Autor Thema: Freie Linux- / Windowsspiele  (Gelesen 23816 mal)

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The Battle for Wesnoth 1.17.9
« Antwort #345 am: 17 Oktober, 2022, 21:45 »
The Battle for Wesnoth is a turn-based tactical strategy game with a fantasy theme.

The Battle for Wesnoth has you building up an, gradually turning recruits into. In later games, recall your toughest warriors and form a deadly host that none can stand against. Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.

Freeware

Changelog

General

Changes To Existing Content»

    Bot hosted multiplayer games
    Games in the multiplayer lobby that are hosted by bots are now shown separately from games that are hosted by human players.

Fixes»

    Alert on disconnect
    An error is now shown when a player loses connection to the online multiplayer server.
    Giant Scorpion zombie
    The Giant Scorpion now uses the correct variation of the Walking Corpse and Soulless unit when killed by a unit with the plague weapon special.

[close]

https://www.wesnoth.org/

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Lucas Chess R2.04
« Antwort #346 am: 25 Oktober, 2022, 18:10 »
Lucas Chess is a chess game with a chess trainer built in designed to help you beat increasingly difficult opponents with a limited number of hints. It's packaged in PortableApps.com Format so it can easily integrate with the PortableApps.com Platform. And it's open source and completely free.

Changelog


Added

    Editing of the parameters used in the analysis to characterize movements such as blunders, mistakes and inaccuracies. More info

Fixed

    Some internal bugs.
    Autosave games, save times when they are.
    Playing against any engine, secs extra are added also to engine.

[close]

https://lucaschess.pythonanywhere.com/

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SuperTuxKart 1.4
« Antwort #347 am: 02 November, 2022, 19:10 »
SuperTuxKart is a 3D open-source arcade racer with a variety characters, tracks, and modes to play. Our aim is to create a game that is more fun than realistic, and provide an enjoyable experience for all ages.

License: GPL

Changelog

General

    Lap trial mode, by mrkubax10
    Fix parachute powerup, by heuchi
    Fix gyroscope on walldriving surface, by Benau
    Enable ARMv7 build for Windows, by Benau
    Restore macOS <= 10.14 support, by Benau
    Avoid triggering other goal lines when the goal is already scored, by kimden

Graphics

    Items and stars animation, by Semphris
    LOD optimization, by Benau
    Implement HiDPI support in SDL2 properly, by Benau
    Beta Vulkan renderer, by Benau
    Make sky particle always fall vertically, by Benau

Tracks and modeling

    Updated Konqi, by ZAQraven99
    New Godette kart, by ZAQraven99
    Updated Battle Island and Cave X, by Typhon306
    Fix broken invisible wall in Antediluvian Abyss, by Benau
    New textures in Shifting Sands, by KartOym
    Balanced starting positions in all official soccer fields, by Crystal

Networking

    Add track searching to network track screen, by Benau
    Make limit of players in game configurable, by Waldlaubsaengernest
    Allow using real addon karts (same hitbox and kart type as in local game), by Benau

User Interface

    Add left side ghost replay difficulties, by ldoyenard

[close]

https://supertuxkart.net/Main_Page

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Warzone 2100 4.3.1
« Antwort #348 am: 03 November, 2022, 19:20 »
Warzone 2100 is an open source real-time strategy game similar to Command and Conquer packaged as a portable app, so you can play on the go.

Open Source

Changelog

2022-11-02: Version 4.3.1:
 * General:
   * Fix: Crashes caused by certain old config file settings (too many commits, #2960)

2022-11-02: Version 4.3.0:
 * General:
   * Fix: Improve classic ("exclusive") fullscreen mode switching, additional Video Options (too many commits, #2936)
   * Fix: Give Hardcrete Gate a research message (commit:7e1599fcb1b640ee6e4f90a5d622f3b5cb4ddffd, #2940)
   * Fix: Add missing terminating entry (commit:55fb14b73486700ca8437f67527e36ccc7e16643, #2944)
   * Fix: Truncating audio streams, buffer leaks (commit:25f1944c7ad0c1ff9c6017f88fce0d974ecb1502, commit:bc82e2cd1c5fcf02b1266911a8cdd7f446a593e8, #2943)
   * Fix: Move favorite structures to a JSON file (too many commits, #2935)
   * Fix: Mobile repair turrets prioritize distant heal targets over closer ones (commit:87a729e5d0396ba6bc55dbe32e580656cafaaa12, #2954)
   * Fix: Improve fixed hotkey display (commit:6025f4b5f78230d8ffa61320b8c3a02d7bef8bba, #2952)
   * Fix: Redundant components becoming available (commit:4663d22b589c65f53daab33e4625cca1cfcbce47, #2950)
   * Fix: Autorating tooltip requests (too many commits, #2955)

[close]

Download -> https://github.com/Warzone2100/warzone2100/releases

http://wz2100.net/

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LaunchBox 13.0 Beta 1
« Antwort #349 am: 05 November, 2022, 18:20 »
LaunchBox is a portable box art based games database and launcher for DOSBox, emulators, and PC games. LaunchBox aims to be the one-stop shop for gaming on your computer, for both modern and historical games.

Get Up and Running Right Away

It includes automated import processes for Steam and D-Fend Reloaded in order to help get you up and running as quickly as possible. Game box-art and metadata is automatically downloaded from TheGamesDB.net, a community-based online database that allows anyone to contribute. More import processes are planned for the near future, including Origin, DBGL, and batch ROM imports.

Freemium

Changelog

    New Premium Feature: Big Box now supports 3D models for boxes! They are available in most existing themes where boxes are displayed and can be rotated with the right stick on a controller (or bound to something else). We've worked hard to make these 3D boxes work well even with the images that you already have in your collection.
    New Premium Feature: CoverFlow views in Big Box have been overhauled to be completely 3D, and selected items inside of CoverFlow views can also be rotated
    New Premium Feature: Big Box theme developers now have full control over how to present 3D boxes in wheels and in CoverFlow, including angles and animations
    New Premium Feature: Big Box now has a global "maximum speed" setting for wheels
    Improvement: New image types have been added for Box - Spine (for the spines/sides of boxes) and Box - Full (for DVD-style wraparound scans)
    Improvement: Big Box's Flip Box feature now rotates the model 90 degrees instead of just showing the back of the box
    Improvement: Big Box's animation backend has been improved, which should require less processing power and provides more options for 3D box models
    Improvement: Big Box's performance has been improved when loading game details
    Fixed: Some bindings in LaunchBox's WorkingViewModel weren't updating correctly in some circumstances (for theme devs)
    Fixed: Big Box's TopBoxesViewModel and BottomBoxesViewModel bindings weren't always notifying on update in platform views (for theme devs)

[close]

http://www.launchbox-app.com/

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Warzone 2100 4.3.2
« Antwort #350 am: 10 November, 2022, 06:20 »
Changelog


 * General:

   * Fix: Various potential crashes (too many commits, #2973)
   * Fix: Restoring window sometimes shows black screen in OpenGL mode (commit:24eacb55a39abb0a9540a4dbc9e046b769c3a6ef, #2981)
   * Fix: Possible high CPU usage when minimizing window in Vulkan mode (too many commits, #2981)
   * Fix: Default fullscreen dimensions should match the current resolution (commit:09fd7ee9400b5935854271f691a63df2448aa3b6, #2981)
   * Fix: PNG files should take precedence over KTX2 files, to support mods (commit:380c0fe645562ad3e82d9e3c4ca6e5a8375dbd05, #2981)

 * Graphics:

   * Fix: Missing top section on cyborg repair turret (commit:2157a83881212c0710c5796d75e3cbf0893dc40b, #2977)

   * Fix: Update generic design tank (commit:1fb78f9571d8fe48fa23ae0182803fa4baeec2c5, #2980)

 * Balance MP:

