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Essential Fixes: sculpting partial redraw glitch #26932, r36161 crash on entering 3D text editmode (OSX only) #26930, r36179 crash on loading 2.4x files #26904, r36148 loading file with packed audio crashes #26990, r36213 loading large blend files speed-up r36241, r36244 Rendering: black dots with raytrace reflections & bump mapped dupli-objects #26902, r36165 render crash when tangents are used with modifiers that remove orco coordinates #26933, r36170 incorrect errors for panorama & orthographic camera combination #26906, r36184 no output from texture node group #27034, r36251 crash setting voxel data to negative resolution #27083, r36256 crash when loading invalid voxel data and resource leak - never closing files #27084, r36257 wrong sequencer alpha gradient #25713, r36197 Interface: top bar 'Add -> Mesh -> UV Sphere + Enter' - crashed #27058, r36242 buttons with centered text truncating the first characters when there wasn't enough space #26937, r36174 single grease pencil points drawing very large in the image editor, r36154 incorrect relative path used when opening audio #26949, r36209 unpacking sounds with a long ID name #27015, r36214 ambiguous operator names in the search popup #26977, r36221 crash copying datablocks with ID Property arrays #26967, r36229 console is not hidden when start blender #26884, r36243 outliner objects showed "active" or "selected" in confusing ways #27026, r36248 freedesktop icons, incorrect install location and copying SVG #27086, r36260, r36261 sunsky presets used deprecated property names #27094, r36268. non-functional user preference for clamping texture #26955, r36186 smooth tangent iteration field in curve panel not responding #26989, r36198 text editor indentation correction when when line contained ',' or ':' in a string, r36187 text editor copy/paste breaks formatting of script #27014, r36236 Tools: "make fur" gave errors with multiple selected objects. r36250 mesh editmode de-selecting edge loops #26931, r36159 dupli-extrude-cursor added wrong location when nothing selected #27016, r36216 mesh rip tool access from menu fail #26936, r36226 crash copying mesh, armature, lattice and metaball datablocks while in editmode #27096, r36263, r36264 explode modifier - apply as shape impossible #27075, r36249 add object, localview and undo error #27044, r36245 buffer overflow with string lengths for operators that took ID names, r36219 Compositing: 'Hue Correct' composite node saturates #26945, r36201 'Displace Node' composite node crashes Blender when connected to Z-Buffer #26896, r36202 lens distortion composite node delivered RGBA out with alpha zero #26901, r36212 timeline camera switch failed with compositor renderlayers #26900, r36217 rendering non active scenes from the compositor used wrong frame, r36218 modified nodes inside edited groups not updating the view #27018, r36227 Python: bpy.context.object.collision access crash #26995, r36204 crash running the transform operator from python #27011, r36215 button input could do incorrect unit system replacements of valid python expressions r36199, r36206 bpy.utils.blend_paths(True) crash #27072, r36246 Game engine: blenderplayer wasn't finding bundled python #26951, r36208 game engine radar sensor broken #26795, r36234 Animation: apply scale to armature offset bone children #27006, r36211, r36233 action/NLA editor issues with animation data context #25960, r36222 particle group object viewport and render scale mismatch #27008, r36224 action editor header doesn't update when entering tweakmode on NLA strips #25960, r36225 bugs when linking particles/collision/softbody modifiers #27038, r36228 separate armature would also separate active, unselected bone r36232 available keying set fails in armature pose mode #27090, r36258 b-bone doesn't resize correctly with numeric input #27095, r36270 Additions API for exporters to write paths with different absolute/relative options. r36155 image and compositor now show the color under the cursor as well as HSV and luminance. r36239 Blender AddonsFixed Add Corrective Shape Key: api update. r1830 Fracture Tools: api update r1835, r1836 Povray render export fix for writing invalid names r1842. Unreal Engine (PSA / PSK): fixed mesh rebuild for face id materials and vertex groups. r1839 fixed vertex group support r1844 fixed uv's and tri and quad mesh rebuild button r1832 View3D Copy Menu: fixed for new api r1845 3DS Import: support for files which reference non-existing materials. r1846 OBJ Import: loading when in pose mode failed #27019, r1848 RenderFarmFI: Added guidelines for submitting the render and fix error where hasSmokeSimulation lacked parenthesis r1850 Add Mesh Extras: missing argument to menu operator r1850 Additions added OBJ & FBX options for exporting paths - relative/absolute/automatic/copy-file/strip-path r1828
Blender 2.57b update logEssential Fixes fix crash when pressing Enter on menu item which load a file: Ctrl+N,Enter or Ctrl+O,Enter r36287 fix crash appending/linking objects #27158, r36313 fix crash for files saved with file selector open r36321 fix crash with edge split modifier #26993, r36330 fix for numerous cases where material links would be lost when making object data local #27178, r36332 fix for crash getting the vertex weight from object types which don't support this vertex groups. r36291 Rendering: fixed a memory leak on canceling bake r36284 fix for memory leak with node group members that have multiple ouputs some of which are unused #27104, r36290 fix for node socket bug which lead to incorrect black/white output levels r36306 fix 3d text and simple deform modifier giving bad results #27048, r36301 fix for boid particles getting Z clamped to 0.0 when "Allow Flighting" is on. #27112, r36325 Tools: fix changing selected shapekeys in editmode causing badly deformed keys #26959, r36296 mesh.dupli_extrude_cursor (Ctrl+Click extrude), failed when the selected vertex was behind the view #27091, r36279 fix all mesh normals being recalculated when adding meshes in editmode #27121, 36323 skip displace modifier when no changes are needed r36319 setting subsurf with Ctrl+1/2/3/4 now works in editmode too. #27126, r36299 Python: fix for crash exporting Collada files to an invalid path #27162, r36326 RegionView3D.view_rotation was inverted, view_matrix is now writeable r36317 Interface: slider widget was showing strange colors with some themes #27139, r36324 fix for text editor syntax highlighting glitch when changing tab width. r36294 Additions: added support for sculpting on blended shape keys r36295 new view 'dolly', zoom which moves the view port forward in perspective mode, not restricted by the view rotational pivot. (Ctrl+Shift+MMB). r36283 continuous zoom now uses dolly settings for horizontal/vertical mouse & inverted movement. convenience button in modifiers panels to allow switching to the physics tab r36327 Blender Addons Unreal Engine Format fixed error on export single/all/select action sets. added weight when import into blender and filter out the ext. OBJ Format fixed importing OBJ groups as vertex groups. [#27149], r1865 fresnel setting was broken on import [#27170], r1869 importing vertex order was not maintained (added option back) [#27145], r1867 Povray Render Support: Detect povray binary on unix. DirectX Export: Improved phong shader setting. r1871