Autor Thema: Freie Linux- / Windowsspiele  (Gelesen 23607 mal)

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TAGAP 3 v1.9
« Antwort #285 am: 27 Mai, 2020, 20:15 »
TAGAP (The Apocalyptic Game About Penguins) is a penguin-laden sidescrolling shooter in the same vein as the classic Abuse. Use a variety of weapons to blast hordes of baddies and clear a path to your nemesis, Pedro the penguin. Take different drugs to boost your health, agility and even become invulnerable, and overdose on them for even more... interesting effects. You can also unlock various awards by completing tasks within the game.

Freeware

Whats new:>>

 * [FIX] Improved physics engine stability
 * [FIX] Datatype miss-match that caused NaN error
 * [FIX] Rectangular sources not emitting sound properly
 * [FIX] Completely re-validated code base
 *
  • Upgraded FMOD API to version 2.00.09


https://www.tagap.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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OpenTTD v1.10.2
« Antwort #286 am: 09 Juni, 2020, 04:15 »
Transport Tycoon Deluxe war Mitte der 90er eines der ersten Tycoon-Spiele, in denen der Spieler seine eigene Transportfirma gründet und mit Bussen, LKWs, Zügen, Schiffen und Flugzeugen sein Geld verdienen muss. Das Open-Source-Projekt OpenTTD macht es möglich, Transport Tycoon als Klon auch auf einem Linux-Rechner zu spielen. Gegenüber dem Original wurden viele Bereiche des Spiels verbessert und erweitert. Die Bedienoberfläche ist an vielen Stellen intuitiver und komfortabler geworden. So gehören beliebig vergrößerbare und anheftbare Fenster, sortierbare Listen, Zusatzansichten oder ausführliche Informationsdialoge zu den auffälligsten Verbesserungen. Für das Spielgefühl hat sich auch einiges getan.

Changelog

Add: Ubuntu 20.04 packages (#8127)
Fix: [OSX] Possible crash on failure to set colourspace (#8181)
Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180)
Fix #8024: Make Online Content GUI more responsive while loading (#8179)
Fix #7970: Disable event loop when generating crash dump (#8176)
Fix: [Build] Compatibility with modern Visual Studio (#8170)
Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160)
Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156)
Fix: Desync after house replacement (#8151)
Fix #8137: New clients can't join (desync) after funding an industry (#8140)
Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142)
Fix: Stop gamelog when recovering from a savegame load error (#8133)
Fix: Exceptionally unlikely issue when reading MIDI files (#8125)
Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130)
Fix #8117: Memory leak for incoming admin port packets (#8122)
Fix: Non-roadbridges potentially had roadtype information set (#8111)
Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110)
Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103)
Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)

[close]

https://secure.openttd.org/www/en/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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LaunchBox 11.0 Beta 1
« Antwort #287 am: 17 Juni, 2020, 19:15 »
LaunchBox is a portable box art based games database and launcher for DOSBox, emulators, and PC games. LaunchBox aims to be the one-stop shop for gaming on your computer, for both modern and historical games.

Get Up and Running Right Away

It includes automated import processes for Steam and D-Fend Reloaded in order to help get you up and running as quickly as possible. Game box-art and metadata is automatically downloaded from TheGamesDB.net, a community-based online database that allows anyone to contribute. More import processes are planned for the near future, including Origin, DBGL, and batch ROM imports.

Freemium

Release Notes

    New Feature: The Clean Up Media process has a new option to scan images for rough matches. This new option can make the clean up media process take an extremely long time, but will save you loads of disk space in your collection, especially if you download media both from the LaunchBox Games Database and from EmuMovies. The process identifies duplicate images in your collection even if they are different sizes, faded, etc. The largest duplicate image is kept, and the rest are listed for deletion.
    Improvement: GOG game install state changes will now auto-update for games installed via the GOG Galaxy client
    Fixed: When using All Games as your startup view in Big Box, sometimes the alphanumeric index was not populating correctly
    Fixed: Corrected an issue with the pause key bindings that may be causing them to fail
    Fixed: The Play Mode filter in LaunchBox was not working properly when multiple play modes were selected

    In addition to the above, we have the following in the works for the 11.0 release:

    Automatic recording of video snaps via hotkeys
    Automatic screenshot capturing
    Multiple video support
    Overhaul of the Add/Edit interface

[close]

http://www.launchbox-app.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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The Battle for Wesnoth 1.14.13
« Antwort #288 am: 18 Juni, 2020, 04:10 »
The Battle for Wesnoth is a turn-based tactical strategy game with a fantasy theme.

