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PC-Ecke => # PC-Games und News => Thema gestartet von: SiLæncer am 04 November, 2005, 14:47

Titel: Civilization / Freeciv
Beitrag von: SiLæncer am 04 November, 2005, 14:47
Neue Präsentation, bekanntes Gameplay

Wer schon auf eine längere Vergangenheit als PC-Spieler zurückblicken kann, wird bei Namen wie Sid Meier und Civilization entweder leuchtende Augen bekommen oder gelangweilt abwinken - das epische rundenbasierte Strategiespiel fasziniert seit 15 Jahren unzählige Spieler, war für viele aber auch schon immer ein deutlich zu komplexes Unterfangen. Civilization IV bewahrt daher die bekannten Stärken der Reihe, versucht sich gleichzeitig aber zugänglicher zu präsentieren - und lockt mit neuer 3D-Grafik.

Der ganze Artikel (http://www.golem.de/0511/41406.html)

Quelle : www.golem.de
Titel: Freeciv - Neues vom freien Civilization-"Klon"
Beitrag von: SiLæncer am 30 Oktober, 2007, 12:22
Civilization-Fans erweitern ihr Open-Source-Spiel

Nach 650 Tagen Entwicklungszeit ist Freeciv 2.1.0 fertig geworden - die Mac-Version des freien Mehrspieler-Strategiespiels ist zwar noch nicht da, dafür aber die Linux- und Windows-Version. Das Open-Source-Spiel Freeciv ist stark von Sid Meier's Civilization I und II inspiriert. Nicht nur grafisch, auch beim Regelsystem erinnert Freeciv an die beiden Klassiker.

(http://scr3.golem.de/screenshots/0710/freeciv/Freeciv-2-1-0-beta3.jpg)

Die Liste der Änderungen von Freeciv 2.1.0 ist lang und umfasst unter anderem neue Regeln für Grenzen sowie Diplomatie und verändert das Abstimmungssystem. Außerdem wartet das Spiel nun mit neuen Nationen und einer verbesserten KI auf, erlaubt nun, mehrere Einheiten als Kampfverband zu bewegen und schafft die Reputation wieder ab.

Im Mehrspieler-Modus - der weiterhin bis zu 30 Spieler erlaubt - können Spieler sich nun mittels des neuen Kommandozeilenbefehls "/surrender" ergeben. Dazu bringt Freeciv 2.1.0 einige grafische Überarbeitungen, von neuen animierten Mauszeigern über Flaggen in neuer Vektorgrafik bis hin zu verbesserten Gebäude- und Weltwunder-Icons.

Wer eigene Nationen und Einheiten hinzufügen will, der soll nun mehr Möglichkeiten zum Modifizieren ("Modding") des Spiels haben. Unter anderem wird Lua nun als Script-Sprache unterstützt. Unter der Haube des Spiels hat sich also viel verändert.

Das unter der GPL veröffentlichte Freeciv ist in der neuen stabilen Version 2.1.0 bisher nur für Linux und Windows zum kostenlosen Download erhältlich. Mac-Nutzer müssen sich noch etwas gedulden oder sich selbst um die Anpassung und Kompilierung des Quellcodes kümmern.

http://freeciv.wikia.com/wiki/Download#Stable

Quelle : www.golem.de
Titel: FreeCiv 2.1.9 erschienen
Beitrag von: SiLæncer am 02 Juni, 2009, 21:34
WHAT'S CHANGED SINCE 2.1.8

    * Fixed crash due to gcc 4.x optimization bug. (#40610)
    * Fixed island generator rivers and double-continent bug. (#15947, #17435)
    * Fixed auto-explore not respecting borders. (#40570)
    * Fixed stack teleporting exploit. (#40658)
    * Fixed crash when doing irrigation-connect on a mine. (#40676)
    * Fixed update bug for the city report total buy cost label. (#40695)
    * Fixed memory leak in server scan code. (#40707)
    * Fixed data type conversion bug affecting unit power factor. (#40746)
    * Fixed many typos and style errors in translated messages. (#40688, #40686, #40685, #40684, #40699, #40687, #40689, #40691, #40693, #40694, #40725)

    * Changed the save file name format to <savename>-T<turn>-Y<year>.sav. (#40681)
    * Changed the selection rectangle drawing method to speed up map drawing. (#40646)
    * Changed the city report concise rapture symbols back to * and X. (#40700)
    * Changed mass unit selection to include units with order or units under AI control. (#40727)
    * Changed the default metaserver for both client and server to the one at cazfi.net. (#40752)

    * Improved gtk widget layout so that the Freeciv window can fit on a 800x600 display. (#12825)
    * Improved map decoration drawing (popup info, goto lines, city high-lighting) for speed and memory efficiency. (#40717)
    * Improved mass unit selection: j selects a single unit, k selects tile units, y selects continent units. (#40727)
    * Improved automatic chatline scrolling. (#40721)

    * Added option to disable mouse cursor changing. (#40678)
    * Added option to draw traderoute lines with toggle shortcut Ctrl+t. (#40668)
    * Added option to prefix client chat messages with the current time. (#40706)
    * Added option to preferentially select cities over units with the selection rectangle. (#40703)
    * Added option to show production buy cost in the city descriptions. (#40702)
    * Added option to not clear unit orders when units are selected. (#40724)
    * Added option to split the lower chatline area in to two notebooks, with the message window appearing in the right notebook. (#40705)
    * Added option to disable the automatic caravan arrival popup. (#40730)
    * Added client shortcut b for buying production in selected cities. (#40704)
    * Added a list view in the network page showing current players on a server. (#40707)
    * Added client ability to center on an event tile by right-clicking on a row in the message window. (#40719)
    * Added client ability to reorder city report columns by dragging the column headers in the gtk2 client. (#40680)
    * Added worklist manipulation operations to the city report menus. (#40723, #40728, #40729)
    * Added multiplayer allies-only chat toggle button. (#40487)
    * Added more information to map popup info window. (#40488)
    * Added a toplevel menu item for the Governor menu in the city report. (#40677)
    * Added city production clipboard shortcuts Shift+right-click to copy and Ctrl+Shift+right-click to paste. (#40679)

    * Updated Finnish, Catalan, Estonian, Danish, Lithuanian, German, Korean, and Swedish translations.

http://de.freeciv.wikia.com/wiki/Freeciv
Titel: FreeCiv 2.1.11
Beitrag von: SiLæncer am 30 Januar, 2010, 14:49
WHAT'S CHANGED SINCE 2.1.10

    * Fixed city center borders when borders are disabled. GNA#14836
    * Fixed undrawn unit health bar when the unit is in front of unknown tiles. GNA#14839
    * Fixed a crash linked with the update of the message window in the GTK2 client. GNA#14867
    * Improved distinguishability of player's colors. GNAPATCH#1386
    * Made sure that transporter status is updated when cargo is removed in any way. GNA#13912
    * Made the victim of an a-bomb explosion dislike the owner of the a-bomb to a greater degree. GNA#14888
    * Fixed a crash at start-up by removing a superfluous assertion. GNA#14945
    * Fixed city tile info popup in GTK2 client: long strings will be wrapped. GNA#14933
    * Fixed duplicate diplomacy messages when a treaty is about to expire. GNA#15031
    * Fixed a bug where some requirements in the tech tree were omitted. GNA#15036
    * Fixed a crash in the SDL client when user tries to buy the production of a city. GNA#15061
    * Initial diplomatic state between allies of your allies is now peace. GNA#15057
    * Fixed a bug where it was sometimes impossible to cancel a unit order. GNA#15041
    * Fixed usage of pathes and file names with local characters encoding. GNA#15000

http://de.freeciv.wikia.com/wiki/Freeciv
Titel: Sid Meier kündigt Civilization 5 an
Beitrag von: SiLæncer am 18 Februar, 2010, 18:55
Ein neues Kampfsystem, Hexfelder und mehr Diplomatie verspricht Sid Meier für Civilization 5. Die Neuauflage des Strategieklassikers basiert auf einer frisch programmierten Engine und soll auch grafisch deutlich mehr bieten als die Vorgänger.

"Glücklicherweise gibt es ständig weitere Ideen, mit denen wir den Civ-Spielern neue und interessante Erfahrungen bieten können", freut sich Sid Meier bei der Ankündigung von Civilization 5. Das soll unter anderem ein überarbeitetes Kampfsystem mitbringen, in dem es beispielsweise auch möglich sein wird, den Gegner mit Distanzgeschossen zu bombardieren, die hinter den Frontlinien abgefeuert werden. Ebenfalls neu in Teil 5 ist, dass die Spieler auf Hexfeldern ziehen - beim Vorgänger haben sich die Figuren noch auf viereckigen Spielfeldern bewegt. Ebenfalls aufgewertet werden soll die Diplomatie.

(http://scr3.golem.de/screenshots/1002/Civilization5/thumb480/screenshot_01.jpg)

Das Programm verwendet eine brandneue Engine, die deutlich glaubwürdigere Landschaften darstellen können soll. Die Weltenführer - die wohl erneut aus der Geschichte stammen - sollen in Civilization 5 noch aufwendiger animiert sein als in den Vorgängern und nebenbei in ihrer Muttersprache sprechen - ob ihre Texte Untertitel erhalten, verrät Sid Meier noch nicht.

Einen Erscheinungstermin verraten die Entwickler von Firaxis Games noch nicht. Als Plattform visieren sie den PC an - ob neben Windows auch Linux oder Mac OS unterstützt werden, ist noch nicht bekannt. Neben Civilization 5 entsteht derzeit auch Civilization Networks, ein Ableger der Serie, der kostenlos auf Facebook spielbar sein soll.

Quelle : www.golem.de
Titel: Freeciv 2.2.0 für Windows
Beitrag von: SiLæncer am 11 Mai, 2010, 17:37
Ein Changelog ist hier verfügbar: http://freeciv.wikia.com/wiki/NEWS-2.2.0

http://freeciv.wikia.com/wiki/Main_Page
Titel: Civilization 5 - Map-Import aus Civilization 4 möglich
Beitrag von: SiLæncer am 25 Juni, 2010, 19:43
Wer sich auf das Strategiespiel Civilization 5 freut, aber bereits jetzt seinen geliebten Maps aus dem Vorgänger nachtrauert, darf jetzt erleichtert aufatmen.

Wie der Lead Designer Jon Shafer jetzt im Rahmen eines aktuellen Interviews bestätigt hat, werde es eine Importfunktion für Karten aus Civilization 4 geben. Man müsse diese einfach in den World Builder laden und dieser übernimmt dann die Konvertierung inklusive alle Einheiten, Städte und anderer Besonderheiten.

Shafer hoffe sogar, dass die Fans bereits in der ersten Woche nach der Veröffentlichung von Civilization 5 sämtliches Material aus dem Vorgänger importieren würden.

Nach derzeitigen Planungen erscheint Civilization 5 am 24. September 2010.

Quelle : www.gamestar.de
Titel: Civilization 5 - 13 minütiges Gameplay-Video zeigt neue Features
Beitrag von: SiLæncer am 19 September, 2010, 16:08
Die Entwickler von Firaxis Games haben ein neues Video vom Strategiespiel Civilization 5  veröffentlicht. In dem 13 minütigen Walkthrough stellt Firaxis' Peter Murray die neusten Features von Sid Meier's Civilization 5 vor. Unter anderem erklärt er, worin die Vorteile von Hexfeldern und dem generalüberholten Kampfsystem liegen.


Quelle : www.gamestar.de
Titel: FreeCiv 2.2.3
Beitrag von: SiLæncer am 20 September, 2010, 10:11
Ein Changelog ist hier verfügbar: http://freeciv.wikia.com/wiki/NEWS-2.2.3

http://freeciv.wikia.com/wiki/Main_Page
Titel: Civilization 5 - Launch-Trailer präsentiert Spielszenen
Beitrag von: SiLæncer am 22 September, 2010, 14:52
Der Publisher 2K Games hat jetzt den offiziellen Launch-Trailer zum Strategiespiel Civilization 5  veröffentlicht. Dieser stellt Ihnen mithilfe einiger Spielszenen die wichtigsten Neuerungen vor. Sie werden beispielsweise Zeuge von groß angelegten Schlachten und diplomatischen Verhandlungen. Außerdem zeigt das Video einige Ausschnitte aus den Zwischensequenzen in Renderqualität.


Civilization 5 kommt am 24. September 2010 auf den Markt.

Quelle : www.gamestar.de
Titel: FreeCiv Portable 2.2.4 Released
Beitrag von: SiLæncer am 13 Dezember, 2010, 06:26
Muss man wohl nichts weiter zu sagen ;)

Gibts hier : http://portableapps.com
Titel: FreeCiv 2.2.5
Beitrag von: SiLæncer am 28 Februar, 2011, 23:20
WHAT'S CHANGED SINCE 2.2.4Edit WHAT'S CHANGED SINCE 2.2.4 sectionEdit
Server / GeneralEdit Server / General sectionEdit

    * Fix bug where a game saved while a civilization was in revolution would not save the target government correctly. GNA#17363
    * Fix server crash with invalid arguments to "/show" command. GNA#17672
    * Forbid meaningless negative values for the 'endturn' option. GNA#17564
    * Fix for building with IPv6 support on OpenBSD. GNA#16458
    * Declare IPv6 support as no longer "work in progress". GNAPATCH#2282
    * Make "maintainer-clean" build target cleaner. GNA#16380
    * Apply latest lua-5.1.4 patches (7 and 8). GNAPATCH#2229
    * Windows: display meaningful message for winsock error #10060. GNA#16788
    * Stability improvements. GNA#17677 GNAPATCH#2541

ClientsEdit Clients sectionEdit

    * Fix incomplete list of buildings in Spy sabotage dialog. GNA#17280
    * Better handling of the situation where multiple Settlers are selected and the "Build city" order is issued. GNA#14702
    * Do not save "gameseed" or "mapseed" settings in client config file (this would cause the user to get the same game/map every time they started the client). GNA#17122 GNA#17751
    * (Gtk) In diplomacy dialog, remove current diplomatic status from list of allowed proposals. GNA#16557
    * (Gtk) Allow type-to-search when picking a nation. GNAPATCH#2459
    * (SDL) Avoid a crash when an attempt is made to use a missing sprite. GNA#17146
    * Fix a few memory leaks. GNA#17716 GNA#17719
    * Improve alignment of fixed-width tables in some character sets. GNA#17215

Tilesets / ArtEdit Tilesets / Art sectionEdit

    * Added "Electric Age" city graphics to the Trident-based rulesets. GNAPATCH#2444

Gameplay / RulesEdit Gameplay / Rules sectionEdit
Supplied rulesetsEdit Supplied rulesets sectionEdit

    * The effects of notradesize / fulltradesize are now calculated separately from the normal corruption calculation; this gives a more consistent effect, and prevents building Courthouses to circumvent those settings. GNA#17348
    * Fix bug where civil war rebels never got a capital city. GNA#17201
    * Remove misspelled Aztec ruler title. GNAPATCH#2549

Other rulesetsEdit Other rulesets sectionEdit

    * Allow non-military paradroppable units to drop into peaceful territory. GNA#17285
    * Make the SaveSmallWonder flag actually have an effect; previously, all small wonders would be rebuilt if lost. This didn't matter for the default ruleset (where the Palace is the only "small wonder" and this effect is desired), but it does affect the "rewonder" ruleset. GNA#17333
    * gold_upkeep_style=2: when gold runs out, buildings and units are alternately sold (rather than selling all buildings before selling any units). GNA#16413
    * Fix trouble with technologies with a "root_req" specification. GNA#16852

AIEdit AI sectionEdit

    * If the server setting 'citymindist' was changed from its default, the AI was not taking this into account when planning its cities. GNA#17745

Help / DocumentationEdit Help / Documentation sectionEdit

    * Minor improvements to in-game text. GNA#17198 GNA#17302 GNA#17161 GNAPATCH#2240 GNA#17510
    * Minor improvements to comments in ruleset files. GNA#17428
    * Fix contact details in man pages. GNA#16922
    * Several invisible changes to assist with translation. GNAPATCH#2289 GNAPATCH#2300 GNA#17422 GNA#17507 GNA#17509

TranslationsEdit Translations sectionEdit

    * Updated translations:
          o Complete translations: Polish, Catalan, Spanish, Japanese, French, Italian.
          o Incomplete translations: Danish (99.9%), Brazilian Portuguese (99.6%), Finnish (93%), Ukrainian (92%).

http://freeciv.wikia.com/wiki/Main_Page
Titel: FreeCiv Portable 2.2.5
Beitrag von: SiLæncer am 10 April, 2011, 19:51
Nun auch portable ;)

http://portableapps.com
Titel: FreeCiv 2.2.7
Beitrag von: SiLæncer am 18 Juli, 2011, 17:05
Zitat
WHAT'S CHANGED:

    Fixed a regression since 2.2.5: in the Gtk client, the Governments submenu of the Civilization menu frequently gained spurious extra menu items, making it difficult/impossible to change to a new government type when it became available. GNA#18323
    Minor corrections to the Polish translation.

http://freeciv.wikia.com/wiki/Main_Page
Titel: Re: FreeCiv 2.2.7
Beitrag von: SiLæncer am 09 August, 2011, 22:46
Nun auch portable ...

http://portableapps.com
Titel: FreeCiv 2.3.0
Beitrag von: SiLæncer am 02 September, 2011, 21:03
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.3.0

http://freeciv.wikia.com/wiki/Main_Page



Portable Version hier : http://portableapps.com
Titel: Freeciv für Android in Entwicklung
Beitrag von: SiLæncer am 01 November, 2011, 19:13
Freeciv kann nun auch auf Android-Smartphones gespielt werden. Freeciv ist ein dem Spieleklassiker Civilization nachempfundenes, rundenbasiertes Open-Source-Strategiespiel.

Der polnische Entwickler Michal "Zielmicha" Zielinski arbeitet an einer Freeciv-Umsetzung für Android-Geräte. Seine Freeciv-Portierung auf das mobile Betriebssystem ist zwar noch nicht abgeschlossen, dennoch können neugierige Strategiefans die Software schon ausprobieren.

Die Ende Oktober 2011 erschienene Prerelease-Version 1.0.2 von Freeciv for Android enthält eine erste Unterstützung für Diplomatie und ein schnelleres Scrolling über die Spielkarte. Zudem wurde ein Speicherproblem beseitigt und eine Autoupdate-Funktion nachgefügt.

(http://scr3.golem.de/screenshots/1111/freeciv-for-android/thumb620/game-play.jpg)

Die Vorabversionen von Freeciv for Android (http://freeciv.zielinscy.org.pl/) stellt Zielmicha noch auf seiner eigenen Website und nicht über den Android Market zum Download zur Verfügung. Im Android Market ist Michal Zielinski dennoch schon mit zwei kostenlosen Spielen vertreten, mit Funnyboat und Space Shooter.

Quelle : www.golem.de
Titel: FreeCiv 2.3.1
Beitrag von: SiLæncer am 23 November, 2011, 13:14
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.3.1

http://freeciv.wikia.com/wiki/Main_Page
Titel: Re: Freeciv für Android in Entwicklung
Beitrag von: McCom am 27 November, 2011, 11:06
Wie schön wäre das ganze auf dem ipad... Und vielleicht noch mit M-Player option im WLan... ah...
Titel: FreeCiv 2.3.2
Beitrag von: SiLæncer am 02 April, 2012, 12:55
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.3.2

http://freeciv.wikia.com/wiki/Main_Page
Titel: Re: Freeciv 2.3.2
Beitrag von: SiLæncer am 19 April, 2012, 20:36
Nun auch portable verfügbar -> http://portableapps.com/
Titel: Freeciv 2.3.3
Beitrag von: SiLæncer am 25 Dezember, 2012, 07:40
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.3.3

http://freeciv.wikia.com/wiki/Main_Page

auch portable verfügbar -> http://portableapps.com/
Titel: FreeCiv 2.3.4
Beitrag von: SiLæncer am 18 Februar, 2013, 18:16
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.3.4

http://freeciv.wikia.com/wiki/Main_Page
Titel: FreeCiv 2.4.0
Beitrag von: SiLæncer am 15 September, 2013, 07:39
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.4.0

http://freeciv.wikia.com/wiki/Main_Page
Titel: FreeCiv 2.4.1
Beitrag von: SiLæncer am 01 Dezember, 2013, 14:00
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.4.1

http://freeciv.wikia.com/wiki/Main_Page
Titel: FreeCiv 2.4.2
Beitrag von: SiLæncer am 09 Februar, 2014, 11:40
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.4.2

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.4.3
Beitrag von: SiLæncer am 22 August, 2014, 20:31
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.4.3

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv v2.4.4
Beitrag von: SiLæncer am 06 Dezember, 2014, 21:45
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.4.4

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.5.0 Beta 2
Beitrag von: SiLæncer am 31 Dezember, 2014, 10:30
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.5.0-beta2

http://freeciv.wikia.com/wiki/Main_Page
Titel: FreeCiv 2.5.0
Beitrag von: SiLæncer am 16 März, 2015, 05:10
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.5.0

http://freeciv.wikia.com/wiki/Main_Page
Titel: Künstliche Intelligenz: Freeciv lässt 100 AIs gegeneinander antreten
Beitrag von: SiLæncer am 29 April, 2015, 19:29
In einem großen Versuch hat das Freeciv-Projekt 100 vom Computer befehligte Spieler gegeneinander antreten lassen. Obwohl sich am Ende zwei AIs absetzen konnten, scheint das System dauerhafte Konkurrenz zu bevorzugen.

Ein Videospiel teilt sich meist in menschliche Hauptpersonen und vom Computer gesteuerte Spieler ein, in einer groß angelegten Partie hat das Freeciv-Projekt nun 100 AIs (Artificial Intelligence) auf einer Karte mit 20.000 Feldern ohne Einfluss eines Nutzers gegeneinander antreten lassen. Bei Freeciv handelt es sich um einen freien Nachbau von Sid Meiers Civilization-Serie, bei der Nutzer die Geschichte der Menschheit in einem 4X-Strategiespiel durchlaufen.

Im Gegensatz zur Vorlage unterscheiden sich die Protagonisten in Freeciv bloß oberflächlich voneinander. Varianzen ergeben sich also anfangs durch die Startposition und die benachbarten Völker. Später entscheidet ausschließlich das gewählte Vorgehen über den Erfolg. Das Testspiel dauerte 534 Runden, am Ende hatten die Basken unter Antso III Gartzes Nagusia die meisten Punkte, gefolgt von den Kaschuben unter Mściwoj II.

Interessant für die Entwickler ist jedoch vor allem, dass sich keine der künstlichen Intelligenzen vollständig durchsetzen und die gesamte Karte erobern konnte. So stellt sich die Frage, ob das System mehrere konkurrierende Spieler einem dominierenden Volk vorzieht. In dem Versuch ließen die Entwickler der AI noch völlig freie Hand, ein weiteres Vorgehen könnte das Erhöhen der Spieler auf 500 oder das Simulieren von Allianzen zwischen Republiken, Demokratien, Monarchien und so weiter sein.

Das Austragen der Partie dauerte ganze 48 Stunden, zum Einsatz kam eine CPU mit 4,7 GHz, die die ganze Zeit zu 100 Prozent ausgelastet war. Alle 10 Runden hat das System einen Zwischenstand der Karte gespeichert, den Interessierte grafisch nachvollziehen können. Da Freeciv als Open-Source-Software unter der GPLv2 erscheint, können auch andere Entwickler Einblick in den Aufbau der eingesetzten künstlichen Intelligenz erlangen.

Quelle : www.heise.de
Titel: FreeCiv 2.5.1
Beitrag von: SiLæncer am 16 August, 2015, 21:45
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.5.1

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.5.2
Beitrag von: SiLæncer am 25 Januar, 2016, 17:20
Release Notes : http://freeciv.wikia.com/wiki/NEWS-2.5.2

http://freeciv.wikia.com/wiki/Main_Page
Titel: FreeCiv 2.5.3
Beitrag von: SiLæncer am 08 Februar, 2016, 19:40
Changelog

Build fixes:

    Re-generating the configure script could fail on recent OS distributions due to a clash with the system supplied glib-gettext.m4. This did not affect most users, who would build with the configure script supplied in the tarball. GNA#24379
    configure could spuriously output "-lncurses: not found" and fail to find readline on some systems (seen on OpenBSD). GNA#24372

Qt client fixes:

    The menu options and keyboard shortcuts to save games were disabled when there were no active units. GNA#24371
    The Qt client could create a directory called literally '$HOME'. GNA#24359
    A few strings in the Qt client were displayed unlocalized. GNA#24339

Increase the size of some buffers that were causing truncated strings in some localizations, such as Russian. GNA#24328
Change a couple of flag files to address auto-detected licensing conflicts. GNA#23814 GNAPATCH#6855
Some corrections to the Finnish and Russian translations. GNAPATCH#6902

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: FreeCiv 2.5.4
Beitrag von: SiLæncer am 15 Mai, 2016, 11:45
Changelog

WHAT'S CHANGED SINCE 2.5.3

2.5.4 is a bugfix release.
Server / General Edit
Changes affecting players (supplied rulesets) Edit

    When a city reduces in size causing its borders to shrink, avoid messages like "City size 6, citizen count 7 for Porto Alegre" and nearby cities' citizens being gratuitously rearranged. GNA#24194
    Founding a city on a tile occupied by a fortress could lead to incorrect borders. GNA#23436
    The tutorial scenario now mentions boats, and warns about killstack. GNAPATCH#2911
    In the civ2civ3 ruleset, 'happyborders' is now enabled by default. GNAPATCH#7080
    In the experimental ruleset, some effects mistakenly did not apply to Big Land units (only to Land units):
        Sun Tzu bonuses and Fortress defense bonuses now apply to Big Land units. GNA#24539
        City Walls and Great Wall are now effective against Big Land units. GNA#24522
    Transported units were never upgraded by Leonardo's Workshop. Now they can be upgraded, provided that their current transport could carry the resulting unit. GNA#24368
    When restoring from a savegame, the full map was revealed to dead players regardless of whether the 'revealmap' option included 'DEAD'. (Now dead players see nothing at all after a reload in this situation, since their final view of the map is not currently included in savegames.) GNA#21296
    Fix a possible server crash at turn change. GNA#24283
    Fix possible outdated city information in the client after cancellation of a trade route involving that city. GNA#23708
    Some messages mentioning units could fail to localize the unit name. GNA#24608
    When a 2.5.1 or older client received a report (history, wonders of the world, top 5 cities etc) from a 2.5.2 or newer server, it could contain parts of other reports. GNA#24494
    Starting the client or server with the --file or -f option could sometimes fail if the full save file name was given, with its extension (e.g., -f foo.sav.bz2). GNA#23872
    At game start, the map label "Highest Peak" is now placed as intended, alongside "Scorched Spot" etc. GNA#24436

Changes affecting other rulesets / modders Edit

    The rule that units transporting other units cannot be paradropped is now enforced. GNA#24392
    Large values for illness_base_factor, _pollution_factor, or _trade_infection (above 255) were not correctly sent to the client. The client would display the wrong illness values, although the correct values would be used for gameplay. Both client and server must be upgraded to benefit from this fix. GNA#24607
    In hex tilesets, river outlet sprites for horizontal/vertical sides (road.river_outlet_{ne,sw}) are now used if present. This may affect the display of existing tilesets (for instance, it affects the supplied hex2t tileset). GNAPATCH#6351
    Using the editor, changing the ruleset, and entering the editor again could leave editor tools in a funny state. GNA#24577
    Rulesets with ocean cities could encounter trouble if the server printed debug messages about them, which can happen either with --debug 4 in an --enable-debug build, or when targetted logging is enabled with the /debug command. GNA#24405
    Extra sanity checking when loading rulesets. GNAPATCH#6833 GNA#24459

General Edit

    Fix possible bad handling of failure to open a bzip2-compressed file. GNAPATCH#7024
    Fixed various warnings about unused entries when loading game files. GNA#24219 GNAPATCH#7020
    Some changes to the Windows build, including using Winsock2 for networking. This is not known to have user-visible consequences. GNAPATCH#6533 GNA#24387 GNAPATCH#7139
    Minor memory leak fixes. GNA#24287 GNAPATCH#7015 GNA#24564 GNA#24600
    Some optimizations for speed. GNAPATCH#6934 GNAPATCH#6992 GNAPATCH#7126 GNAPATCH#7147 GNAPATCH#7149
    Various internal changes which should only affect developers. GNAPATCH#6677 GNA#24322 GNAPATCH#6760 GNA#24331 GNA#24332 GNA#24284 GNAPATCH#6842 GNA#24350 GNA#24251 GNAPATCH#6873 GNAPATCH#6866 GNA#24378 GNAPATCH#6898 GNAPATCH#6906 GNAPATCH#6929 GNAPATCH#7004 GNA#24483 GNAPATCH#7130 GNA#24599 GNAPATCH#7135 GNA#19047

AI Edit

    When AI switched to a war footing, cities could be left building workers/settlers forever, based on a desire remembered from peacetime. GNA#24404
    Barbarians never finished pillaging tile improvements. Now there is a chance that they do. GNA#23305
    If an AI player wanted an ally to declare war on an enemy, it was much less patient if that ally was an AI than if it was a human. Now AI and human allies are treated the same. GNAPATCH#7035
    In rare circumstances, an AI settler could report a "Failed to build city" message to the console. GNA#24094
    AIs can now consider diplomacy with barbarian players (but the default AI will now not attempt diplomacy with players with the No_Diplomacy effect, so there's no change in behavior with supplied rulesets and AIs). GNA#24282 GNAPATCH#6825

Clients Edit

    Setting a server option to a string value containing a space didn't work. GNA#24346
    Fix a possible crash when starting a server, on Unix. GNA#24450
    Fix a crash or corruption of saved colors upon opening the client settings dialog for the second time. GNA#24351 GNA#23961
    A client log level specified with -d is now passed on to any spawned server, rather than the server logging with a fixed level of 3 (verbose). GNA#21540
    Fix a rare assertion failure when the map is revealed at game end. GNA#24562
    In games with 'phasemode' set for alternating movement, move the client's notion of when the turn changes to after other player's moves. GNA#24167
    (Qt) It was not possible to request more than 99 gold in a diplomatic treaty. GNA#24425
    (Qt) The Players dialog would often forget its selection. GNA#24369
    (Qt) In the chat line, typing characters that clashed with menu shortcuts (for instance Alt+C for Polish 'ć') was impossible. GNA#24380
    (Qt) Fix some menu items being enabled when they shouldn't be. GNA#24396
    (SDL) Added item to Options menu to launch built-in help. GNA#17167
    (Gtk) Fix a crash when drawing the city dialog on some platforms. GNA#24647
    (Gtk3) The background image in the default theme no longer crawls around when windows are resized. This may also speed up drawing. GNAPATCH#6964
    (Gtk3) Fix warning on console when detaching the lower part of the window. GNA#24474
    (Gtk3) Fix possible console warnings related to the vote bar. GNA#24353

Tools Edit

    The modpack installers were not treating an HTTP 404 Not Found as an error; instead they would create the target file containing the error message from the web server. GNA#24518 GNA#24603
    The modpack installers now support the --debug option to diagnose errors. GNAPATCH#7060 GNA#24572
    Cosmetic tweak to freeciv-mp-cli output format. GNAPATCH#7113

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.5.5
Beitrag von: SiLæncer am 01 August, 2016, 16:45
Changelog

Server / General Edit
Changes affecting players (supplied rulesets) Edit

    A city containing a Leader unit will now never defect in a civil war. Previously this could cause the rebels to end up with both Leaders. GNA#24724
    Units without a home city are no longer forced to acquire a home city when transferred to another player. GNA#24746
    Barbarians no longer spawn in Lake terrain in all rulesets which have it. GNA#24458
    Bug fix: it was impossible to change production in a city after disbanding a unit there the same turn the city was built. GNA#24714
    The win chance of a boat in a city defending against attack was erroneously displayed as 0%. GNA#24799 (A new client connecting to an old server running a custom ruleset may still display an incorrect defense value, this time too optimistic.)
    The client's display of city population could be out of date after international migration. GNA#24464
    The 'Plague' random disaster in the classic ruleset has been renamed to 'Pestilence' to avoid confusion with the unrelated game concept of plague. GNA#24688 Other text changed to mitigate this confusion. GNA#24689
    Bug fixes and improvements to Latvian, African, and Texan nations. GNA#24670 GNAPATCH#7240 GNA#24726
    Correct descriptions of server options 'techlost_recv' and 'techlost_donor' to make clear that they apply to technology theft as well as trading. GNA#24609
    Bug fix: a non-zero 'techlevel' setting (or a ruleset which grants initial techs) along with certain 'plrcolormode' settings could give a (harmless) assertion failure at game start. GNA#24614
    Bug fix: a player observer can no longer cause the game to start on behalf of a player. GNA#24678

Changes affecting other rulesets / modders Edit

    Adding a base in the editor was not taking care of side-effects, such as removing conflicting bases on the same tile, granting vision and borders, etc. GNA#23106
    In the editor, the "Nation Start Positions" property could be disabled when changing other values on the Game tab of the property editor. GNA#24627

Changes affecting server operators Edit

    New 'persistent' metaserver connection mode, where one failure to talk to the metaserver does not prevent future attempts. Enabled with the '--keep' server option or the '/metaconnection persistent' server command. GNAPATCH#7300

General Edit

    Minor memory leak fixes. GNA#24634 GNA#24468
    Some optimizations for speed. GNAPATCH#7176 GNAPATCH#7202 GNAPATCH#7189
    Various internal changes which should only affect developers. GNAPATCH#7206 GNA#24669 GNA#24636 GNA#24651 GNAPATCH#7433 GNAPATCH#7432

AI Edit

    AI players could occasionally be subject to the penalty for changing production type. They are supposed to always be immune to this penalty. GNA#24760

Clients Edit

    It's now possible to create an all-AI game from the client, by becoming an observer and starting the game. (You also need to set 'minplayers' to 0 and set a turn timeout.) GNAPATCH#7334
    Fix drawing artifacts with oriented tilesets such as Cimpletoon:
        A unit could be drawn with two superimposed random orientations. This showed up in the Gtk unit select dialog and the Qt help. GNA#24772
        Unit orientation in these circumstances could change randomly on redraws. GNA#24771
    Fixes to disconnecting from servers and cleaning up spawned servers. In particular, the Gtk and Qt clients now disconnect cleanly from the server when you quit the client. GNA#24629 GNA#24872 GNA#24823
    For global observers, fixed display of city map outline and grid coloring. GNA#24791
    Fixed a potential buffer overflow in some clients in the presence of extremely long tileset or soundset names. GNA#24877
    (Gtk) Make Prev/Next City buttons insensitive for global observers, since they do nothing. GNA#24059
    (Gtk3) On very small screens, the balance between happiness and nationality areas in the city dialog has been improved. GNA#24265
    (Gtk3) Silence Gtk warnings on console by default with newer Gtk3 versions; this is necessary as it's not possible to construct a theme which works across the full range of Gtk3 versions we support without warnings. They can be re-enabled with freeciv-gtk3 -- --gtk-warnings.
    (Qt) Simplified the network page, so that local and Internet servers are on the same page. GNAPATCH#7392 Scans for local servers are now stopped once a connection is chosen. GNA#24833
    (Qt) There's now a button to lock the messages and chat window geometry, so that a mis-click doesn't accidentally disarrange them. GNAPATCH#7467
    (Qt) The '5' key on the numeric keypad now selects the previous unit, as in the Gtk clients. GNA#24516
    (Qt) Allied chat (chat messages are sent only to allies, not all players) is now the default. GNAPATCH#7368
    (Qt) The default leader name defaults to the player name (often the system user name) rather than a leader name from a selected nation. GNAPATCH#7367
    (Qt) Added an option to change the theme. GNAPATCH#7471
    (Qt) The '<', '>', and '&' characters are now handled correctly in chat; they are no longer interpreted as HTML. GNAPATCH#7263 GNA#24829
    (Qt) When there's a problem loading a tileset, an error message explaining it is now displayed. GNA#24832
    (SDL) The display of shields in the city dialog immediately after changing production could be overly pessimistic. GNA#24807

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.5.6
Beitrag von: SiLæncer am 22 November, 2016, 17:40
Changelog

Server / General Edit
Changes affecting players (supplied rulesets) Edit

    Disbanding a caravan-type unit with the "Disband" action (Shift-D) in a city that's building a wonder no longer contributes 100% of that unit's production cost towards the wonder. You must explicitly use the "Help Build Wonder" action (B). This change was made because this allowed rules to be bypassed -- it allowed adding shields to foreign cities' wonders. GNA#23911
    If autoattack is enabled, cargo now preferentially attacks before its transport. GNA#25259 GNAPATCH#7985
    Air units could fail to return to refuel automatically and be lost, despite having enough movement points. GNA#25294
    A spurious enemy land unit could be shown in the middle of the sea on the client if the client's player saw its transporter being sunk, in games with 'killstack' disabled. GNA#24921
    Borders were sometimes not adjusted after tiles changed from land to water. GNA#23179
    It was possible to launch a spaceship that was not entirely connected (in a specific way). GNA#24979
    The server could emit assertion failures when a barbarian leader could not or did not want to move. GNA#24929
    The server could emit assertion failures shortly after creating a new barbarian player. GNA#24545
    The server now gives a clear error message if it fails to parse a saved game file. GNA#24972
    After selecting a specific nation to play and then reverting to random selection, it was possible to end up with previously selected nation anyway, due to the leader name persisting. GNA#24170
    Removed duplicate city 'Orange' from Texan ruleset. (This was harmless.) GNA#25003

Changes affecting other rulesets / modders Edit

    Remove init_government from the Lycian nation. This prevented using the standard nation set nationlist.ruleset in a ruleset not containing a 'Despotism' government type. GNA#24904
    Extra sanity checking when loading rulesets. GNA#24905 GNA#25137

Changes affecting server operators Edit

    When reducing command permissions (cmdlevel) on game start to 'basic' for connected players, new connections after game start still got 'ctrl' permissions. GNA#24774

General Edit

    A tiny optimization for speed. GNAPATCH#7567
    Various internal changes which should only affect developers. GNA#25007 GNA#25301

AI Edit

    The building advisor will no longer automatically build (and hence move) 'small wonder' buildings of any kind. (Previously it only refused to move the Palace.) GNA#7598
    The AI could send caravans toward foreign cities in the mistaken belief that (a) they could help build a wonder there, (b) this would be somehow useful. GNA#24662

Clients Edit

    Sound is no longer disabled by default for fresh installations, unless it was not compiled in. GNA#24280
    If a sound set with menu music was in use, a brief snatch of it would be played when quitting the client. GNA#24844
    The 'Turn Done' button is now disabled for dead players. (It did not do anything useful.) GNA#24945
    (Gtk3) Fix misdrawing of the scenario choosing page. GNA#24882
    (Gtk3) Fix warnings about use of Pango font syntax seen with newer versions of Gtk. GNAPATCH#7162 GNA#25226
    (Gtk3) Fix various other trouble when using the newest Gtk (3.22). GNAPATCH#7845 GNA#25160
    (Qt) Fix constantly blinking research text the turn when the tech tree is complete. GNA#25071
    (Qt) Added the option to show which tiles are native to a unit, as in other clients. GNAPATCH#6445
    (Qt) Added the 'Default' option to theme selection. GNAPATCH#7666
    (Qt) Fix artifacts on minimap: a vertical line of bright (unfogged) pixels was shown in hex topologies, and more unfogged pixels could be left after unit movement. GNA#24370 GNA#24861
    (Qt) Now shows any startup message set on the server with 'connectmsg'. GNAPATCH#7537
    (Qt) Now displays information about new releases of Freeciv from the metaserver, like other clients. GNA#24935
    (Qt) Trying to start the game very quickly after loading a savegame or scenario could fail. GNA#24859
    (Qt) Picking a nation for another player in pregame could set that player's leader name to the client's username. GNA#24906
    (Qt) When sending a chat message, the position in the chat history is reset to the bottom. GNA#24881
    (Qt) Chat messages containing non-ASCII characters could be displayed incorrectly. GNA#24888
    (Qt) Windows-specific fixes:
        Some changes that may help with failure to start this client on Windows. GNA#24901
        The map could fail to be drawn initially. GNA#24860
        Fix possible networking trouble. GNA#24909
    (SDL) It was usually impossible to cancel a treaty. Opening the diplomacy dialog when it would have been possible would usually crash the client. GNA#25245 GNA#25085
    (SDL) With hex topologies, the city map was drawn over other parts of the city dialog. GNA#25251
    (SDL) The goto/airlift dialog had a hardcoded limit to the number of cities it could display, making some inaccessible. GNA#25024
    (SDL) Fix possible trouble when entering or leaving the main game view. GNA#23992
    (SDL) Fix possible trouble on theme change. Theme changes are not applied until a restart. GNA#25117

Tilesets / Art Edit

    Minor fixes to civ2civ3 wonder graphics. GNA#25009
    An invisible fix to improve hex2t performance slightly. GNAPATCH#7953

Help / Documentation Edit

    Documented the FREECIV_OPT client environment variable. GNA#25165
    Miscellaneous changes to developer/ruleset docs. GNA#24941 GNA#24996 GNAPATCH#7688

Translations Edit

    Updated translations:
        Complete translations: Russian.
        Incomplete translations: Finnish (100% core, 92% nations), German (100% core, 87% nations), Ukrainian (99.1% core, 79% nations).
    (We're looking for a new primary maintainer for the German translation. See Translations if you can help.)

Build/portability Edit

    Fix portability issues when building for 64-bit Windows. GNAPATCH#7558 GNAPATCH#7588 GNA#24902 GNA#24900
    Fix some compilation warnings on OpenBSD. GNA#24948 GNAPATCH#7634
    Fix use of deprecated types in the Qt client, causing warnings. GNAPATCH#7704
    Some incomplete changes aimed at enabling compilation with tcc. GNAPATCH#7509 GNAPATCH#7519 GNAPATCH#7526
    Fix generation of the configure script with the (rather old) autoconf 2.64. This would not affect building from our release tarballs. GNA#24907
    The FREECIV_LABEL_FORCE variable is now cached between runs of 'configure'. GNAPATCH#7987

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Civilization VI für Linux veröffentlicht
Beitrag von: SiLæncer am 09 Februar, 2017, 19:19
Fans der beliebten Strategie-Reihe können Civilization VI jetzt auch unter Linux spielen. Aspyr Media hat die im November 2016 veröffentlichte sechste Auflage der Civilization-Reihe ab sofort auch für Linux und Steam OS bereitgestellt.

(https://1.f.ix.de/scale/geometry/695/q75/imgs/18/2/1/3/9/3/5/1/civVI-84929e1af79a3957.jpeg)

Das Strategiespiel Civilization VI steht auf der Online-Plattform Steam jetzt auch für Linux und Steam OS zum Download bereit. Feral Interactive hat den Titel für Publisher Aspyr Media auf Linux portiert. Ursprünglich sollte die Linux-Version gleichzeitig mit der Windows-Variante im November 2016 erscheinen, wurde dann aber von Aspyr auf unbestimmte Zeit verschoben.

Laut Aspyr werden nur neuere Grafikkarten von Nvidia mit 1 GByte RAM unterstützt. Ein Tweet von Valve-Entwickler Pierre-Loup Griffais lässt aber darauf schließen, dass Civilization VI inoffiziell auch mit aktuellen Versionen des Treibers Radeonsi läuft. Benutzer von Intel-Grafikchips bleiben wohl außen vor.

Der Linux-Port von Civilization VI verfügt nur über eingeschränkte Multiplayer-Unterstützung: Miteinander spielen kann man nur, wenn man die Linux-Version oder die Variante für Mac OS nutzt. Windows-Spieler sollen erst später von Linux-Anwendern eingeladen werden können.

Quelle : www.heise.de
Titel: Freeciv 2.5.7
Beitrag von: SiLæncer am 18 Mai, 2017, 18:15
Changelog

WHAT'S CHANGED SINCE 2.5.6

2.5.7 is a bugfix release.

Server / General Edit

Changes affecting players (supplied rulesets) Edit

    The score list shown when the game is over now includes dead players. GNA#17248
    Fix a server crash when the AI could not find a suitable ferryboat unit type. (This was observed with a modified ruleset.) GNA#25628
    Fix a typo'd city name in the Newfoundland nation. HRM#658528
    Correctly diagnose failure to load a ruleset needed by a saved game. HRM#659503
    Improved behavior after failing to write a file such as a saved game. GNAPATCH#8048 GNA#25391
    Improved robustness against reading broken savegames. GNA#25416

General Edit

    Tiny optimization for speed. HRM#658612
    Fix a tiny memory leak. GNA#25246
    Various internal changes which should only affect developers. GNA#25319 GNA#25508 HRM#655305 GNA#25430

Clients Edit

    The "Manual Turn Done in AI mode" client option now does something useful. HRM#657412
    (Qt) Player dialog now shows whether given nation shares vision to other nations. GNAPATCH#8115
    (Qt) In pregame, pressing Enter on the username text box will now initiate a connection. GNAPATCH#8118
    (Qt) The player dialog sometimes did not show new players, e.g. after a civil war. GNA#25506
    (Qt) Focus might be set incorrectly to map after the selected unit changed. GNA#25505
    (Gtk3) Fix some Gtk warnings on the console. GNAPATCH#7163

Help / Documentation Edit

    Update docs to reflect move away from gna.org. HRM#637952 HRM#652494 HRM#655380 HRM#637953 HRM#656595
    Refresh some links in INSTALL. HRM#656476
    Update the FAQ a bit.
    Miscellaneous changes to developer/ruleset docs. GNAPATCH#8109

Translations Edit

    Updated translations:
        Complete translations: French, British English, Russian.
        Incomplete translations: Finnish (100% core, 92% nations), Ukrainian (100% core, 79% nations).

Build/portability Edit

    Fix warning seen with Clang 3.9. Freeciv builds cleanly with Clang 4.0. GNA#25314
    Fix warnings seen with GCC 7, with which Freeciv builds cleanly. HRM#657309 HRM#657332

See NEWS for older lists of changes.

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.5.8
Beitrag von: SiLæncer am 14 August, 2017, 19:20
Changelog

Server / General Edit
Changes affecting players (supplied rulesets) Edit

    Fix trouble loading certain compressed savegames. HRM#679197
    Used diplomat units no longer increase the target's score. HRM#657298
    Fixed a warning when a player on your team goes to war with an ally of yours. HRM#662059
    Fixed an assertion failure when losing a tech while no tech goal is selected. HRM#664286
    Fixed an assertion failure when a player on your team is about to die. HRM#662701
    Fixed a bug that could lead to no huts when loading from a game or scenario that was saved in the pregame state. HRM#682576
    Fixed a typo'd leader name in the American nation. HRM#681847
    When a city can't build a unit with a population cost, this is explained better. GNAPATCH#7707

Changes affecting other rulesets / modders Edit

    Fix a crash when a unit has a zero activity rate. HRM#660342
    Fix a crash when a unit has negative vision radius. HRM#661313
    Avoids warnings and incorrect behavior when a unit's initial veterancy turns out negative. HRM#661193
    Prevent the scripting API from creating a stack of illegally mixed nationality when adding a unit to a tile. HRM#661533
    Using a script to modify the map in certain ways in response to the 'map_generated' signal could cause an assertion failure. HRM#673767

General Edit

    Various internal changes which should only affect developers. HRM#678452 HRM#654689 HRM#675955 HRM#679223 HRM#679917 HRM#674435 HRM#660908 HRM#678446

Clients Edit

    Fix a possible assertion failure when a spaceship launched (or at other times when an AI's mood changed suddenly). HRM#660363
    (Gtk) Fix a possible Gtk warning before the map is set up. HRM#678972
    (Gtk) Fix a minor memory leak in the unit selection dialog. HRM#674321
    (Gtk3) Fix the middle-click tile info box having a transparent background and thus being unreadable on some installations. HRM#656549

Tilesets / Art Edit

    Updated Isophex tileset. Adds distinct Lake terrain, various other cosmetic changes, and some extra resource types that are not used in the supplied rulesets. HRM#680743

Help / Documentation Edit

    The civ2civ3 online help claimed Forest, Jungle, and Swamp gave a 25% defense bonus, but in reality they only give 20% due to a game engine limitation. The help now reflects this. (The 25% bonus will be implemented in 2.6.) HRM#682494
    Corrections in README.ruleset_civ2civ3. HRM#657562
    Online help documents that Leader units entering huts won't unleash barbarians. GNAPATCH#7545
    doc/README.tilesets was accidentally left out of the tarball. HRM#678449
    Update the FAQ a bit.
    Update docs to reflect move away from gna.org. HRM#660271 HRM#654670 HRM#664195
    Minor update to ruleset comments. HRM#685211

Translations Edit

    Updated translations:
        Complete translations: Catalan, Russian, French, British English.
        Incomplete translations: Finnish (100% core, 93% nations).
    Fix a help glitch for Migrants when using the Spanish translation. HRM#662732

Build/portability Edit

    The Windows package uses a new package of libraries. This is mainly expected to improve debugging. HRM#681643 HRM#681877
    Work around a binutils bug that stops --enable-gprof working on some distributions (notably, Debian Stretch -- Debian bug #854704). HRM#675699
    tolua.pkg, a source file not needed to build from tarballs, was inadvertently not included in them. HRM#678447

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv v2.5.9
Beitrag von: SiLæncer am 21 August, 2017, 20:15
Changelog

The purpose of this release is to fix an embarrassing regression in the 'scorelog' function: if one continues from a saved game, any scorelog saved before that point gets wiped rather than appended to. (An unexpected consequence of our Git migration.) HRM#690381

There have also been a couple of minor fixes to the Catalan and Russian localizations.

[close]
Titel: Humble Bundle - Verschenkt derzeit Civilization 3: Complete
Beitrag von: SiLæncer am 20 Oktober, 2017, 19:05
Wer den Klassiker Civilization 3 mit beiden Addons nachholen möchte, kann das Spiel derzeit gratis bei Humble Bundle abstauben.

Humble Bundle hat etwas zu verschenken: Civilization 3 gibt es noch bis Samstagabend gratis.

Der ganze Artikel (http://www.gamestar.de/artikel/humble-bundle-verschenkt-derzeit-civilization-3-complete,3321267.html)

Quelle: www.gamestar.de
Titel: GOG.com verschenkt Stronghold HD
Beitrag von: Dragonix am 24 Oktober, 2017, 16:03
Bei gog.com (http://gog.com) gibt's zur zeit Stronghold HD kostenlos :).
Die Aktion läuft, wenn ich das richtig sehe, noch 47 Stunden.
Titel: Freeciv v2.5.10
Beitrag von: SiLæncer am 22 Januar, 2018, 16:45
Changelog

WHAT'S CHANGED SINCE 2.5.9

2.5.10 is a bugfix release.

Server / General Edit

Changes affecting players (supplied rulesets) Edit

    Fix server crashes caused by AI ferry passengers dying. HRM#721949 HRM#714453
    Client/server communication could fail when the client discovered a tile with a text label that was too long. (This could be locale-dependent.) HRM#720199
    The cost to buy "small wonders" (such as the Palace) was unintentionally twice what was intended. (This was a longstanding issue.) HRM#706727
    Capturing a unit did not count for cancelling the capturer's fortified status, nor for unitwaittime. HRM#692282
    The tutorial scenario's message about city growth to size 13 referenced a nonexistent event type. Possibly this was causing "lua error" messages. HRM#723052
    Minor nation tweaks. HRM#697681 HRM#697682

Changes affecting other rulesets / modders Edit

    The values of Lua variables could fail to be loaded from savegames, if some of the saved variables referenced game objects (units, cities, etc). HRM#722287

Changes affecting server operators Edit

    The /fcdb command now gives a useful error message if the server wasn't started with --auth. HRM#692525

General Edit

    Sped up shared vision transfers; this helps particularly when loading savegames. HRM#723442
    Various internal changes which should only affect developers. HRM#692486 HRM#694137 HRM#661108 HRM#718497

AI Edit

    Autosettlers were overvaluing roads on hex maps, and built them in odd patterns for no good reason. HRM#695738

Clients Edit

    The "Turn Done" button is now disabled in fixed-length gameplay, since it serves no purpose. HRM#700675
    Messages from the server operator (/wall) now default to causing a pop-up dialog, for new client installations. (Such messages can be used for instance to warn of server shutdown; without this setting, it was not possible to see the message after the server disconnected.) HRM#690212
    Fixes to the experimental Gtk3 client:
        In the Windows build, right-click-dragging on the map caused a crash. HRM#693241
        The minimap didn't update often enough. HRM#697658
        Trouble and console warnings with middle-click popups, tooltips, etc. HRM#699488 HRM#703869
        Fix trouble with tooltip background in some Windows builds (but not the one we ship). HRM#694328

Help / Documentation Edit

    Miscellaneous improvements to in-game text and user documentation. HRM#700718 HRM#700291
    Miscellaneous changes to developer/ruleset docs. HRM#696433 HRM#700290

Translations Edit

    Updated translations:
        Complete translations: Russian, French, Spanish, Catalan, Polish, British English.
        Incomplete translations: Finnish (100% core, 93% nations), Esperanto (40% core, 14% nations).

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.6.0 Beta 2
Beitrag von: SiLæncer am 22 Januar, 2018, 18:15
Changelog

WHAT'S CHANGED SINCE 2.6.0-BETA1

As well as bugfixes, beta2 brings a substantial revision of the Europe WWI scenario, the "sandbox" ruleset showing off new engine features, and a number of UI improvements in the Qt client.
Server / General Edit
Changes affecting players (supplied rulesets) Edit

    Savegames created from scenarios could fail to save map resources. HRM#697666
    Client/server communication could fail when the client discovered a tile with a text label that was too long. (This could be locale-dependent; it showed up in the Russian localization.) HRM#720199
    Fixed server crashes caused by AI ferry passengers dying. HRM#721949 HRM#714453
    The cost to buy "small wonders" (such as the Palace) was unintentionally twice what was intended. (This was a longstanding issue.) HRM#706727
    Capturing a unit did not count for cancelling the capturer's fortified status, nor for unitwaittime. HRM#692282
    The 'sandbox' ruleset from Git is now included. This is a place for developers to experiment with and demonstrate new engine features, without regard to game balance or savefile compatibility; sandbox games started in this version may not load into future releases (even minor 2.6.x releases). HRM#696004
    The "Europe 1901" scenario has been replaced with a newer version (and is now called "Europe 1900 WWI"). The changes are described on the forum. HRM#697660 HRM#696031 HRM#724926
    Some updates to the "large Earth" scenario. Notably, players now start with their first city built. HRM#702265
    The tutorial scenario's message about city growth to size 13 referenced a nonexistent event type. Possibly this was causing "lua error" messages. HRM#723052
    When loading a savegame from 2.5 or before, the set of victory conditions was not preserved. HRM#698566
    Fix an assertion failure when auto-arranging city workers in tricky situations (while trying to invoke last-ditch measures). HRM#695022
    Minor nation tweaks. HRM#697681 HRM#697682 HRM#706252 HRM#707576 HRM#707595

Changes affecting other rulesets / modders Edit

    The city_size_change Lua signal is now emitted after the size change in all cases, is no longer emitted when city growth turned out to be prevented, and can cope with the signal handler destroying the city. HRM#690756 HRM#700910 HRM#701045
    The values of Lua variables could fail to be loaded from savegames, if some of the saved variables referenced game objects (units, cities, etc). In some cases this was locale-dependent. HRM#722287 HRM#722288

General Edit

    Sped up shared vision transfers; this helps particularly when loading savegames. HRM#723442
    Various internal changes which should only affect developers. HRM#699017 HRM#695946 HRM#705553 HRM#701840 HRM#700909 HRM#702406 HRM#702806 HRM#705391 HRM#705525 HRM#705468 HRM#718497

AI Edit

    The AI now values science more than gold. HRM#662670
    The AI is now more motivated to try for a space race victory. HRM#660489
    The threaded AI's worker units could build fruitless roads. HRM#706211
    Fix autosettler bugs:
        Autosettlers were not acting on their desire to build road networks and prevent climate change. HRM#719516
        Autosettlers didn't get around to doing activities of marginal benefit, even if they had nothing better to do. HRM#719512
        Autosettlers were overvaluing roads on hex maps, and built them in odd patterns for no good reason. HRM#695738

Clients Edit

    The "Turn Done" button is now disabled in fixed-length gameplay, since it serves no purpose. HRM#700675
    Messages from the server operator (/wall) now default to causing a pop-up dialog, for new client installations. (Such messages can be used for instance to warn of server shutdown; without this setting, it was not possible to see the message after the server disconnected.) HRM#690212
    Trying to load a savegame from a ruleset with a preferred_tileset (such as the 'civ2civ3_earth' modpack) using the -f command-line option caused error messages and a quit HRM#706353; in the Qt client, the same would happen with the savegame dialog. HRM#706356 HRM#709134
    Bugfixes to the Gtk3.x clients:
        The Windows build crashed when browsing for savegames. HRM#701751 HRM#701889
        When zoomed out, unused parts of the map view could fail to have a black background. HRM#638737
        The minimap didn't update often enough. HRM#697658
        Trouble and console warnings with middle-click popups, tooltips, etc. HRM#699488 HRM#703869
        Less laggy animations in the Gtk3.22 client. We hope to bring this to the Gtk3 client too. HRM#696457 HRM#700642 HRM#704182 HRM#706322 HRM#707623 HRM#700641
    Bugfixes and other changes to the Qt client:
        It was not possible to select spaceship parts to build in cities. HRM#709338
        The client could segfault after displaying an early error message (such as a tileset loading error). HRM#704711
        Changing research unintentionally closed the research dialog. HRM#708554
        Keyboard shortcuts for the city dialog: left/right will change cities, up/down will change production of the current city. HRM#709335
        Diplomatic treaties can be accepted or rejected with the keyboard. HRM#709337
        Double-clicking on a server name will now connect to it. HRM#704602
        The city worklist tooltip now shows more information. HRM#704607
        Themes can now affect dialogs' title bars. HRM#710896
        Other cosmetic tweaks. HRM#704608 HRM#704929 HRM#708258

Tilesets / Art Edit

    Tweak the position of the patrol icon in the Hexemplio/Toonhex tilesets. HRM#686635

Help / Documentation Edit

    Miscellaneous improvements to in-game text and user documentation. HRM#697680 HRM#698845 HRM#700291 HRM#699161
    Miscellaneous changes to developer/ruleset docs. HRM#700290 HRM#705526
    Invisible changes to assist localization. HRM#657416 HRM#698844

Translations Edit

    Updated translations:
        Complete translations: French.
        Incomplete translations: Finnish (100% core, 91% nations, 100% ruledit), Polish (>99.9% core, 100% nations, 100% ruledit), Catalan (>99.9% core, 99.9% nations, 100% ruledit), Russian (99.9% core, 99.9% nations, 100% ruledit), British English (95% core, 100% nations, 100% ruledit), Spanish (84% core, 97.4% nations, 18% ruledit).

Build/portability Edit

    Do not insist on a 'tolua' command; it is not needed when building from a tarball. HRM#675964

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.5.11
Beitrag von: SiLæncer am 25 März, 2018, 17:30
Changelog

The main purpose of the release is to fix a regression in the Windows Gtk client, which led to crashes when resizing the city dialog. HRM#735238

There are a handful of other bugfixes and improvements:

    Stealing a future technology was accidentally yielding two of them. HRM#736836
    Put a message about nuclear attack in a more appropriate category. HRM#735934
    Some minor improvements to autogenerated terrain help. HRM#733865 HRM#733902
    Fix a crash with a malformed tileset. HRM#729532
    Fix an erroneous diagnostic for a malformed savegame. HRM#729275
    Fix a geographical error in the Cuyavian nation description. HRM#706252
    Fix typo in ruleset help comments. HRM#738322
    Fix a possible failure to build the Qt client (undefined reference to SDL_main), observed on Mac OS X Sierra. HRM#734798
    Fix some compiler warnings with Clang 6.0 HRM#733013 and GCC 8 HRM#731162.
    Updated translations: Catalan, Russian, British English, Polish, Finnish, Esperanto.
    Various internal changes which should only affect developers. HRM#715161 HRM#729900 HRM#736810

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.6.0 Beta 3
Beitrag von: SiLæncer am 08 April, 2018, 10:50
Changelog

Beta3 is mainly a bugfix release. Notably, it should fix crashes in the Windows Gtk clients when moving or resizing dialogs, and the default Gtk3 client now draws animations in a new way which is less laggy.

Server / General

Changes affecting players (supplied rulesets)

    Units were prevented from moving between transports on different tiles in some circumstances. HRM#693380
    In the Gtk3.x and Qt clients, it's now possible to move a unit between transports on the same tile. HRM#732489
    Stealing a future technology was accidentally yielding two of them. HRM#736836
    Units can no longer help to build small wonders such as the Palace. (However, this is likely to be reverted before 2.6.0; see known issues.) HRM#705580
    Fix a cause of error messages like "Team 0 had invalid technology goal" when loading savegames with AI players. HRM#695971
    Put a message about nuclear attack in a more appropriate category. HRM#735934
    The tutorial scenario was not displaying messages about technology if you acquired them by means other than research (for instance, from a hut). HRM#657359
    Changes to the civ1 ruleset to improve its fidelity:
        It's no longer possible to know a tech without its prerequisites. HRM#729171
        Adjusted the progress of years to be more like the original. HRM#731631

Changes affecting other rulesets / modders

    More checking (and documentation) of the relationship between extra and base/road sections in the ruleset. HRM#736838 HRM#736837
    Fix a crash with a malformed tileset. HRM#729532
    Remove any special handling of terrain name "unused" (which hasn't done anything useful for some time). HRM#707585
    The new help system for extras works best if their main effect clause is simplified and any special cases moved to subsidiary clauses; this particularly affects the standard pattern of irrigation and farmland effects. 2.6 ruleset authors may wish to compare their effects.ruleset to the changes in supplied rulesets; without these changes, the terrain help may not show the bonuses of your extras.
    The onus is now on rulesets to describe the effects of irrigation, mining, and pollution if relevant. 2.6 ruleset authors may wish to change their help in line with the changes to supplied rulesets.

General

    Fix an erroneous diagnostic for a malformed savegame. HRM#729275
    Fix a minor server memory leak. HRM#735637
    Various internal changes which should only affect developers. HRM#715161 HRM#730564 HRM#696674 HRM#729900 HRM#733792 HRM#735850 HRM#735940 HRM#740444

Clients

    The Windows builds of the Gtk clients tended to crash when certain dialogs were moved or resized. This was a regression since beta1. (This fix unfortunately leads to the rubber-band selection rectangle in the Windows Gtk3 client becoming uglier.) HRM#735238
    Less laggy animations in the Gtk3 client (these were already in Gtk3.22). However, map scrolling animation is still absent. HRM#726552
    In the city dialog, clicking on the middle tile to rearrange workers could fail to update the city dialog map display. HRM#736822
    Music system: in-game music could be played even after leaving a game. HRM#730597
    Give error messages when the tileset specified with the --tiles command-line option, or suggested by the ruleset, can't be loaded. HRM#730777 HRM#657414
    Gtk3.22: when a unit died while the client was still showing its earlier movement (for instance when attacking), the animation of its movement was not shown fully. HRM#737277
    Gtk3.22: remove some spurious underscores from UI element names. HRM#719507
    SDL2: fix "Unable to create Sprite" errors on console when city dialog is opened. HRM#684183

Tools

    The ruleset editor statistics now include the number of multipliers. HRM#735246

Tilesets / Art

    Updates for the Hexemplio/Toonhex tilesets: hex-shaped forts/fortresses and city walls, less obtrusive ruins, and improved water. HRM#729151 HRM#729137 HRM#731454
    Less obtrusive ruins in Amplio2. HRM#697692
    Other very minor tileset tweaks. HRM#692596 HRM#729141

Help / Documentation

    The built-in help now fully covers the updated 2.6 terrain improvement and conversion system and corresponding ruleset features. Some errors in the already existing help were also fixed. HRM#732512 HRM#733895 HRM#733989 HRM#657410 HRM#732507 HRM#733863 HRM#733865 HRM#733902 HRM#736795 HRM#736830 HRM#736833
    The help for the 'sandbox' ruleset now notes that savegames may not be portable even between minor releases. HRM#732480
    Miscellaneous improvements to in-game text and user documentation. HRM#699164 HRM#696673 HRM#691877 HRM#660409 HRM#733864 HRM#733913 HRM#733929 HRM#730586
    Miscellaneous changes to developer/ruleset docs. HRM#732479 HRM#699149 HRM#736837 HRM#738322 HRM#738321 HRM#738908 HRM#740593

Translations

    Updated translations:

        Complete translations: Russian.
        Incomplete translations: Catalan (100% core, 100% nations, 98.2% ruledit), Polish (99.6% core, 100% nations, 98.2% ruledit), Finnish (98.5% core, 91% nations, 98.2% ruledit), British English (95.1% core, 100% nations, 100% ruledit).

Build/portability

    Fix a possible failure to build the Qt client (undefined reference to SDL_main), observed on Mac OS X Sierra. HRM#734798
    We now recommend that packagers favor the Gtk3.22 client over the Gtk3 one. HRM#726799
    The supplied appdata .xml files have been updated to a more modern format. HRM#690231
    The appdata .xml file for the Gtk3.22 client referred to the wrong .desktop file. HRM#738290
    Fix some compiler warnings with Clang 6.0 HRM#733013 and GCC 8 HRM#731162.

Known issues

    The rule change which disallows caravans/freight from helping build small wonders breaks the multiplayer ruleset, where most wonders are small wonders. We may revert it from 2.6 and postpone to 3.0. HRM#745360
    The Gtk3 clients currently don't have animation for moving the map view. HRM#735217
    The right-click map selection rectangle in the supplied Windows Gtk3 package is ugly and leaves trails behind on the map view. HRM#736230

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.6.0 RC1
Beitrag von: SiLæncer am 01 Juli, 2018, 09:15
Changelog

Server / General Edit
Changes affecting players (supplied rulesets) Edit

    Reverted the change in beta3 which prevented units from building small wonders, because it broke the multiplayer ruleset. This change will be made more selectively in the next major version of Freeciv. HRM#745360
    Partisans are supposed to only be granted when a city is conquered, but could be granted whenever a city changed hands for any reason (including by treaty. Surprise!) HRM#759770
    When a unit such as a Leader was cargo on a transport that was lost with its home city, it could be 'saved' by teleporting to the site of that city. This could leave non-allied units on the same tile (Leader and city's conqueror), and prevent the Leader teleporting to a more distant, safe city. HRM#761808
    The end-game score for an arrived spaceship included population in habitation modules that weren't actually attached to the spaceship at launch. HRM#757442
    When gaining free Future Techs (for instance from Darwin's Voyage), some messages showed the wrong Future Tech number. HRM#761977
    Setting a high "techlevel" setting could give the first player hundreds of spurious messages about newly available governments. HRM#759020

Changes affecting other rulesets / modders Edit

    Fixed errors in some supplied tilesets that could cause failure to load with errors about missing extrastyles when used with non-default rulesets (such as the Alien World modpack). HRM#758964
    Font sizes specified in tilesets (city_names_font_size and city_productions_font_size) are now ignored in clients which have their own font configuration. HRM#760420

Changes affecting server operators Edit

    The '/list scenarios' command was also listing normal savegames. HRM#731199

General Edit

    Fix a rare compression failure which could stop commnication between client and server. HRM#746878 HRM#747319
    Some improvements to unit debugging (/debug unit). HRM#760368 HRM#760370
    Tweak format of comments in various output files. HRM#761206
    Various internal changes which should only affect developers. HRM#746481 HRM#748740 HRM#750470 HRM#753754 HRM#752336 HRM#756106 HRM#756330 HRM#756589 HRM#756596 HRM#756731 HRM#756736 HRM#756880 HRM#756893 HRM#756188 HRM#757062 HRM#758949 HRM#758950 HRM#758952 HRM#758434 HRM#758725 HRM#750895

Clients Edit

    In clients which support setting worker tasks from the city map (Gtk3/Qt), you can now request cleaning pollution/fallout. HRM#760367
    Improve the display of negative science output, and forecasting of the time to loss of a tech. HRM#756203
    Most clients could give trouble such as assertion failures when attempting a new unit action after another action turned out to be illegal. HRM#747465
    The pillage select target dialog did not give the option to continue pillaging, and did not pop up at all for a unit that was already pillaging one of two possible targets. HRM#756325
    (Gtk) Fix longstanding inability to permanently change the city name font size on the map view. This used to get overridden by the tileset; now the font specified in the options is always used. HRM#760420
    (Gtk3) The pillage select target dialog has been reworked; it now shows the owner of the pillage target, if applicable, and an icon. HRM#753268 HRM#753305
    (Gtk3) The button order in the dialog used for transport selection is more intuitive. HRM#756225 Also fix possible trouble with the radio buttons in this dialog. HRM#754966
    (Gtk3) The right-click map selection rectangle in the supplied Windows Gtk3 package is back to looking as intended. HRM#736230
    (Gtk2, Qt) The icon indicating a unit's activity could be drawn in the wrong place when zoomed. HRM#731629
    (Qt) Fix assertion failure in science report when no research, or future tech, was selected. HRM#732483
    (Qt) Fix a few cosmetic issues, particularly with zoom. HRM#738922 HRM#756105 HRM#738921

Tilesets / Art Edit

    In the Amplio2/Cimpletoon/Hexemplio/Toonhex tilesets, large unwalled 'industrial' style cities used the wrong graphics. HRM#761751

Help / Documentation Edit

    The civ2civ3/sandbox rulesets' government help now contains less duplication and is more accurate. HRM#657407
    The online help now describes the effects of root requirements in the tech tree, in rulesets which have them (such as the experimental ruleset). HRM#758591
    Miscellaneous improvements to in-game text and user documentation. HRM#744655 HRM#744672 HRM#747005 HRM#727051 HRM#760366 HRM#760497 HRM#689474 HRM#761776
    Miscellaneous changes to developer/ruleset docs. HRM#744666 HRM#733917 HRM#758948 HRM#761202

Translations Edit

    Updated translations:
        Complete translations: Catalan, Polish, French.
        Incomplete translations: British English (95.3% core, 100% nations, 100% ruledit).

Build/portability Edit

    The Windows .cmd scripts gave a syntax error when started without a parameter. HRM#700914

Known issues in 2.6

    Turn change in AI games has got slower; we suspect this is a result of action generalization.
    There's some evidence that autosettlers have got less effective.
    There are still problems in the new way tilesets are selected. HRM#685235
    The Gtk3 clients currently don't have animation for moving the map view. HRM#735217

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.6.0 RC2
Beitrag von: SiLæncer am 15 Juli, 2018, 10:40
Changelog

Server / General Edit
Changes affecting players (supplied rulesets) Edit

    Bribe cost for damaged units has increased. Previously (due to a bug) it was halved if the unit had lost any hitpoints at all. Now it depends on how damaged they are (up to at most a discount of half, as before). HRM#763896
    Huts were never yielding settler-type units. HRM#700906
    Global warming and nuclear winter had a small chance of occurring even when the client displayed the chance as 0%. HRM#763882
    A few resources could be added to the map even when none were requested. HRM#763879
    Historians were never reporting on the "LARGEST Civilizations" (with the most citizens), by mistake. HRM#763883

Changes affecting other rulesets / modders Edit

    Fix longstanding bug in rulesets with 129 or more unit types; if any of the later units was an upgrade or conversion target, the client would not allow the action. HRM#763984
    The Lua function find.role_unit_type() can now find a unit with a given flag, as well as a given role. (This compensates for the property "Cities" having changed from a role to a flag in 2.6.) HRM#700906

Clients Edit

    The number of turns for a path displayed in Goto mode was one too few. HRM#763943
    (Gtk2, Qt) Borders are now displayed correctly when zoomed in. HRM#756115
    Various fixes and improvements to the Qt client:
        Fix a client crash in goto mode. HRM#761748
        Fix a client crash when observing a player with diplomacy dialogs open. HRM#764026
        Opening the Policies dialog caused a client crash on some systems. HRM#759242
        Fix non-working terrain and government links in help. HRM#763708
        The Shift-E keyboard shortcut was used for both Airbase-type orders and for the Patrol order. Patrol is now Q, as in the Gtk clients. HRM#764407
        The unit display now shows the extra turns left for fuel units. HRM#764524
        The city dialog now shows help tooltips for buildings and units that are in the build queue, and buildings that are already built. HRM#735308
        The battle log can now be resized. HRM#764025
        The help dialog position and size are now remembered. HRM#764218
        Change scaling of sidebar. HRM#760162
        Other cosmetic issues and optimizations. HRM#735301 HRM#759976 HRM#764525

Tilesets / Art Edit

    Amplio2, Cimpletoon, Isotrident, and Isophex tilesets now have icons for showing units' activity building specific extras. HRM#762838 HRM#762839

Help / Documentation Edit

    Invisible change to assist localization. HRM#763068

Translations Edit

    Updated (complete) translations: Catalan, Russian, Polish.

Known issues

    Turn change in AI games has got slower; we suspect this is a result of action generalization.
    There's some evidence that autosettlers have got less effective.
    There are still problems in the new way tilesets are selected. HRM#685235
    The Gtk3 clients currently don't have animation for moving the map view. HRM#735217

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv v2.6.0 Final
Beitrag von: SiLæncer am 26 Juli, 2018, 05:20
Release Notes -> http://freeciv.wikia.com/wiki/NEWS-2.6.0

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv v2.6.1
Beitrag von: SiLæncer am 19 Dezember, 2019, 21:11
Release Notes -> https://freeciv.fandom.com/wiki/NEWS-2.6.1

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv v2.6.2
Beitrag von: SiLæncer am 18 Februar, 2020, 04:30
Release Notes -> https://freeciv.fandom.com/wiki/NEWS-2.6.2

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv v2.6.2.1
Beitrag von: SiLæncer am 30 November, 2020, 19:15
Release Notes -> http://www.freeciv.org/wiki/NEWS-2.6.2.1

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.6.3
Beitrag von: SiLæncer am 01 Januar, 2021, 21:30
Release Notes -> https://freeciv.fandom.com/wiki/NEWS-2.6.3

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.6.4
Beitrag von: SiLæncer am 04 Mai, 2021, 18:10
Release Notes -> https://freeciv.fandom.com/wiki/NEWS-2.6.4

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 2.6.6
Beitrag von: SiLæncer am 13 Dezember, 2021, 19:50
Release Notes -> https://freeciv.fandom.com/wiki/NEWS-2.6.6

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 3.0.1
Beitrag von: SiLæncer am 14 April, 2022, 21:20
Release Notes -> https://freeciv.fandom.com/wiki/NEWS-3.0.1

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 3.0.2
Beitrag von: SiLæncer am 14 Juni, 2022, 19:50
Changelog


Server / General

    Savegame integrity check improvements osdn#44211
    Improved the way lua variables are included to the savegame osdn#44447

Changes affecting players (supplied rulesets)

    Also unit's further orders are cancelled, not only the current one, when it turns illegal osdn#44370 osdn#44504 osdn#44519
    Unit upgrade is disallowed when it's in the process of converting osdn#43328
    Activities illegal for the new unit type are cancelled after unit upgrade and conversion osdn#44410
    When a city is disbanded to an unit, and that unit cannot stay at the spot, it now can escape to neighboring tile HRM#692482
    Supplied scenarios have been refreshed to match how 3.0.1 saves them osdn#44152
    Destroyed cities are now removed from the maps of players seeing them through Reveal_Cities' effect, like then one civ1 ruleset Apollo Program gives osdn#444028
    Fixed generated team names like Team 1 to be consistent which team they refer to in all situations osdn#44382
    Corrected the number of "other units killed" when the attacked tile has also unreachable units osdn#44416
    Fixed bookkeeping of number of techs known, when one is about to receive a tech but fails to do so. This affects research cost of later techs osdn#44593
    Prevented startunits setting from creating multiple units of a type that is supposed to be unique osdn#44685
    Fixed the player created by a civil war to have as many future techs as the original player osdn#44737

    experimental
        Upkeep of Engineers is now switched to gold once the player knows The Corporation osdn#43848

    Europe 1900 WWI scenario
        Added missing information for tex AI module osdn#44445

Changes affecting other rulesets / modders

    Check that resources have "extra" defined now works correctly osdn#44191
    Fixed zombies appearing on the client side when unit was created by lua upon receiving "unit_lost" signal HRM#867958
    Made lua city creation methods to not allow illegal city placement osdn#44508
    Improved ruleset load time checking against illegal city_size values for units for which it's relevant osdn#44730
    Log messages about ruleset errors are less likely to get cut. They can now be as long as other log messages osdn#44704

Changes affecting server operators

    Fixed /create command used midgame not to assume that there's a dead player's slot for it to take when there is not osdn#44495
    maxplayers setting can now be changed also after the game has started osdn#44567
    /create command used midgame now respects maxplayers setting osdn#44185

Low-level changes

    Improved freeciv's idea of what are the minimum and maximum values an effect can ever reach in a given ruleset. This allows both gui and AI to adjust better to the ruleset osdn#44303
    Fixed chance for a diplomat to win a battle sometimes being over 100% osdn#44291

General

    Minor optimizations osdn#44089 osdn#43432 osdn#44090
    Fixed memory leaks osdn#44492 osdn#44432 osdn#44618 osdn#44682 osdn#44790
    Various internal changes which should only affect developers. HRM#700913 osdn#41785 osdn#44130 osdn#44212 osdn#44178 osdn#44415 osdn#43620 osdn#43900 osdn#44547 osdn#43970 osdn#44404

Clients

    Client now sends the governors data to the server just before it requests saving the game, so more up-to-date data will be saved osdn#44304
    freeciv-3.1 development version scenarios are no longer listed as compatible with freeciv-3.0 osdn#44452
    Fixed potential crash when unit awaiting details of its orders dies osdn#44757

    gtk
        Added tooltip for the "Size" line in the city dialog osdn#44515

    qt
        Added tooltip for the "Size" line in the city dialog osdn#44409
        Fixed memory handling problem in server list display osdn#44421
        Fixed option dialog crash osdn#44484

    sdl2
        Fixed memory handling problem when the diplomacy dialogs are being closed osdn#44687

Tools
Ruledit

    Have the "same name" toggle consistenly toggled initially in all tabs osdn#44140
    Made the initial size of the window bigger HRM#721403

Ruleup

    Fixed rare case of some resources not loading correctly from a 2.6 ruleset osdn#44190
    Fixed upgrading activities of units doing terrain transforming Irrigation on Mine activitity in a 2.6 ruleset osdn#44591

Tilesets, Art, etc

    Corrected/updated flag file formats osdn#44427 osdn#44619 osdn#44701

Help / Documentation

    Vulnerability reporting email address updated osdn#44479
    Miscellaneous improvements to in-game text and user documentation. osdn#44194 osdn#44331 osdn#44120 osdn#44438 osdn#44473 osdn#43857
    Miscellaneous changes to developer/install/ruleset docs. osdn#44309 osdn#44039 osdn#44453 osdn#43945

Translations

    Updated translations:
        Complete translations: French, Polish, Russian
        Incomplete translations: Catalan (99% core, 100% nations, 100% ruledit), Finnish (100% core, 91% nations, 100% ruledit), German (76% core, 85% nations, 5% ruledit)
    Marked strings for translations where they erroneously were not. osdn#44556

Build/portability

    Natural languages (translations) support now works on crosser-based Qt-client installers osdn#44293 osdn#44294 osdn#44292
    Applied CVE-2022-28805 fix to included lua osdn#44467
    Improved macOS configure options for building Qt-programs
        Added new --with-qt5-framework option osdn#44412
        Fixed --with-qt5-framework-bin option osdn#44422
    Fixed compiler warnings from builds where asserts are not enabled osdn#44395 osdn#43868
    Fixed some clang analyzer warnings osdn#44449 osdn#44437 osdn#44569
    Appdata files have been renamed as org.freeciv.*.appdata.xml osdn#44466
    project_license field has been added to appdata files osdn#44712
    Fixed compiler warnings from clang-15 (development version) osdn#44563 osdn#44564
    Added support for flatpak packaging osdn#44463

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 3.0.3
Beitrag von: SiLæncer am 06 August, 2022, 10:45
Changelog


WHAT'S CHANGED SINCE 3.0.2

3.0.3 is a bugfix release.

There's a vulnerability fixed in modpack installer. All users of older versions are advised to upgrade.

Default metaserver connection URL and URL used to fetch default modpack list have been updated to use https -protocol. This should cause no problems if https has been working for you all the time. However, if it was already broken (e.g. you couldn't download modpacks located on https even with earlier freeciv version), this makes the problem worse for you. The most likely cause for any problems with https is that root certificates (cacerts) are not set up properly. From freeciv side, building with the configuration option --with-cacert-path may help. In case everything else fails, we provide, for now, a .project file that you can use to build freeciv so that metaserver and modpack list default URLs still use http:

--with-project-definition=<freeciv srcdir>/bootstrap/http.project

We won't support that on freeciv-3.1.
Server / General

    Sanity check, and fix, player researched techs count loaded from the savegame. Older versions may have saved miscounted value osdn#44595
    Disallowed creation more than one unit of a type expected to be unique
        By editor osdn#44793
        By lua script HRM#870631
    Fixed IPv6 LAN announcement handling HRM#912661
    Fixed some "unused entry" warnings when loading saved game osdn#44958
    City worker gets removed from a tile that gets fogged for the owner HRM#697685
    Default metaserver access is set to use https-protocol osdn#44806
    Disallowed creation more than maxplayers players from the editor osdn#44811

Changes affecting players (supplied rulesets)

    Legality of the activities of the units in the surrounding tiles are checked also when the tile terrain changes because of climate change osdn#44155

    'civ1/civ1
        AI may build air units HRM#922066

Changes affecting other rulesets / modders

    Improved handling of lua-script initiated unit owner change. osdn#44778 osdn#45056
    Animals are initially placed further away from the players HRM#697677
    Added sanity check that resources defined for the terrains really are resources osdn#45099
    Fixed client end problems in receiving requirements of type NationGroup osdn#45109
    Fixed potential issue with modpacks with multiple city wall graphic types and fogged tiles osdn#45063

General

    Fixed memory leaks and improved cleanup on shutdown osdn#44785 osdn#44755 osdn#44832 osdn#44754 osdn#44885 osdn#44893 osdn#44948 osdn#44983 osdn#44945 osdn#45022 osdn#45035 osdn#45184
    Optimizations osdn#44688 osdn#44879 osdn#44797 osdn#44611
    Various internal changes which should only affect developers. osdn#44401 osdn#44759 osdn#44810 osdn#44854 osdn#44882 osdn#44849 osdn#44905 osdn#44115 osdn#45011 osdn#44994 osdn#45002 osdn#42889 osdn#44713 osdn#45159 osdn#44837 osdn#44612 osdn#43059

AI

    Fixed AI want for techs providing paradropping units osdn#44926
    Fixed crash when a unit without homecity has waited for a ferry too long osdn#44987
    AI no longer revolts to get rid of Senate, if it would not help osdn#44847

Clients

    gtk
        Log initialization failures instead of just quitting osdn#44118
        Numpad '+' and '-' now work for controlling zoom osdn#44846
        Allow setting worker tasks also when the governor is active HRM#697695
        Fixed memory handling problem in server list display osdn#44944
        Transport selection dialog will show up when loading unit with L)oad key osdn#43950

    qt
        Fixed font selection problems osdn#44389 osdn#44906
        Raise dialogs when they are accessed again. On macOS they often ended behind the main window before this osdn#43943 osdn#44851
        Fixed changing color options from the options dialog osdn#44947
        Display intelligence information about Wonders osdn#44990
        Stopped flags on map from shrinking after user visited nations report HRM#857120
        Make diplomacy dialog UI adjustments for disabled trading_gold server setting more sane osdn#45149
        Made intelligence information display higher by one line of text, in case leader title wraps to two lines osdn#45191
        Fixed potential memory problem after using scaled tileset osdn#45130

    sdl2
        Fixed size of the scaled unit icons osdn#44892 osdn#44891
        Intelligence dialog can now be always opened, as it has some information even when players have no contact osdn#44991
        Fixed memory handling issues when selecting action from small diplomacy dialog osdn#45046

Tools
Modpack installer

    Default modpack list accessed by https-protocol osdn#44807
    Vulnerability related to handling potentially crafted modpack URLs fixed osdn#45299

Tilesets, Art, etc

    Corrected/updated flag file formats osdn#45069

Help / Documentation

    Miscellaneous improvements to in-game text and user documentation. osdn#44668 osdn#44829 osdn#44826 osdn#44954 osdn#44981 osdn#45019 osdn#44941 osdn#41841 osdn#45043
    Miscellaneous changes to developer/install/ruleset docs. osdn#44896 osdn#45164

Translations

    Updated translations:
        Complete translations: Catalan, French, Polish, Russian
        Incomplete translations: Finnish (100% core, 91% nations, 100% ruledit)
    Marked more strings for translations osdn#44957

Build/portability

    Added configure option --with-localedir osdn#44525
    Windows msys2 environment updated to 220529 (29-May-22) snapshot osdn#44056
    Warn when building gtk3-client instead of gtk3.22-client when dependencies of latter would be available osdn#44792
    Fixed some clang analyzer warnings osdn#44679 osdn#44617 osdn#44856 osdn#44937 osdn#44833 osdn#44897
    Fixed build on systems with unsigned time_t osdn#44886
    Fixed build when Qt headers require PIC, but user has enabled PIE osdn#44917
    Flatpak safety improvements
        Give permissions only to .freeciv subdirectory, not entire home directory osdn#44925
        Prefer wayland osdn#45103
    Replaced strncat() call with a portable fc_strlcat() one osdn#44919
    Provide http.project configuration osdn#45071
    Fixed detection of cross-MagickWand-config osdn#45009
    Fixed compiler warnings on x32 platform osdn#44920
    Updated bootstrap files from gnulib upstream osdn#45025
    Added autoconf cache variable for gettimeofday detection, to make it possible to set it when cross-compiling osdn#45050

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 3.0.4
Beitrag von: SiLæncer am 10 Oktober, 2022, 20:40
Changelog


Server / General

    Prevent player from starting research a new Future Tech, when they have lost ability to research them while researching the previous one osdn#44592
    Silenced some unused entry warnings when loading saved games osdn#45526 osdn#45527
    Units lost due to missing shield upkeep are now included to player's lost units count osdn#44887
    Fixed memory corruption issue when number of continents change due to land to ocean transformation osdn#45768

Changes affecting players (supplied rulesets)

    Fixed illegal range definitions in supplied rulesets osdn#45262
    Legality of the activities of the units in the surrounding tiles are checked also when city in the tile gets destroyed osdn#45408

    sandbox
        Attackers have 50% chance of moving to killed unit's tile after the combat osdn#45154

Changes affecting other rulesets / modders

    Killing gameloss unit by any means now gives loot on rulesets where gameloss_style set so osdn#44672
    Server now detects invalid requirement range definitions and warns about them. They will be hard errors on a future version osdn#44710
    Fixed potential crash after an error loading nations ruleset osdn#45537

Changes affecting server operators

    Fixed loading savegames from freeciv versions older than 3.0 with Defending Unit Win events in event cache osdn#44809
    Loading older savegame versions with known research count problems produce less warnings osdn#45344
    Fixed loading base building orders from savegames older than freeciv-2.3 osdn#45692

Low-level changes

    Fixed potential crash on specfile error handling osdn#45008
    Fixed crash when handling an error from deeply included data file osdn#45418
    Fixed problems in transferring users' ping times to the clients osdn#45499
    Fixed network protocol problems when there's more than 255 connections to the server. This fix works only if both the server and client have been updated. osdn#45501
    Fixed buffer overflow on creating savegames, e.g., on Windows osdn#45682
    Improved boundary checks in constructing text strings osdn#45719

General

    Fixed memory leaks and improved cleanup on shutdown osdn#45033 osdn#45138 osdn#45317 osdn#45308 osdn#45422 osdn#45545 osdn#45544
    Optimizations osdn#45123 osdn#45614
    Various internal changes which should only affect developers. osdn#45273 osdn#45047 osdn#45113 osdn#45316 osdn#45416 osdn#45481 osdn#45480 osdn#45060 osdn#45630 osdn#45579 osdn#45597 osdn#45342 osdn#45510 osdn#45662 osdn#45722 osdn#45694 osdn#45711 osdn#45674

AI

    Improved accuracy of AI calculations osdn#45278
    Fixed restricting AI to max tax rates when they change osdn#44188
    More correct max tax rates restroctions applied to the new player from Civil War osdn#44187
    Fixed AI to select techs when in a team in a game without pooled research osdn#45397
    When AI is currently researching Future Tech and regular tech becomes available (e.g. when formerly known one is lost), AI switch to researching that regular one osdn#44419
    Fixed AI diplomats targeting cities that have a id higher than 64k osdn#45116

Clients

    Fixed crash when changing ai_manual_turn_done client option osdn#45310
    Make sure that the transport selection dialog does not show transports unsuitable for the cargo osdn#45331
    Fixed editor crash with terrains with no resources defined for them osdn#45390
    Make sure editor gui opens immediately when server enables edit mode osdn#45456
    Fixed editor handling of scenario reserved player property osdn#45491
    Make sure no negative ping time is ever shown osdn#45500

    gtk
        Added tooltips to worklist build targets osdn#45257
        Added tooltip telling the nation the endgame score display row is about osdn#45461

    qt
        Improved client initialization sequence to match Qt recommendations osdn#43873
        Fixed installation of cities icon on NightStalker theme osdn#45451
        Fixed client behavior when the target city gets destroyed before spy finishes stealing a tech osdn#45411

    sdl2
        Display intelligence information about Wonders osdn#44992
        Fixed adding Gold clauses to a treaty osdn#45032
        Fixed installation of CJK fonts osdn#45433
        Fixed selection of buildings for which icon is shown in the happiness dialog osdn#45577
        Place luxury icon correctly on happiness dialog osdn#45578
        Fixed chatline functionality osdn#45702

Tools
Ruledit

    Added Sanity Check button osdn#43103 osdn#44372 osdn#45395

Manual Generator

    Made to work correctly on NDEBUG builds again osdn#45508

Tilesets, Art, etc

    Corrected/updated flag file formats osdn#45382 osdn#45405
    Fixed unused entry error in alio's hills.spec osdn#45574

Help / Documentation

    Miscellaneous improvements to in-game text and user documentation. osdn#43081 osdn#45535 osdn#45469 osdn#45635 osdn#45589 osdn#45334 osdn#45599
    Miscellaneous changes to developer/install/ruleset docs. osdn#45566 osdn#45462 osdn#45505 osdn#45529 osdn#45758 osdn#45084
    Corrected format of ruledit man page osdn#45533

Translations

    Updated translations:
        Complete translations: Catalan, French, Polish
        Incomplete translations: Esperanto (32% core, 18% nations, 33% ruledit), Finnish (100% core, 93% nations, 100% ruledit), German (83% core, 99% nations, 5% ruledit), Russian (99% core, 100% nations, 97% ruledit)
    Marked more strings for translations osdn#45525

Build/portability

    Fixed some clang analyzer warnings osdn#44868 osdn#45231 osdn#45275 osdn#45233 osdn#45315 osdn#45445 osdn#45307 osdn#45538 osdn#45539 osdn#45569 osdn#45633 osdn#45663 osdn#45668 osdn#45673 osdn#45679 osdn#45536 osdn#45688
    Improvements to crosser based builds
        Updated Crosser environment to use to version 2.4 osdn#44724
        Use gettimeofday() on crosser based Windows builds instead of fallbacks osdn#45260
        Crosser based build process scales number of jobs to number of processor cores by default osdn#43949
    Support for building also modpack installer flatpak osdn#45104
    Updated freedekstop runtime used by flatpak to 22.08 osdn#45615
    Added more URL fields to appdata files osdn#45617
    QT_NO_DEBUG not set on highest debug build level osdn#41774
    Fix clang compiler warnings from luasql osdn#44815
    Mariadb configurator is now searched by name mariadb-config too osdn#45703

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 3.0.5
Beitrag von: SiLæncer am 16 Dezember, 2022, 20:50
Changelog


Server / General

    Improvements to savegame error diagnostics osdn#45341 osdn#45343
    Silenced some unused entry warnings when loading saved games osdn#45671 osdn#45856 osdn#46143
    Limit players to current max tax rates after loading a savegame from a time they were higher osdn#44186
    Reduced the cases where player loses bulbs when they have leftover bulbs from tech finished previous turn change, and caravan provided bulbs on top of that, and they switch between various techs to research next osdn#45685
    Disallowed barbarians from creating more than one unit of a type expected to be unique osdn#44863
    Improvements to when worklist item get postponed and when completely purged osdn#46029 osdn#45982
    Sea units that regularly need supplies, or die, now automatically save themselves to the coast when possible osdn#45948

Changes affecting players (supplied rulesets)

    civ2civ3/sandbox
        Homeless units (e.g. starting diplomat) can no longer bribe other units. It made it possible to get armies of homeless, and thus free of maintenance, units. osdn#45070

Changes affecting other rulesets / modders

    Improved error diagnostics in inifile (e.g. rulesets) loading osdn#45573
    Lua functions unit_move() and unit_teleport() now check legality of the move osdn#44769

Changes affecting server operators

    Removed unnecessary padding from the savegame files osdn#45855

Low-level changes

    Fixes to the directory creation
        Do not try to create what really isn't a directory osdn#45830 osdn#45841 osdn#46036
        Give sensible errors about directory creation failures osdn#44940
    Robustness improvements to low-level fallback functionalities used, e.g., in Windows builds osdn#45905
    Fixed city culture value overflow on server/client communication osdn#46014

General

    Fixed memory leaks, bad memory access, and improved cleanup on shutdown osdn#45787 osdn#45771 osdn#45903 osdn#45825 osdn#45547
    Optimizations osdn#45634 osdn#45676 osdn#45961
    Various internal changes which should only affect developers. osdn#45756 osdn#45733 osdn#45780 osdn#44852 osdn#45598 osdn#45509 osdn#45629 osdn#45791 osdn#45915 osdn#45964 osdn#45530 osdn#45921 osdn#45990 osdn#45034 osdn#45259 osdn#45973 osdn#46135 osdn#44872 osdn#46193

AI

    Fixed AI evaluation of value of tech parasite buildings (e.g. Great Library on most rulesets) in case of pooled research being turned off between team members, and dead opponents osdn#45588
    Properly update AI's information when continents get renumbered (merged or split) osdn#45767
    Fixed erroneously high want for a Martial Law unit as a defender when there actually isn't need for defensive capacity osdn#45595
    Make AI to count logarithmic trade revenue bonus correctly when evaluating if trade route is worth the effort osdn#46049
    Fixed a bug in bodyguard selection when the want for military units is high, but not an actual emergency osdn#46091
    Fixed a crash when hunter cannot attack its target. Now it doesn't waste time hunting such targets at all osdn#46176

Clients

    Client is now aware if someone's research details are not updated any more, and doesn't show such outdated informatio any more osdn#45076
    Fixed client crash on unfortunate timing of menus updating exact moment worker finish tile changing activity osdn#45781
    Display (opponent) score of 0 as Unknown as that's what the server indicates with it (this logic will improve in freeciv-3.1) osdn#45970
    Fixed which version of the wall graphics are shown about opponents' cities osdn#46092

    gtk
        Fixed "Gtk-WARNING gadget with negative dimensions" warning in most cases it occurred osdn#42263
        Added tootip for the nationdlg rows osdn#45512
        Fixed <ctrl> + <shift> + key combinations to work on edit mode osdn#45802
        Fixed an infinite loop in editor mode osdn#45874
        gtk3 and gtk3.22: Added Battle Groups menu osdn#45924

    qt
        Menu entry for targetless revolution is now insensitive if current rules do now allow it osdn#45782
        Nations dialog Relations and Techs panes can now be toggled on or off osdn#45048
        Made it possible to toggle one's own Away state from the nations display AI menu osdn#44858
        Pop down possibly remaining older tile info before opening a new one. This avoids popups that were left on screen until client was closed osdn#44177
        Fixed Classic theme syntax osdn#44857
        Graphics for extras shown in the help browser osdn#44859

    sdl2
        Fixed unused entry: file.gx warning from theme loading osdn#45031
        Fixed the Patrol Here functionality from the tile menu osdn#45925
        Improved client launch time initialization checks osdn#46000
        Fixed renaming cities to take effect osdn#45986
        Fixed the Paradrop Here functionality from the tile menu osdn#45981

Tools
Ruledit / Ruleup

    Save trade settings section comment to game.ruleset osdn#45386

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 3.0.6
Beitrag von: SiLæncer am 09 Februar, 2023, 22:10
Changelog


Server / General

    When the worklist item cannot be currently built, server now detects more cases where it will be impossible to ever build it and purges the worklist item instead of just postponing osdn#45563
    Silenced some unused entry warnings when loading saved games osdn#46144
    Freeciv now uses new libcurl API, instead of one deprecated in latest versions, to communicate with the metaserver and, in case of modpack installer, to fetch files osdn#46345
    When starting from a saved game, dead players are no longer counted towards ready/unready player counts in pre-game osdn#44621
        Dead players do not affect whether game can start or not (no need to wait for them)
        Gtk- and Qt-clients' pre-game dialog "Start" button is never sensitive when the client is attached to a dead player
    Fixed problems with the filename encoding when saving mapimg on Windows osdn#45507
    Fixed bad memory access issue after player who had already founded cities has been removed from the game osdn#46503

Changes affecting other rulesets / modders

    Fixes to Path Finding troubles when terrain move costs are high, in terms of move fragment count osdn#46039 osdn#46136
    Improvements to ruleset loading code error handling osdn#46196
    Unit Vision Range is now always recalculated at turn change for any changes in requirements to take effect osdn#46182
    Cities currently working a tile is now forced to stop doing that at the moment the tile changes in a way that Tile_Workable effect is no longer active osdn#44706

Changes affecting server operators

    Stopped endless spam on server console about iconv inability to convert between encodings. Just tell it once when the issue is first encountered osdn#46497

Low-level changes

    Fixed re-entrancy problem in getting current time, e.g., if both metaserver communication and regular game (main thread) would want to write log at the same moment osdn#46228

General

    Fixed memory leaks, bad memory access, and improved cleanup on shutdown osdn#46418 osdn#46584
    Optimizations osdn#46120 osdn#46416 osdn#46487
    Various internal changes which should only affect developers. osdn#45831 osdn#46177 osdn#46108 osdn#46149 osdn#46227 osdn#46301 osdn#43049 osdn#46421 osdn#46410

AI

    Stop AI from erroneously thinking that a Growth_Food effect with a negative value would give food osdn#46290
    Reduced number of cases where AI desire to kill specific target would overflow, and thus make it to think that very desirable target is not good at all osdn#46513

Clients

    Improved the way client determines which server settings to save as user-preferred ones osdn#43748
        Ruleset defaults are no longer saved as "non-default"
        Value explicitly set to same as the default gets saved
    Client now resends user's desired server settings after ruleset has been changed, and server has resetted the settings for that osdn#43747
    Fixed an issue causing client quit sound from playing osdn#46426
    Make sure editor gui closes immediately when server disables edit mode osdn#46439
    Fixed client crashes when description of unit's activities were constructed simultaneously for multiple units osdn#46559

    gtk
        Tooltip shown about nations on nation dialog and endgame score list now describes client's player's relating to that player osdn#45792
        Made help browser links for buildings' and wonders' requirements to work regardless of the requirement type osdn#46433 osdn#46551
        Corrected keys to control Battle Groups osdn#46588

    qt
        Sorting of the Nations Dialog columns now happens by correct rules (e.g., AI attitude sorted by friendliness, not alphabetically) osdn#46289
        Fixed issues, potetially even client crash, with prev/next city buttons osdn#46404
        Fixed crash when gui-specific help requested by "-- --help" commandline parameters osdn#46660

    sdl2
        Fixed issues stemming from button drawing being ambigious about how it worked osdn#45689
        Fixed revolution dialog crash when player cannot change to any government osdn#46450
        Make controlled disconnect from the server on client quit osdn#46478

Tools
Ruledit

    experimental mode builds only Consider ruleset items listed in appearance_reqs or disappearance_reqs of an extra, or first_reqs of a road, to be used by the ruleset. They cannot be removed as long as those references stay. osdn#46443

freeciv-manual

    Generated server options page no longer tells the ruleset used when creating it; ruleset makes no diffence to the server options osdn#46381


Help / Documentation

    Miscellaneous improvements to in-game text and user documentation. osdn#45936 osdn#46229 osdn#46045 osdn#45943
    Miscellaneous changes to developer/install/ruleset docs. osdn#45309 osdn#46100 osdn#46451

Translations

    Updated translations:
        Complete translations: French, Polish, Russian
        Incomplete translations: Finnish (100% core, 93% nations, 100% ruledit)

Build/portability

    Generating metainfo is now silent under automake's silent mode osdn#46185
    Metainfo improvements
        content_rating added osdn#46375
        provided/binary added for the server metainfo osdn#46500
    Fixed some clang analyzer warnings osdn#46204 osdn#46293 osdn#46292 osdn#46348 osdn#46349 osdn#46384 osdn#45687 osdn#46336 osdn#46488 osdn#46543 osdn#46545
    Fixed gcc-13 (current development version) compiler warnings osdn#46300
    Made the code to comply with c2x (likely to come out as c23) standard, as implemented in gcc-13 osdn#46310 osdn#46306 osdn#46367 osdn#46372
    Fixed configure time mysql version check (usually not needed - any version accepted) osdn#46449
    Crosser build improvements
        Build process now prints all errors to stderr osdn#46127
        Never consider warnings, seen with latest MinGW compilers, from Qt headers as errors osdn#46428
    Fixed compiler warning seen on Void Linux / musl about including "sys/signal.h" osdn#44997
    Fixed Qt-client linking issue. It was seen with msys2 clang64 toolchain, but could affect other toolchains osdn#46575
    Flatpaks now have ipc permissions to improve x11 performance osdn#46565

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 3.0.7
Beitrag von: SiLæncer am 10 April, 2023, 17:10
Changelog


Server / General

    Silenced some unused entry warnings when loading saved games osdn#47498
    Long ruleset descriptions are no longer truncated at the client end. Both server and client need to be of new version for this fix to take effect osdn#47658

Changes affecting players (supplied rulesets)

    Fixed loading non-scenario savegame saved by a tex-AI enabled server, to server that does not have tex-AI enabled osdn#47521

    civ1
        No gold is given to players in the beginning by default osdn#47454

    civ2
        Units in airbase are now shown to their allies, not to the allies of the airbase owner osdn#47655

Changes affecting other rulesets / modders

    Fixed errors with techs that have Never as one of their requirement osdn#46544 osdn#45115 osdn#47574 osdn#47762
    Improvements to ruleset sanity checking osdn#44613
    Changing tile via lua scripting now triggers side-effects like bouncing units osdn#46425
    Clients now receive updated information when player gold reserves have been changed by a lua script osdn#47386
    Fixed potential crash with Heal Unit action osdn#47603
    Units hiding within an extra (base) are now shown to their allies, not to the allies of the extra owner osdn#47655

Changes affecting server operators

    Civil War now respects maxplayers setting osdn#45587
    Silenced spammy "Did not find a cm solution..." message osdn#47570
    Wait for the "interrupt" autosave to finish before quitting the program, when threaded save is enabled osdn#47540

General

    Fixed creation of a directory for map images osdn#47550
    Optimizations osdn#46534 osdn#45420 osdn#46417 osdn#45744 osdn#45677 osdn#46436
    Various internal changes which should only affect developers. osdn#46441 osdn#46317 osdn#46313 osdn#46466 osdn#46668 osdn#47308 osdn#47305 osdn#46464 osdn#46420 osdn#46343 osdn#47352 osdn#46445 osdn#47619 osdn#47620

Clients

    Show Irrigation option fixed - Irrigation was being drawn regardless of the value osdn#47316
    Corrections to timeout display at client end osdn#44902
    Fixed a warning in how client passes log level parameter to the internal server osdn#45583
    Fixed client crash after failure to load some tileset files osdn#47318

    gtk
        Do not show empty Production tab on diplomat's city investigation dialog osdn#45318
        gtk3/gtk.22 Area of the Battle Animation is now set correctly on screen osdn#47705

    qt
        Corrected the way Irrigate and Mine related menu entries get renamed when there's multiple units on focus osdn#45805
        Added About Current Tileset entry to Help menu osdn#47638 osdn#47758

    sdl2
        New -- --swrenderer command line option to force SW renderer to use despite configuration options osdn#47300
        Diplomacy dialog now provides button to propose Alliance osdn#46604
        Support all graphics formats provided by SDL2_image library, not just png osdn#46413
        Fix help crash when a building has only negated requirements osdn#47559
        Orders menus for present and supported units now correctly opens from the city dialog osdn#47455
        Fix tech help crash osdn#47615

Tools
Ruledit

    Terrain Details editing dialog added osdn#46587
    Various editing dialogs now support changing graphics tags of the ruleset items osdn#47303
    Launch directly to the editing mode if the ruleset has been selected on the command line already osdn#46007

Manual Generator

    Improved output about buildings' build and obsoletion requirements osdn#47297

Help / Documentation

    Miscellaneous improvements to in-game text and user documentation. osdn#42196 osdn#46594 osdn#46558 osdn#46001 osdn#46501 osdn#47340 osdn#46670 osdn#45887
    Miscellaneous changes to developer/install/ruleset docs. osdn#47355 osdn#46519 osdn#47698 osdn#47720

Translations

    New translation:
        Latin American Spanish (1% core, 0% nations, 0% ruledit)
    Updated translations:
        Complete translations: Polish, Russian
        Incomplete translations: Catalan (99% core, 100% nations, 100% ruledit), Spanish (87% core, 99% nations, 40% ruledit), Finnish (100% core, 93% nations, 100% ruledit), French (99% core, 100% nations, 100% ruledit)

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 3.0.8
Beitrag von: SiLæncer am 11 Juli, 2023, 10:40
Changelog


Server / General

    Fixed server file descriptor leak when loading lua command files osdn#47609
    Silenced some unused entry warnings when loading saved games osdn#47793 osdn#47709 osdn#47670
    Fixed memory handling issues when number of continents change on a map with no lakes at all osdn#47825
    Fixed handling of unit shield upkeep osdn#47938 osdn#48023
    Fixed erroneously failing worker task sanity checks osdn#47542
    Fixed loading acceptance of zero-clause treaties from savegames osdn#48127

Changes affecting players (supplied rulesets)

    Fixed some path finding miscalculations osdn#47731 osdn#47746
    Observers are kept in sync with city investigation osdn#46186 osdn#48046
    Worklist items currently unreachable because of terrain class (Land / Oceanic) requirement are now purged rather than postponed. Requirements of exact terrain are still just postponed osdn#47493

    experimental
        All buildings now have graphics tags in them, even those that supplied tilesets do not provide graphics for. This makes it possible for a custom tileset to provide those graphics osdn#48086

Changes affecting other rulesets / modders

    Units within transport no longer cause ZoC osdn#47656
    Fixed crash with requirements on range Traderoute osdn#47653

Changes affecting server operators

    Victory type logged to server console osdn#42618
    Corrected version number checks for determining if problem seen in savegame load is a known problem already fixed in versions later than the one that created the savegame osdn#48212

General

    Fixed memory leaks, bad memory access, and improved cleanup on shutdown osdn#47900 osdn#45906 osdn#47660 osdn#47982 osdn#46191 osdn#48120 osdn#48143 osdn#45570
    Optimizations osdn#47738 osdn#45917 osdn#47838 osdn#47959 osdn#47729
    Various internal changes which should only affect developers. osdn#47671 osdn#47797 osdn#47894 osdn#47909 osdn#48026 osdn#48104

AI

    Fixed several places where wants were rounded to integers, often causing low want (lower than '1') to be not wanted at all ('0') osdn#46286 osdn#47776 osdn#47901 osdn#47957 osdn#47973 osdn#48097
    Fixed an issue in how AI evaluates whether building a new building would enable or disable unit actions. Notable consequences of this bug was how AI was afraid to build Coinage, and went for idle Caravans instead osdn#42169
    Make AI prepared for a building providing multiple requirements for effect osdn#47831
    Fixed crash with recursive autoworker displacement osdn#47992

Clients

    Fixed clipping of the draw area on gui independent part of client code. Notably this made gtk-clients to give warnings like Invalid rectangle passed osdn#42262
    Fixed potential crash in an attempt to use server settings before server has sent them osdn#47663
    Tell if there's no version information in metaserver reply osdn#47943 osdn#48056

    Editor mode
        Tile changes now trigger related side effects osdn#46424

    gtk
        Properly update available techs list when last real tech discovered, and Future Techs become available osdn#45434
        Help Browser nation pages now show flag image osdn#47824
        Help Browser shows images of extras on their pages osdn#47624
        Client shows when one is observer, and not a controlling player osdn#48045
        Made applying fullscreen option from the options dialog to take effect immediately osdn#47531
        Fixed applying Small Font setting. Previously it wasn't effective at all osdn#48186
        gtk3/gtk3.22 Fixed mixup in font size, causing size set in settings in points getting applied in pixels osdn#48185

    qt
        Fixed sorting of nations dialog columns osdn#47856
        Fixed crash when the client-side game state gets inconsistent between server sent packages osdn#47882
        Made applying fullscreen option from the options dialog to take effect immediately osdn#48180

    sdl2
        Theme font size is actually used. This initial implementation is just a start, but better than nothing osdn#47681 osdn#47703 osdn#48037 osdn#48100
        Fixed issues with transparent parts of text surfaces osdn#47564
        Fixed unused entry warnings when loading the theme osdn#45866

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 3.0.9
Beitrag von: SiLæncer am 13 November, 2023, 21:20
Changelog


Server / General

    Set diplomatic relations state correctly between team members osdn#48295
    Fixed assert failures when city grows to freeciv's internal max city size (255) osdn#48296
    Sammarinese city name Borgo Maggiore corrected osdn#48316
    Cargo gets bounced when transport is lost due to terrain change osdn#46277
    Fixed crash with recursive autoattacks in case of occupychance setting being > 0 osdn#48300
    Fixed memory corruption when transport is not bounced, but cargo is osdn#48392
    Corrected amount treasury gets increased by a city in some situations osdn#48391
    Cities stop working tiles turned unworkable at turn change osdn#46423
    Fixed clearing city border claims when player gets removed from the game osdn#48837

Changes affecting players (supplied rulesets)

    Units hidden by extras no longer impose ZoC osdn#47700

    nations
        Portuguese viscounty replaced by county osdn#48531
        Han dynasty removed from modern era group osdn#48764 osdn#48714
        The new nation from Mongols civil war now might be China osdn#48780

    scenarios
        Bordering Glaciers in italy scenario replaced by Inaccessible terrain osdn#42869

Changes affecting other rulesets / modders

    Fixed problems in passing integer values through lua calls osdn#48722

Changes affecting server operators

    Fixed handling of invalid player flag on savegame load osdn#48563

General

    Fixed memory leaks, bad memory access, and improved cleanup on shutdown osdn#48275 osdn#48399 osdn#48445 osdn#48454 osdn#48446 osdn#47186 osdn#48787 osdn#48797 osdn#48788 osdn#48821 osdn#48807
    Optimizations osdn#48274 osdn#47794 osdn#48635 osdn#48711 osdn#47737 osdn#48525 osdn#47345 osdn#48838 osdn#48678
    Various internal changes which should only affect developers. osdn#48315 osdn#48197 osdn#48368 osdn#41796 osdn#47961 osdn#48587 osdn#48594 osdn#48645 osdn#48652 osdn#46414 osdn#48707 osdn#48526 osdn#48266 osdn#48731 osdn#48771 osdn#48772 osdn#48768 osdn#48869

AI

    AI no longer plans and tries to cancel shared vision from team members osdn#48152
    Fixed several places where wants were rounded to integers, often causing low want (lower than '1') to be not wanted at all ('0') osdn#47736 osdn#48370 osdn#48421 osdn#48842
    Fixed diplomatic states corruption after Senate blocked AI's war declaration osdn#47786
    Made AI missile carriers able to launch multiple missiles osdn#45927
    AI missile carriers now launch only such missiles that they are carrying themselves osdn#48627

Clients

    gtk
        Made it possible to offer techs in a treaty even if player has no embassy to see what techs the other player already has osdn#45552
        gtk3/gtk3.22 Made Battle Groups menu insensitive for observers osdn#48298
        gtk3/gtk3.22 Fixed bad padding in theme osdn#48669
        gtk3/gtk3.22 Fixed bad tooltip contrast in theme osdn#48670
        gtk3.22 Theme gets applied to all windows, not just root one osdn#48580 osdn#48770
        gtk3/gtk3.22 Window title mentions gui type osdn#48600
        gtk3.22 Fixed conflicts between system theme and loaded theme osdn#45601

    Qt
        Hud shows when one is observer, and not a controlling player osdn#48132
        Fixed wrong unit convert times shown in help osdn#48377
        Fixed supposedly non-fatal tileset errors causing a crash, and display of fatal errors before aborting osdn#47915
        Fixed Science Dialog crash because of a Future Tech osdn#47787
        Window title mentions gui type osdn#48603
        Battle Groups menu added osdn#48732 osdn#48860

    sdl2
        Improvements to theme provided font size setting usage osdn#48271 osdn#48427 osdn#48573 osdn#48574 osdn#48629 osdn#48641
        Added commandline parameter '-- --Font SIZE osdn#48305
        Fixed units report crash when player has no units osdn#48379
        Fixed help tech tree crash when tech requirements are not in first slots osdn#48436

Tools
Manual Generator

    Seperate buildings by a ruler osdn#48440
    Setting page format fixed osdn#48762

Ruledit

    In experimental mode builds, newly initialized objects get their flags properly cleared osdn#48767

[close]

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 3.1.0
Beitrag von: SiLæncer am 04 März, 2024, 21:40
Release Notes: https://freeciv.fandom.com/wiki/NEWS-3.1.0

http://freeciv.wikia.com/wiki/Main_Page
Titel: Freeciv 3.1.1
Beitrag von: SiLæncer am 29 April, 2024, 20:10
Release Notes: https://freeciv.fandom.com/wiki/NEWS-3.1.1

http://freeciv.wikia.com/wiki/Main_Page