Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 413224 mal)

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Snes9x 1.55
« Antwort #255 am: 20 November, 2017, 13:40 »
Play the old-school games you used to love playing on your Super Nintendo Entertainment System using this simple and straightforward emulator.

Freeware

Changelog

Added support for the MSU-1 coprocessor.
Added support for MSU-1 distribution pack.
Added support for BS-X Satellaview memory packs and data
files.
Improved BS-X memory mapping accuracy.
Fixed APU error causing issues with some games.
Added option to ignore patch checksums.
Fixed build warnings / undefined behavior.
Correct pixel placement in hires.
Fixed RAM mapping for Light Fantasy.
Added Circuit USA APU timing hack.
libretro: Merged some changes from downstream repository.
GTK+: Allow use of XDG config directory.
GTK+: Add 10th save slot.
GTK+: Updated Spanish translation.
Win32: Switched to Studio 2017.
Win32: Fixed problems when minimized in d3d.
Win32: Split Patch/Rom directory.
Win32: Simplified compilation by removing or including
some dependencies (included CG headers, completely
removed FMOD and FMOD_EX, moved direct draw to compile
switch) and reworking solution/configurations.
Win32: Fixed crash with movie dialog
Added support for the MSU-1 coprocessor.
Added support for MSU-1 distribution pack.
Added support for BS-X Satellaview memory packs and data
files.
Improved BS-X memory mapping accuracy.
Fixed APU error causing issues with some games.
Added option to ignore patch checksums.
Fixed build warnings / undefined behavior.
Correct pixel placement in hires.
Fixed RAM mapping for Light Fantasy.
Added Circuit USA APU timing hack.
libretro: Merged some changes from downstream repository.
GTK+: Allow use of XDG config directory.
GTK+: Updated Spanish translation.
Win32: Switched to Studio 2017.
Win32: Fixed problems when minimized in d3d.
Win32: Split Patch/Rom directory.
Win32: Simplified compilation by removing or including
some dependencies (included CG headers, completely
removed FMOD and FMOD_EX, moved direct draw to compile
switch) and reworking solution/configurations.
Win32: Fixed crash with movie dialog
Win32: Changed hotplugging
Win32: Changed hotplugging

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http://www.snes9x.com/

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250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Emu Loader 8.3
« Antwort #256 am: 24 November, 2017, 13:45 »
Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.

Freeware

Changelog


version 8.3 change log - November 24, 2017
Fixed
ZiNc returning "Error Code 1: Invalid Function"
WARNING: this is not a bugfix! If you get this error, make sure to install the "d3d-ogl12.zip" plugin and the problem WILL go away
No more "new display type found" annoying messages when creting MAME/HBMAME games lists; warning messages will be displayed one ONCE at the end of the process!
Selected game always moving position in the screen after running a game or changing preview image category/layout... "Don't get jittery!"
FATALITY! Emulators executable info and ROMs folders info are deleted if a new emulator build is found at startup (file "eldir\arcade\emulators.ini")
Path bug when searching unzipped preview images for software list games, resulting in existing images not showing... nobody noticed this ?
ListView item height changed to 22 pixels when icon size is 16x16; icon/text vertical alignment was not centered
Hitting ESC key would execute the "Apply" button instead of "Abort" button (Image Category/Layout Settings)
Custom font for games with preliminary drivers added back (MAME/HBMAME)
MAME software list games with no ROMs were not tagged as "Game with no ROMs", causing some problems when auditing and running games
Setting "AutoRun Game With AlterMAME" was not restored at startup; moved setting from "eldir\arcade\emulators.ini" to "EmuLoader.ini" ("Arcade Emulators Setup" screen and games popup menu)
EL was trying to run MAME software list games with AlterMAME when its build version is lower than 0.162
EL was trying to run HBMAME games with AlterMAME
The following settings were never read from mame.ini: "OSD Lightgun Input Provider", "OSD Joystick Input Provider" (MAME Settings screen)
You could not select items by clicking outsize the text area ("Arcade Games Filter" tool bar button)
Unicode strings were not decoded correctly for software list games
Category and VersionAdded are now limited to MAME and HBMAME sets only; MAME software list games also excluded
Option "Show/Hide All Categories" was not working properly (Image Categories Settings)
Selecting an image category folder was changing internal vars even if you don't have a system and/or image category selected ("Image Category Settings")
Frontend crash at startup if in thumbnails view with MAMu_ icons feature enabled
Thumbnails grid size not properly set at startup, creating a larger thumb image on the last selected game; plus a couple optimizations to improve startup speed
If system icon is disabled, game icon and favorite icon are painted outside the thumb image bounds, making them invisible (thumbnail view)
Game snapshots panel is now cleared when switching to internet game info
Setting "Hide Command Prompt Box" / "Run Game" disabled for all emulators except MAME/HBMAME; emulators do not work correctly if setting enabled (also causes ERROR 1 in ZiNc)
Editing a field directly in EasyListView conponent was not showing the text if the font color is other than black (TEdit controls background color is always white...)
Feature "Scan Games With Missing ROMs/CHDs" was not working at all (games popup menu, MAME and arcade emulators)
Dialog "Select Arcade System" was default to "MAME" instead of "All Systems"
Neo-Geo games with "neopcb" driver were not included in the "Neo-Geo" filter (MAME arcade only)
Games popup menu option "Set Custom Options" for "arcade", "console", "computer", "othersys" doesn't show the current selected game in "MAME Settings" screen anymore
YOU LOSE! Daphne game .zip files were not being searched at all when scanning for games; I guess NOBODY uses Daphne with Emu Loader because I've got ZERO bug reports for the past year!
If the filename for games list background image doesn't exist, after a manual filename edit (edit box), the current loaded bk image was not cleared (preferences screen)
Wrong media type for"disk" entries in games files for ZiNc games; they were detected as "Hard Disk Drive" when the correct media is "Disc"
To fix this you need to re-create ZiNc games list. Not doing so will cause no harm to the way ZiNc games are handled (it's up to you)
Changed
MAME machines filter panel can have the same background color/image and font settings from main games list
MAME/arcade emulators and MAME/arcade games lists are no longer required to use the frontend!
Unavailable systems are now shown with a ghosted icon and gray text (systems selection panels), except for "Emulators Setup" screens
EasyListView component changes and improvements:
- New "TileCaptionLines" property (ItemPaintInfo) so you can change how many lines the main caption will be shown; normal behaviour is a two lines caption for tiles view; this change is used in the new game custom fonts dialog, to display a single line on the main caption
- cosmetic fix: focus rect is now a solid frame
Renamed "Delete Selected Games" to "Delete Selected Games Files" to avoid confusion (games popup menu); this option delete your game's ROMs/CHDs/CFGs/Cartridge/Floppy/Cassette...
Renamed "Copy/Move Selected Games to Folder" to "Copy/Move Selected Games Files to Folder" to avoid confusion (games popup menu)
Moved MAME softlist games list folder from "eldir\softwarelist\" to "eldir\arcade\mame_softwarelist_games\" since they belong to MAME emulator; EL will try to move this folder at startup
From now on, setting "Show Favorite Icon in Games" is only for details view mode ("Favorites" tool bar button)
... to enable/disable favorite icon in thumbnails view, go to "Customize Thumbnails" screen ("View" tool bar button or "Thumbnails" sub-menu in games popup menu)
Unicode WinAPI "CreateProcessW()" is now the default function to run emulator executables; better compatibility with Windows 10;
also, the "StartF_UsePosition" flag is always enabled
Moved arcade games list files from "el_dir\arcade\" to new folder "el_dir\arcade\games\"
WARNING: you must move all files manually before using this build (or delete your current arcade game lists and start over)
Moved "\ini_files\cpu.ini" file to "\arcade\games\" folder, renamed and split file in two: "mame_maincpu.ini" and "hbmame_maincpu.ini"
WARNING: the frontend will not do this for you, you need to re-create MAME and HBMAME games lists
Moved "ini_files\games_played.ini" to new folder "\arcade\played_games\", split file for each arcade emulator and renamed to "system_name.txt"
- the frontend will try to move/split/rename "games_played.ini" at startup, no action required from your part
- last played game is always moved/added at the top of the list (like it does in EmuCon frontend)
- arcade files format has changed; added a "title" tag with the game title, a "media" tag with the media type index and a "execparam" tag with MAME softlist execution parameter
- console/computer/handheld (EmuCon) files format has changed; "game" tag replaced by "file" tag
Moved folder "\emulator_ini\" and all its files/sub-folders to "\arcade\emulator_ini\" new folder (you must move it manually)
Moved files "emulators.ini" and "image_categories.ini" from "\ini_files\" folder to "\arcade\" folder (EL will move them at startup)
Moved the following files from "\ini_files\" folder to "\arcade\" folder (you must move them manually before using this build)
- mame_softlist_exclude.txt
- el_mamu_exclude.ini
- mame_machines_usercustom.ini
Moved the following files from "\ini_files\" folder to "\arcade\filters\" new folder (you must move them manually)
- category.ini
- version.ini
- catver.ini
- mess.ini
- nplayers.ini
- languages.ini
Moved "\ini_files\memcard_lastused\" folder and all its files/sub-folders to "\arcade\memcard_lastused\" (you must move the folder manually)
Moved the following files from frontend's root folder to "\arcade\db_xml\" new folder; they were also updated (make sure to delete your current files from EL's root folder)
- DICE_xml.dat
- SEGAModel2_xml.dat
- SEGAModel2-v1.0_xml.dat
- SupermodelSEGAModel3_xml.dat
- ZiNc_xml.dat
Frontend logo changed to "Multiple Systems Frontend" since it's not just arcade systems anymore
Minor hack in TFontDialog component to allow custom colors selection (first color in colors list); it's not perfect but it works
Support for 3840x2160 resolution (4K) in "Scan Results" screen. ListView font sizes increased to 14 pixels and form width increased extra 500 pixels (squinty mode off)
Removed the 1000 chars limitation from command line string... uMain.RunProcess() function
Default MAME machines for softlist games is no more! Bugged feature. eg.: "Atari 400" machine was auto-assigned to "Atari 800" games... DUH!
From now on, you will be prompt to select a MAME machine just before running a game... if a machine is not already selected
Changed the scope of a few internal vars from global to local; no need to define them as global and waste RAM
Updates to favorites profiles
- filename extension changed from .ini to .txt as they are plain text files, either ANSI or UTF-8 format
- merged profiles of same filename from Emu Loader frontend and EmuCon frontend into a single file
- you must use fav profiles from EmuCon v2.7.6 or v2.7.7 (profiles of older EmuCon builds are NOT compatible)
- moved arcade favorites profiles from "\ini_files\favorites\" folder to "eldir\favorites\" (DO NOT MOVE fav profiles manually!!!)
IMPORTANT: profile files must be manually updated by you, using the new "Update Favorites Profiles" in main menu (AFTER updating EmuCon fav profiles, if you have them!)
Updates to "Favorites Manager"
- new "Settings" button in the buttons tool bar: "show small, medium, large fonts"
- you can resize the window to any size
- you can resize columns
- better handling when renaming title/filename and when cleansing invalid game entries
- button "Cleanse" modified to handle arcade and console/computer/handheld (EmuCon) games
- dialog is now always centered on screen
Updates to the customize main tool bar buttons
- support for new "EmuCon" buttons
- added new "MAME and Arcade" and "Console/Computer/Handheld" text tags on each button
- auto-resize if resolution is 640x480
- minor tweaks to the interface
Changes to the thumbnails view and the "Customize Thumbnails" dialog
- renamed "Keep Aspect Ratio" to "Maintain Aspect Ratio"
- renamed "Grid Size" to "Cell Size" since you change the size of each cell not the entire grid
- added support to customize width and height of the thumbnail
- cell vertical size is not increased internally by the frontend if game title text setting is enabled... that's your job
- if game title text is enabled, you must increase cell vertical size to accomodate text
- new thumbnail preview panel so you can view changes on-the-fly without appling them to the main games list
- new files "resources\images\thumbnail_preview_hor.png" and "resources\images\thumbnail_preview_vert.png" required
  (vertical image is only used/viewed if your screen resolution is 1280x720 or higher!)
- new "Image Size" text above thumb preview panel, for fine-tuning... if you want perfect square images when "Game Title" checkbox is enabled
  (it won't work if you have custom game fonts of different sizes!)
- game icon size 128x128 is now used if no snapshot is found
- minimum thumbnail cell size changed to 120x120 pixels; 68x68 game icons will be used if cell size is smaller than 144x144 pixels
- new settings "Left Align Icons" and "Right Align Icons"; align system/game/favorite icons to the left corver or the right corner of the thumbnail image
- new "Cancel" button to restore last settings before entering custom thumbnail settings screen (even after using the "Update" button!)
- main games list thumbnails are only refreshed if you actually change thumb settings when pressing "Update" or "Confirm" buttons
Several changes, fixes and optimizations to frontend startup
- the frontend will no longer complain if you have an emulator selected without a games list for it, or have a games list without an emulator selected
- clean install has changed: it only validate frontend games list files (MAME/MAME software list/arcade/console/computer/handheld); emulator executables are only required to create MAME/arcade games lists
- new "clean install" dialog with multiple choices for easier handling; self-explanatory with detailed information
- some tweaking to prevent arcade emulators settings from loading twice (in some cases)
- removed redundant validation code to decrease the startup time
Split image category settings and image layout settings dialog into two dialogs to avoid confusion (and duplicate code)
Changes to "Image Category Settings" feature
- added support for console/computer/handheld systems ported from EmuCon
- merged arcade/console/computer/handheld systems into one big list for easier access
- minimum 1024x768 / 1280x720 resolution required
- several tweaks
Changes to "Game Video Preview" feature
- moved settings from preferences screen to its own dialog, accessible in main menu "Images", images popup menu, and games popup menu
- you can abort changes by clicking the "Cancel" button (safe mode)
- added support for all console/computer/handheld systems ported from EmuCon
- merged arcade/console/computer/handheld systems into one big list for easier access
- minimum 1024x768 / 1280x720 resolution required
- minor optimizations
Games list font settings changes:
- support console/computer/handheld systems ported from EmuCon
- font settings saved on a new file "ini_files\sysgamecustomfont.ini" instead of "EmuLoader.ini" so you don't lose them on a clean frontend install
  (you can copy this file from EmuCon before using this Emu Loader build)
- new "All Systems" font setting added so EL can use it as a general systems font (arcade systems font settings are EXCLUDED from this)
- added games list background color/image settings if you want to change those settings while choosing game fonts (settings are still in preferences screen)
- huge UI facelift
- access more settings in the popup menu (mouse right-click)
- support various screen resolutions, including 4K (3840x2160)
Tiles view mode changes:
- new setting: "Tiles View Cell Size" (view mode tool bar buton); change this option if you're using large game fonts
- details text font is now fixed to "Trebuchet MS", size 9 (size 12 for larger cell sizes)
- details text font color is set automatically by the frontend depending on the games list background color (either black or white font color)... HIGHLY EXPERIMENTAL!
Changes to "Delete/Copy/Move Multiple Selected Games"
- support for console/computer/handheld systems from EmuCon
- bios name set info removed (MAME and arcade systems)
- the "Check Arcade File Types To Delete" box options are limited to MAME, MAME software list games and arcade systems
- new settings for the console/computer/handheld systems (MAME and arcade are not supported)
  - "Delete Game From Games List"; you can delete a game from the main games list files (like in EmuCon)
  - "Delete Game Files From Disk"; checking this option will delete the game files (like in EmuCon)
- gamename search bar removed; this was a ridiculously useless thing to have in there...
Several files in "eldir\resources\main_icons\" renamed and moved to another folder
Removed
Last selected game per system is gone; if last selected game is no longer visible after a games filters change, the first visible game is selected
File "resources\images\favicon_thumbnail.png" no longer required
Machines filter tool bar button is no more (replaced by something a lot better)
Arcade systems filter tool bar button is no more (replaced by something a lot better)
The following icon files are no longer required, "\resources\main_icons\" folder: "filterarcade_00_listall.ico"; "filterarcade_00_multi_system.ico"; "filterarcade_01_mame.ico"; "filterarcade_02_supermodelsegamodel3.ico"; "filterarcade_03_daphne.ico"; "filterarcade_04_demul.ico"; "filterarcade_05_hbmame.ico"; "filterarcade_06_dice.ico"; "filterarcade_07_segamodel2.ico"; "filterarcade_08_zinc.ico"
Added
Support for latest Demul 0.7 WIP (November 11, 2017)
- detection of "merge" tag and alternate filenames
- fix bios titles to match MAME
New "media type" status bar icon next to the game name / game filename for the main games list (preliminary feature!)
Support new "Games.xml" file used in Supermodel 3 emulator SVN 592 and newer, so games list can be created from it
- if this file is not found ("supermodel3_dir\Config\Games.xml"), the frontend "outdated" custom file will be used (frontend_dir\arcade\db_xml\SupermodelSEGAModel3_xml.dat)
- support fully merged child sets (clone games); note that partially merged child sets are NOT supported by the "Supermodel 3 Emulator"... you either have all child ROMs in the parent set or all child ROMs in the child set!
New options for screen view: "Cropped" and "Stretched" (MAME Settings screen)
Support for MAME v0.183 and newer:
- new "PortAudio" sound output mode ("Sound" tab); also extra settings: API, device, latency
- new "UWP (Windows 10)" OSD Input Provider for keyboard and joystick; only supported in Windows 10
- new "Hybrid DInput/XInput" in "OSD Joystick Input Provider"... hybrid DirectInput/XInput joystick, Windows only
Support for MAME v0.190 and newer
- detection of new "feature" entries from -listxml output ("sound" and "graphics" types only for now...)
  "unemulated" entries are renamed to "preliminary"
- detection of new "SVG" display type for MAME v0.191 and newer
Added several Unicode functions in "source\uCommon.pas" for future improvements and better Windows 10 support
Added detection of the "optional" tag in ROMs/CHDs (MAME/HBMAME), for future frontend improvements
New console/computer/handheld systems and games lists (major port from EmuCon frontend!!!)
- what ???! MAME calls them "loose software"; games that are not listed in software lists ("mamedir\hash\" folder)
- in most features, handheld systems are included in "console" system
- created two new main menu items to separate system types: "MAME/Arcade" and "Console/Computer"
- new menu items to setup emulators, games folders, images folders (main menu "Console/Computer"):
  -> Emulators Setup
     - select up to 4 emulators per system
  -> Systems Folders Settings
     - select games folders for each system and media type (cartridge, floppy disk, cassette tape, disc, hard disk drive)
  -> Systems Editor
     - assign MAME software lists to EmuCon systems; multiple software lists can be assigned to a single EmuCon system      ;  (this requires a MAME games list and a MAME/arcade emulator selected)
  -> Games Editor
     - you can split games data: title, year, manufacturer, number of players (MAME and arcade games are not supported)
  -> Create Games List
     - I wonder what this does. Humm... I've got it! It makes pudding :)
- new "frontend_dir\console_computer\" sub-folder to store config files, games lists and extra stuff
- column "Category" shows the system name + media type, just like MAME softlist games
- play MAME software list games with custom emulators: BlueMSX, WinVICE, Win-UAE, FS-UAE, Snes9X, ZSNES, Altirra, Atari 800 Emulator, Stella, and many others
- you can use MAME and AlterMAME emulators selected in the arcade front to play console/computer games from EmuCon (some games might not work)
- you can still select MAME/MESS/UME binaries in "console/computer emulators setup" and use them to play games (to maintain EmuCon compatibility)
- you can have two parameters for each emulator; to change between them, go to the new "Use Param" tool bar button
- you can play a EmuCon game using different MAME machines, by using the new "Run Game With MAME" in games popup menu... thanks to the new "Systems Editor"
  - this setting is saved in "frontend_dir\console_computer\mame_systems_softwarelist.ini" file
    eg.: "msx1_cart", "msx1_flop", "msx1_cass" MAME softlists are assigned to the "MSX" system; you can use any MSX/MSX2/MSX2+/MSX Turbo-R MAME machine to play games not found in MAME software lists
- settings from EmuCon frontend can be easily used in Emu Loader simply by copying some files into Emu Loader's new "\console_computer\" sub-folder
   -> EmuCon files/folders to be copied to "el_root_dir\console_computer\" folder:
     - sysemulators.ini
     - sysgamefolders.ini
     - sysimagefolders.ini
     - emulator_parameters.ini
     - emulator_parameters[default].ini
     - ignore_extensions.txt
     - "\games\" folder and all its files
     - "\game_cfg\" folder and all its files
     - "\played_games\" folder and all its files
   -> EmuCon favorites profiles must be copied to "el_root_dir\favorites\" new folder
   -> NOTE: if you make changes to these files in Emu Loader, you can copy them back into EmuCon install dir and use them there without worries :)
   -> NOTE: you must update favorites profiles manually using "Update Favorites Profiles" in main menu; after the update you can delete "frontend_dir\console_computer\favorites\" and "frontend_dir\ini_files\favorites\" folders
New mega filter dialog for machine types and systems filters
- all systems now have check boxes, make sure to tick them to select the desired systems
- new "All Arcade Systems" and "All Console/Computer/Handheld Systems" options so you can quickly show or hide all available systems
   - individual systems checked status are no longer lost if you check "All Systems" options :) :) :) :)
- machine types expanded:
   - "Arcade Systems": to hide/show all arcade systems (MAME softlist games excluded)
   - "Console Systems": to hide/show all console systems ported from EmuCon (MAME softlist games excluded)
   - "Computer Systems": to hide/show all computer systems ported from EmuCon (MAME softlist games excluded)
   - "Handheld Systems": to hide/show all handheld systems ported from EmuCon (MAME softlist games excluded)
   - "MAME Machines With Software Lists: to hide/show all MAME machines that have software lists (info from -listxml output)
   - "MAME Machines Without Software Lists: to hide/show all MAME machines that do not have software lists (AntoPISA's "mess.ini" file required)
   - "MAME Software List Games: to hide/show all softlist games from MAME (based on "mamedir\hash\*.xml" files
   - "Enable MAME Machines Filter Panel": filter MAME software list games by MAME machines (left side of main games list)
- check more options in the systems popup menu (mouse right-click)
- settings are saved in EmuLoader.ini when exiting the frontend
Added a warning message in the "Run Game Confirmation" dialog for ZiNc; ZiNc returns "error 1: incorrect function" if don't have the "d3d-ogl12.zip" plugin installed in ZiNc
Support AntoPISA's version info and category .ini files for HBMAME emulator
- rename "version.ini" to "version_hb.ini" to avoid replacing MAME's "version.ini" file
- rename "category.ini" to "category_hb.ini" to avoid replacing MAME's "category.ini"
- only then, copy both .ini files to "eldir\arcade\filters\" folder


[close]

http://emuloader.mameworld.info/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.11.1
« Antwort #257 am: 27 November, 2017, 18:15 »
Cemu - Wii U emulator is a highly experimental software to emulate Wii U applications on your computer.

It isn't called an alpha or even a beta, but highly experimental. See some limitations below.

Freeware

Changelog

Improved PPC recompiler
Improved online support
Fixed graphic bugs
Compatibility improvements
ErrEula implementation (Wii U's message box system)
Misc bug fixes

[close]

Limitations:

Nvidia or AMD video cards only. Will not run on Intel video cards. Currently, only the DRC (GamePad), Pro Controller and Classic Controller are emulated. Keyboard input + USB controllers are supported partially. Windows 7 or above required.

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Emu Loader 8.3.2
« Antwort #258 am: 28 November, 2017, 16:15 »
Changelog

version 8.3.2 change log - November 27, 2017

Added

New game category filters in "Arcade Misc Filters" tool bar button... for MAME v0.191 and newer ("category.ini" or "catver.ini" required)
- Calculator: for calculator machines
- Educational: for educational machines
- Electronic: for all electronic boards and devices
- Utilities: misc utility machines/devices
- Printers: for printer devices
- Phones: for various phone devices
- MAME Console Machines: for console machines (extracted from -listxml output)
- MAME Computer Machines: for computer machines (extracted from -listxml output)
- MAME Handheld Machines: for handheld machines (extracted from -listxml output)

NOTE: the misc screen was enlarged to fit more filter options


version 8.3.1 change log - November 26, 2017

Fixed

Error message "The system name is blank" when trying to run bios sets with Demul emulator; the frontend will no longer allow to run bios sets with Demul
Frontend crash due to a fatal "out of memory resources" error when in thumbnails view mode, if the thumb cell width and/or height are set to zero; this is a strange bug that might happen at startup
I forgot to change the game icons to 68x68 if thumb image size is smaller than 128x128; thumbnails view mode only


[close]

http://emuloader.mameworld.info/

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MAME 0.192
« Antwort #259 am: 29 November, 2017, 05:40 »
Changelog

MAMETesters Bugs Fixed
[Speed] (metro.cpp) bangball: When you finish a level, sometimes the game runs like slow-motion. (Angelo Salese)
[DIP/Input] (saturn.cpp) sokyugrt: Emulation starts with 1 or more credits inserted. (Angelo Salese)
[Graphics] (meritm.cpp) magat5, megat6, megat3, megat4 and clones: "Run21" missing graphics for black-suited cards. (AJR)
[Color/Palette] (ssozumo.cpp) ssozumo: Wrong colors in the title screen. (Angelo Salese)
[Color/Palette] (lasso.cpp) wwjgtin, photof: Wrong colors. (Angelo Salese)
[DIP/Input] (saturn.cpp) shanhigw: The game starts with 2 credits inserted. (Angelo Salese)
[Misc.] (gei.cpp) geimulti: Thirteen game ROMs are loaded, only nine are listed in-game and playable. (Osso)
[Crash/Freeze] (dwarfd.cpp) All sets in dwarfd.c: [debug] Assert shortly after start. (AJR)
[Speed] (shanghai.cpp) shanghai, shangha2 and clones: When playing, the gameplay and sound are very fast. (Angelo Salese)
[Graphics] (metro.cpp) blzntrnd: Sprite layer disappears entirely after completing single-player game. (Angelo Salese)
[Sound] (taitosj.cpp) elevator: Elevator Action sound balance is incorrect. (hap)
[Sound] (midtunit.cpp) mk: Missing music. (hap)
[Original Reference] (einstein.cpp) einstei2: Cursor not visible in 80-column B/W screen! (Dirk Best)
[Original Reference] (einstein.cpp) einstei2: Character set selection (M004) in 80-column B/W screen! (Dirk Best)
[Graphics] (pacland.cpp) pacland and clones: Sprite priority problem in invincible state. (hap)
[Crash/Freeze] (marinedt.cpp) marinedt: MAME crashes when starting game. (Angelo Salese)
[Media Support] (einstein.cpp) einstein: Formatting on double-density drive fails! (Dirk Best)
[Graphics] (toaplan1.cpp) outzonecv: Screen is misaligned 16 pixels to the left. (hap)
[Color/Palette] (zx.cpp) ts1000: Timex Sinclair 1000 screen displays black on cyan (should be black on white). (star2root)
[Core] (zx.cpp) ts1000: The Timex Sinclair 1000 emulation only has the option of having 2k of RAM. (star2root)
[DIP/Input] (seta.cpp) calibr50: Speed difference when rotating player. (AJR)
[Sound] (spacefb.cpp) spacefb and clones: DAC sounds not working 100%. (Tafoid)
[Compiling] (coco12.cpp) coco3, dragon, etc.: Genie fails to detect nested dependency of coco_t4426 on mc14411. (hap)
[Gameplay] (dragon.cpp) Dragon machines run too fast! (hap)
New working machines
Akai Katana (2010/ 8/13 MASTER VER.) [Bicycle Repairman]
Pac-Eight [rod_wod, The Dumping Union]
Player's Edge Plus (PS0239) Jackpot Jewels Slots [Brian Troha]
The Big Joke (Version 0.00) [Coolmod, The Dumping Union]
New working clones
'99: The Last War (bootleg) [ShouTime]
Action Fighter (System 16B, unprotected, analog controls) [David Haywood]
Action Fighter (unprotected) [David Haywood]
Action Fighter (unprotected, analog controls) [David Haywood]
Battlecry (Prototype)
[ShouTime, progetto-SNAPS, Patrick Wheeler, Sean Sutton, Surgeville, Paul Vining, Marisol Nunez Serrano, Rod_Wod, Jeffrey Gray,
John Wilke, gamerfan, Smitdogg, The Dumping Union]
Battlecry (Version C)
[ShouTime, progetto-SNAPS, Patrick Wheeler, Sean Sutton, Surgeville, Paul Vining, Marisol Nunez Serrano, Rod_Wod, Jeffrey Gray,
John Wilke, gamerfan, Smitdogg, The Dumping Union]
Bucky O'Hare (ver AA) [Bill D., The Dumping Union]
Codimex CD-6809 [Felipe Sanches]
Grudge Match (V00.90, Italy, location test?) [Vernimark, f205v]
Gunbird 2 (set 2) [Hyid Choi]
Head On N [ShouTime, Andrew Welburn, Rob Carr, Paul Vining, InsertMoreCoins, Smitdogg, The Dumping Union]
Kaypro 10 - 1983 [rfka01]
Otrona Attache 8:16 [Al Kossow]
Prologica CP400 Color II [Felipe Sanches]
Prologica CP-500 (PVIII REV.3) [Felipe Sanches]
The 26th Z [ShouTime, Paul Vining, The Dumping Union]
Thunder Dragon 3 (bootleg of Thunder Dragon 2) [ShouTime]
Troopy (bootleg of Mr. Kougar) [MikeMcBike]
Machines promoted to working
ACI Destiny Prodigy [Edstrom]
Cromenco MCB-216 [Robbbert]
Flower (US) [Angelo Salese]
Mephisto RISC 1MB [CB-Emu, RolandLangfeld, Sandro Ronco]
Ping Pong King [Angelo Salese]
Time Attacker [Angelo Salese]
Clones promoted to working
Cromenco CB-308 [Robbbert]
Flower (Japan) [Angelo Salese]
Mephisto RISC II [CB-Emu, RolandLangfeld, Sandro Ronco]
New machines marked as NOT_WORKING
Add Arbor Ambassador [Robbbert]
ADDS Viewpoint 122 [Robbbert]
ADDS Viewpoint 60 [Robbbert]
Altos II Terminal [Robbbert]
Ampex Dialogue 80 [Robbbert]
AT&T 630 MTG [Robbbert]
C.Itoh CIT-220+ Video Terminal [Robbbert]
Convergent Mightyframe [Robbbert]
Data General Dasher D461 [Robbbert]
DEC VT-240 [Robbbert]
DISER Lilith [Robbbert]
Golgo 13: Juusei no Chinkonka (Japan, GLT1 VER.A) [Guru]
Hazeltine Esprit [Robbbert]
HP 2100 [Robbbert]
HP-2622A [Robbbert]
HP-700/92 [Robbbert]
InterPro 2000 [Patrick Mackinlay]
InterPro 2400 [Patrick Mackinlay]
InterPro 2500 [Patrick Mackinlay]
InterPro 2700 [Patrick Mackinlay]
Kaypro 1 [rfka01]
Kaypro 2/84 [rfka01]
Kaypro 4x [rfka01]
LSI M3 [Robbbert]
Micro-Term 420 [Robbbert]
Micro-Term 5510 [Robbbert]
Milwaukee Computers MC-1200 [Robbbert]
Motorola AMPS Car Phone [Robbbert]
Motorola Powerstack II [Robbbert]
Mushiking The King Of Beetles - Mushiking IV / V / VI (World) [Darksoft, f205v, MetalliC, rtw]
Onyx C5000 [Robbbert]
Qume QVT-102 [Robbbert]
Qume QVT-103 [Robbbert]
Qume QVT-190 [Robbbert]
Qume QVT-201 [Robbbert]
Qume QVT-70 [Robbbert]
Relisys TR175II [Robbbert]
Solbourne Series 5E Computer Workstation [Robbbert]
Sony PlayStation 2 [Robbbert]
Televideo TS-3000 [Robbbert]
Televideo TVI-912C [Robbbert]
Televideo TVI-955 [Robbbert]
Televideo TVI-965 [Robbbert]
Terco 4490 Mill CNC Control [Edstrom]
Three Rivers PERQ 1A [Robbbert]
TRS-80 DT-1 [Robbbert]
Vectrix VX384 Graphics Processor Terminal [Robbbert]
Visual 100 [Robbbert]
Visual 102 [Robbbert]
Wyse WY-50 [Robbbert]
Xerox Alto I [Robbbert]
Zentec Zephyr [Robbbert]
Ziatech ZT-8802 SBC [Robbbert]
unknown ACD computer [Robbbert]
unknown TTI SCSI host adapter [Robbbert]
New clones marked as NOT_WORKING
Action Fighter (FD1089A 317-unknown, analog controls) [David Haywood]
Action Fighter (FD1089A 317-unknown) [David Haywood]
Action Fighter (System 16B, FD1089A 317-unknown, analog controls) [David Haywood]
Action Fighter (System 16B, FD1089A 317-unknown, set 1) [David Haywood]
Action Fighter (System 16B, FD1089A 317-unknown, set 2) [David Haywood]
Commodore PC 40-III [rfka01]
Compaq Portable III [rfka01]
Gran Trak 10/Trak 10/Formula K (older) [TTL] [Ed Fries, Tim Giddens, Andy Welburn]
Hazeltine Esprit III [Robbbert]
Kaypro 4/84 plus88 [rfka01]
Kaypro New 2 [rfka01]
Landing High Japan (Ver 2.02 O) [ShouTime]
Martial Masters (ver. 102, 101, 101TW) [skate323k137, The Dumping Union]
Sanyo MBC-28 [rfka01]
Siemens PCD-2 [rfka01]
Wyse WY-150 [Robbbert]
Wyse WY-160 [Robbbert]
Wyse WY-30+ [Robbbert]
Wyse WY-55 [Robbbert]
Wyse WY-60 [Robbbert]
Wyse WY-85 [Robbbert]
New working software list additions
archimedes:
ALPS - Adventure Language Programming System, APEC Utils Disc v1.3, Archimedes Hard Disc Utilities Disc, Euclid v2.06
[Nigel Barnes]
bbca_cass: 100 Programs for the BBC Microcomputer [Nigel Barnes]
bbcb_cass: Fairy Tale, Instant Recall, Starter Word Splits, WestQuest 1847 [Nigel Barnes]
bbcb_flop:
Acornsoft Demo Disk v1.0, Revs Demo, Superior Software - Demonstration Disc, Tree of Knowledge [Nigel Barnes]
BeebSID 18 - Club Hits [PitfallJones]
electron_cart: Starspell, Starspell & Starword, Starspell & View, Stop Press [Nigel Barnes]
fmtowns_cd:
AnotherTOWNS - Anata~ Free Software Collection, Dragon Shock, NHK Jissen Eikaiwa, Okumanchouja II, Oshare Cooking II,
Tom Snyder's Puppy Love 2, Toushin Toshi II [r09]
hp85_rom: Mass storage ROM [F.Ulivi]
ibm5150:
B.A.T. (CGA/EGA/Tandy versions) (Quest & Glory Compilation), Teenage Mutant Hero Turtles: The Coin-Op! [ArcadeShadow]
La Collection Amstrad PC - Arkanoid / Super Tennis, Oliver & Company [breiztiger]
D Sports Boxing (Euro, Alt), A Line in the Sand, A Nightmare on Elm Street,
Advanced Dungeons & Dragons - Curse of the Azure Bonds (V1.1), Advanced Dungeons & Dragons - Curse of the Azure Bonds (V1.2),
Advanced Dungeons & Dragons - Pool of Radiance, Advanced Dungeons & Dragons - Pools of Darkness,
Advanced Dungeons & Dragons - Secret of the Silver Blades (1.10), Alpine Tram Ride, QNX Demonstration (Apr 17th, 1989),
Word 1.15, Word 2.00, Word 5.0 (Swedish), Word 5.5 (3.5", German), Word 5.5 (3.5", Italian), Word 5.5 (5.25"),
Word X1.06 (September 7, 1983 beta) [Justin Kerk]
ibm5170:
Ecstatica, Fables & Fiends - The Hand of Fate (German), Heart of China, LucasArts Classic Adventures, Rise of the Dragon
[ArcadeShadow]
WarCraft - Orcs & Humans [breiztiger]
hal91 0.2.0, HAL91 0.4.5, PC Tools 7.1 (5.25" HD), PC-MOS Version 5.01, PC-MOS/386 Version 1.02, PC-MOS/386 Version 3.00,
Photon microGUI Development version 1.10 for QNX 4.2x, Photon microGUI Runtime version 1.10 for QNX 4.2x, PicoBSD 0.41 (Dialup),
PicoBSD 0.41 (Dialup) (Polish), PicoBSD 0.41 (ISP-alpha), PicoBSD 0.41 (Network), PicoBSD 0.41 (Network) (Polish),
PicoBSD 0.41 (Router), PicoBSD 0.41 (Router) (Polish), PicoBSD 0.43 (Dialup), QNX 4.23, QNX 4.24, QNX 4.25,
QNX Demo (Modem v4.00), QNX Demo (Network v400), QNX Demo Floppy (Modem Version V4), QNX Demo Floppy (Network Version V4),
QNX Internet Appliance Toolkit Demo (v1.0), QNX Internet Appliance Toolkit Demo (v1.0a),
QNX Internet Appliance Toolkit Demo (v1.0a Beta), QNX Internet Appliance Toolkit Demo (v1.1 - Russian),
QNX Internet Appliance Toolkit Demo (Modem v3.03), QNX Internet Appliance Toolkit Demo (Network v2.0),
QNX Internet Appliance Toolkit Demo (Network v3.03), QNX TCP/IP Runtime version 4.23, Serial Terminal Linux (0.1),
Serial Terminal Linux (0.2), Serial Terminal Linux (0.3) [Justin Kerk]
mtx_rom: MTX NewWord, Hisoft PASCAL [Nigel Barnes]
px4_cart: Dialtext 4 [Robbbert]
Software list items promoted to working
bbc_flop_arm: ARM Evaluation System Discs [Nigel Barnes]
ibm5150: Ikari Warriors (alt) [breiztiger]
New NOT_WORKING software list additions
dragon_cart: Dragon 32 Soak Test [Nigel Barnes]
electron_cart:
Advanced Plus 3, Advanced Plus 4, Click, Cumana Floppy Disc System, Pegasus 400, Sound Expansion v1, Sound Expansion v3
[Nigel Barnes]
fmtowns_cd: Suikoden - Tenmei no Chikai [r09]
ibm5170:
Railroads & Robber Barons, 5th Fleet, Alfalinux 0.3.1 -Laetitia-, Brutalware Linux 1.1, DLX Linux Demodisk V1.0, Phindows,
tomsrtbt (1.7.185), tomsrtbt (2.0.103), Win32s (1.15), Win32s (1.15a), Win32s (1.25), Win32s (1.25a OLE), Win32s (1.30)
[Justin Kerk]
lynx: Alpine Games [anonymous]
mtx_cart: MTX Node Ring [Nigel Barnes]
mtx_cass: Demonstration Tape, MTX Draughts [Nigel Barnes]
px8_cart:
Clock, DAKComm, dBase II, Epson BASIC, Geneva Connection, Intext 1.0, Intext 1.1, Othello, Oval IRM, Portable Calc,
Portable WordStar, SuperCalc, The Traveling Appointment Manager, The Traveling Expense Manager, The Traveling Time Manager,
Turbo Pascal (unofficial ROM), CP/M Utilities [Nigel Barnes]
vsmile_cart:
Disney Cenerentola - I desideri magici di Cenerentola (Ita), Disney Il re leone - La grande avventura di Simba (Ita),
Disney La sirenetta - Ariel e la crociera magica (Ita), Disney/Pixar Ratatouille - Le nuove ricette di Remy (Ita),
Disney/Pixar Up (UK), Kung Fu Panda - Path of the Panda (UK), Scooby-Doo! - Avventura a Funland (Ita),
Zayzoo: An Earth Adventure (UK) [tag2015]
Translations added or modified
Dutch [Jos van Mourik]
Greek [BraiNKilleRGR]
Portuguese [Pedro Simoes]
Spanish [A. Viloria]
Source Changes
ygv608.cpp fixes and improvements: [Agiri]
Fixed rotation and scrolling.
Added scrolling-by-row (used in NCV1 Xevious Arrangement).
Fixed scaling effect (used in NCV2 Pacman Arrangement staff roll).
mice updates - boots into monitor now: [AJR]
Generate Baud rate through 8155 (clock kludge required).
Factory settings for DSW7 to configure baud rate, data bits and parity.
Hooked up Rx and Tx interrupts.
Split into separate sets for each CPU-specific monitor program.
i8155: Substantially rewrote timer emulation. [AJR]
ringking: Fixed misconfigured NMI gate - works again now. [AJR]
isbc8030: Remove hacky and superfluous UI-configurable Baud clock. [AJR]
n8080.cpp: Directly set 8035 IRQ line rather than generating fake pulses (restores some sounds in helifire). [AJR]
Changed 9615 baud configurations to the nominal 9600 baud now that Z80SIO is more tolerant. [AJR]
Made SDL input less eager to generate double-click events when mouse doesn't move between clicks. [AJR]
m68000: Reinstated registration of SR for debug expressions. [AJR]
mc68901: Improved USART behavior for polled operation. [AJR]
v9938, v9958: Converted to use RGB32 bitmaps, fixed V9938-onV9938 transparent overlay in meritm.cpp. [AJR]
Improved wraparound handling for relative inputs. [AJR]
Attempted to fix PPC DRC scheduling bug (MT06615). [AJR]
mc68681: Distinguish SCN2681 and MC68681 DUART types. [AJR]
vt220: Hooked up SCN2681 based on schematics. [AJR]
stvvdp1.cpp: Fixed line/polyline drawing (Die Hard Arcade wireframe map). [Angelo Salese]
dec0.cpp: Sly Spy updates: [Angelo Salese]
Emulated sound protection state machine for Sly Spy and removed ROM patch.
First pass at emulating Sly Spy RNG device at $31c00d - used extensively for randomisation, especially with bosses.
marinedt.cpp: Rewrote driver from scratch, fixing multiple issues that persisted in previous implementation. [Angelo Salese]
Added sea bitmap and flashing when shark appears.
Improved sprite/tilemap colors - now more accurate to the references.
Fixed priority - both sprite layers are actually above text tilemap.
Added player 2 trackball inputs and global coin lockout.
Streamlined and improved collision detection (still not perfect, so still marked NOT_WORKING).
flower.cpp: Rewrote driver from scratch, fixing multiple issues that persisted in previous implementation [Angelo Salese]
Fixed visible area to 288x224 - fixes leftmost columns (inside the big ship).
Corrected background layer priority (outside and inside the big ship).
Fixed zoom points for 32x32 sprites.
gladiatr.cpp: Added preliminary sound emulation and MCU simulation for inputs in Pink Pong King. [Angelo Salese]
cyclemb.cpp: Added preliminary audio for Cycle Maabou/Sky Destroyer. [Angelo Salese]
Added/fixed HMC20 and screen raw parameters for multiple drivers. [Angelo Salese]
bogeyman.cpp, chanbara.cpp, dec0.cpp, dec8.cpp, firetrap.cpp, mystston.cpp, ssozumo.cpp
mainevt.cpp: Fixed sprite shadows for Devastators. [Angelo Salese]
chqflag.cpp updates: [Angelo Salese]
Improved shadow/highlight code - fixes black rain and lights at dawn.
K051937 sets up a register when background should be dimmed - fixes start/end pouring event colors.
Fixed dimmed screen condition bug after soft reset.
amusco.cpp: Improved colors. [Angelo Salese]
metro.cpp: Added sprite X/Y center point registers , and removed screen check hack. [Angelo Salese]
Rewrote Imagetek i4100/i4220/i4300 video display processor family, and hooked it up to metro.cpp. [Angelo Salese]
zx.cpp: Fixed ts1000 display and added extra RAM options. [Barry Nelson]
attache: Added Attache 8:16 ROMs, and revision H BIOS; added preliminary communications between Z80 and 8086. [Barry Rodewald]
fmtowns: Separated palette into a 256-colour palette and two 16-colour palettes for each layer - fixes colours in Abel.
[Barry Rodewald]
r9751: Added more SMIOC commands - disktool is now able to print startup text. [Brandon Munger]
mrisc: Fixed opening book. [CB-Emu]
cosmac: Added WAIT/CLEAR input lines. [Curt Coder]
cdp1852: Added DO read function. [Curt Coder]
tmc600 updates: [Curt Coder]
Added Euro bus skeleton, fixed printer handshake, and fixed RAM/ROM region sizes.
Implemented video according to actual hardware and fixed cursor blink rate.
Implemented TMC-700 real time clock.
pgm2 improvements: [David Haywood]
Fleshed out driver, creating devices for the Atmel ARM AIC and a derived IGS036 CPU.
Emulated IGS037 video hardware - covers sprites (with zooming), tilemaps (including rowscroll), and the priority system.
Still marked NOT_WORKING due to missing memory card emulation (requires simulation of undumped MCU).
mpeg_audio: Use pre-calculated cosine table for DCT decoding - yields significant performance improvement.
[David Haywood, Aaron Giles]
arm7: Fixed BLX (LO) thumb opcode in ARM7/9 - return address was offset by one halfword. [David Haywood]
dsk_dsk: Don-t segfault on empty tracks - fixes einstein 4game. [Dirk Best]
deco146: Fully handle sound latch internal to the device. [Dirk Best]
einstein updates: [Dirk Best]
Created "Tatung Pipe" bus and converted 80 column device (use -pipe tk02 to use).
Added cursor rendering, support for alternate character, and save state support set to the 80 column device.
Removed redundant einstei2 driver.
Added user port bus interface with support for speech cartridge and mouse.
Corrected default floppy drive types, and added support for more types.
Added ADC0844 device, emulated analogue joystick, and fixed minor issues with memory map.
Marked Einstein 256 ROM dump as bad.
Added support for the Silicon Disc RAM drive as a pipe device (appears as drive 3).
Fixed Centronics port - printing now works.
Hooked up RS232 port.
Improved interrupts and add WIP Speculator support.
px4: Fixed keyboard input from cold start. [Dirk Best]
floppy: Added TEAC FD-30A 3 inch floppy drive. [Dirk Best]
Added a generic Z80 daisy chain device, for use in drivers with non-Z80 peripherals. [Dirk Best]
midvunit: Use ADC0844 device. [Dirk Best]
micro3d updates: [Dirk Best]
Use ADC0844 device and fixed throttle regression.
Attached RS232 port to monitor port.
adc0844: Added support ADC0848 variant and made some adjustments to differential mode. [Dirk Best]
: Use line handlers for single lines. [Dirk Best]
wave: Look up speaker count and cassette device relative to owner - fixes cassette speakers inside devices. [Dirk Best]
headonn: Fixed colors and added DIP switch info. [Dirk Best]
headon2: Fixed colors and cleaned up. [Dirk Best]
spacetrk: Marked as imperfect graphics due to missing star field and background gradient. [Dirk Best]
via6522: Added some interrupt logging. [Edstrom]
prodigy: Added clickable layout, making the machine playable; updated keypad logic to use ioport_array. [Edstrom]
t4426: Replaced a bad dump caused by corrosion with a new verified dump. [Edstrom]
epc: Fixed load order for newer ROM (now gives same error as older ROM), and set EGA as default as it works. [Edstrom]
z80scc: Ported improvements from z80sio and cleaned up code. [Edstrom]
hp9895: Fixed NMI handling and secondary addressing in PHI chip. [F.Ulivi]
hp85: Added support for I/O slots and emulation of HP82937 module; added support for internal printer. [F.Ulivi]
Fixed metadata fro Brazilian CoCo clones, and renamed LZ Color64 ROMs to document labels and PCB locations. [Felipe Sanches]
Added Codimex CD-6809 FDC (1986) device. [Felipe Sanches]
trs80dt1 updates: [Frank Palazzolo, Robbbert]
Fixed keyboard key sense to fix key repeat.
Switched refresh to 60Hz to match with 60Hz jumper setting.
Added temporary hack to get the last three columns to display.
i8275: Added check to avoid potential buffer overflow. [Frank Palazzolo]
m68000: Added support for 68010/68020/68030 bus error stack frames formats - fixes common CPU type detection routine.
[Jean-Francois DEL NERO]
Fixed DS128X/DS1288X main frequency divider - output frequency must be fixed to 1Hz. [Jean-Francois DEL NERO]
smc91c9x: Implemented SMC91C9X Ethernet controller connected mode with WinPcap or TUN/TAP tunnel. [Jean-Francois DEL NERO]
cv1k.cpp: Demoted all sets to imperfect timing, set audio output to mono, and documented DIP switches. [MetalliC]
ymz77x improvements: [MetalliC]
Added pan, main volume level, and clip limit control.
Emulated YMZ774 chip at feature level used by PGM2-platform games.
SH3/4 DRC: Mark DRC cache dirty on reset. [MetalliC]
arm7: Handle DP-commands ROR <Rs> case where Rs=32/64. [MetalliC]
arm7: LDR/LDRM should switch to Thumb mode on ARMv5T. [David Haywood, MetalliC]
ti99_8: Added Hexbus write timing logic. [Michael Zapf]
bbcb: Added Computer Village 1797 FDC (LVL Dos) - not working. [Nigel Barnes]
electron: Added Acorn Plus 1 expansion device, moved cart slots to plus1, and replaced OS ROM with good dump. [Nigel Barnes]
bbc: Added ARM Evaluation System co-processor device. [Nigel Barnes]
cfa3000: Added input devices on userport, analogue, and 1MHz bus. [Nigel Barnes]
bbcm: Allow switching between internal and external tube ports. [Nigel Barnes]
mtx updates: [Nigel Barnes]
Fully implemented both ROM- and RAM-based memory maps.
Added Finnish and Danish keyboard ROMs.
Implemented ROM extension board and cartridge slot.
Added support for ROM 2 subpages on ROM extension board.
Implemented cassette motor control.
accomm: Added CMOS RAM, serial and econet ports, implemented RAM/ROM switching according to manual, and documented full memory map.
[Nigel Barnes]
interpro updates: [Patrick Mackinlay]
Added basic support for the system bus variously referred to as SR, SR bus, SRX and CBUS.
Added initial GT graphics card implementation sufficient to boot the diagnostic monitor in graphics mode.
Added high-level emulation of the InterPro keyboard with US English layout.
Added support for InterPro 20x0, 24x0 and 27x0 systems.
Added support for Ethernet, mouse, and serial DMA.
Improved timer, interrupt and DMA handling.
improved comments/documentation
bt459 improvements: [Patrick Mackinlay]
Added support for blinking (pixel planes and cursors).
Fixed dual-cursor and X Window mode.
Corrected screen output alignment.
fxxx: Added device emulating 28F010 Flash memory and family (not compatible with JEDEC Flash protocol). [Patrick Mackinlay]
Converted Interpro to use this device.
clipper: Floating point improvements: [Patrick Mackinlay]
Switched to softfloat implementation.
Implemented floating point macro instructions.
Implemented floating point exceptions and rounding.
apple2: Added preliminary support for "SSB Apple" speech board. [R. Belmont, Apple II Documentation Project]
apple2: Added preliminary support for AE TransWarp accelerator card. [R. Belmont, Apple II Documentation Project]
apple2: Added No-Slot Clock support to //e, //c, and friends. [R. Belmont]
apple2cp: Improved "MIG" custom chip handling for apple2cp. [mgcaret, R. Belmont]
apple2cp: Corrected MIG RAM size to 2K (was 0.5K). [mgcaret, R. Belmont]
apple2c: Fixed Slinky register return when no expansion RAM is present. [R. Belmont, mgcaret]
ds1315: Added support for DS121x parts where the RTC sits in a ROM's address space. [R. Belmont]
arm7: ARM v5TE support improvements: [R. Belmont]
Added support for high vector option.
Fixed v5 BLX to save the return address in R14.
Implemented BLX Rn form.
Fleshed out ARM946ES model, added movable DTCM and ITCM support.
nds: De-skeletonized driver: [R. Belmont]
Added IPCSYNC.
Added WRAM banking and more mirroring.
Added timers, interrupt management, partial DMA, and ARM7 halt-until-IRQ.
ibmpcjr: Added quiksilver fast-boot BIOS. [Robbbert]
mmagic: Added sound samples. [Robbbert]
Aristocrat MK5 updates: [Roberto Fresca]
Redumped the following sets so they have correct checksums and boot: Adonis (BHG1508, US), Boot Scootin' (GHG1012-02, US),
Bumble Bugs (CHG0479-03, US), Cash Chameleon (DHG4078-99, US), Enchanted Forest (JHG0415-03, US),
Golden Pyramids (AHG1206-99, US), Magic Garden (AHG1211-99, US), Margarita Magic (EHG1559, US, set 1), Party Gras (BHG1284, US),
Sweethearts II (PHG0742-02, US), Sweet Liberty Deluxe (AHG1575, US), The Gambler (EHG0916-02, US),
Tropical Delight (PHG0625-02, US).
Added BIOS / USA Set Chip v4.04.08.
Reformatted the game drivers to be more readable.
fmtowns: Fixed kanji ROM offset calculation and scrolling in 16-color mode. [r09]
Kanji in fixed ROM font now displays correctly, making boot messages intelligible.
Scrolling imperfect but better than before - fixes scrolling/positioning issues in multiple games.
hcd62121 updates: [Ricardo Barreira]
Made improvements based on experiments with hardware using a CFX-9850G.
Fixed mistakes in CL flag calculations, and added more unknown instructions.
CFX-9850G is now emulated just accurately enough for most of the RUN mode to work well.
mrisc: Added PROM dumps and removed the ARM boot hack. [RolandLangfeld, Sandro Ronco]
arm7: Added rudimentary instruction prefetch buffer. Fixes GBA NES Classics games. [Ryan Holtz]
gba: Made GPIO ports pass ROM through on read by default - fixes Doom 2 and Duke Nukem Advance. [Ryan Holtz]
e132xs: Reworked all opcodes to reduce runtime branches and unnecessary work - now considerably faster. [Ryan Holtz]
sm7238: Implemented reverse video, 80/132 column switching, and alternate font. [shattered]
vt240: Fixed palette and screen size fix. [shattered]
monty.cpp: Wake Monty Plays Scrabble and Master Monty from HALT instruction using reset. [smf]
z80: Implemented HALT output and clear HALT condition during reset. [smf]
c65 updates: [smf]
Reordered keys and renamed I/O ports to match system specification.
Added caps key and two extra keyboard columns, although only one of them may have made it into hardware.
Added support for switching between 40/80 columns with F1 and blink/underline/highlight/reverse attribute.
Allow switching between upper case/lower case character ROM with shift+Commodore key.
chdman: Use DeviceIoControl to get disk length - allows chdman to access physical drives on Windows 10. [Ted Green]
Added 32- and 64-bit population count utilities. [Vas Crabb]
Moved object finder resolution before device_start (github #2759). [Vas Crabb]
Added an SDLC consumer device that logs SNA frame headers and data. [Vas Crabb]
Replaced hacky Kaypro keyboard that bypassed the SIO with emulated Kaypro 10 keyboard. [Vas Crabb, rfka01, TeamEurope]
kaypro: Switched from z80dart to z80sio, hooked up BRG to SIOs, hooked up direct connections from SIOs to RS232 ports. [Vas Crabb]
z80sio updates: [Vas Crabb]
Decoupled from device_serial_interface - it can't support synchronous modes, on-the-fly register updates, and other features.
Made asynchronous receive behave more like real device: check that start bit persists for half a bit interval, sample data bits
mid-interval, handle invalid stop bit as described in Zilog manual, check parity and latch overrun and parity errors.
Re-implemented break detection.
Implemented SDLC transmission including bit stuffing, transmit CRC, abort, and underrun/end-of-message behaviour.
Generalised synchronous transmission to other modes.
Completely overhauled interrupt logic - vectors should be correct now.
Improved handling of transmit and receive buffers and control lines.
Implemented different auto-reset receive errors in MPSC vs SIO.
Implemented enough of synchronous reception to pass uts20 loopback tests (not accurate, but helps understanding).
Disabled automatic CRC transmission in 1-byte sync mode (necessary to pass uts20 loopback tests).
e132xs: Templated most Hyperstone register-register and immediate opcode handlers to reduce code duplication. [Vas Crabb]
Also fixed behaviour in some corner cases including privileged register traps and SR as source in subtraction.
uts20 updates - all self-tests now pass without ROM patches: [Vas Crabb]
Hacked in permanent loopback on SIO channel A TxD to RxD, and SIO channel B TxD to RxD and WAIT/READY to DCD+RTS.
Implement parity poison and NMI on parity error feature.
Corrected NVRAM width to four bits.
namcops2.cpp: Added dump of Time Crisis 3 V291 I/O board. [Darksoft, Mitsurugi]
naomi.cpp: Dumped WaveRunnerGP motor board. [Darksoft, Mitsurugi]
skyskipr: Added DIP switch locations. [einstein95]
vicdual: Added sound samples for tranqgun and bonus sound sample for depthch. [Jim Hernandez]
Fixed some typos. [Martin Lindhe]
pgm2: Dumped IGS036 internal ROMs for Oriental Legend 2 and Knights of Valour 2 New Legend.
[Morten Shearman Kirkegaard, Peter Wilhelmsen]
pntnpuzl: Added 8798 MCU dump. [Reznor007]
Added Commodore PC 30-III BIOS v2.00 and alternative Ericsson PC BIOS. [rfka01]
Dumped obj roms for Seibu CATS system. [ShouTime, Bill D., The Dumping Union]
Redumped Taikyoku Base Ball (previously called Champion Base Ball Part-2 (set 2) and only partially dumped).
[ShouTime, progetto-SNAPS, Patrick Wheeler, Sean Sutton, Surgeville, Paul Vining, Marisol Nunez Serrano, Rod_Wod, Jeffrey Gray,
John Wilke, gamerfan, Smitdogg, The Dumping Union]
Identified Lives and Demo Sounds DIP switches for Sky Destroyer. [sjy96525]
Corrected years for Spikeout: Final Edition, Ehrgeiz, Golgo 13 Kiseki no Dandou and Daytona USA. [sjy96525]
Fixed failure to boot for Tekken Tag Tournament (World, TEG2/VER.C1, set 2) and Tekken Tag Tournament (US, TEG3/VER.B). [sjy96525]
Corrected inputs for CPS3 multi-game bootlegs - Street Fighter III games and Red Earth / Warzard require six buttons. [sjy96525]
namcos10.cpp: Updated documentation. [Guru]

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PPSSPP 1.5.3
« Antwort #260 am: 30 November, 2017, 16:15 »
PPSSPP can run your PSP games on your PC in full HD resolution. It can even upscale textures to make the game play more realistic.

Key features include:

    Play in HD resolution.
    Support for big-screen mobile gaming.
    Customize on-screen touch controls or use an external controller or keyboard.
    Save and restore game state anywhere, anytime.
    Support for anisotropic filtering and texture scaling.
    Save game transfer support.

License : Open Source

Changelog

Fixes for common crashes.
Full Vulkan support, also for Android now. Very fast on supported devices.
Smarter graphics state management, reduced CPU consumption on all backends.
Android: Support for Arabic and other scripts we couldn't support before.
Fix Android widgets, screen scaling.
Fixes to video dumping.
Geometry problems fixed in Medal of Honor.
Implement immediate draws, fixing Thrillville.
Software rendering improvements, speed and accuracy.
Hardware tesselation of PSP Beziers and Splines (used by a few games).
Partial sceUsbGps and sceUsbCam support (Android).
Android "Sustained performance mode" to avoid thermal throttling.
Linux controller mapping fixes.
Assorted bugfixes and compatibility improvements.

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Emu Loader 8.3.3
« Antwort #261 am: 01 Dezember, 2017, 11:15 »
Changelog

Fixed:

No more crashes when fast scrolling games by holding down UP/DOWN keys; caused by the LoadScreenshot() function when "Images Layouts" view mode is enabled
Games list was not reloaded after creating a games list for a single console/computer/handheld system
Bugs in "Create Console/Computer/Handheld Games List" (main menu)
- memory leak after creating games lists
- from now on, the games list will only be reloaded if there are new games added (new games lists or existing games lists)
Bugs in "Delete Multiple Selected Games Files" feature (games popup menu)
- access violation if there are console/computer/handheld in the list due to a leftover code from the EmuCon port
- if you disable "Delete Games Files From Disk", the game filename was still being validated for deletion (without actually deleting the file)
- the delete/copy/move progress dialog was left open if zero files were processed

Changed:

Several optimizations and source code cleanup; arcade related files also moved to a new "sourcearcade" folder


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QuickPlay Multi-Emulator Frontend 4.5.0
« Antwort #262 am: 03 Dezember, 2017, 18:45 »
QuickPlay is a universal emulator frontend-of-frontends, which has support for many emulators and systems, old and new, with a philosophy of being quick and easy for new users but powerful for old-school gamers.

License: Open Source

http://quickplay.sourceforge.net/

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Emu Loader 8.3.4
« Antwort #263 am: 05 Dezember, 2017, 05:45 »
Changelog

Fixed

Some icons were misplaced when "Small Tool Bar" buttons setting is enabled

Changed

More source code optimizations
Changes to the Machine Type / Systems mega filter (tool bar buttons)
- custom cell drawing with customized icons draw position
- added a system type icon/text below the sytem title; now you know if a system is arcade, console, computer or handheld
- fixed a bug were unchecked systems were not ghosting the system icon when opening the dialog

Added

Forgot to implement the "Read Usage Rules" viewer in games popup menu / "Run Console/Computer Game"... oopsie!
New "Systems Quick Filter"
- this filter allows you to quickly select one or more systems to show in the list without making changes to the "machine type / systems" main filter
- it will bypass the settings from the "machine type / systems" completely but it will apply the settings from the other filter in the tool bar
- the "MAME Machines Filter Panel" will be automatically disabled, even if MAME system is selected in this quick filter
- if filter is active, an icon with a green stripe will be loaded in the tool bar button
- if filter is disabled, an icon with a red stripe will be loaded in the tool bar button

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Emu Loader 8.3.5
« Antwort #264 am: 06 Dezember, 2017, 05:15 »
Changelog

Fixed

System type label was invisible in "Last Played Games" (MRU) screen
Filters tool bar customize dialog changes
- moved "Search Bar" from the list to the bottom since it's a different kind of filter
- all tool bar filters are visible again

Changed

Fixes/changes to the games search bar panel (tool bar buttons)
- removed the "down arrow" from the TEdit box and added a new "settings" button next to it
- fixed a drawing bug related to that "fake" down arrow button inside the TEdit box
- the TEdit box doesn't cut the right-end text anymore when scrolling the text
- minor tweaks

Changes to the "Systems Quick Filter"

- renamed "Reset" button to "Reload" since it only re-select last used systems in the systems list
- added a new "Reset To Default" button that disable quick filter and reset games filter to "Machine Type / Systems" full filter
  (it works the same way as clicking "Apply" button in "Machine Type / Systems" dialog)
- added new system selections: "All Arcade Systems", "All Console Systems", "All Computer Systems", "All Handheld Systems"
  individual selected systems will remain selected even after exiting the quick filter dialog

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PPSSPP 1.5.4
« Antwort #265 am: 06 Dezember, 2017, 17:15 »
Whats new:>>

* Bugfixes and crashfixes!

http://www.ppsspp.org/

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Emu Loader 8.3.6
« Antwort #266 am: 11 Dezember, 2017, 13:41 »
Changelog

Changed

Initial work to expand media type indexes for MAME and arcade games
- currently there is only "0 = ROM" and "1 = CHD"
- future changes will include "Cartridge", "Floppy Disk", "Cassette Tape", "MAME CHD", "Hard Disk Drive", "Compact Flash Card", "Video Tape" (or "VHS")
Changes to last played games (MRU)
- added gamename / gamefile column to the games list
- removed "title", "media" and "execparam" tags from .txt files (arcade games); they will be parsed from the main games list, if available
  ("game name" is used as game title if not found in main games list)
- several tweaks to the user interface and internal code
- MAME software name column now shows the softlist title instead of softlist name
- CHD media type for MAME and arcade games is still using general CHD index; no "disc", "hard disk drive" or "compact flash card" support yet
- if screen resolution is 2560x1440 or higher, 68x68 icons are used in systems list and system title font changed to "Verdana" because the text is clearer than Tahoma
- fixed a bug were the selected system was not updating internal variables and not showing the games list for the selected system

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Emu Loader 8.3.7
« Antwort #267 am: 14 Dezember, 2017, 05:41 »
Changelog

Fixed

A few bugs in the function to restore last selected game on a frontend restart or when changing the view mode (tool bar buttons)
- wrong game selected if two games of the same system have the same file name but different media types
- added support for console/computer games (from EmuCon frontend)
- Unicode filenames was not handled correctly
- settings stored in "EmuLoader.ini", "[Selected]" section have changed
- code optimization
The feature "Select Game at Startup" was not working properly (games popup menu)
- added support for console/computer games, ported from EmuCon frontend
- added detection of media type
- settings stored in "EmuLoader.ini", "[SelectGameStartup]" section have changed
- code optimization
More general tweaks

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Cemu - Wii U Emulator 1.11.2
« Antwort #268 am: 14 Dezember, 2017, 06:05 »
Whats new:>>

Improved compatibility
Graphic bugfixes
Improved Amiibo support
Various smaller tweaks and new features

http://cemu.info/index.html

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Emu Loader 8.3.8
« Antwort #269 am: 19 Dezember, 2017, 20:15 »
Changelog

Fixed:

Function ELV_SelectItem() was only handling ANSI strings, making it impossible to search for Unicode game titles
Systems popup menu was not drawing correctly; mouse right-click ("Machine Type / Systems" full filter in tool bar buttons)

Changed:

Changes and fixes to "Console/Computer Games Editor" (main menu "Console/Computer")
if a EmuCon game is selected in the main games list, the corresponding system and game is selected in this dialog
bug fix: when selecting another system, the games filter was not making the last selected game visible

Added:

Changes to "Systems Quick Filter" (tool bar buttons)
added a popup menu in the Systems list to help select/unselect systems with ease (mouse right-click)
to avoid unselecting systems that are already selected, I recommend to move the mouse on top a selected system
added "[enabled]" and "[disabled]" texts in the filter caption bar so you know if it's currently enabled or not

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