The Battle for Wesnoth has you building up an, gradually turning recruits into. In later games, recall your toughest warriors and form a deadly host that none can stand against. Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.

Freeware

Changelog

Campaigns

    The South Guard:
        S6b: Fixed enemy units triggering their own ambush events.

Language and i18n

    Updated translations: Chinese (Traditional), French, Portuguese (Brazil), Russian

WML engine

    Fixed OOS issues caused by select events triggered during events (issue #4946).

Miscellaneous and bug fixes

    Fixed a major memory leak in the display code affecting all graphics operations, dating back to version 1.13.13.
    Include graphics settings and the list of installed add-ons in the Game Version dialog's clipboard report and the command line --report output.

[close]

https://www.wesnoth.org/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Warzone 2100 3.4.0
« Antwort #289 am: 25 Juni, 2020, 06:05 »
Warzone 2100 is an open source real-time strategy game similar to Command and Conquer packaged as a portable app, so you can play on the go.

Open Source

Changelog

 * General:
   * Add: Frontend "continue last save" option (commit:54536b3bb2f919de5250698ea00317c0b174c797, #408)
   * Add: Shortcut to quit to main-menu after victory (commit:9beabb55a7444c5cb02ab9992f22dd51ded7fe43, #518)
   * Add: T4 technology level where all research is completed and addon.lev change (commit:c0f8f1ddef9e38948a9fed5aa300f9a4b5698a1d, commit:e50fac0423492ca8180e42507fe0db6c51c9a282, commit:1cfb90a05efc7f7135d5b659b434a6381aee71a8, #396)
   * Add: Option to enforce structure limits on maps and disable most research related to limited structures (commit:ba06ee18c99b04f3cd46a81e2eed1a251f2d05f3, commit:55d627faf623ec07663701165ab4efe3d8044408, #409)
   * Add: Quicksave feature (commit: d130d5cf8f510dbcf6a3680d5ef436b18d761669, #464)
   * Add: Way to change most game settings with the in-game pause menu (commit:905cc6ff2f659d6118ce13285f2ddd341a17c6cf, commit:e821f2ed15765f0f0a7fe64df335f646bf61e93b, #469, #565)
   * Add: Autosave feature where the save rate is moddable in rules.js (commit:bff9eb56db0b0883156eb14bcd8add2327bc0f7a, #536)
   * Add: Favorite build items menu shown as a heart icon (commit:8241df0042cfaac75b2e1b192ffb8c31b220ec4e, #556)
   * Add: Right-click AI slot to quickly copy it to all other AI slots (commit:e7ff1e1d5fb956aeaa1dc721f3950dd0f2f4de2b, #551)
   * Add: Randomization of game options button in skirmish/multiplayer games (commit:f49ff2b8bbbf9b43bf80dbb2402507cf770cef89, #539)
   * Add: Randomization of map and positions. Not available when hosting games (commit:e821f2ed15765f0f0a7fe64df335f646bf61e93b, commit:c4fb21e2dfd02b48c353e0b2491d87728770569b, #568, #596)
   * Add: Allow pressing enter/return key when connecting to password protected games (commit:81a1a3790662ba3508b888d47929bf0011a6bc4b, #579)
   * Add: Add support for changing map, game name, and hosting player's name after already hosting (too many commits, #526)
   * Add: Support configuration of OpenAL-HRTF mode (commit:33c4d81795f8f98c103b2af81d4c1575f0f4abb4, #675)
   * Add: Support in-game notification popups (commit:0d9a0e6736ee830b29811bf27eacf79f693f8ab5, #679)
   * Add: keybindings for camera pan added (commit:6fb19e8a053a9a5de2138fe6afa6c1ea6d7e0c6f, #739)
   * Add: Discord rich presence / join support (commit:9c59dd3b15a7d14b4a11244daecaf9fa45d7aac7, #876)
   * Add: Unit / kill count gui feature (commit:ff8c56612a1e3afd597f88fb6cd2ae56142e5206, #943)
   * Change: Challenge layout updates (commit:93db639e1f83ea1819139bf6b85f70b1287a094e, #524)
   * Change: Pressing the key 'M' now shows the key mappings (commit:0bc1b68c862f85146b0693e9c29509ddf63fd5ad, #661)
   * Change: Sort saved games so that recent ones appear first (commit:2d35022fd58193fe6995c6df7806bf6d1a77bd55, #902)
   * Change: Simplify technology level selection (commit:e448c8a4f3b865957aab58d8718f6da1c2bf87eb, #949)
   * Fix: Not initializing the random number generators at application start (commit:925cb7ca4614930ad40d0932c6d957e7986090ac, #539)
   * Fix: Enemy hover units turning invisible when over certain depths of water tiles trying to be seen by other hover units (commit:8242c25a2436b817fdf0662bf295ac467ecde59f, #576)
   * Fix: Fast-play should not create net logs (commit:e2f3dc9e40247cf0065fb20fd080a00a0dbd9946, #599)
   * Fix: Production queue was broken after loading saves (commit:25f2970f5f73128df9ed0d87c0bdf032f7a10aaa, #664, ticket:2983)
   * Fix: Units dropping out of the sky when produced from factories (commit:6b869f9e02fa21cbc7f0f0902d5d7ee9f6d77d2b, #719)
   * Fix: Game falls into infinite loop when you load a damaged save (commit:10ca85b2ebfb86ab7dcbf14b16b461e8f3490312, #906)
   * Fix: Tile burning flag is not restored on load (commit:384c7228621c0f0b98910ffb767425e541d7123d, #912)
   * Fix: Trucks should stop mid-way if structure becomes finished (commit:312c7869f908f00484d6184221fa6ab0d37f1832, #914)
   * Fix: Moduled building demolishing power return (commit:91ce267100564a1d7ec0edb54294bd46a14d938e, #940)
   * Fix: "Cannot build. Resource burning" will pop up for each selected truck (commit:ee555f790f9e2363f71e1199aa99b3e2f072f145, #907)
 * Graphics:
   * Add: Allow shadows with these feature objects: artifact, boulder, and vehicle (commit:0e502341f099f78f2a0d81b158e0c0d225a54cdf, #635)
   * Add: Interpolate frames in animation (commit:b399fc362dcb202e341d7ddb73ea9e782b64e79a, #748)
   * Add: Occlude terrain ambiently (commit:ba0b8ce41712c146cab142c771fc796838ac0a96, #764)
   * Change: Replace little cyborg walking animation with super cyborg walking animation (commit:98582506106a76e6a1d11c0f874ea84c25f2a712, #819)
   * Change: Allow transparency for structure bases (commit:7a5a14c43ad83ba0eb0da56fe3301b9d921496df, #883)
   * Fix: Atmospheric effects should respect game time slowdown (commit:41c72f127d9b130c4fe9df901519728a7a1634d0, #913)
 * Campaign:
   * Add: Make campaign use dark unexplored tiles like before 3.1.1 (commit:15a032e9de9179f678dd3063151a040bd9e362c3, commit:5dd63b5fcd8dbffaea5087b5c89f88551b655937, #447, #529)
   * Change: Slow down factory production timers on Alpha 12 (commit:9fa9b8ca09e257cb96cc86a4ad937c3f8a1adfe7, #678)
   * Change: Increase Bunker-Buster ROF (commit:f0998eaad700fa88881e13d999d37c2261e14b63, #707)
   * Fix: Alpha 11 (cam1-7) failing to allow the player to win if getting the artifact too fast (commit:cd6d345eef01abf6343d7dc762ba6dfd4ee5ac05, #574)
   * Fix: Gamma missions 3, 4s (pre-away mission), and 5 did not game-over because of trucks stored at the end of the Gamma 2 scenario (commit:e0fb35b5a9ee445e5555482d58b37a97e95ce6c8, #588)
   * Fix: Prevent the ability to select the campaign transporter on Alpha 9, Beta 1, and Gamma 1 (commit:9e6e5bfd0b716f8f496710d5304cd15dd72a8ad8, commit:7e8c5deed1ae9351bf143a7bae6dab4ba6a5ea9e, #651)
 * Modding:
   * Add: Basic upgrade support for repair turrets (commit:3ae3006f67beb2addf9b7149becde6d2c132188d, #658)
 * Multiplayer:
   * Add: Remembers the last server in the IP-connect box (commit: feb25267030a0bf079a848f3cc232db8255087bf, #433)
   * Change: Consistent upgrade values for some research (commit:112122b92f0370b60a0e379ca4e93187540eff5b, #557)
   * Change: Scavengers no longer affect score (commit:f0cbddfcdd8dcf237c05c2b00cb624ac995da6bd, #666)
   * Change: Starting technology is mostly different on T2/T3 and based on time (commit:f7f33be120633e2382a505279390cd7f26b2702e, #720)
   * Fix: Melting map player 4 owning a player 0 derrick (commit:07c4fdc24cfe85c5649048a2247a8ccdec796dd3, #546)
   * Fix: resetReadyStatus() now actually resets ready status buttons as it implies when host changes settings (commit:ce1b60c3e9e5c17faa8f45d80fcc9fea2d5870eb, commit:31295dfcbbbb4aae3c67095980fc6ba2ae56f02f, #572)
   * Fix: Do not allow the exit-click for Map Preview go to the invisible widgets (commit:91194316acc451e3f1e4cbbaa38849a7d57aae17, #585)
   * Fix: Protect the status of map-mods when previewing maps so a warning about hosts altering the code doesn't happen, or, the red icon showing when it should not (commit:8d4a8c243e74b7ab8323fb0ceeba56147a53ee76, #586)
   * Fix: Fix saved template availability when loading skirmish saves without a HQ built or when immediately removing the HQ on (advanced) bases (commit:78f312d3ed33163639ee867837496cceeba2127b, commit:23497d673c9905e01d2d34f73755127fe8af21fc, #630)
   * Fix: Drum spawn logic should no longer show an error in some cases (commit:da3fc1f58c5d2da72e698375cc80f3f78650b834, #657, ticket:4419)
   * Fix: Beacons will now remove themselves properly when dropping another with a save already having one (commit:5286fb434f74536a7e690b7367730bb7bccda1be, #707)
 * Scripting:
   * Add: Prints some game settings on skirmish/multiplayer game start (commit:a087c51b467ebffe7cb0edaca14e8ebe9d4411e7, #615)
   * Change: Ignores repeated orders issued from scripts (commit:b2eb7f4ef4087b20c9dde1e4156e390e17485be6, #487)
   * Fix: eventGameLoaded only fires when loading saves, as it was intended (commit:6bcd12ccdf9f8a739348ed2406274a0351025720, #550)
   * Fix: Functions isStructureAvailable(), addDroid(), makeTemplate(), and buildDroid() no longer return false if they encounter redundant components/structures (commit:eee8025fc1f4484327a4bf5c2bfe0aa25169f74e, #590)
   * Fix: Script debugger impacting performance after closing it (commit:aaaf3ae796106a40cb005ace87de7369179fb766, #611)
   * Fix: LASSAT stattype could not be used with function enumStruct() (commit:442b0b00c76b3044dfc1e8340dda007c69f25d46, #613)
   * Remove: WzScript (commit:05d7814e4d15e5c46311ab91410a52546e83a49c, #512)
 * AI:
   * Add: BoneCrusher! AI (commit:60a369044b6d5f5e306a1969dbc81ac4782f1ceb, #532)
   * Add: Cobra AI (commit: 42adc8de34c018c3fc809bfddb59f288059c94d3, #513)
   * Add: Nexus AI ported from original (commit: 5aa27ef4cbcfd62cb97454b60580323663300ec1, #513)
   * Change: Rename SemperFi-JS to SemperFi (commit:ed9f4d0c59a7689d9d26c9eb3538a84b596aa973, #513)
   * Fix: Division by zero if one AI is available to choose from in the AI chooser menu (commit:020586f6bb15a97949f7a8986889862639ca7db1, #523)
   * Fix: AI communication channels were switched off after loading saves from a fresh application start (commit:5171d00e34814b53a85ca2131c83625695eccecb, #660)
   * Remove: Classic Nexus AI (commit:3fbe32bb8257c3cba27d8244769ebe8420b6936b, #511)
   * Remove: Classic SemperFi AI (commit:2612c2bce9470ac6c0a8e51f44b55382842e0226, #511)
 * Other:
   * Add: Autohost from JSON settings file similar to automated challenges (commit:aa1ba903c99ffe5dc41b2da6e57fcc072c7e592a, #502)
   * Add: Timestamp chat messages (commit:a68d5389c913d5a36d1c66b9135b383202c8b41f, #680)
   * Add: Fade effect when starting games (commit:b328ea78b271f931853cfe67500280fcbc061601, #751)
   * Add: Vary initial derrick animation frame (commit:b00e9f15de144b1e3c10814a282d6500f06ac765, #747)
   * Add: Vary initial radar dish rotation (commit:63b7a2c4f11c3bec2c532636284dba3165c0d69a, #741)
   * Add: Give half-tracks propulsion sound (commit:5614099a6cc7d40e5adf0328165b09d703f94438, #870, ticket:4181)
   * Change: Huge titleUI refactor (too many commits, #540)
   * Change: Display "global" or "ally" on chat messages for the sending player (commit: ea97d3202c0f342c5287fffb5bdd8724d9e4daca, commit:e065469b1e8f667222eb5548e685a159a8815403, #519)
   * Change: Behavior of "select similar units" improved (commit:bc5597071f7814c50f89c28895b4db61fdb1d9ab, #669)
   * Change: Deprecate autotools toolchain (commit:eca70df4a21492bd27b14b6e993d20bcbb375429, #695)
   * Change: Smoother mouse rotation (commit:7316d8103dc2390cd34ca95fdaf201a1d68f90d1, #734)
   * Change: Smoother zooming (commit:8a943d9470b8538599006fd5c067237e6595cc50, commit:3314483a92b9e595299df0ff76c45e3160242f55, #733, #751)
   * Change: Redo the drag box pulse effect (commit:524271d5f49c4811850019c319d4c3e86f56dc73, #749)
   * Change: Adjust height tracking logic (too many commits, #892)
   * Fix: Map zoom config limits are now higher to prevent the camera starting too far zoomed in (commit:098d2eb74640cf87f54736967102681a02330bea, #537)
   * Fix: Derricks now emit sound again (commit:e307e88e97ff05ef7a54139922b2247aa9763143, #543, ticket:4766)
   * Fix: Scanlines config option is no longer switched off if a video can not by played with scanlines (commit:4d4f955f35776d27f997ea90fe2d00125969c145, #581)
   * Fix: Display of debug menu items (commit:c91d6e7715a09c7e0474ed8e75dcc1396ac27582, #598)
   * Fix: Better crash log handling on Windows (commit:16b420cfbec50b1fcb9f552eb084c72c8f326e36, commit:d52958a62926a67d595fdd527b22040dd60f98a4, commit:2edb62ed9a457ed06a3a8ee0f107c3b3fe32f2a3, #619)
   * Fix: Enable HiDPI support on all platforms supported by SDL (commit:5e3387a1f5850fa3a60d3ac6c92722c01c484495, #627)
   * Fix: Fix negative score overflow in debug menu (commit:01275997ad7a76a91aa1d9d68a57729cadcee16e, #667)
   * Fix: Improve info message when losing a unit (commit:2264ed975f35b6ab5ab05fbf7321882cb947b9a7, #668)
   * Fix: Prevent duplicate projectile IDs (commit:0861c922d8891be1f1b878da617c8544810cd80d, #769)
   * Fix: Prevent some graphical responses from the reticule buttons when the game is paused (commit:234fe01a0f12c178689e2b3bfcf8f5e84c12bac8, #792)
   * Fix: Fix radar jump rotation bug (commit:2d5c88b7b61492c2edc117b27ddc7c255caaeb4a, #856)
   * Fix: Crash when upgrading structures without upgraded models available (commit:f4350b9becd0128b5a272dd8692897300e39a18b, #887)
   * Fix: Prevent the radar viewing window staying green when switching from Gamma to skirmish/multiplayer games (commit:35505527dd8d0571beb809f484f571544b76b372, #891)
   * Fix: Reset scroll direction / speed on new game start (commit:4626a62fbca70e50f093b5884ea8963b68f11251, commit:ff527f66fbb03738b2a73376f09b8600437fe657, #898)
   * Remove: Disable cursor swapping when moving the camera via keys (commit:284a168a90dba3b1aab288f8c661ecbe71157b65, #772)
 * Balance:
   * Change: Increase multiplayer Bunker-Buster weapon ROFs to hopefully increase their usefulness, according to mp community players (commit:58449ecb36f0283e9c31a68c6d35b0aafc31caff, #531, ticket:4861)
   * Fix: HMG bunker not being affected by upgrades due to sharing same name with another structure (commit:f27ae30a370266e1a09ce1d088b5906cbf7eaf90, #508)
 * Translations:
   * Change: Moved to Crowdin (commit:5b446f5c21e58941b5528ace991eac512085799e, #700)
 * Documentation:
   * Add: Alliance type ALLIANCES_UNSHARED now documented for script global variable 'allianceType' (commit:e030c3d0b2894343912a489167ecfd2a27b66495, #601)
   * Remove: Doxygen support (commit:540ce1948e055e9937383c052616a5e4dd5fb0c9, #316)

[close]

Download -> https://github.com/Warzone2100/warzone2100/releases

http://wz2100.net/

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TAGAP 3 v2.0
« Antwort #290 am: 07 Juli, 2020, 04:50 »
Whats new:>>

These update include critical hotfixes addressing what turned out to be a memory leak, potentially resulting in crashes. Also have further effects engine optimizations – as well as updated sound engine.

https://www.tagap.net/

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Warzone 2100 3.4.1
« Antwort #291 am: 20 Juli, 2020, 04:50 »
Changelog

 * General:
   * Fix: Zoom speed tied to game speed (commit:22a7855b4ca5262f75b48625ea1a2fd14e6e3d2d, #939)
   * Fix: Chatbox text drawn over tooltips (commit:605969d3196d56d7fbcc9057b776d168630a9634, #965)
   * Fix: End game stat bars having an off by one error (commit:ef02b1256619e15b0b08a7d8fbe36b4a60994204, #973)
   * Fix: Improve keymap default logic (commit:79518b0b19396c48ffc607183353dbe252578291, commit:8d764e53c31909f12d46ab8194d64be460988618, #977)
   * Fix: Chatbox related softlock (commit:a12b1a9cf305054317630664492dc8816acefada, #978)
   * Fix: Fix simple keybinds not firing when a meta key is held down (commit:92979bab768e0fba7666c944883885017e8ddcc8, #993)
   * Fix: Refund factory power better with queued templates (commit:43b48a7a8552615787a07ee808a9693e0f8bf7b7, #990)
   * Fix: Minimized/occluded window causing a huge spike in CPU activity on macOS due to vsync issue (commit:17fb3cc2db07cd063886ef6d180a5b8be65e7654, #1020)
   * Fix: Prevent softlock when opening reticule menus while keymap is open in multiplayer (commit:7a268d18fbff99ff09eb639db2b6cb940fa33dd7, #1030)
 * Campaign:
   * Change: Victory condition "eliminate bases" now triggers a last attack from the AI like the other conditions do (commit:215f6f255621138b745ef364052d2890282f41f0, #988)
   * Fix: Failing at the start of cam3-c if no trucks were present at the end of the cam3-1 mission (commit:46fe92bfecbed112af1bef5f0ade117039650ff7, #1021)
 * Multiplayer:
   * Fix: Changing flag color should not reset ready status (commit:cd1c0be79a6698d8db6e2110a8899239e08e9a91, #966)
   * Fix: Fix map preview sticking to kicked players (commit:a411fddbc629829c7010503e0c85ca274006b98d, #974)
   * Fix: Player stat "played" not representing actual completed games played (commit:ca27273228e8f04df5e5c7e1bde45950b3be1e8f, #1013)
   * Fix: Reload palette file after mod downloads (commit:4a8f98d4b5f9a72b0dd09b4241a7d60646d69505, #1015)
   * Remove: Prevent ability to change to smaller maps after hosting has started (commit:c56ad15e34ed1cdd52d885b1b3b6d751a2c1a1ff, #1027)
 * AI:
   * Change: Improvements to BoneCrusher! AI (commit:e02323c2665da6f6ce09f7417c47f00e71439498, commit:9902035e1d4600c246b553f52e526f8a126bb2f6, commit:38a44a163ad2af9d628f0a8875f5eb8594d3ad95, #1007)
 * Balance:
   * Change: Make Scourge available at start in T3 (commit:ab9a5f3d5b861c84023df8cc3bc19ca548b61557, #999)
 * Other:
   * Add: Account for Repair/Demolish construction queue mid-way stopping (commit:588c84c9a42f9de8e841322468b9574c0d4a7811, #989)
   * Add: macOS: Video sequences app bundle packaging (commit:880352481ad60c61b120a3f59893b3d8c2668eec, #1018)
   * Change: Set new map zoom rate limits (commit:5d212ce31693585cae5f0c68331d7eae7e7f6dfb, #939)
   * Change: Point revisions use the same app configuration / save directory (commit:22dab1a7069bc86acf5a1c161bd3f18252d29c56, #976)
   * Fix: Damage calculation must always return at least 1 thus fixing Nexus Link damage against tracked units (commit: 7b41dd69c63cbdc3c5ef53b89a3ea717e06ad9c8, #981)

[close]

Download -> https://github.com/Warzone2100/warzone2100/releases

http://wz2100.net/

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LaunchBox 11.3 Beta 1
« Antwort #292 am: 24 Juli, 2020, 13:40 »
Release Notes

    New Feature: Alternate names are now downloaded from the LaunchBox Games Database when importing or downloading metadata for your games, and they are editable in Add/Edit
    New Feature: New fields have been added for Max Players, Release Type, Video URL, and Wikipedia URL, downloaded from the LaunchBox Games Database when available
    Improvement: LaunchBox and Big Box have been upgraded to .NET Core 3.1, which brings with it many advantages, such as no longer requiring a .NET Framework installation, better performance, increased security, and potential cross-platform support
    Improvement: The LaunchBox options screen has been overhauled to remove the "legacy" portion and organize everything much more cleanly
    Improvement: The Installed, Games Database ID, Application Path, Max Players, Release Type, Video URL, and Wikipedia URL fields have been added to the LaunchBox list view
    Improvement: Date formats should now more closely reflect the Windows settings
    Improvement: Using custom fields in the sidebar now supports multi-string fields similar to Genre and Series
    Improvement: Plugin developers can now perform a search in Big Box using PluginHelper.BigBoxMainViewModel.Search(string query)
    Fixed: Rare image cache reading error
    Fixed: Screenshots pulled from GOG were sometimes cut off
    Fixed: Some games imported from GOG were not using DOSBox correctly

[close]

http://www.launchbox-app.com/

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OpenTTD 1.10.3
« Antwort #293 am: 15 August, 2020, 10:10 »
Changelog

Change: Also make roadside trees match the tree transparency option (#8245)
Fix: Center text and icons in the status bar vertically (#8273)
Fix: [NRT] Set invalid road and tram types for rail tunnel ends (#8269)
Fix #7980: Properly invalidate mouse-over station coverage highlight (#8263)
Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype (#8251)
Fix #8162: [NRT] Improve error message when converting town owned road (#8247)
Fix #8216: Don't show floating text on autoreplace if cost is 0 (#8244)
Fix #8129: Crash if a news message expires while viewing the endgame screen (#8243)
Fix #8221: Use more specific error message when a bridge is too long (#8240)
Fix #8230: Resolve ".." when opening files in .tar (#8231)
Fix: A few race conditions in netcode (#8227, #8228, #8229)
Fix #7838: Crash relating to group creation and renaming (#8223)
Fix #8104: [SDL2] Fix window resizability when going from fullscreen to windowed mode (#8211)
Fix: Display banlist's indexes correctly (#8209)
Fix: Possible desync with subsidy creation (#8159)
Fix #8131: Draw small bridges pillars in more places (#8149

[close]

https://secure.openttd.org/www/en/

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TAGAP 3 2.2
« Antwort #294 am: 15 August, 2020, 18:10 »
Whats new:>>

--------------------------------------------------------------------------------------------------------
NEW IN VERSION 2.2 (2020-08-13) (hotfix-hotfix)
--------------------------------------------------------------------------------------------------------
 * [FIX] Memory leak resulting in scripts breaking
 * [FIX] Crash bug related to limbs (for real this time)
--------------------------------------------------------------------------------------------------------
NEW IN VERSION 2.1 (2020-08-12) (hotfix)
--------------------------------------------------------------------------------------------------------
 * [FIX] Crash bug related to x64 level pre-processing
 * [FIX] Crash bug related unclamped limb processing
 *
  • Upgraded FMOD API to version 2.00.11


https://www.tagap.net/

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The Battle for Wesnoth 1.14.14
« Antwort #295 am: 14 September, 2020, 10:40 »
Changelog

Add-ons client

    Add-on titles and descriptions translated to the current language are used when available. The original English title is displayed in the UI and considered for search purposes in addition to translations.

Add-ons server

    Made it possible to provide translations for add-on titles and descriptions at upload time in the .pbl (PR #4993). Only clients running 1.14.14/1.15.4 or later can read the translated values.

Language and i18n

    Updated translations: British English, Catalan, Chinese (Simplified), Chinese (Traditional), Czech, Esperanto, French, Hungarian, Italian, Polish, Portuguese (Brazil), Russian, Spanish, Turkish

Multiplayer

    5p - The Wilderlands:
        Player 5’s units are sorted when cycling through them with the »n« key.
        Map tweaks (changes to some castles & villages, the northern river and embellishments)

User interface

    Do not list nameless abilities in the Abilities and Ability Upgrades lists in unit descriptions in Help (issue #3060).
    Fixed disabled buttons using the pressed highlight color.

Miscellaneous and bug fixes

    Made wmllint recognize [remove_time_area] in order to avoid spurious warnings about unit ids.
    Files created by the scenario editor include a boilerplate warning about hand-editing them.

[close]

https://www.wesnoth.org/

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TAGAP 3 v2.5
« Antwort #296 am: 21 September, 2020, 16:50 »
Zitat
Yes, you read that right; we went from 2.2 to 2.5. The two in between were drastically different attempts at fixing a reported bug, but neither attempt was a success, thus they weren't officially released.

While there is still at least one more update incoming to TAGAP 3, including some new features and more improvements, we decided to unleash this stability in the interim. Better have you lovely folks going about penguin apocalypse in a more steady manner than wait for a big splash patch, right?

https://www.tagap.net/

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Hedgewars 1.0.0
« Antwort #297 am: 09 Oktober, 2020, 04:50 »
Hedgewars is a turn based strategy, artillery, action and comedy game, featuring the antics of pink hedgehogs with attitude as they battle from the depths of hell to the depths of space. As commander, it's your job to assemble your crack team of hedgehog soldiers and bring the war to your enemy.

License: Freeware

Changelog

    Campaigns now use your team identity instead of ignoring it
    Single missions can now be played with your favourite teams and keep track of your progress
    Hand-drawn maps can be scaled with a slider
    Quick games are more random
    Homing bee can be used as secondary ammo
    Can change hedgehog order in The Specialists
    Various small HUD improvements
    Various controls improvements and bugfixes

[close]

http://www.hedgewars.org/

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TAGAP 3 v2.6
« Antwort #298 am: 23 November, 2020, 09:40 »
Whats new:>>

[FIX] "Exterminate!" challenge not unlocking
[FIX] "Overachiever" challenge completion disappearing after reboot
  • Upgraded FMOD API to version 2.00.14


https://www.tagap.net/

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The Legend of Edgar 1.34
« Antwort #299 am: 01 Januar, 2021, 19:15 »
The Legend of Edgar is a platform game, not unlike those found on the Amiga and SNES. Edgar must battle his way across the world, solving puzzles and defeating powerful enemies to achieve his quest.

Freeware

Changelog

    Fixed issue with dialog box text sometimes not appearing on certain platforms
    Fixed a crash when exiting the game on certain platforms
    Music now plays when loading a save from within the game
    Joysticks are now detected whilst the game is running, as opposed to being needed to be connected before startup
    Fixed a rare crash when loading a game
    Fixed a rare crash when drawing entities

[close]

https://github.com/riksweeney/edgar/releases

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