Autor Thema: Civilization / Freeciv  (Gelesen 5014 mal)

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Freeciv 2.5.11
« Antwort #45 am: 25 März, 2018, 17:30 »
Changelog

The main purpose of the release is to fix a regression in the Windows Gtk client, which led to crashes when resizing the city dialog. HRM#735238

There are a handful of other bugfixes and improvements:

    Stealing a future technology was accidentally yielding two of them. HRM#736836
    Put a message about nuclear attack in a more appropriate category. HRM#735934
    Some minor improvements to autogenerated terrain help. HRM#733865 HRM#733902
    Fix a crash with a malformed tileset. HRM#729532
    Fix an erroneous diagnostic for a malformed savegame. HRM#729275
    Fix a geographical error in the Cuyavian nation description. HRM#706252
    Fix typo in ruleset help comments. HRM#738322
    Fix a possible failure to build the Qt client (undefined reference to SDL_main), observed on Mac OS X Sierra. HRM#734798
    Fix some compiler warnings with Clang 6.0 HRM#733013 and GCC 8 HRM#731162.
    Updated translations: Catalan, Russian, British English, Polish, Finnish, Esperanto.
    Various internal changes which should only affect developers. HRM#715161 HRM#729900 HRM#736810

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Freeciv 2.6.0 Beta 3
« Antwort #46 am: 08 April, 2018, 10:50 »
Changelog

Beta3 is mainly a bugfix release. Notably, it should fix crashes in the Windows Gtk clients when moving or resizing dialogs, and the default Gtk3 client now draws animations in a new way which is less laggy.

Server / General

Changes affecting players (supplied rulesets)

    Units were prevented from moving between transports on different tiles in some circumstances. HRM#693380
    In the Gtk3.x and Qt clients, it's now possible to move a unit between transports on the same tile. HRM#732489
    Stealing a future technology was accidentally yielding two of them. HRM#736836
    Units can no longer help to build small wonders such as the Palace. (However, this is likely to be reverted before 2.6.0; see known issues.) HRM#705580
    Fix a cause of error messages like "Team 0 had invalid technology goal" when loading savegames with AI players. HRM#695971
    Put a message about nuclear attack in a more appropriate category. HRM#735934
    The tutorial scenario was not displaying messages about technology if you acquired them by means other than research (for instance, from a hut). HRM#657359
    Changes to the civ1 ruleset to improve its fidelity:
        It's no longer possible to know a tech without its prerequisites. HRM#729171
        Adjusted the progress of years to be more like the original. HRM#731631

Changes affecting other rulesets / modders

    More checking (and documentation) of the relationship between extra and base/road sections in the ruleset. HRM#736838 HRM#736837
    Fix a crash with a malformed tileset. HRM#729532
    Remove any special handling of terrain name "unused" (which hasn't done anything useful for some time). HRM#707585
    The new help system for extras works best if their main effect clause is simplified and any special cases moved to subsidiary clauses; this particularly affects the standard pattern of irrigation and farmland effects. 2.6 ruleset authors may wish to compare their effects.ruleset to the changes in supplied rulesets; without these changes, the terrain help may not show the bonuses of your extras.
    The onus is now on rulesets to describe the effects of irrigation, mining, and pollution if relevant. 2.6 ruleset authors may wish to change their help in line with the changes to supplied rulesets.

General

    Fix an erroneous diagnostic for a malformed savegame. HRM#729275
    Fix a minor server memory leak. HRM#735637
    Various internal changes which should only affect developers. HRM#715161 HRM#730564 HRM#696674 HRM#729900 HRM#733792 HRM#735850 HRM#735940 HRM#740444

Clients

    The Windows builds of the Gtk clients tended to crash when certain dialogs were moved or resized. This was a regression since beta1. (This fix unfortunately leads to the rubber-band selection rectangle in the Windows Gtk3 client becoming uglier.) HRM#735238
    Less laggy animations in the Gtk3 client (these were already in Gtk3.22). However, map scrolling animation is still absent. HRM#726552
    In the city dialog, clicking on the middle tile to rearrange workers could fail to update the city dialog map display. HRM#736822
    Music system: in-game music could be played even after leaving a game. HRM#730597
    Give error messages when the tileset specified with the --tiles command-line option, or suggested by the ruleset, can't be loaded. HRM#730777 HRM#657414
    Gtk3.22: when a unit died while the client was still showing its earlier movement (for instance when attacking), the animation of its movement was not shown fully. HRM#737277
    Gtk3.22: remove some spurious underscores from UI element names. HRM#719507
    SDL2: fix "Unable to create Sprite" errors on console when city dialog is opened. HRM#684183

Tools

    The ruleset editor statistics now include the number of multipliers. HRM#735246

Tilesets / Art

    Updates for the Hexemplio/Toonhex tilesets: hex-shaped forts/fortresses and city walls, less obtrusive ruins, and improved water. HRM#729151 HRM#729137 HRM#731454
    Less obtrusive ruins in Amplio2. HRM#697692
    Other very minor tileset tweaks. HRM#692596 HRM#729141

Help / Documentation

    The built-in help now fully covers the updated 2.6 terrain improvement and conversion system and corresponding ruleset features. Some errors in the already existing help were also fixed. HRM#732512 HRM#733895 HRM#733989 HRM#657410 HRM#732507 HRM#733863 HRM#733865 HRM#733902 HRM#736795 HRM#736830 HRM#736833
    The help for the 'sandbox' ruleset now notes that savegames may not be portable even between minor releases. HRM#732480
    Miscellaneous improvements to in-game text and user documentation. HRM#699164 HRM#696673 HRM#691877 HRM#660409 HRM#733864 HRM#733913 HRM#733929 HRM#730586
    Miscellaneous changes to developer/ruleset docs. HRM#732479 HRM#699149 HRM#736837 HRM#738322 HRM#738321 HRM#738908 HRM#740593

Translations

    Updated translations:

        Complete translations: Russian.
        Incomplete translations: Catalan (100% core, 100% nations, 98.2% ruledit), Polish (99.6% core, 100% nations, 98.2% ruledit), Finnish (98.5% core, 91% nations, 98.2% ruledit), British English (95.1% core, 100% nations, 100% ruledit).

Build/portability

    Fix a possible failure to build the Qt client (undefined reference to SDL_main), observed on Mac OS X Sierra. HRM#734798
    We now recommend that packagers favor the Gtk3.22 client over the Gtk3 one. HRM#726799
    The supplied appdata .xml files have been updated to a more modern format. HRM#690231
    The appdata .xml file for the Gtk3.22 client referred to the wrong .desktop file. HRM#738290
    Fix some compiler warnings with Clang 6.0 HRM#733013 and GCC 8 HRM#731162.

Known issues

    The rule change which disallows caravans/freight from helping build small wonders breaks the multiplayer ruleset, where most wonders are small wonders. We may revert it from 2.6 and postpone to 3.0. HRM#745360
    The Gtk3 clients currently don't have animation for moving the map view. HRM#735217
    The right-click map selection rectangle in the supplied Windows Gtk3 package is ugly and leaves trails behind on the map view. HRM#736230

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Freeciv 2.6.0 RC1
« Antwort #47 am: 01 Juli, 2018, 09:15 »
Changelog

Server / General Edit
Changes affecting players (supplied rulesets) Edit

    Reverted the change in beta3 which prevented units from building small wonders, because it broke the multiplayer ruleset. This change will be made more selectively in the next major version of Freeciv. HRM#745360
    Partisans are supposed to only be granted when a city is conquered, but could be granted whenever a city changed hands for any reason (including by treaty. Surprise!) HRM#759770
    When a unit such as a Leader was cargo on a transport that was lost with its home city, it could be 'saved' by teleporting to the site of that city. This could leave non-allied units on the same tile (Leader and city's conqueror), and prevent the Leader teleporting to a more distant, safe city. HRM#761808
    The end-game score for an arrived spaceship included population in habitation modules that weren't actually attached to the spaceship at launch. HRM#757442
    When gaining free Future Techs (for instance from Darwin's Voyage), some messages showed the wrong Future Tech number. HRM#761977
    Setting a high "techlevel" setting could give the first player hundreds of spurious messages about newly available governments. HRM#759020

Changes affecting other rulesets / modders Edit

    Fixed errors in some supplied tilesets that could cause failure to load with errors about missing extrastyles when used with non-default rulesets (such as the Alien World modpack). HRM#758964
    Font sizes specified in tilesets (city_names_font_size and city_productions_font_size) are now ignored in clients which have their own font configuration. HRM#760420

Changes affecting server operators Edit

    The '/list scenarios' command was also listing normal savegames. HRM#731199

General Edit

    Fix a rare compression failure which could stop commnication between client and server. HRM#746878 HRM#747319
    Some improvements to unit debugging (/debug unit). HRM#760368 HRM#760370
    Tweak format of comments in various output files. HRM#761206
    Various internal changes which should only affect developers. HRM#746481 HRM#748740 HRM#750470 HRM#753754 HRM#752336 HRM#756106 HRM#756330 HRM#756589 HRM#756596 HRM#756731 HRM#756736 HRM#756880 HRM#756893 HRM#756188 HRM#757062 HRM#758949 HRM#758950 HRM#758952 HRM#758434 HRM#758725 HRM#750895

Clients Edit

    In clients which support setting worker tasks from the city map (Gtk3/Qt), you can now request cleaning pollution/fallout. HRM#760367
    Improve the display of negative science output, and forecasting of the time to loss of a tech. HRM#756203
    Most clients could give trouble such as assertion failures when attempting a new unit action after another action turned out to be illegal. HRM#747465
    The pillage select target dialog did not give the option to continue pillaging, and did not pop up at all for a unit that was already pillaging one of two possible targets. HRM#756325
    (Gtk) Fix longstanding inability to permanently change the city name font size on the map view. This used to get overridden by the tileset; now the font specified in the options is always used. HRM#760420
    (Gtk3) The pillage select target dialog has been reworked; it now shows the owner of the pillage target, if applicable, and an icon. HRM#753268 HRM#753305
    (Gtk3) The button order in the dialog used for transport selection is more intuitive. HRM#756225 Also fix possible trouble with the radio buttons in this dialog. HRM#754966
    (Gtk3) The right-click map selection rectangle in the supplied Windows Gtk3 package is back to looking as intended. HRM#736230
    (Gtk2, Qt) The icon indicating a unit's activity could be drawn in the wrong place when zoomed. HRM#731629
    (Qt) Fix assertion failure in science report when no research, or future tech, was selected. HRM#732483
    (Qt) Fix a few cosmetic issues, particularly with zoom. HRM#738922 HRM#756105 HRM#738921

Tilesets / Art Edit

    In the Amplio2/Cimpletoon/Hexemplio/Toonhex tilesets, large unwalled 'industrial' style cities used the wrong graphics. HRM#761751

Help / Documentation Edit

    The civ2civ3/sandbox rulesets' government help now contains less duplication and is more accurate. HRM#657407
    The online help now describes the effects of root requirements in the tech tree, in rulesets which have them (such as the experimental ruleset). HRM#758591
    Miscellaneous improvements to in-game text and user documentation. HRM#744655 HRM#744672 HRM#747005 HRM#727051 HRM#760366 HRM#760497 HRM#689474 HRM#761776
    Miscellaneous changes to developer/ruleset docs. HRM#744666 HRM#733917 HRM#758948 HRM#761202

Translations Edit

    Updated translations:
        Complete translations: Catalan, Polish, French.
        Incomplete translations: British English (95.3% core, 100% nations, 100% ruledit).

Build/portability Edit

    The Windows .cmd scripts gave a syntax error when started without a parameter. HRM#700914

Known issues in 2.6

    Turn change in AI games has got slower; we suspect this is a result of action generalization.
    There's some evidence that autosettlers have got less effective.
    There are still problems in the new way tilesets are selected. HRM#685235
    The Gtk3 clients currently don't have animation for moving the map view. HRM#735217

[close]

http://freeciv.wikia.com/wiki/Main_Page

Arbeits.- Testrechner :

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TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Freeciv 2.6.0 RC2
« Antwort #48 am: 15 Juli, 2018, 10:40 »
Changelog

Server / General Edit
Changes affecting players (supplied rulesets) Edit

    Bribe cost for damaged units has increased. Previously (due to a bug) it was halved if the unit had lost any hitpoints at all. Now it depends on how damaged they are (up to at most a discount of half, as before). HRM#763896
    Huts were never yielding settler-type units. HRM#700906
    Global warming and nuclear winter had a small chance of occurring even when the client displayed the chance as 0%. HRM#763882
    A few resources could be added to the map even when none were requested. HRM#763879
    Historians were never reporting on the "LARGEST Civilizations" (with the most citizens), by mistake. HRM#763883

Changes affecting other rulesets / modders Edit

    Fix longstanding bug in rulesets with 129 or more unit types; if any of the later units was an upgrade or conversion target, the client would not allow the action. HRM#763984
    The Lua function find.role_unit_type() can now find a unit with a given flag, as well as a given role. (This compensates for the property "Cities" having changed from a role to a flag in 2.6.) HRM#700906

Clients Edit

    The number of turns for a path displayed in Goto mode was one too few. HRM#763943
    (Gtk2, Qt) Borders are now displayed correctly when zoomed in. HRM#756115
    Various fixes and improvements to the Qt client:
        Fix a client crash in goto mode. HRM#761748
        Fix a client crash when observing a player with diplomacy dialogs open. HRM#764026
        Opening the Policies dialog caused a client crash on some systems. HRM#759242
        Fix non-working terrain and government links in help. HRM#763708
        The Shift-E keyboard shortcut was used for both Airbase-type orders and for the Patrol order. Patrol is now Q, as in the Gtk clients. HRM#764407
        The unit display now shows the extra turns left for fuel units. HRM#764524
        The city dialog now shows help tooltips for buildings and units that are in the build queue, and buildings that are already built. HRM#735308
        The battle log can now be resized. HRM#764025
        The help dialog position and size are now remembered. HRM#764218
        Change scaling of sidebar. HRM#760162
        Other cosmetic issues and optimizations. HRM#735301 HRM#759976 HRM#764525

Tilesets / Art Edit

    Amplio2, Cimpletoon, Isotrident, and Isophex tilesets now have icons for showing units' activity building specific extras. HRM#762838 HRM#762839

Help / Documentation Edit

    Invisible change to assist localization. HRM#763068

Translations Edit

    Updated (complete) translations: Catalan, Russian, Polish.

Known issues

    Turn change in AI games has got slower; we suspect this is a result of action generalization.
    There's some evidence that autosettlers have got less effective.
    There are still problems in the new way tilesets are selected. HRM#685235
    The Gtk3 clients currently don't have animation for moving the map view. HRM#735217

[close]

http://freeciv.wikia.com/wiki/Main_Page

Arbeits.- Testrechner :

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Freeciv v2.6.1
« Antwort #50 am: 19 Dezember, 2019, 21:11 »

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Freeciv v2.6.2
« Antwort #51 am: 18 Februar, 2020, 04:30 »

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Freeciv v2.6.2.1
« Antwort #52 am: 30 November, 2020, 19:15 »

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Freeciv 2.6.3
« Antwort #53 am: 01 Januar, 2021, 21:30 »

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Freeciv 2.6.6
« Antwort #55 am: 13 Dezember, 2021, 19:50 »

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Freeciv 3.0.2
« Antwort #57 am: 14 Juni, 2022, 19:50 »
Changelog


Server / General

    Savegame integrity check improvements osdn#44211
    Improved the way lua variables are included to the savegame osdn#44447

Changes affecting players (supplied rulesets)

    Also unit's further orders are cancelled, not only the current one, when it turns illegal osdn#44370 osdn#44504 osdn#44519
    Unit upgrade is disallowed when it's in the process of converting osdn#43328
    Activities illegal for the new unit type are cancelled after unit upgrade and conversion osdn#44410
    When a city is disbanded to an unit, and that unit cannot stay at the spot, it now can escape to neighboring tile HRM#692482
    Supplied scenarios have been refreshed to match how 3.0.1 saves them osdn#44152
    Destroyed cities are now removed from the maps of players seeing them through Reveal_Cities' effect, like then one civ1 ruleset Apollo Program gives osdn#444028
    Fixed generated team names like Team 1 to be consistent which team they refer to in all situations osdn#44382
    Corrected the number of "other units killed" when the attacked tile has also unreachable units osdn#44416
    Fixed bookkeeping of number of techs known, when one is about to receive a tech but fails to do so. This affects research cost of later techs osdn#44593
    Prevented startunits setting from creating multiple units of a type that is supposed to be unique osdn#44685
    Fixed the player created by a civil war to have as many future techs as the original player osdn#44737

    experimental
        Upkeep of Engineers is now switched to gold once the player knows The Corporation osdn#43848

    Europe 1900 WWI scenario
        Added missing information for tex AI module osdn#44445

Changes affecting other rulesets / modders

    Check that resources have "extra" defined now works correctly osdn#44191
    Fixed zombies appearing on the client side when unit was created by lua upon receiving "unit_lost" signal HRM#867958
    Made lua city creation methods to not allow illegal city placement osdn#44508
    Improved ruleset load time checking against illegal city_size values for units for which it's relevant osdn#44730
    Log messages about ruleset errors are less likely to get cut. They can now be as long as other log messages osdn#44704

Changes affecting server operators

    Fixed /create command used midgame not to assume that there's a dead player's slot for it to take when there is not osdn#44495
    maxplayers setting can now be changed also after the game has started osdn#44567
    /create command used midgame now respects maxplayers setting osdn#44185

Low-level changes

    Improved freeciv's idea of what are the minimum and maximum values an effect can ever reach in a given ruleset. This allows both gui and AI to adjust better to the ruleset osdn#44303
    Fixed chance for a diplomat to win a battle sometimes being over 100% osdn#44291

General

    Minor optimizations osdn#44089 osdn#43432 osdn#44090
    Fixed memory leaks osdn#44492 osdn#44432 osdn#44618 osdn#44682 osdn#44790
    Various internal changes which should only affect developers. HRM#700913 osdn#41785 osdn#44130 osdn#44212 osdn#44178 osdn#44415 osdn#43620 osdn#43900 osdn#44547 osdn#43970 osdn#44404

Clients

    Client now sends the governors data to the server just before it requests saving the game, so more up-to-date data will be saved osdn#44304
    freeciv-3.1 development version scenarios are no longer listed as compatible with freeciv-3.0 osdn#44452
    Fixed potential crash when unit awaiting details of its orders dies osdn#44757

    gtk
        Added tooltip for the "Size" line in the city dialog osdn#44515

    qt
        Added tooltip for the "Size" line in the city dialog osdn#44409
        Fixed memory handling problem in server list display osdn#44421
        Fixed option dialog crash osdn#44484

    sdl2
        Fixed memory handling problem when the diplomacy dialogs are being closed osdn#44687

Tools
Ruledit

    Have the "same name" toggle consistenly toggled initially in all tabs osdn#44140
    Made the initial size of the window bigger HRM#721403

Ruleup

    Fixed rare case of some resources not loading correctly from a 2.6 ruleset osdn#44190
    Fixed upgrading activities of units doing terrain transforming Irrigation on Mine activitity in a 2.6 ruleset osdn#44591

Tilesets, Art, etc

    Corrected/updated flag file formats osdn#44427 osdn#44619 osdn#44701

Help / Documentation

    Vulnerability reporting email address updated osdn#44479
    Miscellaneous improvements to in-game text and user documentation. osdn#44194 osdn#44331 osdn#44120 osdn#44438 osdn#44473 osdn#43857
    Miscellaneous changes to developer/install/ruleset docs. osdn#44309 osdn#44039 osdn#44453 osdn#43945

Translations

    Updated translations:
        Complete translations: French, Polish, Russian
        Incomplete translations: Catalan (99% core, 100% nations, 100% ruledit), Finnish (100% core, 91% nations, 100% ruledit), German (76% core, 85% nations, 5% ruledit)
    Marked strings for translations where they erroneously were not. osdn#44556

Build/portability

    Natural languages (translations) support now works on crosser-based Qt-client installers osdn#44293 osdn#44294 osdn#44292
    Applied CVE-2022-28805 fix to included lua osdn#44467
    Improved macOS configure options for building Qt-programs
        Added new --with-qt5-framework option osdn#44412
        Fixed --with-qt5-framework-bin option osdn#44422
    Fixed compiler warnings from builds where asserts are not enabled osdn#44395 osdn#43868
    Fixed some clang analyzer warnings osdn#44449 osdn#44437 osdn#44569
    Appdata files have been renamed as org.freeciv.*.appdata.xml osdn#44466
    project_license field has been added to appdata files osdn#44712
    Fixed compiler warnings from clang-15 (development version) osdn#44563 osdn#44564
    Added support for flatpak packaging osdn#44463

[close]

http://freeciv.wikia.com/wiki/Main_Page

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Freeciv 3.0.3
« Antwort #58 am: 06 August, 2022, 10:45 »
Changelog


WHAT'S CHANGED SINCE 3.0.2

3.0.3 is a bugfix release.

There's a vulnerability fixed in modpack installer. All users of older versions are advised to upgrade.

Default metaserver connection URL and URL used to fetch default modpack list have been updated to use https -protocol. This should cause no problems if https has been working for you all the time. However, if it was already broken (e.g. you couldn't download modpacks located on https even with earlier freeciv version), this makes the problem worse for you. The most likely cause for any problems with https is that root certificates (cacerts) are not set up properly. From freeciv side, building with the configuration option --with-cacert-path may help. In case everything else fails, we provide, for now, a .project file that you can use to build freeciv so that metaserver and modpack list default URLs still use http:

--with-project-definition=<freeciv srcdir>/bootstrap/http.project

We won't support that on freeciv-3.1.
Server / General

    Sanity check, and fix, player researched techs count loaded from the savegame. Older versions may have saved miscounted value osdn#44595
    Disallowed creation more than one unit of a type expected to be unique
        By editor osdn#44793
        By lua script HRM#870631
    Fixed IPv6 LAN announcement handling HRM#912661
    Fixed some "unused entry" warnings when loading saved game osdn#44958
    City worker gets removed from a tile that gets fogged for the owner HRM#697685
    Default metaserver access is set to use https-protocol osdn#44806
    Disallowed creation more than maxplayers players from the editor osdn#44811

Changes affecting players (supplied rulesets)

    Legality of the activities of the units in the surrounding tiles are checked also when the tile terrain changes because of climate change osdn#44155

    'civ1/civ1
        AI may build air units HRM#922066

Changes affecting other rulesets / modders

    Improved handling of lua-script initiated unit owner change. osdn#44778 osdn#45056
    Animals are initially placed further away from the players HRM#697677
    Added sanity check that resources defined for the terrains really are resources osdn#45099
    Fixed client end problems in receiving requirements of type NationGroup osdn#45109
    Fixed potential issue with modpacks with multiple city wall graphic types and fogged tiles osdn#45063

General

    Fixed memory leaks and improved cleanup on shutdown osdn#44785 osdn#44755 osdn#44832 osdn#44754 osdn#44885 osdn#44893 osdn#44948 osdn#44983 osdn#44945 osdn#45022 osdn#45035 osdn#45184
    Optimizations osdn#44688 osdn#44879 osdn#44797 osdn#44611
    Various internal changes which should only affect developers. osdn#44401 osdn#44759 osdn#44810 osdn#44854 osdn#44882 osdn#44849 osdn#44905 osdn#44115 osdn#45011 osdn#44994 osdn#45002 osdn#42889 osdn#44713 osdn#45159 osdn#44837 osdn#44612 osdn#43059

AI

    Fixed AI want for techs providing paradropping units osdn#44926
    Fixed crash when a unit without homecity has waited for a ferry too long osdn#44987
    AI no longer revolts to get rid of Senate, if it would not help osdn#44847

Clients

    gtk
        Log initialization failures instead of just quitting osdn#44118
        Numpad '+' and '-' now work for controlling zoom osdn#44846
        Allow setting worker tasks also when the governor is active HRM#697695
        Fixed memory handling problem in server list display osdn#44944
        Transport selection dialog will show up when loading unit with L)oad key osdn#43950

    qt
        Fixed font selection problems osdn#44389 osdn#44906
        Raise dialogs when they are accessed again. On macOS they often ended behind the main window before this osdn#43943 osdn#44851
        Fixed changing color options from the options dialog osdn#44947
        Display intelligence information about Wonders osdn#44990
        Stopped flags on map from shrinking after user visited nations report HRM#857120
        Make diplomacy dialog UI adjustments for disabled trading_gold server setting more sane osdn#45149
        Made intelligence information display higher by one line of text, in case leader title wraps to two lines osdn#45191
        Fixed potential memory problem after using scaled tileset osdn#45130

    sdl2
        Fixed size of the scaled unit icons osdn#44892 osdn#44891
        Intelligence dialog can now be always opened, as it has some information even when players have no contact osdn#44991
        Fixed memory handling issues when selecting action from small diplomacy dialog osdn#45046

Tools
Modpack installer

    Default modpack list accessed by https-protocol osdn#44807
    Vulnerability related to handling potentially crafted modpack URLs fixed osdn#45299

Tilesets, Art, etc

    Corrected/updated flag file formats osdn#45069

Help / Documentation

    Miscellaneous improvements to in-game text and user documentation. osdn#44668 osdn#44829 osdn#44826 osdn#44954 osdn#44981 osdn#45019 osdn#44941 osdn#41841 osdn#45043
    Miscellaneous changes to developer/install/ruleset docs. osdn#44896 osdn#45164

Translations

    Updated translations:
        Complete translations: Catalan, French, Polish, Russian
        Incomplete translations: Finnish (100% core, 91% nations, 100% ruledit)
    Marked more strings for translations osdn#44957

Build/portability

    Added configure option --with-localedir osdn#44525
    Windows msys2 environment updated to 220529 (29-May-22) snapshot osdn#44056
    Warn when building gtk3-client instead of gtk3.22-client when dependencies of latter would be available osdn#44792
    Fixed some clang analyzer warnings osdn#44679 osdn#44617 osdn#44856 osdn#44937 osdn#44833 osdn#44897
    Fixed build on systems with unsigned time_t osdn#44886
    Fixed build when Qt headers require PIC, but user has enabled PIE osdn#44917
    Flatpak safety improvements
        Give permissions only to .freeciv subdirectory, not entire home directory osdn#44925
        Prefer wayland osdn#45103
    Replaced strncat() call with a portable fc_strlcat() one osdn#44919
    Provide http.project configuration osdn#45071
    Fixed detection of cross-MagickWand-config osdn#45009
    Fixed compiler warnings on x32 platform osdn#44920
    Updated bootstrap files from gnulib upstream osdn#45025
    Added autoconf cache variable for gettimeofday detection, to make it possible to set it when cross-compiling osdn#45050

[close]

http://freeciv.wikia.com/wiki/Main_Page

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Freeciv 3.0.4
« Antwort #59 am: 10 Oktober, 2022, 20:40 »
Changelog


Server / General

    Prevent player from starting research a new Future Tech, when they have lost ability to research them while researching the previous one osdn#44592
    Silenced some unused entry warnings when loading saved games osdn#45526 osdn#45527
    Units lost due to missing shield upkeep are now included to player's lost units count osdn#44887
    Fixed memory corruption issue when number of continents change due to land to ocean transformation osdn#45768

Changes affecting players (supplied rulesets)

    Fixed illegal range definitions in supplied rulesets osdn#45262
    Legality of the activities of the units in the surrounding tiles are checked also when city in the tile gets destroyed osdn#45408

    sandbox
        Attackers have 50% chance of moving to killed unit's tile after the combat osdn#45154

Changes affecting other rulesets / modders

    Killing gameloss unit by any means now gives loot on rulesets where gameloss_style set so osdn#44672
    Server now detects invalid requirement range definitions and warns about them. They will be hard errors on a future version osdn#44710
    Fixed potential crash after an error loading nations ruleset osdn#45537

Changes affecting server operators

    Fixed loading savegames from freeciv versions older than 3.0 with Defending Unit Win events in event cache osdn#44809
    Loading older savegame versions with known research count problems produce less warnings osdn#45344
    Fixed loading base building orders from savegames older than freeciv-2.3 osdn#45692

Low-level changes

    Fixed potential crash on specfile error handling osdn#45008
    Fixed crash when handling an error from deeply included data file osdn#45418
    Fixed problems in transferring users' ping times to the clients osdn#45499
    Fixed network protocol problems when there's more than 255 connections to the server. This fix works only if both the server and client have been updated. osdn#45501
    Fixed buffer overflow on creating savegames, e.g., on Windows osdn#45682
    Improved boundary checks in constructing text strings osdn#45719

General

    Fixed memory leaks and improved cleanup on shutdown osdn#45033 osdn#45138 osdn#45317 osdn#45308 osdn#45422 osdn#45545 osdn#45544
    Optimizations osdn#45123 osdn#45614
    Various internal changes which should only affect developers. osdn#45273 osdn#45047 osdn#45113 osdn#45316 osdn#45416 osdn#45481 osdn#45480 osdn#45060 osdn#45630 osdn#45579 osdn#45597 osdn#45342 osdn#45510 osdn#45662 osdn#45722 osdn#45694 osdn#45711 osdn#45674

AI

    Improved accuracy of AI calculations osdn#45278
    Fixed restricting AI to max tax rates when they change osdn#44188
    More correct max tax rates restroctions applied to the new player from Civil War osdn#44187
    Fixed AI to select techs when in a team in a game without pooled research osdn#45397
    When AI is currently researching Future Tech and regular tech becomes available (e.g. when formerly known one is lost), AI switch to researching that regular one osdn#44419
    Fixed AI diplomats targeting cities that have a id higher than 64k osdn#45116

Clients

    Fixed crash when changing ai_manual_turn_done client option osdn#45310
    Make sure that the transport selection dialog does not show transports unsuitable for the cargo osdn#45331
    Fixed editor crash with terrains with no resources defined for them osdn#45390
    Make sure editor gui opens immediately when server enables edit mode osdn#45456
    Fixed editor handling of scenario reserved player property osdn#45491
    Make sure no negative ping time is ever shown osdn#45500

    gtk
        Added tooltips to worklist build targets osdn#45257
        Added tooltip telling the nation the endgame score display row is about osdn#45461

    qt
        Improved client initialization sequence to match Qt recommendations osdn#43873
        Fixed installation of cities icon on NightStalker theme osdn#45451
        Fixed client behavior when the target city gets destroyed before spy finishes stealing a tech osdn#45411

    sdl2
        Display intelligence information about Wonders osdn#44992
        Fixed adding Gold clauses to a treaty osdn#45032
        Fixed installation of CJK fonts osdn#45433
        Fixed selection of buildings for which icon is shown in the happiness dialog osdn#45577
        Place luxury icon correctly on happiness dialog osdn#45578
        Fixed chatline functionality osdn#45702

Tools
Ruledit

    Added Sanity Check button osdn#43103 osdn#44372 osdn#45395

Manual Generator

    Made to work correctly on NDEBUG builds again osdn#45508

Tilesets, Art, etc

    Corrected/updated flag file formats osdn#45382 osdn#45405
    Fixed unused entry error in alio's hills.spec osdn#45574

Help / Documentation

    Miscellaneous improvements to in-game text and user documentation. osdn#43081 osdn#45535 osdn#45469 osdn#45635 osdn#45589 osdn#45334 osdn#45599
    Miscellaneous changes to developer/install/ruleset docs. osdn#45566 osdn#45462 osdn#45505 osdn#45529 osdn#45758 osdn#45084
    Corrected format of ruledit man page osdn#45533

Translations

    Updated translations:
        Complete translations: Catalan, French, Polish
        Incomplete translations: Esperanto (32% core, 18% nations, 33% ruledit), Finnish (100% core, 93% nations, 100% ruledit), German (83% core, 99% nations, 5% ruledit), Russian (99% core, 100% nations, 97% ruledit)
    Marked more strings for translations osdn#45525

Build/portability

    Fixed some clang analyzer warnings osdn#44868 osdn#45231 osdn#45275 osdn#45233 osdn#45315 osdn#45445 osdn#45307 osdn#45538 osdn#45539 osdn#45569 osdn#45633 osdn#45663 osdn#45668 osdn#45673 osdn#45679 osdn#45536 osdn#45688
    Improvements to crosser based builds
        Updated Crosser environment to use to version 2.4 osdn#44724
        Use gettimeofday() on crosser based Windows builds instead of fallbacks osdn#45260
        Crosser based build process scales number of jobs to number of processor cores by default osdn#43949
    Support for building also modpack installer flatpak osdn#45104
    Updated freedekstop runtime used by flatpak to 22.08 osdn#45615
    Added more URL fields to appdata files osdn#45617
    QT_NO_DEBUG not set on highest debug build level osdn#41774
    Fix clang compiler warnings from luasql osdn#44815
    Mariadb configurator is now searched by name mariadb-config too osdn#45703

[close]

http://freeciv.wikia.com/wiki/Main_Page

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )