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Thema: Freie Linux- / Windowsspiele (Gelesen 62949 mal)
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Cheff-Cubie
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Lucas Chess R 2.01c2
«
Antwort #330 am:
22 April, 2022, 12:47 »
Lucas Chess is a chess game with a chess trainer built in designed to help you beat increasingly difficult opponents with a limited number of hints. It's packaged in PortableApps.com Format so it can easily integrate with the PortableApps.com Platform. And it's open source and completely free.
Changelog
Fixed
Consulting a book, submoves notation is missing using + button of the toolbar.
Best move training, changed the lost pawns label.
Readjustments to the external position scanner.
Databases, editing a game, sizes in the information area.
Custom sounds-Linux, selecting a wav file does not work.
Shortcuts, editing a label does not work.
Updated
External engines must exist in order to add them to the list of engines.
The internal translation system now allows translation of openings as well.
Scanner, simplified its use in relation to selection of the board to be scanned, if selected with the left button the white pieces are down, with the right button the black pieces are down.
Calculation of elo from the analysis.
Eboards drivers by Graham O'Neill. New driver to Square Off. Some small improvements to the BLE connection process so the Pegasus and Millennium drivers.
2.1a: Chinese updated, all openings are translated, by Zoushen.
Engines
Updated Stockfish, Version 15 32bits+64bits+64bmi2, T. Romstad, M. Costalba, J. Kiiski, G. Linscott,
https://stockfishchess.org/
[close]
https://lucaschess.pythonanywhere.com/
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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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LaunchBox 12.11
«
Antwort #331 am:
29 April, 2022, 05:50 »
LaunchBox is a portable box art based games database and launcher for DOSBox, emulators, and PC games. LaunchBox aims to be the one-stop shop for gaming on your computer, for both modern and historical games.
Get Up and Running Right Away
It includes automated import processes for Steam and D-Fend Reloaded in order to help get you up and running as quickly as possible. Game box-art and metadata is automatically downloaded from TheGamesDB.net, a community-based online database that allows anyone to contribute. More import processes are planned for the near future, including Origin, DBGL, and batch ROM imports.
Freemium
Changelog
Fixed: The new LaunchBox Themes Manager was not always working properly for non-premium users
Fixed: Very rare error when closing the LaunchBox picture viewer
Fixed: Bad URLs from Amazon Games screenshots were causing rare errors
[close]
http://www.launchbox-app.com/
Arbeits.- Testrechner
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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit
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LaunchBox 12.12 Beta
«
Antwort #332 am:
13 Mai, 2022, 05:50 »
Changelog
Improvement: The saving process that occurs after LaunchBox or Big Box closes should be significantly faster
Improvement: SelectedItemSpacing property was added to FlowControl that allows the spacing around the item currently selected to be different than other items (for theme developers)
Improvement: The PictureViewer was visually updated with added context regarding what type of image you are looking at
Improvement: Platform matching when searching for EmuMovies content has been improved
Fixed: A white line could appear at the top of your monitor when viewing images in full screen
Fixed: Rare error when navigating through different wizards
Fixed: The LaunchBox Themes Manager was unusable if no internet was detected
Fixed: Empty entries could appear at the top of the "Scrape As" drop-down menu
Fixed: The Related Games feature could show improper results when using different languages
[close]
http://www.launchbox-app.com/
Arbeits.- Testrechner
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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
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MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit
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The Battle for Wesnoth 1.16.3
«
Antwort #333 am:
03 Juni, 2022, 12:45 »
The Battle for Wesnoth is a turn-based tactical strategy game with a fantasy theme.
The Battle for Wesnoth has you building up an, gradually turning recruits into. In later games, recall your toughest warriors and form a deadly host that none can stand against. Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.
Freeware
Changelog
General
New Content»
Terrain embellishments
Additional rock and rubble terrain embellishments have been added.
Changes To Existing Content»
Add-ons password storage
When uploading an add-on, there is now an option to store the password so that it doesn't need to be re-entered each time.
Fixes»
Using arrow keys in small screen mode
Using the arrow keys to try and scroll on the add-ons manager while in small screen mode no longer closes the add-ons manager with an error message.
Updating add-ons from the multiplayer lobby
When someone is hosting a game which required some add-on and you have an outdated version of this add-on, the game proposes to update the add-on. This will now actually update the add-on when the player tells Wesnoth to update the outdated add-ons.
Add-ons with no version information
Wesnoth will no longer crash when highlighting an add-on in the add-ons manager which has no version information present at all.
Firststrike crash
When a unit has an ability that gives its opponent the firststrike weapon special, Wesnoth will no longer crash.
Inconsistent scroll speed
Scrolling around a map will now scroll at a much more consistent speed.
[close]
https://www.wesnoth.org/
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Domination (Risk Board Game) 1.2.5
«
Antwort #334 am:
18 Juni, 2022, 20:40 »
Domination is a board game designed to play like Risk or RisiKo. It has many game options and includes many maps. The game features maps from the UK, America, Lord of the Rings, and more that can be downloaded online or made on your own. It is written in Java and includes a map editor, a simple map format, multiplayer network play, single-player, hot seat, five-user interfaces, and more.
License: Open Source
Changelog
Fix for lobby failed to launch when javax.crypto.JceSecurity not found
New field in game for minimumNewArmies that can be set depending on the game options
New Italian rules: no minimum armies, if you have less than 3 counties, you get 0 armies
New Italian rules: during trade get 2 extra armies for each country, and can place them anywhere
New Italian rules: game engine/network play version now 14
[close]
https://sourceforge.net/projects/domination/
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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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LaunchBox 12.12
«
Antwort #335 am:
22 Juni, 2022, 19:15 »
Whats new:>>
LaunchBox 12.12 is out today with support for image packs to curate images for your collection and automatic bezel downloads from The Bezel Project (our top two most-voted requests from the poll)!
http://www.launchbox-app.com/
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LaunchBox 12.13 Beta
«
Antwort #336 am:
25 Juni, 2022, 10:10 »
Whats new:>>
Improvement: The Bezel window will now appear during imports when using older versions of MAME that use the mame64.exe executable, as well as versions of MAMEUI
Improvement: Added the ability to display the content image in LaunchBox's ListView (for theme devs)
Improvement: Bezels are downloaded for additional applications as well as the primary version of the game
Improvement: RetroArch bezels will now have their opacity set to 1.0 via the game override setting
Fixed: RetroArch bezels for some Arcade platforms will now properly download
Fixed: Pressing Browse in the Add Additional Application window would sometimes throw an error
http://www.launchbox-app.com/
Arbeits.- Testrechner
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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit
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LaunchBox 12.14
«
Antwort #337 am:
04 August, 2022, 06:45 »
Whats new:>>
LaunchBox 12.14 is out today with a complete overhaul for Big Box, including a new default theme, improved performance and stability, and a modern overhaul for all popup screens! We've also added the ability to export MS-DOS games to Android! Enjoy!
http://www.launchbox-app.com/
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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit
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Minetest 5.6.0
«
Antwort #338 am:
05 August, 2022, 12:39 »
Minetest is an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like.
It is designed to be simple, stable and portable. It is lightweight enough to run on fairly old hardware.
Minetest allows you to walk around, dig and build in an infinite voxel world, and craft stuff from raw materials, it includes a simplistic Modding API that supports many kinds of additions and modifications to the game. There is multiplayer support via servers hosted by other users as well as support for multiple languages, translated by the users within the community.
License: Open Source
Changelog
Deprecations and compatibility notes
name in game.conf is deprecated for the game title
For specifying the game title from now on, use title instead
Client / Audiovisuals
Dynamic shader-based shadows for: nodes, entities, wield (x2048)
Includes many, many bugfixes and improvements (tuning, performance)
Fixed statbar HUD background scaling and numbering (appgurueu)
Apply texture pack main menu textures immediately (ROllerozxa)
Fix footsteps for players whose collision box min y != 0 (grorp)
Add depth sorting for node faces (x2048)
This fixes appearance issues when looking through multiple semi-transparent nodes.
This works only up to a distance of 16 nodes by default. Use the transparency_sorting_distance setting to adjust this
Optimize swapping nodes with equivalent lighting (TurkeyMcMac)
Fix item entity Z-fighting (appgurueu)
Use mod names/titles instead of technical names to display (GoodClover)
Fix texture packs not showing as enabled in mainmenu (rubenwardy)
Debug screen now shows "<unknown node>" at the top if an unknown node is pointed (Wuzzy)
Enable chat clickable weblinks by default (Ctrl+Click) (Froggo)
HUD: Fix outdated selection boxes (appgurueu)
Make no_screenshot image more clear (Zughy)
Add register dialog to separate login/register (rubenwardy)
No damage effects on hp_max change (appgurueu)
Fix updating glow and light calculation on entities (sfan5)
Fix unknown nodes sometimes displaying the "no texture" instead of the "unknown node" texture (Wuzzy)
World / Server / Environment
Distinct mod path values in world.mt to avoid issues with duplicated mod names (rubenwardy)
Fix broken server startup if curl is disabled (sfan5)
Increase max. objects per block defaults (appgurueu)
Builtin: Allow to revoke unknown privileges (SmallJoker)
Fix some textures not being sent correctly to older clients (Oblomov)
Fix several registration/authentication related issues (sfan5)
Fix dependency enabling of mods and modpacks (rubenwardy, TurkeyMcMac)
Fix cooking and fuel crafts with aliases (TurkeyMcMac)
Commands: Some numbers can be replaced or prepended with "~" for values relative to the current one (Wuzzy)
"~" is equivalent to "~0"
Supported commands: /deleteblocks, /emergeblocks, /fixlight, /spawnentity, /teleport, /time
Example: "/teleport 15 ~5 ~" teleports to (15, <current Y coordinate plus 5>, <current Z coordinate>)
Don't allow banning in singleplayer (sfan5)
Docs: Add description of privileges (x2048)
Increase max FPS on Android to 60 (ROllerozxa)
Add many limits to settingtypes + engine (Wuzzy, SmallJoker)
Reorganise settingtypes.txt (rubenwardy)
Script API / Modding
Improved formspec documentation (DS)
Optimization: Send HUD flags only if they changed (appgurueu)
Allow to set the displayed item count and its alignment via item meta: count_meta, count_alignment (DS)
Add support for 'seed' in disallowed_mapgen_settings (Wuzzy)
List of documentation improvements:
AreaStore (SmallJoker)
Lua vector helper class (sfan5)
spawn_by for decorations (Zughy)
LBM documentation (TurkeyMcMac)
Overall improvements (sfan5)
Allow get_sky to return a table of all sky-related parameters (Zughy)
Add basic_debug HUD flag to control display of debug info like position in the debug screen (on by default) (appgurueu)
Fix memory leak from SpatialAreaStore (setupminimal)
Add function ObjectRef:set_lighting() to control shadow intensity from the game/mod (x2048)
Fix '[combine' when EVDF_TEXTURE_NPOT is disabled (paradust7)
hud_get: Return precision field for waypoint (appgurueu)
Add Async environment for parallelized Lua code execution (sfan5)
minetest.handle_async
minetest.register_async_dofile
Fix Minetest blaming the wrong mod for errors (appgurueu)
Deprecate game.conf name, use title instead (#12030) (rubenwardy)
Protect a few more settings from being set from mods (sfan5)
Add function ObjectRef:respawn() to invoke player respawn (sfan5)
Handle Lua entity HP changes correctly (like punches) (sfan5)
Add tool helper function ItemStack:add_wear_by_uses() to add tool wear in such a way that it has a given number of uses (Wuzzy)
Add minetest.get_tool_wear_after_use to simulate tool wear when expecting it to break after a given number of uses (Wuzzy)
on_deactivate entity callback: distinguish removal and unloading (appgurueu)
Remove tile_images and special_materials obsolete code (Zughy)
set_stars: Allow to set maximum star opacity at daytime with day_opacity (Wuzzy)
FormSpec: 9-slice images, animated_image, and fgimg_middle (v-rob)
Misc / Maintenance
Code details are intentionally omitted due to the changelog target audience's interests.
Fix macOS compile instructions (sfan5)
Various C++ code cleanups and improvements (TurkeyMcMac, sfan5, Oblomov, SmallJoker, Octavian, RichardTry, savilli, JosiahWI)
List of DevTest game improvements:
TGA test nodes (ehrlemann)
Test weapons and armorball modes (Wuzzy)
Nodes and items for testing overlays (Wuzzy)
Entity lifecycle and callbacks (sfan5)
Item metadata editor (Wuzzy)
Minetest now uses C++14
Remove direct OpenGL(ES) dependency (sfan5)
Compile Lua as C++ to properly catch exceptions (TurkeyMcMac)
Build system improvements (sfan5, ShadowNinja, LoneWolfHT)
Run automated tests when Lua files change (x2048)
Add JSON (de)serialization benchmarks (paradust7)
Performance optimizations by caching (mapblocks, collisionbox) (sfan5)
Add more Prometheus metrics (sfan5)
Add documentation to list breaking changes for the next major release (Zughy)
Patch built-in Lua to fix miscompile on Android (paradust7)
Fix BSD iconv declaration (savilli)
Fix Android input box crash (ROllerozxa)
Minetest Game
Improved cart movement behavior (SmallJoker)
Improved direction handling
Smoother-out 'end-of-rail' animation
Other improvements
Dynamic shadow intensity increases with cloud density (only has an effect if you have dynamic shadows enabled) (lhofhansl)
Allow mods to override player animation globalstep with player_api.globalstep (LoneWolfHT)
Log API added (nixnoxus)
Fix crash if player has no model (Lars Mueller)
Fix broken get_animation in player_api (bell07)
Fix furnace fire sound continuing to play after being destroyed (Wuzzy)
Fix TNT blowing up ignore nodes (Wuzzy)
Fix some hoes not breaking after the intended number of uses (Wuzzy)
Fix book duplication glitch (appgurueu)
Fix incorrect behavior of glass and obsidian glass if param2 was changed (appgurueu)
Fix cart sometimes facing the wrong way at slopes (not a 100% perfect bugfix tho) (SmallJoker)
New translation: Polish (mrubax10)
Translation updates: Ukrainian (baytuch), Russian (baytuch), German (Wuzzy), Lojban (Wuzzy), Esperanto (quarthex)
[close]
https://www.minetest.net/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
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The Battle for Wesnoth 1.16.5
«
Antwort #339 am:
08 August, 2022, 21:15 »
Changelog
Frequent crashes in online multiplayer
It was discovered soon after releasing 1.16.4 that Wesnoth would consistently crash when playing online multiplayer games. This issue has been resolved.
Sidebar displaying incorrectly on low resolutions
The right sidebar will now display properly at 800x600 resolution.
AI sometimes causing the game to freeze
Fixed the AI taking far longer to move than it should in certain situations, which caused the entire game to freeze.
Scroll lock breaking hotkeys and mouse left clicks
Fixed an issue when using SDL 2.0.18 or later which resulted in the hotkeys and mouse left clicks not doing anything when scroll lock was enabled.
Crash when a unit's attacks are removed during combat
Wesnoth will no longer crash if a unit's attacks are removed during combat by some effect, such as an ability or weapon special.
[close]
https://www.wesnoth.org/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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OpenLoco 22.09
«
Antwort #340 am:
04 September, 2022, 20:10 »
OpenLoco is an Open Source re-implementation of Chris Sawyer's Locomotion, a construction and management simulation video game that simulates running a transport company.
License: Open Source
Changelog
Fix: [ #1612 ] Ambient audio no longer playing.
Fix: [ #1613 ] Crash when viewing the Build Trains window with certain trains.
Fix: [ #1614 ] Crash when ai picks up none existent vehicles.
Known issues
Multiplayer functionality is not available at this time.
[close]
https://github.com/OpenLoco/OpenLoco
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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The Battle for Wesnoth 1.16.6
«
Antwort #341 am:
14 September, 2022, 10:40 »
Changelog
Fixes»
Animation fixes
Animations now display correctly when zoomed and when over water.
