Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 361916 mal)

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Re: PPSSPP 1.0.1
« Antwort #105 am: 11 Juni, 2015, 19:25 »
P.S. Gibts übrigens auch für Android ;)

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clrmamepro 4.020
« Antwort #106 am: 16 Juni, 2015, 12:25 »
Changelog
Misc: using "engine" and "game" elements as defaults which allow loading of new MAME binaries and dats without modifying engine.cfg
Fixed: game name check might produce a wrong warning for full merged chd sets where the parent does not have chds
Fixed: sampleclones check for sample-only sets fails and reports missing sets
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MAME 0.163
« Antwort #107 am: 24 Juni, 2015, 16:50 »
Release Notes
MAMETesters Bugs Fixed:

[Sound] (darkmist.c) darkmist: No sound FX and partial music
[Sound] (seta.c) jjsquawk: Go to Sound Test next BGM play Sound F
It will freeze the game (watchdog missing)
[Sound] (suna8.c) sparkman, sparkmana: YM3812 has incorrect frequency
[DIP/Input] (nmk16.c) airattck: Air Attack Dip-Switch info
[Sound] (seta.c) gundhara, madshark: Music only comes out of the left
speaker. Sound comes out of both.
[Sound] (seta.c) msgundam: the sound effects are only emitted from the
left channel.
[Interface] Hashpath setting in .ini not used/recognized when loading
software
[Documentation] (pengo.c) penta: infomation about Penta
[Gameplay] (zn.c) primrag2: Game no longer boots to attact mode
[Sound] (galaxian.c) jumpbug, zigzag: Music and sound pitch is wrong.
[DIP/Input] (c64.c) c64, c64p - Friday the 13th - All versions: c64 & c64p
Froday the 13th - Joy input does not respond properly
[DIP/Input] (c64.c) c64 - G. I. Joe - All Versions: G.I. Joe - No response
from any Joy input directions
[DIP/Input] (c64.c) c64, c64p - Grog's Revenge - All game versions: c64 &
c64p Grog's Revenge - No response from joy input direction.
[DIP/Input] (c64.c) c64 c64p Bubble Bobble - All versions: c64 c64p No joy
response for Player 1 controls under a two player game.

Source Changes:

c64: Added an SX-64 variant called Tesa Etikettendrucker 6240. [Retroport]

Changed vignetting simulation:

removed screen ratio influence
changed radius, blur and intensity
fixed roundness of rounded corners; the default aspect ratio of 4:3
should not be stretched anymore when the source has another ratio
disabled blurring of rounded corners
some cleanup
something was messed up on the last commit
mips3: Make fast RAM handling faster by caching certain values.

Introduced user definable truth tables:

This enables the addition of devices without changing the netlist source code and allows the creation of libraries. Used pong.c as a proof of concept for the time being.
chsuper.c driver: Reworked all inputs and implemented full outputs from the scratch. Added DIP switches, DIP locations, extra input port present in the test mode, implemented coin counters and hopper out / ticket out signals, implemented full set of lamps and workaround for the possible Hold3 lamp line circuitry. Also added a nice control panel internal layout. Documented all ports properly and added some findings. Changed the CPU clock to 3 MHz to get the game more playable. Need to check against a real PCB.
Champion Super 2 & 3 games: Improved the internal layout to represent a realistic control panel, with clickable button-lamps and a coin in.
Also added the missing BET MAX function to the HOLD 1 input/button.
Add configurable clock dividers for Namco C352
Added gradius3js - split rom version of Japanese S set Corrected ROM names in madmotor as per dumped board with matching checksums
Added two new versions of Turtle Ship
idehd.c: increase IDE fill-time to avoid missed interrupts
Allow compiling with shared libraries
Put SHLIB=1 in the main makefile, or on the command line.
mac: fix crashiness in NuBus "image" card host access
delegate.h now supports mingw 32 bit builds with INTERNAL
configuration. Member functions are called in this case using thiscall ABI.
mac: Image card now accepts paths starting with '$' for your $HOME needs. Also fixed a crash if the path is invalid.
Fix Game Blaster emulation, now working
Fix game blaster compatibility in sb1.0
gameboy.c: improved accuracy of the emulation for MBC2 games
ui: when accessing the internal File Manager for a system with available softlists, let the softlist item be highlighted by default to make navigation faster
cheat: improved cheat support for games in softlist. XML cheats for home systems should now be stored in a subfolder (or a compressed archive), named after the software list, inside the cheatpath. this allows for loading cheats for consoles / home computers without interfering with arcade cheats when games have identical shortnames. For instance, loading Galaga in NES allows now to use its specific cheats even if a galaga.xml is available in the arcade cheat.7z. Previously you'd get an error due to the arcade cheat referring to a cpu not present in the NES).
n64.xml: fixed some parent/clone relation.
audit.c: fixed a crash occurring when trying to mount a CHD from the internal UI.
Solved the great Sherwood Forest mystery. DOS 3.3 inserts a short 3-4 cycles, roughly equivalent to one bit) delay between writing the header and the data bytes in the sector data block.
Fixed superbug explosion overlay.
Changed the way NETLIST_START(NAME) is located and called. This is done now solely by using a netlist_sources_t class. Netlist users just register sources like memregions, hardcoded strings, compiled netlists. Going forward this enables to eventually put macro model librariers into roms. The improvement comes with a price. Compiled netlists to be included must now be registered using LOCAL_SOURCE.
fixed .lst files whitespace problem
galaxian.c: Correct rom labels for the Stern Electronics license of The End.
mos6526: Fixed port A/B read.
Improve Ensoniq 5503DOC Swap Mode
Gameshark is a clone of Action Replay
Fixed a number of bugs
proxy savestates
solver savestates
7490 both counts firing at the same time bug fix. and changed timed list to be resizable.
floppy: Ensure that get_next_transition always provide the next transition
Added missing video board PAL for xevious and clones.
Added OPT_FLAGS back
naomi.c: full dump of "Samba De Amigo" prototype
Added kidniki sound board netlist to nl_examples. Currently the netlist boils down to a 87x87 matrix. This is due to a total of 6 opamps which all are submodels and thus add their own internal nets. Gauss Seidel iterative solving comes to it's limits. nltool runs this at about 50% speed on my machine. Given the complexity this is quite good. Yet, any m62 game currently will not be playable. Time for a new cpu
m20: improve keyboard
Added the ability to use system flac, jpeg, lua, sqlite3, portmidi and zlib based on wallyweek's work This brings the system lib capabilities back to where they were prior to build system rewrite
Added new SDL_INI_PATH flag
Model1 Communication Board
add emulator options required for comm boards
add the model 1 communication board as a device
add an optional simulation for the model 1 communication (enabled atm.)
allows to play Virtua Racing, Virtua Formula and WingWar in "link mode".
victor9k: Fixed keyboard.
gamegear: allow master gear adapter to see lightphaser offsets
rohga.c: Redumped MAS10 sound sample rom at the correct size. Fixes missing sounds in the Darkseal 2.
From 45% to 60% to 99%. That's the improvement achieved for a 89x89 audio matrix mostly solved by elimination. Cleaned up some code as well.
seta, x1-010: Fix pitch in downtown
Added a GMRES solver to netlist. The generalized minimal residual method ist certainly more modern than Gaussian elimination and Gauss-Seidel. However, more the current maximum matrix (KidNiki 89x89) a combination of Gauss-Seidel to solve for maximum one step to catch quasi-stable conditions and fall-back to optimized Gaussian elimination (for sparse matrix) outperforms GMRES by up to 100%
tms5110r.c: Add new LPC table data for CD2802, CD2801
TMS5110A/TMC0281D; add new information regarding each chip. Reorganize
LPC tables to use #defines rather than repeating identical data
Netlist code now uses "namespace netlist". At the same time, moved all
devices int netlist::devices namespace.
GLSL: unlimit shader file size.
tms5110.c and tms5220.c: fix missing cast for chirp/excitation values, fix a potential off-by-one for tms5110.c as well.
info.c: worked around missing sub-devices in -lx output
model3: various improvements
Rewrote projection calculations to use projection matrix
Rewrote polygon clipping to use 4D W-space clipping
Implemented 8-bit texture uploads
Changed all scanline renderers to use rgbutil
naomi.c: brute forced DES key for "Shakatto Tambourine (GDS-0002B)"
missing gamecube edition roms added
uzebox: adding sound emulation
chihiro.c: brute missing keys for Sega Network Taisen Mahjong MJ 2 and
MJ 3
Completely integrated the GMRES solver into netlist solver templates and recoded it from scratch. GMRES now runs at 122% (kidniki), that's a real improement from 60% before. AT the same time, the code should be easier to read and closer to the GMRES algorithm. Ultimately, kidniki will not use this solver but instead use some frontiers to keep it playable. But going forward, for larger matrices this solver is an option.
Made possible creation of custom builds with given list of drivers included. Note that game list is parsed so if macros are used they will not be found. example: [Miodrag Milanovic]
make SUBTARGET=cops -j9 DRIVERS=src/mame/drivers/cops.c
Analog drums and filtering for Kid Niki et al.
Properly emulate the double PCB stack system32 games with shared RAM bridge board (Air Rescue and F1 Exhaust Note)
Previously these relied on a hack to make the code believe the 2nd stack was present but this caused issues, now they're correctly emulated as dual screen games without any hack.
Support -uimodekey switch on Windows
apricot: use correct wd fdc type and fix floppy motor on, implement
graphics mode, simulate sio irq m1 access. successfully boots from disk now.
apricot: add an expansion slot interface and add two ram expansion cards. this will also be usuable by the apricot f series and portable.
apricot: add initial keyboard support
update all drivers to use the new wd floppy controller implementation and remove the legacy one.
wd_fdc: fixes for ZX-Spectrum and clones Beta128 disk interface
pentagon: cycle exact screen / border raster effects emulation
liberate:c: Validated and consolidated dip switches for driver and added locations
suna8: Fixed sparkman player 2 colors and samples played from second rom.
Removed spurious samples played on reset by most games
Added / completed /enabled save state support to the following drivers: battlera.c, cclimber.c, gaplus.c, grchamp.c, namcos1.c, nbmj8991.c, shisen.c,
snk68.c, spacefb.c, sprcros2.c, srmp5.c, vastar.c, warpwarp.c
rgbutil: Converted to class and added more functions.
n64: Converted RDP rendering to use SSE2 when available.
Fixed text layer colours in 'The Battle Road' after PCB verification, unflagged and removed comment saying it is guessed
xt_hdc: improved PIO use.
amstrad: added support for the Dobbertin HD20 hard disk.
i8089: add wait for drq support.

New games added or promoted from NOT_WORKING status:

Entex Electronic Basketball 2
Entex Color Football 4
Tomy Break Up
Player's Edge Plus (PP0021) Standard Draw Poker
Player's Edge Plus (PP0048) Joker Poker
Player's Edge Plus (PP0085) Joker Poker (Two Pair or Better)
Player's Edge Plus (PP0089) Standard Draw Poker
Player's Edge Plus (PP0130) Aces and Faces
Player's Edge Plus (PP0132) Standard Draw Poker
Player's Edge Plus (PP0150) Standard Draw Poker
Player's Edge Plus (PP0181) Standard Draw Poker
Player's Edge Plus (PP0223) Deuces Joker Wild Poker
Player's Edge Plus (PP0401) 4 of a Kind Bonus Poker
Player's Edge Plus (PP0467) 4 of a Kind Bonus Poker
Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better)
Player's Edge Plus (PP0750) Standard Draw Poker
Player's Edge Plus (PP0757) Double Down Stud Joker Poker
Player's Edge Plus (PP0764) 4 of a Kind Bonus Poker
Player's Edge Plus (PP0812) Deuces Joker Wild Poker
Player's Edge Plus (X000489P+XP000038) Double Down Stud Deuces Wild Poker
Player's Edge Plus (X000557P+XP000038) Standard Draw Poker
Player's Edge Plus (X000578P+XP000038) Standard Draw Poker
Player's Edge Plus (X002312P+XP000112) Triple Bonus Poker Plus
Player's Edge Plus (X002412P+XP000096) Standard Draw Poker (5 Decks)
Z80 TV Game System
Player's Edge Plus (X000057P+XP000038) Deuces Wild Poker
Player's Edge Plus (X002024P+XP000038) Double Bonus Poker
Coleco Frogger

New clones added:

G-LOC Air Battle (World)
Mr. Kicker (F-E1-16-010 PCB)
Space Attack (2k roms)(bootleg of Space Invaders)
Player's Edge Plus (PP0291) Deuces Wild Poker (set 2)
Player's Edge Plus (PP0040) Standard Draw Poker (set 2)
Player's Edge Plus (PP0410) 4 of a Kind Bonus Poker (set 2)
Player's Edge Plus (PP0423) Standard Draw Poker (set 2)
Bells & Whistles (Asia, Version M)
Gundhara (Chinese, bootleg?)
Bionic Commandos (bootleg)
Space Attack (bproms)(bootleg of Space Invaders)
Beast Busters (US, Version 3)
Jets (www.emu-france.com) & Layer (www.neo-arcadia.com)]
Dream Soccer '94 (Korea, M107 hardware)
Dunk Shot (Rev A, FD1089A 317-0022)
Mahjong Dial Q2 (Japan, alt.)
Hana Jingi (Japan, Bet, alt.)
Megatech Ver 0 Rev A (alt?)
Player's Edge Plus (PP0250) Double Down Stud Poker (set 2)
Tahjong Yakitori (ver. 2-1)
New Cherry '96 Special Edition (v3.61, C1 PCB)
New Cherry '96 Special Edition (v3.53, D PCB)
New Cherry '96 Special Edition (v3.40, D PCB)

New games marked as GAME_NOT_WORKING:

Bingo Party Multicart (Rev B) (M1 Satellite board)
HP 64000 development system
Itautec I7000
Regnecentralen RC759
[close]

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Mednafen 0.9.38.5
« Antwort #108 am: 10 Juli, 2015, 04:53 »
Changelog
June 26, 2015:
   PSX: Generate a seek error when trying to read audio sectors(when the appropriate Mode bit isn't set), and generate a bad command error
   when executing ReadN/ReadS with a non-PS1 disc.  Fixes a lockup in "Vib Ribbon" when trying to play with audio CDs.

June 20, 2015:
   Altered SHA-1 and SHA-256 test code to work around a preprocessor-related bug in gcc.

   NES: Fixed a mapper 19 sound emulation bug; fixes music issues in the Japanese release of "Rolling Thunder".

   PSX: Replaced a GPU debug puts() with code that respects the psx.dbg_level setting.

June 18, 2015:
   PC-FX: Corrected handling of width/height of 0xA for KING BG1-3, per tests on a PC-FX.  Fixes a graphical glitch in "Sakuraigar Mode" in
   "Tyoushin Heiki Zeroigar".

May 5, 2015:
   PSX: Added some debug messages to the memory card emulation code, outputted when setting psx.dbg_level is set to certain values.

April 29, 2015:
   PCE, PCE_FAST: Corrected decimal-mode ADC and SBC behavior(especially for "illegal" input values), per tests on a HuC6280.

April 22, 2015:
   Added a test to tests.cpp for gcc bug #60196(triggered with non-default optimization flags).

April 19, 2015:
   Added a missing dependency statement to configure.ac, whose absence broke compilation with --disable-pce --enable-pcfx

April 16, 2015:
   WonderSwan: Removed erroneous constraints that were preventing opposing X* and Y* buttons from being pressed simultaneously, and changed the
   names of the the X* and Y* buttons used during input configuration, per tip from trap15.

-- 0.9.38.4: --

April 12, 2015:
   PC-FX: Reorganized the debugger's register view to be slightly more space-efficient horizontally.

   NES: Migrated the rest of the *GetRegister() and *SetRegister() debugger functions over to the newer-style interface.

   PC-FX: Migrated the rest of the *GetRegister() and *SetRegister() debugger functions over to the newer-style interface.

April 11, 2015:
   PC-FX: Migrated debugger functions PCFXDBG_GetRegister() and PCFXDBG_SetRegister() over to the newer-style interface that takes integer IDs instead
   of std::string.

   VB: Migrated debugger functions VBDBG_GetRegister() and VBDBG_SetRegister() over to the newer-style interface that takes integer IDs instead
   of std::string.

   WonderSwan: Migrated debugger functions WSwan_GfxGetRegister() and WSwan_GfxSetRegister() over to the newer-style interface that takes integer IDs instead
   of std::string.

   PC-FX: Added support for setting breakpoints on writes to specific VDC registers, by setting an Aux Write Breakpoint on an
   address ranging from A0000-A001F(VDC-A) or B0000-B001F(VDC-B).

April 10, 2015:
   Debugger: Relaxed most maximum string length restrictions on user-inputted addresses(to allow for lazily leaving an excessive number of 0s at the
   beginning of an address, for example).

   Debugger: "Goto Address" prompt in the memory editor can now be activated by pressing "ENTER"(in addition to "G"), and "Disassembly Address" prompt in the main debugger
   view can now be activated by pressing the "G" key(in addition to "ENTER").

April 9, 2015:
   NES: Added sprite RAM to the debugger's memory editor.

   NES: Fixed some issues with the debugger's graphics/tileset viewer.

April 8, 2015:
   PSX: Improved GPU texture cache emulation accuracy per tests on a PS1; fixes graphical glitches in the menus of "Tigershark".

April 5, 2015:
   PCE: Added support for setting breakpoints on writes to specific VDC registers(like MAWR, BXR, BYR, etc.), by setting an Aux Write Breakpoint on an address
   ranging from 20000-2001f(hexadecimal).

April 4, 2015:
   Avoid left-shifting negative values in hw_sound/pce_psg/pce_psg.cpp

   Added a couple more tests regarding left shift of signed integers to tests.cpp.

April 2, 2015:
   Debugger: Fixed half-broken re-activation of the debug screen when a breakpoint triggers and the user was last on a debug screen other than the
   main one.

   Debugger: Fixed a rounding issue that could cause insufficient disassembly lines with some *.debugger.disfontsize setting values.

   PSX: Hooked up writing(editing) in the debugger's memory editor for "CPU Main RAM".

March 29, 2015:
   PCE: Removed old leftover debug puts() in HuC6280 emulation code.

   Debugger: Fixed a bug that could cause breakpoints to be skipped if the 'R' key was pressed(or auto-repeated) while outside of step mode.

   NES: Fixed highpass filter coefficient calculation.

   SNES: Fixed a bug that was breaking input after triggering a virtual Reset/Power Toggle event when a non-gamepad controller(e.g. mouse) is currently
   selected for a port.

March 23, 2015:
   NES: Fixed a minor sound emulation bug.

March 15, 2015:
   GBA: Fixed several instances of left-shifting negative values in thumb.cpp.

   PC-FX, VB: Fixed an instance of left-shifting uint64 by 64 in the FPU emulation code.

March 14, 2015:
   GBA: Fixed a few instances of technically undefined behavior(shifting 32-bit int by >= 32, and left-shifting negative values) in arm.cpp.

March 11, 2015:
   Reworked a test in tests.cpp to better reflect the requirements of certain undefined behavior some code still (unfortunately) relies on, to avoid
   triggering an assert() during startup when compiled with llvm/clang 3.6.

March 6, 2015:
   PCE: Fixed a major VRAM DMA emulation regression introduced around version 0.9.16-WIP, that breaks some homebrew software.

   NES: Altered mapper 185 emulation to fix "Bird Week", "B-Wings", "Sansuu 1 Nen", "Sansuu 2 Nen", "Sansuu 3 Nen", and "Seicross (version 2)".

   PSX: Added a kludge to the core cheat file reading and writing code to work around the mess created by our flawed game ID generation code
   (the PS1 game library is enormous, and many games only have one track, leading to many collisions); effectively, the game's filename(which was previously
   regarded as a comment), is now used in addition to the game ID.
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ClrMamePro 4.021
« Antwort #109 am: 20 Juli, 2015, 05:50 »
Changelog
fixed: possible crash with corrupt settings file
fixed: rare issue where a sample parent set with no samples for its own and multi-softwarelist support is marked as unneeded
fixed: possible crash on cmpro start on read-only device or full device
fixed: structural issues and possible crash when using dats with releases and run into double name issues
fixed: double name check when using releases
fixed: some dialogs don't use "MS Sans Serif" as font...
fixed: adjusted some warning messages to use [SOFT] instead of
    fixed: setinformation "hide parent" does not work for listed disks
    fixed: unpacked set with chds can be falsely detected as misplaced
    fixed: rare typo based bug in checking unneeded sets/chds
    fixed: hashcollision sets with nodumps can create circular fix-unneeded/fix-missing scenarios
    misc: better unneeded detection of chds within an identical setnames relation (softwarelists/Non-Software List)
    misc: better wrong sysdefpath detection of chds within an identical setnames relation (softwarelists/Non-Software List)
    added: automatically detect mame and mess as xml root elements
    added: supporting biossets with samples (and sampleof) elements
[close]
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clrmamepro 4.021a
« Antwort #110 am: 23 Juli, 2015, 13:17 »
Whats new:>>

fixed: nspirit nodump hashcollision issue which was a sideeffect of the 4.020 hashcollision fix

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MAME 0.164
« Antwort #111 am: 30 Juli, 2015, 16:45 »
Release Notes
MAMETESTERS BUGS FIXED:

[Sound] (seta2.c) gundamex: The music is only emitted from the right channel.
[Sound] (seta2.c) pzlbowl: Right heavy stereo balance.
[Graphics] (aerofgt.c) turbofrc: Sprite priority bugs in some stages
[Graphics] (seta.c) tndrcade + others: Offset issues in seta drivers
[Graphics] (seta.c) usclssic: Graphics are shifted.
[Graphics] (seta.c) daioh: On the attract mode screen with the earth down there is a glitchy line at the bottom and the explosion is glitched.
[Sound] (alpha68k.c) kyros, kyrosj: A few sound FX are missing
[Graphics] (hornet.c) gradius4, nbapbp: Most of colours are completly wrong
[Crash/Freeze] (djmain.c) bm1stmix and other: Error on loading CHD / disk error
[Flip Screen/Cocktail] (dooyong.c) gulfstrm, lastday and clones: Screen slightly offset left when flipped (Osso)
[Graphics] (msx.c) cf3300, expertdp, svi738 (and possibly all MSX and MSX2) [possible] The MSX demo "Riyadh by Bandwagon" does not works properly.
[Crash/Freeze] (msx.c) expert11 [hero]: H.E.R.O. - Game does not start anymore
[Core] (msx.c) All sets in msx.c: Cartridge mapper not detected using Full Path

SOURCE CHANGES:

memory: Remove support for decrypted bases, use an address space instead
atarisy2: Slapstic doesn't need a direct update handler anymore
dsp56k: Remove the not required direct update handler
namcos1: Remove direct-update-handler-using optimization, will be done differently later
psx: Remove quickload, may be handled differently later
apple2gs: Remove the not required direct update handler
spc1000 added the centronics printer port
topland: Fix the background gradient
Unitron AP II: New Brazilian Apple 2 clone
M1COMM update, S32COMM initial commit
Polymax Maxxi: New brazilian Apple2 clone.
validity: add basic signed integer arithmetic tests to core validation
idehd.c: decrease IDE read fill-time to avoids timeouts
Improved kidniki sound quality while maintaining speed by adding more frontiers. Added LOGIC_INPUT to netlist which allows to specify a logic family, i.e. output characterics. Used this for improved AY8910 port modeling.
m68k: fix '020 cache emulation corner case.
3c505: move option ROM to the card to reflect real h/w
apollo: improved mouse emulation
Add MCFG_FORCE_NO_DRC.
Redumped bad rom from Mayjinsen 3, internal checksum now matches ROM dump
pet_flop.xml: Added alternate Commodore SFD-1001 Test/Demo diskette.
Netlist now compiles with std=c++98 -Wall -Wpedantic -Wextra -Wno-long-long-Wno-variadic-macros and std=c++11 -Wall -Wpedantic -Wextra
Arkanoid.c: Add rom numbering list, add more info and more correct rom labels for first version arkanoid (US, Romstar License) board from pcb pics
Added macro object registration and dynamic includes to netlist. This allows the creation of macro libraries going forward. Any IC which can be described by a truthtable and a package wrapper can now be entirely described in netlist syntax.
m20: 8086 apb
firebeat: Completely rewrote the graphics chip emulation
Identify size_t usage in printf by enclosing the argument in SIZET_PRINTF(). This is typesafe, can be identified and allows to use proper 64bit computing with compilers up to it.
fixed SAA1099 driver to actually use clock (nw); corrected Game-Blaster/SB1.0 clock to 7.159mhz
Added MM5837 Noise Generator used by Congo Bongo.
pet_cass.xml: Added tapes.
pet_flop.xml: Added disks.
Further improvements + two missing files. Congo Bongo netlist now parses without issues.
DEC Rainbow: fixed Z80 access to shared RAM, motor on/off signal, and ROM labels.
winfile.c: Stop crashing after saving to a disk image loaded from a software list.
g64_dsk: Respect the number of tracks specified in the image header.
c128_flop.xml: Added Paperback Writer 128, Term Paper Writer, The Great War, and Your Personal Financial Planner 128 disk images.
Document progress on congo bongo. Gorilla sound now works. Performance up from 30% to 170%. Use ./nltool -c run -f nl_examples/congoBongo.ct 2 to test. Minor enhancements and bugfixes.
m68k: fix unaligned pc-relative accesses
scfinals: Add correct default eeproms
Add a second rom label variant to NSS Super Mario World IC1
peoplepc: split from pc.c and make it work
peoplepc: new roms
verified protection data on gaialast
Created macro libraries for CD4XXX and 74XX chip families. Going forward, these will contain all devices which can be described using truthtables and DIPPINS.
SDL: fix 0.160 aspect ratio regression.
correct PROMs for 'mayac' set, fixes colours
thedealr.c: Figured out Coinage, Max Bet, Payout, Double up, Jacks or Better and Fever Mode dipswitches.
sdk80.c: Begun hooking up devices
Hooked up i8251 USART and RS232 device. Can use standard RS232 slot devices, including the internal serial terminal, or a terminal program running on the host machine.
Hooked up USART baud rate selection switch.
chihiro.c: bruteforced DES key for "Sega Network Taisen Mahjong MJ 3 Evolution"
jvs13551.c: Sega 838-13683 and 837-13551 JVS I/O MCU firmwares dumped
VK100.c: correct prom locations based on schematics; Mark one PROM as bad pending a redump.
VK100: More work based on schematic. Self test doesn't get much farther yet.
Hooked up speech in "Harem". Added save-states. Verified colors Luca Elia,
sdk80.c: Added video board control PROM. Promoted to Working
Fixed World Heroes Perfect (Sega Saturn) TH Control Mode in SMPC.
Added preliminary CD-DA routing to SCSP EXTS parallel port, fixes CD-Rom player equalizer in Sega Saturn.
"1942p" improvements:
dumped correct sound ROM for this set
hooked up alt. memory map needed by new sound rom
retagged as a Tecfri bootleg PCB rather than prototype
fixed interrupt generation for this version, allowing powerups to scroll correctly
Re-add NetBSD support.
n64: Fix crash when fast-forwarding.
VK100: Fix diagrams for memory map decoding in comments, based on schematics.
firebeat: Added basic SPU board emulation
rspcp2: Make the align declarations gcc-compatible
Decrypted external ARM code in slqz3
a7800: fix 0x2800 mirroring behavior
Commodore VIC-1515 printer.
Commodore VIC-1520 plotter
add rom locations to zookeeper sets
Improve sound in some Mortal Kombat Yawdim bootlegs
Added nlwav to tools. nlwav converts netlist logs into wav files.
Commodore 1526/MPS-802/4023 printer
c128: Added a skeleton for the PARTNER 128 cartridge.
ti99: MFM low-level hard disk emulation, removed legacy floppy
315_5124.c: avoid saving the dynamic RAM used for temp rendering, the save state system does not currently agree with RAM that gets reallocated at run time which was happening whenever the resolution changed.
shadfrce: remove runtime tag lookups and optimized video rendering to restore speed back to what it was in versions prior to 0.161.
dreamwld.c: fix visible areas based on PCB tests, fixed linescroll modes, fixed tilemap sizes etc. This improves visuals in cutefght, rolcrush, baryon etc.
sm510: initial Sharp SM510 MCU core
tb303: hooked up basic button inputs and ext. RAM
additional gameking dumps listed in Software List, including 2 for Game King 3
some additional famiclone bios sets
Added / completed /enabled save state support to the following drivers: decos32.c, destroyr.c, gstriker.c, itech8.c, namcona1.c, namcond1.c, namcos86.c, naughtyb.c, nbmj9195.c, paranoia.c, pcktgal.c, poolshrk.c, sbowling.c, spbactn.c, spdodgeb.c, starcrus.c, tank8.c, tapatune.c, ttchamp.c, vicdual.c
New games added or promoted from NOT_WORKING status:
Intel SDK-80
Gaia - The Last Choice of Earth
The Dealer
Mahjong Magic Lamp (v. JAA02)
Mahjong Super Dai Chuuka Ken (Japan, D115)
Mahjong Gorgeous Night (Japan, TSM003-01)
The Round Up
Monkey Magic

New clones added:

The Rumble Fish 2 (prototype)
X-Men Vs. Street Fighter (USA 960910)
Turbo (encrypted, program 1363-1365 rev B)
Turbo (encrypted, program 1363-1365)
Indianapolis (bootleg of Turbo)
Sunset Riders (4 Players ver JAD)
Quizard (v1.0) [TeamEurope] (and reorganized sets)
Vendetta (Asia, 4 Players, ver. Z)
Karate Blazers (bootleg)
Run and Gun (ver EAA 1993 9.10, prototype?)
Maya (set 4, clean)
Hot Rod (Japan, 4 Players, Floppy Based, Rev C)
Varth: Operation Thunderstorm (Japan Resale Ver. 920714)
Hot Chase (set 2)
Shinobi (Datsu bootleg, set 2)
Midnight Resistance (Joystick bootleg)
Super Cobra (Stern Electronics) (encrypted, KONATEC XC-103SS CPU)
Mortal Kombat (Yawdim bootleg, set 4)
Spatter (315-5099)
Phoenix (Assa, Spanish bootleg)
Ave Fenix (Laguna, Spanish bootleg of Phoenix)
Vautour (bootleg of Phoenix) (Z80 CPU, single PROM)
Hana to Ojisan [BET] (ver 1.00, 1991/08/23)
Power Spikes (Italian bootleg)
NFL Blitz '99 (ver 1.2, Aug 28 1998)
California Speed (Version 1.0r8 Mar 10 1998, GUTS Mar 10 1998 / MAIN Mar 10 1998)
PuzzLove (Korea)
Bubble Bobble II (Ver 2.6O 1994/12/16)
Crush Roller (Famaresa PCB) (not working, different protection?)

New games marked as GAME_NOT_WORKING:

Microdigital ONYX: new colecovision prototype (unreleased)
Daruma DS348 dot-matrix printer skeleton driver.
Aqua Stage
Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) (GDX-0021B)
Mahjong Shuang Long Qiang Zhu 3
Konami Top Gun
Konami TMNT
Game & Watch: Mickey & Donald
Gakken Jungler
Bandai Zaxxon
Bandai Ultra Man
Bandai Pengo
Bandai Burger Time
NBA Showtime Gold / NFL Blitz 2000 (ver 3.0) (Sports Station?)
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MAME 0.165
« Antwort #112 am: 26 August, 2015, 13:40 »
Changelog

MAMETesters Bugs Fixed:

[Crash/Freeze] (itgambl2.c) All sets in itgambl2.c, namcos23.c: Crash directly after OK
[Sound] (leland.c) offroad, offroadt, possibly others: Audio in offroad, offroadt sounds horrible
[Sound] (leland.c) All sets in leland.c: DAC sounds differently between 32-bit and 64-bit
[Misc.] (cps1.c) 3wondersh: Dialog box on launch
[Misc.] (cps1.c) 3wondersh: Three Wonders (hack?) unmapped ports
[Color/Palette] (cps1.c) 3wondersb: Status change from GAME_NOT_WORKING to GAME_IMPERFECT_GRAPHICS suggestion
[Crash/Freeze] (rocnrope.c) rocnrope, ropeman: Game resets when pressing start
[Documentation] (aerofgt.c) karatblzj: Wrong name for Japanese ROM set
[Graphics] (eprom.c) eprom, eprom2: Graphics glitch occurs when destroying computer equipment.
[Sound] (exidy.c) spectar: Missing sounds (credit/Title Tune)
[Graphics] (bfm_sc4.c) bfm_sc4.c: FATAL ERROR: Too many live textures in src/emu/renderer.c:500
[Speed] (suna16.c) bssoccer: significant performance drop during intro
[Graphics] (taito_x.c) kyustrkr: Screen is shifted up
[Graphics] (macrossp.c) macrossp, quizmoon: Implement priorities, fix bg and sprite zoom
[Graphics] (apple2.c) ivelultr: Font is flipped

Source Changes:

Sega 837-14645 JVS I/O dumped

monzagp.c updates:

fixed 8035 vram read/write
added background graphics
added coin and DSW inputs
vidbrain.xml: Added Information Manager prototype.
Add correct CD2802 chirp rom from decap
mk4: Add rudimentary blending.
utf8 support for pstring. Opted for a scalable solution which should be easily extensible to utf16 and utf32 as well. All position related operations now operate on char code positions instead of byte positions.
chihiro.c: Move parts common with Xbox console into their own files machine/xbox.c and includes/xbox.h
gei.c: Minor Clean up
Xbox console driver now uses the base common machine setup with Chihiro
Add support for M58819 'VSM-emulator', fixes speech in Radar Scope TRS01 set.
Replaced the frame parse and speech generation code from tms5110.c with the code from tms5220.c, should be significantly more accurate and allow the cores to be much more easily merged in the future. This also allowed finally getting rid of the COEFF_ENERGY_SENTINEL hack in tms5110r.inc
deco32.c: Verified and corrected the rom labels for the Fighter's History (World ver 43-07, DE-0380-2 PCB) set.

monzagp.c updates (part 2):

fixed gfx RAM
added 7-seg artwork
added my car sprite
hp64k: fix to allow multiple screens (for RS232 terminal)

goldstar.c DIP switch documentation:

Hold Pair for cmv4, cmv801 and crazybon
Card Shuffle Animation for cmv801
Fast Take for crazybon
Fix interpolation on TMS52xx to match samples from real chip.
c128: Emulated the PARTNER 128 cartridge
Fixed 3wondersb
apple2: fix Ivel Ultra's unique text drawing (MT#5814)
tms51xx: removed target_x variables in favor of reloading from coefficient ROM during the generation loop (as the real device does). Implemented proper ZPAR and unvoiced ZPAR logic for zeroing parameters during idle and unvoiced frames. Changed the pitch zeroing logic during frame inhibit to last an entire interpolation period rather than one sample. Replaced the speech-is-synthesizing state machine with the original patent TALK, TALKD and SPEN bits. Redid the talk_status logic to use (TALKD || SPEN) as the real device does.
pet: Added French CBM 8032 ROMs.
pet_rom.xml: Added Edex (France, v4.4)
floppy.c: Added drive sounds (must be activated in drivers using MCFG_FLOPPY_DRIVE_SOUND(true); quite simple still, same sounds for all drives)
at29x: Created a general class for AT29 family from previous
at29040a; added implementations for at29c040 and at29c020
geneve: Added Programmable Flash Memory boot feature (PFM512)
ti99: Added new cartridge types paged378, paged377; HFDC has new switch "wait for HD" (available in later HFDC models); 32K internal memory mod is now off by default

midzeus.c - further improvements:

Added alternate back-face culling method
Added additional blend modes
Added depth test and write enables
Slightly improved rasterization
OS/2 patches for MAME 0.164
x68k: added brightness controls, used for fade in/out effects
Dumped thedealr's i8742 internal ROM
Added correct color PROMs for tahjong

New games added or promoted from NOT_WORKING status:

Bandai Pair Match
VTech Invaders
Castle Toy Tactix
Pack'n Bang Bang (prototype)
Merit Joker Poker (9131-01)
Touch & Tell
Vocaid

New clones added:

Saint Dragon (bootleg)
E.D.F. : Earth Defense Force (set 2)
Player's Edge Plus (PP0555) Standard Draw Poker
Player's Edge Plus (KE1012) Keno (set 2)
War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999)(not working)
Gun.Smoke (US, 851115) (alt set)
Fighter's History (World ver 43-05)
Hissatsu Buraiken (Japan, bootleg?)
Americana (9131-01)
Fighter's History (US ver 42-09, DE-0396-0 PCB)
Meteors
Street Fighter Alpha 3 (USA 980616, SAMPLE Version)
Mahjong The Mysterious Orient Part 2 - Exotic Dream
Mighty Monkey (Kaina Games, bootleg on Scramble hardware)
Knuckle Bash (Korean PCB)
New games marked as GAME_NOT_WORKING:
Techno Drive (Japan, TD2/VER.B, 2.06)
Sega Picture Magic
Joy Stand Private
Dino Dino
Fruit Paradise (V214)
Face-Off (EM Bubble Hockey)
Chexx (EM Bubble Hockey, 1983 1.1)
ROLLing eX.tre.me
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ClrMamePro 4.022
« Antwort #113 am: 01 September, 2015, 13:35 »
Whats new:>>

misc:  new compiler (VS2015) under Windows 10 Pro
misc:  7z/rar warnings are now shown in the warning window, not as a messagebox anymore which you have to click
misc:  profiler move/add datfiles overwrite prompts support yes/no to all
fixed: wrong "wrong case" set message when a chd is missing or a wrong named set
fixed: 7z/rar detection of obsolete folders fails in some cases
fixed: datfile nodump flag gets ignored in case of an additional size=0 entry
fixed: nodump without any size entry were not imported
fixed: wrong rar bad crc message when deleting full archives

http://mamedev.emulab.it/clrmamepro/index.htm

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ClrMamePro 4.023
« Antwort #114 am: 19 September, 2015, 09:45 »
Whats new:>>

fixed: cmpro did not mark old chd files (replaced with identical named but different checksum files) as unneeded
fixed: cmpro oversees some unneeded chds (dupe) chds in sysdef paths when the correct chd is also present (quizard sets)
fixed: cmpro doesn't warn about some unpacked rom files within chd subfolders if a rom archive also exists
added: setinformation "initial invert" option, which inverts your selection on database load (so you need to manually hit the invert button)

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ClrMamePro 4.024
« Antwort #115 am: 24 September, 2015, 18:45 »
Changelog
fixed: cmpro still shows a wrong checksum message for unneeded chds even after removing them
fixed: general 32bit cut down issue when calculating size/checksums of files in zip64 archives
misc: xml datfiles with "machine" elements instead of game elements are parsed, too
misc: xml datfile export (either setinformation or dir2dat) uses "machine" as set element (cmpro.ini Adv_SetElementXML value holds the value in case you want to change it to "game")
misc: updated zipclass library to 4.6.2
misc: updated unrar library 5.30.4
misc: updated 7z library and sdk to 15.07
misc: ah yeah, if you don't know already, zip64 format now is officially supported
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MAME 0.166
« Antwort #116 am: 01 Oktober, 2015, 04:57 »
Changelog
0.166
-------


MAMETesters Bugs Fixed
----------------------
- 05969: [Graphics] (galaxian.c) jumpbug and clones: Missing scrolling starfield (Osso)
- 06028: [Sound] (neogeo.c) neogeo.c: Wrong volume of SSG versus the FM &
  ADPCM sound generation parts (Dr.Venom)
- 06029: [Crash/Freeze] (cclimber.c) yamato: game is broken [2 bugs] (Osso)
- 00999: [Sound] (segaxbd.c) gprider: There are no demo sounds even when
  the dip switch is on. (David Haywood, Ariane Fugmann)
- 04701: [Graphics] (seta.c) blandia, blandiap: Graphic garbage (Mamesick)
- 00878: [Graphics] (suna8.c) rranger: A piece of the yellow box on the map screen after
  the game start is over the CREDIT text. (Luca Elia)
- 05971: [Graphics] (suna8.c) sranger and others clones: graphics issues (Luca Elia)
- 06024: [Crash/Freeze] (system1.c) hvymetal, choplift: Crashing with a message in IC TEST (David Haywood)
- 05345: [Core] (a2600.c) a2600 [dodgeem, haunted]: Assorted issues related to 6502 CPU
- 05718: [Graphics] (a2600.c) a2600p: The demo "TOM/JONES by trilobit" is not working properly.
- 05714: [Graphics] (a2600.c) a2600p: The demo "(core) by wamma" is not working properly.
- 05622: [Graphics] (msx.c) MSX2 and MSX2+: Screen resolutions and refresh rates are wrong. (Wilbert Pol)
- 05623: [Graphics] (msx.c) MSX2 and MSX2+: Top and bottom screenborders are wrong for both PAL and NTSC (Wilbert Pol)
- 05872: [DIP/Input] (sms.c) sms, sms1 [alexbmx][megumi]: Incorrect behavior of the Sports Pad (US model) emulation

Source Changes
--------------
-TMS51xx: Got rid of the request_bits and FIFO implementation, both of
 which were incorrect to hardware. Minor ZPAR fix. Some comment
 cleanup. [Lord Nightmare]

-TMS5110.c: Finally fixed zpar logic correctly. [Lord Nightmare]

-TMS5220: implemented talk status state machine properly as shown by
 patent. Got rid of m_target_* hack in favor of loading data from ROM
 as needed. Fixed ZPAR logic. Fixed pitch zeroing to match(?) patent.
 [Lord Nightmare]

-Added missing PLD for Quantum. [Andrew Welburn]

-TMS5220: Purge process() of gotos to hopefully make the compiler's
 optimizer happier. Add a hack so Victory's "Shields Up" sample and the
 sample afterward aren't corrupted. [Lord Nightmare]

-TMS5110: Purge process() of gotos to hopefully make the compiler's
 optimizer happier. [Lord Nightmare]

-chihiro.c: under the hood 3d accelerator changes [Samuele Zannoli]
 * correct some errors
 * add more primitives to some graphic methods
 * add color mask support
 * method 0x100 (NOP) generates correct interrupt
 * some method parameters are readable from mmio registers

-chihiro.c/xbox.c: Various updates [Samuele Zannoli]
 * support render targets different than rgb32
 * support 16 bit depth buffer
 * support independent clearing of stencil and depth values
 * update rom loading
 * add xbox hack to avoid stalling
 * set xbox bios 4134 as the one used

-xbox.c: now it is able to execute the default.xbe from an iso image [Samuele Zannoli]

-Naomi / Chihiro docs update [f205v]

-Fixed GetModuleHandle to be universal. [Vladimir Kryvian]

-C352: Add divider for System 23, change enum format [Ian Karlsson]

-groundfx.c: fix accelerator [baritonomarchetto]

-besta: hook up 68230 and make its ROM self-test pass [shattered]

-at, at_keybc: hook up Display Switch and remove irrelevant DSW0 [shattered]

-Add skeleton support for K1801VM2 (as clone of T11) and skeleton
 driver dvk_kcgd that uses it [shattered]

-TMS5110: Add same FAST_START_HACK as in tms5220, makes snmath word
 delay closer to hardware. [Lord Nightmare]

-cps1.c: varthu - Added correct dump of VA63B.1A [Caius, The Dumping Union]

-deco32.c: Added some missing PAL dumps [Caius, www.jammarcade.net]

-asst128: use better ROM dumps   [shattered]

-apple2/apple2e: fix raster parameters, French Touch "Scroll Scroll
 Scroll" demo now syncs on apple2e driver. [R. Belmont]

-suna8.c: Overhauled the rendering of text sprites, added masking [Luca Elia]
 Not perfect yet but improves a few effects compared to PCB videos.

-goldstar.c: improve input and DIP switch documentation [Vas Crabb, hsialin]
 * cmast91: Document Skill Stop DIP switch and Stop 1/2/3 buttons,
    correct settings for '7' In Double Up Game and make descriptions
    consistent with other games
 * cmezspin: fix DIP switches and inputs (more like cmv4 than cmasterb),
    add improved layout to match corrected inputs

-opengl: fix overly-strict requirement on SCREEN shaders to match docs
 [cgwg]

-n64.c: Development Disk Drive setting support [LuigiBlood]

-apple2e.c: select displayed page for floating bus [Peter Ferrie]

-French Touch "Crazy Cycles" no longer hangs, but still missing effects

-Sega X-Board
 * Converted 'X Board' to be a device
 * Correctly emulated the 'Twin' X-Board setup which was used by GP Rider
   (a bridge board with shared RAM) [David Haywood, Ariane Fugmann]

-bbc: clones, floppy formats, softlists, and cleanups. [Nigel Barnes]
 * Added clone bbcb1770, bbcb now 8271 only.
 * Added clone pro128s, Olivetti Prodest PC 128S.
 * Added clones Acorn Business Computers and Cambridge Workstation.
 * Added clone reutapm, Reuters APM board.
 * Improved floppy formats, added dsd and double density formats for
    ADFS.
 * Added speech PHROMs, not yet hooked up correctly.
 * Added softlists bbcb_de_cass, bbcb_us_flop and bbcmc_flop.
 * Added S11 links (dipswitch) to specify Econet ID.
 * Address map cleanups.

-macrossp.c: Add PAL dumps to Macross Plus [Caius]

-cninja.c: Add PAL dumps to Caveman Ninja [www.jammarcade.net]

-Sega Pico PCM improvements [ValleyBell]

-pcd: implement pcx video device [Carl, Axel Muhr]

-al520ex: added preliminary Magic Sound expansion (not working)
 [Barry Rodewald]

-netdev: fix pcap crashes on OS X [Rob Braun]

-IGS 027A: Amazonia King V104BR [Felipe Sanches]

-preliminary decryption of newly added igs_m027.c sets [iq_132]

-adjust NeoGeo sound balance based on some hw recordings [Dr.Venom]

-improve amazonia decryption [iq_132]
 
-TMS5220 and TMS5110: Fix an off-by-one in the interpolator causing the
 k5 coefficient to not be zeroed during unvoiced frames. Fixes various
 speech glitches. [Lord Nightmare]

-TMS5220 and TMS5110: Fixed incorrect implementation of pitch zero
 which caused an improperly long period with no pitch at an
 interpolation inhibited -> voiced boundary. Moved unvoiced parameter
 zeroing into the frame parser, as on the original chips. Some minor
 TALK/SPEN state machine changes as well, which should have minimal
 effect. [Lord Nightmare]

-added 'global_inputs' (disabled by default) to allow MAME to read
 inputs even when it doesn't have the focus [Scrooge McClunk]

-315-5124.c: Minor changes and fix a regression that in theory could
 affect zoomed sprites in TMS9918 modes.  [Enik Land]

-gamegear.c / sms.c:  Improve GG-SMS scaling code a little and update
 the Todo list.  Fixed MT#05872 regarding incorrect behavior of the
 Sports Pad (US model) emulation.  [Enik Land]

-Fix PSG chips to have volume reg inited on reset to 0x0 based on tests
 by ValleyBell. Made Sega PSG chips start up with register 0x3 selected
 (volume for channel 2) based on hardware tests by Nemesis.
 [Lord Nightmare, ValleyBell, Nemesis]

-naomi.c: redumped ss2005 and initdv2j [Guru, R. Belmont]

-ksys573: redumped CDs for drmn8m and gtrfrk9m [Guru]

-dumped another rom on amazona [Felipe Sanches]

-Significant accuracy improvements, documentation and other updates to
 the ER-2055 EAROM emulation used for several Atari games, based on
 schematics and datasheets. It now uses a state machine to keep track
 of the current EAROM bus state. [Lord Nightmare]

-Simplified coreutil.c gregorian_days_in_month. [William Krick]

-DEC LA120: Keyboard matrix is done, keyboard reading should work in
 theory. UART partly attached. Corrected cpu XTAL. [Lord Nightmare]

-DEC LA120: Implemented LED output via logerror; marked one ROM as bad
 since it fails its internal checksum tests. [Lord Nightmare]

-m68k: fix corner case for 020+ bitfield instructions [Till Harbaum]

-Fixed Counter Steer booting [Angelo Salese]
 * Spotted Slave CPU bus request line;
 * Fixed address line swapping for Slave CPU area at 0x2000-0x2fff;

-n64.c: N64 changes: [Happy]
 * PI transfers round down/truncate the last bit.
 * SI transfers signal busy while waiting for a delay.
 * Preliminary work for separating VI and RDP functionality.
 * VI timing period is now set dynamically from the VI registers. VI
   timing should now be accurate (for NTSC)

-DEC LA120: Redumped firmware ROM, now passes checksum test.
 [Brian Walenz]

-a2600: new 6502 PC=cur inst, old 6502 PC=prev inst (MT 5345)
 [Mike Saarna, Trebor, R. Belmont]

-Seperate Space Warp into it's own skeleton driver. [mixxmaster]

-m68k: fix 020+ PACK/UNPK nibble ordering [Till Harbaum, R. Belmont]

-i8271: modernize [Carl]

-Convert galastrm, model2, midzeus, namcos23, and hng64 drivers
to universal "poly" rasterizing interface. [Andrew Gardner]

-Preliminary refactor of IGS017/IGS031 video hardware to be a device
 so that it can be used by the igs_m027.c games (IGS gamblers) once
 the internal ARM roms have been dumped [David Haywood]

-reduce tagmap lookups in taito_f3.c
  (was causing severe slowdown in arkretrn) [David Haywood]

-a7800: More accurate representation of the Activision cart hardware
 for utilized hotspots.  Rampage no longer crashes when P1 selects
 Lizzy. [Mike Saarna]

New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Waku Waku Sonic Patrol Car
  [Will Medved, Ryan Holtz, The Dumping Union]
TI DataMan [hap, Sean Riddle]


New clones added or promoted from NOT_WORKING status
----------------------------------------------------

Revolution X (prototype, rev 5.0 5/23/94) [Chris Engel]
Soccer Superstars (ver UAC) [Smitdogg, The Dumping Union]
Shocking (Korea, set 2) [Arcade Belgium (dump by Nomax)]
J. J. Squawkers (older) [Alex Marshall]
Rolling Thunder (oldest) [Layer (from neo-arcadia & jammaplus)]
Point Blank (World, GN2 Rev B, set 2)
  [Caius, Smitdogg, The Dumping Union]
Oriental Legend (ver. 111, Korean Board) [DarkSoft]
Minefield (The Logicshop, bootleg) [David Haywood, Guru]
Route 16 (set 1) [Siftware, MASH]
 (old set 1 is now 'Route 16 (set 3, bootleg?)')
New Sinbad 7 (set 2) [Siftware, MASH]
various Sega decrypted bootleg sets [Misc contributors]

New machines marked as NOT_WORKING
----------------------------------

Amazonia King II (V202BR) [Macgaiver]
Commodore MPS-1230 NLQ Printer [Guru, R. Belmont]
VTech Genius KID ABC Fan (Germany) [TeamEurope]
VTech CARS 2 Laptop (Germany) [TeamEurope]
Cobra: The Arcade (CBR1 Ver. B) [Guru]
Canon S-80 typowriter [Felipe Sanches]
Mizar 8105 [Joakim Larsson]
Heurikon HK68K/V10 VME board [Joakim Larsson]
LG GP40NW10 USB DVD writer [O. Galibert]
Brother MT735 thermal printer [Cowering, O. Galibert]
DECwriter III (LA120) [Lord Nightmare, NeXT]
Smart Toss 'em / Smartball (Ver 2.0) [David Haywood]
MVME350 - Streaming Tape Controller support QIC-02 [Joakim Larsson]
Squale [Miodrag Milanovic, thanks to Olivier Aichelbaum]
ZAP - Z80 Applications Processor (by Steve Ciarcia - 1981) [Felipe Sanches]
Wacky Gator (Data East - 1990) [Felipe Sanches]
Piggy Pass (Doyle & Assoc.)
Hoop Shot (Doyle & Assoc.)
Round and Round (Rev 6) (Quick $ilver)
Fiddle Stix (1st Rev) (Quick $ilver)
Jack & The Beanstalk (Doyle & Assoc.?) (bad dump)
Dump The Ump (bad dump)
3 Lil' Pigs (bad dump)

New clones marked as NOT_WORKING
--------------------------------

Rescue (Free Enterprise Games, bootleg) [David Haywood, Guru]
 (some code seems missing even after descrambling?)
Tora Tora (prototype?, set 2)  [Siftware]
Hard Head (bootleg, set 2) [leniad]
Kung Fu (IGS, v100) [Siftware]
Ridge Racer V Arcade Battle (RRV1 Ver. A) [Guru]
Soul Calibur III (SC31002-NA-A key, NA-A disc) [Guru]
Tekken 5.1 (TE53 Ver. B) [Guru]

New WORKING software list additions
-----------------------------------

tutor.xml: (Tomy Tutor & Pyuuta cartridges)
- Rescue Copter [3D] (Jpn) [Ryan Holtz, Team Europe]
- Triple Command (Jpn) [Ryan Holtz, Team Europe]

nes.xml: (Nintendo Entertainment System cartridges)
- Booky Man (Spa) [SSJ, TeamEurope]

a800_flop.xml: (Atari 400 / 800 floppy disks)
 - Elektra Glide [Curt Coder]
 - KoalaPainter (Light Pen) [Curt Coder]

c64_flop.xml: (Commodore 64 diskettes)
 - Elektra Glide [Curt Coder]
 - KoalaPainter (Light Pen) [Curt Coder]

New NOT_WORKING software list additions
---------------------------------------

gameking.xml: (TimeTop GameKing cartridges)
 - various 4-in-1 sets [SSJ, TeamEurope]   

gameking3.xml: (TimeTop GameKing 3 cartridges)
 - Fly Cab [SSJ, TeamEurope]

gbcolor.xml: (Nintendo Game Boy Color cartridges)
 - Magic Lamp [SSJ, TeamEurope, Taizou]
 - Binary Monster 2 - Adventure of Hell(TW) [SSJ, TeamEurope]
 
nes.xml: (Nintendo Entertainment System cartridges)
 - Coolboy RS-17 (203-in-1) [SSJ, TeamEurope]

pico.xml: (Sega Pico cartridges)
 - Anpanman Eigo - Tanosii Kanibaru (Tw) [TeamEurope]
 - Doraemon Machinaka (Tw) [TeamEurope]
 - Mickey To Ookina Furudokei (Tw)) [TeamEurope]
 - Ojamajo Doremi Dokka~n! (Jpn) [TeamEurope]
 - Professor Pico and the Paintbox Puzzle (Euro) [TeamEurope]
 - Peter Pan - Neverland e Ikou! ~10th Anniversary Edition~ (Jpn) [TeamEurope]
 - Sanou Kaihatsu Series 5 Meiro - Kioku (CD Tsuki) (Jpn) [TeamEurope]
 - Susie-chan to Marvy o-Tetsudai Da~isuki! (Jpn) [TeamEurope]

vc4000.xml: (Interton VC 4000 cartridges)
 - Come Frutas [SSJ, TeamEurope]

jaguar.xml: (Atari Jaguar cartridges)
 - Air Cars (1994 version) [Porchy]

[close]

http://www.mame.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Emu Loader 7.9.1
« Antwort #117 am: 04 Oktober, 2015, 06:46 »
Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.

Freeware

Latest Changes

Fixed

Game icons weren't updated correctly after single/multi game audit (visual bug only)
Application crash when trying to setup MAME default settings on a fresh install, while at Emulators Setup screen
Apply filters message box was not centered on screen (grouped view mode)

Changed

If MAME build number can't be detected, full MAME settings mode will be used by default (if using old MAME builds, the frontend might crash)

http://emuloader.mameworld.info/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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PPSSPP 1.1
« Antwort #118 am: 05 Oktober, 2015, 09:00 »
PPSSPP can run your PSP games on your PC in full HD resolution. It can even upscale textures to make the game play more realistic.

Key features include:

    Play in HD resolution.
    Support for big-screen mobile gaming.
    Customize on-screen touch controls or use an external controller or keyboard.
    Save and restore game state anywhere, anytime.
    Support for anisotropic filtering and texture scaling.
    Save game transfer support.

License : Open Source

Whats new:>>

Support for ARM64 on Android, for improved performance on new devices. Has some new optimizations.
Support Android TV, like nVidia Shield TV
Screen rotation on PC, useful for vertical games like Star Soldier
Many minor performance improvements and compatibility bug fixes
GPU emulation fixes like correct depth rounding, fixing text in Phantasy Star
Other graphical fixes like UV rotation
Support savestates for homebrew apps
Simple integrated "Homebrew Store" to download PSP homebrew apps
Minor AdHoc multiplayer improvements. Still many issues left.
Disable a dangerous optimization on ARM, causing walk-through-walls in Tenchu
sceAtrac music compatibility fixes, fixing noise in a few games
Better texture scaling performance
Direct3D closer in features to OpenGL
Works better on BSD operating systems
Savedata management UI

http://www.ppsspp.org/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Emu Loader 7.9.2
« Antwort #119 am: 06 Oktober, 2015, 05:23 »
Latest Changes

Fixed

Creating HBMAME games list would corrupt MAME games list, deleting MAME software list files and multi-cart files ('eldir\arcade\' and 'eldir\softwarelist\' folders)
Application crash after creating games list for multiple systems at once
Main screen doesn't hide anymore when creating games list; it was creating too many problems

Changed

File 'ini_files\catver_full.ini' is now priority; file 'ini_files\catver.ini' is used if the other is not found (when loading games list)
If you use 'ini_files\catver_full.ini', there's no need to use "version ini for MESS" pack (version.ini) as version added for non-arcade machines can be read from 'catve_full.ini'
NOTE: you still need 'ini_files\category_home.ini' for proper non-arcade machines tagging! ("category ini for MESS" pack)

Added

New setting: "Images Panel Outer Frame Color", so you can change the color of the 7 pixels frame in the images panel (preferences screen, 'Images' tab)

http://emuloader.mameworld.info/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )