Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 362043 mal)

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GameEx 14.75
« Antwort #210 am: 19 März, 2017, 18:45 »
GameEx is a complete Home Theatre as well as a front-end for MAME, GameBase, Daphne, PC Games and all command line game emulators.

GameEx started out as a Home Theatre and has massively expanded into much more. The standard version has support for most emulators, Media Center Plug In, Arcade Controls (X-Arcade, Slik-Stik), Native Widescreen and HD support, full touchscreen and tablet support, full integration with GameEx Arcade adding over thousands of flash games, jukebox support (play while playing games), video player, DVD player, picture and slideshow viewer, internet radio, a news reader and more. So, you get the idea; it is much more than a gaming front end.

GameEx offers a premium version with more features

Whats new:>>

GameEx Arcade Edition now features support for Steam, Uplay and Origin online gaming platforms.

http://www.gameex.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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GameEx 14.76
« Antwort #211 am: 27 März, 2017, 06:10 »
Whats new:>>

Fixes GameEx requiring administrator rights on some setups.

http://www.gameex.com/

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16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME 0.184
« Antwort #212 am: 29 März, 2017, 13:36 »
Changelog

0.184
-----


MAMETesters Bugs Fixed
----------------------
- 04454: [Crash/Freeze] (saturn.cpp) seabass: Black Screen after patents screen (Angelo Salese)
- 06337: [DIP/Input] (mz2500.cpp) mz2500: The HELP key is missing (einstein95)
- 06361: [Cheat System] Cartrdige memory accessed directly with cheats will crash MAME (Pugsy)
- 06492: [Crash/Freeze] (model3.cpp) scud: Crash running scud with -bench 90, regression. (Phil Bennett)
- 06504: [Misc.] (coleco.cpp) coleco and clones, adam: Wrong device interface name (gordon-fish)
- 06512: [Graphics] (seattle.cpp) hyprdriv: Occasionally, when the race starting, the 3D graphic objects start to glitch and
  disappear, game become unplayable (R. Belmont)
- 06513: [Crash/Freeze] (gba.cpp) gba: Many previously working gba sl_roms now freeze (R. Belmont)


New working machines
--------------------
Ampro Computers Little Board/186 [Carl, Al Kossow]
Coleco Quiz Wiz Challenger [hap, Sean Riddle, Rik]
Conic Electronic I.Q. [hap, Sean Riddle]
CXG Chess 2001 [hap, Berger]
Micro Genius IQ-501 [kazblox]
Micro Genius IQ-502 [kazblox]
Shiny Golds [caius, The Dumping Union]
USG/Tandy 2-Player Football [hap, Sean Riddle]


New working clones
------------------
2 On 2 Open Ice Challenge (rev 1.2A) [Brian Troha, Sean Sutton, Smitdogg, The Dumping Union]
Chesster Challenger (V1.3) [yovan]
Dendy Classic 2 [kazblox]
Dynablaster / Bomber Man (bootleg, set 3) [Hammy, The Dumping Union]
Fidelity Designer 2100 [hap]
Fidelity The Excellence (model EP12, set 2) [yovan]
Fidelity The Par Excellence (rev. B) [hap]
Flashgal (set 1, Kyugo logo) [Corrado Tomaselli, The Dumping Union]
Gals Panic (MCU Protected, set 2) [Hammy, The Dumping Union]
Granit 'S' [hap]
Kishon Chesster [yovan]
Milton Bradley Simon (Rev F) [Sean Riddle]
NBA Play By Play (ver AAB) [alca]
Phoenix (IDI bootleg) [f205v]
Radical Radial (Japan) [ShouTime, The Dumping Union]
Raiden II (Germany) [caius, The Dumping Union]
San Francisco Rush (boot rom L 1.06A) [Andrew Welburn, The Dumping Union]
Shanghai III (US, prototype) [coolmod, The Dumping Union]
Street Fighter II: The World Warrior (World 910129) [Janniz]
Super Crowns Golf (World) [Kevin Eshbach, The Dumping Union]


Machines promoted to working
----------------------------
Novag Constellation Forte (version B) [hap]
Heathkit H-19 [Mark Garlanger]
HP-9845C [f.ulivi, Angus Kueckes]
SM 7238 [shattered]


Clones promoted to working
--------------------------
Heathkit H-19 w/ Super-19 ROM [Mark Garlanger]
Heathkit H-19 w/ Watzman ROM [Mark Garlanger]


New machines marked as NOT_WORKING
----------------------------------
Alchemist (01J02046, Venezuela) [Heihachi_73]
Arizona [PinMAME]
Bachelorette Party (BHG1248, US) [Heihachi_73]
Caprice Pro-Action Baseball [hap, Sean Riddle]
Cowboy 8 Ball [PinMAME]
Disco Dancing [PinMAME]
Dream Weaver (0200586V, NSW/ACT) [Heihachi_73]
Eltec Eurocom II V7 [shattered]
Fast Fortune (0100651V, NSW/ACT) [Heihachi_73]
Force [PinMAME]
Haunted Hotel [PinMAME]
Hustler [PinMAME]
Jumpin' Joey (0100383V, NSW/ACT) [Heihachi_73]
King Kong [PinMAME]
Lucky Clover (0300109V, NSW/ACT) [Heihachi_73]
Mammoth Money (0100425V, NSW/ACT) [Heihachi_73]
Penguin Pirate (0100674V, NSW/ACT) [Heihachi_73]
Reel Power (0100400V, NSW/ACT) [Heihachi_73]
Rushin Rooster (0100534V, NSW/ACT) [Heihachi_73]
Silver Wolf (0100673V, NSW/ACT) [Heihachi_73]
Snow Cat (0100405V, NSW/ACT) [Heihachi_73]
Soreike! Anpanman Popcorn Factory (Rev B) [ShouTime, Anonymous Donator, The Dumping Union]
Space Ship [PinMAME]
Subor SB-486 [kazblox]
Thor (0200319V, NSW/ACT) [Heihachi_73]
Thunder Heart (0200333V, NSW/ACT) [Heihachi_73]
Time Machine (LTD, 4 players) [PinMAME]
Trick Shooter [PinMAME]
USG Programmable Baseball [hap, Sean Riddle]
Viking King [PinMAME]
White Force [PinMAME]
Wicked Winnings (0100553V, NSW/ACT) [Heihachi_73]
Wild Angels (0100337V, NSW/ACT) [Heihachi_73]
Yukon Gold (03J00191, NSW/ACT) [Heihachi_73]
Zoofari [R. Belmont, Sean Sutton, Smitdogg, The Dumping Union]


New clones marked as NOT_WORKING
--------------------------------
Boot Scootin' (GHG1008-03, US) [Heihachi_73]
Cash Cat (0100557V, NSW/ACT) [Heihachi_73]
Cash Cat (0100676V, NSW/ACT) [Heihachi_73]
The Chariot Challenge (0100787V, NSW/ACT) [Heihachi_73]
Desert Bloom (0300111V, NSW/ACT) [Heihachi_73]
Dolphin Treasure - Cash Express (AHG1519, US) [Heihachi_73]
Dolphin Treasure - Cash Express (AHG1607, US) [Heihachi_73]
Griffon (Olympia bootleg of Phoenix) [f205v, The Dumping Union]
Harley Davidson (L-2) [PinMAME]
Karnov (Japan, bootleg with NEC D8748HD) [The Iron Goat]
King Galah (0100536V, NSW/ACT) [Heihachi_73]
Loco Loot (0100473V, NSW/ACT) [Heihachi_73]
M82 Display Unit (PAL) [kazblox]
Magic Mask (AHG1549, US) [Heihachi_73]
Magic Touch (0300455V, NSW/ACT) [Heihachi_73]
Mine, Mine, Mine (0400115V, NSW/ACT) [Heihachi_73]
Money Mouse (0300469V, NSW/ACT) [Heihachi_73]
Mountain Money (0100289V, NSW/ACT) [Heihachi_73]
Orchid Mist (0100849V, NSW/ACT) [Heihachi_73]
Oscar (0100348V, NSW/ACT) [Heihachi_73]
OutRun 2 Special Tours (GDX-0014) [Ordyne, The Dumping Union]
Penguin Brothers (Japan, bootleg) [Rod_Wod, Team Europe and The Dumping Union]
Penguin Pays (0100113V, NSW/ACT) [Heihachi_73]
Penguin Pays - Penguin Pucks (EHG1257, US) [Heihachi_73]
Penguin Pirate (0200578V, NSW/ACT) [Heihachi_73]
Pot O' Gold (U.S. Games, v580F) [deathmock]
PPG Waveterm A [shattered]
Queen of the Nile (0101139V, NSW/ACT) [Heihachi_73]
Queen of the Nile (0101707V, Brazil) [Heihachi_73]
Queen of the Nile (04J00784, Venezuela) [Heihachi_73]
Queen of the Nile - Cash Express (AHG1525, US) [Heihachi_73]
Queen of the Nile - Cash Express (AHG1609, US) [Heihachi_73]
San Francisco Rush: The Rock (Wavenet, boot rom L 1.38, GUTS Aug 19 1997 / MAIN Aug 19 1997) [Andrew Welburn, The Dumping Union]
San Francisco Rush: The Rock (Wavenet, boot rom L 1.38, GUTS Aug 6 1997 / MAIN Aug 5 1997)  [Andrew Welburn, The Dumping Union]
Skins Game Tournament Edition [mrsinister]
Super Bucks III (0100711V, NSW/ACT) [Heihachi_73]
Sweethearts II (0200465V, NSW/ACT) [Heihachi_73]
Time Machine (LTD, 2 players) [PinMAME]
Thunder Heart (0200334V, NSW/ACT) [Heihachi_73]
Tropical Delight (0100269V, NSW/ACT) [Heihachi_73]
Time Traveler (set 2) [Ordyne, The Dumping Union]
Unicorn Dreaming (0100813V, NSW/ACT) [Heihachi_73]
Wangan Midnight Maximum Tune 2 (Export) (GDX-0016) [Ordyne, The Dumping Union]
Zephy (alternate set) [PinMAME]


New working software list additions
-----------------------------------
archimedes: Over 20 games and applications [Nigel Barnes]
bbcb_flop: Disk User coverdisks, Bad Apple and X-Pansions Elevation demos [Nigel Barnes]
bbcm_flop: Enjoy The Silence and Retribution X demos [Nigel Barnes]
c64_cass: speakeasy [Dagarman]
ibm5150:
  Bivouac, Chuck Yeager's Advanced Flight Trainer, Double Dragon (5.25", older), EDITEXTE,
  Indianapolis 500: The Simulation (3.5", newer), Label Magic, Licence to Kill, Multitexte, Pick'n Pile, Prehistorik,
  PrintMaster Plus, Rockford, Skweek
  [breiztiger]
ibm5170:
  Adaptec EZ-SCSI 3.1 German, AMouse Driver Disk v7.0, Borland Eureka 1.0, Borland Paradox 3.01 (German),
  Borland Paradox 4.0 (German, 2 versions),
  IBM DOS 5.02 (German), MS-DOS 6.22 (German), Windows 3.1 (German), Windows for Workgroups 3.11 (German)
  [darkstar]
megadriv: TOm and Jerry (Jpn) [ElBarto]
nes: Magic Kid GooGoo [kazblox]
ti74: Maths and Finance cartridges [PockEmul]
vic1001_cass: speakeasy (partial dump) [Dagarman]


New software list additions marked as NOT_WORKING
-------------------------------------------------
ibm5150:
  Ikari Warriors (alt), First Samurai, JetFighter I: The Adventure, Turbo Driver [breiztiger]


Source Changes
--------------
-Changed games to use 4-way joysticks. [AJR]
 * assault, bagman.cpp (all games except squasitsa), bballs, darktowr, ddungeon, horekid, klax, maddonna, pushman, stoffy, supduck,
    toffy, trog (trogpa4 prototype uses different inputs)

-tms1024/tms1025: Added input callbacks and read handler. [AJR]
 * docastle.cpp: Read inputs through TMS1025.

-hanaroku: Added NVRAM and hopper. [AJR]

-feversoc: Added coin hopper output (prize hopper doesn't quite work). [AJR]

-hp9845b: Use standard instance names (and type) for optional ROMs. [AJR]

-merit.cpp: PSG type is AY-3-8912. [AJR]

-Converted screen_device VBLANK callback to devcb_write_line. [AJR]
 * Renamed screen_eof_xxx to screen_vblank_xxx in many drivers.

-lastbank: Added coin counters. [AJR]

-Added skeleton device for Video System C7-01 GGA. [AJR]

-taito_z.cpp: Fixed subtle color pen bug in Mexico GP stage for Continental Circus. [Angelo Salese]

-8x300dasm: Corrected JMP target addresses. [Barry Rodewald]

-Work around bug in msys2 C runtime causing garbage on console with DInput controllers. [Brad Hughes]

-abc80: Converted to scanline based rendering, fixed graphics characters, and fixed sound. [Curt Coder]
 * Genesis Project demos (abcdemo, hiresinv) are now fully working.

-Ambush: Cleaned up driver state. [Dirk Best]

-ay8910: Added a write handler for the case of bc1=a0 and bc2=a1. [Dirk Best]

-blockade: Rewrote driver: [Dirk Best]
 * Removed fake interrupts, rewrote coin handling, corrected CPU type.
 * Used screen raw parameters and generic 8x8x1 gfx layout.

-popper: Got some meat back onto the bones: [Dirk Best]
 * Made full memory map for main and sub CPUs derived from schematics.
 * Added both DIP switches with proper defaults.
 * Hooked up interrupt generation logic.
 * Decoded character and sprite layout, draw character tilemap.
 * Added raw screen parameters (to be verified).
 * Hooked up inputs and flip screen.
 * Fixed audio hookup.

-HP9845C improvements: [f.ulivi, Angus Kueckes]
 * Expanded from 1 to 4 I/O slots.
 * Allowed RAM size to be configured with -ram option.
 * Implemented HP-9845C driver (color version of the 9845 range of machines).
 * Improved 9845C lightpen emulation.
 * nanoprocessor: Fixed a subtle bug in interrupt handling.

-n64 updates: [Happy]
 * Added short delay between RDP full sync and DP interrupt, allowing RSP IRQ to arrive first.
 * Let debugger disassembly windows track RSP PC.
 * Flush RSP DRC cache when SP DMA changes IMEM.
 * Make element selection in vector load/store RSP DRC C functions consistent with other implementations.
 * Fix a minor issue with RDP disassembly listing for Load Block.

-mips3 DRC : Ensure branch delay slot instruction is not virtual instruction before trying to generate code to add it to the block
 checksum, fixed FPU register aliasing. [Happy]

-z80sio: Added i8274/upd7201 variants, refactored interrupts, improved logging. [Joakim Larsson Edstrom]
 * isbc: Changed to use z80sio.cpp i8274 device instead of z80dart.cpp's, removed m1_r() workaournd.

-fcisio: Added layout and and RS232 configured for terminals on all 8 serial ports. [Joakim Larsson Edstrom]

-netlist: Added a heap priority queue, fix netlist stats collection, fixed new clang warnings, reduced footprint of extended clock.
 [couriersud]

-Decoded popper color PROMs. [Joe Magiera, couriersud]

-sdk86.cpp: Fixed ROM loading. [Lord Nightmare]

-pes.cpp: use combined /RS and /WS function since the MCU/CPU can in theory change both lines at once, and since it uses a TMS5220C
 it does matter in this case. [Lord Nightmare]

-segas32.cpp: Added uPD7725 DSP with ROM loading to Air Rescue (disabled for now). [Lord Nightmare]

-upd7725: Added preliminary IRQ support, corrected SI/SO bit order, added SIACK/SOACK registers, fixed save state registration,
 fixed reset state. [Lord Nightmare]

-Fixed an off-by-one error when loading upd96050 roms for SNES games. [Lord Nightmare]

-potgoldu.cpp: Added undumped MCU as NO_DUMP. [Lord Nightmare]

-konmedal/tsukande: Add clock XTAL definition for the Z80 CPU, divisor is guessed. [Lord Nightmare]

-Heath H19: Fixed keyboard, fixed handling of enable/disable of 25th line, use internal MM5740 ROM, fixed H-19 with Watzman ROM,
 fixed Super19. [Mark Garlanger]

-ti99: Various fixes for TI-99/4 (not A). [Michael Zapf]
  * Added initializations fixing crash on startup, fixed GROM issues (clock turned off too early).

-geneve: Fixed issue with sector read on HFDC without implied seek (did not check CRC and failed to switch density). [Michael Zapf]

-ti99/geneve: Made bus mouse now separate device, may also be used with evpc. [Michael Zapf]

-ti99/geneve: Fixed jerky mouse movement. [Michael Zapf]

-ti99_8: Fixed debugging for TI-99/8. [Michael Zapf]

-Softlist/slot improvements: [Nathan Woods]
 * Fixed an issue where device options (e.g. -cart) were reported as unknown when they actually worked.
 * Do more softlist evaluation upfront and use results to drive slot/image setup.
 * Added device_slot_interface::has_selectable_options() to determine whether a particular slot has selectable options.

-Added a new addrmap.cpp validity check intended to catch AM_REGION declarations not tied to anything meaningful. [Nathan Woods]

-CoCo: Implemented support for enabling and disabling cartridge-specific sound, made third and fourth floppy drives present by
 default. [Nathan Woods]

-CoCo 3: Fixed an issue clearing GIME interrupts (disabling interrupts by writing to $FF92/3 also acknowledges interrupt).
 [Nathan Woods, tim lindner, Glen Hewlett]

-6821pia.cpp: changed int to bool where appropriate, changed macros to static functions. [Nathan Woods]

-archimedes: Added JFD floppy format as used by JASPP (Archimedes Software Preservation Project). [Nigel Barnes]

-electron: Added First Byte joystick interface. [Nigel Barnes]

-Made side effect suppression a machine property. [O. Galibert]

-Removed direct update handlers: [O. Galibert]
 * a2600, atm (still not working, but less badly), mpf1 (makes step work), mpz80, pentagon, sage2, scorpion, tms32031

-mb86233: Massive disassembler overhaul. [O. Galibert]

-arm7ops.cpp: Advance PC on unimplemented opcodes. [Peter Ferrie]

-apple2: Rewrote language card handling. [Peter Ferrie]

-apple2: Fixed IIe/IIc self-test regression. [R. Belmont]

-apple2: Fixed IIe $C800 arbitration, Zellyn/kqumba tests pass now. [R. Belmont]

-z180: DMA fixes: [R. Belmont]
 * Count of 0 means 0x10000, as with other DMA controllers.
 * Fixed scheduling so burst mode DMA is always serviced immediately with no CPU ops interleaved.

-gba: Fixed revised copy protection handler to get the right PC (MT6513). [R. Belmont]

-vp101: Added framebuffer, some inputs, ATA, NVRAM, protection cheat; implemented ATA DMA. [R. Belmont]

-MIPS: Added initial support for VR5500 and TX4925 CPUs. [R. Belmont]

-Fixed errors detected by coverity: [shattered]
 * argo, unior, x07: CID: 138563-138565 "Overlapping buffer in memory copy"
 * pc88va: CID: 138607 "Operands don't affect result"
 * peplus: CID: 138606 "Logical vs. bitwise operator"
 * formats/cbm_tap: CID: 138003 "Dereference before null check"
 * machine/hdc92x4: CID: 138631 "Operands don't affect result"
 * machine/roc10937: CID: 138793 "Logically dead code"

-tosh1000: Hooked up ROM-DOS. [shattered]

-agat: Split from apple2, implemented basic agat7 hardware. [shattered]

-sm7238: Implemented double-sized characters and smooth scroll. [shattered]

-poisk1: Added more ROMs. [shattered]

-ibm6580: Made memory size configurable and fixed a Coverity finding. [shattered]

-ie15: Converted to a device with frontends (standalone driver and rs232 slot device). [shattered]

-debugger: Print octal addresses in the trace if CPU is octal. [shattered]

-dec_lk201: Added PORT_CHAR/PORT_CODE where missing. [shattered]

-wd_fdc: Tagged command names in debug messages. [shattered]

-Removed tag() argument from logerror() calls in cpu/i86 and floppy code. [shattered]

-bitgraph: Switched from layouts to rotation flags, fixed keyboard. [shattered]

-legacy floppy: Fixed floppy_stp_w. [shattered]

-a7150: De-skeletonized. [shattered]

-t11 cpu: Emulate MFPT instruction; MOV, CLR and SXT read memory before writing to it. [shattered]

-hp_ipc: De-skeletonized. [shattered]

-Commodore LCD: Halved size of character rom region and fixed switching between upper and lower case character sets. [smf]

-Fixed UPD7725 disassembly. [smf]

-zorba keyboard: Mapped remaining keys, documented remaining DIP switches, and added notes on MCU program. [Vas Crabb]

-gotcha/ppchamp/pasha2: Hooked up lamp outputs and add clickable artwork. [Vas Crabb]

-sun3x.cpp: Hooked up keyboard port. [Vas Crabb]

-Fixed natural keyboard mapping for vg9k keyboard (and hence UI paste/autoboot). [Vas Crabb]
 * Also fixed key labels and made default mapping match physical layout where possible.
 * The "triangle" key isn't mapped - I don't know what it does or how to test it.

-Updated GLM to tip of stable branch (0.9.8.5 pre-release) - fixes build with MacPorts clang. [Vas Crabb]

-Make device types self-register: [Vas Crabb]
 * MAME now walks all linked device types for -listxml, -romident and -verifyroms whether they're used or not.
 * Made device_creator a variable template.
 * Removed screen.h and speaker.h from emu.h and centralised instantiations of screen and speaker finder templates.
 * Added basic device validation to -valid checks.
 * Substantially sped up -listxml (at least 30% improvement), -verifyroms, and -romident on multiple files.

-Fixed crash on excessive command-line arguments, removed long-dead option. [Vas Crabb]

-ti85.cpp: Convert TI-8x link port to a bus with emulated peripherals, working for TI-82 and TI-85. [Vas Crabb]
 * Tee connector, HLE TI-Graph Link, stereo/mono speakers, and raw signal forwarding socket supported.

-Fixed new device validation issues. [Vas Crabb, O. Galibert, AJR]

-triforce.cpp: Fixed Mario Kart 2 ROM loading. [MetalliC]

-naomi.cpp: Dumped and documented 837-14438 hopper controller board (used by Kick'4'Cash and other SWP games).
 [big10p, Darksoft, MetalliC]

-Measured Naomi's MIE MCU speed. [rtw, MetalliC]

-naomi.cpp: Redumped "Noukone Puzzle Takoron (GDL-0042)" and "Virtua Fighter 4 (Rev B) (GDS-0012B)". [rtw]

-model1: Added dumped internal TGP ROMs. [Caps0ff]

-naomi.cpp: New BIOS dumps:
 * "Ferrari F355 Challenge (deluxe, no link)" Export BIOS [Darksoft]
 * "Ferrari F355 Challenge (deluxe, no link)" Japan BIOS [Ordyne, The Dumping Union]
 * "House of the Dead 2" Japan BIOS [Nomax]

-triforce.cpp: Added security PIC dumps:
 * "Mario Kart Arcade GP 2" [Soyandroid, Darksoft]
 * "Mario Kart Arcade GP" [Soyandroid]

-taito.cpp: Added program ROMs and corrected title for voleybal. [PinMAME]

-phoenix.cpp: Dumped/redumped PROMs for some of the bootlegs. [f205]

-viper.cpp: Added timekeeper dump for code1db. [ShouTime]

-midwunit.cpp: Redumped "Ultimate Mortal Kombat 3" U2-U5 sound ROMs. [ShouTime]

-Corrected the main crystal in marineb.cpp to 12MHz as seen in PCB photos, cleaned up clock definitions in galaxian driver, moved
 ladybugg from galaxold to galaxian driver, use mooncrst_audio for mooncrst in galaxold, made spcwrp use hunchbkg pallette ROMs.
 [kazblox]

-nes: Added Magic Kid Googoo board (iNES mapper 190). [kazblox]

-Save state fixes for i386/pc_vga/cs4031: [moralrecordings]
 * Save cs4031 emulated A20 state, additional i386 attribute registers/flags, and VGA palette configuration.
 * Fixed broken VGA port reads on state load.
 * Fixed enum range check in i386.

-vicdual: Added nsub gradient simulation (makes black destroyers on the horizon visible). [SailorSat]

-homedata.cpp: Use 8-way joysticks for Reikai Doushi; added button descriptions and DIP locations. [Bad A. Billy]

-Fixed softwarelist cart memory cheats by moving cheat file loading to a later point in startup process. [Pugsy]

-Removed colon from image_interface preventing front-ends from launching ColecoVision software. [gordon-fish]

-ay8910: Added support for clock frequency changes. [tim lindner]

-chihiro.cpp: Redumped Ollie King (GDX-0007). [Ordyne, The Dumping Union]

-konamigx.cpp: Corrected two ROM names and redumped sound ROM for Rushing Heroes. [Smitdogg, The Dumping Union]

-Updated hiscore.dat. [Leezer]


[close]

http://www.mame.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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QuickPlay Multi-Emulator Frontend 4.1.5
« Antwort #213 am: 01 April, 2017, 21:20 »
QuickPlay is a universal emulator frontend-of-frontends, which has support for many emulators and systems, old and new, with a philosophy of being quick and easy for new users but powerful for old-school gamers.

Because it was written in the heyday of RAD and OO frontends it's written in Delphi and able to support considerable complexity and customization. It claims to work similar to MAMEUI.

While many other frontends of that era are not updated anymore QuickPlay is still updated by a group of supporters. It features a fast search over large romsets.

License: Open Source

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ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

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Cemu - Wii U Emulator 1.7.4
« Antwort #214 am: 09 April, 2017, 20:15 »
Cemu - Wii U emulator is a highly experimental software to emulate Wii U applications on your computer.

It isn't called an alpha or even a beta, but highly experimental. See some limitations below.

Freeware

Changelog

Graphic improvements
Minor optimizations
Shader cache compilation is now multi-threaded
Graphic packs can modify texture formats
Bugfixes & minor new features

[close]

Limitations:

Nvidia or AMD video cards only. Will not run on Intel video cards. Currently, only the DRC (GamePad), Pro Controller and Classic Controller are emulated. Keyboard input + USB controllers are supported partially. Windows 7 or above required.

http://cemu.info/index.html

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MSI Z170A PC Mate Mainboard
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MAME 0.185
« Antwort #215 am: 26 April, 2017, 13:16 »
Changelog

0.185
-----


MAMETesters Bugs Fixed
----------------------
- 06402: [Interface] UI:: Switch Item Ordering corrupts software list (Nathan Woods)
- 06481: [DIP/Input] (mac128.cpp) All classic Macs: Keyboard input is not working anymore in the emulated macs since version 0.181 (R. Belmont)
- 06516: [DIP/Input] (coolpool.cpp) 9ballsht and clones, coolpool and clones: Can't coin up (O. Galibert)
- 06526: [DIP/Input] (nbmj8891.cpp) club90s: dsw b should not exist (system11)
- 06532: [Save/Restore] (alpha68k.cpp) skysoldr skyadvnt timesold: No Sound (Osso)
- 06534: [Crash/Freeze] (fm7.cpp) fm77av: BASIC doesn't boot (Barry Rodewald)


New working machines
--------------------
Acchi Muite Hoi [David Haywood, Surgeville, Sean Sutton, Jred, Mike Krug, Smitdogg, The Dumping Union]
Fidelity Dame Sensory Challenger [hap, yovan]
Fidelity Sensory Chess Challenger 8 [hap, yovan]
Galaxy Games StarPak 4 (prototype) [Keith M. Kolmos, The Dumping Union]
Novag Presto [hap, Berger]
Pirate Ship [Phil Bennett, R. Belmont, Jared Bresee]
TI-2550 III [hap, Sean Riddle]
Tekken Card World [ShouTime, Rob Carr, The Dumping Union]
Wireless 60 (Jungle Soft / Kids Station Toys Inc) [RebeccaRGB]


New working clones
------------------
Bionic Commandos (bootleg, set 2) [TeamEurope]
Gals Panic DX (Asia) [arcademodbios.com]
Knights of Valour / Sangoku Senki (ver. 100, Hong Kong) [Pasky Junk]
Mach Breakers (World, MB2) [caius, Silvio Grazini, The Dumping Union]
Martial Masters (ver. 103, 102, 101CN) [kuze, The Dumping Union]
Megatack (set 2) [OriginalJohn]
Novag Octo [hap, Berger]
Prehistoric Isle in 1930 (World, bootleg) [The Iron Goat]
Rastan (World, Earlier code base) [System11, The Dumping Union]
Sonic Blast Man (US) [coolmod, The Dumping Union]
Street Fighter II': Champion Edition (UPL bootleg) [ShouTime, The Dumping Union]
Up Maguila (bootleg of Donkey Kong Jr.) [Asociacion A.R.C.A.D.E.]


Machines promoted to working
----------------------------
HP 9845T [fulivi, A.Kueckes]
Popper [Dirk Best]
Soreike Kokology Vol. 2 - Kokoro no Tanteikyoku [AJR]


New machines marked as NOT_WORKING
----------------------------------
GI-Classic EX (satellite terminal) [R. Belmont, Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The Dumping Union]
GI-Classic EX (server) [R. Belmont, Phil Bennett]
Gaelco Championship Tuning Race [Mark F., Smitdogg, The Dumping Union]
Galaxy Play [PinMAME]
Game & Watch: Boxing [hap, Sean Riddle]
Game & Watch: Donkey Kong II [hap, Sean Riddle]
MegaTouch XL 6000 (Version r07) [R. Belmont]
Megatouch XL Gold (Version r01) [R. Belmont, Smitdogg, The Dumping Union]
MegaTouch XL (Italy version R1) [any, R. Belmont]
Megatouch XL Super 5000 (Version R5I) [R. Belmont, Smitdogg, The Dumping Union]
Otomedius (ver GGG:J:A:A:2008041801)
  [R. Belmont, dopefishjustin, G. Paziouros, S. Fauveau, R. Higashi, R. Howard, B. Munger, S. S. Neilson, Tormod, Smitdogg,
  The Dumping Union]
Police Trainer 2 [R. Belmont, gamerfan, Mr. CAST, Smitdogg, The Dumping Union]
Ring Riders (Software version v2.2) [Mark F., Smitdogg, The Dumping Union]
Shark (US Billiards Inc.) [Stiletto, Siftware]
Super Derby II (Satellite board) [Charles MacDonald, The Dumping Union]
Super Star (Recreativos Franco) [AJR, Akiles500]
Unknown 'VIP 2000' game [TeamEurope, f205v]
Unknown Poker Game by Chain Leisure [Gerald (COY), The Dumping Union]
Unknown Sega gambling game (M1 Satellite board) [Jacob Kesinger, Surgeville, Paul Vining, Smitdogg, The Dumping Union]


New clones marked as NOT_WORKING
--------------------------------
Megatouch XL 6000 (Version r02) [R. Belmont, AeroCityMayor, Smitdogg, The Dumping Union]
MegaTouch XL Gold (Version r00) [R. Belmont]
MegaTouch XL Super 5000 (Version R5B) [R. Belmont]
MegaTouch XL Super 5000 (Version R5E) [R. Belmont]
Rocky (French speech) [PinMAME]
The Real Ghostbusters (US 3 Players, revision ?) [caius, The Dumping Union]
Tokyo Cop (US, dedicated version) [Mark F., Smitdogg, The Dumping Union]
Tokyo Cop (US, kit version) [Mark F., Smitdogg, The Dumping Union]
U.S.A. Football (R01u) [PinMAME]


New working software list additions
-----------------------------------
bbcb_cass:
  3D-Wars (Demo), Arcade 4 Pack, Blockbusters Question Master, Children from Space, CopyCat III,
  Crazy Cut/Mastermind/Klingon Attack, Disk Master, Football Director, How To Move Programs To Disk, Music, Predict, Pro Word,
  Superior Mover, Tape Transfer Software, Toccata [Nigel Barnes]
coco_cart: Super LOGO [Nigel Barnes]
dragon_cass: All known cassette dumps [Nigel Barnes]
dragon_flop: All known floppy dumps [Nigel Barnes]
dragon_flex: FLEX System and other Compusense FLEX releases [Nigel Barnes]
dragon_os9: OS-9, BASIC09, C, Dynacalc, Pascal, RMS, Stylograph [Nigel Barnes]
dgnalpha_flop: OS-9, NitrOS9, C, Dynacalc, Pascal, RMS, Stylograph, etc. [Nigel Barnes]
fmtowns_cd:
  F-BASIC386 Compiler v1.1 L21, Dennou Ehon - Kyouryuu no Sekai, Hyper Oku no Hosomichii, Soko-ban Perfect,
  Youjuu Senki 2 - Reimei no Senshi [r09]
ibm5150:
  Golden Axe, Home Alone, Prince of Persia v1.0 [ArcadeShadow]
ibm5170:
  Gods, Indiana Jones and the Fate of Atlantis, The Legend of Kyrandia, Monkey Island 2: LeChuck's Revenge,
  Space Quest V: The Next Mutation [ArcadeShadow]
  Borland Quattro Pro 3.0 (German), Borland Quattro Pro 5.0 (German), Borland Turbo Basic 1.0 (German),
  Borland Turbo Pascal 4.0, Borland Turbo Pascal 6.01 (German) [darkstar]
ibm5150, ibm5170: Various alternate sets [Justin Kerk]
megadriv: Zhan Qi - Chinese Battle Chess (Tw) [system11]
nes: Adan y Eva [No-Intro], AV Super Real Pachinko [Frank Cifaldi]
pc98_cd:
  Jorougumo - Jubaku no Dorei-tachi, Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken, Youjuu Senki 2 - Reimei no Senshi [r09]
pet_rom: KeyChip [Andy Grady]
phc25_cass: official releases from Sanyo, Citadelle [Nigel Barnes]


New NOT_WORKING software list additions
---------------------------------------
gameboy: Song of the Pipa / Magic Ball [James, TeamEurope, Tauwasser]
pce_tourvision: Dragon Egg! [system11]


Source Changes
--------------
-pstring, pdynlib, pfmtlog refactoring: [Couriersud]
 * pstring:
   - Changed to use std::string for storage (removes allocation code).
   - Added support for UTF16LE.
   - Renamed size() to mem_t_size() and len() to length(), added size() == length().
   - Added empty() and simple compare().
 * Simplified pfmtlog, added more C++.
 * pdynlib: Added a dynproc type to dynlib to wrap dynamic library calls.
 * Fixed two coverty scan issues and various clang warnings.

-Netlist code refactoring: [Couriersud]
 * More use of C++ features.
 * Some CRTP in pfmtlog.
 * Demangled code for truthtables.
 * Used more constexpr.
 * Rewrote main loop.
 * Used default constructors and assignment operators were applicable.
 * Optimized 7448 and 9316.
 * Startup time decreased by 25% to 30% (netlists like pong/kidniki are parsed, analyzed and constructed in around 15 ms).
 * Run performance has improved by about 5%.

-Fixed Gun Card logic in Double Dealer. [Angelo Salese]

-Renamed the write-only -printer image instance type to -printout (the former conflicts with printer port in several drivers). [AJR]

-osbexec: Added experimental support for RS232C serial ports. [AJR]

-UI input map fixes: [AJR]
 * Fixed a longstanding bug that prevented binding several ORed buttons to any input belonging to a non-root device.
 * Fixed a visual glitch when assigning inputs to analog sequences.

-decocass.cpp: Corrected missile colors for Highway Chase and Astro Fantasia. [AJR]

-segas24.cpp, segaybd.cpp, segajw.cpp: Use 315-5296 for I/O. [AJR]

-segaxbd.cpp: Rewrote CXD1095 as a device and also add it to megaplay.cpp, megatech.cpp, cyclwarr, and bigfight. [AJR]

-segaybd.cpp, srallyc: Added OKI MSM6253 device. [AJR]

-Added VS9209 I/O device for various Video System games. [AJR]

-Converted Sega Model 1 Sound Board and Z80-based Digital Sound Board to use proper UART-based serial interfaces. [AJR]

-segas32.cpp: Input modernization: [AJR]
 * Use I8255 or MSM6253 devices for most non-JAMMA inputs.
 * Separated service and test inputs in Multi-32 and twin-unit sets.
 * arescue: Four coins are recognized, not just two.
 * ga2: Use MB8421 device for V25 communications.
 * orunners: Assign keys to some 2P inputs.
 * Use Sega 315-5296 device for primary I/O.
 * Restored Coin 2 inputs to f1lap, radm, radr, slipstrm.
 * Identified onboard service inputs and restored them to practically all games.

-hotrod: Read pedals through MSM6253 [AJR]

-kokoroj2: Corrected inputs, changed name to match title screen. [AJR]
 * Found switch to disable CD and printer, game presumably works now, albeit imperfectly.

-jvs13551: Removed identical second halves of overdumped MCU PROMs. [AJR]

-Created device_palette_interface mixin: [AJR]
 * Provides most of the functionality from palette_device besides initialization/decoding routines and RAM interface.
 * Updated screen_device and device_gfx_interface to use device_palette_interface rather than palette_device.
 * Modified v9938 and v9958 to use device_palette_interface rather than a subdevice.

-Seibu/TAD PROM stuff:
 * toki: Added dumps of bipolar PROMs [caius]
 * bloodbro: Added dump of bipolar PROM [Andreas Naive]
 * dynduke, raiden, skysmash, cupsoc: Documented undumped PROMs for many sets. [AJR]

-ds1205: Added Dallas DS1205 Multikey. [Carl]

-popper: Fixed memory map, finished gfx rendering - game is fully working again. [Dirk Best]

-dgnbeta: Added software list with OS-9 system and apps. [Nigel Barnes]
 * Replaced 5.25" floppies with 3.5", and added sounds.
 * Enabled floppy motor.
 * Removed tag lookups.

-cesblit.cpp: Improved blit coordinates - fixes some missing graphics in e.g. galgame4. [Luca Elia]

-Created 'util::arbitrary_clock' class template representing a clock with known epoch. [Nathan Woods]
 * Converted NTFS filetime code and Imgtool Mac datetime code to use new template.

-coco: Further cleanups in cartridge slot signal handling: [Nathan Woods]
 * Attempts to make signals on the CoCo cartridge slot (CART, NMI, HALT) more standardized, particularly the practice of Program
    Paks tying the CART line to Q.
 * Should fix some outstanding bugs in how these signals were passed around when using the CoCo Multi-Pak interface.

-Fixed issue that could cause bogus arguments to be reported incorrectly. [Nathan Woods]
 * Example: 'mame -whatever nes' would previously be reported as "Unrecognized argument: nes".

-Refactoring in response to MT6531: [Nathan Woods]
 * Exposed emu_options image and slot selections as maps, store data that persists across sessions here rather than subverting
    core_options.
 * Overhauled various implementations of get_default_card_software().

-Fixed out of bounds issues in NeoGeo memory access. [Nathan Woods]

-Miscellaneous cleanup: [Nathan Woods]
 * Fixed a pedantic MSVC warning in dipalette.h.
 * Made a few random methods 'const'.
 * Changed a lookup within the softlist code to use std::find_if().

-dragon32: Corrected release year and company of Spanish clones. [Nigel Barnes]
 * Added joysticks to all machines, Added floppy sounds.

-dragon200e: Added chargen ROM, not working (possibly MC6847 issue). [Nigel Barnes]
 * Demoted to MACHINE_NOT_WORKING.

-d64plus: Added CRTC with chargen ROM and second screen output, not yet hooked up. [Nigel Barnes]
 * Demoted to MACHINE_NOT_WORKING.

-dgnalpha: Added older Boot v0.4 ROM. [Nigel Barnes]
 * Replaced 5.25" floppy drives with 3.5", and added sounds.

-atom: Added csw cassette format. [Nigel Barnes]

-dragon: Moved all Dragon cartridges from coco_cart to dragon_cart [Nigel Barnes]

-phc25: Added character generator ROM, not yet used. [Nigel Barnes]

-electron: Added Power Software joystick interface. [Nigel Barnes]

-bbc: Removed the direct update handler (not supposed not to be useful any more). [Nigel Barnes, O. Galibert]

-ti8*: Removed the gross boot hack - breaks the Flash-based models. [O. Galibert]

-abc80x: Removed the direct update handler. [O. Galibert]

-multiface 2: Disabled the direct update handler. [O. Galibert]
 * Device should be overhauled using the by now-reversed PAL information.

-i86: Added decrypted opcodes space support. [O. Galibert]

-Removed support for direct updated handlers. [O. Galibert]

-mlanding: Fixed tms32025 memory map. [O. Galibert]

-tms32026: Fixed status register and banking. [O. Galibert]

-voodoo: Changed multi base address selection to fix funkball textures. [Ted Green]

-vp101: Improved support for reduced-cost VP050 version. [R. Belmont]

-piratesh: Fixed to pass POST, which earns it working with imperfect graphics. [R. Belmont]

-mac: Fixed major 0.183 regression in Mac II series [R. Belmont]

-megatouch: More work clarifying the various versions, thanks to Merit documentation. [R. Belmont]

-apple1: Fixed bug introduced when the cassette was slotified. [Colin Douglas Howell, R. Belmont]

-chihiro: Added high level simulation of an2131sc - OutRun 2 runs with USB enabled and no patches. [Samuele Zannoli]

-Turned pstring iterator into a real forward iterator that works with standard algorithms. [Vas Crabb]

-Assume LLVM libc++ if __llvm__ is defined but __GLIBC__ is undefined (fixes bx build with MacPorts clang). [Vas Crabb]

-Apply environment variable substitution to bgfx_path (github issue #2201). [Vas Crabb]

-naomi, triforce, chihiro: Converted remaining bad CHD v4 to good v5, track1 and track2 length was restored based on now-known data
 patterns. [MetalliC]

-naomi.cpp: Export mushik2e/mushi2eo are 3-in-1 Mushiking II, III and III+ games. [MetalliC]

-thomson: Fixed regressions to (legacy) floppy support [Antoine Mine]

-apollo: Fixed SIO regression. [Hans Ostermeyer]

-Allow debugger 'dasm' command to traverse virtual spaces with unmapped holes. [Happy]

-uml: Added case for parameter PTYPE_CODE_LABEL in UML instruction disassembly. [Happy]

-vicdual: Added 97269-P-B and 97271-P daughterboards for nsub. [SailorSat]
 * Confirmed PR-33 and PR-34 on the nsub motherboard - type is MMI 6331 (32*8).
 * Added the 97269-P-B daughterboard - gradient is still a simulation, but uses the PROMs (starfield is still missing).

-Implemented HP 9845T driver (9845 with HP987080A hardware-accelerated monochrome graphics). [fulivi, A.Kueckes]
 * Fixed a race condition in 45T, added second tape drive (T14), 98035 module default SC is 9 now.
 * hphybrid: Hopefully fixed a super-subtle race condition in 9845T video hardware.

-acchi.cpp: Promoted to working state: [David Haywood]
 * Added scantimer interrupt, inputs work in game.
 * Added video banking.
 * Added an NMK112 for sound banking, might not be hooked up correctly, difficult to know without understanding Japanese.
 * Oki frequencies etc. need verifying on PCB.

-mcs51: Fixed indirect memory access opcodes dec, inc and xch_a. [Jean-Francois DEL NERO]
 * Indirect access can't use SFRs, only extra memory above 0x80.

-i86: Fixed JNL flags test (github issue #2200). [htjywf2008]

-namconb1.cpp: Corrected Coin inputs and added in Coins 3 and 4 as needed. [Brian Troha]

-wirels60: Made P2 IO port optional. [RebeccaRGB]

-sblaster: Save DSP state, fixed incessant popping before first use. [moralrecordings]

-ymf262: Added save state support and slot pointer checks. [moralrecordings]

-nes improvements: [kazblox]
 * Marked edu2k48 as working, added notes about mouse titles.
 * Made koko not use battery-backed WRAM as shown in PCB picture.
 * waixing.cpp: Slight modernizations - waixing_sgzlz_device now implemented the way CaH4e3 does it, gets some titles working.

-Fixed Head Panic modesty settings (more modesty means more clothing; nude/bikini pics are displayed after a level when set).
 [einstein95]

Input/service button fixes and clenups: [OzFalcon]
 * realbrk.cpp: Removed service button hard-coded keycode assignment.
 * hanaroku: Use standard hanafuda inputs and key assignments, remove hard-coded IPT_SERVICE assignments.
 * aleck64.cpp: Corrected Service/Test Button assignments.
 * suprstar: Remove hard-coded keycode assignments.
 * ampoker2.cpp: Made various key assignments consistent.
 * albazc.cpp: Assigned "Data Clear" to IPT_MEMORY_RESET, changed "Medal In" and "Pay Out" to standard buttons, changed lockout
    "Key" to PORT_TOGGLE type, corrected "Payout" button to use "IPT_GAMBLE_PAYOUT", corrected  IPT_SERVICE assignments, set
    IPT_SERVICE and Double up buttons as standard assignments, set "Ext In 1" & "Ext In 2" as IPT_OTHER.

-Fixed gtrfrk6m boot by correcting Flash card memory size to 32MB, works for gtrfrk5m as well (thanks to @sakamoto-neko). [limyz]

-naomi.cpp: Redumped "Initial D Arcade Stage Ver. 2 (Export) (GDS-0027)". [rtw]

-Redumped Knights of Valour 3 HD (V105). [Peter Wilhelmsen, The Dumping Union]

-Documented that Taito's T.T. New York New York ROMs match the Sigma set. [ShouTime]

-Added later SuperMac Spec/8 III V1.3 NuBus ROM. [fink]

-Fixed coverity CID 157540 and CID 15741: Missing comma resulting in unintentional string concatenation. [Peter Bortas]

-sun4: Added SPARCstation IPX V2.3 and SPARCstation 1 V2.2 boot ROMs. [NekoEd]

-Fixed writes to decrypted opcode memory space. [Pugsy]
 * Separated EXPSPACE_RAMWRITE and EXPSPACE_OPCODE case statements to allow opcode writes to access the correct memory.
 * Example: In flicky this will now disable cat collisions with the main sprite: maincpu.ob@3ac6=c3.

[close]

http://www.mame.net/

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MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Mednafen 0.9.44.1
« Antwort #216 am: 26 April, 2017, 21:10 »
Mednafen is a portable argument (command-line)-driven multi-system emulator. It has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken, in the PNG file format, at the press of a button. Mednafen can record audiovisual movies in the QuickTime file format, with several different lossless codecs supported.

The following systems are supported: Atari Lynx, Neo Geo Pocket (Color), WonderSwan, GameBoy (Color), GameBoy Advance, Nintendo Entertainment System, Super Nintendo Entertainment System/Super Famicom, Virtual Boy, PC Engine/TurboGrafx 16 (CD), SuperGrafx, PC-FX, Sega Game Gear, Sega Genesis/Megadrive, Sega Master System, and Sony PlayStation.

 Open Source

Changelog

- Added command-line option "-which_medium", to specify which CD to start with when using multi-CD M3U sets

- SNES: Fixed "Tractor Beam" spell graphical glitches in "Star Ocean"

- SNES: Fixed emulator hang when saving state in "Panic Bomber W"

- SNES_FAUST: Added PAL support

- SNES_FAUST: Made minor optimizations to the BG rendering code

- SNES_FAUST: Added setting "snes_faust.correct_aspect", default value of "1"

- SS: Fixed broken input in "Primal Rage"(a 0.9.43 regression)

- SS: Added support for a 16MiB RAM cart mapped into the A-bus CS1 area(for "Heart of Darkness" and homebrew)

- VB: Added support for custom palettes

- VB: Reworked how LED on-state duration is translated into RGB values and added setting "vb.ledonscale"; the default value of "vb.ledonscale" is set such that the overall brightness will be lower than in previous versions of Mednafen, to reduce white crush

- WonderSwan: Removed setting "wswan.rotateinput", and added a new device("gamepadraa") that can be selected on virtual input port 1 to automatically rotate inputs when the display is rotated

[close]

http://mednafen.sourceforge.net/

Arbeits.- Testrechner :

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ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.7.5
« Antwort #217 am: 01 Mai, 2017, 10:15 »
Changelog

# Cemu detailed changelog for 1.7.5
# Patreon release date: 2017-04-23
# Public release date:  2017-04-30

CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for PPC's non-ieee mode)
CPU/JIT: Added experimental support for PPC's non-ieee mode
CPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possible

RPL: Fixed a crash caused by too large SDA areas

GX2: Various optimizations for the graphics backend, including:
      ... optimizing the algorithm for vertex/uniform/streamout cache lookup
      ... avoiding all redundant GL state changes
      ... implementing OpenGL DSA for textures
      ... other micro optimizations throughout the entire code
GX2: Fixed a bug leading to corrupted shader cache files
GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs
GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was set to the incorrect value
GX2: Fixed crash caused by unsupported vertex/geometry shader mode
GX2: Added experimental mode 'min' for game profile option 'accurateShaderMul' (see gameProfiles/example.ini for details)
GX2: Modifying the 'accurateShaderMul' game profile option now invalidates precompiled shaders

[close]

http://cemu.info/index.html

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MSI Z170A PC Mate Mainboard
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GameEx 14.78
« Antwort #218 am: 03 Mai, 2017, 16:45 »
Whats new:>>

This release improves MAME game name descrtiptions.
In addition when updating the MAME game list, GameEx will produce PinballX compatible XML game lists in the DATA\PINBALLX folder.

http://www.gameex.com/

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QuickPlay Multi-Emulator Frontend 4.2.0
« Antwort #219 am: 08 Mai, 2017, 04:40 »
Changelog

new systems dat in resources - even corrects some names MAME/MESS got wrong
added new Efinds for Mame and Retroarch's Mess
add all new automatedsoftlists for Retroarch and Mame
added movers for the softlists
remove Mess Magician as a tool
updates tool executable
retroarch.ini: fixed bug 40 - retroarch core format
resolved char encoding issue
included update script that conforms system/machine names
start to write system name updates mechanism
about box was right costrained a bit
corrected references to forum

[close]

http://quickplay.sourceforge.net/

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GameEx 14.79
« Antwort #220 am: 24 Mai, 2017, 13:37 »
Whats new:>>

System video backgrounds have been added to GameEx Arcade Edition. See video for demo.
Fixes font install issue on Windows 10 creators edition.
Fixes to attract mode when set to play videos and launch games.
GameEx now does a better job out of the box to hide the operating system when launching emulators.
The emulator loading image needs to be used in a non default theme now. So its your choice to use it or not.

http://www.gameex.com/

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PPSSPP 1.4.1
« Antwort #221 am: 26 Mai, 2017, 16:45 »
PPSSPP can run your PSP games on your PC in full HD resolution. It can even upscale textures to make the game play more realistic.

Key features include:

    Play in HD resolution.
    Support for big-screen mobile gaming.
    Customize on-screen touch controls or use an external controller or keyboard.
    Save and restore game state anywhere, anytime.
    Support for anisotropic filtering and texture scaling.
    Save game transfer support.

License : Open Source

Changelog

Fixes for some common hangs and crashes.
Vertex decoder optimizations.
Corrections to mipmap bias and selection function.
Major improvements and fixes to software renderer, including mipmap support.
UI background image support.
Fix crash in framebuffer blits affecting Persona 3.

[close]

http://www.ppsspp.org/

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Cemu - Wii U Emulator 1.8.0
« Antwort #222 am: 30 Mai, 2017, 18:45 »
Changelog

# Cemu detailed changelog for 1.8.0
# Patreon release date: 2017-05-23
# Public release date:  2017-05-30

# New in 1.8.0b:

general: Fixed a bug in calculation of fullscreen window size

GX2: Fixed crash caused by out-of-bounds vertex attribute locations

# New in 1.8.0:

general: Added memory scanner (search and filter for values)
general: If Cemu is maximized to fullscreen, it will remain on the same monitor rather than defaulting to the primary monitor

RPL: Optimized loading of RPLs

GX2: Cemu now uses separable shaders
    Vertex, geometry and pixel shaders are split into separate and independent programs rather than bundling them into sets
    This change breaks compatibility with pre-1.8.0 shader caches and graphic packs (if they contain shaders)
   
GX2: Added support for using the same texture multiple times with different sampler parameters during a single drawcall
GX2: Graphic pack texture rules will automatically scale gl_FragCoord
GX2: Implemented shader instructions RECIPSQRT_FF and RECIP_FF
GX2: GPU7 shader decompiler will output slightly more optimized GLSL code
GX2: Better detection for invalidation of data in Streamout cache
GX2: Optimized frequently used GX2 API
GX2: Optimized texture decoding
GX2: Added command line option '-nsight' to allow debugging via NVIDIA Nsight

[close]

http://cemu.info/index.html

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GameEx 14.80
« Antwort #223 am: 31 Mai, 2017, 09:04 »
Whats new:>>

The search games feature is now available in GameEx Arcade Edition, GameEx Lite and MAME only mode.
Added Chinese (Simplified) language
GameEx will now use and fall back to downloading game media from the gamesdb.net if EmuMovies is unavailable.

http://www.gameex.com/

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MAME 0.186
« Antwort #224 am: 31 Mai, 2017, 13:25 »
Changelog

    MAMETesters Bugs Fixed:
    00599: [DIP/Input] (m72.cpp) poundfor: You can't move the arrows on the menu screens to choose the other boxer or game (AJR)
    06103: [Documentation] (taitopjc.cpp) optiger: The correct description is "Operation Tiger (Ver 2.14 O)" (sjy96525)
    06540: [Crash/Freeze] (hh_tms1k.cpp) bshipb: [debug] Assert when starting emulation (Robbbert)
    06541: [Crash/Freeze] (laserbat.cpp) laserbat, lazarian: [debug] Assert when starting emulation (Robbbert)
    06542: [Crash/Freeze] (toratora.cpp) All set in toratora.cpp: [debug] Assert when starting emulation (Robbbert)
    06544: [Crash/Freeze] (didact.cpp) can09: [debug] Assert when starting emulation (Robbbert)
    06547: [Crash/Freeze] (tv990.cpp) All sets in tv990.cpp: [debug] Assert when starting emulation (Robbbert)
    06555: [Crash/Freeze] (apple2.cpp) All sets in apple2.cpp, apple2e.cpp: Mounting ezcgi9938 or ezgui9958 into any slot causes
    Fatal Error (AJR)
    06558: [Interface] agat7 and others: mame -verifyroms not working for agat7 and 129 other sets (Nathan Woods)
    06560: [Crash/Freeze] (coco3.cpp) All sets in coco12.cpp, coco3.cpp: Loading cartridges from softlists locks up emulator
    Nathan Woods)
    06575: [Debugger] DEBUGGER: MAME crashes when given the 'symlist' command in the debugger (Nathan Woods)
    06587: [Sound] (model1.cpp) vf: Loss of Sound (AJR)
    06589: [Graphics] (namcos1.cpp) puzlclub: Title Screen corruption (Ivan Vangelista)
    06591: [Interface] (ksys573.cpp) All sets in ksys573.cpp: Exception when attempting -listxml (Nathan Woods)
    New working machines:
    Fidelity Sensory Chess Challenger 6 [hap, yoyo_chessboard]
    Game & Watch: Mario's Cement Factory [hap, Sean Riddle, JonasP]
    Gunstar Heroes (Mega Play) [colour thief, brizzo]
    Hashire Patrol Car (J 990326 V1.000) [BillD, ShouTime, rtw, Sean Sutton, Smitdogg, MetalliC, The Dumping Union]
    Jang Taku (V 1.3) [system11, The Dumping Union]
    Jockey Club II (v1.12X, older hardware) [Luca Elia, Gerald (COY), ANY]
    Minitel 2 [Jean-Francois DEL NERO]
    Novag Constellation Forte (version A) [Berger]
    Player's Edge Plus (PS0629) Double Hot Peppers Slots [Brian Troha]
    Revenger '84 (newer) [Andrew Welburn, Craig Anstett, Angelo Salese]
    Space Cyclone
    David Haywood, Nicolas Francfort, Sean Sutton, Tourniquet, ShouTime, Anonymous Donator, ranger_lennier, David Stevens,
    Mr. Goodwraith, John Wilke, Paul Vining, Ryan Gatto, rtw, Jan Stuhler, Rod_Wod, Elliott Kipper, Greg Stout, *=/STARRIDER=*,
    Ross Esposito, Paul Gaulton, Chris Heflin, Anonymous Donator from Switzerland, Fabien Marsaud, Surgeville, krick, B2K24,
    Anonymous Donator from Italy, David Jorge, Andrea Babich, Ciacchi Stefano, Mucci, gamez fan, Brian Troha, VFR750P, anonymous,
    Mr. Anonymous from Outer Space, InsertMoreCoins, Game Preservation Society, dax_PL, Russell Howard, Peter Wilhelmsen,
    Sebastien Monassa, f205v, Smitdogg, Gerald (COY), Brian Sutherland, The Dumping Union]
    Zone 60 (Jungle Soft / Ultimate Products (HK) Ltd) [RebeccaRGB]
    New working clones:
    Bagman (Taito) [ShouTime, The Dumping Union]
    Bucky O'Hare (ver JAA) [ShouTime, The Dumping Union]
    Cadillacs and Dinosaurs (Asia TW 930223) [yuic]
    Captain Silver (Japan, revision 1) [Apocalypse, The Dumping Union]
    Craft II+ [Datassette, R. Belmont]
    Dottori-Man Jr. [hap]
    Heathkit H-19 w/ ULTRA ROM [Mark Garlanger]
    Jackal (bootleg, Rotary Joystick) [f205v, The Iron Goat]
    Jockey Club II (v1.01, older hardware) [Luca Elia, Gerald (COY), ANY]
    Jockey Club II (v1.10X, older hardware) [Luca Elia, Gerald (COY), ANY]
    Jockey Club II (v2.03X RC, older hardware, prototype) [Luca Elia, Gerald (COY), ANY]
    Jockey Club II (v2.00, newer hardware) [Luca Elia, Gerald (COY), ANY]
    Jockey Club II (v2.01X, newer hardware) [Luca Elia, Gerald (COY), ANY]
    Jockey Club II (v2.04, newer hardware) [Luca Elia, Gerald (COY), ANY]
    Jockey Club II (v2.20X, newer hardware) [Luca Elia, Gerald (COY), ANY]
    King of Boxer (Japan) [ShouTime, The Dumping Union]
    Mahjong Yarou [BET] (Japan, set 2) [system11, The Dumping Union]
    Mandinga (bootleg of Amidar) [Josele Fernandez]
    Mega Force (US) [ShoutTime, The Dumping Union]
    MegaTouch XL 6000 (Version r04) [arbee]
    Mouse Trap (version 4, bootleg) [f205v]
    Nebulous Bee [Ivan Vangelista]
    Nibbler (rev 7) [CraftyMech]
    Ojanko Club (Japan, set 2) [Yasuhiro Ogawa]
    Pang (bootleg, set 5) [Gerald (COY), ShinobiZ]
    Penky (Italian) [ShouTime, The Dumping Union]
    Phoenix (Hellomat Automaten bootleg) [unknown]
    Rastan Saga (Japan Rev 1) [Michel BLANCO]
    Real Mahjong Haihai (Japan, older) [system11, The Dumping Union]
    Shiritsu Justice Gakuen: Legion of Heroes (Japan 971216) [ShouTime, The Dumping Union]
    Space War (Leisure and Allied) [Kaizen]
    Space Wipeout [Andrew Welburn]
    Speak & Spell (Spanish, prototype) [hap, Sean Riddle, David Viens]
    Star Sweep (World, STP2/VER.A) [Coolmod/Bill D]
    Super Street Fighter II: The Tournament Battle (Asia 931005) [idc/Team Avalaunch]
    Tatacot (JA 951128 V1.000) [BillD, ShouTime, Sean Sutton, Anonymous Donator, Smitdogg, The Dumping Union]
    Top Landing (Japan) [ShouTime, The Dumping Union]
    Touchmaster 2000 (v4.XX3 Spanish Evaluation) [Brian Troha, The Dumping Union]
    Touchmaster 3000 (v5.02 Spainish) [Brian Troha, The Dumping Union]
    Touchmaster 3000 (v5.XX Standard AMOA Evaluation) [Brian Troha, The Dumping Union]
    Wonder Boy (set 6, 315-5179) [Mathieu Patard]
    Machines promoted to working:
    7 Smash [David Haywood]
    Contra (handheld) [hap, Sean Riddle]
    Game & Watch: Boxing [hap, Sean Riddle]
    Game & Watch: Donkey Kong II [hap, Sean Riddle, Reinier]
    Game & Watch: Mickey & Donald [hap, Sean Riddle, O. Galibert]
    Gradius (handheld) [hap, Sean Riddle]
    Heated Barrel (World version 3) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
    Legionnaire (World) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
    Lone Ranger (handheld) [hap, Sean Riddle]
    Mahjong Yarou [BET] (Japan, set 1) [Guru, Ivan Vangelista]
    MegaTouch XL (Version R1, prototype?) [R. Belmont]
    MegaTouch XL 6000 (Version r07) [R. Belmont]
    Microman Battle Charge (J 990326 V1.000) [MetalliC]
    Poker Genius [AJR]
    Technical Bowling (J 971212 V1.000) [MetalliC]
    Teenage Mutant Ninja Turtles (handheld) [hap, Sean Riddle]
    Top Gun (handheld) [hap, Sean Riddle]
    Clones promoted to working:
    Galaxy Wars (Taito) [Kaizen]
    Heated Barrel (Electronic Devices license) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
    Heated Barrel (US) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
    Heated Barrel (World old version) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
    Heated Barrel (World version 2) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
    Jockey Club II (v1.00, older hardware) [Luca Elia, Gerald (COY), ANY]
    Jockey Club II (v2.05, newer hardware) [Luca Elia, Gerald (COY), ANY]
    Legionnaire (Japan) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
    Legionnaire (US) [O. Galibert, Angelo Salese, David Haywood, Tomasz Slanina, David Graves]
    MegaTouch XL 6000 (Version r02) [R. Belmont]
    T.T. Defender [ShouTime]
    New machines marked as NOT_WORKING:
    A-Plan [Guru]
    Acorn Communicator [R. Belmont]
    Betting Zoo - Mr. Cashman (0251064, US) [Heihachi_73]
    BPM Microsystems BP-1200 [Lord Nightmare]
    Buccaneer (0252523, US) [Heihachi_73]
    Canyon Rose (AHG1463, US) [Heihachi_73]
    Chrysler Electronic Voice Alert (11-function) [hap, Sean Riddle, David Viens]
    Cyber Arcade 120-in-1 [David Haywood]
    Diamond Destiny (AHG1533, US) [Heihachi_73]
    Dragon Treasure (Rev B) (GDS-0030B) [f205v, rtw]
    Dream Hunting (US) [ShouTime, The Dumping Union]
    Football Power [ArcadeHacker, The Dumping Union]
    Fortune Fever (BHG1566, US) [Heihachi_73]
    Hog Wild (US) [ShouTime, The Dumping Union]
    InterAct 32-in-1 [David Haywood]
    InterAct 8-in-1 [David Haywood]
    Jumping Beans (0100161V, NSW/ACT) [Heihachi_73]
    Lexibook Compact Cyber Arcade [David Haywood]
    Mushiking The King Of Beetles 2004 Second (Japan) [f205v, rtw]
    One For All (0101503V, New Zealand) [Heihachi_73]
    Quest of D Oukoku no Syugosya Ver. 3.02 [ShouTime]
    Quest of D The Battle Kingdom [ShouTime]
    Return of the Samurai (10117211, NSW/ACT) [Heihachi_73]
    Royal King Jang Oh 2 (v4.00 1984 Jun 10th) [system11, The Dumping Union]
    Scatter Magic III (0452569, US) [Heihachi_73]
    Shoot Away II [R. Belmont, Surgeville, Sean Sutton, Smitdogg, The Dumping Union]
    Sweet Liberty Deluxe (AHG1575, US) [Heihachi_73]
    V-Dog (prototype) [David Haywood]
    Wild Coyote (AHG1515, US) [Heihachi_73]
    dreamGEAR 75-in-1 [David Haywood]
    dreamGEAR My Arcade Portable Gaming System (DGUN-2561) [David Haywood]
    dreamGEAR Wireless Motion Control with 130 games (DGUN-2500) [David Haywood]
    New clones marked as NOT_WORKING:
    Bachelorette Party (BHG1579, US) [Heihachi_73]
    Big Ben (20126911, NSW/ACT) [Heihachi_73]
    Big Red (1J009211, NSW/ACT) [Heihachi_73]
    Capcom Vs. SNK 2 Mark Of The Millennium 2001 (GDL-0008)
    rtw, Eunice Rodriguez, Surgeville, Jacob Kesinger, Smitdogg, The Dumping Union]
    Cash Crop (0300447V, NSW/ACT) [Heihachi_73]
    Dragon Treasure (Rev A) (GDS-0030A) [f205v, rtw]
    Dynamite Jack (CHG1562, US) [Heihachi_73]
    Enchanted Forest - Cash Express (CHG1536, US) [Heihachi_73]
    Geisha - Jackpot Carnival (0351033, US) [Heihachi_73]
    Helen of Troy (1J008311, NSW/ACT) [Heihachi_73]
    Inca Sun (DHG1577, US) [Heihachi_73]
    King Penguin (20109021, NSW/ACT) [Heihachi_73]
    Koala Mint (CHG1573, US, set 2) [Heihachi_73]
    Loco Loot (AHG1513, US) [Heihachi_73]
    Margarita Magic (EHG1559, US, set 2) [Heihachi_73]
    Mountain Money (BHG1465, US) [Heihachi_73]
    Mountain Money - Cash Express (AHG1629, US) [Heihachi_73]
    Party Gras (AHG1568, US) [Heihachi_73]
    Peacock Magic (0151352, US) [Heihachi_73]
    Penguin Pays (0300113V, NSW/ACT) [Heihachi_73]
    Pompeii (0151158, US) [Heihachi_73]
    Queen of the Nile (0301059V, Holland) [Heihachi_73]
    Queen of the Nile Special Edition (20102811, NSW/ACT) [Heihachi_73]
    Special Forces Elite Training (v01.02.00) [ShouTime, R. Belmont, The Dumping Union]
    Star Trek: Voyager (stand-up version 1.002) [ShouTime, The Dumping Union, R. Belmont]
    Sun & Moon (0251303, US) [Heihachi_73]
    Super Bucks II (0300006V, NSW/ACT) [Heihachi_73]
    Teenage Mutant Ninja Turtles (1.04) Germany [PinMAME]
    Thrill Drive 2 (ver JAA) [ShouTime, The Dumping Union]
    Toucan Tango (0301388V, Holland) [Heihachi_73]
    Unicorn Dreaming (BHG1584, US) [Heihachi_73]
    Wild Thing (0201176V, NSW/ACT) [Heihachi_73]
    New working software list additions:
    cgenie_cass: Colour Frog, Synthesizer (TCS), Colour-Zap Ver 1.0 (TCS), DIG-BOY (TCS) [Juergen Buchmueller]
    ibm5150:
    Arkanoid 2: Revenge of Doh, Crime Wave, Prince of Persia (5.25", v1.1), Operation Wolf, Terminator 2: Judgment Day [ArcadeShadow]
    Ferrari Formula One, Savage [breiztiger]
    ibm5170: Dark Seed, The Secret of Monkey Island [ArcadeShadow]
    ibm5150, ibm5170: Many IBM PC-DOS sets [Justin Kerk]
    t1000: MS-DOS (Version 2.11, Tandy version 02.11.24), MS-DOS (Verson 3.30, Tandy Version 03.30.20) [Justin Kerk]
    z80ne_cass: 27 known titles in 1200, 600 and 300 Baud variants [Reagan Roush]
    z80ne_flop: 39 known titles [Reagan Roush]
    New NOT_WORKING software list additions:
    gba_ereader: Doubutsu no Mori Card-e (Series 1 and Series 2 cards) [Shideravan]
    Translations added or modified:
    Hungarian [Lothar Serra Mari]
    Source Changes:
    seibucop.cpp: Fixed Legionnaire / Heated Barrel scenery walking bug (a different 138e is used). [Angelo Salese]
    epos.cpp: Several changes to The Dealer, Revenger '84 and Beastie Feastie hardware: [Angelo Salese]
    Fixed RAM based colors.
    Added backup RAM support.
    Added flip screen support.
    m14.cpp: Revised PT Reach Mahjong, making it actually work: [Angelo Salese]
    Added ball and paddle screen drawing, green background as per flyer pictures, and flip screen support.
    Added reach button and updated input labels.
    k054321: Implemented as a device. [O. Galibert, Phil Bennett]
    z180: Fixed obvious typo detected by Coverity, thanks Coverity. [O. Galibert]
    Added a mechanism for devices to generate clocks for other devices: [AJR]
    Made set_unscaled_clock and set_clock_scale not call notify_clock_changed unless the device has been started.
    Made owner-derived clocks update whenever the owner's clock changes, including at configuration time.
    Add clock_update_delegate type to represent device-generated clock outputs that may be dynamically modified.
    Model implementation of this is the CLK output in I8085A.
    Partially rewrote uPD4701 device and hooked it up to a few Sega games. [AJR]
    Added uPD4701A device to cabal (trackball sets), calibr50, eaglshot, horshoes, poundfor and wwallyj. [AJR]
    segae.cpp: Added PPI and coin counters. [AJR]
    Made MC-8123 into a device. [AJR]
    megatech.cpp: Fixed Free Play regression. [AJR]
    arabfgt: Replaced protection MCU simulation with emulation of actual program. [AJR]
    taito_l.cpp: More MB8421, less HOLD_LINE (fixes sound in evilston). [AJR]
    acommand: Use tilemap device. [AJR]
    daytona: Added feedback driver board (including ROM). [AJR]
    fresh: Added some sound. [AJR]
    liberate.cpp: All PSGs are AY-3-8912A. [AJR]
    mrflea: Use PPIs for interboard communication and PIC for sub interrupt. [AJR]
    model1.cpp: Worked around race condition that caused vf to lose sound. [AJR]
    Causes swa to show an error message before booting normally due to poor I/O board emulation.
    Fixed bug that permanently disabled some UI search strings when they were cleared. [AJR]
    Copy longname, manufacturer, year, filetype, etc. for image info in all softlisted cases. [AJR]
    Made -listroms display a user-friendly message when no ROMs are required. [AJR]
    Improvements to romcmp: [AJR]
    Identify plain ASCII text files as such.
    If a ROM has the same data in each half, print the hashes for that.
    Avoid buffer overruns.
    For calculating address masks, don't assume file size to be a power of 2.
    Replace linenoise-ng with a simpler port that uses a different UTF-8 parser. [Carl]
    plugins/console: Improved suggested completions. [Carl]
    luckgrln.cpp: Added DIPs and layout for 7smash, promoted to working. [David Haywood]
    Preliminary steps for basic VT03 (NES clone) support: [David Haywood]
    Allowed derived classes to extend the PPU functionality to support the basic modes.
    Added VT03 PPU variant and machine driver.
    Moved mc_dgear from nes.xml to this driver and added several dumps.
    Added some support for cybar120 extended sprite addressing.
    mitchell.cpp: Fixed NVRAM saving. [David Haywood]
    scyclone.cpp updates - promoted to working: [David Haywood]
    Added sprite colours and preliminary starfield (no twinkle, uncertain star positions).
    Documented probably hardware collision feature.
    Added preliminary flipscreen support.
    Added sound - discrete section missing.
    Added save state support.
    ojankohs: Rewrote input handling: [Dirk Best]
    Added missing player 2 controls.
    Verified and removed non-existent keys from games.
    Added DIP switch locations to all games and identified some unknown DIP switches.
    Cleaned up and corrected code, and removed runtime tagmap lookups.
    Hooked up PPI(s) for chinsan, igspoker, jackie, megaphx, thief and upscope. [Dirk Best]
    chinsan: Merged with mayumi driver, general improvements and cleanup: [Dirk Best]
    Cleaned up inputs and added flip flop and statistics buttons.
    Identified coinage and demo sound DIP switches.
    Set YM2203 clock to a more likely 10MHz/8.
    Hooked up interrupt enable, flip screen and NVRAM.
    thief: Verified XTALs and cleaned up machine configurations. [Dirk Best]
    megaphx: Replaced PIC16C54 MCU simulation with emulation using existing dump. [Dirk Best]
    Also cleaned up DIP switches, added DIP locations, and added documentation.
    Added new SN54/74166 8-Bit Parallel-In/Serial-Out Shift Register device. [Dirk Best]
    ym2203: Fixed crash on fatal errors. [Dirk Best]
    emupal: Added error handling and allowed palette region name to be overridden. [Dirk Best]
    Replaced some custom palette initialisation functions with appropriate standard callbacks. [Dirk Best]
    ui: Added ability to select different tilemap categories in tilemap viewer with page up/down keys. [Dirk Best]
    via6522 updates, adds support for external clock: [Joakim Larsson Edstrom]
    Refactored shifter, adding support for more features and fixing a few bugs.
    Tuned shifter IRQ timing to be more cycle accurate.
    Fixed the flank timer value, which improves but doesn't completely fix the vectrex regression.
    z80scc: Implemented Reset Tx Interrupt Pending Command (fixes virtpool). [Joakim Larsson Edstrom]
    Added support for Seiko S-29X90 16-bit EEPROMs. [Luca Elia]
    Seta ST-0020 updates: added 4 tilemaps and switchable resolution - ST-0032 video on par with ST-0020. [Luca Elia]
    jclub2.cpp: Jockey Club II updates: [Luca Elia]
    Split sets by software revision.
    Added default EEPROMs and documented the procedure.
    Finished I/O and added layout for on-screen keyboards.
    Added sound communication.
    Fixed backgrounds and colors.
    Added hopper-like mode to ticket dispenser device. [MetalliC]
    ti99: Improvements to peripheral handling: [Michael Zapf]
    Rearranged bus/ti99 subtree, moved classes into namespaces, moved ti99 stuff from ti99x to ti99/internal.
    Split big, all-in-one gromport.cpp into separate device files, introducing "gromport" as a bus of its own.
    Added console connector "ioport" with PEB as slot option - PEB now needs to be plugged into TI-99/4/4A/8.
    Added hack to fish hashpath option out of INI files prior to softlist evaluation. [Nathan Woods]
    Fixed issue in image identification code accessing an empty vector when the hashed data length is zero. [Nathan Woods]
    CoCo: Made 6883 SAM control the root device clock, and changed CoCo devices to use derived clocks. [Nathan Woods]
    Cleanups to ram_device: [Nathan Woods]
    Expose specific options, removing the burden of parsing RAM strings from clients.
    Moved validation of command line arguments out of device_validity_check().
    imgtool updates: [Nathan Woods]
    Cleaned up validity code and transitioned to std::wcerr as Windows doesn't like mixing std::wc(out|err) with printf.
    Fixed issue with 'listfilters' command.
    Extremely basic fix to the imgtool <-> CHD HD bridge (really nees much more work).
    Simplified CHD metadata load since C++11 allows writing to a std::string directly.
    Windows options fixes: [Nathan Woods]
    Removed redundant ";global_inputs".
    Disambiguated "yiqp" abbreviation - YIQ phase count is now "yiqpc" (YIQ pixel clock scaling is still "yiqp").
    Auxiliary verb handling cleanup: [Nathan Woods]
    Fixed a bug where resolved slot/image options would choke -romident.
    Fixed crash when -romident is not supplied any arguments.
    Converted verb handlers to take arguments as a vector of strings.
    Fixed regression preventing -listslots/-listmedia working when slot options are specified.
    Don't strip spaces/quotes from command line arguments, only INI option values. [Nathan Woods]
    Fixed an issue that could cause problems when loading reset_on_load devices from software lists at runtime. [Nathan Woods]
    Miscellaneous cleanup and modernisation: [Nathan Woods]
    Polished up traces of slot options menu's pre-C++ heritage and moved completely private code to an anonymous namespace.
    Created device_slot_interface::slot_name() to wrap pattern of taking the tag and removing the initial colon.
    Changed running_machine::schedule_[load|save]() to take 'std::string &&' instead of 'const char *'.
    Converted running_machine::saveload_schedule to scoped enum.
    Changed 'int ignore_warnings' parameter on core_options::parse_ini_file() to 'bool ignore_unknown_options'.
    Retired min/max in attotime.h in favor of std::[min|max]().
    cgenie: Fixed loading ROMs from softlist in floppy interface. [Nigel Barnes]
    wicat: Added floppy drive and attached software list (not working). [Nigel Barnes]
    z180: Added support for DREQ and TEND signals, and fixed dma0 count and DREQ handling. [BartmanAbyss]
    Fixed two software loading bugs: [Robbbert]
    Fatal error on reset if either a multipart softlist item was loaded, or a single-part item was loaded into a system with more
    than one slot of the same media type.
    Fatal error on non-existent images specified in INI files (bad image is ejected, restoring previous behaviour).
    xbox/chihiro updates: [Samuele Zannoli]
    Migrated PCI devices to new PCI bus framework.
    Made USB peripherals slot devices.
    seattle, vegas: Updated drivers to new PCI bus system. [Ted Green]
    iteagle: Added save state support. [Ted Green]
    vrc5074: Added new Nile 4 System Controller device. [Ted Green]
    Fixed graphics decode issues and improved palette generation in Dodge Man and Battle Cross. [Tomasz Slanina]
    hcd62121: Improved rotate and shift instructions; identified COM and PORT registers; fixed unidasm configuration. [Wilbert Pol]
    H8 improvements: [BartmanAbyss]
    Fixed nstruction eepmov.b (used r4h instead of r4l).
    Added support for non-autorequest DMA (DREQ edge, DREQ level).
    Added support for H8/300H to h8_dma (previously only H8/300S supported).
    Added DMA channels and RTMCSR register to H8/3002.
    Added (partial) correct register mappings to HD6345. [BartmanAbyss]
    hp9845: Added Support for HPI floppy format used for HP-formatted 8" floppy disks. [F.Ulivi, A.Kueckes]
    hp9895: Fixed a segfault when emulating the HP9845 drive (caused by rounding errors). [F.Ulivi]
    hp9845: Display improvements and softkey support: [F.Ulivi]
    Improved text video of 45C, improved graphic cursors of 45C and 45T, and implemented softkeys for 45C and 45T.
    hp9845: Fixed a system freeze when loading memory tester from tape. [F.Ulivi]
    starshp1: Removed hack to restore correct behavior when ships explode. [Frank Palazzolo]
    N64 RSP DRC: Wrap PC to 12 bits in a few more places. [Happy]
    Added support for French Minitel 2 Terminal: [Jean-Francois DEL NERO]
    Added support for TS9347 display processor variant.
    Fixed visible area.
    Fixed random crash in EF9345/TS9347 when drawing characters at right or bottom border.
    Fixed 6800 invalid instruction length/program counter behavior and renamed invalid opcodes. [Jean-Francois DEL NERO]
    This makes goupil g1 Basic work.
    Fixed audio sample ROM mapping and corrected title of Pata Pata Panic. [Katsuhiko Kagami]
    Previously called "Acchi Muite Hoi" based on incorrect auction description.
    InterPro improvements - ip2800 boots to FDM prompt with many memdiag test failures: [Patrick Mackinlay]
    Fixed CPU/MMU ssw bug.
    Added preliminary nscsi support.
    Added preliminary MMU address translation.
    Expanded memory maps for several devices.
    Improved IRQ and DMA handling (still not working properly).
    Stubbed out more SGA registers, added SRARB.
    Added NCR53C94 support to ncr5390.cpp.
    Added start/stop unit command to t10spc.cpp.
    Fixed issue with the Emscripten port where the emulation would continue to run while paused. [Steven Hugg]
    CoCo: Added support for Games Master Cartridge developed by John Linville as slot device. [Tim Lindner]
    Netlist library updates: [Couriersud]
    Changed Solver.PARALLEL parameter definition - 0: no parallelism; 1: one processor parallel; >1: solve n subnets in parallel.
    Refactored OPENMP - all OPENMP operations are now templatized in pomp.h.
    Added 16-bit Galois LFSR generator (used to simulate thermal junction noise in Cheeky Mouse).
    cheekyms: Added netlist-based discrete audio emulation, replacing the placeholder DACs. [Vas Crabb, Couriersud]
    Thanks to Sam Grech for supplying high-quality scans of the schematics.
    monymony, jackrabt: Added netlist for analog processing in melody section of 1B11132 sound board. [Vas Crabb]
    Added a crude TTL Schmitt trigger model that allows input to source current.
    Thanks to Couriersud for fixing a rather stupid typo in the tromba (trumpet) section of the netlist.
    Cassa (bass drum) is currently disconnected as it causes issues with current simulation.
    Mixing melody with speech and SFX is done outside the netlist, and relative levels are probably wrong.
    Wide-ranging modernisation/cleanup: [Vas Crabb]
    Moved static data (short name, full name, source file) out of devices and into device types.
    Moved state class out of MACHINE_CONFIG_START, eliminating need for MACHINE_CONFIG_FRAGMENT and MACHINE_CONFIG_DERIVED_CLASS.
    Made game drivers add machine configuration in the same way as any other device.
    Added support for machine configuration in device members, allowing many internal handlers to be made protected or private.
    Moved many constants used internally by devices out of headers and into source files.
    Converted many constants to scoped enums, and reduced scope of many constants and types.
    Made many callback setters forward the parameter
    Cleaned up many names that are reserved because they begin with _[A-Z] or contain two consecutive underscores.
    Gave many devices more descriptive names, and renamed some device types and classes with overly generic names.
    Untangled fantasy sound and Microprose 3D noise from the driver state classes.
    Converted DECO BSMT2000 ready callback from a function pointer to a device delegate.
    Made many devices use object finders for subdevices rather than doing tagmap lookups later.
    Started to disentangle TI-99 from TI-990 and organised stuff by bus type.
    Made some TI-99 buses use slot/card interfaces properly.
    Turned some of the FM, SID, SCSP DSP, EPIC12 and Voodoo cores into idiomatic C++.
    Factored out some boilerplate for YM chips with PSG.
    Made Z180 table allocation/setup a bit safer.
    Improved encapsulation of Z80DART channels and SNES PPU.
    Converted generic keyboard and terminal to use a device delegate rather than WRITE8 since space/offset/mask aren't relevant.
    Made terminal device dynamically allocate buffer so derived devices (e.g. teleprinter) can specify size.
    Started to break out common parts of Samsung ARM SoC devices.
    Consolidated and de-duplicated forward declarations in src/emu, and removed some obsolete ones.
    Added #include guards to many headers that were missing them, and made many existing ones consistent.
    Removed rarely used output and PTY interfaces from emu.h prefix header.
    Improvements to auxiliary verbs: [Vas Crabb]
    Added support for device sets to -listroms (e.g. mpu401 or m68705p3).
    Added support for multiple names/patterns to -listroms, -verifyroms and -listxml.
    Added check that device short names don't exceed 32 characters in -validate.
    Made -listxml instantiate slot devices as children of slots rather than the root device.
    Improved performance of device type walk by at least two thirds.
    Converted many devices to use machine configuration in member functions. [Vas Crabb, Ivan Vangelista]
    exidy.cpp: Added PROMs from bootleg to mtrap sets as bad dumps. [f205v, Ivan Vangelista]
    Added preliminary Sharp SM590 CPU core. [Lord Nightmare, hap]
    QSound/DL-1425: Updated ROM and comments with corrections from recent decap. [Lord Nightmare, Siliconpr0n, superctr, Quench]
    Williams Special Chip 1/2: Added pinout diagram, clarified abbreviations, and fixed comments about SC1 vs SC2 behavior.
    Sean Riddle, Lord Nightmare]
    Irem audio: Replaced generic latch with more accurate emulation: [Lord Nightmare]
    Fixed missing D7 on sound latch, made device_reset clear latch; fixed case where sound CPU interrupt could be cleared in error.
    epos.cpp updates: [Lord Nightmare]
    Corrected ROM names/comments and added rom types based on PCB pictures.
    Noted that revngr84 is a newer set than revenger based on ROM numbering.
    Implemented Tristar 9000 hardware AY-3-8910 port A 'multiplexer'.
    Switched Tristar 8000 hardware to use AY-3-8912 as shown on schematics.
    BP1200: Mostly traced out the SM48D socket module. [Lord Nightmare]
    Added a note and flag indicating that Williams' Mayday has unemulated protection that is currently hacked around. [Lord Nightmare]
    Cleaned up GENie Lua scripts and corrected some header file names. [dankan1890]
    Made software list menu appear if appropriate when starting a machine from the Favorites menu. [dankan1890]
    scyclone.cpp: Redumped bad ROM, dumped PROMs. [ShouTime]
    williams.cpp: Redumped defenderj bad ROM, game now works. [ShouTime]
    stv.cpp: Documented mask ROM version of epr_17951a BIOS. [ShouTime, The Dumping Union]
    Added Japan Dreamcast flash dump. [rtw]
    segas18.cpp: Dumped later version of Shadow Dancer sound CPU ROM, documented main program EPR labels. [rtw]
    by68701.cpp: Added missing ROM dump for flashgdnp1. [PinMAME]
    aristmk4, aristmk5, aristmk5: Added more sets and improved documentation. [Heihachi_73]
    Many dumps were corrupted by being transfered to a UNIX system using FTP mode A.
    Updated Taito Power JC and Taito Type Zero descriptions. [sjy96525]
    Added working controls for War: Final Assault and Road Burners. [sjy96525]
    Improved Critter Crusher / Tatacot Gun Control [sjy96525]
    hh_tms1k.cpp: Fix spelling error in cnbaskb description. [Dagarman]
    xbox: Replaced bad dump of MCPX 1.0 ROM with checksums with correct checksums. [Mark Riley]
    Amiga: Use correctly sized boot ROMs for the A1000 (mask ROMs are much larger than the content). [Guru]
    royalmah.cpp: Redumped mjyarou and verified it only has one Z80. [Guru]
    dsoccr94: removed redundant DIP switches. [Bad A. Billy]
    r9751: Added terminal keyboard callback. [Brandon Munger]
    Updated lua engine documentation. [Dan Amador]
    Updated hiscore.dat. [Leezer]
    Removed the minimum sleep time constraint in video_manager::throttle_until_ticks.


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