Movement range after turn end
The maximum possible movement range of your units is now shown immediately after ending your turn when hovering over them, rather than their remaining movement range.
Out Of Sync errors
Fixed some add-ons causing out of sync errors even when not being used in the current game.
[close]
https://www.wesnoth.org/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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Beiträge: 191383
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Minetest 5.6.1
«
Antwort #342 am:
20 September, 2022, 06:15 »
Changelog
5.6.0 ? 5.6.1
Draft. These contents are not definitive and might change at any time.
Client / Audiovisuals
Fix tooltips for dropdown, scrollbar and more (Desour)
Allow the comma as clickable URL component (pecksin)
Correct the entity glow calculation (x2048)
Get the setting texture_min_size to work again (fluxionary)
Scale hardcoded/integrated GUIs with the system-reported DPI (ElliottLester)
Overwriting a package via "Content" no longer triggers an error (rubenwardy)
World / Server / Environment
Fix potential use-after-free with item metadata (TurkeyMcMac)
Compatibility patch to not freeze older clients due to negative "frame_length" Tile Animation values (sfan5)
Dynamic shadows performance improvement by delaying non-urgent mapblocks (x2048)
Script API / Modding
Fix several crashes caused by clear_craft in combination with aliases (savilli)
Serialization: Restore (full) pre-5.6.0 compatibility (appgurueu)
LuaJIT: Workaround to allow larger serializations (appgurueu)
Enforced hp_max > 0 for entities (appgurueu)
Node Definition "tiles" and "special_tiles" again default to nil when not specified (Zughy)
Allow minetest.register_on_craft to return strings (was: ItemStack) (Zughy)
ObjectRef:set_stars to reset the stars no longer throws an error (Zughy)
Misc / Maintenance
x86 Android build fixes (savilli)
[close]
https://www.minetest.net/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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LucasChess R 2.03
«
Antwort #343 am:
30 September, 2022, 19:45 »
Changelog
Added
Book Strategie, other wonderful set of pieces created by Ben Citak.
Book Strategie B, for non-ADDEDspaper style board backgrounds by Ben Citak.
Book Strategie theme created by Ben Citak to emulate the old style used in the French chess magazine La Strategie in 1938 (also L'Echiquier).
Opening Lines, shows comments when training.
Databases, numerical sorting: press Ctrl (Alt or Shift) while double clicking on the header.
CTRL SHIFT C (ALT SHIFT C) to copy PGN to the clipboard
On the position analysis screen, alternative moves can be analyzed by moving pieces directly on the board.
Analysis of a game, option to include analysis of the variations.
On any board, ALT-X to play the current position, it is a little different from the utilities menu, only the position is used, but it can be used with any board and with any position on the board.
Shift Right mouse on pgn table to show the tree of moves.
Select files, option to change from a custom to native in the Configuration window.
Eboards can be used in Gaviota endgames training.
Eboards can be used in Learn a game training.
Changed
Added ALT C to copy FEN to clipboard instead of CTRL C in Options/Settings (to fix problem with some screen readers using CTRL C).
Director/Graphics elements, left button used to remove all and Del/Backspace to remove the last one, only right button is used to create graphics.
Fixed
Create your own game/Utilities/Enable engine
Promotion with check not render correctly in pgn table.
Playing against any engine, personalities dont be saved.
Updated
Eboards drivers by Graham O'Neill (version 3 to LC)
Chess leagues, the number of opponents is free, with a minimum equal to twice the number of those configured to move from one division to another at the end of the season.
Language Euskara, all openings are translated, by Ilurdi.
Language Euskara by Ilurdi.
Language French, updated openings translations, by Eric.
Language French by Eric and Lolo
Language Chinese by Zoushen
Language Polish by Darek
Language German by Johannes Bolzano.
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https://lucaschess.pythonanywhere.com/
Arbeits.- Testrechner
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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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LaunchBox 12.15
«
Antwort #344 am:
01 Oktober, 2022, 09:40 »
Whats new:>>
LaunchBox 12.15 is out today with storefront game management, platform details in LaunchBox, and much more!
http://www.launchbox-app.com/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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