Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 73595 mal)

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jNES 1.1.1.29
« Antwort #60 am: 21 August, 2013, 18:45 »
Jnes is a NES emulator for win32 platforms that uses DirectX for it's hardware interface. It's emulation capabilities include graphics, sound, input devices, and emulating quite a few memory mapping boards found in most USA games and a few popular japanese ones. Jnes boasts a fairly intuitive user interface that makes playing NES a little more enjoyable. One of the coolest features is the included database of Pro-Action-Replay and Game Genie cheats. Jnes also supports Kaillera netplay as well.

License: Freeware

Whats new: >>

· bugfix: editing par codes
· bugfix: saving settings on exit
· bugfix: proper handling of 6502 B-flag
· bugfix: megaman audio artifacts
· bugfix: zelda intro scrolling
· bugfix: ninja gaiden 2 train level
· bugfix: tmnt1 technodrome crash
· bugfix: apu envelope resets correctly now
· bugfix: vrc6 phase was broken
· improved ppu sprite0 emulation
· dpcm and triangle channels should decay better
· added mapper vrc6b

http://jabosoft.com/?categoryid=1

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME 0.150b
« Antwort #61 am: 17 September, 2013, 13:11 »
0.150
-------


MAMETesters Bugs Fixed
----------------------
- 02106: [Speed] (ddragon.c) ddragon2, ddragon2u: [possible] The game
  slows down in the first level, after the helicopter appears (Phil Bennett)
- 03908: [Graphics] (ddragon.c) ddragon2, ddragon2u: [possible]
  Missing graphics when starting 2-Player (Phil Bennett)
- 00416: [Crash/Freeze] (ddragon.c) ddragonw1: When finishing
  the game its reset and so go to check rom screen again and freezes! (Phil Bennett)
- 05287: [DIP/Input] (namcos2.c) sgunner2, sgunner2j: Player 2
  Start missing (Tafoid)
- 05241: [Misc.] (moo.c) All moo.c sets: AddressSanitizer:
  heap-use-after-free (Firewave)
- 05281: [Color/Palette] (8080bw.c) rollingc: Wrong colors (hap)
- 05207: [Graphics] All vector games: In the vector games, graphics
  remains imprinted even when exit the game. (MooglyGuy)
- 05162: [Core] Toggling HLSL off then on with ctrl-alt-F5
  will drop its use of aperture.png (MooglyGuy)
- 05218: [Graphics] crash when hlsl_read is set to 1 (MooglyGuy)
- 05214: [Color/Palette] (bzone.c) bzone: bzone displays
  black and white. (MooglyGuy)
- 05235: [Core] You can't alt-tab and back with HLSL enabled
  and in 148 you could (MooglyGuy)
- 05056: [Crash/Freeze] (badlands.c) badlandsb, badlandsb2:
  Access Violation after OK (Osso)
- 05268: [Color/Palette] (mappy.c) todruaga: Sprites use
  wrong colors (Osso)
- 00032: [Graphics] (taito_f3.c) tcobra2: There are stray flashing pixels
  on the bottom left of the helicopter. (David Haywood)
- 00942: [Sound] (topspeed.c) topspeed: Engine sounds only play when driving
  in tunnels or under bridges, and turbo sounds never play. (Phil Bennett)
- 05089: [Crash/Freeze] (aristmk5.c) goldprmd, magicmsk: Crash after OK (Firewave)
- 00980: [Sound] (taito_b.c) tetrist: The sound has strange intermittent noise in
  background. Also, the music tempo is wrong (Brian Troha)
- 05284: [Sound] exprraid and clones: YM3526 has incorrect frequency (Phil Bennett)

Source Changes
--------------
-Make modernized i86 core endian-safe again [Alex Jackson]

-Created new device_video_interface. Right now its sole purpose is to [Aaron Giles]
 house a screen tag and to find the screen at startup, providing an
 m_screen object that can be used. One nice feature is that if there is
 only one screen and no screen has been specified, it will auto
 configure to that screen. This removes the need to explicitly specify
 a screen in the configuration for a large chunk of drivers (though
 doing so never hurts). A new macro MCFG_VIDEO_SET_SCREEN is provided,
 though devices are encouraged to define their own that maps there so
 it is obvious which device is being targeted. The
 device_video_interface's validation function will error if an invalid
 screen is specified or if no screen is provided but there are multiple
 screens present.

 Updated all devices that currently had an m_screen in them to use the
 device_video_interface instead. This also has the nice benefit of
 flagging video-related devices for categorization purposes. It also
 means all these devices inherit the same screen-finding behaviors. For
 devices that had interfaces that specified a screen tag, those have
 been removed and all existing structs updated.
 
 Added an optional_device<screen_device> m_screen to the base
 driver_device. If you name your screen "screen" (as most drivers do),
 you will have free access to your screen this way.

 Future updates include:
  * Updating all devices referencing machine.primary_screen to use the
    device_video_interface instead
  * Updating all drivers referencing machine.primary_screen to use the
    m_screen instead
  * Removing machine.primary_screen entirely
 
-i286: modernize [Carl]

-Modernized galeco, okim6376, vr0video, mb87078, snk6502 devices.  [Osso]

-Adds a watchpoint debug view. [Andrew Gardner]

-Adds the watchpoint view to the QT Debugger's "Break|Watchpoints"
 window. [Andrew Gardner]

-Fix long-standing architectural wart: the priority bitmap is no longer [Aaron Giles]
 owned by the tilemap system, and no longer exists globally in the
 machine. Instead it is allocated per-screen for all systems. This has
 several side-effects:

 1. Previously, the pdrawgfx* functions were already changed to take
 the priority bitmap as a parameter. Now all other hand-crafted
 functions that mess with the priority bitmap generally must do so as
 well, and have been updated.

 2. Calls to the tilemap system now need to provide a screen_device.
 This is not just for the priority_bitmap, but also for screen
 flipping, which previously always assumed the "primary screen" when
 doing flipping calculations.

 3. All devices that implemented tilemap-like functionality have been
 updated to follow the same pattern, since they largely tend to call
 through to the core tilemap system at some point.

-ym2413.c - Reverted KSL value order to 0, 1.5, 3.0, 6.0dB/oct after
 testing with a real YM2413 [Wouter Vermaelen]

-Modernized galaxian sound device.  [Osso]

-Split eeprom.c into a base class base_eepr-om_device and a [Aaron Giles]
 serial-specific subclass serial_eeprom_device. Moved the latter into
 its own file eepromser.c and significantly cleaned up/simplified the
 code. The new code should be functionally the same as the previous
 code, but expect that to change soon. As a side-effect, the size and
 bus width of the EEPROM is now specified in the ADD macro rather than
 in the interface structure.

-Rewrite serial EEPROM devices, breaking them out into separate chips [Aaron Giles]
 of the proper size and protocol. Update all drivers, removing custom
 implementations, and replacing them with standard ones. Moved core
 read, write, erase functionality into the EEPROM base class a
 simulated delays in write/erase cycles. Still some more
 testing/verification work left to do.

-Add support for CD2501ECD variant of tms52xx, used in the TI 99/8
 prototype. Renamed TMC0285 to the more correct CD2501E in the TI
 99/4a. [mizapf, Lord Nightmare]

-started integrating DECO104 findings from Charles, done a preliminary
 hookup of Double Wings to it (input ports bit order not yet verified)
 Nuked old bad simulation code for DW [Charles MacDonald, David
 Haywood]

-Modernized MultiPCM, mjkjidai, renegage, ninjaw_subwoofer devices [Osso]

-3x3puzzl.c: Correct dipswitches and add dipswitch locations for
 Casanova. [Brian Troha]

-opwolf.c: fix coinage dips in opwolfj [Alex Jackson]

-fixed undefined order of evaluation in FETCH* and READ* functions in
 src/emu/cpu/i386/i386priv.h [Carl, Oliver Stöneberg]

-Modernized the s14001a and exidy sound devices.  [Osso]

-Modernized the Seibu ADPCM device and converted the Seibu sound system
 to be a device.  [Osso]

-added makefile define FASTDEBUG to disable some debug-specific stuff,
 that is causing performance hits (for e.g. profiling)
 [Oliver Stöneberg]

-neogeo.c: endian fix for kof2003 protection [Alex Jackson]

-Converted the T5182 to a device. [Osso]

-add support for a China internal ROM to kov2p sets [XingXing]

-Modernized Mirco3D noise device. [Osso]

-Added initial code for internal web server [Miodrag Milanovic]

-SDL: Revise the *IX man pages  [wallyweek]

-Moved tilemap_memory into a generic memory_array class, since it is [Aaron Giles]
 more generally useful than just in tilemaps. Code is now in memarray.*

-Converted the Atari RLE motion objects device from a half-assed device [Aaron Giles]
 into a full-assed device, leveraging the memory_array class.

-neogeo.c: fix memory leak, clean up inputs a bit [Alex Jackson]

-Added eeprompar.*, implementing a simple interface for parallel [Aaron Giles]
 EEPROMs.

-Created atari_eeprom_device which wraps a 2804 or 2816 EEPROM with the [Aaron Giles]
 standard Atari write-locking mechanism. Updated all drivers to use
 this, and removed all EEPROM stuff from atarigen.

-wd_fdc: Don't switch off the motor when the fdc doesn't have a motor
 control pin [O. Galibert, Duke]

- Assorted fixes based on PCB observations: [system11]
 * galpanic.c - Fixed rom names for newfant and added new set.
 * splash.c - Adjusted msm5205 clocks to proper values.
 * tumblep.c - Fixed sound hardware speeds to match PCB for chokchok,
    htchctch and cookbib.

-segas16b.c: Corrected rom labels and added PCB locations to the MVP
 (set 2, US, FD1094 317-0143) set. [Layne]

-sandscrp.c: Added dipswitch locations and corrected default settings
 for the Sand Scorpion sets. [Brian Troha]

-MC6801/6803 updates: [R. Belmont]
 * Support for timer output capture to pin P21
 * Support for externally-clocked serial
 * Added devcb2 hook for serial xmit to easily differentiate xmit from
    other Port 2 updates.  Bits are still also sent to Port 2 of
    course.

-captcommb : various graphical issues fixed, marked as working
 [Barry Harris]

-taito_b.c: Correct the Tetris C12 set and fill in missing Nastar roms
 needed for the conversion, correcting missing sound samples. Added a
 note about the missing PALs for both Tetris B-System conversions.
 [Brian Troha]

-altbeastbl - hook up gfx writes properly  [Barry Harris]

-taitosnd.c - Improve TC0140SYT/PC060HA NMI handling, preventing lost
 interrupts [Phil Bennett]

-topspeed.c - Various updates: [Phil Bennett, Andy Welburn]
 * Fixed MSM5205 hookups and implemented engine sound
 * Added Z80 CTC
 * Added volume controls
 * Corrected 68000 clocks and VSYNC frequency
 * Changed interrupt handling to match hardware
 * Added motor control notes
 * Fixed sprite list parsing (no more mysterious red dot on the far
    left)
 * Corrected b14-67-1/b14-68-1 ROM locations

-PGM:  Implement some missing asic25/asic28 registers. This fixes the
 high score screen for olds & clones. [rockywall, Creamy Mami]

-multipcm: Use address space instead of direct memory region
 [R. Belmont]

-Chihiro.c:  [Samuele Zannoli]
 * add more patches needed until usb is implemented
 * add support for more texture formats and drawing primitives to the
    3d accelerator

-Separate Ensoniq "pump" device out from esq5505.c [R. Belmont]

-replace badly dumped sprite rom in tcobra2 + clones [Kevin Eshbach]

-cninja.c: Corrected redump of Caveman Ninja (World Rev 1) and added
 PCB locations to the original Caveman Ninja sets.
 [Bonky0013, The Dumping Union]

-Added Macronix 29LV160TMC sub-type to intelfsh.c, used by Sega
 Dreamcast [Angelo Salese]

-i186: move 80186 peripherals into the cpu [Carl]

-leland: finish modernizing the leland sound and use new 80186 [Carl]

-cps1.c: Added correct MBJ 22B rom to Muscle Bomber: The Body Explosion (Japan 930713) set.
  [Layne, Smitdogg, The Dumping Union]

-fix sprite priority issues in nmk16.c (tested on tdragon2 PCB) [trap15]

-Fixed dblewing Lives dip switch. [lain]

-Modernized Sega Model 1 sound board; now shared instead of
 copy/pasted. [R. Belmont]

-segae.c: clean up, add savestate support [Alex Jackson]

-terracre.c: Remove nonexistent second ym2203 from terracren. Remove
 silly input port hack from horekid [Alex Jackson]

-ISA16_IDE_CD in southbridge_device with two
 BUS_MASTER_IDE_CONTROLLERs. [smf]

-snk68.c: Added dipswitch locations to all sets in the driver.
 [Brian Troha]

-cave.c: Correct name to Guwange (Japan, Special Ver. 00/07/07) as
verified by hex editor. [Brian Troha]

-8080bw.c: fix setnames for Space Invaders (TV/Cocktail version) sets
 based on recent dump: sitva->sitv (newer 'tv0h' version), sitv->sitvo
 (older 'tv01' version) [Lord Nightmare, Andrew Welburn]

-Removed local ATAPI code in preparation to use the new code, but the
 CPU gets lost after executing the first instruction. [smf]

-refactored to use ATA_INTERFACE [smf]

-HLSL updates: [MooglyGuy]
 * Removed hlsl_read and hlsl_write options now that all slider
   options are plumbed and have values matching the INI settings
 * Added more surface release calls in order to fix device resetting
 * Fixed draw order for quads, overlays now appear on top of vectors
   in non-HLSL mode
 * Moved aperture.png loading into create_resources/delete_resources so
   that it is correctly reloaded when HLSL is toggled on and off
 
-galpani2.c: Added complete PCB layout. [The Guru]

-galpani2.c: Added Dipswitch locations to all sets. [Brian Troha]

-Restructured NTSC encode/decode shaders for better readability. [MooglyGuy]

-MIDI: fixed some SysEx issues [Christian Brunschen]

-updated zlib to 1.2.8 [Oliver Stöneberg]

-Made both DRC and Non-DRC compile for MIPS, RSP and SH2 core and added
 option to enable/disable DRC from command line (-drc -nodrc  by
 default it's on) [Miodrag Milanovic]

-Added command line option to force DRC C backend [Miodrag Milanovic]

-SCSP: hooked up DGATE functionality for DMA [Angelo Salese]

-AICA: Implemented DMA [Angelo Salese]

-SCSP: fixed DMA when SH-2 enables it [Angelo Salese]

-PowerVR2: Added SPG control register, used to change pixel clock
 dynamically [Angelo Salese]

-nemesis.c dipswitch fixes: Rename "Upright Controls" dipswitch to
 "Players" in gwarrior and twinbee, and make 2 players default (neither
 game supports cocktail cabinets). Make default difficulty normal in
 all games. [Alex Jackson]

-PowerVR2: Added preliminary YUV converter [Angelo Salese]

-Refactored Konami System 573 to use ATA_INTERFACE [smf]

-AICA: Hooked up AICA-to-SH-4 irqs [Angelo Salese]

-Started re-architecting the HLSL system to be data-driven [MooglyGuy]

-PowerVR: Added YUV_TW texture hook-up (used by Soul Calibur at very
 least) [Angelo Salese]

-PowerVR: Support for non-textured polygons with packed and floating
 colors [Angelo Salese]

-namcos22: revised hardware info [Guru]

-Updates to jedutils and other minor things [Kevin Eschbach]
 * Documentation on the earlier version of the Deco Cassette System
 * Documented some pals on a bootleg Free Kick that need to be dumped
 * Documented the location of the roms on Twin Cobra 2
 * Added support to jedutil to view the PAL20X10, PAL20X8 and PAL20X4
 * Added some preliminary work on figuring out what the undocumented
    fuses for the PALCE16V8 are.  (The data sheet does not document
    what all of the fuses are.)

-Refactored dreamcast to use an ATA interface [smf]

-2 new BIOS versions, 1 new CHRROM, and existing CHRROM confirmed good [Cowering]

-stfight.c - Hooked up ADPCM/coin control MCU. Changed YM2203 clocks to
 1.5MHz for cshooter and 4.5MHz for empcity/stfight (see notes)
 [Phil Bennett]

-Renamed TLCS900H to TMP95C061, moved the I/O handling into it's own
 class & hooked up TO1/TO3 to output on Port A. A hack is needed
 because ngpc doesn't set PACR/PAFC, which may be because it's a custom
 part. Changed Taito PJC to use TMP95C063. Separated I/O Ports on both
 CPU's so you can apply the devcb2 callbacks individually. [smf]

-Added 8/16 bit data bus configuration to TLCS900H. Default is 16bit,
 neogeo pocket is 8 bit [smf]

-ddealer.c: Correct clock speeds for Double Dealer to match PCB.
 [system11]

-ddealer.c: Fill in several missing dipswitch settings and add
 dipswitch locations. [Brian Troha]

-trvmadns.c: Added PCB layout for Trivia Madness. [Brian Troha]

-Use 2864 for ROM. This allows XTIDECFG to flash the rom. Tested with
 2.0.0 beta 3. You must disable SDP because eeprompar doesn't emulate
 it & you must load from a file as if you load from eeprom then it only
 finds zeros. [smf]

-Renamed IDE8 to XTIDE. [smf]

-polepos.c: Added Dipswitch locations to the Pole Position and Pole Position 2 sets.
 [Brian Troha]

-added undocumented opcode that behaves like DPCL [smf]

-Preliminary SET FEATURES support. Only set transfer mode is currently
 supported, but this checks/sets flags in the identify device buffer.
 The buffer has been moved up into atahle and the idehd has been
 changed to work with words instead of bytes. [smf]

-yunsung8.c: Added PCB layout for Cannon Ball (Vertical). [Brian Troha]

-ddragon.c: Cleanup based on Double Dragon schematics [Phil Bennett]
 * Fixed sub-CPU interrupt mechanism
 * Implemented common RAM bus lock
 * Added interrupt acks
 
-peplus.c: Minor corrections and documentation updates including known
 payout tables for some sets. [Brian Troha]

-cubeqcpu.c, f8.c, minx.c, i8085.c, i860.c, i960.c, jaguar.c, lh5801.c,
 m6800.c, m37710.c, mb86233.c, mb88xx.c, mcs48.c, mc68hc11.c, mcs51.c,
 mn10200.c, pic16c5x.c, pic16c62x.c, tlcs900.c, pps4.c,
 s2650.c: Modernized cpu cores.  [Wilbert Pol]
 
-exprraid.c: Cleanups from schematics: [Phil Bennett]
 * Corrected CPU and YM3526 clock frequencies
 * Improved protection simulation
 * Added interrupt acks
 * Added service coin input


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Casanova [Yohji, Smitdogg, The Dumping Union, David Haywood, Mariusz Wojcieszek]
Double Wings [Charles MacDonald, David Haywood]
Puzzli 2 [David Haywood, rtw]
Puzzli 2 Super [David Haywood, rtw]
Panic Road [David Haywood]
Poka Poka Satan
  [bodger319, Yohji, Smitdogg, The Dumping Union, Luca Elia]
Touchstar Bonanza [Mariusz Wojcieszek]
Midnight Landing (Germany) [Phil Bennett]
Super Game Mega Type 1 [Tirino73, Mariusz Wojcieszek]
Tap a Tune [Phil Bennett, Mariusz Wojcieszek]


New clones added
----------------
Grand Striker (Japan) [Yohji, Smitdogg, The Dumping Union]
Mechanized Attack (Japan) [ShouTime, The Dumping Union]
Cyberbots: Fullmetal Madness (Japan 950424) (decrypted bootleg)
  [Yohji, Smitdogg, The Dumping Union]
Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus (ver. 101)
  [XingXing]
Night Slashers (US Rev 1.2, HuC6280 Sound CPU)
  [Smitdogg, The Dumping Union]
Cosmic Guerilla (Spanish bootleg) [Angel Maestre]
Dungeons & Dragons: Tower of Doom (Asia 940412)
  [Tormod, The Dumping Union]
Street Fighter II: The World Warrior (Japan 920312)
  [Tormod, Layne, Smitdogg, The Dumping Union]
Street Fighter EX Plus (Japan 970407)
  [Tormod, Smitdogg, The Dumping Union]
Street Fighter II: The World Warrior (Japan 910522)
  [Yohji, Kevin Eshbach, bodger319, Smitdogg, The Dumping Union]
Manx TT Superbike - DX (Revision D) [ShouTime, The Dumping Union]
Tekken Tag Tournament (Japan, TEG2/VER.C1)
  [Brian Troha, Smitdogg, The Dumping Union]
Street Fighter II': Champion Edition (Hung Hsi, bootleg)
  [iq_132, Smitdogg, The Dumping Union]
Enforce (Japan, Analog Controls) [ShouTime, The Dumping Union]
Bubble Bobble II (Ver 0.0J 1993/12/13, prototype) [Dsyde, muddymusic]
Pipe Dream (Taiwan) [Bonky0013, The Dumping Union]
Crazy Kong (bootleg on Galaxian hardware, encrypted)
  [Ricky2001 / AUMAP]
Excelsior (set 2) [Bonky0013, The Dumping Union]
Space Invaders (TV Version, set 2) [Andrew Welburn, The Dumping Union]
Puzzle Bang Bang (Korea, version 2.9 / 990108) [gp-lee, The Guru]
Turbo Out Run (Japan, Out Run upgrade, FD1094 317-0117)
  [Charles MacDonald, ShouTime, The Dumping Union]
Cotton (set 2, Japan, Rev B, FD1094 317-0179b)
  [Charles MacDonald, ShouTime, The Dumping Union]
Chase Bombers (Japan) [ShouTime, The Dumping Union]
New Fantasia (Set 2)  [system11]
Manx TT Superbike - DX (Revision D)
  [ShouTime, The Dumping Union, R. Belmont, Brian Troha]
Pole Position (World) [Andrew Welburn, The Dumping Union]
Ikari 3 (Korea, 8-Way Joystick) [jysx012]
Gals Panic 3 (Korea) [gp-lee, The Guru]
Punch-Out!! (Japan) [ShouTime, The Dumping Union]
Pigskin 621AD (rev 1.1 6/05/90)
  [Ben Fino-Radin, Nicolas Francfort, Brian Troha, The Dumping Union]
Jurassic Park (Japan, Rev A, Convertion) [ShouTime, The Dumping Union]
Violent Storm (ver EAC) [RanaElia]
Free Kick (bootleg set 3) [Kevin Eshbach, The Dumping Union]
Street Fighter II: The World Warrior (Japan 910411)
  [Kevin Eshbach, Bill D., Layne, Smitdogg, The Dumping Union]
DoDonPachi Dai-Ou-Jou (2002.10.07.Black Ver) [djvinc]
Trivia Madness - Series B Question set
  [mister_rf, Paul Vining, Brian Troha, The Dumping Union]


New games marked as GAME_NOT_WORKING
------------------------------------
Usagi Online (v2.04J) [ShouTime, The Dumping Union, R. Belmont]
Casanova [Yohji, Smitdogg, The Dumping Union]

http://www.mame.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

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  • *****
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MAMEhub 2.0.7a
« Antwort #62 am: 21 September, 2013, 17:45 »
MAMEhub will allow you to play retro coin operated arcade games, classic home console and home computer video games online (either VS, co-op or single player) with other players around the world, regardless of what system they use (works on Mac, Linux & Windows).

This includes game titles from late 70s/early 80s (such as arcade Space Invaders, Atari 2600, C64, ZX Spectrum) to 90s (such as Amiga and arcade Street Fighter 3).

Mamehub uses the MAME and MESS emulators. and therefore if a game title works in these normally, it should work in MAMEhub too (that is should, not always guaranteed, due to complex game save issues of some games). However, the good news, MAMEhub has the potential to run an estimated 40,000 game titles.

Freeware

http://www.mamehub.info/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

Offline SiLæncer

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    • DVB-Cube
MAMEhub 3.0.0
« Antwort #63 am: 18 Oktober, 2013, 18:45 »
Zitat
With mamehub 3.0 with several important updates. Snes is now working, being the most important update, along with other systems affected by the bug. the xml has been updated. Be sure to get the link below, Install.bat is gone, all you need to run is mamehub.bat. If you want to play a snesdsp game like smk you need to unpack the snesdsp.zip and either leave it in your rom folder, or zip into snes.zip, either will work

http://www.mamehub.info/

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MAME 0.151b
« Antwort #64 am: 05 November, 2013, 12:21 »

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ClrMamePro 4.012
« Antwort #65 am: 09 Dezember, 2013, 06:33 »
Latest Changes

added: profiler tree option "Profile List Includes All Subfolder Entries" which shows you profiles on the selected plus all sublevels
added: cmpro.ini option "Adv_MinimizeCHDMan = on" to keep chdman windows minimized (not hidden)
misc: updated unrar.dll with the release of winrar5
fixed: zero padding in offlineList xml parser was not working correctly
fixed: little memleak when you drag'n drop profiles in profiler
misc: changed rar/7z rename operations a bit to made them more safe against possible external packer failures
misc: minor changes to disk name checks to avoid rare issues with identical hashes but different names within a parent/clone relationship (in full merge mode)

http://mamedev.emulab.it/clrmamepro/index.htm

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FCEUX v2.2.2
« Antwort #66 am: 14 Dezember, 2013, 14:07 »
FCEUX (formerly known as FCE Ultra) is a NES (Nintendo Entertainment System) and Famicom (Family Computer) emulator for a variety of different platforms, based on Bero's FCE. Note that to actually play any game with FCEUX you will need ROM images in one of the supported formats.

License: Freeware/Open Source

Whats new: >>

The 2.2.2 release fixes a number of emulation bugs and adds many new features, most of which are related to debugging and reverse engineering.

Complete changelog at http://www.fceux.com/web/pressrelease-2.2.2.html

http://www.fceux.com/web/home.html

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Kawaks v1.63
« Antwort #67 am: 16 Dezember, 2013, 19:20 »
Kawaks is an emulator for Capcom's CPS1/CPS2 and SNK's Neo-Geo arcade systems. It packs a hefty amount of features including per-ROM control setup, many different display and sound options, netplay capabilities, demo recording and more. Definitely an emulator not to be missed. Note that to actually play any game with Kawaks, you will need the proper ROM zips. Neo-Geo support requires additional BIOS roms.


License: Freeware

Whats new: >>

New in this version:
* New drivers:

- Street Fighter Alpha 3 (Hispanic 980904)
- X-Men Vs. Street Fighter (Asia 960910)
- X-Men: Children of the Atom (Euro 950331)
- X-Men: Children of the Atom (Asia 950105)
- Marvel Vs. Capcom: Clash of Super Heroes (US 971222)
- Street Fighter Zero (Hispanic 950718)
- Street Fighter Alpha 2 (US 960430)
- Ring of Destruction: Slammasters II (Asia 940831)
- PuzzLoop 2 (Japan 010226)
- Vampire Hunter: Darkstalkers' Revenge (Japan 950307 stop version)
- Super Street Fighter II X (Japan 940223 rent version)
- Marvel Vs. Capcom: Clash of Super Heroes (Jap 980123, PCB)
- Street Fighter Zero 2 (Japan 960430)
- Super Street Fighter II: The Tournament Battle (Hispanic 931005)

- The King of Fighters '98: The Slugfest (Korean M1 set 2)
- The King of Fighters '97 (Korean)
- The King of Fighters '97 Oroshi Plus 2003 (bootleg)
- Jockey Grandprix (set 2)
- Alpha Mission II (Prototype)
- Burning Fight (Prototype)
- Choutetsu Brikin'ger - Iron clad (Prototype)
- King of the Monsters 2: The Next Thing (Prototype)
- Final Romance 2 (Neo CD conversion)
- Super Bubble Pop

- 1941 - Counter Attack (US 900227)
- 1941 - Counter Attack (World 900227)
- Captain Commando (World 911202)
- Captain Commando (Japan 910928)
- Forgotten Worlds (US set 2)
- Area 88 (Japan resale version)
- Knights of the Round (Japan 911127 alt)
- The King of Dragons (Japan 910805 alt)
- The King of Dragons (World 910805)
- Mega Man - The Power Battle (CPS1, US 951006)
- Tenchi wo Kurau (Japan Resale Version)
- Final Fight (US set 2)
- Pang! 3 (Euro 950511)
- Warriors of Fate (World 921031)
- Street Fighter II': Champion Edition (Japan 920322)
- Forgotten Worlds (US set 2)
- Final Fight (World set 2)
- Street Fighter II - The World Warrior (US 910522 G)
- Street Fighter II - The World Warrior (World 910228)
- Street Fighter II - The World Warrior (US 910306)
- Street Fighter II' - Champion Edition (World 920513)
- Street Fighter II' - Champion Edition (Japan 920803)
- Street Fighter II' - Champion Edition (Accelerator set 2)
- The Punisher (Hispanic 930422)


* Changed kof99nd to use non Korean P ROMs.
* Changed SSF2T parent / clone relationship to match MAME.
* Changed SF2T parent / clone relationship to match MAME.
* Various other changes to match MAME 148 ROM naming.

http://cps2shock.retrogames.com/

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ClrMamePro 4.012a
« Antwort #68 am: 23 Dezember, 2013, 06:45 »
Latest Changes

fixed: rar processing freezes when handling multi volume rars
fixed: rar deletion failed due to some other multi volume handling (dll update)
misc: changed default operation for "Edit Datfile..." from ShellExecute "edit" to "open"

http://mamedev.emulab.it/clrmamepro/index.htm

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MAME 0.152b
« Antwort #69 am: 24 Dezember, 2013, 11:30 »
Whats new: >>

0.152
-------


MAMETesters Bugs Fixed
----------------------
- 04424: [Graphics] (seta.c) thunderlbl: [debug] Severe
  graphic issues (Osso)
- 05357: [Crash/Freeze] (taitogn.c) nightrai: fails to boot
  into the game (smf)
- 05236: [Graphics] multiple monitor support doesn't work with d3d
- 05391: [Misc.] (cave.c) ppsatan: manufacturer info for ppsatan
- 05383: [Graphics] (twin16.c) hpuncher: Screen is split and
  graphics are offset (Alex Jackson)
- 00785: [Sound] (omegrace.c) omegrace: Corrupted music after
  completing first several levels. (hap)
- 05214: [Color/Palette] vector games: Vector games with color overlay
  show in b&w on Windows D3D render when HLSL is disabled. (hap)
- 05384: [DIP/Input] (lethal.c) lethaleneab, lethaleneae: Language DIP
  Switch not changing the language (Tafoid)
- 05355: [DIP/Input] (cps1.c) sf2m3 ; sf2m8: Kick inputs are not working
  LK MK HK (Osso)
- 05375: [Documentation] (sderby.c) sderby, sderby2: 1 set name and 1
  full name need changed
- 05373: [Crash/Freeze] (capbowl.c) capbowl3, capbowl4: Black screen
  after starting game (Phil Bennett)
- 05366: [Core] (harddriv.c) harddriv and clones, racedriv and clones: RTC
  Day and Month error and fails to start
- 05365: [Documentation] (namcos21.c) driveyes: The correct description
  is "Driver's Eyes (Japan)"
- 05364: [Compiling] Error when compiling with NO_USE_QTDEBUG
- 05356: [Color/Palette] (midvunit.c) offroadc: Off Road Challenge and
  clones have wrong color in some textures (Phil Bennett)
- 05207: [Graphics] All vector games: In the vector games, graphics
  remains imprinted even when exit the game. (hap)
- 04947: [Graphics] (midvunit.c) offroadc: Missing selection indicator
  within service mode. (Phil Bennett)

Source Changes
--------------
-vsnes.c: Verified second half roms for vs baseball usa e-1 set, fix
 one mislabeled rom [Dead_Body]

-midvunit.c - Fixed polygon pixel color selection [Phil Bennett]

-peplus.c: Corrected a couple of color CAP sizes. Added the CG graphics
 roms for Ace$ Bonus Poker. [BrianT]

-scsi: Fixed hard disk images with 256-byte sectors. [Curt Coder]

-Added a simple DC blocker filter to the speaker toggle device [R. Belmont]

-konendev.c: Corrected CPU type (PPC403) and added some hardware notes [Phil Bennett]

-sf.c: update prom names for Street Fighter (World, Analog buttons) set.[Porchy]

-exidy440.c:  Replaced prom dump for all games in driver located at 3K. 
 It is unique to all the other proms and different in size.  [Joe Magiera, Tafoid]

-nss.c: update bios rom locations and update inst rom label for smw;
 marked nss v3 bios as possible hack [Kiddcade, Porchy]

-CPS-1 update [Artemio Urbina]:
 * Redumped CDU_22A.7F in dinou to match real pcb, verified on two
   different sources

-Tweaks to the idehd timing, which are still based on complete fiction. [smf]

-Added a new macro MCFG_DEVICE_CARD_DEFAULT_BIOS, which can be used in
 the machine config to set the default BIOS for a slot card device.
 [Curt Coder]

-SDL: fix non-Qt non-Windows build (MT #5364) [R. Belmont]

-Added SCSI status code & set it in all command handlers. It is sent
 over the bus when in status phase. In case of an error further
 information should be set in m_sense_key/m_sense_asc/m_sense_ascq &
 m_sense_information so that it can be returned by executing a request
 sense command [smf]

-Set the error bit in the IDE status register if the command causes a
 check condition [smf]

-vsnes.c: update labels of vs. Super Mario Bros roms to match physical
 chips exactly. [Dead_Body]

-z80dma: Implemented Auto Restart. [Curt Coder]

-TMS57002 fixes and improvements: [Phil Bennett]
 * Moved CA/ID post-increment outside of execution. Fixes case where
    dual instructions post-increment, also reduces number of generated
    instructions.
 * Fixed data ordering of external memory accesses.
 * Don't generate redundant instructions for undefined rounding modes;
    remap them in decode.
 * Set XOA to 0 on reset.
 * Use [READ|WRITE]LINE_MEMBER for I/O lines.
 * Added PC0 line.
 * Added registers to debugger state.

-wd_fdc: Fixed ready interrupt polarity. Added a soft_reset() function
 which resets only the FDC and not the floppy image devices, thus
 preserving the correct ready states. [Curt Coder]

-Rewrote Konami 056800 (MIRAC): [Phil Bennett]
 * Implemented as an 8-bit device
 * Fixed address mapping
 * Removed bogus timer interrupt
 * Fixed interrupt handling

-054539.c: Fixed input clock rate and implemented programmable timer
 based on hardware measurements [Phil Bennett, Stefan Lindberg]

-lethal.c, mystwarr,c, tmnt.c: Hooked up 054539 timer interrupt. Fixes
 music tempo in some games [Phil Bennett]

-qdrmfgp.c: Hooked up 054539 timer interrupt for qdrmfgp, fixed IRQ
 acknowledge handling [Phil Bennett]

-plygonet.c: Hooked up 054539 timer interrupt, removed non-existent
 second 054539 and fixed EEPROM regression [Phil Bennett]

-hornet.c, gticlub.c: Implemented sound interrupt timer [Phil Bennett]

-konamigx.c improvements: [Phil Bennett]
 * Hooked up 056800 device
 * Hooked up 054539 timer interrupt
 * Removed sound hacks
 * All DSP RAM tests now pass, winspike sound now works

-konamigq.c improvements: [Phil Bennett]
 * Hooked up 056800 device
 * Hooked up 054539 timer interrupt
 * Added TMS57002 DASP

-ultrsprt.c improvements: [Phil Bennett]
 * Hooked up 054539 timer interrupt
 * Implemented VRAM double buffering
 * Improved trackball inputs
 * Fixed sound

-zr107.c improvements: [Phil Bennett]
 * Hooked up 054539 timer interrupt
 * Fixed sound in all games

-rungun.c improvements: [Phil Bennett]
 * Hooked up 054539 timer interrupt. Fixes music tempo
 * Implemented sound CPU NMI control
 * Fixed 054539 #2 regression

-Saves the race driving DSK zram [smf]

-Added all the available beatmania IIDX hard drives and Video CD's/DVD's,
 updated the hard drive labels from pictures online.  [smf]

-mcs96: Misc. fixes [O. Galibert]

-diserial: Remove defines, cleanup clocks/timers, add sync support [O. Galibert]

-verified The Gladiator internal ROM on an Overseas cart [Artemio Urbina]

-wd_fdc: Set CRC error bit if CRC error found during Read Address
 command. Tiki 100 determines whether the disk is in FM or MFM format
 by checking this. [Curt Coder]

-CPS-1 update:
 * Dumped and added IOB2.11D to sf2ee and sf2ue [Porchy], S9263B.1A to
    sf2ce and sf2hf sets and clones [Porchy], CP1B9KA.9K to pang3
    [Zabanitu]

-snk6502.c:  Adjusted Nibbler board clock rate to use actual known
 master clock and a logical divisor.  [Tafoid]

-jedutil.c:  [Kevin Eshbach]
 * Corrected the output of the PAL20X4, PAL20X8, PAL20X10 to show the
    XOR on the relevant sum of products.
 * When viewing a device the size of the JED file is verified to match
    the size of the device.
 * Replaced hard-coded symbol strings with constants.
 * Started experimental work for supporting RICOH PAL’s.  (Currently
    ifdef'ed out.)
 * Added support for viewing the following devices and the
    corresponding regression test data. (PALCE16V8, PAL10P8, PAL12P6,
    PAL14P4, PAL16P2, PAL16P8, PAL16RP4, PAL16RP6, PAL16RP8, PAL6L16,
    PAL8L14, PAL12H10, PAL12L10, PAL14H8, PAL14L8, PAL16H6, PAL16L6,
    PAL18H4, PAL18L4, PAL20C1 and PAL20L2)

-Added flip screen support to Royal Mahjong and brothers [Angelo Salese]

 V9958: Added preliminary screen modes 10/11/12, used by Puzzle
 Star/Sexy Boom [Angelo Salese, Wilbert Pol]

-vsnes.c: Corrected rom labels and fixed set description for vspinbal
 set [Dead_Body]

-cinemat.c: Correct dipswitches for Vectorbeam's Warrior. [Timothy Shiels]

-vsnes.c: More updated ROM labels, for vs top gun and vs gradius [Dead_Body]

-i386: Fixed P6 CMOVcc instructions, and added CMOV feature flag to
 Pentium Pro and Pentium II CPUs.  Added MMX feature flag to Pentium
 MMX. [Barry Rodewald]

-Fixed a complement by two bug in V9958 YJK table, fixes for good
 colors in Puzzle Star / Sexy Boom / some MSX2+ games. [Angelo Salese]

-Kludged Puzzle Star (Sang Ho Soft) hang at title screen [Angelo Salese]

-Added the SHA1 for System 573 700B01 now that we have a dump. It
 currently expects a different response from the H8 at bootup than the
 other BIOS versions, so the data is stored in a fake rom until it's
 HLE'd better of we get a dump of the H8 internal rom
 [smf, innocent2k, anthonyoftga]

-document that ketsui roms exist with different fill in the unused
 areas [Artemio Urbina]

-upd765: Fixed sense drive status command, and allow floppy connectors
 without drives. [Curt Coder]

-fixed scudsp & ssp1601 entries [Vito]

-Reduce smearing on hlsl prescale [MooglyGuy]

-Corrected 7486 description in head file [MASH]

-various PGM protection cleanups / fixes (orlegend, olds, svgpcb) [iq_132]

-finished modernising i2cmem [smf]

-remodernised x76f041/x76f100 & zs01 so that logging becomes easy again
 & uses READ_LINE_MEMBER/WRITE_LINE_MEMBER so the pins can be bound to
 directly. Hooked up x76f041 to the early beatmania IIDX games. They
 all pass the security check eventually but it takes a long time as it
 repeatedly reads the first byte, it's possible that the contents
 aren't correct as the game says the security is OK even when the data
 returned is not what it's checking for. [smf]

-Added a work round so that CR589 firmware updating works again, either
 from the separate CD's or as part of the game install (for example DDR
 MAX). [smf]

-playch10: update Playchoice-10 BIOS ROM names to match exact chip
 labels and types [Dead_Body]

-naomi/dc: Sanitize screen format, fixes MT5349 [O. Galibert]

-redumped some System 573 CD's [Guru]

-CPS-1 update: Added S222B.1A PAL to ffightj and clones.
 [Charles MacDonald, Porchy, Smitdogg, The Dumping Union]

-Created DS1204 device & switched megatouch to use it instead of it's
 own local version (driver could do with some more tidying up as not
 all games use a key but currently it is hooked up to all games).
 Default data comes from a region instead of coded in driver, commands
 & security match are now compared, data is clocked on the correct
 edge, key can be written to and is saved to nvram. [smf]

-redumped bad roms for First Funky Fighter [Yohji, Smitdogg, The Dumping Union]

-Merged othldrby.c with toaplan2.c driver [Angelo Salese]

-Converted Toaplan 2 to use SCREEN_RAW_PARAMS [Angelo Salese]

-Added a core for uPD4992 RTC, used by Othello Derby and Power Kick [Angelo Salese]

-Hooked up ds1204, but haven't found what it checks for yet. Change
 PATCH_PROTECTION to 0 in tmaster.c and VERBOSE_LEVEL to 2 in ds1204.c
 then look for "-> command" in error.log to find the subsequent read
 from the dq pin for reading the identification and secure memory. For
 tm4k the first two bytes of the nvram need to be  0x00, 0xa0. From
 scratch you'll need to play a game before it will complain about the
 protection, but after that it will complain on every boot. It tries
 five different contents for the compare register at various points
 during the bootup, this may be for obfuscation as the real chip will
 return random results if the key is wrong. If the keys are available
 it might be easier to dump them than figure out exactly what it wants.
 [smf]

-svgpcb: added igs027a rom, runs intro, dies trying to go in game, not
 sure why yet [rtw, David Haywood]

-Created a skeleton for the Konami 573 Multi Session Unit, renamed
 digital io board source file to match and moved pcb layout from
 driver. [smf]

-Added skeleton for konami 573 memory card reader and network pcb unit
 devices [smf]

-redumped keyboard mania 3 [Guru]

-Updated konam80s atapi dma kludge so that Guitar Freaks 7th Mix (and
 alot of others) load again [smf]

-Mambo A GO-GO CD redump in raw mode + raw subcode. [any]

-Improved Sega Bloxeed dipswitches. [Zaphod]

-Added basic 3d FIFO understanding and hooked up FIFO irq processed to
 Hyper Neo Geo 64, meaning a far better 3d display in all games
 [Angelo Salese]

-mc2661: Added various transmission and reception logic to help make
 the above possible [Barry Rodewald]

-twin16.c: [Alex Jackson]
 * Use the correct gfx ROMs for all the vulcan/gradius2 sets
 * Load gfx ROMs using standard macros instead of custom postprocessing
 * Replace custom read/write handlers with AM_REGION, AM_SHARE, or banks as appropriate
 * Fix Extra Life dipswitches in vulcana and vulcanb
 * Fix cuebrick NVRAM size
 * Fix audio cpu RAM size
 * Use XTALs for clocks

-Windows: Fixed D3D multimonitor support. [GroovyMAME]

-Slot options can now be configured inline without creating an array.
 Legacy support for old configuration uses MCFG_FRAGMENT_ADD, which
 required changing so the current device could be updated by the
 fragment. [smf]

-converted cassette, pccard1 & pccard2 slots to use new MCFG macros [smf]

-Uses MCFG_SLOT_DEFAULT_OPTION instead of MCFG_DEVICE_SLOT_INTERFACE
 where only the default option is changed. [smf]

-m68k: add ability for externally-thrown bus errors to have proper
 details [R. Belmont]

-uses device_mconfig_additions() to add ata slots, which allows you to
 just add the device and configure it rather than using the
 MCFG_ATA_INTERFACE_ADD #define. [smf]

-allow building with ICL on Windows if you have it installed into MSVC [Dean London]
 The ICL compiler on Windows installs over MSVC and piggybacks onto the
 build tools Microsoft provide.  To enable compilation use USE_ICL=1
 when compiling with MSVC_BUILD=1 (from the ICL enabled command prompt)
 + gives a more stable build than the MSVC compiler + more informative
 compile errors when using ICL compared to MSVC compiler + can still
 use MSVC debugging tools (better than GCC) + can use additional intel
 tools etc.
 build is still slower than GCC one

-aristmk4.c:  [Lord-Data]
 * Option to raise outputs for physical meters to be used
 * Option to disable making sound effects for emulated meters
 * Option to disable virtual emulation of hopper/coin release system

-k005289.c: refactored, removed redundant state variables and
 unneccessary floating point math, added savestate support
 [Alex Jackson]

-Removed support for static config from slots and converted the two
 devices using it to machine config fragments [smf]

-Pong update: [couriersud]
 * based on feedback from IRC hopefully fixed issues like "jumping"
 * adjusted VR1 and VR2 to 50%
 * disabled all printf output.

-converted serial & rs232 devices to devcb2 [smf]

-diimage: Added load_software_region() function that loads a software
 list region into a shared_ptr. [Curt Coder]

-Added preliminary sound to ghosteo.c by borrowing code from vegaeo.c. [Osso]

-z8.c: Modernized cpu core.  [Wilbert Pol]

-midyunit.c  [Andy Welsh]
 Fixed inputs and DIP Switches for hiimpact,
 shimpact and clones which were all imported from TROG and mostly
 incorrect.

-Added Signetics 8X300 microcontroller core, updated Wicat driver to
 use it.  [Barry Rodewald]

-replaced read rx/cts/dcd callbacks in ACIA6850 write write handlers,
 which allows multiple chips to be connected together without using
 glue methods. [smf]

-Changed Guitar Freaks 7m onwards to use a 32mb PCMCIA card [smf]

-Redumped some beatmania IIDX CD's [Guru]

-Redumped several Konami GV CD's [Guru]

-Redumped several Konami M2 CD's [Guru]

-Redumped various System 573 CD's [Guru]

-i8089: implement remaining instructions and support execution from
 "io" space. [Carl]

-replaced read callbacks in I8251/Z80DART (and clones)/MC2661/
 MC68901/IM6402/MOS6551/Z80STI/MC6852/MC6854/ZX8302 with
 write handlers, which allows multiple chips to be connected
 together without using glue methods. [smf]

-Removed a load of unused code from MC68901, probably left
 over when it was converted to use diserial. [smf]

-Removed dependency clutter in c64 expansion port, c128 driver,
 ecbbus & econet [smf]
 
-nemesis.c: added PORT_TOGGLE and PORT_NAMEs to Konami GT.
 [baritonomarchetto]

-Rom locations added for Battles (Xevious bootleg), G.I. Joe,
 Ghosts'n Goblins (US), Victory Road and Guerilla War (Version
 1) as well as nvram location to The Simpsons.  [Kevin Eshbach]

-Added readmes for gijoe, moo, xexex, lethal, mystwarr also
 updating simpsons.  [Guru]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Long Beach [any, hap]
The Gladiator / Road of the Sword / Shen Jian [David Haywood, rtw]
Blastaball (Arcadia, V 2.1) [Unigame]
Pharaohs Match (Arcadia) [Unigame]
Delta Command (Arcadia) [Unigame]
Wave shark/Jet Wave [Phil Bennett]
Puzzle Star (Sang Ho Soft) [Angelo Salese, Wilbert Pol]
Dancing Stage - Internet Ranking Ver (GC845 VER. EBA) [smf, skype]
Player's Edge Plus (XM00007P+XMP00006) Multi-Poker [BrianT, Ken]
Player's Edge Plus (X000838S+XS000002) Five Times Pay Slots [BrianT, Kevin]
Player's Edge Plus (X000841S+XS000002) Five Times Pay Slots [BrianT, Kevin]
Player's Edge Plus (X001087S+XS000006) Double Double Diamond Slots [BrianT, Kevin]
Player's Edge Plus (IP0079) Standard Draw Poker - French [BrianT, Ken]
Player's Edge Plus (X002420P+XP000064) Deuces Wild Bonus Poker - French [BrianT, Ken]
Power Kick  [bodger319, Yohji, Smitdogg, The Dumping Union, Angelo Salese]
S.V.G. - Spectral vs Generation (M68k label V100JP)
  (ARM label V100JP ROM 05/12/05  S.V.G V100) (Japan, JAMMA PCB) [rtw, David Haywood]


New clones added
----------------
Scramble (Recreativos Franco, Spanish bootleg) [Basilio Garcia]
The Gladiator / Road of the Sword / Shen Jian (M68k label V100)
   (ARM label V101, ROM 03/13/03 SHEN JIAN) [Artemio Urbina]
Super Chase - Criminal Termination (1992/10/26 20:24:29 CHASE 3 VER 1.1, prototype) [Unigame]
Brick Zone (v1.1) [Unigame]
Cadash (World, prototype) [Unigame]
1942 (prototype?) [Unigame]
4 En Raya (set 2) [Unigame]
Gallop Racer (English Ver 10.17.K) [Arzeno Fabrice, The Dumping Union]
Chase Bombers (prototype) [Unigame]
The First Funky Fighter (set 2) [Unigame]
Cobra Command (Data East LD, set 2) [Unigame] (not working)
Spy Hunter (prototype) [Unigame] (not working, needs more work)
U.N. Defense Force: Earth Joker (Japan, prototype?) [Unigame]
Syvalion (World, prototype) [Unigame]
Donkey Kong Junior (P kit) [Chris Psaros]
Who Dunit (version 9.0)  [Joe Magiera]
Commando (US set 2) [Kevin Eshbach]
Bucky O'Hare (ver EA) [caius]
Player's Edge Plus (PP0055) Deuces Wild Poker (set 2) [BrianT]
Player's Edge Plus (PP0171) Joker Poker [BrianT]
Player's Edge Plus (X000054P+XP000038) Deuces Wild Poker [BrianT]
Player's Edge Plus (PP0002) Standard Draw Poker [BrianT, Ken]
Player's Edge Plus (PP0045) 10's or Better [BrianT, Ken]
Player's Edge Plus (PP0455) Joker Poker [BrianT, Ken]
Player's Edge Plus (PP0458) Joker Poker [BrianT, Ken]
Player's Edge Plus (PP0536) Joker Poker [BrianT, Ken]
Player's Edge Plus (PP0726) Double Bonus Poker [BrianT, Ken]
Player's Edge Plus (IP0074) Joker Poker - French [BrianT, Ken]
Player's Edge Plus (X000045P+XP000038) 10's or Better [BrianT, Ken]
Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2426) [BrianT, Ken]
Player's Edge Plus (PP0417) Deuces Wild Poker (set 2) [BrianT, Kevin]
Player's Edge Plus (PP0002) Standard Draw Poker (set 2) [BrianT, Ken]
Player's Edge Plus (XMP00017) 5-in-1 Wingboard (CG2352) [BrianT, Ken]
Player's Edge Plus (PP0046) 10's or Better [BrianT, Ken]
Player's Edge Plus (X000002P+XP000038) Standard Draw Poker [BrianT, Ken]
Player's Edge Plus (X000060P+XP000038) Standard Draw Poker [BrianT, Ken]
Player's Edge Plus (X000171P+XP000038) Joker Poker [BrianT, Ken]
Player's Edge Plus (X000417P+XP000053) Deuces Wild Poker [BrianT, Ken]
Player's Edge Plus (X000459P+XP000038) Joker Poker [BrianT, Ken]
Player's Edge Plus (X002043P+XP000038) Triple Bonus Poker [BrianT, Ken]
Player's Edge Plus (X002066P+XP000038) Double Double Bonus Poker [BrianT, Ken]
Player's Edge Plus (X002121P+XP000037) Standard Draw Poker [BrianT, Ken]
Player's Edge Plus (X002150P+XP000038) 4 of a Kind Bonus Poker [BrianT, Ken]
Player's Edge Plus (X002180P+XP000038) Double Bonus Poker [BrianT, Ken]
Touchmaster 4000 (v6.03 New Jersey) [Brian Troha, The Dumping Union]
Touchmaster 4000 (v6.01 Minnesota) [Brian Troha, The Dumping Union]
Touchmaster 5000 (v7.10 Minnesota) [Brian Troha, The Dumping Union]
Touchmaster 7000 (v8.05 New Jersey) [Brian Troha, The Dumping Union]
Touchmaster 7000 (v8.04 Minnesota) [Brian Troha, The Dumping Union]
Touchmaster 7000 (v8.00 Minnesota) [Brian Troha, The Dumping Union]
World Kicks (WK3 Ver. A) [Guru]
Wivern Wings [Brian Troha, Tormod, Smitdogg, The Dumping Union]
Invasion - The Abductors (version 3.0) [Brian Troha, Smitdogg, The Dumping Union]
Street Fighter III: New Generation (Euro 970204) [Layne, Smitdogg, The Dumping Union]


New games marked as GAME_NOT_WORKING
------------------------------------
beatmania IIDX Substream (983 JAA) [smf]
beatmania IIDX 5th style (GCA17 JA) [smf]
beatmania IIDX (863 JAB) [Guru]
beatmania IIDX 3rd style (GC992 JAC) [smf]
beatmania IIDX 6th style (GCB4U JAB) [smf]
Tokimeki Memorial Oshiete Your Heart (GQ673 JAA) [Guru]
Total Vice (ver AAB) [Guru]
Super Six Plus II English Mark Darts  [Jim Stolis]
Tokimeki Memorial Oshiete Your Heart Seal Version Plus (GE756 JAA) [Guru]
Submarine (Midway) [John Robertson, hap]
Mambo A Go-Go e-Amusement (GQA40 VER. JRB) [smf]
Touch de Uno! [R. Belmont, bodger319, gamerfan, f205v, Yohji, Smitdogg, rtw, The Dumping Union]

http://www.mame.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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clrmamepro 4.012b
« Antwort #70 am: 06 Februar, 2014, 14:20 »
Latest Changes

fixed: unneeded samples can cause crash
fixed: rebuilder fails on filenames containing special character '`' which is internally used
fixed: crash on illegal 7z file dates
fixed: case fix for rar/7z without using their rename operations removes file and leads to crash
misc: updated to latest unrar dll
misc: updated to latest ziparchive class

http://mamedev.emulab.it/clrmamepro/index.htm

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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clrmamepro 4.014
« Antwort #71 am: 25 März, 2014, 13:35 »
Latest Changes

misc: switched to 7z CPP SDK core now. Unpack operations and hash calculations are now done blockwise. So you should not run into memory issues with huge 7z files anymore.
misc: reenabled detection of unneeded folders within rar/7z files with safe handling on delete
fixed: no more possible double file creations when using external packer's rename command
fixed: possible assertion when not using external packer's rename command
misc: updated unrar dll

http://mamedev.emulab.it/clrmamepro/index.htm

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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ClrMamePro 4.014a
« Antwort #72 am: 27 März, 2014, 05:10 »
Latest Changes

fixed: accidently reintroduced 7z case fix issue when using 7z exe's rename operation

http://mamedev.emulab.it/clrmamepro/index.htm

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Emu Loader 7.5.6
« Antwort #73 am: 31 März, 2014, 20:15 »
Emu Loader was created to manage an arcade games emulator called M.A.M.E. With this frontend, you can change practically any option that is available in the emulator, like the screen resolution, sound quality, game options, etc. There are lots of extra features that makes your life much more easier, like the snapshots viewer where all captured images from M.A.M.E. games can be viewed when selecting games.

Freeware

Latest Changes

- Set default settings button was disabled for SEGA Model 2 emulator in emulators setup screen
- File \arcade\mame_listxml.xml is always deleted after creating MAME games list. File will be generated every time you create a MAME games list. It usually takes around 20 seconds
- Get version info function updated and improved to show similar string format on all emulators. To update the version info for both emulator and games list you need to create games list for all systems again
- View missing ROMs/CHDs screen updated, removing waste of screen space and to fit on 720x480 resolution (games popup menu / Shift+F8 or Shift+A hotkeys)
- Delete selected game screen updated. Minimized icons pollution, waste of screen space and adapted to fit on 720x480 resolution
- Delete multiple games screen updated
- - replaced buttons by a popup menu (mouse right-click) to remove pollution and waste of space
- - window height is dynamic now, depending on the games list count
- - if there are no listed games with CHDs, the CHD column is hidden
- - if there are no merged sets, the Merged column is hidden
- - if there are no games with bios sets, the Bios Name column is hidden
- Delete/rename image file updated. Removed icons pollution, waste of space and adjusted image panel
- Category / layout settings screen updated to remove very large icons pollution and made image categories selection easier to work with
- Scan MAME/HBMAME missing audio samples updated to show system icon with game icon instead of a system column (main menu "Games List")
- Emulators setup screen updated. When in MAME panel, emulator file texts have clickable links so you can go directly to the emulator's official website
- Interface tweaks everywhere
- New "Game ROMs" filter option: "Games With No Main Set" (extra filters tool bar button)
- Select this filter to view games that have bios ROMs and/or device ROMs and/or CHD files, but no game ROMs (no gamename.zip set)

http://emuloader.mameworld.info/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME 0.153
« Antwort #74 am: 07 April, 2014, 16:20 »

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )