Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 73621 mal)

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ClrMamePro 4.014b
« Antwort #75 am: 18 April, 2014, 11:40 »
Latest Changes

fixed: not initialized variable causes 7z decompress warnings in Windows 8.1 (64bit only)

http://mamedev.emulab.it/clrmamepro/index.htm

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MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
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TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Emu Loader 7.6.2
« Antwort #76 am: 09 Juni, 2014, 20:20 »
Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.

Freeware

Latest Changes

- Deleting a favorite profile not currently active would set the new selected profile active (favorites profile editor)
- Renaming the active favorites profile title was not updating the favorites menu item hint in main screen

http://emuloader.mameworld.info/

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ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME 0.154b
« Antwort #77 am: 23 Juli, 2014, 13:57 »

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MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Emu Loader 7.6.9
« Antwort #78 am: 19 August, 2014, 13:55 »
Latest Changes

- App crash if file '\arcade\neogeo.ini' is not found. Bug fixed by creating a globar var instead of a local var to handle this file (silly crash bug

http://emuloader.mameworld.info/

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MSI Z170A PC Mate Mainboard
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ClrMamePro 4.015
« Antwort #79 am: 20 August, 2014, 13:50 »
Latest Changes

fixed: corrected handling of sets with only bios roms and sample clone (MAME 154 gp110 sets)
fixed: dir2dat not always writes cr/lf as line delimiter (deprecated format only)
fixed: rebuilder log shows no reason for already rebuilt files
fixed: rebuilder shows warning when rebuilding uncompressed file which already exists in destination
fixed: rebuilder recreates files (when not needed) when you use chds files as roms
fixed: crash when redrawing scan results (some rare circumstances)
misc: optimized general hash calculation / file read routine
misc: removed crc=-1 / 1 suspicious checksum check
misc: changed nes header file to be a bit less strict
misc: updated to latest ziparchive class lib, unrar dll
misc: parse rom merge tags enabled by default (on clean install)

http://mamedev.emulab.it/clrmamepro/index.htm

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MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Emu Loader 7.7
« Antwort #80 am: 25 August, 2014, 05:30 »
Latest Changes

Fixed

Atomiswave games not loading with Demul emulator due to wrong machine name call. It should be -run=atomiswave (with a "V")
Daphne games was not being set as available even if gamename.zip is found. I forgot to set the game status tag. You must create Daphne games list again to fix this

Changed

Setting "Run Game Confirmation Dialog" enabled by default (main menu)
Tweaks to the multi-slot screen

http://emuloader.mameworld.info/

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MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

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MAME 0.155b
« Antwort #81 am: 15 Oktober, 2014, 18:15 »

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MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit

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MESS (Multiple Emulator Super System) 0.155
« Antwort #82 am: 31 Oktober, 2014, 20:15 »
Changelog

0.155
-------


MAMETesters Bugs Fixed
----------------------
- 05728: [Crash/Freeze] (pce.c) sgx: The "Axelay" Demo crashes the MESS while
  starting. (Fabio Priuli)
- 05729: [Crash/Freeze] (pce.c) pce, tg16: The demo "Split-Resolution Demo by
  Chris Covell" does not work properly. (Fabio Priuli)
- 05712: [DIP/Input] (timex.c) ts2068, uk2086: The keyboard input
  does not working. (Fabio Priuli)
- 05591: [Gameplay] (atari400.c) a5200: Only one button works
  (player 1) (Fabio Priuli)
- 05639: [Interface] Internal UI: Selecting Console, then using
  File Manager to select media doesn't work (Fabio Priuli)
- 05672: [Crash/Freeze] (apple2.c) apple2e, apple2ee, probably
  others: hang when enabling output latch with no floppy in drive (Olivier Galibert)

New System Drivers Supported:
-----------------------------
-TI-95 PROCALC [hap]
-Microdigital TK3000//e [R. Belmont]
-Apple IIgs (ROM00 prototype 3/10/1986) [Apple II Documentation Project]
-Peripheral Technology PT68K2 [Al Kossow, R. Belmont]
-Canon V-30 (MSX2)  [Wilbert Pol]
-Canon V-30F (MSX2)  [Wilbert Pol]
-Daewoo Zemmix CPG-120 (Korea) (MSX2)  [Wilbert Pol]
-Mitsubishi ML-G3 (MSX2)  [Wilbert Pol]
-Perfect Perfect1 (MSX1)  [Wilbert Pol]
-Philips NMS-8260 (Prototype) (MSX2)  [Wilbert Pol]
-Philips NMS-8270 (Prototype) (MSX2)  [Wilbert Pol]
-Sanyo MPC-2500FD (MSX2)  [Wilbert Pol]
-Sanyo Wavy MPC-27 (MSX2)  [Wilbert Pol]
-Sanyo Wavy PHC-77 (MSX2)  [Wilbert Pol]
-Sony HB-701FD (MSX1)  [Wilbert Pol]
-Toshiba HX-21 (MSX1)  [Wilbert Pol]
-Toshiba HX-22 (MSX1)  [Wilbert Pol]
-Toshiba HX-34 (MSX2)  [Wilbert Pol]
-Toshiba HX-34I (MSX2)  [Wilbert Pol]
-Victor HC-90 (MSX2)  [Wilbert Pol]
-Victor HC-95 (MSX2)  [Wilbert Pol]
-Victor HC-95A (MSX2)  [Wilbert Pol]
-Yamaha YIS-503 III R (Russian) (MSX2)  [Wilbert Pol]
-Yamaha YIS-503 III R (Estonian) (MSX2)  [Wilbert Pol]
-Yamaha YIS805/128 (Russian) (MSX2)  [Wilbert Pol]
-Yamaha YIS805R2/128 (Russian) (MSX2)  [Wilbert Pol]
-Yamaha YIS805R2/128 (Estonian) (MSX2)  [Wilbert Pol]
-Yamaha YIS805/256 (Russian) (MSX2)  [Wilbert Pol]


Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
-TI-74 BASICALC [hap]
-Laser 128 (version 4.2) [Peter Ferrie, R. Belmont]
-Laser 128ex (version 4.5) [Peter Ferrie, R. Belmont]
-Laser 128ex2 (version 6.1) [Peter Ferrie, R. Belmont]
-Peripheral Technology PT68K4 [Al Kossow, R. Belmont]
-Al Alamiah AX-150 (MSX1)  [Wilbert Pol]
-Canon V-8 (MSX1)  [Wilbert Pol]
-Canon V-20E (MSX1)  [Wilbert Pol]
-Canon V-20F (MSX1)  [Wilbert Pol]
-Canon V-20G (MSX1)  [Wilbert Pol]
-Canon V-20S (MSX1)  [Wilbert Pol]
-Canon V-25 (MSX2)  [Wilbert Pol]
-Casio MX-10 (MSX1)  [Wilbert Pol]
-Casio MX-101 (MSX1)  [Wilbert Pol]
-Casio MX-15 (MSX1)  [Wilbert Pol]
-Casio PV-7 (MSX1)  [Wilbert Pol]
-Daewoo CPC-88 (Korea) (MSX1)  [Wilbert Pol]
-Daewoo CPC-330K KOBO (Korea) (MSX2)  [Wilbert Pol]
-Daewoo DPC-200E (MSX1)  [Wilbert Pol]
-Daewoo Zemmix CPC-50A (Korea) (MSX1)  [Wilbert Pol]
-Daewoo Zemmix CPC-50B (Korea) (MSX1)  [Wilbert Pol]
-Daewoo Zemmix CPC-51 (Korea) (MSX1)  [Wilbert Pol]
-Daewoo Zemmix CPC-61 (Korea) (MSX2)  [Wilbert Pol]
-Fenner DPC-200 (MSX1)  [Wilbert Pol]
-Fenner FPC-500 (MSX1)  [Wilbert Pol]
-Fenner FPC-900 (MSX2)  [Wilbert Pol]
-Fenner SPC-800 (MSX1)  [Wilbert Pol]
-Fujitsu FM-X (MSX1)  [Wilbert Pol]
-Goldstar FC-80U (MSX1)  [Wilbert Pol]
-Goldstar GFC-1080 (MSX1)  [Wilbert Pol]
-Goldstar GFC-1080A (MSX1)  [Wilbert Pol]
-Hitachi MB-H2 (MSX1)  [Wilbert Pol]
-Hitachi MB-H25 (MSX1)  [Wilbert Pol]
-Hitachi MB-H50 (MSX1)  [Wilbert Pol]
-Hitachi MB-H70 (MSX2)  [Wilbert Pol]
-Kawai KMC-5000 (MSX2)  [Wilbert Pol]
-Mitsubishi ML-F48 (MSX1)  [Wilbert Pol]
-Mitsubishi ML-F110 (MSX1)  [Wilbert Pol]
-Mitsubishi ML-F120 (MSX1)  [Wilbert Pol]
-Mitsubishi ML-G1 (MSX2)  [Wilbert Pol]
-Mitsubishi ML-G10 (MSX2)  [Wilbert Pol]
-National / Matsushita FS-4000 (alt) (Japan) (MSX1)  [Wilbert Pol]
-Philips NMS-8250F (MSX2)  [Wilbert Pol]
-Philips NMS-8255F (MSX2)  [Wilbert Pol]
-Philips NMS-8280F (MSX2)  [Wilbert Pol]
-Pioneer PX-07UK (MSX1)  [Wilbert Pol]
-Pioneer PX-V60 (MSX1)  [Wilbert Pol]
-Sanyo MPC-200 (MSX1)  [Wilbert Pol]
-Sanyo MPC-200SP (MSX1)  [Wilbert Pol]
-Sanyo Wavy PHC-55FD2 (MSX2)  [Wilbert Pol]
-Sony HB-10 (MSX1)  [Wilbert Pol]
-Sony HB-101P (MSX1)  [Wilbert Pol]
-Sony HB-55 (MSX1)  [Wilbert Pol]
-Sony HB-F500F (MSX2)  [Wilbert Pol]
-Spectravideo SVI-738 (Arabic) (MSX1)  [Wilbert Pol]
-Spectravideo SVI-738 (Denmark) (MSX1)  [Wilbert Pol]
-Spectravideo SVI-738 (Spain) (MSX1)  [Wilbert Pol]
-Toshiba HX-10D (MSX1)  [Wilbert Pol]
-Toshiba HX-10DP (MSX1)  [Wilbert Pol]
-Toshiba HX-10E (MSX1)  [Wilbert Pol]
-Toshiba HX-10F (MSX1)  [Wilbert Pol]
-Toshiba HX-10SA (MSX1)  [Wilbert Pol]
-Toshiba HX-20I (MSX1)  [Wilbert Pol]
-Toshiba HX-21I (MSX1)  [Wilbert Pol]
-Toshiba HX-22I (MSX1)  [Wilbert Pol]
-Toshiba HX-23I (MSX2)  [Wilbert Pol]
-Toshiba HX-33 (MSX2)  [Wilbert Pol]
-Toshiba FS-TM1 (MSX2)  [Wilbert Pol]
-Victor HC-5 (MSX1)  [Wilbert Pol]
-Victor HC-6 (MSX1)  [Wilbert Pol]
-Victor HC-7 (MSX1)  [Wilbert Pol]
-Yamaha CX5F (w/SFG01) (MSX1)  [Wilbert Pol]
-Yamaha CX5F (w/SFG05) (MSX1)  [Wilbert Pol]
-Yamaha YIS604 (64KB) (MSX2)  [Wilbert Pol]
-Yamaha YIS604 (128KB) (MSX2)  [Wilbert Pol]


Skeleton drivers:
-----------------
-Genius Leader Magic Color (Germany) [TeamEurope]
-Genius Junior Redstar 3 (Germany) [TeamEurope]
-Genius Junior 4000 (Germany) [TeamEurope]
-Genius Junior 5000 (Germany) [TeamEurope]
-Genius Junior Redstar (Germany) [TeamEurope]
-Genius Leader Super Color (Germany) [TeamEurope]
-Genius Leader 6600CX (Germany) [TeamEurope]
-VTech Genius Leader Power Notebook (Germany) [TeamEurope]
-LexiPC Mega 2000 (Germany) [TeamEurope]
-VTech PreComputer 1000 [Porchy]
-TimeTop GameKing [Porchy]
 

Software Lists:
----------------

-pico.xml: added many new dumps, including some from Korean releases and
 exclusive titles. [Team Europe]

-megadriv.xml: verified and documented a lot of dumps, added Shining
 Force (Euro), redumped Muhammad Ali Heavyweight Boxing (Euro). [sunbeam]

-nes.xml: added dump of Codemasters' Super Adventure Quests. [Porchy]

-glcolor.xml: documented the 'Spiel-und Lernspaß' cartridge.
 [TeamEurope]

-m5.xml: dumped Bosconian. [Ola Andersson]

-coleco.xml: Some more verified dumps and info added. [Ikrananka]

-coleco.xml: replaced Sector Alpha incorrect dumps with a proper
 one [Ikrananka]

-coleco.xml: removed choplifter bad dump. [dink]

-psx.xml: added info to the games #-O. [Antopisa]

-sms.xml: documenting Graphic Board prototype dump. [SMSPower]

-nes.xml: added a couple of new multigame dumps using OneBus
 PCB. [TeamEurope]

-exl100.xml: added Exelvision EXL 100 cart list. [Fabio Priuli]

-pencil2.xml: added Hanimex Pencil II cart list
 [Robbbert, Fabio Priuli]

-pegasus_cart.xml: added Aamber Pegasus ROM expansions list.
 [neoncluster, Fabio Priuli]

-dmv.xml: added Decision Mate V floppy softlist. [Sandro Ronco]

-vectrex.xml:  Fixed some clones assignments.  [m4st4]

-gameking.xml:  added TimeTop GameKing cart list.  [Porchy]

-timex.xml: added software list for Timex DOCK carts. [Fabio Priuli]

-apple2.xml: added over 150 items, including many classics of
 the platform. [R. Belmont]

-Add correct data width/endianness to several software lists [Alex
 Jackson]


Source Changes
--------------

-sms.c: Restore selected cartridge when loading a save state for
 the store display unit.  [Enik Land]

-apple3: Support ThunderClock Plus card. [R. Belmont]

-mc1000.c:  Correction to the cassette input  [Emerson Costa]

-amstrad: added support for 64k, 320k, and 576k RAM sizes added
 preliminary support for the SYMBiFACE II board [Barry Rodewald]
 idehd: added Read Native Max Address IDE command

-Apple II updates: [R. Belmont]
 * Added additional ROMs for TK3000
 * Added preliminary mono/color config switch for pre-IIgs machines
    (doesn't yet work in lo-res)
 * Moved Laser 3000 to its own driver since it's not very Apple-like
    and got it to boot into BASIC.

-sms.c: Documented release years for some Brazilian SMS
 releases.  [Enik Land]

-apple2: add possible Laser 128EX2 ROM pending future work on
 that series [R. Belmont]

-Laser 3000: add first-pass keyboard, 80-column text, hi-res,
 and double hi-res graphics support [R. Belmont]

-Apple II: enable language-card write on reset based on h/w
 testing [Peter Ferrie]

-dmv: added expansions slot interface. [rfka01, Sandro Ronco]

-dmv: added boot ROMs from 4 different boards. [rfka01]

-Apple II: add more debugger guards around C800 bankswitch
 [Peter Ferrie, R. Belmont]

-Improve Laser 128 series support; 128EX/2 now boots DOS 3.3 and
 ProDOS. [Peter Ferrie, R. Belmont]

-Support ProDOS-order Pascal 1.3 images [R. Belmont]

-Apple II: Add support for the Applied Engineering TimeMaster II
 H.O. card [R. Belmont]

-Support PET user port "CB2 Sound" device [R. Belmont]

-tapectrl.c: fixed bug where systems with multiple cassette
 drives (e.g. PET) had no Tape Controls when no cassette was loaded in
 the first drive. [Fabio Priuli]

-ui.c: added shortcut commands for Tape Start and Tape Stop, by
 default mapped to F2 and Shift+F2, respectively. This is not meant as
 a replacement for the internal Tape Control menu, but it shall make
 simpler the usage of game tapes in home computers. Notice that
 REC/RWD/FWD have still to be pressed from the internal UI and that if
 you mount multiple cassettes in a driver with multiple tape drives
 only the first one will be controllable with these shortcuts.
 [Fabio Priuli]

-Apple II: hook up ACIAs for Laser 128 series, remove cassette
 for IIc and Laser. [R. Belmont]

-Apple II series changes: [R. Belmont]
 * Support 1 MB expansion for Laser 128ex2
 * Give the IIc Plus the correct drive type, but it's still unhappy
 * Promote apple2c4 to working since it runs fine now

-amstrad: added Amdrum expansion card [Barry Rodewald]

-amstrad: added Digiblaster printer-port device [Barry Rodewald]

-a2600.c: converted Atari VCS carts to be slot devices, cleaned
 up the implementation and removed Supercharger tapes from the main
 system. The -cass media switch (to load the tape file) will become
 available only when you mount the Supercharger cart. [Fabio Priuli]

-a7800.c progress:  [Fabio Priuli]
 * Rewritten cart emulation to use slot devices
 * Removed POKEY chip from the main unit since it was inside the carts
    (of course it gets enabled when you launch a game who contained it
    in its cart)
 * Added support for the High Score cart as a passthru cart: when you
    mount hiscore, a -cart2 switch will become available to mount the
    game you want to play
 * Properly implemented XBoarD and XM expansions as passthru carts as
    well, so that new syntax to run dkxm.a78 is
      mess a7800 -cart xm -cart2 path\to\games\dkxm.a78
    High Score support for XM shall work as well.
 * Big clean up of the driver, simplifying memory map, removing writes
    to ROM, etc.

-apple3: don't do color text in A2 emulation mode. [R. Belmont]

-a7800: split video emulation (Atari MARIA chip) into a separate
 device. [Fabio Priuli]

-altos5: Fix wrong drive type [O. Galibert]

-atari400.c progress:  [Fabio Priuli]
 * Rewritten cart emulation to use slot devices (many "mappers" do not
    fully work yet) and unified cart handling among 8bit home computers,
    XEGS and Atari 5200
 * Added support for loading carts with bankswitch to all XL/XE models
 * Added support for loading XEGS carts in Atari 8bits home computers
    (XEGS instead will only load XEGS games until support for the
    keyboard add-on is included)
 * Big clean up of the driver, simplifying memory map, removing writes
    to ROM, etc.
 * Changed NOT_WORKING flag to IMPERFECT_GRAPHICS in 600XL, 65XE,
    800XE and XEGS since they should now be working to the same extent
    of the 800XL, and bugs shall be reported.

-pve500.c: hooked up MB8421 RAM [FSanches]

-pc_vga: correct access to attribute register when PAS bit is
 set, allows XFree86 to detect ISA VGA. [Peter Ferrie]

-gameboy: added dump of Color GameBoy 188 in 1 multicart, and
 partially implemented the required mapper [Team Europe, Fabio Priuli]

-apple3: refresh selected drive after the softswitches are
 changed. [Paul Hagstrom]

-maria.c:
 * Timeout rendering added. [Mike Saarna]
 * Reorganized DMA penalties to support new rendering code [Mike Saarna,
    Robert Tuccitto]

-a7800.c:  [Fabio Priuli]
 * Fixed YM2151 clock in XM expansion, thanks to info from tep392 and
    GroovyBee
 * Added support for homebrew boards MegaCart+ and VersaBoard by
    CPUWIZ (ROM respectively up to 512K and 256K + 32K of RAM)
 * Misc cleanups

-thomson: improve accuracy of the colors [Antoine Mine]

-Added the following video card BIOSes: [rfka01, Barry Rodewald]
 s3_764:   S3 9503-62 (not working) Elsa Winner 1000/T2D
 s3virge:  S3 ViRGE BIOS v1.00-10 mach64:   ATi mach64V1 113-34404-104

-Apple II: Support Apple II Mouse Card [R. Belmont, Guru, Sharkpuncher]

-apple3: invert enable1 sense, external drive selection now
 works properly. [R. Belmont]

-megadriv.c: Added support for Game Genie as a passthru cart.
 [Fabio Priuli]

-Even better apple3 drive select. [Paul Hagstrom]

-sms.c: Fixed lphaser regression.  [Enik Land]

-sms.c: Prevent vdp register 6 contents from being overwritten
 while a line is being drawn. Fixes title screen in backtof3.
 [Enik Land, Wilbert Pol]

-sms.c: Fixed graphics glitch in E-Swat atttact mode on the smsj
 driver and some small cleanups. [Enik Land]

-apple3: preliminary hook up of slot IRQ and NMI lines.
 [R. Belmont]

-Stop trashing DiskCopy 4.2 images that don't have tags.
 [R. Belmont]

-famicom: converted the disk system add-on to be a cart in the
 softlist. The official syntax to launch disk games is now
   mess famicom -cart disksys -flop gamename
 which corresponds to inserting the RAM expansion cart with connected
 the disk drive into the cartslot and the desired disk in the disk
 drive (exactly like you would have done with the real thing). In this
 way, you cannot mount anymore both a cart and a disk in the Family
 Computer (as in a real unit). Users that cannot cope with this
 limitation and/or with the new syntax can still use the famitwin
 driver (which offers both cart and disk options) or the newly added
 driver fds which emulates a famicom with the expansion always inserted:
 in both latter cases the old syntax
   mess famitwin -flop gamename
 will launch the game, as previously. [Fabio Priuli]

-famicom: fixed disk system IRQ latch clear in Kaettekita Mario
 Bros. based on investigations by FHorse. [Fabio Priuli]

-sb16: Add Soundblaster 16 low level emulation [Carl, Malice, O. Galibert]

-Fixed issue with messtiny build (additional bioses are no
 longer separate sets).  [m4st4]

-sms.c: Small improvements to the latching of some registers.
 Fixes flicker in Power Strike 2.  [Enik Land]

-tsispch.c - Add v1.1 firmware to TSI/Speech Plus Prose 2000
 driver [Lord Nightmare]

-concept: fix keyboard status to not return junk data, fixes
 bootup without -debug. [R. Belmont]

-concept: hooked up actual 6551 for keyboard, added beeper,
 cleaned up driver. [R. Belmont]

-cbm8296ed: Added ROM signatures for Oracle 3.03.
 [Mike Naberezny]

-itt3030: additional FDC hookup, now tries and fails to boot.
 [R. Belmont]

-concept: Hook up Apple II bus. [R. Belmont]

-svi318.c: cleaned up the driver and added support for save
 states. [Fabio Priuli]

-advision.c: cleaned up the driver and added support for save
 states. [Fabio Priuli]

-added PC-9821AP2/U8W BIOS. [caius]

-softbox: Added BIOS revision 8/9/81. [Nils Eilers, Mike Naberezny]

-amust: added newly-dumped keyboard rom [ejwords, MSPP]

-thomson - fixes for a non-standard video mode and adding a new
 one [Antoine Mine]

-gba.c: fixed Top Gun - Combat Zones cart type, making the game
 playable. [Reznor007]

-concept: Preliminary implementations of the original and
 buffered floppy disk controllers. [R. Belmont]

-portfolio: only trigger interrupts when the 8250 asserts the
 line, not when it clears it. [smf]

-floppy.c: fixed disks not being launched if loaded from
 softlist through File Manager. [Fabio Priuli]

-315_5124.c: Refactored sprite handling, fixes status bar on Tarzan for
 gaemgear. Removed m_collission_buffer member variable. Tweaked game
 gear timing to fix glitches in status bar of Chicago Syndicate for
 gamegear.  [Enik Land]

-concept: Misc fixes/cleanup, CCOS boots now from 8" floppies.
 [R. Belmont]

-concept: Add 5.25" DSDD raw image support and preliminary
 pseudo-DMA to buffered controller. [R. Belmont]

-saturn: made RAM / Backup RAM expansion internal slot options.
 you now mount these with the -cart media switch, i.e. for instance
   mess saturn -cdrm ddsom -cart ram32
 or
   mess saturn -cdrm draculax -cart bram16
 and not anymore using the -exp option. [Fabio Priuli]

-concept: can boot 5.25" disks on fdc02 now. [crazyc]

-msx.c: Added release years for several systems.  [AntoPISA]

-gameboy, gbcolor: added a configuration setting (off by
 default) to skip BIOS checks at boot. This allows the recently dumped
 Rockman World Prototype to be played, and the Rocket Games pirate GBC
 carts too. [Fabio Priuli]

-gba: added a configuration setting (off by default) to skip some BIOS
 checks at boot. This allows Tyrian 2000 Prototype to be played. [Fabio
 Priuli]

-apple2: IIe and later don't require double-reads on the
 language card. [R. Belmont, Peter Ferrie]

-odyssey2: converted the driver to use slot devices for cartridges,
 removed The Voice add-on from the main system and emulated it as
 a passthru cart instead. Now, if you want to enjoy speech in
 odyssey/videopac games, you must launch emulation with
   mess odyssey2 -cart voice -cart2 gamename
 (the -cart2 switch becomes available when "voice" is mounted in
 the first cartslot) [Fabio Priuli]

-intv: converted the driver to use slot devices for cartridges
 and implemented the IntelliVoice expansion and the Entertainment
 Computer System expansion as passthru devices. The official syntax to
 launch games requiring the speech expansion is now
   mess intv -cart voice -cart2 gamename
 which corresponds to mounting the IntelliVoice and plugging the game
 cart in its subslot.  The official syntax to launch games requiring
 the ECS expansion is now instead
   mess intv -cart ecs -cart2 gamename
 and
   mess intv -cart ecs -cart2 voice -cart3 gamename
 if the game requires both expansions at once. For additional user
 friendliness, we also offer intvecs (which emulates an Intellivision
 unit with both expansions added) and intvoice (which emulates an
 Intellivision with Intellivoice expansion added) drivers, where games
 can simply be mounted with the -cart media switch. [Fabio Priuli]

-msx.c: Added support for DMK floppy images.  [Wilbert Pol]

-maria.c: improved DMA accuracy. [Mike Saarna, Robert Tuccitto]
 * Last Line DMA value corrected to 6. GCC and Atari docs both show a
    difference between Other Line and Last Line as +6 at the lowest
    part of the range.
 * Blank scanlines are drawn when DMA is off, like real hardware.
 * If MARIA hits the DMA limit, the CPU doesn't run until the next
    scanline.

-vic20: Emulated the Final Expansion 3 cartridge (only
 RAM/FlashROM supported). [Curt Coder]

-spc1000: added fdd code [Meso Kim]

-sms.c: Misc fixes:  [Enik Land]
 * Disable gamegear sio register when in ggsms mode
 * Fixed tilemap mirroring on sms1 vdp needed for Japanese version of Ys
 * Fixed BIOS support in the gamegear driver
 * Fixed collisions when column #0 is disabled

-gamegear: added preliminary emulation of the Master Gear
 Adapter which allows to launch SMS games in the gamegear driver, with
 video chip in SMS mode. You can try this by launching
   mess.exe gamegear -cart mgear -cart2 your_sms_game
 (the -cart2 switch becomes available when you mount "mgear" in the
 main gamegear cart slot) [Fabio Priuli]

[close]

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Yabause 0.9.14
« Antwort #83 am: 23 November, 2014, 20:00 »
Yabause is a Sega Saturn emulator under GNU GPL. It currently runs on FreeBSD, GNU/Linux, Mac OS X, Windows, Dreamcast, PSP and Wii. Yabause support booting games using Saturn cds or iso files.

License: Open Source

http://yabause.org/

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MAME 0.156
« Antwort #84 am: 26 November, 2014, 16:40 »
Changelog

MAMETesters Bugs Fixed:

[Crash/Freeze] (megatech.c) mt_soni2: Crash shortly after start
[Crash/Freeze] (asteroid.c) llander, llander1: Changing the Language on the Dip Switch screen freezes/crashes the game
[Graphics] (raiden2.c) raiden2 and clones: Screen parameters/refresh rate
[Misc.] (dynax.c) quiztvqq: When you start the game it says "BACKUP ERROR" on the version screen.
[Documentation] (cps2.c) hsf2, hsf2a, hsf2j: All sets except the Phoenix Edition incorrectly use Arabic numeral in the title instead of Roman numerals
[Color/Palette] (tmnt.c) cuebrick: Wrong colors in service mode "color check"
[Flip Screen/Cocktail] (tumbleb.c) fncywld, jumpkids, tumbleb, tumbleb2: Game sprites not flipped when Flip Screen is ON
[Color/Palette] (rockrage.c) rockrage, rockragea, rockragej: Incorrectly coloured enemy sprites
[Cheat System] (funworld.c) rcdino4: [debug] Assert during initialization
[Crash/Freeze] (tx1.c) buggyboy, buggyboyjr: Crashes after launch.
[Graphics] (twin16.c) vulcan, gradius2, gradius2a, gradius2b: Sprite-background priority is wrong.
[Crash/Freeze] (neodrvr.c) kog: "Attempted to map non-existent port 'JUMPER' for read in space program of device ':maincpu'" when running from softlist
[Gameplay] (taitogn.c) otenki: Fails to boot into the game.
[DIP/Input] (centiped.c) centiped3: 2P start button missing
[DIP/Input] (vsnes.c) cstlevna: Dip switches 5 and 6 are unknown

Source Changes:

Added SCREEN_RAW_PARAMS for Arkanoid and Astrocorp HWs
Added SCREEN_RAW_PARAMS for Alpha 68k HW
Added dump of the sync prom at L8 to Drag Race
Skeleton driver for the PSE Desert Patrol, so to document the dumped PROMs
rspdrc: Optimized accumulator access in multiply instructions.
lpc: skeleton acpi
pentium: More support of the magic 0x66 prefix
More sane values for dec0.c / dec8.c screen raw parameters.
i6300esb: Document more registers
steppers: move to emu/machine
steppers: add absolute position
pentium: This is the kind of problems you find when a bios uses xmm4 as call stack
pentium: Some stuff to make lindbergh go further
pci: Add grossly hacked smbus
Experiments in PCI land
Fixed an annoying inconsistency between memory_share and memory_region: the width() method of the former returned the width in bits (8, 16, 32 or 64) while the width() method of the latter returned the width in bytes (1, 2, 4 or 8). Now both classes have a bitwidth() method and a bytewidth() method. Updated all callers to use whichever one was more appropriate. Also removed the implicit-cast-to-any-integer-pointer of memory_regions, which was rather unsafe (if you weren't careful with your * operators and casts it was easy to accidentally get a pointer to the memory_region object itself instead of to the data, with no warning from the compiler... or at least I kept doing it) Updated all devices and drivers that were accessing regions that way to use a region_ptr_finder when possible, and otherwise to call base() explicitly.
The tilemap system now respects gfx_element::total_colors(). Fixed various drivers and devices that were using incorrect total_colors for gfx elements used in tilemaps
Added language rom for Lunar Lander
rsp: Made the RSP interpreter core functional again.
Long-overdue documentation about how to use priority-masked drawing (aka pdrawgfx); add some useful constants.
Added preliminary layout for Alien Invaders based on screenshot
Use of security PIC's readouts for Naomi-M4 decryption
Ferrari F355 (original no-link deluxe) USA BIOS added
Improve template file family properties, added readme and licensed as BSD-3-Clause
Add correct xtal for Kaneko Fly Boy/Fast Freddie hardware based on PCB pictures, correct clocks in driver.
Golgo13: fix for service mode toggle mode.
naomi.c, chihiro.c, triforce.c: Revised data while adding new information along with some cosmetic changes.
i82875p: Host bridge fun
pci: generic mapping
i6300esb: More mapping verbosity
tmaster.c: reverse-engineered the keys for all protected TouchMaster games; removed the protection hacks.
cbombers: fix TC0480SCP text layer colors
pci: Add remapping notifiers
mario.c: fix Monitor switch so it correctly affects both tiles and sprites
Added command-line option -[no]drc_log_uml to control DRC UML disassembly logging. This allows logging of DRC UML disassembly without re-compiling
Added command-line option -[no]drc_log_native to control DRC native diassembly logging. This allows logging of DRC native disassembly without re-compiling
calomega.c: Improve color emulation by analogy with tugboat.c (which is actually a heavily modified Cal Omega board)
SEGA YBoard: Mapping the port bits used to provide motor movement feedback
naomi.c: redumped F355
pci: A little more, reaches an unemulated pslldq at fd228
Converted the various Hard Drivin' board types to be devices, allowing the side screens to be hooked up on Race Drivin' Panorama, which is now close to working (the side screens fail when selecting one of the car types)
rspdrc: Added undocumented ops VADDB, VACCB, VSUBB, and VSUCB.
rspdrc: Fix crash on Linux when recompiling BREAK opcode.
mips3: Fixed left-shift-of-signed-value issues.
rsp: Fixed left-shift-of-signed-value issues.
correct patches for drgw2hk
upd7220: Bresenham line drawing
n64: Fix up how negative values are handled in VRSQL/VRCPL
rsp: Add VNOP, VNULL, and VRSQ instructions.
n64: Abort MIPS timeslice when unhalting RSP. Fixes many RSP tests.
segas18.c: Fill in the dipswitches for Hammer Away.
rdp: Do LOD calculation even in 1-cycle mode. Fixes many tests.
mips3drc: Generate -0.0 for NEG.S/D of 0.0 as FNEG does not on x86
mips3drc: Sign-extend ROUND.L, TRUNC.L, CEIL.L and FLOOR.L
rspdrc: Add destination address support to the BREAK opcode.
naomi.c: samba2k, ringout - correct maskrom size and labels
Power Drift: Portbits for Limit & Safety switches
G-LOC: Mapping portbits related to the moving cabinet limit switches.
Galaxy Force II: Adding gforce_output_cb1 (the values written there seem to select the meaning of some of the PORTC bits related to motor control)
Galaxy Force II: Mapping the port bits used to provide motor movement feedback signals such as Up/Down/Left/Right limit switches.
i386: call with expand down stack
i386: GP fault with softint in v86 mode when iopl < 3
twin16.c: Rewrite video mixing based on PAL equations. Fixes sprite-bg priority in Devil World intro, and in Vulcan Venture later stages and ending
pic8259: priority and sfnm
segaufo update: added better layouts + made ufo800 work + added upd sound to ufo21 + misc fixes
Man pages (*nix): Fixed some typos and bumped version to 0.155
Fixed Mametesters 05769 by reducing ATA flash card seek time to zero.
naomi.c: kingrt66 use real MaskROM cart layout and labels instead of flashcart
Handcrafted CPS-1 PALs for Area 88 and Strider PCBs.
i386: fix segment present check for calls to a TSS
i386: mark tss busy
Convert PSX sio to use devcb.
calchase: map Trident memory clock, video clock and LUTDAC registers
Added Solar War as playable, but with issues. Layout needs work and coins do not operate in game. Therefore, game is set to Free Play by default. Also, renamed Solar Warrior (xain.c) from solarwar -> solrwarr to allow this original game to use the setname "solarwar". Added diplocations to both games.
added command-line option -[no]snapbilinear to control binlinear filtering for snapshots (enabled by default). This is mainly for making testruns and debugging faster - could also be used to speed up -aviwrite usage though.
upd7220: slanted chars
sonson.c: Correct Audio CPU clock for Son Son as measured on PCB.
psychic5.c: Correct Audio CPU clock for Psychic 5 as measured on PCB.
Verified clocks/vsync for Super Ranger and Air Buster.
peplus.c: Add the CAPX2172 color prom to the Ace$ Bonus sets correcting color in those sets.
Added -listnetwork option to list available network adapters
winpcap: add WinPCap headers to the project;
windows.mak: include WinPCap headers during Windows build; suppress MSVC debug build warning
Altered FIRQ and NMI handling to improve Maygay M1 operation.
Add remaining PAL from 'jumping' sets
SDL: SDL2 is now the default except for OS/2 builds.
USE_NETWORK Ethernet emulation is now enabled by default as per the roadmap.
upd7220: better output for the compis and dmv
gts3.c : Added switches. After setting up, the games are playable.
gts3.c : split into AN and DMD displays
gts80b.c : Display is working.
calomega.c: Fill in some unknown dipswitches.
amiga.c: use Aaron's memory_array class for bytewidth-agnostic access to chip RAM, instead of a driver-specific implementation. Also store the custom chip registers in an array instead of a memory share
calchase.c: Implemented missing DIP switch for Eggs Playing Chicken, promote to working. Press "S" to skip the CMOS error, "S" or wait to skip the emm386.exe error (not an emulation issue), use "Coin 2" to coin-up and start the game, and "1 Player Start" to brake.
calchase.c, gamecstl.c, midqslvr.c, queen.c, savquest.c, taitowlf.c, voyager.c, xtom3d.c: Intel component is not MXTC, it's MTXC.
intelfsh.c: Added support for AMD 29F400T, AMD 29F800T and FUJITSU 29F160T.
darius.c: Add dipswitch locations to the Darius sets & give the newly added US set the correction coinage.
Correct sound rom for 'tturf' (Tough Turf (set 2, Japan, 8751 317-0104))
Added region_ptr_finder, which works like shared_ptr_finder except it finds a ROM region instead of a memory share. Unlike the already existing memory_region_finder, these can be accessed without any overhead (since it's a pointer directly to the data and not to the memory_region object), can be whatever data type you want with no casting needed, and are strictly type-checked--if you have a required_region_ptr the region has to be a ROM_REGION32 (or an implicitly 32-bit region due to belonging to a device with a 32-bit bus) or the finder won't find it and will tell you why. Basically, region_ptr_finders are strictly better than memory_region_finders and all drivers using the latter should be converted over
Converted many sound devices to use a required_region_ptr to find their sample ROMs instead of looking up the region manually in device_start(). Note that this means that you can no longer get away with having e.g. an OKIM6376 without a ROM (as several slot machine skeleton drivers did); MAME will now complain at startup about the missing region, instead of just crashing the first time the chip tries to play a sound like it did before
twin16: Convert the scrolling layers to tilemaps (the fixed text layer was already one). Miscellaneous cleanups/modernizations
Don't execute a timeslice before loading a savestate from the command line
supduck.c: Fill in Lives, Demo Sounds and Game Sound dipswitches as well as add dipswitch locations.
k054156: save state register all video RAM, including the optional "external linescroll RAM"; fixes Lethal Enforcers save states
more devfind
i386: move initialisation of m_lock to i386_common_init(), so that it is always initialised.
i6300esb: More more more

Capcom updates:

Fixed some incorrect info about the SF2 bootlegs and got them running better.
Dumped 8571 MCU from a bootleg Top Secret/Bionic Commando PCB.

model3 - More rendering improvements:

Draw transparent triangles in a separate pass
Implemented viewport priority
upd7810.c:
Small ADC improvements.
Clean up interrupt handler and make it edge triggered.
Set extended timer/event counter interrupts.
Fix and export extended timer/event counter output.
naomi.c:
HOTD2 Proto BIOS added
Label correction for Club Kart Prize

New clones added:

Super Breakout (Canyon and Vertical Breakout, prototype)
Cadash (Japan, version 2)
Cadash (Japan, oldest version)
Billiard Academy Real Break (Europe, older)
Sauro (Recreativos Real S.A. license)
Dunk Shot (Rev C, FD1089A 317-0022)
Atari Tetris (bootleg set 3)
Fire Trap (US, set 2)
Play Girls 2 (bootleg)
Ave Fenix (Recreativos Franco)
Oriental Legend 2 (V101, China) (not working)
Knights of Valour 2 New Legend (V300, Taiwan) (not working)
Magic Bubble (Adult version, YS-0211 PCB)
Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999)
Vigilante (World, Rev E)
Dragon World II (ver. 100H, Hong Kong [Hokg Kong]) (not working)
Player's Edge Plus (X002173P+XP000038) Ace$ Bonus Poker
Player's Edge Plus (PP0040) Standard Draw Poker (International)
Player's Edge Plus (PP0042) 10's or Better
Player's Edge Plus (PP0043) 10's or Better (International, set 2)
Player's Edge Plus (PP0060) Standard Draw Poker (set 3)
Player's Edge Plus (PP0429) Joker Poker (Aces or Better, set 2)
Player's Edge Plus (IVC006) Clear EEPROM Chip
Player's Edge Plus (Set004) Set Chip
Player's Edge Plus (KE0017) Keno (not working)
Player's Choice (MG0252) Multi-Game (not working)
JT-104
Arkanoid Returns (Ver 2.02A 1997/02/10)
Donkey Kong (Spanish Crazy Kong bootleg)
Galaxy Monsters (Laguna S.A. Spanish bootleg of Space Invaders)
Botanic (English / Spanish)
Club Kart (Rev C) (not working)
Windjammer (021216)
Tron (Germany)
S.V.G. - Spectral vs Generation (M68k label V101TW) (ARM label V101TW, ROM 06/20/05 S.V.G V100) (not working)
Darius (US)
Raiden 2 (Switzerland)
New Game Added:
Pit Boss Megatouch (9234-20-01)
Alien Invaders
Hammer Away (prototype)
Solar War
Pop'n Music 1 (ver AA-A)
Super Duck

New NOT WORKING game added:

Western Dream
Club Pacman (dual inputs not mapped)
Sonic 2 (bootleg of Megadrive version)
Cute Fighters

New games/clones promoted from NOT_WORKING:

Teenage Mutant Hero Turtles (UK 4 Players, set 3)
[close]

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ClrMamePro 4.016
« Antwort #85 am: 24 Dezember, 2014, 12:19 »
Changelog
So what will change if you scan your MAME set with the new cmpro version: - unmerged sets: (you don't use this for MAME, do you...), nothing changes... - split merged sets: you will see some wrong placed roms now since clrmame did not kill parent/clone relationships - full merged sets: you will see several wrong named roms (due to hash collisions)

misc: Changed the way how hash collisions are handled. A hash collision happens when you got identically named files with different hashes within a parent/clone relationship. In the past cmpro either removed the parent/clone relationship completely or you were forced to split merged mode. Now, in case of a hash collision *and* only if switch to full merged sets (scanner, rebuilder or merger), the rom names of the clones will be switched to a naming convention which you can select. Default is setname\romname. You can select the naming in profiler options 'Naming pattern'. A flyover tells you which variables you can use there. %1 (plus something else) is mandatory here. Again, only if full merged mode and hash collisions are active. You also got an option there to say how many files get renamed. Either only the single hash collision clone file, or all files in this clone set or all clone files in all clones of this parent clone relationship.
added: added option (Settings screen) to allow a full merge mode which ALWAYS stores parent/clones the way described above, no matter if a hash collision is there or not. This is the "hash collision name" mode. If you're using this, the upper mentioned selection of files which get renamed is obsolete. In this mode all clone files in the parent clone relationship are renamed.
added: batcher rebuilder option "never compress files" which allows you to create unpacked sets
removed: "Possible wrong nodump definition found" cleanup step prompt. It's actually a special case of hash collision and so it's handled the same way as other collisions.
misc: some intern changes so that you got theoretically 32k path length support (Hello Tosec..) If you need such long paths, you need to add "\\?\" in front of your rom/sample/add/rebuilder source/destination/etc paths.. So for example: \\?\E:\temp\this is a long folder name right or wrong blabalbalblablablablabalabl\
misc: updated to latest unrar dlls
misc: merger works with subfolders
misc: "double roms detector" during parsing handles weird merge tag combinations better
misc: "double setname" is also performed when you're using "release" elements and switch modes
fixed: belongs_to_parent check fails on 0-byte files
fixed: weird messages when you enable the clone but disable its parent in full merged mode
fixed: remove obsolete wrong merging or missing set messages (which normally get removed in 2nd scan)
fixed: adding sampleonly sets may cause issues when you got softwarelist which share the setname
[close]

http://mamedev.emulab.it/clrmamepro/index.htm

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MAME 0.157
« Antwort #86 am: 01 Januar, 2015, 08:10 »
Changelog
0.157
-------


MAMETesters Bugs Fixed
----------------------
- 05808: [DIP/Input] (cps1.c) sf2amf: Wrong input 'references'. (darq)
- 05805: [Sound] (cps1.c) dinohunt: [possible] Unused YM2151 chip? (darq)
- 05804: [DIP/Input] (cps1.c) dinohunt: Wrong P3 controls mapping  (darq)
- 03659: [Crash/Freeze] (atarisy2.c) All Sets in atarisy2.c: Crashes
  when loading autosave with "-str 2" (Osso)
- 01591: [Graphics] (atarisy2.c) paperboy, paperboyr1, paperboyr2:
  Flashing text in service mode (Alex Jackson)
- 00380: [Graphics] (atarisy2.c) 720: The sprites in 720 flicker/disappear
  sometimes in recent MAME versions. (Alex Jackson)
- 05789: [DIP/Input] (prehisle.c) Wrong vblank IP_ACTIVE_HIGH value. (Alex Jackson)
- 04648: [Flip Screen/Cocktail] (btime.c) All sets in btime.c: Misplaced
  graphics for player 2 in cocktail mode (Alex Jackson)

Source Changes
--------------
-dreamwld.c: Fill in dipswitches for Cute Fighter and PCB layout.
 [Brian Troha]

-Add missing Atari System 1 TTL Motherboard PAL.  [Kevin Eshbach]

-Updated location/PAL information for Puzzle Bobble 3 (Japan) in
 taito_f3.c.  [Kevin Eshbach]

-Add more info to the GitHub readme to prevent confusion. [Justin Kerk]

-add some Smashing Drive hw details [Demul Team]

-redump / verify Fight Fever romsets [DsNo]

-add communication MCU ROM (dumped from a prototype) to the Riding Hero
 sets [Brian Hargrove]

-atvtrack.c make Smashing Drive going somewhere instead of hang
 emulator [MetalliC, Demul team]

-renegade.c: replace custom sound with MSM5205 [Alex Jackson]

-raiden2cop.c: Endian safety fix [Alex Jackson]

-btime.c: fix flip screen [Alex Jackson]

-naomi.c: use full M4 PIC16 dumps instead of partial "readouts", add
 handmade 'dumps' with master keys for not yet properly dumped PICs
 [rtw, MetalliC]

-naomi.c: use full M4 PIC16 dumps instead of partial "readouts", add
 handmade 'dumps' with master keys for not yet properly dumped PICs
 [rtw, MetalliC]

-Chihiro vertex programs update [Samuele Zannoli]

-SDL: Fix build with non-framework SDL 2 issue on OS X [mbcoguno]

-lindbergh: Fake pit and real pci bridges [O. Galibert]

-pci: expansion rom management [O. Galibert]

-lindbergh: Match card and video bios [O. Galibert]

-Fix debugger memory display of little-endian memory regions
 [Alex Jackson]

-m68k: disassembler support for FTRAP. [R. Belmont]

-luaengine: add API versioning [Luca Bruno]

-viper.c: added NVRAM and dongle to Police 911 2 [Guru, dogpn]

-pci: Fix some initialisations, valgrind stops complaining [O.Galibert]

-pci: Autodetect multifunction devices [O. Galibert]

-i82875p: toud display fix [O. Galibert]

-redumped "Melty Blood Act Cadenza Version B (GDL-0039)" [rtw, ShouTime]

-changed Melty Blood series game names as per title screen texts [metallic]
 
-igs009.c - Updated dips and added locations to comply with the manual
 for Jingle Bell & Gran Prix '98. [Bad A. Billy]

-82875p: Add overflow device, high smram [O. Galibert]

-pci: Add more pci bridge registers [O. Galibert]

-hikaru.c update add protecton keys for AirTrix and Planet Harriers
 [CaH4e3, MetalliC]

-rom labels and ROM_LOADs corrections&cleanup [MetalliC]

-Use consistent logical ID for joystick registration log [tomyun]

-Bump version in *nix man pages [wallyweek]

-Initial implementation of "Dona Barata" driver (brazilian whack-a-mole) [Felipe Sanches]

-SH-2: added default SSR value, makes EGWord to boot [Angelo Salese]

-Verified clocks for Yam! Yam!? and Last Day / D-Day [system11]

-Do not check gl_lib() without OpenGL support [Tarnyko]

-k053936.c: fix potential out-of-bounds memory access; remove some dead
 code [Alex Jackson]

-Attempt at fixing the new Stepper device to load correctly for AWP
 games. This is part 1 of a plan to remove the stepper_interface for a
 devcb2 setup.  [James Wallace]

-debug: fix the gui for smaller fonts [Fabrice Bellet]

-Using a font pointsize different from 11pt has a consequence that
 fontWidth (in pixels) is not an integer anymore. [Fabrice Bellet]

-debug: fix a string overflow in comments [Fabrice Bellet]

-debug: dont update asm view in the start_hook() [Fabrice Bellet]

-The curpc can be in the middle of an instruction being decoded, so it
 is not pertinent to recompute the disassembly starting from thi s
 address. [Fabrice Bellet]

-debug: fix the avl trees logic [Fabrice Bellet]

-The ancestor heights of a node were not updated properly. [Fabrice Bellet]

-debug: better handling of duplicate memory access [Fabrice Bellet]

-Don't remove and reinsert nodes that correspond to a duplicate memory
 access, because tree rebalancing kills performances. Update the node's
 element content instead. [Fabrice Bellet]

-debug: fix wrong initial m_topleft.x value in memory view [Fabrice Bellet]

-Significant change to Stepper motor device behaviour, using devcb2
 interfaces. [James Wallace]

-cpu: Rewrote Rockwell PPS-4 CPU core based on bitsavers.org
 documents. Add led8seg_gts1 (Futaba) to rendlay.c/h and use
 them in gts1.lay. Add Rockwell devices 10696, 10788 and A17xx
 preliminary implementations [Juergen Buchmueller]

- New functions added:

 MCFG_STEPPER_ADD(tag) - add a stepper device
 MCFG_STEPPER_REEL_TYPE(type) - the equivalent of the first line in the
 old interface, now also takes NOT_A_REEL for printer and similar
 applications MCFG_STEPPER_START_INDEX(int index) - the old second line
 of the interface, the position (in half steps) where the optic tab
 first triggers. MCFG_STEPPER_END_INDEX(int index)  - the old third
 line of the interface, the last position (in half steps) where the
 optic tab triggers. MCFG_STEPPER_INDEX_PATTERN(int pattern) - a coil
 pattern in hexadecimal that has to be on the motor for the index to
 trigger (0 if no specific pattern is needed)
 MCFG_STEPPER_INIT_PHASE(int phase) - starting phase of the motor

 All drivers have been updated, testing done to all specific drivers -
 Scorpion 4 was particularly complex. [James Wallace]

-qt/debug: Device tree view.  Looks cool with mu100 or lindbios
 [O. Galibert]

-tms5110.c: implement output and read bit commands. [Lord Nightmare]

-namcops2 updates:
 * added BIOS and dongle for Time Crisis 4 [Guru]
 * added dongle for Gundam vs. Gundam [Guru, Darksoft]

-debug/qt: Add a per-device window [O. Galibert]

-SDL2: Improved Alt-Enter functionality (now works on all screens at
 once) and prefer upper-left placement of windowed mode windows.
 [R. Belmont]

-dinohunt: fixed player 3 inputs (MT05804) [darq]

-luaengine: add memory-reading capabilities [Luca Bruno]

-chihiro: added support for zbuffer and stencil plus render target
 methods [Samuele Zannoli]

-Fix "-mt" for SDLMAME windows build [Calamity, Couriersud].

-Changed sdl_window_info to be closer to C++ [Couriersud]:
 * Made some members private
 * moved static functions into sdl_window_info
 * extended work_param struct with constructors for better readability
 
-Fixed save state regressions in the following drivers [Osso]:
* arcadecl.c, batman.c, eprom.c, foodf.c, liberatr.c, atarisys2.c, gstream.c,
 pasha2.c, f-32.c, lastfght.c, bfm_sc1.c, bmcpokr.c, centiped.c, jangou.c, merit.c,
 segas16a.c, asteroid.c, seibuspi.c

-Started developing a CPU core for the series of processors based on the
 ARCompact instruction set, namely the ARCtangent A-5.  This is still preliminary,
 the disassembly is mostly complete but the output could still be tidied, and
 many instructions are not yet implemented and based on code execution some of
 the ones that are could be incorrect.  This is currently used by the 'leapster'
 driver. [David Haywood]
 
-m68k: generate the correct kind of stack frame for 68010 bus errors. [R. Belmont]
 
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cute Fighter [system11, David Haywood]
Su Ho Seong [system11, David Haywood]


New clones added
----------------
Star Wars (set 3) [Andrew Welburn]
Mortal Kombat (Yawdim bootleg, set 3) [Guru]
Brick Blast (bootleg of Wall Crash) [Edcross & Rockman (from Aumap)]
D-Day (Dooyong) (Korea) [system11]
Yam Yam (Korea) [system11]
Space Duel (version 1) [Mariusz Wojcieszek]
Space Duel (prototype) [Mariusz Wojcieszek]
Montana Choice (MG0183) Multi-Game [BrianT] (not working)
Player's Edge Plus (X002478P+XP000154) Joker Poker - French [BrianT]
Player's Edge Plus (X002479P+XP000154) Joker Poker - French [BrianT]
Player's Edge Plus (X002478P+XP000154) Joker Poker (Aces or Better) - French
  [BrianT]
Player's Edge Plus (X002485P+XP000154) Standard Draw Poker - French
  [BrianT]
Guilty Gear XX #Reload (GDL-0019) [rtw]
Melty Blood Act Cadenza (GDL-0028) [rtw, ShouTime]
Ridge Racer V Arcade Battle (RRV2 Ver. A) [Guru, Darksoft]
Atari Football II [Mariusz Wojcieszek]
Super Street Fighter II Turbo (Asia 940223 Phoenix Edition) (bootleg) [Anonymous]
F1 Exhaust Note (Japan) [ShouTime, The Dumping Union]
Radikal Bikers (Version 2.02) [Ricky2001 (from AUMAP)]
Dharma Doujou (World) [rtw]
Dominos 4 (Cocktail) [Mariusz Wojcieszek]
Super Breakout (Cocktail, prototype) [Mariusz Wojcieszek]


New games marked as GAME_NOT_WORKING
------------------------------------
House of the Dead 4 (Export) [soyandroid, Guru]
Virtua Fighter 5 (Export) [soyandroid]
After Burner Climax (Export) [soyandroid]
Let's Go Jungle (Export) [soyandroid]
Outrun 2 SP SDX  [soyandroid]
Power Smash 3 / Virtua Tennis 3 (Export) [soyandroid]
Virtua Tennis 3 (Japan) [Guru]
Initial D4 (Rev D) [Guru]
Initial D4 (Rev C)  [Guru]
Sega Race-TV (Export) [soyandroid, Guru]
House of the Dead EX (Japan) [soyandroid]
Rambo (Export) [soyandroid, Guru]
Hummer Extreme  [soyandroid]
VBios updater [Guru]
2 Spicy  [Guru]
Ghost Squad Evolution [Guru]
Primeval Hunt [Guru]
Star Horse Progress Returns (satellite) [CaH4e3]
Pride GP 2003 (PR21 Ver. A) [Guru, Darksoft]
Quiz Mobile Suit Gundam: Monsenshi (QG1 Ver. A) [Guru, Darksoft]
Time Crisis 4 [Guru]
Tekken 5 Dark Resurrection [Guru, Darksoft]
[close]

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Mednafen 0.9.36.4
« Antwort #87 am: 03 Januar, 2015, 06:15 »
Mednafen is a portable argument (command-line)-driven multi-system emulator. It has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken, in the PNG file format, at the press of a button. Mednafen can record audiovisual movies in the QuickTime file format, with several different lossless codecs supported.

The following systems are supported: Atari Lynx, Neo Geo Pocket (Color), WonderSwan, GameBoy (Color), GameBoy Advance, Nintendo Entertainment System, Super Nintendo Entertainment System/Super Famicom, Virtual Boy, PC Engine/TurboGrafx 16 (CD), SuperGrafx, PC-FX, Sega Game Gear, Sega Genesis/Megadrive, Sega Master System, and Sony PlayStation.

License: Open Source

http://mednafen.sourceforge.net/

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MAME 0.158
« Antwort #88 am: 29 Januar, 2015, 17:31 »
Changelog
MAMETesters Bugs Fixed:

01214: [Graphics] (dec0.c) bouldash, bouldashj: Fadeout/Fadein on screen is the wrong speed slightly off
05507: [Misc.] (model2.c) zerogun, zerogunj, zerogunaj, zeroguna: AddressSanitizer: global-buffer-overflow
05828: [Gameplay] (punchout.c) spnchout,spnchouta,spnchoutj: Game automatically resets at KO Time Best 3/Hit Average screen during attract mode.
05790: [Known Issues/To-Do's] (senjyo.c) All sets in senjyo.c: m_int_delay_kludge removal.
05816: [Crash/Freeze] (bfm_sc2.c) Several bfm_sc2.c sets: [debug] Assertion
05812: [Crash/Freeze] (maygay1bsw.c) m1bankrl, m1bankrl2p, m1bankrlp / m4nod - mpu4.c: FATALERROR: Missing some required objects, unable to proceed
05811: [Crash/Freeze] (maygay1bsw.c) Many sets in maygay1bsw.c: Crash after OK
05763: [Interface] SDL-based builds (Windows only): If a path does not exist, a file is not written.
02515: [Crash/Freeze] (zn.c) nbajamex: Hangs at black screen

Source Changes:

m68k: implement FTRAP instruction, add "68020 with FPU" CPU type.
MCU simulation has been fixed
winprefix: support some C99 extensions in older MSVC
Make cross-compilation easier
luaengine: add HUD-like capabilities
Added irq ack mechanism in Senjyo HW and removed long standing hack from the driver
SDL: Driver accel (draw13.c) now supports "-filter", i.e. bilinear filtering.
ui: Added "Reset" option to DipSwitch and ConfSettings menu, as well as to the File Manager, for consistency with other menus where an hard reset is of help
ui: Fixed DipLocation drawing so that it remains on screen also when highlighting switches without locations
Fix bug in work_osd.c causing discrete sound to crash.
Move definition of -DOSD_WINDOWS, -DOSD_SDL and -DOSD_MINI into $(OSD).mak. Added sanity check to makefile.
zn: implement (incomplete?) ROM banking in nbajamex, shows some graphics now
ui: start displaying the device tag close to input names for the dynamical inputs which use PORT_DEVICE, so to avoid some weird quirks in the input menus when slot devices are modified.
Converted png2bcd tool to python
luaengine: expose device state entries
ui: added "[Internal]" string to slot options that are not user-configurable and fixed some internal options displayed as "scrollable".
ui: simplified Image Information code and made it fully display for systems with many image devices.
Redumped ROM and made Eleven Beat to surpass "Joystick Type Error" message. Crashes at kick off though
chdman: added -s/--size parameter for "createhd" to create blank harddisk based on size and sector size
ui: added barebone menu for device-specific options. click on any slot device option to see whether it is currently mounted or not, and which additional options depend on the selected value.
ui: fixed bug where slot options set via internal UI did not properly create their sub-options.
Partial netlist sound implementation for Mario Bros. Luigi sound is missing. By default, the previous discrete.h based sound is compiled. Those curious can change OLD_SOUND to 0 in mario.h.
naomi.c: redumped vstrik3c, both existing and new dumps were BAD, made one good-looking from them
twinkle.c: the 68000 & SPU board now process commands, some sound f/x play now.
ui: stop the game selector reporting systems with no roms as missing files.
ui: when launching systems with mandatory carts, either from command line or from the game selector, prompt the user with the file manager menu so that he can mount a game where needed, instead of killing emulation with an error.
ui: improved File Manager so that attempts to launch softlist entries without having the necessary files don't kill emulation but simply display a message to the user.
hikaru.c: added protection key for sgnascar
ui: fixed bug where software items that shall create new image devices (e.g., passthru carts) or new slot options, failed to do so when loaded through the File Manager in the internal UI.
Fixed non-terrain colors in Top Landing (also fixed out-of-bounds palette crash bug in it)
Emergency Call Ambulance, Daytona USA 2, L.A. Machineguns, Magical Truck Adventure, Virtual On 2 protection keys
SDL keeps adding SDL_HINTs with every patch release.
nbajamex: Implemented ROM banking, game coins up and is playable.
core: Add per-game parameters
Solaris 11 build support.
replace 'discof' dump with a new one
added preliminary emulation of video screen on Caveman (Exidy Pinball)
updated funkball.c to use intelfsh.c for Flash Rom handling, making use of bankdev to provide a virtual space in which they map

Updates to SEGA 315-5881 encryption / compression device emulation:

update algorithm based on based on findings from Virtua Striker 2 '98
correctly hooked up chip in ST-V, Model 2 and Model 3 drivers
added support for multiple blocks in encrypted streams
added support for different height/widths of compressed data steams
found keys for many games allowing for per-game simulations to be removed and fixing badly decompressed graphics in several games
found some correlation between keys and Sega part numbers

updates to the Sega 315-5838 / 317-0029 compression device:

Documented 315-5838 as the Decathlete protection chip
Identified 317-0029 (Dead of Alive) as another version of the same thing based on information from Guru
Split 'decathlt' handling from stv.c and made into a device, moved the 'doa' simulation from model2.c in there too (preliminary, preparation to merge code)
No functional improvements at this time, just refactoring.

i386: sse opcodes improvements:

add opcodes MOVHLPS MOVLHPS
safer implementation of PACKUSWB PACKSSDW SHUFPS UNPCKLPS UNPCKHPS
The safer implementation is needed in cases where the source and destination registers are the same.

New games added or promoted from NOT_WORKING status:

Star Trek (Sidam, Head On hardware)
Endless Riches
Pop'n Music 3 (ver JA-A)
Come Back Toto
NBA Jam Extreme
Final Fight Revenge
Player's Edge Plus (PS0366) Double Diamond Deluxe Slots
Player's Edge Plus (PS0372) Double Diamond Deluxe Slots
Player's Edge Plus (PS0373) Double Diamond Deluxe Slots
New clones added:
Over Drive (set 2)
Over Drive (set 3)
Dungeons & Dragons: Shadow over Mystara (Asia 960208)
Black Widow (prototype)
Player's Edge Plus (PP0038) Standard Draw Poker
Player's Edge Plus (PP0116) Standard Draw Poker (Mirage)
Adventure Quiz Capcom World 2 (Japan 920611, B-Board 90629B-3, no battery)
New games marked as GAME_NOT_WORKING:
Shakatto Tambourine (Rev B) (GDS-0002B)
Space Train
Missile-X [TTL]
[close]

http://www.mame.net/

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MESS (Multiple Emulator Super System) 0.158
« Antwort #89 am: 12 Februar, 2015, 17:30 »
Changelog

0.158
-------


MAMETesters Bugs Fixed
----------------------
- 05795: [Misc.] (ampro.c) ampro: Does not want to start! (Robbbert)
- 05758: [Crash/Freeze] (sun3.c) sun3_80: [debug] Assert shortly after start

New System Drivers Supported:
-----------------------------
-Japanese Speak & Spell [plgDavid]
-Electronic Detective [hap, Sean Riddle]
-Split Second [hap, Sean Riddle]

Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
(none)

Skeleton drivers:
-----------------
-HP9000/310 [R. Belmont, Al Kossow]
-HP9000/340 [R. Belmont, Al Kossow]
-HP9000/380 [R. Belmont, Al Kossow]
-HP9000/382 [R. Belmont, Al Kossow]
-HP16500a (ver 00.00) [R. Belmont, Al Kossow]
-HP 1650b [R. Belmont, Al Kossow]
-HP 1651b [R. Belmont, Al Kossow]
-VTech Genius Junior Redstar 2 (Germany) [TeamEurope]
-VTech Genius Junior Movie (Germany) [TeamEurope]
-VTech Genius Winner Notebook Fun (Germany) [TeamEurope]
-Slicer 80186 single board computer [Carl]

Software Lists:
---------------
-ibm5170.xml: Added Multitasking MS-DOS 4.00. [PCjs Project]

-Added VTech Genius Junior Movie softlist. [TeamEurope]

-gamegear.xml: Fixed some unknown publishers and years. [Logan B]

Source Changes
--------------
-hp9k_3xx: support 9000/370 (same bootrom as 330,340). [Al Kossow]

-Improve mouse tracking for pre-ADB Macs. [Rob Braun]

-Fix dropped keystrokes on pre-ADB Macs. [Rob Braun]

-macplus: add all 3 official boot ROMs plus a homebrew enhanced
 version. [R. Belmont, Rob Braun]

-ap2_dsk: don't allocate 2Mb of *stack*, malloc() instead
 [Peter Ferrie]

-mac: greatly improve keyboard reliability on Macs with
 first-generation ADB hardware (SE,II,IIx,IIcx,SE/30,IIci). [Rob Braun]

-ui: when ESCing while creating a new floppy image, fall back to
 the correct menu. [Fabio Priuli]

-gamate : added newer bios and emulated protection [PeT]

-floppy.c: initialise error code instead of crashing when menu
 loads bad image [Peter Ferrie]

-pc9821ap2: added newly dumped BIOS [caius]

-Significant comment updates for the IAI Swyft based on board
 tracing. [Lord Nightmare, Sandy Bumgarner]

-nes: converted input code to use slot devices. this means that now you
change the emulated controllers (Zapper, NES Four Score Adapter, Bandai
Power Pad and Family Trainer, Famicom Keyboard Component, Arkanoid Vaus
Paddle and Mahjong Controller) via the Slot Device menu of the UI interface and
not anymore from the System Configurations menu. Also, changing controller now
requires to reset the system, so please take some time *before* starting the game
if you want to play a game that uses particular controllers. [Fabio Priuli]

-nes: added emulation of the Konami Hyper Shot controllers, which are
necessary to play Hyper Olympics and Hyper Sports for Famicom. [Fabio Priuli]

-nes: added emulation of the Yonezawa Party Tap controllers, which are
necessary to play in more than two players some quiz games for Famicom. [Fabio
Priuli]

-nes: added emulation of the Pachinko controller used by a few pachinko
games for Famicom. [Fabio Priuli]

-nes: added emulation of the Epoch Barcode Battler unit (even if only as
Famicom controller, and not as a standalone unit) which is necessary to play
Barcode World for Famicom. [Fabio Priuli]

-sms/gamegear: misc improvements [Enik Land]
 * Renamed the gear2gear port to EXT port, after reading the references
   in the official GG documents
 * Invert Y1 pin signal bits: now high is 1 and low is 0;
 * More complete Y1 behavior: goes low only for transparent pixels;
 * Fix color of column 0 when it doesn't completely entered in the active display;
 * Improve behavior of sprite overflow, to not be flagged when VINT is active.

[close]

http://www.mess.org/

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MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )