Autor Thema: Civilization / Freeciv  (Gelesen 16273 mal)

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In einem großen Versuch hat das Freeciv-Projekt 100 vom Computer befehligte Spieler gegeneinander antreten lassen. Obwohl sich am Ende zwei AIs absetzen konnten, scheint das System dauerhafte Konkurrenz zu bevorzugen.

Ein Videospiel teilt sich meist in menschliche Hauptpersonen und vom Computer gesteuerte Spieler ein, in einer groß angelegten Partie hat das Freeciv-Projekt nun 100 AIs (Artificial Intelligence) auf einer Karte mit 20.000 Feldern ohne Einfluss eines Nutzers gegeneinander antreten lassen. Bei Freeciv handelt es sich um einen freien Nachbau von Sid Meiers Civilization-Serie, bei der Nutzer die Geschichte der Menschheit in einem 4X-Strategiespiel durchlaufen.

Im Gegensatz zur Vorlage unterscheiden sich die Protagonisten in Freeciv bloß oberflächlich voneinander. Varianzen ergeben sich also anfangs durch die Startposition und die benachbarten Völker. Später entscheidet ausschließlich das gewählte Vorgehen über den Erfolg. Das Testspiel dauerte 534 Runden, am Ende hatten die Basken unter Antso III Gartzes Nagusia die meisten Punkte, gefolgt von den Kaschuben unter Mściwoj II.

Interessant für die Entwickler ist jedoch vor allem, dass sich keine der künstlichen Intelligenzen vollständig durchsetzen und die gesamte Karte erobern konnte. So stellt sich die Frage, ob das System mehrere konkurrierende Spieler einem dominierenden Volk vorzieht. In dem Versuch ließen die Entwickler der AI noch völlig freie Hand, ein weiteres Vorgehen könnte das Erhöhen der Spieler auf 500 oder das Simulieren von Allianzen zwischen Republiken, Demokratien, Monarchien und so weiter sein.

Das Austragen der Partie dauerte ganze 48 Stunden, zum Einsatz kam eine CPU mit 4,7 GHz, die die ganze Zeit zu 100 Prozent ausgelastet war. Alle 10 Runden hat das System einen Zwischenstand der Karte gespeichert, den Interessierte grafisch nachvollziehen können. Da Freeciv als Open-Source-Software unter der GPLv2 erscheint, können auch andere Entwickler Einblick in den Aufbau der eingesetzten künstlichen Intelligenz erlangen.

Quelle : www.heise.de

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FreeCiv 2.5.1
« Antwort #31 am: 16 August, 2015, 21:45 »

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Freeciv 2.5.2
« Antwort #32 am: 25 Januar, 2016, 17:20 »

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FreeCiv 2.5.3
« Antwort #33 am: 08 Februar, 2016, 19:40 »
Changelog

Build fixes:

    Re-generating the configure script could fail on recent OS distributions due to a clash with the system supplied glib-gettext.m4. This did not affect most users, who would build with the configure script supplied in the tarball. GNA#24379
    configure could spuriously output "-lncurses: not found" and fail to find readline on some systems (seen on OpenBSD). GNA#24372

Qt client fixes:

    The menu options and keyboard shortcuts to save games were disabled when there were no active units. GNA#24371
    The Qt client could create a directory called literally '$HOME'. GNA#24359
    A few strings in the Qt client were displayed unlocalized. GNA#24339

Increase the size of some buffers that were causing truncated strings in some localizations, such as Russian. GNA#24328
Change a couple of flag files to address auto-detected licensing conflicts. GNA#23814 GNAPATCH#6855
Some corrections to the Finnish and Russian translations. GNAPATCH#6902

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FreeCiv 2.5.4
« Antwort #34 am: 15 Mai, 2016, 11:45 »
Changelog

WHAT'S CHANGED SINCE 2.5.3

2.5.4 is a bugfix release.
Server / General Edit
Changes affecting players (supplied rulesets) Edit

    When a city reduces in size causing its borders to shrink, avoid messages like "City size 6, citizen count 7 for Porto Alegre" and nearby cities' citizens being gratuitously rearranged. GNA#24194
    Founding a city on a tile occupied by a fortress could lead to incorrect borders. GNA#23436
    The tutorial scenario now mentions boats, and warns about killstack. GNAPATCH#2911
    In the civ2civ3 ruleset, 'happyborders' is now enabled by default. GNAPATCH#7080
    In the experimental ruleset, some effects mistakenly did not apply to Big Land units (only to Land units):
        Sun Tzu bonuses and Fortress defense bonuses now apply to Big Land units. GNA#24539
        City Walls and Great Wall are now effective against Big Land units. GNA#24522
    Transported units were never upgraded by Leonardo's Workshop. Now they can be upgraded, provided that their current transport could carry the resulting unit. GNA#24368
    When restoring from a savegame, the full map was revealed to dead players regardless of whether the 'revealmap' option included 'DEAD'. (Now dead players see nothing at all after a reload in this situation, since their final view of the map is not currently included in savegames.) GNA#21296
    Fix a possible server crash at turn change. GNA#24283
    Fix possible outdated city information in the client after cancellation of a trade route involving that city. GNA#23708
    Some messages mentioning units could fail to localize the unit name. GNA#24608
    When a 2.5.1 or older client received a report (history, wonders of the world, top 5 cities etc) from a 2.5.2 or newer server, it could contain parts of other reports. GNA#24494
    Starting the client or server with the --file or -f option could sometimes fail if the full save file name was given, with its extension (e.g., -f foo.sav.bz2). GNA#23872
    At game start, the map label "Highest Peak" is now placed as intended, alongside "Scorched Spot" etc. GNA#24436

Changes affecting other rulesets / modders Edit

    The rule that units transporting other units cannot be paradropped is now enforced. GNA#24392
    Large values for illness_base_factor, _pollution_factor, or _trade_infection (above 255) were not correctly sent to the client. The client would display the wrong illness values, although the correct values would be used for gameplay. Both client and server must be upgraded to benefit from this fix. GNA#24607
    In hex tilesets, river outlet sprites for horizontal/vertical sides (road.river_outlet_{ne,sw}) are now used if present. This may affect the display of existing tilesets (for instance, it affects the supplied hex2t tileset). GNAPATCH#6351
    Using the editor, changing the ruleset, and entering the editor again could leave editor tools in a funny state. GNA#24577
    Rulesets with ocean cities could encounter trouble if the server printed debug messages about them, which can happen either with --debug 4 in an --enable-debug build, or when targetted logging is enabled with the /debug command. GNA#24405
    Extra sanity checking when loading rulesets. GNAPATCH#6833 GNA#24459

General Edit

    Fix possible bad handling of failure to open a bzip2-compressed file. GNAPATCH#7024
    Fixed various warnings about unused entries when loading game files. GNA#24219 GNAPATCH#7020
    Some changes to the Windows build, including using Winsock2 for networking. This is not known to have user-visible consequences. GNAPATCH#6533 GNA#24387 GNAPATCH#7139
    Minor memory leak fixes. GNA#24287 GNAPATCH#7015 GNA#24564 GNA#24600
    Some optimizations for speed. GNAPATCH#6934 GNAPATCH#6992 GNAPATCH#7126 GNAPATCH#7147 GNAPATCH#7149
    Various internal changes which should only affect developers. GNAPATCH#6677 GNA#24322 GNAPATCH#6760 GNA#24331 GNA#24332 GNA#24284 GNAPATCH#6842 GNA#24350 GNA#24251 GNAPATCH#6873 GNAPATCH#6866 GNA#24378 GNAPATCH#6898 GNAPATCH#6906 GNAPATCH#6929 GNAPATCH#7004 GNA#24483 GNAPATCH#7130 GNA#24599 GNAPATCH#7135 GNA#19047

AI Edit

    When AI switched to a war footing, cities could be left building workers/settlers forever, based on a desire remembered from peacetime. GNA#24404
    Barbarians never finished pillaging tile improvements. Now there is a chance that they do. GNA#23305
    If an AI player wanted an ally to declare war on an enemy, it was much less patient if that ally was an AI than if it was a human. Now AI and human allies are treated the same. GNAPATCH#7035
    In rare circumstances, an AI settler could report a "Failed to build city" message to the console. GNA#24094
    AIs can now consider diplomacy with barbarian players (but the default AI will now not attempt diplomacy with players with the No_Diplomacy effect, so there's no change in behavior with supplied rulesets and AIs). GNA#24282 GNAPATCH#6825

Clients Edit

    Setting a server option to a string value containing a space didn't work. GNA#24346
    Fix a possible crash when starting a server, on Unix. GNA#24450
    Fix a crash or corruption of saved colors upon opening the client settings dialog for the second time. GNA#24351 GNA#23961
    A client log level specified with -d is now passed on to any spawned server, rather than the server logging with a fixed level of 3 (verbose). GNA#21540
    Fix a rare assertion failure when the map is revealed at game end. GNA#24562
    In games with 'phasemode' set for alternating movement, move the client's notion of when the turn changes to after other player's moves. GNA#24167
    (Qt) It was not possible to request more than 99 gold in a diplomatic treaty. GNA#24425
    (Qt) The Players dialog would often forget its selection. GNA#24369
    (Qt) In the chat line, typing characters that clashed with menu shortcuts (for instance Alt+C for Polish 'ć') was impossible. GNA#24380
    (Qt) Fix some menu items being enabled when they shouldn't be. GNA#24396
    (SDL) Added item to Options menu to launch built-in help. GNA#17167
    (Gtk) Fix a crash when drawing the city dialog on some platforms. GNA#24647
    (Gtk3) The background image in the default theme no longer crawls around when windows are resized. This may also speed up drawing. GNAPATCH#6964
    (Gtk3) Fix warning on console when detaching the lower part of the window. GNA#24474
    (Gtk3) Fix possible console warnings related to the vote bar. GNA#24353

Tools Edit

    The modpack installers were not treating an HTTP 404 Not Found as an error; instead they would create the target file containing the error message from the web server. GNA#24518 GNA#24603
    The modpack installers now support the --debug option to diagnose errors. GNAPATCH#7060 GNA#24572
    Cosmetic tweak to freeciv-mp-cli output format. GNAPATCH#7113

[close]

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Freeciv 2.5.5
« Antwort #35 am: 01 August, 2016, 16:45 »
Changelog

Server / General Edit
Changes affecting players (supplied rulesets) Edit

    A city containing a Leader unit will now never defect in a civil war. Previously this could cause the rebels to end up with both Leaders. GNA#24724
    Units without a home city are no longer forced to acquire a home city when transferred to another player. GNA#24746
    Barbarians no longer spawn in Lake terrain in all rulesets which have it. GNA#24458
    Bug fix: it was impossible to change production in a city after disbanding a unit there the same turn the city was built. GNA#24714
    The win chance of a boat in a city defending against attack was erroneously displayed as 0%. GNA#24799 (A new client connecting to an old server running a custom ruleset may still display an incorrect defense value, this time too optimistic.)
    The client's display of city population could be out of date after international migration. GNA#24464
    The 'Plague' random disaster in the classic ruleset has been renamed to 'Pestilence' to avoid confusion with the unrelated game concept of plague. GNA#24688 Other text changed to mitigate this confusion. GNA#24689
    Bug fixes and improvements to Latvian, African, and Texan nations. GNA#24670 GNAPATCH#7240 GNA#24726
    Correct descriptions of server options 'techlost_recv' and 'techlost_donor' to make clear that they apply to technology theft as well as trading. GNA#24609
    Bug fix: a non-zero 'techlevel' setting (or a ruleset which grants initial techs) along with certain 'plrcolormode' settings could give a (harmless) assertion failure at game start. GNA#24614
    Bug fix: a player observer can no longer cause the game to start on behalf of a player. GNA#24678

Changes affecting other rulesets / modders Edit

    Adding a base in the editor was not taking care of side-effects, such as removing conflicting bases on the same tile, granting vision and borders, etc. GNA#23106
    In the editor, the "Nation Start Positions" property could be disabled when changing other values on the Game tab of the property editor. GNA#24627

Changes affecting server operators Edit

    New 'persistent' metaserver connection mode, where one failure to talk to the metaserver does not prevent future attempts. Enabled with the '--keep' server option or the '/metaconnection persistent' server command. GNAPATCH#7300

General Edit

    Minor memory leak fixes. GNA#24634 GNA#24468
    Some optimizations for speed. GNAPATCH#7176 GNAPATCH#7202 GNAPATCH#7189
    Various internal changes which should only affect developers. GNAPATCH#7206 GNA#24669 GNA#24636 GNA#24651 GNAPATCH#7433 GNAPATCH#7432

AI Edit

    AI players could occasionally be subject to the penalty for changing production type. They are supposed to always be immune to this penalty. GNA#24760

Clients Edit

    It's now possible to create an all-AI game from the client, by becoming an observer and starting the game. (You also need to set 'minplayers' to 0 and set a turn timeout.) GNAPATCH#7334
    Fix drawing artifacts with oriented tilesets such as Cimpletoon:
        A unit could be drawn with two superimposed random orientations. This showed up in the Gtk unit select dialog and the Qt help. GNA#24772
        Unit orientation in these circumstances could change randomly on redraws. GNA#24771
    Fixes to disconnecting from servers and cleaning up spawned servers. In particular, the Gtk and Qt clients now disconnect cleanly from the server when you quit the client. GNA#24629 GNA#24872 GNA#24823
    For global observers, fixed display of city map outline and grid coloring. GNA#24791
    Fixed a potential buffer overflow in some clients in the presence of extremely long tileset or soundset names. GNA#24877
    (Gtk) Make Prev/Next City buttons insensitive for global observers, since they do nothing. GNA#24059
    (Gtk3) On very small screens, the balance between happiness and nationality areas in the city dialog has been improved. GNA#24265
    (Gtk3) Silence Gtk warnings on console by default with newer Gtk3 versions; this is necessary as it's not possible to construct a theme which works across the full range of Gtk3 versions we support without warnings. They can be re-enabled with freeciv-gtk3 -- --gtk-warnings.
    (Qt) Simplified the network page, so that local and Internet servers are on the same page. GNAPATCH#7392 Scans for local servers are now stopped once a connection is chosen. GNA#24833
    (Qt) There's now a button to lock the messages and chat window geometry, so that a mis-click doesn't accidentally disarrange them. GNAPATCH#7467
    (Qt) The '5' key on the numeric keypad now selects the previous unit, as in the Gtk clients. GNA#24516
    (Qt) Allied chat (chat messages are sent only to allies, not all players) is now the default. GNAPATCH#7368
    (Qt) The default leader name defaults to the player name (often the system user name) rather than a leader name from a selected nation. GNAPATCH#7367
    (Qt) Added an option to change the theme. GNAPATCH#7471
    (Qt) The '<', '>', and '&' characters are now handled correctly in chat; they are no longer interpreted as HTML. GNAPATCH#7263 GNA#24829
    (Qt) When there's a problem loading a tileset, an error message explaining it is now displayed. GNA#24832
    (SDL) The display of shields in the city dialog immediately after changing production could be overly pessimistic. GNA#24807

[close]

http://freeciv.wikia.com/wiki/Main_Page

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Freeciv 2.5.6
« Antwort #36 am: 22 November, 2016, 17:40 »
Changelog

Server / General Edit
Changes affecting players (supplied rulesets) Edit

    Disbanding a caravan-type unit with the "Disband" action (Shift-D) in a city that's building a wonder no longer contributes 100% of that unit's production cost towards the wonder. You must explicitly use the "Help Build Wonder" action (B). This change was made because this allowed rules to be bypassed -- it allowed adding shields to foreign cities' wonders. GNA#23911
    If autoattack is enabled, cargo now preferentially attacks before its transport. GNA#25259 GNAPATCH#7985
    Air units could fail to return to refuel automatically and be lost, despite having enough movement points. GNA#25294
    A spurious enemy land unit could be shown in the middle of the sea on the client if the client's player saw its transporter being sunk, in games with 'killstack' disabled. GNA#24921
    Borders were sometimes not adjusted after tiles changed from land to water. GNA#23179
    It was possible to launch a spaceship that was not entirely connected (in a specific way). GNA#24979
    The server could emit assertion failures when a barbarian leader could not or did not want to move. GNA#24929
    The server could emit assertion failures shortly after creating a new barbarian player. GNA#24545
    The server now gives a clear error message if it fails to parse a saved game file. GNA#24972
    After selecting a specific nation to play and then reverting to random selection, it was possible to end up with previously selected nation anyway, due to the leader name persisting. GNA#24170
    Removed duplicate city 'Orange' from Texan ruleset. (This was harmless.) GNA#25003

Changes affecting other rulesets / modders Edit

    Remove init_government from the Lycian nation. This prevented using the standard nation set nationlist.ruleset in a ruleset not containing a 'Despotism' government type. GNA#24904
    Extra sanity checking when loading rulesets. GNA#24905 GNA#25137

Changes affecting server operators Edit

    When reducing command permissions (cmdlevel) on game start to 'basic' for connected players, new connections after game start still got 'ctrl' permissions. GNA#24774

General Edit

    A tiny optimization for speed. GNAPATCH#7567
    Various internal changes which should only affect developers. GNA#25007 GNA#25301

AI Edit

    The building advisor will no longer automatically build (and hence move) 'small wonder' buildings of any kind. (Previously it only refused to move the Palace.) GNA#7598
    The AI could send caravans toward foreign cities in the mistaken belief that (a) they could help build a wonder there, (b) this would be somehow useful. GNA#24662

Clients Edit

    Sound is no longer disabled by default for fresh installations, unless it was not compiled in. GNA#24280
    If a sound set with menu music was in use, a brief snatch of it would be played when quitting the client. GNA#24844
    The 'Turn Done' button is now disabled for dead players. (It did not do anything useful.) GNA#24945
    (Gtk3) Fix misdrawing of the scenario choosing page. GNA#24882
    (Gtk3) Fix warnings about use of Pango font syntax seen with newer versions of Gtk. GNAPATCH#7162 GNA#25226
    (Gtk3) Fix various other trouble when using the newest Gtk (3.22). GNAPATCH#7845 GNA#25160
    (Qt) Fix constantly blinking research text the turn when the tech tree is complete. GNA#25071
    (Qt) Added the option to show which tiles are native to a unit, as in other clients. GNAPATCH#6445
    (Qt) Added the 'Default' option to theme selection. GNAPATCH#7666
    (Qt) Fix artifacts on minimap: a vertical line of bright (unfogged) pixels was shown in hex topologies, and more unfogged pixels could be left after unit movement. GNA#24370 GNA#24861
    (Qt) Now shows any startup message set on the server with 'connectmsg'. GNAPATCH#7537
    (Qt) Now displays information about new releases of Freeciv from the metaserver, like other clients. GNA#24935
    (Qt) Trying to start the game very quickly after loading a savegame or scenario could fail. GNA#24859
    (Qt) Picking a nation for another player in pregame could set that player's leader name to the client's username. GNA#24906
    (Qt) When sending a chat message, the position in the chat history is reset to the bottom. GNA#24881
    (Qt) Chat messages containing non-ASCII characters could be displayed incorrectly. GNA#24888
    (Qt) Windows-specific fixes:
        Some changes that may help with failure to start this client on Windows. GNA#24901
        The map could fail to be drawn initially. GNA#24860
        Fix possible networking trouble. GNA#24909
    (SDL) It was usually impossible to cancel a treaty. Opening the diplomacy dialog when it would have been possible would usually crash the client. GNA#25245 GNA#25085
    (SDL) With hex topologies, the city map was drawn over other parts of the city dialog. GNA#25251
    (SDL) The goto/airlift dialog had a hardcoded limit to the number of cities it could display, making some inaccessible. GNA#25024
    (SDL) Fix possible trouble when entering or leaving the main game view. GNA#23992
    (SDL) Fix possible trouble on theme change. Theme changes are not applied until a restart. GNA#25117

Tilesets / Art Edit

    Minor fixes to civ2civ3 wonder graphics. GNA#25009
    An invisible fix to improve hex2t performance slightly. GNAPATCH#7953

Help / Documentation Edit

    Documented the FREECIV_OPT client environment variable. GNA#25165
    Miscellaneous changes to developer/ruleset docs. GNA#24941 GNA#24996 GNAPATCH#7688

Translations Edit

    Updated translations:
        Complete translations: Russian.
        Incomplete translations: Finnish (100% core, 92% nations), German (100% core, 87% nations), Ukrainian (99.1% core, 79% nations).
    (We're looking for a new primary maintainer for the German translation. See Translations if you can help.)

Build/portability Edit

    Fix portability issues when building for 64-bit Windows. GNAPATCH#7558 GNAPATCH#7588 GNA#24902 GNA#24900
    Fix some compilation warnings on OpenBSD. GNA#24948 GNAPATCH#7634
    Fix use of deprecated types in the Qt client, causing warnings. GNAPATCH#7704
    Some incomplete changes aimed at enabling compilation with tcc. GNAPATCH#7509 GNAPATCH#7519 GNAPATCH#7526
    Fix generation of the configure script with the (rather old) autoconf 2.64. This would not affect building from our release tarballs. GNA#24907
    The FREECIV_LABEL_FORCE variable is now cached between runs of 'configure'. GNAPATCH#7987

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http://freeciv.wikia.com/wiki/Main_Page

Arbeits.- Testrechner :

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MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Civilization VI für Linux veröffentlicht
« Antwort #37 am: 09 Februar, 2017, 19:19 »
Fans der beliebten Strategie-Reihe können Civilization VI jetzt auch unter Linux spielen. Aspyr Media hat die im November 2016 veröffentlichte sechste Auflage der Civilization-Reihe ab sofort auch für Linux und Steam OS bereitgestellt.



Das Strategiespiel Civilization VI steht auf der Online-Plattform Steam jetzt auch für Linux und Steam OS zum Download bereit. Feral Interactive hat den Titel für Publisher Aspyr Media auf Linux portiert. Ursprünglich sollte die Linux-Version gleichzeitig mit der Windows-Variante im November 2016 erscheinen, wurde dann aber von Aspyr auf unbestimmte Zeit verschoben.

Laut Aspyr werden nur neuere Grafikkarten von Nvidia mit 1 GByte RAM unterstützt. Ein Tweet von Valve-Entwickler Pierre-Loup Griffais lässt aber darauf schließen, dass Civilization VI inoffiziell auch mit aktuellen Versionen des Treibers Radeonsi läuft. Benutzer von Intel-Grafikchips bleiben wohl außen vor.

Der Linux-Port von Civilization VI verfügt nur über eingeschränkte Multiplayer-Unterstützung: Miteinander spielen kann man nur, wenn man die Linux-Version oder die Variante für Mac OS nutzt. Windows-Spieler sollen erst später von Linux-Anwendern eingeladen werden können.

Quelle : www.heise.de

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Freeciv 2.5.7
« Antwort #38 am: 18 Mai, 2017, 18:15 »
Changelog

WHAT'S CHANGED SINCE 2.5.6

2.5.7 is a bugfix release.

Server / General Edit

Changes affecting players (supplied rulesets) Edit

    The score list shown when the game is over now includes dead players. GNA#17248
    Fix a server crash when the AI could not find a suitable ferryboat unit type. (This was observed with a modified ruleset.) GNA#25628
    Fix a typo'd city name in the Newfoundland nation. HRM#658528
    Correctly diagnose failure to load a ruleset needed by a saved game. HRM#659503
    Improved behavior after failing to write a file such as a saved game. GNAPATCH#8048 GNA#25391
    Improved robustness against reading broken savegames. GNA#25416

General Edit

    Tiny optimization for speed. HRM#658612
    Fix a tiny memory leak. GNA#25246
    Various internal changes which should only affect developers. GNA#25319 GNA#25508 HRM#655305 GNA#25430

Clients Edit

    The "Manual Turn Done in AI mode" client option now does something useful. HRM#657412
    (Qt) Player dialog now shows whether given nation shares vision to other nations. GNAPATCH#8115
    (Qt) In pregame, pressing Enter on the username text box will now initiate a connection. GNAPATCH#8118
    (Qt) The player dialog sometimes did not show new players, e.g. after a civil war. GNA#25506
    (Qt) Focus might be set incorrectly to map after the selected unit changed. GNA#25505
    (Gtk3) Fix some Gtk warnings on the console. GNAPATCH#7163

Help / Documentation Edit

    Update docs to reflect move away from gna.org. HRM#637952 HRM#652494 HRM#655380 HRM#637953 HRM#656595
    Refresh some links in INSTALL. HRM#656476
    Update the FAQ a bit.
    Miscellaneous changes to developer/ruleset docs. GNAPATCH#8109

Translations Edit

    Updated translations:
        Complete translations: French, British English, Russian.
        Incomplete translations: Finnish (100% core, 92% nations), Ukrainian (100% core, 79% nations).

Build/portability Edit

    Fix warning seen with Clang 3.9. Freeciv builds cleanly with Clang 4.0. GNA#25314
    Fix warnings seen with GCC 7, with which Freeciv builds cleanly. HRM#657309 HRM#657332

See NEWS for older lists of changes.

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Freeciv 2.5.8
« Antwort #39 am: 14 August, 2017, 19:20 »
Changelog

Server / General Edit
Changes affecting players (supplied rulesets) Edit

    Fix trouble loading certain compressed savegames. HRM#679197
    Used diplomat units no longer increase the target's score. HRM#657298
    Fixed a warning when a player on your team goes to war with an ally of yours. HRM#662059
    Fixed an assertion failure when losing a tech while no tech goal is selected. HRM#664286
    Fixed an assertion failure when a player on your team is about to die. HRM#662701
    Fixed a bug that could lead to no huts when loading from a game or scenario that was saved in the pregame state. HRM#682576
    Fixed a typo'd leader name in the American nation. HRM#681847
    When a city can't build a unit with a population cost, this is explained better. GNAPATCH#7707

Changes affecting other rulesets / modders Edit

    Fix a crash when a unit has a zero activity rate. HRM#660342
    Fix a crash when a unit has negative vision radius. HRM#661313
    Avoids warnings and incorrect behavior when a unit's initial veterancy turns out negative. HRM#661193
    Prevent the scripting API from creating a stack of illegally mixed nationality when adding a unit to a tile. HRM#661533
    Using a script to modify the map in certain ways in response to the 'map_generated' signal could cause an assertion failure. HRM#673767

General Edit

    Various internal changes which should only affect developers. HRM#678452 HRM#654689 HRM#675955 HRM#679223 HRM#679917 HRM#674435 HRM#660908 HRM#678446

Clients Edit

    Fix a possible assertion failure when a spaceship launched (or at other times when an AI's mood changed suddenly). HRM#660363
    (Gtk) Fix a possible Gtk warning before the map is set up. HRM#678972
    (Gtk) Fix a minor memory leak in the unit selection dialog. HRM#674321
    (Gtk3) Fix the middle-click tile info box having a transparent background and thus being unreadable on some installations. HRM#656549

Tilesets / Art Edit

    Updated Isophex tileset. Adds distinct Lake terrain, various other cosmetic changes, and some extra resource types that are not used in the supplied rulesets. HRM#680743

Help / Documentation Edit

    The civ2civ3 online help claimed Forest, Jungle, and Swamp gave a 25% defense bonus, but in reality they only give 20% due to a game engine limitation. The help now reflects this. (The 25% bonus will be implemented in 2.6.) HRM#682494
    Corrections in README.ruleset_civ2civ3. HRM#657562
    Online help documents that Leader units entering huts won't unleash barbarians. GNAPATCH#7545
    doc/README.tilesets was accidentally left out of the tarball. HRM#678449
    Update the FAQ a bit.
    Update docs to reflect move away from gna.org. HRM#660271 HRM#654670 HRM#664195
    Minor update to ruleset comments. HRM#685211

Translations Edit

    Updated translations:
        Complete translations: Catalan, Russian, French, British English.
        Incomplete translations: Finnish (100% core, 93% nations).
    Fix a help glitch for Migrants when using the Spanish translation. HRM#662732

Build/portability Edit

    The Windows package uses a new package of libraries. This is mainly expected to improve debugging. HRM#681643 HRM#681877
    Work around a binutils bug that stops --enable-gprof working on some distributions (notably, Debian Stretch -- Debian bug #854704). HRM#675699
    tolua.pkg, a source file not needed to build from tarballs, was inadvertently not included in them. HRM#678447

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Freeciv v2.5.9
« Antwort #40 am: 21 August, 2017, 20:15 »
Changelog

The purpose of this release is to fix an embarrassing regression in the 'scorelog' function: if one continues from a saved game, any scorelog saved before that point gets wiped rather than appended to. (An unexpected consequence of our Git migration.) HRM#690381

There have also been a couple of minor fixes to the Catalan and Russian localizations.

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Humble Bundle - Verschenkt derzeit Civilization 3: Complete
« Antwort #41 am: 20 Oktober, 2017, 19:05 »
Wer den Klassiker Civilization 3 mit beiden Addons nachholen möchte, kann das Spiel derzeit gratis bei Humble Bundle abstauben.

Humble Bundle hat etwas zu verschenken: Civilization 3 gibt es noch bis Samstagabend gratis.

Der ganze Artikel

Quelle: www.gamestar.de

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GOG.com verschenkt Stronghold HD
« Antwort #42 am: 24 Oktober, 2017, 16:03 »
Bei gog.com gibt's zur zeit Stronghold HD kostenlos :).
Die Aktion läuft, wenn ich das richtig sehe, noch 47 Stunden.
« Letzte Änderung: 24 Oktober, 2017, 16:30 von Dragonix »

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Freeciv v2.5.10
« Antwort #43 am: 22 Januar, 2018, 16:45 »
Changelog

WHAT'S CHANGED SINCE 2.5.9

2.5.10 is a bugfix release.

Server / General Edit

Changes affecting players (supplied rulesets) Edit

    Fix server crashes caused by AI ferry passengers dying. HRM#721949 HRM#714453
    Client/server communication could fail when the client discovered a tile with a text label that was too long. (This could be locale-dependent.) HRM#720199
    The cost to buy "small wonders" (such as the Palace) was unintentionally twice what was intended. (This was a longstanding issue.) HRM#706727
    Capturing a unit did not count for cancelling the capturer's fortified status, nor for unitwaittime. HRM#692282
    The tutorial scenario's message about city growth to size 13 referenced a nonexistent event type. Possibly this was causing "lua error" messages. HRM#723052
    Minor nation tweaks. HRM#697681 HRM#697682

Changes affecting other rulesets / modders Edit

    The values of Lua variables could fail to be loaded from savegames, if some of the saved variables referenced game objects (units, cities, etc). HRM#722287

Changes affecting server operators Edit

    The /fcdb command now gives a useful error message if the server wasn't started with --auth. HRM#692525

General Edit

    Sped up shared vision transfers; this helps particularly when loading savegames. HRM#723442
    Various internal changes which should only affect developers. HRM#692486 HRM#694137 HRM#661108 HRM#718497

AI Edit

    Autosettlers were overvaluing roads on hex maps, and built them in odd patterns for no good reason. HRM#695738

Clients Edit

    The "Turn Done" button is now disabled in fixed-length gameplay, since it serves no purpose. HRM#700675
    Messages from the server operator (/wall) now default to causing a pop-up dialog, for new client installations. (Such messages can be used for instance to warn of server shutdown; without this setting, it was not possible to see the message after the server disconnected.) HRM#690212
    Fixes to the experimental Gtk3 client:
        In the Windows build, right-click-dragging on the map caused a crash. HRM#693241
        The minimap didn't update often enough. HRM#697658
        Trouble and console warnings with middle-click popups, tooltips, etc. HRM#699488 HRM#703869
        Fix trouble with tooltip background in some Windows builds (but not the one we ship). HRM#694328

Help / Documentation Edit

    Miscellaneous improvements to in-game text and user documentation. HRM#700718 HRM#700291
    Miscellaneous changes to developer/ruleset docs. HRM#696433 HRM#700290

Translations Edit

    Updated translations:
        Complete translations: Russian, French, Spanish, Catalan, Polish, British English.
        Incomplete translations: Finnish (100% core, 93% nations), Esperanto (40% core, 14% nations).

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Freeciv 2.6.0 Beta 2
« Antwort #44 am: 22 Januar, 2018, 18:15 »
Changelog

WHAT'S CHANGED SINCE 2.6.0-BETA1

As well as bugfixes, beta2 brings a substantial revision of the Europe WWI scenario, the "sandbox" ruleset showing off new engine features, and a number of UI improvements in the Qt client.
Server / General Edit
Changes affecting players (supplied rulesets) Edit

    Savegames created from scenarios could fail to save map resources. HRM#697666
    Client/server communication could fail when the client discovered a tile with a text label that was too long. (This could be locale-dependent; it showed up in the Russian localization.) HRM#720199
    Fixed server crashes caused by AI ferry passengers dying. HRM#721949 HRM#714453
    The cost to buy "small wonders" (such as the Palace) was unintentionally twice what was intended. (This was a longstanding issue.) HRM#706727
    Capturing a unit did not count for cancelling the capturer's fortified status, nor for unitwaittime. HRM#692282
    The 'sandbox' ruleset from Git is now included. This is a place for developers to experiment with and demonstrate new engine features, without regard to game balance or savefile compatibility; sandbox games started in this version may not load into future releases (even minor 2.6.x releases). HRM#696004
    The "Europe 1901" scenario has been replaced with a newer version (and is now called "Europe 1900 WWI"). The changes are described on the forum. HRM#697660 HRM#696031 HRM#724926
    Some updates to the "large Earth" scenario. Notably, players now start with their first city built. HRM#702265
    The tutorial scenario's message about city growth to size 13 referenced a nonexistent event type. Possibly this was causing "lua error" messages. HRM#723052
    When loading a savegame from 2.5 or before, the set of victory conditions was not preserved. HRM#698566
    Fix an assertion failure when auto-arranging city workers in tricky situations (while trying to invoke last-ditch measures). HRM#695022
    Minor nation tweaks. HRM#697681 HRM#697682 HRM#706252 HRM#707576 HRM#707595

Changes affecting other rulesets / modders Edit

    The city_size_change Lua signal is now emitted after the size change in all cases, is no longer emitted when city growth turned out to be prevented, and can cope with the signal handler destroying the city. HRM#690756 HRM#700910 HRM#701045
    The values of Lua variables could fail to be loaded from savegames, if some of the saved variables referenced game objects (units, cities, etc). In some cases this was locale-dependent. HRM#722287 HRM#722288

General Edit

    Sped up shared vision transfers; this helps particularly when loading savegames. HRM#723442
    Various internal changes which should only affect developers. HRM#699017 HRM#695946 HRM#705553 HRM#701840 HRM#700909 HRM#702406 HRM#702806 HRM#705391 HRM#705525 HRM#705468 HRM#718497

AI Edit

    The AI now values science more than gold. HRM#662670
    The AI is now more motivated to try for a space race victory. HRM#660489
    The threaded AI's worker units could build fruitless roads. HRM#706211
    Fix autosettler bugs:
        Autosettlers were not acting on their desire to build road networks and prevent climate change. HRM#719516
        Autosettlers didn't get around to doing activities of marginal benefit, even if they had nothing better to do. HRM#719512
        Autosettlers were overvaluing roads on hex maps, and built them in odd patterns for no good reason. HRM#695738

Clients Edit

    The "Turn Done" button is now disabled in fixed-length gameplay, since it serves no purpose. HRM#700675
    Messages from the server operator (/wall) now default to causing a pop-up dialog, for new client installations. (Such messages can be used for instance to warn of server shutdown; without this setting, it was not possible to see the message after the server disconnected.) HRM#690212
    Trying to load a savegame from a ruleset with a preferred_tileset (such as the 'civ2civ3_earth' modpack) using the -f command-line option caused error messages and a quit HRM#706353; in the Qt client, the same would happen with the savegame dialog. HRM#706356 HRM#709134
    Bugfixes to the Gtk3.x clients:
        The Windows build crashed when browsing for savegames. HRM#701751 HRM#701889
        When zoomed out, unused parts of the map view could fail to have a black background. HRM#638737
        The minimap didn't update often enough. HRM#697658
        Trouble and console warnings with middle-click popups, tooltips, etc. HRM#699488 HRM#703869
        Less laggy animations in the Gtk3.22 client. We hope to bring this to the Gtk3 client too. HRM#696457 HRM#700642 HRM#704182 HRM#706322 HRM#707623 HRM#700641
    Bugfixes and other changes to the Qt client:
        It was not possible to select spaceship parts to build in cities. HRM#709338
        The client could segfault after displaying an early error message (such as a tileset loading error). HRM#704711
        Changing research unintentionally closed the research dialog. HRM#708554
        Keyboard shortcuts for the city dialog: left/right will change cities, up/down will change production of the current city. HRM#709335
        Diplomatic treaties can be accepted or rejected with the keyboard. HRM#709337
        Double-clicking on a server name will now connect to it. HRM#704602
        The city worklist tooltip now shows more information. HRM#704607
        Themes can now affect dialogs' title bars. HRM#710896
        Other cosmetic tweaks. HRM#704608 HRM#704929 HRM#708258

Tilesets / Art Edit

    Tweak the position of the patrol icon in the Hexemplio/Toonhex tilesets. HRM#686635

Help / Documentation Edit

    Miscellaneous improvements to in-game text and user documentation. HRM#697680 HRM#698845 HRM#700291 HRM#699161
    Miscellaneous changes to developer/ruleset docs. HRM#700290 HRM#705526
    Invisible changes to assist localization. HRM#657416 HRM#698844

Translations Edit

    Updated translations:
        Complete translations: French.
        Incomplete translations: Finnish (100% core, 91% nations, 100% ruledit), Polish (>99.9% core, 100% nations, 100% ruledit), Catalan (>99.9% core, 99.9% nations, 100% ruledit), Russian (99.9% core, 99.9% nations, 100% ruledit), British English (95% core, 100% nations, 100% ruledit), Spanish (84% core, 97.4% nations, 18% ruledit).

Build/portability Edit

    Do not insist on a 'tolua' command; it is not needed when building from a tarball. HRM#675964

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