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Thema: Freie Linux- / Windowsspiele (Gelesen 61219 mal)
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Cheff-Cubie
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OpenTTD 1.4.2
«
Antwort #120 am:
17 August, 2014, 07:11 »
OpenTTD is an urban planning and simulation game in which the player aims to earn money through shipping of cargo by land, water, and air.
Whats new: >>
- Change: Use awk instead of trying to convince cpp to preprocess nfo files (r26708)
- Fix: CMD_CLEAR_ORDER_BACKUP should not be suppressed by pause modes (r26716)
- Fix: [NewGRF] Parameters to SCC_NEWGRF_PUSH_WORD and SCC_NEWGRF_UNPRINT were not skipped during drawing (r26713)
- Fix: [OSX] Compilation fails with some lzo2 versions, if __LP64__ is defined to 0 instead of checking whether it is defined [FS#6069] (r26709)
- Fix: Wrong breakdown sound was played for ships [FS#6015] (r26706)
- Fix: Integer overflows in acceleration code causing either too low acceleration or too high acceleration [FS#6067] (r26702)
- Fix: Discard incorrectly saved order backups when clients join [FS#6066] (r26700)
- Fix: Do not crash when trying to show an error about vehicle in a NewGRF and the NewGRF was not loaded at all (r26699)
- Fix: Slovak uses space as group separator in numbers [FS#6064] (r26695)
- Fix: Tighten parameter bound checks on GSCargoMonitor functions, and return -1 on out-of-bound parameters (r26685)
https://secure.openttd.org/www/en/
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MSI Z170A PC Mate Mainboard
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The Powder Toy v90.2
«
Antwort #121 am:
31 August, 2014, 08:29 »
The Powder Toy is a physics "sandbox" game that simulates a variety of elements including air pressure, velocity, heat, gravity and a countless number of interactions between different "substances" drawn on to the 2D landscape. Included are a variety of different materials, liquids, gases, and electronic components are available to construct complex machines (including catapults, guns, and bombs) as well as realistic terrains and environments. You can then mine them and watch explosions, add intricate wirings, play with stickmen or operate your machine.
The program features a vibrant community of available saved worlds and creations and is built on a platform that welcomes automation and tweaking.
License: GPL
Whats new: >>
Fixed:
Fix tags button being too long.
Fix DRAY's tmp mode.
Changed:
Make tpt.selectedl/r/a and tpt.brushx/y writable, add tpt.brushID.
Command key can be used instead of control key on OS X.
http://powdertoy.co.uk/
Arbeits.- Testrechner
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Microsoft Windows 10 Home 64Bit
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OpenTTD (Transport Tycoon Deluxe) 1.4.3 RC2
«
Antwort #122 am:
18 September, 2014, 16:40 »
1.4.3-RC2 (2014-09-14)
------------------------------------------------------------------------
- Fix: Crashes on joining a server with pending order backups [FS#6112] (r26819)
- Fix: Crashes on start due to dereferencing the -1 index of the file names array of music files (r26809)
1.4.3-RC1 (2014-09-07)
------------------------------------------------------------------------
- Fix: TC_NO_SHADE did not work for 32bpp text rendering (r26792)
- Fix: Loading a game with order backups leaked Orders and left unreachable items in the pool (r26787)
- Fix: Buffer overrun in SQCompiler::Error (r26764)
- Fix: Desync due to not always properly restoring game state from the savegame (r26753)
- Fix: [Script] Crashes and infinite loops when using lists in item-descending order [FS#6085] (r26744)
- Fix: Incorrect CFLAGS when enabling gprof profiling (r26737, r26735)
- Fix: Do not reset the last selected airport or layout, unless it is really necessary [FS#6083] (r26732)
- Fix: Use the normal search path to look for xdg-open at Unix [FS#6077] (r26724)
- Fix: Properly check for cargo acceptance of houses [FS#5997] (r26723)
https://secure.openttd.org/www/en/
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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit
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OpenTTD (Transport Tycoon Deluxe) 1.4.4
«
Antwort #123 am:
28 Oktober, 2014, 17:30 »
Whats new:>>
- Fix: Image widgets stored 32bit SpriteID in uint16 (r26971)
- Fix: Owner of road depot road types were not properly changed upon bankruptcy [FS#6126] (r26955)
- Fix: Compilation on HAIKU (r26922)
- Fix: Crash when enabling 'Full animation' if multiplayer chat text is on screen [FS#6096] (r26919)
- Fix: Height computation of game script text in town GUI did not consider margins [FS#6119] (r26859)
- Fix: [Squirrel] Debian lintian issues (r26853)
- Fix: Compilation of strgen on various platforms like Solaris (r26850)
- Fix: Better display of refit information for articulated vehicles [FS#6113] (r26849, r26848)
- Fix: Do not assign a next hop when returning cargo [FS#6110] (r26847)
- Fix: The ok-button in the OSK for the signs list should just close the OSK [FS#6116] (r26827)
https://secure.openttd.org/www/en/
Arbeits.- Testrechner
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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
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MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit
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Battle for Wesnoth 1.12
«
Antwort #124 am:
27 November, 2014, 13:37 »
Changelog :
http://www.wesnoth.org/start/1.12/
http://www.wesnoth.org/
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Warzone 2100 3.1.2
«
Antwort #125 am:
30 Dezember, 2014, 16:15 »
Infos zu dieser Version :
http://wz2100.net/news/312-has-been-released/
http://wz2100.net/
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Hedgewars 0.9.21
«
Antwort #126 am:
06 Januar, 2015, 20:40 »
Hedgewars is a turn based strategy, artillery, action and comedy game, featuring the antics of pink hedgehogs with attitude as they battle from the depths of hell to the depths of space. As commander, it's your job to assemble your crack team of hedgehog soldiers and bring the war to your enemy.
License: Freeware
Changelog
+ New type of randomly generated maps: Perlin Maps.
+ Old Random generated maps are more diverse now.
+ Slider for adjusting land generation detail.
+ Highlander gamemode can now be used with custom weapon schemes (1-8=How probable to get this weapon. 9=All hogs get it)
+ New gameplay mode "Construction Mode"
+ New gameplay mode "TechRacer"
+ New game play mode "DiagonalMaze" (generates a simple diagonal maze)
+ Add 7 target practice missions, now with simple scoring
+ Update RC Plane Challenge: Stats screen reworked and shows now several facts, simple ranking system based on used planes, some taunts in the game
+ New training/multiplayer mission: "Climb Home"
+ Game scheme screen has a "Script parameter" field now. This allows to make more customizable scripts/modes.
+ Network game rejoining. Note: Your team(s) will vanish after 3 turns.
+ Visual and gameplay changes to "sea" - world edge, visual change to wrap world edge to allow seeing through the wrap, visual change to bounce worldedge
+ The map of the Basketball Mission can be selected for regular games again ("BasketballField")
+ New engine command: /togglechat will disable/enable chat display (does not affect chat history display)
+ Change to Racer: first weapon/utility available will be automatically selected on start
+ Added some visual feedback to failed girder placement.
+ Various performance tweaks, especially for very large maps.
+ Allow switching through hogs in reverse order with PRECISE+HOGSWITCH (left shift + tab, by default)
+ Added support for custom Sudden Death music to theme.cfg (e.g. sd-music=hell.ogg ).
+ New Hats: policegirl, fr_tomato, cratehider
* Fixed drill rockets sometimes exploding on impact.
* Fixed trainings broken due to indestructable targets/crates.
* Fixes and tweaks for low qualily rendering.
* Sinegun won't shoot through -solid- land anymore
* Many bug fixes and tweaks.
Frontend / Netgame:
+ High resolution previews!
+ Preview for dynamic maps generated by game style scripts (e.g. "ShoppaMap))!
+ Moved room status filter to top left of rooms list.
Lua API:
+ New library: Params, makes parsing of script parameters easier
+ New library: TargetPractice, used to generate target practice missions (the newly added missions use it)
+ More helpful syntax error messages.
+ New hooks:
onParameters(paramString) -- called when script parameters are configured. the parameter contains the parameter(s) as text string
onPreviewInit() -- called during map preview initialization
onGearWaterSkip(gearUid) -- called when a gear skims the water without drowning (when hitting it with high speed at low angle). By checking gearUid you can figure out which gear that was.
+ New functions:
DismissTeam(teamname) -- removes a team from the game (note: if you used loc() on teamnames, don't forget to the translated teamname here too)
GetGameFlag(gameflag) -- returns true/false
PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite refers to an id from the TSprite list
SetWaterLine(waterline) -- moves water level to the specified y. the current value is in read-only global waterline
SetNextWeapon() -- make current hedgehog switch to next weapon. e.g. use in trainings to preselect weapon
SetWeapon(ammoType) -- decide which weapon the current hedgehog should equip
+ Map Drawing:
-- to be used in onGameInit() -- first set MapGen to mgDrawn and then use the commands below
AddPoint(x, y [, width [, erase] ]) -- takes x,y location, a width (means start of a new line) and erase (if line should erase, not draw)
FlushPoints() -- makes sure that all the points/lines specified using the command above are actually applied to the map
+ New global enumerations:
Mapgens: mgRandom, mgMaze, mgPerlin, mgDrawn
TSprite values
LandFlags: lfIndestructible, lfIce, lfBouncy
+ Changed functions:
HogSay(gearUid, text, manner [, vgState]) -- now also allows you to make NON-Hedgehog gears speak, e.g. barrels... wait what?!
+ Changed hooks:
onHogAttack() can now be hooked with new parameter: onHogAttack(ammoType) - to conveniently find out which ammo/weapon is being used
* Fixes:
gfResetHealth is now a available like the other GameFlags
[close]
http://www.hedgewars.org/
Arbeits.- Testrechner
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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
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MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit
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Battle for Wesnoth 1.12.1
«
Antwort #127 am:
27 Januar, 2015, 18:15 »
Changelog
* AI:
* Big Animals Micro AI: bug fix for units not attacking when [avoid_unit] is
not set
* Lurkers MAI: bug fix for attack error when lurker runs into ambush
* Lurkers MAI: bug fix for attempting to attack petrified units
* Stationed Guardian Micro AI: bug fix for unreachable stations
* Campaigns:
* Heir to the Throne:
* Tweaked and expanded music playlists for all scenarios.
* Hide unit variations that should not be listed in the help browser.
* Liberty:
* Fixed possibility of no viable routes around guards in 'Hide and Seek'.
* Son of the Black Eye:
* S6 Black Flag: reduce randomness of unit types unloading from galleons
* The Rise of Wesnoth:
* Hide unit variations that should not be listed in the help browser.
* Under the Burning Suns:
* Hide unit variations that should not be listed in the help browser.
* Editor:
* Fixed falcon race missing an icon due to having incorrectly-named image
files.
* Fixed editor startup slowness. <http://r.wesnoth.org/t41421>
* Help browser:
* Unit types that do not include any visible (hide_help=no) variations no
longer generate topic sections.
* Language and i18n:
* Updated translations: French, Portuguese, Russian, Scottish Gaelic, Slovak,
Spanish
* Fixed cmake pot-update target on Debian and other systems that do not use
bash as the default /bin/sh.
* Multiplayer:
* Fixed the Set Password option during game creation not having an effect
due to a misplaced WML attribute in the client's command for the server
(bug #23015).
* Workaround for modifications failing to work with MP campaigns
(bug #22334).
* Fixed Observer crashed on joining non-first scenario of a campaign
(bug #23036).
* Fixed AI-controlled sides being transferred to human players on MP game
reloading (bug #22968).
* Fixed missing scenario title in lobby for reloaded MP campaigns.
* Units:
* Assigned capitalized translatable names to Walking Corpse and Soulless
variations (bug #22902).
* Hid alternate Great Wolf variation from help as it is identical to the
default variation stats-wise.
* User interface:
* Added a Classic theme which restores the 1.10 game UI.
* WML engine:
* Fixed nested macros emitting incorrect bindings to the default 'wesnoth'
textdomain at the end of a substitution instead of the parent textdomain,
thus breaking localization of subsequent strings (bug #22962).
* Fixed special _initial.cfg and _final.cfg file inclusion order not being
honored by Windows builds using Boost.filesystem (bug #22967).
* Fixed dot-files being considered when {including} directories in WML, on
builds using the new filesystem code (regression introduced in 1.11.19).
* Preprocessor #warning messages now conform better to the new WML
parser/preprocessor diagnostics format introduced in version 1.11.10.
* Miscellaneous and bug fixes:
* Fixed non-ASCII characters in the player's profile path preventing Wesnoth
to launch on Windows (bug #22983).
* Fixed wesnoth failing to start on some systems using non-UTF-8 locales.
<http://r.wesnoth.org/t41268>
* Fixed hotkeys for displaying tips on the titlescreen crashing the game
(bug #18926).
* Disallowed toggling Delayed Shroud Updates when not the player's turn as
it causes OOS.
* Fixed problems building wesnothd using cmake if not building the game
* Added several new options to GUI.pyw
[close]
http://www.wesnoth.org/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
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MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit
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Arasan 17.5
«
Antwort #128 am:
27 Januar, 2015, 20:45 »
Arasan is a chess program that includes an opening book with about 32,000 moves.
Freeware
http://www.arasanchess.org/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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Battle for Wesnoth 1.12.1
«
Antwort #129 am:
14 Februar, 2015, 18:15 »
Changelog :
https://raw.github.com/wesnoth/wesnoth/1.12.1/changelog
http://www.wesnoth.org/
Auch portable verfügbar ->
http://portableapps.com/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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OpenTTD 1.5.0-RC1
«
Antwort #130 am:
31 März, 2015, 20:17 »
Whats new:>>
- Feature: [NewGRF] Display relative offset changes in the sprite aligner [FS#6236] (r27174)
- Fix: Original road vehicle acceleration crashed for vehicles taking over [FS#6255] (r27190)
- Fix: GCC 5 compilation (r27185, r27183)
- Fix: Data race due to lazy initialisation of objects [FS#5969] (r27178)
- Fix: Compilation with MinGW64 (r27176)
- Fix: Use the regular clipping functions in the sprite aligner instead of some magic [FS#6237] (r27173)
- Fix: Windows randomly drops SetCursorPos calls, breaking the RMB-scrolling [FS#6238] (r27172)
https://secure.openttd.org/www/en/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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OpenTTD 1.5.0
«
Antwort #131 am:
07 April, 2015, 17:21 »
Whats new:>>
- Fix: [NewGRF] Add Misc. GRF Feature Flag 6 to enable the second rocky tile set [FS#6260] (r27200)
https://secure.openttd.org/www/en/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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Battle for Wesnoth 1.12.2
«
Antwort #132 am:
15 April, 2015, 06:01 »
Changelog :
https://raw.github.com/wesnoth/wesnoth/1.12.2/changelog
http://www.wesnoth.org/
Auch portable verfügbar ->
http://portableapps.com/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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OpenTTD 1.5.1
«
Antwort #133 am:
02 Juni, 2015, 18:15 »
Changelog
- Fix: Do not consider road junctions with trivial dead ends as branch points during town growth [FS#6245] (r27260, r27259, r27244)
- Fix: ScriptList::RemoveList failed to remove a list from itself [FS#6287] (r27258)
- Fix: Combined button+dropdown widgets in order and autoreplace GUI had incorrect hitbox when using GUI zoom [FS#6270] (r27255)
- Fix: When building a lock on DC_AUTO-removable water-based objects, the water class was always set to canal [FS#6264] (r27254)
- Fix: When crossing tram tracks with railroads, cost of extra roads was not being counted [FS#6282] (r27253)
- Fix: Invalid infrastructure counting when crossing tram tracks with railroads [FS#6281] (r27252)
- Fix: Broken error message in configure [FS#6286] (r27250)
- Fix: In some cases town growth failure was considered as success [FS#6240] (r27249, r27247)
- Fix: Town labels on smallmap and zoomed-out viewports were not centered [FS#6257] (r27248)
- Fix: Removing a rail waypoint used the remove-rail-station cost [FS#6251] (r27245)
- Fix: Duplicate frees due to pool item classes not having copy constructors [FS#6285] (r27243)
- Fix: Crash when no AIs were installed due to improper handling of non-ASCII characters by the string pointer lexer [FS#6272] (r27233)
- Fix: Compilation on DragonflyBSD [FS#6274] (r27224, r27223)
- Fix: Use the current maximum speed as limited by bridges, orders etc. for all vehicle types alike when considering increased smoke emissions of vehicles [FS#6278] (r27222)
- Fix: Multi-value keys in the desktop entry shall end with a trailing separator (r27221)
- Fix: Draw path reservation on the whole bridge, not only on the bridge heads (r27209)
- Fix: Draw correct overlay sprites for path reservations on bridges and tunnels (r27208)
[close]
https://secure.openttd.org/www/en/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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Freeware Schach 3.45
«
Antwort #134 am:
21 Juni, 2015, 20:45 »
Freeware-Schach ist ein portables Schachprogramm mit einem ELO-Wert von circa 1660, was einem guten Vereinsspieler entspricht. Es enthält eine Eröffnungsdatenbank und kann Partien im PGN-Format speichern und laden, zusätzlich unterstützt es die Forsyth-Edward-Notation (FEN). Der Spieler darf Züge zurückziehen und Figuren für ein Schach-Rätsel frei setzen. Das Programm bietet einen einstellbaren Schwierigkeitsgrad, macht auf Wunsch Zug-Vorschläge und hält alle Partien in einem Ereignisprotokoll fest.
Freeware
Whats new:>>
Bewertung:
Angriff auf gegnerischen König verbessert.
Fehler
:
Abbruch Zugberechnung: Zug Mensch nicht zurück genommen
http://www.freeware-schach.de/
Arbeits.- Testrechner
:
Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit
TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )
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