Autor Thema: Freie Linux- / Windowsspiele  (Gelesen 61321 mal)

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Warsow 2.1
« Antwort #150 am: 28 März, 2016, 13:20 »
Changelog

General:
+ The client will probe the official Warsow mirror for all .pk3 downloads before attempting to download the file from game server.
+ Third-party .pk3 downloads are stored in a separate directory to prevent them from overriding basewsw assets or shaders.
+ When connected to a pure server, do not fully reload the game assets on map change.
+ Changed default console font to monospace Droid Sans.
+ Changed help messages for 'callvote map' to contain the title of the map being voted for.
+ Added tab-completion of console commands and variables to chat.
+ Downloaded third-party add-ons will now go into separate filesystem directory. Use +set fs_usedownloadsdir 0 on the command line to disable such add-ons altogether.
+ Improved support for Quake 3/Quake Live maps.

Renderer:
+ Offloaded the renderer to a separate thread. r_multithreading 0 reverts to traditional single-threaded mode.
+ Added r_maxfps to cap the refresh framerate in multi-threaded mode, changed cg_showFPS 1 and 2 to display refresh and client framerates respectively.
+ Increased the number of background loader threads to 4.
+ Fixed support for palette-based PNG images with alpha channel.
+ Use optimal VRAM storage format for grayscale lightmaps when deluxemapping is disabled.

Gameplay:
- Don't render flesh hits for RG and MG pellets as they were often mispredicted.
+ In bomb gametype, reset all map entities to their initial state at round start.
+ Allow grenades to be shot straight down.
+ Disabled the minimum walljump height if jump button is pressed.
+ Fixed instagib shots stopping on the first hit player.

Server:
+ The server will now re-open console log file on SIGUSR1.
+ Running multiple servers in the same homedir won't corrupt .pk3 files downloaded via autoupdates.

Modding:
+ Expose "random" entity property to gametype scripts.
+ MeansOfDeath (MOD_RIOTGUN_S, MOD_GRENADE_SPLASH_S, etc enums) is now passed as the fourth argument to "kill" score event in gametype scripts.
+ Added G_ResetLevel() to gametype scripting API. The function resets all map entities to their initial state, keeping clients intact.
+ Added Client::getMMLogin() method to gametype scripting API, which returns the match-maker login for authenticated players.
+ Added hasChallengersRoulette, forceTeamHumans, forceTeamBots, disableObituaries gametype properties to scripting API.

Linux:
+ Changed base data, cache and runtime directory paths to conform to XDG specs.
+ Fixed MOUSE4 and MOUSE5 mouse buttons support.

Mac:
+ Changed base cache directory path to ~/Library/Cache/.
+ Fixed MOUSE4 and MOUSE5 mouse buttons support.

Mapping:
+ Added "random" key support to func_timer and target_delay, specifies delay variance. Total delay = delay +/- random seconds.
+ Added "delay" key support to "target_delay" for backwards compatibility with Q3 maps.

Race:
+ Sector reports are now buffered until the end of the race.
+ Top command to display records in reverse order.
+ More records are now stored (30).
+ Added quickmenu with basic commands.
+ Picking up a weapon doesn't remove it from the map.
+ Associate records with login names when possible.
+ Color- and case-insensitive nickname associations for records.
+ Weapon information is now saved when saving a position.
+ Allow loading prerace-saved positions in prerace.
+ Added setting a speed for the saved position (only in practicemode).
+ Limited announcer sounds to once per player.
+ Simple randmap vote with a pattern to search for.
+ The kill command will now make spectators join.
+ Nice checkpoint feedback in the console.
+ Disabled starting a race while alive after finishing.
+ Fixed the respawner after finishing.
+ Allow racerestart while not racing.
+ Linked kill to racerestart.
+ Fixed displaying of the top scores in the hud. They are now shown when you connect.
+ Save no more than one time per player to the local highscore file, so the highscores are not populated by one player.
+ Print finish and sector times to the console so they can be looked at later.
+ Assign saved top times to their owners when they reappear.
+ Added practicemode with noclip and position save / load commands.
- Disabled warmup.

HUD:
+ Apply localization to scoreboard strings.
+ Expose system mono font to the HUD via con_fontSystemMono.
+ Draw crosshair even when out of ammo.
+ Updated the "connection interrupted" icon.
+ Added drawCleanStatString and drawCleanPlayerName commands for drawing player and team names without color codes and forcing the current color.
+ Added TEAM_ALPHA_NAME and TEAM_BETA_NAME constants to draw team names with drawStatString.
+ drawPlayerName now ignores the current color and defaults to white, only taking the current alpha into account.

WarsowTV:
+ Fixed demo playback.

UI:
+ Fixed random crash on vid_restart.
+ Color correction profile can now be applied to the "worldview" widget by specifying the "color-correction" RCSS property.
+ Improved demo player modal window.

[close]

http://www.warsow.net/

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OpenTTD 1.6.0
« Antwort #151 am: 02 April, 2016, 16:20 »
Changelog

1.6.0 (2016-04-01)
------------------------------------------------------------------------
(None)


1.6.0-RC1 (2016-03-01)
------------------------------------------------------------------------
- Feature: [NewGRF] Allow custom sound IDs in RV property 0x12, ship property 0x10 and aircraft property 0x12 (r27507)
- Feature: When viewing online content of a particular type, hide content of other types unless they have been (auto)selected for download (r27469, r27468, r27444)
- Feature: [NewGRF] Move sprite 8 positions in sprite aligner with ctrl+click [FS#6241] (r27451)
- Feature: Lower the sell-vehicle and sell-chain buttons in the train depot GUI while dragging a vehicle over it [FS#6391] (r27450, r27446)
- Feature: Make the object placement GUI an independent window (r27438, r27397, r27346)
- Feature: [Build] Project files and compilation with MSVC2015 (r27385, r27382, r27381, r27380, r27379)
- Feature: [NewGRF] Allow railtype NewGRF to define separate sprites for the fences on either track side [FS#6315] (r27354, r27343)
- Feature: [NewGRF] Increase the maximum amount of industry types to 128 per NewGRF and 240 in total (r27279)
- Feature: Make Ctrl+Remove-Roadstop also remove the road, just like for rail stations [FS#6252] (r27251)
- Change: [NewGRF] Allow static NewGRF to enable the second rocky tile set (r27497)
- Change: Round loading percentage in loading indicators and conditional orders towards 50%, so that 0% and 100% mean completely empty or full (r27426)
- Change: [Build] Rework the configure system to make more use of pkg-config (r27377:r27366, r27361, r27360)
- Change: Enable YAPF cache debugging with desync debug level 2 (r27332)
- Change: [strgen] Default plural subparameter position for CARGO_xxx string control codes is subparameter 1 (r27295)
- Change: [NewGRF] Translate industry variable A6 (r27267)
- Change: Do not consider cargo that is already being loaded as waiting cargo wrt. the station rating [FS#6165] (r27256)
- Change: Tune down terrain generation to reduce amount of long slopes (r27230)
- Change: Generate more detailed curves at the coast (r27229)
- Change: Slightly more water in the non-custom sea levels (r27228)
- Change: Be more lenient about road stop removal when at least one stop could be removed [FS#6262] (r27225)
- Fix: [Win32] Stdin/out/err need to be re-assigned differently if the runtime lib of MSVC2015 is used (r27481)
- Fix: [Haiku] On Haiku use the appropriate system variable to obtain the include dir [FS#6401] (r27472)

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The Powder Toy v91.3
« Antwort #152 am: 03 April, 2016, 18:45 »
The Powder Toy is a physics "sandbox" game that simulates a variety of elements including air pressure, velocity, heat, gravity and a countless number of interactions between different "substances" drawn on to the 2D landscape. Included are a variety of different materials, liquids, gases, and electronic components are available to construct complex machines (including catapults, guns, and bombs) as well as realistic terrains and environments. You can then mine them and watch explosions, add intricate wirings, play with stickmen or operate your machine.

The program features a vibrant community of available saved worlds and creations and is built on a platform that welcomes automation and tweaking.

License:    GPL

Changelog

Changed Removed April Fool's joke -- but the setting is still there in options for people who liked it
Changed Made 3D mode a little less laggy
Changed THDR is no longer an energy particle
Fixed Fixed 3D effect not working properly on OS X, fix yellow screens when turned off on OS X
Fixed Some fixes to saving edge mode and double scale mode to powder.pref

Version 91.2

    Added The feature you've all been waiting for is here! 3-dimensional TPT!
    Changed Rewrite parts of the save browser to fix crashes on OS X / windows when opening saves
    Changed Remove virus ---- I mean, fix false virus detection with AVG
    Changed Note: It has been reported that the 3D doesn't work for some people, and instead TPT turns yellow. Since yellow is such a nice color, this is now a feature.

[close]

http://powdertoy.co.uk/

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Freeware-Schach 3.48
« Antwort #153 am: 09 April, 2016, 19:20 »
Freeware-Schach ist ein portables Schachprogramm mit einem ELO-Wert von circa 1660, was einem guten Vereinsspieler entspricht. Es enthält eine Eröffnungsdatenbank und kann Partien im PGN-Format speichern und laden, zusätzlich unterstützt es die Forsyth-Edward-Notation (FEN). Der Spieler darf Züge zurückziehen und Figuren für ein Schach-Rätsel frei setzen. Das Programm bietet einen einstellbaren Schwierigkeitsgrad, macht auf Wunsch Zug-Vorschläge und hält alle Partien in einem Ereignisprotokoll fest.

Freeware

Whats new:>>

Erweiterungen:

    UCI: Parameterübergabe für gegnerisches Schachprogramm (Danke Norbert)

Bewertung:

    Zufall, damit nicht immer dieselben Züge gezogen werden (Danke Bernd)

Fehler:

    Schlagabtausch: Vorzeichenfehler korrigiert

http://www.freeware-schach.de/

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Warzone 2100 3.1.5
« Antwort #154 am: 13 April, 2016, 16:45 »
Changelog

2016-04-10: Version 3.1.5
 * General:
   * Fix: Campaign loads and transport missions visibility should now work again. (commit:c5117b0adb7bc1329df91ae170c19af2e2fffb4b, ticket:4354)


2016-04-03: Version 3.1.4
 * General:
   * Fix: Loading games with teams & alliances now works again (commit:255009d7c18e8013e5f39b471e20a96bf7c9a9b4, ticket:4334)
   * Fix: Starting games in alliance mode now always works (commit:dddf05cbe4bb31b87b8fb69c4b4ad4e634edc151, ticket:4343)
   * Fix: Order of 'go to transport' now works again (commit:201dc762786ead3f1096d95f6fb949bc3aacbc3a, ticket:4339)
   * Fix: Template checks & error messages. (commit:20f95af3f41a43446a93513a1d610519c6006a2b)

[close]

http://wz2100.net/

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Simutrans v120.1.3
« Antwort #155 am: 03 Mai, 2016, 20:15 »
Simutrans is a SimCity-style transport and economic simulation game. You can build the railroad networks with platforms, discharging quays, level crossings, signals and much more. Create your own bus company: transport people throughout the city and help make cities grow by laying out bus routes. Explore just how many industrial choices and connections are available.

Note: the graphics of the game are available through downloadable paksets. You can also use download-paksets.exe in the game's root directory.

Freeware

Changelog

FIX: road vehicles search for new route when arriving at intersection and old route is invalid
ADD: depot vehicle filter now uses selected good for weight/speed calculations when possible for multi-good carrying vehicles
CHG:(Vladki) private road signs in the middle of a slope
FIX: trains reserve blocks at positions of now removed signals, prevents step-by-step reserving coupled with ignoring red signal if signal is removed in front of a waiting train
FIX: route search to next depot has to be done synchronous on all clients
ADD: ctrl-click on flat-dock icon to choose orientation

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http://www.simutrans.com/en/

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The Battle for Wesnoth 1.12.6
« Antwort #156 am: 22 Mai, 2016, 17:30 »
Changelog

* Campaigns:
   * Legend of Wesmere:
     * Fixed recruit lists for AI sides in MP mode.
     * Made it so the campaign displays an error and aborts when started with
       Shuffle Sides enabled in MP mode.

 * Language and i18n:
   * Updated translations: British English, Galician, Italian, Japanese,
     Portuguese, RACV, Russian, Scottish Gaelic, Slovak, Spanish, Swedish.

 * User interface:
   * Fixed minimap buttons appearing without contents or in the wrong state
     when the game window is resized, when using debug commands to toggle fog
     and/or shroud, and probably a lot of other occurrences that are now
     covered by a proper fix on top of the quick hacks shipped with versions
     1.11.16 and 1.12.3.
   * Fixed MP lobby games list coming up empty when Invert is checked while
     Apply Filter is not (bug #23117).
   * Fixed Observers icon appearing behind other top bar items in MP games on
     horizontal UI resolutions < 1024 (bug #24455).
   * Fixed ToD schedule progress indicator appearing behind other top bar items
     on vertical UI resolutions < 600.

 * Miscellaneous and bug fixes:
   * Revert all updates to hot-key handling which broke letter-based short-cuts
     on non-US keyboard layouts, where characters are in different key
     locations (bug #24186).
   * Fixed false positive OOS messages in replay when replaying games from an
     older Wesnoth version.
   * Fixed saving the game during a replay creating corrupt saves (bug #23310).

[close]

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TVTower 0.3.1
« Antwort #157 am: 25 Mai, 2016, 21:15 »
TVTower is a humorous business simulation in which you are in the role of a programming director of a TV channel. Whether blockbuster or trash-tv - you decide what your audience can watch - but do they want it? There is a multiplayer mode where can play with your friends over LAN or internet.

Freeware

http://www.tvgigant.de/en/index

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TORCS - The Open Racing Car Simulator 1.3.7
« Antwort #158 am: 30 Mai, 2016, 18:15 »
TORCS is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (all architectures, 32 and 64 bit, little and big endian), FreeBSD, OpenSolaris, MacOSX and Windows (32 and 64 bit). The source code of TORCS is licensed under the GPL.

Changelog

Added missing pictures for Doxygen generated documentation (Bernhard).
Fixed all Doxygen (version 1.8.2) warnings (Bernhard).
Adjusted Doxygen configuration (Bernhard).
Added architecture overview to documentation (Bernhard).
Updated documentation in params.cpp (Bernhard).
Improved some currently unused functions in params.cpp (Bernhard).
params.cpp cleanup (Bernhard).
Restructured/improved robottools documentation (Bernhard).
Improved documentation of interfaces (track, graphic, robot, simu) (Bernhard).
Improved pointer checking in RmLoadingScreenSetText (Bernhard).
Improved race manager API documentation (Bernhard).
Added RmGetCategoryName to race manager API, as the name suggests (Bernhard).
Removed obsolete file confscreens.h (Bernhard).
Enabled documentation client side (Javascript) search engine (Bernhard).
Improved ReApplyRaceTimePenalties for cases where drivers did not complete a single lap or the car has been wrecked (Bernhard).
Removed some outdated files from human driver (Bernhard).
TORCS configuration and result files go now to correct place on Windows, e.g. to AppData/Local/torcs on Windows 7 (Bernhard).
Result saving creates directory if not available, matters when creating custom racemanagers or running custom batches with -r (Bernhard).
Improved -r on Windows, paths containing backslashes ('\') are now working (Bernhard).
Added ShFolder.lib to VS 6 project files (required for SHGetFolderPath). For VS 6 builds you will need to install the Windows Server 2003 February Edition CORE SDK (the last one which worked with VS 6) and set the lib and include path in the VS 6 options (Bernhard).
Fixed some gcc 4.8.1 warnings (Bernhard).
Disabled penalties after race finish, reported by MarkP (MarkP, Bernhard).
Added new options to trackgen for testing, see -i, -o (Bernhard).
Added a test suite to generate a bulk of tracks ("test" directory) (Bernhard).
Added blacklisting of button events in player preferences, needed to set up input devices which fire button and axis events on analogue buttons, e.g. L2/R2 of playstation 4 controllers. Add in the drivers section of preferences.xml e.g. <attstr name="blacklisted events" val="BTN7-0,BTN8-0"/> (Bernhard).
Improved wheel velocity calculation (Bernhard).
Improved suspension code to catch damping spikes in extreme conditions and setups, for TRB (Wolf-Dieter, Bernhard).
Added comments in susp.cpp (Bernhard).
Ensure that the third element just produces positive forces (Wolf-Dieter, Bernhard).

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LaunchBox 6.1
« Antwort #159 am: 05 Juni, 2016, 18:45 »
LaunchBox is a portable box art based games database and launcher for DOSBox, emulators, and PC games. LaunchBox aims to be the one-stop shop for gaming on your computer, for both modern and historical games.

Get Up and Running Right Away

It includes automated import processes for Steam and D-Fend Reloaded in order to help get you up and running as quickly as possible. Game box-art and metadata is automatically downloaded from TheGamesDB.net, a community-based online database that allows anyone to contribute. More import processes are planned for the near future, including Origin, DBGL, and batch ROM imports.

Freeware

http://www.launchbox-app.com/

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SuperTuxKart 0.9.2 RC1
« Antwort #160 am: 17 Juni, 2016, 12:20 »
Zitat
It's already been several months since the last release of SuperTuxKart, but we have not been idle! The next release, 0.9.2 is coming soon and we are today releasing the first release candidate. Please help us test this new release to make sure that everything works correctly!

This release includes work from Benau, a developer who recently started contributing to SuperTuxKart. Thanks to him, STK now supports recording races and ghost replays (where you can try to beat a recorded race) as well as an AI for the 3 strikes battle and soccer modes, enabling them to be played in single player for the first time (or in multiplayer with more karts). He also rewrote our font handling system to now use TTF fonts, which is a lot easier to maintain for us and should ensure that all characters from all main languages are now available. We thank him for his dedication!

This new release also marks the introduction of a few new tracks :

    New "Antediluvian Abyss" track by samuncle
    New "Volcan Island" track by Ponzino
    New icy soccer field by samuncle and Benau

Quelle, weitere Infos & Download -> https://supertuxkart.blogspot.nl/2016/06/supertuxkart-092-rc1-released.html

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OpenTTD 1.6.1
« Antwort #161 am: 01 Juli, 2016, 21:15 »
Changelog

- Fix: Compilation and optimisation issues with GCC6 (r27606, r27605, r27595)
- Fix: Compilation with --disable-network [FS#6481] (r27602)
- Fix: [NewGRF] shift-and-add-divide/modulo varadjusts use signed division/modulo (r27600)
- Fix: Company 0 could accept engine previews before they were offered (r27598)

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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Warzone 2100 v3.2.0
« Antwort #162 am: 21 Juli, 2016, 20:45 »
Changelog

General

    Fix: Clear factory indicators when switching between commanders (75da8d95bd, #1131)
    Fix: Do not clear chat on setting structure limits (a10dc95008, #4276)
    Fix: Crash while loading map (db886e7be0, #4426)
    Fix: Saving/loading of command and repair droids (3c0e4c77da, #4426)

AI

    Change: Update the NullBot AI to version 3.06 (11ef362816)

[close]

http://wz2100.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Warzone 2100 3.2.1
« Antwort #163 am: 28 Juli, 2016, 19:45 »
Changelog

General

    Fix: Cursor flickering on some hardware (ec3eb89550, #4450)
    Fix: Assert on burning babas in campaign (31d9772e4c)
    Fix: Assert when placing artefacts (commit:commit d3f56e0be196a1ed0f4f7c20f8a71cd144d70ffb)
    Fix: Crash on transition between alpha and beta campaign (75778395a1, #4439)
    Fix: Disappearing commander designs in campaign (5a1142606b, #4438)
    Fix: Wrong hit chance for cyborg grenadier, changed from 70 to 65 (8a929fcbd2, #4436)
    Fix: Reorder libs to fix linker error (ff9631198c)
    Fix: Incorrect rendering of structure turrets (d1bfaa32c3, #4453)

[close]

http://wz2100.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

  • Cheff-Cubie
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  • Beiträge: 191383
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Amiga Racer 3.6
« Antwort #164 am: 29 Juli, 2016, 20:20 »
Amiga Racer brings back that 90's Commodore Amiga feeling with a retro gaming experience. It has updated sounds, features and should be familiar to most classic gamers. The coolest thing is all the new cars. Amiga Racer is totally free but they do accept donations if you enjoy it

Freeware

http://amigatec.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )