Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 362858 mal)

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clrmamepro 4.030a
« Antwort #165 am: 22 August, 2016, 10:15 »
Whats new:>>

Fixing the scanner speed regression on crc32 hash collision sets.

http://mamedev.emulab.it/clrmamepro/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Mednafen 0.9.39.1
« Antwort #166 am: 23 August, 2016, 19:20 »
Mednafen is a portable argument (command-line)-driven multi-system emulator. It has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken, in the PNG file format, at the press of a button. Mednafen can record audiovisual movies in the QuickTime file format, with several different lossless codecs supported.

The following systems are supported: Atari Lynx, Neo Geo Pocket (Color), WonderSwan, GameBoy (Color), GameBoy Advance, Nintendo Entertainment System, Super Nintendo Entertainment System/Super Famicom, Virtual Boy, PC Engine/TurboGrafx 16 (CD), SuperGrafx, PC-FX, Sega Game Gear, Sega Genesis/Megadrive, Sega Master System, and Sony PlayStation.

 Open Source

Latest Changes

- SS: Settings "ss.dbg_mask" and "ss.dbg_exe_cdpath", and the functionality they control, are no longer available unless Mednafen has been compiled with "MDFN_SS_DEV_BUILD" defined(such as with -DMDFN_SS_DEV_BUILD=1 in CPPFLAGS env var passed to configure)
- SS: Replaced some instances of case ranges with more portable constructs

http://mednafen.sourceforge.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME (Multiple Arcade Machine Emulator) 0.177
« Antwort #167 am: 31 August, 2016, 13:20 »
Changelog

0.177
-------


MAMETesters Bugs Fixed
----------------------
- 00550: [Graphics] (atarisy2.c) apb: There is a graphics problem with
  your police car at the point you drive away from your starting
  square. (crazyc)
- 01455: [DIP/Input] (segas18.c) lghost: Problem with crosshair (Pitou)
- 05584: [Gameplay] (konamigx.c) rungun2, slamdnk2: during run mame
  produces several messages about unknown protection command (Tafoid)
- 05823: [Core] (coco12.c) -ramsize does nothing for emulation although
  it does change the .ini file (Nathan Woods)
- 06185: [DIP/Input] LIGHTGUNS: Aimtrak Dual Lightguns no longer
  properly detect (Pitou)
- 06269: [Debugger] DEBUGGER: Unable to use any valid cheats while
  using debug (Ryan Holtz)
- 06292: [Crash/Freeze] (victor9k.c) victor9k [cpm86]: Freeze with
  'cpm86' disk (Curt Coder)
- 06314: [Crash/Freeze] Fatal error - All sets using '-centronics p72'
  slot/option (Ryan Holtz)
- 06315: [Crash/Freeze] Fatal error - All sets using c4023, c1526,
  mps802 devices (Ryan Holtz)
- 06316: [Crash/Freeze] (pc1512.c) pc1512, pc1512dd, pc1512hd10: Use of
  'ibm_mfc' slot option causes Fatal error (Ryan Holtz)
- 06317: [Crash/Freeze] (pc1512.c) pc1512, pc1512dd, pc1512hd10: Use of
  '3c503' slot option causes Fatal error (Ryan Holtz)
- 06326: [Crash/Freeze] (megadriv.c) megadriv, 32x and clones, some
  segac2.c sets: Selecting machine and game via softlist though
  internal menu results exception/crash (Osso)
- 06328: [Crash/Freeze] Various ISA using machines: Crash/Exception at
  Initialization (crazyc)
- 06330: [Crash/Freeze] (altos5.c) altos5: Crash/.Exception on
  start (crazyc)
- 06331: [Crash/Freeze] (apollo.c) dn3500_19i, dsp3000, dsp3500,
  dsp5500: Crash/Exception on start (Osso)
- 06332: [Graphics] (galaga.c) digdug and clones: Graphics from
  Tilemap 0 are missing (Osso)
- 06335: [Interface] UI:: Input (general) selection menus do not
  display correctly or at all (Vas Crabb)
- 06342: [Crash/Freeze] pc (pccga): System crashing while
  loading (crazyc)
- 06343: [DIP/Input] (taito_l.c) plottingu: Coinage dipswitches are
  labeled incorrectly. (Tafoid)
- 06349: [Gameplay] brapboys: MAME crashed when exiting
  game (O. Galibert)
- 06352: [Crash/Freeze] (cps1.c) mbombrd, mbombrdj: Crash in
  demonstration mode (Osso)


Source Changes
--------------

-maygay1b: [David Haywood]
 * Fixed second set of lamps
 * Partially investigated MCU hookup

-apple2gs.cpp: Redumped 341-0748 FE-FF ROM for the ROM03 Apple IIGS,
 confirming that 341-0748 and 341-0749 ROMs are identical.
 [Brian Troha]

-mpu4.cpp: Added all known expansions as fragments for DRIVER_INIT.
 This will permit 'per set' configuration to make the games
 playable. [James Wallace]

-naomi.cpp: Added all known Sega DIMM board firmware dumps. [TylerDurden67]

-amstrad.cpp: Added pause button to GX4000. [Barry Rodewald]

-debugimgui: Added images menu, with crude file select dialog, added
 very crude create image dialog. [Barry Rodewald]

-ALTOS5: Fixed banking, all disks can boot. [Robbbert]

-Renamed the arcade "sun" project to avoid conflict with the mess "sun"
 project [Robbbert]

-Playmatic Pinball: All MPU-1 games working, plus other WIP. [Robbbert]

-MK14: [Robbbert]
 * Fixed a memory bug.
 * Added paste facility, cassette, sound, and notes.

-Pro-80: Added devices. [Robbbert]

-Separated the LDP-1450 laserdisc player into its own device
 [James Wallace]

-Added support for MPU4 layouts for games beginning with 'a', based on
 MFME2MAME conversion. CHR protection data is still not hooked up for
 many of these sets, so lamping behaviour is incorrect. [James Wallace]

-Dumped Ferrari F355 Japan BIOS. [ShouTime]

-Fixed TNZS ROM locations/labels [Brian A. Troha, Lord Nightmare]

-hiscore.dat: updates [Leezer]

-Various netlist fixes: [couriersud]
 * Minor include cleanup
 * Fixed a memory hole caused by assign operators
 * More C++
 * Use noexcept in netlist code where appropriate

-abc80x: Fixed ABC-838 disk image cell size. [Curt Coder]

-c64: Optimized the 1541 bit read/write function slightly without
 noticable effect on driver speed, since the 2 CIA's are the current
 bottlenecks. [Curt Coder]

-compis improvements: [Curt Coder]
 * Created a bus for the graphics card slot
 * Fixed keyboard
 * Promoted driver to working
 * Fixed RTC to use 24 hour mode

-victor9k improvements: [Curt Coder]
 * Set floppy RPM after track step
 * Implemented hires graphics
 * Implemented display brightness control
 * Fixed keyboard line Y12
 * Implemented SCP communications
 * Boots to CP/M and MS-DOS now - promoted driver to working

-pofo improvements: [Curt Coder]
 * Implemented the A: credit card memory
 * Fixed the RTC
 * Added memory card slot interface and ROM/RAM cards

-im6402: Reset receive/transmit registers after data frame is changed
 [Curt Coder]

-wangpc improvements: [Curt Coder]
 * Fixed interrupt handling - boots to DOS now
 * Fixed keyboard error on POST

-Fixed missing region report when DEVICE_SELF is used. [O. Galibert]

-dirom: device_rom_interface for sound chips with rom/memory map
 alternative [O. Galibert]
 * Make robust for oversize ROMs

-dirom,okim6295: Added/fixed banking support. [O. Galibert]

-Preliminary VGM player (vgmplay) [O. Galibert]

-kaneko_calc3: Stop trashing memory. [O. Galibert]

-Fairlight CMI IIx driver: [Ryan Holtz]
 * Modernization of Phil's CMI IIx driver
 * Hooked up serial callbacks, alphanumeric keyboard now works
 * Fixed FDC DMA, QDOS now boots
 * Fixed MSM5832 RTC hookup
 * Hook up second floppy

-vgmplay.cpp enhancement: [Ryan Holtz]
 * Added HuC6280, NES APU, Gameboy DMG, YM2203, YM3812, YM3526,
   AY-3-8910, Namco C352, Sega MultiPCM, Konami K053260, Atari POKEY
   and Oki M6295 support.
 * Added support for looping.
 * Added dual-chip support for AY-3-8910, YM2203, MultiPCM, and
    POKEY.

-tv990/995: Added save state support and LPT port. [R. Belmont]

-tv950: New redumps, fleshed out the skeleton, needs a CRTC expert to
 draw anything. [R. Belmont, Al Kossow]

-ti99 improvements: [Michael Zapf]
 * Fixed stuck INT line in TMS9902
 * Improved logging
 * Fixed missed CTS signal, outgoing RTS, incoming DTR
 * Fixed RS232 line mapping
 * Fixed debugger access to cartridge
 * Use proper RAM devices instead of ROM_REGIONS
 * Fix a problem with formatted disk images that do not match the
    expected file size
 * Fixed another issue with double stepping

-ti99_dsk: Fixed issue with deleted data marks in FM. [Michael Zapf]

-hdc92x4: Added 9224 emulation. [Michael Zapf]

-Added PC-AT mode (still untested), some preparations for 9224
 emulation. [Michael Zapf]

-floppy: Improved floppy sound emulation with new sound samples.
 [Michael Zapf]

-Funworld driver: Added technical notes to Inter Games poker.
 [Roberto Fresca]

-Jolly Card (Austrian, set 2):
 * Added specs [Roberto Fresca, Team Europe]
 * Added GAL16V8S dump [Team Europe, caius]

-Jolly Joker (Apple Time): Added technical notes. [Roberto Fresca]

-Amatic multigames: Corrected technical notes. [Roberto Fresca]

-alto2 improvements: [Juergen Buchmueller]:
 * Added speaker sound
 * Further cleanup and removed cruft
 * Get rid of the fake status display. Refactor mouse positioning code.
 * Removed extra screen buffer
 * Save copying odd/even frame scanlines by immediately updating bitmap
 * Fixed I/O memory read
 * Reduced frame rate (really 30 frames/60 fields per second)
 * Replaced decoded MIR bit fields
 * Removed member function pointers
 * Refactored videotiming, use attoseconds_t

-apricot improvements: [Dirk Best]
 * Moved expansion bus to its own directory
 * Created bus interface for the keyboard interface
 * Made HLE keyboard emulation a bus device
 * Use device_buffered_serial_interface and
    device_matrix_keyboard_interface for the HLE keyboard emulation to
    reduce duplication and implement a FIFO
 * Added rtc support to keyboard

-Keyboard/terminal improvements: [Vas Crabb]
 * Added base classes for HLE matrix keyboard and buffered RS232 device
 * Made generic keyboard/terminal more usable: configurable typematic
    delay/rate, selectable JIS/ANSI layout, handle simultaneous
    keypresses more intuitively, use meta to set high bit, configurable
    auto LF on CR, auto CR on LF and local echo, audible bell
 * Untangled Olivetti M20 keyboard from generic_keyboard, add notes, use
    physical layout
 * Untangled RM Nimbus keyboard from generic_keyboard aand fix -natural
 * Untangled x68k keyboard from generic_keyboard, improve key names,
    default mapping and typematic behaviour
 * Untangled QX-10 keyboard from generic_keyboard
 * Kept NGEN keyboard barely working

-Rewrote srcclean to be cool with UTF-8, C++14 and Lua. [Vas Crabb]

-Fixed UTF-16 encode, pass UTF-16 to Windows character drawing. [Vas Crabb]

-Made path_iterator copy search path to fix use-after-free [Vas Crabb]

-devfind improvements: [Vas Crabb]
 * Made object finders behave like pointers (not pointer/reference/
    vector) hybrids
 * Removed some default argument values and dangerous accessors
 * Use single uniform class for object array finders, using real arrays
    to avoid double indirection
 * Use a format string to allow more flexible tag names in object array
    finders
 * Use template using typedefs to greatly reduce bolerplate code
 * Consolidated template instantiations speeding up the build
 * Added Doxygen comments to many key classes

-Fixed cosmic.cpp and mpu4.cpp games that had too few tags passed to
 I/O port array finder [Vas Crabb]

-dooyong.cpp: Video improvements: [Vas Crabb]
 * Mix two 4bpp tilemaps for the 8bpp layer in popbingo
 * Made ROM tilemap generator into a device, moving a whole lot of stuff
    from video start to machine config and removing trampolines
 * Changed tile/sprite ROM regions to be 16-bit to better match hardware
 * Represent 16-bit text layer block on Z80 games as a device
 * Split up state classes some more and use derived machine configs

-Fixed regression: using IPT_START in sms makes mame think joypad 1 is
 occupied and inserts joypad 2&3 instead of joypad 1&2 [hap]

-dotrikun improvements: [hap]
 * Much better video timing, but still shows glitches in ccovell's ROM
 * eat_cycles clamps to 0, adjust_icount does do what I intended
 * Try another method for video timing

-gx4000: Don't use IPT_KEYBOARD for console pause button. [hap]

-al520ex: Use correct key name for tvordiy znak. [hap]

-hh_tms1k: Gamelist notes update. [hap]

-hh_hmcs40: Added sag internal artwork (external artwork still
 recommended). [hap]

-tlcs90: Fixed a nonsense check. [hap]

-chessmst: Added reset and halt buttons. [hap]

-champbasjb: Fixed MAME complaining about missing MCU device, correct
 romlabels. [hap]

-lghost: Allow gun offset correction to be disabled. [hap]

-tiamc1: Tilemap bit layers disable control. [MetalliC]

-i8080: Fixed status callbacks during stack and IO access [MetalliC]

-vector06: Improvements: [MetalliC]
  * RAM expansion emulated, MicroDOS and software works now
  * Fixed ROM cartridge address decoding, boots now
  * Changed to use KR1818VG93 FDC
  * Added "Sound Tracker" and "R-Sound" AY8910 sound
  * Added pit8253 sound
  * Fixed vblank interrupt generation

-cv1k.cpp: Found and corrected bad bits in Pink Sweets U2 graphics ROMs
 based on comparison 4 dumped versions. [MetalliC, rtw]

-aica: Added ADPCM diff value clamp based on encoder research.
 [kode54, MetalliC]

-hp9845: Added correct character generator ROMs. [fulivi, A.Kueckes]

-Use emumem.h defines whenever possible. [Giuseppe Gorgoglione]

-gba: Reworked and simplified code. [Giuseppe Gorgoglione]

-gba: First batch of code refactorings: [Giuseppe Gorgoglione]
  * Attempt at modernizing the code by taking advantage of C++ features

-Made hiscore path configurable by ini file, fix .hi file path
 resolution. [stengun]

-Fixed Gun#2 not working in MAME #618 [Pitou]

-Fixed read case in kaneko_calc3.cpp and made kaneko_toybox.cpp safe as
 well. [David Haywood]

-Various Seibu Refactoring: [David Haywood]
  * Air Raid, Street Fight and Dark Mist all use very similar video
     systems;this takes some steps towards allowing a common
     implementation
  * Street Fight and Cross Shooter use a common mmainboard wiht
     different Video Boards; makes video boards into devices to
     faciliate this

-Put DM01 matrix board CPU inside device for BFM Sc2/4. [David Haywood]

-Maygay M1A, MCU bones, commuication not hooked up yet. [David Haywood]

-Fixed many MPU4 set descriptions: [David Haywood]
 * Identify and mark hacks
 * Associate sets with correct games
 * Treat Casino Bar-gain and Bar-gain as different games

-Treat Sc2 DMD as screen, avoid tag lookups, add correct DMD ROM to some
 sets [David Haywood]

-Maygay M1A/B partial fix for lamp mapping: [John Parker]
  * Fix the lamp mapping for the first half of the matrix
  * Fix typo and add comment to function that is intended to handle the
     second half of the matrix

-Added layouts to Maygay driver: [John Parker]
 * These are generated, and will be updated as I MFME2MAME converter is
    improved, reels are transcribed, etc.
 * m1albsqp, m1apollo2, m1bargnc, m1bghou, m1bigdel, m1calypsa,
    m1casclb, m1casroy1, m1chain, m1cik51o, m1clbfvr, m1cluecb1,
    m1cluedo4, m1cluessf, m1coro21n, m1dkong91n, m1dxmono51o,
    m1eastndl, m1eastqv3, m1fantfbb, m1fightb , m1frexplc, m1gladg,
    m1grescb, m1hotpoth, m1htclb, m1imclb, m1infern, m1inwinc,
    m1itjobc, m1itskob, m1jpmult, m1lucknon, m1luxorb, m1manhat,
    m1monclb, m1mongam, m1monmon, m1monou, m1nhp, m1nudbnke, m1omega,
    m1onbusa, m1przeeb, m1retpp, m1search, m1sptlgtc, m1startr,
    m1taknot, m1thatlfc, m1topstr, m1triviax, m1trtr, m1ttcash,
    m1wldzner, m1wotwa

-Added new Scorpion 1 layouts: [John Parker]
  * sc1barcd, sc1bartk, sc1cl65, sc1clbtma, sc1cwcl, sc1dblch, sc1pwrl,
     sc1sirb, sc1spct, sc1str4

-Scorpion 2: Added 12 internal layouts: [John Parker]
  * sc2ptytm1, sc2cpe, sc2casr2, sc2majes, sc2eggs1, sc2prom, sc2cpg,
     sc2copcl7, sc2town2, sc2suprz1, sc2heypr, sc2prem2

-Scorpion 4: Added 35x Layouts. [John Parker]

-Scorpion 4: Added 73 Layouts. [John Parker]
  * sc4jack, sc4kalei, sc4knokb, sc4lirb, sc4lined, sc4lockb, sc4lkbcl,
     sc4mmmg, sc4mgr, sc4mtbb, sc4mtbclb, sc4monoba, sc4mondxe,
     sc4mr2rc, sc4motor, sc4mou, sc4nmtj, sc4nudita, sc4pacqpa,
     sc4paccl, sc4pstata, sc4pgold, sc4po8, sc4ppclb, sc4pipe, sc4plumb,
     sc4polic, sc4pony, sc4potsha, sc4pwrbq, sc4pwrsg, sc4pen1c,
     sc4qmodo, sc4quidrb, sc4rhxcsa, sc4rhxcl, sc4redsq, sc4rotc,
     sc4revod, sc4richl, sc4rttt, sc4roksc, sc4rogds, sc4rmo, sc4rtc,
     sc4srrca, sc4smk7, sc4slci, sc4solgl, sc4slihd, sc4sparkd,
     sc4sbust, sc4starpk, sc4strk, sc4sahed, sc4susk, sc4suscl, sc4s6cd,
     sc4taekw, sc4takcl, sc4tempt, sc4lions, sc4tic2, sc4tbana,
     sc4tload, sc4tpshta, sc4trail, sc4ttomb, sc4tridn, sc4tfclb,
     sc4vrgclb, sc4wldjkc, sc4xmarka

-JPM IMPACT: Added 58 layouts. [John Parker]
  * j6aceclb, j6acehi, j6amdrm, j6arcadee, j6big50, j6bigbukc,
     j6bigtopa, j6bnkrcl, j6bnza, j6btbwd, j6camelt, j6casclaf,
     j6cascze, j6colcsh, j6cpal, j6crack, j6drdogh, j6euphor, j6ewn,
     j6fastfr, j6ffce, j6frtpot, j6gidogh, j6gldclb, j6gogold,
     j6goldgla, j6guabc, j6guabcl, j6hapyhrb, j6impulsc, j6indyi, j6kfc,
     j6kungfud, j6megbck, j6mono60, j6monst, j6montlkb, j6oxobin,
     j6quick, j6ra, j6redarwf, j6reelmn, j6rh6cld, j6rhchil, j6rico,
     j6rollerd, j6slagng, j6snakes, j6stards, j6swpdrp, j6tombc,
     j6topflg, j6twst, j6untch, j6vindal, j6vivark, j6wizardd, j6wldkng

-MPU3: Added 39 layouts. [John Parker]
  * m3acech, m3autort, m3biggam, m3bigsht, m3blkhle, m3cabreta, m3chase,
     m3circle, m3cskill, m3cunlim, m3fortun, m3gcrown, m3gmine,
     m3lineup, m3loony, m3nnice, m3oddson, m3online, m3oxo, m3ratrce,
     m3razdaza, m3replay, m3rockpl, m3rollem, m3rxchng, m3sexcu,
     m3slight, m3snaphp, m3spoof, m3supadr, m3supnud, m3supspo,
     m3supwin, m3sweep, m3tfair, m3toplin, m3winagnb, m3winstr, m3xchngg

-Scorpion 4: Mostly fixed 7-segment displays. [John Parker]

-Maygay: Fixed input strobe order bug [John Parker]

-Updated regenerated Maygay layouts; all now initialise OK.
  [John Parker]
  * Updated due to Converter bugfixes.

-Maygay: Added/updated layouts: [John Parker]
  * Layouts have the new 'MFME2MAME Debug View'
  * Layouts have new fix (same as MPU4) for 'coin slot buttons'
  * Some reel lamp improvement for 5th reel
  * Added four new layouts

-JPM MPS: Added 89 Layouts: [John Parker]
  * j2adnote, j2always, j2bankch, j2bigbnk, j2bigbox, j2blustr,
     j2cashbn, j2cashrl, j2cashro, j2cashrv, j2cashtk, j2coinsh,
     j2coppot, j2cprndx, j2criscr, j2crown, j2cshalm, j2cshcrd,
     j2cshfil, j2cshnud, j2cshsmh, j2cvault, j2droplt, j2ewn, j2ews,
     j2exec, j2fasttk, j2fiveal, j2fiveln, j2fqueen, j2frucnx,
     j2fullhs, j2fws, j2ghostb, j2gldchy, j2goldbr, j2hilocl, j2hinote,
     j2hiroll, j2hitmon, j2hotpot, j2hotsht, j2hypnot, j2jackbr,
     j2kingcl, j2litean, j2litnot, j2lovshd, j2lovsht, j2luckar,
     j2lucky2, j2maxima, j2missis, j2monblt, j2mongam, j2montrp,
     j2nolimt, j2notesh, j2nudbnz, j2nudfev, j2nudmon, j2nudshf,
     j2paypkt, j2penny, j2plsmnd, j2plsnud, j2pndrsh, j2rdclb,
     j2reelbn, j2reelbo, j2reelcz, j2reelmc, j2reelmo, j2silvcl,
     j2silvsh, j2sldgld, j2slvrgh, j2spcrsv, j2sstrea, j2stahed,
     j2supfrc, j2suprsh, j2supsft, j2supstp, j2suptrk, j2swbank,
     j2take2, j2trail, j2tstplt

-JPM SYSTEM5: Added 21 layouts: [John Parker]
  * j5ar80cla, j5cira, j5fairp, j5firebl, j5hollyc, j5hotdoga,
     j5indsum, j5intr, j5movie, j5nite, j5palma, j5popeye, j5sizl,
     j5supbara, j5suphi, j5swop, j5term, j5topshp, j5trail, j5ujb,
     j5wsc

-BFM DMD: Adjusted to more accurately match the colour of the real
 machines [John Parker]

-Techno Drive improvements [superctr]
  * Fix H8 ADC inputs
  * Sub CPU seems to expect certain H8 SCI behavior, otherwise it locks
     up after a few minutes making controls unresponsive.
  * Bypassed 'COIN ERROR' at bootup by patching the sub CPU program
  * Swapped 'th1fl3l.12' and 'th1fl3u.13' and placed them at proper
     memory location (0x1800000) so game no longer crashes at Namco logo

-namconb1: fix sound timing for some games [superctr]
  * fixes the sound tempo in nebulray, gslugrsj, gslgr94u and clones,
     and vshoot.

-Byteswapped timecris sample ROM, remove MACHINE_IMPERFECT_SOUND flags
 for C352 games. [superctr]

-Namco C352 improvements: [superctr]
  * Replaced C352 core with new one used in VGMPlay (fixes noise
     generation and sample interpolation)
  * Change clock frequencies for sub CPU and sound chip for
     System 12/23 drivers based on my research on the sound drivers,
     including a comparison between the ND-1 and System 12 drivers
  * Removed rear channels for systems that lack a second Sanyo
     LC78815M stereo DAC

-kim1: RS & ST keys, input ports update: [Dagarman]
  * Hooked up the ST key and updated RS key function
  * Updated INPUT_PORTS to add numpad keys and better support pasting
  * Moved type definitions to kim1.h
  * Simplified kim1.lay coordinates

-Documented 3 diagnostic menu bugs in the Vii's BIOS.
 [PressStartandSelect]

-Fixed action on debugger 'trace'/'traceover' commands: [Nathan Woods]
  * 'trace'/'traceover' commands were registered as having three
     arguments, this fixes it so there are four arguments

-Fixed some MC6847 low resolution video modes: [Nathan Woods]
  * Fixed a bug from where video data was sampled that could cause too
     many samples to be loaded in low resolution video modes
  * On the CoCo, this fixes some low resolution video modes used by
     Project Nebula and some other games

-CoCo 1/2: Fixed configurable RAM sizes: [Nathan Woods]
  * Changes the 6883 SAM implementation to assume memory bank lengths
     smaller than available space are not mirrored

-Made rom_entry a class that keeps copies of strings: [Nathan Woods]
  * Also introduce a POD tiny_rom_entry for static ROM definitions
  * C++-fiied code that iterates over rom_entry arrays

-diimage refactoring: [Nathan Woods]
  * Changed device_image_interface::load() so that it doesn't load both
     images and softlist items
  * Remove vestigial has_been_created() API
  * Consolidated error code translation
  * Use std::string rather than C strings in more cases
  * Better encapsulation of format list
  * Better encapsulation of filename extension extraction

-software list refactoring: [Nathan Woods]
  * Separation of software list data structure from runtime device
  * Use std::string rather than C strings in many cases
  * Standardized terminology for various concepts

-Converted many NUL-terminated strings to std::string: [Nathan Woods]
  * Parameters to zippath and emufile
  * menu_software_list::m_filename_buffer

-Check return value of CassetteLegacyWaveFiller.chunk_sample_calc()
 (this is just better error checking). [Nathan Woods]

-Changed device_image_interface::determine_open_plan() to not create an
 image unless device_image_interface::create() is used.  This fixes odd
 behavior where zero byte images could be created. [Nathan Woods]

-Report Win32 ERROR_INVALID_NAME as osd_file::error::NOT_FOUND
 [Nathan Woods]

-Fixed menu lag. [dankan1890]

-Use required_ioport_array for multiple keyboards. [shattered]

-ec1841: Adapted to new memory system. [shattered]

-mc1502: Made serial test in BIOS work. [shattered]

-poisk1, mc1502: Minor fixes. [shattered]

-vt240: Fixed host comms when flow control is enabled. [shattered]

-dvk_ksm: Fixed host comms, added PORT_CHARs to its keyboard.
 [shattered]

-dvk_ksm: Dropped dvk_ksm01 variant and merged ROM sets; enabled tx to
 its keyboard. [shattered]

-ms7004: Enabled serial rx and add PORT_CHARs. [shattered]

-keyboard: Added F16..F20 keys (present on DEC terminals). [shattered]

-isa_hdc: Implemented READSBUFF command (used by ec1841 diagnostics).
 [shattered]

-Remapped "P1 Mahjong Score" to / key for OS X. [AJR]

-New core input type: "Memory Reset": [AJR]
  * Resets settings/bookkeeping to system-provided default
  * The default key binding F1

-Designated more memory reset inputs in mahjong games. [AJR]

-dynax.cpp: Regularized service inputs. [AJR]

-Attempted to fix distortion with -refreshspeed and -audio xaudio2.
 [Calamity]

-New stretching options (as suggested by Jezze): [Calamity]
  * New option -unevenstretchy (complementary to -unevenstretchx)
  * New option -autostretchxy, to automatically apply -unevenstretchx
     or -unevenstretchy based on source native orientation.

-Warp mode for relative mouse on OSX SDL 2.0.4 (fixes Github issue
 #1232). [bradhugh]

-sengokmj: Inputs refined based on examination of program code: [AJR]
  *  All service inputs are momentary switches, not DIP toggles
  *  Added unused SW2 DIPs as displayed in service mode
  *  Added a couple of obscure inputs not shown in service mode

-pwrkick, othldrby: Various improvements: [AJR]
  * Added NVRAM to Power Kick and Othello Derby; document the reset
     mechanism for the latter
  * Added ticket dispenser to Power Kick (seems to work for the most part)
  * Removed numerous bogus DIP switches
  * Thoroughly reconfigured coin inputs in Power Kick, adding counters
     and lockouts for all three (including the "Key In" input that
     really isn't)
  * More meaningful settings for the "Payout" DIP switch in Power Kick
     (based on program code)

-skylncr.cpp: Improvements to almost all games: [AJR]
  * Use standard input mappings in all games except Sonik Fighter
  * Added working hopper outputs and payout buttons
  * Promoted mbutrfly to WORKING after solving the protection (the code
     wasn't encrypted) and add the button lamps internally associated
     with it
  * Decrypted bdream97, which is almost working now with obvious
     graphical glitches and some apparent input problems

-kurukuru, ppj: Input/output improvements: [AJR]
  * Ticket dispenser now works
  * Corrected "Payout Mode" DIP settings
  * Corrected DSW1 settings in Pyon Pyon Jump
  * Renamed coin inputs and coin-related DIP switches and order by
      increasing denomination
  * Removed "Unknown" inputs that aren't actually used
  * Full character names only for Kuru Kuru Pyon Pyon
  * Reset button now mapped as "Memory Reset"
  * Random notes based on program code

-Show color values in palette viewer: [AJR]
  * Move the mouse over a color rectangle to show index and RGB values
  * For indirect pens, index of the corresponding color is also shown
  * For colors in normal RAM-based palettes, the raw value in memory is
     also shown (does not currently work with most buffered palettes,
     and is incompatible with PROM-based or RAMDAC-based palettes)

-Validity checking improvements: [AJR]
  * Always print the name of each driver with -validate -verbose before
     check to help detect crashes
  * Softlists get validated the first time, not every time but the
     first
  * Make address maps complain when entry bounds lie outside the global
      mask

-Midway V-Unit imrprovements: [Risugami]
 * Added layouts for Cruis'n USA, Cruis'n World, and Off Road Challenge
 * Added wheel force feedback reference and made notes on other outputs
 * Finished implementing the Galil command communication
 * Finished implementing motion controller

-Decrypted River Patrol (Japan), game now working. [MASH]

-Fixed PROMs in Dribbling (dumped a Dribbling PCB with different
 PROMs). [f205v, MASH]

-Added missing PAL dump to Green Beret (bootleg). [MASH]
  * Same PAL dump also in suprmriobl, drhl and ddragon6809a

-Added video proms to Turkey Shoot and Mystic Marathon. [MASH]

-Fixed arcade only build (cshooter.cpp changed to airraid.cpp). [MASH]

-Added proper SMT Flash dumps to deluxe4u. [system11]

-dynax.cpp: dumped color PROMs for Intergirl [f205v]

-arkanoid.cpp: Cleaned up comments; updated notes about which MCUs are
 used. [Lord Nightmare]

-Synchronise with PinMAME and add many new pinball sets [Osso]


New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Alto-II [Juergen Buchmueller]
TeleNova Compis [Curt Coder]
Atari Portfolio [Curt Coder]
Victor 9000 [Curt Coder]
Wang Professional Computer [Curt Coder]
Vector 06c [MetalliC]
Intergirl [f205v]
Magical Butterfly (version U350C, protected) [AJR]
River Patrol (Japan) [MASH]
Techno Drive (Japan, TD/VER.B) [superctr]
Select-A-Game: Baseball 4 [hap, Kevin Horton]
Select-A-Game: Pinball [hap, Kevin Horton]


New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Compis II [Curt Coder]
The NewZealand Story (US, old version) (older PCB)
  [CoolMod, The Dumping Union]
Metamorphic Force (ver AAA) [Abelardo Vidal]
Virtua Cop 3 (Rev B) [ShouTime, rtw]
Air Gallet (older) [Artemio Urbina]
Super Hang-On (Hang-On conversion, Japan, FD1094 317-0039)
  [Charles MacDonald, ShouTime]
Deluxe 4 U (ver. 0107, 07/01/2000) [caius]
Dealer's Choice (E4A1) [Brian Troha, The Dumping Union]
Terminator 2 - Judgment Day (rev LG1 11/04/91) [Bicycle Repairman]
OutRun 2 Special Tours (Japan) (Rev A) (GDX-0011A) [ShouTime, rtw]
Casino Five (3315-02, U5-2B) [Brian Troha, The Dumping Union]
Wangan Midnight Maximum Tune 2 (Japan) (Rev A) [ShouTime, rtw]
Jolly Card (Austrian, set 2) [Roberto Fresca, Team Europe]
Golden Tee '98 Tournament (v3.02) [Brian Troha, The Dumping Union]
Gals Panic S - Extra Edition (Europe, set 2)
  [Hammy, The Dumping Union]
Teenage Mutant Ninja Turtles (US 4 Players, version H) [The Iron Goat]
Gulf Storm (Korea) [system11]
Champion Base Ball (Japan set 3) [Siftware, MASH]
Escape from Mars (bootleg of Lunar Rescue) [Siftware, MASH]
New Zero Team (V33 SYSTEM TYPE_B hardware) [caius]


New machines marked as NOT_WORKING
----------------------------------
CMI IIx [Ryan Holtz]
Quest of D [f205v]
Mobile Suit Gundam 0079 Card Builder
  [any, f205v, ShouTime, soyandroid, rtw]
Mobile Suit Gundam 0079 Card Builder Ver.2.02
  [any, f205v, ShouTime, soyandroid, rtw]
Mobile Suit Gundam 0083 Card Builder [f205v, soyandroid]
Mobile Suit Gundam 0083 Card Builder Check Disk
  [any, f205v, ShouTime, rtw]
Mobile Suit Gundam 0083 Card Builder Ver.2.10
  [any, f205v, ShouTime, soyandroid, rtw]
Ring & Ball (?) [Hammy]
The Key Of Avalon 2.5 - War of the Key (server) (Rev B)
  [ShouTime, rtw]
The Key Of Avalon 2.5 - War of the Key (client) (Rev B)
  [ShouTime, rtw]
Tandy/Memorex Video Information System MD-2500 [Carl, Sly DC]
Select-A-Game: Space Invader 2 [hap, Kevin Horton]
Unknown Inter Games poker [Roberto Fresca, Team Europe]
Unknown Funworld A7-11 game 1 [Roberto Fresca, Team Europe]
Unknown Funworld A0-1 game [Roberto Fresca, Team Europe]
Multi Game I (unknown V2.4) [Roberto Fresca, Team Europe]


New clones marked as NOT_WORKING
--------------------------------
Jolly Joker (Apple Time) [Roberto Fresca, Team Europe]
Jungler (Subelectro, bootleg on Scramble hardware)
  [Andrew Welburn]
Unknown Funworld A7-11 game 2 [Roberto Fresca, Team Europe]
Wangan Midnight Maximum Tune (Japan) (Rev B) [ShouTime, rtw]


New WORKING software list additions
-----------------------------------
pc98_cd.xml: added more disks + FM Towns hybrids [rzero9]
fmtowns_cd.xml: new dumps [rzero9]
coco_cart.xml: Switched 'cclimbra' to 'cclimber'. [Nathan Woods]
pofo.xml: Dumped the File Manager/Tutorial card. [Curt Coder]


New NOT_WORKING software list additions
---------------------------------------
gba_ereader.xml: Animal Crossing Series 2 [Shideravan]


Translations added or modified
------------------------------
Catalan [Jordi Mallach]
Spanish [A.Viloria]


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Emu Loader 8.2
« Antwort #168 am: 02 September, 2016, 04:45 »
Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.

Freeware

Changelog

Fixed
EL was trying to get emulator version info from batch files, something impossible; it only works if you select a .exe file as emulator filename
Tweak: zipped image filenames are now the same as MAME's default image folder names; "uMain.GetImgZipFileName()" function
Updated frontend docs files, specially "docs\el-quick-setup-quide.txt" that had wrong/missing information
Parsing MAME .ini files array detection was a little bugged (mame.ini, drivername.ini, biosname.ini, gamename.ini, etc)
- last file in the array was not being read at all... the most important file with final settings (MAME settings screen)
- file "arcade.ini" was being read for software list games
- files "console.ini", "computer.ini", "othersys.ini" were being read for arcade games/machines
- added a "MaxIniCountMAME" constant for easier tracking
Folder of record input files and the "-statename" parameter for software list games were wrong. They must be saved in a "machinename" sub-folder because an input file (and save state) from one machine is not compatible with a different machine
- MSX1 machine name "expert11"; file "mame_inpdir\expert11\msx1_cart\gooniesb.inp" cannot be loaded in the MSX 1 machine "cf3300"
- MSX1 machine name "expert11"; file "mame_savestatedir\expert11\msx1_cart\gooniesb\gooniesb-slot1.sta" cannot be loaded in the MSX 1 machine "cf3300"
Menu item shortcut (right-align) was not aligned correctly due to shortcut text font being 1 pixel smaller than menu text
Changed
A bunch of "Date/Time" texts replaced by "Date Modified"
From now on, if the MAME version cannot be extracted, EL will assume you're using the latest MAME build; this is necessary to prevent further frontend corruption
When running software list games, the -snapname and -statename parameters on "mame.ini" are ignored and modified by the frontend, so game snapshots and save state files are created on proper folders... adding "\machine_name\softlist_name\gamename\" sub-folders to the full path, parsed from "mame.ini"
- run game "gooniesb" from "msx1_cart" software list and "expert11" machine, save state files will be saved in "mame_statedir\expert11\msx1_cart\gooniesb\0.sta"
- run same game above and take a screenshot, the file will be saved in "mame_snapdir\msx1_cart\gooniesb\0000.png"
- this is only for software list games... arcade games don't need this as MAME save files in proper folders
- there's no ON/OFF toggle, this feature is always enabled
Changes to "Internet Game Info"
- MAWS game info removed since it no longer exists
- renamed "Progetto EMMA Game Info" to "Internet Game Info"
- added edit boxes to customize internet link games and MAME software list games (preferences screen, "Images" tab)
Changes to "Video Preview"
- relative path is now bound to the emulator directory, not the frontend
- new feature "Snap Dir Auto-search": videos will be searched in "emudir\videosnaps\", "snap\videosnaps\" and "snap" folders ("snap" folder parsed from emulator config file)
- custom video folders are now optional due to the auto-search feature; you can leave them blank (preferences screen, "Video Preview" tab)
- when searching videos in the "snap" folder, EL will try to ignore files with .png and .jpg extension
Big changes to the image preview feature (snapshots, cabinets, flyers, etc...)
- default folder for "In-Game Artwork" renamed from "snapartwork" to "artpreview"; to match MAME folder name
- file "image_09_maws.ico" renamed to "image_09_internet.ico" ("eldir\resources\main_icons\" folder)
- added support for MAME's filename format "\snap\gamename\0000.png" and "\snap\softlist_name\gamename\0000.png"
   - only in-game snapshot category is supported!
   - only unzipped files are scanned (zipped images will NOT be supported!)
- replaced the zombie "Control Panel Layout" image category that nobody uses by "Software Cover"
- MAME's new "ui.ini" file is now used to read/write image folder settings; if file not found, settings will be saved in frontend "\ini_files\folders_emulators.ini" file
- added compatibility with ClrMAME: unzipped image files can be in extra sub-folders for each image category
   -> game snapshot: custom_snapdir\snap\gamename.png
   -> title snapshot: custom_titledir\titles\gamename.png
   -> marquee:custom_marqueedir\marquees\gamename.png
   -> flyer: custom_flyerdir\flyers\gamename.png
   -> cabinet: custom_cabdir\cabinets\gamename.png
   -> control panel: custom_ctrlpaneldir\cpanel\gamename.png
   -> software cover: custom_softcoverdir\covers\gamename.png
   -> pcb: custom_pcbdir\pcb\gamename.png
   -> in-game artwork: custom_artpreviewdir\artpreview\gamename.png
   NOTE 1: these extra folder names are hard-coded in MAME source code and cannot be changed!
   NOTE 2: only MAME/HBMAME are supported!
- image folder keyname entries in "eldir\ini_files\folders_emulators.ini" have changed to meet MAME setting names from "mamedir\ui.ini"
- file scanning order changed to prioritize unzipped images
   1. custom_snapdir\gamename.png
   2. custom_snapdir\snap\gamename.png
   3. custom_snapdir\gamename\0000.png
   4. custom_snapdir\parent_gamename.png
   5. custom_snapdir\snap\parent_gamename.png
   6. custom_snapdir\snap\parent_gamename\0000.png
   7. gamename.png (from snap.zip)
   8. parent_gamename.png (from snap.zip)
Changes to MAMu_ icons feature
- MAME's new "ui.ini" file is now used to read/write icons folder setting; if not found, setting will be saved in "eldir\ini_files\folders_emulators.ini"
- default icons folder is now "icons" since this is MAME's default folder
- relative path is now bound to the emulator directory, not the frontend; this is the way it should've been from the start!
- unzipped files can be on an extra "icons" sub-folder; "custom_iconsdir\icons\gamename.ico" (ClrMAME friendly)
- HBMAME games also display MAMu_ icons, but there is no separate icons folder or icons.zip support for HBMAME; MAME game icon files are used
File "ini_files\times_played.ini" renamed to "ini_files\played_games.ini" and the game name format of software list games
- old format: 'gamename_softlistname=???"
- new format: 'softlistname\gamename=???"
- the file will be renamed and updated the first time you start Emu Loader
- invalid game name entries will be deleted from the file
Favorite profile files format has changed for software list game entries ("eldir\ini_files\favorites\" folder)
- old format: 'gamename_softlistname=system_name"
- new format: 'softlistname\gamename=system_name"
- arcade games and MAME machine name entries have not changed
NOTE: Emu Loader will NOT update favorites to avoid file corruption
File "arcade\multicart_neogeo.ini" renamed to "arcade\mame_multicart_neogeo.ini"
File "arcade\multicart_stv.ini" renamed to "arcade\mame_multicart_stv.ini"
Speed up several operations with multiple selected games, specially in grouped view mode (50% faster)... games filtering is still slow
The following functions were modified by me and optimized for multiple TEasyGroups usage (EasyListView.pas)
- function TEasySelectionManager.First: TEasyItem;
- function TEasySelectionManager.Next(Item: TEasyItem): TEasyItem;
Load Multi-Slot Games dialog updates
- UI adapted to avoid "squinty face" mode on high resolutions
- font of all columns changed to "Segoe UI" size "9"
- all column resize according to text length, except game title
- for resolutions lower than 800x600, dialog resizes itself
Big rewrite of "Run MAME with extra parameters" feature... games popup menu, "Run Game (Extra)" menu item
- new feature: load memory card files; basically for Sony PlayStation (software list games) and Neo-Geo machines (arcade/console)
- you can use "play/rec input files", "load save state", "load memory card" features all at the same time now!!!
- menu items tree "Play Game (Extra)" removed, replaced by a single and more optimized "Play Game (Extra Parameters)" menu item (games popup menu)
- new screen with tab pages so you can activate each feature (all disabled by default)
   Playback/Record an Input File
   Load a Save State
   Insert Memory Card
- you must check the "Enabled" checkbox to activate each feature you want to use
- files lists are always sorted by newest date and the newest file is always selected by default
- insert memory card details:
   - default folder is "mamedir\memcard\" even though MAME doesn't support "memcard_directory" entry anymore
   - you can select a file from any folder you want or choose a file listed in the "\memcard\" folder
   - if a relative path is used, the "mamedir\memcard"\ folder is used for the full path
   - only file extensions ".mc", ".mc1", '.mc2" are supported... let's not make a mess here!
   - machines that support memory cards are listed in a new file "\arcade\mame_memcard_support.ini"
   - EL will save and restore the last used files into a new "ini_files\mame_memcard_lastused.ini" for every game you play!
   - only 2 memcard slots are supported; if a machine support more slots, please let me know
Some UI adjustments in MAME Settings screen (still not good enough)
Added
Support for MAME v0.176
- support reading "plugin.ini" from MAME's root folder and/or "mamedir\ini\" sub-folder (root folder is searched first)
- settings "Record Rendered Video Filename (AVI)" removed from both BGFX and HLSL features since they now support "auto" (it uses game name filenames automatically)
Support for MAME v0.177
- new "mame.ini" settings: "Uneven Stretch Vertical" and "Auto Uneven Stretch" (MAME settings screen)
New "Save State" filter (machines popup menu) and new column in "MAME Machines List Side Panel" (Machines toolbar button)
New columns "Clone of" and "Save State" in "Select Machine to Run Game" (games popup menu)... for software list games

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GameEx 14.56
« Antwort #169 am: 05 September, 2016, 13:36 »
GameEx is a complete Home Theatre as well as a front-end for MAME, GameBase, Daphne, PC Games and all command line game emulators.

GameEx started out as a Home Theatre and has massively expanded into much more. The standard version has support for most emulators, Media Center Plug In, Arcade Controls (X-Arcade, Slik-Stik), Native Widescreen and HD support, full touchscreen and tablet support, full integration with GameEx Arcade adding over thousands of flash games, jukebox support (play while playing games), video player, DVD player, picture and slideshow viewer, internet radio, a news reader and more. So, you get the idea; it is much more than a gaming front end.

GameEx offers a premium version with more features

Changelog

Lots of improvements to online game services support:

Improved database scraping
Improved wheel and thumb list views with logo support
Orign video download.
All servcies download game trailer videos from other sources
Fixes Uplay not showing all games
Improved wheel view

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Emu Loader 8.2.1
« Antwort #170 am: 06 September, 2016, 05:20 »
Changelog

Fixed

Record input was not working at all due to source code corruption; had to write some functions from scratch :(
Reset record input filename was not selecting a valid file in the files list (if a match exist)

Changed

Changes and fixes for "Run MAME With Extra Parameters":
- added a new "Reset to Title" button so you can reset the filename to the game title (Input File tab)
- file "gamename.inp" is not always at the top anymore (Input File tab)
- finished implementation of "Record Current Section to a Movie" (.avi; .wav; .mng)
   -> default save folder for arcade/non-arcade machines is "mame_snapdir\record_video\gamename\"
   -> default save folder for software lists is "mame_snapdir\record_video\softlistname\gamename\"
   -> you can select a file in the list to overwrite it with a new recording

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Dolphin Emulator 5.0
« Antwort #171 am: 09 September, 2016, 05:40 »
Dolphin Gamecube & Wii Emulator: Emuliert die Nintendo-Konsolen Wii und Gamecube auf dem PC; eine Liste kompatibler Spiele lässt sich hier einsehen.

Freeware

http://www.dolphin-emu.com/news.php

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PPSSPP 1.3
« Antwort #172 am: 19 September, 2016, 18:45 »
PPSSPP can run your PSP games on your PC in full HD resolution. It can even upscale textures to make the game play more realistic.

Key features include:

    Play in HD resolution.
    Support for big-screen mobile gaming.
    Customize on-screen touch controls or use an external controller or keyboard.
    Save and restore game state anywhere, anytime.
    Support for anisotropic filtering and texture scaling.
    Save game transfer support.

License : Open Source

Changelog

* Fix JIT problems on Galaxy S7 and iOS 9+ devices.
* Fix Android TV support and use latest FFmpeg.
* Texture replacement support - for custom textures and upscaling.
* Initial game recording / TAS features.
* Correctly map memory on Raspberry Pi 3, much better performance.
* Workaround rendering issues on Tegra K1/X1.
* Disc streaming to play quickly from tablet/phone on wifi.
* Initial Vulkan support - not full featured yet.
* Experimental new CPU backend and CPU fixes.
* Allow insert/eject of memstick - required by some games.
* Better support for ps3 controller mapping.
* Better UI handling for settings with long names in some languages.
* Screenshots in compatibility reporting, better website.
* Fix type D cheat codes, allow for homebrew.
* Graphic glitch fixes in several games.
* Fix video playback glitches in several games.
* Various performance and compatibility improvements.
* Various debugger and GE debugger improvements.
* Fix some problems when switching away from and back to the app.

[close]

http://www.ppsspp.org/

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Mednafen 0.9.39.2
« Antwort #173 am: 23 September, 2016, 04:40 »
Latest Changes

This release adds PAL/European support to the Sega Saturn emulation.

http://mednafen.sourceforge.net/

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MAME (Multiple Arcade Machine Emulator) 0.178
« Antwort #174 am: 28 September, 2016, 13:13 »
Changelog

0.178
-----


MAMETesters Bugs Fixed
----------------------
- 01890: [Flip Screen/Cocktail] (rohga.c) schmeisr: Flip screen DIP
  switch doesn't work. (Angelo Salese)
- 01170: [Sound] (taitosj.c) piratpet, junglek, jungleh: First time you
  load the game, no attract mode sound. (Angelo Salese)
- 06138: [Crash/Freeze] (zn.c) jdredd: Game doesn't start (smf)
- 00952: [Graphics] (tmnt.c) ssriders and clones: Characters judder when
  walking diagonally (possibly priority related). (Angelo Salese)
- 02446: [Known Issues/To-Do's] (lethal.c) lethalenj: Japanese version-
  specific known issues. (Angelo Salese)
- 06371: [Save/Restore] (8080bw.c) schasercv: Crashes on reload (-str 8)
  in a staggered -str 20 run (Osso)
- 00792: [DIP/Input] (segas24.c) dcclub: Shot power is uncontrollable.
  (Angelo Salese)
- 00435: [Gameplay] (hanaawas.c) hanaawas: Dealt cards are not random.
- 00343: [Misc.] (seta.c) pairlove: Service mode black out.
  (Angelo Salese)
- 00611: [DIP/Input] (taito_b.c) silentd: DIP switch problems.
  (Angelo Salese)
- 00963: [Gameplay] (rollrace.c) rollrace, fightrol: When you insert
  your initials, the scrolling bar of initials does not work properly.
  (Angelo Salese)
- 00490: [Sound] (homedata.c) hourouki: It is missing voices of "Reach",
  "Ron" etc. (Angelo Salese)
- 01044: [Sound] (metro.c) gakusai, gakusai2: All music played has the
  drum machine playing VERY loudly. (Angelo Salese)
- 02555: [DIP/Input] (jackal.c) jackal: Coin counters don't work
  correctly. (Angelo Salese)
- 06375: [Original Reference] (naomi.c) salmankt: Name is incorrect
  (MetalliC)
- 06368: [DIP/Input] (shangkid.c) shangkid, hiryuken: Buttons 1 and 2
  are switched (Angelo Salese)
- 02349: [DIP/Input] (mexico86.c) kikikai: The coinage dip switch
  settings is not supported. (Angelo Salese)
- 00399: [Graphics] (combatsc.c) combatsc: In 0.119, there are two rows
  of garbage blocks at the top of the screen in the 2nd firing range
  stage. (Angelo Salese)
- 06364: [Crash/Freeze] (naomi.c) Assorted sets in naomi.c: Crash before
  OK (MetalliC)
- 06366: [Crash/Freeze] (maygay1b.c) All sets in maygay1b.hxx: Fatal
  Error when starting (O. Galibert)
- 06372: [Interface] Bitbanger device can no longer accept streams/
  sockets/pipes (Nathan Woods)
- 06374: [Crash/Freeze] (aristmk5.c) adonis: Changing System Configuration
  to anything but game_prg causes a crash  (Reagan Roush)


Source Changes
--------------
-Move UI dats to Lua plugin [Carl]
  * Changes the selgame UI sidebar get the dat information from a plugin
     rather than the hardcoded C++
  * Much easier to add other dat files and allow for scripted data
  * Example included that uses the hi2txt XML parser files to display
     high score info from hiscore file or NVRAM

-Fixed setting m_filetype for images loaded from softlists
 [Nathan Woods]

-Changed the "extension as filetype" behavior for software list images to
 be opt in behavior [Nathan Woods]

-Modernization/C++-ification: [Nathan Woods]
 * Modernized option_guide, touched up imgtool
 * Initial imgtool C++-ification
 * Added a template wrapper for a contiguous array of objects that
    mimics a subset of SequenceContainer behaviour
 * Modernized CoCo cartridge infrastructure (use 'enum class', scoping,
    etc.)
 * Changed win_get_window_text_utf8() to return std::string
 * Consolidated menu code for text input

-Fixed an issue in the i860 disassembler that could cause an undefined
 string to be used [Nathan Woods]

-Allow devices to indicate whether image creation should be supported at
 the command line [Nathan Woods]

-Fixed a potential buffer overrun in the code that reads headers for the
 CoCo JVC disk image format [Nathan Woods]

-CoCo and Dragon FDC code overhaul: [Nathan Woods]
 * Split CoCo and Dragon FDC code
 * Added save state support
 * Fixed regression introduced on the Dragon FDC from 0.154

-Fixed an off by one error when identifying best entries for typeahead
 on the file selection and software list dialogs [Nathan Woods]

-Retired imgtool_basename(), in favor of core_filename_extract_base()
 [Nathan Woods]

-big10: Various modest input/output improvements [AJR]
 * Use gambling inputs and keypad for numbers instead of BUTTON(n)
 * Added ticket dispenser for payout
 * Added lamp output(?)
 * Try to puzzle out some more DIP switches based on what the code does

-More new features for UI graphics viewer [AJR]
 * Mouse over GFX tiles to reveal pixel values
 * Mouse over tilemap to reveal tile codes and colors
 * UI tilemap scrolling controls are now orientation-relative
 * Made mouse visible everywhere in UI graphics viewer by treating it
    like a menu

-darkmist: Correct manufacturer info [AJR]

-witch: Sort out which inputs and outputs are which [AJR]
 * Use standard gambling input types where appropriate
 * Identified "Attendant Pay" (keyout?) and payout switches
 * Removed fake DIP switches
 * Names of real DIP switches no longer all-caps
 * Expanded range of NVRAM
 * Added two PPIs for I/O
 * Partially implemented hopper output

-cps1.cpp, mitchell.cpp: Restrict inputs for some games [AJR]
 * ghouls, pang, spang, pang3: Change joysticks to 4-way as flyers and
    manuals indicate
 * pang, spang: Mark button 2 as optional (for what little that's worth)
 * pang3: Remove buttons 2 and 3 (even service mode only shows one "Shot"
    button)

-Made Mega System 1 tilemaps into a device [AJR]

-amusco: Start fleshing out the driver [AJR]
 * Changed CPU type to 8088
 * Hooked up a bunch of devices
 * Identifed a few inputs

-ti99 improvements: [Michael Zapf]
 * Fixed debugger access in ti_fdc
 * State save capability - not yet fully stable, but basically working
 * Improve performance by stopping GROM clock in idle state
 * Switch to ram_devices for RAM

-Added HxC HFE disk format [Michael Zapf]

-Added save state support to tms99xx; replaced new/delete by unique_ptr
 [Michael Zapf]

-Added layout for California Speed Surprise [Risugami]
 * Same output system as the Midway V Unit

-Added layout/LEDs to Hyperdrive [Risugami]

-Added layout for Vapor TRX [Risugami]

-Fixed Midway V Unit wheel output [Risugami]
 * Seems the diagnostics test for the wheel is poorly coded for turning
    left as it is correct in-game

-Filter for Hp9845 data files added to imgtool [fulivi]
 * Translates record-based DATA HP9845 to and from text files

-Imgtool now supports HP9845B tape image [fulivi]
 * The "hti" format is used to simulate tape cartridges in hp9845b

-hp_hybrid: added hp_hybrid & hp_5061_3001 to unidasm [fulivi]

-New driver for Esselte 100, has built in BASIC, supports cassette
 save/load and capable of 256x256 monochrome semigraphics
 [Joakim Larsson Edstrom]

-Esselte 100: Added rev2 layout and support for software RTC
 [Joakim Larsson Edstrom]

-Esselte 100: Serial support [Joakim Larsson Edstrom]
 * It still has some issues as it is a polled PIA based bitbangning
    serial support and there are timing issues

-Added interrupt support in DUSCC device, Force CPU30 board driver and
 interrupt controller support in the FGA002 device. Improved LOG
 messages in the 68230 device [Joakim Larsson Edstrom]
 * Now able to boot VMEPROM with interrupt driven serial I/O

-didact: simplified internal layouts removing dependencies on external
 artwork Not fancy but it works [Joakim Larsson Edstrom]

-didact: Cleaned up driver and added serial support (though it has
 issues still) [Joakim Larsson Edstrom]

-Add clickable buttons to goldnpkr [einstein95]

-Add <?xml version="1.0"?> to layout files missing them; fixed minor
 grammar in layout README [einstein95]

-Clickable buttons for 3bagflnz and 3bagflvt, more grammar fixes for
 layout README [einstein95]

-MPU5: Added 146 layouts [John Parker]
 * m5addams, m5all41d, m5arab, m5austin11, m5barkng, m5barmy, m5baxe04,
    m5bbro, m5bbrocl, m5beansa, m5bigchs, m5biggam, m5bling, m5blkwht11,
    m5bnzclb, m5btlbnk, m5bttf, m5bwaves, m5carou, m5cashat, m5cashrn,
    m5cbw, m5centcl, m5circlb33, m5circus0a, m5clifhn, m5clown11,
    m5codft, m5cosclb, m5crzkni, m5cshkcb, m5cshstx, m5dblqtsb, m5devil,
    m5dick10, m5doshpk05, m5egr, m5elband, m5elim, m5evgrhr, m5ewn,
    m5extrm, m5fiddle, m5fire, m5firebl, m5flipcr, m5fortby, m5frnzy,
    m5funsun, m5gdrag, m5ggems20, m5gimmie, m5grush, m5grush5,
    m5gsstrk07, m5gstrik, m5hellrz, m5hgl14, m5hiclau, m5hifly, m5hilok,
    m5hisprt, m5hlsumo, m5holy, m5hopidl, m5hotslt, m5hotstf, m5hypvip,
    m5jackbx, m5jackp2, m5jackpt, m5jlyjwl, m5jmpgem01, m5kingqc06,
    m5kkebab, m5korma, m5loony, m5loot, m5lotta, m5martns07, m5mega,
    m5mmak06, m5monmst, m5mpfc, m5mprio, m5neptun, m5nnww, m5oohaah,
    m5oohrio, m5openbx05, m5overld, m5peepsh, m5piefac, m5piefcr,
    m5ppussy, m5psyccl01, m5psycho, m5ptyani, m5qdrawb, m5qshot04,
    m5ratpka, m5razdz10, m5redbal, m5redrcka, m5resfrg, m5revo13,
    m5rfymc, m5rgclb12, m5rhrgt02, m5ritj, m5rollup, m5rollx, m5rthh,
    m5rub, m5rwb, m5scharg, m5seven, m5shark, m5sheik, m5skulcl20,
    m5sondra, m5speccl, m5spiker, m5spins, m5squids06, m5sstrk,
    m5starcl, m5stars26, m5stax, m5supnov, m5supro, m5tbird, m5tempcl,
    m5tempp, m5tempt2, m5tictacbwb, m5trail, m5ultimo04, m5upover,
    m5vampup, m5vertgo, m5wking05, m5wonga, m5wthing20, m5xchn,
    m5xfact11

-ACESYS1: Added 6 layouts [John Parker]
 * ac1clbmn, ac1gogld, ac1pster, ac1pstrt, ac1primt, ac1taklv

-SYSTEM80: Added 12 layouts [John Parker]
 * j80bac, j80bounc, j80frogh, j80golds, j80hotln, j80myspn, j80nudg2,
    j80rr j80supst j80supbk j80topsp, j80wsprt2

-Fruit machines: Update layouts with fixes/improvements [John Parker]
 * Now correctly uses a coloured rect rather than PNG reference
 * More compact terminators for innermost tags
 * Removed redundant elements
 * Added the new "MFME2MAME Debug" view
 * j2: Changed to 16 segment display

-vector06: add software list and TODOs [MetalliC]

-Partially fixed SDL joysticks with same name. Fixes GitHub issue #1334
 [Brad Hughes]

-naomi: Updated docs. [f205v, MetalliC]

-pc1512: Fixed keyboard reset behavior. [Curt Coder]

-electron: Added Acorn Plus 3 expansion as slot device (floppy support)
 [Nigel Barnes]
 * now uses RAM device instead of ROM_REGION
 * added CSW cassette format
 * pressing BREAK will now hold until released
 * reset expansion devices on BREAK
 * minor progress on M2501 device

-Added header checks to identify in uef_cas and csw_cas formats
 [Nigel Barnes]

-bbc: Added Opus Challenger (floppy and ramdisc) device on 1mhz bus
 [Nigel Barnes]
 * moved joystick to analogue port slot device
 * added Voltmace self-centering joysticks
 * updated to use input merger device
 * keyboard and joystick use ioport_array
 * reset devices on BREAK
 
-bbcb: Moved FDC to slot device to support various controller boards
 [Nigel Barnes]
 * Acorn 8271 and 1770, supporting Acorn, Amcom, Watford DFS's
 * Cumana QFS (8877a)
 * Opus DDOS and EDOS (1770, 2793, 2791)
 * Watford DDFS (1770 and 1772)
 * Removed fake bbcb1770 machine
 
-bbcm: Replaced cassette LED with power LED in layout [Nigel Barnes]

-bbcmc: Added joyport slot device to Master Compact, defaulting to
 joystick [Nigel Barnes]

-superqix: Various changes: [Lord Nightmare, Elgen]
 * Added notes about the sqixb1 MCU code origin, and caveats
 * Marked the sqixb1 MCU dump good for that specific set
 
-superqix: Various changes: [Lord Nightmare, Stefan Lindberg]
 * Implemented AY-3-8910 mixing based on PCB tracing.
 * Added notes about incorrect "SYSTEM" register bits
 * Added notes about superqix versions, and PCB factory hacks/fixes for
    coin lockout
 
-superqix: Documented the purpose of RAM chips on the PCB
 [Lord Nightmare, Corrado Tomaselli]

-superqix: Added notes about lack of Taito game ID and PCB label for
 pbillian; fixed ROM labels and locations [Lord Nightmare, ShouTime]

-superqix: Various changes: [Lord Nightmare]
 * Improved driver notes for all sets
 * Added some debugger access fences on read handlers.
 * Got rid of various timer hacks for Z80<->MCU communication,
    implemented MCU DDR registers, documented the hotsmash MCU code
    functionality, made the AY port bits readback consistent, and
    unified the machine configuration/memory map for both hotsmash and
    pbillian
 * Implemented proper readback of Z80<->MCU semaphores for all sets
 * Removed HOLD_LINE hack for NMI by implementing acknowledge register
 * Changed sample playback engine sample rate from 5KHz to 3.96KHz (which
   can be derived from the 12MHz master clock)
 * Renamed sqixr1, sqix, and sqixb1 set long names to include versions.
 * Replaced bootleg MCU code on sqix and sqixr1 sets with a dump created
    from the sqixu MCU, based on the bootleg MCU code
 * Cleaned up MCU semaphore implementation for sqix and clones, shuffled
    the superqix machine configurations to make more sense

-atarist: Added correct ROM labels for the TOS 1.02 and 1.04 ROMs for the
 MegaST [Lord Nightmare, techfury90]

-hiscore.dat: Various updates [Leezer]

-fmtowns: Switched off layer debug keys by default [Barry Rodewald]

-chessmst: Fixed HALT button. [Sandro Ronco]

-pc1512 Various improvements: [Curt Coder]
 * Added joystick port to the keyboard.
 * Added mouse port slot interface.
 * Added a software list for hard disks, and a preinstalled HD20 image
    to it

-nss: Revised and corrected hardware info. [Guru]

-fmtowns: Reduced logerror spam a bit. [Barry Rodewald]

-dirom banking fixes: [O. Galibert]
 * Reject out-of-bounds bank numbers.
 * Add a mandatory callback on bank change.

-okim6295: Directly use set_rom_bank. [O. Galibert]

-dimemory, dirom: Added some documentation. [O. Galibert]

-gba_lcd: Added missing check for BG2 enable flag in
 draw_roz_bitmap_scanline() [Giuseppe Gorgoglione]

-gba_lcd: Refactored code [Giuseppe Gorgoglione]

-bagmanf: Improved graphics [Angelo Salese]

-gb: Fixed Mega Duck envelope and LFSR sound registers: [John Rieman]
 * Determined that envelope/LFSR register nybbles are reversed relative
    to Game Boy by comparing writes made by Mega Duck and Game Boy
    versions of Snake Roy and Pile Wonder

-octopus: Various changes: [Barry Rodewald]
 * Corrected CPU speeds, added Z80, added basic video output
 * Added some more components, pass a few more tests
 * Added more components, hooked up DIP switches; all systems
    tests now pass
 * Fixed floppy use, now attempts to boot from floppy; CP/M 86-80 Plus
    and MS-DOS both now load to the command prompt
 * Added keyboard
 * Added PIT timer and speaker sound
 * Made a start at switching between the 8088 and Z80 CPUs
 * Fixed mapping of graphics PROM, now detected on boot
 * Hooked up RTC to the PPI (hopefully more or less correctly)

-fidel6502: Hooked up EAS speech chip. Game still not playable. [hap]

-sms: Added more accurate FM Sound Unit behavior [Enik Land]

-photon2: Updated documentation based on schematics research. [Mick]

-Fixed GitHub issue #1364 (Straighten tilted crt-geom and
 crt-geom-deluxe shaders) [tabbycat12]

-intelfsh: Added 16-bit hookup for the Sharp LH28F016S flash memory
 [Luca Elia]

-apple2e: Made write-only soft-switches write-only [Peter Ferrie]

-combatsc: Fixed text tilemap char select enable and opacity in Combat
 School [Angelo Salese]

-Added support for binding devices to controller IDs: [Tomer Verona]
 * This allows for stable controller ids even if USB devices are plugged
    or unplugged, system is rebooted, etc.

-Added id() property to input_device: [Tomer Verona]
 * Adds an id() property representing unique device ID
 * This allows the OSD layer to supply display name along with unique
    identifier
 * Currently only used to map a physical controller device to controller
    ID, but can be used more generally in the future
 * For raw input devices, device ID is full raw input name
 * For all other devices, we fall back to device name as the device ID
 * Device ID uniqueness is not currently enforced programmatically

-chessmst: Added layout with script [Sandro Ronco]

-Various OSD changes: [Brad Hughes]
 * Converted OSD monitor info to modules, added DXGI implementation
 * Converted the monitor information code from video.cpp in SDL and
    Windows to modules

-tecmo: Added preliminary raster effects, improves ending screen in
 Gemini Wing [Angelo Salese]

-rollrace: Various changes: [Angelo Salese]
 * Converted foreground to tilemap system and fixed flip flags, fixing
    service mode in rollace2 set
 * Fixed a wrap-around regression

-cmi2x: Various changes: [Ryan Holtz]
 * Fixed FDC DMA behavior
 * Fixed channel card memory tests
 * Fixed inverted data writes to I8214 PICUs
 * Fixed 6809 interrupt vectoring

-ay8910: Implemented register readback masking for AY-3-8914 as used on
 Intellivision [Lord Nightmare, Joe Zbiciak]

-6840ptm: Load the counter when held in reset [O. Galibert]

-mcd: Added incomplete Mitsumi ISA CDROM emulation [Carl]

-namcos10: Added on-the-fly decryption support for mrdrilr2
 [Andreas Naive]

-freekick: Added flipscreen support to Gigas, Free Kick and Counter Run
 [Angelo Salese]

-cps2: Use keys that can be programmed onto a CPS2 motherboard
 [smf, Eduardo Cruz, Andreas Naive]

-Fixed compile for DirectWrite font provider and made it compile with
 normal Windows build [Brad Hughes]

-ssriders: Fixed protection chip to use the work RAM buffer for
 horizontal scrolling in collision detection routine (fixes collision
 detection for players/enemies on slopes) [Angelo Salese]

-xbox: Added ability to select BIOSes 4134, 3944, 4034, and 4817
 [Samuele Zannoli]

-chihiro: Added debugger command "chihiro threadlist" to list ready
 threads except current one [Samuele Zannoli]

-taitosj: Added semaphore and command handshake flags to audio section,
 and added proper handling of sound CPU NMI on sound command register/
 semaphore writes and clears [Angelo Salese, Lord Nightmare]

-taitosj: Added note about an unemulated ay output filter effect
 [Angelo Salese, Lord Nightmare]

-taitosj: Added "sound stop" bit emulation, which improves but does not
 completely fix the spurious startup sound in Time Tunnel
 [Angelo Salese, Lord Nightmare]

-taitosj: Various changes: [Lord Nightmare]
 * Added XTALs for various clocks based on schematics, documented and
    implemented AY-3-8910 output mixing
 * Fixed some save state and initialization issues
 * Fixed watchdog timing per schematics and re-enabled watchdog
 * Cleaned up ROM labels/locations for the Elevator Action sets

-zn: Renamed ZN1/ZN2 BIOS ROMs based on the label (where known), renamed
 the bios sets after the board, moved cat702 to files [smf, Guru]

-dec_lk201: Various changes: [Lord Nightmare]
 * Additional key matrix documentation
 * Documented the switch IDs for each key
 * Fixed Setup(F3)->F3 and PF1->NumLock mapping
 * Added 8051 version ROM, not used yet
 * Added note about D13 contact being omitted from original schematic

-debugcmd: Various changes: [smf]
 * Fixed trace command accessing a parameter beyond the list supplied
 * Added an error message if an invalid boolean is provided
 * Added functionality to allow boolean to be case-insensitive
 * Added code to skip empty strings when parsing booleans

-saturn: Initial work towards debug command hookups [Angelo Salese]

-asterix: Added coin counter and lockout [Angelo Salese]

-sauro: Various changes: [Tafoid]
 * Fixed up recent saurob submission
 * Added documentation readme with locations from original dump
 * Removed SP0256 entry as it did not exist on the bootleg
 * Added unknown PROM unique to the bootleg

-Allow STRIP_SYMBOLS=1 and DEBUG=1 to be applied simultaneously [Tafoid]

-vt100: Added VT100-AC ROM set with intelligent STP board (not working,
 needs one ROM redumped and 8085 STP CPU hooked up) [Lord Nightmare]

-wc90b: Fixed sprite priority bug with the ball being above the net in
 Euro League / Tecmo World Cup '90 bootlegs [Angelo Salese]

-wc90b: Added IRQ acknowledge and second YM2203 sound chip to Euro
 League, which adds piano keys to sound. [Angelo Salese]

-jangou: Fixed more Mahjong dips as per manuals [system11]

-vis: Added sound [Carl]

-mac: Replaced bad dump in macplus v2 ROM set with redump, and use split
 ROMs for macplus, mac512ke, mac128k and mac512k, macclasc, macclas2
 sets, with proper labels [Lord Nightmare]

-igs009: Redumped graphics ROM for Grand Prix '98 (V100K) [Guru]

-stv: Removed optional joystick control inputs from Virtual Mahjong
 since this game only supports Mahjong panel but was defaulting to
 Joystick [system11]

-Partial fix for MT06383: exporting is now also possible for the favorites
 list, except if it has software in it [dankan1890]

-forte2: Updated comments on Forte 2 Pesadelo/Knightmare bootleg
 [Felipe Sanches]

-galaxian: Fixed ROMs in Moon Alien Part 2 (older version) [MASH]

-galaga: Fixed palette in Battles (set 1) [MASH]

-Changed use of IPT_START to IPT_START1 in bartop52, guab, midyunit,
 namcos22, sshot and turrett [MASH]

-apollo: eliminate logerror spam on unmapped ISA access
 [Hans Ostermeyer]

-psx.xml: removed duplicates, fixed shortname consistency [Aeternal]
 * Some images were identical but dumped with different offset

New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Esselte 100 [Joakim Larsson Edstrom]
TSI Speech+ [hap, Sean Riddle, Lord Nightmare]
Star Audition [Guru, Luca Elia]
Chess-Master Diamond [Sandro Ronco]
Tiger Ditto [hap, Sean Riddle]
A-One LSI Match Number/LJN Electronic Concentration [hap, Sean Riddle]
Coleco Head to Head Boxing [hap, Sean Riddle]
Tandy Championship Football (2 sets) [hap, Sean Riddle]
Poker (Electro-Sport) [MASH, Siftware]
Slap Shooter [ShouTime, Sean Sutton, Tourniquet, ranger_lennier, Jan Stuhler,
  gamez fan, Paul Vining, Soren Skou Nielsen, Erick Dillon, Jason Wible,
  Mr. Goodwraith, Renato Mucciarelli, The Dumping Union]
Fidelity Chesster Challenger [hap, yovan]


New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Apple //e Enhanced (France) [robcfg, R. Belmont]
Terminator 2 - Judgment Day (rev PA2 10/18/91) [Bicycle Repairman]
NBA Jam Extreme (ver. 1.10I) [farzeno]
Chicken Draw (2131-04, U5-0) [Brian Troha, The Dumping Union]
Gemini Wing (bootleg) [Asayuki]
Pinguinos (Spanish bootleg of Pengo) [Asociacion A.R.C.A.D.E.]
Street Fighter (Japan, pneumatic buttons)
  [ShouTime, Smitdogg, Jan Stuhler, Paul Thacker, Sean Sutton, The Dumping
  Union]
Condor (S C Novar bootleg of Phoenix) [f205v]
Raiden Fighters (Great Britain) [Bytestorm]
Stratovox (set 2) [MASH]
Nibbler (rev ?) [MASH]
Phoenix (Amstar, set 2) [MASH]
Sauro (bootleg) [Guru, MASH]
Crush Roller (set 5) [MASH]
Jumping Cross (set 2) [MASH]
Ms. Pac-Man (bootleg, set 2) [Siftware, MASH]
Battles (set 2) [Siftware, MASH]
Rolling Crush (version 1.03.E - 1999/01/29) [system11]
Popeye (Japan, Sky Skipper hardware) [ShouTime]
Elevator Action (4 pcb version, 1.1) [caius, The Dumping Union]
Le Grandchamps [MASH]
Road Riot 4WD (04 Dec 1991) [Hammy, The Dumping Union]
Super Qix (World/Japan, V1.0) [Lord Nightmare]


New machines marked as NOT_WORKING
----------------------------------
Alesis QS7 musical keyboard [Felipe Sanches]
Pop'n Stage (ver JB-A) [smf]
Regnecentralen Piccolo RC702 [Robbbert]
Siemens Simatic PG685 OUA11 [rfka01]


New clones marked as NOT_WORKING
--------------------------------
Air Trix (original) [Andy Geezer]
Arbiter Discmate A-02  [Nigel Barnes]
Electronic Battleship (1977 version, model 4750A) [hap, Sean Riddle]
Chess-Master (set 2) [uncredited]
NASCAR Racing (original) [Dion]
Tecmo World Soccer '98 (JUET 980410 V1.000) [Hammy]
Virtua Fighter 3 (Revision D) [ShouTime]
VT100 w/VT1xx-AC STP [Lord Nightmare]


New WORKING software list additions
-----------------------------------
gamegear.xml: Cave Dude, (USA, prototype) [uncredited]
sms.xml: Sky Fighter (Samsung Gam*Boy) [uncredited]
sms.xml: Action Fighter (prototype), Captain Silver (prototype)
  [SMS Power]
kim1_cass.xml: mchess [Dagarman]
ibm5150.xml: Karateka (Beta 1986-03-03) [Jason Scott, Jordan Mechner]
ibm5150.xml, ibm5170.xml: additions from various sources [Justin Kerk]
electron_flop.xml: added floppies [Nigel Barnes]
bbcb_flop: various software items [Nigel Barnes]
apple2.xml: Dungeon Master's Assistant, Genesis, Pigpen, Renegade
  [TRex]
pce_tourvision.xml: Barunba, Power Tennis [system11]
x68k_flop.xml: additional clones [nekoziman]


New NOT_WORKING software list additions
---------------------------------------
Mario Party-e card collection (U) [Shideravan]
Animal Crossing e-cards [Shideravan]
Domo-Kun Card-e collection [Shideravan]
NES e-card collection [Shideravan]


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Emu Loader 8.2.4
« Antwort #175 am: 07 Oktober, 2016, 05:50 »
Changelog

Fixed

Misc filter: Hide "nodump" Games was showing these sets and hiding everything else... sorry, my mistake!

Added

Support for MAME v0.178

- games filters updates:

  - "Arcadia Systems": added "arsystems" driver to filter
  - "Capcom ZN-1": added "coh1000c" bios set to filter
  - "Capcom ZN-1": added "coh1000a" and "acpsx" bios sets to filter (Acclaim PSX)
  - "Capcom ZN-1": added "coh1000w" and "atpsx'" bios sets to filter (Atari PSX)
  - "Capcom ZN-1": added "coh1001l" and "atluspsx" bios sets to filter (Atlus PSX)
  - "Capcom ZN-1": added "coh1002e" and "psarc95" bios sets to filter (PS Arcade 95)
  - "Capcom ZN-1": added "coh1002m" and "tps" bios sets to filter (TPS Tecmo PSX)
  - "Capcom ZN-1": added "coh1002v" and "vspsx" bios sets to filter (Video System PSX)
  - "Capcom ZN-2": added "coh3002c" bios set to filter
  - new filter "Sega Chihiro", validated by driver name "chihiro"
- new setting "Monitor Discovery Method: "auto'; 'win32"; "sdl" "dxgi" ("mame.ini"; MAME settings screen/Video 2 tab)
New column for details/grouped views: "Software Name" (software list games only)

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clrmamepro 4.031
« Antwort #176 am: 19 Oktober, 2016, 17:20 »
Changelog

fixed: various softwarelist/standard mix problems with double set names - chd name matching problem which came back with 4.030 fix for unneeded chds - identifying wrong set leading to all kind of sideeffects like prompts to rename sets or skipping wrong placed sets - skipping detection of a missing set when identical sets are shared in different sysdefpaths - reporting wrong "wrong sysdefpath" warnings when 100% identical sets are shared in sysdefpaths or for clones where parent's set name was identical in different sysdefpaths or when a set was renamed and old name is now used in a different sysdefpath
fixed: rebuilder matched files counter
misc: remember dir2dat setting for datfile format
misc: updated unrar dll to 5.40.100.2100
misc: updated 7z dll/sdk to 16.04

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Emu Loader 8.2.5
« Antwort #177 am: 20 Oktober, 2016, 05:55 »
Whats new:>>

Fixed

Removed the "ding" sound if you press ENTER key in the select folder dialog
No "ui.ini" detection when changing MAME/HBMAME binary; it was causing problems if "ui.ini" is missing
ZiNc games failed to run, generating error code 1; frontend "LongToShortPath()" function was not working; it's replaced by "ExtractShortPathName()" function from Delphi XE 10 Seattle compiler, which works... YAY!

Added

Support "ui.ini" for HBMAME; v0.172 and newer required

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MAME 0.179
« Antwort #178 am: 26 Oktober, 2016, 17:50 »
Changelog

MAMETESTERS BUGS FIXED:

[Interface] Cannot create INI for individual game when the game and the driver share the same name (Robbbert)
[Graphics] (namcona1.cpp) emeralda: Visible area too small (Angelo Salese)
[Crash/Freeze] (bnstars.cpp) bnstars1: Emulator hang & crash (Osso)
[Documentation] (nbmj8688.cpp) kaguya2f: wrong year is listed (system11)
[DIP/Input] (mz2000.cpp) mz2000, mz2200: Mistakes in current keyboard matrix emulation and missing keys ! (AJR)
[Graphics] (gb.cpp) gameboy [f1race]: Corrupted graphics (racetrack not lined up) (Wilbert Pol)

NEW WORKING MACHINES:

Fidelity Designer 2000 [yovan]
Fidelity Elite Avant Garde 2100 [hap, anonymous]
Istrebiteli [IgorR76, MetalliC]
Splendor Blast II [ShouTime]
Ocean to Ocean (Medal) (DECO Cassette MD) (No 10 / Ver 1 Japan) [Joseph, the Game Preservation Society, David Haywood]
Mahjong Senpu [system11, David Haywood]
Super Two In One [Edstrom, David Haywood]
Canon Multi 8 [hap, Sean Riddle]
Gakken Game Robot 9/Mego Fabulous Fred [hap, Sean Riddle]
VeriFone Tranz POS terminal [Ryan Holtz]

NEW WORKING CLONES:

Dead Or Alive 2 [defor]
Bombjack Twin (prototype? with adult pictures, set 2) [Sugoi Helsinki]
Ocean to Ocean (Medal) (DECO Cassette MD) (No 10 / Ver 6 US) [Joseph, the Game Preservation Society, David Haywood]
Splendor Blast (set 2) [Stefan Lindberg]
Splendor Blast (set 3) [caius, robotype]
Lady Maker [system11]
Demon's World / Horror Story (set 2) [Sugoi Helsinki]
Teenage Mutant Ninja Turtles (Asia 4 Players, version ?) [Abelardo Vidal, The Dumping Union]
Greyhound Electronics Poker (Version 50.02 ICB, set 4) [any]
UniWar S (Karateco) [MASH]
Video Hustler (bootleg, set 3) [f205v]
Fidelity Sensory 9 Playmatic S [anonymous]
Fidelity The Excellence (model 6080) [hap, yovan]
Fidelity The Excellence (model EP12) [anonymous]
Fidelity The Par Excellence (model 6083) [anonymous]

CLONES PROMOTED TO WORKING:

Power Drift (Japan, Link Version) [Angelo Salese]
Tatakae Genshizin Joe & Mac (Japan, bootleg) [AJR]
Fidelity Elite A/S Challenger [hap]

NEW MACHINES MARKED AS NOT_WORKING:

Big Casino [Guru]
Crazy Dou Di Zhu II [Guru, Dyq, Bnathan]
Tarzan Chuang Tian Guan (V109C, set 1) [Guru, Dyq, Bnathan]
Time Scanner (TS 2.0, Magnet System, prototype) [David Haywood, Ricky2001, ArcadeHacker, IFW]
Exzisus (EX 1.0, Magnet System, prototype) [David Haywood, Ricky2001, ArcadeHacker, IFW]
Xain'd Sleena (SC 3.0, Magnet System, prototype) [David Haywood, Ricky2001, ArcadeHacker, IFW]
Puzzle Yutnori [system11, David Haywood]
Grande Fratello (Ver. 1.7) [f205v]
Ron Jan [system11]
Super Triv Quiz I [any]
Humlan's Lyckohjul (Sweden, Ver. 402) [Edstrom, Robert Quenet]
Aceex 2814 modem [Joakim Larsson Edstrom]
Akai AX80 [Arashikage, R. Belmont]
Burroughs EF315-I220 teller terminal (ANZ) [Vas Crabb]

NEW CLONES MARKED AS NOT_WORKING:

Stargate (rev.5) [PinMAME]
Wing War R360 [Ordyne, The Dumping Union]

NEW WORKING SOFTWARE LIST ADDITIONS:

gameboy.xml: Pokemon - Cock Version (Bootleg) [Zeipher]
apple1.xml: Wumpus, Extended Monitor [Dagarman]

apple2.xml:

ProDOS v2.4.1 [John Brooks]
Gumball, Jumpman, Tapper [4am]
UniDOS 3.3 Plus v2.0.1, UniDOS Plus v2.1
Gamemaker, Hardball, The Heist, Law of the West, Master of the Lamps, Paper Models - The Christmas Kit, Pipe Dream, Portal, Racter, Rambo First Blood II, Shanghai, Where in Time is Carmen Sandiego v1.1 [TRex]

apple2gs.xml:

UniDOS 3.3 Plus v2.0.1, UniDOS Plus v2.1
Thexder v1, Cribbage King / Gin King v1.01 [TRex]
segacd.xml: rewritten replacing many sets with more well-documented dumps [FakeShemp]
snes.xml: update for various redumped games [Alex Jackson, byuu]

x68k_flop.xml:

Blade of The Great Elements (Test Version), Phalanx (Sample Version), Mahjong Gensoukyoku II - Mahjong Fantasia -The 2nd Stage The World of X68000 - Formula X, The World of X68000 - Fortress Attack & GJ, The World of X68000 - Logic Rush & Ah! Ohimesama!, The World of X68000 II - C Ryoku Kensa, The World of X68000 II - Cynthia, The World of X68000 II - Rush! & Useful, The World of X68000 II - T-94X [Wayder]

NWQ NOT_WORKING SOFTWARE LIST ADDITIONS:

x68k_flop.xml:

Login Disk & Book Series - X68000 Kessaku Game-sen

SOURCE CHANGES:

aristmk5: Fixed missing ARISTOCRAT_MK5_BIOS defines addition. [MASH]

core: Proposed for new system flags for 0.179 dev-cycle: [Angelo Salese]:

MACHINE_NODEVICE_MICROPHONE For unemulated microphone;

MACHINE_NODEVICE_CAMERA For unemulated camera;

MACHINE_NODEVICE_PRINTER For unemulated printer

MACHINE_NODEVICE_LAN For unemulated linking multi-cabinet capabilities;

MACHINE_NODEVICE_WAN For unemulated networking capabilities;

Restructured MACHINE_FLAGS into FATAL/WARNING/BTANB main categories, in order to make them easier to expose.

sh2: Added stub bus/sci/wdt devices for sh7604. [Angelo Salese]:

This also fixes Daytona USA CE for Sega Saturn.

cischeat: Various input related bug-fixes to Wild Pilot [Angelo Salese]:

Changed lightgun to an AD-stick.
Added player 2 inputs.
Fixed bogus start button starting a play even without a coin inserted.
mjsenpu: Added mahjong panel. [Angelo Salese]

core: Added new string conversion overloads:

[a|w|t|utf8]_from_[a|w|t|utf8_]string(xyz.c_str()) [Nathan Woods]

imgtool: Various changes and modernizations: [Nathan Woods]:

Fixed a bug that could cause module's close() callback to be invoked if an image failed to open or be created.
C++-ified imgtool_partition, imgtool_image, imgtool_stream, others.
Converted a number of pointers to references.
Made use of std functionality where possible.
coco: Changed to use required_ioport_array and optional_ioport [Nathan Woods]
omv1000: Removed second joystick. [einstein95]
6809: Fixed disassembly when core is interrupted mid-instruction. [smf]
core: Ensured all CPUs export STATE_GENPCBASE and use safe_pcbase() for everything in the debugger, which allows interruptible CPUs to work properly. [smf]

pc: Fixed 16-bit audio in diagnose.exe for the Sound Blaster 16. [smf]:

The fix replaces the lowest bit of the page with the upper bit of the address, in the case of a 128k DMA.
This applies to the southbridge, cs4031, wd7600, ngen, and at devices.
ide: Added "headphones" to ATAPI CD-ROM drives. [smf]

ay8910: Implemented upper address check. [smf]:

Not configurable at present, but chips could be ordered from the factory with IDs other than 0.
chdman: Fixed addmeta --valuefile by calling the correct write_metadata. [smf]

dac: Started documenting the various DACs in use. [smf]:

ataxx: Fixed missing sound channel caused by one DAC not being hooked up and one DAC being hooked up to two addresses.
bestbest: Fixed high pitch screech caused by incorrect addressing (two DACs weren't hooked up and two were hooked up to two addresses).
cchasm: Fixed static noise generation caused by feeding the same bit to both DACs.
cheekyms: Slightly improved sound by implementing sound triggers as 8x1-bit DACs instead of 1x8-bit DAC.
galeb: Fixed sound by implementing it according to http://www.deltasoft.com.hr/retro/galebemu.htm & implemented enough of LOAD/SAVE to stop it hanging.
hard drivin: (all games in driver) Improved 12-bit controls, although centre still goes out of sync.
mea8000: Converted to a sound device.
megaphx: Fixed noisy samples due to wrong format.
microvsn: Fixed sound pitch caused by incorrect usage of write_signed8().
seicross: Changed to a 4-bit DAC as samples are packed nibble.
spaceg: Preliminary sound using space invaders samples.
suna8: Changed to a 4-bit DAC as samples are packed nibble.
vcombat: Fixed static during machine gun fire due to incorrect dc offset removal.
vectrex: Fixed noisy samples due to wrong format.
wheelfir: Fixed sound, EEPROM & analogue steering wheel and brake pedal.

osd: Fixed several small issues in HLSL/BGFX. [Jezze]:

Fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanlines and shadow mask)
Added target_scale and screen_count uniforms
Rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only)
d3d9: Fixed null reference exception when toggling from fullscreen to window mode [Jezze]
d3d9: Disabled clearing render targets in several passes to reduce draw time, all texels are written with opaque anyway. [Jezze]
d3d9/bgfx: Reduced defocus effect to one pass and capped defocus strength to 2.0. [Jezze]
norautp: Added PROM, PAL and updated PCB layout for bjpoker [Guru]
various: Fixed various spelling errors. [Jordi Mallach]

various: Fixed various things in certain mahjong drivers. [system11]:

homedata: Added information about board types.
nbmj8688: Corrected kaguya*, secolove DIP switches and added DIP locations to all games.
nbmj8891: Fixed or improved DIP switches in hanamomo and scandal.
nbmj9195: Improved renaiclb and gal10ren DIP switches.
niyanpai: Fixed 4psimasy DIP switches.
niyanpai: Fixed mhhonban year and company.
srmp6: Added DIP locations.
ssv: Fixed hypreac2 DIP switches.
mjsister: Fixed DIP switches.
ninjakd2.cpp: Replaced mnight with World version, Kawakus license now mnightj [frsj8112, system11]

hp9845: Various changes: [F.Ulivi]:

Moved hp9845b_state class into a separate file.
Refactored handling of irq/sts/flg bits to allow for adding I/O slots.
Added I/O slots.
Implemented HP98035 RTC card.
hphybrid: Fixed indirect EXE instruction [F.Ulivi]
neogeo: Redumped irrmaze V2 ROM and fixed ROM loading. [Brian Hargrove, Razoola]

model1: Made wingwar360 not crash on startup. [David Haywood]:

Currently hangs after you insert coins waiting for the safety bar to lower.
Collisions in wingwar are broken since recent changes to swa.
model1: Fixed enough to get netmerc to boot, though there are many issues still and it is unplayable. [David Haywood]
model1: Made render list scanning code safer by masking accesses to the RAM size and using less pointer math. [David Haywood]
mjsenpu: Hooked up payout buttons and a hopper [David Haywood]
decocass: Tagged all sets as US / Japan based on which BIOS type they use (A = Japan, B = US/World). [David Haywood]
decocass: Made the different BIOS ROMs selectable and added Ocean to Ocean. [David Haywood]
cmi2x: Fixed envelope terminal flag diagnostic. [Ryan Holtz]
6840ptm: Changed WRITE8 to WRITE_LINE for single-bit outputs. [Ryan Holtz]
cmi2x: Fixed MAST/TIM diagnostic test. [Ryan Holtz]
v1050: Fixed 8214 PICU hookup and promoted back to working. [Ryan Holtz]

tranz330: Added partially working driver for the VeriFone Tranz 330 point of sale terminal. [Ryan Holtz]:

Modem is not currently emulated, but it can be interacted with in a meaningful way and configured.
ds1386: Added Dallas DS1386-8K and DS1386-32K timekeepers (largely untested). [Ryan Holtz]
e15: Improved performance by using a timer to determine hblank. [Ryan Holtz]

rainbow: Various changes: [Bavarese]:

Fixed medium resolution mode.
Added first incarnation of Color Graphics Option for Rainbow-100 B.
Note: Highres and vector mode still have unfixed bugs.
Added clickable buttons to a few Midway layouts and cleaned up some code. [Risugami]
seattle: Added layout for San Francisco Rush [Risugami]

mjsister: A few input fixups [AJR]:

Identified the difficulty DIP switches.
Added some non-DIP inputs for service mode.
cninjabl2: Add sprites, changed title; promoted to WORKING with known problems [AJR]
witch: Fixed the code handling the "Hopper Active" DSW; no longer must it be low [AJR]

core: Misc. keyboard input improvements [AJR]:

Add BS, Tab, 00, 000 keys common on add-on keypads as input items; SDL may recognize these, but DirectInput does not
Assign Keypad 00 and Keypad 000 in several drivers' input lists
Add SDL keycode for "cancel" key
Add keypad keys as alternates to natural keyboard

core: Soft resets no longer turn back clocks on devices [AJR]:

Give RTCs their own phase of machine initialization, right after NVRAM loading
Make RTC feature flag overrides const, including one new one
Make rtc_clock_updated a required override
ui: Parenthesize optional items in input menus [AJR]

amusco: Various improvements; promoted to WORKING [AJR]:

Figured inputs out almost completely
Added blinking cursor for service mode
Hacked coins into working due to broken IRQ timings
Palette is in need of improvement
mc6845: Added readback for cursor blink state
pit8253: Eliminated device name from logging messages
Added row size as sixth parameter to debug dump command [AJR]

zodiac: Changed input type to keyboard [AJR]:

Added PORT_CHARs
Added notes on physical button layout

mz80b, mz2000: Various minor changes [AJR]:

Moved MZ-80B to mz2000.cpp driver (emulation remains non-working)
Overhauled character layouts, creating separate configurations for European and Japanese keyboards (MT #6338)
Added GRPH characters and kana to key names

octopus: Various changes: [Barry Rodewald]:

Added on-board serial comms controller.
Added serial vector ports.
Fix extended RAM, made 256k the default.
Inverted IRQ signal from RTC.
Added Centronics parallel port.
Added software list.
x68k: Added IPL ROM dumped from an early X68000 CZ-600CE, made default for the X68000. [The Dumping Union, Barry Rodewald]
linenoise: Fixed build with Visual Studio ('and' isn't supported). [dankan1890]
osd: Incorporated product/instance DirectInput device IDs. This should allow better disambiguation of devices. [Tomer Verona]
sms: Fixed Out Run sound in FM mode. [Enik Land]
core: Added swpath. Allows users to specify location of loose software. [Robbbert]
rc702: fixed ctc interrupt. [Robbbert]
accexx: Started skeleton driver for 1995 Accexx 28.8 modem. [Joakim Larsson Edstrom]

z80scc: Various improvements [Joakim Larsson Edstrom]:

Added support for shift left/right modes in zbus_r and zbus_w.
Improved variant handling including some incomplete read register maps.
Added external CTS and DCD interrupts.
Improved device reset values.
Added SWI acknowledge command.
Improved/fixed handling of WR9, RR2, RR3.
Added WR7' register.
Improved Tx handling, added Tx FIFO including special case with 1 slot Tx FIFO for NMOS and CMOS.

z80scc: IACK and reset improvements [Joakim Larsson Edstrom]:

Added IACK by reading RR2
Made z80daisy_iack return -1 when no vector found or disabled through the WR9 VIS.
Removed z80daisy_reti code to match SCC documentation.
Removed defacto reset values where possible and replaced them with documented SCC reset values.
8530scc: Fixed typo (allows System 7 to boot on Mac drivers, and fixes X68000 mouse) [CharlesJS]

s3: Replaced Pinball sound ROMs with game specific sound dumps [barakandl]:

Williams System 3/4 Pinballs affected: World Cup, Contact, Disco Fever and Phoenix

es5506: Various fixes [Christian Brunschen]:

Fixed readback of global registers when the current page was in a certain range.
Made voices run for a zero-length loop, as real hardware does it and synthesizers rely on it.
These changes fix the playback of "Transwaves" on the VFX and SD-series synths.
stv: Added Taiwan 97/05/15 v1.14 BIOS [Corrado Tomaselli]
hiscore.dat: Updates [Leezer]
8042kbdc: Fixed keyboard on SGI Indy/Indigo 2 driver. [Carl]
mcr: Redumped dpoker sound ROMs. [Sean Rider]

core: Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 [Miodrag Milanovic]:

Also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8.
Fixed alt-enter full screen toggling on SDL (Linux/Mac/BSD) builds. [Hans Ostermeyer]

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ClrMamePro 4.031b
« Antwort #179 am: 27 Oktober, 2016, 04:45 »
Changelog

4.031b

    fixed: statistic count values for sets which do not really exist (e.g. sets with only biosroms and nodumps/samples)
    fixed: fix test for unneeded rom/detecting not separated biosrom checks interfear and you need a 2nd scan to get rid of it (MAME .178 decoccass v0a-.7e issue)

4.031a

    fixed: rebuilder matched files counter

[close]

http://mamedev.emulab.it/clrmamepro/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )