Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 362917 mal)

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QuickPlay Multi-Emulator Frontend 4.6.1
« Antwort #300 am: 18 April, 2018, 17:20 »
QuickPlay is a universal emulator frontend-of-frontends, which has support for many emulators and systems, old and new, with a philosophy of being quick and easy for new users but powerful for old-school gamers.

Because it was written in the heyday of RAD and OO frontends it's written in Delphi and able to support considerable complexity and customization. It claims to work similar to MAMEUI.

While many other frontends of that era are not updated anymore QuickPlay is still updated by a group of supporters. It features a fast search over large romsets.

License: Open Source

Changelog

update file exts and systems dat for new users
Many urls corrected in efinds by 8-Cyo
added more of 8-cyo's major updates to efinds and system file extensions
added major efind contribs from 8-Cyo
minor updates to RetroArch efind
when user runs MAMEtool, remove old and boring MAME system names that might be in the users systems.dat
make all nes and snes loader cart media calls work
added some hardcoded choices for softlist emulators for MAME after much manual testing
extend loader calls to deal with MAMEname conflicts between devices
add exception list to loader calls to cope with e.g.: Thomson systems requirements
extend loader insertions to clone systems
add loader-insertion calls to MAME systems i.e.: where a basic cart needs calling before a floppy game
change relationships of MAME systems: eg: Tomson series and fm8,fm7
remove more MAME non-game system types: e.g.: card games and calculators
refresh MAME system types e.g.: tests prove electron is more similar to bbc than atom

[close]

http://quickplay.sourceforge.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME 0.197
« Antwort #301 am: 25 April, 2018, 09:11 »
Changelog

MAMETesters Bugs Fixed:
06775: [Media Support] (coco12.cpp) coco, coco2, dragon and clones: Software list does not work for floppy devices (Nigel Barnes)
06843: [Misc.] (saturn.cpp) All saturn.cpp sets: CD Block unknown command e2, contact MAMEdev (Angelo Salese)
06886: [Graphics] (stv.cpp) vfkids: Corrupt background graphics (Angelo Salese)
06926: [Documentation] (galaxian.cpp) amidars: Values are incorrect for "Lives" DIP switch (Tafoid)
06928: [Graphics] (mpu4vid.cpp) All sets in mpu4vid.cpp: Graphics corruption (regression) (Carl)
06929: [Sound] (suprnova.cpp) All sets in suprnova.cpp: No Audio is present (O. Galibert)
06936: [Crash/Freeze] (zn.cpp) techromn and clones: Fatal error: memory_bank::set_entry called with out-of-range entry 255 (Robbbert)
06937: [DIP/Input] (galpanic.cpp) galspanic and clones: Second button not assigned (AJR)
06942: [Media Support] (x68k.cpp) x68000: Can't save game data to disk (Carl)
New working machines:
Home Alone (Tiger handheld) [hap, Sean Riddle]
Home Alone 2 - Lost in New York (Tiger handheld) [hap, Sean Riddle]
Independence Day (Tiger handheld) [hap, Sean Riddle]
Master Boy (1987, Z80 hardware) [David Haywood, ARPA, Recreativas.org, The Dumping Union]
New Cross Pang [f205v, Brian Troha, The Dumping Union]
Transformers - Generation 2 (Tiger handheld) [hap, Sean Riddle]
New working clones:
Crazy Bonus 2002 (Ver. 1, set 2) [Ioannis Bampoulas]
Enduro Racer (YM2151) (mask ROM sprites, FD1089B 317-0013A) [coolmod, The Dumping Union]
Explosive Breaker (Korea) [Jorge Silva]
Fidelity Excel 68000 (set 2) [yoyo_chessboard]
Fidelity Excel 68000 (set 3) [yoyo_chessboard]
Garou - Mark of the Wolves (NGH-2530) [Razoola]
Jolly Card (Italian, bootleg, set 3) [f205v, The Dumping Union]
Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214) [caius, Brian Troha, The Dumping Union]
Neo-Geo MV-1F [Vas Crabb]
Neo-Geo MV-1FZ [Vas Crabb]
Neo-Geo MV-1 [Vas Crabb]
Neo-Geo MV-2F [Vas Crabb]
Neo-Geo MV-4F [Vas Crabb]
Pochi and Nyaa (Ver 2.02) [Razoola]
Popeye (Braze High Score Kit P1.00D) [smf]
Renegade (US bootleg) [TwistedTom]
Silk Worm (bootleg) [TwistedTom]
Street Fighter II': Champion Edition (Playmark bootleg) [f205v, maru79]
Time Killers (v1.21, alternate ROM board) [Brian Troha, The Dumping Union]
World Rally 2: Twin Racing (mask ROM version) [Corrado Tomaselli, The Dumping Union]
WWF: Wrestlemania (proto 2.01 06/07/95) [Jorge Silva]
Machines promoted to working:
F-1 Dream [caius, Caps0ff, David Haywood]
Quiz Channel Question (Ver 1.00) (Japan) [AJR]
Rail Chase 2 (Revision A) [Angelo Salese, R. Belmont, Olivier Galibert, ElSemi]
Clones promoted to working:
Quiz Channel Question (Ver 1.23) (Taiwan?) [AJR]
Ufo Robo Dangar (9/26/1986, Japan) [Angelo Salese]
New machines marked as NOT_WORKING:
Connectv Cricket (PAL) [Sean Riddle, David Haywood]
Connectv Football [Sean Riddle, David Haywood]
Genius 6 (V110F) [Fabrice Arzeno, The Dumping Union]
Philips VP415 LV-ROM Player [Ryan Holtz]
Skannerz TV [Sean Riddle, Peter Wilhelmsen]
T.T. Speed Race CL [TTL] [Andrew Welburn, Tafoid]
New clones marked as NOT_WORKING:
Amazonia King Plus (V204BR) [Cesar Aragao (GarouSP)]
Gokidetor (set 2) [MASH]
Joker Master (V512) [Ioannis Bampoulas]
Paperboy (prototype) [Andrew Welburn]
Unknown Elsy poker [f205v, The Dumping Union]
New working software list additions:
Abc806: Colorful Animals [Genesis Project]
Atom_flop: Atom DOS Utilities [Nigel Barnes]
Bbcm_cart: Video Filing System ROM Cartridge [Nigel Barnes]
Bbcm_flop: Prince of Persia, Teletextr [Nigel Barnes]
Coco_flop: Tandy Assembly Demo 2017 [MrGW]
Electron_cart: Mega Games Cartridge [Dave Hitchins]
Electron_flop: Egghead in Space, The Darkness of Raven Wood, Zombies Ate Our Roadies! [Nigel Barnes]
Ibm5150: Breach 2, Future Wars - Adventures in Time (3.5"), The Monuments of Mars! [ArcadeShadow]
Ibm5170: Heart of China (Kixx XL release), Maniac Mansion: Day of the Tentacle, Operation Stealth (Euro), Quarantine, Wolfenstein 3-D (v1.4, 3.5" HD, Apogee newer), Wolfenstein 3-D (v1.4, 3.5" HD, Mindscape), World Cup USA '94 [ArcadeShadow]
Neogeo: Garou - Mark of the Wolves (NGH-2530), Pochi and Nyaa (Ver 2.02) [Razoola]
Pc98_cd: Alice no Yakata III, Alone in the Dark 3, Bacta 1 & 2 + Voice, Ballade for Maria, Bounty Hunter Ludy, Brandish 3 - Spirit of Balcan - Renewal, Branmarker, Buzz Aldrin's Race into Space - Uchuu e no Chousen, CRW 2, D.P.S. Zenbu, Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi, Dark Seraphim, De.FaNa, Desire - Haitoku no Rasen, Doki Doki Disk CD-ban Dai-1-kan: Club D.O. Jimukyoku, Doki Doki Disk CD-ban: Club D.O. Vol. 2, Doki Doki Disk CD-ban: Club D.O. Vol. 3, Doki Doki Disk CD-ban: Club D.O. Vol. 4-5, El-Hazard - The Magnificent World, GalPani II, Game CD GA-ME-GA, Gokichi-kun Series - Igo Kinenban CD, Guardian Recall - Shugojuu Shoukan, Hana no Kioku, Hiiragizaka no Kyuukan, Jinmon Yuugi, LOGiN Disk & Book - RPG Tsukuuru Dante98 II (1996-07-02), Lesser Mern - Special Director's Edition, Love Escalator, Menzoberranzan - Yami no Monshou, Mugen Houyou, Mujintou Monogatari, Necronomicon, Oh! Kitsune-sama, Only You - Seikimatsu no Juliet-tachi, PC-9821Xa12C8 System Software, PGA Tour Golf III, PILcaSEX, Revival Xanadu, Ruriiro no Yuki, Sangokushi V, Sayonara no Mukougawa, Tamago Ryouri, The Legend of Heroes III - Shiroki Majo Renewal, The Legend of Kyrandia, The Original Pictures of Ryouki no Ori, Toushin Toshi II - Soshite, Sorekara..., Tuned Heart, Viper CTR - Asuka, Virtuacall 2, Watashi, Yumemizaka & Collections, Yuu Disk Special - CD-ROM Bishoujo Collection [r09]
Svi318_cart: Oh, Postrelease [Dirk Best]
New NOT_WORKING software list additions:
Dc:
De La Jet Set Radio (Jpn), Espion-Age-Nts: Industrial Agents for Active Espionage (Jpn), Ikaruga (Jpn), Illbleed (USA),
Imperial no Taka: Fighter of Zero (Jpn), Incoming (Euro), Incoming (Euro, Prototype 19990906), Incoming (USA),
Incoming: Jinrui Saisyuu Kessen (Jpn), Industrial Spy: Operation Espionage (USA), Iron Aces (Euro), Iron Aces (USA), Izumo (Jpn),
Jeremy McGrath Supercross 2000 (Euro), Jeremy McGrath Supercross 2000 (USA), Jet Grind Radio (USA),
Jet Grind Radio (USA, Prototype 20001002), Jet Set Radio (Euro), Jet Set Radio (Euro, Prototype 20001003),
Jikkyou Powerful Pro Yakyuu - Dreamcast Edition (Jpn), Jimmy White's 2: Cueball (Euro), Jinsei Game for Dreamcast (Jpn),
Jissen Pachi-Slot Hisshouhou! @ VP@CHI: Kongdom - Shokai Genteiban (Jpn), Jojo no Kimyou na Bouken: Mirai e no Isan (Jpn),
Jojo no Kimyou na Bouken: Mirai e no Isan for Matching Service (Jpn), Jojo's Bizarre Adventure (Euro),
Jojo's Bizarre Adventure (USA), July (Jpn), July (Jpn, Rev. 1) [FakeShemp]
Ibm5170_cdrom:
Freddi Fisk och fallet med de forsvunna sjograsfrona (Sweden) [FakeShemp]
Who Shot Johnny Rock (Italy) [arena80.it]
Leapster: A La Conquete Des Nombres - Un Jeu D'Arcade Educatif! (Fra), Adibou - A La Recherche De Robitoc (Fra), Bob Leponge - Heros D'un Jour (Fra), Cars (Fra), Dis Pourquoi Kirikou (Fra), Disney Princesse - La Magie D'Apprendre (Fra), Dora L' Exploratrice - Au Secours Des Animaux (Fra), Dora L' Exploratrice - Le Pont Casse (Fra), La Riviere Des Lapins + L'Atelier De Peinture (Fra), Lapin Malin - Danse Avec Les Mots (Fra), Oui-Oui - Aventures Au Pays Des Jouets (Fra), Perrito Club - Adopta Un Nuevo Amiguito Y Aprende! (Spa), Ratatouille (Fra), Scooby-Doo! - Et Les Nombres Fous! (Fra), Spider-Man - L'Affaire Des Mots Mysteres (Fra) [TeamEurope, ClawGrip, Connie]
Pc98_cd: Angel, DOR Best Selection Gekan, DOR Best Selection Joukan, Dies Irae, Elm Knight - A Living Body Armor, Epson PC Series Driver Kit for Windows 95, Henshin Ring, Hyoui Tengoku, Manji PSYyuuki, Ms. Detective File #2 - Sugata-naki Irainin, NEC Driver Kit for Windows 95, Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou, Psychic Detective Series Vol. 2 - Memories, Psychic Detective Series Vol. 3 - Aya, Schwarzschild EX - Tessa no Seigun, Sensual Angels, Tanjou - Debut, Vastness - Kuukyo no Ikenie-tachi, Venus & Mug-R, Windows 2000 Professional + Server (MSDN), Windows 95 (OSR2, v4.00.950 B), Windows 95 Upgrade for Epson PC Series (OSR1, v4.00.950a), Windows 98 (Upgrade), Windows 98 Second Edition [r09]
Source Changes:
Began conversion from MCFG_DEVICE_VBLANK_INT to MCFG_SCREEN_VBLANK_CALLBACK. [AJR]
Bbc: Connected 6845 VSYNC to CA1 on first VIA. [AJR]
Suprstar: Demoted to not working - errors out when inserting coins. [AJR]
Unkhorse: Lowered frequency of 8155 timer driving speaker. [AJR]
Beathead: Replaced NVRAM with parallel EEPROM. [AJR]
Backfire: Added ADC for potentiometer controls. [AJR]
ARM disassembly improvements: [AJR]:
Calculate R15-relative offsets in disassembly.
Fixed erroneous identification of S field in data processing opcodes.
Calculate result of ADD/SUB Rn,R15,#imm.
Pbaction: Use CTC to provide interrupts for sound CPU. [AJR]
Ddenlovr.cpp: Changed main CPU type to TMPZ84C015 for most Z80-based games. [AJR]
Relaxed constraints on address mirroring/global mask combinations. [AJR]
Mirror bits may now fall outside the global mask provided they cover the entire masked-out portion.
Umipoker, saiyukip: Changed YM3812 clock and use it to drive sound CPU interrupt. [AJR]
Upd7725: Fixed disassembly. [AJR]
Z80ctc: Made channels into subdevices. [AJR]
Sexygal: Added sample player. [AJR]
Shackled, breywood: Replaced MCU simulation with 8751 code dumped from Breywood and hacked for Shackled. [Caps0ff, AJR]
Ms6102: Use VT100 keyboard for now. [AJR]
Aleck64.cpp: Improved Magical Tetris Challenge tetrominoes display (ghost pieces and colors). [Angelo Salese]
Stvvdp2.cpp improvements:
Fixed regression with Cotton 2 backgrounds from stage 2 onward (ROZ mode 3 without rotation parameters).
Apply ROZ windows per screen output, not per bitmap - fixes Batman Forever character select and the Riddler final stage graphics.
Fixed RBG0 cache map range - fixes Head On graphics update in Sega Memorial Collection 1.
Stvvdp1.cpp: Preliminary implementation of PMOD 7 (gouraud + half transparent). [Angelo Salese]
Fixes Lupin the 3rd Pyramid no Kenja enemy shadows.
Warpwarp.cpp: Added optional color setting for kaitei. [Angelo Salese]
Legionna.cpp fixes: [Angelo Salese]
Fixed regression in background tilemap colors for Godzilla (uses DMA mode 4 like Denjin Makai).
Fixed Godzilla OKI sound bank switching.
Galivan.cpp, terracre.cpp: Rewrote NB1412M2 as a device. [Angelo Salese]
Airbustr.cpp: Reduced code duplication and runtime tagmap lookups, removed unnecessary bitmap. [cam900]
Hvyunit.cpp, lemmings.cpp, namcos11.cpp: Minor code cleanup and runtime tagmap lookup reduction. [cam900]
Aerofgt.cpp: Reduced code duplication. [cam900]
Psikyo.cpp, gundealr.cpp: Reduced code duplication and runtime tagmap lookups. [cam900]
Dreamwld.cpp: Implemented tilemap size register, reduced code duplication, and reduced runtime tagmap lookups. [cam900]
Namcos12.cpp: Cleaned up code, reduced runtime tagmap lookups, and made COH716 a separate configuration with correct GPU. [cam900]
Djboy.cpp: Cleaned up code, reduced runtime tagmap lookups, modernised sound latches, and implemented stereo output. [cam900]
Firefox.cpp: Cleaned up code, reduced runtime tagmap lookups, and modernised sound latches. [cam900]
Arcadecl.cpp: Cleaned up graphics decode, fixed year in comment. [cam900]
Coolpool.cpp: Modernised CPU-DSP communication latches, and split I/O maps for coolpool and nballsht. [cam900]
Tlc34076: Allocate palette RAM and pens at start time. [cam900]
Atarisy2.cpp: Minor cleanup, use address_map_bank_device for banked video RAM. [cam900]
Cave.cpp: Fixed hotdogst metadata. [cam900]
Pgm.cpp: Removed unused members and converted code to use object finders. [cam900]
Pc9801_86.cpp: Improved PCM timer behaviour - actual master clock still unknown. [cam900]
Partner.cpp, asuka.cpp: Use object finders for memory banks rather than string formatting and tagmap lookups. [cam900]
Zn.cpp: Simplified Z80 bank switching for FX-1 games. [cam900]
Pasha2.cpp: Added output finders for lamps, reduced runtime tagmap loopups, moved bitmap memory allocation to start time, and simplified/de-duplicated code. [cam900]
Abc80x: Implemented option ROM opcode fetch through character RAM. [Curt Coder]
Marked Blades of Steel sets as joystick/trackball to reduce confusion. [David Haywood]
Nes: Marked Super Mary a clone of Super Mario Bros (github #3327). [David Haywood]
Xavix: Re-organised and tidied code, and updated notes. [David Haywood]
Bionicc: Started hooking up microcontroller emulation - still relies on hacks. [David Haywood]
Guab: Added RS232 port and update notes. [Dirk Best]
Rewrote adc0808 device so it actually works and added to a number of drivers. [Dirk Best]
Added to galastrm, groundfx, jedi, lockon, opwolf3, othunder, superchs, taito_z, tceptor, undrfire, and wheelfir.
Converted Model 1 I/O to device. [Dirk Best]
Model2: Added proper default values for lightgun games, treat five percent of range as off-screen. [Dirk Best]
Model1, model2: Emulated Model 1 I/O board, and removed I/O RAM device [Dirk Best] Includes emulation of the Sega 315-5338A I/O controller, also hooked up to the ufo21 driver.
Added skeleton device for Ericsson Information Systems IBM3270/5250 terminal adapter 16-bit ISA card. [Edstrom]
Hp64k: Added IEEE488 remotizer to bus. [F.Ulivi]
Added suspend and resume debugger commands for suspending and resuming scheduled devices. [GavinAndrews]
Starblad: Allow full range of crosshair movement. [geecab]
Allow building against system pugixml. [Julian Sikorski]
Fixed issues with CHD loading under Emscripten. [Justin Kerk]
Dc.xml: Fixed interface/name/diskarea so discs can actually boot. [Justin Kerk]
Ti99: Added drive select to HX5102 Hexbus floppy drive - may now be used for storage on TI-99/8 and other systems. [Michael Zapf]
Wd_fdc: Added FM resyncs in READ_TRACK, and changed threshold. [Michael Zapf]
Electron: Added Mega Games Cartridge device. [Nigel Barnes]
Electron: Improved video handling. [Nigel Barnes]
Fixed wrap-around for non-standard screen start addresses.
Added RAM contention during screen update.
Improved interrupt times.
Electron: Fixed bad palette write. [Nigel Barnes]
Bbcm: Fixed paging in of Shadow RAM according to ACCCON. [Nigel Barnes]
I960: Don't lose register values on read stalls. [O. Galibert]
Bankdev: Allow for an address shift. [O. Galibert]
Rewrote mb86233/4 CPU cores. [O. Galibert]
Model2: Revamped the coprocessors communications. [O. Galibert]
Completely eliminated address map macros. [O. Galibert, Robbbert]
Sh4drc: Added UML implementations of FADD, FSUB, FMUL, and FDIV. [R. Belmont]
Apple2: Recognize another form of DOS 3.3 in ProDOS order. [R. Belmont, Peter Ferrie]
Added emulation stubs for the Game Boy Camera hardware allowing the ROM to run. [Risugami]
Crashrd: Added some sound. [Robbbert]
Completely eliminated set_digit_value, and reduced usage of and deprecated set_led_value/set_lamp_value. [Ryan Holtz, Robbbert, AJR, Vas Crabb]
Added skeleton Philips VP415 LV-ROM Player driver - currently fails self-test with error 53. [Ryan Holtz]
Including basic Fujitsu MB88303 TV Display Controller and Philips SAA1403 Sync Generator devices.
Isa/pgc: Implemented accelerated VRAM writes. [shattered]
Standardised on IPT_CUSTOM for custom PORT_BIT handlers, leaving IPT_SPECIAL for the UI. [smf]
Fixed fencepost in memory_manager::region_containing, which caused regions to be registered for state saving. [smf]
Popeye: Implemented NMI acknowledge and TPP2 watchdog, swapped popeyebl and popeyeb2, and repaired some apparently bad PROM dumps. [smf]
Added QuickLoad option for SMC-777. [Stefano]
Hp9k_3xx improvements: [Sven Schnelle]
Added 98644 asynchronous serial card.
Added workaround for double exception during read/modify/write operations confusing the boot ROM.
Added dummy GPIB read/write handlers (BASIC crashes if not present).
Added fallback bus error handler for model 340 and later (used by BASIC to probe hardware configuration).
Added basic window move and cursor control support to hp98544 framebuffer. [Sven Schnelle]
Used by HP Basic to place letters on the screen by moving them from non-visible memory to the screen.
Split hp98603 BASIC ROM card into 98603A and 98603B versions with different base addresses and sizes. [Sven Schnelle]
Posixsocket: Set SO_REUSEADDR option. [Sven Schnelle]
Voodoo: Fixed vsync timing and removed anonymous timer. [Ted Green]
Encapsulated default BIOS selection in device_t and simplified default BIOS selection from machine configuration. [Vas Crabb]
DSP16 interpreter performance improvements: [Vas Crabb]
Lifted some tests out of the execution loops allowing them to be specialised at compile time.
Bypass memory system for work RAM access when debugger is not enabled.
RAM device improvements: [Vas Crabb]
Always show default RAM size in XML output, and show sizes as declared in addition to byte count.
Don't show inaccessible RAM device size options in XML output.
Exposed RAM size options in minimaws.
Rearranged device debugger hooks to get a small but measurable performance improvement. [Vas Crabb]
Removed emucore.o from tools, fixing some inconsistent behaviour with different build options. [Vas Crabb]
NeoGeo improvements: [Vas Crabb]
Split MVS into different machines for real variants with different capabilities.
Split up state classes for different variants.
Improved address maps.
Converted EL panel outputs to lamps and hooked up coin counters/lockouts.
Hooked up controller sense connections for AES.
Hooked up SPI-like outputs on SIT board used by The Irritating Maze.
Added layout for The Irritating Maze showing strobes and most lamps.
Ibm5170: Redumped wngcm2sp from unmodified disks. [breiztiger]
Gaelco2.cpp: Added pinout information for World Rally 2 and REF.950906 PCB layout for Touch and Go. [Brian Troha]
Megablst: Replaced C-chip simulation with extracted ROM. [Caps0ff]
Model1: Use real 315-5573 Virtua Racing coprocessor program. [Caps0ff]
F1dream: Dumped and emulated 8751 microcontroller. [caius, Caps0ff, David Haywood]
Documented debugger expression number syntax. [Erik Dominikus]
Othunder.cpp: Changed to mono speaker, as shown on schematics and verified on real board. [Guru]
Demoted TI-73 Explorer (bootleg) to not working. [Julian Lachniet]
Segag80r: Adjusted Sindbad Mystery sound clocks to match PCB footage. [kazblox]
System1: Documented alternate Star Jacker board with different sound in source. [kazblox]
Dynduke.cpp: Dumped PROMs. [Porchy, Muddymusic]
PC-98 CD software list updates: [r09]
Updated with everything from the latest update of the Neo Kobe Collection.
Tested all software list entries, and added supported status and emulation issues for each one.
Added usage information for games that require serial numbers or manual protection.
Added disk 2 of the floppy version of Brandish Renewal, since it's used as a key disk for the CD version.
Fixed copy-paste error for hybrid discs copied from the FM Towns list.
Replaced the Sweet Days CHD with a properly converted one.
Demoted Miamisoft's games to non-working since they seem to hang randomly.
Added Tourvision BIOS v1.1 and corrected label/description for v2.0. [system11, Tafoid]
Amidars: Corrected Lives DIP switch. [Tafoid, GoldS_TCRF]
Konblands.cpp: Added DIP switches from manual. [Tafoid]

[close]

http://www.mame.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

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RetroArch 1.7.2
« Antwort #302 am: 28 April, 2018, 18:50 »
Play classical games and launch old applications on modern computers and consoles using this cross-platform, open-source emulator that has an online library, achievements, and more.

License: GPLv3

Release Notes -> https://www.libretro.com/index.php/retroarch-1-7-2-released/

http://www.retroarch.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Emu Loader 8.5.4
« Antwort #303 am: 01 Mai, 2018, 11:10 »
Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.

Freeware

Changelog

Fixed

Image layout splitters not restored correctly at startup for triple/quad layouts
Zipped images contents list for MAME software lists not initializing correctly, causing them to not show up in preview images panel
Image layout splitters not restoring to current positions after exiting "Image Category Settings" and "Image Layout

Settings" screens

Image category was not properly set to in-game snapshot at startup causing several problems:

- image panel settings not initialized correctly
- image hint panel settings not initialized correctly
- arcade emulator game snapshot folder setting was not being read from emulator config file
- zipped images was not initialized

Fixes to clean install mode

- arcade emulator config file was not read/initialized
- arcade image folder paths were not being read/initialized
- tons of memory leaks caused by two vars that were not freed from RAM

Changed

Interface tweaks in "Arcade Emulators Setup" screen
- button "Update System" renamed to "Reset System" and its help text changed to reflect what it actually does
- lowered dialog height and merged all buttons in the bottom bar where they belong
- aligned "Ok" and "Cancel" buttons to the right side of the dialog
- "MAME Ash" build label link removed since it's no longer updated, replaced by HomeBrew MAME
- changed font of "Autorun Game With AlterMAME" to the same as other labels and simplified its help text to be more clear
"Delete/Rename Preview Image" screen
- added "Dimensions: 0000x0000" label to show the image's resolution
- replaced category icon by a 68x68 sized monster and removed category title text
- interface tweaks
Optimized uMain.DestroyImageLayoutControls function and removed fixed indexes of panels/splitters count
Deleted "destroy controls" code in "uMain.SetImageLayout" function since it's an exact copy from uMain.DestroyImageLayoutControls function
Replaced "image category selector" and "image layout selector" quick popup menus by improved dialogs in images tool bar buttons
- popup lists were too big for screen resolutions lower than 1080p
- 68x68 monster sized icons for easier navigation
- disabled categories/layouts do not appear in the list
- select a category/layout with mouse double-click or ENTER key or "Ok" button
- abort operation with ESC key or "Cancel" button
- reduced RAM usage and code tweaks for future improvements

Startup tweaks

- double-checked function calls to prevent them executing more than once
- moved some code from uMain.OnActivate() event to uMain.OnShow() event to help mitigate the "out of focus" bug
- fixed a really weird "out of focus" bug that prevents scrolling games with mouse wheel after games list is loaded
- remove a few function calls trying to set focus to the main games list without populating it first
Replaced zipped images initialization messages in splash screen by a darn cute small msgbox below the images tool bar
- way easier to spot categoy/layout changes
- centered on main screen window in thumbnails view
- message texts no longer sent to splash screen
- action text and visual improvements are now possible
Image layout splitters now update the image panel while dragging them instead of just show a pattern line (experimental)
Clean install dialog interface changed to a dark theme (old light theme is gone)

Removed

2 TImageList components with 24x24 sized image categories/layouts icons and a TImageList with 68x68 arcade systems icons are no longer necessary as they are loaded on demand, directly from .ico files

Added

Quad Image Layouts

- 18 new image layouts to display 4 game preview images at the same time
- image panels cannot be hidden due to layouts mount complexity
- layout 1 have two modes: horizontal and vertical
  hor: a single horizontal splitter that separates up and down panels
  vert: a single vertical splitter that separates left and right panels
- hide layouts you don't want to use
- "Image Layout Settings" interface updated, 1024x768 / 1280x720 minimum screen resolution required
New image layout setting "Use Custom Category for Console/Computer" ("Image Layout Settings" screen)
- define alternate image categories for MAME software games / console / computer systems
- dual / triple / quad layouts only; no point in doing this for single layout
- disabled by default, you can enable this setting in "Image Layout Settings" screen only - categories can be assigned to any panel
- unzipped and zipped images support
- image hint box in images preview panel is updated only when hovering the mouse on top of image panels, to maintain games scrolling high speed
- category background color is ignored to avoid heavy flickering while scrolling games
- useful to show "software cover" in place of "arcade flyer"
Support new "Neo-Geo MVS" machines for MAME v0.197
- you can choose what Neo-Geo MVS machine to use when running multi-slot arcade games
- new file "arcade\mame_multislot_machines.txt" containing the valid list of machines; it can be manually updated when needed
- last used machine is restored next time you run multi-slot games
- when changing the machine to be used, games that exceed slot count are grayed out but can still be moved up/down in the list

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Cemu - Wii U Emulator 1.12.0
« Antwort #304 am: 02 Mai, 2018, 16:15 »
Cemu - Wii U emulator is a highly experimental software to emulate Wii U applications on your computer.

It isn't called an alpha or even a beta, but highly experimental. See some limitations below.

Freeware

Changelog

Added friend list support
Added native wiimote support
Improved game list
Bug fixes & various smaller improvements

[close]

Limitations:

Nvidia or AMD video cards only. Will not run on Intel video cards. Currently, only the DRC (GamePad), Pro Controller and Classic Controller are emulated. Keyboard input + USB controllers are supported partially. Windows 7 or above required.

http://cemu.info/index.html

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Emu Loader 8.5.6
« Antwort #305 am: 03 Mai, 2018, 13:52 »
Changelog

Holy crap-a-monium! Fix losing arcade emulator filename from "arcadeemulators.ini" at startup, take three
The info will be saved in .ini file only if emulator date/time stamp has changed
Whatever happens, current emulator info entries and system sections are no longer deleted from .ini file (garbage entries mode ON)
Only at "Arcade Emulator Setup" screen "emulators.ini" will change (add/delete entries and sections)
MAMu_ icons folder path saving twice to "mameui.ini" after exiting "Preferences" screen
MAMu_ icons folder path read from MAME and then read again from HBMAME (only MAME's "ui.ini" is used)
Changed
Reverted back some function calls in main screen's OnShow() event to OnActivate() event like it was in EL v8.4.7 as the newer tweaks were causing weird problems



Emu Loader 8.5.5

    Fixed:
    Obscure bug: after updating arcade emulator version info at startup, the filename with full path is somehow deleted from "arcadeemulators.ini"; filename is no longer updated, just file date/time and version info
    Out of focus bug at startup still haunts us, so the new init zip images form is replaced by a simple panel directly in the main screen
    Changed:
    The window "Layout Dimensions" will no longer be restored at startup to avoid the dreadul "out of focus" bug (accessible in images popup menu)

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RetroArch 1.7.3
« Antwort #306 am: 05 Mai, 2018, 20:10 »
Changelog

New WIMP GUI for PCs:

RetroArch now has a WIMP GUI, powered by the powerful multimedia framework Qt! This feature is available currently for Windows and Linux. macOS users will have to wait a while longer for this feature to arrive to their platform.
The WIMP GUI works as a companion to the main RetroArch window. You bring it into view by pressing the F5 key on your keyboard.

From there, you can do many tasks:

Select a game from any playlist
Browse the file system or any attached media storage device and load a game.
Scan directories for content and generate system playlists.
Associate cores to an entire playlist or associate only one entry of a playlist to a specific core
Some things we’d like to note:
This has been the combined work of bparker and Tatsuya79 that have worked tirelessly on this for a month. We are aware of several features that we’d like to implement, such as playlist editing, grid view layouts, etc.
We are open to feedback on the GUI.
You will likely not see this WIMP GUI on Android or iOS (or any game console for that fact) anytime soon. WIMP interfaces don’t lend themselves well to devices that rely on touchscreen or gamepad-based controls.
(For Linux users) The Qt GUI should definitely work on X11. If you’d like to run it on Wayland, make sure you have the appropriate packages installed for Qt5 in your package manager. Be aware that Qt 5 cannot gracefully fail right now in case a platform module/plugin is missing from your system. This means that if you invoke the companion UI by pressing F5 on Wayland, and for whatever reason the platform module that Qt relies on in order to work on Wayland is not there, there is no way for RetroArch to gracefully fail there and just not show the companion UI. There will be a crash instead. Unfortunately we have talked to some Qt developers and they see no other way around this for now. The same situation applies for DRM/KMS right now. If we can find a better solution to this, we will certainly return to it.
(For mac Users) You will have to wait a bit longer for this to arrive to the Mac port unfortunately. Hopefully that wait is not too long.
We would like to still improve initial bootup times for the companion UI. Right now, on first initial startup, it can take anywhere from 5 to 10 seconds (depending on your harddrive and its performance), but on subsequent boots should only take 2 seconds or less for first startup. Hopefully by resorting to Link Time Code Generation and other avenues we can shave off some more seconds off this boot time.

Starting up the UI on startup:

If you would like to start up the companion UI at first startup instead of having to manually press F5 first, you can do so. Make sure that Advanced Settings are enabled first (Settings -> User Interface -> Show Advanced Settings). After that, make sure the option ‘Show desktop menu on startup’ is enabled.
Real-time audio mixer controls – menu music, mixing of audio channels, separate volume controls, etc:
In RetroArch 1.7.3 we have given RetroArch’s built-in audio mixer a huge overhaul.
Improved file format support – Now supports MP3 and FLAC thanks to mudlord. The audio mixer now supports MP3, FLAC, Ogg Vorbis, and WAV files in total.
Live manipulation/control of the audio mixer in the menu – you can now access the audio mixer inside the menu. You can set audio tracks to each of the 16 available streams, and you can issue commands to them such as Play (normal/Looping/Sequential), Stop or Remove.
Individual volume setting per audio stream – You can now also individually set the volume for each separate audio stream inside the mixer. If you wish to override all audio stream’s volume with one global override, you can go to Audio Settings and set Audio Mixer Volume Level. Reset this back to 0 dB if you want individual volume per stream to work again.
Increased the amount of max streams – Previously, the audio mixer was limited to 8 streams in total. This figure has been doubled to 16.
New album mode-like features – If you have a couple of tracks queued up in the audio mixer and if you’d like to play them back like a regular audio music player (played sequentially, one song after the other) – select ‘Play (Sequential)’. When the song is finished playing, it will look at the other streams directly down below it. If one of these streams is in ‘stopped’ state and if there is audio loaded there, it will start playing it. It will also in turn set this audio stream’s play state to ‘Sequential’ and it will keep going down the list until the end of the audio stream mixer’s ‘list’ has been reached.
Music can play inside the menu now – Previously, you could only listen to audio streams with the audio mixer once you were inside a game and a core had been loaded. Once you went back to the menu, the sound mixing would stop there. You can now set ‘Enable menu audio’ to ON in order to be able to have music inside the menu as well! You can seamlessly jump back and forth between menu and game and have the music continue running.

Other additional niceties:

The music is mixed in with the rest of the core’s sound data, so the music also is affected by fastforwarding and is thus sped up when you fastforward it, just like regular game audio would.
NOTE: Not all platforms have received MP3 and FLAC support yet. So far, we have enabled it already for Windows, macOS, Linux, Android and iOS. More platforms might follow.

Runahead – improved performance with Genesis Plus GX:

Dwedit sent some patches to improve Genesis Plus GX’s performance with runahead. We put this briefly to the test on the Xbox OG. Previously with 1.7.2, Sonic 2 on version 1.7.2 did not reach fullspeed with runahead set to 1 frame. With version 1.7.3, we can finally play at fullspeed with runahead set to 1 frame. Setting it any higher than 1 proves too taxing for the old system.
CRT Switch Res on Linux – GroovyMAME-like features for 15KHz capable CRT monitors:
tarting as of version 1.7.2, RetroArch now has the ability to query cores for their exact video timing data, which can be used to switch to native-resolution, 15 kHz modelines for use with standard-definition CRT TVs.
This is a big step for retro purists, as RetroArch can now output “pixel-perfect” video with accurate timing to compatible displays, even quickly switching between interlaced and non-interlaced modes on the fly.
This capability was previously Windows-only and requires modelines to be created in advance by CRT_EmuDriver or Custom Resolution Utility with a compatible GPU.
Starting as of version 1.7.3, Linux support has been implemented too!

Input remapping system fixes for overlays:

Radius fixed several bugs which would prevent the new input remapping system from working with onscreen overlays.

General changelog:

AUDIO: Audio mixer supports FLAC/MP3 file types now!
COMMON: Fixed bug ‘crashing in cores that don’t range check retro_set_controller_type’. Some people were having crashes when device is set to RETRO_DEVICE_NONE and the cores don’t check the number of ports, in VBAM’s case it was overflowing and crashing. QuickNES was crashing too.
COMMON: Fixed buffer overflow in url encoding (affecting MSVC2010/2013).
COMMON: (QuickMenu) Added Configuration Override submenu.
HID: Merge new HID subsystem.
HID: Fix WaveBird support for the Wii U GCA.
HID/OSX: Fix regression with IODHIDManager – gamepads which are connected later would not be autoconfigured.
LOCALIZATION: Update Italian translation.
LOCALIZATION: Update Japanese translation.
LOCALIZATION: Update Portuguese translation.
MENU: New WIMP Qt GUI!
MENU: Audio mixer now works in the menu without any cores loaded. You have to enable the setting ‘Enable menu audio’ for this to work.
REMAPPING/OVERLAYS: Fix regression – overlays could no longer be remapped.
SCANNER: Add Wii Backup File WBFS support.
X11: CRT SwitchRes support for X11/Linux.

What is coming next:

We can already give you a sneak peek of some of the new features the new WIMP GUI will be having in the upcoming version. Right now, playlist entries are only displayed as a list. The new version will also allow you to display playlists in a grid view (both small and big). See the images below for an indication of how that will look like.

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http://www.retroarch.com/

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Emu Loader 8.5.7
« Antwort #307 am: 08 Mai, 2018, 13:08 »
Changelog

Fixed:

Severe memory leaks after closing the clean install dialog (1 thousand memory blocks), caused by two TStringList vars
All selected Neo-Geo MSV games are listed in "Run Game Confirmation Dialog" if you select a Neo-Geo machine with less cart slots

Changed:

Remade some console/computer system icons so they can be properly used with dark backgrounds

Added:

Dark themed message box... lights out!
Just tick the new "Night Mode" checkbox in the dialog's lower left corner
Since the RichEdit text colors cannot be changed "on-the-fly", it will only take effect next time the dialog appears
"Multi-slot Machine" text added to show the selected "Neo-Geo MVS" machine before listing the games ("Run Game Configirmation Dialog")

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QuickPlay Multi-Emulator Frontend 4.6.2
« Antwort #308 am: 23 Mai, 2018, 19:45 »
Whats new:>>

update multiloader for dt 10.8
mednafen config file name

http://quickplay.sourceforge.net/

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PPSSPP 1.6.1
« Antwort #309 am: 28 Mai, 2018, 21:10 »
PPSSPP can run your PSP games on your PC in full HD resolution. It can even upscale textures to make the game play more realistic.

Key features include:

    Play in HD resolution.
    Support for big-screen mobile gaming.
    Customize on-screen touch controls or use an external controller or keyboard.
    Save and restore game state anywhere, anytime.
    Support for anisotropic filtering and texture scaling.
    Save game transfer support.

License : Open Source

Changelog

1.6.1

fixes a few crashes.

1.6.0

OpenGL backend now properly multithreaded, giving a good speed boost.
Various Vulkan performance improvements (like #10911) and memory allocation fixes.
GPU command interpreter performance improvements (#10658)
Various fixes for app switching and widgets (#10855) on Android
Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
Shader cache enabled for Vulkan
Multiple iOS fixes, including JIT (#10465) and file browser (#10921).
Improved compatibility on Mac (#10113)
Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
Adhoc multiplayer fixes (#8975)
Vulkan support on Linux/SDL (#10413)
Retroarch support

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GameEx 15.30
« Antwort #310 am: 29 Mai, 2018, 19:45 »
GameEx is a complete Home Theatre as well as a front-end for MAME, GameBase, Daphne, PC Games and all command line game emulators.

GameEx started out as a Home Theatre and has massively expanded into much more. The standard version has support for most emulators, Media Center Plug In, Arcade Controls (X-Arcade, Slik-Stik), Native Widescreen and HD support, full touchscreen and tablet support, full integration with GameEx Arcade adding over thousands of flash games, jukebox support (play while playing games), video player, DVD player, picture and slideshow viewer, internet radio, a news reader and more. So, you get the idea; it is much more than a gaming front end.

GameEx offers a premium version with more features

Changelog

Create snaps and video screen recording has been rewritten. Video capture now records in mp4 format and external driver and software capture methods are supported. There is a new section in the setup wizard for video recording. Geforce experience has been tested to be working. It is also much more responsive to cancelling the process and ffmpeg.exe is required to use this feature now.
Creating video snaps is no longer a registered version feature.
GameEx arcade edition now has an optional 64 bit version as part of the installer. Note: Some plugins may still require the 32 bit version.
Several input issues were fixed

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MAME (Multiple Arcade Machine Emulator) 0.198
« Antwort #311 am: 30 Mai, 2018, 16:45 »
Changelog

MAMETesters Bugs Fixed

    04539: (Misc.) (stv.cpp) dnmtdeka, diehard: Illegal Sprite Mode - Contact MAMEDEV (Angelo Salese)
    05484: (Crash/Freeze) (jpmsys5sw.cpp) Various jpmsys5sw.c sets: (debug) Assert in Debug (Vas Crabb)
    06543: (Crash/Freeze) (segapico.cpp) All sets in segapico.cpp: (debug) Assert when starting emulation (Vas Crabb)
    06934: (Color/Palette) (x1.cpp) x1turbo40: Colors missing in all X1 Turbo (CZ-862C) software (Vas Crabb)
    06948: (Media Support) (ptcsol.cpp) sol20 (basic5): Program does not start after loading (Robbbert)
    06954: (Core) (coco3.cpp) coco3dw1: Emulated system crashes when trying to access floppy disk image (David Ladd)
    06958: (Crash/Freeze) (attache.cpp) Fatal error: No screen specified for device ':crtc', but multiple screens found (Ivan Vangelista)
    06960: (Crash/Freeze) (qtsbc.cpp) qtsbc: Exception when using certain -rs232 slot options (AJR)
    06962: (Crash/Freeze) (atlantis.cpp) Fatal error: No screen specified for device ':zeus2', but multiple screens found (Ivan Vangelista)
    06963: (Crash/Freeze) (ms6102.cpp) Fatal error: No screen specified for device ':i8275_1', but multiple screens found (Ivan Vangelista)
    06964: (Crash/Freeze) (apollo.cpp) dsp3000, dsp3500, dsp5500: Exception when using most -rs232 options (Vas Crabb)
    06966: (DIP/Input) (missile.cpp) missile: DIP switch "Trackball Size" label reversed and R8 dip switch graphic inverted (Tafoid)
    06971: (Graphics) (1945kiii.cpp) 1945kiiio, 1945kiiin, 1945kiii: Enemy damage flashes missing (AJR)
    06982: (Gameplay) (coco12.cpp) Other Coco related drivers: 1bit audio DAC issue (AJR)


Machine Support

New working machines

    Batman: The Animated Series (Tiger handheld) (hap) (Sean Riddle)
    Dragon MSX-64 (MSX1) (David F.Gisbert aka Tromax) (AUIC) (Robcfg)
    Fidelity Elegance Chess Challenger (hap) (yoyo_chessboard)
    Fidelity Prestige Challenger (original program]) ([[English)] (hap) (Berger) (yoyo_chessboard)
    Jikkyou Powerful Pro Yakyuu EX '98 (GC811 VER. JAA) (Charles MacDonald) (Candy Wolff) (Henrique Areias Pontes) (Sean Sutton) (Surgeville) (Dane Biegert) (Smitdogg) (The Dumping Union) (smf)
    Keirin Ou (Michael Moffitt) (Eric Diem) (Angelo Salese) (The Dumping Union)
    Operation: Aliens (Tiger handheld) (hap) (Sean Riddle)
    Scorpio 68000 (hap) (yoyo_chessboard)
    Tom Tom Magic (Jeffrey Gray) (ranger_lennier) (Evan Korzon) (Dane Biegert) (MrGoodwraith) (Charles MacDonald) (Brian Troha) (The Dumping Union)
    Wayne's World (Tiger handheld) (hap) (Sean Riddle)
    World Adventure (ArcadeHacker) (The Dumping Union)
    X-Men (Tiger handheld) (hap) (Sean Riddle)


New working clones

    Battle Balls (Germany, earlier) (Fabrice Arzeno) (The Dumping Union)
    Centipede (Japan, revision 3) (ShouTime) (Javier Vidal Mata) (Sean Sutton) (Candy Wolff) (Evan Korzon) (Surgeville) (Dane Biegert) (Charles MacDonald) (Smitdogg) (The Dumping Union)
    Donkey Kong Junior (US, bootleg?) (unknown)
    Fidelity Prestige Challenger (Budapest program, English) (hap) (Berger) (yoyo_chessboard)
    Fidelity Prestige Challenger (Budapest program, French) (hap) (Berger) (yoyo_chessboard)
    Fidelity Prestige Challenger (Budapest program, German) (hap) (Berger) (yoyo_chessboard)
    Fidelity Prestige Challenger (Budapest program, Spanish) (hap) (Berger) (yoyo_chessboard)
    Fidelity Prestige Challenger (original program, French) (hap) (Berger) (yoyo_chessboard)
    Fidelity Prestige Challenger (original program, German) (hap) (Berger) (yoyo_chessboard)
    Fidelity Prestige Challenger (original program, Spanish) (hap) (Berger) (yoyo_chessboard)
    Final Fight (Japan 900405) (bonky0013) (Manimani) (The Dumping Union)
    Grand Champion (set 3) (Malcor) (MASH)
    Karate Blazers (World, Tecmo license) (caius) (The Dumping Union)
    Last Mission (World revision 8) (caius) (The Dumping Union)
    Marvel Super Heroes (Brazil 951024) (SHVB) (The Dumping Union)
    Naughty Boy (bootleg, set 2) (f205v) (Matteo)
    Pit Boss Superstar III 30 (9233-00-06, California version) (Brian Troha) (The Dumping Union)
    Real Puncher (Japan, v2.12J) (ShouTime) (Javier Vidal Mata) (Sean Sutton) (Candy Wolff) (Evan Korzon) (Surgeville) (Dane Biegert) (Charles MacDonald) (Smitdogg) (The Dumping Union)
    Sengoku 3 / Sengoku Densho 2001 (set 2) (Razoola)
    Hunter (Spain, Recreativos Franco S.A., Bally Midway licens&lang=en Spy Hunter (Spain, Recreativos Franco S.A., Bally Midway license) (Carlos Matos Lara) (Recreativas.org)
    Street Fighter II': Champion Edition (bootleg with level selection) (hammy) (The Dumping Union)
    Tandy Color Computer (Extended BASIC 1.0; HD6309) (David Ladd)
    Tandy Color Computer (HD6309) (David Ladd)
    Tandy Color Computer 2 (HD6309) (David Ladd)
    Tandy Color Computer 2B (HD6309) (David Ladd)
    Tapper (Budweiser, 1/27/84 - Alternate graphics) (Brian Troha)
    The King of Dragons (World 910731) (Sergio Galiano) (Recre_Piscis) (Spain)
    The Rocketeer (Tiger handheld) (hap) (Sean Riddle)
    Trophy Hunting - Bear & Moose V1.0 (location test) (Brian Troha) (The Dumping Union)
    V-Liner (v0.53) (Razoola)
    V-Liner (v0.7a) (Razoola)
    V-Liner (v0.7e) (Razoola)
    World Heroes 2 (ALH-006) (Razoola)
    World Soccer Finals (rev 4) (Kevin Eshbach) (The Dumping Union)


Machines promoted to working

    Capcom Vs. SNK Millennium Fight 2000 Pro (Japan) (GDL-0004) (Samuele Zannoli) (R. Belmont) (ElSemi) (David Haywood) (Angelo Salese) (Olivier Galibert) (MetalliC)
    Cleopatra Fortune Plus (GDL-0012) (Samuele Zannoli) (R. Belmont) (ElSemi) (David Haywood) (Angelo Salese) (Olivier Galibert) (MetalliC)
    Game & Watch: Super Mario Bros. (new wide screen) (Sean Riddle)
    Genius 6 (V110F) (Luca Elia) (Fabrice Arzeno) (The Dumping Union)
    TI-99/2 BASIC Computer (24 KiB ROM) (Michael Zapf)
    TI-99/2 BASIC Computer (32 KiB ROM) (Michael Zapf)
    unknown Sidam poker (AJR)


Clones promoted to working

    Coco Loco (set 3) (Roberto Fresca) (Roberto Cervera) (Recreativas.org)
    IQ Block (V113FR, gambling) (Luca Elia) (Guru) (Dyq) (Bnathan)
    BBC Master 512 (Nigel Barnes)
    Shuzi Leyuan (V127M, gambling) (Luca Elia) (Guru) (Dyq) (Bnathan)


New machines marked as NOT_WORKING

    Air Hockey (6.03, encrypted) (AJR)
    Donkey Kong Banana Kingdom (host) (Darksoft) (Bill D) (The Dumping Union)
    Fonz (TTL) (Andrew Welburn) (The Dumping Union)
    HP Integral Personal Computer 9808A (shattered)
    InterPro 6000 (Patrick Mackinlay)
    InterPro 6400 (Patrick Mackinlay)
    InterPro 6700 (Patrick Mackinlay)
    InterPro 6800 (Patrick Mackinlay)
    Kenshin Dragon Quest: Yomigaerishi Densetsu no Ken (Sean Riddle) (Peter Wilhelmsen)
    LD Quiz dai 4-dan - Kotaetamon Gachi! (Japan) (italiandoh)
    Motogonki (IgorR76)
    Multi Game V (AMGHU_V83.65) (Roberto Fresca) (Pycur)
    Pop'n Run - The Videogame (set 1) (Antonio Rodriguez) (Recreativas.org) (ShouTime) (The Dumping Union)
    Sharpshooter (coin pusher) (Joe Magiera)
    The King of Fighters - Road to Revenge / The King of Fighters 2002 Unlimited Match (Peter Wilhelmsen) (brizzo)
    unknown Ace System 1 game (Joe Magiera) (The Dumping Union)
    War Mission (WM 4/6/87) (Jordi Beltran Casany) (Recreativas.org) (The Dumping Union)


New clones marked as NOT_WORKING

    Autocue 1500 (Mikko Heinonen)
    Batman (1.03 France) (PinMAME)
    Bow & Arrow (Prototype, rev. 22) (PinMAME)
    Grand Champion (set 2) (Malcor) (MASH)
    Micronics M55Hi-Plus (Samuele Zannoli)
    NEC PC-9801VM (Fujix)
    Poly 1 Educational Computer (early) (Nigel Barnes) (Andrew Trotman)
    Poly 2 Learning System (Nigel Barnes) (Andrew Trotman)
    Poly Development System (Nigel Barnes) (Andrew Trotman)
    Pop'n Run - The Videogame (set 2) (Antonio Rodriguez) (Recreativas.org) (ShouTime) (The Dumping Union)
    Strider 2 (Euro 991213) (Nomax) (Corrado Tomaselli) (f205v) (The Dumping Union)


New working software list additions

    Luxor ABC 80 diskettes
        ABCBook ([Five Finger Punch]])
    Luxor ABC 800 diskettes
        ABC832 Systemskiva v2.5 (Swe) ([unknown]])
    Apple II cassettes
        3D Art Graphics (Dagarman)
        3D Star Fire (Dagarman)
        3D-Docking (Dagarman)
        A Beginner's Guide to Game Programs and Number Programs (Tape 2) (Dagarman)
        A Beginner's Guide to Game Programs (Tape 3) (Dagarman)
        Ack-Ack (Dagarman)
        Adventure 0 - Special Sampler (Dagarman)
        Adventure 1 - Adventure Land (Dagarman)
        Adventure 3 - Mission Impossible (Dagarman)
        Adventure 4 - Voodoo Castle (Dagarman)
        Air Traffic Controller (Dagarman)
        Andromeda Conquest (Dagarman)
        Apple Casino (Dagarman)
        Apple Derby (Dagarman)
        Apple II Organ (Dagarman)
        Applesoft Utility Programs (Dagarman)
        Assembler (Dagarman)
        B-1 Nuclear Bomber (Dagarman)
        Baseball (Dagarman)
        Battlestar I (Dagarman)
        Beneath Apple Manor (Dagarman)
        Black Jack / Slot Machine (Dagarman)
        Bomber (Dagarman)
        Bowling / Trilogy (Dagarman)
        Bridge Challenger (Dagarman)
        Canter Downs (Dagarman)
        Complex Mathematics (Dagarman)
        Computer Acquire (Dagarman)
        Computer Acquire (original) (Dagarman)
        Conflict 2500 (Dagarman)
        Craps / Bright Pen Craps (Dagarman)
        Crazy Climber (Dagarman)
        Crazy Eights (Dagarman)
        Cubik (Dagarman)
        Depth Charge (Dagarman)
        Disk-O-Tape (Dagarman)
        Dnieper River Line (Dagarman)
        Don't Fall (Dagarman)
        Don't Fall! / Memory Aide (Dagarman)
        DUNJONQUEST- Datestones of Ryn (Dagarman)
        DUNJONQUEST- Morloc's Tower (Dagarman)
        Echo (Dagarman)
        Electronic Index-Card File (Dagarman)
        Enchanted Island (Dagarman)
        Engineering Mathematics - 1 (Dagarman)
        Escape! (Dagarman)
        Fastgammon (Dagarman)
        Financial Wizard 2 (Dagarman)
        Financial Wizard 3 (Dagarman)
        Financial Wizard 4 (Dagarman)
        Football Predictions (Dagarman)
        Forte / Forte Music (Dagarman)
        Funpak I (Dagarman)
        Galaxian (Dagarman)
        Galaxy (Dagarman)
        Galaxy Travel (Dagarman)
        Gammon Gambler (Dagarman)
        Global War (Dagarman)
        Grading Routine / Drawing (Dagarman)
        Guns of Fort Defiance (Dagarman)
        Haunted House (Dagarman)
        Highres Graphic Printer (Dagarman)
        Highres Playground (Dagarman)
        Hires Boxing (Dagarman)
        House of Seven Gables / Journey to the Center of the Earth (Dagarman)
        I Got Mine (Dagarman)
        Journey to Atlantis (Dagarman)
        Jupiter Express (Dagarman)
        Kaleidoscope (Dagarman)
        Kidstuff (Dagarman)
        Laserblast (Dagarman)
        Learning BASIC, Pt. 1 & 2 (Dagarman)
        Learning BASIC, Pt. 3 (Dagarman)
        Lunar Lander (Dagarman)
        Lunar Lander II (Dagarman)
        Magic Squares (Dagarman)
        Match Wits (Dagarman)
        Maze Game (Dagarman)
        Memory Builder (Dagarman)
        Memory Check (Dagarman)
        Micro Invaders (Dagarman)
        Microchess 2.0 (Dagarman)
        Microgammon 1.0 (Dagarman)
        microtrivia (Dagarman)
        Midway Campaign (Dagarman)
        Missile Command v1.2 (Dagarman)
        Module 1 (Dagarman)
        Module 2 (Dagarman)
        Module 3 (Dagarman)
        Module 4 (Dagarman)
        Module 5 (Dagarman)
        Module 6 (Dagarman)
        Module 7 (Dagarman)
        Module 8 (Dagarman)
        Moto-Cross (Dagarman)
        Music Box and Kaleidoscope (Dagarman)
        Music Kaleidoscope (Dagarman)
        North Atlantic Convoy Raider (Dagarman)
        Oil Tycoon (Dagarman)
        Othello (Dagarman)
        Othello for Apple v2.1 (Dagarman)
        Peg Jump (Dagarman)
        Phasor Zap (Dagarman)
        Pinball / Infinite Number of Monkeys (Dagarman)
        Pirates! (Dagarman)
        Planet Miners (Dagarman)
        Planetoids (Dagarman)
        Preschool IQ-Builder (Dagarman)
        Quiz Baseball (Dagarman)
        RAM Test (Dagarman)
        Racer (Dagarman)
        Radar Interceptor (Dagarman)
        Raster Blaster (Dagarman)
        Renju (Dagarman)
        Retreat (Dagarman)
        Revive - A Utility Program for the Apple (Dagarman)
        Road Race / Saucer War (Dagarman)
        Rocket Pilot (Dagarman)
        Roulette (Dagarman)
        Sahara Warriors Commando / French Foreign Legion (Dagarman)
        Sargon I (Dagarman)
        Sargon II (Dagarman)
        Saucer Invasion (Dagarman)
        Softside August 1981 (Dagarman)
        Softside December 1981 (Dagarman)
        Softside January 1982 (Dagarman)
        Softside July 1981 (Dagarman)
        Softside July 1982 (Dagarman)
        Softside July 1982 Computers in Education (Dagarman)
        Softside June 1981 (Dagarman)
        Softside Mar 1981 (Dagarman)
        Softside May 1981 (Dagarman)
        Softside May 1982 (Dagarman)
        Softside October 1981 (Dagarman)
        Softside September 1981 (Dagarman)
        Songs in the Key of Apple (Dagarman)
        Space Maze (Dagarman)
        Space War (Dagarman)
        Speedway (Dagarman)
        Spider Tag (Dagarman)
        Star Blazer (Dagarman)
        Star Wars (Dagarman)
        STARQUEST Rescue at Rigel (Dagarman)
        Statistics (Dagarman)
        Stocks & Bonds (Dagarman)
        Story Builder (Dagarman)
        Study Aide (Dagarman)
        Study Aide / Keyboard Organ (Dagarman)
        Super Arithmetica (Dagarman)
        Super Invader (Dagarman)
        Super Math / True/False Quiz (Dagarman)
        Super Othello (Dagarman)
        Super Starwars (Dagarman)
        SuperMath (Dagarman)
        Tank War (Dagarman)
        Tanktics (Dagarman)
        The Bomber (Dagarman)
        The Patient Professor 16K (Dagarman)
        The Patient Professor 24K (Dagarman)
        The Talking Calculator (Dagarman)
        Tic-Tac-Talker / Spectrum Analysis (Dagarman)
        Time Clock (Dagarman)
        Typing Tutor (Dagarman)
        U-Draw (Dagarman)
        Variable Message / Matching Quiz (Dagarman)
        Voyager I (Dagarman)
        Warlords (Dagarman)
    Acorn BBC Master cartridges
        VideoROM: Videodisc Player Control Software ([Michael Sadler]])
    Fujitsu FM Towns CD-ROMs
        Mega Lo Mania ([DamienD]]) (Tokugawa Corporate Forums)
    IBM PC disk images
        Gunship ([ArcadeShadow]])
        Star Trek V: The Final Frontier (3.5") ([ArcadeShadow]])
        Star Trek V: The Final Frontier (5.25") ([ArcadeShadow]])
    IBM PC/AT disk images
        Curse of Enchantia ([ArcadeShadow]])
        Descent ([ArcadeShadow]])
        Gunship 2000 ([ArcadeShadow]])
    SNK Neo-Geo cartridges
        Sengoku 3 / Sengoku Densho 2001 (set 2) (Razoola)
        World Heroes 2 (ALH-006) (Razoola)
    NEC PC-9801 CD-ROMs
        Windows NT 4.0 Server (WinWorld)
    Exidy Sorcerer cassettes
        Arithmetic Practise (Robbbert)
        Racetrack (Robbbert)
        Shape Maker (Robbbert)
        Sightspell (Robbbert)
        Spelling (Robbbert)
        Star Wars (Robbbert)
        Stomper (Robbbert)
        Submarine Hunt (Robbbert)
        The Sorcerers Fruit Machine (Robbbert)
        Yahtzee (Robbbert)
        ZETU v1.2 Editor Assembler (Robbbert)
    Commodore VIC-10 / Max Machine / UltiMax cartridges
        MultiMAX (Curt Coder)


Software list items promoted to working

    NEC PC-9801 CD-ROMs
        Magical Squadron (Carl) (r09)
        Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken (Carl) (r09)
        Ms. Detective File #2 - Sugata-naki Irainin (Carl) (r09)
        NEC Driver Kit for Windows 95 (Carl) (r09)
        Policenauts (Carl) (r09)
        Psychic Detective Series Vol. 1 - Invitation - Kage kara no Shoutaijou (Carl) (r09)
        Psychic Detective Series Vol. 2 - Memories (Carl) (r09)
        Psychic Detective Series Vol. 3 - Aya (Carl) (r09)
        Ryouki no Ori Dai-2-Shou (Carl) (r09)
        Schwarzschild GX - Sabita Sousei (Carl) (r09)
        Sensual Angels (Carl) (r09)
        Shamhat - The Holy Circlet (Carl) (r09)
        Tanjou - Debut (Carl) (r09)
        Windows 95 (OSR2, v4.00.950 B) (Carl) (r09)
        Windows 95 (Retail, v4.00.950) (Carl) (r09)


New NOT_WORKING software list additions

    Apple II cassettes
        Sweet Talker (Dagarman)
    Sega Dreamcast GD-ROMs
        DreamOn Volume 10 (Fra) (FakeShemp)
        Dreamcast Promotion Disk (Jpn) (FakeShemp)
        Eldorado Gate Dai-7-kan (Jpn) (FakeShemp)
        Erde: Nezu no Ki no Shita de (Jpn) (FakeShemp)
        Es (Jpn) (FakeShemp)
        Ever 17: The Out of Infinity (Jpn) (FakeShemp)
        Fire Pro Wrestling D (Jpn) (FakeShemp)
        First Kiss Story II: Anata ga Iru kara (Jpn) (FakeShemp)
        First Kiss Story II: Anata ga Iru kara - Tokubetsu Genteiban (Jpn) (FakeShemp)
        Fragrance Tale (Jpn) (FakeShemp)
        Godzilla Generations (Jpn) (FakeShemp)
        Golem no Maigo (Jpn) (FakeShemp)
        Golf Shiyou yo (Jpn, Rev. 2) (FakeShemp)
        Grauen no Torikago Kapitel 1: Keiyaku (Jpn) (FakeShemp)
        Grauen no Torikago Kapitel 2: Torikago (Jpn) (FakeShemp)
        Grauen no Torikago Kapitel 3: Kansei (Jpn) (FakeShemp)
        Grauen no Torikago Kapitel 4: Kaikou (Jpn) (FakeShemp)
        Happy Breeding (Jpn) (FakeShemp)
        Heavy Metal: Geomatrix (Jpn) (FakeShemp)
        Heisei Mahjong-sou (Jpn) (FakeShemp)
        Himitsu: Yui ga Ita Natsu (Jpn) (FakeShemp)
        KISS Psycho Circus: The Nightmare Child (Euro) (FakeShemp)
        KISS Psycho Circus: The Nightmare Child (USA) (FakeShemp)
        Kaitou Apricot (Jpn) (FakeShemp)
        Kao the Kangaroo (Demo) (World) (FakeShemp)
        Kao the Kangaroo (Euro) (FakeShemp)
        Kao the Kangaroo (USA) (FakeShemp)
        Karous (Jpn) (FakeShemp)
        Kidou Senshi Gundam Gaiden: Colony no Ochita Chi de... - Tokubetsuban (Jpn) (FakeShemp)
        Kidou Senshi Gundam: Renpou vs. Zeon & DX (Jpn) (FakeShemp)
        Kitahei Gold (Jpn) (FakeShemp)
        Kiteretsu Boy's Gangagan (Jpn) (FakeShemp)
        Konohana 2: Todokanai Requiem (Jpn) (FakeShemp)
        Konohana: True Report (Jpn) (FakeShemp)
        Kuon no Kizuna: Sairinshou (Jpn, Rev. 1) (FakeShemp)
    NEC PC-9801 CD-ROMs
        Windows NT 3.51 Workstation (WinWorld)
        Windows NT 3.51 Workstation (Checked Build) (WinWorld)


Translations added or modified

    Chinese (Simplified) (YuiFAN)
    Chinese (Traditional) (YuiFAN)
    Dutch (Jos van Mourik)
    German (RafTacker)
    Greek (BraiNKilleRGR)
    Japanese (Katsuhiko Kagami)
    Korean (Neius)
    Portuguese (Brazil) (Wellington Uemura)
    Spanish (A. Viloria)

Contributions

The known contributions for this version are, in the order specified in the whatsnew:

    AJR separated MS7002 keyboard emulation from VT100 keyboard, changed to Cyrillic key names and JCUKEN layout.

    AJR updated the msm58321 device: Corrected duty cycle for busy output.

    AJR updated the duet16, fmtowns drivers: Fixed RTC busy signal handling.

    AJR updated the mcs51 core: Added more interrupt and timer registers to debug state.

    AJR updated the asteroid driver: Swapped start LEDs and suppressed logging for many spurious writes.

    AJR updated the asteroid, astdelux drivers: Added cocktail configuration that flips screen for second player. * AJR

    AJR updated the cit101 driver: Somewhat major improvements:
        Added high-level emulation of serial keyboard.
        Implemented double-height, double-width, boldface, and blinking/half intensity attributes.
        Implemented adjustable start-of-screen pointer (necessary for SET-UP mode).
        Implemented screen reconfiguration for 80/132-column and 50/60 Hz modes.

    AJR updated the ppu2c0x family devices: Made palette internal to device.

    AJR updated the z80ctc device: Disabling a channel interrupt also turns it off.

    AJR made “Keypad ,” and “Keypad =” standard keys.

    AJR made debugger dump command work with unaligned addresses.

    AJR updated the vectrex driver: Fixed probable bug with lightpen-triggered interrupt.

    AJR updated the sidampkr driver: Made the cards appear.

    AJR updated the 1945kiii driver: Add sprite color flashes (MT06971), reduced palette size, and fixed OKIM6295 reads.

    AJR updated the i8275 device: Blank top and bottom row lines when underline is greater than 7.

    AJR and David Haywood updated the tomagic driver: Added sound system and inputs.

    AJR updated exidy440.cpp, vertigo.cpp: Improved encapsulation of audio device.

    Angelo Salese updated legionna.cpp: Kludged a few weird Godzilla collision checks.

    Angelo Salese updated nb1412m2.cpp: Improved sound capabilities and added DAC sound to Mighty Guy.

    Angelo Salese updated stvvdp1.cpp: Fixed transparent sprite shadows, and disabled transmask for mode 2 sprites.

    Angelo Salese provided stvvdp2.cpp updates:
        Disabled ROZ optimization in modes 2 and 3 (fixes Bulk Slash and Death Crimson ROZ layer bugs).
        Added support for line windows and vertical cell scroll.
        Added support for undocumented rotation parameter read mirroring.
        Don’t repeat ROZ when screen over process is equal to 1 (fixes D-Xhird practice stage).
        Fixed potential bug with window Y sizes when double density interlace is enabled.

    Angelo Salese updated sub.cpp: Added flip screen support for Submarine (Sigma).

    Angelo Salese updated ltcasino.cpp: Added preliminary palette implementation.

    Angelo Salese updated blmbycar.cpp: Added optical and potentiometer wheel inputs.

    Angelo Salese updated f1gp.cpp: Added some undocumented DIP switches, and 4-way joystick inputs.

    Angelo Salese provided dc-ctrl.cpp updates:
        Added preliminary keyboard support, hooked up to The Typing of the Dead, La Keyboard, and Lupin 3: the Typing on Naomi.
        Fixed Dreamcast controller ID values, making it possible to suppress VMU not found errors in Dreamcast games.

    Angelo Salese and Takahiro Nogi provided pc9801.cpp updates:
        Fix sound ROM mapping, and fixed sound board initialization for Eikan wa Kimi ni 2. (Angelo Salese)
        Improved and reorganized -26 and -86 sound card ROM read-backs. (Angelo Salese) (Takahiro Nogi)
        Added SpeakBoard sound card emulation. ([[Angelo Salese) (Takahiro Nogi)

    Angelo Salese provided tatsumi.cpp improvements:
        Added preliminary row/column scroll enable for tilemaps (fixes background scrolling and foreground text in Cycle Warriors).
        Improved road colors in Cycle Warriors.

    Barry Rodewald updated the amstrad driver: Allow loading CPR cartridges with odd numbers of blocks.

    Bavarese added VS Systems LBA Enhancer ISA card – adds PC BIOS extensions for 28-bit LBA support.

    cam900 updated aica.cpp: Changed register names to match development manual, documented unimplemented registers, and flagged imperfect features.

    cam900 updated c6280.cpp: Implemented LFO and added notes.

    cam900 updated gunpey.cpp: Reduced code duplication, and deferred VRAM allocation to start time.

    cam900 updated renegade.cpp: Fixed bit manipulations.

    cam900 updated the seibuspi driver: Fixed typo and added notes.

    cam900 updated fmtowns.cpp: Implemented stereo output, fixed PCM output level, and reduced code duplication.

    cam900 updated rohga.cpp: Fixed background color of title screen in wolffang.

    cam900 provided a jaguar.cpp cleanup:
        Moved CoJag ROM board mapping to derived address maps, and moved banking configuration to machine start.
        Reduced runtime tag lookups.

    cam900 updated fuukifg2.cpp: Updated notes and cleaned up a little.

    cam900 updated m90.cpp: Reduced code duplication, added user_data for tilemap RAM base, reduced runtime tag lookups, and updated notes.

    cam900 updated dooyong.cpp: Cleaned up a little, and added input merger device for YM2203 interrupt handler.

    cam900 updated m72.cpp: Simplified graphics decode layouts.

    cam900 updated drgnmst.cpp: Changed to mono sound output – neither chip nor PCB supports stereo.

    cam900 argus.cpp: Fixed argus sound writes (only one YM2203), reduced code duplication, and reduced runtime tag lookups.

    cam900 updated pgm.cpp, pgm2.cpp: Corrected metadata so it matches title screens, transliterated Chinese names, and updated comments.

    cam900 updated sandscrp.cpp, puckpkmn.cpp: Transliterated Chinese titles.

    cam900 updated rf5c68.cpp: Converted to device_memory_interface and added save state support.

    cam900 updated egacd.cpp, segas18.cpp, segas32.cpp, system16.cpp: Reduced duplication, fixed bit manipulation, and reduced runtime tag lookups.

    cam900 updated nmk16.cpp: Fixed tdragon2 banking, transliterated Chinese titles, simplified graphics decode layouts, and fixed spacing.

    cam900 updated highvdeo.cpp improvements:
        Split machine configuration and address maps for each game.
        Reduced code duplication, cleaned up drawing code, cleaned up ROM loading, and removed redundant code.
        Added pre-calculated color for games using RGB565.

    cam900 updated funkyjet.cpp: Fixed company metadata for funkyjet and clones.

    cam900 updated simpl156.cpp: Changed company metadata to match title screens.

    cam900 updated topspeed.cpp: Cleaned up and used arrays to reduce code duplication.

    cam900 updated romload.h: Added macros for byte-wide ROMs on a 64-bit bus.

    cam900 allowed internal register read-back on DECO HuC6280/YM2151 sound system.

    cam900 reduced code duplication and changed to more meaningful tags in many Data East drivers.

    cam900 updated deco32.cpp: Moved dragngun*/lockload* m_sprgenzoom into dragngun_state and removed redundant code.

    cam900 updated the argus, bigfight drivers: Added links to reference videos in comments.

    cam900 updated tatsumi.cpp: Reduced runtime tag lookups, used more meaningful tags, and reduced code duplication.

    cam900 updated taitogn.cpp: Reduced code duplication.

    cam900 updated cbuster.cpp: Simplified tile banking.

    cam900 updated toaplan2.cpp, gp9001.cpp: Reduced duplicated and redundant code, reduced runtime tag lookups, and updated notes.

    cam900 and Vas Crabb provided leland.cpp improvements and modernisation:
        Cleaned up duplicated code, reduced runtime tag lookups.
        Split out ataxx/wsf/indyheat/brutforc/asylum into separate state class.
        Converted background to tilemap and restricted drawing to clip rectangle.

    Curt Coder updated the abc806 driver: Fixed memory banking allowing CP/M to boot.

    Curt Coder and Vas Crabb sorted save state items in alphabetical order in the memory viewer source list.

    David Haywood updated the rad_eu3a14 driver: Improved rendering for rad_foot by making more correct use of sprite registers/bits.

    David Haywood started looking at the extra opcodes in the SSD 2000 type XaviX chip.

    Dirk Best updated coolridr.cpp, model2.cpp, model3.cpp: Converted Sega 315-5649 to device.

    Dirk Best updated the model1io device: Improved interface, and added drive board read/write callbacks.

    Dirk Best updated the model2 driver: Fixed input issue with srallyc.

    Dirk Best updated the floppy device: Initialize created floppy images the same way as loaded images.

    Dirk Best updated the 315_5338a device: Cleaned up and improved code, and renamed ports to match other Sega I/O devices.

    Dirk Best updated the v60 core: Fixed disassembly of branch opcodes (displacement is signed).

    Dirk Best updated the tmpz84c015 core: Added missing callback for CTC zc3, and removed rxtxcb_w.

    Dirk Best updated the model1 driver: Emulated I/O boards used by Wing War, Netmerc, and Virtua Cop.
        Supports serial ports, watchdog, and diagnostic display (in addition to I/O).

    F.Ulivi updated the hp_ipc driver: Added HPIB interface chip and remotizer device.

    F.Ulivi provided tms9914 updates:
        Improved emulation – HPIB test of IPC diagb ROM now passes.
        Added methods to read ACCRQ and CONT output lines.
        Added RL state machine and other fixes – now passes HP9000/340 POST.
        Fixed handling of GTS aux command.

    F.Ulivi updated the remote488 device: Added “checkpoint” command that performs a synchronous out-of-band echo request.

    headkaze and R. Belmont provided output module changes:
        Cleaned up network provider protocol.
        Added pause and savestate commands to both network and win32 providers.

    kazblox updated markham.cpp: Modernised and merged with strnskil.cpp.
        Added coin counters and added coinage DIP switch settings for markham, strnskil, banbam and clones.
        Added raw screen parameters based of 20 MHz clock on strnskil PCB.

    kazblox updated citycon.cpp, ikki.cpp: Added raw screen parameters.

    Kalevi Kolttonen updated sega8_slot.cpp: Added check for Lode Runner SG-1000/SC-3000 ROM image.

    Luca Elia updated igs017.cpp: Emulated the protection in iqblocka, iqblockf, and genius6.

    Michael Zapf updated the tutor driver: Turned off auto wait states – fixes cassette loading.

    Michael Zapf updated the tms9995 device: Fixed latching of pulsed interrupts.

    Michael Zapf updated the ti99 driver: Fixed disk creation via OSD.

    Michael Zapf updated the hexbus device: Added connectors to HX5102, allowing a second drive to be attached to the controller in the case.

    Michael Zapf updated the ti99_2 driver: Added new/verified ROM dumps, and re-implemented driver.

    Michael Zapf updated the ti99_8 driver: Inverted track count bits, and added DIP switches.

    Morten Shearman Kirkegaard updated the gunpey driver: Emulated AG-1 sprite decompression algorithm.

    Nigel Barnes updated the bbc driver: Added various pointer devices on userport:
        AMX Mouse, Acorn Master 512 Mouse, Marconi RB2 Tracker Ball.

    Nigel Barnes updated the bbcm512 driver: Added mouse, and promoted to working.

    Nigel Barnes updated the bbcmaiv driver: Added tracker ball.

    Nigel Barnes updated the bbc driver: Added Beeb Speech Synthesiser device.

    Nigel Barnes updated poly.cpp: Use original encrypted ROMs, and decrypt.
        Implemented banking and system/user mode switching.
        Added PolyBASIC 3.0, 3.1, and 3.4.

    O. Galibert updated the apple2 driver: Added support for WOZ image format.

    O. Galibert updated emumem: Renamed direct_read_handler to memory_access_cache.
        Now templated on more information (data width, endianness) and capable of oversize/unaligned accesses.

    O. Galibert updated the debugger: Simplified now-obsolete and buggy memory access code.

    O. Galibert updated the cubeqst driver: Fixed cache endianness.

    O. Galibert updated the sound system: Don’t try to generate a negative number of samples if stream->update() goes back in time.

    John Keoni Morris, Peter Ferrie, O. Galibert updated the floppy device: Increased robustness and improved bitstream handling.

    Patrick Mackinlay added Brooktree Bt45x RAMDAC devices – Bt457 and Bt458 are used by InterPro graphics boards.

    Patrick Mackinlay updated the tms32031 device: Added tms320c30 variant and basic hold/holda support.

    Patrick Mackinlay moved Z80 daisy-chain mixin from src/devices/cpu/z80 to src/devices/machine.

    Patrick Mackinlay updated the interpro driver: Added low-level keyboard emulation (key mapping is incomplete).

    Patrick Mackinlay updated the interpro driver: Slowed down CPU – fixes graphical glitches and keyboard detection.

    R. Belmont and Peter Ferrie updated the apple2 driver: Recognize another form of DOS 3.3 image in ProDOS order.

    R. Belmont updated the Apple II: Added 13-sector version of Disk II controller.

    R. Belmont added SoftFloat release 3E to 3rdparty.

    R. Belmont updated the sh4drc core: Added UML implementations of FLDI0, FLDI1, FCMP_EQ, FCMP_GT, FSTS, FLOAT, FTRC, FNEG, FABS, FSCHG, and FRCHG.

    Robbbert updated the neogeo driver: Added UniBios 3.3.

    Robbbert updated the apexc driver: Fixed regression/crash introduced on 2018-02-12.

    Ryan Holtz updated the indy_indigo2 driver: Cleaned up code, converted HAL2 and HPC3 to devices, and moved HAL2, HPC3, and IOC2 devices to separate source files.

    Ryan Holtz and Simon Inns updated the vp415 driver: Added proper dumps of Module S and Module W MCUs, which have identical programs.

    Ryan Holtz updated the adc0808 device: Reduced CPU overhead with smarter timer usage.

    Ryan Holtz removed name mangling functions from driver initialisation methods, and renamed init_0 to empty_init.

    Samuele Zannoli updated atpci.cpp: Move m55hi-plus motherboard stuff to a new machine called m55hipl.

    shattered updated the hp_ipc driver: Added diagnostic ROMs and model 9808A (prototype of desktop version).

    hap and shattered updated the i8255 device: Improved read-back of port C high output latches when port A is in mode 1.

    shattered updated the pk8020 driver: Hooked up interrupt sources.

    smf provided popeye.cpp improvements:
        Adjusted Popeye and Sky Skipper layer positions to match tests on real hardware.
        Added preliminary emulation of corruption on Popeye bootleg logo.

    Sven Schnelle provided hp9k_3xx improvements:
        Added internal TMS9914 GPIB, clocked at 5MHz.
        Added HP 46021A (ITF) HIL keyboard, and changed h9k_3xx to use this device.
        Added “topcat” ASIC used on HP900/300 graphics cards, and hooked up to HP98544.
        Fixed PTM6840 hookup – clock 2 is driven by output of timer 1.

    Sven Schnelle updated the HP IPC keyboard: fixed ID byte returned for IDD command, and changed logging to use logmacro.h.

    David Ladd and Tim Lindner updated gime.cpp: Fixed handling of number of scan lines for legacy VDG/SAM modes on CoCo 3.

    Vas Crabb did initial work on next-generation machine configuration syntax:
        Made concrete device types callable and added support for device class constructor overloads.
        Made machine_config aware of current device being configured and made finder/callback target tags apply relative to it.
        Allowed devcb to be bound to a device/mix-in or the target of an object finder.
        Allowed device finders to be used in place of literal tags in many places in machine configuration.
        Replaced many MCFG_ macros with overloaded device constructors and removed many macros that provide limited value.
        Removed implicit name mangling from macros for slot options, discrete sound descriptors, and graphics decode descriptors.

    Vas Crabb provided further improvements to NeoGeo experience:
        Moved arcade start buttons to controllers and allowed AES joystick to be selected on systems with D-sub connectors.
        Changed kizuna4p and irrmaze to use a configuration more like MV-1B/MV-1C as earlier models lack support for SIT/FTC1B.
        Made fixed software using mahjong panel default to Japan BIOS as European BIOS only supports joysticks in service mode.
        Changed mahretsu to use JAMMA joystick panel as it doesn’t support mahjong panel in MVS mode.
        Allowed controls to be changed for MVS mahjong games (BIOS and bakatono support joysticks).
        Gave the single-slot JAMMA variants parent/clone relationships.

    Vas Crabb removed assert macro replacement as it can’t be used in destructors of classes that are literal types.

    Vas Crabb fixed incorrect device class for PCI APIC.

    Vas Crabb made slot device options menu localisable.

    Wilbert Pol updated the ef9340/1 device: Made character set external an external ROM.

    Wilbert Pol, Ryan Holtz, Robbbert, Dirk Best, cam900 and AJR completely eliminated deprecated indexed output functions.

    Andrew Welburn and The Dumping Union updated galaxian.cpp: Updated ROM labels for froggers1.

    Bill D updated alien.cpp: Re-dumped pingu CompactFlash card (sadly the source CompactFlash card is bad/corrupt).

    Brian Troha updated ltcasino.cpp: Added PCB layout for Mini Vegas.

    Brian Troha, caius and The Dumping Union updated vamphalf.cpp: Redumped the graphics PORMs for Lup Lup Puzzle v1.05 from a second PCB.

    Brian Troha updated vamphalf.cpp: Added PCB layout for Boong-Ga Boong-Ga (Spank'em!).

    Caps0ff updated hshavoc.cpp: Decapped and dumped PIC microcontroller.

    Corrado Tomaselli updated gaelco2.cpp: Verified Dallas clock for World Rally 2.

    f205v updated gaelco2.cpp: Verified MCU clock for Touch & Go.

    f205v updated holeland.cpp: Documented PALs for crzrallyg.

    f205v updated splash.cpp: Documented some undumped PLDs.

    f205v updated funworld.cpp, kingdrby.cpp: Identified some protected PAL dumps and marked them as bad.

    f205v and The Dumping Union updated esd16.cpp: Verified different sound sample ROM for Multi Champ DX was bit-rot.

    Fujix and hiromasha updated pc9801.cpp: Dumped kanji ROMs for PC9801VM.

    Guru updated bionicc.cpp: Corrected MCU label for the original sets.

    Guru updated the chasehq, topspeed drivers: Dumped motor CPU ROM and added detailed hardware description for chasehq.

    Jos van Mourik updated the irrmaze driver: Improved internal artwork layout.

    Kevin Eshbach and The Dumping Union updated exidy.cpp: Added PROMs for venture.

    Leezer updated hiscore.dat for recent changes.

    MASH updated the spacewars driver: Fixed error in ROM definition introduced in MAME 0.37b2.

    Phil Bennett updated the model1io device: Re-dumped epr14869b.25 used by Virtua Fighter.

    Pycur updated the Amatic Multi Game 5 driver: Added notes about the contents of Dallas DS1994 device.

    r09 provided pc98_cd.xml updates:
        Re-tested all software entries that previously had video/audio issues – around 70% now work.
        Demoted Miamisoft’s games to non-working since they seem to hang randomly.
        Tested some software entries on real hardware (PC-9821Nw150) to make sure the issues are emulation-related.

    Razoola updated neogeo.cpp: Added two new MVS BIOS dumps.

    Roberto Cervera and Recreativas.org updated Coco Loco (set 3): Redumped the bit-rotted ROM.

    RobertoFresca updated Coco Loco: Corrected metadata and updated notes.

    Roberto Fresca updated phoenix.cpp: Documented the Next Fase sound device.

    sjy96525 corrected years for Groove on Fight, Pop'n Music 2, and Pop'n Music 3.

    Tafoid updated starwars.cpp: Added locations to ROM labels for all machines.

    Ryan Eisworth and Josh Dersch provided sun2.cpp updates:
        Added boot ROM revisions N and 1.0F. (Ryan Eisworth)
        Added boot ROM revision M. (Josh Dersch)

    Wintermute 0110 provided Software list corrections:
        Made Acorn software list names more consistent.
        Stripped leading/trailing spaces from ROM names.
        Changed some ROM names that are problematic with Windows Explorer and Command Prompt.

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Emu Loader 8.6
« Antwort #312 am: 31 Mai, 2018, 05:15 »
Changelog

Fixed:

Several drawing bugs in games lists, top bars and icons
Top bar lower gradient color was silver instead of white in "Delete/Rename Game Snapshot"
Empty space in multi-floppy games list panel if games of different systems are selected in main games list ("Load Multi Floppy Disks Game" screen)
Set default font was not working in "Game Font Settings" (games popup menu)
Arcade game font was not set correctly on several screens if game status is tagged "found with missing ROMs" and game driver is tagged "preliminary"
Main games list not focused after exiting "Favorites Manager"
Main games list not focused after exiting "Last Played Games (MRU)"

Changed:

Minimum required resolution bumped to 1024x768 / 1280x720; plus, dialogs and screens will no longer auto-resize to fit in lower resolutions
Changes and fixes to Mustangpeak's "EasyListView" component (EasyListView.pas)
it was drawing "State Images" in normal mode when TEasyItem is ghosted and/or not enabled; TEasyViewItem.PaintImage() function
icon top border was not properly set if cell size if larger than icon size; "large icons view" only
to fix this I added a new "IconViewAdjustIconTopBorder" property in "TEasyPaintInfoBasic" class, used in TEasyViewIconItem.ItemRectArray() procedure
Improvements to my "TPanelEx" component
added a "Inner Border Color" property for a cool neon effect, and a property to enable/disable it
added a "Enable Custom Border" property to create a dual color border in the "non-client area"
> border colors are customizable
> no more drawing borders over the client area, covering 2 pixels at all sides of the panel!
> it cannot be used with "Border Style" and/or "Bevel Kind" properties
> "Frames" property is still available but it paints in the client area
fixed paint flickering when enable/disable frames and/or borders
code clean up ("Border Style" and "Bevel" properties will eventually be removed from the component)
Improved my custom TGroupBox component, added "Dual Color" border style for a cool neon effect (see "Delete Games Files" screen in night mode)
Interface changes to "Console/Computer Emulators Setup" and "Console/Computer Games Folders Settings"
default system icons size is now 68x68 (resolution 1280x800 and higher)
48x48 icons are used for 1280x720 / 1024x768 resolutions
left some room in systems panel for the future (just in case)
additional tweaks

Minor tweaks to "Game Details" screen:

Interface changes to several screens
48x48 game icon replaced by 68x68 size (top bar)
16x16 system / media type icon replaced by 24x24 size (top bar)
increased game title font size from 8 to 10 (top bar)
increased game name+extra info font size from 7 to 8 for easier reading (top bar)
removed ListView border (Windows theme forced painting), replaced by a custom panel with dual colors so night mode can be applied
additional tweaks

Removed:

Full screen mode is gone. It's an ugly hack, it causes the dreadful "out of focus" bug at startup and it doesn't work correctly under Windows 10

Added:

Updates to "Night Mode"
Setting "Enable Night Mode" added to main menu for easy access; you can still change it in the message box
added support for several screens
added support for images tool bar buttons
added support for images panel border color
coded some functions to change colors with ease: panels, labels, check boxes, radio groups, group boxes, forms

the following controls are incompatible with dark themes, due to Windows theme forced painting or zero customization properties:

edit box, combo box, button, main menu, popup menu, tool bar button text
additional tweaks to avoid flickering, highly noticeable in night mode
New "Board Game" catver.ini filter added to "Arcade Miscellaneous Filter" (below "Mechanical" filter)
New screen with 128x128 monster icons for "Arcade Files Versions" if screen resolution is 1024x768 and up (main menu "View")
Interface changes to "Arcade Emulators Setup" and "View Arcade ROMs Folders" screens
added monster 128x128 icons to systems list
use checkbox "Large Icons" in bottom bar to enable the big system icons (disabled by default)
additional tweaks

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PPSSPP 1.6.2
« Antwort #313 am: 31 Mai, 2018, 17:15 »
Whats new:>>

Crashfixes
Fix broken graphics in flOw.

http://www.ppsspp.org/

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My Nes 7.3.6725
« Antwort #314 am: 01 Juni, 2018, 17:15 »
Play your favorite NES games on your PC and organize your entire collection with various options, take it anywhere you go and play along with your friends.

License: GPLv3

Changelog

Added: APU io-bus emulation.
Added: APU now emulates the real nes clock rates, which clocks on the other cpu's cycle.
Improved: Sound quality by adding high-pass filters as original nes hardware, see http://wiki.nesdev.com/w/index.php/APU_Mixer.
Fixed: SDL2 video renderer eat up memory when FPS is shown.
Fixed: SDL2 video renderer crashes in some cases.

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