Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 363118 mal)

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Emu Loader 8.3.9
« Antwort #270 am: 22 Dezember, 2017, 06:15 »
Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.

Freeware

Changelog

Fixed:

Fixes and changes to "Last Played Games (MRU)
Bugged user interface if a console/computer game (from EmuCon) is selected in main games list (cosmetic fix)
Button "Abort" renamed to "Close" since it doesn't reset to the last selected game in main games list if a new game is selected with "Select Game" button
The dialog was not resizing correctly, several adjustments were made; also, added proper support for resolutions lower than 1680x1050
EmuCon system was not properly selected in "Console/Computer Games Folders Settings" dialog (main menu "Console/Computer" and "Select Games folders" button in "Console/Computer Emulators Setup" dialog

Changed:

Changes to "Select a Machine to Run the Game With" dialog
Display filename text below the game title for EmuCon games
Minor tweaks to the user interface, both visual and loading speed
Deleted a nasty message box that appears if the selected EmuCon system doesn't have assigned MAME software lists
Neat new looks for the "Select Default Emulators to Play" dialog ("emulators" tool bar button); plus a few tweaks
... still, more cuteness tweaks required

[close]

http://emuloader.mameworld.info/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME 0.193
« Antwort #271 am: 27 Dezember, 2017, 20:15 »
Changelog

