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Warzone 2100 4.2.2
« Antwort #315 am: 24 November, 2021, 20:50 »
Warzone 2100 is an open source real-time strategy game similar to Command and Conquer packaged as a portable app, so you can play on the go.

Open Source

Changelog

 * General:
   * Add: Multiplay Options menu (too many commits, #2415)
   * Add: Hotkey to "Select all land combat units, with health >50%, not assigned to any group" (commit:b7ff3b346e1b9c07c257f8084b6b3d9a99995485, #2329)
   * Fix: Reject certain crashy OpenGL drivers, and fallback to other backends (commit:c71c0c9aae85dec46f94124a2a11e941e2699dbc, commit:720ccab774c8df4e8581f3ccca27f721460544da, #2400, #2427)
   * Fix: Handle exceptions creating Vulkan device (commit:1091109a0ae3a59ba864c8864188183d7b34f75c, #2421)
   * Fix: Repairs & Builders: Don't move needlessly (commit:df8997b5f08afa26cc69b93ab8279db04e643e3d, #2391)
   * Fix: Re-ordering construction units to build something shouldn't cancel it (commit:5a106269f68d9d1c708114853d0da20cf442843c, #2395)
   * Fix: Don't reset attack range under commander (commit:7ac86b51bc9ff96d1881544799d620d267e45de0, #2394)
   * Fix: Ignore rearm order when already rearming (commit:e9fef35ea95c95df6e78df8e95a2b378b4ccb5b3, #2399)
   * Fix: Don't show green overlay when impossible to build next module (commit:24b570d887275d685ee944570d05f07bb3339dd9, #2398)
   * Fix: Don't show modules in build list when unable to build more buildings of that type (commit:af3f237f0f64ac3da11dd0a83a46a89e41d0afbf, #2396)
   * Fix: Don't retreat repair turrets (RT) to other RT (commit:d4cf74d30ff79fad6d0c4c5cffe3129b7310b959, #2389)
   * Fix: Improve resource cleanup on shutdown (too many commits, #2405, #2423)
   * Fix: Prevent DIVIDE_BY_ZERO in displayBigSlider (commit:0979c692f941689505e35c782040fe80f1f29d86, #2408)
   * Fix: Various savegame / autosave issues (too many commits, #2409, #2419)
   * Fix: Remove Command Relay structure requirement for Command Turret research (commit:0248233152c341fcd36a6f14c94c4a2bb57aa5e1, #2414)
   * Fix: Partial UI soft-lock with certain in-game menus (commit:b429ffe3d146baf04b8e55b279ef5a3b6543f4f2, #2418)
   * Fix: Preserve ordering of sync msgs in MP; fixes Factory set Hold Position bug (commit:cda0183a1abf868103e67649aedb73768e7ba521, #2397)
   * Fix: Toggling debug mode in skirmish as spectator (commit:ca936ba49bd3473472ffb095614de4f0cab88dac, #2420)
   * Fix: Ultimate Scavengers building an absurd amount of factories (commit:f0fce501741a7c2075452abb8b77c8fa66e10b19, #2417)
 * Graphics:
   * Fix: Missing parts on the Nexus Link turret (commit:06a8600dfde844bff1bc3c70a08c32a1d574e07b, #2392)
 * AI:
   * Fix: Rip out mobile repair tactics from Cobra AI (commit:3fc79370c16b597009040e06fc5439ec030168de, #2387)
 * Scripting:
   * Fix: Use constants instead of plain numbers (commit:70e03ad9790be91d009f9e73d11aa1492868a37e, commit:dd815aeae262f3d955b8828073e64c407d8fa774, #2406)
 * Multiplayer:
   * Add: Add 7-player map "Thales" (commit:a927e712eb5fecfa7bda7d946291e8a1c7375ba8, #2404)
 * MP-Balance:
   * Change: Adjust Heavy Plasma Launcher: Reduce damage 250 -> 225, increase firePause 300 -> 350, reduce periodical Damage Radius 128 -> 64 (commit:b8685b5df12091ace6f5590e80984eecbcbe2fa0, #2386)
   * Change: Adjust Incendiary Mortar: "researchPoints": 3600 -> 4800, "researchPower": 112 -> 150 (commit:1d2976ed52d4365e0ae8b4aae31d23333247dea6, #2407)
 * Other:
   * Fix: pie_import to handle filepaths properly in Blender 2.9x .PIE plugin (commit:97427c87d4ceeaea436c1dd52418f3db60579b96, #2412)

[close]

Download -> https://github.com/Warzone2100/warzone2100/releases

http://wz2100.net/

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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit

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LaunchBox 12.4
« Antwort #316 am: 24 November, 2021, 21:40 »
LaunchBox is a portable box art based games database and launcher for DOSBox, emulators, and PC games. LaunchBox aims to be the one-stop shop for gaming on your computer, for both modern and historical games.

Get Up and Running Right Away

It includes automated import processes for Steam and D-Fend Reloaded in order to help get you up and running as quickly as possible. Game box-art and metadata is automatically downloaded from TheGamesDB.net, a community-based online database that allows anyone to contribute. More import processes are planned for the near future, including Origin, DBGL, and batch ROM imports.

Freemium

Release Notes

    Fixed: Possible error in the Download Platform/Playlist/Category Theme Videos tool when no EmuMovies username or password were set (introduced in 12.2)
    Fixed: Running the Download Metadata and Media Wizard with no items in your library selected will now once again run the tool against your entire library (introduced in 12.2)
    Fixed: Play is no longer disabled in the right click context menu for GOG games that aren't installed if you have the GOG client installed (introduced in 12.2)
    Fixed: Using Platform Banners in FlowImage was causing black borders to be generated on the image (for theme developers)
    Fixed: The checkboxes for Hide Games Marked Hidden and Hide Games Marked Broken were inverted (introduced in 12.2)
    Fixed: Rare occurances of a controller support record duplicating when importing a game or using the Download Metadata and Media Wizard (introduced in 12.2)

[close]

http://www.launchbox-app.com/

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16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
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MSI Z170A PC Mate Mainboard
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TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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LaunchBox 12.5 Beta 1
« Antwort #317 am: 01 Dezember, 2021, 22:15 »
Changelog

    New Feature: LaunchBox will now track the time you play a game. Time starts when you launch the game and stops when the game is closed. While in the Pause Screen this timer is paused as well.
    Improvement: LedBlinky GameSelect event is now fired when game details are loaded instead of as the game is being entered. This should help with performance issues while scrolling quickly through a view.
    Improvement: Badges can now be viewed inside of the LaunchBox list view.
    Improvement: Big Box's Change View binding now brings up a selection menu (similar to the Change Theme binding).
    Improvement: In Big Box's Option Menu, items with multiple options will now bring up a selection menu. Also, Left will now move to the previous item, and Right to the next.
    Improvement: Most EmuMovies search processes can now be cancelled to allow you to progress in the tool the search was being used for.
    Improvement: The Download Platform Videos window has been converted. This allows for the use of the dialog theme colors and will help the window be more responsive.
    Improvement: The Controller Support section of the LaunchBox realtime filter will now parent items (similar to how the Genre realtime filter works).
    Fixed: Rare error that would sometimes appear when opening a new themed window
    Fixed: Error when trying to raise a Windows Notification. If this process fails LaunchBox will now open a prompt (similar to version 12.0 and earlier).

[close]

http://www.launchbox-app.com/

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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Transcendence v1.9
« Antwort #318 am: 07 Dezember, 2021, 19:45 »
Transcendence is a "Space Trader" type game with an action-based "Asteroids" interface. The objective of the game is to destroy enemy ships and stations, loot their wrecks, and improve your ship so that you can take on more powerful opponents.

Freeware

Release Notes -> https://transcendence.kronosaur.com/article.hexm?id=2545

https://transcendence.kronosaur.com/

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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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The Legend of Edgar 1.35
« Antwort #319 am: 01 Januar, 2022, 19:20 »
The Legend of Edgar is a platform game, not unlike those found on the Amiga and SNES. Edgar must battle his way across the world, solving puzzles and defeating powerful enemies to achieve his quest.

Freeware

Changelog

    Added Latvian translation
    Added compilation fixes for Haiku OS

[close]

https://github.com/riksweeney/edgar/releases

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Lucas Chess R1.30
« Antwort #320 am: 05 Januar, 2022, 21:40 »
Lucas Chess is a chess game with a chess trainer built in designed to help you beat increasingly difficult opponents with a limited number of hints. It's packaged in PortableApps.com Format so it can easily integrate with the PortableApps.com Platform. And it's open source and completely free.

Changelog


Fixed

    Keyboard input of movements in pgn mode allows to use the nomenclature of each language.
    Problem with "Best move trainings" created before 1.29.
    Databases, Up/down keys do not work.
    Playing against a game, when the analysis time is extended, the values in the comments are wrong.
    Tournament between engines, window maximization.
    Open PGN directly with the program, no editing is allowed.
    Opening lines, training with engines, when automatic engines are zero and some engines are added manually.

Updated

    Millenium boards driver, it now supports BluetoothLE connections, by Graham O'Neill.
    Language French by Eric
    Language German by Johannes Bolzano

[close]

https://lucaschess.pythonanywhere.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Warzone 2100 4.2.4
« Antwort #321 am: 05 Januar, 2022, 22:20 »
Changelog


 * General:
   * Fix: Prebuilt ally gates not being passable (commit:428d0b70ff9af2a58a27bcfdade12ffe7fc062b4, #2484)
   * Fix: Cleanup old log files (commit:d5ed1a5164b50fadba5f0ef5bcf03c619aa2b62f, #2501)
   * Fix: Various crashes and resource leaks (too many commits, #2480, #2493, #2494, #2499, #2504, #2512)
 * Campaign:
   * Change: Ignore VTOLs when a campaign enemy group unit can't hit them (commit:d1fd63899890de6f9b43b4080581378acf631a89, #2475)
   * Change: Better target selections by sorting targets relative to group average coordinate (commit:b538fb562f55ffd3abd92eea1774ac0cfe98cc4f, #2475)
   * Change: Add a time range to cam3-1 launch / detonate sounds (commit:c64ca3afdc989a885d12b530647bbd308221c037, #2476)
   * Change: Make the winning requirements for Beta-end more clear (commit:d89391d05026d8e940bca5ccd507517349965153, #2491)
   * Change: Make Gamma 5 a little more hectic on Hard / Insane difficulty (commit:f467e476951b89dab56404e68913662734ba54e2, #2502)
 * Multiplayer:
   * Add: Additional lobby chat slash commands, cmdinterface event output (too many commits, #2500)
   * Change: Set default AI back to Nexus (commit:a4f7b6b6d678a25ef76d738779eed00bf8526d69, #2487)
   * Change: Make some AIs easier when using Easy difficulty (too many commits, #2486)
   * Change: Remove old Cobra Hard / Insane weapon perks (commit:9c245da200648745d17bee0dc3f200872b7d7b94, #2489)
   * Fix: Repeated game over message (commit:3e4a146bc6f8d52bddb98634aafc48e1be20b049, #2485)
   * Fix: Add campaign Collective and Nexus structures back into mp stats file, fixing old maps (commit:3c60e5f9428136de5f494ce5857d9be6008b7701, #2506)
 * Challenges:
   * Fix: Specify specific AIs for "Back to Basics" and "Hide Behind Me" (commit:f2e6edabb1fad7193c611800180145faedc60611, #2487)

[close]

Download -> https://github.com/Warzone2100/warzone2100/releases

http://wz2100.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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LaunchBox 12.7 Beta 1
« Antwort #322 am: 06 Januar, 2022, 08:50 »
Changelog

    Improvement: Updated several forms to utilize the new dialog theming colors
    Improvement: LaunchBox and Big Box startup process has been overhauled, should result in faster start-up times
    Improvement: LaunchBox context menus should now open more quickly
    Fixed: Amazon Games importer was not detecting all games in a user's library
    Fixed: Error when selecting a controller in Big Box while no controllers were connected
    Fixed: Various issues when using FlowVideo outside of a FlowContext (for theme developers)

[close]

http://www.launchbox-app.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Minetest 5.5.0
« Antwort #323 am: 31 Januar, 2022, 11:45 »
Minetest is an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like.

It is designed to be simple, stable and portable. It is lightweight enough to run on fairly old hardware.

Minetest allows you to walk around, dig and build in an infinite voxel world, and craft stuff from raw materials, it includes a simplistic Modding API that supports many kinds of additions and modifications to the game. There is multiplayer support via servers hosted by other users as well as support for multiple languages, translated by the users within the community.

License: Open Source

Changelog

Deprecations and compatibility notes

    FORMSPEC_API_VERSION is now 5
    New maps are now zstd compressed to reach faster and/or more efficient compression
    Switched to our own fork of the rendering engine: IrrlichtMT
        Removed support for DirectX
        Dropped support for obscure and undocumented file formats: pcx, ppm, psd, wal, and rgb
    Modding: Missing "mod.conf" is now deprecated. Results in warnings (rubenwardy)
        Add mod.conf with name = yourmodname
    Modding: depends.txt and description.txt are now deprecated
        Specify dependencies using "depends" and "optional_depends" in mod.conf
        Specify description using "description" in mod.conf
    Modding: Creating vectors like this: {x=1, y=2, z=3} is now deprecated
        Use vector.new instead

Features: General

    Add game name to server status string (sfan5)
    Improve TTF support for pixel-style fonts (v-rob)
    Joystick support for DragonRise GameCube controller (Izzette)
    Add "MINETEST_MOD_PATH" environment variable (emixa-d)
    Touch UI support for desktop builds (#10729) (TheBrokenRail)
    Switch MapBlock compression to zstd (lhofhansl)
    Joystick sensitivity for player movement (NeroBurner) + fixes (sfan5)
    Gettext support on Android (Pevernow)
    Make web links in chat clickable (Feature disabled by default, use setting clickable_chat_weblinks) (pecksin)
    Add a key to toggle display map block boundaries (F8 by default) (grapereader)
    Improved wording of various chat command outputs (Wuzzy)
    Normal texture support (for minimap shading) (again) (numberZero)
    Scale mouse/joystick sensitivity depending on FOV (Elias Åström)
    Various DevTest game additions and improvements (Wuzzy)
    Chat commands: Show the execution time if the command takes a long time (HybridDog)
    Improved item placement prediction (sfan5)
    Anticheat: Faraway inventory access protection (SmallJoker)
    Pause animations while game is paused (numberZero)

Features: Main menu and ContentDB

    Chop game background in mainmenu (appgurueu)
    ContentDB: Add support for package aliases / renaming (rubenwardy)
    Improved "Join Game" tab (sfan5)
    Builtin function translation (Wuzzy, Zughy)
    Translation support for the builtin functions (Wuzzy, snowyu) + updates (Wuzzy, see CONTRIBUTING file)
    Handle modpacks containing modpacks properly (Elias Fleckenstein)
    Texture pack toggle by double clicking (Yaman Qalieh)

Features: Modding

    Sky API: Reset by empty arguments (Zughy)
    Use a database for mod storage (internal) + CSM auto-migration (TurkeyMcMac)
    Add padding[] element to formspecs (#11821) (v-rob)
    Disable inventory if player's inventory formspec is blank (ROllerozxa)
    Add minetest.disconnect_player (Corey Powell)
    Add Lua bitop library (Lejo)
    Allow for game-specific menu music (ExeVirus)
    Add minetest.rmdir, minetest.cpdir and minetest.mvdir (octacian)
    Add no_texture.png as fallback for unspecified textures (Wuzzy)
    Add minetest.get_server_max_lag() (Wuzzy)
    Split node field 'liquid_viscosity' into two: liquid_viscosity (how fast liquid flows) and move_resistance (how much it slows players) (Wuzzy)
    Improved dynamic_add_media functionality (sfan5)
    Add group-based tool filtering for node drops (Treer)
    Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mode"/"Host Server" checkboxes (Df458)
    Add a simple PNG image encoder with Lua API + texture modifier [png (hecks)
    Add bold, italic and monospace font styling for HUD text elements (sfan5)
    Add wallmounted support for plantlike and plantlike_rooted nodes (Wuzzy)
    Add API for mods to hook liquid transformation events (Warr1024)
    Add min_y and max_y checks for Active Block Modifiers (ABM) (sfence)
    Add metatables to Lua vectors (DS)
    Add minetest.compare_block_status function (SmallJoker)
    Add minetest.colorspec_to_colorstring (v-rob)
    Put torch/signlike node on floor if paramtype2=="none" (Wuzzy)
    Return ObjectRef from minetest.spawn_falling_node() (benrob0329)
    Modifyable player fall damage via armor group (Wuzzy)
    Add vector.to_string and vector.from_string (#10323) (DS)
    Add math.round and fix vector.round (v-rob)
    Degrotate support for mesh nodes (numberZero) + fixes (sfan5, Wuzzy)
    lua_api.txt: Fix style selector examples (Df458)
    Nested Settings are now also contained in to_table (SmallJoker)

Bugfixes

    Fix Minetest logo when installed system-wide (ROllerozxa)
    Cancel emerge callbacks on shutdown (TurkeyMcMac)
    Free arguments of cancelled minetest.after() jobs (sfan5)
    Fix damage wraparound if very high damage (Wuzzy)
    Cap damage overlay duration to 1 second (Wuzzy)
    Rendering fixes: Add more neighbors on mesh update (numberZero)
    Don't let HTTP API pass through untrusted function (sfan5)
    Fix URL escaping in content store (sfan5)
    Fix find_nodes_in_area misbehaving with out-of-map coordinates (sfan5)
    Minimap: gamma-correct average texture colour calculation (HybridDog)
    Fix item duplication if player dies during interact callback (sfan5)
    View bobbing fixes (appgurueu)
    Fix player HP desync between client and server (savilli)
    Rendering fixes: Order drawlist by distance to the camera (x2048)
    Fix crash when .conf release field is invalid (rubenwardy)
    Performance: Fix client-side performance of chat UI (DS)
    Fix HUD multiline text alignment (appgurueu)
    Send correct updates to clients after node metadata clear (TurkeyMcMac)
    Remove redundant on_dieplayer calls (savilli)
    Fix 6th line of infotext being cut off in half (Wuzzy)
    Validate staticdata and object property length limits (sfan5)
    Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes (Wuzzy)
    Various lua_api.txt corrections and improvements (Df458, random-geek, Wuzzy, Francisco, Zughy)
    Run on_grant and on_revoke callbacks after privs change (AFCMS)
    Fix base64 validation and add unittests (appgurueu)
    Fix cloud fog being broken for high clouds (Wuzzy)
    Attachments: various bugfixes (SmallJoker)
    Rendering engine fxes and cleanups (nerzhul)
    Multiple OpenGL ES fixes (sfan5)
    Make edit boxes respond to string input (IME) (yw05)
    cURL timeout fixes and increased default timeout (sfan5)
    Fix wield image of plantlike_rooted (Wuzzy)
    Fix attached-to-object sounds volume (Desour)
    Fix segfault for model[] without animation speed (kilbith)
    Crash fix when models fail to load (sfan5)
    Access protections for per-player detached inventories (SmallJoker)
    mg_name and mg_flags can no longer be set by Lua (minetest.conf) (sfan5)
    Interlaced 3D mode fixes (srifqi)
    Fix hud_change and hud_remove functionality after hud_add calls (savilli)
    Fix number of times a tool can be used before breaking being off by a number between 1 and 32767 (Wuzzy)
    Various stability fixes (server and client crashes)

Maintenance

    Rendering improvements: use dedicated GPU, improve frame calculations (sfan5)
    Fully remove bitmap font support (use TTF now) (sfan5)
    Restore GCC 5 compatibility (JosiahWI)
    Remove creative/damage info in Esc/Pause menu (Wuzzy)
    Update to Android target SDK 30 (rubenwardy)
    Add macOS build docs (andkerr)
    Android: Use scoped app storage (rubenwardy)
    Make /status message easier to read (Wuzzy)
    Clean up/improve some scriptapi error handling code (sfan5)
    Add hint to error message on how to build with in-tree Irrlicht (20kdc)
    Optimize vector length calculations (Lean Rada)
    Remove hardcoded "You died." message in chat (Wuzzy)
    Remove unsupported video drivers (hecks)
    Document hypertext formspec element escaping (Wuzzy)
    Drop --videomodes, fullscreen_bpp and high_precision_fpu settings (sfan5)
    PostgreSQL fixes and improved error messages (sfan5)
    Improved liquid documentation (Wuzzy)
    Improved mipmapping-related code (sfan5)
    Rendering engine was changed from Irrlicht to IrrlichtMt (Minetest's fork of Irrlicht) (sfan5)
    Performance: Draw items as 2D images (instead of meshes) when possible (sfan5)
    Sanity check: Block & report player self-interaction (appgurueu)
    Multiple font code cleanups and improvements (sfan5)
    IrrlichtMt switch related fixups (kilbith. sfan5, nerzhul))
    Performance improvements during media/mesh loading (sfan5)
    Json is now taken from the system by default (sfan5)
    Various build bot and setup changes (sfan5)
    Restructured "/teleport" command (HybridDog)
    Consistent Aux1 key naming (Wuzzy)
    Many many internal cleanups and fixes (sfan5, others)

Minetest Game

    Add “Read” and “Write” tabs to book interface when you own the book (orbea)
    Allow to write books without text or title (orbea)
    Make identical keys stackable (Luis Royer)
    Fix creative inventory trash slot not working for player named “trash” (Montandalar)
    Fix sunlight propagation for glass stair/slab (An0n3m0us)
    Fix glass bottle with firefly not being placable in vessels shelf (An0n3m0us)
    Other bugfixes
    Translations: Esperanto (Jason Cartwright), Russian (ptah-alexs), Japanese (nogajun), German (Wuzzy), Slovak (Daretmavi), French (Olivier Dragon), Swedish (ROllerozxa), Chinese (???), Ukrainian (baytuch)

[close]

https://www.minetest.net/

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LaunchBox 12.8 Beta
« Antwort #324 am: 12 Februar, 2022, 11:36 »
Changelog

    Improvement: We have changed how media items download. LaunchBox with now downloads several files at once instead of using several threads to download one item at a time. This results in significantly faster downloads
    Improvement: Title text on the image view can now be toggled via the Show / Hide view menu
    Improvement: Show/Hide view options are now context specific
    Improvement: Added several new tools that LaunchBox theme developers can use when creating themes
    Improvement: You can now set the "Extract ROM before playing" option per-platform in the Edit Emulator window
    Improvement: Added logic to help determine what platform is being imported during ROM imports
    Improvement: LaunchBox will automatically add the platform you're importing to the emulator you select during import if it isn't there already
    Fixed: The Edit and Delete buttons in LaunchBox's control bar were not refreshing when changing side bar filters
    Fixed: Controller Support section of the Add/Edit Game window would sometimes clear new entries before saving occurred
    Fixed: Rare error when logging into an Epic Games account via Google sign-in
    Fixed: Added logic to help process images with corrupted color profile information
    Fixed: Corrected rare threading issue related to marquees
    Fixed: Rare occurrences where the scrape as value would not save during an import
    Fixed: Multi-Version badge was incorrectly identifying the primary application path as an additional version (introduced in 12.7)
    Fixed: Added logic to help resolve file in use errors when saving a game
    Fixed: Adding an emulator via the import wizard wouldn't pre-populate associated platforms correctly when first opened

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Warzone 2100 4.2.6
« Antwort #325 am: 01 März, 2022, 17:45 »
Changelog


 * General:
   * Fix: Potential crash due to reinitializing default fog color (commit:1a3835ebd2558901d239f9f1353418297ae54dc9, commit:9310e24f3bf7f2c0816792c3aa04b28b6abcf808, #2612)

2022-02-28: Version 4.2.5:
 * General:
   * Fix: Do not make units move unnecessarily when attached to commanders and ordering an attack (commit:41f7e8adba087177fc05aa154eebb98e6e53dd40, commit:157491c232f36714051033d4acbde114b993f8b1, #2518, #2533)
   * Fix: Fix Autorepair not working on units waiting to be built inside a factory when the research is completed (commit:7d5ea8f5e71571aa906e26ef1780ffa7ced2dd12, #2529)
   * Fix: Headless spectator performance improvements (commit:83a82a4bf573e9208dfc9eb99b97a709880cb367, #2524)
   * Fix: Prevent the drawing of the Command Turret from crashing some systems using flatpak versions (commit:acc46736452cf10cbb94b414818d1669c1d5fea6, #2542)
   * Fix: Various potential crashes (too many commits, #2578, #2579, #2589, #2590, #2591)
 * Graphics:
   * Add: Allow modding fog color via the palette file and move the fog start/end distance to the config file (too many commits, #2548)
 * Campaign:
   * Add: Restore a new early finish feature on Beta-end like in old versions for Easy/Normal difficulty (commit:d96c6bfabe28e07e1bd87ca35b68cb6c20bb87a4, #2536)
   * Change: Bump Easy modifier to 1.5 for numeric values and Hard to 0.85 from 0.80 (commit:00a88cd9426952be9735d514b56ffffc2a1b6fd8, #2523)
   * Change: Decrease the base cleanup area on Alpha 12 to remove a lone bunker in the very NorthWest part of the middle base (commit:3783ba59347ea27a2bb40808351a5128da49c106, #2525)
   * Change: Give generous experience to all transporter unit loads on Beta/Gamma when starting from the main menu (commit:f4d081db414620cbe982efcc03bd7e024c156049, #2536)
   * Change: Make the southern scavenger base on Alpha 5 also trigger the transporter reinforcements for the player (commit:fcf9c5ccd00deda1b04c71d7a0df75daf4917f89, #2536)
   * Change: Upgrade a few campaign maps with better defenses for camBalance, add missing modules on some buildings, and add oil drums to many Beta maps (commit:856feca473f3bc725c523663cb2eac6156795303, #2532)
   * Change: Move Whirlwind research later into Beta campaign so Cyclone gets used for a bit longer (commit:3d64d9443a859f2d256c99fc9da3f2188f797b8b, #2532)
   * Change: The Collective uses Whirlwind tanks like in previous versions again (commit:3d64d9443a859f2d256c99fc9da3f2188f797b8b, #2532)
   * Change: Clear console when displaying automatic victory reminders (commit:07d2e3702bb83f9c98c922643d629dc107b5b108, #2592)
   * Change: Allow campaign library to handle multiple VTOL spawn systems. Fix array out-of-bounds access for the "alternate" VTOL templates option (commit:81b40b61f96016fde12757c33070ae16895c4916, #2593)
   * Fix: Fix campaign HMG tower structure for Flame map editor and on a few Alpha maps (commit:92e3273fb688be915b4a9fa9b5f9da55d7cecd37, #2519)
   * Fix: Make Beta-end fail if the player finds themselves with no units, factories, and just a empty transporter (commit:4359220d50762ab63aed36214a8e70a907749b9e, #2536)
 * Multiplayer:
   * Add: Add in-game "Mute Player" functionality via right-clicks on chat messages in lobby, and a button in the Intelligence menu in-game (too many commits, #2601)
   * Change: Spectators: Make F9 work and clicking on droids/structures for information purposes.
   * Fix: Fix the Ultimate Scavenger weapon "Scavenger Mounted MG" not having a short range (commit:b0889915c3d51608239b881ab9a954f17205082b, #2555)
   * Fix: Ultimate Scavengers not building a few vehicles due to components not unlocked for them (commit:a510b42bbe9d66c3c2fc92ae9f6bd22d1e5cbbc5, #2570)
   * Fix: Remove extra propulsion models on scavenger helicopters (commit:3560692fbe4ad54bc5f7e3f54d91bf637641d96e, #2586)
   * Fix: Format the netplay log file better (commit:54e1ff90d20570f55755e153842f5f4ee1f491c8, #2574)
 * Modding:
   * Fix: Modding gamedesc.lev no longer causes a crash anymore (commit:e20ab7b7d92dde4d5ed828ee3f20e6e223d56176, #2541)
 * AI:
   * Change: Small improvements to Cobra AI and allow it to play cyborg only games (commit:757a5399fb1ce1db30f9eb3c36a3ba4e9a0e81bf, #2539)
 * MP-Balance:
   * Change: Balance Mini-Rocket Pod against Light Cannon better by reducing Mini-Rocket Pod cost from 75 to 70 (commit:2f06bec04a9e5b2a2efd07df71fef0783a08d785, #2531)
   * Change: Increase cost of Cannon Fortress to 1000 from 900 as it was incredibly cheap compared to other fortresses (commit:7963c4319ad0bc69dcc4afd0df2567bf4816974a, #2535)
   * Change: Make Bombard unlock Ground Shaker instead of the Howitzer, Remove Ground Shaker requirement for HEAP Howitzer Shells, and make Howitzer Autoloader depend on HE Howitzer Shells Mk3 (commit:b5acaba550959116dfbb4da000845339863dd766, commit:fb1c07f5db37457b0c0634b1497e6c636be092eb, #2534)
 * Other:
   * Add: New maxReplaySaved and oldLogsLimit config options (commit:d0eedf739c9948db12a9460af32084a7abefd441, commit:a18639d6643ecb2b62fb5706f580a0ab1b6645ce, #2580)
   * Fix: Prevent truncating time in the Intelligence menu in skirmish/multiplayer (commit:39f0b9bc7366f524adb33ca56104cb88d0ebc7e, #2527)
   * Fix: Discord Rich Presence displaying the wrong host when host is a spectator/autohost (commit:10128b2402980c45536a64554bf84b80fbaac134, #2543)
   * Fix: Fix macOS-specific search path priority (commit:12185fa159b82c5d60ffaf3d184b664eba1d737c, #2541)
   * Fix: Add Arabic to the list of available languages (commit:65bf0f28aa1203f1b5e261d4028cecb9cc726331, #2584)
   * Fix: Check for electronic research rewards already researched (commit:7c887108aaea2814d291d941fb640fa7e10b7427, #2604)

[close]

Download -> https://github.com/Warzone2100/warzone2100/releases

http://wz2100.net/

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Warzone 2100 4.2.7
« Antwort #326 am: 08 März, 2022, 19:15 »
Whats new:>>

 * General:

   * Fix: VTOLs occasionally land to attack (commit:579eb5ce08eba4274fbb68620f49e310fc83f8bc, #2616)
   * Fix: VTOLs may attempt to "attack" when empty (commit:4a10d3ee09f798cca2e2a203af8264d72dd7cc6b, #2616)
   * Fix: Optimum range not moving past long range when clicking a target (commit:7e5079670ac4605d51c01a6e3d51983be54902d8, #2623)

Download -> https://github.com/Warzone2100/warzone2100/releases

http://wz2100.net/

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LaunchBox 12.9 Beta
« Antwort #327 am: 08 März, 2022, 19:45 »
Changelog

    Improvement - During a ROM import, the RetroArch core dropdown menu will only appear when the platform is missing from the emulator's Associated Platform section.
    Improvement - The Arrange By menu in LaunchBox can now be used in List View
    Fixed - Rare null reference error when changing platforms while using Images View (introduced in 12.8)
    Fixed - Rare error when attempting to display a message box

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LaunchBox 12.10 Beta 1
« Antwort #328 am: 29 März, 2022, 20:40 »
Changelog

    New Feature: A Related Games section will now appear within Game Details, where you can discover games that are recommended, similar, or possible ports of the game that you have selected. (Rated #3 on the last Community Poll) - Currently in LaunchBox. Big Box implementation will be available in a later beta.*
    New Premium Feature: A Related Games options menu provides full control over the criteria that determines its game results
    Improvement: The "Scanning for Metadata" step during imports and metadata and media updates should now be significantly faster
    Fixed: On rare occasions, the Scrape As value would not save during an import, resulting in LaunchBox Database game mis-match
    Fixed: In Big Box, the KnownPlatformorPlaylist binding could incorrectly use a playlist's rule value in unexpected comparison types (for theme devs)
    Fixed: Configure will now use your Custom DOSBox Version EXE Path
    Fixed: The prioritize dropdown menu in the Platform/Playlist Theme Video window will now works with videos from EmuMovies

[close]

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OpenTTD 12.2
« Antwort #329 am: 12 April, 2022, 22:20 »
Transport Tycoon Deluxe war Mitte der 90er eines der ersten Tycoon-Spiele, in denen der Spieler seine eigene Transportfirma gründet und mit Bussen, LKWs, Zügen, Schiffen und Flugzeugen sein Geld verdienen muss. Das Open-Source-Projekt OpenTTD macht es möglich, Transport Tycoon als Klon auch auf einem Linux-Rechner zu spielen. Gegenüber dem Original wurden viele Bereiche des Spiels verbessert und erweitert. Die Bedienoberfläche ist an vielen Stellen intuitiver und komfortabler geworden. So gehören beliebig vergrößerbare und anheftbare Fenster, sortierbare Listen, Zusatzansichten oder ausführliche Informationsdialoge zu den auffälligsten Verbesserungen. Für das Spielgefühl hat sich auch einiges getan.

Changelog

Feature: Remember the last-used signal between games (#9792)
Change: [MacOS] Allow touchbar usage on all supported OS versions (#9776)
Change: Add a timestamp in name of crash files (#9761)
Fix #9736: Duplicate multiplayer window opens upon canceling password entry (#9842)
Fix: Removing long roads doesn't prioritise refusal of local authority over other errors (#9831)
Fix #9020: Glitchy station coverage highlight when changing selection (#9825)
Fix: Correct some Romanian town names (#9819)
Fix: Original music playback rate was slightly too fast (#9814)
Fix #9811: Use the NewGRF-defined vehicle center when dragging ships and aircraft (#9812)
Fix: Do not let shares in the company taking over another company disappear (#9808)
Fix #9802: Crash when using lots of NewGRF waypoint types (#9803)
Fix #9766: Don't write uninitialised data in config file (#9767)
Fix #9743: [MacOS] Don't try to render touchbar sprites with invalid zoom level (#9776)
Fix #9774: Building roadstop in estimation mode updates station acceptance (#9775)
Fix: If vehicles only refit to cargo-slots >= 32, the default cargo was wrong (#9744)
Fix #9735: Possible desync when replacing a depot on same tile (#9738)
Fix #9730: [Network] Connections can use an invalid socket due to a race condition (#9731)
Fix: Don't show sign edit window for GS-owned signs (#9716)
Fix #9702: Display order window for vehicle group on ctrl-click only when using shared orders (#9704)
Fix #9680: Crash when loading really old savegames with aircraft in certain places (#9699)
Fix: Update last servicing dates when using the date cheat (#9694)
Fix: Error message shows about missing glyphs while suitable fallback font is found (#9692)

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