Autor Thema: Freie Linux- / Windowsspiele  (Gelesen 23622 mal)

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Alien Arena Combat Edition veröffentlicht
« Antwort #106 am: 10 September, 2013, 15:25 »
Zitat
Combat Edition now includes the brand new Alpha Demo of Alien Arena: Tactical, a completely new mode of play that is objective oriented, slower paced, and requires precise teamwork in order to defeat the opposing team. The Alpha Demo contains a single map, Tac-Extermination, and serves as a proving ground for the evolution of this new game. We also have released a separate, smaller installer that includes just the Tactical Alpha Demo. We anticipate that the full release of Alien Arena: Tactical will take place in the Spring of 2014.

Key Features for 7.66

1.  Overhaul the menu, both cosmetically and organizationally. The server browser, especially, is much more useful now.
2.  Rewrite the code to make the ingame server list load faster, while including more servers.
3.  Major performance improvements in light bloom and sun rendering. Light bloom uses FBO blitting now, while the sun rendering no longer overuses glReadPixels as much.
4.  Major, major input fixes on Linux/Unix.
5.  Experimental antilag for some projectile weapons to make the game more playable with poor network connections. Antilag had previously only been applied to hitscan weapons. Now, all non-homing rockets and blasterballs can be antilagged as well. This is a server-side feature, off by default. Look for servers with g_antilagprojectiles listed under "gameplay" in the server browser.
6.  Adjust some of the crosshair textures to fix their alignment.
7.  Inclusion/creation of Tactical game mode.

http://red.planetarena.org/about.html

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OpenTTD 1.3.3
« Antwort #107 am: 04 Dezember, 2013, 19:20 »
1.3.3 (2013-11-29)
------------------------------------------------------------------------
- Fix: Aircraft crashing near the map's border due to a lack of airports could trigger a crash [CVE-2013-6411] [FS#5820] (r26134)


1.3.3-RC2 (2013-11-24)
------------------------------------------------------------------------
- Fix: [Script] Prevent scripts from crashing OpenTTD when they send text with command codes to user editable texts such as sign and station names [FS#5818] (r26093, r26092)
- Fix: Occasional hanging when client joins [FS#5811] (r26043)
- Fix: Multi line text was handled incorrectly causing glitches [FS#5809] (r26037, r26036)


1.3.3-RC1 (2013-11-17)
------------------------------------------------------------------------
- Fix: Crash when the ICU layouter thinks a font is corrupted [FS#5711] (r26029, r26018, r26017, r26016, r26015)
- Fix: Make the installer warning about Windows XP SP3 not trigger on the 64 bit Windows XP which is not really Windows XP to start with [FS#5773] (r26028)
- Fix: Only forward key presses to the IME system if an edit box has the input focus (r26023, r25693, r25691, r25689, r25686, r25684, r25682, r25681, r25667)
- Fix: Having trains miss a platform that is just being modified is less of a problem than having trains stop twice without moving [FS#5684] (r26013)
- Fix: --help text of ./configure for packages that require pkg-config (r26011)
- Fix: The AI/GS library name to use in Import, is not the name given by GetName but GetInstanceName [FS#5662] (r26010)
- Fix: [Windows] Conditional expression with enumeral with non-enumeral type (r26009)
- Fix: Game script showing vehicle on e.g. a goal, then the vehicle being removed and eventually being replaced by a non-user vehicle (most likely smoke) causing an assertion to trigger [FS#5804] (r26007, r26006)
- Fix: Crash when transferring savegame from server to client [FS#5478] (r26005)
- Fix: [OSX] Text input into an edit box would trigger hotkeys [FS#5705] (r26003, r25743, r25671)
- Fix: Comma key collided with F12 key for hotkeys; also remove '+' as that is generally not a key (the '+' on the numpad is a separate one) [FS#5679] (r25973)
- Fix: Rail laying sounds of others could be heard in multiplayer [FS#5665] (r25972)
- Fix: [SDL] Recursive mutex locking when changing blitter [FS#5787] (r25970)
- Fix: The wrong vehicle would be taken in a shared order vehicle list window when the ID >= 65536, causing assertions triggering later on [FS#5800] (r25965)
- Fix: [OSX] Compilation under OSX 10.9 [FS#5797] (r25962, r25951, r25950, r25913)
- Fix: [NewGRF] A powered rail type implies it is compatible as well, but some NewGRF did not state that causing the path reservation code to bail out in some cases because there was no compatible path [FS#5779] (r25961)
- Fix: Temporary persistent storage modifications, e.g. command tests or those from GUI, were not properly reset, creating the possibility of desyncs [FS#5772] (r25956)
- Fix: Train's 'force proceed' status gets reset when the track on the other side of the tile has a signal [FS#5723] (r25955)
- Fix: Wrong signal conversions for savegames from before 0.4.5 [FS#5731, FS#5732] (r25954, r25953)
- Fix: Do not skip numbers when skipping spaces and other sorting 'improving' characters [FS#5719] (r25952)
- Fix: Text direction forcing characters were not filtered out, but shown as ? when ICU was not used for layouting. These are included in chat and console messages to force them to be displayed right [FS#5683] (r25949)
- Fix: NewGRF inspect window in RTL mode (r25943)
- Fix: [NoGo] Preserve the relative town growth progress when changing the town growth rate [FS#5786] (r25931)
- Fix: Several drawing overflows in the signal GUI [FS#5733] (r25929, r25928, r25927)
- Fix: Center the edit sign window like all query windows (r25918)
- Fix: Initialization of default objects swapped cost and dates (r25868)
- Fix: Use the actual sprite dimensions for sizing the dropdown arrow of dropdown widgets (r25864)
- Fix: If the child widgets of a NWidgetHorizontal container do not fill the complete container, align them according to text direction [FS#5686] (r25862, r25729)
- Fix: When clearing font cache, also clear layout cache [FS#5737] (r25860)
- Fix: Goto button in order window was not always lowered when it should [FS#5783] (r25858, 25857)
- Fix: Searching for a suitable font failed, if one of the fonts had no '?' glyph, and no baseset is installed [FS#5704] (r25822, r25820)
- Fix: Sprite 0 was considered available, even if no baseset was loaded (r25821)
- Fix: [GS] Language file scanner considered filenames starting with '.' as valid translations, resulting in languages with empty name, which causes trouble [FS#5750] (r25818)
- Fix: [GS] Handle savegames which contain GS translations for languages with empty name more gently [FS#5750] (r25817)
- Fix: [Script] ScriptTile::IsBuildableRectangle could report true for tiles outside of the map, if they happened to wrap around into a valid area [FS#5754] (r25815)
- Fix: [Script] Decoding JSON data with an empty array from Admin port failed (r25809)
- Fix: Ensure the vehicle bar is high enough for the start/stop vehicle graphics [FS#5740] (r25805)
- Fix: Lower sprite and text at the vehicle bar if it is pressed [FS#5739] (r25804)
- Fix: Draw start/stop graphics of the vehicle bar at the right place in RTL mode [FS#5738] (r25803)
- Fix: [NewGRF] Do not allow changing palette when it is set by the NewGRF (r25794, r25793, r25972)
- Fix: Some spelling corrections to Catalan and Latin American town names [FS#5746] (r25775, r25774)
- Fix: If old savegames contain bridges over owned land, keep on drawing the bridges nevertheless [FS#5725] (r25753)
- Fix: Several RTL alignment issues [FS#5692] (r25733, r25732, r25731)
- Fix: NWidgetMatrix used pip_pre and pip_post inconsistently and incorrectly, causing misalignment for RTL [FS#5686] (r25727)
- Fix: Right side of object class string was misaligned (r25726)
- Fix: [OSX] Do not pass -mmacosx-version-min to compilers that do not support it (r25706)
- Fix: Autoreplace/renew also refits free wagons [FS#5700] (r25698)
- Fix: Textbuf caret rendering for complex scripts (e.g. Tamil) (r25696, r25694, r25652, r25651, r25092, r25091)
- Fix: Vehicle::MarkDirty must be called for the front engine [FS#5700] (r25695)
- Fix: [Win32] Several issues regarding conversion of characters (r25677, r25676, r25675, r25674, r25673)
- Fix: [Win32] Handle Unicode characters from outside the BMP correctly (r25672, r25670, r25669, r25668)
- Fix: [OSX] Crash when unhiding the main window [FS#4689] (r25665)
- Fix: [OSX] Bootstrap downloading of a baseset did not work [FS#4847] (r25664)
- Fix: [OSX] Monospace font detection [FS#4857] (r25663, r25662)
- Fix: [OSX] Rework font detection to work even if no default font sprites are present [FS#4847] (r25661)
- Fix: [OSX] The name is OpenTTD, not OTTD (r25660)
- Fix: [OSX] System mouse cursor could become visible during dragging [FS#4420] (r25659)
- Fix: [OSX] The mouse cursor would sometimes jump near the window borders [FS#4392] (r25658)
- Fix: [OSX] The new 10.7 fullscreen code can now also be compiled with older SDK versions [FS#4744] (r25656)
- Fix: [OSX] Mouse cursor was not displayed properly after switching to fullscreen on 10.7+ (r25655)
- Fix: Improve character and word deletion for CJK languages and complex scripts (r25654, r25653)
- Fix: [OSX] Define version constants before they are used (r25643)
- Fix: Some icu_config scripts are too stupid to separate two ldflags by spaces, thus only call it with one (r25642, r25638)
- Fix: Do not suggest a start date for the game when there will be no vehicles available at all (r25640, r25639)
- Fix: City list sort of population and rating are reversed compared to the icon [FS#5666] (r25630)
- Fix: [Script] Give a slightly less generic error when removing inexisting rail [FS#5651] (r25614)
- Fix: [Script] Do not return ERR_UNKNOWN when trying to move an order to its current location [FS#5648] (r25612)
- Fix: Various misreferences in AI and GS changelog [FS#5649] (r25607)
- Fix: [Script] If a NewGRF returned station type that could not be built by an AI via callback 18, an unknown error would be thrown instead of falling back to the default station [FS#5641] (r25605)
- Fix: Only the front engine's date of last service was updated [FS#5550] (r25604)



https://secure.openttd.org/www/en/

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PokerTH 1.1
« Antwort #108 am: 26 Dezember, 2013, 20:42 »
PokerTH is an open source Texas Hold'em poker game with which you can play poker against the computer, on a LAN or via the Internet. The game is faithful to the Texas Hold 'em rules and betting system. It allows for up to ten human players, with computer-controlled players filling in if there are not enough humans. Players can also play against other PokerTH users online.

Open Source

Latest Changes

- New web-based spectator mode on http://www.pokerth.net/live (#37)
- New option to allow/disallow spectators when creating a game (#215)
- Show list of spectators in the lobby and on the game table (#196)
- Support for WebSocket connections was integrated in the server
- Show server ping ("application layer ping") in the client (#239)
- Added option to disable emoticons in the chat (#172)
- Avatars are no longer displayed for players which are on the ignore list (#187)
- New option to "unignore" a player in the context menu (#56)
- BUG FIX: context menu in connected player list was fixed (#183)
- BUG FIX: "display idle players" in the lobby was fixed (#136)
- BUG FIX: No longer beep if ignored player uses nickname in chat (#221)
- Translation updates

http://www.pokerth.net/

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PokerTH 1.1.1
« Antwort #110 am: 13 Januar, 2014, 19:46 »
Latest Changes

- BUG FIX: Fixed crash when the first action in the first game times out (#258)
- BUG FIX: Properly refresh the game table graphics after changing settings (#253)
- BUG FIX: The menu on the game table was not clickable sometimes (#242)

http://www.pokerth.net/

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The Dark Mod 2.0
« Antwort #111 am: 01 Februar, 2014, 10:30 »
Fan-Remake des Schleich-Klassikers Thief; in der Rolle eines Meisterdiebes schleichen, klettern und wenn nötig morden sich Spieler durch finstere Steampunk-Level; basierend auf der Shooter-Größe DOOM 3 bietet das Open-Source-Remake moderne Grafik und Physik, ist mittlerweile jedoch als Standalone lauffähig; über einen In-Game-Downloader sind über 40 Missionen verfügbar, ebenso ein Level-Editor.

Betriebssysteme: Windows XP, Vista, 7, 8, Linux

Lizenz: Open Source

http://www.thedarkmod.com/main/

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Widelands build-18
« Antwort #112 am: 28 Februar, 2014, 05:20 »
Open-Source-Echtzeit-Strategie mit starker Anlehnung an "Die Siedler"; als Anführer eines Stammes muss der Spieler eine funktionierende Siedlung aufbauen und später auch gegen andere Stämme kämpfen, um Land zu erobern; als Einzel- und Mehrspieler-Modus mit verschiedenen Kampagnen spielbar; enthält zudem einen Map-Editor zum Erschaffen eigener Welten.

Lizenz: Open Source

http://sourceforge.net/projects/widelands/

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The Powder Toy v89.2
« Antwort #113 am: 17 März, 2014, 05:30 »
The Powder Toy is a physics "sandbox" game that simulates a variety of elements including air pressure, velocity, heat, gravity and a countless number of interactions between different "substances" drawn on to the 2D landscape. Included are a variety of different materials, liquids, gases, and electronic components are available to construct complex machines (including catapults, guns, and bombs) as well as realistic terrains and environments. You can then mine them and watch explosions, add intricate wirings, play with stickmen or operate your machine.

The program features a vibrant community of available saved worlds and creations and is built on a platform that welcomes automation and tweaking.

License:    GPL

Whats new: >>

Fixed:

    Fix loading preferences, local saves, and stamps on OSX Mavericks.
    Fix sign duplication when loading saves.
    Fix excessive CPU usage in save browser.
    Fix tag order changing when deleting tags.
    Fix bug where Ctrl+X didn't delete stacked particles.
    Fix red DEUT.
    Fix crash when flood deleting VIRS.
    Fixed many bugs in the simulation lua api.
    Fix crash when viewing corrupt saves.
    Fix comment box resizing bugs.
    Fix lua crashes in the graphics and interface apis.
    Fix holes in wall line drawing.
    Fix occasional missing pixels on the top / bottom of circle brush.
    Fix Gravity wall areas not recalculating when deleting them.
    Fix state transitions in id:1419883.
    Fix WIFI delays

Changed:

    Bluescreen on lua panics instead of crashing.
    Pressing tab switches between textboxes in the deco editor.
    Element search promotes exact matches first.
    Signs can be moved onto the zoom window.
    Improve "pretty powders", so that the deco doesn't interfere with state changes.
    Insulators block ambient heat.

Added:

    Implement clipboard support on macs.
    Better PROP tool, draws like any other tool and remembers last setting.
    Add vertical flip when pasting stamps (ctrl+shift+r).

http://powdertoy.co.uk/

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OpenTTD (Transport Tycoon Deluxe) 1.4.0
« Antwort #114 am: 04 April, 2014, 20:40 »
OpenTTD is an urban planning and simulation game in which the player aims to earn money through shipping of cargo by land, water, and air.

Whats new: >>

Siehe hier : http://ftp.snt.utwente.nl/pub/games/openttd/binaries/releases/1.4.0/changelog.txt

https://secure.openttd.org/www/en/

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TORCS 1.3.6
« Antwort #115 am: 03 Mai, 2014, 19:20 »
Zitat
TORCS version 1.3.6 is available for download. First I would like to thank the contributors which helped with patches, bug reports and feedback, these are Wolf-Dieter Beelitz, David Savinkoff and Rick. Thank you all very much.

The most important changes in version 1.3.6 are new racing rules, new race manager configuration options (e.g. a fuel consumption factor from 0 to 5), better handling of penalties, more input device adjustments in the player options GUI, historic car setup adjustments based on real world data, and as usual bug fixes and code cleanups. To learn more about the new configuration options hit read more to review the full set of changes.

http://torcs.sourceforge.net/

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Pushover Portable 0.0.5
« Antwort #116 am: 03 Mai, 2014, 21:40 »
Pushover is a puzzle game with the goal of arranging the dominoes so they all fall down in the time allotted.

http://portableapps.com

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Warsow 1.5 mit modernisierter Kampfsau
« Antwort #117 am: 05 Mai, 2014, 13:08 »
Die Warsow-Entwickler haben ihren First-Person-Shooter in der Version 1.5 veröffentlicht. Das Ballerspiel mit neckisch bunten Comic-Charakteren basiert auf der QFusion-Engine und steht unter der GPL.

Zu den visuellen Neuerungen in Warsow 1.5 zählt der überarbeitete Charakter der »heroischen Kampfsau« Jason Padpork. Das Spielermodell wurde von dem Entwickler Matteo Pignatelli komplett neu gestaltet und soll frischen Wind in die Warsow-Optik bringen. Die Map Wdm2 wurde ebenfalls modernisiert und mit neuen Texturen sowie Details versehen. Die QFusion-Engine unterstützt die Antialiasing-Methode FXAA (Fast Approximate Antialiasing), mit der sich die visuelle Darstellungen verbessern lassen, wenn andere Methoden wie MSAA (Multisample Anti Aliasing) oder CSAA (Coverage Sampling Anti Aliasing) nicht verfügbar sind. Die Entwickler verbesserten die Bewegungen der Charaktere, die sich ihren Weg in der Regel rennend und hüpfend durch die Spielwelt bahnen. Innerhalb des Spiels können TrueType- und OpenType-Schriften für die Textausgabe verwendet werden. Bitmap-Schriften werden nicht mehr unterstützt.

Der ganze Artikel

Quelle: www.pro-linux.de

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OpenTTD 1.4.1
« Antwort #118 am: 03 Juni, 2014, 19:20 »
OpenTTD is an urban planning and simulation game in which the player aims to earn money through shipping of cargo by land, water, and air.

Whats new: >>

Zitat
With OpenTTD 1.4.1 we have a new stable version in the 1.4 series. Compared to the previous release candidate it fixes a regression with the order of how some packets are sent to the admin port.

https://secure.openttd.org/www/en/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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    • DVB-Cube
Warsow 1.51
« Antwort #119 am: 09 Juni, 2014, 21:40 »
Release Notes
Changes from 1.5 to 1.51

Engine:
+ Bugfix: builtin HTTP server now accepts URL-encoded resource URI's in queries.
+ Improvement: faster map loading times.

Renderer:
+ Feature: use binary cache for GLSL programs to improve startup time (cvar "gl_ext_get_program_binary", off by default).
+ Feature: asynchronous texture loader (cvar "r_multithreading", off by default).
+ Improvement: a lightweight GLSL shader is now used for simple materials with no normalmap, gloss or decals.

Sound:
+ Feature: added multithreading support: sound mixer and background music loader now run in separate threads.
+ Improvement: normalized some of the game sounds to 0.9db.

UI:
+ Bugfix: fixed announcer volume slider.
+ Bugfix: other bugfixes.

Models:
+ Improvement: tuned Jason PadPork skin images for better performance and visibility.

HUD:
+ Bugfixes.

Windows:
+ Improvement: Warsow process isn't bound to single CPU core anymore (used to be a workaround for glitches caused by NVidia's 'Threaded OpenGL optimization")

Linux:
+ Improvement: gamma ramp size can now take values up to 4096.
[close]

http://www.warsow.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )