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We do have skills that affect the way the player looks, as well as changes based on buffs, or if they're under the effect of a certain spell/poison/debuffs, what have you. Because of all of these things it's really important that these effects are very apparent, as well as easily distinguished, as they're important to gameplay.It's obviously a really cool idea, but any visual changes to the look of the character could impair the ability for the player to quickly ascertain the visual cues being given to them. It's something we have to be extremely mindful of.
»Der Großteil des Designs und der Arbeit am End-Game hat noch nicht einmal begonnen. Wir arbeiten immer noch hauptsächlich an den Kernelementen der Spielerfahrung (die Welt Akt für Akt und Dungeons und Monster).«