Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 73618 mal)

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My Nes 7.5.7202
« Antwort #405 am: 21 September, 2019, 19:45 »
Play your favorite NES games on your PC and organize your entire collection with various options, take it anywhere you go and play along with your friends.

License: GPLv3

Changelog

-------------
- Added: new audio mixer instead of the default lookup table.
- Fixed: audio sound filters (wrong high-pass equation and alpha calculation).

Notes:
------
- Please note that the external sound channels of mappers (i.e. mapper 5) are disabled in this version.
- All sound filters are 100% accurate now, the filters alpha calculations are 100% accurate as well. Also, the new mixer is 100% accurate, even better than the default lookup table which described in the wiki, which is token from nes hardware circuit.
  The point here that the mixer that built now in My Nes will make sure all channels outputs 100% presented without any loss, even the dmc channel now output 100% mixed with other channels.
  In other words, with My Nes, you will be hearing the best (accurate and clear without loss) sound ever produced by a nes emulator so far. I mean this: My Nes emulates the real nes sound filter plus a perfect mixer which mix channels audio without loss.
- Note: the other sound effects you may hear in sound (i.e. aliasing in some cases) is caused by the sound renderer and sound buffer writing (loop buffers), not by the sound itself. Just saying, it is not 100% perfect as the real hardware,
  but it is the best possible as an emu.

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http://sourceforge.net/projects/mynes/

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Cemu - Wii U Emulator 1.15.15
« Antwort #407 am: 28 September, 2019, 18:15 »
Cemu - Wii U emulator is a highly experimental software to emulate Wii U applications on your computer.

It isn't called an alpha or even a beta, but highly experimental. See some limitations below.

Freeware

Limitations:

Nvidia or AMD video cards only. Will not run on Intel video cards. Currently, only the DRC (GamePad), Pro Controller and Classic Controller are emulated. Keyboard input + USB controllers are supported partially. Windows 7 or above required.

Whats new:>>

    Surround sound support
    Minor improvements and bug fixes

http://cemu.info/index.html

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Emu Loader 8.8.2
« Antwort #408 am: 01 Oktober, 2019, 05:40 »
Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.

Freeware

Changelog

    Fixed:

    Setting "Use Image Single Background Color" not restored at startup
    Screens "MAME Driver Filter" and "Miscellaneous Filters" not updated when changing between night mode profiles
    Font color of hint texts not restored when switching back to light mode ("Miscellaneous Filters" tool bar button)
    Several CheckBox and RadioButton controls still had shadow text enabled in night mode
    A nasty bug in my TCheckBoxEx / TRadioButtonEx components: the icon area was not cleared when drawing new icon states, overlapping existing icons and causing a "left-over" pixels effect, mostly noticeable in "RadioButton"
    Startup crash when validating emulator binary if the .exe file is missing
    Screen "Machine Type and System Filters" was not resizing correctly for resolutions lower than 1920x1080 (tool bar button)
    Ansi WinAPI FileAge() doesn't work well on Windows 10, replaced by the Unicode API FileAgeW()
    Play video preview feature was not working at all for the past 10 months... HOORAY!
    Text of selected game was black color when editing fields directly in EasyListView controls (night mode only)
    Game thumbnails fail to load in thumbnails view even if game snapshot file exists
    No auto-update game thumbnails after changing game snapshot folders in "Image Category Settings" screen (thumbnails view only)

    Changed:

    Tweaks to "Delete/Copy/Move Selected Games"
    size of "Delete" and "Cancel" buttons reduced
    size of "Destination Folder" edit box increased
    if less than 13 files are selected, only one column is shown to prevent waste of space
    checkboxes "Overwrite Files" and "Add System Folder" moved above "Destination Folder edit box"
    fixed controls alignment in bottom bar
    Darker color tweak to gradient bottom bars in night mode
    Removed italic font style from texts in help message boxes
    Text fonts tweak in several screens
    reduced size to 9 pixels
    changed fonts from "Segoe UI" to "Trebuchet MS" with "bold" style and removed "italic" style
    color tweaks in night mode
    Replaced all "ExTrackBar" controls by "XiTrackBar" from the "XiControls" pack; thanks "Eugene Genev"
    no more flickering
    colors customized for night mode
    used in "Customize Thumbnails", "MAME Settings" and "RGB Quick Edit" screens
    I've made some minor tweaks to XiTrackBar component, you need my modified version to compile the frontend
    New layout for "RGB Quick Edit"
    replaced TShape components by my flicker-free TPanelEx component (new color/current color boxes)
    added XiTrackBar controls for easier RGB color editing
    added form caller title to the caption bar so you know what screen you're currently editing
    internal code tweaks

    Removed:

    Shadow font setting of labels in "Search Games Panel Colors" is no more ("Customize Night Mode" screen)

    Added

    Custom CheckBox and RadioButton icons for night mode ("Customize Night Mode" screen)
    you can use custom icon files instead of Windows themed ones
    icons sets are located in "frontend_pathresourcescheckbox_radiobutton" folder
    each set must be placed in its own sub-folder and the folder name is used as the set's title (no Unicode folder name support)
    icons must be 13x13 pixels but can be at any color depth
    each night mode profile can have a different CheckBox / RadioButton set
    icons are applied to CheckBoxEx / RadioButtonEx / GroupBoxEx / EasyListView controls
    if an icon filename is missing, the Windows themed icon will be used instead
    New "Use Windows 10 Dark Scroll Bar in Games List" checkbox setting ("Customize Night Mode" screen)
    this is a hack to force Win10 dark themed scroll bars by using the Win10 API "SetWindowTheme(hWnd, 'DarkMode_Explorer', null)"
    dark scroll bars can be used even if Windows 10 is not setup with a dark theme
    it currently works on ListView, RichEdit, Memo, WebBrowser controls
    no support for ComboBox, ColorBox dropdown buttons as there's no way to access the ListBox control used internally (still working on this)
    horizontal scroll bar colors are bugged and it's caused by Windows 10, not the frontend
    there's a white box painting bug if both horizontal and vertical scroll bars are visible (fix your sh@t, Microsoft!)
    only Windows 10 build 1809 and newer builds are supported
    Customize splash screen (main menu "Customize Splash Screen")
    change font color of each text
    text shadow colors are now "black", it looks better
    remove text shadows with "Enable Text Shadows" checkbox (untick)
    new left-aligned texts layout with "Use Alternate Layout" checkbox
    use an alternate logo image with "Use Logo2 File" checkbox; filename must be "logo2.png" and located in "resourcesimages" folder
    change version info text position (text is right-aligned); useful when using a different logo image
    progress bar replaced by the new XiProgressBar component to allow custom colors
    customize progress bar colors with several pre-defined color schemes or create your own color scheme (minimum resolution required 1280x720 / 1336x768)
    settings are in the right side of the splash screen
    close the splash screen with the "Close" button at bottom/right or with ESC key
    drag the splash screen with the mouse
    fixed "Lucida Console" font to match the font size of "Terminal" font
    NOTE: the "Terminal" font used in Emu Loader is the "vgaoem.fon" file from Windows 7; Windows 10 doesn't have this font
    Support MAME v0.214 new "mame.ini" settings

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http://emuloader.mameworld.info/

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bsnes 111
« Antwort #409 am: 05 Oktober, 2019, 20:10 »
Video game emulator that supports Famicom, Game Boy, Game Boy Advance and others, featuring configurable audio and video settings.

License: GPL

Changelog

    Fixed audio crackling in Super Game Boy emulation
    Fixed NTSC region detection in Hanguk Pro Yagu
    Fixed boot hnaging issue in Kishin Douji Zenki - Tenchi Meidou
    Fixed slowdown issue in Mega Man X2 & X3
    Added mute hotkey
    Added HD mode 7 adjustment hotkeys
    Added 18 pixel shaders including AANN, CRT-Royale, XBRz, and more
    Added hotfix for The Hurricanes tile glitch during intro (happens on real hardware)
    Added hotfix for Magical Drop which can hang after game over in Tokoton mode (happens on real hardware)
    Added scanline override for NHL '94
    Added fix for enterig folder names into the BrowserDialog filename box
    Shrunk the fast PPU's Pixel struct, which gives a 3% performance boost [Alcaro]
    Allow SRAM sizes of 2 megabits (for SA-1 homebrew developers)
    Improved HDMA timing to fix a slight flickering issue in Full Throttle - All-American Racing
    Fixed an issue with bsnes not remembering the user audio frequency setting across runs
    Many libretro build improvements [rtretialov, orbea]

[close]

https://bsnes.byuu.org/

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ExtraMAME 19.5
« Antwort #410 am: 06 Oktober, 2019, 18:50 »
"ExtraMAME" is a small MS Windows compatible GUI wrapper for M.A.M.E., the Multiple Arcade Machine Emulator authored by Nicola Salmoria and the MAME team. M.A.M.E. let's you play thousands of old-school arcade games on your computer.

Freeware

http://www.wintools.net/extramame/

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PPSSPP 1.9.3
« Antwort #411 am: 07 Oktober, 2019, 09:12 »
PPSSPP can run your PSP games on your PC in full HD resolution. It can even upscale textures to make the game play more realistic.

Key features include:

    Play in HD resolution.
    Support for big-screen mobile gaming.
    Customize on-screen touch controls or use an external controller or keyboard.
    Save and restore game state anywhere, anytime.
    Support for anisotropic filtering and texture scaling.
    Save game transfer support.

License : Open Source

Changelog

    Flicker fixed in God of War that appeared with newer drivers for Mali GPUs (#12224)
    Improve performance of God of War on Vulkan (#12242), implement built-in GPU profiler (#12262, #12266)
    Vertex range culling fixed on ARM Mali (#12227)
    Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem (#12217)
    Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi (#11299) and some problems in Tomb Raider (#11179).
    Vulkan is the default again on Android versions newer than Pie
    Fix various homebrew store issues
    GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games (#12160)
    Audio sample rate conversion handling fixes (#12147)
    Some Vulkan optimizations (pre-rotation (#12216), perf fix in Metal Gear Acid, etc)
    Multiple fixes for the UWP build (#12036, others)
    MP3 playback fixes (#12005)
    Audio in Motorstorm: Arctic Edge fixed by returning errors correctly (#12121)
    Audio glitches in Final Fantasy Tactics fixed (#9956)
    Camera display in Invizimals fixed (#12278, #8521)
    Added hotkeys for texture dump and replace (#11938)
    Added Visual Studio 2019 support. Windows XP is no longer supported (#11995, others)
    Fixes for video capture (#12069)
    Added a separate sound volume for alternative speed (#12124)
    Improved mouse control (Windows only) (#12173, #12176)
    Support for installing texture packs and ISOs from zips (#12175)
    Right analog support for touch controls (only used by patched games and some HD remasters) (#12182)
    Android: Fix OpenSL initialization, possibly helps audio crackle a little. (#12333).
    Fix graphics on Amazon Fire TV Stick 4K
    Fixed strange vehicle behavior in MGS:PW (somehow) (#12342)
    Ported to the Nintendo Switch by m4xw! Builds available on m4xw's Patreon.

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http://www.ppsspp.org/

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RetroArch 1.7.9v2
« Antwort #412 am: 08 Oktober, 2019, 13:30 »
Play classical games and launch old applications on modern computers and consoles using this cross-platform, open-source emulator that has an online library, achievements, and more.

License: GPLv3

Changelog

(1.7.9) (v2)

    3DS: Fix 3DS screen flickering when OSD is enabled
    IOS: Fix crash that could happen at startup
    MENU/MATERIALUI: Change DPI scaling back to original - too many issues with current implementation, requires a redesign

(1.7.9)

    AI SERVICE: Image mode is now much faster, it now saves the image in-memory in PNG format then passes it along to the translation service
    BUGFIX: Touch input - When using an overlay to toggle the quick menu on touchscreen devices, we no longer get 'phantom' menu input - i.e. the old bug of hitting the toggle and instantly resuming content (or performing a save state) is fixed
    BUGFIX: Networking - RetroArch crashed when pressing left while Relay Server Location entry was selected
    BUGFIX: Networking - fix memory leak that could happen at exit after a network operation had run
    CHEEVOS: Improve handling of line endings when calculating CD hashes for retroachievements
    CHEEVOS: Add support for Sega CD/Saturn; reduce hash calls to server
    FPGA: Add initial FPGA port for Z-Turn boards - not really release-ready yet, will need community support to continue. Currently employs naive framebuffer approach, not fullspeed
    GL1: GLDirect (D3D9 to OGL1.1 wrapper) support
    GONG: Stability fixes
    LINUX/UDEV: Fix touchscreen/lightgun issues
    MENU/MATERIALUI: MaterialUI no longer 'forgets' its place when navigating backwards in menus, and navigation in general is 'cleaner'.
    MENU/MATERIALUI: Add initial gesture support
    MENU/MATERIALUI: Improved touch support
    MENU/MATERIALUI: Bugfix - Random' items are no longer automatically highlighted when performing standard up/down 'flick' scrolling through lists (items are only highlighted when you keep the pointer still for > 200 ms)
    MENU/MATERIALUI: Bugfix - The display no longer 'jerks' for one frame when navigating backwards through lists
    MENU/MATERIALUI: Bugfix - The Material UI scaling factor is now based upon the device-reported screen DPI value (previously it relied upon a hard-coded magic number, which was never correct)
    MENU/RGUI: Functional mouse/touchscreen support
    MENU/ONSCREEN KEYBOARD: On-screen keyboard entry via mouse/touchscreen has been tidied up - no more double inputs (or unwanted menu interaction in the background)
    MENU/MOUSE: Mouse wheel up/down is now a proper 'up/down', same as using cursor keys or a dpad
    MENU/MOUSE: Mouse wheel tilt left/right has been wired up to normal 'left/right' commands. Also further improved mouse wheel tilt
    MENU/OZONE: Add option to toggle between static and scrolling content metadata
    MENU/XMB: Add full gesture support
    MENU/OSX: Fixed mouse buttons - mouse down events were not hooked up
    MENU: When navigating backwards from a core options drop-down list (i.e. pressing select or cancel), the last menu position is remembered (instead of resetting back to the first core option item each time)
    MENU: Add mouse/touchscreen gesture support
    MENU: Add option to delete playlists (Settings > Playlists > Playlist Management)
    MOBILE (ANDROID/IOS): Add option to automatically rotate overlays when changing orientation
    OSD: Memory details should now be available on every platform (get_mem_total and get_mem_free need to be implemented in the frontend driver for it to work)
    OSD: Memory details can now be shown individually without FPS and frame count
    PS2: Fix memory leaks in font/video driver
    SWITCH: Set default aspect ratio to core provided instead of 4:3
    THREADED VIDEO: Fix FPS text in threaded video mode
    VITA: Set default aspect ratio to core provided instead of 4:3
    VITA: Add system language detection
    VITA: More memory support
    WIN32: Log window now has title 'Logging Console'
    WII: Add Wiimote lightgun support

[close]

http://www.retroarch.com/

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Cemu - Wii U Emulator 1.15.16
« Antwort #413 am: 12 Oktober, 2019, 18:20 »
Whats new:>>

    Bug fixes
    Small usability improvements

http://cemu.info/index.html

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QuickPlay Multi-Emulator Frontend 4.7.0
« Antwort #414 am: 14 Oktober, 2019, 10:02 »
QuickPlay is a universal emulator frontend-of-frontends, which has support for many emulators and systems, old and new, with a philosophy of being quick and easy for new users but powerful for old-school gamers.

Because it was written in the heyday of RAD and OO frontends it's written in Delphi and able to support considerable complexity and customization. It claims to work similar to MAMEUI.

While many other frontends of that era are not updated anymore QuickPlay is still updated by a group of supporters. It features a fast search over large romsets.

License: Open Source

Changelog

    New Features:

    Synctool
    You can setup a single Remote and local folder - anything under will sync: clicking on a rom will cause it to cache locally if necessary
    Directories are mirrored as well as files cached, so folder structure form source is maintained (you know what roms are from what system)
    Symlink support so that you can extend your storage/keep CD/DVD files in a different location
    Synctool Options - Electron UI Element which manages and talks to the new qpnode settings file
    Romdata Flip - Users can change the Local path to the Remote one and vice versa in multiple Romdatas
    UI component to Romdata Flip shows you files changed, also prompts confirmation
    Remove syncing abilities of QuickPlay Multiloader, now vastly superceeded
    Update Johnlib with various types of exe running code that have varying effects (like printing to console)
    QuickPlay calls to node to see if Synctool is Enabled before doing anything
    Waits a while after running so you can see what happened, also writes to logfile in QuickPlay's root
    Quit with ctrl+c implemented (you sometimes have to wait for the current chunk to finish)
    Copies timestamps as well as files, uses timestamps to determine equality
    Timestamp difference tolerance (configurable). I don't know why sometimes timestamps are off with copies of files not done through synctool, but they are
    Timeout for finding roots (try not to hang loading a potential rom just because we can't check if its the same file as on the server)
    Some investigation of a stream-based solution, left as an option but just too slow

    Mametool Paths:

    Disabled by default, Mametool can work out paths of all files from mame.xml and print them in Romdatas
    Implemented for both Arcade and Mess Softlists (much more useful for the latter)
    We can only sync one file, but print helpful info to the log about other files which need to exist locally in order for games to run (eg: BIOS)
    Mame Options enlarged and added to you can select what kind of merged roms you have (it affects what the filenames would be)
    Looks up your mame.ini (or mess.ini) for your MAME Rompaths, uses conventional names to distinguish (or you can have all roms in one ROMS folder)
    Defaults to old behaviour in case of issues (printing a 'sentinel' filepath in a romdata entry so QuickPlay ignores the filepath element)

    Node/Electron:

    First use of Nodejs Electron in QuickPlay to run synctool options (the hope is to extend this somewhat)
    Build and binary process implemented, Delphi makes appropriate exe calls
    Resolved some issues with old js packaging process, hopefully to be superceeded by the new process
    Json options file implemented, creation process implemented (its a plan to avoid upgrading issues with overwriting settings)

    Bugfixes:

    Right-click explorer explores to file not just dir (thanks to user 'quickplayer')
    Quotes in mednafen in case of no 8:3 (also thanks to 'quickplayer')
    Fixed bug with mame0.211 softlist printing (thanks to u-neeks for a fantastic bug report!)

[close]

http://quickplay.sourceforge.net/

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QuickPlay Multi-Emulator Frontend 4.7.1
« Antwort #415 am: 19 Oktober, 2019, 11:10 »
Whats new:>>

    Remove dev synctool config from prod
    Use dats dir for synctool conf
    Fix issue with synctool config enable on hostname
    Small fixes to a couple of efinds
    Omit mess emus from efinds (user should run mamemtool if they want all the MESS emus)

http://quickplay.sourceforge.net/

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MSI Z170A PC Mate Mainboard
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TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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bsnes 112
« Antwort #416 am: 21 Oktober, 2019, 13:15 »
Changelog

    Improved Super Game Boy audio support
    Fixed two small sprite issues affecting Star Ocean with the accurate PPU
    Added deterministic rewind support; rewind is now 100% safe when enabled
    Added a safer save state serialization method for Tales of Phantasia and Star Ocean
    Fixed detection of ST010 and ST011 HLE when DSP firmware is missing
    Added SHVC-2P3B-01 prototype board mapping for Kunio-kun Tournament Special
    Improved the frame advance functionality to be more responsive
    Added a scanline override for the fast PPU for the Japanese version of NHL '94
    Added new preset buttons to the driver settings to make adaptive sync and dynamic rate control easier to configure
    By request, I added a pseudo-fullscreen mode to continue displaying the status bar
    Added run-ahead support of up to four frames
    Optimized save state serialization performance [Alcaro, byuu]
    Added serialization to the SDD1 decompressor for the new deterministic save state mode
    Removed the fast PPU tile caching; as it was not helping speed and made serialization more expensive
    RetroArch: added Super Game Boy support
    RetroArch: added a core change that removes a frame of input latency
    Linux: added a fix for a rare crashing issue with SDL joypads

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https://bsnes.byuu.org/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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QuickPlay Multi-Emulator Frontend 4.7.3
« Antwort #417 am: 22 Oktober, 2019, 12:17 »
Whats new:>>

 QuickPlay 4.7.3

    correct version no (thanks jaw970)

QuickPlay 4.7.2

    Fix internationalisation issue
    Update jap 7zip dll
    Make extract to qpdir default
    Add and update numerous efinds

http://quickplay.sourceforge.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.15.17
« Antwort #418 am: 25 Oktober, 2019, 19:45 »
Whats new:>>

    Improved Amiibo support
    Support for Gamecube controllers running in Wii U mode (with zadig drivers)
    Game list improvements
    Bugfixes for Intel integrated GPUs
    Misc bug fixes

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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RetroArch 1.8.0
« Antwort #419 am: 26 Oktober, 2019, 21:20 »
Changelog

    AI SERVICE: Added in fix for BMP returns to AI service. Added in label passing to AI service call
    BSV: Fix BSV recording/playback
    BUGFIX: Fix crash when setting Thumbnail Directory
    BUGFIX/STABILITY: Set “Automatically Add Content to Playlist” to false by default, this was unstable on PS3 and Mac and other platforms potentially as well.
    COMMON: Graceful driver switching for Windows and Linux
    COMMON: Cache frame before converting 0RGB1555
    LAKKA: Wi-Fi Access Point settings
    MENU: Menu scaling improvements
    MENU/MATERIALUI: There are no longer any animation glitches when ‘wraparound’ scrolling from the last entry in a list to the first, or when performing horizontal swipe navigation gestures on certain settings-type entries
    MENU/MATERIALUI: List entries underneath the title and navigation bars are no longer highlighted when touching the title/navigation bars (this was only a cosmetic issue, but it was annoying…)
    MENU/MATERIALUI: The current menu list is no longer reloaded when pressing the currently active tab on the navigation bar
    MENU/MATERIALUI: The ticker text spacer has been set to a ‘bullet’ character (same as Ozone)
    MENU/MATERIALUI: The default colour theme has been set to ‘Ozone Dark’
    MENU/MATERIALUI: Three new colour themes have been added.
    MENU/MATERIALUI: A new Menu Transition Animation option has been added under User Interface > Appearance. When this is enabled, menu transition events are animated
    MENU/MATERIALUI: The navigation bar is now shown at all times – i.e. it is an actual navigation tool, rather than a ‘top-level-menu’ curiosity
    MENU/MATERIALUI: Two new context-sensitive buttons have been added to the navigation bar – back button and resume button
    MENU/MATERIALUI: A new Auto-Rotate Navigation Bar option has been added under User Interface > Appearance. When enabled (this is the default setting), the navigation bar is moved to the right hand side of the screen when using landscape screen orientations
    MENU/MATERIALUI: The playlists tab is now correctly hidden when User Interface > Views > Show Playlist Tabs is disabled
    MENU/MATERIALUI: Material UI now correctly readjusts its layout when screen orientation changes on mobile devices
    MENU/MATERIALUI: Material UI now resizes in real-time when the user manually sets the Menu Scale Factor (this never worked properly with the old DPI override)
    MENU/MATERIALUI: Material UI no longer leaks memory on ‘context reset’ (fonts were previously never free()’d)
    MENU/MATERIALUI: A new Android-style ‘system bar’ has been added. This shows current core name, clock and battery level
    MENU/MATERIALUI: A new search icon is shown on the title bar when viewing playlists and file browser lists. Pressing this launches the search interface
    MENU/MATERIALUI: The title bar now uses a larger font, and the sublabel font has also been enlarged a little, to more closely align with Material UI standards
    MENU/MATERIALUI: A number (quite a large number) of layout/spacing issues have been fixed
    MENU/MATERIALUI: The existing colour theme handling code is not fit for purpose, so the whole lot got ripped out and reimplemented. In doing so, also adjusted all the theme colours to better match Material UI standards – with a few liberties taken for aesthetic purposes.
    OSD: Fix fast forward indicator when not using menu widgets
    PSP1: Remove duplicated FPS indicator on the screen
    LIBNX/SWITCH: Make audren threaded audio driver the new default
    VIDEO LAYOUT: Add video layout MAME overlay compatibility. Enabled for Windows/Linux/OSX/iOS/Android/libnx. Only works with GL driver for now, no glcore yet

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http://www.retroarch.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )