Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 473136 mal)

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Mesen 0.9.6 Beta
« Antwort #330 am: 06 August, 2018, 17:45 »
Mesen is a high-accuracy NES and Famicom emulator and NSF player for Windows and Linux.

Features:

High Accuracy: A lot of effort has gone into making Mesen as accurate as possible.
High Compatibility: Over 220 mappers supported (all licensed games supported)
NES, Famicom, Famicom Disk System, Dendy, VS System, NSF and NSFe emulation is supported.
General: The Save States, Rewinding, Movie/Audio Recording, Overclocking, Cheat Codes.
Video: Numerous video filters, customizable palettes/overscan, support for HDNes' HD packs.
Audio: Stereo effects, per-channel volume and panning, equalizer, etc.
Misc: Netplay, 7z/zip support, IPS/BPS patch support, automatic updates, and more.

Freeware

Changelog

New Features

    Compatibility: Added support for 29 new mappers.
    VS System: VS DualSystem games are now supported.
    Audio: Improved audio/video synchronization with dynamic resampling.
    Debugger: New features and tools (text hooker), UI improvements, performance improvements and bug fixes.
    Tools: Added history viewer tool.
    UI: Added some new options (per-game overscan, audio reduction during rewind, etc.)

Bug Fixes

    PPU: Improved PPU memory bus emulation (fixes Touhou Rououmu homebrew)
    Fixed emulation issues with a number of boards (FK23C, JY Company, MMC1, etc.)

[close]

https://www.mesen.ca/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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clrmamepro 4.035
« Antwort #331 am: 22 August, 2018, 13:40 »
Whats new:>>

Finally put together a new release with some fixes/requests/updates.

http://mamedev.emulab.it/clrmamepro/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME (Multiple Arcade Machine Emulator) 0.201
« Antwort #332 am: 30 August, 2018, 09:45 »
Changelog

0.201
-----


MAMETesters Bugs Fixed
----------------------
- 00867: [Sound] (seta.cpp) twineagl: Music samples do not play to completion. (cam900)
- 06001: [Crash/Freeze] (nes.cpp) nes: iNES Mapper 31 crashes with ROM sizes other than 1MB. (rainwarrior)
- 06192: [Documentation] (playch10.cpp) pc_rrngr: Incorrect year or manufacturer. (sjy96525)
- 06653: [Documentation] (tmnt.cpp) qgakumon: Game name version mismatch. (sjy96525)
- 07053: [Crash/Freeze] (osbexec.cpp) osbexec: Stuck on PERFORMING SELF TEST. (AJR)
- 07058: [Gameplay] (tx1.cpp) buggyboy, buggyboyjr: buggyboy artwork gear stick not working. (Tafoid)
- 07059: [Sound] (tx1.cpp) All machines in tx1.cpp: Missing engine sounds. (Osso)
- 07067: [Sound] (exidy.cpp) targ, spectar: Spectar explosion samples short and long are named incorrectly. (Jim Hernandez)
- 07068: [Sound] (exidy.cpp) targ, spectar: Sounds are different to Targ. (Robbbert)
- 07069: [Cheat System] "On/Off" color is incorrect on "AutoFire Status" screen. (AJR)
- 07073: [DIP/Input] (neogeo.cpp) popbounc: Start buttons don't work. (AJR)


New working machines
--------------------
A Day In Space (31/03/87) [Miguel Bragado, Recreativas.org, ArcadeHacker, David Haywood]
The Burning Cavern (31/03/87) [Miguel Bragado, Recreativas.org, ArcadeHacker, David Haywood]
Night Mare (Spain) [Tomasz Slanina, Roberto Fresca, Jordi Beltran, Paco Ortiz, Recreativas.org]


New working clones
------------------
Astro Blaster (version 2b) [Joe Magiera, The Dumping Union]
Basis 108 [Robbbert]
Biomechanical Toy (Ver. 1.0.1870) [Jorge Casares, Ruben Casana]
Crash (alt) [Joe Magiera, Toby Bermann]
Devastators (ver. 2) [The Onion Knight, Corrado Tomaselli, The Dumping Union]
Dog Fight (Orca, prototype) [ShouTime, Dane Biegert, Smitdogg, The Dumping Union]
Flicky (64k Version, on Up'n Down boardset) [Jon H., The Dumping Union]
Golfing Greats (US, version K) [Kevin Eshbach, The Dumping Union]
Hacha Mecha Fighter (19th Sep. 1991, protected, set 2) [SpinalFeyd, The Dumping Union]
Halley's Comet (Japan, prototype) [Joe Magiera, The Dumping Union]
Ikari III - The Rescue (World, Rotary Joystick) [ClawGrip, Roberto Fresca, Recreativas.org, Dumping Union]
Ikari Warriors (US, set 2) [Joe Magiera, The Dumping Union]
Mario Bros. (bootleg on Ambush Hardware, set 2) [Corrado Tomaselli, The Dumping Union, smf]
Master Boy (1987, Z80 hardware, set 1) [Roberto Fresca, ClawGrip, recreativas.org]
Orel BK-08 [Robbbert]
Pool 10 (Italian, set 9) [f205v]
Raiden II (Korea) [Jorge Silva]
Signal Sintez 2 [Robbbert]
Super Shanghai Dragon's Eye (World) [Fabrice Arzeno, The Dumping Union]
Tecmo World Cup '90 (Euro set 3) [coolmod, The Dumping Union]
War Mission (WM 09/04/87) [Miguel Bragado, Recreativas.org, ArcadeHacker, David Haywood]
World Cup Volley '95 (Asia v1.0) [Fabrice Arzeno, The Dumping Union]
WWF WrestleFest (US) [SpinalFeyd, The Dumping Union]


Machines promoted to working
----------------------------
Gammatron Datum [Robbbert]


Clones promoted to working
--------------------------
Apple //c Plus [R. Belmont, M. Guidero, Leon Bottou]
Psychic Force EX [Ekorz]


New machines marked as NOT_WORKING
----------------------------------
Akai / Roger Linn MPC-3000 [R. Belmont, King Honey and The Darlington Pair]
Alcatel Terminal 7100 [Robbbert]
Alcatel Terminatel 258 [Robbbert]
Ampex 210+ [Robbbert]
Apple eMate 300 [Ryan Holtz]
Brother LW-700i [R. Belmont, rfka01]
Catherine Wheel [f205v, Ryan Holtz]
Creator IKT-5A [Robbbert]
F-Zero AX Monster Ride [anonymous, Ordyne, MetalliC]
Facit Terminal 4440 (30M-F1) [Robbbert]
Humantechnik Textel Compact A1010-0 [Robbbert]
ITT Courier 9216-X [Robbbert]
Joker Lady [f205v]
Lady Gum [f205v]
Loewe Multicom 715L [Robbbert]
Loewe Multitel D [Robbbert]
Loewe/Televerket Teleguide [Robbbert]
Mera-Elzab 7951om [Robbbert]
Mera-Elzab EC-7915 (EC-7950) [Robbbert]
Mera-Elzab VDM 79322/CM 7233 [Robbbert]
Microterm ACT-5A [Robbbert]
Nutting Associates ICEBOX [Robbbert, Al Kossow]
Paradar [f205v]
Sharp FontWriter FW-600 [R. Belmont, rfka01]
Siemens Bitel T3210 [Robbbert]
Siemens Multitel Fe Ap 90-1.1 [Robbbert]
Winner [f205v]
World Grand Prix (World) [hammy, The Dumping Union]
Wyse Technology WY-100 [Al Kossow]
Zenith Data Systems Z-29 [Al Kossow]


New clones marked as NOT_WORKING
--------------------------------
18 Wheeler (deluxe) [Ordyne, MetalliC]
18 Wheeler (deluxe) (Rev T) [Ordyne, MetalliC]
Asian Dynamite / Dynamite Deka EX (older) [brizzo, MetalliC, rtw]
Club Kart: European Session (Rev C) [Ordyne, MetalliC]
The House of the Dead 2 (Export) [Ordyne, MetalliC]
The King of Fighters 2002 Unlimited Match (Japan) [CoolFox, brizzo]
Night Fever [PinMAME]
Ring Out 4x4 [Ordyne, MetalliC]
Third World [PinMAME]
Unknown portable computer [MCbx]
Virtua Striker 2 Ver. 2000 [Ordyne, MetalliC]
Wyse Technology WY-120 [Robbbert]
Zombie Revenge (Export) [Ordyne, MetalliC]


New working software list additions
-----------------------------------
ibm5150:
  Murders in Space (CGA), Murders in Space (EGA), Murders in Space (VGA), Netherworld [ArcadeShadow]
  Math Blaster, Writer Rabbit [darksabre76]
  VTERM II (V2.00, newer), VTERM II (V2.00, older) [SomeGuy]
ibm5170:
  Compaq Portable Diagnostic Disk (SP0308), Intel 486 SX Microprocessor Demo [Foone Turing]
  ABS Self Running Demo, The All In One Boot Floppy 0.9, The All In One Boot Floppy 0.9 (FreeDOS only),
  The All In One Boot Floppy 0.9 (Lite Version), The All In One Boot Floppy 1.0, Disney's The Lion King,
  Disney's The Lion King (Playable Demo), Microsoft Productivity Pack for Windows, Microsoft Works 3.0b, NETCOM NetCruiser
  [Justin Kerk]
pc98:
  A Ressha de Ikou 4 ~ Take the A-Train IV - Map Construction + Power Up Kit (Cracked), A Ressha de Ikou III HD - Hard Disk Only,
  Akiko - Premium Version, Albatross, Albatross - Expert Course, Albatross - Meimon Course I - Oak Hills, Albatross - Visual Course,
  Albatross - World Course, Alone in the Dark 2, Alvaleak Boukenki, Amaranth II, Amaranth II (Alt System Disk), Ambition,
  Ancient Dragon, Angel Army, Animahjong X Perfect File, Animahjong X Perfect File (Alt), Animation Editor 'da Vinci-98',
  Art of War, Art of War - Kaisenban, Art of War Scenario Shuu, Assist Art - Paint Master, Dragons of Flame [Neo Kobe Collection]
sorcerer_cass: The Count, Debug, Flight Simulator, Grotnik Wars, Nike II [Robbbert]
uzebox:
  Air Hockey, Columns, Fireman Rescue, Flight of a Dragon, Flight of a Dragon (demo), Ghosty Ghost, Pipes, Stormforce [ArcadeShadow]


Software list items promoted to working
---------------------------------------
pc98:
  3x3 Eyes - Sanjiyan Henjou, 3x3 Eyes - Sanjiyan Henjou (Alt Disk 1), 5 Jikanme no Venus, ASCII Otanoshimi Disk Vol. 13,
  ASCII Otanoshimi Disk Vol. 18, ASCII Otanoshimi Disk Vol. 6, ASCII Otanoshimi Disk Vol. 7, ASCII Otanoshimi Disk Vol. 8,
  ASCII Otanoshimi Disk Vol. 9, Ace of Spades, Advanced Power Dolls 2, Ai Shimai - Futari no Kajitsu,
  Akazukin Cha Cha - CG Works ver 1.00, Akumu - Aoi Kajitsu no Sanka, Alaskan Malamute G.C., Alice no Yakata II,
  Alice no Yakata III, Alien Zukan, Alone in the Dark, Amaranth III - Phantasie RPG, Amaranth IV - Abenteuerroman in Langsam,
  AmbivalenZ - Niritsu Haihan, Angel Halo, Angel Night - Yamiyo o Kakeru Tenshi-tachi no Monogatari, Animahjong X, Arcus,
  Art Action, Ash., Assist Calc, Assist Card (Demo), Astroguide 1994, Fifth Element - Tamashii no Genso, U-Jin Presents - Angel
  [Carl, r09]


New NOT_WORKING software list additions
---------------------------------------
dc:
  Idol Janshi o Tsukucchaou (Jpn), Illbleed (Jpn), Incoming: Jinrui Saishuu Kessen (Jpn, Rev. 1), Inoue Ryouko: Last Scene (Jpn),
  Interlude (Jpn), Iris (Jpn), J.League Pro Soccer Club o Tsukurou! (Jpn), JRA PAT for Dreamcast (Jpn, V40L11),
  JRA PAT for Dreamcast (Jpn, V50L10), Jahmong (Jpn), Jet Coaster Dream 2 (Jpn), Jet Set Radio (Jpn),
  Kaen Seibo: The Virgin on Megiddo (Jpn), Kanon (Jpn), Kaze no Uta (Jpn), Kidou Senkan Nadesico: Nadesico the Mission (Jpn),
  Kidou Senshi Gundam: Giren no Yabou - Zeon no Keifu (Jpn), Kimi ga Nozomu Eien (Jpn), Kita e. White Illumination (Jpn),
  L.O.L.: Lack of Love (Jpn), Le Mans 24 Hours (Euro), Le Mans 24 Hours (Jpn), Le Mans 24 Hours (World, Prototype 20000820),
  Legacy of Kain: Soul Reaver (Euro), Legacy of Kain: Soul Reaver (Euro, Prototype 20000118), Legacy of Kain: Soul Reaver (Ger),
  Legacy of Kain: Soul Reaver (USA), Looney Tunes: Space Race (Euro), Looney Tunes: Space Race (USA),
  Looney Tunes: Space Race (World, Prototype 19991014), Looney Tunes: Space Race (World, Prototype 20000731),
  Love Hina: Smile Again (Jpn), Love Hina: Totsuzen no Engage Happening (Jpn), MDK 2 (Euro), MDK 2 (USA),
  MDK 2 (World, Prototype 20000126 5PM), MDK 2 (World, Prototype 20000126 7PM), MSR: Metropolis Street Racer (Euro),
  MSR: Metropolis Street Racer (Euro, Rev. B), MSR: Metropolis Street Racer (USA),
  MSR: Metropolis Street Racer (World, Prototype 20000509), MSR: Metropolis Street Racer - Special Version (Euro),
  MTV Sports: Skateboarding featuring Andy MacDonald (Euro), MTV Sports: Skateboarding featuring Andy MacDonald (USA),
  Maboroshi Tsukiyo (Jpn), Macross M3 (Jpn), Magforce Racing (Euro), Magforce Racing (USA),
  Magforce Racing (World, Prototype 20000524), Mahjong Taikai II Special (Jpn), Maken X (Euro), Maken X (Jpn), Maken X (USA),
  Marionette Company (Jpn), Marionette Company 2 (Jpn), Marionette Handler (Jpn), Mars Matrix (USA), Marvel vs. Capcom 2 (USA),
  Marvel vs. Capcom 2: New Age of Heroes (Euro), Marvel vs. Capcom 2: New Age of Heroes (Jpn),
  Marvel vs. Capcom: Clash of Super Heroes (Euro), Marvel vs. Capcom: Clash of Super Heroes (Jpn),
  Marvel vs. Capcom: Clash of Super Heroes (USA), Mat Hoffman's Pro BMX (USA), Max Steel: Covert Missions (USA), Maximum Pool (USA),
  Memories Off 2nd (Jpn), Memories Off Complete (Jpn), Mercurius Pretty: End of the Century (Jpn),
  Microsoft WebTV Setsuzoku Kit (Jpn), Midway's Greatest Arcade Hits Volume 1 (Euro), Midway's Greatest Arcade Hits Volume 1 (USA),
  Midway's Greatest Arcade Hits Volume 2 (USA), Millennium Racer: Y2K Fighters (World, Prototype 20010604), Miss Moonlight (Jpn),
  Missing Parts 2: The Tantei Stories (Jpn), Missing Parts: The Tantei Stories (Jpn), Mizu Iro (Jpn), MoHo (Euro),
  Monaco Grand Prix (USA), Monaco Grand Prix: Racing Simulation 2 (Euro), Monaco Grand Prix: Racing Simulation 2 (Jpn),
  Monaco Grand Prix: Racing Simulation 2 (Jpn, Prototype 19990106), Morita no Saikyou Reversi (Jpn), Morita no Saikyou Shougi (Jpn),
  Mortal Kombat Gold (Euro), Mortal Kombat Gold (Euro, Prototype 19990828), Mortal Kombat Gold (USA),
  Mortal Kombat Gold (USA, Rev. 1), Motto Pro Yakyu Team wo Tsukurou! (Jpn), Mr. Driller (Euro),
  Mr. Driller (Euro, Prototype 20000918), Mr. Driller (USA), Ms. Pac-Man: Maze Madness (USA), NBA 2K (Euro), NBA 2K (Jpn),
  NBA 2K (USA), NBA 2K (USA, Prototype 19990922), NBA 2K (World, Prototype 19991221), NBA 2K1 (USA), NBA 2K2 (Euro), NBA 2K2 (USA),
  NBA Hoopz (Euro), NBA Hoopz (USA), NBA Showtime: NBA on NBC (Euro), NBA Showtime: NBA on NBC (USA),
  NCAA College Football 2K2: Road to the Rose Bowl (USA), NFL 2K (Jpn), NFL 2K (USA), NFL 2K (USA, Alt 1), NFL 2K (USA, Alt 2),
  NFL 2K (USA, Alt 3), NFL 2K1 (Jpn), NFL 2K1 (USA), NFL 2K2 (USA), NFL Blitz 2000 (Euro),
  NFL Blitz 2000 (Euro, Prototype 19990908), NFL Blitz 2000 (USA), NFL Blitz 2000 (USA, Rev. 1), NFL Blitz 2001 (USA),
  NFL QB Club 2001 (USA), NFL Quarterback Club 2000 (Euro), NFL Quarterback Club 2000 (USA), NHL 2K (Euro),
  NHL 2K (Euro, Prototype 20000321), NHL 2K (USA), NHL 2K (USA, Prototype 20000131), NHL 2K (USA, Prototype 20000131, Alt),
  NHL 2K2 (USA), Nakoruru: Ano Hito kara no Okurimono (Jpn), Namco Museum (USA), Napple Tale: Arsia in Daydream (Jpn),
  Neppachi II @ VP@CHI: CR Harenchi Gakuen (Jpn), Neppachi III @ VP@CHI: CR Dokonjou Gaeru 2 - CR Dokonjou Gaeru H (Jpn),
  Neppachi IV @ VP@CHI: CR Aa! Hana no Ouendan 3 (Jpn), Neppachi V @ VP@CHI: CR Monster House (Jpn),
  Neppachi VI @ VP@CHI: CR Otakara Tankentai (Jpn), Net Versus: Chess (Jpn), Net Versus: Gomoku Narabe to Renju (Jpn),
  Net Versus: Hanafuda (Jpn), Net Versus: Mahjong (Jpn), Net Versus: Reversi (Jpn), Net Versus: Shougi (Jpn),
  Net de Para: Nekosogi Paradise (Jpn), Nettou Golf (Jpn), Never 7: The End of Infinity (Jpn), Nightmare Creatures II (Euro),
  Nightmare Creatures II (Euro, Prototype 20000721), Nightmare Creatures II (USA), Nightmare Creatures II (USA, Prototype 20000509),
  Nobunaga no Yabou: Shouseiroku with Power-Up Kit (Jpn), Sega Mega Drive (World, Prototype 20010115), Test Drive Le Mans (USA)
  [FakeShemp]
ibm5170: Mitsumi IDE CD-ROM Driver [Justin Kerk]
pc98: A Ressha de Ikou 4 ~ Take the A-Train IV - Map Construction + Power Up Kit, Ami - Kaze Tachinu [Neo Kobe Collection]


Translations added or modified
------------------------------
Norwegian [DandelionSprout]


Source Changes
--------------
-m6809: Improved disassembly. [AJR]
 * Use FCB directive to represent illegal opcodes, don't print spaces after instructions without operands.

-osbexec: Removed spurious line inversion that broke the self-test. [AJR]

-Improved debugger view behavior: [AJR]
 * Mask address expressions in disassembly view.
 * Mask address expressions correctly in memory view when using physical addresses beyond logical limits.
 * Fixed scrolling glitch in memory view when address expression is applied.

-imd_dsk.cpp: Added some sanity checks on geometry. [AJR]

-funkball: Added UART and RS-232 port for diagnostic output. [AJR]

-prose2k: Added RS-232 port and Baud clock, and converted terminal to serial device. [AJR]

-ms9540: Fixed ROM loading. [AJR]

-f3853: Improved interrupt behaviour. [AJR]
 * Don't fire external interrupt automatically when enabled, and clear interrupt requests once taken.

-elwro800: Added "TV" EPROM and corrected clocks. [AJR]

-Added support for V33/V53 expanded addressing mode, including BRKXA and RETXA instructions. [AJR]

-sol20: Added configuration options for CPU speed and field rate. [AJR]

-f8: Fix formatting glitch with disassembly of invalid instructions. [AJR]

-meritum: Added NMI key, and remapped keys to be more accurate to hardware. [AJR]

-screen.h: Fixed have_screen_update accessor and renamed to has_screen_update. [AJR]
 * Fixes regressions in granny and other drivers using custom update functions with CDP1861, CDP1864 and TMS992x VDPs.

-Moved definition of address_space_config from dimemory.cpp to emumem.cpp (declaration was already in emumem.h). [AJR]

-z80sio: Ignore "Send Abort" command when not in SDLC mode - allows jade to start. [AJR]

-psx.cpp: Converted video to device_palette_interface and added support for 24-bit output. [cam900]

-X1-010: Converted to device_rom_interface, and converted memory mapping to proper memory banks in seta.cpp and seta2.cpp. [cam900]

-seta.cpp updates: [cam900]
 * Added NVRAM and PCM mute control to calibr50, and noted revision in description.
 * Reduced twineagl frame rate to improve music timing.

-vgmplay updates: [cam900]
 * Added X1-010 support.
 * Fixed C6280 and ES5503 addresses.

-aica.cpp: Implemented MONO/MVOL, EXTS mixing, and clock change support. [cam900]
 * Also corrected AICA routing for Dreamcast, and added correct number of AICAs for Hikaru.

-ymf262.cpp: Added support for clock changes. [cam900]

-y2.cpp, ggconnie.cpp, crshrace.cpp: Improved metadata. [cam900]

-h6280: Added internal PSG. [cam900]

-dec0.cpp, actfancr.cpp: Reduced code duplication. [cam900]

-policetr.cpp: Cleaned up code, added save state support, reduced tag lookups, and converted drawing buffer to bitmap. [cam900]

-l7a1045_l6028_dsp_a.cpp: Added save state support. [cam900]

-deco32.cpp, deco_zoomspr.cpp: Fixed background color for dragngun and added notes. [cam900]

-dcheese.cpp: Corrected palette size, reduced tag lookups, and improved names. [cam900]

-pcfx.cpp: Added Hudson HuC6230 SoundBox emulation (PSG with ADPCM playback). [cam900]
 * Also added ADPCM transfer and save state support to HuC6272.

-taotaido.cpp: Cleaned up code, reduced tag lookups, and added save state support. [cam900]

-nmk16.cpp: Identified tharrier CPUs and crystals. [cam900]

-taito_zm: Cleaned up code, connected outputs, and corrected TMS57002 clock. [cam900]

-vis: Fixed display in 256 color mode, and added controller buttons 1 and 2. [Carl]

-tlcs870: Rewrote most of the emulation. [David Haywood]
 * Implemented interrupts, added I/O ports (data direction not implemented), and added timer-based serial communication.

-hng64: Udpates and refactoring. [David Haywood]
 * Hooked up TLCS-870 MCU communication and interrupts, and connected I/O ports to MCU.
 * Removed hacks/HLE rendered unnecessary by MCU emulation.
 * Added hacks allowing racing games to enter gameplay and run without crashing.

-nightmare: Added default EEPROM contents. [David Haywood]

-decathlt: Implemented 315-5838 compression/encryption. [Peter Wilhelmsen, Morten Shearman Kirkegaard, Samuel Neves, David Haywood]
 
-discrete: Fixed DISC_555_TRIGGER_DISCHARGES_CAP option in DISCRETE_555_MSTABLE. [Derrick Renaud]
 * Allows sound in Amazing Maze to play properly beyond 30 seconds.
 * Also avoided problematic debug log file names on Windows.

-315_5124.cpp bug fixes: [Enik Land]
 * Fixed off-by-one bug in 315-5124/315-5313 sprite zoom limit.
 * Fixed 315-5214 tile/line numbers in leftmost column.
 * Avoid flagging sprite collisions twice on the same line for 315-5313.

-hp_ipc: Improved HP-1LL3 GPU emulation. [F.Ulivi]
 * Improved drawing, made VRAM size configurable, implemented commands used by diagnostics, and implemented RDWIN/WRWIN bit offset.

-imgtool: Fixed parsing of options with enumerated values. [Fabrice Bellet]

-atarittl.cpp: Added netlist for a large portion of gtrak10 (Gran Trak 10, 1974) - still not working. [Felipe Sanches]

-mc68681.cpp: Added Exar XR68C681 support, including MISR register and extended Baud rates. [Joseph Zatarski]

-ti99 updates: [Michael Zapf]
 * Added support for 16-sector TDF disk images.
 * Made TDF images compatible with PC99 by forcing CRC to constant F7F7.
 * Improved Hexbus/IBC emulation, allowing Hexbus floppy drive to work with TI-99/2.
 * Fixed TMS9995 decrementer low byte reads - fixes TI-99/2 cassette loading.
 * Modernised machine configuration.

-upd765: Discard write FIFO data pushed when write command fails to find sector. [Michael Zapf]

-hdc92x4: Added a minimum head load time to compensate for the floppy spin-up. [Michael Zapf]

-tms99xx: devcb3 changes, removing MCFG macros for 9900, 9901, 9980A, 9995. [Michael Zapf]

-cassette: Added audio output streams, removing need for "wave" device. [Michael Zapf]

-i386: Fixed a bug that could cause a common CPU detection check to misidentify a 386 as a 486. [MoochMcGee]

-indigo: Fixed ROM loading. [O. Galibert]

-Added support for abbreviated read/write handler signatures, and binding an object finder to an instance by reference.
 [O. Galibert]

-wd_fdc: Simplified API. [O. Galibert]

-tms57002: Suppressed aggressive inlining to reduce compiler memory usage. [O. Galibert]

-Added support for TAP/TUN network provider on Windows. [Patrick Mackinlay]

-z80scc: Fixed serial control signal behaviour. [Patrick Mackinlay]
 * Corrected polarity, removed ring indicator input, fixed "all sent" handling, and implemented sync interrupts.

-interpro: Improved emulation, allowing headless configurations to be used. [Patrick Mackinlay]
 * Fixed serial DMA and added missing control lines.
 * Added 60x0 CLIX root floppies to software list.

-h8: Added H8/3003 support. [R. Belmont]

-apple2 updates: [R. Belmont]
 * Added support for per-scanline Lo-Res rendering - helps "KFest18 2K Rasterbar Demo".
 * Fixed reverse-logic on TransWarp slot DIP switches that caused disks to not boot.

-apple2: Improved Apple //c Plus MIG and floppy emulation, allowing the system to be used with the first 3.5" drive.
 [R. Belmont, M. Guidero, Leon Bottou]

-pc98 updates: [r09]
 * Fixed blink attribute.
 * Improved titles and disk labels in software list, and added usage notes for software that needs DOS.
 * Removed user disks that weren't actually provided with software from software list.
 * Fixed albatvis hashes, and removed disks that only differ in user save data.

-dp8390: Treat AppleTalk subnet broadcast L2 multicast address (09:00:07:ff:ff:ff) as Ethernet broadcast. [rakslice]
 * This is a workaround for lack of multicast filter implementation.

-super80: Split software list between the 32- and 80-column versions. [Robbbert]

-slicer: Fixed floppy density selection. [Robbbert]

-fccpu20: Fixed terminal display. [Robbbert]

-minitel2: Added BIOS bv9. [Robbbert]

-cdc721: Added "Graphics Firmware" ROMs. [Robbbert]

-Z80SCC: Fixed Z-BUS access. [Robbbert]

-c900: Converted terminal to serial device using Z80SC. [Robbbert]

-sorcerer: Added experimental support for the twin floppy unit in the video/disk accessory. [Robbbert]

-cvs.cpp: Replaced ROM patches with protection simulation for huncholy, superbik, and hero. [iq_132, Robbbert]

-mastboyo.cpp: Improved inputs, added remaining DIP switches, and cleaned up the code. [Roberto Fresca]

-Modernized machine configuration or many devices and systems. [Ryan Holtz]
 * Systems include bebox, indy_indigo2, mac128, macpci, nsg6890 oric, pet, prodigy, rmnimbus, ssystem3, swtpc09, swyft, sym1,
    trvquest, tv950, vectrex, vic20, victor9k, and wicat.

-pcf8583: Added rudimentary Philips PCF8583 RTC emulation, based on the PCF8593 device. [Ryan Holtz]

-st62xx: Added a skeleton device for the STmicro ST6 series of microcontrollers. [Ryan Holtz]
 * Includes disassembler, banked data RAM, ROM, named registers, and untested GPIO.

-i386 updates: [Samuele Zannoli]
 * Added Athlon XP processor.
 * Fixed XADD condition codes - should be based on result of addition.
 * Added an enumeration describing CPUID feature information bits.

-vgmplay updates: [smf]
 * Added software list support.
 * Re-initialise on loading a new track.
 * Added C140, ES5503, SAA1099, SCSP, VSU, WonderSwan audio, Y8950, YM2610, YMF262, YMF278B and uPD7759 support.
 * Fixed K054539 and YM2610 support.
 * Added clock change support to ES5503, ES5506, SAA1099, uPD7756/uPD7759, and Virtual Boy sound.
 * Added support for Oki M6258 data streams and clock/divider changes.

-WonderSwan audio: converted to device_rom_interface and added clock change support. [smf]

-Namco C140: converted to device_rom_interface and added clock change support. [smf]

-uPD7759: Converted to device_rom_interface and added master/slave select input. [smf]
 * Finished hooking up to bayrouteb1, eswatbl, goldnaxeb1 and passshtb.

-SCSP: Converted to device_rom_interface, added clock change support, and corrected clock frequency. [smf]

-Improved emulation startup performance by using more appropriate strategy for sorting save state entries. [smf]

-powervr2.cpp: Improved performance by turning some per-pixel branches into per-polygon branches. [snickerbockers]

-Improved Taito ZSG2 sound: [superctr]
 * Adjusted gain function and ramping algorithm, and added sample interpolation, emphasis filter and low-pass filer.
 * Enabled TMS57002 DSP.

-Improved TMS57002 emulation. [superctr]
 * Emulated multiply/accumulate pipeline.
 * Added ALU saturation flag.
 * Fixed issues with CMEM UPLOAD and PLOAD.

-konamigx: Hooked up third and fourth TMS57002 outputs based on educated guess. [superctr]

-qsoundhle: Replaced implementation with back-ported DSP program. [superctr, ValleyBell]

-m6502: Added support for microcontrollers and implemented MOS 6500/1 as a device. [Vas Crabb, O. Galibert]

-Improved support for screen orientation/geometry and automatic layout generation: [Vas Crabb]
 * Added orientation and physical aspect ratio properties to screen device.
 * Automatically generate views for systems one screen.
 * Documented layout file format and automatically generated views.

-Added save state support for C arrays and std::array nested to any depth. [Vas Crabb]

-amiga.cpp: Overhauled keyboard emulation: [Vas Crabb]
 * Re-implemented Mitsumi keyboard emulation using MOS 6500/1 device.
 * Added support for Amiga 1000, Amiga 600, and Amiga 2000/3000/4000/CDTV Mitsumi keyboards.
 * Added support for Cherry G80 Amiga 2000 keyboard (8039 version with external EPROM).
 * Removed reset line from keyboard to host on systems with external keyboards.
 * Emulated keyboard reset circuit for Amiga 1000, Amiga 2000 and Amiga CDTV.
 * Added configuration setting for "compact mode" supported by Amiga 1200 keyboard program.

-sshangha.cpp: Added PCB layout for Super Shanghai Dragon's Eye, and derived clocks from oscillator frequency. [Brian Troha]

-megaphx.cpp: Flagged megaphx PALs as bad dumps. [caius]

-toaplan1.cpp: Corrected program ROM names for Out Zone (Harder), and the mask ROM names for all Out Zone sets.
 [caius, The Dumping Union]

-Dumped Operation Wolf C-Chip EPROM and replaced simulation. [Caps0ff, Bryan McPhail]

-dec8.cpp: Decapped MCU for makyosen. [Caps0ff, Game Preservation Society, The Dumping Union]

-taito_f3.cpp: Removed outdated comment. [Chromaryu]

-citicona, dduxbl: Added PROMs and PLDs. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]

-twincobr.cpp: Verified oscillator frequencies for Twin Cobra. [Corrado Tomaselli]

-mainevt.cpp: Added proper screen parameters, and updated notes. [Corrado Tomaselli]

-sorcerer_cass.xml: Corrected publisher/developer for two titles. [exidyboy]

-gameboy.xml: Update ROM labels/types from No-Intro. [FakeShemp]

-Clarified and re-worded the descriptions of typical ROM set organisation schemes. [Firehawke]

-Dumped Amiga 2000 keyboard (Cherry G80, 8039 with external EPROM). [Gerrit Heitsch]

-z180: Added workaround for missing serial and counter emulation, allowing some software to progress further. [Grull Osgo]

-cosmic.cpp: Corrected ROM labels and verified ROM types for devzone. [Guru]

-goldstar.cpp: Identified Fever Chance PCB as original Wing W-6 hardware. [Ioannis Bampoulas]

-zoar: Confirmed ROM dump is good. [Joe Magiera]

-apollo.h: Work around MSVC's dislike for incomplete types in device finders. [justindarc]

-eyesb: Patched PROM to correct colors. [MASH]

-hikaru.cpp: Dumped development/prototype BIOS v.074. [Ordyne]

-naomi.cpp: Dumped Club-Kart Cycraft Motion PC software. [Ordyne]

-naomi.cpp: Dumped additional BIOS/firmware versions. [Ordyne, MetalliC]
 * NAOMI Development/tester BIOS (Nov 1998), Ferrari F355 DLX prototype Japan and Export BIOS, NAOMI Rev F Export BIOS
 * Ferrari F355 DLX prototype motor board firmware

-play_1.cpp: Verified that Third World and Night Fever use the same ROMs as Big Town and others. [PinMAME]

-dotrikun.cpp: Corrected ROM label for Dottori Kun (old version). [Porchy]

-info.cpp: Adjusted indentation of DTD to better reflect structure. [pxdnbluesoul]

-segas32.cpp: Mapped second start button for F1 Exhaust Note. [sjy96525]

-vgmplay: Added software list to including titles from all major packagers (VGMRips, SMSPower, and Project2612). [Tafoid]


[close]

http://www.mame.net/

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RetroArch 1.7.4
« Antwort #333 am: 30 August, 2018, 11:45 »
Play classical games and launch old applications on modern computers and consoles using this cross-platform, open-source emulator that has an online library, achievements, and more.

License: GPLv3

Changelog

RetroArch 1.7.4 has built-in cheat code searching/creating. Additional cheat system updates:

“Load Cheats” has been broken into two separate options. One will replace the list of cheats with what is being loaded whereas the other will append to the list of cheats with what is being loaded.
Cheat list is now automatically saved and loaded for each game
When using left/right to change the values of numbers, there is now a feature that gradually increases the step-size the longer you hold the button
Full cheat list management – Edit, Delete, Copy, Add, (to top of list, to bottom of list, above entry, below entry)
There are now two different cheat types – Emulator (handled by the emulator, the original type) and the new type – RetroArch – that is handled by RetroArch itself
Option to reload cheat file (if you manually edit file while RA is running)
Option to auto-apply cheats when loading game
Option to auto-apply cheats when toggling them on/off
Robust cheat searching interface (see instructions below) which works for just about every RA core

Rumble activation based on memory changing. For example, after finding the memory location for the number of lives in a game (via the cheat searching interface) you can set it up such that every time the value decreases (lose a life) the controller rumbles. Rumble tested with X360 controller, input driver dinput, joypad driver xinput. Available rumble controls:

Rumble when memory value changes
Rumble when memory value does not change
Rumble when memory value decreases
Rumble when memory value increases
Rumble when memory value = value
Rumble when memory value != value
Rumble when memory value < value Rumble when memory value > value

[close]

http://www.retroarch.com/

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Emu Loader 8.6.6
« Antwort #334 am: 01 September, 2018, 21:15 »
Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.

Freeware

Changelog

Fixed

Wrong "Panels Colors" settings at startup, "Title Font/Shadow", "Title 2 Font/Shadow", "Text Font/Shadow" ("Night Mode" page, Preferences screen)
Wrong "Search Games Panel Colors" settings at startup, "Filter Font/Shadow" ("Night Mode" page, Preferences screen)

Changed

Modified the scope of "Ignore Exit Code 1: Invalid Function" setting to support all console/computer emulators
- "KEGA Fusion" is no longer the only emulator returning exit code of "one" on exit
- this error might be related to a missing and/or incompatible plugin or badly configured emulator
- even when nothing is wrong, the emulator might give you "code 1" as an exit code :(
NOTE: this exit code is caused by the emulators, not the frontend
Updates to "Cleanse" feature in "Favorites Manager" screen
- a list of all entries to be removed from the favorite profile is shown for review
- you can remove entries from that list so they are not deleted from the profile .ini
- there's no way to show titles, only game names and/or filenames and the system they belong to

Added

Requested setting "Add Leading Zero to Version Info Column (MAME)" so you can have "0.200" text in the version info column instead of ".200"
Multiple paths support for MAME preview images
- MAME and HBMAME only
- all image categories are supported: snaps, titles, covers, flyers, etc...
- you can have define as many image directories you want
- MAME softlist .zip files don't have to be in the same place as the arcade .zip files anymore, you can have "snap.zip" in one folder and "snap_sl.zip" in another
Support for MAME .201
- vgmplay software list is now correctly detected and sets are correctly loaded by the frontend
- new filter to hide vgmplay softlist entries from the games list: "Hide Video Game Music Files" ("Arcade Misc Filter" tool bar button)

[close]

http://emuloader.mameworld.info/

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Cemu - Wii U Emulator 1.13.1
« Antwort #335 am: 05 September, 2018, 16:15 »
Cemu - Wii U emulator is a highly experimental software to emulate Wii U applications on your computer.

It isn't called an alpha or even a beta, but highly experimental. See some limitations below.

Freeware

Limitations:

Nvidia or AMD video cards only. Will not run on Intel video cards. Currently, only the DRC (GamePad), Pro Controller and Classic Controller are emulated. Keyboard input + USB controllers are supported partially. Windows 7 or above required.

Whats new:>>

Improved audio emulation
Added XAudio2 support
Bug fixes & miscellaneous improvements

http://cemu.info/index.html

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GameEx 15.41
« Antwort #336 am: 16 September, 2018, 11:10 »
GameEx is a complete Home Theatre as well as a front-end for MAME, GameBase, Daphne, PC Games and all command line game emulators.

GameEx started out as a Home Theatre and has massively expanded into much more. The standard version has support for most emulators, Media Center Plug In, Arcade Controls (X-Arcade, Slik-Stik), Native Widescreen and HD support, full touchscreen and tablet support, full integration with GameEx Arcade adding over thousands of flash games, jukebox support (play while playing games), video player, DVD player, picture and slideshow viewer, internet radio, a news reader and more. So, you get the idea; it is much more than a gaming front end.

GameEx offers a premium version with more features

Changelog

    Performance improvements
    Fixes manual viewer on 64 bit version

[close]

http://www.gameex.com/

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Mesen 0.9.7 Beta
« Antwort #337 am: 17 September, 2018, 19:40 »
Changelog

    New Features:

    Debugger: Numerous small features/improvements/bug fixes.
    UI: Added a Chinese translation for the UI (thanks to L1cardo and owomomo)

    Bug Fixes:

    Audio: Fixed minor issues with Sunsoft 5B and Namco 163 sound emulation.
    Emulation: Fixed frame timing/pacing issues on some computers (fixes unstable FPS and audio issues)
    Video: Removed black bar (left) and fixed cutoff pixels (right) in NTSC (bisqwit) filter.
    HD Pack Builder: Fixed a number of crashes when using the HD Pack Builder at the same time as the debugger (and improved performance while recording).

[close]

https://www.mesen.ca/

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GameEx 15.50
« Antwort #338 am: 23 September, 2018, 19:45 »
Zitat
New, now includes a 64 bit version of GameEx.

Some plugins and gamebase music is not supported in the 64 bit version. If this is a problem for you, uncheck the option during installation.

http://www.gameex.com/

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MSI Z170A PC Mate Mainboard
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MAME 0.202
« Antwort #339 am: 27 September, 2018, 09:10 »
Changelog

MAMETesters Bugs Fixed:
- 05059: [Documentation] Some games have incorrect release year listed. (sjy96525)
- 05881: [Documentation] (whitestar.cpp) rctycn and all clones: Incorrect descriptions. (sjy96525)
- 05904: [Graphics] (sshangha.cpp) sshangha, sshanghaj: Sprite priority bug with the in-game message boxes. (David Haywood)
- 06020: [Color/Palette] (sshangha.cpp) sshangha, sshanghab, sshanghaj: Black sprites in some cutscenes. (David Haywood)
- 06258: [Graphics] (taitogn.cpp) usagi: Weird background color for score recap. (smf)
- 06874: [Gameplay] (seattle.cpp) blitz: Hangs on a black screen if the power-on self test is enabled. (Ted Green)
- 06967: [Crash/Freeze] (msx.cpp) canonv30f: [debug] Assertion Failed! m_entrymap.find(name) == m_entrymap.end() (Robbbert)
- 06991: [Crash/Freeze] (model1.cpp) swa: Crash with access violation after a while. (AJR)
- 06998: [Interface] Software lists title screenshot directories not working. (Robbbert)
- 07021: [DIP/Input] (vtech2.cpp) laser500: Reset key is not mapped. (hap)
- 07074: [Graphics] (skykid.cpp) drgnbstr: The title logo is not displayed correctly. (kunikuni)
- 07076: [Graphics] (psikyo.cpp) tengaij, tengai and maybe more: [possible] Bad glitch graphic on some stages. (cam900)
- 07081: [Crash/Freeze] (amstrad.cpp) cpc6128: Certain disks that work in older releases won't run. (AmatCoder)
- 07085: [Crash/Freeze] (mcr.cpp) Most machines in mcr.cpp, mcr3.cpp: Calling member function with null this pointer. (Vas Crabb)
- 07086: [Crash/Freeze] (r9751.cpp) r9751: [debug] Assertion Failed! Expression: m_functions.empty() (Osso)
- 07087: [Crash/Freeze] (atari400.cpp) a400, a400pal, a800, a800pal: Object finders are not for resources created on start. (Vas Crabb)
- 07089: [Crash/Freeze] Assorted machines: Attempting to bind callbacks to parent of root device. (Vas Crabb)
- 07090: [Crash/Freeze] (astrocde.cpp) tenpindx: Invalid format string in output finder tag. (Vas Crabb)
- 07091: [DIP/Input] (namcos2.cpp) sgunner2, sgunner2j: Coin inputs are not registered. (AJR)
- 07092: [DIP/Input] (targeth.cpp) targeth, targeth10, targetha: Player 2 Y axis is broken, and X axis is inverted. (AJR)
- 07096: [Crash/Freeze] (micro3d.cpp) All sets in micro3d.cpp: Hang during the boot process. (AJR)
New working machines:
--------------------
Emma II trainer [Robbbert]
Pitapat Puzzle [David Haywood, ClawGrip, Brian Troha, The Dumping Union]
New working clones:
------------------
800 Fathoms (older) [ShouTime, The Dumping Union]
Acorn Electron (Trial) [Centre for Computing History, ABUG]
Botanic (English / Spanish, set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
Chouji Meikyuu Legion (Japan ver 1.05, bootleg set 2) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
Defend the Terra Attack on the Red UFO (bootleg, set 2) [Siftware, MASH]
Four Trax (Japan) [ShouTime, The Dumping Union]
Frogger (Video Dens, bootleg on Scramble hardware) [ClawGrip, AJR]
Gals Panic 4 (Europe) [nomax, The Dumping Union]
Hard Head 2 (v2.0, Music Program v2.0) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
Lucky Ball 96 (Ver 3.01) [Roberto Fresca, Grull Osgo, Daniel Gallimberti]
Lucky Ball 96 (Ver 4.01) [Roberto Fresca, Grull Osgo, Daniel Gallimberti]
Mandanga (bootleg of Mandinga on Galaxian hardware, set 1) [Ivan Vangelista, The Dumping Union]
Mandanga (bootleg of Mandinga on Galaxian hardware, set 2) [Ivan Vangelista, The Dumping Union]
Meteorite (Proel bootleg of Asteroids) [MikeMcBike]
Midnight Landing (Japan) [ShouTime]
Midnight Run: Road Fighters 2 (JAD, Japan v1.10) [ShouTime, The Dumping Union]
Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
River Patrol (Japan, unprotected)
[ShouTime, Henrique Areias Pontes, Dane Biegert, Evan Korzon, Mario Mantese, Smitdogg, The Dumping Union]
Star Castle (cocktail) [Brent Walker]
Tehkan World Cup (1986 year hack) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
The Simpsons (4 Players Asia) [Leonard Oliveira]
Toki no Senshi - Chrono Soldier (MC-8123, 317-0040) [ShouTime]
TouchDown Fever 2 (bootleg) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
Vendetta (World, 4 Players, ver. ?) [Jorge Silva]
WEC Le Mans 24 (v2.01) [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
Machines promoted to working:
Air Combat 22 (Rev. ACS1 Ver.B, Japan) [hap]
Cart Fury [Ted Green]
Jugend+Technik CompJU+TEr [Robbbert]
Clones promoted to working:
Jugend+Technik CompJU+TEr (EMR-ES 1988) [Robbbert]
Jugend+Technik CompJU+TEr (ES 2.3) [Robbbert]
Jugend+Technik CompJU+TEr (ES 4.0) [Robbbert]
Lucky Ball 96 (Ver 3.50 - 616) [Roberto Fresca, Grull Osgo]
Lucky Ball 96 (Ver 3.50 - 623) [Roberto Fresca, Grull Osgo]
Lucky Ball 96 (Ver 3.50 - 626) [Roberto Fresca, Grull Osgo]
Lucky Ball 96 (Ver 3.50 - 627) [Roberto Fresca, Grull Osgo]
Stop Thief (Electronic Crime Scanner) (patent) [Mike]
New machines marked as NOT_WORKING
Hazeltine 1420 Video Display Terminal [AJR]
Hazeltine 1552 [Al Kossow]
Jongputer [yukaritamura]
Lee Data 1214D Display Terminal [Al Kossow]
MIPS Magnum R4000 (big) [Patrick Mackinlay]
MIPS Magnum R4000 (little) [Patrick Mackinlay]
Nvidia nForce PC (CRUSH11/12) [Samuele Zannoli]
Video 21 [MikeMcBike, Robbbert, hap, David Haywood]
New clones marked as NOT_WORKING:
Acorn Briefcase Communicator [Centre for Computing History, ABUG]
Acorn Communicator (Italian) [Centre for Computing History, ABUG]
Acorn Communicator (prototype) [Centre for Computing History, ABUG]
Diner (LF-2) French [PinMAME]
The House of the Dead (prototype) [Andy Geezer]
Wyse WY-75 [Robbbert]
New working software list additions:
C64_flop: Bill Budge: Pinball Construction Set, JingleDisk - Holiday Musical Story with Computer Animation [FakeShemp]
Camplynx_cass: Super Air Raid [Nigel Barnes]
Fmtowns_cd:
Super Real Mahjong PII & PIII +, The Visitor [DamienD, Tokugawa Corporate Forums]
Teito Taisen, Teitoku no Ketsudan II, Zoku Youjuu Senki - Suna no Mokushiroku [r09, redump.org]
Fmtowns_flop: Daisenryaku III '90 Map Collection Vol. 1 [r09]
Ibm5150:
2630 Fourier Analyzer (Demo), Easy-PC Demonstrator for Printed Circuit Boards and Schematics,
Mitt forsta ordbehandlingsprogram (Swe), Ranger 1 (Demo), The Great International Paper Airplane Construction Kit
[FakeShemp, Justin Kerk]
Ibm5170: Heimdall, Heimdall 2: Into the Hall of Worlds [ArcadeShadow]
Interpro: Intergraph Mechanical Software [Brian Ekins]
Uzebox: Babylon Tower, Bomber, Bugz, Fifteen Puzzle, Holey Moley, Joyrider [ArcadeShadow]
New NOT_WORKING software list additions
Bbc_flop_6502: P-System [Nigel Barnes]
Bbcm_cart: Smart Cartridge [Centre for Computing History, ABUG]
Translations added or modified:
Korean [Neius]
Source Changes:
Pipibibsbl: Fixed clocks - they're different to original. [AJR]
Moved imperfect graphics flag from drivers to PSX GPU device. [AJR]
M6502: Made SET instruction in Mitsubishi M740 subfamily actually affect execution (fixes MT07091). [AJR]
M79152pc: Implemented cursor, scrolling support, and some video attributes. [AJR]
Froggervd: Patched program ROMs, allowing game to work. [AJR]
Imds2: Split out emulation of I/O controller board as separate device. [AJR]
* Also identified and added more IOC firmware revisions.
Z80dart: Fixed miscellaneous bugs. [AJR]
* Default RxD to 1 to avoid spurious break condition.
* Corrected CTS level in RR0 after "Reset External/Status Interrupt" command.
* Allow immediate de-assertion of RTS output when nothing is being transmitted.
Pcd.cpp: Fixed pcx display. [AJR]
Tzx_cass.cpp: Finish a block with a 1 ms minimum pause when specified pause length is zero. [AmatCoder]
Dsk_dsk.cpp: Read sectors with deleted mark set. [AmatCoder]
Apply scanline effect before defocus effect, and moved scanline effect into separate shader. [anikom15]
Bbusters.cpp: Fixed beast Busters sprite priority and converted to single-pass drawing. [Bryan McPhail, Daniel Filner]
Megatech.cpp: Added cart label numbers from manual. [Bryan McPhail]
Mips3: Fixed DMULT/DMULTU behaviour (GitHub #3718). [Bryan Perris]
Lethalj.cpp, artmagic.cpp: Reduced run-time tag map lookups, and improved function and region naming. [cam900]
Raiden2.cpp, r2dx_v33.cpp: Corrected Oki M6295 clock and pin 7 level for zeroteam, nzerotea, and zerotm2k. [cam900]
Legionna.cpp: Corrected metadata for denjinmk. [cam900]
Psikyo.cpp, dreamwld.cpp: Fixed tilemap rowscroll effects. [cam900]
Improved PC-FX sound: [cam900]
* huc6230: Fixed PSG, converted ADPCM update to timer callback, and implemented CD-DA volume control.
* huc6272: Fixed CD-DA output.
Yunsun16.cpp: Reduced code duplication, run-time tag map lookups and unused members, and simplified tilemap scanning code. [cam900]
Funybubl.cpp cleanup: [cam900]
* Cleaned up member and region naming, and reduced run-time tag map lookups.
* Corrected Oki M6295 clock and converted sample space to memory bank.
* Corrected palette size and converted to use palette decoder member.
* Converted VRAM to use address map bank device, and converted drawing to use tilemap system.
Sshangha.cpp: Fixed Oki M6295 clock and pin 7 level. [cam900]
Nmg5.cpp: Converted bitmap layer to use a MAME bitmap, reduced need for ACCESSING_BITS, and reduced code duplication. [cam900]
Neogeo.cpp, neopcb.cpp: Eliminated register_postload, and eliminated some MCFG macro usage. [cam900]
Neogeocd.cpp: Re-worked to better match MAME code conventions. [cam900]
Crospang.cpp: Fixed tile banking - should fix bugs in bestri. [David Haywood]
Raiden2.cpp: Organised Raiden 2 and Raiden DX set by code revision. [David Haywood]
Seta001: Removed a sprite drawing kludge. [David Haywood]
Sshanghai.cpp: Improved video mixing and palette handling. [David Haywood]
Fuukifg2.cpp, fuukifg3.cpp: Fixed tilemap buffer offset. [David Haywood]
Started converting Namco C65 and C68 to devices. [David Haywood]
Namcos2.cpp, namcos21.cpp: Use configured banking for audio CPU program. [David Haywood]
Namcos2.cpp: Separated C123, C169, C355 and ROZ drawing emulation from driver class. [David Haywood]
Namcos21.cpp: Split into three drivers for different configurations, and moved DSP emulation to a device. [David Haywood]
Opwolf: Removed C-chip simulation and cleaned up code. [Dirk Best]
Opwolfb: Inputs are read by Z80 and written to shared RAM. [Dirk Best]
Galaxian.cpp updates: [kazblox]
* Improved machine configuration and video sync in Take Off, Explorer, and Amigo (set 2).
* Marked Explorer and Amigo (set 2) as having imperfect sound emulation.
* Marked Take Off as having incorrect colors
* Fixed Jump Bug starfield limit.
* Fixed bullet size in Scramble.
* Derived jungsub clocks from the L-1200-2 pixel clock, as the Subelectro 113 board has no crystals.
* Improved SF-X and Monster Zero background drawing.
* Converted to use MCFG_SCREEN_VBLANK_CALLBACK rather than MCFG_DEVICE_VBLANK_INT_DRIVER.
* Changed turpins to derive from Super Cobra rather than Scramble.
* Added sound program ROMs from Amidar to Mandinga, marked as bad dump.
* Improved protection simulation for The End and Scramble.
Mimonscr: Fixed video RAM mirror address - score is now displayed correctly. [kazblox]
Pacland.cpp: Improved sprite priority and drawing at screen edges. [kunikuni]
Sn76496.cpp: Made NCR8496 and PSSJ-3 noise generator behaviour match hardware tests.
[Lord Nightmare, Qbix, ValleyBell, NewRisingSun]
Williams.cpp: Fixed Speed Ball inputs. [MASH]
Bbcb: Added AMS 3" Microdrive Disc System and Microware DDFS FDC floppy controller options (latter is not working). [Nigel Barnes]
Bbc: Added Acorn Bitstik and Bitstik 2 analogue controllers. [Nigel Barnes]
Acorn_fdc, atom_discpack: Set READY on HEAD_LOAD. [Nigel Barnes]
Emumem: Fixed I/O ports and memory banks in internal maps. [O. Galibert]
Interpro: Fixed network emulation. [Patrick Mackinlay]
* osdnet, dinetwork: Fixed time travel issues.
* taptun: Pad short frames and append frame check sequence on Windows.
* clipper: Fixed bugs in carry flag handling.
* i82586: Improved interrupt handling, implemented serialisation delays, fixed transmit bug, and added reset handling.
Apple2e.cpp: Corrected I/O intercepts to match hardware behaviour. [Peter Ferrie]
Apple2e: Fixed issues with cards in slots 1 and 2 that use the $C800 space. [R. Belmont, Peter Ferrie]
Decstation improvements: [R. Belmont]
* Emulated accelerated quasi-blitter enough to get a working console.
* Added LANCE Ethernet controller.
* Started implementing IRQ handling in gate array.
Z8: Fixed numerous bugs, including detection of stack type, JP and CALL with indirect register addressing, and DA. [Robbbert]
Luckybal.cpp updates: [Roberto Fresca, Grull Osgo]
* Implemented banking and I/O multiplexing.
* Added DIP switch locations, and added pinout and I/O connections to notes.
Added preliminary AMD LANCE Ethernet controller device. [Ryan Holtz]
Sun4.cpp updates: [Ryan Holtz]
* Ignore writes to ASIs used by unemulated write-through cache controller.
* Fixed DMA and MMU page fault handling.
* Trigger memory access exceptions on access to undefined memory types.
* Added SBus slots with support for bwtwo, cgthree and cgsix cards.
* Added an alternate FCode PROM for the bwtwo framebuffer.
* Added a skeleton Artecon SB300P 3-serioal/1-parallel SBus card device.
* Corrected timekeepr type.
* Added sun4c MMU device implementing S4-buffer, S4-cache and S4-MMU functionality.
Sparc: Fixed TBR masking on traps and interrupts, and refactored CPU/MMU interface for better performance. [Ryan Holtz]
Nscsi_cd: Return data from correct offset when initiating read at a block that isn't on a sector boundary. [Ryan Holtz]
Timekpr.cpp: Fixed issue that could cause updates to be missed. [Ryan Holtz]
Added skeleton SunPC 5x86 Accelerator, SunSwift 10/100 Ethernet + Fast Wide SCSI, and TurboGX+ SBus card devices.
[Ryan Holtz, Andrew Liles]
-32x: Improved audio FIFO behaviour and corrected DAC resolution. [smf]
NES APU: Removed read/write trampolines and corrected channel enable reset state. [smf]
Vgmplay updates: [smf]
* Added support for Sega 32X sound.
* Added support for Y8950, YM2608, YM2610 and YM2612 sample playback.
* Added support for C6280, SN76496 and YM2203 sample playback.
* Automatically enable NES APU and Sega 32X channels in bad rips missing the enable commands.
* Assume default header size if header size read from file is invalid.
* Fixed off-by-one error in bounds check on PCM write.
Emumem: Fixed unmapped read values with subunits. [smf]
Mcr68: Mapped 6840 on lower data bits on all games - matches schematics for blasted. [smf]
PSX GPU: Implemented textured dot rendering, transparent dots and line, and semi-transparent (STP) drawing. [smf]
Tandy1t.cpp: Improved keyboard simulation (improves behaviour in t100tx MS-DOS BASIC). [smf]
Zn.cpp: Hooked up Primal Rage 2 watchdog. [smf, coolmod]
Powervr2.cpp: Store different polygon types into separate lists, and ignore alpha value for opaque polygons. [snickerbockers]
Zsg2.cpp: Properly reset emphasis filter state at key-on (fixes popping in raystorm song 12). [superctr]
Nereid: Implemented palette read-back, and fixed save states. [Sven Schnelle]
Topcat: Implemented interrupts, cursor register read-back, plane enable, pixel placement rules, and other fixes. [Sven Schnelle]
I8291: Set BO bit only if receiver is ready, fix MJMN bit, reset EOI flag when in TIDS, and implemented DCAS. [Sven Schnelle]
Voodoo_pci: Return different values for PCI configuration register 0x40 depending on GPU type (fixes MT06874). [Ted Green]
Coco12.cpp, coco3.cpp: Use CLEAR or CTRL as second shift, allowing more punctuation to be typed in natural keyboard mode.
[Tim Lindner]
Re-wrote serial mouse emulation: [Vas Crabb]
* Simplified code and eliminated timers.
* Split Microsoft mouse into separate two-button (Microsoft), three-button (Logitech), and click wheel devices.
* Made Mouse Systems mouse behaviour better match early Mouse Systems models.
* Added "rotatable" Mouse Systems mouse support (untested due to lack of software).
* Added Sun mouse support, currently hacked to run at 9,600 Baud to work around a separate issue.
Fixed issue where dual-screen systems could be incorrectly displayed with 4:3 aspect ratio. [Vas Crabb]
Neogeo.cpp: Dumped sp1-u4 BIOS from a US 4-slot MVS. [ack]
Seta2.cpp: Added P0-113A PCB layout and note about undumped version of Guardians using this board. [Brian Troha]
Vamphalf.cpp: Re-dumped Cool Minigame Collection (Italy). [caius, Brian Troha]
Suprnova.cpp: Verified PLD dumps. [caius]
Tumbleb.cpp: Improved documentation for tumbleb2 set. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
Namcos2.cpp: Dumped PLDs for rthun2j. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
M72.cpp: Dumped PAL for rtype2j. [ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
Slapfght.cpp: Re-dumped getstarb1, updated ROM labels, and added placeholder for undumped protected PAL.
[ClawGrip, Roberto Fresca, Recreativas.org, The Dumping Union]
Valtric: Re-dumped text ROM vt_07.bin and corrected size. [ClawGrip]
Fmtowns_cd.xml: Dumped Branmarker 2 Extra Disc. [DamienD, Tokugawa Corporate Forums]
Corrected and improved documentation in konamigx.cpp, konamim2.cpp, and wecleman.cpp. [f205v]
F1superb: Changed title to match manual and title screen. [f205v]
Vegas.cpp: Updated flags to better reflect emulation status. [Hydreigon]
Updated hiscore.dat for recent changes in MAME. [Leezer]
Ibmpc.cpp: Verified dump of 08/16/82 revision of IBM 5160 (PC/XT) BIOS. [MicroCoreLabs]
Digel804.cpp: Dumped Celectronic Berlin/Digelec Promicron 2000 programmer v2.3 BIOS. [MikeMcBike]
Chihiro.cpp: Brute forced security key for Quest of D Oukoku no Syugosya. [Peter Wilhelmsen, Morten Shearman Kirkegaard]
Vastar.cpp: Dumped PROMs for dogfightp. [ShouTime]
Corrected metadata for Chess Challenge 2, Dirt Dash, and Heuk Sun Baek Sa. [sjy96525]
Taitogn.cpp: Removed redundant flag from Usagi. [sjy96525]
Added abbreviated forms of some command-line options to documentation. [Wellington Uemura]

[close]

http://www.mame.net/

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VisualBoyAdvance-M 2.1.0.0
« Antwort #340 am: 01 Oktober, 2018, 19:45 »
VisualBoyAdvance-M is an application (GBA Emulator) designed to help you with play your favorite games from the 1990s even when without a dedicated GameBoy console.

License: GPL

Changelog

(HEAD -> master, origin/master, origin/HEAD) minor fix for mingw cross build (9 hours ago)
(origin/osx-32bit) support older 32 bit macs running 10.7, fix build (11 hours ago)
Fix some ELF parsing vulnerabilities #255 (30 hours ago)
Travis: add job for libretro module (2 days ago)
Libretro: Do not compile arm disassembly module (2 days ago)
Fix 2 broken URLs in builder script (3 days ago)
Travis: move cache key for ccache into jobs (3 days ago)
Add Coverity Badge (4 days ago)
Add Travis CI support (4 days ago)
Installdeps: add ccache to list of deps (4 days ago)
Installdeps: install wx-common for mxe for wxrc (4 days ago)
- installdeps: fix build instructions for mxe (4 days ago)
Fix installdeps for ubuntu:trusty (4 days ago)
Fix save dialogs on Mac #268 (4 days ago)
Note how to reset config in windows in README.md (7 days ago)
Use GetWindow()->Refresh() on non-GTK too #260 (12 days ago)
Fix high CPU usage under wxgtk2 #260 (12 days ago)
Fix $ENV{WX_CONFIG} check yet again (12 days ago)
Fix $ENV{WX_CONFIG} check in 46f5294 (12 days ago)
Do not prefer wxgtk3 if $ENV{WX_CONFIG} is set (12 days ago)
Clean up wxgtk3 finding cmake code (12 days ago)
Support and default to wxgtk3 not gtk2 on arch (13 days ago)
Fix Mac OS 10.13 build issues (13 days ago)
Merge pull request #263 from retro-wertz/patch-2 (2 weeks ago)
Add couple of file ext on .gitignore (2 weeks ago)
Merge pull request #262 from retro-wertz/libretro (2 weeks ago)
Opps (2 weeks ago)
- GBA: Show log when rom uses SRAM of FLASH save types (2 weeks ago)
Libretro: implement vbam logging using libretro logging api (2 weeks ago)
Libretro: Remove GBA LCD filter (2 weeks ago)
RTC: Change this #ifdef to GBA_LOGGING (2 weeks ago)
UtilRetro: Remove LCD filter (2 weeks ago)
Makefile: Add option for sanitizer, add -DNO_DEBUGGER (2 weeks ago)
Makefile: Remove sources we dont need (2 weeks ago)
Remove unrelated function during rom load (2 weeks ago)
Remove wrong #ifdef decleration (2 weeks ago)
Libretro: Fix samplerate not passed correctly to gba core (2 weeks ago)
Silence some warnings (2 weeks ago)
Libretro: Add core options for Sound Interpolation and Filtering (2 weeks ago)
Libretro: Add core option to mute sound channels (2 weeks ago)
Merge pull request #256 from retro-wertz/patch-1 (2 weeks ago)
- Set mirroringEnable to false (2 weeks ago)
Merge pull request #253 from retro-wertz/libretro (2 weeks ago)
Ereader.cpp: Silence warning (2 weeks ago)
Libretro: Disable cheats by default, update to bios loading (2 weeks ago)
Libretro: Cleanup controller layout binds (2 weeks ago)
Libretro: Do not allow opposing directions (2 weeks ago)
Libretro: Add Solar Sensor (3 weeks ago) <U-DESKTOP-UVBJEGHCloud>
Let's place these in the correct spot shall we? (3 weeks ago)
Added retro-wertz for his contributions in bringing in libretro back to speed and other things (3 weeks ago)
Merge pull request #249 from retro-wertz/updates (3 weeks ago)
- Do this for GBA sound enhancements too (3 weeks ago)
GB: Fix sound options not working (3 weeks ago)
Pause on menu pulldown on windows only (FIXED) (3 weeks ago)
Pause on menu pulldown on windows only (3 weeks ago)
Merge pull request #248 from retro-wertz/updates (3 weeks ago)
Add missing file (3 weeks ago) <U-DESKTOP-UVBJEGHCloud>
Gfx: Add #ifdef _MSC_VER, fix tiled rendering on windows (3 weeks ago)
Move gfxDrawTextScreen() into GBAGfx.cpp (3 weeks ago)
Re-add Types.h, remove some more #ifdef (3 weeks ago)
Add header guard (3 weeks ago) <U-DESKTOP-UVBJEGHCloud>
Do not pause games when menus are pulled down (3 weeks ago)
Exclude headers for now (3 weeks ago)
Minor OSD code cleanup (3 weeks ago)
Update installdeps for opensuse (3 weeks ago)
Fix a cast for msvc compilers (4 weeks ago)
Merge pull request #246 from retro-wertz/libretro (4 weeks ago)
Libretro: Cleanup some #ifdefs (4 weeks ago)
Merge pull request #244 from retro-wertz/fix_gba_cheats (4 weeks ago)
Fix cheats not working in GBA (4 weeks ago)
Merge pull request #243 from retro-wertz/fix_opcode (4 weeks ago)
Fix some opcodes in arm (4 weeks ago)
Add brace so it doesn't break compilation (4 weeks ago)
Gonna take my time and actually work on a D3D9 panel. Documentation here I come. (4 weeks ago)
Merge pull request #242 from retro-wertz/fix_alignments (4 weeks ago)
Fix some formatting alignments in arm/thumb opcodes (4 weeks ago)
Merge pull request #241 from retro-wertz/libretro (4 weeks ago)
Libretro: Fix save types not properly set using overrides (4 weeks ago)
Merge pull request #239 from retro-wertz/libretro (4 weeks ago)
Libretro: Use stdint.h instead in most cases (4 weeks ago)
Libretro: Update (4 weeks ago)
Always apply map masks (4 weeks ago)
Libretro: Fix wrong file pointer (4 weeks ago)
Libretro: Fix error : narrowing conversion (4 weeks ago)
Libretro: Add header guard to UtilRetro.h (4 weeks ago)
Add cygwin cross build support (9 weeks ago)
Require pkg-config in cmake for gtk checks #227 (9 weeks ago)
Remove ffmpeg from suse installdeps (9 weeks ago)
If cross compiling openssl, need to add --cross-compile-prefix=- (2 months ago)
Win cross script: pass RANLIB to openssl make (2 months ago)
Windows cross build script: use autoconf for bzip2 (2 months ago)
Fix SDL sound on windows (3 months ago)
Fix msys2 builder script (3 months ago)
Cmake: default ENABLE_OPENAL to OFF (3 months ago)
Finalize vertical draw fixes and code cleanup (3 months ago)
Fix forbidden conversion in remote.cpp (3 months ago)
Merge pull request #214 from Eleuin/name-fixes (3 months ago)
Fix cmake directory in installdeps (3 months ago)
Fix draw height across rendering modes (3 months ago)
Fix compile errors with ffmpeg git (3 months ago)
Fix installdeps for OpenSUSE (3 months ago)
Adjust changelog version regex for cur. version (4 months ago)
Merge pull request #204 from Eleuin/filter-bounds-fix (4 months ago)
Fixed filter draw bounds (4 months ago)

[close]

https://github.com/visualboyadvance-m/visualboyadvance-m

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Cemu - Wii U Emulator 1.13.2
« Antwort #341 am: 04 Oktober, 2018, 05:10 »
Whats new:>>

Usability improvements and new UI options
Slightly improved performance
Bug fixes & miscellaneous improvements

http://cemu.info/index.html

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RetroArch 1.7.5
« Antwort #342 am: 04 Oktober, 2018, 12:09 »
Changelog

Launch of Nintendo Switch version:
Menu improvements – dropdown lists:
We were fully cognizant of the fact that it was very inconvenient for many mobile users (such as Android users) to have to repeatedly click on a setting in order to adjust its value. So we have finally implemented dropdown lists now for the majority of the settings!
A dropdown list will appear when you either click on a certain setting or press the ‘OK’ button on your gamepad. Settings that have a dropdown lists are typically decimal/hexadecimal settings, or even string lists.
We have even made the core options feature dropdown lists, and they work uniformly across all currently existing menu drivers right now. So that means the dropdown lists work with RGUI, MaterialUI as well as XMB!
We hope this will smooth over some of the rough edges that have existed in the raster-based UI for quite some time!
Adaptive V-Sync implemented for OpenGL (Windows/Linux):
We have implemented the “swap_control_tear” extension for OpenGL when using WGL on Windows or GLX on Linux. In order to take advantage of this, your GPU needs to support either the “WGL_swap_control_tear” extension (for Windows) or “GLX_swap_control_tear” (for Linux).
Adaptive V-Sync is basically a conditional V-Sync mode. V-Sync is enabled until performance falls below the target refresh rate. If it falls below the target framerate, it will conditionally disable V-Sync. Basically the logic behind this is that tear lines is preferable vs. a sudden halving of the framerate (under a normal double buffered V-Sync configuration) from 60 fps to 30fps, and from 30 fps to 15fps, and so on. This can minimize stuttering when performance falls below real-time, and can be more energy efficient. It can also help with very intensive shaders that makes the framerate fall below fullspeed.
Adaptive V-Sync is commonly seen on current-generation game consoles such as Xbox One and PlayStation4.
Improved Vulkan performance (especially for Nvidia cards) – mailbox emulation:
Thanks to Themaister’s latest patches implementing mailbox emulation for Vulkan, there should no longer be frame pacing / stuttering issues with Vulkan on Windows when using Nvidia graphics cards.
Easy recording/streaming options (for versions with ffmpeg support):
RetroArch video streaming feature was revamped with GUI support, automatic file naming and quality presets.
Live Streaming to YouTube and Twitch is now possible with a single click (after setting up your stream key of course). You can go to Settings -> User -> Accounts and configure your Youtube/Twitch stream key there.
UDP Streaming to another RetroArch instance:
In addition to streaming to YouTube and Twitch (and to file) you can now stream to another RetroArch instance.
This is meant to be the backbone for Discord spectate mode. And streaming netplay (think parsec, gfe co-op)
An interesting fact about this is that you could stream at 1x without shaders and playback in another instance with shaders and at any scale you want.
Of course all these things still need more work, GPU assisted recording, custom FFMPEG, etc. But I’ll get there eventually.
To playback on another instance just do: retroarch udp://127.0.0.1:56400
General changelog:
CAMERA: Fix Video4Linux2 driver that broke years ago.
CONFIG: Add ‘Reset To Defaults’ setting in Configurations. This will reset your config file to defaults.
CHEATS: Add support for Rumble when increase or decrease by the rumble value.
CHEATS: Add cheat variables to allow for updating large portions of memory.
CHEEVOS: Prevent loading states before achievements are fully loaded.
CRT: New porches and interlaced bug fix.
CRT: New functionality, ability to switch between 15KHz and 31KHz, etc.
COMMON: Support for “OEM-102” key (usually ‘’ on Euro keyboards).
DISCORD: Add ‘Ask To Join’ Feature.
EMSCRIPTEN: Add stb_font support.
INPUT: Add new menu toggle combos ‘L3 + R’ and ‘L + R’ (useful for Switch).
MENU: Add dropdown lists for many settings.
MENU: Fix crash that could happen when changing core’s options on Android.
MENU/QT/WIMP: Add option to rename playlists.
MENU/QT/WIMP: Add option to filter extensions inside archives when adding to a playlist.
MENU/QT/WIMP: Rename playlist entries with 2 single clicks.
MENU/QT/WIMP: Fix shader parameter checkboxes not working
METAL: Add screenshot support.
NETPLAY: Save lobby details received back from server after first announcement.
OPENGL/GLX: Implement Adaptive VSync – GLX_EXT_swap_control_tear.
OPENGL/WGL: Implement Adaptive VSync – WGL_EXT_swap_control_tear.
RUNAHEAD: Fix performance degradation that could happen over time (after approx. 30 mins). Fixed input IDs outside of range 0-35 causing slow performance in runahead.
SWITCH: Add stb_font support.
SWITCH: Add Retro Achievements support.
SWITCH: Add networking support.
SWITCH: Add touchscreen support.
SWITCH: Add OpenGL support.
SWITCH: Merging of RetroNX Nintendo Switch port, based on libnx SDK.
VULKAN: Fix race condition in threaded mailbox emulation.
VULKAN: Maintenance fixes.
WIIU: Fix menu lag when built with DevKitPro r32.
Reicast Libretro now supports the keyboard as an input peripheral!:
Keyboard support has now been implemented by flyinghead! In this video you see us testing the game Typing Of The Dead, which relies on a keyboard as its primary input device..
In order to play this game, make sure the keyboard is set to Port A of the Dreamcast. You can see us doing this in the video by going to the Quick Menu, selecting ‘Controls’, and setting the first port to ‘Keyboard’. Now restart the core and the game. You should now be able to play the game.
Game focus toggle:
Quick tip: RetroArch by default binds a lot of keyboard keys to hotkeys. In order to be able to use the keyboard in full, try to bind ‘Game focus toggle’ to a key. You can do this by going to Settings – Input Hotkeys, and binding ‘Game focus toggle’ to any key you want.
How this will work is as follows: if you press the game focus toggle, you will be in ‘game focus’ mode. In this mode, none of the hotkeys will work, and you can use every key of the keyboard. When you want to go back to the RetroArch hotkey mode, you press the ‘game focus toggle’ key again in order to deactivate game focus mode.

[close]

http://www.retroarch.com/

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PPSSPP 1.7
« Antwort #343 am: 29 Oktober, 2018, 13:19 »
PPSSPP can run your PSP games on your PC in full HD resolution. It can even upscale textures to make the game play more realistic.

Key features include:

    Play in HD resolution.
    Support for big-screen mobile gaming.
    Customize on-screen touch controls or use an external controller or keyboard.
    Save and restore game state anywhere, anytime.
    Support for anisotropic filtering and texture scaling.
    Save game transfer support.

License : Open Source

Changelog

Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield (#11441)
Vertex range culling on most platforms, fixes DTM: Race Driver and similar (#11393)
Major speed boost in some Gundam and Earth Defense Force games (#10973)
Fix for issues with post processing shaders in GL 3+ (#11182)
Fixes to sound output switching on Windows (WASAPI) (#11438)
Detects DirectInput devices when running (#11461)
Simple Discord integration (#11307)
New debugging APIs (#10909)
Task switching made a lot more robust (fixes GPD XD problems) (#11447)
Texture decoding optimizations (#11350)
Tons and tons of miscellaneous bugfixes and compatibility fixes

[close]

http://www.ppsspp.org/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.14.0
« Antwort #344 am: 31 Oktober, 2018, 16:45 »
Whats new:>>

New texture system & graphic fixes
Small audio improvements
Bug fixes & miscellaneous improvements

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )