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1.1.1.3 Online Mini Lobby added to FlashGUI and SwingGUI Brazilian Portuguese added by Ricardo Gomes Ponce much more info added to the Testing tab in SwingGUI game.ini has ai.wait property that can be changed other game.ini properties work fully now MapEditor can detect more errors on missions SwingGUI can remember the players you used last time new pluggable AI system NEW AI BY Steven Hawkins Android 30 fixed: do not show old games when re-connect to lobby fixed: Threading problem in ViewChooser isEmpty() is false but get(0) throws ArrayIndexOutOfBoundsException fixed: open 2 games at the same time in lobby gives window is already open error option to disable tooltips added new ai Android 29 can view hint at any point annihilate button added to battle dialog show tooltip at start of go Android 28 can resign from a online game Android 27 do not allow someone to make a mission online game with a map that does not have missions display lobby chat messages more correctly fixed: entering a game half way through a attack, either roll or move armes is not working online play works for everyone fixed: nullpointer in MapStore after updateall if select is clicked Android 26 donate button fixed double click on online game fix do not crash on failed to send message for lobby allow user to close game even in battle mode notifications will make sound/vibrate/lights Android 25 timeout for turn in multiplayer game Android 24 lib missing in v23 Android 23 push notifications for online play Grasshopper update to send jpg and not png http.keepAlive=false android hack added savegame for / or \ in name fix nullpointer in desktoppane hack added do not spam logs with known MapServer connections errors Android 22 online multiplayer Beta for en_GB users
1.3.1 (2013-06-01)------------------------------------------------------------------------- Fix: When overbuilding a reserved track with a non-track station tile, that tile would remain reserved and eventually trigger a crash upon removal [FS#5540] (r25251)1.3.1-RC1 (2013-05-17)------------------------------------------------------------------------- Feature: Translations of baseset descriptions via language files (r25209, r25205)- Feature: Faroese and Scottish Gaelic translations (r25198, r25176)- Feature: Plural form to be used by Scottish Gaelic (1,11; 2,12; 3..10, 13..19; other) (r25078)- Change: [strgen] Allow any number of colour codes in translations (r25193, r25192, r25191)- Change: [Win32] MSVC 2010 comes with stdint.h (r25128)- Change: Be slightly more lenient with trying to detect a subversion repository in case someone has a sparse tags checkout. In that case the .svn folder misses from the $ROOT_DIR because it is in the $ROOT_DIR/.. (i.e. tags) folder (r25107)- Fix: 'No station' error was given, even when there was a station that way occupied or not yours [FS#5546] (r25243)- Fix: Crash when AI is executing a command as it is bankrupted (removed from the game) [FS#5547] (r25236)- Fix: Give bridges owned by noone (from bankrupt companies) to the first company which replaces the bridge. Everyone could have removed/rebuild the bridge anyway [FS#5541] (r25231, r25227)- Fix: [NewGRF] Revise when vehicle running sound effects 04, 07 and 08 are played; in depot or tunnel, or when crashed or stopped: No sound. Braking: Effect 08 instead of 07 [FS#5538] (r25226)- Fix: [NewGRF] Play vehicle sound effect also for planes (r25225)- Fix: [NewGRF] cur_speed is only valid for the front engine, so make other engines in the consist use the speed of the front [FS#5534] (r25224)- Fix: [NewGRF] Make tick_counters work the same for vehicles (r25223, r25222)- Fix: [NewGRF] IsCompatibleTrainStationTile() is not a symmetric function. Clarify the parameters and fix the cases were they were swapped (r25221)- Fix: Consider map border as water with repsect to river/canal continuation (r25220)- Fix: [Script] Clarify on which tiles IsDesertTile and IsSnowTile work, i.e. the ones without infrastructure or buildings, and introduce GetTerrainType for the cases where IsDesertTile/IsSnowTile do not work [FS#5537] (r25213)- Fix: The level crossing sound is an ambient sound and not a new year sound (r25200)- Fix: Original train and road vehicle acceleration did no longer respect bridge speed limits [FS#5523] (r25167)- Fix: [Win32] Do not statically link to SHGetFolderPath as it may not exist, and improve its emulation [FS#5522] (r25155, r25153)- Fix: [Win32] Do not store invalid paths in the search path list (r25154)- Fix: Remove stray reservation from savegames affected by FS#5510 et al. upon loading [FS#5520] (r25152)- Fix: [Script] XXBase::Chance function did not work for large values (>65535) [FS#5517] (r25148)- Fix: Several typos/inconsistencies in English strings [FS#5496] (r25144, r25143)- Fix: When extra dynamite was disabled, towns would be allowed to clear bridges with trams (r25141)- Fix: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN otherwise parts might remain [FS#5519] (r25140)- Fix: Editboxes could become too small when resizing windows (r25121)- Fix: Game script language files did not work, when inside a tar [FS#5509] (r25117, r25114)- Fix: [NewGRF] Acceleration of NewGRF aircraft was too fast, while acceleration of default aircraft was way too slow (r25115)- Fix: Pass $LDFLAGS_BUILD to all endian_check compilations (r25108)
Dropped support for old GNU/Linux distributions. All processor architectures are supported again. Added detection for all draw conditions: threefold repetition insufficient material fifty-move rule stalemate was already detected Added undo and redo. Added options to change piece colors. Added an option to make knights face sideways. Added support for the XBoard protocol commands "?", "undo" and "remove". Now changed settings are applied instantly even when the engine is thinking. Now the status labels indicate if the game has ended and the reason, if any. Now the engine can use results from partial searches. Significantly improved engine performance. Improved exit time when the engine is thinking. Added repaints to fix some cases where nothing seems to happen until you move the mouse. In XBoard mode, now Project Invincible stops thinking when it receives the command "new", "force", "white", "black" or "result". Improved responsiveness in XBoard mode when a process with higher priority has high CPU usage. When the engine finds that it can be mated no matter what, now it makes the move that leads to the slowest mate. Previously it made a random legal move. Improved startup time in XBoard mode. In XBoard mode, now Project Invincible rejects clearly invalid positions. Fixed a deadlock when changing the number of threads when the engine is thinking. Fixed: the process didn't terminate if you attempted to exit the game when the game showed a dialog that asked something. Fixed an use-after-free on exit if a dialog that asks something has been shown. Fixed theoretical race conditions. Fixed minor memory leaks. Windows: fixed crash on exit with QeffectsGL. Unix: fixed an error message on exit with the closed source "fglrx" AMD graphics drivers. Unix: improved performance by enabling more compiler optimizations. Unix: made the binary smaller by stripping information that you don't need to run Project Invincible. Unix: when Project Invincible is installed, now it stores its settings in $XDG_CONFIG_HOME or $HOME/.config as required by the XDG Base Directory Specification. Minor changes.
1.3.2-RC2 (2013-07-13)------------------------------------------------------------------------- Fix: [Admin] End-of-rcon data could not be determined reliably for any rcon command [FS#5643] (r25598, r25588, r25587)- Fix: [Content] When the server closed the connection, the client would for eternity try to read a packet and never timeout making it impossible to reconnect [FS#5635] (r25597)- Fix: [Script] Changing the script difficulty level in-game would also change the settings using the default even though they were not allowed to change in-game [FS#5644] (r25592)- Fix: [Admin] Ensure that sent and received length of json strings are the same [FS#5646] (r25590, r25589)- Fix: [Squirrel] Stack overflow did not show an error, due to the stack to throw the error already being full [FS#5320] (r25585)- Fix: [Script] Documentation implied that XXList::AddItem has a default for value if it isn't filled in [FS#5638] (r25579, r25577)- Fix: Layouter caused significant slowdown with text heavy windows, cache it to make it manageable (r25574, r25570, r25569, r25567, r25564)- Fix: Make content list appear faster (r25573)- Fix: Non-ICU layouter started new lines with the space which triggered the linebreak (r25568)- Fix: If the next order cannot be resolved, reset the current order property instead of leaving it in an intermediate state [FS#5633] (r25562)- Fix: [Squirrel] Infinite recursion loop in freeing data via a looping set of references [FS#5568] (r25558)- Fix: One could build bridges over owned land of another company [FS#5524] (r25557)- Fix: [Script] Texts from scripts were not validated before they were shown, causing an assertion to trigger [FS#5632] (r25555)- Fix: Provide a warning when no vehicles are available, and tell what to do in that case [FS#5530] (r25553)- Fix: Possible reading of uninitialised memory due to undefined execution order (r25551)- Fix: [Windows] Race condition between two drawing threads could crash OpenTTD [FS#5571] (r25550)- Fix: ICU returns the width of the visual run as if the trailing space was added (in case a newline was added). This caused the width to be more than the requested width, but it would still be drawn correctly [FS#5626] (r25547)- Fix: Small memory leaks (r25546)- Fix: [GS] The checks and validations for setting the extra text in the town window became too stringent [FS#5625] (r25544)1.3.2-RC1 (2013-06-30)------------------------------------------------------------------------- Remove: SETX(Y) does not work at all with other than default fonts, so get rid of it (r25454)- Fix: strndup should not examine strings beyond its upper limit [FS#5621] (r25527)- Fix: Proper support for Brahmic scripts (e.g. Tamil and Thai) [FS#5481] (r25526, r25525, r25524, r25514, r25513, r25512, r25511, r25501, r25493, r25485, r25483, r25482, r25481, r25478, r25477, r25476, r25474, r25473, r25472, r25471, r25470, r25469, r25468, r25467, r25466, r25465, r25463, r25462, r25455, r25452, r25451, r25450, r25447, r25446, r25445, r25444, r25443, r25442, r25441, r25440, r25439, r25438, r25437, r25436, r25343, r25157)- Fix: SDL does not give an event when an application gets mouse focus while going to full screen, so manually force the mouse-is-in-window state [FS#5587] (r25523)- Fix: [NewGRF] When cargo NewGRF define a multiplier to modify vehicle capacities, use the same multiplier to modify loading speed (r25497, r25479)- Fix: When addings bits to a (train) station, the train trying to stop there could overshoot the (new) stop location and not stop at all [FS#5553] (r25495)- Fix: The face of the manager differed on clients when the company was started after the clients joined [FS#5610] (r25491, r25490)- Fix: Do not send encoded texts to names, but decode them into a plain C string and then pass them on [FS#5613] (r25489, r25488)- Fix: Do not allow control codes in names of things (signs, vehicles, towns, stations, etc), so they have a known maximum fixed size and are, by definition, the same for everyone (r25487)- Fix: Missing length validation for town and president names in script APIs (r25486)- Fix: [OSX] OS X SDK versions >= 10.5 always have a non-const iconv declaration (r25480)- Fix: Disable the depot-refit button in the order GUI, if the consist is not refittable unless it already has a refit order (r25459, r25458, r25457)- Fix: When town creation failed, removing remnants of the construction failed on protected houses [FS#5603] (r25429)- Fix: There were two hotkeys to toggle between 'unload' and 'unload if possible' (r25406)- Fix: The size of station construction windows could oscillate when resizing the window moved the mouse into the window [FS#5596] (r25395)- Fix: Restrict renaming engines to the server, just like renaming towns (r25394)- Fix: Loading only 8 bits into a 16 bit variable could cause endianness problems (r25337)- Fix: Check for zero width space in translations and fail upon finding them [FS#5589] (r25326)- Fix: [SDL] Keyboard input stopped working after fullscreen toggle [FS#5580] (r25318)- Fix: Proper size-estimation for numbers with n digits, i.e. not assume a particular number is the widest [FS#5562] (r25314, r25313)- Fix: Do not focus the editbox in the NewGRF window, if there is no editbox visible (r25307)- Fix: Game Script APIs that execute a DoCommand were returning the same result as in TestMode during world generation [FS#5561] (r25305)- Fix: Build railway fences next to objects, even if they are owned by the same company [FS#5565] (r25302)- Fix: gcc4.6 removed -mno-cygwin option (r25266)
1.1.1.5 annihilate button added to FlashGUI attack screen Czech and Slovak languages added by Viliam Tomcanyi del islands tool added to the MapEditor can load a savegame file by double clicking on it or "Domination.jar c:\test.save" done: get rid of "[X]" brakets from main menu strange nativenoresult popups in windows 7 fixed DONE: make SwingME act like xhdpi on mac retina screen Android 48 dice stats added - patch by Jerome Abela undo at end of game fixed can change ai wait for local games Android 47 correct console output when trading cards in fixed/italian mode Android 46 better checks for ai errors support for new server messages for rename Android 45 gamesave during gamesetup works again does not ask to quit game if you are not in game when you make a new game make sure its visible in the list Android 44 zero data fix trade fix by hawkprime Android 43 10,20,30sec online game timeouts added fixed: game sometimes auto-saving in a broken state while ai is playing fixed: move dialogs stay open after timeout Android 42 images overlapping fix for samsung galaxy s4 Android 41 rules added no square brackets in main menu Android 40 newHost command added for changing lobby servers VenezuEla spelling on luca map fix AI: minor improvements and refinement of capital planning DefaultCards_cs PLAYER2 not found fix Android 39 better notifications prefActivity theme on Honeycomb fix Android 38 option for color blind people added