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PC-Ecke => # Hard-und Software Allgemein => Thema gestartet von: SiLæncer am 23 Dezember, 2005, 11:16

Titel: Open-Source-3D-Software Blender mit neuen Funktionen
Beitrag von: SiLæncer am 23 Dezember, 2005, 11:16
Einen "weiteren langen Entwicklungszyklus" habe Blender hinter sich, schreiben die Entwickler der als Open Source verfügbaren 3D-Software und geben nunmehr die Version 2.40 frei. Blender 2.40 sei gestopft voll mit neu geschriebenem Code, neuen Funktionen und Verbesserungen. Besonders betonten die Programmierer, dass Modul zur Charakter-Animation neu geschrieben worden sei. Außerdem wurde beispielsweise ein System zur Simulation von Flüssigkeiten integriert, mit dem sich etwa Strömungen und Trubulenzen in Flüssigkeiten nach physikalischen Gesetzmäßigkeiten korrekt darstellen lassen.

Zwei Verbesserungen, das Flüssigkeitssystem und die inverse Kinematic in der Charakter-Animation, sind laut dem Blender-Projekt ein Ergebnis von Googles "Summer of Code", bei dem Interessierte sich an einem Coding-Wettbewerb anhand von Aufgaben aus Open-Source-Projekten beteiligen konnten. Ein genauer Überblick über die Neuerungen und Verbesserungen in Blender 2.40 findet sich auf der Projekt-Website. Hintergrund-Informationen zu dem Projekt, das zur Neuimplementierung des Animationsmoduls führte, gibt es unter How Armatures work

Das 3D-Programm Blender ist seit Ende 2002 unter der GNU General Public License (GPL) Open Source: Die Aktion, dies zu ermöglichen, war angelaufen, nachdem der ursprüngliche Hersteller NaN (Not a Number Technologies) in Konkurs gegangen war.

Quelle und Links : http://www.heise.de/newsticker/meldung/67691
Titel: Blender 2.49b erschienen
Beitrag von: SiLæncer am 02 September, 2009, 20:44
Weitere Infos und Download : http://www.blender3d.org/
Titel: Blender 2.50 Alpha erschienen
Beitrag von: SiLæncer am 24 November, 2009, 18:25
Die Blender Foundation hat eine erste Alphaversion (Alpha 0) der neuen Entwicklerserie Blender 2.5 veröffentlicht. Sie bringt zahlreiche grundlegende Veränderungen an der 3D-Software mit und soll zu der stabilen Version 2.6 führen, die für Mitte 2010 geplant ist.

Die Blender-Entwickler arbeiten bereits seit 2007 an Blender 2.5, die aktuelle Alpha 0 ist aber die erste veröffentlichte Testversion der neuen Blender-Generation. Sie enthält einige wirklich grundlegende Veränderungen, was auch ein neues User-Interface einschließt.

Die offensichtlichste Änderung in Blender 2.5 ist das überarbeitete GUI. Eine neue Fensterverwaltung sorgt dafür, dass Veränderungen an Fenstern unabhängig funktionieren und in Echtzeit umgesetzt werden, auch während Animationen ablaufen. Fenster können beliebig aus dem Hauptfenster entfernt und ihrerseits mit Werkzeugen bestückt werden, so dass es auch mehrere parallele Hauptfenster geben kann. Auch der Editor für Eigenschaften wurde neu gestaltet, der Dateibrowser umgebaut und die Bedienelemente mit einem neuen Design versehen. Dabei wird das gesamte GUI mit Python-Scripten erzeugt, die Nutzer auch individuell anpassen können.

(http://scr3.golem.de/screenshots/0911/Blender-2.5/thumb480/590982161c.jpg)

Die Bedienung von Blender 2.5 ist komplett über Tastenkürzel möglich, die Nutzer ebenfalls individuell anpassen können. Auch Maus-Ereignisse können dabei einbezogen werden.

Einheitliche interne APIs

Intern wurde der Zugriff auf Szenendaten umgebaut: Gibt es in Blender 2.49 keine einheitliche Methode, um Szenendaten zu schreiben und zu lesen, wurde bei Blender 2.5 ein Data-API, RNA genannt, eingezogen, auf das alle Werkzeuge zugreifen. Das soll Komplexität und Fehler reduzieren. Zudem lassen sich daraus automatische Eigenschaftsdialoge generieren, aus Python-Scripten auf die Daten zugreifen und alle Eigenschaften animieren. Diese Animationen können in F-Kurven hinterlegt werden, die in sogenannten Actions gekapselt werden.

Dazu wurden auch alle Animations-Editoren von Blender neu entwickelt und um neue Funktionen ergänzt. So teilen sich alle Editoren samt der verschiedenen Sub-Modi die gleichen internen Funktionen.

Ähnlich wurde mit dem Tool-System verfahren. Auch hier wurde eine einheitliche Abstratraktionsschicht eingezogen, die beispielsweise von Tastenkürzeln und Menüeinträgen genutzt wird. Dazu muss jedes einzelne Blenderwerkzeug modifiziert und in einen sogenannten Operator umgewandelt werden.

Das Spline IK erlaubt es, Knochen entlang einer Kurve zu definieren, was vor allem bei der Animation von Schwänzen, Tentakeln und Wirbelsäulen sowie anorgansichen Gegenständen wie Seilen von Vorteil sein soll.

Partikelsystem, schnelleres Raytracing und besseres Bump-Mapping

Blender 2.5 bringt zudem einen neuen Rauchsimulator mit, der auf Wavelet Turbulence zur Simulation von Flüssigkeiten setzt. Das Ergebnis wird als Voxel-Grid ausgegeben und in Blenders 3D-Ansicht mit OpenGL-Shadern und Voxel-Texturen angezeigt. Auch das Partikelsystem wurde überarbeitet und soll nun interaktiver und einfacher zu manipulieren sein. Gleiches gilt für Kraftfelder.

Auch Volumenmaterialien unterstützt Blender mit der Version 2.5. Gedacht sind diese zum Rendern von Gasen, Rauch, Wolken und Feuer.

Im Rahmen eines Google-Summer-of-Code-Projekts entstand zudem ein neues System zur Beschleunigung von Raytracing, das in Blender 2.5 integriert wurde. Es unterstützt die Instanzierung von Objekten, so dass diese beliebig oft verwendet werden können, ohne dass der Speicherbedarf drastisch steigt. Zudem soll das neue System ein Vielfaches schneller sein als das bisher verwendete.

Verbessert wurde auch das Bump-Mapping in Blender. Neue Filteroptionen wie der Elliptically Weighted Average (EWA) wurden hinzugefügt, was zu klareren Resultaten mit weniger Artefakten und Moiré-Mustern führen soll. Auch gibt es eine erste Unterstützung von Tiefenschatten (Deep Shadow).

Mit der Blender 2.5 Alpha 0 steht Blender erstmals auch in einer 64-Bits Version für Mac OS X bereit, wobei Blender nun auch auf Cocoa setzt. Die freie 3D-Software steht unter blender.org zum Download bereit und wird auch im Durian-Projekts eingesetzt, in dessen Rahmen ein neuer mit Blender erstellter Film entsteht, der zugleich zum Ausprobieren neuer Funktionen dient.

Quelle : www.golem.de
Titel: Blender 2.50 Alpha 1
Beitrag von: SiLæncer am 17 Februar, 2010, 22:34
z.Z. kein Changelog verfügbar ...

Download : http://download.blender.org/release/Blender2.50alpha/

http://www.blender3d.org/
Titel: Blender 2.53 Beta vorgestellt
Beitrag von: SiLæncer am 23 Juli, 2010, 14:15
Über ein Jahr nach Blender 2.49 und fast über vier Jahre nach der Freigabe von Blender 2.40 steht mit Blender 2.53 Beta die erste funktionskomplette Version der kommenden Generation des 3D-Modelers und Renderers zum Download bereit.

(http://www.pro-linux.de/images/NB3/imgdb/o_blender-253-beta.jpg)

Die für den Anwender sichtbarste Änderung der kommenden Generation von Blender betrifft die grafische Umgebung. So unterstützt Blender nun mehrere Hauptfenster. Editorbereiche können nun nach Belieben gesplittet, in der Größe verändert und wieder zusammengesetzt werden. Die Neuentwicklung erlaubt zudem, Editorbereiche in verschiedene Regionen zu unterteilen, so dass beispielsweise ein einfacher 4-Fenster-Split für verschiedene Ansichten leichter zu realisieren ist.

Weitere Änderungen erfuhr der Optionsdialog, der nicht nur optisch verändert, sondern grundlegend aufgeräumt wurde. Mittels eines neuen Property-Editors ist es nun unter anderem möglich, Optionen, die nicht benötigt werden, abzuschalten. Darüber hinaus haben die Entwickler den integrierten Dateibrowser weiter ausgebaut und unter anderem um eine Listen-, Kolumnen- und Vorschauansicht ergänzt. Darüber hinaus lassen sich Dateien mittels einer Quick-Funktion schneller sortieren. Überarbeitet wurde ferner auch die Steuerung der Applikation mittels der Tastatur, so dass Blender nun besser eigene Shortcuts unterstützt. Kombiniert wird das System mit sogenannten Key-Maps, die eine Funktionalität ähnlich der Mausgesten ermöglicht.

Um unter anderem externen Entwicklern einen besseren Zugriff auf die Szene-Daten zu ermöglichen, führt Blender 2.5 nun eine Data-API ein. Darüber hinaus haben die Entwickler ein einheitliches System zur Benutzung der Anwendung erstellt. Die neue Tool-API, die eine enorme Überarbeitung von Blender erforderte, ermöglicht nun, dass Tools nicht mehr die Eingaben von anderen Quellen blockieren können. Ferner steht ab der aktuellen Version den Anwendern nun auch eine Plug-In-Schnittstelle zur Verfügung, die sich von der bisherigen Lösung durch Verbesserungen im Handling auszeichnet.

Künstler dürfen sich in der kommenden Version ferner über ein optimiertes Sculpt-Werkzeug freuen. Die Geschwindigkeit soll drastisch höher sein, die Speichernutzung dagegen verringert. Überarbeitet wurde auch das Brush-Werkzeug, das nun mehr Möglichkeiten bietet. Neu in der kommenden Generation von Blender ist auch die Möglichkeit, einfache Maschen mit dem »Härten«-Werkzeug zu bearbeiten. Bei dem als »Solidify« bezeichneten Tool handelt es sich um eine als »Shell« in anderen Modelern bekannte Erweiterung, die es ermöglicht, Flächen anhand eines Maschenmodells zu generieren.

Eine weitere Neuerung von Blender 2.5 betrifft das Animationssystem der Applikation. Die Prämisse der kommenden Generation lautet: »Mache alles animierbar«. Informationen über Animationen werden in einer F-Curve gespeichert, wobei diese wiederum in Aktionen eingeschlossen werden können. Zudem wurde Blender 2.5 ein neuer Animationseditor spendiert, der nicht nur an die neue Animationsprämisse angepasst wurde, sondern auch neue Funktionen enthält. Ferner verfügt das Paket über eine neue Rauch-Simulation und ein überarbeitetes Partikelsystem. Darüber hinaus wurde das Renderingsystem aufgewertet.

Laut Aussagen der Entwickler enthält Blender 2.53 fast alle Funktionen, die auch in die stabile Version einfließen werden. Lediglich die Python-Schnittstelle soll noch weiter angepasst werden. Die Hauptaufgaben widmen sich dementsprechend der Stabilisierung der Anwendung. Zwar seien bereits in der aktuellen Variante zahlreiche Probleme korrigiert worden, doch gehen die Programmierer noch von weiteren Unstimmigkeiten aus. Blender 2.53 kann ab sofort in einer ersten Beta-Version für Linux, MacOSX, Solaris und Windows heruntergeladen werden (http://www.blender.org/download/get-25-alpha/).

Quelle : www.pro-linux.de
Titel: Blender 2.54 Beta
Beitrag von: SiLæncer am 12 September, 2010, 10:10
z.Z. scheint kein Changelog vorzuliegen ...

Download: Blender 2.54 Beta (http://download.blender.org/release/Blender2.54beta/blender-2.54-beta-windows32.exe) 32-bit (20.76 MB)
Download: Blender 2.54 Beta (http://download.blender.org/release/Blender2.54beta/blender-2.54-beta-windows64.exe) 64-bit (22.88 MB)


http://www.blender3d.org/
Titel: Re: Open-Source-3D-Software Blender mit neuen Funktionen
Beitrag von: ritschibie am 12 September, 2010, 10:38
Sorry für's Off-Topic, muss aber sein:

Will it blend?  ;D
Titel: Blender for Windows 2.56 Beta
Beitrag von: SiLæncer am 31 Dezember, 2010, 18:05
Infos hierzu : http://www.blender.org/development/release-logs/blender-256-beta/

http://www.blender3d.org/
Titel: Blender 2.57 RC1
Beitrag von: SiLæncer am 31 März, 2011, 16:54
http://download.blender.org/release/Blender2.57/

http://www.blender.org/
Titel: Erste stabile Version von Blender 2.5 veröffentlicht
Beitrag von: SiLæncer am 14 April, 2011, 10:59
Die Blender Foundation hat mit Blender 2.57 eine erste stabile Version der Serie Blender 2.5 veröffentlicht. Die 3D-Software soll deutlich stabiler laufen und enthält große Neuerungen.

Die Blender-Entwickler sprechen bei Blender 2.57 von einer stabilen, aber nicht finalen Version. So sei Blender 2.57 weitgehend "Feature-Complete" und nach über 1.000 Korrekturen sehr stabil. Doch erst in zwei Monaten soll Blender 2.58 erscheinen, woraus dann die Finalversion der Serie, Blender 2.6, werden könnte.

Rund 500 Bugs haben die Entwickler in Blender 2.57 korrigiert und einige eigentlich für Blender 2.5 geplante Funktionen verschoben, darunter die Unterstützung mehrerer Fenster für mehrere Szenen und radiale Menüs.

(http://scr3.golem.de/screenshots/1104/Blender-2.57/thumb480/splash257_01.jpg)

Blender 2.5 enthält wesentliche Veränderungen: Unter anderem wurde das GUI-Layout überarbeitet und mit neuen Grafiken und Icons versehen. Die Entwickler versprechen ein klareres und besser organisiertes Layout, das sich mit Python komplett anpassen lässt. Zudem unterstützt Blender 2.5 erstmals mehrere Top-Level-Fenster. Eine Suchfunktion soll den Umstieg für Benutzer der älteren Versionen erleichtern. Auch der Editor für Eigenschaften wurde neu gestaltet, der Dateibrowser umgebaut und die Bedienelemente mit einem neuen Design versehen.

Die Bedienung von Blender 2.5 ist komplett über Tastenkürzel möglich, die Nutzer ebenfalls individuell anpassen können. Auch Mausereignisse können dabei einbezogen werden.Seit Blender 2.53 lässt sich Blender mit Python erweitern. Entsprechende "Add-ons" können Anwender auswählen und einzeln deaktivieren, um für mehr Übersicht zu sorgen. Im Blender 2.5 Scripts Catalog finden sich zahlreiche Erweiterungen.

Interne Struktur umgebaut

Die interne Struktur von Blender wurde in der Version 2.5 grundlegend verändert: Gab es in Blender 2.49 keine einheitliche Methode, um Szenendaten zu schreiben und zu lesen, wurde bei Blender 2.5 ein Data-API, RNA genannt, eingezogen, auf das alle Werkzeuge zugreifen. Das soll Komplexität und Fehler reduzieren. Zudem lassen sich daraus automatische Eigenschaftsdialoge generieren, aus Python-Scripten auf die Daten zugreifen und alle Eigenschaften animieren. Diese Animationen können in F-Kurven hinterlegt werden, die in sogenannten Actions gekapselt werden.

Ähnlich wurde mit Blenders Tool-System verfahren, denn auch dafür stellt Blender 2.5 eine einheitliche Schnittstelle bereit. Bisher nutzen Tastenkürzel, Menüeinträge und Python-Skripte jeweils eigene, oft mehrfach vorhandene und inkonsistente Wege, um auf Blenderfunktionen zuzugreifen. In Blender 2.5 hingegen ist jedes für Nutzer zugängliche Werkzeug als sogenannter Operator ausgeführt, eine generalisierte Darstellung eines Werkzeugs. Diese Operatoren funktionieren einheitlich, sind durchsuchbar und können auch per Python über eine konsistente Schnittstelle angesprochen werden.

Modellierung verbessert

Auch in Sachen Modellierung bietet Blender 2.5 Verbesserungen. So wurde der Sculpt-Modus optimiert, so dass schneller gezeichnet werden kann. Auch der Speicherverbrauch wurde verringert, neue Werkzeuge hinzugefügt und bestehende verbessert. Zudem wurde die Unterstützung für Multiresolution-Meshes neu geschrieben und soll sich nun besser ins Animationssystem integrieren.

(http://scr3.golem.de/screenshots/1104/Blender-2.57/thumb480/913ed06f3b.png)

Der Zugriff auf Pinsel und alles, was mit Malen zu tun hat, wurde vereinfacht. Der neue Modifier Solidify ermöglicht es, Mesh-Oberflächen automatisch zu extrudieren.

Neues Animationssystem

Ein neues Animationssystem sorgt dafür, dass alles in Blender 2.5 animierbar ist. Auch der Animation-Editor wurde überarbeitet und erhielt einen neuen Graph-Editor, der mehrere Objekte und F-Kurven gleichzeitig unterstützt. Auch der Editor für nichtlineare Animationen wurde angepasst, ebenso der Editor für Formanimationen.

Spline IK legt eine Kette von Knochen an eine Kurve und ist vor allem dafür gedacht, flexible Gliedmaßen zu animieren, beispielsweise Fangarme und Tentakel.

(http://scr3.golem.de/screenshots/1104/Blender-2.57/thumb480/fcu_modifier.png)

Blender 2.5 bietet zudem einen neuen Rauchsimulator, der auf Wavelet Turbulence zur Simulation von Flüssigkeiten setzt. Das Ergebnis wird als Voxel-Grid ausgegeben und in Blenders 3D-Ansicht mit OpenGL-Shadern und Voxel-Texturen angezeigt. Auch das Partikelsystem wurde überarbeitet und soll nun interaktiver und einfacher zu manipulieren sein. Gleiches gilt für Kraftfelder, und Haare werden nun mit dem System für Kleidung dargestellt.

Auch Volumenmaterialien unterstützt Blender mit der Version 2.5. Gedacht sind diese zum Rendern von Gasen, Rauch, Wolken und Feuer.

Raytracing beschleunigt

Im Rahmen eines Google-Summer-of-Code-Projekts entstand zudem ein neues System zur Beschleunigung von Raytracing, das in Blender 2.5 integriert wurde. Es unterstützt die Instanzierung von Objekten, so dass diese beliebig oft verwendet werden können, ohne dass der Speicherbedarf drastisch steigt. Zudem soll das neue System ein Vielfaches schneller sein als das bisher verwendete.

(http://scr3.golem.de/screenshots/1104/Blender-2.57/thumb480/03f10a6d69.png)

Blender 2.5 enthält zudem eine erste Version einer Farbverwaltung.

Neben Linux und Windows steht Blender 2.57 auch in einer 64-Bit-Version für Mac OS X zur Verfügung. Dazu wurde die Fensterbibliothek auf Basis von Cocoa neu implementiert. Zudem soll die Portierung sicherstellen, dass Blender auch in Zukunft gut auf Macs funktioniert.

Blender 2.57 steht ab sofort unter blender.org zum Download (http://www.blender.org/development/release-logs/blender-257/) bereit.

Quelle : www.golem.de
Titel: Re: Erste stabile Version von Blender 2.5 veröffentlicht
Beitrag von: ritschibie am 14 April, 2011, 11:54
...does it blend?  ;D ;D ;D
Titel: Blender 2.57a erschienen
Beitrag von: SiLæncer am 23 April, 2011, 10:48
Blender 2.57a update log :

Essential Fixes:

    sculpting partial redraw glitch #26932, r36161
    crash on entering 3D text editmode (OSX only) #26930, r36179
    crash on loading 2.4x files #26904, r36148
    loading file with packed audio crashes #26990, r36213
    loading large blend files speed-up r36241, r36244

Rendering:

    black dots with raytrace reflections & bump mapped dupli-objects #26902, r36165
    render crash when tangents are used with modifiers that remove orco coordinates #26933, r36170
    incorrect errors for panorama & orthographic camera combination #26906, r36184
    no output from texture node group #27034, r36251
    crash setting voxel data to negative resolution #27083, r36256
    crash when loading invalid voxel data and resource leak - never closing files #27084, r36257
    wrong sequencer alpha gradient #25713, r36197

Interface:

    top bar 'Add -> Mesh -> UV Sphere + Enter' - crashed #27058, r36242
    buttons with centered text truncating the first characters when there wasn't enough space #26937, r36174
    single grease pencil points drawing very large in the image editor, r36154
    incorrect relative path used when opening audio #26949, r36209
    unpacking sounds with a long ID name #27015, r36214
    ambiguous operator names in the search popup #26977, r36221
    crash copying datablocks with ID Property arrays #26967, r36229
    console is not hidden when start blender #26884, r36243
    outliner objects showed "active" or "selected" in confusing ways #27026, r36248
    freedesktop icons, incorrect install location and copying SVG #27086, r36260, r36261
    sunsky presets used deprecated property names #27094, r36268.
    non-functional user preference for clamping texture #26955, r36186
    smooth tangent iteration field in curve panel not responding #26989, r36198
    text editor indentation correction when when line contained ',' or ':' in a string, r36187
    text editor copy/paste breaks formatting of script #27014, r36236

Tools:

    "make fur" gave errors with multiple selected objects. r36250
    mesh editmode de-selecting edge loops #26931, r36159
    dupli-extrude-cursor added wrong location when nothing selected #27016, r36216
    mesh rip tool access from menu fail #26936, r36226
    crash copying mesh, armature, lattice and metaball datablocks while in editmode #27096, r36263, r36264
    explode modifier - apply as shape impossible #27075, r36249
    add object, localview and undo error #27044, r36245
    buffer overflow with string lengths for operators that took ID names, r36219

Compositing:

    'Hue Correct' composite node saturates #26945, r36201
    'Displace Node' composite node crashes Blender when connected to Z-Buffer #26896, r36202
    lens distortion composite node delivered RGBA out with alpha zero #26901, r36212
    timeline camera switch failed with compositor renderlayers #26900, r36217
    rendering non active scenes from the compositor used wrong frame, r36218
    modified nodes inside edited groups not updating the view #27018, r36227

Python:

    bpy.context.object.collision access crash #26995, r36204
    crash running the transform operator from python #27011, r36215
    button input could do incorrect unit system replacements of valid python expressions r36199, r36206
    bpy.utils.blend_paths(True) crash #27072, r36246

Game engine:

    blenderplayer wasn't finding bundled python #26951, r36208
    game engine radar sensor broken #26795, r36234

Animation:

    apply scale to armature offset bone children #27006, r36211, r36233
    action/NLA editor issues with animation data context #25960, r36222
    particle group object viewport and render scale mismatch #27008, r36224
    action editor header doesn't update when entering tweakmode on NLA strips #25960, r36225
    bugs when linking particles/collision/softbody modifiers #27038, r36228
    separate armature would also separate active, unselected bone r36232
    available keying set fails in armature pose mode #27090, r36258
    b-bone doesn't resize correctly with numeric input #27095, r36270

Additions

    API for exporters to write paths with different absolute/relative options. r36155
    image and compositor now show the color under the cursor as well as HSV and luminance. r36239

Blender Addons
Fixed

    Add Corrective Shape Key: api update. r1830
    Fracture Tools: api update r1835, r1836
    Povray render export fix for writing invalid names r1842.
    Unreal Engine (PSA / PSK):
        fixed mesh rebuild for face id materials and vertex groups. r1839
        fixed vertex group support r1844
        fixed uv's and tri and quad mesh rebuild button r1832
    View3D Copy Menu: fixed for new api r1845
    3DS Import: support for files which reference non-existing materials. r1846
    OBJ Import: loading when in pose mode failed #27019, r1848
    RenderFarmFI: Added guidelines for submitting the render and fix error where hasSmokeSimulation lacked parenthesis r1850
    Add Mesh Extras: missing argument to menu operator r1850

Additions

    added OBJ & FBX options for exporting paths - relative/absolute/automatic/copy-file/strip-path r1828


http://www.blender3d.org/
Titel: Blender 2.57b erschienen
Beitrag von: SiLæncer am 18 Juni, 2011, 23:04
Blender 2.57b update log
Essential Fixes

    fix crash when pressing Enter on menu item which load a file: Ctrl+N,Enter or Ctrl+O,Enter r36287
    fix crash appending/linking objects #27158, r36313
    fix crash for files saved with file selector open r36321
    fix crash with edge split modifier #26993, r36330
    fix for numerous cases where material links would be lost when making object data local #27178, r36332
    fix for crash getting the vertex weight from object types which don't support this vertex groups. r36291

Rendering:

    fixed a memory leak on canceling bake r36284
    fix for memory leak with node group members that have multiple ouputs some of which are unused #27104, r36290
    fix for node socket bug which lead to incorrect black/white output levels r36306
    fix 3d text and simple deform modifier giving bad results #27048, r36301
    fix for boid particles getting Z clamped to 0.0 when "Allow Flighting" is on. #27112, r36325

Tools:

    fix changing selected shapekeys in editmode causing badly deformed keys #26959, r36296
    mesh.dupli_extrude_cursor (Ctrl+Click extrude), failed when the selected vertex was behind the view #27091, r36279
    fix all mesh normals being recalculated when adding meshes in editmode #27121, 36323
    skip displace modifier when no changes are needed r36319
    setting subsurf with Ctrl+1/2/3/4 now works in editmode too. #27126, r36299

Python:

    fix for crash exporting Collada files to an invalid path #27162, r36326
    RegionView3D.view_rotation was inverted, view_matrix is now writeable r36317

Interface:

    slider widget was showing strange colors with some themes #27139, r36324
    fix for text editor syntax highlighting glitch when changing tab width. r36294

Additions:

    added support for sculpting on blended shape keys r36295
    new view 'dolly', zoom which moves the view port forward in perspective mode, not restricted by the view rotational pivot. (Ctrl+Shift+MMB). r36283
    continuous zoom now uses dolly settings for horizontal/vertical mouse & inverted movement.
    convenience button in modifiers panels to allow switching to the physics tab r36327

Blender Addons

    Unreal Engine Format
        fixed error on export single/all/select action sets.
        added weight when import into blender and filter out the ext.

    OBJ Format
        fixed importing OBJ groups as vertex groups. [#27149], r1865
        fresnel setting was broken on import [#27170], r1869
        importing vertex order was not maintained (added option back) [#27145], r1867

    Povray Render Support: Detect povray binary on unix.
    DirectX Export: Improved phong shader setting. r1871

http://www.blender3d.org/
Titel: Blender 2.58 erschienen
Beitrag von: SiLæncer am 23 Juni, 2011, 12:52
Changelog für Version 2.58:

    Big improvements in stability. Since the last version 100s of bugs were fixed.
    Feature complete - Although some of the 2.5 targets have been postponed, such as multi-window support showing multiple scenes, a full RNA data level dependency graph, or radial menus.
    Changes - If you're used to the old Blenders, Blender 2.5 may seem quite different at first. Be prepared to read a bit about this, how to reconfigure things, and learn to use the new built-in 2.5 search functionality!

http://www.blender.org/
Titel: Blender 2.58a
Beitrag von: SiLæncer am 04 Juli, 2011, 13:46
Changelog für Version 2.58a (Auszug):

More flexible size options for particle billboards. This adds scale factors for width and height of billboards, relative to the particle size. It's useful when the particle size is primarily used for collision and the like, so the billboard appearance can be adjusted independently. Also allows non-square billboards. In addition the billboards can be scaled by the particle velocity with optional head and tail factors (similar to line drawing options). This allows for pseudo-motionblur effects. - r37760

Addon UI: button for removing addons which are installed to user/home paths - r37950

Release Notes (http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/changelog_258a)

http://www.blender.org/
Titel: Blender for Windows 2.59 RC
Beitrag von: SiLæncer am 10 August, 2011, 05:56
Changelog : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/changelog_259

http://www.blender.org/
Titel: Blender 2.59 mit neuen Addons
Beitrag von: SiLæncer am 14 August, 2011, 12:28
Die Blender-Entwickler haben nach nur zwei Monaten Arbeit die Version 2.59 ihrer 3D-Rendering-Software veröffentlicht. Blender 2.59 behebt 140 Fehler und enthält einige neue Funktionalitäten.

(http://www.pro-linux.de/images/NB3/imgdb/o_der-ivy-generator-in-blender-259-sorgt-fuer-bewuchs.jpg)
Die in Blender 2.59 neu hinzugekommene Unterstützung für 3D-Mäuse erlaubt Designern neue Navigationsmöglichkeiten innerhalb einer Grafik. Um die Funktionalität freizuschalten, müssen für einzelne Eingabegeräte Plug-ins installiert werden, anschließend können Anwender sich im Drehteller- (turntable) oder Flug-Modus durch ihre 3D-Szenen bewegen oder ausgewählte Objekte verformen. In der neuen Blender-Version werden Keymaps separat behandelt, so dass von Anwendern angepasste Keymaps nicht mehr durch integrierte Keymaps überschrieben werden bzw. Addons eigene Keymaps definieren können, ohne dass diese mit internen Vorgaben kollidieren.

In Blender 2.59 sind mehrere neue Addons hinzugekommen. Der Ivy Generator lässt Kurven über ein vorgegebenes Netz »wachsen«, während mit dem Sapling-Addon Kurvenbäume erstellt werden können. Weitere Änderungen erleichtern die Arbeit mit dem Node-Editor und der Python-API. Alle Änderungen können im Changelog (http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/changelog_259) nachgelesen werden.

Blender wurde 2002 als Open Source veröffentlicht und steht unter der GPL. Die Anwendung wurde in C, C++ und Python implementiert, mit Hilfe von Python-Skripten können Anwender die Software um neue Funktionalitäten erweitern. Die aktuelle Version kann für Linux, Mac OS X. FreeBSD und Windows von der Projektwebseite heruntergeladen (http://www.blender.org/download/get-blender/) werden.

Quelle : www.pro-linux.de
Titel: Re: Open-Source-3D-Software Blender mit neuen Funktionen
Beitrag von: berti am 14 August, 2011, 13:46
@ pro-linux: Von jemanden hübsch geschrieben, der keine Ahnung von Blender hat  :fr

Wer wirklich wissen will, was es an Neuerungen gibt, der sollte sich wirklich mal das changelog ansehen, denn bei dieser Version sind wirklich einige böse Bugs beseitigt worden.

(Folgende Bugfixes waren extrem notwendig: IK  und "UV Editor" überarbeitet, OBJ import bugfix, Physics überarbeitet ( aber noch immer Bugs), Bugs in Renderer "verringert",
Bugfix im FBX addon, usw). 

Meine Meinung: Blender wird langsam erwachsen und ist vermutlich bald schon eine Konkurrenz zu Maya, 3DSMAX, XSI oder Modo
Für den, der in die 3d-CG einsteigen will, sollte sich Blender auf jeden Fall ansehen, wer das jedoch als beruflichen Werdegang nutzen will, ist derzeit noch mit Maya oder XSI besser beraten.


(@sil: Danke, das du hier über dieses interessante Stück Software berichtest ! )
Titel: Blender 2.60 RC1
Beitrag von: SiLæncer am 05 Oktober, 2011, 21:11
Infos zu dieser Version : http://www.blendernation.com/2011/10/05/blender-2-60rc1-released/

http://www.blender.org/
Titel: Re: Blender 2.60 RC1
Beitrag von: berti am 05 Oktober, 2011, 22:01
blendernation's server ist grade auf "maintenancemode", bitte später versuchen.
Titel: Blender 2.60 Final
Beitrag von: SiLæncer am 19 Oktober, 2011, 16:26
Changelog : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/changelog_260

http://www.blender.org/
Titel: Blender 2.60a
Beitrag von: SiLæncer am 24 Oktober, 2011, 17:11
Changelog : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/changelog_260a

http://www.blender.org/
Titel: Blender 2.61 RC1
Beitrag von: SiLæncer am 08 Dezember, 2011, 18:15
Infos hierzu : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.61

http://www.blender.org/
Titel: Re: Blender 2.61 RC1
Beitrag von: ritschibie am 08 Dezember, 2011, 20:13
[OT]Will it blend  ??? [/OT]
Titel: Blender 2.61: Schaumkronen und Motion Tracking
Beitrag von: SiLæncer am 15 Dezember, 2011, 14:46
In Blender 2.61 lassen sich künftig Ozeane samt Wellen und Schaumkronen simulieren. Mit Motion Tracking lassen sich Bewegungssequenzen aus realen Filmen übernehmen. Die neue Rendering Engine Cycles ist als Vorschau integriert.

Die freie Software für 3D-Animationen, Blender 2.61, erhält Motion Tracking, eine Simulation für Ozeane, und die neue Render Engine Cycles, die als Vorabversion beiliegt. In Blender erstellte Effekte lassen sich für die Verwendung in Adobe After Effects exportieren. Ferner haben die Entwickler etwa 180 Fehler beseitigt.

Video: Der neue Raytracing-Renderer in Blender (3:10)

Künftig lassen sich in Blender Wasseroberflächen von Meeren gestalten und nutzen. Die Ozeansimulation basiert auf dem Open-Source-Projekt Houdini Ocean Toolkit. Damit lassen sich Wellen und Schaumkronen nachbilden und Animationssequenzen integrieren. Mit Dynamic Paint lassen sich Objekte in Pinsel oder Leinwände umwandeln. Damit können komplexere Effekte realisiert werden, etwa Fußstapfen im Schnee.

(http://scr3.golem.de/screenshots/1112/blender/thumb620/Manual_movie_tracking_clip_editor_clip_opened_ui.png)

Mit dem Motion Tracker lassen sich Kamerafahrten aus realen Filmen importieren. Dazu wird ein Filmschnipsel im neuen Movie Clip Editor geladen und bearbeitet. Die Render-Engine Cycles verwendet Raytracing, die ein interaktives Rendering ermöglicht. Dazu ermöglicht Cycles beispielsweise eine überarbeitete Integration von Texturen. Ferner greift Cycles bei Bedarf auf die GPU zu und nutzt dafür die zwei Modi Cuda für Nvidia-Chipsätze und OpenCL für AMD-Grafikchips.

Über das Python-API können unter anderem Veränderungen in Szenen erkannt werden. Weitere Funktionen listet ein entsprechender Wiki-Eintrag auf. Auch die Änderungen an den diversen Addons, etwa dem Exporter für Adobes After Effects, sind dort aufgezählt (http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.61/Addons).

Blender 2.61 steht für Windows, Linux und Mac OS x in einer 32- und einer 64-Bit-Version zum Download (http://www.blender.org/download/get-blender/) bereit. Außerdem gibt es noch eine Variante für PowerPC. Der Sourcecode ist ebenfalls auf den Servern des Projekts verfügbar.

Quelle : www.golem.de
Titel: Blender V2.62
Beitrag von: SiLæncer am 17 Februar, 2012, 06:06
What's new: >>

    This new Blender release gives you new Cycles features, object motion tracking, improved UV editing, great booleans, and much more.
    As usual, each release includes a long list of bug fixes. For Blender 2.62, we have fixed 205 bugs in existing features.

http://www.blender.org/
Titel: Blender 2.63
Beitrag von: SiLæncer am 27 April, 2012, 13:16
Whats new: >>

    BMesh

    BMesh is the new Blender mesh system with full support for N-sided polygons instead of only triangles and quads.
    In particular there is a new Dissolve tool to remove vertices, edges and faces without making holes in the mesh, a new Inset tool to inset faces, and a much improved Knife tool which takes advantage of N-gons to generate clear cuts. Tools such as subdivide and loop cut will also generate clean topology because faces no longer have to be triangulated.

    Cycles

    Among the features added in this release are support for a panoramic camera, mirror ball environment textures, render layer mask layers, a shadow render pass, ambient occlusion, float precision textures, and viewport display of background images and render layers.

    Motion Tracker

    Motion tracking got a few smaller improvements, mostly related to 2D stabilization and a few smaller tools.

    Sculpt Hiding

    Portions of the mesh can now be hidden in sculpt mode to improve performance and access parts of the mesh that would otherwise be difficult to access.

    More Features

    Other new features in this release include Movie Clip option for the Sequencer, a compositing node to output multiple files at once or multilayer EXR files, new tools for linking and detaching nodes, more particle rotation options, theme support for cameras and empties, and Linux support for drag n' drop from external applications.

    Addons

    Various options were added to imports and exporters, an Atomic Blender PDB exporter was added, and Renderfarm.fi now supports Cycles.

    Bug Fixes

    This release was mainly focused on stabilizing BMesh, but also includes 150 fixes for bugs that existed in previous releases.

http://www.blender.org/
Titel: Blender V2.63a
Beitrag von: SiLæncer am 11 Mai, 2012, 05:39
What's new: >>

    Bug fixes

http://www.blender.org/
Titel: Blender 2.64
Beitrag von: SiLæncer am 03 Oktober, 2012, 20:00
Infos hierzu : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Bug_Fixes

Download : http://download.blender.org/release/Blender2.64/

http://www.blender.org/
Titel: Blender V2.64a
Beitrag von: SiLæncer am 10 Oktober, 2012, 22:00
What's new: >>

    A bugfix release that fixes some critical issues.

http://www.blender.org/
Titel: Blender 2.65 RC1
Beitrag von: SiLæncer am 02 Dezember, 2012, 11:40
Infos hierzu : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65

Download : http://download.blender.org/release/Blender2.65/

http://www.blender.org/
Titel: Blender v2.65
Beitrag von: SiLæncer am 11 Dezember, 2012, 06:30
New in this version:

    Fire and Smoke:
    Fire simulation was added to the Smoke Simulator. The domain received major updates to improve performance and usability. Smoke can be emitted from mesh surfaces, without the need for a particle system. A smoke flow force field was added to improve interaction with other simulations. Colored smoke simulation and mixing is possible and the interaction of smoke with collision objects has been improved.
    Cycles Render:
    Support for writing custom shaders in the Open Shading Language is now available. Motion blur rendering was also added, to make moving objects and cameras appear blurry. There is also an anisotropic shading node, and BSDF nodes can now have different normals, which can be set using the new bump and normal map nodes.
    Mesh Modeling:
    The bevel tool now includes rounding and was otherwise much improved, preserving the requested bevel width more evenly and generating better topology. A new symmetrize tool was added to make mesh topology and data symmetric.
    Modifiers:
    The decimator was rewritten, and now preserves UV's and vertex colors, has an un-subdivide and a mode to dissolve vertices to create planar n-gons. A new laplacian smooth modifier can reduce noise or smooth the mesh while preserving edges and volume. A triangulate modifier was also added, which can be useful for creating game assets with baked normal maps.
    More Features:
    New features include: a tool transfer vertex weights from one mesh to another, antialiased viewport drawing, connected proportional editing in UV editor, improved DPX file read and write, more control over curve taper, collision masks in the game engine and improved camera title safe drawing.
    Addons:
    UV texture to vertex color baking was added, the PDB atomic visualization addon was improved, and film response curves were added for the RGB Curves node in the compositor.
    Bug fixes:
    In addition to the new features, over 200 bugs that existed in previous releases have been fixed.

http://www.blender.org/
Titel: Blender 2.65a
Beitrag von: SiLæncer am 20 Dezember, 2012, 13:23
Bug fix update

Over 40 bugs fixed since 2.65 release:

    Fix #32837: cycles environment texture not showing image sequence options properly. (r52870)
    Fix #33467: Fluid Simulations Speed factor animated wrong result (r52871)
    Fix #32174: IK solver stretch was less stable after a code refactor (r52883)
    Fix #33485: cycles OSL now autodetects the presence of emission and transparent closures to enable multiple importance sampling and transparent shadows. (r52910)
    Fix #33486: cycles CPU image textures were offset wrong by half a pixel compared to OpenGL/CUDA/OSL rendering. (r52915)
    Fix #33492: Right click on 'confirm reload' crashes (r52919)
    Fix #33489: Scaling normals with Alt (maintains shell thickness) producing wrong result. (r52928)
    Fix related to #33480: blender-internal volume rendering, the camera inside volume wasn't accurate (r52930)
    Fix #33500: when transforming, tapping shift twice and holding did not enable precision mode. (r52958)
    Fix #33510: rotate around selection doesn't work when .blend saved in sculpt mode (r52966)
    Fix #33525: Mask points are add offset for the mouse when adding on viewer node with aspect != 1 (r52994)
    Fix #33526: Bezier Curve Tilt in transform panel does not work beyond 360 degrees (r52995)
    Fix #33530: Blender Crash when selecting "Point select mode" in Particle Mode with and 0 hairs object (r52997)
    Fix #33532: vertex paint subtract mode was broken, always resulting in black. (r52998)
    Fix #33539: Shift+Numpad 2/4/8 shortcuts for zoom in image and clip editor don't work in Windows, Use Ctrl+Numpad (r53015)
    Fix #33546: GPU mipmap generation is not working on some ATI cards (r53037)
    Fix #33529: Bevel wire edges would crash (r53061)
    Fix #33565: Dynamic Paint modifier surfaces not copied (r53065)
    Fix #33571: Knife cut-through code to connect across a face didn't stop after it found one. (r53066)
    Fix #33551: End Caps on a curve array with subsurf crashes blender when entering Edit Mode (r53067)
    Fix #33534: Building proxies will remove strip animation (r53077)
    Fix/Workaround #33493: Checker de-select by default gives uneven selection on a circle (r53086)
    Fix #33581: Vertex colors added to meshes with no faces whenver exiting/entering editmode (r53087)
    Fix #33590: The Screw Tool in Edit Mode isn't calculating the correct angle step divisions per turn (r53090)
    Fix #33505: Motion blur with shutter time > 1 did result in the correct evaluation of some modifiers because it set the subframe to values > 1.
    Add subframe support for shape keys.
    Point density texture was using an current frame value that was never set. (r53095)
    Fix #33487: Game-Engine did not convert objects with rotation modes other than Euler XYZ correctly (r53096)
    Fix #33575: Manipulator showing incorrect local axes in armature pose mode. (r53102)
    Fix #33580: Masking keyframes disappear from dope sheet when using undo. (r53107)

Unreported Fixes

    Fix Game-Player still not using fast GPU mipmap generation (r52867)
    Fix issue where image stamp data's strings could be short enough not to fit the entire ID name length. (r52891)
    Fix Moving panels in a buttons-region around was calling menu code reading NULL pointer (r52945)
    Fix for default startup file having compositor background scale set very small (r53056)
    Fix timer events getting handled, after stopping a timer. (r52977)
    Fixes for ctrl+click on panel header (r53123)
    Fix part of #33469: Cloth pre-roll had a wrong tooltip and low limit of 200 frames. (r53129)
    Fix for pose-bones and edit-bones ignoring active element pivot mode (r53104)
    Fix (OSX) makeKeyAndOrderFront would show window from orderedWindows list on every loop, so use makeKeyWindow only to avoid flicker when closing app (r53039)
    Fix for bevel using the wrong property name when shift was held (r53063)
    Fix square color picker drawing the 'cursor' incorrectly (r53038)

Other Changes

    3D View: Add back a key to access view-cursor (Alt+Home) (r52996)
    Cycles: make "Open Shading Language" a boolean toggle, the other option "GPU Compatible" was confusing. (r53005)

http://www.blender.org/
Titel: Blender 2.66 animiert mit Bullet-Physik
Beitrag von: SiLæncer am 21 Februar, 2013, 14:20
Für die Simulation der Bewegung starrer Körper (Rigid Bodys) bringt das Open-Source-3D-Paket Blender seit vielen Jahren die Bullet Physics Engine mit. Diese wird in der 3D-Industrie viel genutzt und sorgte unter anderem für die einstürzenden Gebäude in Roland Emmerichs Film 2012. Bislang konnte man in Blender darauf aber nur über die integrierte Spiele-Engine zugreifen. Mit Version 2.66 von Blender steht die Physik-Engine auch für den normalen Animations-Workflow zur Verfügung, ähnlich wie bei MoDynamics von Cinema 4D oder Modo Recoil, die ebenfalls auf die Bullet-Physik setzen.

Der ganze Artikel (http://www.heise.de/newsticker/meldung/Blender-2-66-animiert-mit-Bullet-Physik-1799889.html)

Quelle : www.heise.de
Titel: Blender 2.66a
Beitrag von: SiLæncer am 07 März, 2013, 06:00
Release Notes : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66a

http://www.blender.org/
Titel: Blender 2.67 RC
Beitrag von: SiLæncer am 26 April, 2013, 11:00
Release Notes : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67

http://www.blender.org/
Titel: Blender 2.67
Beitrag von: SiLæncer am 08 Mai, 2013, 06:30
Release Notes : http://www.blender.org/development/release-logs/blender-267/

http://www.blender.org/
Titel: Blender v2.67a
Beitrag von: SiLæncer am 21 Mai, 2013, 21:48
Release Notes : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67a

http://www.blender.org/
Titel: Blender 2.67b
Beitrag von: SiLæncer am 30 Mai, 2013, 17:20
Release Notes : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.67b (sobald verfügbar)

Download : Blender 2.67b Final 32-bit (http://download.blender.org/release/Blender2.67/blender-2.67b-windows32.exe)
Download : Blender 2.67b Final 64-bit (http://download.blender.org/release/Blender2.67/blender-2.67b-windows64.exe)

http://www.blender.org/
Titel: Blender v2.68 erschienen
Beitrag von: SiLæncer am 18 Juli, 2013, 20:00
New in this version:

    Modeling: Improved bridge tool to bridge multiple loops at once, subdivision, surface blending and bridging face regions. New grid-fill tool filling a grid from edge loops, X mirror and projected proportional editing, snap to symmetry, face split option for dissolve, vertex connect cut across faces.
    Physics: Smoke has improved rendering quality avoid blockiness, and subframe simulation support to handle fast moving emitters. Particles can now be emitted from faces generated by modifiers that were not in the original mesh.
    Cycles Render: Rendering performance has been improved on CPU and GPU and support for new GPUs was added. A new Mist render pass is available, Ray visibility is now supported for all light sources, and new Nodes have been added. Hair rendering on the GPU has been enabled as well.
    Motion Tracker: Some new features and smaller improvements to existing ones were done for motion tracking. Main features are markers' position refining, which allows you to refine marker position after it was occluded by an object, and automatic keyframe selection, which tries to automatically find a best keyframe for the reconstruction.
    Usability: Improved weight painting tools, mask modifier for sequencer strips, 2D image paint more consistent with 3D painting, better key shortcuts display, quick enabling and disabling of multiple layers or visibility, auto indent for multi-line Python statements.
    Addons: New addons are Texture Atlas to bake shadow and lightmaps for an entire scene, and Edit Linked Library, for quick editing of linked assets.
    Python Security: Auto-running Python scripts can now be controlled more securely.
    Bug fixes: In addition to the new features, over 280 bugs that existed in previous releases have been fixed.

http://www.blender.org/
Titel: Blender 2.69 RC 1
Beitrag von: SiLæncer am 08 Oktober, 2013, 14:30
Whats new: >>

Modeling:
A new hidden wire display option was added to help with retopology. Mesh Bisect is a new tool to cut meshes in half. The Bridge, Edgenet fill, Grid fill and Symmetrize tools were improved. New curve and lattice editing tools were added too.

Cycles Rendering:
Hair rendering was improved with a new Hair shader and reorganized settings. Subsurface scattering uses a new sampling algorithm and now supports bump mapping and texture blurring. Sky rendering now uses a more accurate sky model. New blackbody, vector transform and HSV nodes were added. The non-progressive integrator was renamed to Branched Path Integrator, and is now available for GPU rendering.

Motion Tracker:
Motion tracking gathered such feature as plane track, which is used to replace billboards, screens and other flat things on the footage.

More Features:
Lists in the user interface can now be resized, sorted and filtered. Further there are small improvements for vertex parenting, empty objects, the shrinkwrap modifier, mask editing, armatures, f-curves and drivers.

Addons:
FBX Import support has been added and FBX/OBJ can now export split normals (without the need for the edge split modifier).

Bug Fixes:
In addition to the new features, over 270 bugs that existed in previous releases have been fixed.

http://www.blender.org/
Titel: Re: Open-Source-3D-Software Blender mit neuen Funktionen
Beitrag von: Dragonix am 08 Oktober, 2013, 19:10
Blender ist echt ein super Programm. Die Einarbeitung ist zwar hart, aber ich bezweifle, dass das bei anderen Programmen angenehmer ist. Ich meine, man erhält hier einen in meinen Augen super 3d Modellierer. Die Renderings können sich echt sehen lassen, und Cycles auf der GPU (leider nur nvidia über Cuda, OpenCL ist noch zu fehlerhaft...) geht auch gut ab bei super ergebnissen. Auch 3d Modelle für 3d Drucker lassen sich mein ich gut erstellen, wobei man sich halt klarmachen sollte, dass Blender weniger ein CAD Programm ist - für technische Sachen (Schrauben, ....) würd ich also eher was anderes nehmen.

Also - zu viel Freizeit? Dann lernt Blender!
Titel: Blender v2.69
Beitrag von: SiLæncer am 31 Oktober, 2013, 20:00
Whats new: >>

Modeling:

    A new hidden wire display option was added to help with retopology.
    Mesh Bisect is a new tool to cut meshes in half.
    The Bridge, Edgenet fill, Grid fill and Symmetrize tools were improved.
    New curve and lattice editing tools were added too.

Motion Tracker:

    The Motion tracker now supports plane tracking, which can be used to replace billboards, screens and other flat things in footage.

Cycles Render:

    Hair rendering was improved with a new Hair shader and reorganized settings.
    Subsurface scattering uses a new sampling algorithm and now supports bump mapping and texture blurring.
    Sky rendering now uses a more accurate sky model.
    New blackbody, vector transform and HSV nodes were added.
    The non-progressive integrator was renamed to Branched Path Integrator, and is now available for GPU rendering.
    Tone mapping now works in the viewport, with photographic film emulation.

Addons:

    FBX Import support has been added and FBX/OBJ can now export split normals (without the need for the edge split modifier).

More Features:

    Lists in the user interface can now be resized, sorted and filtered.
    Further there are small improvements for vertex parenting, empty objects, the shrinkwrap modifier, mask editing, armatures, f-curves and drivers.

Bug fixes:

    In addition to the new features, over 270 bugs that existed in previous releases have been fixed.

http://www.blender.org/
Titel: Blender 2.70 RC1
Beitrag von: SiLæncer am 06 März, 2014, 06:20
Infos hierzu : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.70

http://www.blender.org/
Titel: Blender 2.70 erschienen
Beitrag von: SiLæncer am 20 März, 2014, 12:19
Release Notes http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.70

http://www.blender.org/:
Titel: Blender 2.70a
Beitrag von: SiLæncer am 11 April, 2014, 18:15
Release Notes : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.70a  (sobald verfügbar)

Download : http://download.blender.org/release/Blender2.70/

http://www.blender.org/
Titel: Blender 2.71 Test 1
Beitrag von: SiLæncer am 26 Mai, 2014, 14:30
Whats new:>>

Release Notes

CYCLES RENDERING:

Deformation Motion Blur
Fire and Smoke Rendering
Baking API
Volume Rendering
Optimizations
Branched Path
Nodes
CUDA

USER INTERFACE:

OpenGL Render options are now available inside the Info Editor -> Render menu, among the OpenGL Render / Animation operators. This is consistent for Blender Internal and Cycles now, before these settings were in different panels.
Dragging popups by their title area is now possible.
Mat/tex/etc. preview widgets are now resizable.

ANIMATION:

F-Curves
Drivers
Armatures
Constraints
Transform Constraint - Backward Compatibility Issue
Dope Sheet Editor
Graph Editor

Animation Editors:

Decouple auto-snapping behavior from time display type
Jumping between key-frames only considers selected data by default
2D Views: Lock Time to Other Windows option restored

NLA Editor:

UI Changes
Tools

Equations:

The New Interpolation Types
Easing

MODELLING:

Selection:

Loop-select on edge boundaries now extends to select all boundaries if the current boundary is already selected 276ef3b3b5192aad5c3e5e02c69246
Switching modes can optionally contract selection (Holding Ctrl while switching from Face -> Edge, Edge -> Vertex)

Tools:

Set edges smooth/sharp is now in the Shading panel of 3DView tools, together with already existing smooth/flat faces, and new smooth/sharp vertices (which simply tag vertices’ edges as smooth/sharp).

Split Normals, Stage I:

Blender can now use “split normals” (i.e. normals per vertex per face) to draw smooth/sharp edges/faces in the 3DView, and both Cycles and BI renderers. In Edit mode, it also can draw split normals as lines, just like usual vertex or face ones.

SCULPTING/PAINTING:

HSL Color Wheel:

Support for HSL (Hue, Saturation, Lightness) based color wheel.

Sculpting:

Support for constant detail in dyntopo sculpting.

Working with constant detail:

Constant detail is a tool to help maintain the same level of detail across the mesh. Dyntopo allows flexibility in how detail is handled during sculpting, so setting the mode to constant will not immediately convert the whole mesh to the detail value displayed in the topology panel. However, further strokes will utilize that setting while in constant detail mode.

GAME DEVELOPMENT:

Blender Game Engine:

Deactivating Logic Bricks
Multi-Threaded Animations
Skinning Profile Time Moved
Cast Only Material Option

FREESTYLE NPR RENDERING:

New feature #1: Textured strokes:

Using textures through the Freestyle GUI
Using textures in Python scripting

New feature #2: Sorting:

Sort options

MORE FEATURES:

3D Text:

Text-boxes can now be selected in editmode

Curves bevel factor mapping:

Bevel Factor Mapping allows to control the relation between bevel factors (number between 0 and 1) and the rendered start and end point of a beveled spline.

ADDONS:

Python API:

Sequencer.elements.push renamed to append
[close]

http://www.blender.org/
Titel: Blender 2.71 RC1
Beitrag von: SiLæncer am 14 Juni, 2014, 11:52
Infos hierzu: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71

http://www.blender.org/
Titel: Blender 2.71 RC2
Beitrag von: SiLæncer am 17 Juni, 2014, 21:45
Infos hierzu: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71

http://www.blender.org/
Titel: Blender 2.71 Final
Beitrag von: SiLæncer am 26 Juni, 2014, 13:30
Release Notes
The Blender Foundation and online developer community is proud to present Blender 2.71. Much awaited new features for Cycles renderer include deformation motion blur, fire/smoke and volume rendering and a baking API. User interface now allows for draggable popups and resizable preview widgets. Animation has new interpolation types with “easing equations” presets. Modeling now allows to “split normals” and Sculpting/Painting has new HSL color wheel and constant detail in dyntopo. Game development now allows deactivating logic bricks, multi-threaded animations, cast only materials and “unlimited” action layers. Freestyle NPR rendering has a new textured strokes feature, along with line sorting options.

Cycles Rendering:

Cycles now includes support for rendering volume textures, fire and smoke, deformation motion blur, baking textures from cycles materials, more texture interpolation modes and a dedicated UV layer node.

Animation:

More easing equations added to the IPO editor for better animation control, locking time to other windows is again possible, auto snapping is now independent from display type.
The user interface now offers more feedback, especially on errors, updates driver expressions automatically on editing, includes more icons and offers more editing tools.
New tools also include lasso selection support, non-linked duplication for strips, and setting preview range based on selected strips.

Modelling:

The new per-face normals feature allows blender to display and export sharp edges correctly without geometry duplication.
In addition, selection tools offer more options.

Sculpting/Painting:

New features include a HSL color wheel for color selection and tools to handle homogenous density in dynamic topology sculpting.
Dyntopo and matcap display for sculpt mode have also had performance optimizations.

Game Engine:

UI to deactivate logic bricks, multi-threaded animations, shadows-only materials and more action layers are among the new features for the game engine

Freestyle NPR Rendering:

Freestyle has been upgraded with textured stroke support. Textured stroke support makes it possible to apply patterns to the lines and simulate rough surfaces or different kinds of brush tips for the strokes themselves.
Line sorting also gives artists more control over the order of line drawing

User Interface:

Interface features include new icons for texture painting, resizeable preview widgets and draggable popups.

More Features:

More control for curve bevelling, explicit shadow cast control for blender internal materials, new distortion model for motion tracking and better handles for mask editors.
[close]

http://www.blender.org/
Titel: Blender 2.72 Test 1
Beitrag von: SiLæncer am 12 September, 2014, 13:30
Release Notes

3D View:
Fix for transparency issues in 3D Viewport.
Object emitter of particles not visible in viewport when GLSL and "only render" checked.
Autokeyframe in camera view not working.
Fix for image user count not being decreased when deleting a 3D View background image.
Fix for an odd situation where you could assign a background image without increasing its usercount.
Texture images are not properly displayed in the material preview in BI when using SSS.
Clearing material texture slot through Python does not update 3D View render.
"Select Grouped" Pass Index mode is redundant. Revert "Object Select Similar tool now has a Pass Index option."
Border render and SSS doesn't work correct in rendered viewport.
Gravity in walk mode hard-coded, cannot use alternate scene scale.
Box selection bug with armatures.
3D View rendered mode crashes on new scene.
Camera-only render border broken.
Undo crashing with background images set.
"Add to Selection" mode locks.
Old render result from viewport render in camera view does not go away when middle clicking.
Can't use Deselect/Select All tool while in Texture Paint mode.
Viewport shading is different between material and rendered modes.
Animation:
Selecting group objects by KeyingSets didn't work with builtin KeyingSets.
Mirrored armatures not restored properly when cancelling.
Fix for invalid memory access in graph editor when deleting the last vertex in a fcurve.
Canceling pose library preview does not reset to previous pose.
Segfault when attempting to escape from bone translation.
Unselectable items are selected when they are unhidden.
Selection of bones bug.
Copy Custom Property function does nothing with pose bones.
Modeling:
Fix for dissolve faces iterating over verts while removing.
Dissolve verts with adjacent regions, removes the dividing edge.
Crash when using LoD operator without valid object.
Numinput transform did not take into account scale_length.
Curve Modifier does not work when used in a Background scene.
LoD add and remove commands crash without a valid object.
Bezier Hook to a new object does not work properly.
Linking a Group of linked Groups don't take Dupli Visibility correctly.
Object Info's Random socket produces erratic results when material is applied to multiple Dupli instances of an object.
Calculate Mass does not calculate actual volume.
Fix potential bug in loop normals code.
Fix for bmesh_vert_separate adding to visithash multiple times.
Bevel face material can be set in tool and modifier.
Fix wrong index update when removing curve points.
Hook modifier sometimes fails to retain correct bezier curve point assignment.
MetaBall duplivert unwanted movement bug.
Scaling to zero with manipulate center points works precisely on second time.
Object font text rendering bug.
Dissolve crash due to autoSmooth.
Fix bug in validate mesh code (could use index out of range).
Shrink wrap modifier causes very high CPU usage when targeting meshes with shaped keys.
Blender crashes when UV editing.
Face snapping doesn't work properly.
Align rotation + project individual elements not working.
Text objects flipping.
Fill holes fails in certain case.
Fix crash on edit mode with multi-align project.
Crash on Boolean Modifier.
Knife creates duplicate verts.
Knife makes duplicate verts with subsurf.
Separate bug with Curves & Hooks.
Blender crashes when using "spline" or "segments" for bevel curve factor.
Fix for BKE_deform_flip_side_name() getting fooled by extra separator characters.
The function BLI_bvhtree_find_nearest() gives inaccurate results.
Fix mesh validate skipping first vertex.
Fix crash in BKE_mesh_validate_arrays().
Fix for BMesh fill using arbitrary face-flipping.
Mesh triangle fill creates flipped faces.
Empty prevents image deletion.
Sculpting/Painting:
Dyntopo changes lost on save if sculpting on multiple objects.
Front facing not consistent in sculpt mode.
Artifacts appear when unhiding part of the mesh in dyntopo.
Clipping border does not work with GLSL on ATI's or Intel GPU's.
Sculpting uses 100% CPU.
Fix crash on dyntopo when show diffuse option + collapse is used.
Cursor never gets reactivated in UV sculpting.
Flag uses color transform by default, and it shouldn't.
Fix undo in texture painting not refreshing float images in viewport if 16 bit float textures was off.
Use Alpha bug.
The alpha setting of creating new image in the texture painting mode doesn't work.
Fix crash on texture painting after new scene is added.
Fix uninitialized imagepaint values on new scene.
Soft light texture blend mode has zero effect.
Physics and Particles:
Segfault with hair particles cache and vgroups.
Particle birth times not initialized correctly.
Particle texture use of generated coordinates is wrong.
Hide doesn't work on particle systems.
Particle systems cause memory corruption due to invalid dmcache index (again).
Rigid bodyfield weights not working.
The maximum value for smoke initial velocity is too low.
Grid Particles only partially generated.
Fix 'quick smoke' not rendering anything (texture coordinates was left unset).
Tracking:
Fix incorrect 2d stabilization for masks.
Compositor:
Fix for broken subpixel sampling for render layers node.
Inconsistent translate node.
Rendering alpha channel is broken.
Crash on using the viewer node inside of group nodes.
UV map node not working for GLSL materials.
Sequencer:
"Sequencer" auto-check after changing spaceview and scene.
VSE separate images increases file size abnormally.
Cropping strips puts a transparent line through the image.
Video window taking all the space when switching to split view.
User Interface:
Use cursor x-location for tooltip placement.
Copy and Paste objects no longer functions from one running instance of Blender to another.
Fix for NLA editor not being updated on using "Make Links" (Ctrl)+(L).
"Reset Curve" is backwards on Custom Falloff Curves (Lights).
Pressing in separate render result window does not focus main window.
Zooming out a lot on the Curves Panel crashes Blender.
Memory error when selecting Cycles render engine.
Typo in tooltip for SSS property.
Hide bevel factor in the Text Panel.
Fix for selecting object channels in NLA editor didn't make the object active.
After canceling, F-Curve handlers don't go back to original position.
Changing path to movie file does not mark the project as changed.
Fix wrong interface flags combination in inverse kinematics panel.
Reloading image that has been modified outside Blender does not update image in Image Texture nodes.
Draw other object UV's doesn't work when both objects have no image.
Dope sheet's column select (Alt+RMB) gets ignored with NLA Strips.
Irrelevant Bezier handles still affect Graph Editor Show All.
UILayout.prop_enum() does not observe "text" parameter override.
UI problems with GSoC 2013 Paint.
Prevent dragging a popup from activating a button.
Hard limit on scene gravity.
F-Curve sliders won't update values during playback when mouse cursor is outside the left panel.
Home key doesn't show everything on F-Curves.
Crash when entering edit mode while viewport render is enabled.
Rendered viewport doesn't update with material actions.
Fix for glitch with menus not reliably setting an active item.
Quad View - Properties Region - Clip option not updating.
Fix for out of bounds write while dragging.
CM view selection is difficult with multiple views.
Drag n Drop .txt files into the text editor fails.
Fix marker selection margin ignoring DPI.
Fix uninitialized memory use.
Lasso keymap not working in UV editor.
Screen does not update while scrolling or zooming with touchpad on a laptop.
UI wobbles using scrollbar.
Info-text lags changing space-types.
Region overlap moves into wrong window.
Modifier view buttons changing positions.
"Reload from trusted" button not prompting for confirmation.
Scroll issues with floating menus.
MMB not behaving like RMB in modified keymap.
Mouse Wheel doesn't detect Multi Window Focus.
Some UI op buttons don't have an option to edit shortcuts.
Colour Ramp UI bug causes invalid interpolations between RGB and HSV/HSL.
Import/Export
Collada:
Collada Export with 'Include Material Textures' selected crashes.
Error message on trying to import COLLADA triangle strips is wrong.
MPEG:
Exporting animation in MPEG Matroska using ffv1 and FLAC codecs fails.
Game Engine:
Bone constraints broken in the BGE.
Collision callbacks don't work if set directly.
An error from a python controller on a LibFreed object causes a crash.
Behavior of applyImpulse (GameObject method) doesn't match the behavior described in the documentation.
BGE softbodies broken.
Frustum culling not working properly.
BGE Compound parent crash.
Python KX_lightObject.distance bug. Patch by Jon Szabo (thatonejonguy).
Constraint wrapper using degrees instead of radians.
Fix for a bug causing frequent crash on scene restart with Navmesh.
Fix crash and return boolean from scene.replace().
KX_Light.color() returns wrong values.
Render:
Set Object As Camera causes strange renders.
Muting texture nodes can cause crashes.
Viewport resolution divider uses Freestyle for every resolution.
Blender Internal:
Fix for when an object had dupliobjects children, it was never rendered at all, even if having particle systems.
MIP Map is generating strange noise in texture.
Diffuse and specular passes were incorrect with combined/color passes disabled.
Wrong texture 'Object' mapping in 3DView Rendered mode.
Light instances disappear in rendered viewport.
Cycles:
SSS brightness difference with Sample All Direct Lights.
Crash on render on specific file with volumentrics and 'use hair' clicked on render layer.
Cycles volume scattering shader crash.
Dot output is inverted in viewport with Cycles.
Cycles does not support viewport render override.
Massive shading failures with glass node mixing, whiteouts and blackouts.
Fix for crash with environment maps and packed images.
Duplicators don't generate orco and UV coordinates in Cycles viewport preview.
Display percentage ignored in Cycles viewport.
Seemingly random crashes with cycles rendering.
Intermittent crash clicking material color selector.
Specific material cause bad render result, different on CPU/GPU.
Distant Lamps have no influence on Volumes.
World space location affects object space normal pass during bake.
Mask modifier followed by hair particles causes crash on render.
Can't paint texture in Cycles.
Static BVH shading problem.
Solid black render of object with negative scale and smooth shading.
Motion Blur causes random black surfaces on rigged models.
Motion Blur renders objects black - but not in Viewport Preview.
Rendering duplifaces crashed Blender.
Cycles Hair BSDF roughness problem.
Tangent space required UV map.
Blender freezes to infinite loop when switching to PAUSED Cycles rendered viewport.
Cycles gives weird output when baking (4096*4096) resolution on GPU.
CPU and GPU rendering gives different results.
Fix for nested Cycles sessions.
Cycles backface detection doesn't work properly.
OpenGL error when using Cycles engine.
Second render layer doesn't render if first one has "Use Surfaces" disabled.
Setting small tile size results in wrong bake with stripes rather than the expected noise pattern.
Ashikhmen Shirley shader has excessive fireflies.
Wrong light distribution with when having objects with motion blur.
Fix wrong image update tagging (float vs. byte images).
Cuda renders objects in black with MIS enabled in world setting.
Freestyle:
Fix for "cast shadows only" materials not handled properly.
Crash when rendering with freestyle.
Fix for segmentation fault in pipeline.
Fix for crash in the constructor of freestyle.types.StrokeVertexIterator.
Crash when using motion blur with Freestyle.
Fix for a crash during access to Scene properties from within Python.
Fix for vertex colors not working properly.
Material Boundary bug in Freestyle.
Open Shading Language:
Crash when using OSL in Cycles.
OSL compiler signature changed with 1.5.
OSL bug in getmessage ("trace", "geom:name", output).
API change in OSL.
Crashing OSL when optimization level > O0 is used for osl_shaders.cpp.
Python API:
Calling Bake operator from Python causes a crash.
Fix addon crash when trying listdir a directory we have no permission to.
The Python ops log doesn't work.
Fix for mathutils.Euler on big endian systems.
Command "Dirty Vertex Colors" prompts Python error.
Fix missing tag for detecting changes with bpy.data.node_groups[...].is_updated().
Miscellaneous:
Blender reports missing files when those files have been packed into a blend.
Crash on startup with tablet.
Scale Manipulator Ctrl+Alt+S issue with Maya shortcuts.
Presets not working on pinned properties panels.
Speakers with animated pitch cause clicks in rendered animations, crashes or huge filesizes in rendered audio.
Fix crash in cases when first BA step happens with all zero-weighted tracks.
Emulate 3 Button Mouse option breaks some functionality in other places.
Fix memory leak of main lock when reading from library files.
Fix for double freeing of MEM_guardedalloc'ed memory originating from BLF_lang_set().
Saving a copy changes lib paths.
"copy to selected" doesn't work for all attributes.
Startup fails with UnicodeDecodeError on Windows.
Fix out of bounds read when recalculating mipmaps.
Min/Max custom property range mismatch.
Adding units in Imperial setting results in inconsistent values.

[close]

http://www.blender.org/
Titel: Blender 2.72 RC 1
Beitrag von: SiLæncer am 24 September, 2014, 12:22
Release Notes
BUG FIXES:
3D View:
Fix T40850: Object emitter of particles not visible in viewport when GLSL and "only render" checked. (4236e3b)
Fix T40867: Autokeyframe in camera view not working. (730a155)
Fix T40364: Texture images are not properly displayed in the material preview in BI when using SSS. (7587e82)
Fix T40775: Clearing material texture slot through Python does not update 3D View render. (180a7ac)
Fix T40939: Border render and SSS doesn't work correct in rendered viewport. (e34e0c2)
Fix T41128: Box selection bug with armatures. (6a43ee6)
Fix T41206: Camera-only render border broken. (1a9252d)
Fix T41137: Old render result from viewport render in camera view does not go away when middle clicking. (354b17d)
Fix T41499: Can't use Deselect/Select All tool while in Texture Paint mode. (f11057f)
Fix for transparency issues in 3D Viewport. (a9bb96e)
Fix for image user count not being decreased when deleting a 3D View background image. (320b7a5, 0fc05c1)
Fix for assigning a background image without increasing its usercount. (ed871df)
Animation:
Fix T40801: Selecting group objects by KeyingSets didn't work with builtin KeyingSets. (11e0ddd)
Fix for invalid memory access in graph editor when deleting the last vertex in a fcurve. (19f89a0)
Armatures:
Fix T40991: Mirrored armatures not restored properly when cancelling. (b617d6d)
Fix T41088: Canceling pose library preview does not reset to previous pose. (0fd194c)
Fix T41075: Segfault when attempting to escape from bone translation. (57a3403)
Fix T41227: Unselectable items are selected when they are unhidden. (e0fd1bf)
Fix T41228: Selection of bones bug. (9765265)
Audio:
Fix T41133: Speakers with animated pitch cause clicks in rendered animations, crashes or huge filesizes in rendered audio. (31e1a31)
Collada:
Fix T40829: Collada Export with 'Include Material Textures' selected crashes. (b5acd1a)
Constraints - Meta Editing:
Fix T41010: MetaBall duplivert unwanted movement bug. (e0d8e62)
Curve Editing:
Fix T41443: Crash on using "Separate" tool with Curves & Hooks. (ddb843a)
Fix T41085: Blender crashes when using "spline" or "segments" for bevel curve factor. (6c7467e)
File I/O - Game Engine:
Fix T40761: Bone constraints broken in the BGE. (c92c3ef)
Fix T40912: Collision callbacks don't work if set directly. (49aff41)
Fix T40923: An error from a python controller on a LibFreed object causes a crash. (4af848e, 04fdd35)
Fix T29419: Behavior of applyImpulse (GameObject method) doesn't match the behavior described in the documentation. (1f43b08)
Fix T40909: BGE softbodies broken. (3a9e588)
Fix T40257: Frustum culling not working properly. (315609e)
Fix T40146: BGE Compound parent crash. (dfe1b9b)
Fix for a bug causing frequent crash on scene restart with Navmesh. (8aa203a)
Fix crash and return boolean from scene.replace(). (fb49c5a)
Image / UV Editing:
Fix T41201: Blender crashes when UV editing. (d49b86d)
Mesh Editing:
Fix T40948: Fill holes fails in certain case. (e1819cc)
Fix T41164: Knife creates duplicate verts. (1510d0d)
Fix T39387: Knife makes duplicate verts with subsurf. (818a036)
Fix for dissolve faces iterating over verts while removing. (0ea7302)
Fix bug in validate mesh code (could use index out of range). (51120ef)
3D Text Editing:
Fix T40839: Object font text rendering bug. (6a2cefc)
Fix T41047: Text objects flipping. (ea30641)
Modifiers:
Fix T40556: Curve Modifier does not work when used in a Background scene. (61e5f81)
Fix T40877: Bezier Hook to a new object does not work properly. (f4cf845)
Fix T41039: Hook modifier sometimes fails to retain correct bezier curve point assignment. (397bc87)
Fix T40831: Shrink wrap modifier causes very high CPU usage when targeting meshes with shaped keys. (5bfbe64)
Fix T41360: Crash on Boolean Modifier. (0fe70b5)
Motion Tracking:
Fix incorrect 2d stabilization for masks. (569eafc)
Movie Clip Editor - Nodes / Compositor:
Fix T40878: Inconsistent translate node. (03929ae)
Fix T40903: Rendering alpha channel is broken. (ecc2e29)
Fix T40986: Crash on using the viewer node inside of group nodes. (a5902fb)
Fix T40658: UV map node not working for GLSL materials. (1161b00)
Fix for broken subpixel sampling for render layers node. (ca8d8f5)
Objects:
Fix T40823: Crash when using LoD operator without valid object. (92ecbd2, 92ecbd2)
Fix T40862: Numinput transform did not take into account scale_length. (cadf77d)
Fix T40164: Linking a Group of linked Groups doesn't use Dupli Visibility correctly. (c9ac51e)
Fix T41003: Object Info's Random socket produces erratic results when material is applied to multiple Dupli instances of an object. (5b0e4cd)
Fix T41019: Calculate Mass does not calculate actual volume. (4633e65)
Fix T40432: Scaling to zero with manipulate center points works precisely on second time. (1526620)
Fix T41149: Dissolve crash due to autoSmooth. (f5cee25)
Fix T40958: Align rotation + project individual elements not working. (4f18ab1)
Outliner - Particles:
Fix T40815: Particle birth times not initialized correctly. (259a436)
Fix T40983: Particle texture use of generated coordinates is wrong. (06d943c)
Fix T41113: Hide doesn't work on particle systems. (8620008)
Fix T41114: Particle systems cause memory corruption due to invalid dmcache index (again). (b984489)
Fix T41403: Grid Particles only partially generated. (bd623d9)
Physics / Hair / Simulations:
Fix T40733: Segfault with hair particles cache and vgroups. (d8b0470)
Fix T41295: Rigid bodyfield weights not working. (3cd2c61, 29e1592)
Python:
Fix T41156: UILayout.prop_enum() does not observe "text" parameter override. (cf9d5db)
Fix T41196: Calling Bake operator from Python causes a crash. (234ae0b)
Fix T41454: Command "Dirty Vertex Colors" prompts Python error. (bb39925)
Fix T41204: Setting light distance through Python in BGE incorrectly sets the light's energy instead of distance. (a21a9dd)
Fix T41272: KX_Light.color() returns wrong values. (a4c5570)
Fix addon crash when trying listdir a directory we have no permission to. (3a58c46)
Fix for mathutils.Euler on big endian systems. (a108532)
Render:
Fix T41395: Set Object As Camera causes strange renders. (5d1d23d)
Fix T41349: Muting texture nodes can cause crashes. (1743c81)
Fix T41457: Viewport resolution divider uses Freestyle for every resolution. (2184ac8)
Fix T40744: MIP Map is generating strange noise in texture. (1ca8684)
Fix T41408: Diffuse and specular passes were incorrect with combined/color passes disabled. (d425cb0, be755f3)
Fix T41060: Wrong texture 'Object' mapping in 3DView Rendered mode. (e9ef7a8)
Fix T40566: Light instances disappear in rendered viewport. (e5fd559)
Fix for when an object had dupliobjects children, it was never rendered at all, even if having particle systems. (80d3eb6)
Render: Freestyle:
Fix T40833: Crash when rendering with freestyle. (ea3c2eb, 6c6fa74)
Fix T41180: Crash when using motion blur with Freestyle. (698a9a2)
Fix T41464: Material Boundary bug in Freestyle. (eb8964f)
Render: Cycles:
Fix T40816: SSS brightness difference with Sample All Direct Lights. (8ef2314)
Fix T40797: Crash on render on specific file with volumentrics and 'use hair' clicked on render layer. (a8233d7)
Fix T40836: Cycles volume scattering shader crash. (cb95544)
Fix T40795: Dot output is inverted in viewport with Cycles. (7dbedf6)
Fix T40843: Cycles does not support viewport render override. (6ff6883)
Fix T40712: Duplicators don't generate orco and UV coordinates in Cycles viewport preview. (2fe0cf5)
Fix T39286: Display percentage ignored in Cycles viewport. (2fe0cf5)
Fix T41005: Seemingly random crashes with cycles rendering. (5e216a6, f6a174f)
Fix T41023: Specific material cause bad render result, different on CPU/GPU. (594ff72, 7149942)
Fix T41044: World space location affects object space normal pass during bake. (50d3014)
Fix T41122: Mask modifier followed by hair particles causes crash on render. (3ca78a4)
Fix T41079: Solid black render of object with negative scale and smooth shading. (9fcaac5)
Fix T41116: Motion Blur causes random black surfaces on rigged models. (eb8f85d)
Fix T41115: Motion Blur renders objects black, but not in Viewport Preview. (eb8f85d)
Fix T41160: Rendering duplifaces crashed Blender. (638bb78)
Fix T41139: Cycles Hair roughness causes artifacts. (34937f6)
Fix T41197: Blender freezes to infinite loop when switching to PAUSED Cycles rendered viewport. (42aef16)
Fix T41222: Cycles gives weird output when baking (4096*4096) resolution on GPU. (983cbaf)
Fix T41362: CPU and GPU rendering gives different results. (8bed4e6)
Fix T41219: Cycles backface detection doesn't work properly. (bfaf4f2)
Fix T41474: Second render layer doesn't render if first one has "Use Surfaces" disabled. (a6ae12a)
Fix T41267: Wrong light distribution with when having objects with motion blur. (2e5e1e2)
Fix T41013: Crash when using OSL in Cycles. (5e216a6)
Fix for crash with environment maps and packed images. (dc40928)
Sequencer:
Fix T40851: "Sequencer" auto-check after changing spaceview and scene. (0caee78)
Fix T41086: VSE separate images increases file size abnormally. (2e43617)
Fix T41241: Cropping strips puts a transparent line through the image. (fa8d38d)
Fix T41323: Video window taking all the space when switching to split view. (f37c3dd)
Sculpting / Painting:
Fix T40691: Dyntopo changes lost on save if sculpting on multiple objects. (dcc6300)
Fix T40758: Front facing not consistent in sculpt mode. (dbc04c5, bd777ff)
Fix T40997: Artifacts appear when unhiding part of the mesh in dyntopo. (f5caab2)
Fix T40981: Clipping border does not work with GLSL on ATI's or Intel GPU's. (a498d88, 4097f9c)
Fix T41193: Sculpting uses 100% CPU. (115458b)
Fix T41354: Cursor never gets reactivated in UV sculpting. (26dc8b7)
Fix T41386: Use Alpha bug. (ba345bc)
Fix crash on dyntopo when show diffuse option + collapse is used. (05935b5)
Text Editor:
Fix T41379: Drag n Drop .txt files into the text editor fails. (5ad353b)
User Interface:
Fix T40841: Copy and Paste objects no longer functions from one running instance of Blender to another. (4c83fae)
Fix T40885: "Reset Curve" is backwards on Custom Falloff Curves (Lights). (2e64b83)
Fix T40065: Pressing in separate render result window does not focus main window. (fef9463)
Fix T40895: Zooming out a lot on the Curves Panel crashes Blender. (f004893)
Fix T40888: Memory error when selecting Cycles render engine. (8c9c93c)
Fix T40548: After canceling, F-Curve handlers don't go back to original position. (22fa831)
Fix T40791: Changing path to movie file does not mark the project as changed. (aa620b5)
Fix T41109: Reloading image that has been modified outside Blender does not update image in Image Texture nodes. (9a45c9d)
Fix T41100: Draw other object UV's doesn't work when both objects have no image. (1f3c846)
Fix T41077: Dope sheet's column select (Alt+RMB) gets ignored with NLA Strips. (c03d8a1)
Fix T41042: Irrelevant Bezier handles still affect Graph Editor Show All. (73d157e)
Fix T41157: Unchecking "Use Gradient" and selecting "Fill tool" not working. 1134ca7
Fix T41223: F-Curve sliders won't update values during playback when mouse cursor is outside the left panel. (42ba931)
Fix T41240: Home key doesn't show everything on F-Curves. (3a4e8f8)
Fix T41258: Crash when entering edit mode while viewport render is enabled. (eb016eb)
Fix T41236: Rendered viewport doesn't update with material actions. (54472df)
Fix T41175: Quad View - Properties Region - Clip option not updating. (6ba4db2)
Fix T41415: Lasso keymap not working in UV editor. (4bd252d)
Fix T40717: Screen does not update while scrolling or zooming with touchpad on a laptop. (2eebe61)
Fix T41435: Info-text lags changing space-types. (dae74d2)
Fix T41427: Region overlap moves into wrong window. (968e1b3)
Fix T41467: Modifier view buttons changing positions. (e85bcfa)
Fix T41462: "Reload from trusted" button not prompting for confirmation. (71ce415)
Fix T41426: Scroll issues with floating menus. (de12cd7)
Fix T39630: Mouse Wheel doesn't detect Multi Window Focus. (adb08de)
Fix T41497: Colour Ramp UI bug causes invalid interpolations between RGB and HSV/HSL. (7a36251)
Fix for NLA editor not being updated on using "Make Links" (Ctrl)+(L). (481e8ab)
Fix for selecting object channels in NLA editor didn't make the object active. (89aee74)
Fix for glitch with menus not reliably setting an active item. (47e7ce6, 784c99f, 4c3b25e)
System:
Fix T39825: Crash on startup with tablet. (d5297b6)
Fix T40766: Startup fails with UnicodeDecodeError on Windows. (d4599ff)
Input (NDOF / 3D Mouse):
Fix T40980: Exporting animation in MPEG Matroska using ffv1 and FLAC codecs fails. (6c70559)
Fix T41507: Empty prevents image deletion. (e44cd30)
Fix T40792: Blender reports missing files when those files have been packed into a blend. (50ca320)
Fix T41035: Scale Manipulator Ctrl+Alt+S issue with Maya shortcuts. (813ece7)
Fix T41081: Presets not working on pinned properties panels. (cf3bb40)
Fix T40824: Emulate 3 Button Mouse option breaks some functionality in other places. (3ccd9b7)
Fix T41062: "copy to selected" doesn't work for all attributes. (5336e68)
Fix T41431: Min/Max custom property range mismatch. (7728ffa)
Fix T38722: Adding units in Imperial setting results in inconsistent values. (8535b9b)
[close]

http://www.blender.org/
Titel: Blender 2.7.2 Final
Beitrag von: SiLæncer am 04 Oktober, 2014, 16:03
Release Notes : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72

http://www.blender.org/
Titel: Blender 2.7.2a
Beitrag von: SiLæncer am 17 Oktober, 2014, 20:00
Release Notes : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Bug_Fixes#Blender_2.72a:_Bug_Fixes

http://www.blender.org/
Titel: Blender 2.7.2b
Beitrag von: SiLæncer am 23 Oktober, 2014, 05:50
Release Notes : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Bug_Fixes#Blender_2.72b:_Bug_Fixes

http://www.blender.org/
Titel: Blender 2.73 Test 1
Beitrag von: SiLæncer am 11 Dezember, 2014, 12:26
Changelog
CYCLES RENDERING:
Optimization:
Optimization for Mix RGB shaders (Mix blending mode), when the factor is 0.0 or 1.0. This reduces memory usage and improves performance a bit. Optimize math node without links to a single value node.
Volume Rendering:
Added camera in volume support.
Faster rendering of homogeneous volumes, when using decoupled ray marching.
Shading:
Better area lamp sampling using an area preserving parameterization paper. This makes an area light sample a bit slower but this is usually more than compensated by the reduction in noise.
Support for cubic voxels interpolation. This setting is per shader, and can be found below the volume sampling method menu, inside the Properties Editor.
A new "Max Bounces" option was added for lamps, which can be used to control how many light bounces the lamp will influence.
GPU Rendering:
Geforce 9xx GPUs are now supported.
USER INTERFACE:
Editor Fullscreen:
A new fullscreen mode for the editors allow the users to work in a clean environment with no UI elements. To exit this mode all it needs is to move the mouse to the top right corner of the editor to reveal the return icon. A shortcut to toggle the Header bar visibility is also available.
Input Method Editor Support:
Input Method Editors (IMEs) are widely used in east Asia to make it possible to input complex characters with latin keyboards. We now support such input for text buttons on Windows. The following IMEs are supported on Windows 7 and Windows 8:
Sougou PINYIN (Chinese)
Bing PINYIN (Chinese)
QQ PINYIN (Chinese)
Microsoft integrated (Japanese)
Pie Menus:
A new confirm threshold in the user preferences allow users to confirm a pie menu without releasing the pie menu key in drag style interaction mode. Once the mouse stops, and after its distance is greater than the release threshold, the current selection of the pie menu is activated. This allows users to drag select through chains of pie menus quickly.
Support for nested pie menus is also included. It is possible to spawn nested pies with the event system responding better.
Small improvements:
Render slots can now be renamed via the properties panel.
UI Emboss option is now themable, allowing for more variation in theme styles (such as flat and dark themes).
Expanded Enums (as set of toggles) can now be Shift-dragged like sets of regular toggles.
MODELING:
Selection:
Select similar regions
Select more/less can now step over adjacent faces. This keeps a square shaped selection when using grid topology.
Tools:
Shrink/Fatten now uses face-normals when used in face-mode
Knife-tool now allows to freehand draw cuts when holding down the left mouse button.
Knife-tool can close the cut-loop by double clicking.
Smooth tool: Hard min/max values of smooth factor are now a bit more permissive, allowing user to set extreme unrealistic ones (soft values remain in safe, normal range).
Data Handling:
Shapekeys reordering (Move up/down) has been rewritten, only change visible from user is new options to move on top/bottom of the list
Modifiers:
BevelWeight support for vertices in Bevel modifier
SCULPTING/PAINTING:
The operator now does a simple cube unwrap followed by a pack operation resulting in better quick UV layouts that won't hang on greater poly counts and will use the image space better. It's still recommended to make a custom unwrap
Usability improvements:
Radial operators (F, ShiftF, CtrlF, ShiftD) can now be edited by typing numbers on keyboard
Paint mask selection now only shows selection boundary (so you can better see what you are painting)
SEQUENCER:
Backdrop:
Sequencer now has a backdrop like the node editor. To enable, check the option on the header menu
Snapping:
holding ctrl while G transforming now snaps selected strips to start and endpoints of other strips. The position of the mouse relative to the selection influences where the strips are snapped. If it's closer to the start of the selection, then the start frame of the selection gets snapped, else the end frame will get snapped.
Snapping is also supported when moving the frame indicator in the seqiencer. Click and start dragging and press Ctrl.
Slip tool:
The slip tool (S key) allows users to change the position of the contents of a strip without moving the strip itself.
IMPORT/EXPORT:
Collada Importer:
Joints & Bones:
Collada does not support the concept of Bones like in Blender. Instead of this we only have Joints. A Joint is equivalent to the Head of a Blender Bone:
Because of this the Bone Tail is not defined when a Collada File is imported. For subsequent bones (bone chains) this is normally not a big problem because a parent's bone tail is typically connected to a child's Bone Head, so the bones can be recreated from the data.
The Dangling Bone Tail:
But this is no longer true for the leaf bones (the end bone of a bone chain). There we always end up with a "dangling tail". In many cases we can derive the bone orientation from the Joint Transformation Matrix that is provided in the Collada Imnport. However, this keeps us with a bone of correct rotation but arbitrary length.
We solve the bone length problem by detecting the smallest bone in the Armature and take that as a measure for the leaf bone length. This is done automatically by the Importer and in most cases this approach still gives convenient results. There is currently no way to influence this Importer behavior.
When Collada does not care:
Sometimes the leaf bones are exported with a wrong or missing transformation matrix. In that case all Leaf bones might point into unwanted directions. We found that aligning the leaf bones towards their parent bones gives reasonable results in these cases. So the Importer now provides an Option "Fix Leaf Bones"
Connected and unconnected Bones:
Collada does only know about Parent-Child relationship regarding Bones. However blender supports also connected/unconnected Bones. It is not straight forward to find which bones shall be connected and which bones shall be left unconnected.
By default Blender only connects 2 bones if the parent bone has exactly one single child bone. This can give us inconvenient results like in the example aside. Here the problem is that each Bone of the main Skeleton has one additional child bone (a collision Volume Bone in this case). Hence because of the connection rule above, no bones are actually connected and we get a very inconvenient Rig.
We have added an experimental option to the Importer "Find Bone Chains". This option searches "best matching" chains of bones, so that whenever a Parent has multiple children, it determines which is the most reasonable bone chain to create.
The Bone Chain Finder works best for symmetric Rigs. For asymmetric rigs it does not work well at all. Because of this the chain finder is p[rovided as an option and it is disabled by default.
Where is it? Import Options Panel - You find the new options in the Collada Import Panel
Fix Leaf Bones:
Orient the Leaf bones along their parent bones.
Find Bone Chains:
Try to find best matching chains of connected bones.
Minimum Chain Length:
Controls what size a child bone chain must have at least to be considered as possible subsequent chain for a bone. Actually we haven't yet found any situation where changing the default value would give better results.
FREESTYLE NPR RENDERING:
Built-in SVG exporter:
Freestyle SVG Export options.
Freestyle now has a built-in SVG exporter (D785). This feature is implemented as an addon, and can be enabled in the user preferences (render section). Features of the exporter include:
a user interface
integration with the parameter editor and some of its settings, in particular color
transparency
thickness
visibility
stroke caps
dashes
support for animation
some extra attributes that make manipulation of the exporter's result in Inkscape easier.
the ability to export fills (a closed external contour with the underlying material's color)
View map caching:
View Map Cache option.
New render layer option named "View map cache" is added to reuse a previously computed view map for subsequent rendering. The cache is automatically updated when the mesh geometry of the input 3D scene has been changed.
This functionality offers a major performance boost for Freestyle animation rendering when camera-space mesh geometry is static, as well as for repeated still renders with updates of line stylization options.
Although the "View map cache" toggle is a render layer option, the cache memory is shared by all render layers and scenes. This means that if Freestyle is used for two or more render layers (possibly in different scenes through the compositor), then the cached view map for one render layer is replaced by a new view map for another render layer and hence no performance gain is expected.
ANIMATION:
Grease Pencil:
In the first major upgrade of the Grease Pencil functionality since it was first introduced in 2008, this release brings a number of improvements aimed at making it easier to use Grease Pencil for hand-drawn storyboarding in 3D. Of course though, many of these improvements are useful for other workflows too - including for motion graphics, for correctly wayward bloopers while drawing, or just in general everyday usage.
It is now possible to edit Grease Pencil strokes
Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead.
Tools implemented include Select, Select All/Border/Circle/Lasso,Linked /More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. Proportional Editing works when using the transform tools.
Grease Pencil stroke settings can now be animated:
NOTE: Currently drivers don't work, but if time allows, this may still be added before the release.
Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn)
"Volumetric Strokes":
An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs.
While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used.
Improved Onion Skinning Support:
Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
the colours accordingly.
Different numbers of ghosts can be shown before/after the current frame
Grease Pencil datablocks are now attached to the scene by default instead of
the active object:
For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use.
An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead.
It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]
Various UI Cleanups:
The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now.
The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock
"active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited
The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn.
"Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org. By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting as when you hold down DKEy to draw), set "wait_for_input" to False. The "Convert to Geometry" operator is now included in the toolbar, making it easier for modellers who are hand-drawing curves.
GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor, and color swatches are displayed beside the name of each item to make it easier to keep track of which is which Toolbar panels have been added to all the other editors which support these.
Undo support works again when "Continuous Drawing" is enabled. This has been broken since at least 2.69, due to a fix for not accidentally adding drivers in the node editor while drawing.
Pie menus for quick-access to tools:
A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier.
D Q = The main pie menu. Reveals tools in a context sensitive and
spatially stable manner.
D W = "Quick Settings" pie. This allows quick access to the active
layer's settings. Notably, colours, thickness, and turning
onion skinning on/off.
Graph Editor:
Revised the set of operators for showing/hiding curves from the keyframes area. We now have the following operators:
H = Hide selected curves
ShiftH = Show only the selected curve (and hide everything else)
AltH = Show all previous hidden curves
MORE FEATURES:
Optimization - Use SSE2 intrinsics together with multi-threading for mesh deform modifier
ADD-ONS:
FBX Add-on:
Features available in the 'experimental' version of the add-on in 2.72 have been merged into the 'stable' one, and experimental removed. This mostly adds some advanced handling/tweakings of armatures import/export (like auto-orientation of bones, add/remove leaf bones, etc.), to address differences between Blender's and FBX's armature models.
Also, import - first imported animation/action is now linked to its object
Python API:
BMVert/Edge/FaceSeq.ensure_lookup_table now needs to be called before int subscription 785b90d7efd048a3c6d586db3760ef31fb41b1ca
Grease Pencil data is now created on the Scene instead of per Object by default. However, old files may still have Grease Pencil data on Object level which will get used instead. There are two ways this can be worked around:
if ob: gpd = ob.grease_pencil; if not gpd: gpd = scene.grease_pencil
gpd = context.gpencil_data
[close]

http://www.blender.org/
Titel: Blender 2.73
Beitrag von: SiLæncer am 07 Januar, 2015, 21:20
Release Notes : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.73

http://www.blender.org/
Titel: Blender 2.73a
Beitrag von: SiLæncer am 21 Januar, 2015, 13:51
Whats new:>>

Add render tests for Cycles:

The idea is to use the set of really small images from the lib folder and run Cycles render on them comparing render output to reference images in the tests repository.

http://www.blender.org/
Titel: Blender 2.74
Beitrag von: SiLæncer am 01 April, 2015, 06:20
Release Notes : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.74

http://www.blender.org/
Titel: Blender 2.75
Beitrag von: SiLæncer am 02 Juli, 2015, 05:30
Infos hierzu -> http://www.blender.org/features/2-75/

http://www.blender.org/
Titel: Blender 2.75a Final
Beitrag von: SiLæncer am 08 Juli, 2015, 20:00
Infos hierzu : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75/Bug_Fixes#Blender_2.75a:_Bug_Fixes

http://www.blender.org/
Titel: Blender 2.76 Final
Beitrag von: SiLæncer am 11 Oktober, 2015, 14:00
Infos hierzu : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.76

Download :

Blender 2.76 Final 32-bit (http://download.blender.org/release/Blender2.76/blender-2.76-windows32.msi)

Blender 2.76 Final 64-bit (http://download.blender.org/release/Blender2.76/blender-2.76-windows64.msi)

http://www.blender.org/
Titel: Blender 2.76b
Beitrag von: SiLæncer am 04 November, 2015, 20:45
Infos hierzu : http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.76/Bug_Fixes#Blender_2.76a:_Bug_Fixes

http://www.blender.org/
Titel: Blender 2.77 RC 1
Beitrag von: SiLæncer am 27 Februar, 2016, 10:15
Changelog

Cycles Rendering:

Improved Subsurface Scattering, and faster SSS on GPUs.
Smoke/Fire and Point Density support on GPU.
Customizable motion blur position, support for rolling shutter.
Custom baking passes.
Performance optimizations for large node shaders.
Improved default settings.

User Interface:

Modeling:

Symmetry aware decimate.
Edit-mode booleans.
Select next/previous tool.
Optionally add UV's with primitives.

Sculpting/Painting:

Improvements sculpt to snake-hook (rake and pinch/inflate options).
Better behavior for weight paint auto-normalize option.
Better behavior for weight paint multi-paint option.

More Features:

OpenVDB support for more efficient volumetric caching.
Better threading handling.
Cubemap world textures in the 3D view-port.
Rectangle and ellipse shapes for spotlights.

Platform/System Changes:

Removed support for Windows XP.
Removed redcode library in favor of using ffmpeg which now supports redcode 9ab74826.
Removed the SCons build system. 5d99cde8

Bug Fixes:

As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers.

[close]

http://www.blender.org/
Titel: Blender 2.77 RC 2
Beitrag von: SiLæncer am 16 März, 2016, 13:19
Infos hierzu : https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77

http://www.blender.org/
Titel: Blender v2.77 Final
Beitrag von: SiLæncer am 19 März, 2016, 21:30
Release Notes

The Blender Foundation and online developer community are proud to present Blender 2.77, released March 19th, 2016!

    Cycles Rendering has better Subsurface Scattering, GPU support for Smoke/Fire and Point Density, and a few other features and optimizations.
    User Interface has faster OpenGL rendering and better Anti-Aliasing, and other improvements
    Modeling now has an edit-mode boolean tool, better decimate modifier, selection tools
    Sequencer has a Gaussian Blur effect speedup, and other strip and modifier improvements
    Sculpting/Painting has better extruding and weight painting tools
    Animation has a new constraint interpolation method, and improvements in graph editor, dope sheet, armatures and motion paths
    Grease pencil now has stroke sculpting, and several other workflow improvements
    Library handling has been improved to better manage missing and deleted datablocks
    Game Engine has a few new small features
    A new Add-on supports packing .blend files and their dependencies, some other IO Add-on was improved, and Python was upgraded
    OpenVDB caching is now supported for smoke/volumetric simulations, multithreading is now massively supported, and also 2D stabilization node, Image editor, Cubemap and spotlights were improved
    Support for Windows XP was removed, and the SCons build system too.
    And, as usual, a massive bug fixing!

[close]

http://www.blender.org/
Titel: Blender 2.77a
Beitrag von: SiLæncer am 07 April, 2016, 13:50
Changelog

- Fix for crash of point density textures due to undefined `point_data` on loading.
- GPU: avoid redundant logic for non-spot lamps
- Fix for non spot lamps calculating spot
- Fix (T47928): Crashing save corruption with dynamic paint drip effector groups.
- Revert "Fix: numpad4/6 rotates around worl Z axis and not view Y axis."
- Fix: Fix (T47910): Knife project fails
- Fix: Walk gravity fails w/ intersecting objects
- Fix: VSE adjustment crashes on blank frame
- Fix: BGE crashes w/ generated mesh data
- Fix: Vertex mask w/ subsurf select fails
- Fix: Multi-edit w/ ui-list wont highlight
- Fix: Fix regression in sequencer GL render.
- Fix: VSE hard cut fails.
- Fix add mesh template
- Fix: UV sculpt brush widgets are available when not in uv sculpt mode.
- Fix incorrect strncat use
- Fix: cycles GLSL incorrect layer weight / fresnel.
- Fix: cycles GLSL incorrect normal map node.
- Fix: UserId problem on reload.
- Fix: Particle grid not using modifier stack, Take II.
- Partly fix (unreported) particles not updating correctly when changing settings.
- Particles: Fix broken grid distribution in some case from own recent rB201d3938622.
- Fix: Highlighting selected item in filtered lists.
- Fix: Hair particles; The display percentage parameter breaks after a render is done.
- Fix, take II: Check clang package version, not llvm-devel one.
- Fix: Crash in Walk or Fly Navigation in Camera mode when invoking from non-3DView region
- Fix: Particles - Emit from Verts emits double on one vert.
- Fix: It's possible to set a Sound strip as a modifier Mask.
- Fix: Blender crash showing particle system.
- Fix: Cycles OpenCL glass not rendering correctly on AMD.
- Fix crash opening some .blend files after recent fix for hidden preview regions.
- Fix: Cycles OpenCL rendering crash on Windows.
- Fix: rigidbody bug with constraint breaking and disable collisions.
- Fix: rigid body baking crash due to thread race condition.
- Fix: OSX bpy.app.binary_path_python incorrect
- Fix: Render stamp ignores font alpha
- BLF: alpha support for drawing to buffer
- Fix: Select Random always uses same seed
- Fix: OBJ Import fails w/ imagepath encoding
- Fix: VSE Scene 'Use Sequence' fails
- Fix NULL check before free
- Fix: Knife Project crash
- Fix: Eyedropper sample-merged ignored at first
- Knife Project: revert fix for (T43896)
- Fix: Can't zoom VSE properties panel
- Fix: Select next active fails in some cases
- Fix error in ghash/gset_ensure_p_ex
- Fix: Wipe effects should have 2 inputs
- Fix: VSE GL-render scene strip hangs
- Hide layers from UI in template
- Fix curve, missing update on Ctrl-LMB
- Fix curve hide keeping spline active
- Fix curve adding 3D nurbs when 2D is set
- Fix curve editmode adding 3D primitives w/ 2D curves
- Fix: UV-editor crashes w/ over SHRT_MAX UV's
- Fix When using keying sets, the toggling "all items" in the array target only goes from the index value down, instead of keying all
- CMAKE / msvc openmp, delay loading of openmp dll so we can set environment variable before it is loaded
- CMake cleanup target_link_libraries_decoupled
- cmake fix full debug builds on msvc
- CMAKE disable building the windows launcher, fix type in delayloading of debug dll
- Remove the obsolete windows launcher
- Fix: UV Sculpt Brush Does not appear in UV window - but does show up in uv panels (t, n)
- Fix: Blender Cycles standalone does not properly read UV coordinates from XML
- Cycles: Aligned vector was not covered by guarded stat
- Fix: Smoke simulation doesn't work in viewport
- Cycles: Fix wrong initialization order of mesh flags and object transform
- Cycles: Fix wrong camera-in-volume stack when camera ray hits volume domain twice
- Fix: Missed world shader update when having object dependency
- Cycles: Support deformation motion blur for curves deformed by taper
- Cycles: Make curves modified by a taper object with modifier considered a deform modified
- Cycles: Fix regression caused by recent camera-in-volume commit
- Cycles: Fix wrong camera in volume check when domain is only visible to camera rays
- Fix: Freestyle line glitch.
- Fix Cycles debug panel, being shown in BI as well.
- Include requests' cacert.pem file.

[close]

http://www.blender.org/
Titel: Blender 2.78 RC 1
Beitrag von: SiLæncer am 05 September, 2016, 13:26
Changelog

CYCLES RENDERING:
Spherical stereo support:
Cycles now supports rendering spherical stereo images (de7a8af), including pole merging. (cbe7f9d)
Optimization:
Subsurface rays now using dedicated BVH, which optimized rendering time of those rays. (0e47e0c)
Make Spatial Split BVH build multi-threaded. (bf55afb, d7e4f92)
Optimized decoupled ray marching for heterogeneous volumes and transparent shadow rays. (7b356a8)
Support CPU groups on Windows, making it possible to use Cycles on machines with more than 64 logical processors (b62faa5)
Hair rendering will now use so-called unaligned BVH nodes which speeds up rendering up to 20% (4beae09)
This new BVH type can be disabled with "Use Hair BVH" option in Preferences panel to get 20% memory save on a hairy scenes (6cd675a)
Support visibility check in QBVH structure used by CPU. Gives up to 2x speedup in extreme render cases (1eacbf4)
More automatic node shader optimizations based on exploiting known constant node inputs. (f7bada0, ea2ebf7, 1776f75)
GPU Rendering:
Support for NVidia GTX 1060, 1070, 1080 GPUs.
Poor GPU rendering performance on NVidia GTX 980 Ti and Titan X has been solved (T45093)
CUDA rendering now uses less per-thread memory, reducing the base memory required to render an empty scene by about 50% (999d5a6)
OpenCL devices now support float4 textures (e.g. HDR textures). (76481ea)
CPU and CUDA (Geforce 6xx and above, see below) devices now support single float and byte textures, reducing memory for e.g. Smoke and Bumpmaps. (4a4f043b, 3c85e1ca1)
CUDA devices (Geforce 6xx and above), now support Bindless Textures. This results in unlimited image textures on GPU (only limited by VRAM) and adds support for single channel textures. (c9f1ed1e)
Viewport:
Support all procedural textures in Material Cycles viewport (0405bbe, b79214b, 7ab55d8, c6ea288, d5b843b, ecf534e, 2f97865)
Support bump mapping in viewport (120492a).
⇧ ShiftZ now toggles between current shading mode and rendered one
Rendered viewport will use previous shading mode for the areas outside of the render border
Support vertex color attribute in GLSL shading (a830280)
Support all projection methods for Image Texture node (4aaf7b0)
Various:
Resumable renders (samples offset) support. (f8b9f4e)
Smoke volume support for Velocity and Heat attributes. (951fad2, f951cc3)
Fluid simulation meshe support for motion blur and motion vectors (10b0e33d)
Subdivision and Displacement:
While still an experimental feature that is not officially supported and should be considered incomplete, the subdivision and displacement system has been significantly improved.
Subdivision is now adaptive so near and far objects automatically get more and less subdivisions respectively. (ebfdd7da)
Dicing rate is now a global option, with per-object dicing rate multipliers. (9f39619d)
Per object subdivision settings are now found in the subdivision surface modifier, while displacement settings are now part of the material.
Many limitations have been fixed, to properly preserve attributes, fix cracks, excessive subdivision, and more.
Both linear and Catmull-Clark subdivision with creases are supported.
USER INTERFACE:
Other:
Eyedropper: Esc or RMB Template-RMB.png now cancels the eyedropper and resets the button to its initial value. ? Enter was added for confirming.
Eyedropper: Support user configurable shortcuts
Operator Search: show operator categories in search d49985ce
Operator Search: Searching now supports multi word filtering 80a7efdc1d39
Radial operator (used for brush size/strength setting) now always displays the tool name + current value in the header. 9815262 Also, the precision of the reported values has been tweaked to be more useful/less intrusive 74399e0
Incremental snapping intervalls for UV editor were made smaller, thus making snapping more precise. rB9c600435fad5
Added extra waveform visualization for image editor a76e69f
X11: Hotplug support for xinput, allows for plugging/unplugging tablets without restarting 6ce0ddae9612dc093331630a9eb55e1020d845fd
Command Line:
The --render-frame argument now supports multiple comma separated frames as well as frame ranges
Render border:
In the 3D view, drawing a border around the entire camera frame now limits viewport rendering to within the camera frame (5b99dd58)
Cache render results, save buffers and full sample antialiasing now work with border rendering (7fcab332)
MODELING:
Internal Improvements:
Optimize edit-mode undo memory, uses around 5x-15x less memory, depending on the editing operations.
Modifiers:
Decimate:
Support ngons (intermediate triangulation).
Use double precision to calculate optimized position
Tools:
Add decimate edit-mode tool 8
Curve Editing:
New freehand curve drawing tool
Access with Shift-LMB or from the 'Create' toolbar tab.
Uses curve fitting for bezier curves, with error and corner angle options.
Optional tablet pressure to curve radius mapping.
Depth can use the cursor or optionally draw onto the surface, for the entire stroke or using the stroke start.
Stroke plane can optionally be perpendicular to, or aligned to the surface normal.
Optional radius tapering and for start/end points.
Supports operator redo and calling from Python
New dissolve tool. removes vertices, re-fitting the surrounding handles.
Selection:
Path select can now also select regions using the Fill Region option (or Ctrl-Shift-RMB shortcut)
Add "Snap Selection to Active" option in menu
Bevel:
You can change the profile (bevel shape) during modal operation by toggling the P key and then using mouse movements. And similarly, you can use mouse movements to change the number of segments by toggling the S key. And in either case, the you can use numeric input to set the value after toggling the respective key.
SEQUENCER IMPROVEMENTS:
Sound strips now either show the waveform or the stip name/file name/duration, but never both.
SCULPTING / PAINTING:
Sculpting:
Make edit-mesh tool-flags optional (Saves 8 bytes per vert/edge/face. Gives overall ~20-25% memory saving).
Weight Painting:
Blur-Brush:
Changed behavior so it smooths weights based on connected vertices
Add "Accumulate" support, to keep blurring based on the previous result.
Support view-selected on last-stroke
Vertex Painting:
Support view-selected on last-stroke
Hair Painting:
Added operator to make all selected hair uniform length
Texture Painting:
Speedup of projection painting
Speedup of 2D painting
Speedup of both projection and 2D painting
ANIMATION:
Bendy Bones - Advanced B-Bones for Easier + Simple Rigging:
You can now directly control the shape of B-Bones using a series of properties instead of being restricted to trying to indirectly control them through the neighbouring bones. See the "Bendy Bones" panel...
B-Bones can be shaped in EditMode to define a "curved rest pose" for the bone. This is useful for things like eyebrows and mouths/eyelids
You can now make B-Bones use custom bones as their reference bone handles, instead of only using the parent/child bones. To do so, enable the "Use Custom Reference Handles" toggle. If none are specified, then the BBone will only use the Bendy Bone properties.
Constraints Head/Tail option can now slide along the B-Bone shape, instead of just linearly interpolating between the endpoints of the bone.
Drivers:
Numerous changes have been made to streamline the process of setting up and editing drivers in Blender. These include:
A new "eyedropper" tool and for setting up drivers easier
Support for easier keyframing of how corrective drivers behave
Eyedropper for Faster Driver Setup:
There is now an eyedropper tool for quicker and easier driver setup 0512e20. This is a long requested tool for improving the workflow for setting up drivers, as it should make it easier and faster to set up new drivers in a more interactive fashion.
Keyframing for Corrective Drivers:
When trying to insert a keyframe on a driven property (using I, or with autokeying enabled), the keyframes will get created on the Driver's F-Curve (instead of creating a new FCurve that goes into the active action, but will never do anything). Furthermore, the x-value of the new keyframe will be the current result of the driver expression.
This way, it becomes easier to create corrective drivers, as you can position all the targets the driver depends on, then adjust the driver value until it does what you need, and then you keyframe that value to bake it into the Driver F-Curve (in effect, "training" the computer how to behave in that case).
PyDrivers:
Non number properties can now be referenced (vectors, arrays, strings, data-blocks etc), which the expression can access and further expand.
Add 'self' option (allows for drivers to references their own data - bones, objects, etc).
UI for Driver Editing:
Driver variable names now get validated (and flagged if invalid) to help you avoid choosing names which will not be able to be used in the expressions. If an error is detected, click on the error indicator icon to see a list of reasons why the variable name cannot be used.
The type selector for driver variables is now located beside the name field for each driver, and each variable type is now identified using an icon in this more compact UI.
It is now possible to copy and paste all driver variables between drivers. This makes it easier to reuse the same set of targets for multiple drivers. Note: The paste operator has an option to replace all the variables instead of adding new ones at the end of the list.
Animation Editors:
Object datablocks are now sorted alphabetically by default
Fuzzy/Multi-Word Name Filtering
Assorted Changes:
View Frame now works in the NLA Editor, Timeline, and Sequencer as well
Dope Sheet Editor:
Added support for a "Properties Region", just like in all other animation editors (81c302b)
Lasso and Circle Select tools now work in all modes of the Dope Sheet Editor (7e53f9f)
Keyframe size can be adjusted as part of theme settings (095c8db)
Graph Editor:
Ctrl+LMB to insert keyframes will now leave only the newly added keyframes selected, making it easier to quickly tweak the newly added keyframes. The old behaviour (i.e. all previously selected keyframes are untouched) can be accessed by using Ctrl-Shift + LMB
The Properties Region now has tabs, to make it easier to navigate when there are lots of Driver Variables or FModifiers
NLA Editor:
The position of action-local markers (i.e. to the ones used to reference poses in Pose Library actions) is now drawn on NLA Strips to make it easier to synchronise timing across multiple strips (fab4b90). For example, if you need to time sound effects to hit when certain parts of various action strips occur, you can add local markers to the actions, and then use these markers as guides when lining up the strips to time them. Another example is for syncing when footsteps occur.
FModifiers:
Use a dropdown for selecting which type of FModifier gets created, bringing this more in line with Constraints (35a089d)
The properties-region operators for editing FModifiers by default operate on the active data (FCurve/NLA Strip) only. However, they also have new options which allow them to operate on all selected data instead. (344c17f, c97b0b1)
Keyframe Types:
There's now a setting to control what type of keyframes will be created when inserting new keyframes (570fbba).
This is the new dropdown located between the AutoKeying and KeyingSet widgets on the timeline header.
There are now a set of dynamically-generated preview icons for each keyframe type. These are visible in the "Keyframe Type" lists (e.g. R in the Dope Sheet, and the keyframe type selector), and will update automatically when the theme colours change.
Added a new type of keyframe - "Moving Hold"
Rigging:
Non-Uniform Scale:
Support non-uniform scaled bones failing
Constraints:
When using a bone from another armature as the target for a constraint, Ctrl - Shift - C will now look inside the non-active armature and use its active bone, provided that armature is in Pose Mode. This makes it easier to set up cross-armature constraints (de6064eab1)
Fix/Workaround non-uniform scaled bones failing with IK solver a92fc34
Object Delta Transforms:
Added new operators in the Apply Ctrl - A menu for applying the current transform (All Transforms, or Location, Rotation, Scale only) to the Delta Transforms (2ba2860). In effect, this has some similarities to a "Freeze Transforms" tool, for use when you cannot actually change the geometry (e.g. on an Empty)
AltG, AltR, AltS will now only clear the normal transforms. Use Alt⇧ ShiftG, Alt⇧ ShiftR, and Alt⇧ ShiftS to clear both the normal and delta transforms
The "Animated Transforms to Deltas" (which does a similar job, except it adjusts all existing animation data instead of the current transform) has also been moved to the Apply menu (it was in the Transform menu instead)
GREASE PENCIL:
The previous implementation (from 2.77 and earlier), links the layer with the stroke, so any variation in the stroke must be controlled by the layer, and this reduces the possible options. Now, the thickness was moved to stroke, and color to a new palette color instead of saving this information in layer. Now, the layer is only a container, and strokes can use different color, strength and thickness in the same layer.
As result of the redesign, the layer panel changed.
The color are grouped in palettes. A palette is a set of color that can define a mood for the scene, for example the same color can be defined in "Day palette" and "Night palette" and a simple palette switch, will change all strokes color in all layers.
Drawing brushes panel:
This panel defines the parameters used when drawing new strokes. A set of predefined brushes is created automatically.
In order to get these brushes work properly, a drawing tablet device with pressure sensitivity is mandatory.
The new available parameters are:
Thickness: Number of pixels for full pressure strokes. The thickness can be lower depending of the pressure.
Sensibility: Adjust the sensibility of the thickness to the pressure of the pencil on the tablet. This pressure can be disabled using the right small button.
Additionally, a randomness factor can be enabled using the right button.
Strength: Similar to sensibility, but affect the saturation of the color. This parameter allows to get effects as color fading or watercolor.
The strength can be changed using the new "strength" sculpt brush.
Randomness: Defines the level of randomness (if enabled) for sensibility and strength.
Jitter: Define a jitter randomness in the stroke.
Angle: Defines the angle when the thickness of the stroke will be 100%. Any change in the direction will change the thickness.
Angle factor: Defines the effect for drawing angle changes in the thickness.
The Angle and Angle Factor parameters allow to create drawing brushes as markers that change the thickness depending of the angle of drawing. This gets a more artistic drawing and less "computer" lines.
Curves panel:
This panel allows to adjust the parameters used with tablets to get personal preferences.
When the user draws a stroke, the system get the brush information and combined with color information and pressure, generates the stroke.
Arrange strokes:
The new design creates a new request for arrange strokes in the layer. With the old system, each layer contained only one color, so using the layer up/down operator, the strokes could be arranged.
With the new design the same layer can use several colors, so it requires a new set of operators to arrange the strokes. These operators apply only to the same layer. To arrange the layers, the old up/down operator can be used as usual.
Palette workflow:
In this section we describe the workflow corresponding to palettes and colors. A palette must contain at least 1 color. The interface will not allow to delete the last color of the palette. The interface will avoid that the user delete all the palettes. Any GP Data must have at least one palette with one color.
Delete palette:
The user will press a button to delete a palette, but if there is only a palette, the operation will be disabled. If there are more than one palette, all colors of the old palette will be transferred to the new selected palette. If the color exist in the new palette (same name), the stroke is linked to new color. If the color does not exist in the new palette, a new color is added to the palette in order to keep the stroke.
Delete palette color:
Delete a color will remove the color from the palette. A palette must contain at least one color, so the last one cannot be deleted. If a color with strokes is removed, all strokes of this color are removed.
Change palette color:
Any change to line color or fill color, will change any stroke of any layer using this color.
Set stroke color:
The user will be able to select several strokes, and pressing a button set the current selected color as new color to all selected strokes.
Stroke Quality Improvements:
Several new features have been added to improved the quality of strokes drawn using Grease Pencil:
Smoothing Factor and Smoothing Iterations for new strokes
Subdivision Steps for new strokes
These settings are per-brush settings that are applied after each stroke is drawn, when converting from 2D/screenspace coordinates to 3D/dataspace coordinates. These are per-brush settings so that you can apply different levels of smoothing to different types of strokes (i.e. higher smoothing and/or subdivision for final "beauty", and less smoothing/subdivision for initial "blocking" strokes).
Improved Fills - Support for Concave Shapes
Parenting:
Now is possible to parent a layer to any object, armature or bone. The strokes of the layer will follow parent transformations.
Compositing:
Now the grease pencil layers create a pass inside opengl render result. This result can be exported to EXR multilayer and used in composition.
Sculpt Tools:
New strength color brush for creating fading effects.
New buttons to enable sculpt for position, strength and thickness in smooth and random brush.
Editing Tools:
Added Select First and Select Last operators. These select the first and last stroke points respectively.
Lasso select now works in the Nodes Editor. Note that it is activated using AltCtrlLMB Template-LMB.png-drag (same as for the standard Node Editor lasso, instead of the keymapping used elsewhere, due to keymap conflicts)
Fixed bug where it was impossible to paste strokes when there were no editable strokes visible.
The "Delete Active Frame" operator can now be accessed using DX (anywhere), as well as ? ShiftX (Edit Strokes Mode only) or the Delete menu (92a3ac4). This makes it easier to quickly get rid of throwaway scribbles made while recording a video tutorial or during a dailies/review session.
The Sculpt cursor is now more visible on a light coloured background (e.g. white or light gray). It is now drawn with a double ring - an inner light-coloured ring, and a darker outer ring to make it stand out on white backgrounds.
The Eraser now respects the "Selection Mask" option in Edit Mode (2af4c80)
"View Selected" support for grease-pencil
New functions to arrange strokes drawing order in layer and draw on back option.
Continuous drawing is enabled if the D key is released while pressing LMB Template-LMB.png button.
Continuous drawing can be disabled using E key in order to get fast access to sculpt mode.
Switch between drawing brushes using keyboard top numbers from 1 to 0. The selected drawing brush is the brush in the list located at that position (ie: if press 3 the third brush will be selected)
When copy & paste strokes, the paste try to copy strokes in the original layer of each stroke if available and unlocked. This keeps the integrity of the drawing and don't paste all strokes in active layer only as previous versions.
New operators Join CtrlJ to merge several strokes. This allows filling areas created with not closed perimeter.
New operator for toggle cyclic strokes to create a line from last to first point.
New Alpha value to hide selection dots while editing strokes for getting a cleaner viewport. The visibility can be hide/unhide using CtrlH.
Added "By Color" option to the Select Grouped ? ShiftG operator to select strokes with the same color as selected strokes
Reproject Strokes:
The "Reproject Strokes" tool for fixing the problems caused when the 3D cursor ended up accidentally jumping around in space, and messing up your drawings.
This operator helps fix up this mess by taking the selected strokes, projecting them to screenspace (i.e. "flattening" the strokes back on to the screen), and then putting them back out into 3D space again. As a result, it should be as if you had directly drawn the whole thing again, from the current viewpoint, but without losing the pressure/strength info.
Unfortunately, if there was originally some depth information present (i.e. you already started reshaping the sketch in 3D), then that will get lost during this process. But so far, my tests indicate that this seems to work well enough.
Pie Menus:
Improved pie menus for editing.
Improved pie menus for sculpt.
Animation Tools:
It is possible to independently disable the display of onion skins before or after the current frame by setting the relevant Before/After setting to -1. For example, this could be used to disable the "next" frame, if leaving it visible proves too distracting.
ALEMBIC:
This adds basic Alembic support through import and export operators, and data streaming through cache contraints and modifiers.
Import and Export operators
DATA BLOCKS AND LIBRARIES MANAGEMENT:
Datablock Remapping:
A core low-level feature regarding datablocks management has been added, called 'ID remapping'. It allows to replace a given datablock by another, while Blender is running. Until now it was partially possible for a few types of datablock, but highly confusing code spread across the code base, often not totally in sync, missing some pieces here and there, etc.
At a lower level, this work also aimed at cleaning up and simplifying ID management code (copying, making unique, deleting, appending/linking, making local, etc.).
PHYSICS:
Dynamic Base Mesh:
A new option allows animating the rest shape of cloth using shape keys or modifiers placed above the Cloth modifier. This is especially useful for clothing on cartoon style characters that employ significant squash and stretch, because unless the clothing is also squashed or stretched, it doesn't fit the deformed character.
Simulation Speed:
It is now possible to adjust how quickly time flows for the cloth simulation, using a new Speed option.
Particles:
Collision Group:
Similar to what was already supported for most other physics systems, it is now possible to specify the set of objects that particles collide with using a group instead of shared layer
Soft Body:
Collision Group:
Same as particles, it is now possible to control Soft Body collision using a group.
ADD-ONS:
Archimesh:
The add-on is a architectural mesh system.
Generate architecture elements like rooms, doors, columns, stairs and tile roofs.
Create rooms with doors & window holes created automatically.
Blender ID:
Allows authenticating the user (i.e. logging in) with their Blender ID account
Contains a small API for other add-ons to use
Used by the Blender Cloud add-on
Measureit:
MeasureIt is an add-on designed for displaying measures in the viewport.
Features render able measurements.
Bone Selection Sets:
The Selection Sets add-on, started during project Gooseberry, was finished and moved to the official add-ons category.
The add-on allows the definition of sets of bones for easy selection while animating.
The sets can be created in local and linked proxy armatures.
Object Boolean Tools:
The add-on allows fast boolean operations.
A Toolkit to handle Boolean Operations for Hard Surface Modelling in Blender.
Carver:
The add-on allows fast Advanced boolean & cutting operations
A Toolkit to handle some Operations for Hard Surface Modelling in Blender
Mesh Tiny Cad:
The add-on allows fast Advanced Edge operations.
3d Viewport Pie Menus:
17 pie menus to choose from.
Individual Activation for each menu.
Based on Pie menus from sebastian_k, pitiwazou, italic, saidenka, meta-androcto
Multiple Hotkey changes> Multiple activation's
Modifier Tools:
A small collection of utilities for managing Modifiers. .
Features Apply/Delete All, Show/Hide Toggle & Expand/Collapse modifier stack.
Oscurart Tools:
A Studio Utilities Addon.
This addon gives users an insight into the studio tools created by Oscurart for use in his professional works.
Materials Utils/Conversion:
Materials Utils Shift/Q & Materials Specials menu updated, cycles/bi compat
Convert BI Materials to Cycles & Convert imported model textures to Cycles
Convert BI Texture types to image for use in Cycles, Sculpt Mode & Texture Painting
Updated Add-ons:
3D View Navigation: Add User View Navigation. (Pan to your left or right.)
ANT Landscape
Dynamic Spacebar Menu
Mesh Extra Objects
Node Wrangler
Object Cloud Gen: Add Cycles Support, remove broken particles.
Official Pie Menus addon: Add hotkeys list in addons preferences, new Individual activation.
Sapling Tree Gen: Complete rewrite. Updated UI & internal methods.
Add Curve Extra Objects: Updates, code clean up & improved usability
POV-Ray exporter
New Protocols:
Addons Preferences are viewed by activating an addon then pressing the direction button to the left [arrow] of it.
This expands the addons information and if the addon has configurable preference, they will be displayed here.
All addons that include panels in the Tools Shelf Tabs in Blender 2.78, now uses addons preferences (with the exception of add mesh/object scripts that sit well in the Create tab.)
In the Category or Change Tab Category Text Box you can now change which Tab the Addon's panels will appear in.
Individual Activation:
Using Pie Menus as an example
New Addons Preferences Individual Activation
Addons that activate or change multiple hotkeys now have a new system of activation.
In this example for each menu there's a selection box to activate the menu & it's hotkey.
With Pie menus, First you activate the addon. This activates the Addons Preferences Submodule Activation
You need to expand the Addons Preferences, then you will see the list of Pie Menu types you can choose from.
From here you can individually activate the menus you like to use.
If the menu conflicts with another favorite, there's no need to activate it.
You can activate any combination & save as user settings so your activation are available next time you start Blender.
Addons Preferences are saved by using the "Save User Settings" button.
The "Save User Settings" button is found in the User Preferences window, Addons Tab.
PYTHON API:
New APIs:
Python API for selectively writing data-blocks to a blend file (useful for writing library assets).
mathutils.bvhtree: Add find_nearest_range API call
Support writing compressed library blends
Grease Pencil api changes
Changes:
bpy.data.foo.remove() functions have been cleaned up and unified in behavior, now you need to pass do_unlink=True explicitly to unlink the datablock from Blender before deleting it. Previously, some were silently unlinking, while others errored if the datablock was still in use.
Exclamation mark.png
With 3a4c30, physics panels now use COMPAT_ENGINES instead of using the RenderEngine.use_game_engine flag to show/hide panels. Any RenderEngines relying on this behavior will wither need to be updated to add themselves to the COMPAT_ENGINES lists of these panels or use a exclusions-style method for panels such as what Cycles now uses as of 1d81f6.
gpu.export_shader now provides access to the material associated with material uniforms
MORE FEATURES:
Better Threading Handling:
Blender is now massively multi-threaded (that is, on multi-core CPUs, it can execute several tasks in parallel), its renders of course (since a loooong time ago), but also more recently its depsgraph and many other tasks.
This is raising an issue - having 8 to 16 threads running on an 8-core CPU is good, having 80 or more is bad, basically because all those threads will waste a lot of time waiting for the right to use a CPU core, and because thread managing and context switching costs a fair amount of CPU time…
Main cause of that exploding number of threads is the usage of OpenMP, which is a library that makes it really easy to parallelize the execution of small chunks of code. So a (long-run, non-urgent) task was decided, to replace those OMP usages by proper calls to our own multi-threading code, which ensures we never get too much threads running.
So far, here are the tools/area of Blender which have been updated:
DynamicPaint internal code
Sequencer's histogram generation
Limit of number of threads has been raised to 1024
Text objects vertical alignment:
The text objects can be vertically aligned based on Top Base-Line (old mode), Top, Center and Bottom. Texts within a Text Box will only change if the box is not yet full
Undo Memory Usage:
global-undo: optimize undo memory use (On Linux gives overall ~20% memory saving for undo by reducing slop-space usage, exact saving depends on the internal worksings of the allocator).
edit-mesh undo memory also saw ~5-15x memory reduction
Mirror influence of environment texture in Blender Render Viewport:
Now mirror influence can be seen in Blender Render Viewport for simple materials.
Normal Map node support for GLSL mode and Blender render (multiple tangents support):
Now you can map several Normal Map textures using different UV and even mix them in one node material.
World space switch for Blender Render nodes:
Now the more convenient World space shading is available for Blender Render nodes.
Environment lighting for GLSL mode in Blender Render Viewport:
It is implemented like the Environment lighting of Blender Render for Approximate Gather mode. Sky Color and White Environment lighting modes are supported.
Support for envmap in Texture node in Blender Render Viewport:
Now you can see reflections made with nodes in Viewport.
2D Stabilisator improvments:
The video stabilizator has been reworked to improve handling of more complicated movement and especially real-world footage with laterally travelling or panning camera. In such a situation, the stabilizer tends to push the image out of the visible area in an attempt to hold a fixed position. To deal with that problem, there is now a full set of controls for a "canvas camera" where you can set and animate the expected camera movement, rotation and zoom to follow a dynamic shot.
Internally, the stabilizator now calculates a weighted average of all contributions instead of just using the median point. In practice this means adding more tracks now actually has a tangible effect; using more tracks might help to cancel out inaccuracies or spurious, perspective induced movements.
Previously, the stabilzator was limited to using a single rotation track. Based on this new calculation, we now support an arbitrary number of rotation tracking points in addition to the location tracking points. The contributions of these rotation tracks will be averaged and used to figure out the tilting movements of the original footage. And, as a new feature, these rotation tracks can also be used to detect a dynamic change in image scale. Especially this allows to compensate for a jerky, hand-made zoom. By animating the above mentioned "Expected Zoom" setting, you'll be able to re-do the zoom in a smooth and slick way.
Another benefit of the reworked calculation scheme is that the stabilizer now handles all kinds irregular track setups better. This allows to deal with situations where a feature used as tracking anchor is obscured or moves out of sight altogether and thus has to be replaced by another feature, as is typically the case with extended sidewise travelling shots.
While the feature set of the old and the new version of the 2D stabilizator are equivalent, the actual calculations are done in a different way and thus slightly changed behaviour can be expected. If you migrate an existing `*.blend` file, you might need to change the setup of the tracks in some cases to get good results with the new version. Especially, if the old setup used only one track for location and a single different track for rotation, it often helps to add both tracks in the new version, both for location and rotation.
Stamp metadata:
The "Stamp metadata" feature, part of Blender for ages, can now be tweaked a bit more. The labels ("Camera" in front of the camera name, "File" in front of the file name, etc.) can be turned off to save space. This is rather useful when rendering smaller images, such as thumbnails in a pose library.
BUG FIXES:
Objects / Animation / GP:
Animation:
Fix T47896: Scripted Expression string length limit is too short for some autogenerated expressions (rB322f86d6b3).
Fix T42148: Copying/Pasting FModifiers copies to all selected FCurves, not just active one (rB344c17f439).
Fix T48230: Home key when only one keyframe makes the DopeSheet acting weird (rBa2779a4606).
Fix T48223: 3D View not refresh after changing Blending mode in NLA (rBc41b2bd7c6).
Fix T48211: Modifying an F-Curve modifier property is not updating the 3D window (rB98babfa2b8).
Fix T48529: NLA : viewport not updated after Track muted/unmuted (rB362bd116d9).
Fix T48552: Ctrl-D to add drivers shows disabled menu items (rB4f730b4708).
Fix T48734: Partial (rBf4e492ad71).
Fix T48747: Stuck in edit mode after selecting another object in the animation editors (rB7793d1d26f).
Fix T48397: Can not bake tweaked NLA (rBf283aa61c5).
Fix unreported: Fix: "pchan_name" field in SDNA for names of bone targets for drivers was too short (rB6aeb1f7f56).
Fix unreported: Fix memory leak when calling new driver eyedropper (rB60534ee56b).
Fix unreported: Fix memory leak when assigning driver (rB90c19c61d4).
Fix unreported: NLA Copy/Paste Modifiers: Apply similar fixes as those done in Graph Editor (rBc97b0b14e3).
Fix unreported: Fix (unreported) crash when listing available fmodifier types (rBf69b364b88).
Fix unreported: Fix: "Whole Character" Keying Set should not include Location on bones with "connected" joint (rB1139e51be6).
Fix unreported: Fix: Flip logic order for autokeying checking to cope with files where the flags have been set incorrectly (rBdf76d60267).
Fix unreported: Fix: Apply Scale to Delta Scale was doubling the effect (rB1b45c52734).
Constraints:
Fix T48234: Glitch w/ action constraints sharing an action (rBc6cc599311).
Grease Pencil:
Fix T47833: View-aligned GPencil strokes move in crazyspace when grabbed (rBc87e65542c)
Fix T48395: Grease Pencil, pressing Ekey to sculpt don't work for left click configurations (rBe3218ded41)
Fix unreported: D1705: Fix Grease Pencil Fill for Concave Shapes (rB1d5c71bca7)
Fix unreported: Fix: Lasso select for Grease Pencil doesn't work in the Nodes Editor (rBc4a5c26a59)
Fix unreported: Fix: Toggling "lock layer" for GPencil layers in the dopesheet didn't update the layers UI (rBd6fd6d18d7)
Fix unreported: Fixes for GPencil Copy and Paste (rB3ce3163379)
Objects:
Fix T49224: Crash due to dangling value in 'Object.proxy_from' pointer (rB159ac3f638)
Fix unreported: Fix for string buffer overflow in DepsNode identifiers (rB8dec4a0e79)
Fix unreported: Fix select grouped parent, extend option was ignored (rBe56aa5d788)
Dependency Graph:
Fix T47734: Rest Position is not working with new Deps (rB31731bc834)
Fix T48186: Grease Pencil Smooth brush doesn't work properly - "erase" the stroke thickness (rB2aafadd4ac)
Fix T47715: EXCEPTION_ACCESS_VIOLATION crash when removing modifiers or rendering (rB94a6019a7b)
Fix T48434: Missing meta support in new depsgraph (rB6cf7cc3393)
Fix T48582: Rigidbody simulation issue with new depsgraph (rB122c59fba4)
Fix T48734: Driver not updating when using Single From Driver within same object (rB029de800a4)
Fix unreported: Fix for missing pose bone hash in the new dependency graph (rBa10b2fefab)
Fix unreported: Fix for O(N^2) runtime tagging in the new depsgraph (rBaaf5ee73f0)
Fix unreported: Depsgraph: Fix rest pose still using bone constraints (rB41a6829021)
Fix unreported: Depsgraph: Fix wrong layers flush form children to parent (rB673fabbb64)
Fix unreported: Depsgraph: Fix missing updates when modifying armature (rB334d823b2b)
Fix unreported: Depsgraph: Fix shape key nodes trying to be added multiple times (rB0f457a3f8d)
Fix unreported: Depsgraph: Fix crash in Weight VG modifier (rBbbe33ecc88)
Fix unreported: Fix ID types DAG update tagging (rBb745a2401b)
Fix unreported: Fix depsgraph to compute more accurate links for collision & force (rB9368bdab01)
DATA / GEOMETRY:
Armatures:
Fix T47723: Custom shape not copied w/ edit-bone (rB1f386cce5f).
Fix T48203: Pose-Mode overrides Alt-RMB menu select (rBbd40ded9f6).
Fix T48425: Armature Symmetrize is flipping Custom Shape parameter (rB20714889bf).
Fix T48476: 'Recalculate Bone to Cursor' fails (rBe21af38f69).
Fix T48679: Bone transform only alters between translation and rotation (rB899947c89e).
Fix T49148: Blender Crash With B select on Skeleton Sketching (rB0ca4e39424).
Fix unreported: Fix minor glitch w/ edit-bone center (rB95448e851b).
Fix unreported: Fix/Workaround non-uniform scaled bones failing w/ IK solver (rBa92fc348f4).
Curve/Text Editing:
Fix T48290: Hook fails after deleting geometry (rB6d0cae56e8).
Fix T48723: Curve bevel creates invalid geometry (rB05a60aaa07).
Fix unreported: Fix curve add-vertex w/ 2D curves (rB3de9b2ca74).
Fix unreported: Fix curve snap to surface w/ offset & taper (rBf4ecd24f96).
Fix unreported: Fix crash fitting single point curve (rBd60acd0e94).
Mesh EditinG:
Fix T48082: Unwrap overwrites face selection (rB90271e7ff1).
Fix T47443: Circle & UV Sphere aren't aligned (rB5231b049d7).
Fix T47998: Limited dissolve fails /w holes (rB12b0c03e49).
Fix T48085: Select linked w/ seam delimit gives random results (rB935998312c).
Fix T48325: Data transfer modifier vertex group selector doesn't work with freestyle data (rB4e4ff72d13).
Fix T48356: Bridge tool creates self-intersecting loop (rB304501193b).
Fix T48372: missing OS X trackpad scroll support for increasing loop cut / bevel segments (rB5fde5616e0).
Fix T48387: Mirror weights keeps groups assigned (rBc1e4aaa289).
Fix T48413: editmesh intersect tool crash (rB86b509229f).
Fix T47257: bevel crash when there are internal faces (rB7928030eff).
Fix T48616: Auto-merge selects extra edges (rB1883dbd8c3).
Fix T48154: Decimate topology changes with scale (rB51cb4ea2cf).
Fix T48667: Bisect-fill crash (rBbcde045b32).
Fix T48683: Knife cut creates hole (rBa170607578).
Fix T48707: Edit-mesh intersect crash (rBd9a01a1d04).
Fix T48716: Knife cut creates inverted normals (rB73a9c56607).
Fix T48755: Crash UV unwrapping (rB20f634cfc2).
Fix T48877: Lightmap Pack fails w/ 1-3 faces (rB6533d72056).
Fix T48926: Subdivide edge-ring crash (rB192df299d9).
Fix T48962: Edge-slide, random edge switch order (rBcba8e03672).
Fix T48986: Incorrect normals or tangents when using custom split normals (rB2f5db2e45b).
Fix unreported: Fix modal bevel OP immediately stopping when called using enter key from search menu (rB4509559c13).
Fix unreported: Fix error in BM_face_exists_overlap_subset (rBe30f0427a5).
Fix unreported: Fix error bridging edge loops flipping (rB86abddc96a).
Fix unreported: Fix weight-mirror reporting invalid failed mirror verts (rB299a25cb35).
Fix unreported: BMesh: correct fix for face-join removing attached faces (rB4a135ad2b7).
Fix unreported: Fix Cube generated UV's rotated incorrectly (rBb9996a3cc3).
Fix unreported: Fix wrong vertex colors in edit mode (rB9ed4233d9d).
Fix unreported: Fix bug where corner boundary was straight when it should curve (rB543c64ef74).
Fix unreported: Fix error splitting convex faces (rB9285bbe484).
Fix unreported: Fix Bevel crashes T49088 and T48858 (rBe3b5aa9bb1).
Fix unreported: Fix for Bevel segments bug T49183; but doesn't fix whole report yet (rB8f215d9b52).
Modifiers:
Fix T42536: Normals modifier: Generated normals can be opposed to face one, needs winding flipping in this case (rBe3841c91f9).
Fix T48088: Reproducible crash: Edges + Array Mod + Hair Particles (rBc1d1c1dc6b).
Fix T48084: Solidify uses alternate quad-direction (rBe5a2790ecb).
Fix T48263: Armature modifier crash w/ non-armature objects (rBe76f94e0fb).
Fix T48176: Shrinkwrap crashes when multiple objects uses same target (rB680b135ec1).
Fix T47737: Lattice crashes w/ smooth modifier (rB7a8bd2eaea).
Fix T48415: Segfault on opening .blend in which a 'surface' force object was saved in Edit mode (rBb1704d18a1).
Fix T48666: Segfault on boolean operation when exiting edit mode of instanced operand (rB158679c9cc).
Fix T49105: Array modifier displayed in Edit mode crashes on selection, with End Cap enabled (rB62e3849f40).
Fix unreported: Fix missing weight invert w/ shrink-wrap modifier (rB95983baa09).
Fix unreported: Fix (unreported) EditNormal modifier: broken 'flip poly' feature (rBf08018f928).
Fix unreported: OpenSubdiv: Fix wrong shading in BI texture mode (rBeac9d2d430).
Fix unreported: OpenSubdiv: Fix missing support of flat shading in textured viewport (rBc967a381fa).
Fix unreported: OpenSubdiv: Fix opensubdiv option obscuring the interface (rB1ea410c559).
Fix unreported: OpenSubdiv: Fix missing object ORCO when Subsurf uses OpenSubdiv but disabled fore viewport (rB9e39488fa6).
Material / Texture:
Fix unreported: Fix copy-materials resetting objects material indices (rB5ef1821a0f).
Physics / Simulations / Sculpt / Paint:
Particles:
Fix T47750: Edited hair: disconnect (and connect!) operator do not support redo (rBa078fe3539).
Fix T47983: Take II: Particles - Emit from Verts emits double on one vert (rB950acb0ced).
Fix T48575: Particle crash using 'Parting' setting (rB528539ef59).
Fix T48991: some particles emitted at a distance from object (rB4067ab38ab).
Fix T26658: particles stopped or bounced by 100% permeability colliders (rB277b1d76ff).
Fix unreported: Fix related to T47750: Particle disconnect operator: 'all hair' disabled would not work correctly after first op execution (rB681becb359).
Physics / Hair / Simulations:
Fix T48236: OpenVDB smoke cache glitches out with smokeless flames (rBa9729e6d75).
Fix T48487: Physics cache names allow (back)slashes, which breaks its handling (rBaf4a04eae0).
Fix T48061: Crash with adaptive domain and cases when there's no smoke (rBd7bd64df5d).
Fix T47591: Smoke keeps both .bphys and .vdb cache files (rBc6398a525d).
Fix T43782: smoke simulation problems with multiple touching colliders (rBae9e9700c2).
Fix T43220: T47551: collider scaling or rotation causes smoke to explode (rBf593333099).
Fix T49004: and motion blur of cloth, softbody, etc past the end frame (rB1fe9d671cf).
Fix unreported: Cloth: Fix the shrink feature to be controlled by the sewing spring flag (rB8d22a8afa0).
Fix unreported: Cloth: Fix shrinking to properly respond to animated min/max and weight (rB204f55c189).
Fix unreported: Viewport pans and zooms very slowly inside smoke domains (rBf1040d7d94).
Fix unreported: Fix cloth stability when in perfect rest shape (rBe623d6b223).
Fix unreported: Force Fields: Fix Texture with both Use Coordinates and 2D enabled (rB7ecc159f37).
Fix unreported: Fix crash in OpenVDB highres smoke cache when seeking to frame 0 (rB0e5e53c651).
Sculpting / Painting:
Fix T48151: Brush texture overlay won't refresh automatically in UV editor when changed in buttons window (rB10320891f0).
Fix T48202: Project paint hangs on UV's w/ sharp corners (rB3ac2028df0).
Fix T48259: Vertex painting doesn't trigger refresh of cycles rendered viewport (rB2942a492f4).
Fix T48373: Crash when using dynamic paint with brush material (rB0411cfea9d).
Fix T48388: Undo history sculpt mode not visible (rBd8cf14fa67).
Fix T47637: Multiple multires objects in Sculpt mode make blender crash (rB68d1348ca2).
Fix T48456: 2x pixel size clamps min brush size (rBc5b2f12b36).
Fix T48897: Flatten brush fails on first stroke (rB690063edb9).
Fix T48838: Tiling sculpt problem with custom brush (rBf86aa6a879).
Fix unreported: Curve draw fix w/ surface offset + only-first enabled (rB34c99fa30a).
Fix unreported: Dynapaint: fix use of normal normalization in dynamicPaint_generateBakeData() (rB4b810127ba).
Fix unreported: Dynamicpaint: fix (unreported) missing progress bar in early baking stage (rB951db20862).
Fix unreported: Fix sculpting high poly meshes (rB6ea43f9aca).
Fix unreported: Dyntopo: fix lop-sided edge collapse (rBc58ae20f6c).
Image / Video / Render:
Image / UV Editing:
Fix T48086: Smart UV Project fails w/ small faces (rB4ee5ba41bb).
Fix T48169: 1 pixel offset painting 2D textures (rBc2f28864d6).
Fix T48885: Wheel in image space changes wrong window (rBa99dbb9aa0).
Fix T49139: Memory leak in UV image editor related to Undo (and possibly Waveform and Vectorscope) (rBa80977cd21).
Fix T49222: Image Save settings are overridden by the File Save Screen ones (rB8b2a450520).
Fix unreported: Fix (unreported) bad 'NULL freeing' with placeholder images (rB461604c0d5).
Fix unreported: Image Paint: fix for calls to GPU_free_image while painting (rB8c3c669c2d).
Fix unreported: Fix crash adding byte color grid images (rB7efdee7517).
Fix unreported: Fix missing release w/ mouse wheel over layer menu (rBde0f371528).
Masking:
Fix T48282: Newly added mask points don't follow parent (rB6483b9cb07).
Fix T49128: Ghost of Previous Mask appears in Double Edge Mask (rB389b4feec1).
Fix unreported: Fix image-space mask-transform crash w/o an image (rB38442ae2dc).
Fix unreported: Fix mask active-point being lost on load/undo (rBd74957d38c).
Movie Clip Editor:
Fix T47577: Movie clip uses too much memory with still image sequences (rB647a4ea2f7).
Fix T48902: MCE Dopesheet does not respect Left Click select (rB01e3141ce6).
Fix T48950: Movie Clip mode segfaults (rB3d8c2e25a3).
Fix T49181: Movie clip animation lost when invoking action which reloads the clip (rB09dc8a7954)
Fix unreported: Tracking: Fix possible cases when tracker will try tracking failed tracks (rB2977dcf2f7).
Fix unreported: Tracking: Fix bug when tracker will keep trying tracking past the footage (rB9d0cbbe1dd).
Nodes / Compositor:
Fix T47610: Texture node in compositing nodes does not update (rB9c183f60e1).
Fix T47729: Linking node sockets using shortcut fails (rB2f3e39869a).
Fix T47870: Missing viewport update when material output is inside of the group (rB2103e2112c).
Fix T47898: Error adding mask node with "Add Mask Node" operator (rB8a9dd6f6fb).
Fix T48589: Compositor Backdrop crashes Blender (rBbf54dcc3c9).
Fix T48662: Blender crash using node groups connected with displacement output in some situations (rBca01fe58e1).
Fix T48844: Nodetrees of appended materials/textures/etc. were not correctly made local (rB39dee8a201).
Fix T48760: Changing Renderlayer Compositor node Layer does not update enabled outputs until script is finished (rBae881ddf43).
Fix T47520: Compositor Node "Filter" Outputs clear image (rB3c70c4f970).
Fix T49082: Intermediate update call when making links can change group socket layout (rBc395d044fc).
Fix T49086: UV Along Stroke can be set as vector input for environment texture (rB47e08ee924).
Fix T49130: "Inner Edge" / "Buffer Edge" options in the Double Edge Mask are wired to the wrong settings (rB262adf7d91).
Fix unreported: Fix missing viewport update when tree output is in a node (rB42824f4403).
Fix unreported: Compositor: Fix image and render layer always extending edges (rB78c3a5d00f).
Fix unreported: Fix crash (segfault) in node editor (rB57eb8539fc).
Fix unreported: Fix for node tree ID tagging in new depsgraph (rB18e5e2fa1a).
Fix unreported: Fix single threaded compositor define (rB1bb145e023).
Fix unreported: Fix crash w/ auto-insert offset (rB14995c5617).
Render:
Fix T48002: Wrong behavior with "RGB to Intensity" in Image textures (rB2f08d5f761).
Fix T47992: Stereo 3D Anaglyph rendered Images saved too light (rBbb74e0774c).
Fix T47424: Blender Internal material node 'mapping' not showing results of animation (rBbff15770a9).
Fix T48262: Crash when trying to render a scene without camera (rB8c2cec937b).
Fix T48466: Multiple passes starting with 'Diffuse' in EXR file breaks its loading in Blender (rB6befc76265).
Fix T48566: Render-border minor offset issue (rBc4b23a57a9).
Fix T48799: Particles set as objects cast wrong ray shadows in BI (rB3b7bce42d7).
Fix T48818: Objects with alpha maps cast wrong ray shadows in BI (rB51b274a6be).
Fix T49060: crashes during render with no apparent reason (rB43bb8f12f4).
Fix T49140: Noise and jitter present at some areas when using ambient oclusion in Blender internal renderer (rBa853367fbf).
Fix unreported: BI: fix counting of tangents, that was reset during recursion of init_render_nodetree (rBd0de2733d5).
Fix unreported: Fix input for Texture node (envmap+world_space_shading) (rB4aaf5baccf).
Fix unreported: Fix crash closing Blender while in rendered local view (rBc05363e889).
Render: Cycles:
Fix T47856: Cycles problem when running from multi-byte path (rB21f31e6054).
Fix T47869: OpenColorIO Error with unicode path to config file under Windows (rBab4307aa08).
Fix T48103: Wrong renders on AMD OpenCL when Light Falloff node is used (rB45a089c138).
Fix T47813: Cycles Standalone not respecting integrator sample_clamp_direct (rB9604db7650).
Fix T48139: Checker texture strange behavior in cycles (rB3165e8740b).
Fix T47812: GPU renders have warmer colors than CPU renders (rB4cdd6b9bdd).
Fix T48162: GPU render gives wrong results in certain volume setups (rBb9d9d93ff9).
Fix T47794: Point density sometime seems stretched when rendered on GPU (rBe50d229273).
Fix T48216: Cycles light fallof node gives black emission in baking (rB23a9fede69).
Fix T48301: Cycles incorrect render with CMJ and viewport samples 0 (rB636195e402).
Fix T48298: Cycles World environment Texture node, movie doesn't update frame (rB3e32f8e601).
Fix T48346: Transparent shadows do not work for instanced objects (rB980f3c3693).
Fix T48377: Cycles crash removing float image texture node during viewport render (rBe362b04c43).
Fix T48421: AO pass broken, only works when AO in cycles is enabled (rB8b92d728ae).
Fix T47727: Weird bake results with non integer color values (rBf74c7fcca2).
Fix T48334: Cycles standalone xml import of uv coordinates (rB6894bb0555).
Fix T48486: Not enough precision in Volume Sampling Step Size input (rBe1dd83b399).
Fix T48514: Cycles toon glossy BSDF not respecting reflective caustics option (rBf2ba13964d).
Fix T48533: camera node view vector wrong for Cycles GLSL (rB739bf147a9).
Fix T48553: Cycles GLSL Box projection produces strong artifacts (rBea8a7397e4).
Fix T48556: Missing transparent shadows on AMD OpenCL (rBa2aa44370b).
Fix T46207: Slow OpenCL GPU bake and blown out baking Cycles render (rBd2bb0e660b).
Fix T48587: constant fold should only be done for Mix Type (rB234801c8dc).
Fix T48580: path / branched path UI grayed out with OpenCL device that is not used (rB04bcaf07dc).
Fix T48550: Imperfections when Bake displacement map to plane if camera is not in front (rBfd7068ee28).
Fix T48571: Cycles/GPU - A lot of fireflies on SSS+Volume (rB14f9a5aa1d).
Fix T48613: Bump mapping in cycles is not shown on the viewport when the material use node groups (rB6d111a233c).
Fix T46492: GGX distribution produces black pixels (rB7ac126e728).
Fix T48691: Cycles - OpenCL - HDR Image mapping does not match CUDA rendering (rB29ce3dfeb6).
Fix T48698: Rays from SSS act as diffuse for normal objects but have an undefined type for lamp objects (rB028ba31903).
Fix T48658: Cycles render & render preview corrupts particles (rB29448bd99b).
Fix T48824: Crash when having too many ray-to-volume intersections (rBea32a03801).
Fix T48860: Cycles SSS artifacts with spatially split BVH (rB9946cca146).
Fix T48848: Cycles - Camera Culling - Camera Culling removes objects which are still in frame (rBbbc1507871).
Fix T48898: shaders are removed from metaballs on cycles render (rB1270ab91be).
Fix T48908: gray out Cycles motion vector pass if motion blur is enabled, doesn't work then (rB97ef8777fc).
Fix T45936: invalid cycles motion blur for particle rotation and children (rBc1fd97f15d).
Fix T48790: Cycles render bug with zero strength lights (rBb645e7081d).
Fix T48913: cycles viewport render stuck in loop due to non-unique dupli ID (rBc0161a1bab).
Fix T49078: Cycles tries to render volume from another render layer when camera is in volume (rB29c733e6f2).
Fix T49187: inconsistent Normal Map node output for backfacing polygons (rBc376878e54).
Fix T49180: Cycles MIS Map for Animated Environment Texture Movie Doesn't Update on Frame Change (rBb399a6d33f).
Fix unreported: Cycles: Fix too many objects being considered an instance (rB185d002586).
Fix unreported: Cycles: Fix regular BVH not having proper visibility flags (rBa3d6552514).
Fix unreported: Cycles: Fix misleading remaining time report when using infinite number of samples in viewport (rBa51e9ece53).
Fix unreported: Cycles: Fix rare dead-locks on TaskScheduler::exit() (rB3a80d5e1d0).
Fix unreported: Cycles: Yet another fix for camera in volume (rBb8892cac19).
Fix unreported: Cycles: Improvements and fixes for the resumable render (rB9b48f2b27c).
Fix unreported: Fix Cycles GLSL image texture node not respecting color space property (rBc2cdc67375).
Fix unreported: Fix Cycles external OSL shader not working with relative file paths (rB1422f0dd16).
Fix unreported: Cycles: Fix hair minimal size doesn't work on GPU and SSE2 only CPUs (rB875df1e2b9).
Fix unreported: Fix Cycles emission node being unnecessarily tagged as spatially varying (rB2cfadecf97).
Fix unreported: Some fixes for CUDA runtime compile: * When Baking wasn't used we got an error. * On top of Volume Nodes (NODES_FEATURE_VOLUME), we now also check if we need volume sampling code, so we can disable that as well and save some further compilation time (rB4422b3f919).
Fix unreported: Cycles: Fix two small memory leaks and deduplicate table freeing (rBcbaa25eb88).
Fix unreported: Cycles: hide dying/newborn particles with broken motion blur traces (rB1f19fba566).
Fix unreported: Fix CUDA MEMCPY condition, it should only copy 3D, 2D or 1D (rB29a17d54da).
Fix unreported: Cycles: Fix missing volumes support for feature-adaptive viewport render (rB065c052cfb).
Fix unreported: Cycles: Fix missing feature reported by the Volume node (rBabe98de63c).
Fix unreported: Fixed a rare case of NaN in Cycles (rB7a35a0f419).
Fix unreported: Cycles: Fix wrong closure counter in feature adaptive kernel (rB2aa4b6045a).
Fix unreported: Fix wrong scale of vertex color values when doing border render of Cycles viewport (rB12f86a4e48).
Fix unreported: Cycles: Fix wrong render results when using multiple OpenCL devices (rBdc5a6a0aed).
Fix unreported: Cycles: Fix wrong cuda textures limits (rB18b418e8e0).
Fix unreported: Code refactor: nodify Cycles camera and fix some mistakes in XML node read (rB98ad473324).
Fix unreported: Cycles: Fix two numerical issues in the volume code (rB654019fa01).
Fix unreported: Cycles: Fix unhandled enumerator in OSL switch (rB8d8c5a542c).
Fix unreported: Fix return type in case of single channel half (rB600f7df71b).
Fix unreported: Fix Cycles RGB and Vector Curves node Fac handling (rB98547e8817).
Fix unreported: Fix issues with node deduplication in Cycles shader graph (rB81e391a727).
Fix unreported: Cycles: Fix crash with Environment Texture and OSL (rB73cfbb0ab9).
Fix unreported: Cycles: Fix the Convert Node type registration (rB9bce807d0b).
Fix unreported: Cycles: Fix corner case of human readable number returning empty string (rB4a641e3cbc).
Fix unreported: Fix Cycles OpenCL not taking Extend and Clip extension types into account (rB5c249fac9a).
Fix unreported: Cycles: Fix failed assert with isotropic Ashikhmin-Shirley distribution in the Glossy node (rBbb8bfdd4b6).
Fix unreported: Cycles: Fix wrong termination criteria in intersect_all functions (rB3637cbbcf8).
Fix unreported: Cycles: Fix three numerical issues in the fresnel, normal map and Beckmann code (rBd9281a6332).
Fix unreported: Cycles: Fix rays parallel to the surface in the triangle refine and MultiGGX code (rBd9cc3ea2c6).
Fix unreported: Cycles: Fix wrong order of light manager update tag (rB9f18e3acd6).
Fix unreported: Cycles: Fix missing mesh flags update when tweaking shaders (rBdf00529648).
Fix unreported: Cycles: Fix difference in Ashikhmin Shirley shader between CPU and GPU (rBd834759423).
Fix unreported: Fix Cycles OSL hair BSDF inconsistencies with SVM (rBe0c7aaf5ad).
Fix unreported: Cycles: Fix wrong projection coordinates for points behind the camera (rBceb03a4d32).
Fix unreported: Fix Cycles OpenCL address space compile error with amdgpu-pro drivers on Linux (rBc937a42c61).
Fix unreported: Fix Cycles OpenCL not always allocating enough space for closures (rBf4bcc97729).
Fix unreported: Fix Cycles OpenCL compile error on Windows (rBb2e16c5700).
Fix unreported: Fix python error when OSL file has wrong extension (rB2ce9bab8ce).
Render: Freestyle:
Fix T48045: Freestyle ID user decrement error (rBd82d9e14e8).
Fix T48320: Freestyle renders wrong edges of objects which in the other RenderLayer (rBc8e9832be3).
Fix T48366: Freestyle will unnecessary exclude some linked objects (rBa2a7316d92).
Fix unreported: fix typo in condition (rB6ebce7e948).
Fix unreported: Freestyle: fix wrong arg order, and cleanup confusing loop (both reported by coverity) (rB7b78532950).
Sequencer:
Fix T47724: VSE crops video if horizontal resolution isn't divisible by 8 (rB7ab2e73494).
Fix T48600: VSE strip 'side selection' fails in 'Both' case (rB38f07a81b3).
Fix T48617: VSE: Do not draw backdrop in Seq + Preview mode, only makes sense when no preview is available (rB4df6474f01).
Fix T48649: VSE meta-strip overlap shuffles recursively (rB424f41ad1c).
Fix T48753: VSE must restart for international fonts (rB72fc2b6afe).
Fix T48843: Sequencer crash with many effects (rBf2509e764e).
Fix T49027: Sequence uses too much memory when rendering scene with lots of movie strips (rB1647d89cf1).
Fix T48916: Proxy Custom File is broken (rBd5a0ae00d0).
Fix T49121: VSE and border render incompatible (rB22b913a278).
Fix unreported: Fix VSE updating effects within metas (rBeaf894db6d).
Many other bug fixes related to UI / Spaces / Transform.

[close]

http://www.blender.org/
Titel: Blender 2.78 RC 2
Beitrag von: SiLæncer am 16 September, 2016, 19:45
Whats new:>>

Cycles: Cycles now supports rendering spherical stereo images for VR.
Grease Pencil: Reworked to be similar to other 2D drawing softwares.
Alembic: Initial basic support in Blender.
And: 100s of bug fixes and other improvements!

http://www.blender.org/
Titel: Blender 2.78
Beitrag von: SiLæncer am 29 September, 2016, 12:21
Changelog

HIGHLIGHTS:
Cycles: Cycles now supports rendering spherical stereo images for VR.
Grease Pencil: Reworked to be similar to other 2D drawing softwares.
Alembic: Initial basic support in Blender.
Improvements to Bendy Bones for Easier and Simpler Rigging.
Eleven new add-ons.
And: 100s of bug fixes and other improvements!
Grease Pencil:
New design and complete overhaul, including:
Easy layer management.
Ability to have multiple colors and thickness values per layer.
Stroke quality improvements.
Different color saturation in the same stroke.
Improved Fills - Support for Concave Shapes.
Parenting a layer to any object, armature or bone.
Alembic:
Initial implementation in Blender.
Basic Alembic support through import and export operators.
Data streaming through cache constraints and modifiers.
Cycles Renderer:
Rendering spherical stereo images for VR is now supported.
Multiscatter GGX mode for the glossy and glass BSDF nodes.
Experimental feature: Improved Subdivision and Displacement system.
Vertex color, weight and normal support for point density textures.
Hair rendering speed up / memory use improvements.
OpenCL devices now support float4 textures (e.g. HDR textures).
Added support for NVidia GTX 1060, 1070, 1080 GPUs.
User Interface:
Improvements to the Eyedropper and Operator Search.
Additional drawing mode for the Waveform Scope in the Image Editor.
Defining ranges and individual render frames in the Command Line.
Modeling:
New Freehand Curve drawing tool.
New Dissolve tool.
New Fill Region tool for Selection.
Improvements to Decimation, Bevel.
Edit-mode undo memory usage has been optimized.
Viewport & Render:
More supported shading nodes and options for the Cycles viewport render.
Additional shading features for the Blender GLSL viewport.
Blender Render shading can now also be computed in world space.
Animation:
Improvements to Bendy Bones for Easier and Simpler Rigging.
Numerous changes to streamline the process of setting up and editing drivers.
The type of keyframe can be chosen on insertion.
Support non-uniform scaled bones failing with IK solver.
Datablocks & Libraries Management:
A new core low-level feature for datablocks management, called 'ID remapping'.
Currently it allows from the Outliner:
In the Blender File view to Reload and Relocate libraries.
In All Scenes, Current Scene and similar views to Fully Delete or Remap a datablock.
Physics:
The rest shape of cloth can now be animated.
Cloth Simulation Speed is now adjustable.
Collision Groups for Particles and Soft Body.
Add-ons:
11 new add-ons are included in this release.
Numerous improvements and fixes to existing add-ons.
Removed Import: MakeHuman (.mhx) (format not supported anymore in MakeHuman).
New Preferences Individual Activation.
Changes to the Python API functions.
Bug Fixes:
As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers.

[close]

http://www.blender.org/
Titel: Blender 2.78a
Beitrag von: SiLæncer am 26 Oktober, 2016, 20:45
Infos hierzu : https://www.blender.org/features/2-78/

http://www.blender.org/
Titel: Blender 2.78b
Beitrag von: SiLæncer am 08 Februar, 2017, 09:16
Changelog

Grease Pencil:
New design and complete overhaul, including:
Easy layer management.
Ability to have multiple colors and thickness values per layer.
Stroke quality improvements.
Different color saturation in the same stroke.
Improved Fills - Support for Concave Shapes.
Parenting a layer to any object, armature or bone.
And more!
For Addon developers: See related Grease Pencil API Changes
Alembic:
Initial implementation in Blender.
Basic Alembic support through import and export operators.
Data streaming through cache constraints and modifiers.
Cycles Renderer
Rendering spherical stereo images for VR is now supported.
Multiscatter GGX mode for the glossy and glass BSDF nodes.
Experimental feature: Improved Subdivision and Displacement system.
Vertex color, weight and normal support for point density textures.
Hair rendering speed up / memory use improvements.
OpenCL devices now support float4 textures (e.g. HDR textures).
Added support for NVidia GTX 1060, 1070, 1080 GPUs.
User Interface:
Improvements to the Eyedropper and Operator Search.
Additional drawing mode for the Waveform Scope in the Image Editor.
Defining ranges and individual render frames in the Command Line.
Modeling:
New Freehand Curve drawing tool.
New Dissolve tool.
New Fill Region tool for Selection.
Improvements to Decimation, Bevel.
Edit-mode undo memory usage has been optimized.
Viewport & Render:
More supported shading nodes and options for the Cycles viewport render.
Additional shading features for the Blender GLSL viewport.
Blender Render shading can now also be computed in world space.
Animation:
Improvements to Bendy Bones for Easier and Simpler Rigging.
Numerous changes to streamline the process of setting up and editing drivers.
The type of keyframe can be chosen on insertion.
Support non-uniform scaled bones failing with IK solver.
And more!
Datablocks & Libraries Management:
A new core low-level feature for datablocks management, called 'ID remapping'.
Currently it allows from the Outliner:
In the Blender File view to Reload and Relocate libraries.
In All Scenes, Current Scene and similar views to Fully Delete or Remap a datablock.
Physics:
The rest shape of cloth can now be animated.
Cloth Simulation Speed is now adjustable.
Collision Groups for Particles and Soft Body.
Python API and Add-ons:
11 new add-ons are included in this release.
Numerous improvements and fixes to existing add-ons.
Removed Import: MakeHuman (.mhx) (format not supported anymore in MakeHuman).
New Preferences Individual Activation.
Changes to the Python API functions.
And more!
Bug Fixes:
As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers.

[close]

http://www.blender.org/
Titel: Blender 2.78c
Beitrag von: SiLæncer am 27 Februar, 2017, 16:30
Changelog

Port all changes for automated Cycles testing c6e4a81d
Fix for wrong render result of hair with BVH motion steps b3b4084
Fix compilation error of GLSL viewport when using Light Path node 9215848
Fix wrong Brick texture in material viewport 8ba1dab
Fix crash with material preview and image sequences dd2e33b
Fix T50512: Linked Backround scene with animation not updating with new depsgraph e89145e
Fix T50687: Cycles baking time estimate and progress bar doesn't work / progress when baking with high samples 67169e7
Fix T50748: Render Time incorrect when refreshing rendered preview in GPU mode b95645c
Fix wrong render results with texture limit and half-float textures 909c8ec
Fix Cycles still saving render output when error happened d9e6268, 90d96de

[close]

http://www.blender.org/
Titel: Blender 2.79 RC 1
Beitrag von: SiLæncer am 03 August, 2017, 09:16
Changelog

Cycles Rendering:
Denoising built into the renderer.
Principled BSDF shader to render a wide variety of materials.
Shadow catcher to composite CGI elements in real-life footage.
Faster AMD OpenCL rendering and feature parity with NVidia CUDA.
Filmic color management for better handling of high dynamic range.
User Interface:
Application templates to define a reusable configuration.
Automatic scaling for high DPI displays on Windows on Linux.
Reorganized sequencer and UV editor panels.
Custom shortcuts for keyframing and drivers.
Grease Pencil:
New tools for interpolating between grease pencil frames.
Per-layer onion skinning, add blank frame tool, and UI improvements.
Alembic:
Alembic import and export has been greatly improved, both in compatibility and stability.
New supported features include export of linked dupli-groups, sub-frame sampling, face-varying vertex colors, child hairs and empties.
Mesh Modeling:
New surface deform modifier, to transfer motion from another mesh.
Improved displace and mirror modifiers.
Various small new tools and options.
Animation:
Pose library reordering and keying for selected bones only.
Better undo for frame changes.
Various small new tools and options.
More Features:
Video encoding settings have been simplified, along with the addition of a Constant Rate Factor (CRF) mode.
Blender render and GLSL viewport support for object info, layer weight and Fresnel shading nodes.
Python API:
Custom properties pointing to data-blocks like objects or materials.
Render engine add-ons can now add custom render passes.
Inserting custom items in right click menus.
Add-ons:
New: Dynamic Sky, Archipack, Magic UV, Mesh Edit Tools, Skinify, Display Tools, Brush Menus, Btrace, Is Key Free, Turnaround Camera, Auto Mirror, Camera Rigs, Snap Utils Line, Add Advanced Objects, Export Paper Model, Kinoraw Tools, Stored Views, Render Clay, Auto Tracker, Refine Tracking Solution, Materials Library VX, Mesh Tissue, Cell Fracture Crack It.
Updated: Collada, POV-Ray, OBJ, Rigify, Ant Landscape, Add Curve Extra Objects, Viewport Pie Menus, Blender ID, Node Wrangler.
Various fixes and improvements across the board.
Bug Fixes:
As for every Blender release, hundreds of bugs were fixed, thanks to the hardworking Blender developers.

[close]

http://www.blender.org/
Titel: Blender 2.79 RC 2
Beitrag von: SiLæncer am 21 August, 2017, 11:30
Changelog

For RC2, 25 bugs were fixed:

Fix T52250: Glitch in UI in the addon panel regression (rBade9fc9245).
Fix unreported: Fix broken API doc generation: Partially revertrBa372638a76e0 (rB8ae6e35923).
Fix T52263: Crash When Splitting and Merging Areas with Header Text Set (rBfb73cee1ec).
Fix unreported: Fix width estimation for empty layouts in pie menus (rB205202361c).
Fix T52260: Blender 2.79 Objects made duplicates real still refer armature proxy (rBfa34f864a2).
Fix unreported: Fix fixed width box layouts (rB909320e3ff).
Fix T52280: The Image node in Compositing can't read Z buffer of openEXR in 2.79 (rBe54df78c82).
Fix T52315: Crash on duplicating Scene without world (rB0146ab2fd5).
Fix T52324: Metaball disappears when deleting first metaball object (rBff47118c73).
Fix T52334: images with non-color data should not change color space on save (rB35f5d80f3a).
Fix T52344: Softbody on Text (rBefa840f99f).
Fix T52344: Softbody on Text (rB9a239eea68).
Fix T52327: Entering/Exiting NLA Tweakmode disables Scene -> Only Keyframes from Selected Channels (rB3689be736b).
Fix unreported: Fix width estimation for buttons with short labels in pie menus (rB686b8e8fed).
Fix unreported: Cycles: Fixed broken camera motion blur when motion was not set to center on frame (rB10764d31d4).
Fix T52329: Boolean with aligned shapes failed (rB0cb38b2875).
Fix T52278: 'Default' application template fails (rBa52ec5308f).
Fix T51701: Alembic cache screws up mesh (rB8138082ab8).
Fix unreported: Alembic import: fix crash when face color index is out of bounds (rB2307ea88b5).
Fix T52255: New Depsgraph - Constraint and Drivers not working together when the driver references itself (rBb1d998ec5d).
Fix unreported: Fix OSX duplicate path in Python's sys.path (rB6e7d962118).
Fix T52240: Alembic Not Transferring Materials Per Frame (rBf21020f45f).
Fix T46329: scene_update_{pre,post} doc needs clarification (rB6bc962d7bc).
Fix unreported: PyAPI: Fix memory leak w/ empty, allocated enums (rB9bc5549222).
Fix T52401: "Export Keying Set" operator generated incorrect ID's for shapekeys (rB7b397cdfc8).

[close]

http://www.blender.org/
Titel: Blender 2.79
Beitrag von: SiLæncer am 12 September, 2017, 05:20
Infos hierzu : https://www.blender.org/features/2-79/

http://www.blender.org/
Titel: Blender 2.79a
Beitrag von: SiLæncer am 27 Februar, 2018, 21:30
Infos hierzu : https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79/a

http://www.blender.org/
Titel: Blender 2.79b
Beitrag von: SiLæncer am 24 März, 2018, 09:50
Whats new:>>

This corrective release only fixes a few serious bugs/regressions introduced in 2.79a fixes.

http://www.blender.org/
Titel: Blender v2.80
Beitrag von: SiLæncer am 30 Juli, 2019, 20:00
Infos hierzu :

https://www.blender.org/features/2-80/
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.80

http://www.blender.org/
Titel: Blender 2.81
Beitrag von: SiLæncer am 21 November, 2019, 12:19
Changelog

    Sculpt & Retopology:
    New sculpt tools, poly build tool, voxel remesh and quad remesh.
    Transform & Snapping:
    Transform origins, new snapping, mirroring and auto merge options.
    Cycles:
    New shaders for texturing, denoising with OpenImageDenoise, and NVIDIA
    RTX support.
    Eevee:
    Shadows, transparency and bump mapping redesigned for easier setup and better quality.
    Viewport:
    New options for look development with Cycles and Eevee.
    Library Overrides:
    A new system to replace proxies, to make local overrides to linked characters and other data types.
    Animation & Rigging:
    Finer control over rotations and scale in bones, constraints and drivers.
    User Interface:
    Outliner improvements, new file browser and batch rename.
    Grease Pencil:
    User interface, tools, operators, modifiers, new brushes and presets and material self overlap.
    More Features:
    Alembic, audio & video output, library management and video sequencer editor.
    Python API:
    Python version upgrade, dynamic tooltip for operators, new handlers and other API changes.
    Add-ons:
    Enabled add-ons only, glTF, FBX, import images as planes, blenderkit, rigify among others.

[close]

http://www.blender.org/
Titel: Blender 2.81a
Beitrag von: SiLæncer am 05 Dezember, 2019, 19:30
Release Notes

Over a thousand fixes and several important updates that were planned for the 2.8 series. Most notable are the sculpting tools overhaul, support for NVIDIA RTX ray tracing in Cycles, Intel Open Image denoising, a better outliner, a new file browser and much more.

But wait, there's more. Check out what's new in 2.81a (https://www.blender.org/features/2-81/)

[close]

http://www.blender.org/
Titel: Blender 2.82
Beitrag von: SiLæncer am 13 Februar, 2020, 13:30
Changelog

    Physics:

    Mantaflow fluid simulation, cloth internal air pressure, cloth internal springs.

    Cycles:

    OptiX denoiser, improvements to shader nodes, custom render passes, and more.

    EEVEE:

    Viewport render passes, and a lot of important fixes.

    Textures:

    UDIM textures for texture painting and rendering in Eevee and Cycles.

    Sculpt & Paint;

    Slide/relax tool, multiplane scrape tool, operator improvements, pose brush and brush updates, paint improvements.

    Grease Pencil:

    Multiple Stroke Modifier.png
    User interface, improved tools, multiple strokes modifier.

    Modeling:

    Custom Bevel Profile Release Notes.png
    Custom profiles for bevel, cutoff vertex mesh, weld modifier and solidify modifier.

    User Interface:

    Bevel gizmo.png
    Many tools have now a gizmo, like bevel and the UV editor.

    Animation & Rigging:

    Improvements to bones, constraints and F-curves.

    Import & Export:

    Blender-2.82-USD-usdview-spring.png
    New USD exporter, many glTF improvements, Alembic mesh normals export, VFX platform 2020 compatibility.
    Python API
    Python API changes, Custom curve profile and widget, changes to handling of Python environment.

    Add-ons:

    Updates to Rigify, Add Mesh Extra objects, BlenderKit, and new add-ons Import Palettes, PDT, Add Node Presets, Collection manager, Sun position and Amaranth toolkit.

[close]

http://www.blender.org/
Titel: Blender 2.82a
Beitrag von: SiLæncer am 12 März, 2020, 18:32
Changelog

Bug Fixes

Blender

    Fix T74003: Autocomplete bug with mesh.loop_triangles. in Blender Python Console. (rB69c587888)
    Fix T73898: UDIM crash changing form tiled to single (rBd6977b5)
    Fix T73862: Fluid Sim file handle resource leak (rB60890cc)
    Fix T74182: Crash saving images from non-image spaces (rB096936fe1)
    Fix T72903: Bone envelope & bone size tool functionality swapped (rBdd2cdd436)
    Fix T74278: camera border gizmo size (rB9cac5fa681, rB360443a48)
    Fix T54270: Reset last_hit and last_location when reading the file (rB2df040ed58fb)
    Fix T74431: crash when compiling renderpass shader on some AMD drivers (rB9c4523b1fde4 + rBe5f98c79b0ed)
    Fix T74295: Cloth + Internal springs crashes on a non-polygonal geometry (rB1648a7903672)
    Fix Fix (unreported) Separate bones creates empty armature (rB498397f7bd8)
    Revert "Constraints: remove special meaning of Local Space for parentless Objects." (rBf881162f81e)
    Fix T73932: modifying keyframes in nodes fails when there is an image sequence (rBf0a22f5)
    Fix crash loading .blend file saved with Blender 2.25 (rBed8aa15)
    Fix potential crash with Eevee render of missing image textures (rBab18dbb)
    Fix T72253: Mantaflow adaptive domain cuts off (rB32fc22db5679)
    Keymap: Add front/back Alt-MMB absolute view axis switching (rBa200986273)
    Fix T72028: Crash switching to vertex paint (rB31aefdeec5)
    Fix bone envelopes displaying wrong when armature is scaled (rBee7034949fd)
    Fix Vertex weight gradient tool show wrong weight/strength values in the UI (rBf38c54d56e)
    Fix T74225: Image (from sequence) cannot be loaded (rB9dbfc7ca8bf)
    Fix T63892: Tools cannot be registered into some contexts (e.g. PAINT_TEXTURE) (rBd95e9c7cf8)
    Fix T73369: corner pin & sun-beam nodes gizmos are too big (rB212660f467)
    Fix T74425: Cannot texture paint an images sequence anymore (rBca717f0489)

Add-ons

    glTF: Fix some strange reference error in blender api when exporting shapekeys / ApplyModifier (rBA659c121a68)
    glTF: Fix crash using compositor rendering for image generation (rBAaf687f5a041ee)

[close]

http://www.blender.org/
Titel: Blender 2.83
Beitrag von: SiLæncer am 03 Juni, 2020, 20:40
Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.83

Download: https://download.blender.org/release/Blender2.83/

http://www.blender.org/
Titel: Blender 2.83.2
Beitrag von: SiLæncer am 10 Juli, 2020, 18:00
Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes

Download: https://download.blender.org/release/Blender2.83/

http://www.blender.org/
Titel: Blender 2.83.3
Beitrag von: SiLæncer am 22 Juli, 2020, 13:20
Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes

Download: https://download.blender.org/release/Blender2.83/

http://www.blender.org/
Titel: Blender 2.83.4
Beitrag von: SiLæncer am 05 August, 2020, 13:12
Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes

Download: https://download.blender.org/release/Blender2.83/

http://www.blender.org/
Titel: Blender 2.83.5
Beitrag von: SiLæncer am 19 August, 2020, 18:10
Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes

Download: https://download.blender.org/release/Blender2.83/

http://www.blender.org/
Titel: Blender 2.90.0
Beitrag von: SiLæncer am 31 August, 2020, 20:40
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

Download: https://download.blender.org/release/Blender2.90/

http://www.blender.org/
Titel: Blender 2.90.1
Beitrag von: SiLæncer am 23 September, 2020, 20:40
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

Download: https://download.blender.org/release/Blender2.90/

http://www.blender.org/
Titel: Blender 2.91.0
Beitrag von: SiLæncer am 28 November, 2020, 11:10
Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes

Download: https://download.blender.org/release/Blender2.91/

https://www.blender.org/
Titel: Blender 2.91.2
Beitrag von: SiLæncer am 20 Januar, 2021, 20:40
Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes

Download: https://download.blender.org/release/Blender2.91/

https://www.blender.org/
Titel: Blender 2.92
Beitrag von: SiLæncer am 25 Februar, 2021, 20:30
Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes

Download: https://download.blender.org/release/Blender2.92/

https://www.blender.org/
Titel: Blender 2.93
Beitrag von: SiLæncer am 02 Juni, 2021, 21:30
Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.93

Download: https://download.blender.org/release/Blender2.93/

https://www.blender.org/
Titel: Blender 2.93.2
Beitrag von: SiLæncer am 04 August, 2021, 19:40
Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.93

Download: https://download.blender.org/release/Blender2.93/

https://www.blender.org/
Titel: Blender 2.93.3
Beitrag von: SiLæncer am 18 August, 2021, 19:40
Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.93

Download: https://download.blender.org/release/Blender2.93/

https://www.blender.org/
Titel: Blender 2.93.4
Beitrag von: SiLæncer am 01 September, 2021, 20:45
Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.93

Download: https://download.blender.org/release/Blender2.93/

https://www.blender.org/
Titel: Blender 2.93.5
Beitrag von: SiLæncer am 06 Oktober, 2021, 20:40
Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.93

Download: https://download.blender.org/release/Blender2.93/

https://www.blender.org/
Titel: Blender 2.93.6
Beitrag von: SiLæncer am 17 November, 2021, 20:20
Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.93

Download: https://download.blender.org/release/Blender2.93/

https://www.blender.org/
Titel: Blender 3.0
Beitrag von: SiLæncer am 03 Dezember, 2021, 21:30
Release Notes: https://www.blender.org/download/releases/3-0/

https://www.blender.org/
Titel: Blender 3.0.1
Beitrag von: SiLæncer am 26 Januar, 2022, 20:50
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

Download: Klick (https://download.blender.org/release/Blender3.0/blender-3.0.1-windows-x64.msi)

https://www.blender.org/
Titel: Blender 3.1.0
Beitrag von: SiLæncer am 09 März, 2022, 19:50
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

Download: Klick (https://download.blender.org/release/Blender3.1/blender-3.1.0-windows-x64.msi)

https://www.blender.org/
Titel: Blender 3.1.1
Beitrag von: SiLæncer am 30 März, 2022, 18:40
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

Download: Klick (https://download.blender.org/release/Blender3.1/blender-3.1.1-windows-x64.msi)

https://www.blender.org/
Titel: Blender 3.1.2
Beitrag von: SiLæncer am 01 April, 2022, 12:15
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

Download: Klick (https://download.blender.org/release/Blender3.1/blender-3.1.2-windows-x64.msi)

https://www.blender.org/
Titel: Blender 3.2.0
Beitrag von: SiLæncer am 08 Juni, 2022, 17:30
Release Notes: https://www.blender.org/download/releases/3-2/

https://www.blender.org/
Titel: Blender 3.2.1
Beitrag von: SiLæncer am 06 Juli, 2022, 19:20
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

https://www.blender.org/
Titel: Blender 3.2.2
Beitrag von: SiLæncer am 03 August, 2022, 20:30
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

https://www.blender.org/
Titel: Blender 3.3.0
Beitrag von: SiLæncer am 07 September, 2022, 17:50
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

https://www.blender.org/
Titel: Blender 3.3.1
Beitrag von: SiLæncer am 05 Oktober, 2022, 19:50
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

https://www.blender.org/
Titel: Blender 3.4.0
Beitrag von: SiLæncer am 07 Dezember, 2022, 21:20
Release Notes: https://www.blender.org/download/releases/3-4/

https://www.blender.org/
Titel: Blender 3.4.1
Beitrag von: SiLæncer am 23 Dezember, 2022, 08:30
Changelog


    Allow Win32 Diacritical Composition T103119
    Box trim does not create face sets attribute T103052
    Changed behavior when removing a material slot T103051
    Cycles can lose default color attribute T103143
    Cycles missing full constant foler for mix float and mix vector T103066
    Cycles random animation rendering freezing up the application T103101
    Cycles specular light leak regression T103049
    Fix cursor warping display under Wayland rB18cc1b11
    glTF exporter: Fix export VertexColor for loose edges & vertices rBAfea0e8e
    glTF importer: Fix import ShaderNodeMix with VertexColor rBAb17b70d
    glTF: Fix factors export after Mix Node change in Blender rBA3fbcd35
    GPencil applying armature does not work T103234
    GPencil Array doesn't respect restriction in Offset T102992
    GPencil export to SVG wrong line thickness T103061
    GPencil Line Texture last point gets distorted T103037
    GPencil Multiframe Scale affects stroke thickness inversely T103293
    GPencil: Fix unreported interpolate crash in empty layers rBc2e7bf39
    GPU: Fix using FLOAT_2D_ARRAY and FLOAT_3D textures via Python. rBfd9b1972
    Ignore unavailable sockets linked to multi-input socket rB7608ebe4
    Initialize face sets from bevel weights broken T103195
    Invalid font size in the image editor with some scripts T102213
    Mouse escapes window during walk navigation T102346
    NodeSocket.node is None in Node.copy callback T103321
    Opening node search menu is slow because of assets. T103187
    PLY: Fix export with UVs T103203
    Prevent UV Unwrap from packing hidden UV islands T103237
    Sculpt: Wpaint gradient tool doesn't work with vertex mask T101914
    Stopping Animation in Some Scenes Immediately Crashes Blender T103008
    Storypencil add-on not being shipped with release builds. rBAa61732a
    Storypencil clears all frame_change_post handlers. T103028
    UI: broken texpaintslot/color attributes/attributes name filtering T102878
    UI: Hotkey conflict Alt D in Node Editor with Duplicate Linked and Detach T102276
    Unavailable socket linked to multi-input socket crashes T103208
    Undo after mask extract doesn't restore active object T103261
    ViewLayer: Crash in indirect_only_get due to missing null check T103031
    Workbench render crash in 3.4 T103067

[close]

https://www.blender.org/
Titel: Blender 3.5
Beitrag von: SiLæncer am 29 März, 2023, 20:30
Release Notes: https://wiki.blender.org/wiki/Reference/Release_Notes/3.5

https://www.blender.org/
Titel: Blender 3.5.1
Beitrag von: SiLæncer am 25 April, 2023, 22:10
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

https://www.blender.org/
Titel: Blender 3.6
Beitrag von: SiLæncer am 27 Juni, 2023, 20:10
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

https://www.blender.org/
Titel: Blender 3.6.1
Beitrag von: SiLæncer am 18 Juli, 2023, 18:50
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

DL -> https://download.blender.org/release/Blender3.6/

https://www.blender.org/
Titel: Blender 3.6.2
Beitrag von: SiLæncer am 17 August, 2023, 19:30
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

DL -> https://download.blender.org/release/Blender3.6/

https://www.blender.org/
Titel: Blender 3.6.3
Beitrag von: SiLæncer am 21 September, 2023, 20:50
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

DL -> https://download.blender.org/release/Blender3.6/

https://www.blender.org/
Titel: Blender 3.6.4
Beitrag von: SiLæncer am 26 September, 2023, 16:40
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

DL -> https://download.blender.org/release/Blender3.6/

https://www.blender.org/
Titel: Blender 3.6.5 LTS
Beitrag von: SiLæncer am 19 Oktober, 2023, 20:20
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

DL -> https://download.blender.org/release/Blender3.6/

https://www.blender.org/
Titel: Blender 4.0.0 Final
Beitrag von: SiLæncer am 14 November, 2023, 18:50
Release Notes: https://www.blender.org/download/releases/4-0/

Download: https://download.blender.org/release/Blender4.0/

https://www.blender.org/
Titel: Blender 4.0.1
Beitrag von: SiLæncer am 17 November, 2023, 20:50
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

Download: https://download.blender.org/release/Blender4.0/

https://www.blender.org/
Titel: Blender 4.0.2
Beitrag von: SiLæncer am 07 Dezember, 2023, 16:40
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

Download: https://download.blender.org/release/Blender4.0/

https://www.blender.org/
Titel: Blender 4.1.0
Beitrag von: SiLæncer am 26 März, 2024, 19:50
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

Download: https://download.blender.org/release/Blender4.1/

https://www.blender.org/
Titel: Blender 4.1.1
Beitrag von: SiLæncer am 16 April, 2024, 19:30
Release Notes: https://www.blender.org/download/releases/ (sobald verfügbar)

Download: https://download.blender.org/release/Blender4.1/

https://www.blender.org/