Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 74204 mal)

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MAMEUI 0.248
« Antwort #855 am: 30 September, 2022, 19:15 »
Enjoy the popular MAME emulator with a Graphic User Interface (GUI) on your computer by turning to this portable software solution.

Freeware

Changelog

    MAME Testers bugs fixed:

    [Original Reference] (midw8080/8080bw.cpp) ozmawars, ozmawars2: Ozma Wars sound is different to Space Invaders. (Robbbert)
    [Graphics] (atari/atarisy1.cpp) roadblst: Graphics become corrupted occasionally. (hap)
    [Media Support] (sony/psx.cpp) psa, pse, psj, psu: PlayStation Game Booster no longer functions. (Vas Crabb)

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http://www.mameui.info/

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RetroArch 1.11.0
« Antwort #856 am: 01 Oktober, 2022, 10:40 »
Play classical games and launch old applications on modern computers and consoles using this cross-platform, open-source emulator that has an online library, achievements, and more.

License: GPLv3

Changelog



    3DS: Add unique ID's
    3DS: Add bottom menu options
    3DS: Set bottom_asset directory default
    3DS: Only enable internal counter with CONSOLE_LOG defined
    3DS: Set default bottom font values
    3DS: Fix CIA installation issues
    3DS: Support latest libctru
    ANDROID: Add HAVE_ACCESSIBILITY
    ANDROID: Gingerbread support
    ANDROID: Touchpads support
    ANDROID: Builtin Xperia Play autoconfig profile
    ANDROID: Disable Feral GameMode for Android - only available on Linux
    ANDROID: Add a configurable workaround for Android reconnecting devices
    ANDROID/FDROID: Add F-Droid metadata to repo in Fastlane format
    AUDIO/AUDIO MIXER: Add missing locks for thread safety
    AUDIO/AUDIO MIXER: Fix audio mixer memory leak + remove redundant 'single threaded' rthreads implementation
    AUTOSAVE: Change/improve exit behavior of autosave thread - if condition variable is signaled, the loop is ran another last time so we can do a final check/save before stopping the thread.
    CDROM: Fix memory leak caught with asan - buf passed to filestream_read_file
    CORE INFO/NETPLAY: Ensure current core info is initialized at runloop_event_init_core when netplay is enabled
    CHEEVOS: Upgrade to rcheevos 10.4
    CHEEVOS: Allow creating auto savestate in hardcore
    CHEEVOS: prevent invalid memory reference if game has achievements but core doesn't expose memory
    CHEEVOS: Release achievement badge textures when video driver is deinitialized
    CHEEVOS: Re-enforce hardcore limitations once achievements are loade
    CHEEVOS/MENU/MATERIALUI: Show achievement badge icons in MaterialUI driver
    D3D9: D3D9 has been split up into two drivers - D3D9 HLSL (max compatibility, no shader support yet) and D3D9 Cg (dependent on deprecated Nvidia Cg runtime library)
    D3D9/HLSL/XMB: XMB fix
    D3D9/CG: D3D9 Cg driver fixed
    D3D11: Fix overlay not showing up
    D3D11/12: Reduce lag with WaitForVBlank - this rather simple addition seems to make D3D11/12 very very close to Vulkan/GLCore regarding input lag.
    D3D11/12: Add waitable swapchains and max frame latency option
    D3D11/12: Make waitable swapchains optional
    DATABASE: Reformat 'rdb_entry_int' - Nitpick adjustments for database entries: Capitalize "Release Date", and remove space before : from Release Date rows which use integer
    DATABASE/EXPLORE: Allow On-Demand Thumbnails in Explore menu
    DATABASE/EXPLORE/MENU/OZONE/XMB/RGUI: Explore menu thumbnails
    DISC CONTROL: Better Disc Control append focus
    DOS/DJGPP: Add a workaround for libc bug
    AUTOMATIC FRAME DELAY: Added slowmotion resiliency
    AUTOMATIC FRAME DELAY: Added string representation for seeing the current effective delay without opening statistics
    AUTOMATIC FRAME DELAY: Added "ms" to logging and "(ms)" to label just like in Audio Latency
    GENERAL: Don't bake in OpenAL and libcaca by default unless explicitly enabled with configure switch.
    GENERAL: Reduce amount of strlen calls
    GENERAL: Reduce or simply sin/cosf calls
    GFX: Fix readability and precision issues in aspectratio_lut
    GFX: Add option to manually enable/disable automatic refresh rate switching
    GFX: Enable automatic configuration of 'VSync Swap Interval'
    GFX/FONT/FREETYPE: Use FT_New_Memory_Face - first read it from file to memory beforehand - this solves an asset extraction issue when selecting 'Update Assets' - apparently FT_New_Face keeps an open file handle to the font file which prevents it from being overwritten/deleted while the program is still running.
    GFX/THUMBNAILS: Thumbnail aspect ratio fix
    GFX/THREADED VIDEO: Optimizations, fixes and cleanups
    GFX/VIDEO FILTERS: Add Upscale_240x160-320x240 video filter with 'mixed' method
    GLSLANG: Fix compilation with ./configure --disable-builtinglslang - was missing linking against -lMachineIndependent and -lGenericCodeGen static libs
    INPUT: Fix off by one error for input_block_timeout setting. Also default to 0 for this setting (pretty massive performance gain)
    INPUT: Analog button mapping fixes
    INPUT/HID/OSX: Fix DualShock3 support
    INPUT/HID/LINUX: (qb) Disable HAVE_HID by default for now for Linux as long as there are no working backends for both
    INPUT/HID/WINDOWS: (qb) Disable HAVE_HID by default for now for Windows as long as there are no working backends for both
    INPUT/HID/WIIU: Fix DualShock3 support
    INPUT/OVERLAY: Block pointer input when overlay is pressed
    INPUT/REMAPPING: input_remapping_save_file - existing remapping file was needlessly reloaded
    INPUT/REMAPPING: Add option to disable automatic saving of input remap files
    INPUT/LINUX/UDEV: Fix lightgun scaling on Y axis
    INPUT/LINUX/X11/LED: Add LED keyboard driver
    INPUT/WINDOWS/LED: LED keyboard driver cleanup
    INPUT/WINDOWS/WINRAW: Clear key states when unfocused
    INPUT/WINDOWS/WINRAW: Fix pointer device position
    IOS: iOS app icon fixes & revisions
    LIBRETRO/SAVESTATES: Implement an api call for context awareness
    LOCALIZATION: Updates
    LOCALIZATION: Add Catalan language option
    LOCALIZATION: Fix some bad localization
    LINUX: Make memfd_create call more backwards compatible by calling it through syscall - on older systems, you'll have to include linux/memfd.h for the MFD_ defines, and call memfd_create() via the the syscall(2) wrapper (and include unistd.h and sys/syscall.h for it work). We exclude linux/memfd.h header include because we already provide the MFD_ defines in case they are missing
    LINUX/MALI FBDEV: Fix assertion failed on video threaded switch
    MENU: Menu paging navigation adjustments
    MENU: New Menu Items for disabling Info & Search buttons in the menu
    MENU: Allow the user to use volume up/down/mute hotkeys from within the menu
    MENU: Add missing sublabels for non-running Quick Menu
    MENU: Reorganize Quick Menu Information
    MENU: Savestate thumbnails - Savestate slot reset action
    MENU: Allow changing savestate slots with left/right on save/load
    MENU: Add 'Ago' to playlist last played styles
    MENU: Add proper icons for shader items
    MENU/MATERIALUI: Add icon for 'Download Thumbnails'
    MENU/XMB: Add options for hiding header and horizontal title margin
    MENU/XMB: Dynamic wallpaper fixes
    MENU/XMB: Add Daite XMB Icon Theme
    MENU/XMB/OZONE: Savestate thumbnail aspect ratio
    MENU/XMB/OZONE: Core option category icon refinements
    MENU/XMB/OZONE: Fullscreen thumbnail browsing
    MENU/XMB/OZONE: Add playlist icons under 'Load Content'
    MENU/XMB/OZONE: Thumbnail improvements
    MENU/XMB/OZONE: Savestate thumbnail fullscreen + dropdown
    MENU/XMB/OZONE: Prevent unnecessary thumbnail requests when scrolling through playlists
    MENU/OZONE: Fix playlist thumbnail mouse hover after returning from Quick Menu
    MENU/OZONE: Thumbnail visibility corrections
    MENU/OZONE: Playlist metadata reformat
    MENU/OZONE: Savestate thumbnail fixes
    MENU/OZONE: Add savestate thumbnails
    MENU/OZONE: Header icon spacing adjustment
    MENU/RGUI: Savestate thumbnails
    MENU/SETTINGS: Turn Advanced Settings on by default, this entire filtering of settings will need a complete rethink anyways
    MENU/WIDGETS: Widget color + position adjustments
    MIYO: Exclude unused HAVE_HID for Miyo
    MIYOO: Enable screenshots
    MIYOO: Enable rewind
    NETWORK: Allow MITM server selection on OK callback
    NETWORK: Replace socket_select calls
    NETWORK: Implement binary network streams
    NETWORK: Poll support
    NETWORK: Check connect errno for successful connection
    NETWORK: Get rid of the timeout_enable parameter for socket_connect
    NETWORK: Fix getnameinfo_retro's port value for HAVE_SOCKET_LEGACY platforms
    NETWORK: Define inet_ntop and inet_pton for older Windows versions
    NETWORK: Define isinprogress function
    NETWORK/NATT: Move natt files to "network"
    NETWORK/NETWORK STREAMS: Add function netstream_eof
    NETWORK/NETPLAY: Fix game CRC parsing
    NETWORK/NETPLAY: Disable and hide stateless mode
    NETWORK/NETPLAY: Change default for input sharing to "no sharing"
    NETWORK/NETPLAY: Enforce a timeout during connection
    NETWORK/NETPLAY: Disallow clients from loading states and resetting
    NETWORK/NETPLAY: Special saves directory for client
    NETWORK/NETPLAY: Ensure current content is reloaded before joining a host
    NETWORK/NETPLAY: Fix client info devices index
    NETWORK/NETPLAY: Fix input for some cores when hosting
    NETWORK/NETPLAY: Memory leak fixes
    NETWORK/NETPLAY: Force a core update when starting netplay
    NETWORK/NETPLAY: Fix NAT traversal announce for HAVE_SOCKET_LEGACY platforms
    NETWORK/NETPLAY: Refactor fork arguments
    NETWORK/NETPLAY: Fix content reload deadlocks on static core platforms
    NETWORK/NETPLAY: Disallow netplay start when content is not loaded for static core platforms
    NETWORK/NETPLAY: Show client slowdown information
    NETWORK/NETPLAY: Improve check frames menu entry
    NETWORK/NETPLAY: Do not try to receive new data if the data is in the buffer
    NETWORK/NETPLAY: Copy data on receive, even if the buffer is full
    NETWORK/NETPLAY: Fix lobby sublabel CRC display on some platforms
    NETWORK/NETPLAY: Support for customizing chat colors
    NETWORK/NETPLAY: Small launch compatibility patch adjustments
    NETWORK/NETPLAY: Support for banning clients
    NETWORK/NETPLAY: Minor tweaks to the find content task
    NETWORK/NETPLAY: Support for gathering client info and kicking
    NETWORK/NETPLAY: Fix possible deadlock
    NETWORK/NETPLAY: Initialize client's allow_pausing to true
    NETWORK/NETPLAY: Disable netplay for unsupported cores - with stateless mode being disabled for now, there is no reason not to include this. Refuse to initialize netplay when the current core is not supported (no proper savestates support)
    NETWORK/NETPLAY/DISCOVERY: Ensure fixed width ints on packet struct
    NETWORK/NETPLAY/DISCOVERY: Support for IPv4 tunneling (6to4)
    NETWORK/NETPLAY/DISCOVERY/TASKS: Netplay/LAN Discovery Task refactor - aims to prevent blocking the main thread while awaiting for the LAN discovery timeout; This is accomplished by moving the whole discovery functionality into its task and using a non-blocking timer to finish the task. Also fixes discovery sockets not being made non-blocking, which could cause the main thread to hang for very long periods of time every pre-frame.
    NETWORK/NETPLAY/TASKS: Find content task refactor - fixes many issues along the way, including a couple of nasty memory leaks that would leak thousands of bytes each time the task ran. It also expands the original concept by matching currently run content by filename (CRC matching is always performed first though).
    NETWORK/NETPLAY/TASKS: Find content task refactor - Ensure CRC32 is 8 characters long
    NETWORK/NETPLAY/LOBBY: Add setting for filtering out rooms with non-installed cores
    NETWORK/NETPLAY/LOBBY: Hide older (incompatible) rooms
    NETWORK/NETPLAY/LOBBY: Add a toggleable filter for passworded rooms. In addition, move lobby filters into its own submenu for better organization.
    NETWORK/NETPLAY/MENU: Chat supported info for the host kick submenu
    NETWORK/NETPLAY/MENU: Localize relay servers
    NETWORK/NETPLAY/MENU: Host Ban Submenu
    NETWORK/NETPLAY/MENU: Add client devices info to the kick sub-menu
    NETWORK/NETPLAY/MENU: Path: Netplay -> Host -> Kick Client - Allows the host to kick clients. Allows the host to view client information: connected clients (names), status (playing/spectating) and ping.
    NETWORK/NETPLAY/VITA: Add net_ifinfo support
    NETWORK/NETPLAY/VITA: Enable partial LAN discovery
    NETWORK/NETPLAY/VITA: Change default UDP port to 19492
    NETWORK/NETPLAY/VITA: Do not multiply negative timeout values
    NETWORK/NETPLAY/VITA: Fix epoll's timeout parameter
    NETWORK/NETPLAY/VITA: Launch compatibility patch
    NETWORK/NETPLAY/3DS: Launch compatibility patch
    NETWORK/NETPLAY/3DS: Adapt POLL for 3DS platform
    NETWORK/NETPLAY/PS3: Launch compatibility patch
    NETWORK/NETPLAY/WII: Enable net_ifinfo for some features. In practice, this only allows the netplay's UPnP task to succeed on the Wii.
    NETWORK/NETPLAY/WIIU: Launch compatibility patch
    NETWORK/NETPLAY/SWITCH: Launch compatibility patch
    NETWORK/UPNP: Attempt support for remaining platforms
    NETWORK/UPNP: Support for IPv4 tunneling
    ODROID GO2: Increase DEFAULT_MAX_PADS to 8 for ODROIDGO2, since that impacts the RG351[X] consoles. The RG351[X] have a USB host controller and can have an arbitrary number of USB gamepads.
    ONLINE UPDATER: Online Updater menu reorganizing
    OSX: Fixed items of system top menu bar on macOS
    OSX: Revision to macOS app icon set
    PLAYLISTS: Ensure history list will contain CRC32
    PLAYLISTS: Fix CRC32 comparison - as state->content_crc has "|crc" suffix.
    PS4/ORBIS: Orbis/PS4 Support using OrbisDev toolchain
    PS4/ORBIS: Update xxHash dependecy
    PS4/ORBIS: Shader cache
    RETROFW: Exclude unused HAVE_HID for RetroFW
    RETROFW: Support battery indicator on RetroFW
    RETROFW: Enable menu toggle button on retrofw devices
    SHADERS: Shader Preset Loading of Multiple additional #references lines for settings
    SHADERS: Shader Load Extra Parameter Reference Files - this adds the ability to put additional #reference lines inside shader presets which will load additional settings. The first reference in the preset still needs to point at a chain of presets which ends with a shader chain, and subsequent #reference lines will load presets which only have parameter values adjustment. This allows presets to be made with a modular selection of settings. For example with the Mega Bezel one additional reference could point at a preset which contained settings for Night mode vs Day mode, and another reference could point to a preset which contained settings for how much the screen should be zoomed in.
    SHADERS/MENU: Increase shader scale max value
    SCANNER/DC: Fix Redump bin/cue scan for some DC games
    SCANNER/GC/WII: Add RVZ/WIA scan support for GC/Wii
    SCANNER/PS1: Improved success rate of Serial scanning on PS1 by adding support for the xx.xxx format
    SCANNER/PS1: Changed return value of detect_ps1_game function to actuially return a failure when the Serial couldn't be extracted. Scanner will then fallback on crc check, and usually ends up finding the games in the database.
    SWITCH: Enable RWAV (WAV audio file) support
    STRING: Do not assume char is unsigned
    TASKS: More thread-awareness in task callbacks
    TASKS: Fix race condition at task_queue_wait
    TVOS: Revised tvOS icons w/ updated alien.
    VFS: Fix various VFS / file stream issues
    VULKAN: Fix more validation errors
    VULKAN: Attempt to fix validation errors with HDR swapchain. Always use final render pass type equal to swapchain format. Use more direct logic to expose if filter chain emits HDR10 color space or not
    VULKAN/ANDROID: Honor SUBOPTIMAL on non-Android since you'd want to recreate swapchains then. On Android it can be promoted to SUCCESS. SUBOPTIMAL_KHR can happen there when rotation (pre-rotate) is wrong.
    VULKAN/DEBUG: Automatically mark buffer/images/memory with names
    VULKAN/DEBUG: Move over to VK_EXT_debug_utils. Debug marker is deprecated years ago.
    VULKAN/HDR: Fix leak of HDR UBO buffer
    VULKAN/BFI: Fix BFI (Black Frame Insertion) regression
    WINDOWS: Fix exclusive fullscreen video refresh rate when vsync swap interval is not equal to one - refresh rate in exclusive fullscreen mode was being incorrectly multiplied by vsync swap interval, breaking swap interval functionality at the gfx driver level
    WIN32: Do optimization for Windows where we only update the title with SetWindowText when the previous title differs from the current title
    WIN32: Skip console attach when logging to file
    WIN32: Remove black margins with borderless non-fullscreen window
    WIN32/TASKBAR: Release ITaskbarList3 on failed HrInit - pointer wasn't NULL'd, thus set_window_progress would cause weird behavior
    WII/GX: Fix potential datarace
    WIIU: Implement sysconf and __clear_cache
    WIIU: Add OS memory mapping imports
    UWP: Added launch protocol arg 'forceExit' so a frontend can tell an already-running RetroArch UWP instance to quit.
    UWP: Enable core downloader/updater
    UWP: Remove copy permissions as its inefficient as we can just directly assign the new ACL and that works
    Xbox/UWP: Remove expandedResources
    Xbox/UWP: UWP OnSuspending crash fix
    Xbox/UWP: Enable savestate file compression by default for UWP/Xbox - got told there are no more issues with it
    Xbox/UWP: Add support for 4k to angle on xbox for MSVC2017 build

1.10.3

    ANDROID: Decouple Play Core dependency to bring app into compliance for F-Droid
    ANDROID: Allow audio playback capture on android
    AI/SERVICE: Disable AI Service setting by default
    BLUETOOTH/LAKKA: bluetoothctl: add / modify pairing steps
    CHEEVOS: Disallow manual frame delay setting in Hardcore Mode
    DATABASE: Serial scanning for Wii now includes WBFS
    INPUT: Allow proper descriptor declaration for analog triggers
    INPUT/MAPPING: Fix offset + crash when clearing input port binds
    INPUT/MAPPING: Fix saving of 'Analog to Digital Type' when configuration overrides are used
    INPUT/MAPPING: Fix saving of 'Analog to Digital Type' when configuration overrides are used
    LOCALIZATION: Add Valencian language option
    LOCALIZATION: Updates
    MENU/SETTINGS: Move 'Show Menu Bar' under 'Windowed Mode' settings
    MENU/SETTINGS: Add sublabels for 'Subsystems' and 'Input Deadzone/Sensitivity'
    MENU/SETTINGS: Move 'On-Screen Notifications' to top
    MENU/XMB: Unified the shadow alpha value to a slightly darker one for better readability
    MENU/XMB: Corrected the option label and sublabel for actual behavior
    MIYOO: Enable ALSA audio driver and default to it
    PSP: Take out extra languages/localization, adds about 4/5MB to the binary, and RAM is limited on PSP (32MB and 64MB RAM models)
    STATIC PLATFORMS: Populate all history list metadata when launching content from playlists
    STEAM: Introduce Steam Rich Presence
    VIDEO: Fast-Forward Frameskip improvement
    VIDEO/THREADED: Stability fixes
    WINDOWS/WINRAW: Fix multiple light guns
    WIIU: Fix USB get_device_name(), don't truncate to three chars


[close]

http://www.retroarch.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Ryujinx 1.1.283
« Antwort #857 am: 01 Oktober, 2022, 18:45 »
An interesting emulator for Nintendo's Switch console that aims to offer the best possible experience to users that have not yet purchased the device itself.

MIT License

Changelog


    Fix incorrect tessellation inputs/outputs.
    Fixes missing graphics in The Legend of Heroes: Trails from Zero.
    Corrects ground rendering in The Witcher 3: Wild Hunt when using Vulkan.

[close]

https://ryujinx.org/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Ryujinx 1.1.287
« Antwort #858 am: 02 Oktober, 2022, 19:20 »
Changelog


1.1.287 - 2022-10-02

Added:

    Volume Hotkeys.
        Adds hotkeys to increase and decrease the volume by steps of 5%.
        Default is currently unbound. This can be mapped in Avalonia or via the config json file.

1.1.286 - 2022-10-02

Added:

    ARMeilleure: Add gfni acceleration.
        Implements gfni instructions to accelerate general purpose bit-shuffling.
        New instructions are useable on Intel (Icelake 2021 & later) and AMD Zen 4 (2022 & later) CPUs.

Older releases

1.1.285 - 2022-10-02

Fixed:

    Avoid allocating unmanaged string per shader.
        No known changes in games.

1.1.284 - 2022-10-02

Added:

    fatal: Implement Service.
        No changes in games.

[close]

https://ryujinx.org/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Ryujinx 1.1.288
« Antwort #859 am: 03 Oktober, 2022, 09:10 »
Whats new:>>

    Fixed:

    Allow Surface Flinger frame enqueue after process has exited.
    Fixes an exception that could occur in some rare cases while ending emulation.

https://ryujinx.org/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Ryujinx 1.1.290
« Antwort #860 am: 03 Oktober, 2022, 20:45 »
Changelog


1.1.290 - 2022-10-03

Fixed:

    Avalonia - Fixes updater.
        Autoupdating will now be possible on Avalonia builds.

Older releases

1.1.289 - 2022-10-02

Fixed:

    Avalonia: Fix About window not displaying translated window titles.
        "About" window will now have a properly translated title in different languages on the Avalonia GUI.

[close]

https://ryujinx.org/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Ryujinx 1.1.293
« Antwort #861 am: 04 Oktober, 2022, 09:20 »
Changelog


1.1.293 - 2022-10-03

Fixed:

    Fix shader SULD (bindless) instruction using wrong register as handle.
        Fixes a regression that caused vertex explosions in Sea of Solitude: The Director's Cut.
        Fixes rendering in Shadowrun Returns.

Older releases

1.1.292 - 2022-10-03

Fixed:

    Support use of buffer ranges with size 0.
        Fixes a regression from 1.1.278 that caused a crash in Fire Emblem Warriors: Three Hopes after the Blue Lions prologue ended.

1.1.291 - 2022-10-03

Fixed:

    Vulkan: Fix buffer texture storage not being updated on buffer handle reuse.
        Fixes an issue where models would randomly swap back to an old animation frame in UE4 games.

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RetroArch 1.11.1
« Antwort #862 am: 05 Oktober, 2022, 08:20 »
Whats new:>>

    GENERAL: Fix DEFAULT_FILL_TITLE_MACRO
    NETWORKING: Add the const qualifier to some function parameters
    NETWORKING/NETPLAY/UPNP: Add a private or CGNAT address warning to UPnP
    SAVESTATES/SCREENSHOTS: Avoid 'video_gpu_screenshot' with savestates
    UWP: Better 'Save on quit' fix

http://www.retroarch.com/

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Ryujinx 1.1.294
« Antwort #863 am: 05 Oktober, 2022, 08:40 »
Whats new:>>

    Fix memory corruption in BCAT and FS Read methods when buffer is larger than needed.
    Fixes a crash on the title screen of Sword Art Online: Alicization Lycoris, which now goes in-game.

https://ryujinx.org/

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Ryujinx 1.1.295
« Antwort #864 am: 06 Oktober, 2022, 10:15 »
Whats new:>>

Change NvMap ID allocation to match nvservices.

Fixes Animal Crossing: New Horizons crashing on start-up without a save file.
Fixes other miscellaneous crashes and texture corruptions in Animal Crossing: New Horizons.
Fixes random crashing in The Legend of Zelda: Breath of the Wild.
Fixes random crashing when entering or exiting Pokémon centres in Pokémon Sword/Shield.

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Ryujinx 1.1.297
« Antwort #865 am: 08 Oktober, 2022, 21:15 »
Changelog


1.1.297 - 2022-10-08

Fixed:

    GPU: Pass SpanOrArray for Texture SetData to avoid copy.
        Improves performance slightly in NieR Automata: The End of Yorha Edition and UE4 games.

1.1.296 - 2022-10-08

Fixed:

    Vulkan: Fix some issues with CacheByRange.
        Fixes broken or missing geometry in eBaseball Powerful Pro Yakyuu 2022 and potentially other games that had similar issues with quads.

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Ryujinx 1.1.298
« Antwort #866 am: 09 Oktober, 2022, 21:45 »
Whats new:>>

Fix disposed textures being updated on TextureBindingsManager.
Fixes a fatal error crash in Crash Team Racing Nitro-Fueled when using Vulkan.

https://ryujinx.org/

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Ryujinx 1.1.299
« Antwort #867 am: 10 Oktober, 2022, 18:45 »
Whats new:>>

Fixed:

    Vulkan: Fix sampler custom border color.
        Fixes shadows in Xenoblade Chronicles 2 cutscenes when using Vulkan.

https://ryujinx.org/

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Ryujinx 1.1.301
« Antwort #868 am: 16 Oktober, 2022, 10:20 »
Whats new:>>

Fixed:

    Improve shader BRX instruction code generation.
        Improves the code generated for BRX instructions. No known changes in games.

1.1.300

Fixed:

    bsd: Check if socket is bound before calling RecvFrom().
        Fixes a crash in Overpass when selecting a career mode.

https://ryujinx.org/

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Ryujinx 1.1.305
« Antwort #869 am: 17 Oktober, 2022, 09:09 »
Changelog
   

1.1.305 - 2022-10-16

Fixed:

    TamperMachine: Fix input mask check.
        Cheats that required pressing buttons to enable/disable them will now work.

Older releases

1.1.304 - 2022-10-16

Fixed:

    Fix various issues caused by Vertex/Index buffer conversions.
        Fixes some bugs introduced in 1.1.254 and 1.1.278. No known changes in games.

1.1.303 - 2022-10-16

Fixed:

    Fix primitive count calculation for topology conversion.
        Fixes a regression that caused random triangles to appear on the map in Luigi's Mansion 3.

1.1.302 - 2022-10-16

Fixed:

    Fix phantom configured controllers.
        Fixes controllers not being disabled properly. Controller applet will no longer ask for a single controller when only one is configured.

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