Autor Thema: Entwicklertools diverses  (Gelesen 159935 mal)

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Vagrant 2.2.19
« Antwort #1080 am: 06 November, 2021, 19:00 »
Vagrant fasst alles, was Entwickler benötigen, in einer virtuellen Entwicklungsumgebung zusammen, was Entwicklern das Leben deutlich vereinfachen soll. Webentwickler müssen beispielsweise keine Infrastrukturkomponenten mehr einrichten oder sich um Abhängigkeiten Gedanken machen.

Das von Mitchell Hashimoto und John Bender 2010 initiierte Projekt Vagrant macht die Zusammenstellung virtueller Maschinen für Entwickler deutlich einfacher. Mit wenigen Handgriffen lassen sich virtuelle Maschinen mit allen benötigten Komponenten erstellen, die dann das gesamte Team nutzen kann, so dass alle mit exakt den gleichen Bibliotheken und Infrastrukturkomponenten in identischen Versionen arbeiten.

Vagrant basiert auf Oracles freier Virtualisierungslösung Virtualbox und nutzt Chef und Puppet, um die virtuellen Maschinen einzurichten. Gesteuert wird das Ganze über sogenannte Vagrantfiles.

Vagrant läuft unter Windows, Linux und Mac OS X, die eigentliche Entwicklungsumgebung wurde unter Ubuntu Linux umgesetzt. Es stehen aber auch sogenannte Basisboxen mit Arch Linux, Debian, Fedora, FreeBSD, Gentoo, Redhat, Solaris und Suse bereit.

Changelog

    IMPROVEMENTS:

    Guest/suse: Add fallback shutdown for versions without systemd [GH-12489]
    Provider/virtualbox: Validate VirtualBox hostonly network range [GH-12564]

    BUG FIXES:

    Guest/atomic: Update detection to prevent matching on non-atomic guests [GH-12575]
    Guest/coreos: Fix configure network capability [GH-12575]
    Guest/windows: Fix directory creation with rsync [GH-11880]
    Host/windows: Properly handle spaces in path to SSH key [GH-12398]
    Provisioner/chef: Update install checks [GH-12555]

[close]

http://www.vagrantup.com/

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NxShell 1.5.0
« Antwort #1081 am: 08 November, 2021, 21:20 »
Improve the way you work with shell, commands, and SSH remote connections with the help of this easy-to-use and cross-platform terminal emulator.

Freeware

Changelog

    Feature:

    Support ssh forward in config

    Fix:

    Fix VNC auth interactive

[close]

https://github.com/nxshell/nxshell

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PE Anatomist 0.2.6.126
« Antwort #1082 am: 09 November, 2021, 17:50 »
PE Anatomist shows almost all known data structures inside a PE file and makes some analytics.

MIT License

Changelog

    181C.002: Fixed a bug with splitting long records from the ListView header into multiple lines when copying to the clipboard with column justify
    190B.010: Fixed parsing of delayed import table for some compressed PE files
    190B.011: Fixed token description error in .NET VTableFixups table
    190F.012: Register names and CodeView symbols (S_HYBRIDRANGE) from VS 16.11 and 17.0Preview4 have been updated
    1910.016: Changed display order of Rich-signature records
    1910.018: Clarified interpretation of some build numbers from Rich signature (WCE Platform Builder)
    1A05.045: Corrected sorting of ExceptionsData tables for ARM Thumb and ARM64 in PE and OBJ, slightly accelerated sorting of other tables
    1A0D.060: Expanded dataset for describing CoffGroups in the IMAGE_DEBUG_TYPE_POGO table
    1A10.070: Fixed a bug with parsing the import table for some modified PE (Mal: Kelios)
    1A11.073: Fixed a bug with detecting invalid resources in compressed PE
    1A15.086: Fixed a bug with displaying the name of the FramePointer register in the S_FRAMEPROC CodeView symbols for ARM64 and ARM64EC
    1A1D.097: Slightly simplified the procedure for enumerating PE resources
    1A1E.102: Fixed OOB reading of .NET VTableFixups table in some cases
    1B06.121: Numerous minor fixes and minor optimizations
    1B08.125: Updated the CodeView symbol (S_SOURCELINK) from VS 17.1Preview1 and the IMAGE_LOAD_CONFIG_DIRECTORY structure (22478+)

[close]

https://rammerlabs.alidml.ru/index-eng.html

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Visual Studio Code 1.62.1
« Antwort #1083 am: 10 November, 2021, 09:40 »
Visual Studio Code is a powerful IDE, dedicated to building Web applications and cloud programs. The tool is a lightweight and resembles the functionality of Visual Studio, however it features comprehensive revision and compiling utilities, packed in a modern looking interface.

Freeware

Changelog

Always use a command line flag together with ELECTRON_RUN_AS_NODE

[close]

https://code.visualstudio.com/

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Visual Studio Code 1.62.2
« Antwort #1084 am: 12 November, 2021, 10:40 »
Changelog

Fixed:

Always use a command line flag together with ELECTRON_RUN_AS_NODE
Git operation hangs due to empty string in $GIT_ASKPASS
Resolve shell environment failed on 1.62.1
1.62.1 - Sanity testing Mac server is failing
WSL Extension instalation failure
SetDecorations using contentText do not render on non ASCII lines
Custom task problemMatcher results not appearing in problems panel when problem is on the first line
Never prompted to select a kernel in Notebooks
Semantic highlighting flickers on 1.62.0 and later
Editors - pathsToEditors should ignore folders
Crash on opening large files with bracket pair colorization
Close Remote Connection blocked due to a veto from terminal

[close]

https://code.visualstudio.com/

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Visual Studio Code 1.62.3
« Antwort #1085 am: 19 November, 2021, 10:20 »
Whats new:>>

Fixed:

Git operations fail due to empty VSCODE_GIT_ASKPASS_EXTRA_ARGS
[json] editor stops validating: Invalid regular expression
LanguageClient failing to initialize language server on 1.62.1
Setting Sync: failed because of Unauthorized (401)

https://code.visualstudio.com/

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Software Ideas Modeler 13.03
« Antwort #1086 am: 23 November, 2021, 10:20 »
Software Ideas Modeler is used to draw UML diagrams which are used in professional software development. Software Ideas Modeler can also be used to draw some other diagrams such as entity-relationship diagrams and UI mockups.

Main features:

    Intuitive and quick drawing of diagrams
    All UML 2.4 diagrams
    Flowcharts, Data Flow Diagrams, Entity Relationship Diagram (Crow Foot/Chen), CRC Cards, User Interface, Hierarchical Task Analysis, Entity Life History, Robustness Diagram, Concurrency Diagram, Venn Diagram, Mind Map, JSD diagrams
    Styling
    Print - batch printing, multiple pages per diagram
    Export diagrams to various image formats (BMP, PNG, JPG, GIF, TIFF, SVG, WMF, EMF) and PDF


Officially supports GNU/Linux via Mono.

Note: paid versions with additional features are also available.

License:    Free for non-commercial use

Changelog

    Improvements:

    Added support for various caption types to UI Grid, UI Group Box and UI Label
    Improved rendering title bar in UI Web Browser element
    Improved specialization of the Field ribbon tab

    Fixed Bugs:

    Fixed reverse relationship for connectors with multiple control points
    Fixed resizing last column in UI Grid
    Fixed resizing columns in UI Grid when Snap to Grid is enabled
    Fixed saving UI Grid layout to Software Ideas Server
    Fixed showing context menu for plus button in Folder Overview window (which led to crashes when using the menu options)
    Fixed displaying bit version in the About pane
    Fixed saving images to Software Ideas Server for Only Server mode
    Fixed adding a connector between two containers with nested elements
    Fixed synchronizing changes of tagged values to Software Ideas Server
    Fixed crash after trying to undo the deletion of the project documentation
    Fixed application crash when trying to start an empty presentation

[close]

http://www.softwareideas.net/

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Godot Engine 3.4.1 RC 1
« Antwort #1087 am: 27 November, 2021, 10:30 »
Changelog

Here are some of the main changes since 3.4-stable:

    Android: Fix get_screen_orientation() not returning valid values (GH-55210).
    Editor: Clamp rotation for up/down orbiting shortcuts (GH-54788).
    Editor: Fix swapped rest pose action names in the Skeleton2D editor (GH-54851).
    Editor: Fix Theme Editor crash when clicking the element picker (GH-55186).
    Editor: Improve project export and MeshLibrary export checkboxes (GH-55215).
    GDScript: Don't ignore the type mismatch in setter function (GH-54117).
    GDScript: Support multiline indexing with [] (GH-54227).
    HTML5: Fix input not focusing canvas, check Gamepad API errors (GH-55111).
    Import: Prevent OBJ importer from printing misleading error (GH-54694).
    Import: Fix incorrect glTF cubic spline interpolation times/values size error (GH-54805).
    Import: Fix support for CSG and GridMap in glTF scene export (GH-54911).
    Import: Fix texture atlas generation when source sprite is larger than generated atlas (GH-55094).
    Import: Fix crash when exporting meshes to glTF that have no skin (GH-55246).
    Input: Add Input.is_physical_key_pressed() method (GH-55251).
    iOS: Capture and display xcodebuild output (GH-54711).
    macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer (GH-54526).
    macOS: Read and ZIP project files in 16K chunks instead of reading the whole file at once (GH-54673).
    macOS: Fix crash on DualShock 4 joypad removal (GH-55034).
    Networking: Fix HTTP request headers being included in response (GH-54683).
    Physics: Expose intersect_point in 3D physics server (GH-54577).
    Physics: Fix the volume calculation for cylinders in GodotPhysics (GH-54642).
    Physics: Fix errors in KinematicBody when floor is destroyed or removed (GH-54819).
    Physics: Fix test_move reporting collision when touching another body (GH-54845).
    Physics: BVH: Fix pairing for teleported or fast moving objects (GH-54925).
    Physics: BVH: Detect shrinkage within expanded bounds (GH-55050).
    Physics: BVH: Add option for expanded AABBs in leaves (GH-55096).
    Rendering: Fix vertex attribute specification for octahedral compression (GH-54768).
    Rendering: Update CanvasItem when MultiMesh instance transform changes (GH-54899).
    Rendering: GLES3: Fix particles emitting at old location (GH-54733).
    Rendering: Portals: Allow user to set roaming expansion margin (GH-54921).
    TextEdit: Allow toggling bookmark gutter (GH-55197).
    Tiles: Fix TileSet editor workspace breaking (GH-55059).
    Tiles: Only add light occlusion for visible TileMaps (GH-54435).
    Tiles: Fix selecting next/previous subtile in TileSet editor (GH-55261).
    Viewport: Show tooltips even when paused or time_scale is 0 (GH-55224).
    XR: Add support for OpenXR export configurations (GH-55158).
    Thirdparty library updates: libogg 1.3.5, libvorbis 1.3.7, CA certificates from 2021-11-01.
    API documentation and translation updates.

See the full changelog since 3.4-stable on GitHub, or in text form (sorted by authors or chronologically).

[close]

Quelle : https://godotengine.org/article/release-candidate-godot-3-4-1-rc-1

https://www.godotengine.org/

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Eonza 1.24.0
« Antwort #1088 am: 05 Dezember, 2021, 20:15 »
The Eonza automation tool is used to create scripts and automate tasks on a computer. It is a free and open source cross-platform program that can help you increase productivity and save time. The program and scripts have a responsive and intuitive interface accessible in your browser. You can use Eonza not only on a desktop computer, but also on a remote server or VPS/VDS hosting. In this case, you can manage servers from any browser on any device.

MIT License

Changelog

    Added the ability to override scripts.
    Added VeraCrypt package and Mount VeraCrypt Volume, Dismount VeraCrypt Volume commands.
    Fixed problems with Stdin in Bash command.
    Added the Temporary File command.
    Added log parameter to Advanced Settings.
    Improved logging.
    Fixed bug when parsing JSON with null fields.
    Fixed some minor bugs.

[close]

https://www.eonza.org/

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Visual Studio Code 1.63.0
« Antwort #1089 am: 09 Dezember, 2021, 09:40 »
Changelog

    Notable fixes:

    Unable to run any tasks on a remote windows machine using openssh
    Google Japanese Input (IME) on Mac - Suggestions Overlap w/ Text
    Default settings deprecation warning with n breaks the json
    Asking for nvm to be installed, when it is already
    debug toolbar does not update if focused thread no longer exists
    Cannot type Korean. Splitted self or missing
    Zlib error: invalid distance too far back
    I cannot save a file when there is another file with longer name
    Call stack items aren't opening tabs with correct contents
    Emmet does not work in js/jsx files for VS Code 1.62.2(Universal)
    Perf: _removePropertiesWithPossibleUserInfo is ~10% of the cost of loading a renderer
    Perf: Update editor configuration only after extensions are registered
    vscode.dev can't switch branches in private repositories

[close]

https://code.visualstudio.com/

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Poedit 3.0.1 Build 6415
« Antwort #1091 am: 11 Dezember, 2021, 09:10 »
Clean program that enables you to create a new translation based on templates WordPress themes, as well as edit and validate them.

MIT License

Whats new:>>

Various bugfixes.

https://poedit.net/

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Visual Studio Code 1.63.1
« Antwort #1092 am: 15 Dezember, 2021, 09:20 »
Whats new:>>

    The update addresses these security issues:

    Disable unsupported meta http-equiv tags in webviews
    Do not enable the git extension in restricted mode

https://code.visualstudio.com/

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Windows Terminal v1.11.3471.0
« Antwort #1093 am: 15 Dezember, 2021, 20:20 »
The Windows Terminal is a modern, fast, efficient, powerful, and productive terminal application for users of command-line tools and shells like Command Prompt, PowerShell, and WSL. Its main features include multiple tabs, panes, Unicode and UTF-8 character support, a GPU accelerated text rendering engine, and custom themes, styles, and configurations.

MIT License

Changelog

This release brings some assorted top-hitting bug fixes into the stable channel from the main development branch.

A preinstallation kit is available for system integrators and OEMs interested in prepackaging Windows Terminal with a Windows image. More information is available in the DISM documentation on preinstallation. Users who do not intend to preinstall Windows Terminal should continue using the msixbundle distribution.

This release was made available to insiders in the Dev and Beta channels on December 14, and will be generally available to everyone shortly afterwards. You can always install the update from this release page or using winget.

For the holiday season, enjoy the following:

Changes

    This version of Windows Terminal ships with Cascadia Code 2111.01.
        The hinting on the brace ligatures was incorrect in the Italic style, which looked downright hilarious. See microsoft/cascadia-code#595 for more details.

Bug Fixes

    The Default Terminal option will now work on machines that do not have the Visual C++ Redistributable (#11610)
    Splitting a non-focused tab will no longer blast Terminal into outer space (#11635)
    All of the alternative character set slots have been defaulted to ASCII (#11658) (thanks @j4james!)
        This is in line with other terminals, and should reduce the incidence of a stray escape character turning your screen into soup.
    We were seeing some crashes on window painting in the synthetic test lab, which we think we've addressed (#11674)
    The background image path should once again be displayed in the settings UI (#11580) (thanks @ianjoneill!)
    AltGr should once again work in the Settings UI (#11808) (#11814)
    GetConsoleCommandHistoryLengthA will now respond with the correct length (???) (#11897)
    There will once again be a window border when you use Win+? in fullscreen mode (#11653) (thanks @serd2011!)
    Launching additional applications in "default terminal" windows has been made more reliable (#11646)
    Our informational tips will no longer obscure the tabs when showTabsInTitleBar is false (#11609)
    Detected URLs will no longer be offset by complex unicode characters on the same line (#11915) (thanks @comzyh!)
    On Windows Server, Terminal will no longer render the display in "ransom note" style (#11764)
    AltGr+Space should once again work (#11832)

[close]

https://github.com/microsoft/terminal

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Windows Terminal Preview v1.12.3472.0
« Antwort #1094 am: 15 Dezember, 2021, 20:40 »
Changelog

This release brings some assorted top-hitting bug fixes into the preview channel from the main development branch.

For the holiday season, enjoy the following:

Changes

    This version of Windows Terminal ships with Cascadia Code 2111.01.
        The hinting on the brace ligatures was incorrect in the Italic style, which looked downright hilarious. See microsoft/cascadia-code#595 for more details.
    On Windows 11, the Terminal now supports the "snap layouts" feature (#11680)

Bug Fixes

    The Default Terminal option will now work on machines that do not have the Visual C++ Redistributable (#11610)
    Splitting a non-focused tab will no longer blast Terminal into outer space (#11635)
    All of the alternative character set slots have been defaulted to ASCII (#11658) (thanks @j4james!)
        This is in line with other terminals, and should reduce the incidence of a stray escape character turning your screen into soup.
    We were seeing some crashes on window painting in the synthetic test lab, which we think we've addressed (#11674)
    The background image path should once again be displayed in the settings UI (#11580) (thanks @ianjoneill!)
    AltGr should once again work in the Settings UI (#11808) (#11814)
    GetConsoleCommandHistoryLengthA will now respond with the correct length (???) (#11897)
    Fragments that update multiple profiles will no longer confuse and enrage us (#11598)
    There will once again be a window border when you use Win+? in fullscreen mode (#11653) (thanks @serd2011!)
    Launching additional applications in "default terminal" windows has been made more reliable (#11646)
    The opacity slider once again appears when it should (and disappears when it shouldn't), rather than the other way around (#11643)
    Our informational tips will no longer obscure the tabs when showTabsInTitleBar is false (#11609)
    We made the mistake of printing hex error codes with negative signs (oops); we've fixed that (#11667)
    Shutdown has been made slightly more reliable (#11857) (thanks @Rosefield!)
    Detected URLs will no longer be offset by complex unicode characters on the same line (#11915) (thanks @comzyh!)
    On Windows Server, Terminal will no longer render the display in "ransom note" style (#11764)

[close]

https://github.com/microsoft/terminal

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

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