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- Support for the AMD Radeon™ R9 295X- CrossFire™ fixes enhancements:- Crysis 3 – frame pacing improvements- Far Cry 3 – 3 and 4 GPU performance improvements at high quality settings, high resolution settings- Anno 2070 – Improved CrossFire scaling up to 34%- Titanfall – Resolved in game flickering with CrossFire enabled- Metro Last Light – Improved Crossfire scaling up to 10%- Eyefinity 3x1 (with three 4K panels) no longer cuts off portions of the application- Stuttering has been improved in certain applications when selecting mid-Eyefinity resolutions with V-sync Enabled- Full support for OpenGL 4.4- OpenGL 4.4 supports the following extensions:- ARB_buffer_storage- ARB_enhanced_layouts- ARB_query_buffer_object- ARB_clear_texture- ARB_texture_mirror_clamp_to_edge- ARB_texture_stencil8- ARB_vertex_type_10f_11f_11f_rev- ARB_multi_bind- ARB_bindless_texture- ARB_spare_texture- ARB_seamless_cubemap_per_texture- ARB_indirect_parameters- ARB_compute_variable_group_size- ARB_shader_draw_parameters- ARB_shader_group_vote- Mantle beta driver improvements:- BattleField 4: Performance slowdown is no longer seen when performing a task switch/Alt-tab- BattleField 4: Fuzzy images when playing in rotated SLS resolution with an A10 Kaveri system
# Support for the AMD Radeon R9 295X# CrossFire fixes enhancements:* Crysis 3 – frame pacing improvements* Far Cry 3 – 3 and 4 GPU performance improvements at high quality settings, high resolution settings* Anno 2070 – Improved CrossFire scaling up to 34%* Titanfall – Resolved in game flickering with CrossFire enabled* Metro Last Light – Improved Crossfire scaling up to 10%* Eyefinity 3x1 (with three 4K panels) no longer cuts off portions of the application* Stuttering has been improved in certain applications when selecting mid-Eyefinity resolutions with V-sync Enabled# Full support for OpenGL 4.4# OpenGL 4.4 supports the following extensions:* ARB_buffer_storage* ARB_enhanced_layouts* ARB_query_buffer_object* ARB_clear_texture* ARB_texture_mirror_clamp_to_edge* ARB_texture_stencil8* ARB_vertex_type_10f_11f_11f_rev* ARB_multi_bind* ARB_bindless_texture* ARB_spare_texture* ARB_seamless_cubemap_per_texture* ARB_indirect_parameters* ARB_shader_group_vote# Mantle beta driver improvements:* BattleField 4: Performance slowdown is no longer seen when performing a task switch/Alt-tab* BattleField 4: Fuzzy images when playing in rotated SLS resolution with an A10 Kaveri system