Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 362106 mal)

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clrmamepro 4.034
« Antwort #285 am: 21 Februar, 2018, 05:15 »
Whats new:>>

You might still experience issues with the update process with 4.033 due to some server changes. This should be finally resolved with 4.034. If you like you can download the new update.dll here separately, extract it over the old one and use the update button afterwards...or you simply download the cmpro package manually.

http://mamedev.emulab.it/clrmamepro/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Emu Loader 8.4.7
« Antwort #286 am: 22 Februar, 2018, 20:45 »
Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.

Freeware

Changelog

Fixed:

Proper detection of "Board ROMs" on game sets that use "model2" ROMs; "SEGA Model 2" system
you must re-create games list fix this
this is a cosmetic fix, ROMs validation is not affected
Fixes and tweaks to Game Details screen
missing parent setname text not showing in left panel if parent zip file is not found
SHA-1 checksum generated for zipped EmuCon console/computer games (32 MegaBytes max file size)
bios/device icon indexes were switched in left column
"Bios CHD" file was tagged as "Device CHD"; cosmetic fix

Changed:

"Create MAME/HBMAME/Demul Games List" updates
improved detection of sets with CRC32 collisions, a new file created "arcadegamessystemname_crc32collision.txt"
added a "devicename" tag for each device ROM entry for proper SHA-1 validation (MAME)
added "feature patelle" tag detection in -listxml output to fix missing "color status" (MAME v0.194 and newer)
optimizations and code cleanup
MAME and arcade games files validation system changes and fixes (games audit)
device sets not scanned correctly when auditing a single game (MAME) - device ROMs are now properly validated and game sets are no longer tagged as "available" if a device ROM is missing (MAME)
device and bios zip file list contents (CRC32/SHA-1) are now loaded into RAM only once when validating multiple games, for faster access
CRC32 collision detection and SHA-1 validation for device/bios ROMs; game ROMs are not yet supported (MAME and Demul)
game files are unzipped directly into a "TMemoryStream" var (RAM), so SHA-1 checksums can be generated
several optimizations and code cleanup

Removed:

Old commented code cleanup

[close]

http://emuloader.mameworld.info/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME 0.195
« Antwort #287 am: 28 Februar, 2018, 18:10 »
Changelog

MAMETesters Bugs Fixed:

03563: [Graphics] (namcos11.cpp) souledge: Li Long stage background problem (smf)
05764: [Graphics] (radio86.cpp) radio4k: Display is not stable and flickers (shattered)
06446: [Graphics] (shanghai.cpp) kothello: Display cut off at right (AJR)
06688: [Graphics] (sandscrp.cpp) sandscrp and clones: Graphic priority issue in title screen animation (cam900)
06866: [Interface] (midxunit.cpp) revx: No crosshairs (Osso)
06867: [Misc.] (namcos12.cpp) technodr: Game refuses to boot if printer is ON (Osso)
06870: [Sound] (mario.cpp) mario and clones: Missing music/sound effects (AJR)
06872: [Documentation] (vegas.cpp) sf2049se: Wrong Year Listed (And Publisher?) (sjy96525)
06884: [Crash/Freeze] (djmain.cpp) All sets in djmain.c: MAME exception (smf)
06885: [Crash/Freeze] (qdrmfgp.cpp) qdrmfgp2: Hang on boot (Osso)
06888: [Crash/Freeze] (segag80v.cpp) tacscan: Cannot play past second phase (AJR)
06889: [Graphics] (darkseal.cpp) darkseal: Background missing in the first boss area and third stage (cam900)

MAMETesters Bugs Fixed:

03563: [Graphics] (namcos11.cpp) souledge: Li Long stage background problem (smf)
05764: [Graphics] (radio86.cpp) radio4k: Display is not stable and flickers (shattered)
06446: [Graphics] (shanghai.cpp) kothello: Display cut off at right (AJR)
06688: [Graphics] (sandscrp.cpp) sandscrp and clones: Graphic priority issue in title screen animation (cam900)
06866: [Interface] (midxunit.cpp) revx: No crosshairs (Osso)
06867: [Misc.] (namcos12.cpp) technodr: Game refuses to boot if printer is ON (Osso)
06870: [Sound] (mario.cpp) mario and clones: Missing music/sound effects (AJR)
06872: [Documentation] (vegas.cpp) sf2049se: Wrong Year Listed (And Publisher?) (sjy96525)
06884: [Crash/Freeze] (djmain.cpp) All sets in djmain.c: MAME exception (smf)
06885: [Crash/Freeze] (qdrmfgp.cpp) qdrmfgp2: Hang on boot (Osso)
06888: [Crash/Freeze] (segag80v.cpp) tacscan: Cannot play past second phase (AJR)
06889: [Graphics] (darkseal.cpp) darkseal: Background missing in the first boss area and third stage (cam900)

New working clones:

Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union]
Coleco Head to Head: Electronic Hockey (TMS1000 version) [hap, Sean Riddle]
Connectv Skateboarder (PAL) [Sean Riddle, David Haywood]
Donkey Junior High Score Kit (hack,V1.2) [smf]
Donkey Kong High Score Kit (hack,V1.0a) [smf]
Donkey Kong High Score Kit (hack,V1.2) [smf]
Donkey Kong/DK (Japan) (hack,V1.1 IKE) [smf, SpinDaddy]
Gee Bee (UK) [Andrew Welburn, The Dumping Union]
Gigas Mark II (MC-8123 317-5002) [frsj8112]
Hard Yardage (v1.10) [Brian Troha, The Dumping Union]
Ironman Ivan Stewart's Super Off-Road (rev 3) [unknown]
Moon Shuttle (US, version A) [ShouTime, The Dumping Union]
Pac-Land (Bally-Midway) [Andrea Palazzetti]
Pac-Man (bootleg, Video Game SA) [Arcade Vintage, Recreativas.org, The Dumping Union]
Quarterback (rev 1, cocktail) [Brian Troha, The Dumping Union]
Rabbit (Japan, location test) [Hammy, Spinalfeyd, The Dumping Union]
Street Fighter II: The World Warrior (bootleg, set 2) [f205v, Maru79]
Street Fighter II: The World Warrior (bootleg with rules screen) [hammy, The Dumping Union]
Street Fighter II': Champion Edition (Taiwan 920313) [sampson]
Tapper (Budweiser, 12/9/83) [Marc Deslauriers]
Target Ball '96 [Brian Troha, TeamEurope, The Dumping Union]
Tecmo Bowl (World, set 2) [coolmod]

Machines promoted to working:

100 in 1 Arcade Action II (AT-103) [David Shah]
888888 in 1 (Coolboy AEF-390) [David Shah]
999999 in 1 (PXP2 Slim Station) [David Shah]
Altos Computer Systems ACS8600 [Carl]
BittBoy Mini FC 300 in 1 [David Shah]
dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) [David Shah]
PowerJoy Navigator 50 in 1 [David Shah]
PowerJoy Supermax 30 in 1 [David Shah]
PowerJoy Supermax 60 in 1 [David Shah]
Samuri (60 in 1) [David Shah]
Sports Game 69 in 1 [David Shah]
Super Arcade 110 (set 1) [David Shah]
SY-889 300 in 1 Handheld [David Shah]
Clones promoted to working:
999999 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
Panasonic JB-3000 [Luke Sleeman, protosphere]
Super Arcade 110 (set 2) [David Shah]

New machines marked as NOT_WORKING:

Blockout (TAX) [Peter Wilhelmsen, David Haywood]
Casio SK-1 [Vas Crabb]
CoolBoy RS-8 168 in 1 [TeamEurope]
DVTech Nimbus 176 in 1 [CaH4e3]
e-kara Starter [Sean Riddle, Peter Wilhelmsen]
Handheld 210 in 1 [David Shah]
Intelligence Advance E/R Lerncomputer [R. Belmont, Sean Riddle, TeamEurope, rfka01]
MOGIS M320 246 in 1 Handheld [David Shah]
Olympia BOSS D [friol, rfka01]
Panafacom Duet-16 [rfka01, Carl]
Pittanko Zaurus [R. Belmont, SpinalFeyd, TeamEurope, The Dumping Union]
Play TV Baseball 2 [Sean Riddle, Peter Wilhelmsen]
Play TV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
Play TV Boxing (NTSC) [Sean Riddle, Peter Wilhelmsen]
Play TV Card Night (NTSC) [Sean Riddle, Peter Wilhelmsen]
Play TV Monster Truck (NTSC) [Sean Riddle, Peter Wilhelmsen]
Play TV Ping Pong [Sean Riddle]
Pocket Games 150 in 1 [David Shah]
Sekai Kaseki Hakken (Japan, SKH1 Ver.A) [coolmod, The Dumping Union]
Soreyuke Anpanman Crayon Kids (J 001026 V1.000)
[ShouTime, Bill D, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn,
Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union]
Star Wars Saga Edition - Lightsaber Battle Game [Sean Riddle, Peter Wilhelmsen]
Super Medal Fighters (Japan 970228)
[ShouTime, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining,
Charles MacDonald, Smitdogg, The Dumping Union]
The Dealer (ACL) [Robbbert, Shamus McCrave, Guru]
Triumph-Adler alphatronic P1 [rfka01]
VJ Visual & Music Slap [Naibo]
Wireless [BeckyRGB]
Wireless Air 60 [BeckyRGB]
XaviX Tennis (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]
Zhaoji Fengdou [Peter Wilhelmsen, The Dumping Union]
Zone 40 [BeckyRGB]
New clones marked as NOT_WORKING:
Compaq Portable II [rfka01]
ConnecTV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
ConnecTV Boxing (PAL) [Sean Riddle, Peter Wilhelmsen]
ConnecTV Card Night (PAL) [Sean Riddle, Peter Wilhelmsen]
ConnecTV Monster Truck (PAL) [Sean Riddle, Peter Wilhelmsen]
Donkey Kong/JR (combo) (hack,V1.2) [smf]
Double Donkey Kong (hack,V1.2) [smf]
Dam Dam Boy (on Tsukande Toru Chicchi PCB) [R. Belmont, SpinalFeyd, Klaus, The Dumping Union]
Ericsson WS286 [Edstrom, Mattis Lind]
Olympia BOSS A 8085 [rfka01]
Olympia BOSS B [rfka01]
Olympia BOSS B 8085 [Carl, rfka01]
Olympia BOSS C [rfka01]
Sangokushi II (bootleg) [Hammy, Spinalfeyd, The Dumping Union]

New working software list additions:

electron_cart: Solidisk EFS 2.1E, Stop Press 64 [Nigel Barnes]
electron_flop: BBC Music Demo World [Nigel Barnes]

fmtowns_cd:

Battle Chess, Emit Vol. 1 - Toki no Maigo, Emit Vol. 2 - Inochigake no Tabi [redump.org, r09]
Doda Mega-Mix!!!, Oshare Club, Rinkan Gakkou, Sakura no Mori [r09]
Ku2++ [Tokugawa Corporate Forums, DamienD]
fmtowns_flop: Cameltry, Dragon Slayer - The Legend of Heroes [r09]

gamegear:

David Robinson's Supreme Court (non-playable demo), David Robinson's Supreme Court (non-playable demo, hack),
Off The Wall (prototype), Street Battle (US, SMS Mode, prototype), Super Off Road (prototype) [David Haywood]

ibm5150:

Blood Money, Indiana Jones and the Temple of Doom, The Norton AntiVirus 1.0, The Norton AntiVirus 2.0,
Nova 9: The Return of Gir Draxon (version 1.0), Rambo III, Renegade [Arcade Shadow]
Airborne Ranger, Alf - The First Adventure,
ASP: A Statistical Package for Business, Economics, and the Social Sciences (Student Version), Lotus Amstel Beta Build 2
Justin Kerk]

ibm5170:

Alien Breed, Alien Carnage, Batman Returns, Blake Stone: Planet Strike, Epic Pinball: Deep Sea, Fire and Ice [Arcade Shadow]
The Adventures of Willy Beamish [Justin Kerk]

mac_flop:

Beyond Dark Castle, MacBTX 1&1, MacDraw 1.9.5 (German), Photoshop 2.5.1 Limited Edition (German) [darkstar]
Airborne!, System Software 1.1, System Software 3.0 [Justin Kerk]
pce: Off The Wall (prototype) [David Haywood]

pico:

Image Training for the Right Side of the Brain - The Arithmetic & ABC Fight vs Mojars (Best Selection, Jpn),
Kanshuu Unou Image Training - Hiragana - Katakana (Best Selection, Jpn), Soreike! Anpanman no Minna de Kyousou Anpanman! (Jpn)
TeamEurope]
sg1000: Shenqi huayuan (Tw), Yuzhou zhanshi (Tw) [David Haywood]

Software list items promoted to working:

electron_cart
Advanced Plus 3, Advanced Plus 3/4, Advanced Quarter Meg RAM, Cumana Floppy Disc System v1.00, Cumana Floppy Disc System v1.01
Cumana Floppy Disc System v1.02, Slogger Electron Disk System v1.00, Slogger Electron Disk System v1.02
Slogger Electron Disk System v1.03, Sound Expansion v3 [Nigel Barnes]
fmtowns_cd
Elfish, Elfish Lite, Hana no Kioku, Hoshi no Suna Monogatari 3, Kindan no Ketsuzoku, Koko wa Rakuensou, Koko wa Rakuensou 2
Oshare Cooking, Psychic Detective Series Vol. 3 - Aya, SimEarth, The 4th Unit 3 - Dual Targets, The 4th Unit 7 - Wyatt
Towns Hyakunin Isshu, Trigger, Ultima VI - The False Prophet [Carl, r09]
fmtowns_flop
Columns [Carl]
D.P.S SG - Dream Program System SG, D.P.S SG 2 - Dream Program System SG Set 2, D.P.S SG 3 - Dream Program System SG Set 3
Dinosaur, Dr. Stop!, Image, Irium, Premium 2, Rance 2 - Hangyaku no Shoujotachui, Toushin Toshi, Toushin Toshi (Alt Disk 2)
VZ Editor 1.6 with ATOK 7 [Carl, r09]
picno: Kiiroi Kyoryu-kun Parasa no Obake Taiji [SSJ, Dustin, TeamEurope]
New NOT_WORKING software list additions:

dc:

18 Wheeler - American Pro Trucker (Euro), 18 Wheeler: American Pro Trucker (Jpn), 18 Wheeler: American Pro Trucker (USA),
18 Wheeler: American Pro Trucker (USA, Prototype 20010202), 18 Wheeler: American Pro Trucker (USA, Prototype 20010202),
18 Wheeler: American Pro Trucker (USA, Prototype 20010405), 18 Wheeler: American Pro Trucker (USA, Prototype 20010405),
21: Two One (Jpn), 4 Wheel Thunder (Euro), 4 Wheel Thunder (USA), 4x4 Evo (USA), 90 Minutes: Sega Championship Football (Euro),
Advanced Daisenryaku 2001 (Jpn), Advanced Daisenryaku: Sturm uber Europa - Der Deutsche Blitzkrieg (Jpn),
Aero Dancing featuring Blue Impulse (Jpn), Aero Dancing featuring Blue Impulse Tentou Taikenban (Jpn), Aero Dancing F (Jpn),
Aero Dancing F (Jpn, Rev. 1), Aero Dancing F - Taikenban (Jpn), Aero Dancing F Taikenban (Jpn),
Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou (Jpn), Aero Dancing i: Jikai Saku Made Matemasen (Jpn), Aero Dancing i (Jpn),
Aero Dancing: Todoroki Taichou no Himitsu Disc (Jpn), Aero to Jet de Dancing - Taikenban Disc (Jpn),
AeroWings 2: Airstrike (Euro), AeroWings 2: Airstrike (USA), AeroWings (Euro), AeroWings (USA),
After...: Wasureenu Kizuna - Shokai Genteiban (Jpn), Aikagi: Hidamari to Kanojo no Heyagi (Jpn), Air (Jpn),
Akihabara Dennou-gumi Pata Pies! (Jpn), Airforce Delta (Jpn), Airforce Delta (USA), Airforce Delta (USA, Alt),
Alice Dreams Tournament (Euro), Alice Dreams Tournament (Euro, Collector's Edition), Alice Dreams Tournament (Jpn),
Alice Dreams Tournament (Jpn, Collector's Edition), Alice Dreams Tournament (USA),
Alice Dreams Tournament (USA, Collector's Edition), Alien Front Online (USA), Alien Front Online (USA, Prototype 20010625),
Alone in the Dark: The New Nightmare (Euro), Alone in the Dark: The New Nightmare (Fra),
Alone in the Dark: The New Nightmare (Ger), Alone in the Dark: The New Nightmare (USA), Angel Present (Jpn),
Angel Wish: Kimi no Egao ni Chu! (Jpn), Animastar (Jpn), Ao no 6-go Saigetsufutai Hito: Time and Tide (Jpn), Aqua GT (Euro),
Armada (USA), Army Men: Sarge's Heroes (Euro), Army Men: Sarge's Heroes (USA), Atari Anniversary Edition (USA),
Atsumare! Guru Guru Onsen BB (Jpn), Atsumare! Guru Guru Onsen (Jpn), Bakuretsu Muteki Bangaioh (Jpn), Baldr Force EXE (Jpn),
Ball Breakers (USA, Prototype 20000924), Bangai-O (Euro), Bangai-O (USA), Bang! Gunship Elite (USA),
Bass Rush Dream: EcoGear PowerWorm Championship (Jpn), Battle Beaster (Jpn), Bikkuriman 2000: Viva! Festiva! (Jpn),
Biohazard: Code: Veronica - Kanzenban (Jpn), Biohazard: Code: Veronica - Shokai Genteiban (Jpn),
Biohazard: Code: Veronica - Shokai Genteiban (Jpn, Alt), Biohazard: Code: Veronica - Trial Edition (Jpn), Black Matrix A/D (Jpn),
Blue-Sky-Blue: Sora o Mau Tsubasa - Shokai Genteiban (Jpn), Blue Stinger (Euro), Blue Stinger (Fra),
Blue Stinger (Fra, Prototype 19990824), Blue Stinger (Ger), Blue Stinger (Jpn), Blue Stinger (USA), Boku Doraemon (Jpn),
Boku no Tennis Jinsei (Jpn), Boku to, Bokura no Natsu (Jpn), Bomber Hehhe! (Jpn), Bomberman Online (USA),
Bomberman Online (USA, Prototype 20010908), Border Down (Jpn), Bounty Hunter Sara: Holy Mountain no Teiou (Jpn),
Broadband Passport (Jpn), Broadband Passport (Jpn, Alt), Buggy Heat (Euro), Buggy Heat (Jpn), Bust-A-Move 4 (Euro),
Bust-A-Move 4 (USA), Caesars Palace 2000: Millennium Gold Edition (Euro), Caesars Palace 2000: Millennium Gold Edition (USA),
Cafe Little Wish (Jpn), Canary: Kono Omoi wo Uta ni Nosete (Jpn), Candy Stripe: Minarai Tenshi (Jpn), Cannon Spike (Euro),
Cannon Spike (USA), Canvas: Sepia-iro no Motif (Jpn), Capcom Taisen Fan Disc (Jpn),
Capcom vs. SNK 2: Millionaire Fighting 2001 (Jpn), Capcom vs. SNK (Euro), Capcom vs. SNK: Millennium Fight 2000 (Jpn),
Capcom vs. SNK: Millennium Fight 2000 (Jpn, Rev. 1), Capcom vs. SNK: Millennium Fight 2000 Pro (Jpn), Capcom vs. SNK (USA),
Cardcaptor Sakura: Tomoyo no Video Daisakusen (Jpn), Carrier (Euro), Carrier (Jpn), Carrier (USA), Centipede (USA),
Championship Surfer (Euro), Championship Surfer (USA), Chaos Field (Jpn), Charge 'n Blast (Euro), Charge 'n Blast (Jpn),
Charge 'n Blast (USA), Cherry Blossom (Jpn), Chicken Run (Euro, English), Chicken Run (Euro, French / Italian / Spanish / German),
Chicken Run (USA), Chocolat: Maid Cafe "Curio" (Jpn), Chocolat: Maid Cafe "Curio" - Taikenban (Jpn),
Chou Hatsumei Boy Kanipan: Bousou Robot no Nazo!? (Jpn), ChuChu Rocket! including Dreamkey 1.5 (Euro),
ChuChu Rocket! inclus Dreamkey 1.5 (Fra), Chu-Chu Rocket! (Jpn), ChuChu Rocket! (USA), Close To: Inori no Oka (Jpn),
Coaster Works (Euro), Coaster Works (USA), Confidential Mission (Euro), Confidential Mission (Euro, Prototype 20010409),
Confidential Mission (USA), Conflict Zone (Euro), Conflict Zone (USA), Cosmic Smash (Jpn), Crazy Taxi 2 (Euro),
Crazy Taxi 2 (Jpn), Crazy Taxi 2 (USA), Crazy Taxi (Euro), Crazy Taxi (Jpn), Crazy Taxi (USA), Crazy Taxi (USA, Sega All Stars),
Culdcept II (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (USA),
D2 Shock (Jpn), D-2 (USA), Dance Dance Revolution 2nd Mix - Dreamcast Edition (Jpn),
Dance Dance Revolution Club Version - Dreamcast Edition (Jpn),
Dancing Blade: Katte ni Momotenshi II - Tears of Eden - Kanzenban (Jpn), Dancing Blade: Katte ni Momotenshi! - Kanzenban (Jpn),
Dave Mirra Freestyle BMX (Euro), Dave Mirra Freestyle BMX (USA), Daytona USA 2001 (Euro), Daytona USA 2001 (Jpn),
Daytona USA (USA), Daytona USA (USA, Prototype), Deadly Skies (Euro), D no Shokutaku 2 (Jpn), D no Shokutaku 2 (Jpn, Alt),
GameShark Lite (USA), Jet Coaster Dream (Jpn), J.League Spectacle Soccer (Jpn), Puzzle Bobble 4 (Jpn),
Resident Evil: Code: Veronica (Euro), Resident Evil: Code: Veronica (Euro, Prototype), Resident Evil: Code: Veronica (Fra),
Resident Evil: Code: Veronica (Ger), Resident Evil: Code: Veronica (USA), Seaman: Kindan no Pet (Jpn), Seaman (USA),
TNN Motorsports Hardcore Heat (USA) [FakeShemp]

ews286_flop:

DOS v3.10C, DOS Supplemental Programs v3.10C, Ericsson Maintenance Program v4.10 [Edstrom]
hyperscan:
Ben 10 (USE1), Ben 10 (USE2), IWL - Interstellar Wrestling League (USE1), IWL - Interstellar Wrestling League (USE2),
Marvel Heroes (USE2), Spider-Man (USE1), X-Men (USE) [incog]

leapster:

Animal Genius (US), Cars 2 (US), Creature Create (US), Kindergarten (US), Learning with Leap (US), Letterpillar (US),
Number Raiders (US), Ratatouille (US), Scholastic I Spy - Challenger (US), Scooby Doo! - Spooky Snacks! (US), Scooby Doo! (US),
Star Wars - Jedi Reading (US), Thomas and Friends - Calling all Engines! (US), Up (US), Wall-E (US) [TeamEurope]
mac_flop: RadiusWare [darkstar]

Translations added or modified:

Portuguese (Brazil) [Wellington Uemura]
Turkish [Kadir Eksi]

Source Changes:

tms9927: Fixed excessive sync width after recomputing parameters during sync. [AJR]
ponpoko, hcastle, sonson: Changed to 4-way joysticks. [AJR]
Fixed flip screen rendering of DECO MXC06 sprites. [AJR]
Added some internal peripheral block registers to 80186 debug state. [AJR]
Fixed ASCII dump output for big-endian spaces. [AJR]
i960: Fixed disassembly of REG instructions. [AJR]
deco146/deco104: Synchronize soundlatch writes - fixes dropouts in dblewing. [AJR]
decocass.cpp: Inverted sprite/sprite priority - seems to help coozumou. [AJR]
com8116: Added several clock rate/divider table variant types. [AJR]
saturn, sfish2: Encapsulated existing CD-ROM emulation as device. [AJR]
Set up heavily mirrored memory ranges with subunit masks (e.g. orunners) much more efficiently. [AJR]
Created RST interrupt buffer device. [AJR]
ym2203: Made interrupt output use an instant timer, preventing synchronization glitches. [AJR]
msm6242: De-assert interrupt output when the IRQ flag is cleared. [AJR]
6840ptm: Stop defaulting external clocks to 1 Hz. [AJR]
Register device callbacks and add some basic validation for them. [AJR]
unidasm: Corrected endianness of m6800, m6805 and other Motorola-type CPUs. [AJR]
cdicdic: Made DMA handling safer. [AJR]
z8: Made address spaces big-endian. [AJR]
hd63484: Added external skew kludge to prevent display cutoff in kothello. [AJR]
photoply.cpp: Added Cirrus Logic GD5446 VGA PCI device - now shows legacy BIOS error. [Angelo Salese]
namcona1.cpp updates: [Angelo Salese]
Fixed soft reset hangs.
Improved encapsulation.
Fixed status bar colors for VS Express event in Numan Athletics.
Fixed video disable graphic transitions.
Added dynamic screen visible area change effect (used mostly by Numan Athletics on transitions).
Fixed bogus palette transfers for xday2.
Fixed horizontal scroll adjust and background color pen (improves X-Day 2 video).
Added MSM6242 RTC and fixed EEPROM type for X-Day 2.
pc6001.cpp: Major encapsulation clean-ups. [Angelo Salese]
gkigt.cpp: Made some improvements to make most games to boot up to display CMOS error. [Angelo Salese]
i960.cpp: Added support for burst mode stalling save and restore. [Angelo Salese]
Fixes stalls in several Sega Model 2 games.
badlandsbl.cpp: Added preliminary sprite drawing. [Angelo Salese]
buster.cpp: Preliminary work to make it actually show something. [Angelo Salese]
model2.cpp: Added 30 Hz renderer mode - fixes Virtua Striker timings. [Angelo Salese]
taito_en: Hooked up ES5510 effects DSP. [cam900, R. Belmont]
vamphalf.cpp: Converted OKI map to configured banking and implemented OKI bank switching for Diet Family. [cam900]
vgmplay: Added K051649 support, and added clock change support to K051649. [cam900]
darkseal.cpp: Corrected PF1 size to 64x64 and removed audio CPU interrupt hold line hack. [cam900]
dec8.cpp: Corrected CPU types, eliminated many runtime tagmap lookups, and reduced code duplication. [cam900]
deco32.cpp: Templated handlers to reduce duplication, improved naming, and eliminated unnecessary shares. [cam900]
rohga.cpp: Cleaned up I/O and protection handling, reduced code duplication, and updated comments. [cam900]
itech32.cpp: Hooked up stereo audio output for Time Killers and Driver's Edge. [cam900]
st0016: Made ROM region tag configurable, and improved CPU tags in jclub2.cpp and srmp5.cpp. [cam900]
macs.cpp: Converted to configured banking. [cam900]
simple_st0016.cpp, speglsht.cpp, srmp5.cpp: Cleaned up banking code and reduced runtime tagmap lookups. [cam900]
x1_010: Improved naming of member variables/functions. [cam900]
seta.cpp: Converted expanded 6502 ROM to configured banking. [cam900]
cbuster.cpp: Cleaned up and converted to buffered sprite RAM device. [cam900]
gaiden.cpp: Cleanup and fixes: [cam900]
Reduced code duplication using templates and object finder arrays.
Split wildfang and raiga machine configuration/address map.
Fixed raiga hang on soft reset.
nmk16.cpp: Reduced code duplication, converted to configured banking, and updated notes. [cam900]
Also verified OKI bank switching for vandykeb and atombjt, and corrected OKI clock for vandykeb.
taito_f2.cpp: Fixed palette format for games using 15-bit colour. [cam900]
okim9810: Corrected sample rate divider table, added support for clock changes, and implemented DADR and serial interface. [cam900]
ninjaw.cpp, warriorb.cpp: Reduced code duplication using templates and object array finders, and reduced tagmap lookups. [cam900]
Also identified warriorb sound chip as YM2610B, and demoted sagaia and darius2d to imperfect sound due to SSG issues.
ymz280b: Converted memory access to device_rom_interface. [cam900]
firebeat.cpp: Reduced code duplication and split memory maps according to the number of GCU chips on PCB. [cam900]
ymf271: Implemented four-channel output and converted memory access to device_rom_interface. [cam900]
bnstars.cpp: Cleaned up bank switching.
ms32.cpp: Cleaned up bank switching and enabled stereo output.
seibuspi.cpp: Cleaned up bank switching and changed single-board systems to mono output.
taito_l.cpp: Converted VRAM banks to address_map_bank_device and reduced code duplication. [cam900]
deco_mlc.cpp updates and improvements: [cam900]
Cleaned up duplicated and unused code, improved interrupt hookup, updated notes, and corrected regions and versions.
Implemented 8bpp+alpha sprite drawing mode, and implemented alpha/shadow select bits.
zn.cpp: Cleaned up duplicated and unused code, converted nbajamex banking to address_map_bank_device, moved bank configuration
from reset to start time, and identified beastrzrb CPU type and sound chip. [cam900]
cave.cpp: Reduced code duplication with templates and object array finders. [cam900]
seta.cpp: Reduced code duplication, and made data arrays dynamically allocated at start time. [cam900]
sandscrp.cpp: Improved sprite-tile priority, and cleaned up duplicated code. [cam900]
jchan.cpp: Improved sprite-tile priority, verified background pen, and cleaned up duplicated code. [cam900]
am9519: Added AM9519 UIC device. [Carl]
vii.cpp: Added I/O for skateboarder, and promoted to working with bad graphics/no sound; also modernised the code a bit.
David Haywood]
Added preliminary XaviX driver: [David Haywood]
Created derived 6502 type with far call/return instructions and banked data memory.
Implemented graphics, including sprites, and packed 7bpp tiles - Monster Truck track outline and test mode work.
Implemented multiplier chip.
nes_vt.cpp: Fixes and improvements: [David Shah]
Added support for VTxx systems with scrambled instructions (FC Pocket, DGUN2573).
Added support for Family Pocket, and more FC Pocket games.
Added support for VTxx scrambled banking (thanks NewRisingSun for help).
Improved PPU colour palette using reference code from NewRisingSun.
Fixed scanline interrupts and PPU data reads.
asteroid.cpp, namcos1.cpp: Use LS153 device for DIP switches. [Dirk Best]
amiga.cpp, cubo.cpp, ssv.cpp, unixpc.cpp: Fixed address map order after semantic change. [Dirk Best]
gkigt.cpp: Added QUARTs and serial ports to machine configuration, but commented out handlers in memory maps. [Dirk Best]
hamboy: Patched PIC ROM to reduce timer delay, and stared fixing DIP switches. [Dirk Best]
Added vertical blanking input to ampoker2. [El Chango v4]
alphatpx.cpp: Fixed P2 drive ready and added missing <> key. [helwie44]
Converted many configuration helpers to non-static member functions. [Judge]
Allow building with system-wide utf8proc, PortAudio, ASIO, GLM and RapidJSON. [Julian Sikorski]
Fixed issue linking Emscripten build with certain single-driver configurations (e.g. spectrum.cpp). [Justin Kerk]
exterm.cpp, raiden2.cpp: Updated memory map order for new semantics. [MASH]
v9938: Improved logging options with logmacro. [Michael Zapf]
Improved Stepping Stage driver and added support for recently-dumped VJDash set: [Naibo]
Added fundamental communication between main 68000 and (undumped) Windows PC.
Figured out logic for how CPU uploads data to unknown device (possibly FPGA on unknown board).
Discovered vertical blank frequency of four logical screens - affects communication/synchronization of 68k CPUs.
Added proper foreground layer handling (stepstag borrows foreground graphics from vjdash for now).
Separated palette and graphics decoding for three screens, and added independent decoding/drawing routine for third screen.
Corrected sprite ROM loading for step3.
Mapped dancing floor, spot, neon, and key lamp/LED outputs based on footage of real machine.
Corrected NVRAM handling.
Adjusted default input mapping to avoid key conflicts.
Identified graphics ROMs for vjdash foreground/background/ROZ layers.
electron: Added a number of cartridge devices. [Nigel Barnes]
P.R.E.S. Advanced Plus 3/4, Advanced Quarter Meg Ram, Cumana Floppy Disk System, Sound Expansion, Sound Expansion v3,
Stop Press 64, Solidisk EFS.
Changed memory map behaviour to "last entry wins". [O. Galibert]
Allows more natural "import and patch" and "cover a region then punch holes" structures.
m6502: Fixed tracing and breakpoints for paged variants. [O. Galibert]
Made memory maps member functions of owner class. [O. Galibert]
Added disassembler for VM Labs Aries VLIW processor (used in NUON DVD players). [O. Galibert]
interpro: Improved graphics emulation - basic bit blit and line drawing work well enough for now. [Patrick Mackinlay]
Added preliminary ABC CAD pointing device/high-resolution graphics add-on device for Luxor ABC 80. [Peter Bortas, Edstrom]
Added kzaurus driver: [R.Belmont]
Implemented interrupts, inputs and sound - passes POST.
Fixed layer priority and added 55555 gradient background.
Improved visible area and layer alignment, and hooked up scroll register readback.
kingpin.cpp: Added memory map for dealracl. [Robbbert]
i8275 improvements and fixes: [shattered]
Handle invisible field attributes and "end of row - stop DMA" special code better.
Honor Video Enable bit.
Made Preset Counters command useful.
agat7: Added serial/parallel interface card, hard-coded to Agat-Author configuration for now. [shattered]
Popeye/Sky Skipper improvements: [smf]
Reverted "Popeye (bootleg set 1)" to 0.33b6 names and contents.
Tile ROM in recently-dumped "Popeye (bootleg set 2)" matches old tile ROM, so that dump was probably correct.
Popeye: Moved Copyright from DIP switches to machine configuration - schematics show they are resistors.
Sky Skipper: Added difficulty DIP switches.
Popeye: Fixed background alignment and test mode background in TPP2 sets.
Converted configuration/handlers to virtual methods.
Removed protection device from systems that lack it.
Popeye: Added sprite RAM, background scroll and palette buffering.
Popeye: Unmapped $8000 to $87ff for TPP2 as 7f is not populated.
Popeye: Latch NMI disable from A9 on falling edge of RFSH.
Donkey Kong/Donkey Kong Jr: Hooked up undocumented service switch and undumped diagnostic ROM. [smf]
Debugger: Fixed F10 step over for instructions with a branch delay slot. [smf]
ti85.cpp: Re-implemented IPL disable for Flash-based models. [smf]
z80: Changed refresh callback to write8. [smf]
CoCo cartridge improvements: [Tim Lindner]
Added support for the Color Computer MultiPak slot switch.
Fleshed out serial expansion cards to support actual input and output.
Added some compatible CoCo cartridges to the Dragon driver.
x1: Converted I/O to memory maps and address map bank devices. [Vas Crabb]
Improved encapsulation of a number of drivers. [Vas Crabb]
cyberbal.cpp: Untangled the dual-screen and single-screen versions - there are substantial hardware differences.
tvboy.cpp: Untangled from a2600 cartridge slot, replaced unnecessary bankdev with ROM bank, and fixed save states.
vectrex.cpp: Partially untangled console and arcade variants from each other.
Untangled ladybug and redclash from each other, and converted common video arrangements to devices.
Added support for multiple patterns and devices to -listfull verb. [Vas Crabb]
vt100ac: Redumped bad ROM. [Al Kossow]
toratora.cpp: Fixed DIP switch descriptions and locations according to manual. [Bad A. Billy]
ms32.cpp: Corrected many ROM names. [Brian Troha, Smitdogg, The Dumping Union]
leland.cpp: Corrected many ROM names. [Brian Troha]
littlerb.cpp: Added PCB layout for Little Robin. [Brian Troha]
midvunit.cpp: Confirmed Cruis'n USA PAL dumps are bad. [caius]
Decapped and dumped PIC16F84 for Shizhan Ding Huang Maque (Version 4.1). [Caps0ff, EdHunter]
raiden.cpp: Corrected crystal and clocks for raidenkb set. [Corrado Tomaselli, The Dumping Union]
galaxold.cpp: Verified PROMs for drivfrcsg. [Ed Cross]
wallc.cpp: Updated wallca crystal frequency according to PCB picture. [f205v]
midvunit.cpp: Noted labels for Cruis'n USA PAL2. [Guru]
namcos23.cpp: Redumped timecrs2v2b main CPU program ROMs. [Guru]
plus4.cpp: Corrected kernal location for plus4p set. [Guru]
wireless: Fixed Flash size. [incog]
ti85.cpp: Improved naming of Flash-based calculators based on boot codes. [Julian Lachniet]
mcr.cpp: Corrected several ROM names for the Tapper sets. [Marc Deslauriers, Brian Troha]
Corrected year for Piccolo Poker 100. [Roberto Fresca]
Magic Card II: Documented the modified Mexican Rockwell R65C02 CPU. [Roberto Fresca]
Added additional Leapster BIOS sets. [Sean Riddle]
rabbit.cpp: Corrected ROM labels for the recently added rabbitjt set. [ShouTime, The Dumping Union]
Corrected years for Cyber Troopers Virtual-On, Racing Jam Chapter 2, Rail Chase 2 and San Francisco Rush 2049: Tournament Edition.
sjy96525]
taito_f3.cpp: Added PAL dump to kirameki. [undamned]

[close]

http://www.mame.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

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Cemu - Wii U Emulator 1.11.5
« Antwort #288 am: 03 März, 2018, 21:10 »
Cemu - Wii U emulator is a highly experimental software to emulate Wii U applications on your computer.

It isn't called an alpha or even a beta, but highly experimental. See some limitations below.

Freeware

Changelog

Audio improvements
Added wiimote to list of emulated controllers
Added unicode support for software keyboard
Bug fixes & various smaller improvements

[close]

Limitations:

Nvidia or AMD video cards only. Will not run on Intel video cards. Currently, only the DRC (GamePad), Pro Controller and Classic Controller are emulated. Keyboard input + USB controllers are supported partially. Windows 7 or above required.

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME 0.195b
« Antwort #289 am: 22 März, 2018, 13:40 »
Changelog

0.195
-----


MAMETesters Bugs Fixed
----------------------
- 03563: [Graphics] (namcos11.cpp) souledge: Li Long stage background problem (smf)
- 05764: [Graphics] (radio86.cpp) radio4k: Display is not stable and flickers (shattered)
- 06446: [Graphics] (shanghai.cpp) kothello: Display cut off at right (AJR)
- 06688: [Graphics] (sandscrp.cpp) sandscrp and clones: Graphic priority issue in title screen animation (cam900)
- 06866: [Interface] (midxunit.cpp) revx: No crosshairs (Osso)
- 06867: [Misc.] (namcos12.cpp) technodr: Game refuses to boot if printer is ON (Osso)
- 06870: [Sound] (mario.cpp) mario and clones: Missing music/sound effects (AJR)
- 06872: [Documentation] (vegas.cpp) sf2049se: Wrong Year Listed (And Publisher?) (sjy96525)
- 06884: [Crash/Freeze] (djmain.cpp) All sets in djmain.c: MAME exception (smf)
- 06885: [Crash/Freeze] (qdrmfgp.cpp) qdrmfgp2: Hang on boot (Osso)
- 06888: [Crash/Freeze] (segag80v.cpp) tacscan: Cannot play past second phase (AJR)
- 06889: [Graphics] (darkseal.cpp) darkseal: Background missing in the first boss area and third stage (cam900)


New working machines
--------------------
89 in 1 Mini Game Console (060-92023011V1.0) [TeamEurope]
007: GoldenEye (Tiger handheld) [hap, Sean Riddle]
200 in 1 Retro TV Game [David Shah]
Back to the Future (Tiger handheld) [hap, Sean Riddle]
Coolboy RS-18 (280 in 1) [TeamEurope]
Family Pocket 638 in 1 [David Shah]
FC Pocket 600 in 1 [David Shah]
Hammer Boy [alt/deepfb, Dan Dare, mad3001, Habi, Adonias, cpcmaniaco, Robcfg, Pablo Ruiz, Recreativas.org, The Dumping Union]
Hook (Tiger handheld) [hap, Sean Riddle]
Play TV Skateboarder (NTSC) [Sean Riddle, David Haywood]
Player's Edge Plus (PS0280) 4th of July Slots [Brian Troha, Kevin Nagle]
Robocop 3 (Tiger handheld) [hap, Sean Riddle]
Sonic The Hedgehog 2 (Tiger handheld) [hap, Sean Riddle]
Street Fighter 2010 - The Final Fight (Tiger handheld) [hap, Sean Riddle]
Strider (Tiger handheld) [hap, Sean Riddle]
SY-888B 288 in 1 Handheld [David Shah]
ZDog (44 in 1) [unknown]


New working clones
------------------
Ares no Tsubasa (Japan, rev. A) [Corrado Tomaselli, The Dumping Union]
Coleco Head to Head: Electronic Hockey (TMS1000 version) [hap, Sean Riddle]
Connectv Skateboarder (PAL) [Sean Riddle, David Haywood]
Donkey Junior High Score Kit (hack,V1.2) [smf]
Donkey Kong High Score Kit (hack,V1.0a) [smf]
Donkey Kong High Score Kit (hack,V1.2) [smf]
Donkey Kong/DK (Japan) (hack,V1.1 IKE) [smf, SpinDaddy]
Gee Bee (UK) [Andrew Welburn, The Dumping Union]
Gigas Mark II (MC-8123 317-5002) [frsj8112]
Hard Yardage (v1.10) [Brian Troha, The Dumping Union]
Ironman Ivan Stewart's Super Off-Road (rev 3) [unknown]
Moon Shuttle (US, version A) [ShouTime, The Dumping Union]
Pac-Land (Bally-Midway) [Andrea Palazzetti]
Pac-Man (bootleg, Video Game SA) [Arcade Vintage, Recreativas.org, The Dumping Union]
Quarterback (rev 1, cocktail) [Brian Troha, The Dumping Union]
Rabbit (Japan, location test) [Hammy, Spinalfeyd, The Dumping Union]
Street Fighter II: The World Warrior (bootleg, set 2) [f205v, Maru79]
Street Fighter II: The World Warrior (bootleg with rules screen) [hammy, The Dumping Union]
Street Fighter II': Champion Edition (Taiwan 920313) [sampson]
Tapper (Budweiser, 12/9/83) [Marc Deslauriers]
Target Ball '96 [Brian Troha, TeamEurope, The Dumping Union]
Tecmo Bowl (World, set 2) [coolmod]


Machines promoted to working
----------------------------
100 in 1 Arcade Action II (AT-103) [David Shah]
888888 in 1 (Coolboy AEF-390) [David Shah]
999999 in 1 (PXP2 Slim Station) [David Shah]
Altos Computer Systems ACS8600 [Carl]
BittBoy Mini FC 300 in 1 [David Shah]
dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) [David Shah]
PowerJoy Navigator 50 in 1 [David Shah]
PowerJoy Supermax 30 in 1 [David Shah]
PowerJoy Supermax 60 in 1 [David Shah]
Samuri (60 in 1) [David Shah]
Sports Game 69 in 1 [David Shah]
Super Arcade 110 (set 1) [David Shah]
SY-889 300 in 1 Handheld [David Shah]


Clones promoted to working
--------------------------
999999 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
Panasonic JB-3000 [Luke Sleeman, protosphere]
Super Arcade 110 (set 2) [David Shah]


New machines marked as NOT_WORKING
----------------------------------
Blockout (TAX) [Peter Wilhelmsen, David Haywood]
Casio SK-1 [Vas Crabb]
CoolBoy RS-8 168 in 1 [TeamEurope]
DVTech Nimbus 176 in 1 [CaH4e3]
e-kara Starter [Sean Riddle, Peter Wilhelmsen]
Handheld 210 in 1 [David Shah]
Intelligence Advance E/R Lerncomputer [R. Belmont, Sean Riddle, TeamEurope, rfka01]
MOGIS M320 246 in 1 Handheld [David Shah]
Olympia BOSS D [friol, rfka01]
Panafacom Duet-16 [rfka01, Carl]
Pittanko Zaurus [R. Belmont, SpinalFeyd, TeamEurope, The Dumping Union]
Play TV Baseball 2 [Sean Riddle, Peter Wilhelmsen]
Play TV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
Play TV Boxing (NTSC) [Sean Riddle, Peter Wilhelmsen]
Play TV Card Night (NTSC) [Sean Riddle, Peter Wilhelmsen]
Play TV Monster Truck (NTSC) [Sean Riddle, Peter Wilhelmsen]
Play TV Ping Pong [Sean Riddle]
Pocket Games 150 in 1 [David Shah]
Sekai Kaseki Hakken (Japan, SKH1 Ver.A) [coolmod, The Dumping Union]
Soreyuke Anpanman Crayon Kids (J 001026 V1.000)
  [ShouTime, Bill D, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn,
  Paul Vining, Charles MacDonald, Smitdogg, The Dumping Union]
Star Wars Saga Edition - Lightsaber Battle Game [Sean Riddle, Peter Wilhelmsen]
Super Medal Fighters (Japan 970228)
  [ShouTime, Surgeville, Sean Sutton, George Walsh, Evan Korzon, Dullaron, SpinalFeyd, Gyrovision, Bryce Van Horn, Paul Vining,
  Charles MacDonald, Smitdogg, The Dumping Union]
The Dealer (ACL) [Robbbert, Shamus McCrave, Guru]
Triumph-Adler alphatronic P1 [rfka01]
VJ Visual & Music Slap [Naibo]
Wireless [BeckyRGB]
Wireless Air 60 [BeckyRGB]
XaviX Tennis (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]
Zhaoji Fengdou [Peter Wilhelmsen, The Dumping Union]
Zone 40 [BeckyRGB]


New clones marked as NOT_WORKING
--------------------------------
Compaq Portable II [rfka01]
ConnecTV Bass Fishin' [Sean Riddle, Peter Wilhelmsen]
ConnecTV Boxing (PAL) [Sean Riddle, Peter Wilhelmsen]
ConnecTV Card Night (PAL) [Sean Riddle, Peter Wilhelmsen]
ConnecTV Monster Truck (PAL) [Sean Riddle, Peter Wilhelmsen]
Donkey Kong/JR (combo) (hack,V1.2) [smf]
Double Donkey Kong (hack,V1.2) [smf]
Dam Dam Boy (on Tsukande Toru Chicchi PCB) [R. Belmont, SpinalFeyd, Klaus, The Dumping Union]
Ericsson WS286 [Edstrom, Mattis Lind]
Olympia BOSS A 8085 [rfka01]
Olympia BOSS B [rfka01]
Olympia BOSS B 8085 [Carl, rfka01]
Olympia BOSS C [rfka01]
Sangokushi II (bootleg) [Hammy, Spinalfeyd, The Dumping Union]


New working software list additions
-----------------------------------
electron_cart: Solidisk EFS 2.1E, Stop Press 64 [Nigel Barnes]
electron_flop: BBC Music Demo World [Nigel Barnes]
fmtowns_cd:
  Battle Chess, Emit Vol. 1 - Toki no Maigo, Emit Vol. 2 - Inochigake no Tabi [redump.org, r09]
  Doda Mega-Mix!!!, Oshare Club, Rinkan Gakkou, Sakura no Mori [r09]
  Ku2++ [Tokugawa Corporate Forums, DamienD]
fmtowns_flop: Cameltry, Dragon Slayer - The Legend of Heroes [r09]
gamegear:
  David Robinson's Supreme Court (non-playable demo), David Robinson's Supreme Court (non-playable demo, hack),
  Off The Wall (prototype), Street Battle (US, SMS Mode, prototype), Super Off Road (prototype) [David Haywood]
ibm5150:
  Blood Money, Indiana Jones and the Temple of Doom, The Norton AntiVirus 1.0, The Norton AntiVirus 2.0,
  Nova 9: The Return of Gir Draxon (version 1.0), Rambo III, Renegade [Arcade Shadow]
  Airborne Ranger, Alf - The First Adventure,
  ASP: A Statistical Package for Business, Economics, and the Social Sciences (Student Version), Lotus Amstel Beta Build 2
  [Justin Kerk]
ibm5170:
  Alien Breed, Alien Carnage, Batman Returns, Blake Stone: Planet Strike, Epic Pinball: Deep Sea, Fire and Ice [Arcade Shadow]
  The Adventures of Willy Beamish [Justin Kerk]
mac_flop:
  Beyond Dark Castle, MacBTX 1&1, MacDraw 1.9.5 (German), Photoshop 2.5.1 Limited Edition (German) [darkstar]
  Airborne!, System Software 1.1, System Software 3.0 [Justin Kerk]
pce: Off The Wall (prototype) [David Haywood]
pico:
  Image Training for the Right Side of the Brain - The Arithmetic & ABC Fight vs Mojars (Best Selection, Jpn),
  Kanshuu Unou Image Training - Hiragana - Katakana (Best Selection, Jpn), Soreike! Anpanman no Minna de Kyousou Anpanman! (Jpn)
  [TeamEurope]
sg1000: Shenqi huayuan (Tw), Yuzhou zhanshi (Tw) [David Haywood]


Software list items promoted to working
---------------------------------------
electron_cart:
  Advanced Plus 3, Advanced Plus 3/4, Advanced Quarter Meg RAM, Cumana Floppy Disc System v1.00, Cumana Floppy Disc System v1.01,
  Cumana Floppy Disc System v1.02, Slogger Electron Disk System v1.00, Slogger Electron Disk System v1.02,
  Slogger Electron Disk System v1.03, Sound Expansion v3 [Nigel Barnes]
fmtowns_cd:
  Elfish, Elfish Lite, Hana no Kioku, Hoshi no Suna Monogatari 3, Kindan no Ketsuzoku, Koko wa Rakuensou, Koko wa Rakuensou 2,
  Oshare Cooking, Psychic Detective Series Vol. 3 - Aya, SimEarth, The 4th Unit 3 - Dual Targets, The 4th Unit 7 - Wyatt,
  Towns Hyakunin Isshu, Trigger, Ultima VI - The False Prophet [Carl, r09]
fmtowns_flop:
  Columns [Carl]
  D.P.S SG - Dream Program System SG, D.P.S SG 2 - Dream Program System SG Set 2, D.P.S SG 3 - Dream Program System SG Set 3,
  Dinosaur, Dr. Stop!, Image, Irium, Premium 2, Rance 2 - Hangyaku no Shoujotachui, Toushin Toshi, Toushin Toshi (Alt Disk 2),
  VZ Editor 1.6 with ATOK 7 [Carl, r09]
picno: Kiiroi Kyoryu-kun Parasa no Obake Taiji [SSJ, Dustin, TeamEurope]


New NOT_WORKING software list additions
---------------------------------------
dc:
  18 Wheeler - American Pro Trucker (Euro), 18 Wheeler: American Pro Trucker (Jpn), 18 Wheeler: American Pro Trucker (USA),
  18 Wheeler: American Pro Trucker (USA, Prototype 20010202), 18 Wheeler: American Pro Trucker (USA, Prototype 20010202),
  18 Wheeler: American Pro Trucker (USA, Prototype 20010405), 18 Wheeler: American Pro Trucker (USA, Prototype 20010405),
  21: Two One (Jpn), 4 Wheel Thunder (Euro), 4 Wheel Thunder (USA), 4x4 Evo (USA), 90 Minutes: Sega Championship Football (Euro),
  Advanced Daisenryaku 2001 (Jpn), Advanced Daisenryaku: Sturm uber Europa - Der Deutsche Blitzkrieg (Jpn),
  Aero Dancing featuring Blue Impulse (Jpn), Aero Dancing featuring Blue Impulse Tentou Taikenban (Jpn), Aero Dancing F (Jpn),
  Aero Dancing F (Jpn, Rev. 1), Aero Dancing F - Taikenban (Jpn), Aero Dancing F Taikenban (Jpn),
  Aero Dancing F: Todoroki Tsubasa no Hatsu Hikou (Jpn), Aero Dancing i: Jikai Saku Made Matemasen (Jpn), Aero Dancing i (Jpn),
  Aero Dancing: Todoroki Taichou no Himitsu Disc (Jpn), Aero to Jet de Dancing - Taikenban Disc (Jpn),
  AeroWings 2: Airstrike (Euro), AeroWings 2: Airstrike (USA), AeroWings (Euro), AeroWings (USA),
  After...: Wasureenu Kizuna - Shokai Genteiban (Jpn), Aikagi: Hidamari to Kanojo no Heyagi (Jpn), Air (Jpn),
  Akihabara Dennou-gumi Pata Pies! (Jpn), Airforce Delta (Jpn), Airforce Delta (USA), Airforce Delta (USA, Alt),
  Alice Dreams Tournament (Euro), Alice Dreams Tournament (Euro, Collector's Edition), Alice Dreams Tournament (Jpn),
  Alice Dreams Tournament (Jpn, Collector's Edition), Alice Dreams Tournament (USA),
  Alice Dreams Tournament (USA, Collector's Edition), Alien Front Online (USA), Alien Front Online (USA, Prototype 20010625),
  Alone in the Dark: The New Nightmare (Euro), Alone in the Dark: The New Nightmare (Fra),
  Alone in the Dark: The New Nightmare (Ger), Alone in the Dark: The New Nightmare (USA), Angel Present (Jpn),
  Angel Wish: Kimi no Egao ni Chu! (Jpn), Animastar (Jpn), Ao no 6-go Saigetsufutai Hito: Time and Tide (Jpn), Aqua GT (Euro),
  Armada (USA), Army Men: Sarge's Heroes (Euro), Army Men: Sarge's Heroes (USA), Atari Anniversary Edition (USA),
  Atsumare! Guru Guru Onsen BB (Jpn), Atsumare! Guru Guru Onsen (Jpn), Bakuretsu Muteki Bangaioh (Jpn), Baldr Force EXE (Jpn),
  Ball Breakers (USA, Prototype 20000924), Bangai-O (Euro), Bangai-O (USA), Bang! Gunship Elite (USA),
  Bass Rush Dream: EcoGear PowerWorm Championship (Jpn), Battle Beaster (Jpn), Bikkuriman 2000: Viva! Festiva! (Jpn),
  Biohazard: Code: Veronica - Kanzenban (Jpn), Biohazard: Code: Veronica - Shokai Genteiban (Jpn),
  Biohazard: Code: Veronica - Shokai Genteiban (Jpn, Alt), Biohazard: Code: Veronica - Trial Edition (Jpn), Black Matrix A/D (Jpn),
  Blue-Sky-Blue: Sora o Mau Tsubasa - Shokai Genteiban (Jpn), Blue Stinger (Euro), Blue Stinger (Fra),
  Blue Stinger (Fra, Prototype 19990824), Blue Stinger (Ger), Blue Stinger (Jpn), Blue Stinger (USA), Boku Doraemon (Jpn),
  Boku no Tennis Jinsei (Jpn), Boku to, Bokura no Natsu (Jpn), Bomber Hehhe! (Jpn), Bomberman Online (USA),
  Bomberman Online (USA, Prototype 20010908), Border Down (Jpn), Bounty Hunter Sara: Holy Mountain no Teiou (Jpn),
  Broadband Passport (Jpn), Broadband Passport (Jpn, Alt), Buggy Heat (Euro), Buggy Heat (Jpn), Bust-A-Move 4 (Euro),
  Bust-A-Move 4 (USA), Caesars Palace 2000: Millennium Gold Edition (Euro), Caesars Palace 2000: Millennium Gold Edition (USA),
  Cafe Little Wish (Jpn), Canary: Kono Omoi wo Uta ni Nosete (Jpn), Candy Stripe: Minarai Tenshi (Jpn), Cannon Spike (Euro),
  Cannon Spike (USA), Canvas: Sepia-iro no Motif (Jpn), Capcom Taisen Fan Disc (Jpn),
  Capcom vs. SNK 2: Millionaire Fighting 2001 (Jpn), Capcom vs. SNK (Euro), Capcom vs. SNK: Millennium Fight 2000 (Jpn),
  Capcom vs. SNK: Millennium Fight 2000 (Jpn, Rev. 1), Capcom vs. SNK: Millennium Fight 2000 Pro (Jpn), Capcom vs. SNK (USA),
  Cardcaptor Sakura: Tomoyo no Video Daisakusen (Jpn), Carrier (Euro), Carrier (Jpn), Carrier (USA), Centipede (USA),
  Championship Surfer (Euro), Championship Surfer (USA), Chaos Field (Jpn), Charge 'n Blast (Euro), Charge 'n Blast (Jpn),
  Charge 'n Blast (USA), Cherry Blossom (Jpn), Chicken Run (Euro, English), Chicken Run (Euro, French / Italian / Spanish / German),
  Chicken Run (USA), Chocolat: Maid Cafe "Curio" (Jpn), Chocolat: Maid Cafe "Curio" - Taikenban (Jpn),
  Chou Hatsumei Boy Kanipan: Bousou Robot no Nazo!? (Jpn), ChuChu Rocket! including Dreamkey 1.5 (Euro),
  ChuChu Rocket! inclus Dreamkey 1.5 (Fra), Chu-Chu Rocket! (Jpn), ChuChu Rocket! (USA), Close To: Inori no Oka (Jpn),
  Coaster Works (Euro), Coaster Works (USA), Confidential Mission (Euro), Confidential Mission (Euro, Prototype 20010409),
  Confidential Mission (USA), Conflict Zone (Euro), Conflict Zone (USA), Cosmic Smash (Jpn), Crazy Taxi 2 (Euro),
  Crazy Taxi 2 (Jpn), Crazy Taxi 2 (USA), Crazy Taxi (Euro), Crazy Taxi (Jpn), Crazy Taxi (USA), Crazy Taxi (USA, Sega All Stars),
  Culdcept II (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (Jpn), Cyber Troopers Virtual-On: Oratorio Tangram (USA),
  D2 Shock (Jpn), D-2 (USA), Dance Dance Revolution 2nd Mix - Dreamcast Edition (Jpn),
  Dance Dance Revolution Club Version - Dreamcast Edition (Jpn),
  Dancing Blade: Katte ni Momotenshi II - Tears of Eden - Kanzenban (Jpn), Dancing Blade: Katte ni Momotenshi! - Kanzenban (Jpn),
  Dave Mirra Freestyle BMX (Euro), Dave Mirra Freestyle BMX (USA), Daytona USA 2001 (Euro), Daytona USA 2001 (Jpn),
  Daytona USA (USA), Daytona USA (USA, Prototype), Deadly Skies (Euro), D no Shokutaku 2 (Jpn), D no Shokutaku 2 (Jpn, Alt),
  GameShark Lite (USA), Jet Coaster Dream (Jpn), J.League Spectacle Soccer (Jpn), Puzzle Bobble 4 (Jpn),
  Resident Evil: Code: Veronica (Euro), Resident Evil: Code: Veronica (Euro, Prototype), Resident Evil: Code: Veronica (Fra),
  Resident Evil: Code: Veronica (Ger), Resident Evil: Code: Veronica (USA), Seaman: Kindan no Pet (Jpn), Seaman (USA),
  TNN Motorsports Hardcore Heat (USA) [FakeShemp]
ews286_flop:
  DOS v3.10C, DOS Supplemental Programs v3.10C, Ericsson Maintenance Program v4.10 [Edstrom]
hyperscan:
  Ben 10 (USE1), Ben 10 (USE2), IWL - Interstellar Wrestling League (USE1), IWL - Interstellar Wrestling League (USE2),
  Marvel Heroes (USE2), Spider-Man (USE1), X-Men (USE) [incog]
leapster:
  Animal Genius (US), Cars 2 (US), Creature Create (US), Kindergarten (US), Learning with Leap (US), Letterpillar (US),
  Number Raiders (US), Ratatouille (US), Scholastic I Spy - Challenger (US), Scooby Doo! - Spooky Snacks! (US), Scooby Doo! (US),
  Star Wars - Jedi Reading (US), Thomas and Friends - Calling all Engines! (US), Up (US), Wall-E (US) [TeamEurope]
mac_flop: RadiusWare [darkstar]


Translations added or modified
------------------------------
Portuguese (Brazil) [Wellington Uemura]
Turkish [Kadir Eksi]


Source Changes
--------------
-tms9927: Fixed excessive sync width after recomputing parameters during sync. [AJR]

-ponpoko, hcastle, sonson: Changed to 4-way joysticks. [AJR]

-Fixed flip screen rendering of DECO MXC06 sprites. [AJR]

-Added some internal peripheral block registers to 80186 debug state. [AJR]

-Fixed ASCII dump output for big-endian spaces. [AJR]

-i960: Fixed disassembly of REG instructions. [AJR]

-deco146/deco104: Synchronize soundlatch writes - fixes dropouts in dblewing. [AJR]

-decocass.cpp: Inverted sprite/sprite priority - seems to help coozumou. [AJR]

-com8116: Added several clock rate/divider table variant types. [AJR]

-saturn, sfish2: Encapsulated existing CD-ROM emulation as device. [AJR]

-Set up heavily mirrored memory ranges with subunit masks (e.g. orunners) much more efficiently. [AJR]

-Created RST interrupt buffer device. [AJR]

-ym2203: Made interrupt output use an instant timer, preventing synchronization glitches. [AJR]

-msm6242: De-assert interrupt output when the IRQ flag is cleared. [AJR]

-6840ptm: Stop defaulting external clocks to 1 Hz. [AJR]

-Register device callbacks and add some basic validation for them. [AJR]

-unidasm: Corrected endianness of m6800, m6805 and other Motorola-type CPUs. [AJR]

-cdicdic: Made DMA handling safer. [AJR]

-z8: Made address spaces big-endian. [AJR]

-hd63484: Added external skew kludge to prevent display cutoff in kothello. [AJR]

-photoply.cpp: Added Cirrus Logic GD5446 VGA PCI device - now shows legacy BIOS error. [Angelo Salese]

-namcona1.cpp updates: [Angelo Salese]
 * Fixed soft reset hangs.
 * Improved encapsulation.
 * Fixed status bar colors for VS Express event in Numan Athletics.
 * Fixed video disable graphic transitions.
 * Added dynamic screen visible area change effect (used mostly by Numan Athletics on transitions).
 * Fixed bogus palette transfers for xday2.
 * Fixed horizontal scroll adjust and background color pen (improves X-Day 2 video).
 * Added MSM6242 RTC and fixed EEPROM type for X-Day 2.

-pc6001.cpp: Major encapsulation clean-ups. [Angelo Salese]

-gkigt.cpp: Made some improvements to make most games to boot up to display CMOS error. [Angelo Salese]

-i960.cpp: Added support for burst mode stalling save and restore. [Angelo Salese]
 * Fixes stalls in several Sega Model 2 games.

-badlandsbl.cpp: Added preliminary sprite drawing. [Angelo Salese]

-buster.cpp: Preliminary work to make it actually show something. [Angelo Salese]

-model2.cpp: Added 30 Hz renderer mode - fixes Virtua Striker timings. [Angelo Salese]

-taito_en: Hooked up ES5510 effects DSP. [cam900, R. Belmont]

-vamphalf.cpp: Converted OKI map to configured banking and implemented OKI bank switching for Diet Family. [cam900]

-vgmplay: Added K051649 support, and added clock change support to K051649. [cam900]

-darkseal.cpp: Corrected PF1 size to 64x64 and removed audio CPU interrupt hold line hack. [cam900]

-dec8.cpp: Corrected CPU types, eliminated many runtime tagmap lookups, and reduced code duplication. [cam900]

-deco32.cpp: Templated handlers to reduce duplication, improved naming, and eliminated unnecessary shares. [cam900]

-rohga.cpp: Cleaned up I/O and protection handling, reduced code duplication, and updated comments. [cam900]

-itech32.cpp: Hooked up stereo audio output for Time Killers and Driver's Edge. [cam900]

-st0016: Made ROM region tag configurable, and improved CPU tags in jclub2.cpp and srmp5.cpp. [cam900]

-macs.cpp: Converted to configured banking. [cam900]

-simple_st0016.cpp, speglsht.cpp, srmp5.cpp: Cleaned up banking code and reduced runtime tagmap lookups. [cam900]

-x1_010: Improved naming of member variables/functions. [cam900]

-seta.cpp: Converted expanded 6502 ROM to configured banking. [cam900]

-cbuster.cpp: Cleaned up and converted to buffered sprite RAM device. [cam900]

-gaiden.cpp: Cleanup and fixes: [cam900]
 * Reduced code duplication using templates and object finder arrays.
 * Split wildfang and raiga machine configuration/address map.
 * Fixed raiga hang on soft reset.

-nmk16.cpp: Reduced code duplication, converted to configured banking, and updated notes. [cam900]
 * Also verified OKI bank switching for vandykeb and atombjt, and corrected OKI clock for vandykeb.

-taito_f2.cpp: Fixed palette format for games using 15-bit colour. [cam900]

-okim9810: Corrected sample rate divider table, added support for clock changes, and implemented DADR and serial interface. [cam900]

-ninjaw.cpp, warriorb.cpp: Reduced code duplication using templates and object array finders, and reduced tagmap lookups. [cam900]
 * Also identified warriorb sound chip as YM2610B, and demoted sagaia and darius2d to imperfect sound due to SSG issues.

-ymz280b: Converted memory access to device_rom_interface. [cam900]

-firebeat.cpp: Reduced code duplication and split memory maps according to the number of GCU chips on PCB. [cam900]

-ymf271: Implemented four-channel output and converted memory access to device_rom_interface. [cam900]
 * bnstars.cpp: Cleaned up bank switching.
 * ms32.cpp: Cleaned up bank switching and enabled stereo output.
 * seibuspi.cpp: Cleaned up bank switching and changed single-board systems to mono output.

-taito_l.cpp: Converted VRAM banks to address_map_bank_device and reduced code duplication. [cam900]

-deco_mlc.cpp updates and improvements: [cam900]
 * Cleaned up duplicated and unused code, improved interrupt hookup, updated notes, and corrected regions and versions.
 * Implemented 8bpp+alpha sprite drawing mode, and implemented alpha/shadow select bits.

-zn.cpp: Cleaned up duplicated and unused code, converted nbajamex banking to address_map_bank_device, moved bank configuration
 from reset to start time, and identified beastrzrb CPU type and sound chip. [cam900]

-cave.cpp: Reduced code duplication with templates and object array finders. [cam900]

-seta.cpp: Reduced code duplication, and made data arrays dynamically allocated at start time. [cam900]

-sandscrp.cpp: Improved sprite-tile priority, and cleaned up duplicated code. [cam900]

-jchan.cpp: Improved sprite-tile priority, verified background pen, and cleaned up duplicated code. [cam900]

-am9519: Added AM9519 UIC device. [Carl]

-vii.cpp: Added I/O for skateboarder, and promoted to working with bad graphics/no sound; also modernised the code a bit.
 [David Haywood]

-Added preliminary XaviX driver: [David Haywood]
 * Created derived 6502 type with far call/return instructions and banked data memory.
 * Implemented graphics, including sprites, and packed 7bpp tiles - Monster Truck track outline and test mode work.
 * Implemented multiplier chip.

-nes_vt.cpp: Fixes and improvements: [David Shah]
 * Added support for VTxx systems with scrambled instructions (FC Pocket, DGUN2573).
 * Added support for Family Pocket, and more FC Pocket games.
 * Added support for VTxx scrambled banking (thanks NewRisingSun for help).
 * Improved PPU colour palette using reference code from NewRisingSun.
 * Fixed scanline interrupts and PPU data reads.

-asteroid.cpp, namcos1.cpp: Use LS153 device for DIP switches. [Dirk Best]

-amiga.cpp, cubo.cpp, ssv.cpp, unixpc.cpp: Fixed address map order after semantic change. [Dirk Best]

-gkigt.cpp: Added QUARTs and serial ports to machine configuration, but commented out handlers in memory maps. [Dirk Best]

-hamboy: Patched PIC ROM to reduce timer delay, and stared fixing DIP switches. [Dirk Best]

-Added vertical blanking input to ampoker2. [El Chango v4]

-alphatpx.cpp: Fixed P2 drive ready and added missing <> key. [helwie44]

-Converted many configuration helpers to non-static member functions. [Judge]

-Allow building with system-wide utf8proc, PortAudio, ASIO, GLM and RapidJSON. [Julian Sikorski]

-Fixed issue linking Emscripten build with certain single-driver configurations (e.g. spectrum.cpp). [Justin Kerk]

-exterm.cpp, raiden2.cpp: Updated memory map order for new semantics. [MASH]

-v9938: Improved logging options with logmacro. [Michael Zapf]

-Improved Stepping Stage driver and added support for recently-dumped VJDash set: [Naibo]
 * Added fundamental communication between main 68000 and (undumped) Windows PC.
 * Figured out logic for how CPU uploads data to unknown device (possibly FPGA on unknown board).
 * Discovered vertical blank frequency of four logical screens - affects communication/synchronization of 68k CPUs.
 * Added proper foreground layer handling (stepstag borrows foreground graphics from vjdash for now).
 * Separated palette and graphics decoding for three screens, and added independent decoding/drawing routine for third screen.
 * Corrected sprite ROM loading for step3.
 * Mapped dancing floor, spot, neon, and key lamp/LED outputs based on footage of real machine.
 * Corrected NVRAM handling.
 * Adjusted default input mapping to avoid key conflicts.
 * Identified graphics ROMs for vjdash foreground/background/ROZ layers.

-electron: Added a number of cartridge devices. [Nigel Barnes]
 * P.R.E.S. Advanced Plus 3/4, Advanced Quarter Meg Ram, Cumana Floppy Disk System, Sound Expansion, Sound Expansion v3,
    Stop Press 64, Solidisk EFS.

-Changed memory map behaviour to "last entry wins". [O. Galibert]
 * Allows more natural "import and patch" and "cover a region then punch holes" structures.

-m6502: Fixed tracing and breakpoints for paged variants. [O. Galibert]

-Made memory maps member functions of owner class. [O. Galibert]

-Added disassembler for VM Labs Aries VLIW processor (used in NUON DVD players). [O. Galibert]

-interpro: Improved graphics emulation - basic bit blit and line drawing work well enough for now. [Patrick Mackinlay]

-Added preliminary ABC CAD pointing device/high-resolution graphics add-on device for Luxor ABC 80. [Peter Bortas, Edstrom]

-Added kzaurus driver: [R.Belmont]
 * Implemented interrupts, inputs and sound - passes POST.
 * Fixed layer priority and added 55555 gradient background.
 * Improved visible area and layer alignment, and hooked up scroll register readback.

-kingpin.cpp: Added memory map for dealracl. [Robbbert]

-i8275 improvements and fixes: [shattered]
 * Handle invisible field attributes and "end of row - stop DMA" special code better.
 * Honor Video Enable bit.
 * Made Preset Counters command useful.

-agat7: Added serial/parallel interface card, hard-coded to Agat-Author configuration for now. [shattered]

-Popeye/Sky Skipper improvements: [smf]
 * Reverted "Popeye (bootleg set 1)" to 0.33b6 names and contents.
   - Tile ROM in recently-dumped "Popeye (bootleg set 2)" matches old tile ROM, so that dump was probably correct.
 * Popeye: Moved Copyright from DIP switches to machine configuration - schematics show they are resistors.
 * Sky Skipper: Added difficulty DIP switches.
 * Popeye: Fixed background alignment and test mode background in TPP2 sets.
 * Converted configuration/handlers to virtual methods.
 * Removed protection device from systems that lack it.
 * Popeye: Added sprite RAM, background scroll and palette buffering.
 * Popeye: Unmapped $8000 to $87ff for TPP2 as 7f is not populated.
 * Popeye: Latch NMI disable from A9 on falling edge of RFSH.

-Donkey Kong/Donkey Kong Jr: Hooked up undocumented service switch and undumped diagnostic ROM. [smf]

-Debugger: Fixed F10 step over for instructions with a branch delay slot. [smf]

-ti85.cpp: Re-implemented IPL disable for Flash-based models. [smf]

-z80: Changed refresh callback to write8. [smf]

-CoCo cartridge improvements: [Tim Lindner]
 * Added support for the Color Computer MultiPak slot switch.
 * Fleshed out serial expansion cards to support actual input and output.
 * Added some compatible CoCo cartridges to the Dragon driver.

-x1: Converted I/O to memory maps and address map bank devices. [Vas Crabb]

-Improved encapsulation of a number of drivers. [Vas Crabb]
 * cyberbal.cpp: Untangled the dual-screen and single-screen versions - there are substantial hardware differences.
 * tvboy.cpp: Untangled from a2600 cartridge slot, replaced unnecessary bankdev with ROM bank, and fixed save states.
 * vectrex.cpp: Partially untangled console and arcade variants from each other.
 * Untangled ladybug and redclash from each other, and converted common video arrangements to devices.

-Added support for multiple patterns and devices to -listfull verb. [Vas Crabb]

-vt100ac: Redumped bad ROM. [Al Kossow]

-toratora.cpp: Fixed DIP switch descriptions and locations according to manual. [Bad A. Billy]

-ms32.cpp: Corrected many ROM names. [Brian Troha, Smitdogg, The Dumping Union]

-leland.cpp: Corrected many ROM names. [Brian Troha]

-littlerb.cpp: Added PCB layout for Little Robin. [Brian Troha]

-midvunit.cpp: Confirmed Cruis'n USA PAL dumps are bad. [caius]

-Decapped and dumped PIC16F84 for Shizhan Ding Huang Maque (Version 4.1). [Caps0ff, EdHunter]

-raiden.cpp: Corrected crystal and clocks for raidenkb set. [Corrado Tomaselli, The Dumping Union]

-galaxold.cpp: Verified PROMs for drivfrcsg. [Ed Cross]

-wallc.cpp: Updated wallca crystal frequency according to PCB picture. [f205v]

-midvunit.cpp: Noted labels for Cruis'n USA PAL2. [Guru]

-namcos23.cpp: Redumped timecrs2v2b main CPU program ROMs. [Guru]

-plus4.cpp: Corrected kernal location for plus4p set. [Guru]

-wireless: Fixed Flash size. [incog]

-ti85.cpp: Improved naming of Flash-based calculators based on boot codes. [Julian Lachniet]

-mcr.cpp: Corrected several ROM names for the Tapper sets. [Marc Deslauriers, Brian Troha]

-Corrected year for Piccolo Poker 100. [Roberto Fresca]

-Magic Card II: Documented the modified Mexican Rockwell R65C02 CPU. [Roberto Fresca]

-Added additional Leapster BIOS sets. [Sean Riddle]

-rabbit.cpp: Corrected ROM labels for the recently added rabbitjt set. [ShouTime, The Dumping Union]

-Corrected years for Cyber Troopers Virtual-On, Racing Jam Chapter 2, Rail Chase 2 and San Francisco Rush 2049: Tournament Edition.
 [sjy96525]

-taito_f3.cpp: Added PAL dump to kirameki. [undamned]


[close]

http://www.mame.net/

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MSI Z170A PC Mate Mainboard
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GameEx 15.20
« Antwort #290 am: 26 März, 2018, 09:10 »
GameEx is a complete Home Theatre as well as a front-end for MAME, GameBase, Daphne, PC Games and all command line game emulators.

GameEx started out as a Home Theatre and has massively expanded into much more. The standard version has support for most emulators, Media Center Plug In, Arcade Controls (X-Arcade, Slik-Stik), Native Widescreen and HD support, full touchscreen and tablet support, full integration with GameEx Arcade adding over thousands of flash games, jukebox support (play while playing games), video player, DVD player, picture and slideshow viewer, internet radio, a news reader and more. So, you get the idea; it is much more than a gaming front end.

GameEx offers a premium version with more features

Changelog

This release is a significant update to GameEx and GameEx arcade edition but
involves work mainly on the back end. There are also too many fixes to mention
in this release but the original purpose of it was to upgrade the DirectX
library from managed DirectX to SlimDX. In addition all video rendering is now
GPU hardware accelerated. This all provides significant stability and
performance improvements, especially on older hardware. On newer hardware 4k
60fps video previews are no issue at all.
There is also a fixed and improved GameLauncher mode and the background snap
theme and mode is working as expected again.
Again, there are many fixes in and minor improvements in this release. You
may find some issues you had fixed and because the changes are so substantial I
will provide the previous releases in case I missed something in my regression
testing.

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MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
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MAME 0.196
« Antwort #291 am: 28 März, 2018, 09:07 »
Changelog

MAMETesters Bugs Fixed:
00205: [Crash/Freeze] (asuka.cpp) bonzeadv: After dying in cave accessed via the secret hole, you restart trapped in darkness (Caps0ff)
00377: [Crash/Freeze] (asuka.cpp) bonzeadv: From third level, game hangs on dying because restart level is wrong (Caps0ff)
06287: [Graphics] (spectrum.cpp) spectrum, spec128, specpl3e: All in-game sprites from Comando Tracer flicker when moving (geecab)
06425: [Graphics] (spec128.cpp) specpl3e: Sprites flickering at level 2 and 6 in Terminator 2 - Judgement Day (geecab)
06869: [Plugins] Lua Cheat Plugin: Some cheat commands are ignored using Lua cheat engine (Carl)
06894: [Crash/Freeze] (taito_f3.cpp) ridingf, ringrage and clones: Exception after logo is displayed (cam900)
06895: [Graphics] (rohga.cpp) Many sets in rohga.cpp: Graphic "strips" of corruption (cam900)
06900: [Graphics] (holeland.cpp) holeland, holeland2: Priority bug on the boss level (Angelo Salese)
06908: [Speed] (iteagle.cpp) bbhcotw, bbh2sp: Game runs slow on certain levels despite being 100% in MAME (snow?) (Ted Green)
06917: [Sound] (artmagic.cpp) cheesech: New NVRAM causes a blasted sound on Get Ready screen at beginning of game (AJR)
06921: [Sound] (vigilant.cpp) All sets in vigilant.cpp: No sound (AJR)
New working machines:
Big Buck Hunter (v1.00.14) [coolmod]
Casio RZ-1 [Arashikage, Dirk Best, R. Belmont]
Dennis the Menace (Tiger handheld) [hap, Sean Riddle]
Double Dragon 3 - The Rosetta Stone (Tiger handheld) [hap, Sean Riddle]
Jurassic Park (Tiger handheld) [hap, Sean Riddle]
Spider-Man (Tiger handheld) [hap, Sean Riddle]
The Addams Family (Tiger handheld) [hap, Sean Riddle]
The Flash (Tiger handheld) [hap, Sean Riddle]
Warai no Hana Tenshi [yukaritamura]
X-Men - Project X (Tiger handheld) [hap, Sean Riddle]
New working clones:
Acorn Electron (64K Master RAM Board) [Nigel Barnes]
Big Buck Hunter II - Sportsman's Paradise (v2.02.08) [Ted Green]
Big Buck Hunter II - Sportsman's Paradise (v2.02.09) [Ted Green]
Dragon 64 (HD6309E CPU) [David Ladd]
Ghox (joystick, older) [caius]
Irion [Robbbert, mcp]
Master Boy (Spanish, PCB Rev A) [ARPA, Recreativas.org]
Opa Opa (Rev A, unprotected) [ShouTime, Charles MacDonald, Smitdogg, The Dumping Union]
Street Fighter II: The World Warrior (Thunder Edition, bootleg, set 2) [coolmod, The Dumping Union]
Street Fighter III 3rd Strike: Fight for the Future (Japan 990512) [Guru]
Street Fighter III 3rd Strike: Fight for the Future (Japan 990608) [Guru]
Super Cobra (bootleg, set 2) [Belike]
Tano Dragon 64 (NTSC; HD6309E CPU) [David Ladd]
The Real Broadway (9131-20-00 R0C) [Brian Troha, The Dumping Union]
TI-73 Explorer (bootleg) [Julian Lachniet, critor]
Machines promoted to working:
Gunpey (Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]
Mephisto Amsterdam [Sandro Ronco]
Motor Raid - Twin [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
Virtua Fighter 2 (Version 2.1) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
War: The Final Assault (EPROM 1.9 Mar 25 1999, GUTS 1.3 Apr 20 1999, GAME Apr 20 1999) [Ted Green]
Clones promoted to working:
Eyes (Italy) [Corrado Tomaselli, The Dumping Union]
Mephisto Dallas [Sandro Ronco]
Mephisto Dallas 16 Bit [Sandro Ronco]
Mephisto Dallas 32 Bit [Sandro Ronco]
Mephisto Roma [Sandro Ronco]
Mephisto Roma 32 Bit [Sandro Ronco]
Virtua Fighter 2 [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
Virtua Fighter 2 (Revision A) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
Virtua Fighter 2 (Revision B) [Angelo Salese, R. Belmont, O. Galibert, ElSemi]
War: The Final Assault (EPROM 1.3 Apr 7 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
War: The Final Assault (EPROM 1.6 Jan 14 1999, GUTS 1.1 Mar 16 1999, GAME Mar 16 1999) [Ted Green]
War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [Ted Green]
New machines marked as NOT_WORKING:
Badlands (Konami, set 1) [Angelo Salese]
Casio CZ-101 [Dirk Best]
Casio HT-6000 [Dirk Best]
CIT-101 [Doug Crawford]
Diablo HyType II Series 1300 CPU [Edstrom]
e-kara (US?) [Sean Riddle, Peter Wilhelmsen]
e-kara Volume 1 (US?) [Sean Riddle, Peter Wilhelmsen]
e-kara Volume 2 (US?) [Sean Riddle, Peter Wilhelmsen]
EA Sports Madden Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
Excite Fishing DX (Japan) [Sean Riddle, Peter Wilhelmsen]
Let's! TV Play Classic - Namco Nostalgia 1 [Sean Riddle, Mr. Do]
Let's! TV Play Classic - Namco Nostalgia 2 [Sean Riddle, Peter Wilhelmsen]
Let's! TV Play Classic - Taito Nostalgia 2 [Sean Riddle, Mr. Do]
Lord Of The Rings - Warrior of Middle-Earth [Sean Riddle, Peter Wilhelmsen]
Lucky Draw (Pinball) [PinMAME]
Milton Bradley Electronic Milton [Sean Riddle]
MX Dirt Rebel [Sean Riddle, Peter Wilhelmsen]
Photo Play 2004 [Asure, The Dumping Union]
Play TV Football (NTSC) [Sean Riddle, Peter Wilhelmsen]
Play TV Rescue Heroes [Sean Riddle, Peter Wilhelmsen]
Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen]
Poly Proteus (Standalone) [Nigel Barnes, Andrew Trotman]
TV Wild Adventure Mini Golf [Sean Riddle, Peter Wilhelmsen]
New clones marked as NOT_WORKING:
Arbiter Discmonitor A-01 [Nigel Barnes]
Badlands (Konami, set 2) [Angelo Salese]
ConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen]
Daytona USA (GTX 2004 Edition) [anonymous]
Earthshaker (Prototype) (PA-4) [PinMAME]
Game King (EZ Pay, v4.0) [unknown]
Strange Science (Rev C) [Gerald (COY), The Dumping Union]
Super Seven [caius, The Dumping Union]
TI-83 Plus (bootleg) [Julian Lachniet, critor]
TI-84 Plus (Boot Code 1.02) [Julian Lachniet, critor]
TI-84 Plus (Boot Code 1.03) [Julian Lachniet]
TI-84 Plus (bootleg) [Julian Lachniet, critor]
TI-84 Plus Color Edition (Boot Code 5.00) [Julian Lachniet, critor]
TI-84 Plus Color Edition (Boot Code 5.15) [Julian Lachniet]
TI-84 Plus Color Edition (Boot Code 5.30) [Julian Lachniet]
TI-84 Plus Orion (Boot Code 1.02) [Julian Lachniet]
TI-84 Plus Orion (Boot Code 1.03) [Julian Lachniet]
TI-84 Plus Orion (bootleg) [Julian Lachniet]
TI-84 Plus Silver Edition (Boot Code 1.03) [Julian Lachniet]
TI-84 Plus Color Silver Edition (Boot Code 4.0) [Julian Lachniet]
TI-84 Plus Silver Edition (bootleg) [Julian Lachniet, critor]
New working software list additions:
archimedes: 3D Construction Kit [Nigel Barnes]
camplynx_flop:
BASIC-80 Rev.5.2, BASIC-E Compiler v2.0, Battleships, C/80 Compiler 3.1, CalcStar v1.0, CP/M ver 2.2 BIOS 1.00,
CP/M ver 2.2 BIOS 1.02, DataStar v1.4, dBASE II, Delta Wing, fig-FORTH 1.1A, FORTRAN-80, Gomoku, Hangman,
Introductory Tape (128K), LogiChess 2.2, Lynx JM Utilities Disk v1.0, Lynx Revival Group - Volume 1, Micro-COBOL v2.1,
Monster Mine, PeachCalc v1.01, ReportStar v1.00, Roader, Slot Machine, Treasure Island, TURBO Pascal v2.00A, WordMaster v1.20,
WordStar v3.00 [Nigel Barnes]
ibm5150:
Blockout, Secret Agent, SimCity (3.5", v1.02), SimCity (3.5", v1.07), SimCity (5.25", v1.02), SimCity (5.25", v1.07),
Speedball (re-release), Stunts (3.5") (USA), Stunts (5.25") (USA) [ArcadeShadow]
DeluxePaint II-PC (French), HP Terminal Program HP24597A, Links - The Challenge of Golf (v1.45), Lombard RAC Rally [breiztiger]
Bodyworks - An Adventure in Anatomy [Dan Tootill]
Banner Blue Movie Guide, Dungeon of Pun III (Gemini Shareware), Roger Ebert's Deluxe Movie Home Companion - 1986-1992 Editions,
Video Companion: The Software (Spring '92 Edition) [Foone Turing]
ibm5170:
Crystal Caves, Hocus Pocus, Monster Bash! [ArcadeShadow]
Links - Championship Course - Firestone Country Club, Microsoft Macro Assembler 5.1 (MS OS/2 Tools) [breiztiger]
AudioClips Digital Sounds for Windows 3.1 - Star Trek: The Next Generation - "Encounter at Farpoint",
Business Clip Art PicturePak 1, Programming Examples for Advanced Programmer's Guide to SuperVGAs [Foone Turing]
Alone in the Dark, Alone in the Dark (French), Home Repair Encyclopedia [Justin Kerk]
megadriv: LEGO Batman (Rus) [VedsaGolfer]
snread: A Ghost in the House, The Third Circle [David Viens]
snspell: Les Mots Difficiles (Module No. 2) [David Viens]
x1_flop: Donkey Kong 3 - Dai Gyakushuu [famicomical]
New NOT_WORKING software list additions:
3do_m2: Shooter 2D [incog]
dc:
4x4 Evo (Euro, Prototype 20010109), Bokomu no Tatsujin (Jpn), Card of Destiny: Hikari to Yami no Tougousha - Genteiban (Jpn),
Castle Fantasia: Seima Taisen (Jpn), Chaos Field (Jpn, Sega Direct), Chaos Field (Jpn, Sega Direct, Rev. 1),
Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Message Kit (Jpn),
Christmas Seaman: Omoi o Tsutaeru Mou Hitotsu no Houhou - Present Disc (Jpn), Comic Party (Jpn), Confidential Mission (Jpn),
Cool Cool Toon (Jpn), CR Hissatsu Shigotonin: Pachitte Chonmage @VP@CHI (Jpn),
Dave Mirra Freestyle BMX (World, Prototype 20000907), Dave Mirra Freestyle BMX (World, Prototype 20001016),
Daytona USA 2001 (Euro, Prototype 20010227), Dead or Alive 2 (Euro), Dead or Alive 2 (Euro, Prototype 20000611),
Dead or Alive 2/Fur Fighters (Euro), Dead or Alive 2 (Jpn), Dead or Alive 2 - Shokai Genteiban (Jpn), Dead or Alive 2 (USA),
Death Crimson 2: Meranito no Saidan (Jpn), Death Crimson OX (USA), Deep Fighter (Euro), Deep Fighter (Fra),
Deep Fighter (Fra, Prototype 20000505), Deep Fighter (Ger), Deep Fighter (USA), Dejiko no Maibura (Jpn),
Demolition Racer: No Exit - Demo Version (USA), Demolition Racer: No Exit (USA), Dengen Tenshi Taisen Mahjong Shangri-La (Jpn),
Denpa Shounen-teki Kenshou Seikatsu Soft: Nasubi no Heya (Jpn), Densha de Go! 2: Kousoku-hen 3000 Bandai (Jpn),
Derby Tsuku 2 (Jpn), Derby Tsuku: Derby Ba wo Tsukurou! (Jpn), deSPIRIA (Jpn), Di Gi Charat Fantasy (Jpn),
Di Gi Charat Fantasy - Shokai Genteiban (Jpn), Digital Keiba Shinbun: My Trackman (Jpn), Dino Crisis (Euro), Dino Crisis (Fra),
Dino Crisis (Ger), Dino Crisis (Ita), Dino Crisis (Jpn), Dino Crisis (USA),
Disney Les 102 Dalmatiens a la rescousse ! (Fra, Ger, Ita, Spa), Disney/Pixar Buzz Lightyear of Star Command (Euro),
Disney/Pixar Buzz Lightyear of Star Command (USA), Disney/Pixar Captain Buzz Lightyear: Star Command (Ger),
Disney/Pixar Les aventures de Buzz l'Eclair (Fra), Disney/Pixar Toy Story 2: Buzz l'Eclair a la rescousse ! (Fra),
Disney/Pixar Toy Story 2: Buzz Lightyear eilt zur Hilfe! (Ger), Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (Euro),
Disney/Pixar Toy Story 2: Buzz Lightyear to the Rescue! (USA), Disney's 102 Dalmatians: Puppies to the Rescue (Euro),
Disney's 102 Dalmatians: Puppies to the Rescue (Euro, Prototype 20000110), Disney's 102 Dalmatians: Puppies to the Rescue (USA),
Disney's Dinosaur (Euro), Disney's Dinosaur (USA), Disney's Donald Duck "Goin' Qu@ckers" (USA),
Disney's Donald Duck "Qu@ck Att@ck"?*! (Euro), Doguu Senki: Haou (Jpn), Doki Doki Idol Star Seeker Remix (Jpn),
Dorimaga GD Vol. 10 (Jpn), Dorimaga GD Vol. 11 (Jpn), Dorimaga GD Vol. 12 (Jpn), Dorimaga GD Vol. 1 (Jpn),
Dorimaga GD Vol. 2 (Jpn), Dorimaga GD Vol. 3 (Jpn), Dorimaga GD Vol. 4 (Jpn), Dorimaga GD Vol. 5 (Jpn), Dorimaga GD Vol. 6 (Jpn),
Dorimaga GD Vol. 7 (Jpn), Dorimaga GD Vol. 8 (Jpn), Dorimaga GD Vol. 9 (Jpn), Dousoukai 2: Again & Refrain (Jpn),
Draconus: Cult of the Wyrm (USA), Draconus: Cult of the Wyrm (World, Prototype 20000127), DragonRiders: Chronicles of Pern (Euro),
DragonRiders: Chronicles of Pern (USA), Dragons Blood (Euro), Dreamcast Express Extra (Jpn), Dreamcast Express Vol. 1 (Jpn),
Dreamcast Express Vol. 2 (Jpn), Dreamcast Express Vol. 3 (Jpn), Dreamcast Express Vol. 4 (Jpn), Dreamcast Express Vol. 5 (Jpn),
Dreamcast Express Vol. 6 (Jpn), Dreamcast Express Vol. 7 (Jpn), Dreamcast Middleware Conference Demo Disc Part 2 (World),
Dreamcast System-Disc 2 (World), Dreamcast Visual Memory Data Issue (Jpn), DreamFlyer (Jpn), DreamKey 3.0 (Euro), DreamKey (Euro),
DreamKey (Euro, Rev. 1), DreamKey Version 1.5 (Euro), DreamKey Version 1.5 (Fra), DreamKey Version 2.0 (Bel, Fin, Ned, Swe, Swi),
DreamOn Collection 2 (Euro), DreamOn Collection 3 (Euro), DreamOn Collection 4 (Euro), DreamOn Volume 10 (Euro),
DreamOn Volume 10 (Ger), DreamOn Volume 11 (Euro), DreamOn Volume 12 (Euro), DreamOn Volume 13 (Euro), DreamOn Volume 14 (Euro),
DreamOn Volume 15 (Euro), DreamOn Volume 16 (Euro), DreamOn Volume 17 (Euro), DreamOn Volume 18 (Euro), DreamOn Volume 19 (Euro),
DreamOn Volume 1 (Euro), DreamOn Volume 20 (Euro), DreamOn Volume 21 (Euro), DreamOn Volume 22 (Euro), DreamOn Volume 2 (Euro),
DreamOn Volume 3 (Euro), DreamOn Volume 4 (Euro), DreamOn Volume 5 (Euro), DreamOn Volume 6 (Euro), DreamOn Volume 7 (Euro),
DreamOn Volume 8 (Euro), DreamOn Volume 9 (Euro), Dream Passport 2 for LAN (Jpn), Dream Passport 2 (Jpn),
Dream Passport 2 (Jpn, Rev. 1), Dream Passport 3 (Jpn), Dream Passport 3 (Jpn, Alt), Dream Passport 3 (Jpn, Alt 2),
Dream Passport 3: Urban Style (Jpn), Dream Passport (Jpn), Dream Passport Premier (Jpn), Dream Passport Ver. 1.01 (Jpn),
Dream Preview Vol. 8 (Jpn), Dreamstud!o: 3D Adventure Construction (Jpn), Ducati World (Euro),
Ducati World Racing Challenge (USA), D+Vine [Luv] - Shokai Genteiban (Jpn), Dynamite Cop (Euro), Dynamite Cop! (USA),
Dynamite Deka 2 (Jpn), Dynamite Deka 2 - Taikenban (Jpn), Ecco 3D (World, Prototype 19990506),
Ecco II: Sentinels of the Universe (World, Prototype 20010219), Ecco the Dolphin: Defender of the Future (Euro),
Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 2PM),
Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000417 7AM),
Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000419),
Ecco the Dolphin: Defender of the Future (Euro, Prototype 20000421), Ecco the Dolphin: Defender of the Future (Jpn),
Ecco the Dolphin: Defender of the Future (USA), Ecco the Dolphin: Defender of the Future (USA, Prototype 20000606),
Ecco the Dolphin: E3 Demo (USA, Prototype 19990508), ECW Anarchy Rulz (Euro), ECW Anarchy Rulz (USA),
ECW Hardcore Revolution (Euro), ECW Hardcore Revolution (USA), Eisei Meijin III: Game Creator Yoshimura Nobuhiro no Zunou (Jpn),
Eldorado Gate Vol. 1 (Jpn), Eldorado Gate Vol. 2 (Jpn), Eldorado Gate Vol. 3 (Jpn), Eldorado Gate Vol. 4 (Jpn),
Eldorado Gate Vol. 5 (Jpn), Eldorado Gate Vol. 6 (Jpn), Elemental Gimmick Gear (Jpn), Elemental Gimmick Gear (USA),
Elysion: Eien no Sanctuary (Jpn), E.O.S.: Exhibition of Speed (Euro), ESPN International Track & Field (Euro),
ESPN International Track & Field (USA), ESPN NBA 2Night (USA), European Super League (Euro),
Eve Zero Kanzenban: Ark of the Matter - Shokai Gentei Pack (Jpn), Evil Dead: Hail to the King (Euro),
Evil Dead: Hail to the King (Fra), Evil Dead: Hail to the King (USA), Evil Twin: Cyprien's Chronicles (Euro),
Evolution 2: Far Off Promise (Euro), Evolution 2: Far Off Promise (USA), Evolution: The World of Sacred Device (Euro),
Evolution: The World of Sacred Device (USA), Exodus Guilty Neos (Jpn), Expendable (USA), F1 Racing Championship (Euro),
F1 World Grand Prix for Dreamcast (Euro), F1 World Grand Prix for Dreamcast (Euro, Prototype 19990903),
F1 World Grand Prix for Dreamcast (Jpn), F1 World Grand Prix II for Dreamcast (Euro),
F1 World Grand Prix II for Dreamcast (Euro, Prototype 20000728), F1 World Grand Prix II for Dreamcast (Jpn),
F1 World Grand Prix (USA), F355 Challenge (Jpn), F355 Challenge: Passione Rossa (Euro), F355 Challenge: Passione Rossa (USA),
F355 Challenge: Passione Rossa (USA, Alt), F355 Challenge: Passione Rossa (USA, Prototype 20000501),
F355 Challenge: Passione Rossa (USA, Prototype 20000821), Fatal Fury: Mark of the Wolves (USA), Fighting Force 2 (Euro),
Fighting Force 2 (Euro, Prototype 19991202), Fighting Force 2 (Ger), Fighting Force 2 (USA), Fighting Force 2 (USA, Alt),
Fighting Force 2 (USA, Alt 2), Fighting Vipers 2 (Euro), Fighting Vipers 2 (Euro, Prototype 20001226), Fighting Vipers 2 (Jpn),
Flag to Flag (USA), Floigan Bros. - Episode 1 (Euro), Floigan Bros. - Episode 1 (USA), For Symphony: With All One's Heart (Jpn),
Frame Gride (Jpn), Frame Gride - Test Operation Disc (Jpn), Frogger 2: Swampy's Revenge (USA), Fur Fighters (Euro),
Fur Fighters (Euro, Demo), Fur Fighters (Euro, Prototype 20000602), Fur Fighters (Euro, Prototype 20000612), Fur Fighters (USA),
Fushigi no Dungeon: Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (Jpn), GaiaMaster: Kessen! Seiki-ou Densetsu (Jpn),
Gakkyuu-ou Yamazaki: Yamazaki Oukoku Daifunsou! (Jpn), Ganbare! Nippon! Olympics 2000 (Jpn), Garou: Mark of the Wolves (Jpn),
Gauntlet Legends (Euro), Gauntlet Legends (USA), Generator Vol. 1 (USA), Generator Vol. 1 (USA, Alt),
Generator Vol. 1 (USA, Alt 2), Generator Vol. 1 (USA, Alt 3), Generator Vol. 1 (USA, Alt 4), Generator Vol. 2 (USA),
Generator Vol. 2 (USA, Alt), Generator Vol. 2 (USA, Alt 2), Get!! Colonies (Jpn),
Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn),
Giant Gram 2000: Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi (Jpn, Alt), Giant Gram: Zen Nihon Pro Wres 2 in Nihon Budoukan (Jpn),
GigaWing 2 (Jpn), GigaWing 2 (USA), GigaWing (Euro), GigaWing (Jpn), GigaWing (USA), GK: Giant Killers (Euro),
GK: Giant Killers (Euro, Prototype 20010109), Godzilla Generations: Maximum Impact (Jpn),
Golf Shiyou yo 2: Aratanaru Chousen (Jpn), Golf Shiyou yo: Course Data-shuu Adventure-hen (Jpn), Golf Shiyou yo (Jpn),
Grandia II (Euro), Grandia II (Jpn), Grandia II - Special Package (Jpn), Grandia II - Tentou-you Demo (Jpn), Grandia II (USA),
Grand Theft Auto 2 (USA), GTA 2 (Euro), GTA 2 (Fra), Guilty Gear X (Jpn), Guilty Gear X - Taikenban (Jpn), Gunbird 2 (Euro),
Gunbird 2 (Jpn), Gunbird 2 (USA), Gundam Battle Online (Jpn), Gundam Battle Online - Trial Edition (Jpn),
Gundam Side Story 0079: Rise from the Ashes - Premium Disc (Jpn), Gundam Side Story 0079: Rise from the Ashes (USA),
Gunspike (Jpn), Guru Guru Onsen 2 (Jpn), Guru Guru Onsen 3 (Jpn), Half-Life (Video) (World), Happy Lesson: First Lesson (Jpn),
Happy Lesson (Jpn), Harusame Youbi (Jpn), Headhunter (Euro), Heavy Metal: Geomatrix (Euro), Heavy Metal: Geomatrix (USA),
Hello Kitty no Dream Passport 2 (Jpn), Hello Kitty no Garden Panic (Jpn), Hello Kitty no Lovely Fruit Park (Jpn),
Hello Kitty no Magical Block (Jpn), Hello Kitty no "Otonaru" Mail (Jpn), Hidden & Dangerous (Euro), Hidden & Dangerous (USA),
Hoyle Casino (USA), Hundred Swords (Jpn), Hydro Thunder (Euro), Hydro Thunder (Euro, Prototype 19990908), Hydro Thunder (USA),
Hydro Thunder (USA, Rev. 1), Hydro Thunder (World, Prototype 19990616),
Kidou Senshi Gundam Gaiden: Colony no Ochita Chide... (Jpn), Millennium Soldier: Expendable (Euro),
Millennium Soldier: Expendable (Euro, Prototype 19990715), Promotion Disc (Jpn), Resident Evil: Code: Veronica (Spa),
Shinkisekai Evolution 2: Tooi Yakusoku (Jpn), Shinkisekai Evolution (Jpn), Super Speed Racing (Jpn), Tee Off (Euro),
Tee Off (USA), Tee Off (USA, Alt), The Flintstones: Viva Rock Vegas (Euro) [FakeShemp]
ibm5170: Alien Legacy (v1.00) [Justin Kerk]
interpro: Diagnostic Floppies, Intergraph System Software, Rebuild Floppies [Patrick Mackinlay]
leapster:
Cars (Spa), Disney Fairies (Spa), Disney Princesa - La Magia De Aprender (Spa), Dora the Explorer - Camping Adventure (USA),
Dora the Explorer - Pinata Party! (USA), Spongebob Squarepants - Through The Wormhole (USA), Star Wars - Matematicas Jedi (Spa),
The Batman - El Poder De Los Numeros (Spa), Up (Spa), Wall-E (Spa) [Connie, Clawgrip, TeamEurope]
1st Grade (US), Dora the Explorer - Wildlife Rescue (USA, L-MAX), Letters on the Loose (USA, L-MAX), Madagascar (USA, L-MAX),
NASCAR (USA, L-MAX), Scholastic OutWit! (US), Spider-Man - The Case of the Sinister Speller (USA, L-MAX),
Spongebob Squarepants - Saves the Day (USA, L-MAX), Talking WORDS Factory (US) [TeamEurope, HardcoreHubz]
poly_flop:
Proteus 6809 FLEX Operating System (Version 2.8:3 - 1.1:2), Proteus Z80 CP/M Operating System (CP/M 2.2, BIOS 3.3)
[Andrew Trotman]
vsmile_cart:
ABC Land Aventure (Fra), Disney Winnie l'Ourson - La Chasse au miel de Winnie (Fra, Rev. 2),
Le Monde d'ELMO - Les Grandes Decouvertes D'Elmo (Fra), Oui-Oui - Detective d'un Jour (Fra),
Roi Lion - Simba Decouvre la Jungle (Fra), Thomas er ses Amis - Les locomotives s'entraident (Fra)
[TeamEurope, Buddybenj]
Translations added or modified:
Chinese (Simplified) [YuiFAN]
Chinese (Traditional) [YuiFAN]
Dutch [Jos van Mourik]
French [noxx09]
Portuguese (Brazil) [Wellington Uemura]
Spanish [A. Viloria]
Source Changes:
-fidlstix, rndrndqs: Fixed interface between MCU and LCD controller and added 7-segment digits. [AJR]
-tms9927: Configure using character clock rather than dot clock. [AJR]
-pit8253: Converted counters to subdevices. [AJR]
-sega_315_5195: Internalized communication latches - sound now works in fpointbla. [AJR]
-sol20: Added RS-232 port. [AJR]
-mcb216, cb308: Replaced UART with TMS5501. [AJR]
-hnayayoi.cpp: Use HD6845 CRTC for video; improved screen parameters. [AJR]
-vt100_kbd: Rewrote as UART-based serial device. [AJR]
-vt100: Restored bottom lines of screen. [AJR]
-vt100, la120: Made ER1400 non-volatile storage actually work. [AJR]
-debugger: Fixed extent of debug view, wplist output, watchpoint view, and find command for address-shifted memory spaces. [AJR]
-ins8250: Added hack to reset transmitter when Baud rate is changed. [AJR]
-trs80.cpp: Derived almost all clocks from actual crystals, including raw screen parameters. [AJR]
-d9final: Added NVRAM. [AJR]
-qtsbc: Rewrote driver based on SBC-880 schematics. [AJR]
-ay31015: Fixed receiver desync when next start bit arrives early, and synchronization at start bit. [AJR]
-unkitpkr: Added switch to disable card graphics in bookkeeping mode. [AJR]
-Separated TLCS-90 external IRQ line state from internal request register - fixes tenkai slowdowns. [AJR]
-artmagic.cpp: Replaced NVRAM with parallel EEPROM, and improved ADPCM banking. [AJR]
-Added DEC 12-15336-00 RS232 loopback connector type (required for VT102 modem control self-test). [AJR]
-rainbow: Corrected bit rate generator clocks and types. [AJR]
-g65816: Allow use of separate address spaces for program, data, opcodes, and vectors. [AJR]
-scn2674: Added preliminary support for SCN2672 variant. [AJR]
-vgmplay: Disable POKEY and QSound devices if not required. [AJR]
-Include option and file names in fatal error message for failure to load media image. [AJR]
-model2.cpp updates: [Angelo Salese]:
Added custom debugger commands to dump geometrizer disassembly and triangle list.
Worked around ld rN, (rN) read on FIFO - fixes multiple crashes.
Skip normals for every triangle/quad in geo mode 2/3 - fixes multiple graphical glitches.
Fixed untextured path colors (used by Motor Raid and Daytona USA).
Added direct framebuffer drawing (used by Last Bronx title screen).
-sharc: Implemented additional instructions used by Model 2 games. [Angelo Salese]
Added Rn = Rn FDEP Rx BY <bit6>:<len6> opcode (used by Last Bronx for a vital geometrizer function).
Added fmul abs multi opcode (used by Gunblade NY).
Added SET_UREG case $67 (used by Zero Gunner 2B).
Fixed LSHIFT negative operations to not sign-extend the result (fixes Last Bronx frame flickering).
-segaic24.cpp: Added xhout and xvout register callbacks (fixes Model 2 3D viewport positions). [Angelo Salese]
-Wrote a preliminary TGPx4 interpreter core. [Angelo Salese]
-i960.cpp: Added support for burst stall on writes. [Angelo Salese]
-ddayjlc.cpp: Fixed clouds priority and title screen colors, added flip screen. [Angelo Salese]
-amstrad: Ignore invalid PSG register selection - fixes input issues with Monty on the Run and Airborne Ranger. [Barry Rodewald]
-metro.cpp: Enabled button 2 in daitorid* - it's used to reorient tiles. [cam900]
-hyprduel.cpp: Cleaned up, converted to use imagetek_i4220_device, changed sound output to mono. [cam900]
-imagetek_i4220.cpp: Only draw portion of tilemaps exposed by clipping rectangle (improves performance). [cam900]
-sknsspr: Converted to device_rom_interface, allocate decode buffer at start time. [cam900]
-galpani3.cpp: Cleaned up code, added notes, allocate buffers at start time, improved alpha blending, sprite/background priorities
and background/background priorities, and reduced code duplication. [cam900]
-jchan.cpp: Minor improvements to sprite/sprite priorities. [cam900]
-rohga.cpp: Fixed graphics decoding. [cam900]
-segapcm: Added support for clock speed changes, and cleaned up code. [cam900]
-vgmplay updated: [cam900]
Implemented Sega PCM interface registers.
Convert QSound pitch to DSP clock input frequency.
-eolith.cpp: Corrected title/distributor for Chinese-language version of Iron Fortress. [cam900, Vas Crabb]
-kaneko16.cpp: Cleaned up OKI bank switching and sound latch handling. [cam900]
-es5510/taito_en updated: [cam900]
es5510: Fixed DRAM read/write, and moved buffer allocation to start time.
taito_en: Verified ESP input clock and output channels from GunBuster schematics, reduced runtime tag map lookups.
esqpump.cpp: Split ES5506 out of interface.
esqkt.cpp: Added esqpump for ES5510 interface, and fixed company tags.
-kaneko_grap2: Converted to device_rom_interface, added device address map, added internal palette, and implemented brightness
control. [cam900]
-mcatadv.cpp: Reduced code duplication, improved ROM region names, and converted to mono sound output. [cam900]
-wecleman.cpp: Added notes, cleaned up code, improved ROM region names, and converted to stereo sound output. [cam900]
-ES8712: removed sound output as it's just a controller for an Oki MSM5205/6585 and 74157. [cam900]
-gcpinball.cpp, metro.cpp, lastbank.cpp, witch: Added notes, cleaned up code, and reduced runtime tag map lookups. [cam900]
-blzntrnd: Corrected stereo/mono outputs according to PCB type, fixed sound bank switching, and added notes. [cam900]
-lastbank: Use generic latch device for sound communication. [cam900]
-gcpinball.cpp: Improved ROM region names. [cam900]
-qs1000.cpp: Converted set_irq to WRITE_LINE_MEMBER. [cam900]
-eolith.cpp, eolith16.cpp, vegaeo.cpp: Cleaned up VRAM handling and drawing. [cam900]
-eolith.cpp, ghosteo.cpp, limenko.cpp, vamphalf.cpp, vegaeo.cpp: Modernized sound latches, reduced runtime tag map lookups, and
improved ROM region names. [cam900]
-hidctch3: Replaced driver init with machine configuration. [cam900]
-mastboy.cpp: Cleaned up code, moved banked RAM handler into address_map_bank_device, fixed RAM error, added notes, and improved ROM
region names. [cam900]
-xexex.cpp: Cleaned up code, reduced runtime tag map lookups, added notes, and marked with MACHINE_IMPERFECT_GRAPHICS. [cam900]
-tecmosys.cpp: Fixed background color, cleaned up bank switching, reduced code duplication, reduced runtime tag map lookups, added
notes, and marked with MACHINE_IMPERFECT_GRAPHICS (due to imperfect linescroll/mixing) and MACHINE_NO_COCKTAIL (due to incorrect
tilemap scroll when flipped). [cam900]
-ultraman.cpp, chqflag.cpp: Minor code clean-up. [cam900]
-k051649.cpp: Add scc_map to reduce duplication in driver memory maps. [cam900]
-divebomb.cpp: Use generic_latch_8_device for CPU communication and input_merger_any_high_device for interrupts, and improved tags.
[cam900]
-ddragon.cpp: Identified CPU types. [cam900]
-x68k: Implemented ADPCM panning and corrected ADPCM timer. [cam900]
-gstream.cpp: Added pre-calculated RGB palette for X2222, reduced code duplication, and removed unnecessary parameters. [cam900]
-Added extracted C-chip EPROM data for Volfied, Superman, Bonze Adventure, and Rainbow Islands; removed simulation. [Caps0ff]
-plugins/portname: Described revised format. [Carl]
-Added a hand-crafted C-chip EPROM for Rainbow Islands Extra, allowing simulation to be removed. [David Haywood]
-XaviX: Added notes on IRQ source register. [David Haywood]
-Added HDB-DOS device for Color Computer 1/2. [David Ladd]
-Added uPD934G percussion generator device, used by Casio RZ-1. [Dirk Best]
-hp64k: Added support for HPIB bus, and made extensive improvement to PHI emulation (BIST now passes). [F.Ulivi]
-Added slot device to tunnel IEEE-488 between processes over a socket connection. [F.Ulivi]
-Corrected Intellivision keyboard 6502 clock rate (was running at double speed). [Frank Palazzolo]
-spectrum: Fixed sprite flicker and missing graphics in several games. [geecab, R. Belmont]
-emscripten: Fixed issue causing drivers using netlists to fail, and disabled currently unsupported multithreading. [Justin Kerk]
-notetaker.cpp: Started to hook up EmulatorCPU 8086. [Lord Nightmare]
-naomi.cpp: Updated ROM board and BIOS documentation. [MetalliC]
-Dreamcast and derivatives: Enabled SH-4 recompiler by default. [MetalliC, Ryan Holtz]
-lynx96k: Added Scorpion and Danish ROMs as BIOS options. [Nigel Barnes]
-kr2376: Added keyboard matrix callbacks. [Nigel Barnes]
-bbc: Added cassette relay samples. [Nigel Barnes]
-bbc: Fixed shadow RAM corruption in Master/B+, and sideways RAM access in Model B. [Nigel Barnes]
-electron: Set CPU clock 2MHz/1MHz according to ROM/RAM access. [Nigel Barnes]
-model2.cpp: Fixed Zero Gunner background priorities. [O. Galibert]
-nes_apu: Derive frame counter from clock input. [O. Galibert]
-Removed macros from address maps. [O. Galibert]
-interpro: Various improvements, culminating in the ability to boot the "blue screen" rebuild floppy. [Patrick Mackinlay]
Nearly boots CLIX - hangs trying to mount the filesystems.
Refactored CPU/MMU memory access, added alignment faults, and added support for DMA virtual addressing.
Implemented most C400 instructions, and fixed wait instruction.
Removed broken forced interrupt handling.
-gunpey: Extracted decompressed sprite data - loaded to fix graphics until compression is understood.
[Peter Wilhelmsen, Morten Shearman Kirkegaard]
-midvunit.cpp: Cleaned up inputs and outputs, improved motion inputs, and sorted main buttons. [Risugami]
-seattle.cpp: Cleaned up outputs. [Risugami]
-Added ability to start/stop AVI recording during emulation session, and improved handling of native aspect screenshots on systems
with arbitrary numbers of screens. [Ryan Holtz, Vas Crabb]
-M1COMM, M2COMM, S32COMM: Improved simulation: [SailorSat]
Fixed partial frame read and added VSYNC packets.
Added relay mode (used by stcc), detect/handle connection loss, improved sync.
Converted to use osd_file rather than emu_file.
Added comm_framesync option to force instances to stay in sync.
Added preliminary MB89374 emulation - works well enough for Virtua Racing ad Virtua formula to link using real firmware.
Removed m1comm from the default model1 configuration, as not every game has one.
-Converted glasgow.cpp to use mmboard device for chess board I/O. [Sandro Ronco]
-Corrected size of MK48T12 timekeeper RAM. [smf]
-validity check: Test all 33 possible results from count_leading_zeros() and count_leading_ones(). [smf]
-Donkey Kong: Changed orientation so that -norotate matches direct feed recordings. [smf]
-Added QuikLoad option for several CP/M-80 systems (Altos 5, Aussie Byte II, Decision Mate V, Kaypro, QX-10, Xerox 820). [Stefano]
-c352.cpp: Changed mu-law algorithm to match Namco's Wii VC emulator, fixed static noise between fights in Tekken 3, and fixed order
of phase inversion flags. [superctr]
-rgbsse: Fixed scaling functions for negative values - fixes graphical anomalies in warfa. [Ted Green]
-kayproii: Fixed Baud rate generator connections (serial port and keyboard were reversed). [Vas Crabb]
-Changed build options to make deprecated declaration warnings non-fatal and enabled by default. [Vas Crabb]
-Started deprecating and removing poorly-performing output system APIs. [Vas Crabb]
-Deprecated and removed all uses of running_machine::first_screen. [Vas Crabb, Ryan Holtz, AJR, R. Belmont, Nigel Barnes]
-dsp16: Rewrote interpreter and disassembler. [Vas Crabb]
Interpreter implements almost all features and has machine cycle accuracy/granularity.
PIO and a subset of SIO output excluding multiplexed modes are implemented.
Disassembler syntax mostly matches that used by assembler, and shows live comments for predicated operations.
-qsound: Added low-level emulation using DSP program (only enabled in vgmplay for performance reasons). [Vas Crabb]
-qsoundhle: Changed sample rate and playback behaviour to better match DSP. [Vas Crabb]
-Restricted ROM names to a shell-friendly subset of printable ASCII. [Vas Crabb]
-Reduced use of naked pointers, using namespace, and preprocessor macros in recompiling CPU cores. [Vas Crabb]
-Converted most machine configuration helpers to non-static member functions and adjusted macros to match. [Wilbert Pol]
-crospang.cpp: Corrected clock speeds based on oscillators and PCB info. [Brian Troha]
-gameboy.xml, gbcolor.xml, leapster.xml, vsmile_cart.xml, vsmile_cd.xml, vsmilem_cart.xml: Corrected Spanish titles. [ClawGrip]
-sauro.cpp: Verified clocks for Sauro. [Corrado Tomaselli, The Dumping Union]
-sf2b: Identified manufacturer. [f205v]
-atetris.cpp: Updated documentation for atetrisb2 and atetrisb3. [f205v]
-Dumped PLA from CBM plus4 family. [Guru]
-spaceg: Dumped PROMs. [Guru]
-opwolf.cpp: Measured C-chip clock on a working PCB. [Guru]
-shuttlei: Corrected main CPU clock divider and added PCB description. [Guru]
-ti85.cpp: Added OS v4.0 as a BIOS option for ti84pcse. [Julian Lachniet]
-leland.cpp: Corrected ROM labels and documented undumped PALs for Pig Out: Dine Like a Swine! [Kevin Eshbach, The Dumping Union]
-leland.cpp: Corrected ROM name for revision 5 of Ataxx. [Kevin Eshbach, The Dumping Union]
-Updated hiscore.dat for recent changes. [Leezer]
-alphatro.cpp: Improved ROM names, and added real ROM for machine with BICOM graphics extension. [rfka01]
-Corrected year for San Francisco Rush: The Rock. [sjy96525]
-argus.cpp: Dumped PROM for valtric. [system11, The Dumping Union]


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Emu Loader 8.5
« Antwort #292 am: 29 März, 2018, 16:15 »
Changelog

Fixed:

Bios/device ROMs showing as "Parent Bios" / "Parent Device" in game sets ("Arcade Scan Results" screen)
Message panel not showing up when applying quick systems filter in grouped view mode
MAME software list games not audited correctly if set has no main "gamename.zip" file but have CHD files
Setting "MAMU_ Icons Folder" was not saved in .ini file when closing "Preferences" screen
TEdit was in read-only mode; you can rename files in "Rename Image" dialog again
Background color of single image layout was not restored at startup and not set after closing "Image Category Settings" screen
Create ZiNc games list was setting bios ROMs as "parent ROM" on games sets

Changed:

File "arcadeimage_categories.ini" renamed to "arcadesysimagefolders_arcade.ini" (done at startup)
Image category background color/visibility settings moved out of "EmuLoader.ini" into a new "ini_filesimage_category.ini" file (done at startup)
from now on, file is updated only when you change settings in "Image Category Settings" screen
settings are no longer lost on a frontend crash or clean install
Image layout visibility settings moved out of "EmuLoader.ini" into "ini_filesscreenshot_layouts.ini", where they belong (done at startup)
from now on, file is updated only when you change settings in "Image Layout Settings" screen
settings are no longer lost on a frontend crash or clean install
Changes and fixes to "Game Details" screen
CHD files of software list games were not correctly detected, "software name" parameter was missing
added "extra required set" info for software list games
bios set filename not shown in "Game Files" section (left panel)
several tweaks
Tweaks to "Create MAME Games List"
Changes/fixes to "MAME Software List Games"
detection of "sharedfeat requirement" tags in .xml files when creating games lists; highly experimental!
some games require an extra set to run properly; Atari 2600 cassette, PC-Engine CD, others (info shown in "Game Details" screen)
if a game doesn't run and you're sure you have all game files, look for this extra info above the "Games Files" section, left panel
requirement data stored in a new "arcadegamesmame.elsoftlistreq" file
the extra parameter is added before the gamename parameter
expanded options to create software lists (new "update" mode)
"Disable": do not create software lists and delete current games list files
"Enable: Update": create new lists and update existing ones only if CRC32 checksum of "mamedirhashsoftwarename.xml" file has changed (XML file updated)
"Enable: Overwrite": create new lists and overwrite existing ones even if CRC32 checksum match
NOTE: settings can be found in the screen to select systems when creating MAME games list and in "Scan Games Mode" screen
new "xmlfile_crc32" entry in "frontenddirarcademame_softwarelist_gamessoftname.el" to compare with MAME "softname.xml" (for "update" mode only)
Interface changes to Select Arcade System" dialog
added new software list modes
systems list moved to a left panel
option "For This Task Only" is unchecked by default
info texts improved
Changes to "Arcade Miscellaneous Filters" (main tool bar buttons)
renamed "Device" drop-down list to "Device ROMs" since this filter is not exclusive to device sets
renamed "BIOS" drop-down list do "BIOS ROMs" since this filter is not exclusive to bios sets
renamed texts from "Sets" to "ROMs" in "Device ROMs" and "Bios ROMs" drop-down filters since they are related to particular ROMs, not the entire set
renamed "Filter by Main CPU Filter" to "Enable Main CPU Filter Bar"
renamed "Games with ROMs (any set)" to "Games With ROMs (any ROM)" in "Game ROMs" drop-down list since this filter includes device/bios ROMs
renamed "Games with no ROMs" to "Games With no ROMs/CHDs" in "Game ROMs" drop-down list to reflect what the filter actually does
new category filter "Music" for sets like "VGM Player" (vgmplay)
minor interface tweaks
Renamed several "function" code blocks to "procedure" since they don't need to return a result
Minor interface tweaks to Preferences screen, and removal of texts with "7 pixel" font size
If screen resolution is smaller than the dialog, scroll bars will be added to the TForm so you can see everything (experimental!)
for screen resolutions smaller than 1280x1024 and because some dialogs just can't be scaled down
supported dialogs: "MAME Settings", "Game Details"
NOTE: minimum screen resolution for Emu Loader is 1024x768 / 1280x720 but some dialogs still fit on 640x480 resolution

Removed:

Masssive source code cleanup (commented/not used code)

Added:

Search .chd files in "softlist_name" sub-folder for MAME software lists
Support to search .chd file in "parent_gamename" sub-folder; MAME supports this; "romspathparent_gamenameclonename_file.chd"
now you can have clone CHD files in the parent folder
for MAME arcade, MAME software list, Demul
New file "arcadefilterssupermodelsegamodel3_control_type.ini"
a list of control tags and descriptions, extracted from Supermodel3 source code
for now, it only show controls list in "Game Details" screen; not used anywhere else
File header detection for "Atari 800" cartridges before running games (highy experimental, used by all Atari800 emulators, except MAME)
the first 4 bytes of file will be read, looking for 'C' 'A' 'R' 'T'
if tag is found, Emu Loader will no longer add the cartridge type in the full command line
any file extension is supported for unzipped game files
for zipped game files, Emu Loader will unzip it to a TMemoryStream and validate the tag; only ".bin; .car; .rom" file extensions are supported
(if there's more than one file inside .zip, the first one found with any of the 3 supported extensions will be used)
HBMAME Software List support, to be used in the distant future, in a galaxy far, far way... what works:
create games list
audit games files
show softlist games in main games list
run games
for everything else, they are handled as MAME softlist games (for now)
Setting "Restore Internet Game Info at Startup", to restore the last state of internet game info button at startup ("Preferences" screen, "General" tab)
Setting "Disable Threaded Preview Image Loading" in "Preferences" screen / "Images" page, to prevent images loading delay and "Invalid pointer operation" error
Support for MAME 0.196
new comm setting: "Syncronize Frames" in "Input" tab

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Emu Loader 8.5.1
« Antwort #293 am: 30 März, 2018, 18:45 »
Changelog

Fixed:

OH NO! Software lists were not audited after creating games lists in "update" mode

Removed:

Removed a couple "[.zip; .7z]" strings from the splash screen's messages when auditing MAME/HBMAME games since it include CHD files, which are not zipped

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Mesen 0.9.5 Beta
« Antwort #294 am: 02 April, 2018, 10:40 »
Mesen is a high-accuracy NES and Famicom emulator and NSF player for Windows and Linux.

Features:

High Accuracy: A lot of effort has gone into making Mesen as accurate as possible.
High Compatibility: Over 220 mappers supported (all licensed games supported)
NES, Famicom, Famicom Disk System, Dendy, VS System, NSF and NSFe emulation is supported.
General: The Save States, Rewinding, Movie/Audio Recording, Overclocking, Cheat Codes.
Video: Numerous video filters, customizable palettes/overscan, support for HDNes' HD packs.
Audio: Stereo effects, per-channel volume and panning, equalizer, etc.
Misc: Netplay, 7z/zip support, IPS/BPS patch support, automatic updates, and more.

Freeware

Changelog

New Features:

Debugger: Tons of new features, UI improvements, performance improvements and bug fixes.
HD Packs: New features, performance improvements and bug fixes.
FDS: Improved compatibility of the automatic disk insertion feature.
UI: Added a few minor options (and increased the number of savestate slots to 10).
Documentation: An offline version of the documentation is now available.

Bug Fixes:

Input: Changed input polling timing to reduce input lag by 1 frame.
Linux: Improved SDL error handling to prevent crashes.
Accuracy: Fixed a mirroring issue with mapper 30 games.

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Emu Loader 8.5.2
« Antwort #295 am: 03 April, 2018, 09:20 »
Changelog

Fixed:

Auditing multiple selected games was not working if any of them use device or bios sets
Wrong system selected in "single system selection" mode (Arcade system selection dialog)
"Image Category Settings" bug fixes (left-overs from old code)
"Select" category was disabled and its folder selections was never saved on exit
zipped images cache wasn't rebuilt on exit while in multiple images layouts, causing selected game images to not load
Frontend crash if you try to use "Select" image category

Changed:

Preview images panel color/splitter settings moved from "EmuLoader.ini" to "ini_filesimage_category.ini"; no more losing image splitter settings on a fresh install
You can select scan mode and software list build mode when using "Create MAME Software Games List" in main menu "Arcade"

Added:

Moved "Update Favorites Profiles" from main menu to "Help" sub-menu since its usefulness has passed; but if you're late into the frontend party, it's still available
Customize "preview images hint box" appearance (Preferences screen, "Images" tab)
the hint box shows up when hovering the mouse on top on images panel
box background color, box frame color and visibility, text color, text shadow color and visibility
box opacity level (255 is opaque, 0 is transparent)
settings saved in "ini_filesimage_category.ini" file to avoid loss on a clean install
new setting "Show Unzipped/Zipped Icon" that display an "image icon" for unzipped images and "zip icon" for zipped images (easier to spot if the loaded image is unzipped or zipped when hovering the mouse on top of it)

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Cemu - Wii U Emulator 1.11.6
« Antwort #296 am: 03 April, 2018, 21:45 »
Changelog

Added game list
Added option to toggle between conventional and separable shaders
Added new game profile options
Updated gameprofiles
Bug fixes & various smaller improvements

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Emu Loader 8.5.3
« Antwort #297 am: 05 April, 2018, 05:40 »
Changelog

Fixed:

Supermodel3 emulator settings screen was not centered in the desktop
The "Select" button for "BGFX Shadow Mask" file was not implemented
Calling "set emulator default settings" from "Arcade Emulators Setup" was not passing the correct emulator filename parameter, resulting in bogus "full_pathemu_cfg_filename.ini" and causing frontend to crash when saving emu default settings

Changed:

Enabled "Save to File" button in madExcept settings (bug report crash dialog)
Send bug report will no longer zip the .txt; .png files (madExcept)

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Mednafen 1.21.2
« Antwort #298 am: 06 April, 2018, 18:15 »
Mednafen is a portable argument (command-line)-driven multi-system emulator. It has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken, in the PNG file format, at the press of a button. Mednafen can record audiovisual movies in the QuickTime file format, with several different lossless codecs supported.

The following systems are supported: Atari Lynx, Neo Geo Pocket (Color), WonderSwan, GameBoy (Color), GameBoy Advance, Nintendo Entertainment System, Super Nintendo Entertainment System/Super Famicom, Virtual Boy, PC Engine/TurboGrafx 16 (CD), SuperGrafx, PC-FX, Sega Game Gear, Sega Genesis/Megadrive, Sega Master System, and Sony PlayStation.

 Open Source

Changelog

This minor release updates Tremor to address a security vulnerability with Vorbis-encoded CD image audio tracks, and fixes graphical glitches in the Sega Saturn game "Shining Force III - Scenario 2".

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My Nes 7.2.6677
« Antwort #299 am: 14 April, 2018, 21:20 »
Play your favorite NES games on your PC and organize your entire collection with various options, take it anywhere you go and play along with your friends.

License: GPLv3

Changelog

My Nes old GUI is back, along side with the Launcher.
Fixed issues in the emu core.

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