   * Change: Buff Flashlight for tanks, increase HP 100->180 and add 1 tile of range 12->13 (commit:faf8d361f18297dad37066dcd0fd4d6f05d01333, #2889)
   * Change: Reduce periodical damage on Incendiary Mortar 26-24
(commit:fe7924177444f967e664a7d8acc31b60b3f314b9, #2908)
   * Change: Remove MGAA specific research, Whirlwind requires all MG ROF upgrades and Hurricane, AG and Hurricane need MG ROF2, MG ROF3 require Assault Gun
(commit:ebdf66ec4ec448191052f5a81451209239f3f021, #2922)
   * Change: Reduce price of Hellstorm from 450->400 and weight from 20000->10000, Pepperpot price
reduced from 200->175 and build time from 900->800 (commit:ee0ea7fac774e54676f29fb43c5dc840f83e13ce, #2893)

 * Other:

   * Fix: 32-bit (x86) Windows build doesn't run on Windows 7

[close]

Download -> https://github.com/Warzone2100/warzone2100/releases

http://wz2100.net/

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OpenLoco 22.11
« Antwort #351 am: 20 November, 2022, 20:45 »
OpenLoco is an Open Source re-implementation of Chris Sawyer's Locomotion, a construction and management simulation video game that simulates running a transport company.

License: Open Source

Changelog


    Feature: [ #1696 ] Display filename in object selection window.
    Fix: [ #1549 ] Objects do not load localised strings.
    Fix: [ #1676 ] Crash when viewing newly created scenarios in scenario list.
    Fix: [ #1680 ] Title music plays in scenario editor.
    Fix: [ #1711 ] Crash on linux when config folder for OpenLoco is not manually created.
    Fix: [ #1720 ] Crash when indexing object files that fail validation.
    Fix: [ #1720 ] Object selection not properly checking valid object selection.

[close]

https://github.com/OpenLoco/OpenLoco

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LaunchBox 13.1 Beta 1
« Antwort #352 am: 29 November, 2022, 18:50 »
Changelog


    New Premium Feature: The 3D Box Model can now be viewed full screen in both LaunchBox and Big Box
    New Premium Feature: CameraPosition binding has been added to the FlowModel control (for theme devs)
    Improvements: The 3D Box Model can now be panned by the middle mouse button in LaunchBox and the cursor keys on a keyboard, or dpad/left analog stick on a controller, in Big Box.
    Improvement: The way LaunchBox and Big Box call LEDBlinky has been improved in order to reduce apparent slowdowns when dealing with large controller boards with lots of buttons/RGB
    Fixed: The default logo rotation on the 3D Box Model
    Fixed: The appearance of some image types for EmuMovies during the Import and Download Metadata & Media Wizards
    Fixed: Images with transparency no longer render a 3D Model in Big Box's ImageView

[close]

http://www.launchbox-app.com/

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MSI Z170A PC Mate Mainboard
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OpenLoco 22.12
« Antwort #353 am: 23 Dezember, 2022, 08:40 »
Changelog


    Feature: [ #175 , #938 ] Allow modifying object selection in-game (cheat menu).
    Feature: [ #1664 ] Allow modifying scenario options in-game (cheat menu).
    Feature: [ #1736 ] Allow disabling town renewal/expansion/growth (options menu).
    Fix: [ #1727 ] Starting loan is not displayed properly in scenario options.
    Fix: [ #1737 ] Unpacked objects accidentally get installed into wrong folder.
    Fix: [ #1738 ] Last selected Misc building not remembered in Building Placement tab.
    Change: [ #1736 ] The miscellaneous options tab has been redesigned to reduce clutter.

[close]

https://github.com/OpenLoco/OpenLoco

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Warzone 2100 4.3.3
« Antwort #354 am: 02 Januar, 2023, 08:40 »
Changelog

 * General:
   * Add: Cursor scaling implemented (commit:41f1cc5329d483e659b6b1c345ba8913692336a2, #3016)
   * Change: Prevent loading old ~pre-4.x series saves to curb strange and invalid bug reports (commit:b199936986337e9d043bcb4d5a793ca33e49d5fb, #3038)
   * Fix: Various potential crashes (too many commits, #2996, #2999, #3009, #3017, #3019, #3025, #3047)
   * Fix: [Audio] Improve stream buffer exhaustion handling to hopefully avoid occasional music resets (commit:88349c6665af2e0c7845798995efe393f4c6e70d, commit:01655ee90c558a6a149365e94192b795a6f1aab0, #3010)
   * Fix: Don't override orders with guard behavior when done repairing unless explicitly ordered to repair (commit:42cceb79ae99a0b876df022a1c2d79dbb08f6c5d, #3030)
   * Fix: Load structure and droid limits before loading droids and structures (commit:8dd23535c3118ea02ccca9effc2e4baa73cea3ea, #3064)
   * Remove: "Go Back buttons in options menu" due to causing keymapping instability (commit:40ae5a753b5fb3bba2faa3afbc8e8b1c17ec1ab4, #2998)
 * Graphics:
   * Change: Make light/medium half-tracks a bit more distinct (commit:7df11d7121c312bb51039fe7c9c7e938b1ff28a7, #2992)
   * Change: [SDL backend] Windows: Workaround for Nvidia threaded optimization (commit:4ac78c353d2f61320d81630428664db640c4dc97, #3001)
 * Campaign:
   * Change: Rebalance FastPlay to better fit the new campaign balance (commit:3dbd1ac1c7b5465d18e487d4766b459253905b20, #3057)
   * Fix: Default initialize the NP artifact group waypoint on Alpha 11 so grabbing the artifact first won't interfere with their movement (commit:2a6cd3f2c318d7847de2b381378cebb5a5972904, #3012)
   * Fix: Fix config file not storing the correct color variable when selecting a flag color in the options menu, thus reverting to green after level exit (commit:74511d2de80d387902cdcb375b87c0fb1233bd02, #3037)
 * Multiplayer:
   * Change: Allow setting up to 20 research labs in the limits menu (commit:f3a182db2ac6709fb8350915c77c4ef4f84cbd0a, #3064)
   * Fix: Attempt to improve slot/identity behavior (too many commits, #2993, #3023, #3043, #3044, #3068)
 * Balance MP:
   * Change: Use a new set of experience thresholds for unit and commander ranks; Make EMP/Electronic weapon research depend on Command Turret Upgrade (commit:f4e8da794584cf71265dd203b9422e46471b2fb0, commit:3a1a066cbe438c52bfbc55c73340b37b4884cb56, #2958)
   * Change: Reduce splash radius of the EMP Cannon to 1.5 tiles from 2 tiles (commit:e10289c37a30b7cc33031d85a8af4ed705d681a9, #2975)
   * Change: Reduce build power of the little scourge cyborg to 233 from 250 and increase range by 1 tile (commit:a12aab815f46a42abe4d573e5818e32901b1bfb4, #3004)
   * Change: Reduce Assault Cannon research time by about 1 minute, Twin Assault Cannon still appears at the same time (commit:0487d72ac323fbe311fbdb1967f144288dc81a19, #3000)
   * Change: Make Twin Assault Gun come earlier by about 1 minute so to appear before Twin Assault Cannon (commit:45f75861a0f16e7debfadbc1047d82112087aa09, #3029)
   * Change: Push Whirlwind further back into the tech tree and depend on Dedicated Synaptic Link Data Analysis Mk3 / move Depleted Uranium Bullets after Dense Composite Alloys Mk3 (commit:9550bff61b047628a55c238bab3b9d0eaae50207, #3066)
 * Other:
   * Add: [GitHub Actions] Flatpak: Initial publishing support (commit:92fc8bb3ebeb300eba603c8718896918ce9f7129, #3006)
   * Add: Attempt to create an overview document on micro-AI behavior (commit:c3a35955b2b3bdded07462750d5f567cb37a4b0a, commit:4dc1dfff0bc157f62e3e651cff4a002e4e35b27a, #3024)
   * Change: [CMake] Add -uastc_rdo_m to basis universal to improve reproducible builds (commit:27218d78258d852a2ea2604c7aefa41b202124cc, #2997)
   * Fix: Improve notifications and exception handling for them (too many commits, #3026)
   * Fix: Do not play attacked sounds from friendly fire (commit:d81a9ad2a3c931b18f4c310186a9941f21e33915, #3039)

[close]

Download -> https://github.com/Warzone2100/warzone2100/releases

http://wz2100.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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OpenTTD 13.0
« Antwort #355 am: 06 Februar, 2023, 20:10 »
Transport Tycoon Deluxe war Mitte der 90er eines der ersten Tycoon-Spiele, in denen der Spieler seine eigene Transportfirma gründet und mit Bussen, LKWs, Zügen, Schiffen und Flugzeugen sein Geld verdienen muss. Das Open-Source-Projekt OpenTTD macht es möglich, Transport Tycoon als Klon auch auf einem Linux-Rechner zu spielen. Gegenüber dem Original wurden viele Bereiche des Spiels verbessert und erweitert. Die Bedienoberfläche ist an vielen Stellen intuitiver und komfortabler geworden. So gehören beliebig vergrößerbare und anheftbare Fenster, sortierbare Listen, Zusatzansichten oder ausführliche Informationsdialoge zu den auffälligsten Verbesserungen. Für das Spielgefühl hat sich auch einiges getan.

Release Notes

Breaking news: OpenTTD 13.0 is now available! Depending on your perspective, we’re either two months early for our usual April 1st release, or a bit tardy for the Christmas 2022 release we intended.

We think the wait has been worth it. This is one of the largest releases we’ve done in several years, with numerous features and improvements covering the user interface, gameplay features, and modding extensions for NewGRF and Game Script creators.

Some of the highlights are:

    Variable interface scaling at whatever size you want (not just 2x and 4x), with optional chunky bevels for that retro feel. This includes better automatic scaling when using HiDPI or mixed DPI setups.
    Direct access to NewGRF/AI/GS settings from the new game window.
    Various small tweaks and improvements to several windows.
    NewGRFs can now provide engine variants that are shown hierarchically in the purchase list.
    Multi-track level crossings to keep road vehicles from stopping in the middle of the crossing.
    Custom league tables for GameScripts.
    More natural rivers which get wider as they flow downstream.
    And much more, which can be seen in the changelog or the previous release announcements!

In addition to these features and improvements, we’ve fixed lots of bugs. (If you played with the RC2 testing release, most were fixed before then. See the changelog for full details.)

[close]

https://www.openttd.org/

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MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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OpenLoco 23.02
« Antwort #356 am: 19 Februar, 2023, 21:40 »
Changelog


    Feature: [ #1837 ]: Add search/filter functionality to object selection window.
    Fix: [ #1475 ] Slow view panning with uncaps FPS disabled.
    Fix: [ #1763 ] Title music does not stop when unchecked in options window.
    Fix: [ #1772 ] Toggling edge scrolling option does not work.
    Fix: [ #1798 ] Memory leak when resizing the window.
    Fix: [ #1842 ] Track, Road and Dock objects incorrectly unloaded causing packing issues.
    Fix: [ #1853 ] Company list not sorted properly by status.
    Change: [ #1823 ] Prevent edge scroll if the window has no input focus.

[close]

https://github.com/OpenLoco/OpenLoco

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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LaunchBox 13.2
« Antwort #357 am: 01 März, 2023, 19:10 »
Whats new:>>

LaunchBox 13.2 is out today, and this iconic release is quite the achievement! Over 240 icons have been added to the sidebar, and we've overhauled achievements for Steam, GOG, and http://RetroAchievements.org to support playlists, filters, and badges.

http://www.launchbox-app.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Warzone 2100 4.3.4
« Antwort #358 am: 27 März, 2023, 21:20 »
Changelog


* General:
   * Add: A separate Ban/Kick activity, allow removing from ban list while running game, and fixes for spectator mute (too many commits, #3163)
   * Fix: Various potential crashes (too many commits, #3100, #3101, #3106, #3108)
   * Fix: Let some older maps show up again in the map lists (commit:444a637345a3578b327d278b7328ebd4d0ff91db, #3109)
   * Fix: Always cancel research when starting it in another lab (commit:5f7eb0e172fa52c2e443220a5370ed88a7345216, #3150)
   * Fix: Persist Snap config data by using SNAP_USER_COMMON (commit:6366d7b51ba697351abe430a402c9e5a77a837a7, #3160)
* Graphics:
   * Fix: Fix missing sections on Tank Killer super cyborg (commit:3e7b9d5382ab09b24a7793eb2826327f8f1382dc, #3092)
* Campaign:
   * Change: Gamma 4: Remove middle tank traps guarding team Alpha and remove the repair units to account for new repair micro-AI (commit:e70f636345f71b02cbed9d25628ef2a260809fa2, #3058)
   * Change: Always blow up walls and tank traps during Nexus transfers in campaign (commit:8e7e7fdad4ec3ed5059163eeb0f36a699964fa23, #3118)
   * Change: Improve difficulty differences on Gamma 9 (commit:e396fdf9f45a7d681d1b9b477717f52d1bcec48b, #3118)
   * Change: Make Alpha 1-3 missions flow a bit more smoothly; Increase player flamer ranges (commit:31f18cc2478dcc1a62f72c171a627088ee059be4, #3132)
   * Change: Make Gamma 1 easier by activating factories depending on what part of the valley you exit (commit:a4dc62af69db6ebd77ff4f506b7a1c2241828bbe, #3162)
* Multiplayer:
   * Add: Add lobby command: makeplayer (commit:64f50bdbb74053c8752197c634ed6642af6f0754, #3107, #3108)
   * Add: Add a join message (commit:d48073c810ac385449b275132449d1c82fdbab1e, commit:dad97d406c539399d4c1d519b59b8cbad314620d, #3105)
   * Fix: Do not truncate spectator labels (commit:66fcbeb22decbd06b49252580e8df91d5b1867b6, #3149)
   * Fix: Stop Mission Time and store it when the results screen pops up (commit:5bad9826b739252b1ffea5b72b7bcb27823aeee1, commit:8a23639e683c4d1fb5696fd23d4c961b4080e66c, #3151)
   * Fix: Preserve player identity on rename (commit:13a21a13c07983745327b8ee1e1653b516d92e76, #3155)
* Balance MP:
   * Add: Add new Heavy Rocket Array weapon which depends on MRA and HEAT Rocket Warhead Mk2 (commit:ca9dc06f0ee3a86f29940a7a15038043292321f5, commit:d9d9d3e54df4b5aeb41fba8bb322ae71c73beeb8, #3103, #3141)
   * Change: Reduce effectiveness of artillery modifier on bunkers 40% to 20%, Reduce effectiveness of artillery modifiers against Tracked 40% to 30% (commit:46cab7cad2adbdb80150588852480eabac496510, commit:669fb3abf708662cbd5d3dd3be6cae1c94d24605, #2894)
   * Change: Make Heavy Repair Turret and Repair Facility appear at same time, improve facility repair speed by 10, and make light repair turret cost less and build faster (commit:5ba9b81f4a88546d462f8dc13f35fb3ac0ba6201, #3022)
   * Change: Buff Plasmite Flamer HP to 125 to match the HP on Twin Assault Gun (commit:bf10dfa807e30f25410a576eb26373a8a0a2864f, #3076)
   * Change: Move Pulse Laser to around Seraph Missile and drop Sensor Upgrade Mk3 requirement (commit:b3062383eaab33c26fb3c9b08cd8ae04ad9d23c7, #3075)
   * Change: Increase costs on later MG research and on (Twin) Assault Gun (commit:574b8d65c00080b400d1f9383093fde31bc53de3, #3113)
   * Change: Pull some Rocket damages in earlier, Reduce Tank Killer reload time to that of Lancer, Improve Rocket Pod long range accuracy to 50% from 45% (commit:06ec3db15164fee44ad3016df52d7951bf9607fb, #3080)
   * Change: Needle reload time matches the latest cannon weapons, nerf Super Rail gunner damages and range, nerf VTOL Needle/Rail radius and radius damage and increase weights (commit:589b226e512e6e667f481c54bd4e852effc1b378, #3081)
   * Change: Pull Mortar into Advanced Bases by removing factory module requirement (commit:93cb444ef71260981cae61ded29d146bd1ce5cd3, #3089)
   * Change: Reduce time and cost for Command Turret research by 50% (commit:e8465be7fc6c044ffd72e7aad9dba0c1f865022a, #3121)
   * Change: Reduce research topic time and cost for most defenses by 50% (commit:bf408ac0b59c56b51fceda8e9cd54fcd62cdf089, #3122)
   * Change: Increase reward for some engineering upgrades to 30% (commit:96e6878d33c4e2d13665051e08a7915ecdec6bde, #3134)
* Other:
   * Add: Add autohost and autorating documentation (commit:2ab6c37eeb684f6b1936eb49a263f3412a92dfed, #3138)
   * Fix: Fix building with GCC 13 (commit:e872db579ec2847de29d1e3a96b35902f643b9fb, #3090)

[close]

Download -> https://github.com/Warzone2100/warzone2100/releases

http://wz2100.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Minetest 5.7.0
« Antwort #359 am: 09 April, 2023, 10:20 »
Minetest is an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like.

It is designed to be simple, stable and portable. It is lightweight enough to run on fairly old hardware.

Minetest allows you to walk around, dig and build in an infinite voxel world, and craft stuff from raw materials, it includes a simplistic Modding API that supports many kinds of additions and modifications to the game. There is multiplayer support via servers hosted by other users as well as support for multiple languages, translated by the users within the community.

License: Open Source

Changelog

Deprecations and compatibility notes

The default key for pitchmove was removed. Specify a key manually to use this feature.
See https://github.com/minetest/minetest/pull/13319 for details
Special handling of ${key} syntax in metadata values are deprecated
See https://github.com/minetest/minetest/pull/12970 for details
Worlds with unresolved dependencies can no longer be loaded. This ensures that the specified mods are loaded properly.
See https://github.com/minetest/minetest/pull/12542 for details
The default key for (un)limited range was removed. Specify a key manually to use this feature.
See https://github.com/minetest/minetest/pull/12632 for details
Development Test is no longer being distributed in official Minetest releases
This was never meant for players to begin with, this “game” is exclusively meant for engine development
To get it back, build Minetest from source code (recommended) or download Development Test from ContentDB

Client / Audiovisuals

Fix main menu error when submitting invalid port numbers (GoodClover)
Fix ChatPrompt crash in very narrow windows (DS)
Fix missing shadows when sun tilt is zero (x2048)
Android: Make OpenGLES 2 the default driver (ROllerozxa)
8x block meshes for improved performance (x2048)
Configuration options and bugfixes (lhofhansl, x2048)
Decrease minimum for repeat_place_time (DS)
Fix Enter key after creating a new world (srifqi)
Improve chat history (TurkeyMcMac)
Add dynamic exposure correction (x2048)
This is also configurable by the Lua API
Improve the occlusion culling algorithm (i.e. better efficiency) (x2048)
Use multiple threads for mesh generation (i.e. faster rendering) (x2048)
Removed pageflip 3D mode (because broken) (ROllerozxa)
Fix progress bar look on HiDPI displays (kilbith)
Fix plantlike_rooted world-aligned node base textures (TurkeyMcMac)
Fix issues caused by attached node placement prediction (TurkeyMcMac)
Avoid shadow flicker at certain angles (x2048)
Chat: fix the unicode characters crowded together on prompt (snowyu)
Take geographic distance into account for server list ordering (sfan5)
Fix sneaking on nodes with large collision boxes (SmallJoker)
Faster light calculations for rendering (TurkeyMcMac)
Android: Improve double-tap for jump detection (srifqi)
Add Bloom shader (x2048)
Restore and enhance bouncy behavior (pecksin)
Bouncy nodes now let you control the jump height with the jump/sneak keys
Fix liquid drawtype faces sometimes not rendering (Wuzzy)
Apply DPI Scaling to the main menu (ElliottLester)
Improve shadow updates efficiency (x2048)
Textures: introduce world-align overrides (SmallJoker)
Fix crash when stars are reset (Zughy)

World / Server / Environment

Reduce server CPU consumed by occlusion culling (lhofhansl)
Improve loaded block handling (i.e. better efficiency) (lhofhansl)
Fix /help privs checks (TurkeyMcMac)
Add mod storage PostgreSQL backend (TurkeyMcMac)
Update floating nodes when liquid underneath vanishes (TurkeyMcMac)
Add zstd compression support (more efficient map saving) (20kdc)

Script API / Modding

Server: Fix error caused by sending too long chat messages (SmallJoker)
Correct handling of leftover items in core.item_eat (DS)
Various lua_api.txt clarifications and fixes (Wuzzy, jordan4ibanez, kab0u, veprogames, aerkiaga, DS)
Improve minetest.close_formspec server-side safety (luk3yx)
Handle nodes changed within another LBM and ABM loop (TurkeyMcMac)
Fix segfault caused by invalid PNG data in [png: (SmallJoker)
Add minetest.get_player_window_information() (rubenwardy, DS (bugfix))
Make body_orbit_tilt configurable (sofar)
Add chat HUD flag (#13189) (GreenXenith)
Improve MetaDataRef:{get,set}_float precision (TurkeyMcMac)
Fix error caused by an empty separator for string.split (TurkeyMcMac)
Add player:set_lighting( {saturation = float} ) (lhofhansl)
Add callback on_mapblocks_changed (TurkeyMcMac)
Improved Lua error handling (TurkeyMcMac)
Expose dtime_s to LBM handler (sfan5)
Let mods choose a forceload limit (TurkeyMcMac)
Add minetest.get_mapgen_edges (TurkeyMcMac)
Add minetest.get_game_info and allow reading game.conf (TurkeyMcMac)
Add support for facedir/4dir nodes to be attached with attached_node (Wuzzy)
Add additional attached_node options: always attach to ceiling, always attach to floor (Wuzzy)
Fix errors caused by schematic reading (TurkeyMcMac)
Fix set_nametag_attributes resetting the text in subsequent calls (snowyu)
game.conf: Add setting to use volatile a map backend (SmallJoker)
Allow rotating entity selectionboxes (appgurueu)
Add VoxelArea() constructor for easier use (TurkeyMcMac)
Fix formspec focus issue caused by empty element names (DS)
Faster vector, node and content ID access when using LuaJIT (TurkeyMcMac)
Speed up find_nodes_in_area (TurkeyMcMac)
Add an item pick up callback (DS)
Implement tool use sounds (sfan5)
Fix inconsistent craft replacement behavior (Wuzzy)
Fix potential error in craft recipes (savilli)
Add paramtype2s 4dir and color4dir for 4 horizontal rotations and 64 colors (Wuzzy)
Bugfix: Allow looped animation to be used safely with old clients (sfan5)
Reassure previous nil behaviour for tiles and special_tiles (Zughy)
Add buffer argument to VoxelManip:get_light_data (TurkeyMcMac)
Fix crash when crafting callbacks return strings (Zughy)

Misc / Maintenance

Fix crash while exiting to the main menu on macOS (x2048)
Rendering code cleanups (x2048)
Fix occasional black screen on startup (x2048)
Android: Build and logging improvements (sfan5)
Improve installation instructions (lynx197, sofar, tamara-schmitz)
Various code cleanups and optimizations (sfan5, ROllerozxa, nerzhul, GermanAizek)
Implement --debugger option to improve UX when debugging crashes (sfan5)
Various Development Test changes
Many, many additions and improvements (Wuzzy)
Add jukebox and branding iron (DS)
Development Test is no longer officially distributed with Minetest releases
Android: various maintenance and fixes (srifqi)
Unittest improvements (Wuzzy, TurkeyMcMac, rubenwardy)

Minetest Game

Limit and sanitize formspec fields (appgurueu)
Fix player_api.set_model not updating the animation (appgurueu)
Ensure chests close properly (fluxionary)
Ensure proper creative hand override (AntumDeluge)
Fix error if /home is executed with an invalid name (zmv7)
Fix wall craft registrations (alek13)
Screwdriver: 4dir node support (Wuzzy)

[close]

https://www.minetest.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )