Autor Thema: Freie Linux- / Windowsspiele  (Gelesen 23803 mal)

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SuperTuxKart 1.1
« Antwort #270 am: 06 Januar, 2020, 18:15 »
SuperTuxKart is a 3D open-source arcade racer with a variety characters, tracks, and modes to play. Our aim is to create a game that is more fun than realistic, and provide an enjoyable experience for all ages.

License: GPL

Changelog

    Improved online multiplayer play:

    Fix network lags in various scenarios when playing online
    Add AI support to local networking servers
    UI enhancements
    A new arena: Pumpkin Park
    Mobile enhancements and iOS support (The iOS version can be tested through testflight : https://testflight.apple.com/join/mbK8RjHq )
    Complex text layout and emoji support
    Story mode timer for speedrunners
    Generic polish and minor improvements

[close]

https://supertuxkart.net/Main_Page

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LaunchBox 10.10
« Antwort #271 am: 22 Januar, 2020, 05:20 »
LaunchBox is a portable box art based games database and launcher for DOSBox, emulators, and PC games. LaunchBox aims to be the one-stop shop for gaming on your computer, for both modern and historical games.

Get Up and Running Right Away

It includes automated import processes for Steam and D-Fend Reloaded in order to help get you up and running as quickly as possible. Game box-art and metadata is automatically downloaded from TheGamesDB.net, a community-based online database that allows anyone to contribute. More import processes are planned for the near future, including Origin, DBGL, and batch ROM imports.

Freeware

Release Notes

Huge performance improvements for the new default theme, a Clean Up Media overhaul, and automatic multi-disc playlist support!

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http://www.launchbox-app.com/

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Minetest 5.1.1
« Antwort #272 am: 30 Januar, 2020, 14:01 »
Minetest is an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like.

It is designed to be simple, stable and portable. It is lightweight enough to run on fairly old hardware.

Minetest allows you to walk around, dig and build in an infinite voxel world, and craft stuff from raw materials, it includes a simplistic Modding API that supports many kinds of additions and modifications to the game. There is multiplayer support via servers hosted by other users as well as support for multiple languages, translated by the users within the community.

License: Open Source

Changelog

This release is based upon bugfixes from 5.2.0-dev.
Client / Audiovisuals

    Fix player-bound sound playback (SmallJoker)
    Fix item eat sound not played if last item (Wuzzy2)

World / Server / Environment

    Formspecs: Reset version number on rebuild (SmallJoker)
    Rework packet receiving in ServerThread (sfan5)
    Fix core.chat_format_message crashes (ClobberXD)
    Fix spaces breaking formspec_version[] tag (rubenwardy)

Misc / Build

    MacOS/BSD: Fix build issue due to conflicting s64 type definitions (AMDmi3)
    Fix find_path for newer jsoncpp installations (vilhelmgray)
    Update translations

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https://www.minetest.net/

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FreeOrion 0.4.9
« Antwort #273 am: 13 Februar, 2020, 18:45 »
FreeOrion, eine Nachbildung der erfolgreichen rundenbasierten Globalstrategiespielserie, wurde eineinhalb Jahre nach der letzten Ausgabe in einer neuen Version veröffentlicht. Die neue Version 0.4.9 verbessert unter anderem den Mehrspielermodus und vereinfacht die Bedienung.

Master of Orion ist ein rundenbasiertes Globalstrategiespiel aus dem Jahre 1993, das durch Simtex entwickelt und von MicroProse veröffentlicht wurde. Das Spiel stellte seinerzeit einen Meilenstein bei Simulationsspielen dar und war einer der ersten Vertreter des Globalstrategie- und 4X-Generes (Explore; Expand; Exploit; Exterminate). Das Umfeld des Spielgeschehens sind Planetensysteme in einer zufällig generierten Galaxie, wo der Spieler eine ganze planetare Rasse zur Herrschaft führen soll.

Wie auch Civilization startet das Spiel in einer frühen Phase der Entwicklungsstufe. Der Spieler erforscht Technologien, baut Raumschiffe und verbessert Einrichtungen. Gegnerische Spezies können entweder durch einen Kampf oder per Diplomatie bezwungen werden. Zudem erlaubt das Spiel, mit befreundeten Rassen Handel zu betreiben und Technologien untereinander zu transferieren. Ein Sieg kann entweder durch eine Eroberung oder durch Diplomatie erreicht werden.

Bereits seit 2003 entsteht unter dem Namen »FreeOrion« eine freie Implementierung des Originals. Das Spiel bildet viele Aspekte der Serie nach, implementiert aber auch zahlreiche eigene Ideen. Mit der nun freigegebenen Version 0.4.9 kommen knapp eineinhalb Jahre nach der letzten Version diverse weitere Neuheiten hinzu.

GPLv2

Changelog

Key Changes:

    Multiplayer enhancements
        Hostless servers can be started without connected players and left running for players to join to play their turns asynchronously
        Empires in a game can be restricted to certain players based on username-password authentication
        Known / previously joined servers are saved and appear in the servers list of the connection window
        Chat is shared between the lobby and in-game
        Chat history persists and is sent to players that connect to a server
        The chat / message window flashes when a message is received
        The lobby shows galaxy setup data for a loaded save or the game being played on the server
        The lobby shows empires without assigned players as separate rows when loading a save or for the game being played on the server
        Servers can have fixed game rule settings
        Added an optional server turn timer
    Combat targeting
        Flak targets only fighters
        Interceptors preferentially target bombers, then any fighters, then ships
        Bombers preferentially target ships, then fighters
        Species can also affect targeting
    Ship hulls have fuel efficiency, which scales the additional fuel from fuel parts and other fuel-adding content

Detailed Change Log

Graphics / Interface

    Chat box text commands:
        /pm to send a private message to another player. Private messages from other players are flagged with (Whispers)
        /help to give a list of commands
    Multiplayer
        Lobby automatically adds AIs and assigns them to AI empires when loading a game
        Eliminated empires can't have players assigned in lobby
        Added player left game and player entered chat notifications
        Observers and moderators are informed when joining about empires' readiness
        Added icon to empires list to indicate an incoming diplomatic message
        New icons for empire diplomatic status (War, Peace, Alliance)
        Prevented selection of eliminated empires in lobby
        Lobby galaxy setup settings use common client defaults (shared with single player)
    Galaxy Map
        Added option to scale size of background starfield stars
        New graphics for ion storm, star forming nebulae, accretion disk, and molecular cloud
        Added tooltips to the turn button to explain turn processing event order
    Fleets
        Disabled issuing fleet move orders after orders have been sent to the server in multiplayer games (unless orders are revised)
        Made fleets of damaged ships split from an existing fleet have the same aggression as the existing fleet instead of always being passive
        Added right-click popup menus for Fleets window meter icons
        Fleets window or sidepanel move to the render order top when a fleet or system is shown, even if the shown fleet or system didn't change
    Pedia
        Underlined modified rules for the current game on the the pedia page listing game rules
        Reorganized contents of species pedia pages
        Hull descriptions list the tags applied to a hull
    Objects List
        Added columns for environment rating for species on planets
        Added total weapon damage column
    Galaxy setup
        Made pressing enter not act as clicking OK in Galaxy Setup to avoid conflict with Alt-Enter to switch to/from fullscreen
        Split multiplayer-related game rules into a separate tab
    Misc
        Added popup commands to add ships or buildings to the top of the production queue
        Enabled more flexible renaming of designs in Design window
        Added new art for many species
        Reduced minimum FPS limit to 0.1 when the game window is unfocused
        Added a confirmation popup to close the program when OS window is closed, including indication if multiplayer game orders haven't been sent
        Indicated species with which a planet would be colonized and for which habitability and population info in being displayed on sidepanel
        Rearranged the display order of sitreps
        Added gaseous metabolism to the census window
        Various GUI layout tweaks
        Added warning when stockpile contributions would put the stockpile above ten turns of maximum-rate extraction

Content / Gameplay

    Translation updates: French, German, Russian
    Various pedia article additions, updates, and corrections
    Added sitreps for weapon upgrades and detection upgrades
    Display "Unknown Design" rather than an error when lookup up an unknown design
    Players are informed of diplomatic status changes between empires
    Added a server option to enable/disable informing players about empire statistics
    Advanced shipyards can be enqueued if their prerequisites are enqueued, even if the prerequisites aren't yet produced
    Added the Fulver species
    Added game rules:
        Allow or restrict diplomacy between players
        Aggressive fleets are always visible at the start of combat
        Enable a part-based upkeep calculation rather than ship-based
        Empires are only told that another empire has researched a tech when both empires have researched it - currently may break client-side meter estimate calculations
        Allow Drydocks building and Fleet Field Repair tech to repair ships of allied empires

Balance

    Increased colony base hull cost and added internal slots to mitigate "comsat" defense strategies
    Made colony base hull cost scale like other hulls with fleet upkeep and ship hull cost multiplier rule
    Adjusted hull fuel levels and numbers of slots for various hulls after adding hull fuel efficiency
    Increased spacing between systems and starlanes generated by the Starlane Nexus
    Conceding from a game destroys all an empire's buildings
    Made Scylior BAD_SUPPLY and BAD_FUEL
    Made Chato bad pilots (BAD_WEAPONS)
    Planets with dying population no longer have their production and research zeroed, avoiding an issue where temporary disconnection from a growth special would cause sudden loss of resource output
    Added some additional tie-breaking checks when deciding what empire can supply in a system
    Stockpile focus is allowed on all colonies, but growth focus gives no stockpiling bonus
    Stockpile focus on a homeworld gives an extra bonus
    Combat
        Launching fighters uncloaks ships
        Firing weapons uncloaks ships to all empires in combat, not just the owner of the target being fired upon
        Planets have an effective minimum infrastructure of 1 to trigger combat each turn to ensure there are no turns when invading isn't allowed due to cycling of meter growth and combat occurring
        Interceptors launch at double the rate of other fighters

AI

    Improved AI judgement about fleet strengths and ship capacities with fighters
    Improved AI estimation of a standard enemy if no intel is available
    Improved AI assessment of enemy planet threat with respect to shield regeneration
    Made AI aware of fuel tech effects on fuel parts
    Raised AI minimum fuel requirements for warship designs to 2
    Fixed issues with AI merging and splitting fleets
    Added a fleet mission to protect a region
    Fixes issues with ships and fleets that are idle or after finishing missions
    Fixed AI divide by zero error when there was enemy supply in a system where the AI has a planet
    Fixed AI getting confused about whether a produced enqueue order was successful
    Made AI aware of stealth effects of Spatial Flux Bubble Hull
    Made AI more aggressive and less inclined to used doomstacks that it never moves
    Fixed AI picking ships that didn't have enough fuel to do a mission
    Reduced AI invasion overkill / waste
    Made AI consider lost fleets when determining unknown threats
    Made AI scrap Gateway to the Void building on planets it captures, if the planet has one. The AI can't handle that building and it's presence severely disrupted the AI in such cases.

Bugs

    Fixed potential crash in password entry box
    Fixed log level filters briefly not applying while being set
    Fixed laggy UI updates when resizing the sitreps window
    Fixed potential crash when setting fleet routes
    Fixed issue where generated filename timestamps could include invalid filename characters on systems with some languages
    Fixed issue where being in an alliance wasn't considered as being at peace for some conditions where it should
    Fixed issues with gifting objects between empires, particularly when allied
    Reordered timing of newly researched tech effects being active so that sitreps about tech research are shown on the same turn that techs take effect
    Fixed minor rendering quirks
    Fixed issue where fleets moving through a system but getting blockaded would lose track of their desired exit starlane
    Fixed text autocomplete in chat by pressing (default) TAB key
    Fixed issue where attempting to drag a window causing resizing instead
    Fixed crash when closing the application window while in a game with the Fleets window open
    Fixed issue where revising orders on a multiplayer server would result in previously-issued orders being lost
    Fixed issue where arriving enemy fleet sitreps were inconsistent if an effect modified the fleet's destination on the same turn as it was expected to arrive
    Fixed issue where arriving enemy fleet sitreps weren't being shown due to limits on how far the fleet could be from the system
    Fixed Interspecies Academy modifying current instead of target research meter
    Fixed some potential internal crashes
    Fixed issue where paired/active meters were reset to the value of the corresponding target/max meter
    Fixed issue where empire colours in a saved game could conflict with player colours in the multiplayer lobby
    Fixed server crash when receiving turn orders from incompatible client
    Fixed issue where shield regeneration could apply twice
    Fixed issue where monster shields wouldn't regenerate
    Fixed crash when editing long strings in a narrow window
    Fixed issue where certain ship part meter effects could not work
    Fixed issue where scrap orders couldn't be issued
    Made unowned fleets move before empire fleets, which avoids some issues with blockades
    Fixed issue with blockade determination so that blockaded planets are still connected to themselves
    Fixed issue with fleets that had never moved being unable to enforce blockades
    Fixed issue where loaded games weren't setting the server rules to those in the save
    Resolved some issues with premade ship designs being added (or not added) at start of game
    Fixed potential issues with invalid UTF8 strings when doing multi-line text layout
    Fixed issue with incorrect refueling calculations when determining move paths for fleets
    Fixed issue with combat log scrollbars
    Fixed error when observer or moderator clients joined a test server
    Fixed undefined behaviour when reporting a FramebufferFailedException when initializing OpenGL
    Fixed issue where, when gifting a planet, the recipient empire did not get production items that are currently produced at that planet transferred to its production queue
    Fixed issue where, after playing a game with modified rules, the default setting for a new game and the rule values in the intro screen pedia would be those of the previously-played game, rather than the defined rule default values
    Fixed issue where, when a certain system (system 0) was destroyed (e.g. by a Black Hole Collapser), an empire aware of this destruction would forget all starlane connections and loose all supply propagation between it's systems

Technical / Internal

    Added basic support for a UDP message interface to query the server containing simple FOCS expressions
    Improved compatibility with various Boost library versions
    Use asynchronous messaging for all communication between client and server processes, not just from clients to server
    Added safeguards on incoming message size before allocating memory to store it, to prevent denial of service attacks
    Various extensions / additions to the Python APIs
    Adjusted what ships are considered armed: direct weapons with > 0 damage, or fighters present that can be launched and that have > 0 damage, and not directly dependent on the ship design, which doesn't account for some weapon-modifying effects
    Ship designs must have fighter bays and hangars to be considered as having fighters, rather than needing just one of those part types
    Capped the per-message number of combat log entries sent to clients to avoid sending an overly large single message
    Reordered some save game data to avoid breaking a save file (as much) if the UI data is corrupted
    Fixed issue where obsolete ship designs were being stored and serialized in C++11 containers that weren't handled correctly by the serialization library
    Added an option to set a game unique ID number, which is useful for multiplayer servers
    Python errors are output to logging instead of stderr
    Hostless servers autosave when shutting down
    Added an OrderedAlternativesOf condition that will use the first condition in its list of subconditions that matches something
    Added SVG rendering in pedia, and allowed SVG images to be included in articles
    Reworked timing of clients sending save state info to avoid potential save corruption
    A warning popup should be shown if the client's OpenGL version is < 2.0
    Added mechanism for chat messages to have automatic string formatting and stringtable substitutions when displayed
    Added an option to enable/disable network binary serialization
    Screensaver is no longer enabled/disabled in response to window minimize, maximize, or restore events
    Prevent AIs from replaying turns after loading a game, unless specified in configuration

[close]

https://www.freeorion.org

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MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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The Battle for Wesnoth v1.14.11
« Antwort #274 am: 16 Februar, 2020, 10:45 »
The Battle for Wesnoth is a turn-based tactical strategy game with a fantasy theme.

The Battle for Wesnoth has you building up an, gradually turning recruits into. In later games, recall your toughest warriors and form a deadly host that none can stand against. Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.

Freeware

Changelog

Language and i18n

    Updated translations: Czech, German.

Packaging

    Fixed data/dist information not being found on many platforms other than Windows (only with the installer-created shortcut), as well as only the very first word being read instead of the whole line.
    Added support for systemctl reload.

Miscellaneous and bug fixes

    Silenced spurious warning about conflicting l10n-track files (issue #4716).

[close]

https://www.wesnoth.org/

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LaunchBox 10.11
« Antwort #275 am: 13 März, 2020, 11:20 »
Whats new:>>

LaunchBox 10.11 is now now with a new badges system and overhauls for Steam and GOG

http://www.launchbox-app.com/

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OpenTTD 1.10.0
« Antwort #276 am: 04 April, 2020, 10:30 »
Transport Tycoon Deluxe war Mitte der 90er eines der ersten Tycoon-Spiele, in denen der Spieler seine eigene Transportfirma gründet und mit Bussen, LKWs, Zügen, Schiffen und Flugzeugen sein Geld verdienen muss. Das Open-Source-Projekt OpenTTD macht es möglich, Transport Tycoon als Klon auch auf einem Linux-Rechner zu spielen. Gegenüber dem Original wurden viele Bereiche des Spiels verbessert und erweitert. Die Bedienoberfläche ist an vielen Stellen intuitiver und komfortabler geworden. So gehören beliebig vergrößerbare und anheftbare Fenster, sortierbare Listen, Zusatzansichten oder ausführliche Informationsdialoge zu den auffälligsten Verbesserungen. Für das Spielgefühl hat sich auch einiges getan.

Changelog

Change: Open company window when clicking on a company goal (#8033)
Change: [SDL2] Support pasting from clipboard on Linux (#8004)
Fix: [Script] Random deviation upper bound range should be inclusive (#8052)
Fix #8043: Incorrect handling of global road/tram hotkeys caused a crash (#8044)
Fix #8039: [Script] SetOrderFlags and GetOrderDestination didn't work for oil rigs (#8040)
Fix: [Script] CanBuildConnectedRoadPartsHere neighbours tiles were incorrect if you started a new game with a different world size (#8036)
Fix: Ignore clicks on non-applicable global goals (#8035)
Fix #7613: Limit News Window to 1024 messages to keep it usable and avoid overflowing scrollbars (#8026)
Fix #7644: [OSX] Hopefully improve performance by manually set colorspace to sRGB (#8023)
Fix #8020: Add missing docking tiles around industry neutral stations (#8021)
Fix: GUI tramway icon only contained a single set of tram tracks (#8015)
Fix: Station with multiple docks had the wrong tile area (#8014)
Fix #8011: Crash when loading TTD scenario containing a dock (#8012)
Fix #7998: Crash when scripts tried to access companies with invalid IDs (#8010)
Fix: Crash when attempting to draw a string containing nonprintable characters (#8005)
Fix #6399: Directory ~/.local/share not created if it didn't already exist (#8003)
Fix #7958: Custom catenary missing on road bridges (#7991)
Fix #7944: Demolishing locks built on rivers didn't always restore the river (#7946)

[close]

https://secure.openttd.org/www/en/

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MSI Z170A PC Mate Mainboard
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Minetest 5.2.0
« Antwort #277 am: 06 April, 2020, 10:10 »
Changelog

 Client / Audiovisuals

    Fix alpha blending in texture modifiers (Warr1024)
    Make natural night light as bright as MT 0.4.16 (paramat)
    Shader fixes (lhofhansl, SmallJoker)
    Clean up font caching, fix bitmap fonts (SmallJoker)
    Waves generated with Perlin-type noise #8994 (lhofhansl)
    Attachments: Fix glitches after detach (SmallJoker)
    Let node 'place' and 'dug' sounds be heard by other players (sfan5)
    Fix weird looking liquid source (Wuzzy2)
    Basic model shading (dcbrwn)
    Improve arm inertia animations (kilbith)

GUI Improvements

    Add visual feedback for button states (Df458)
    Formspec: draw order and clipping for all elements (DS)
    Refactor internal button styling/rendering code (Df458')
    Formspec: Fix clicking on tooltip-obstructed elements (DS)
    Formspec: change cursor on fields and co. (DS)
    Various new formspec bug fixes (SmallJoker)
    Formspec: Add 9-slice background support to button elements (Df458)
    Formspec: add hypertext[] element (pyrollo)
    Formspec: animated_image[] (Df458, kilbith)
    Make clipping of formspec elements more consistent (Df458)
    Remove outdated field_close_on_enter[] warnings in element parameters (SmallJoker)
    Fix mouse events sent to wrong GUI elements when dragging (sfan5)
    Restore intuitive click-through behaviour (DS)

Enhancements

    Wear out tools on punch (sfan5)
    Tunnels: Completely disable generation when 'cave width' >= 10.0 (paramat)
    Randomwalk cave liquids: Remove deprecated 'lava depth' (paramat)
    Automatically enable the mod's dependencies in the world config menu (HybridDog)
    Clean up craft replacements docs (pauloue)
    Falling nodes: add missing support for light sources, most drawtypes, and paramtype2s (Wuzzy2)
    Remove legacy flat-file map code and documentation (random-geek)
    Fix packet receiving in server and client (sfan5)
    Key settings: Cancel with escape, clear with delete (SmallJoker)

Script API / Modding

    CSM: Introduce get_modpath() (sfan5)
    CSM: Remove non-functional minetest.get_day_count() (sfan5)
    Add z-index management to HUD (pyrollo)
    Add table.key_value_swap and table.shuffle (HybridDog)
    Map download: Escape ':' to '_' (NTFS/FAT* systems) (Montandalar)
    Settings: Add get_flags API for mapgen flags (SmallJoker)
    Improve minetest.sound_play with ephemeral sounds and player exclusion (sfan5)
    Reworked validity checks for entities (sfan5)
    Documentation: Add advice on lifetime of ObjectRefs (sfan5)
    Allow texture modifiers in hotbar textures (Warr1024)
    Nodes with torchlike drawtype and custom visual_scale now are rendered attached to surface instead of being centered (Wuzzy2)
    Add documentation of VoxelArea 'ystride', 'zstride' (paramat)
    Lua API: Document HP, breath and damage limits (SmallJoker)
    Various documentation improvements (Wuzzy2)
    CSM: Corrections to client_lua_api.txt (sfan5)
    Make minetest.item_place_node return position of placed node (Bluebird)
    Call on_secondary_use when object is right-clicked (sfan5)
    CSM: Various fixes (sfan5)
    Many pathfinder bugfixes and improvements (Wuzzy2)
        Fix failure to find path if start or end pos is over air (Wuzzy2)
        Fix very broken implementation of A* search (Wuzzy2)
        No longer jump through solid nodes (Wuzzy2)
        Return nil if start or end pos is solid (Wuzzy2)
    New set_sky, set_sun, set_moon and set_stars (Jordach)
    Secure and document minetest.deserialize() (luk3yx)
    minetest.get_content_id: throw error for unknown nodes (HybridDog)

Misc / Build

    Don't install fonts on ENABLE_CLIENT=0 configurations (sfan5)
    Fix memleaks in formspecs (SmallJoker)
    Android: build fixes & compat fixes (MoNTE48, nerzhul)
    Run luacheck in travis, add luacheck (rubenwardy)
    Android: fix cyrillic characters (Maksim)
    Various build issue fixes (Clang, Travis CI) (sfan5)

Minetest Game

    Simple weather that varies the clouds (paramat)
    More realistic boat physics (gang65)
    Creative Inventory search: Item with exact match appears in first spot (sfan5)
    Creative Inventory: More visual tweaks (Andrey2470T)
    Improve player model animation (An0n3m0us)
    Increase water opacity (lhofhansl)
    Reset spawn position when bed is destroyed (Desour)
    Papyrus now appears in rainforest swamps as well (paramat)
    New/updated translations:
        French (DrHackberrry)
        Spanish (runsy)
        Italian (h4ml3t)
        Russian (Andrey2470T)
        Swedish (Aresiel)
        Malay (MuhdNurHidayat)
        Chinese (zaoqi, IFRFSX)
    Bugfix: TNT mod crashed when entities disappeared during explosion (sfan5)
    Bugfix: Papyrus in savanna did not appear in 5.1.0, it has been added back (paramat)
    Bugfix: Screwdriver was able to rotate torches into weird positions (An0n3m0us)
    Bugfix: Players could be knocked back when attached (sfan5)

[close]

https://www.minetest.net/

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Minecraft Manager 2.4.0
« Antwort #278 am: 14 April, 2020, 16:45 »

An interesting Minecraft mod manager that will make it very easy for you to install all your favorite add-ons and share your collection with friends.

GPLv3

Changelog

    Features:

    Added a cool loading spinner
    Launch directly (bypass the Minecraft Launcher)
    Better error handling
    Minecraft Options, OptiFine Options, and Servers list are automatically copied on Profile creation
    Downloads Viewer is now transparent

    Removed:

    Removed "in-game defaults" (e.g. autojump, tutorial) as those are now inferred from your Latest release Options

[close]

https://theemeraldtree.net/mcm/

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OpenTTD 1.10.1
« Antwort #279 am: 14 April, 2020, 20:20 »
Whats new:>>

Fix #8081: Crash when placing a ship depot next to a dock (#8082)
Fix: [GS] A Goal's QuestionID was getting truncated (#8072)
Fix #8064: Refit capacity could be displayed incorrectly in extreme edgecases (#8065)
Fix #8060: Restore admin network API compatibility (#8061)
Fix #8055: Crash when roadtype availability changes with the road construction toolbar open (#8058)

https://secure.openttd.org/www/en/

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LaunchBox 10.13
« Antwort #280 am: 15 April, 2020, 20:20 »
Whats new:>>

    Fixed: Several games were not parsing MAME high scores correctly; these games have been fixed and debug logging has been improved to better track problems with high scores
    Fixed: MAME high scores were not supporting 7-zip ROMs

http://www.launchbox-app.com/

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LaunchBox 10.14 Beta 1
« Antwort #281 am: 21 April, 2020, 13:15 »
Whats new:>>

    Improvement: Handling of multiple instances of LaunchBox and Big Box has been improved with a proper message instead of just ending the second process or focusing the window
    Improvement: The MAME high scores system now checks MAME .cfg files to help prevent cheating by changing dip switches, and several other stability improvements were made as well
    Improvement: Adjusted thread priorities in a few spots in order to speed up some common user interface operations
    Fixed: Several issues with LaunchBox and Big Box not closing properly under certain situations
    Fixed: Blank image priority entries were showing up when upgrading from previous versions with no priorities checked

http://www.launchbox-app.com/

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Dave Gnukem v1.0.1
« Antwort #282 am: 26 April, 2020, 10:15 »
Dave Gnukem is a side-scrolling platformer inspired by the classic side-scrolling Duke Nukem. While most of the gameplay is intact, all of the graphics and sounds are new.

License:    MIT/GPL

Changelog

New 'Retro Settings' menu option with 'extra retro' settings/effects for simulated EGA 16-color and CGA 4-color graphics options. You'll feel like you're back in the 90s or your money back. [NB: currently little-endian platforms only]
Incorporate OpenBSD build fixes by Dr. Brian Robert Callahan https://twitter.com/__briancallahan https://github.com/jasperla/openbsd-wip/commit/e51e3a3b9386365cd0eb8317018463ff4682e0d3 http://cvsweb.openbsd.org/cgi-bin/cvsweb/ports/games/gnukem/
Tentative fix for XP and ReactOS support (relating to SetProcessDPIAware stuff)
Got it running on TrueOS (use make -f Makefile.bsd)

[close]

https://djoffe.com/gnukem/

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LaunchBox 10.15
« Antwort #283 am: 21 Mai, 2020, 11:10 »
Changelog

    New Feature: An import process for Uplay has been added under Tools > Import > Uplay Games, working similarly to the latest Steam, GOG, and Epic import processes
    New Feature: An import process for Origin has been added under Tools > Import > Origin Games, also working similarly to the latest Steam, GOG, and Epic import processes
    New Feature: The game audit process has been overhauled with missing fields and the ability to audit all of the games in your collection at once instead of just single platforms
    Improvement: The Big Box MAME high scores popup should now do a better job of displaying all of the information on screens with smaller resolutions
    Improvement: Additional logging has been added to the debug logs to assist GreatStone with debugging hi2txt issues
    Improvement: The default image priority settings have been streamlined; you may want to review your image priority settings under Tools > Options > Legacy > Images in LaunchBox to make sure that you don't have any unecessary/unwanted image types selected
    Improvement: Buttons have been added to the image priority settings that will allow you to easily revert them to the defaults
    Improvement: When editing an emulator and setting it as the default for a platform, LaunchBox will now prompt you to update all additional apps to use that emulator as well (in addition to the main games that it was prompting for previously)
    Improvement: The included version of 7-zip has been updated to version 19.00, which provides some significant performance improvements when extracting files and creating archives, especially on 64-bit machines
    Improvement: The included version of hi2txt has been updated to version 1.12, which adds support for new games and fixes various issues. Huge thanks to GreatStone for all his work on hi2txt
    Improvement: New "NavigationInProgress", "NavigationStartedCounter", and "NavigationEndedCounter" property bindings have been added for Big Box theme developers in order to provide better triggers for animations and improve performance
    Improvement: The LaunchBox Big Box Custom Themes Documentation has been updated (available here: LaunchBoxThemesDocumentation.pdf)
    Improvement: When using the Download Metadata and Media Wizard, the options to download or prioritize metadata/media for a given storefront will now only appear if you have titles from that storefront in your collection
    Fixed: Introduced in 10.14, some interface elements were using the system's default language instead of the language defined in the Options
    Fixed: Introduced in 10.14, running another instance of LaunchBox or Big Box was always showing the already running message box, even when using controller automation to focus LaunchBox or Big Box
    Fixed: Rare threading error that could pop up when submitting MAME high scores
    Fixed: Microsoft's DirectInput library fails to load up properly when starting immediately on Windows startup on some systems; we've added a workaround to hopefully prevent crashes in this case
    Fixed: The Chromium Embedded Framework is apparently refusing to shut down in some cases, which has been causing Big Box to not exit properly on occasion. We're now killing it in that case, which should fix any related Big Box shut down issues
    Fixed: If a recent or favorite game was selected when Big Box entered attract mode, it would incorrectly launch the game
    Fixed: Big Box losing focus no longer closes certain popup dialogs that should stay open
    Fixed: Big Box background music was not respecting the shuffle setting in all situations
    Fixed: Can now launch an additional application of a root game with a blank application path
    Fixed: The LaunchBox Game Details Sidebar wasn't properly hiding the Retro Score when disabled in the options menu
    Fixed: Clear logo and poster images were not always downloading properly from Steam when using the Import or Download Metadata and Media wizards

[close]

http://www.launchbox-app.com/

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The Battle for Wesnoth 1.14.12
« Antwort #284 am: 21 Mai, 2020, 17:10 »
Changelog

Add-ons client

    Ensure the client doesn't re-download dependencies that have just been updated during an Update All run by re-reading add-on versions after each update batch (issue #3273).

Add-ons server

    Don't send restricted attributes at all, rather than sending them as an empty string (issue #4800).

Campaigns

    General:
        Fixed instances of multiple [avoid] tags being used (PR #4776).
        Used more appropriate castle/encampment terrains.
    Descent into Darkness:
        S7: Correctly call Taylor a general.
        S9: Spelling fix.
        S11: Reduced boss difficulty and fixed ghost units not being correctly recalled.
    Heir to the Throne:
        S23: Clarify Bayar's dialogue.
    Northern Rebirth:
        Fixed enemy naga's triggering an event they shouldn't be triggering (issue #4853).
    Son of the Black Eye:
        S15: Fix the scenario not ending despite objectives being met in some circumstances (issue #4841).
    Under the Burning Suns:
        Fixed Sun Shydes dehydrating themselves at night.
        Dehydration only affects the player's side.

Language and i18n

    Updated translations: British English, Czech, Chinese (Traditional), Dutch, Esperanto, Finnish, French, Hungarian, Italian, Japanese, Polish, Portuguese, Portuguese (Brazil), Spanish, Swedish.
    Use /translations instead of /translations to find core translation catalogues on Windows.

Packaging

    Fixed an issue when building using scons and --config=force.
    Fixed creating the lockfile in scons when using python 3.
    Significantly improved the macOS packaging instructions (PR #4781).

Units

    Fixed the team color of the berserker idle animation.
    Fixed typo in Troll race description.
    Fixed the Red Mage using the Mage's idle animation.

User interface

    Fixed a crash on certain screen resolutions due to UI element padding not being able to fit.
    Fixed a crash when trying to preview an unplayable map (PR #4810; issues #3149, #4395, #4545).

Miscellaneous and bug fixes

    Fixed building with the 64-bit Visual Studio projectfiles.
    Added missing side controllers to two Micro AI scenarios (fixes #4890)
    Experimental AI retreat CA: bug fix for cure-only abilities
    Forest Animals Micro AI: excluded rabbit holes on map border

[close]

https://www.wesnoth.org/

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