MAMETesters Bugs Fixed:
05902: [Crash/Freeze] (gba.cpp) gba [bombtour]: Game hangs unable to start. (R. Belmont)
06683: [Graphics] (surpratk.cpp) suratk: Visible area is too small. (Robbbert)
06779: [Crash/Freeze] (coco3.cpp) Mounting Zenix Floppy Disk crashes MAME with floating point exception error. (Dirk Best)
06780: [Sound] (midtunit.cpp) Possible Volume balance Issue with Williams ADPCM Soundboard. (hap)
06784: [Sound] (bagman.cpp) bagman, sbagman: bagman dying sound plays repetitively when game starts. (AJR)
06785: [Interface] (coco3.cpp) Can't change into directories that have a "." prefix in their name. (Vas Crabb)
New working machines:
4-in-1 [Joe Magiera]
Apollo 13 (Tiger handheld) [hap, Sean Riddle]
Batman Forever Double Dose of Doom (Tiger handheld) [hap, Sean Riddle]
Battletoads (Tiger handheld) [hap, Sean Riddle]
Calcune (Japan, prototype)
[David Haywood, ShouTime, gamez fan, Sacrilego, Paul Vining, Jeffrey Gray, Fabien Marsaud, Jarrod Wright, Darksoft, Rod_Wod,
Sean Sutton, Surgeville, The Dumping Union]
Chess King Master [hap, Berger]
Fidelity Designer Mach III Master 2265 [hap, yoyo_chessboard]
Fonas 3 in 1: Football, Basketball, Soccer [hap, Sean Riddle]
Gakken Invader 2000 [hap, Sean Riddle]
HP 2645A [F.Ulivi]
In Your Face (North America, prototype)
[ShouTime, Darksoft, Ryan Holtz, Surgeville, Sean Sutton, gamez fan, Smitdogg, The Dumping Union]
Joker Poker With Hi-Lo Double-Up [Joe Magiera]
Karnov (Tiger handheld) [hap, Sean Riddle]
MC Hammer: U Can't Touch This (Tiger handheld) [hap, Sean Riddle]
Mortal Kombat (Tiger handheld) [hap, Sean Riddle]
Nightmare Before Christmas (Tiger handheld) [hap, Sean Riddle]
Robocop 2 (Tiger handheld) [hap, Sean Riddle]
Slot (unknown bootleg?) [Alessandro Ghirardi, Lorenzo Fongaro]
Space Harrier II (Tiger handheld) [hap, Sean Riddle]
Street Fighter II (Tiger handheld) [hap, Sean Riddle]
TelePachi Fever Lion (V1.0) [Rod_Wod, Hammy, The Dumping Union]
The King of Fighters '98: Ultimate Match HERO (China, V100, 09-08-23)
[Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
The Shadow (Tiger handheld) [hap, Sean Riddle]
Vulcan XL 25 [hap, Sean Riddle]
New working clones:
A-Blast (Japan) [system11, The Dumping Union]
Amigo (bootleg of Amidar, set 2) [f205v, The Dumping Union]
Attack (Defender bootleg) [ARPA, Recreativas.org, The Dumping Union]
Blood Bros. (US) [Bill D., The Dumping Union]
Blue's Journey / Raguy (ALH-001) [Razoola]
Fantasy (Germany, set 2) [Corrado Tomaselli, The Dumping Union]
Fidelity Designer Mach IV Master 2325 [hap, yoyo_chessboard]
G.I. Joe (Asia, AA) [coolmod, The Dumping Union]
Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg)
[ARPA, Recreativas.org, The Dumping Union]
Jolly Card (Italian, bootleg) [Team Europe, Rock Shebbich]
Coleco Head to Head Hockey (COP420L version) [hap]
Coleco Head to Head Soccer (COP420L version) [hap]
Oriental Legend 2 (V101, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V103, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V104, Oversea) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Robin Hood (Tiger handheld) [hap, Sean Riddle]
Super Bagman (Itisa, Spain) [f205v]
SWTPC 6800 Computer System (with MIKBUG) [AJR]
Teki Paki (location test)
[ShouTime, Mouloud Bessaad, Dulleron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke,
Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Twin Brats (set 1) [caius, The Dumping Union]
West Story (bootleg of Blood Bros., set 2) [Osso, caius, The Dumping Union]
Machines promoted to working:
beatmania IIDX 4th style (GCA03 JAA) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX 6th style (GCB4U JAB) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX 7th style (GCB44 JAA) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX 8th style (GCC44 JAA) [smf, R. Belmont, Sarah Purohit]
beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM) [smf, R. Belmont, Sarah Purohit]
Dodonpachi Daioujou Tamashii (V201, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Knights of Valour 2 New Legend (V302, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V104, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
San Francisco Rush: The Rock (boot rom L 1.0, GUTS Oct 6 1997 / MAIN Oct 16 1997) [Ted Green]
Clones promoted to working:
Action Fighter (FD1089B 317-unknown) [David Haywood]
Action Fighter (FD1089B 317-unknown, analog controls) [David Haywood]
Action Fighter (System 16B, FD1089A 317-0018) [David Haywood]
Action Fighter (System 16B, FD1089B 317-unknown) [David Haywood]
Action Fighter (System 16B, FD1089B 317-unknown, analog controls) [David Haywood]
Agat-7 [shattered]
beatmania IIDX 6th style (GCB4U JAA) [smf, R. Belmont, Sarah Purohit]
Knights of Valour 2 New Legend (V300, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Knights of Valour 2 New Legend (V301, China) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V101, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Oriental Legend 2 (V103, China) [Jeremy Romine, Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Tazz-Mania (Arfyc / Rodmar bootleg) [Ivan Vangelista]
New machines marked as NOT_WORKING:
Chess Champion: Delta-1 [hap, Berger]
Golden Hexa [Yohji, Smitdogg, The Dumping Union]
Green Lizard (AHG1623, US) [Roberto Fresca]
Hexa President [Yasu]
Honkey Tonk Cash Express (BHG1455, US) [Roberto Fresca]
Keep Your Hat On (BHG1204, US) [Roberto Fresca]
Multi Game IV (V.Ger 3.44) [Team Europe]
Ninja Gaiden (Tiger handheld) [hap, Sean Riddle]
Konami Picno [Team Europe, SSJ, Robbbert]
Konami Picno 2 [Team Europe, SSJ, Robbbert]
Pitch Hitter Baseball Challenge [unknown]
Real Battle Super Phoenix Mahjong (Version 4.1) [Peter Wilhelmsen, The Dumping Union]
Shuriken Boy [rod_wod, The Dumping Union]
Torarechattano AV Kantoku Hen [system11, ShouTime, The Dumping Union]
Wild Africa (AHG1535, US) [Roberto Fresca]
New clones marked as NOT_WORKING:
Boot Scootin' (AHG1547, US) [Roberto Fresca]
Bumble Bugs (CHG0479-99, US) [Roberto Fresca]
Chicken (01J01886, NSW/ACT) [Roberto Fresca]
Chicken (RHG0730-99, US) [Roberto Fresca]
Creature from the Black Lagoon (L-4) [PinMAME]
Dangerous Curves (Ver 2.9 O) [Muddymusic, Porchy, The Dumping Union]
Death Crimson OX (Rev A) [Jorge Valero, ClawGrip, DU]
Enchanted Forest (AHG1615, US) [Roberto Fresca]
Enchanted Forest (JHG0415-99, US) [Roberto Fresca]
Ericsson Step/One [Fredrik Ohrstrom]
Filthy Rich (English) [Roberto Fresca]
Inca Sun (01J01946, Venezuela) [Roberto Fresca]
Panasonic JB-3000 [Edstrom]
King Galah (AHG1625, US) [Roberto Fresca]
Mine, Mine, Mine (NHG0416-99, US) [Roberto Fresca]
Money To Burn (English) [Roberto Fresca]
Mountain Money (BHG1464, US) [Roberto Fresca]
Penguin Pays Cash Express (AHG1544, US) [Roberto Fresca]
Penguin Pays (OHG0417-02, US) [Roberto Fresca]
Penguin Pays (OHG0417-03, US) [Roberto Fresca]
Queen of the Nile (AHG1608, US) [Roberto Fresca]
Queen of the Nile (GHG4091-03, US) [Roberto Fresca]
Reel 'Em In (English) [Roberto Fresca]
San Francisco Rush 2049: Tournament Edition Unlocked [rtw, Stig Remnes]
Striker Xtreme (1.01 Italy) [PinMAME]
Triumph-Adler alphatronic P2 [rfka01, helwie44]
Triumph-Adler alphatronic P2U [rfka01]
Triumph-Adler alphatronic P30 [rfka01, helwie44]
Wild Cougar (AHG1531, US) [Roberto Fresca]
Wild Cougar (NHG0296-07, US) [Roberto Fresca]
Wild Cougar (NHG0296-99, US) [Roberto Fresca]
Winning Bid (English) [Roberto Fresca]
New working software list additions:
cd32:
Akira, Banshee, Chambers of Shaolin, Fire Ice The Daring Adventures of Cool Coyote, Rise of The Robots, Seek And Destroy,
Shadow Fighter [EoceneMiacid]
gmaster: Car Racing, Move It [SSJ, PeT]
ibm5150:
Advanced Dungeons & Dragons Curse of the Azure Bonds (V1.0), Advanced Dungeons & Dragons Pool of Radiance (5.25"),
Super Hang-On [ArcadeShadow]
Echecs 3D (French) [breiztiger]
A-10 Tank Killer (1.1), A-10 Tank Killer (1.5), IBM Personal Computer DOS (Version 1.10, Master diskette),
IBM Personal Computer DOS (Version 2.00, Master diskette), IBM Personal Computer DOS (Version 2.10, set 3) [Justin Kerk]
ibm5170:
Ontrack Disk Manager [Curt Coder]
1869 Erlebte Geschichte Teil I (German), 3000 Icons for Windows, Classic Road 2, Gravis Utilities V2.1,
Gravis UltraSound (GUS) Installation V3.53, Lotus 1-2-3 Release 3 (5.25"), Lotus 1-2-3 Release 3.1,
MS-DOS (Version 6.2/V, Upgrade) (Japanese) [Justin Kerk]
ibm5170_cdrom:
Noi Siamo Angeli (Italian), Pompei AD LXXIX [Arena80.it]
We Are Angels: Ein Engel schlaegt zu! (German) [archive.org]
Alien Rampage (v1.13), Crusader No Remorse (v1.23), Iron Blood, Prototype, Rise 2 Resurrection Director's Cut, Sideline,
Turrican II The Final Fight [EoceneMiacid]
The UltraSound CD, The UltraSound Experience [Justin Kerk]
Arabian Kid, Claw (Japan v1.2), Doka-chan no Building Panic (Japan), Doom II for Windows 95 (Japan), Electronic Popple (Japan),
Golly! Ghosts! Goal! (Japan), Halloween Harry in Zombie Wars, Iwatobi Penguin Rocky & Hopper DeJig Puzzle (Japan), Orgaslave,
Pauly Mouse (Japan), PoiPon (Japan), Segata Sanshirou Choujin Densetsu, Silkroad Hoshi no Shima no Monogatari,
Space Invaders for Windows, W.Pressure (Japan) [Rod_Wod]
Lexmark Z22 / Z32 Color Jetprinter, Mustek Power of Scanning, Rayman (US v1.21), Viper -V16RISE (International),
Viper -V16Imagine (International) [The Onion Knight]
Alien Incident (Eng, Fre, Ger, Fin) (v1.30) [unknown]
lynx: Ponx [anonymous]
pce_tourvision:
Final Soldier, PC Genjin Pithecanthropus Computerurus, Splatterhouse, Tenseiryuu Saint Dragon, Tora e no Michi,
Violent Soldier [system11, The Dumping Union]
psx:
Chou Jikuu Yousai Macross Ai Oboete Imasu ka (Japan), Fire Pro Wrestling G (Japan) (v1.1), Gradius Gaiden (Japan) (v1.1),
Gunners Heaven (Japan), Hokuto no Ken Seikimatsu Kyuuseishu Densetsu (Japan),
Jikkyou Oshaberi Parodius Forever with Me (Japan), Kaette Kita Cyborg Kuro-chan (Japan), Macross Digital Mission VF-X (Japan),
Macross VF-X2 (Japan), Super Robot Taisen Alpha Gaiden Premium Edition (Japan),
Super Robot Taisen Alpha Gaiden Shokai Genteiban (Japan), Super Robot Taisen Alpha (Japan) (v1.1),
Super Robot Taisen Complete Box (Japan), Super Robot Taisen F (Japan), Super Robot Taisen F Kanketsuhen (Japan),
Zanac X Zanac (Japan) [EoceneMiacid]
ti95_cart: Mathematics Library, Statistics Library [unknown]
New NOT_WORKING software list additions:
cd32:
Alien Breed Special Edition + Qwak, Alien Breed 3D, Alien Breed Tower Assault, Alfred Chicken, The Chaos Engine,
The Classic Lotus Trilogy, Disposable Hero, Project-X + Ultimate Body Blows, Super Putty, Total Carnage [EoceneMiacid]
fmtowns_cd: Ishin no Arashi, Sangokushi II, Zan III Ten'un Ware ni Ari [Reuental]
ibm5150: IBM Personal Computer DOS (Version 1.10) (Master diskette, alt) [Justin Kerk]
ibm5170:
Lotus 1-2-3 Realease 3 (3.5") [Curt Coder]
1942 The Pacific Air War, AIV Networks (German), Gravis UltraSound BONUS Software Installation v. 1.52 [Justin Kerk]
ibm5170_cdrom:
Boorp's Balls, Geo ~The Iron Age~ (Japan), Heart of Darkness (Japan v1.1.05), Jake Burst (Japan), Kung-Fu Hero Akimbo Lee,
Moon Dragon (Japan), Twinbee Paradise In Donburi Shima [Rod_Wod]
Zyclunt [EoceneMiacid]
King's Quest La Maschera dell'Eternita [The Onion Knight]
pcfx:
Amateur Teikyou CD-ROM, Battle Heat, Can Can Bunny Extra DX, Der Langrisser FX, Doukyuusei 2, Dragon Knight IV, Farland Story FX,
Fire Woman Matoigumi, Fushigi no Kuni no Angelique, Megami Paradise II, Pia Carrot e Youkuso!! We've Been Waiting for You,
Sotsugyou II FX Neo Generation [EoceneMiacid]
picno:
Anime Enikki, Kanji Club, Montage, Picno Art Puzzle, Picno de 1 2 3, Picno de A B C, Picno de A I U E O, Real Montage,
Shirayuki-hime Monogatari [Team Europe, SSJ]
Translations added or modified:
French [SSTSylvain]
Italian [theheroGAC]
Portuguese (Brazil) [Wellington Uemura]
Source Changes:
swtpc: Split into two systems (SWTBUG and MIKBUG), and added preliminary SS-50 I/O bus. [AJR]
et3400: Add Reset key and Segment Test input. [AJR]
Fixed -listdevices' misplacement of subdevices in some configurations. [AJR]
m6809: Started resolving the great MC6809/MC6809E device type/clock divider mix-up. [AJR]
Added generic ripple counter device. [AJR]
Added Seals 8K SC Memory Board to S-100 bus emulation. [AJR]
Fixed random strings of question marks in displayed key names. [AJR]
igs036crypt.cpp: Added support for kof98umh, and made key tables compatible with format uploaded by ARM CPU. [Andreas Naive]
i386: x87 bug fixes and FERR support. [Andrey Merkulov]
i8087: Fixed regression in Fanuc driver pending further investigation. [Andrey Merkulov]
route16.cpp: Added player 2 inputs to T.T. Mahjong. [Angelo Salese]
vgmplay.cpp: Added preliminary YM2608 OPNA support. [Angelo Salese]
attache816: Enabled MCFG_QUANTUM_PERFECT_CPU on the 8086 fixes deadlock when writing to RAM disk. [Barry Rodewald]
z180: Fixed Z180_RCR_REFW, and added Wait State Generator (DCNTL) support. [BartmanAbyss]
i8087: Created seperate 8087 device. [Carl]
pet: Fixed video RAM mirroring. [Curt Coder]
weststory: Verified sprite data by converting to bootleg format and figuring out what was scrambled from there. [David Haywood]
micro3d: Added diagnostic terminals to the DrMath and VGB boards. [Dirk Best]
prodigy: Added basic LAY to SVG XSLT filter. [Edstrom]
myb3k updates: [Edstrom]
* Added ISA8 bus, moved FDC to ISA8 card, and added COM card and two new FDC cards.
* Added PIT, PIC, DMA and PPI devices.
* Corrected clocks, crystals and switches.
* Split ROM into BIOS and character generator, as physically present.
* Added clones for Ericsson Step/One and Panasonic JB-3000 rebranded versions (ROMs undumped for latter).
myb3k.cpp: Fixed keyboard and audio DOS 1.25 boots and runs BASIC demo. [Edstrom, Fredik Ohrstrom, Mattis Lind]
trs80m2kb.cpp: Added missing keyboard controller ROM. [Edstrom, Sean Riddle]
Added a preliminary rewind feature based on save states. [feos]
myb3k: Added keyboard device and preliminary support for Ericsson Step/One keyboard. [Fredrik Ohrstrom]
hp9845: Added high-level emulation of internal printer. [F.Ulivi]
-Fixed and improved metadata for CP-450 and CD-6809 CoCo FDCs. [Felipe Sanches]
omti8621: Use custom brief instance name "disk" for compatibility with previous MAME versions. [Hans Ostermeyer]
apollo_kbd: Handle virtual Num Lock toggle inside the devices. [Hans Ostermeyer]
Atmel AIC: Implemented most features. [MetalliC]
ymz774 improvements: [MetalliC]
* Implemented sequencer and SQC, and fixed SEQ/SQC save states.
* Added channel volume delayed transition.
* Implemented channel/SEQ pause/resume.
ymz770: Implemented CHAN/SEQ "keep playing" command. [MetalliC]
tms9995: Fixed READY check on RESET (auto-waitstate). [Michael Zapf]
Updated GENie, BGFX, and BX, and added BIMG since it is separated now. [Miodrag Milanovic]
Converted disassemblers to independent classes. [O. Galibert]
* All architectures are available in unidasm, and paged/non-linear program counters are supported better.
emumem: Templated address_space::direct on address shift. [O. Galibert]
* Address passed to {read|write}_* on address_space or direct_read_data is now the logical address (not byte offset).
ide: Disambiguated 16and 32-bit CS access, and added non-space CS access methods. [O. Galibert]
memory: Removed some space parameters from the apple2 domain. [O. Galibert]
interpro: CPU and MMU improvements. [Patrick Mackinlay]
* Implemented most clipper CPU and MMU exceptions.
* Completed C300 instructions, adjusted for C400.
* Improved CAMMU dynamic translation and added faults.
* Refactored C300 CAMMU into separate instruction/data instances.
* Configurable IOGA and SR bus memory access.
dp8510: Added new device emulating the National Semiconductor DP8510 BITBLT processing uni. [Patrick Mackinlay]
* Used in the InterPro GT family graphics boards.
nscsi: Use CHD ident metadata for inquiry. [Patrick Mackinlay]
Aristocrat MK5 updates: [Roberto Fresca]
* Redumped the following sets so they have correct checksums and boot: Inca Sun (DHG1577, US), Loco Loot (AHG1513, US),
Unicorn Dreaming (BHG1584, US).
* Removed Margarita Magic set 2 found to be a corrupt dump.
riscpc: Fixed ROM load for rpc600. [R. Belmont]
twinkle: Made many fixes to waveram banking and DMA most sets are semi-playable now. [R. Belmont, Sarah Purohit]
gba: Added various mirrors and fixed byte-wide VRAM/PRAM/OAM access. [R. Belmont]
fmtowns improvements: [r09]
* Improved horizontal scrolling/positioning.
* Fixed mouse cursor moving on its own in Data West games.
* Implemented half-size sprites and sprite rotation.
* Fixed kana input and identified missing keys.
TMS9995: Fixed debugger do command (thanks to Ryan Holtz). [Robbbert]
Cortex: Made system usable although not complete. [Robbbert]
Amatic Multi Game IV: Decrypted program ROM, added proper keys, created new machine configuration (also used for
Switched Multi Game III), and added third 8255 PPI. [Roberto Fresca]
mc1502: Added BIOS 7.2 and TODO list. [shattered]
agat7: Added 840KB floppy HLE and made some minor fixes, can be considered working. [shattered]
twinkle updates: [smf]
* Changed RF5C400 clock to match notes added 8MB of dummy RAM to the RF5C400, and adjusted the banking so sounds play correctly.
* Improved LED font from available reference sources, mapped lamps and DIP switches, and added basic internal artwork. [smf]
twinkle: Changed security card padding from 0x00 to 0xff, added dumps for 4th and 5th, and scrubbed serial numbers. [smf, Guru]
RF5C400 updates: [smf]
* Converted to use device_rom_interface.
* Save/restore the external memory registers.
* Moved static variable into device state.
* Fix the commented out osd_printf_debug.
* Added skeleton for reading and writing channel register 0x0F (used by beatmania IIDX games).
Refactored 680x0 so that member variables aren't public. [smf]
Stopped save and load logging timers unless VERBOSE is set. [smf]
seattle: Added gearshift to sfrush and sfrushrk. [Ted Green]
atlantis/vegas: Fixed banking for DENVER and DSIO DCS audio. [Ted Green]
et3400: Added better layout views including display labels and clickable keypad (github issue #2862). [Vas Crabb]
arm7 changes:
* Fixed misaligned 16-bit loads (thanks to MoochMcGee for report). [Vas Crabb]
* Made IGS036 CPU derive from ARM946 (ARM9 implementation of ARMv5T with MPU). [David Haywood]
* Made LDMIA/STMIA align to 32-bit boundary. [endrift, R. Belmont]
* Made misaligned memory accesses match ARM9 behaviour. [MetalliC]
pgm2.cpp changes:
* Made RTC tick and removed now-unnecessary patch from orleg2. [MetalliC]
* Documented debug features. [MetalliC]
* Made igs036 emulation use uploaded decryption tables for kov2nl and orleg2. [David Haywood]
* Use sprite decryption keys uploaded by games where we have internal ROM. [MetalliC, David Haywood]
* ICRW sim improvements. [MetalliC, Lord Nightmare]
* Converted memory card to an image device and added default card images to ROM sets. [MetalliC, David Haywood]
* Allow ddpdojh to run code from RAM rather than treating RAM as ROM. [David Haywood]
Fixed Batrider's audio CPU clock (should be 32MHz/6). [Alex Marshall]
mario.cpp: Verified marioo is revision G, and identified unknown PROM as main CPU memory map decoding PROM. [Bryan McPhail]
cps1.cpp: Added yi22b.1a PAL dump and confirmed lwio.12e dump for 1941j. [caius, robotype]
stlforce.cpp: Corrected OKI clock for twinbrat and clones. [caius]
gngprot: Added correct character ROM. [chris @ windy gaming, Joe Magiera, nightmaretony]
ironhors.cpp: Measured clocks. [Corrado Tomaselli]
Added hand-made priority PROM for In Your Face. [dink]
aristmk5: Updated layouts. [Heihachi_73]
alphatpx: Identified more keys. [helwie44]
pc_vga.cpp: Left-shift CRTC start address depending on mode, thanks to DOSBox-X (github issue #2954). [MoochMcGee]
play_2.cpp: Updated cop402 ROM for zira. [PinMAME]
cps1.cpp, kenseim.cpp: Reqplaced ioc1 PAL logical equivalent with real dump from an unprotected device. [Porchy, The Dumping Union]
alphatpx: Added sound emulation. [rfka01]
alphatpx: Made many improvements to emulation and documentation. [rfka01, helwie44, Carl]
compc.cpp, pc10iii: Added BIOS v4.35c and matching character generator ROM. [rfka01]
tispeak: Added correct Speak & Spell 1978 MCU ROM. [Sean Riddle]
segae.cpp: Corrected ROM labels for Hang On Jr. [ShouTime]
Corrected years for a number of systems: [sjy96525]
* Galaxian 3 Theater 6 : Project Dragoon, Galaxian 3 Theater 6 J2 : Attack of The Zolgear, LD Mahjong #4 Shabon-Dama,
Master's Golf, Correct Operation Thunder Hurricane, Paca Paca Passion, Panic Park, Soreike! Anpanman Popcorn Factory,
Virtua Striker 2 '99
Improved controls for Landing Gear, Hyper Bishi Bashi Champ, and Salary Man Champ. [sjy96525]
Raise a fatal error if lua console is requested but the console plugin is not found (rather than crashing). [Sylvain Glaize]
cdi.cpp: Decapped and dumped quizard3 MCU. [Team Europe]

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Emu Loader 8.4
« Antwort #272 am: 29 Dezember, 2017, 10:15 »
Changelog

Fixed

Clicking "Abort" button in "Systems Quick Filter" was resetting the filter to the full filter... DUH!
Search bar filter was not working with "Systems Quick Filter"
Some detail texts were incomplete in search bar's settings popup menu (tool bar buttons)

Changed

Tweaks to "Arcade Misc Filters"
- moved enable/disable filter code from main form to misc filters form
- code cleaning and minor tweaks

Added

Support for AntoPISA's "mature.ini" file so you can filter out adult/mature games using "Arcade Miscellaneous Filters" tool bar button (thank you AntoPISA!)
- to be used with "category.ini" which doesn't have adult or mature categories
- the frontend will add a * Mature * string at the end of categories for proper display (only in RAM)
- you'll find "mature.ini" file inside the "CatVer" package at http://www.progettosnaps.net/catver/
- you can still use AntoPISA's "catver.ini" instead of "category.ini" + "mature.ini"
New MAME v0.193 settings in "MAME Settings" screen, "Miscellaneous" tab
- "Save NVRAM on Exit": to disable saving NVRAM on exit
- "Enable Save State Rewind": to enable rewind save states
- "Rewind Buffer Size": to set a rewind buffer size in megabytes
NOTE: setting "Directory to Save States" is still in "Folders" tab

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Mesen 0.9.4 Beta
« Antwort #273 am: 30 Dezember, 2017, 19:45 »
Mesen is a high-accuracy NES and Famicom emulator and NSF player for Windows and Linux.

Features:

High Accuracy: A lot of effort has gone into making Mesen as accurate as possible.
High Compatibility: Over 220 mappers supported (all licensed games supported)
NES, Famicom, Famicom Disk System, Dendy, VS System, NSF and NSFe emulation is supported.
General: The Save States, Rewinding, Movie/Audio Recording, Overclocking, Cheat Codes.
Video: Numerous video filters, customizable palettes/overscan, support for HDNes' HD packs.
Audio: Stereo effects, per-channel volume and panning, equalizer, etc.
Misc: Netplay, 7z/zip support, IPS/BPS patch support, automatic updates, and more.

Freeware

Changelog

New Features:

Input: Added support for 20 more peripherals (including controllers, barcode readers, keyboards, mice, external storage devices, etc.)
Video: Added a 60.0 FPS mode to reduce dropped frames
Video: Added support for exclusive fullscreen mode (Windows only)
Video: Added option to rotate the display (for homebrew games)
Performance: Minor performance enhancements on Windows (~5%) and large gains on Linux by enabling LTO (25-30%)
Movies: Rewrote movie file format from scratch to be a lot more flexible, and editable by hand. (Old .mmo files are no longer supported)
Debugger: Several enhancements and a number of additions/changes to the Lua API.
Accuracy: Improved FDS IRQ emulation

Bug Fixes:

General: Several miscellaneous bugs have been fixed.
Debugger: A large number of small bugs and usability issues have been fixed.
HD Packs: Fixed performance issues with HD Packs in CHR RAM games (over 2x faster)

[close]

https://www.mesen.ca/

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Emu Loader 8.4.1
« Antwort #274 am: 02 Januar, 2018, 11:45 »
Changelog

Fixed

FATALITY! Demul games with CHD files and ZiNc games with CDs were not being set as "Media Type = Disc" when creating games lists, messing up with games filtering and games files validation system; you MUST create games list for both systems again, it's the only way to fix it

Changed

Fixes and changes to "Filter Arcade Games by Main CPU" ("Miscellaneous Filters" tool bar button)
- partial string support in TEdit box; you don't need to type the full CPU title anymore
- files "arcade\games\mame_maincpu.ini" and "arcade\games\hbmame_maincpu.ini" were not being loaded to the combo box control, making it impossible to select a CPU to filter the list
- selecting a CPU in the combo box list will automatic filter the games list... as it should have been!
- the CPU TEdit box will be emptied when selecting a CPU in the combo box
- moved the CPU combo box list to the left as it makes more sense
- improved filtering speed when games list is in grouped view mode
- tweaks to improve CPU names search speed
Changes to the startup process
- detailed messages in splash screen so you know what the frontend is actually doing
- on a clean install (no arcade/console/computer games files found), the splash screen is closed to avoid being on top of the clean install dialog, making it look like the frontend is frozen, even though the timer is still running
- if you have arcade emulators selected but the executable files are not found, the frontend will no longer ask you to select them again ... old code leftover, sorry
- source code cleaning and some minor tweaks applied
Changes to "Run Game (Extra Parameters)" (games popup menu)
- added support to four (4) memory card slots; PGM2 games use it
- detection of memory card file extensions (from -listxml output) so you can use MAME's supported file extensions per game/driver
  (you need to create MAME/HBMAME games list again)
- file extension filters in select file dialog changed to support any extension (.*)
- mouse double-click on a listed memcard file will add it to "slot 1"
- resize memcard files list panel according to slots count

Removed

Demul v0.582 and older is no longer supported!
- games with GD-ROM files were never properly detected and were handled by the frontend in a extremely weird way
- nobody probably use old Demul builds anyway because I haven't got a single bug report for the last 2 years
- from now on, only Demul v0.7 and newer will be supported

Added

Detection of "ced_videodisc" disk region tag in -listxml output
- for "disk" entries and MAME only
- "CED VideoDisc" is handled as "Disc" (or "CD") media type
- this is purely cosmetic and it doesn't alter the way Emu Loader validates CHD files
New MAME CHD media type: "Video Tape"
- detection of "vhs" region tag in -listxml output ("disk" entries only)
- new game file IDs: "21 -> Game Video Tape"; "22 -> Device Video Tape"; "23 - Bios Video Tape"
- this is purely cosmetic and it doesn't alter the way Emu Loader validates CHD files
New "mediatype_tag" for MAME CHDs, Demul CHDs and ZiNc games
- tags added when creating games lists
- tags are listed in "arcade\games\system_name.elrom" files
- only "Disc" media type have this new tag (CD, DVD, Laserdisc, GD-ROM, AudioCD, CED VideoDisc)
- supported tags: "cdrom", "laserdisc", "gdrom", "audiocd", "ced_videodisc"
- for a future improvement, and there won't be exclusive icons for them, only a general "disc" icon
- MAME software lists "MIGHT" be supported in the future... maybe
- this is purely cosmetic and it doesn't alter the way Emu Loader validates CHD files

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Cemu - Wii U Emulator 1.11.3
« Antwort #275 am: 04 Januar, 2018, 05:10 »
Cemu - Wii U emulator is a highly experimental software to emulate Wii U applications on your computer.

It isn't called an alpha or even a beta, but highly experimental. See some limitations below.

Freeware

Changelog

Added multi-core PowerPC emulation
SpotPass support (auto-download BOSS files)
Small optimizations
Misc smaller changes and bugfixes

[close]

Limitations:

Nvidia or AMD video cards only. Will not run on Intel video cards. Currently, only the DRC (GamePad), Pro Controller and Classic Controller are emulated. Keyboard input + USB controllers are supported partially. Windows 7 or above required.

http://cemu.info/index.html

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Emu Loader 8.4.3
« Antwort #276 am: 05 Januar, 2018, 16:15 »
Changelog

Fixed:

Oh boy... "Delete/Copy/Move Games Files" was not working at all (games popup menu)
Copy/move operations not working even when game file exists
Replaced action functions by Unicode ones: "CopyFileW()", "MoveFileW()", "DeleteFileW()"; they seem to work OK
The "mame_softlist_folder_name" folder was being added BEFORE "system_folder_name" folder... D'OH!

Changed:

Changes to "Copy/Move Games Files"
Games list screen is closed after moving files even with operation errors; after moving files you can't move them again anyway
When copying files, the games list screen stays open in case you want to copy them to another location (handy mode ON)
Forgot to add support for "Video Tape (VHS)" media type in the "copy/move" dialog (MAME CHD files)
Several tweaks
Removal of ancient code

Added:

Feature "Copy/Move Games Files" got a new checkbox setting, enabled by default: "Add System Folder"
What does it do ? It adds a "system_name" sub-folder at the end of the "Destination Path" you selected
In previous frontend builds this was enfoced, giving you no option to disable it
System names cannot be customized but are really easy to spot
For both single and multiple games selection dialogs
Useful when you want to copy/move files of games from the same system and don't want them to be copied/moved to a "system" sub-folder
When multiple games of different systems are selected, this settings is always enabled, even if you uncheck it ("Crash 'n Burn" mode OFF)

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RetroArch 1.7.0
« Antwort #277 am: 14 Januar, 2018, 00:45 »
Play classical games and launch old applications on modern computers and consoles using this cross-platform, open-source emulator that has an online library, achievements, and more.

License: GPLv3

Changelog

– CHEEVOS: Add badges for achievements, shows thumbnail images of achievements.
– CHEEVOS: Leaderboard support.
– CHEEVOS: Only disable savestates on hardcore mode if achievements are not available.
– COMMANDLINE: Fix fullscreen toggle switch.
– COMMON: Add ‘Automatically Load Content To Playlist’ feature, enabled by default.
– COMMON: Fix slowmotion ratio always being reset back to 1.
– COMMON: Optimized NBIO implementations now for Apple, Windows, and Linux. Uses mmap for Linux/Windows/BSD if/when available. File I/O should now be much faster for loading images inside the menu.
– COMMON: Native Blissbox support now for latest firmware as of writing (2.0). Implementation through libusb and/or native Windows HID.
– COMMON: New lightgun API.
– COMMON: New VFS (Virtual File System) API.
– COMMON: Fixed some playlist bugs.
– COMMON: New snow shader.
– COMMON: Fix Quick Menu title, no longer shows ‘Select File’.
– COMMON: Fix loading cores that require no content one after another.
– COMMON: Map Delete key to Y button for non-unified menu keyboard controls.
– COMMON: Fix for relative paths being normalised and generating a duplicate history entry.
– EMSCRIPTEN: Fix references to browserfs.
– FREEBSD: Support libusb HID input driver.
– HAIKU: Buildfix.
– INPUT: Map clear button to DEL key.
– LINUX/X11: Add RetroArch logo to window title bar.
– LINUX/X11: Input driver now supports new lightgun code.
– LINUX/X11: Support window transparency (requires a compositing window manager).
– LOBBIES: Fix for crash on join netplay rooms via touch / glui.
– LOCALIZATION: Update Italian translation.
– LOCALIZATION: Update Japanese translation.
– LOCALIZATION: Update Portuguese-Brazilian translation.
– LOCALIZATION: Update Polish translation.
– LOCALIZATION: Update Russian translation.
– MENU: Snowflake menu shader effect.
– OSX/PPC: Fix the GL2 renderchain, had to use EXT versions of framebuffer/renderbuffer functions.
– PS3: HTTP requests / downloads should now work.
– PS3: Core Updater now works.
– PS3: Improved font rendering, enable STB Unicode font renderer.
– PSP: Make it work with Vita’s Adrenaline.
– PSP: Fix audio sync.
– PSP: Fix content loading, port should be functional again.
– PSP: Use 64MB when available.
– SCANNER: Fix crash from Windows-incompatible format string.
– VITA: Improve packaging, installation times.
– WIIU: Disabled the controller patcher for now since it was the source of many stability issues.
– VULKAN: Various stability fixes for WSI.
– WINDOWS: Add MSVC 2017 solution.
– WINDOWS: Get rid of the empty console window in MSVC 2010 builds.
– WINDOWS: Raw input driver now supports new lightgun code.
– WINDOWS: Use configured OSD/text message color on GDI driver.
– WINDOWS/XINPUT: Populate XInput VID/PID from DInput so autoconfig doesn’t rely solely on joypad names
– WINDOWS/XINPUT: Fix crash that occurs in some situations with Steam running and a Steam Controller plugged in.
– WINDOWS: Improve version reporting under System Information.
– WINDOWS: Support window transparency.
– WINDOWS: Correct usage of GetWindowPlacement per MS docs, fixes game window position on Win95/98.
– WINDOWS: Added Visual Studio 2017 support.

[close]

http://www.retroarch.com/

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My Nes 7.1.6596
« Antwort #278 am: 23 Januar, 2018, 20:15 »
Play your favorite NES games on your PC and organize your entire collection with various options, take it anywhere you go and play along with your friends.

License: GPLv3

Changelog

Added support for mapper # 163.
Added multilingual interface support.
Added ability to render UTF8 texts (in the game browser for non-English game names).
Added support for Game Genie (ability to enter cheating codes for games).
Added ability to change the sound buffer size in the audio menu.
Added some video settings for rendering quality and misc.
Improved sound configurations, now My Nes sounds better.
Removed blipbuffer implementation and replaced it with an implementation of the "Band-Limited Sound Synthesis" algorithm.

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http://sourceforge.net/projects/mynes/

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MAME 0.194
« Antwort #279 am: 31 Januar, 2018, 09:06 »
Changelog

MAMETesters Bugs Fixed:
02076: [Graphics] (playch10.cpp) playch10 ALL: Playchoice-10 driver needs LEDs added for single-screen BIOS (Vas Crabb)
03790: [Crash/Freeze] (ms32.cpp) gratia, gratiaa: Unhandled priority type f8 (Angelo Salese)
05632: [Crash/Freeze] (nwk-tr.c) racingj2, racingj2j: [debug] Crash shortly after OK
06282: [Crash/Freeze] (snes.cpp) snes [rivaltrfu, rushbeat]: Black Screen (Angelo Salese)
06548: [Crash/Freeze] (namcos21.cpp) winrun, winrun91, winrungp: [debug] Assert when starting emulation (Vas Crabb)
06623: [Interface] Full Screen Brightness/Contrast/Gamma settings not working anymore (smf)
06710: [Crash/Freeze] (snes.cpp) snes [blackhwk]: On the "blackhawk" cartridge ROM, the game didn't start (Angelo Salese)
06791: [Graphics] (splash.cpp) splash and clones: Wrong sprite priority on bonus items (AJR)
06799: [Crash/Freeze] (dynax.cpp) hjingi: Emulation hang (AJR)
06804: [Crash/Freeze] (midyunit.cpp) strkforc: Black screen after ROM check (sjy96525)
06806: [Graphics] Bitmap overlays don't display with bgfx video output [Ryan Holtz]
06810: [Misc.] Memory leak in m6502 CPU cores (AJR)
06811: [Misc.] Memory leak in m6809 CPU core (AJR)
06813: [Misc.] Memory leak in options (AJR)
06816: [Interface] AddressSanitizer: alloc/dealloc mismatch when closing DIP switch menu (Firewave)
06817: [Misc.] (naomi.cpp) mushi2k4: Runtime error: index out of bounds (MetalliC)
06825: [Sound] (gng.cpp) diamond: Missing Level Start Music (AJR)
06831: [Crash/Freeze] (compucolor.cpp) compclr2: AddressSanitizer: FPE with -flop asndware (Firewave)
06845: [Gameplay] (sms.cpp) gamegear [shinfrc2]: Corrupt tiles on first in-game textbox, corrupt audio when loading save (Tafoid)
06847: [Graphics] (hh_tms1k.cpp) bankshot: Missing leftmost column (hap)
06857: [Cheat System] (btoads.cpp) 34010 & 34020: Cheats not working in btoads and other games (O. Galibert)
New working machines:
Alphie - The Electronic Robot (patent) [hap]
Cyberstorm (prototype) [ShouTime, The Dumping Union, Christophe Marignol, Sean Sutton, gamerfan, Brandon Munger, Renato Mucciarelli, Jan Stuhler, Jeffrey Gray, Aaron Giles, Phil Bennett]
Electronic Number Muncher [hap, Sean Riddle]
Genesis Collection Volume 1 (Radica, Arcade Legends) (USA) [David Haywood]
Golden Axe (Tiger handheld) [hap, Sean Riddle]
Last KM (Ver 1.0.0275) [Asociacion Retroaccion, Ricardo Puerto]
Kingsford Match Me [hap, Sean Riddle]
Otakara Itadaki Luffy Kaizoku-Dan! (Japan, v1.02) [SpinalFeyd, Chris Penny, Luca Elia, The Dumping Union]
Sensible Soccer plus [Cannon Fodder, Mega lo Mania] (Radica, Arcade Legends) (Europe) [Sean Riddle]
Skeleton Warriors - The Dark Crusade (Tiger handheld) [hap, Sean Riddle]
Space Invaders [Lunar Rescue, Colony 7, Qix, Phoenix] (Radica, Arcade Legends TV Game) [Team Europe, Sean Riddle]
Street Fighter II: Special Champion Edition [Ghouls'n Ghosts] (Radica, Arcade Legends) (Europe) [David Haywood]
Super Double Dragon (Tiger handheld) [hap, Sean Riddle]
Super TV Boy (PAL) [Sean Riddle, incog]
The Incredible Crash Dummies (Tiger handheld) [hap, Sean Riddle]
Thief in Garden [hap, Sean Riddle, ssj]
TI unknown electronic maze game (patent) [hap, Sean Riddle]
TV Boy II (PAL) [David Shah]
unknown electronic Space Invaders game (patent) [hap]
Vindicators (Tiger handheld) [hap, Sean Riddle]
New working clones:
Amstrad CPC6128 (Spain) [Enrique Ausina, Guru]
Area 51 / Maximum Force Duo (R3000, 2/02/98) [Brian Troha, The Dumping Union]
Bioplaything Cop (Ver. 1.0.1823, prototype) [Asociacion Retroaccion, Ricardo Puerto]
Cadash (Spain, version 1) [caius, The Dumping Union]
Cookie & Bibi 2 (set 2) [Hammy]
Driving Force (Galaxian conversion, Seatongrove UK) [Ivan Adria, The Dumping Union]
Four Trax (Asia) [Arzeno Fabrice, The Dumping Union]
Game Fighter (bootleg) [incog]
Kick Goal (set 2) [balrog]
Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK) [twistedsymphony]
Knights of Valour 2 New Legend (V300, Oversea) [unknown]
Knights of Valour 2 New Legend (V301, Oversea) [unknown]
Knights of Valour 2 New Legend (V302, Oversea) [unknown]
Knights of Valour 3 (V101, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Maniac Square (unprotected, Version 1.0, Checksum 66B1, 960419/1 PCB) [f205v]
NEW Moero!! Pro Yakyuu Homerun Kyousou [ShouTime, Ryan Holtz, Neil Moore, Bryan Mobley, Gary Kertopermono, Jeffrey Gray, Damian Rogers, Smitdogg, The Dumping Union]
Oriental Legend 2 (V101, Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Oriental Legend 2 (V103, Japan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Oriental Legend 2 (V104, Japan)[Peter Wilhelmsen, Morten Shearman Kirkegaard, ShouTime, Mouloud Bessaad, Dullaron, Christian Ricolleau, Marisol Nunez Serrano, Renato Mucciarelli, Jeffrey Gray, John Wilke, Darksoft, Ryan Holtz, Smitdogg, The Dumping Union]
Popeye (bootleg set 2) [Joe Magiera]
Popeye (bootleg set 3) [caius]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Europe) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Hong Kong) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Japan) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Korea) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, Taiwan) [rtw, ShouTime, The Dumping Union]
Pretty Soldier Sailor Moon (Ver. 95/03/21, USA) [rtw, ShouTime, The Dumping Union]
Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) [Sugoi Helsinki]
Super World Court (World, bootleg) [hammy, The Dumping Union]
Track & Field (Centuri, unencrypted) [RiddledTV, Bryan McPhail, The Dumping Union]
Turbo Force (World, set 2) [Corrado Tomaselli, The Dumping Union]
World Class Bowling (v1.0) [Brian Troha, The Dumping Union]
X-Men: Children of the Atom (Brazil 950331) [SHVB, David Haywood, smf]
Machines promoted to working:
100 in 1 (D-CAT8 8bit Console, set 1) (v5.01.11-frd, BL 20041217) [David Shah]
110 in 1 CoolBaby (CoolBoy RS-1S) [David Shah]
138 in 1 CoolBaby (CoolBoy RS-5, PCB060-10009011V1.3) [David Shah]
777777 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
888888 in 1 (8 bit Slim Station, NEWPXP-DVT22-A PCB) [David Shah]
Defender M2500P 120-in-1 [David Shah]
dreamGEAR 101 in 1 [David Shah]
dreamGEAR 75-in-1 [David Shah]
dreamGEAR Wireless Motion Control with 130 games (DGUN-2500) [David Shah]
Game Prince RS-1 [David Shah]
Game Prince RS-16 [David Shah]
Knights of Valour 3 (V104, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Matsushita MyBrain 3000 [Edstrom, Fredrik Ohrstrom]
Road Burners (ver 1.04) [Ted Green]
TeleVideo Model 910 [R. Belmont, AJR]
VG Pocket (VG-2000) [David Shah]
VG Pocket Mini (VG-1500) [David Shah]
Clones promoted to working:
100 in 1 (D-CAT8 8bit Console, set 2) [David Shah]
Ericsson Step/One [Edstrom, Fredrik Ohrstrom]
Knights of Valour 3 (V102, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Knights of Valour 3 (V100, China, Hong Kong, Taiwan) [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood, MetalliC]
Road Burners (ver 1.0) [Ted Green]
New machines marked as NOT_WORKING:
BittBoy Mini FC 300 in 1 [David Shah]
dreamGEAR My Arcade Gamer V Portable Gaming System (DGUN-2573) [David Shah]
Game & Watch: Super Mario Bros. (new wide screen) [hap, Sean Riddle, Ryan Holtz]
Golden Tee Golf: Home Edition [Sean Riddle]
Lucky Ball 96 (Ver 3.50 - 627) [Roberto Fresca]
Missing In Action [Roberto Fresca, Ioannis Bampoulas]
Odyssey (Silicon Gaming) [Roberto Fresca]
Quick Pick 5 [R. Belmont, coolmod, Ryan Holtz, Smitdogg, The Dumping Union]
Sagitta 180 serial terminal [Felipe Sanches, Werner Moecke]
Sartorius-Werke GmbH 3733 (digital scale) [Mike McBike, rfka01, Vas Crabb]
Strike Zone (Purple Star) [unknown]
SY-889 300 in 1 Handheld [David Shah]
Tetris (Radica, Arcade Legends TV Game) [Sean Riddle, incog]
Tiger (slot) [Roberto Fresca, Ioannis Bampoulas]
Trocana [trap15, The Dumping Union]
Video Challenger [hap, Sean Riddle, incog]
VTech Reader Laptop E (Germany) [David Haywood]
New clones marked as NOT_WORKING:
DEC VT220 (Version 2.1) [AJR]
Jolly Card (Italian, bootleg, set 2) [Roberto Fresca, Ioannis Bampoulas]
Lucky Ball 96 (Ver 3.50 - 616) [Roberto Fresca]
Lucky Ball 96 (Ver 3.50 - 623) [Roberto Fresca]
Lucky Ball 96 (Ver 3.50 - 626) [Roberto Fresca]
Super 97-2 (Witch Bonus) [Roberto Fresca, Ioannis Bampoulas]
TVI-912B [modem7]

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Emu Loader 8.4.4
« Antwort #280 am: 06 Februar, 2018, 13:14 »
Changelog

Fixed
Function uMain.EncodeUnicodeString() was not converting WideString to UTF-8 correctly
Timer frozen while loading MAME software list games at startup (splash screen)
Fixed a bug in my TPanelEx component for proper Windows themed "Tool Bar" paint style
Some calls to preferences screen were not redirected to "Preferences" main menu event
Setting "http_root" in "mame.ini" was not implemented (it used to be "http_path")
Total play time info corruption ("frontend_dir\arcade\played_games\" folder)
- playing a game for 2 minutes was adding 4 hours or so
- MAME softlist games are also affected
- console/computer games were not affected (EmuCon frontend ported systems)
Driver status not set to "Good" when creating Supermodel games list
- "supermodel_dir\config\games.xml" doesn't have "driver status" entries
- selecting a driver status filter other than "List All", makes Supermodel games not visible
- you must create Supermodel games list again for proper games filtering
Changed
Changes to "Export Games List To File" feature (main menu "Games List")
- exported file was not saved in UTF-8 format
- expanded game info options; "Full Format" only
- you can export the file to a format compatible with Microsoft Excel's "import file" feature, using the new "Microsoft Excel Format" checkbox; "Full Format" only
- added a new "Use Games List Columns" checkbox to use current columns settings from main games list; "Full Format" only
- added a couple help buttons with usage instructions
- settings are saved in "el_extras.ini" so you won't have to change settings all over again
- removal of dead code
- several tweaks
Changes and fixes to "Preview Images"
- added a couple variables in "ImageDetails[]" array to keep track of last used image index (max 30 images per category)
- several changes in uMain.LoadScreenshot() function for different image index per image panel
- several changes in "Previous/Next Image" buttons for proper index detection on each image panel (images tool bar)
- removed "Category Prev/Next Auto Switch" and "Layout Prev/Next Auto Switch" settings as they don't work anymore ("Images" main menu)
  (use "F11" / "F12" and "F9" / "Ctrl+F9" hotkeys to change categories and layouts... or prev/next category/layout buttons in images tool bar)
- uMain.DisplayImage fuction tweaks to prevent memory leaks, leading to frontend crashes
- feature "Image View Mode" is no more, only layouts are available from now on
  - classic view was using single image layout, it makes no sense keeping it
  - you can change image category only when in single image layout, with category buttons in images tool bar or in "Layout Settings" screen
  - fixed some bugs in load/save layout profiles
  - single image layout setting is now saved in "ini_files\screenshot_layouts.ini" file
- tweaks, tweaks, tweaks!
Removed "Internet Game Info" from image categories and made it standalone
- access with a new button in images tool bar
- if this panel is enabled, images and game docs of the selected game will not load
- images tool bar is no longer visible in the internet browser panel; to go back into "images / game docs" just click "Exit Internet Game Info" button
- it requires preview images to be enabled
- renamed file "image_internet.ico" to "internet_gameinfo.ico" in "resources\main_icons\" folder
Changes and tweaks to "MAME Settings" screen
- renamed "Video 2" tab to "Video 3"
- added a new "Video 2" tab and moved some settings into it ("Video" tab was getting extra cluttered)
  - "Performace" settings
  - "Screens" settings
  - "Monitor Provider" setting
- UI tweaks in "Video 2" tab
  - "Render Options" panel
  - "Artwork" panel
  - "Snapshots / Movies" panel
- new MAME v0.194 settings: "Fallback Artwork" and "Override Artwork" ("Video" tab)
Removed
The following files are no longer needed:
- "resources\main_icons\ok.ico"
- "resources\main_icons\image_viewmode.ico"
- "resources\main_icons\chronometer.ico"

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Cemu - Wii U Emulator 1.11.4
« Antwort #281 am: 07 Februar, 2018, 04:40 »
Whats new:>>

Compatibility improvements
Reduced overall memory usage
Added -nolegacy option for Intel GPUs (disables Intel-specific workarounds)
Minor other fixes and improvements

http://cemu.info/index.html

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QuickPlay Multi-Emulator Frontend 4.6.0
« Antwort #282 am: 11 Februar, 2018, 18:30 »
QuickPlay is a universal emulator frontend-of-frontends, which has support for many emulators and systems, old and new, with a philosophy of being quick and easy for new users but powerful for old-school gamers.

Because it was written in the heyday of RAD and OO frontends it's written in Delphi and able to support considerable complexity and customization. It claims to work similar to MAMEUI.

While many other frontends of that era are not updated anymore QuickPlay is still updated by a group of supporters. It features a fast search over large romsets.

License: Open Source

Changelog

Mame softlists: other game names functionality: Mame made some mistakes:

    mamenames for games are unique per-machine's device, not unique per machine as they should be (smb2 could be both a flop for the Jap version and a cart for the US version, so what happens when you call mame famicom smb2?)
    mamename loading (without specifying device) does nice things like multi-disc loading. If you do specify device, no nice things
    its hard to tell when you have a name conflice, which device will be treated as the 'default' So, to load the correct game, we look for exceptional game name conflicts between the original softlists for a system. If we find conflicts, only then do we override the mame call by specifying device

fix some other issues found to get more games working in mame, in particular:

    the custom calls needed for the nes_ and snes_ 'special cartridge' softlists
    forcing up the rating of certain emulators for a system, to make sure games load easier, in particular msx1_flop, where a late Brazilian variant loads double-density disks, and msx2p, where the previous default emus required you to know Japanese to load a game

make image fit in thumbnail media panel view...
add back and next buttons for image viewer
update and tweak the RetroArch efind, many additions and fixes to take up to RetroArch 1.6.9
stop multiloader using deamon tools to mount zips (turns out it was VERY slow, often in-game, just always unzip)
refresh mednafen efinds (add mednafen saturn)

[close]

http://quickplay.sourceforge.net/

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Emu Loader 8.4.6
« Antwort #283 am: 13 Februar, 2018, 21:40 »
Changelog

Fixed
A "beep" command was left in zipped images list chaching function
Forgot to reindex the tab's internal indexes in MAME Settings screen


version 8.4.5 change log - February 12, 2018
Fixed
Previous/Next buttons events executing when "Internet Game Info" is enabled (images tool bar)
Images panel canvas locked before loading "Layout Settings" screen, causing memory leaks and frontend freeze
Current images layout settings was not saved when exiting the frontend
Tool bar "Filter By Main CPU" was appearing above the main tool bar buttons (Arcade Miscellaneous Filters)
Changed
"Internet Game Info" tweaks
- images tool bar buttons visibility are no longer changed as they cannot be used with web viewer
- added a "Play Video Preview" button in the web panel's tool bar for easier access
Changes to "Preview Images" feature
- more tweaks to improve category selection events
- removed remaining "Internet Game Info" code from main menu "Images"
- added "image_category_dir\softlist\softlist.zip" path scan support for MAME software lists
  - now you can have your zipped images file in a "\softlist\" sub-folder (eg.: "snap\msx1_cart\msx1_cart.zip")
  - file "image_category_dir\softlist.zip" will be searched first (eg.: "snap\msx1_cart.zip")
  - not sure if MAME's internal frontend supports this... - tweaks to selected game's image file search function (tiny speed boost)
Renamed "View Game Documents" to "Show MAME Game Documents" (games popup menu), as this is a MAME exclusive feature
Tweaks in game documents feature to remove redundant selected game checks
Minor improvement when switching Images on/off while in thumbnails view; StringList cache for zipped images is reloaded only when setting "Images" enabled (might need further tweaks)
Removed
Deleted several old commented code from source code
Added
New "Show Only Sets With CRC32 Collision" arcade misc filter (to help future games audit improvements)
- useful filter to know what sets have same CRC32 checksum on different game files
- if the set is a game (parent or clone) but the affected files are from a device or bios set, the game will NOT be tagged as "CRC32 collision"
- so far, only two MAME sets have this: "segadimm" and "segasp"
New feature: "Game Documents Display Mode"
- wanna show game docs in a full panel without disabling images ? there are two settings:
  - "Images and Game Docs Single Panel": default frontend behavior and will show game docs together with preview images
  - "Images and Game Docs Tabbed Panels": use this to show images and game docs in separate panels (like MAME's internal UI)
- to change it, go to Preferences screen (main menu) and select "Game Docs" page
NOTES:
  - two new buttons added on images tool bar to switch between panels: "Images" / "Game Documents"
  - if images tab is selected, game docs for selected game will not load
  - if game docs tab is selected, images for selected game will not load
  - settings are saved in "el_extras.ini", "[GameDocuments]" section
  - if either images or game docs is disabled, a blank panel will be displayed (behavior may change later)
  - if both images and game docs features are disabled, no panel will be displayed

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RetroArch 1.7.1
« Antwort #284 am: 20 Februar, 2018, 05:15 »
Changelog

General changelog

3DS: Now correctly reports amount of CPU cores.
3DS: Frontend rating is now correctly implemented for both New 3DS/2DS and Old 3DS/2DS.
3DS: Initial networking support, HTTP requests won’t work yet.
3DS: Now reports memory and battery state.
AUDIO: Added ‘Audio Resampler Quality’ setting to Audio Settings. Setting this higher will increase sound quality at the expense of sound latency and/or performance. Setting this value lower will improve sound latency/performance at the expense of sound quality. Only has an effect if the Sinc resampler is used, and you have to restart the game for changes to take effect.
CHEEVOS: Fix unofficial achievements not being loaded.
CHEEVOS: Show savestate menu entries when no achievements are found even if hardcore mode is enabled.
CHEEVOS: Support Neo Geo Pocket.
COMMON: Bugfix for issue related to ‘Windows mouse pointer visible when running MESS or MAME cores’.
COMMON: Fix bug ‘Last item in a Playlist is ignored’.
COMMON: New LED API. Driver implemented for Raspberry Pi, proof of concept implemented for core MAME 2003.
COMMON: Add quick menu option to watch shader files for changes and recompile them automatically (Linux only for now).
D3D8: Direct3D 8 can now work on systems that have Direct3D 8 installed.
D3D9: Add menu support for MaterialUI/XMB.
D3D10: Initial video driver implementation.
D3D11: Initial video driver implementation.
D3D11: SPIRV-Cross/slang shader support for D3D11.
D3D12: Initial video driver implementation.
DINPUT: don’t reinitialize input driver on network events / media insertion / network drive connection
INPUT: show friendly names when available under input binds and system information
INPUT: show the config name when available under system information
GUI: Allow changing menu font color.
GUI: Menu visibility options for RGUI and MaterialUI.
GUI/MaterialUI: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers.
GUI/XMB: Add Monochrome Inverted icon theme.
GUI/XMB: Allow changing menu scale to 200%.
GUI/XMB: Works now with D3D8, D3D9 Cg, D3D11 and D3D12 drivers. Menu shader effects currently don’t work on D3D8/D3D9 Cg.
HAIKU: Restored port.
KEYMAPPER: prevent a condition that caused input_menu_toggle to stop working when a RETRO_DEVICE_KEYBOARD type device is enabled
GL: ignore hard gpu sync when fast-forwarding
IOS10/11: Handle hardware keyboards and iCade controllers
LOCALIZATION: Update Italian translation.
LOCALIZATION: Update Japanese translation.
LOCALIZATION: Update Portuguese-Brazilian translation.
LOCALIZATION: Update Spanish translation.
NETPLAY: Add menu option to select different MITM (relay) server locations.
OSX: Modify HID buttons detection algorithm.
QB: Added –datarootdir.
QB: Added –bindir and –mandir and deprecated –with-bin_dir and –with-man_dir.
QB: Added –docdir.
SHADERS: Allow saving of shader presets based on the parent directory (Saving one for */foo/bar/mario.sfc* would result in *shaders/presets/corename/bar.ext*). We decided it’s safer to still isolate the presets to a single core because different cores may treat video output differently.
SHADERS: Don’t save the path to the current preset to the main config. This was causing weird behavior, instead it will try to load *currentconfig.ext* and it will save a preset with that name when select *apply shader preset*. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded
SOLARIS: Initial port.
SWITCH: Initial Nintendo Switch port, based on libtransistor SDK.
PS3: Enable Cheevos.
PSP: Enable threading support through pthreads.
SHADERS: SPIRV-Cross/slang shader support for D3D11.
SHIELD ATV: Allow the remote / gamepad takeover hack to work with the 2017 gamepad
SUBSYSTEM: Subsystem saves now respect the save directory
SUBSYSTEM: You can now load subsystem games from the menu (see https://github.com/libretro/RetroArch/pull/6282 for caveats)
VULKAN: Fix swapchain recreation bug on Nvidia GPUs with Windows 10 (resolved in Windows Nvidia driver version 390.77).
WINDOWS: Improved Unicode support (for cores/directory creation and 7zip archives).
WINDOWS: Show progress meter on taskbar for downloads (Windows 7 and up).
WINDOWS: WS_EX_LAYERED drastically decreases performance, so only set it when needed (transparency in windowed mode).
WIIU: Overlay support.
WIIU: Transparency support in menu + overlays.
WIIU: Increased stability during core switching.
WIIU: Shader support.
WIIU: Menu shader effects added (shaders).
WIIU: Add missing time/clock support. (also fixes RTC [Real Time Clock] in Gambatte)
XBOX OG: Restored port.

New Direct3D 11/12 driver:

RetroArch 1.7.1 now features very robust and feature-complete Direct3D 11/12 drivers for Windows users! Direct3D 11 should be available to users starting as of Windows 7, whereas in order to use Direct3D 12, you need Windows 10.

See here the following features:

Supports Slang shaders, the same shader format that Vulkan uses
Suports the menu; supports MaterialUI and XMB.
Supports overlays.
All menu shader effects have been ported.
Do note that right now, it is recommended you use the Direct3D11 driver instead of Direct3D 12. D3D11 is many times faster than D3D12, and while there are still gains to be had, we are not necessarily sure if the D3D12 driver will ever be able to outperform the D3D11 driver.
The Direct 3D 11/12 video drivers should work with any libretro core that does not require either OpenGL or Vulkan to function.
Some minor features which are currently not available is features like Max swapchain image control, GPU Hard Sync and/or Black Frame Insertion.

Emscripten/Web Player back in action and better than ever:

Toad King has graciously not only restored the Web Player, but made it better than ever. Now using WebAssembly under the hood, not only is it a lot faster, but it also now has the XMB menu by default and should work properly with builtin gamepad support from your browser. You can find the Web Player here. You can also reach the Web Player at any time by going to retroarch.com and clicking on ‘Web Player’ in the topright hand part of the site.

Xbox port back from the dead:

People always keep insisting that us supporting ancient compilers like Microsoft Visual Studio 2003 is pointless. Well, in this case it allowed for the long-dormant RetroArch Xbox OG version to be resurrected rather effortlessly. And we were able to write a Direct3D 8 video driver as well which works for both PC as well as Xbox OG.
The Xbox OG port is now more in lock-step with official mainline than ever. It no longer uses some proprietary hokey menu system but it just uses RGUI as the default. I could have included XMB as well, but we still have some work left to do in terms of making sure we can render text with Direct3D8 instead of relying on D3DX, and there were still some texture-related UV issues, so that factored into our decision to only go with RGUI for now.
Right out of the gate, there are 21 cores available for the Xbox version, far more than in any other time period of its lifecycle.
Other noteworthy features – it now supports overlays.
Subsystem support – Game Boy 2-player Link, Super Game Boy support with SNES emulators, etc:
This feature allows cores to specify a subsystem, which may be a different system like in this video, or an add-on (think Super Gameboy / Genesis lock on).
Previously, cores that supported subsystems (think Super Game Boy / Sufami Turbo with SNES9x emulators) needed to be started from the commandline in order to be able to use Super Game Boy/Sufami Turbo mode.
The following cores should already have subsystem support: Same Boy (allows for up to 2-Link netplayer), bSNES (Super Game Boy and Sufami support should work through the menu). NOTE: You need to set the Filebrowser Directory to your starting point directory if you want to use the subsystem feature. It will not work properly without.

Universal shader spec gaining steam – Vulkan/D3D11/D3D12/WiiU all using the same shaders now:

There are several video drivers now that all make use of the same universal shader format, Slang: Vulkan, Direct3D11,Direct3D12, WiiU. What this means is that all these video drivers are able to use the same shader format without having to convert from one format to another. The magic happens courtesy of SPIRV-Cross, itself a Khronos project. We hope that in the future, the slang shader spec will be supported by most of RetroArch’s video drivers (such as OpenGL and the other Direct3D drivers). This represents a very important step towards realizing that ultimate goal. Veteran RetroArch users will probably remember that we first tied our wagon to Nvidia’s Cg shader format. As that spec gradually fell out of favor and even Nvidia abandoned it wholesale, it was for a time uncertain for us which new format we would have to go with. You had GLSL on mobile and desktop GL, and HLSL for Direct3D. Now, with SPIRV-Cross, we finally have an exit strategy for the increasingly deprecating Cg ecosystem of shaders. That being said, we still intend to continue supporting Cg and the shader system, and platforms like PlayStation3 and Xbox 360 wholly depend on it in fact.

WiiU port vastly improved:

The WiiU port has been significantly improved upon in many ways:
Overlay support.
Transparency support in menu + overlays.
Increased stability during core switching.
Shader support (slang).
Menu shader effects added (shaders).
There are shaders out in the wild as add-on packs. Shaders are not compiled at runtime, unlike on PS3.

Switch port:

OK, so we can’t roll a public release out for this one yet since it still relies on baking in the content through squashfs. However, the Switch homebrew is recently heating up with the release of the Homebrew Launcher, and also competing SDKs like Libnx. However, we hope that by the time 1.7.2 comes out, we will have something in a ready-made fashion available to all.

Configurable audio resampling:

While RetroArch is also well set to deliver a latency experience almost on par with the actual hardware under the best circumstances, it also continues to help people find new solutions to their one core common problem – latency. You can set the audio quality in Settings -> Core to a less demanding level- that way.

[close]

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