Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 73631 mal)

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ExtraMAME 20.0
« Antwort #435 am: 09 Januar, 2020, 19:15 »
"ExtraMAME" is a small MS Windows compatible GUI wrapper for M.A.M.E., the Multiple Arcade Machine Emulator authored by Nicola Salmoria and the MAME team. M.A.M.E. let's you play thousands of old-school arcade games on your computer.

Freeware

http://www.wintools.net/extramame/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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RetroArch 1.8.2
« Antwort #436 am: 10 Januar, 2020, 18:45 »
Play classical games and launch old applications on modern computers and consoles using this cross-platform, open-source emulator that has an online library, achievements, and more.

License: GPLv3

Changelog


    BUG/CRASH/GLSLANG: Fix glslang crashing error - managed to reproduce an issue which has been plaguing users for a while, where glslang throws an assert after closing a game (and starting a new one). This would affect all video drivers that use Slang for shaders, such as D3D10/11/12/Vulkan/Metal
    CHEEVOS: Display Unofficial and Unsupported achievement states
    CHEEVOS: Pass RetroArch and core versions through User-Agent HTTP header
    CHEEVOS: Use PSX.EXE if SYSTEM.CNF cannot be found
    CHEEVOS: Prevent loading state while achievements are still being fetched from server
    CHEEVOS: Pause hardcore if core doesn't support achievements
    CHEEVOS/CRASH: Fix AddressSanitizer + CHD cause hard crash when Cheevos are enabled
    CORE UPDATER: Only download when new core is available
    CORE UPDATER: Add option to update all installed cores
    DRM/KMS: Better detection for the current video mode
    DYNAMIC RATE CONTROL: Support DRC even when using a vsync swap interval higher than 1
    EMSCRIPTEN: Fix bug in Emscripten input code
    EMSCRIPTEN: Changes to support upgraded emscripten SDK
    FFMPEG CORE: Hardware accelerated video decoding
    FFMPEG CORE: Implement send/receive encoding API, will allow for hardware accelerated AMD video encoding
    FFMPEG CORE: The video FIFO can be removed, since we have a ring buffer in its place. This removes unneeded copy operations and as a positive side improves overall decoding speed. Makes 8k60p SW and 4k60p HW decoding feasible on many systems. For now the ring buffer is 32 images deep. This limitation will be removed, once audio and video decoder have their own packet handling.
    INPUT: Fix 'Analog stick controls menu even if autoconfig disabled'
    INPUT/TURBO: Added alternate Turbo-Mode 'Single Button' - For systems supporting only a single button, the turbo-button will toggle firing that button without the need to hold it. When holding the button turbo will be suspended and resumed when the button is released. Holding the button may have a different function to just tapping it.
    IOS: Forcibly disable Threaded Video until UIWindow concurrency issues are fixed
    INPUT/ANALOG: Fix radial analog deadzone scaling
    INPUT/ANALOG: Implement proper analog button deadzone
    INPUT/MENU: Analog stick controls menu even if autoconfig disabled
    LOCALIZATION: Update Italian translation
    LOCALIZATION: Update French translation
    LOCALIZATION: Update Polish translation
    LOCALIZATION: Update Portuguese Brazilian Translation
    LOCALIZATION: Update Turkish translation
    LINUX/LOCALIZATION: Correct Droid Sans Fallback font path in Linux. This should fix Chinese/Korean font display issues on Fedora/RHEL/CentOS/openSUSE/SLE
    MENU/BUGFIX: When using a keyboard/gamepad/mouse wheel to navigate, the menu scroll position is always maintained and updated in a consistent (and expected) fashion
    MENU/BUGFIX: When resizing the window, or changing the orientation of a mobile device, the current scroll position is correctly preserved
    MENU/BUGFIX: All 'normal' pointer input is now inhibited when showing message boxes
    MENU/BUGFIX: The pointer actions 'select' and 'cancel' both now properly close a message box if it is currently being shown
    MENU/BUGFIX: Pointer 'select' and 'cancel' actions are now inhibited when an input bind dialog is active
    MENU/INPUT: Change 'User' terminology to 'Port' for input binding
    MENU/LINUX: Add proper drives to Load Content
    MENU/MATERIALUI: Halt scrolling when pointer is pressed/stationary
    MENU/MATERIALUI: Dual thumbnail view
    MENU/MATERIALUI: Fullscreen thumbnail viewer for boxart
    MENU/MATERIALUI: Scroll rapidly by press and holding the scrollbar
    MENU/RGUI: New theme 'Flux'
    MENU/OZONE: Thumbnails now have a fade-in animation
    MENU/OZONE: Fullscreen thumbnail viewer for boxart and pictures
    MENU/QT/WIMP: Fix dock titles getting cut off
    MENU/XMB: Fullscreen thumbnail viewer for boxart and pictures
    MENU/USABILITY: Selectively hide 'Disallow Non-Slave Mode Clients' if 'Allow Slave-Mode Clients' is disabled
    MENU/USABILITY: Hide 'Show desktop menu on startup' if 'Desktop menu' setting itself is disabled
    MENU/USABILITY: Reimplement Quick Menu - > Shaders -> Watch shader files for changes - can now be turned on/off through touch
    MENU/USABILITY: Refactor Quick Menu - Controls - each port now has its own submenu
    MENU/USABILITY: Quick Menu - Cheats - Delete All no longer requires five right button presses - this should fix this functionality for mobile touch users too
    MENU/USABILITY: Hide Refresh Rate options when Threaded Video is enabled - these settings do nothing with Threaded Video
    MENU/USABILITY: Hide Logging Verbosity levels behind Logging Verbosity
    MENU/USABILITY: Get rid of 'Port Number' label for Port Binds screen
    MENU/USABILITY/MOBILE: Should no longer crash when clicking on a cheat entry
    MENU/USABILITY: Shader parameters now have a dropdown list
    MENU/USABILITY: Shader passes now has a dropdown list
    MENU/USABILITY: Video - Hide Windowed Mode settings selectively
    MENU/USABILITY: Video - Hide Fullscreen Mode settings if windowed mode is not supported by context driver
    MENU/USABILITY: Selectively hide Network Command Port
    MENU/USABILITY: Selectively hide Relay Server Location
    MENU/USABILITY: User Interface -> Appearance - Selectively hide XMB Horizontal Animation setting
    MENU/USABILITY: Playlists - more selective hiding
    MENU/USABILITY: Selectively hide Rewind Settings
    MENU/USABILITY: Selectively hide Overlay Settings
    MENU/USABILITY: Selectively hide FPS Update Interval based on Display Framerate being enabled
    MENU/USABILITY: Selectively hide Onscreen Notifications BG Color Settings
    MENU/USABILITY: Settings -> Logging - Hide 'Log To File Timestamp' if 'Log To File' is disabled
    MENU/USABILITY: Video -> Scaling - Hide Custom Viewport X/Y when Integer Scale is enabled as description indicates
    MENU/USABILITY: Achievement submenu - selectively hide
    MENU/USABILITY: Settings -> Video -> Aspect ratio - selectively hide/show values based on whether you have Custom or Config selected
    MENU/USABILITY: Settings -> Video -> Selectively hide Hard Sync
    MENU/USABILITY: Settings -> Video -> Implement selective hiding for VSync and Hard Sync
    MENU/USABILITY: Selective hiding of Runahead settings based on global setting
    MENU/USABILITY: Add Input -> Haptic Feedback submenu
    MENU/USABILITY: Add Input -> Menu Controls submenu
    MENU/USABILITY: Settings -> Video -> Max Swapchain Images - Add OK action
    MENU/USABILITY: Input - Implement OK action for Bind Hold, Turbo Period and Duty Cycle
    MENU/USABILITY: Input - Hotkey Binds refactor
    MENU/USABILITY: Move 'Press Quit Twice' and 'Menu Toggle Gamepad Combo' to Input -> Hotkey Binds
    MENU/USABILITY: Video - Add sublabel for Video Output submenu
    MENU/USABILITY: If 'Favorites Tab' is disabled, don't show 'Add To Favorites' option in Quick Menu/Playlist menu
    MENU/USABILITY: If On-Demand Thumbnail Downloader is enabled, hide 'Download Thumbnails' from playlist menu screen
    MENU/USABILITY: Add Audio Driver setting to Audio -> Output
    MENU/USABILITY: Add Audio -> Resampler settings
    MENU/USABILITY: Add Audio -> Output and Audio -> Synchronization
    OPENGL: Shaders are now working properly (only in OpenGL) when rotating both from Core API rotation and from menu video rotation. The fix is clearly visible with crt-royale for example
    OPENGL: 1:1 PAR is now correct when rotating (both from Core API rotation and from menu video rotation, as you said, in the latter case you currently have to change Aspect Ratio after menu video rotation for it to work)
    OPENGL: When using Custom Aspect Ratio and rotation (both from Core API rotation and from menu video rotation), Integer Scaling is now working properly (correct multiples of internal resolution). Even when Integer Scaling is not activated, the Custom AR width / height are now correctly labeled using (1x), (2x), ... suffixes. You also have to activate Integer Scaling after menu video rotation for it to work
    OPENGL: For all other Aspect Ratio options, Integer Scaling and rotation (both from Core API rotation and from menu video rotation) are now working properly together (correct multiples of internal resolution). You also have to activate Integer Scaling after menu video rotation for it to work
    OPENBSD/POWERPC: Should build now on OpenBSD PowerPC
    PLAYLISTS: Pressing 'Start' or long touching a playlist will bring you to a Playlist submenu where you can set a default core, setup thumbnail view, delete the playlist, etc
    OSX: Forcibly disable Threaded Video until NSWindow concurrency issues are fixed
    PSP: Solving issue exiting RetroArch by HOME button
    SCANNER: Manual scanner, not dependent on database files
    SCANNER/MANUAL: Add option to scan inside archives
    SCANNER/MANUAL: Enable automatic naming of arcade content via DAT files. This is compatible with DAT files in either Logiqx XML or MAME List XML format.
    VIDEO: Do not reinit video driver on SET_SYSTEM_AV_INFO unless needed
    VIDEO: Support DRC even when using a vsync swap interval higher than 1
    VIDEO LAYOUT: Fixed XML parsing of attributes with spaces, should fix issues with several video layouts
    VITA: GL1 driver support
    VITA/VITA2D: Several improvements to Vita 2D driver - menu widgets implemented
    VITA/VITA2D: Fix clipping and reduce number of calls
    VULKAN/ANDROID: Workaround weird WSI return codes in landscape mode - Android WSI wants you to use preTransform, and if it is not used correctly, Android 10 will return VK_SUBOPTIMAL_KHR, and we would create a new swapchain every frame. This workaround just ignores this error, since it's not really an error. A more "proper" fix is to use prerotate and modify the MVP matrices, which might help certain devices with crummy display processors
    VULKAN/ANDROID: Recreate swapchain on orientation change. ANativeWindow getWidth/Height does not detect any changes when using Vulkan, so use the old onContentRectChanged callback to get notified when size changed. Use those values instead when figuring out how large swapchain to create
    WINDOWS/XINPUT: Get rid of 128 byte device name limit for XInput device discover - when device name was too long, it would not be picked up by the XInput driver and would instead fallback to DirectInput
    WINDOWS: ANGLE OpenGL ES 2 support
    UWP: Fix crashes on startup / prompt for folder permissions when trying to load custom.ini
    UWP: Fix - Mouse input is offset on high DPI monitors
    UWP: Fix - Keyboard input hangs sometimes
    UWP: Fix - Multi-touch support
    UWP: Fix - Enable menu touch input by default
    UWP: Fix - Get user language
    UWP: Fix - Get CPU model name
    UWP: Fix - Use GLUI instead of XMB on Windows Mobile 10
    UWP: ANGLE OpenGL ES 2 support

[close]

http://www.retroarch.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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RetroArch 1.8.3
« Antwort #437 am: 12 Januar, 2020, 18:40 »

Changelog



    ANDROID/BUGFIX: Fix 'Install or Restore Core' regression
    BUGFIX: Ensure core info is always initialised when calling 'drivers_init()'. This bug could prevent cores from doing content runtime logging
    BUGFIX/MENU: History size can only be set to 1 at a minimum
    BUGFIX/MENU: (XMB/OZONE) Fix 'quick menu' detection. XMB would not display savestate thumbnails in the quick menu if it was accessed via the main menu
    BUGFIX/CRASH/CORE UPDATER: Fix potential double free error
    BUGFIX/CRASH/OPENGL/WINDOWS: Fix regression in 1.8.2 that would cause GL-based cores to fail because it would try to erroneously load libGLESv2.dll instead of OpenGL32.dll (cores affected: VitaQuake 2/3/Dhewm3, possibly more)
    BUGFIX/MENU/DESKTOP UI: Show desktop menu on startup does not launch Qt UI on Linux
    BUGFIX: Entries in the Playlist Thumbnails Updater list were displaying improper sublabels. I have no idea when this broke... The issue is now fixed
    CHEEVOS: Don't disable achievement when AddAddress generates an out-of-range address
    CHEEVOS: Don't reset triggers/leaderboards that failed to load
    CHEEVOS: Don't count unsupported achievements as unlocked
    CORE UPDATER: Display number of cores updated when updating installed cores
    DINGUX: Initial port
    D3D11: Block FL9_3 devices from D3D11 driver because they don't work anyway (current D3D11 driver uses SM4.0 which requires FL10_0 and up)
    D3D11: Fallback to GL driver when D3D11 fails
    EMSCRIPTEN: Fix assets
    HISTORY/FAVORITES: Bump up default to 200 entries from 100
    FFMPEG CORE: Implement packet buffer, fixes MP4 video playback for many files
    LOCALIZATION: Update Italian translation
    LOCALIZATION: Update Polish translation
    LOCALIZATION: Update Russian translation
    LOCALIZATION: Update Spanish translation
    MENU: Added 'Hosting' menu under Netplay menu
    MENU: Added 'Subsystems' menu
    MENU/FILEBROWSER: Fix file selection issues when starting from (or navigating to) the top level directory
    MENU/WIDGETS: Prevent looping of task title text
    RASPBERRY PI: Fix BGRA8888 color inversion issues in the menu and elsewhere with VideoCore GL drivers
    NETPLAY/RELAY: Add Sao Paulo (Brazil) relay server
    NETPLAY/RELAY: Fix the “spectator” bug when using the relay server – When a player switches into the spectator mode (pressing “i”) while using the relay server, all players will disconnect.
    NETPLAY/RELAY: Overall stability has improved. Fixed a memory leak that would cause the relay server to become unresponsive after some time.
    NETPLAY/RELAY: Fixed critical bug that would cause all players to be disconnected from the relay server if one player was leaving the game. That bug had been open for one year and we were finally able to fix it.
    SWITCH/LIBNX/BUGFIX: Fix onscreen keyboard input regression
    THUMBNAIL UPDATER: When waiting for individual thumbnail file http transfers to complete, the task status checking is more accurate. This uses the same method as the new core updater - we now wait until the task is 'really' complete, instead of relying on the (slightly nebulous) 'task finished' state
    UWP: Add ANGLE support
    UWP: Wire up get_metrics to the fake context of D3D9/10/11/12 driver, enabling proper scaling and mouse/touch gestures
    VITA: Re-add Online Updater
    VULKAN: Fix font driver 'vulkan_get_message_width()' function
    VIDEO FILTERS: Only use threads when the number exceeds 1. Fixes race conditions with some CPU filters on Vita
    WINDOWS: Add ANGLE support for x64, separate binary (for now?)

[close]

http://www.retroarch.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.17.0
« Antwort #439 am: 25 Januar, 2020, 11:20 »
Cemu - Wii U emulator is a highly experimental software to emulate Wii U applications on your computer.

It isn't called an alpha or even a beta, but highly experimental. See some limitations below.

Freeware

Limitations:

Nvidia or AMD video cards only. Will not run on Intel video cards. Currently, only the DRC (GamePad), Pro Controller and Classic Controller are emulated. Keyboard input + USB controllers are supported partially. Windows 7 or above required.

Whats new:>>

    New graphic pack features (UI and internally)
    Native support for Cemuhook patches + our own patch format
    Gamelist fixes
    Vulkan improvements
    Tons of smaller bug fixes and improvements

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Mesen 0.9.9 Beta
« Antwort #441 am: 02 Februar, 2020, 18:15 »
Mesen is a high-accuracy NES and Famicom emulator and NSF player for Windows and Linux.

Features:

High Accuracy: A lot of effort has gone into making Mesen as accurate as possible.
High Compatibility: Over 220 mappers supported (all licensed games supported)
NES, Famicom, Famicom Disk System, Dendy, VS System, NSF and NSFe emulation is supported.
General: The Save States, Rewinding, Movie/Audio Recording, Overclocking, Cheat Codes.
Video: Numerous video filters, customizable palettes/overscan, support for HDNes' HD packs.
Audio: Stereo effects, per-channel volume and panning, equalizer, etc.
Misc: Netplay, 7z/zip support, IPS/BPS patch support, automatic updates, and more.

Freeware

Changelog

    New Features:

    Run Ahead: Added run ahead support (in Emulation settings)
    Emulation: Added 2 new options to emulate known PPU hardware bugs
    Emulation: Added option to emulate CPU/PPU alignments
    UI: Added load state and save state menus (with previews and timestamps)
    Mappers: Added support for Study Box roms (.studybox files)
    UNROM512/GTROM: Added support for self-flashing
    Debugger: Various fixes and improvements
    Event Viewer: Improved filtering options and added the ability to display NTSC borders

    Bug Fixes:

    CPU: Rewrote DMC and OAM DMA logic to better match hardware behavior/timings
    CPU: Fixed an issue with NMIs turning into IRQs (when turning the NMI flag off at the wrong moment)
    PPU: Fixed PPU OAM fetch pattern on pre-render scanline
    PPU: Fixed some PPU timings to better match hardware
    MC-ACC: Improved MC-ACC (licensed MMC3 clone) emulation
    MMC5: Rewrote a large portion of the code to better match hardware behavior and quirks
    Mappers: Fixed/improved emulation of a number of mappers used by unlicensed games
    NSF: Fixed an issue that caused problems with some FDS NSF files
    Linux: Fixed bug when using nvidia's drivers that caused the screen to be completely black

[close]

https://www.mesen.ca/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.17.1
« Antwort #442 am: 08 Februar, 2020, 10:40 »
Whats new:>>

    Vulkan improvements
    Misc smaller new features and bug fixes

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.17.2
« Antwort #443 am: 21 Februar, 2020, 21:10 »
Whats new:>>

    Stability improvements for multi-core recompiler modes
    Stability improvements for Vulkan
    Compatibility improvements
    UI clean up
    Miscellaneous bug fixes and smaller new features

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME 0.219
« Antwort #444 am: 29 Februar, 2020, 10:15 »

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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bsnes 115
« Antwort #445 am: 04 März, 2020, 12:43 »
Video game emulator that supports Famicom, Game Boy, Game Boy Advance and others, featuring configurable audio and video settings.

License: GPL

https://bsnes.byuu.org/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.17.3
« Antwort #446 am: 07 März, 2020, 10:15 »
Whats new:>>

    JIT code translation is now asynchronous
    Gamelist improvements
    OpenGL & Vulkan crash fixes
    Misc bug fixes and smaller changes

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.17.4
« Antwort #447 am: 20 März, 2020, 20:20 »
Whats new:>>

    Added emulated SD card
    Vulkan stability improvements
    Minor compatibility improvements

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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RetroArch 1.8.5
« Antwort #448 am: 23 März, 2020, 10:45 »
Changelog

    3DS: Keep the bottom screen hidden on sleep/wakeup. When the 3DS wakes back up after being closed, the bottom screen needs to be reinitialized. Adding the condition here will cause the screen to be turned on or off based on the state of ctr_bottom_screen_enabled, as you’d expect
    ANDROID/CHROMEBOOK/CRASH: Fix Chromebook crashes (on x86 x64) when touching the screen
    BUGFIX: Prevent double input when using ‘return’ key (hardware) to close on-screen keyboard
    BUGFIX: Fix mouse capture hotkey not working
    BUGFIX: Avoid overflow when calculating multiplying performance counter
    BUGFIX: Retroarch overlay displaying “Game remap file loaded.” on the overlay instead of “Core remap file loaded.” when only a core remap file is present
    CHEEVOS/BUGFIX: Achievement triggers could cause Retroarch to Crash
    CHEEVOS: Don’t block Sameboy core because it only exposes some memory
    CHEEVOS: Support for extended Sega CD memory
    CHEEVOS: Show RetroAchievements Hash in content information list
    CHEEVOS: If the core says it’s exposing SYSTEM_RAM, give it the benefit of the doubt
    CHEEVOS: RetroAchievements rich presence for RA.org website/Discord
    CHEEVOS: Reset token when username or password changes
    CHEEVOS: Display measured progress on locked achievements
    CHEEVOS: Queue multiple popups
    CHEEVOS: Add delay retries to leaderboard submits
    CHEEVOS: Prevent buffer overflow when encountering an unknown macro
    CORE UPDATER: Prevent hang when fetching core list if HTTP transfer fails
    DISK CONTROL: Add disk labels to ‘disk inserted’ notifications
    EMSCRIPTEN: Recreate input event listeners properly
    FFMPEG CORE: Fix crash on seeking when using HW decoding in some cases
    LIBRETRO: Add disk control interface API extension
    LINUX: Avoid possible crash when running retroarch at startup
    LINUX/GLX: Fix threaded video crashes/instability because of GLX OML sync callbacks
    LOCALIZATION: Update French translation
    LOCALIZATION: Update Korean translation
    LOCALIZATION: Update Polish translation
    LOCALIZATION: Update Spanish translation
    LOCALIZATION: Update Portuguese Brazilian translation
    MENU: Add Menu Scroll Acceleration option
    MENU: Automatically select currently checked item when opening drop-down lists
    MENU: Fix smooth (vertical) line ticker scroll speed
    MENU: Don’t flush on override/remap messages
    MENU/DATETIME: Adds some new timedate styles that follow the DD/MM/YYYY format, found in several European countries
    MENU/DATETIME: Modifies the existing translation files in order to accommodate the new options that are now available
    MENU/DATETIME: Reorders the timedate view options based on a decreasing order of the quantity of information displayed, so that they are more convenient to switch around and easily categorized
    MENU/BUGFIX: Fix bug – if you were in XMB and you would set menu driver to RGUI, you could no longer go to the left or right tab
    MENU/MATERIALUI: Add option to remove navigation bar
    MENU/OZONE: Add DPI-based scaling
    MENU/OZONE: Add rudimentary pointer support
    MENU/OZONE: Add ‘Nord’ and ‘Gruvbox Dark’ themes
    MENU/OZONE/POINTER: Pointer can be used to switch between sidebar and entries list
    MENU/OZONE/POINTER: Pointer can be used to select sidebar and entries list items
    MENU/OZONE/POINTER: Both sidebar and entries list can be scrolled by dragging
    MENU/OZONE/POINTER: Clicking/pressing the header or footer produces a ‘cancel’ action
    MENU/OZONE/POINTER: Cursor focus follows mouse pointer from sidebar to entries list (and vice versa)
    MENU/OZONE/POINTER: In entries list, item under cursor is automatically selected (with some fudging to ensure this doesn’t break mouse wheel scrolling)
    MENU/OZONE/POINTER: In sidebar, item under cursor is not automatically selected (this is too jarring)
    MENU/RGUI: Add ‘Flux’ theme
    MENU/XMB: New color themes ‘Cube Purple’, ‘Family Red’, etc
    NETPLAY/MENU/BUGFIX: Fix Netplay Stateless Mode doesn’t save. Affects other netplay settings which can be overridden by commandline option
    ODROID GO ADVANCE: Rotation support
    NETPLAY/ROOMS/BUGFIX: Prevent out-of-bounds array indexing when displaying/selecting netplay rooms in menus
    SCANNER: Add ‘Arcade DAT Filter’ Option
    SCANNER: Add scanning Korea and Asia PS1 discs
    SCANNER: Add support for scanning PSP Korean
    VIDEO: Set hardware ‘Bilinear filtering’ off by default
    VIDEO/WIDGETS: Widgets are now menu-independent
    VIDEO/WIDGETS: Allow notifications to use full screen width when not displaying menu
    VIDEO/WIDGETS: DPI-based scaling
    VIDEO/WIDGETS: Fix volume widget scaling
    VIDEO/WIDGETS: Add independent widget scale override settings for fullscreen/windowed modes
    VIDEO/WIDGETS/BUGFIX: Prevent improper display of (old style) OSD text when widgets are enabled
    VIDEO/WIDGETS/THREADED/BUGFIX: Fix issue – corruption of menu widgets when running some cores (e.g. VICE) with threaded video enabled
    WIFI/CONNMANCTL: Display more characters from SSID

[close]

http://www.retroarch.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.18.0
« Antwort #449 am: 04 April, 2020, 18:20 »
Whats new:>>

    Added support for DSU client as input API (Cemuhook motion provider protocol)
    Added quick start assistant for new users
    Debugger & patch format improvements
    Optimizations for titles that use dynamic code generation

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )