AP1/VER.A)
Led Storm Rally 2011 (US)
Player's Edge Plus (X002287P+XP000057) Pay the Aces NO Faces Bonus Poker
Exidy Sorcerer II
Unisonic Champion 2711
SegaSonic Popcorn Shop (Rev B)
New clones added or promoted from NOT_WORKING status:
Final Fight (USA 900424)
Lightning Swords
Air Duel (World, M82)
Ken-Go (set 2)
Master Boy (Italian, PCB Rev A, set 2)
WEC Le Mans 24 (v1.26)
Wonder Stick (set 2, censored)
Sliver (set 2)
Joe & Mac Returns (Japan, Version 1.2, 1994.06.06)
Led Storm Rally 2011 (World)
Player's Edge Plus (KE0004) Keno
Player's Edge Plus (KE1006) Keno
Player's Edge Plus (KE1013) Keno (set 2)
Player's Edge Plus (PP0042) 10's or Better (set 2)
Player's Edge Plus (PP0045) 10's or Better (Gambler Downtown Reno)
Player's Edge Plus (PP0045) 10's or Better (Par-A-Dice Riverboat Casino)
Player's Edge Plus (PP0045) 10's or Better (Annie Oakely's Central City)
Player's Edge Plus (PP0055) Deuces Wild Poker (set 2, Skyline Casino)
Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker (set 2, Skyline Casino)
Player's Edge Plus (PP0430) Deuces Joker Wild Poker
Player's Edge Plus (PP0459) Joker Poker
Player's Edge Plus (PP0515) Double Bonus Poker (set 4)
Player's Edge Plus (X000055P+XP000038) Deuces Wild Poker (Sunset Station Hotel-Casino)
Player's Edge Plus (X000426P+XP000038) Joker Poker
Player's Edge Plus (X002179P+XP000119) Double Bonus Poker
Player's Edge Plus (XM00006P+XMP00002) Multi-Poker (The Orleans)
New machines marked as NOT_WORKING:
Micral 80-22G
Data RD100
Proteus III
Neo Print (Japan) (T2d)
Cuckoo (MV4104, Export)
Mine, Mine, Mine (Export)
Party Gras (MV4115/6, Export)
Penguin Pays (Export)
Wild Cougar (Export)
Boot Scootin' (Export, 92.767%)
Bumble Bugs (Export, 92.691%)
Cash Chameleon (Export)
Sub Hunter
The Chariot Challenge (04J00714, NSW/ACT)
Eagle 1600
New clones marked as NOT_WORKING:
Dolphin Treasure (Export)
Magic Mask (MV4115, Export, set 2)
Adonis (MV4124/1, Export)
Mega-CD with 32X (Japan, NTSC)
Mega-CD with 32X (Europe, PAL)
Adonis (0100751V, NSW/ACT)
Dolphin Treasure (Export)
Queen of the Nile (MV4091, NSW/ACT)
New WORKING software list additions:
a2600.xml: Atari 2600 cartridges
Stella's Stocking 2008
megadriv.xml:
Putty Squad (prototype) [?]
[close]
http://www.mame.net/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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Emu Loader 7.9.5
«
Antwort #126 am:
02 November, 2015, 04:40 »
Changelog
Fixed
Export games list to .txt file fixes/changes (main menu "Games List")
- new feature dialog with several options to choose from
- full format was not listing all info; entries format changed a little bit
sys_name: game_title [softlist_name\gamename; cloneof parentname] - export to "MAME Content Manager Plus" was including software list games. MCM+ only support arcade/non-arcade machines from -listxml output and MAME/HBMAME emulators
Fixes to delete/copy/move multiple games files
- frontend frozen in an endless loop when trying to detect software list names, resulting in a crash
- only MAME games were being processed, ignoring games from other systems
- memory leak when processing software list games
- some optimizations to improve speed
- created an internal list of MAME games files to be processed so they won't have duplicate copies for other systems, in case MAME game files are being shared with different systems (MAME, HBMAME, ZiNc...)
Changed
File 'ini_files\videopreview.ini' is not available in the distribution pack anymore. It will be generated at startup if not found. This is to prevent overwriting your current video preview settings
Added
Support for new MAME v0.167 vector settings (MAME settings screen, "Vector" groupbox)... setting "beam" for older MAME builds is still supported
New file "ini_files\videopreview[default].ini"
[close]
http://emuloader.mameworld.info/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
Cheff-Cubie
Beiträge: 191383
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Emu Loader 7.9.6
«
Antwort #127 am:
08 November, 2015, 10:30 »
Changelog
Fixed
Emulator binary detection at startup was not updating emulator version info; also, the version info for MAME and AlterMAME was switched
...be aware that the new data is only saved to "ini_files\folders_emulators.ini" when exiting the frontend or accessing "Emulators Setup" screen
Changed
Changes to customize columns screen
- added "Customize Header Font" and "Default Font" buttons for easier access
- removed test/debug button
Game custom settings (game, driver, screen type, etc...) is disabled if selected game is a MAME software list game (non-arcade). MAME doesn't support custom settings for software list games
Removed
Some source code cleanup
- game info var "eUseDeviceROMs" no longer used... completely removed from the project
- array "ListGamesDeviceROMs" no longer used... completely removed from the project
- removed a couple disabled functions since they are no longer used
Added
Columns sub-menu in main menu to access the customize games list columns (sub-menu "Games List")
Games list status bar color customization (preferences screen, "Games List" tab)
Support "raster.ini"; "lcd.ini" screen type settings for MAME v0.167 (games popup menu, "Custom Settting" / "AlterMAME Custom Settings")
[close]
http://emuloader.mameworld.info/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
Cheff-Cubie
Beiträge: 191383
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MAME 0.168
«
Antwort #128 am:
26 November, 2015, 05:50 »
Changelog
0.168
-------
Special Thanks
--------------
Huge thanks to PVS-Studio's owners for giving us a temporary license in order to troubleshoot
issues in our code.
Also big thanks goes to JetBrains for giving us licenses for their ReSharper and CLion
projects that are helping us to improve MAME.
MAMETesters Bugs Fixed
----------------------
- 06083: [Core] cpu/z8000/z8000tbl.inc - wrong asmflags (Olivier Galibert)
- 05958: [Graphics] (cclimber.c) toprollr: Some sprites are invisible (Osso)
- 06075: [Graphics] (malzak.c) malzak, malzak2: Graphic issue (blank line) in title (Pernod)
- 06071: [Documentation] (shadfrce.c) shadfrcej: Shadow Force (Japan Version 3) might be misnamed.
Version is actually in English, not Japanese. (David Haywood)
- 06070: [DIP/Input] (psikyosh.c) mjgtaste: Joystick mode does not fully work (David Haywood)
- 06060: [DIP/Input] (a7800.c) a7800 [1on1u]: Cannot start a game in One-On-One Basketball. (David Haywood)
- 05817: [Misc.] (mz700.c) mz700, mz700j: Emulation drastically slowing down after loading the basic! (Robbbert)
- 06056: [Gameplay] (osborne1.c) osborne1: osborne1 banking doesn't work properly (Vas Crabb)
Source Changes
--------------
-zx: Start of a hardware-correct rewrite [O. Galibert]
-Aristocrat MKV driver: More accurate documentation. Also added some
technical notes. [Roberto Fresca]
-osborne1 improvements [Vas Crabb]
* Bank low 16k according to schematics, passes memory test
* Handle memory mapped I/O addresses according to schematics
* Correct vectoring of IEEE488 interrupt
* Add serial port emulation
* Fix beeper frequency/timing
* Fix scrolling behvaviour in standard and SCREEN-PAC modes
* Implement RESET key (generates NMI, F12 by default)
* Show contents of video memory in F4 tilemap viewer
* Add configured banking and save state support
-Osborne Vixen: fixed screen (thanks to OG who added M1 support to the
Z80). Various other fixes. Marked as Working [Robbbert]
-n64: Simulation of cpu cycles from the skipped RDRAM initialization. [Happy]
This allows later SI initialization to see something closer to an
expected value for the system uptime.
-making logerror part of machine and device classes [Miodrag Milanovic]
display tag of device that logged message
-naomi/triforce docs update [f205v]
-peplus.c: Documentation update based on newly found PSR (Program
Summary Report). [Kevin N, BrianT]
-TMS5xxx: Fix for occasional audio 'spike' instability/wraparound
glitches caused by improper truncation in the lattice filter
multiplier. This is not an optimal fix as it isn't correct to
hardware, but it works better than the previous approximation.
[Lord Nightmare]
-Derived a new machine with improved memory map, remapped the roms
load, and created proper inputs set for Genie (ICP-1, set 2). Also
added technical notes and findings... [Roberto Fresca]
-Goldnpkr.c driver: Added games and technical notes, and some
clean-ups... [Roberto Fresca]
-Fix all instances of PVS-Studio warning V578, "An odd bitwise operation
detected. Consider verifying it". [MooglyGuy]
-Sharp MZ series:
* MZ-700: Increased speed of basic (MT 06058) by using bankdev; [Robbbert]
* MZ-700: Fixed shift, ctrl, function keys;
* MZ-800: Fixed crash when ramdisk accessed;
* MZ1500: now starts up and can run some programs;
* MZ-800, MZ-80K, MZ-80A can load mzf tapes.
-Fix some instances of PVS-Studio warning V501, "There are identical
sub-expressions to the left and to the right of an operator". [MooglyGuy]
-hdc92x4: Fix ambiguity of ?: operator flagged by PVS-Studio [MooglyGuy]
-Jack Potten's Poker (NGold, set 3) improvemente: Fixed wrong inputs /
coin lines through dedicated inputs. Also fixed graphics.
[Roberto Fresca]
-Serial ports added to imds2 [F. Ulivi]
-Fix PVS-Studio warning V562, "It's odd to compare a bool type value with
a value of 0/1" [MooglyGuy]
-Fix PVS-Studio warning V564, "The &/| operator is applied to bool
type value. You've probably forgotten to include parentheses." [MooglyGuy]
-goldnpkr.c driver improvements. [Roberto Fresca]
-cmpacman: fix two DIP switches [Vas Crabb]
-Added partial decryption to the ICP1 daughterboard games. (currently
only pokerduc set). Since it's just partial, commented out the code
for now.... [Roberto Fresca]
-Added port impulse to the Golden Poker's second coin slot. This is
needed for both royale sets. [Roberto Fresca]
-amstad: Transtape WIP support. [Barry Rodewald]
-a7800.c - More accurately reflect '0x02XX' map per hardware
documentation and testing. [Mike Saarna, Robert Tuccitto]
-TMS5220 and TMS5110: Add more verbosity to DEBUG_LATTICE
[Lord Nightmare]
-namcos23: Better handle on the GPU comms [O. Galibert]
-OSD/SDL: add missing header to fix build on NetBSD. [Thomas Klausner]
The file was removed from the other gmake.*/genie.make files. The
build/gmake.* files do not exist upstream, so this is a purely local
problem.
-namcos23: port b bit 6 is also an input, handle accordingly. Probably
JVS. [O. Galibert]
-mc6845: fixed hd6845 rasters in interlace mode [Nigel Barnes]
* bbc now uses correct hd6845
* saa5050 outputs all 20 scanlines
-a6809: Removed hack and fixed display for above saa5050 changes.[Robbbert]
-bbc: softlist additions/changes [Nigel Barnes]
* added part_id to many items
* added original protected floppies (FSD)
-bbc: preliminary support for FSD format. [Nigel Barnes]
-naomi.c: added "NAOMI Development BIOS v1.10" [Andy Geezer, MetalliC]
-Aristocrat MKIV driver: Changed the Fever Pitch input scheme and
artwork layout, since it seems that the game lacks of a gambling or
double-up feature. Also cleaned a bit the driver. [Roberto Fresca]
-Aristocrat MKIV driver: Fever Pitch service input is just 'reserve'
feature/function. Changed the inputs and artwork layout accordingly.
[Roberto Fresca]
-HLSL [ImJezze]
* removed duplicate prescale fields
* made visibility of HLSL options depending on screen type
* disabled scanlines for LCD screen type
Fixed reset of HLSL settings
* fixed bug that resets the HLSL settings when the screen size has
changed
* removed hardcoded HLSL presets
* updates HLSL readme
* fixed creation order of D3D and HLSL resources
* sliders will be hidden when toggled off and will be shown when
toggled on again
* screen adjustment (scale, offset) can now be handled by the
respective render API itself (default behavior is as before)
* D3D (if HLSL) is activated handles screen adjustment by itself
within the shader, which fixes the odd behavior of some effects
(e.g. round corners) when screen scale and offset is used
* fixed bug that resets the HLSL settings when switching between
window mode and fullscreen
* fixed changed screen adjustment for multi screens
* the vector renderer now tries to detect a invariabel vector
intensity and disables the calculation of a dynamic beam width
* fixed not used HLSL settings from <custom>.ini if MAME was started
without driver parameter
* removed default values from HLSL sliders, the defaults here are
more like null values to hint when an effect would be disable
* slightly changed default HLSL settings
* fixed missing shadow mask texture when switching between window
mode and full screen
-z800x: Fix the disassembly [Oliver Lehmann]
-ap2_dsk.c: support 36-track Apple II NIB images [Peter Ferrie]
-wozfdc: Warp factor 4 Scotty (much less CPU usage now!) [O. Galibert]
-vrender0: allow resolutions higher than 512x240 [Luca Elia]
-Updated OS/2 support for GEnie and MAME [KO Myung-Hun]
-mcatadv.c: Improved Nostradamus emulation [David Haywood]
* Sprite masking effect supported (stage 6 boss)
* Tilemap enable supported (flickering shadow for stage 7 boss)
* Priority 0 sprites now shown (final boss arms)
* BG colour changed to more likely pen (fade in/out on intro & end)
-se3208: make sure the low bits of the stack pointer are always 0 [Luca Elia]
-se3208.c: disallowed unaligned dword reads/writes, this allows
Donggul Donggul Haerong to function, although not 100% sure it's the
correct fix [David Haywood]
-Allow for Emscripten compile to JavaScript out of the box. [Justin Kerk]
MAME can now be built using Emscripten's 'emmake' tool, e.g. like so:
emmake make SUBTARGET=pacman SOURCES=src/mame/drivers/pacman.cpp
This should produce a .js file which can be supplied to an HTML front-end.
New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Fever Pitch? (2VXEC534, NSW, 90.36%) [Roberto Fresca, Matt B]
Trivia R Us (v1.07) [J. Mathevet, Smitdogg, The Dumping Union, Luca Elia]
Micro Engenho (Brazilian Apple 2 clone) [Felipe Sanches]
New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Forgotten Worlds (World, newer) [Bill D, The Dumping Union]
Fighter's History (World ver 43-09, DE-0395-1 PCB) [coolmod, rtw, The Dumping Union]
Genie (ICP-1, set 2) [Roberto Fresca, Matt B]
Genie (ICP-1, set 2) [Roberto Fresca]
Karate Blazers (World, set 2) [caius]
Jack Potten's Poker (set 8, Australian) [Roberto Fresca, Matt B]
Jack Potten's Poker (set 9, 'just 4 fun') [Roberto Fresca, Matt B]
Player's Edge Plus (PP0045) 10's or Better (Las Vegas Rio) [BrianT]
Player's Edge Plus (PP0104) Standard Draw Poker [BrianT]
Player's Edge Plus (PP0197) Standard Draw Poker (set 5) [BrianT]
Player's Edge Plus (PP0197) Standard Draw Poker (Cruise) [BrianT]
Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 5) [BrianT]
Player's Edge Plus (PP0221) Standard Draw Poker (set 2) [BrianT]
Player's Edge Plus (PP0423) Standard Draw Poker (set 4) [BrianT]
Player's Edge Plus (PP0454) Bonus Poker Deluxe (set 2) [BrianT]
Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [BrianT]
Player's Edge Plus (X002178P+XP000119) Double Bonus Poker [BrianT]
Sengoku Ace (Japan, set 2) [Alex Cmaylo]
Bonne Chance! (Golden Poker prequel HW, set 2) [Roberto Fresca, ANY]
Final Fight Revenge (JUET 990930 V1.100) [coolmod]
Ripper Ribbit (Version 3.5) [coolmod, Ryan Holtz, The Dumping Union]
1943: The Battle of Midway (US) [caius, The Dumping Union]
Rolling Thunder (rev 3, hack) [caius]
Super Galaxians (Silver Systems) [Robbbert]
New machines marked as NOT_WORKING
----------------------------------
Cherry Master '99 [hsialin,Vas Crabb]
Chicken (RHG0730, Export, 92.588%) [Roberto Fresca]
Enchanted Forest (MV4033, Export, 94.97%) [Roberto Fresca]
Club Kart for Cycraft (GDS-0029A) [Guru, R. Belmont]
Initial D Arcade Stage Ver. 3 Cycraft Edition (Rev. A) (GDS-0039A) [Guru, R. Belmont]
Koala Mint (MV4137, Export) [Roberto Fresca]
Magic Garden (AHG1211, Export, 88.26%) [Roberto Fresca]
Sweet Hearts II (PHG0742, Export, 92.252%) [Roberto Fresca]
Party Gras (MV4115/3, Export, touch) [Roberto Fresca]
The Gambler (EHG0916, Export, 92.268%) [Roberto Fresca]
Tropical Delight (PHG0625-02, Export, 92.25%) [Roberto Fresca]
New clones marked as NOT_WORKING
--------------------------------
Super Treasure Island (Italy, v1.6) [Any]
The Typing of the Dead [twistedsymphony]
Super 98 (ICP-1) [Roberto Fresca, Matt B]
Golden Pyramids (AHG1206-99, NSW/ACT, 87.928%) [Roberto Fresca]
Margarita Magic (EHG1559, NSW/ACT) [Roberto Fresca]
New WORKING software list additions
-----------------------------------
New NOT_WORKING software list additions
---------------------------------------
[close]
http://www.mame.net/
Arbeits.- Testrechner
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16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
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TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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Beiträge: 191383
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Emu Loader 8.0.1
«
Antwort #129 am:
27 Dezember, 2015, 12:14 »
Changelog
Fixed
Forgot to update "docs\el-listformat" file with new games list format
Added
New MISC tool bar filter: Hide "No Dump" Games; it will hide games were all ROMs/CHDs are tagged as "nodump"
version 8.0 change log - December 09, 2015
Changed
Frontend games list files format have changed to use tags, to avoid problems with non-English code pages and localization ("\eldir\arcade\" folder). EL will try to convert your current games list files at startup; sadly, games list file sizes have doubled
Additional changes were made to help reduce file sizes and to avoid adding pointless data
- fields "emulation/color/sound/graphic status" are only added if driver status is "imperfect" or "preliminary"; no need to add them if driver status is "unknown" or "good" - field "game size" is only added if value different than 0 (zero)
- following fields are only added if they appear in MAME's -listxml output: "buttons", "mechanical", "controls", "number of players", "screen type", "screen orientation", "screen resolution", "screen refresh rate"
Updated softlist games list files format to match the new arcade list format; "softname.el" file sizes are smaller than before
WARNING: you must manually delete all files from "eldir\softwarelist\" folder before using this build or the frontend will crash (no auto-update)!
Updated "\ini_files\times_played.ini" to replace " ¬ " char by " ; " char to avoid problems with non-English Windows code pages and localization. File will be updated at startup if found and not already updated
Replaced a bunch of Pos() calls by a faster assembler optimized PosEx() function (source\uCommon.pas)
Note: PosEx() function doesn't work with Unicode strings (Delphi WideString)
Disabled deprecated settings in MAME setting screen: "HTTP Server" and "Enable LUA Console" for MAME v0.168 and up
[close]
http://emuloader.mameworld.info/
Arbeits.- Testrechner
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MSI Z170A PC Mate Mainboard
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MAME 0.169
«
Antwort #130 am:
30 Dezember, 2015, 19:40 »
Changelog
MAMETesters Bugs Fixed:
00363: [Gameplay] (vsnes.c) balonfgt: When you try to play balonfgt using both screens, the 2 screens get out of sync almost immediately.
03860: [DIP/Input] (vsnes.c) hogalley, vsfdf : Shots don't hit.
05618: [Graphics] (dooyong.c) pollux: Title screen is static
04222: [Color/Palette] (dooyong.c) pollux, polluxa, polluxa2: The 2 characters in the ending scene have wrong colors
02844: [Graphics] (megasys1.c) soldam: Graphics corruption in high score listing
00365: [Misc.] (megasys1.c) 64street: characters don't move in attract mode
00366: [Misc.] (megasys1.c) chimerab: no movements in attract mode / instruction screen
05963: [Graphics] (megasys1.c) tshingen, tshingna: Missing graphical mosaic/resolution effect
06098: [Graphics] (segaybd.c) gloc: Priority issue after game start
06067: [Graphics] (megasys1.c) 64street, 64streetj: 64th Street - missing background graphics interaction
06093: [DIP/Input] (stv.c) ffreveng: should have 5 working buttons
06091: [Crash/Freeze] (pc9801.c) pc9801ux: Crash 7-8 seconds into emulation
04857: [Crash/Freeze] (playch10.c) pc_pinbt: Hangs after insert coin
Source Changes:
Fix dates on the prose2k sets based on their internal datecodes
Fixed BGM regression in Hot Chase
rungun.c: Added '936 ROM readback.
rungun.cpp: added video priority mode bit, fixes title screen missing rotation effect.
rungun.cpp: Fixed Run N Gun single/dual monitor logic setup.
Dumped the bipolar PROMS at locations 4a, 1m, and 3m of Club Pacman / Lambada (Argentina). Only one at location 7f is remaining.
EF9365 video controller skeleton added and connected to Squale [Jean
Club Pacman: Dumped and added the remaining color PROMs They match the pacman/mspacman ones.
Pacman Club: Changed game year and description, according with some
facts
EF9365 driver improved. Squale palette and charset corrected.
Initial conversion of core to C++14. Note that compilers are now limited to GCC 4.9.0 and up, Clang 3.4.0 and up, and VS2013 and up
zn: Added ZN-1 development version BIOS.
rewrote GameKing skeleton driver, dumped + added internal ROM, boots
and runs menu, not yet fully working
correct gfx rom for space train
glass.cpp: Verified clocks & pin 7 status of the OKI M6295 from real PCB.
pet_rom.xml: Added MONJANA/1.
Jaleco Megasystem 1 improvements:
add Sprite Mosaic effect (port of FBA code) - used extensively by Chimera Beast
use 68k byte write smearing on main RAM - fixes attract movement in 64th Street, Chimera Beast
emulate 'Sprite Trails' effect and attempted to emulate sprite clearing effect used on P47 'Jaleco Logo'
added memory mirrors on type B hardware
fixes 64th Street background destruction
established that St. Dragon press start text is a raster effect, however method of specifying line etc. is unknown (MCU?) so not currently enabled
enabled Soldam hack for parent set as well as Japan set. It seems likely that enabling 16x16 tiles on one of the layers forces one of the others to use 16x16 tile addressing even in 8x8 mode, further testing needed before doing it that way th
fixes the high score table text
change refresh rate to ~56.19hz using raw params
now matches video references
Added Bandai Super Note Club Software List.
spc1000:Using timing difference for cassette deck motor on/off toggle
sun3: switch to new Z80SCC device, add RS232 ports (not functioning yet)
Re-write S2636 from scratch as needed for subhuntr:
Needs raw screen parameters and calls from scanline timer to work properly
Collision and completion bits generated correctly including duplicates
Supports background and score display
Generates audio tone from line frequency
Several times faster when rendering per scanline
laserbat.c improvements:
Use proper video timings
Implement shell and area effects
There are still horizontal alignment issues between layers
Decode PLA bitstream and use for video mixing
Add PLA from lazarian to laserbat as bad dump as it's needed now
Add PLA from catnmous to clone as bad dump as it's needed now
Fix colours - detailed explanation in source comments
Fix inputs - cocktail P2 controls and all 16 DIP switches work now
Support cocktail mode (set in Machine Configuration - uses a sense line)
Fix conditions for latching sound data
Fix catnmous audio CPU memory map and ROM loading by tracing program
Hook up catnmous audio CPU peripherals deduced by tracing program
Add more notes on sound and video hardware
laserbat, lazarian and catnmous are playable now
k053252: just reset internal screen state when a frequency clock change occurs.
Fixed gfx decoding for Konami GX BIOS
Fixed k055555 write access, fixing Lethal Enforcers 2 text colors properly
Split Taito TC0780FPA into its own device
mac: use real split ROMs for maciici
Refactoring memory map validity checking
Modernize `simple_list` code
Modernize x86log.h and x86log.cpp
monzagp: added car inputs and collisions.
Make -verifyroms verify sub-devices like mpu401 and c2040fdc
partial dumps of Namco FCA and FCB JVSIO MCU's firmware
apollo: cleanups and enhancements:
Split OMTI8621 ISA device into PC and Apollo versions (Apollo doesn't have a BIOS extension ROM, PC does)
Cleaned up OMTI8621 logging
Forced slot # of OMTI board so we can look it up and auto-set the node ID
Adjusted mouse sensitivity
Squale Floppy drives working, EF9365 emulation improvement.
HLSL: Improved Defocus, Fixed LCD screen, Extended Shadow Mask and Bloom
qt5 debugger port
Major EF9365 driver update : All display functions emulated
All hardware vector drawing commands are now working. All characters type drawing supported (Horizontal, Vertical, Titled, Zoomed...)
512x512, 512x256 (EF9366),256x256 resolutions supported. New user settings : Number of bitplans, Display resolution/mode. Busy time dynamically generated for vectors and characters drawing. Various fixes. Code clean-up.
gamate.cpp: verified bios ROM dumps on multiple consoles
cps2.cpp: Emulated Spinner for aiming in Eco Fighters, enabled it by default
aquarium: Fixed music banking and video priorities
Various improvements to the internal debugger:
make closed windows actually disappear
add Run and Hide Debugger menu option
set initial windows so that they don't overlap
make the window colours less garish
add memory window
honour -debugger_font and -debugger_font_size
make title bars the size of the debugger font
make window editors appear over the window it is related to
stop text being drawn out of bounds in window titles and editors
fix order in which windows are rendered
In the debugger, memory views now can show data as 32 bit, 64 bit and 80 bit floating point numbers.
Build system now autodetects and builds cleanly on Raspberry Pi 2; other ARM Linux targets should also work
make new windows appear in a cascade fashion
New machines added or promoted from NOT_WORKING status:
Glass (Ver 1.1, Break Edition, Version 1994) (unprotected)
Panda Train (Novamatic 1.7)
Tomy Power House Pinball
Joker Poker (Coinmaster set 1)
Mattel Dungeons & Dragons - Computer Labyrinth Game
Spelling B (1978 version) [
Mr. Challenger
Run and Gun / Run and Gun (dual screen)
despite previously being marked as working these never really worked properly
Lazarian / Laser Battle
see notes above, wasn't really playable before
Captain Flag (Japan)
Various Player's Edge Plus sets:
Player's Edge Plus (PP0733) Double Aces and Faces
Player's Edge Plus (PS0047) Wild Cherry Slots
Player's Edge Plus (PS0092) Wild Cherry Slots
Player's Edge Plus (PS0358) Wild Star Red White & Blue Slots
Player's Edge Plus (PS0470) Triple Diamond Slots
Player's Edge Plus (PS0628) Double Black Jack Slots
Player's Edge Plus (PS0708) Double Cherry Bar Slots
Player's Edge Plus (X002127P+XP000043) Double Bonus Poker featuring 'Your Property' Royals
Player's Edge Plus (X002134P+XP000043) Faces 'n' Deuces Double Bonus Poker
Player's Edge Plus (X002152P+XP000043) Blackjack Poker
Player's Edge Plus (X002211P+XP000043) Double Double Bonus with 3 Jacks Poker
Player's Edge Plus (X002236P+XP000043) Double Double Bonus with 3 Aces Poker
Player's Edge Plus (X002279P+XP000057) Ace$ Bonus
New clones added or promoted from NOT_WORKING status:
Lethal Enforcers (ver EAA, 09/09/92 09:44)
Orius (ver UAA)
Gallop Racer 3 (Export)
Super Slam (set 3)
Super Street Fighter II Turbo (Hispanic 940223)
Zombie Revenge (Rev A)
Ninja-Kid II / NinjaKun Ashura no Shou (set 4)
Hat Trick Hero '93 (Ver 1.0A 1993/02/28)
Ring of Destruction: Slammasters II (Hispanic 940902)
Miss World '96 (Nude) (set 4)
Double Dragon II - The Revenge (US, bootleg)
Space Chaser (Model Racing bootleg)
Street Fighter II': Champion Edition (M10 bootleg)
Street Fighter II': Champion Edition ('Taiwan' bootleg with PAL)
Pirates (set 2)
Genesis (USA, NTSC, with TMSS chip)
Space Train
Aquarium (US)
Knock Out! (bootleg)
Ameisenbaer (German, Galaxian hardware)
Dragonninja (bootleg with 68705)
Various Player's Edge Plus sets:
Player's Edge Plus (PP0060) Standard Draw Poker (set 3)
Player's Edge Plus (PP0094) Standard Draw Poker
Player's Edge Plus (PP0129) Joker Poker (Two Pair or Better)
Player's Edge Plus (PP0189) Standard Draw Poker
Player's Edge Plus (PP0190) Deuces Wild Poker (set 3)
Player's Edge Plus (PP0265) 4 of a Kind Bonus Poker (set 3)
Player's Edge Plus (PP0290) Deuces Wild Poker (set 2)
Player's Edge Plus (PP0409) 4 of a Kind Bonus Poker
Player's Edge Plus (PP0418) Standard Draw Poker
Player's Edge Plus (PP0526) Deuces Wild Poker
Player's Edge Plus (PP0540) Double Bonus Poker
Player's Edge Plus (PP0562) 10's or Better
Player's Edge Plus (PP0587) Standard Draw Poker
Player's Edge Plus (PP0711) Bonus Poker Deluxe
Player's Edge Plus (PP0797) One Eyed Jacks Wild Poker
Player's Edge Plus (KE1001) Keno
Player's Edge Plus (KE1012) Keno (set 3)
Player's Edge Plus (PS0364) Wild Star Red White & Blue Slots
Player's Edge Plus (PS0425) Sizzling Sevens Slots
Player's Edge Plus (PS0631) Wild Star Red White & Blue Slots
Player's Edge Plus (PS0722) River Gambler Slots
Player's Edge Plus (X002033P+XP000112) White Hot Aces Poker
Player's Edge Plus (X002034P+XP000112) White Hot Aces Poker
Player's Edge Plus (X002270P+XP000053) Jackpot Poker
Player's Edge Plus (X002315P+XP000112) Triple Bonus Poker Plus
Player's Edge Plus (X002376P+XP000112) Super Double Bonus Poker
Player's Edge Plus (XMP00022) 5-in-1 Wingboard (CG2346) - Spanish
Player's Edge Plus (XM00002P+XMP00006) Multi-Poker (MGM Grand Detroit Casino)
Player's Edge Plus (PP0822 A5W-A6F) Standard Draw Poker
New machines marked as NOT_WORKING:
Tektronix TekXpress XP330 X Terminal
Patinho Feio (first computer developed in Brazil, in 1971)
unknown animal-themed game (bottom)
unknown animal-themed game (top)
Tokyo Bus Guide (Rev A)
Mortal Kombat 3 (SNES bootleg)
Bandai Super Note Club (Japan)
Bandai Super Note Club EX (Japan)
HP9845B
Saturn ST-17xx series DVD players
ROLM 9751
SGI IRIS Indigo (R3000)
Philips CD-i 220 (Mono-II board)
Sansa Fuze 2
need to establish if full firmware can be built from internal rom dump and firmware updates
Nokia 3310-we only have firmware update files, probably need actual internal
roms / complete firmware dumps?
Torch CF240
Various skeleton drivers for mechanical / non-video systems:
Ameri-Hockey
Turbo Drive (ICE)
Standard Change-Makers System 500 / 500E
Awesome Toss'em (Lazer-tron)
After Shock (Lazer-tron)
Bozo's Pail Toss (v2.07)
Ribbit Racing (Lazer-tron)
Candy Crane (AGE)
Clown Roll Down (Elwood)
Various Player's Edge Plus sets:
Player's Edge Plus (X000006K+XK000001) Keno
Player's Edge Plus (X000013K+XK000011) Keno
Player's Edge Plus (PP0596) Spades Sequential Royal Double Bonus Poker
Player's Edge Plus (PP0598) Hearts Sequential Royal Double Bonus Poker
Various World Club Champion Football sets:
World Club Champion Football Serie A 2002-2003 Ver. 2.12 (CDV-10002)
World Club Champion Football Serie A 2002-2003 Ver. 2.34 (CDV-10008)
World Club Champion Football European Clubs 2004-2005 (CDV-10013)
World Club Champion Football European Clubs 2004-2005 Ver. 1.1 (CDV-10015)
World Club Champion Football European Clubs 2004-2005 Ver. 3.22 (CDV-10015P)
World Club Champion Football European Clubs 2005-2006 (CDV-10027)
New clones marked as NOT_WORKING:
Mexico 86 (bootleg of Kick and Run) (set 2) [f205v]
World Combat / Warzaid (ver UCD:B) [arcadecomponents.com]
Dragon World (Korea, V040K) [Ryan Holtz, Smitdogg, The Dumping Union]
Klax (set 2, bootleg) [ANY]
Multi Game (Versione 3.8.6T - 1.5.6, 25-AUG-97) (V378?) [Tirino73]
Hard Head 2 (v2.0, bootleg) [system11]
New WORKING software list additions:
megadriv.xml: Sega MegaDrive/Genesis cartridges
tutor.xml: Tomy Tutor & Pyuuta cartridges
New NOT_WORKING software list additions:
gamate.xml: Bit Corp Gamate cartridges:
Legend of Dragon Knight
Fist of Thunder
Jewelriss
Mars Voyage
Flying Goblins
World Cup Soccer
Punk Boy
Famous 7
Tough Guy
Fantasy Travel
QuizFighter
Further Adventures of Hannibal the Cat
Basketball
Bao Qing Tian
Robin Hood
Riddle of the Ancient Tomb
Insect War
4-in-1
One Million Whys
Dinosaur Park (redump)
The Golden Pyramid (redump)
saturn.xml: Sega Saturn CD-ROMs:
actually playable, but marked as not working due to driver state
Rayman (Prototype 19950720)
supracan.xml: Funtech Super A'Can cartridges:
DMA issues make this not playable
Formosa Duel
gmaster.xml: Hartung Game Master cartridges:
3-on-3 Soccer (Fuss-ball)
[close]
http://www.mame.net/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
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MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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Beiträge: 191383
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PCSX2 1.4.0
«
Antwort #131 am:
08 Januar, 2016, 19:40 »
Emulator für die PlayStation 2, der das Booten von PS2-CDs/DVDs und Ausführen von PS2-Code auf dem PC ermöglicht.
Lizenz: Open Source
Release Notes :
http://pcsx2.net/273-1-4-0-release-end-2015-report.html
http://pcsx2.net/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
Cheff-Cubie
Beiträge: 191383
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ClrMamePro 4.027
«
Antwort #132 am:
26 Januar, 2016, 05:15 »
Changelog
misc: 32bit version still runs on SSE1 processors
misc: compiled with VS Studio 2015 Update 1
misc: updated to unrar lib/sdk 5.31.1 and 7z lib/sdk to 15.14
misc: prevent system sleep mode for scan, rebuild, merge tasks
misc: the minimum value for rebuilder option to skip folder after X skipped files is now 1
added: setinfo tree lists empty sets only on request (context menu) and empty tree branches are removed
misc: setinfo tree gets reendered on actions (apply, invert, etc) when show enabled/disabled is used
added: %r=1, %P=1, %H=1 variable (has roms, is sample-only set, is chd-only set)
misc: select sets variables %h,%p,%M,%B,%I,%r,%P,%H also supports =0 now (e.g. %h=1 has chds; %h=0 hasn't chds)
removed: cmpro.ini switch Adv_DatFormatXML, Export format (from setinfo) can now be switched in dir2dat
added: dir2dat can export in softwarelist format (pretty preliminary but a start)
added: dir2dat option add manufacturer -> from folder, which takes the current folder name as manufacturer/publisher (in single set mode only)
hint: if you don't collect chds/samples and don't want cmpro to moan about missing sets, you can use %H=1;%P=1 (Apply, Invert, check 'initial invert' checkbox) to disable chd-only and sample-only sets
[close]
http://mamedev.emulab.it/clrmamepro/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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Cheff-Cubie
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MAME 0.170
«
Antwort #133 am:
28 Januar, 2016, 04:55 »
Changelog
0.170
-------
MAMETesters Bugs Fixed
----------------------
- 06097: [Crash/Freeze] (viper.c) Most sets in viper.c: Crashing at start
(32-bit only) (Robbbert)
- 06127: [DIP/Input] (m92.c) thndblst: "Continuous Play" dip switch
value incorrectly labeled (kane)
- 06126: [Crash/Freeze] (suna8.c) hardhea2b: Exception at start (Osso)
- 04900: [Flip Screen/Cocktail] (battlex.c) battlex: Missing Title and
Text while flipped (Osso)
- 06117: [Multisession] (bfm_sc2.c) qntoond, quintoon: MAME crashed when
switching games (Osso)
- 02640: [Gameplay] (megasys1.c) kazan, iganinju: Multiple issues (slow graphic
rendering, missing graphics) (Angelo Salese)
- 06114: [DIP/Input] (cps1.c) sf2m10: Kick inputs are not working LK MK HK (Osso)
- 06090: [Crash/Freeze] (namcos10.c) mrdrilr2, mrdrlr2a: Crash during Init (Osso)
- 06046: [Speed] Several drivers using mc6845.c: Speed is always 90-98% when
throttled (crazyc)
- 06104: [Gameplay] (x1.c) x1 [druaga]: druaga fails to get past
loading screen (crazyc)
- 06124: [Crash/Freeze] (phc25.c) phc25, spc1000, fc100: phc25, fc100 crash
at start; spc1000 crash when a letter key is pressed (Osso)
- 06122: [Crash/Freeze] (x68k.c) x68000 [ffight]: crashes with stack crawl (crazyc)
Source Changes
--------------
-Added more accurate SSi S14001A speech chip emulation, written by one
of the people at SSi who originally laid out the S14001a silicon in
1974/5! [Ed Bernard]
-nokia_3310.cpp: started implementing the driver based on available
information. Also added dumps for various models. [Sandro Ronco]
-Corrections to some ROM names and labels on Elevator Action based on
pcb pictures. [Lord Nightmare, brizzo]
-tispeak.cpp: Dumped and added correct version of 1979 US Speak &
Spell. [Sean Riddle]
-vicdual: rewrote carnival music board emulation, copy-pasted samples
handling from audio/pulsar.cpp. Kept sample names and function names
the same. [hap]
-XAudio2 support [Brad Hughes]
-Removed this == nullptr checks and fixed most of the resulting
crashes. [MooglyGuy, Tafoid]
-psychic5.cpp: added SCREEN_RAW_PARAMS [Angelo Salese]
-More configuration fixes [AJR]
* terrafb: remove unused NB1414M4
* segas16b.cpp: sanity check forgotten in last confix
* sega16sp.cpp: fix region width, make required (as last confix
allows)
-psychic5.cpp: Fixed sprite disable for Bombs Away. [Angelo Salese]
-Pass and return palette devices by reference, not as pointers [AJR]
* Add screen_device::has_palette()
* Require device_gfx_interface::gfx() and palette() to access members
* Getters for atari_vad_device return devices as references, not
pointers
-Driver configuration fixes [AJR]
- Implement found() method for object finders
- a1200, cubo, midzeus2, etc.: remove spurious palette tags
- bagman, sbagman & clones: correct PROM region lengths
- atomicp, snapper: remove unused(?) sprite device w/no ROMs
-taitotz: replace HLE rendering with actual chip emulation [Ville Linde]
-NAOMI/Chihiro docs update [f205v]
-document rest of Atomiswave registers [brizzo, MetalliC]
-added dump of World Club Champion Football's camera sensor board [ANY]
-tourvis.cpp: Added V4.0 BIOS to the Tourvision driver [system11]
-OS/2 patch [KO Myung-Hun]
-Arkanoid: Add note about the number of optical quadrature slots (24)
the arkanoid 1:20 geared spinner's quadrature wheel. [brizzo]
-Arkanoid.cpp: Set YM2149 emulation to mix channels the same way the
real pcb mixes them, by directly tying them together with no mixing
resistors. This introduces some distortion, but is more accurate
to actual pcb audio. [Lord Nightmare]
-40love.cpp: added global color select bank, fixes colors in later
levels for Forty-Love [Angelo Salese]
-spc1000: cassette tape motor fixed for working properly [Miso Kim]
-arkanoid.cpp: Added emulation of the 68705 timer and timer interrupts.
Fixed bugs with MCU port c ddr handling, latches and edge detection,
added missing interrupt on Z80 write to MCU, and removed a boost
interleave hack which was made unnecessary by these fixes. Switched
the Arkanoid (older) sets to use original Taito A75 06 MCU code as
opposed to the bootleg MCU code used until now. The 3 (newer) and 1
Tournament sets still use hand-hacked bootleg MCU code until original
MCU chips can be dumped and/or decapped. All 9 of the dumped Arkanoid
MCU code roms now work, if hooked up to the appropriate drivers. Hooked
the now-working 'deprotected Taito' MCU dump up to arkanoidjbl. Added an
alternate gfx rom dumped from an original 'older' US board. [Lord Nightmare, Brizzo]
-some fast invaders improvements [ANY]
-Return std::string objects by value rather than pass by reference [AJR]
- strprintf is unaltered, but strformat now takes one fewer argument
- state_string_export still fills a buffer, but has been made const
- get_default_card_software now takes no arguments but returns a string
-Some comments on TRS-01 'early radar scope' 5-PCB set. Fixed some ROM
names based on PCB pictures from Superully. [Lord Nightmare]
-segas18.cpp: Add documentation of a Laser Ghost test PCB [Arzeno Fabrice]
-meadwttl.cpp: ROM labels update for Bombs Away (Meadows) [Stiletto, Andrew Welburn]
-common osd path environment var expansion [Jeffrey Clark]
-add lua console support back in [Jeffrey Clark]
-pc9801_86: add pcm [Carl]
-added official updater roms to the calspeeda set so that you can
update the hdd / game revision if you so please [mrsinister]
-ts803: can display text and graphics, can boot from disk [Gabriele D'Antona]
-dccons.c:
Dreamcast v1.022 "no MIL-CD" BIOS dumped [Leonard Oliveira]
Katana Set5 Dev.Box BIOS v1.001 found [MetalliC]
sorted out bioses/flashes, removed outdated comments [MetalliC]
-apple2e: fix $c800 arbitration, fixes IDE and SCSI cards
among others. [R. Belmont]
-R9751: Clean up, add timer register, and add another system disk
set to software list [Brandon Munger]
-makedep.py: Finish making it python3-compatible [O. Galibert]
-sfkick.cpp: Fill in missing dipswitches and added dip locations. [Brian Troha]
-Added pre-compiled headers support to build system [Miodrag Milanovic]
-improvements to hp9845b driver [F.Ulivi]
-Increase debug console maximum parameters in debugcon.h [ConHuevosGuey]
-m68k: fix 020+ bfins instruction results and flags [Till Harbaum]
-fidelz80: redumped CC10B PRG ROM [Berger]
-rf5c400: added external memory r/w function [Ville Linde]
-marywu: Most of the hardware has been mapped by analysing the pcb tracks. [Felipe Sanches]
This set of commits include:
a video layout with all 30 LEDs 13 double-digit 7seg modules
an improved memory map hooking up the couple AY8910-3 chips, 2kb of Static RAM and the keyboard/display controller (an i8279 clone)
multiplexing signals for the 7seg displays
LEDs being controlled by the IO ports of the 2 AY8910-3 chips
8-bit set of DIP-Switches, a 2x16 keyboard and 4 push buttons mapped to the i8279 scanlines and return lines
-Some more validity checking improvements: [AJR]
* The -validate command now accepts an optional string, validating only
matching drivers. This has proven useful for debugging. The default is
to validate all drivers as usual.
* Devices' names are tracked when validating their auto-finders.
-Have sound_stream::input_name return the std::string it constructs [AJR]
-Added SteamLink initial support [Sam Lantiga, Miodrag Milanovic]
-Refactored NTSC pass and added sliders [ImJezze]
* merged YIQ encode and decode pass into one NTSC pass
* fixed half texel offset
* re-added usage of A value
* re-added usage of P value
* re-added jitter of B value
* changed default O value to 0
* reduced sample count to 64
* removed duplicate YIQ settings definition
* added sliders for most NTSC settings
* fit B value jitter between a min/max range of 0 and 1
* fit A and B value between a min/max range of -1 and 1
Refactored color convergence pass
* color convergence is now independent from ratio
* color convergence is now limited to a maximum of 10
* the radial color convergence now "translates" the most outer
pixel as they would be translated by the linear color convergence
with the same amount
* added color convergence pass to vector rendering
Misc.
* fixed half texel offset in pre-scale pass
* fit scan-line jitter between a min/max range of 0 and 1
* color convolution, defocus and phosphor pass will now be skipped
if all influencing parameters are 0
* added hum bar simulation based on [MooglyGuy's] GLSL port of the MAME shader pipeline
* added monochrome-chessboard.png
* added slot-mask-aligned.png (to simulate a TFT LCD
New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Wing Force (Japan, prototype) [ShouTime]
Snow Board Championship [Charles MacDonald, David Haywood]
Waku Waku Marine [Ryan Holtz, Smitdogg, Shoutime, The Dumping Union]
Il Galeone [f205v]
Last Four (09:12 16/01/2001) [f205v]
Samsung SPC-1500 [Miso Kim]
TI-1250 [hap, Sean Riddle]
Speak & Spell Compact (3 versions) [hap, Sean Riddle, Lord Nightmare, Kevin Horton, plgDavid(David Viens)]
Ordisavant (France) [TeamEurope, dlfrsilver]
New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Gun Dealer (bootleg) [Yrouel]
Rambo 3 (bootleg of Ikari, Joystick hack) [Any]
Laser Ghost (Japan) (FD1094 317-0164) [Charles MacDonald, ShouTime]
Strider (USA, B-Board 90629B-3, Street Fighter II conversion) [system11]
Nova 2001 (Japan, hack?) [system11]
Stadium Hero '96 (USA, EAH) [Kevin Eshbach, The Dumping Union]
Multi Game '96 (Italy) [system11]
Sly Spy (US revision 4) [system11]
New machines marked as NOT_WORKING
----------------------------------
Sequential Circuits Prophet-600 [R. Belmont]
Didact mp68a [Joakim Larsson]
Didact md6802 [Joakim Larsson]
Esselte 100 [Joakim Larsson]
<unknown> Labeled 'WU- MARY-1A [Felipe Sanches]
Various Tourvision (PCE bootleg) cartridges [system11, The Dumping Union]
- 1943 Kai, After Burner, Armed-F, Ballistix, Be Ball, Chōzetsurinjin Beraboh Man, Bomberman,
Chuka Taisen, Coryoon, Daisenpu, Dead Moon, Devil Crush, Dodge Ball, Dragon Spirit, Final Blaster
Final Match Tennis, Gunhed, Hana Taka Daka, Jinmu Densho, Kiki Kaikai, Legend of Hero Tonma
Mizubaku Daibouken Liquid Kids, Mr Heli, Ninja Ryukenden, Operation Wolf, Override, Pac-Land
PC Genjin Punkic Cyborg, Power Drift, Pro Yakyuu World Stadium '91, Psycho Chaser, Puzzle Boy
Raiden, R-Type II, Saiga No Nindou - Ninja Spirit, Salamander, Shinobi, Side Arms, Skweek
Son Son II, Tatsujin, Terra Cresta II, Toy Shop Boys, Veigues, Winning Shot, W-Ring, Xevious
Doraemon Meikyuu Daisakusen
Unknown Tab Austria Poker [ANY]
Roland TR-606 [hap, Kevin Horton]
Pyon Pyon Jump [Ryan Holtz, Smitdogg, Shoutime, Roberto Fresca, The Dumping Union]
Fidelity Voice Excellence [plgDavid, hap]
Fidelity Sensory Chess Challenger 12-B [Berger]
Dragon Treasure 3 (Rev A) (GDS-0041A) [Jorge Valero, rtw, The Dumping Union]
New clones marked as NOT_WORKING
--------------------------------
Fidelity Voice Chess Challenger (Spanish) [Berger]
Fidelity Voice Chess Challenger (German, French) [plgDavid, hap]
Sega Bass Fishing Challenge Version A [gamerfan, brizzo, MetalliC, Smitdogg, The Dumping Union]
Raizin Ping Pong (V2.01J) [Shoutime]
Power Shovel ni Norou!! - Power Shovel Simulator (v2.07J, alt) [Shoutime]
Desert Patrol (set 2) (Project Support Engineering (Telegames license)) [blinddog1, Paul Swan, gregf]
Maniac Square (protected) [Charles MacDonald]
Pacman Club (set 1, Argentina) [Roberto Fresca]
Pacman Club (set 2, Argentina) [Roberto Fresca]
New WORKING software list additions
-----------------------------------
tutor.xml: Tron (Jpn) [TeamEurope, Steve]
snotec.xml: added 4 new cart dumps. [TeamEurope]
Added 10 new cart dumps for PreComputer 1000. [TeamEurope]
Added 2 new cart dumps for Ordisavant (France). [TeamEurope, dlfrsilver]
c64_flop.xml: Added Little Knight Arthur. [Pasi Hytönen]
c64_cart.xml: Added KoalaPainter. [Curt Coder]
New NOT_WORKING software list additions
---------------------------------------
casloopy.xml: Loopy Town no Oheya ga Hoshii! [TeamEurope, Steve]
casloopy.xml: Lupiton no Wonder Palette [TeamEurope, Steve]
database.xml: Leapfrog [TeamEurope & Steve]
[close]
http://www.mame.net/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
SiLæncer
Cheff-Cubie
Beiträge: 191383
Ohne Input kein Output
clrmamepro 4.028
«
Antwort #134 am:
05 Februar, 2016, 06:25 »
Whats new:>>
Just some fixes/addons for 4.027
http://mamedev.emulab.it/clrmamepro/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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