Autor Thema: Scorched 3D: Kostenloser Strategie-Shooter  (Gelesen 935 mal)

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Scorched 3D: Kostenloser Strategie-Shooter
« am: 08 Juli, 2006, 15:32 »
Spannende Unterhaltung muss kein Geld kosten: Die Entwickler des Open Source Spiels "Scorched 3D" machen es vor. Der kostenlose, strategische Shooter basiert auf dem DOS-Spiele-Klassiker "Scorched Earth".
   
Virtueller Insel-Krieg

Ursprünglich als ein 3D-Landschafts-Generator geplant, führte Chef-Entwickler Gavin Camp die Programmierung bis zum vollwertigen PC-Spiel fort. Im Spiel werden Geschützpunkte auf karibischen Inseln besetzt und die gegnerischen Geschützpunkte beschossen. Das Ziel ist simpel: Möglichst alle Gegner müssen ausgeschaltet werden.

Virtuelle und menschliche Gegner bezwingen

Vor dem Abfeuern muss der Spieler den Abschusswinkel, Rotation und die Energie einstellen und dabei den Wind im Auge behalten. Die Karte selbst lässt sich drehen und der Spieler kann stufenlos hineinzoomen. Der Schwierigkeitgrad des Spiels ist manuell anpassbar. Scorches 3D ist auch über Netzwerk und Online spielbar.


Das Spiel ist sowohl für Windows als auch für Unix erhältlich. Der kostenlose Strategie-Shooter kann hier heruntergeladen werden.

http://scorched3d.co.uk/downloads.php

Quelle : www.onlinekosten.de

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Scorched 3D 43.3
« Antwort #1 am: 18 Februar, 2012, 14:00 »
Changelog:

Fixed deform textures not working for textures with <> 3 channels
Fixed some weapon defaults being overwritten
Fixed tanks not falling when eroding napalm is being used
Updated shader check to check for number of available varying float
Commit of awe data files and none mod image files
Compressed apoc mod bmp files into jpeg
Added AWE mod
Converted some textures to jpg to save space
Image utilities updated to cope with different image component size
Updated to support single channel jpeg file
Updated to support single channel alpha map
Updated jpeg to output errored files.
Double memory free fix.
Small compilation fix for linux
More memory leak fixes for the client.
Updated mod download progress to include KB done.
Fixed mod download progress so it doesn't reset to 0% during download.
Updated mod info files for removal of option.
Changed server so mod files are loaded from file system rather than cached in memory
More memory leak fixes.
Fixed landscape pattern being repeated over the border for the options screen
Added surroundtexture option to the file based landscape texture file
Added option to mod info to stop mods shipped with the game having all of their files loaded into memory
Fixed some memory leaks or isues hiding memory leak
Added command line option to allow server to exit after a time period (exittime)
Updated make files for latest fedora build
Fixed isue where WeaponTankVelocity and WeaponSelectPosition could return wrong info
Added more sync logging to the WeaponTankVelocity
Added sync option to exit server when errors are detected
Fixed isue with projectile number parser being called on the client only
Added more logging to number parsers so they know their owner
Added WeaponAimed sync checking
Added ability for custom weapon sync messages.
Added group name to the WeaponAimed sync
Updated server message to say the mod its loading
Fixed compiler code ambiguity issue
Added sync check support for weapon
Checking added to force the use of losless image formats for level
Fixed bug where death animation was different across client
Added sync checking for initial target placement
Fixed compilation issues on Linux.
Fixed server sometimes hanging when tanks with tank types try to buy.
Added landscapeerosion tag to WeaponNapalm to allow it erode the landscape.
Fixed sound dialog not be accessible on some screen
Fixed buy time not being correct on the progress dialog
Fixed not being able to use the camera modes when buying
Fixed WeaponAimedOver targeting dead tank
Added admin "change name" function to allow admins to force a player name change (available via command line, web and in-game)
Fixed a bug where players could be forced to play against no opponents when a spectator join
Fixed rounds not ending due to lives being awarded to dead players.
Fixed admin players being able to kill players in the wrong state
AI Tanks now join all at once rather than being added slowly one at a time
Fixed player dialog resetting for each player in single player (offline) mode
Fixed online player parameters not being remembered correctly
Fixed players getting stuck when crashing during loading
Fixed not being able to kick players that do not have a destination (connection)
Updated projectiles and rollers so they can use local or global groups.  A local group is only visible to the instance of the weapon that fired it.  Added "localgroupname" and "globalgroupname" tags to rollers and projectiles (removed "groupname").
Added "ringtextureset" and "ringradius" to lasers to allow rings to be drawn around the laser, defaults to 0 (off)
Fixed spelling for loser in turn type
Added "scale" attribute to weapon roller to allow the model to be scaled (like projectiles), defaults to 1
Added "wobblespin" and "wobbleamount" to weapon projectile to allow a wobbly path to be used, defaults to off, good values < 1
Updated sniper shots to hopefully remove malformed shot
Added "watertransparency" attribute to landscape texture files to allow the water transparency to be configured, defaults to 1
Added new explosion type "directionalring" that uses the velocity of the current WeaponExplosion as the axis for the explosion
Updated ultra display options for even more goodne
Fixed UPnP port forwarding for PPP routers for PnP server hosting
Added UPnP external IP address detection for PnP server hosting
Updated some tank textures with the latest texture
Changed the rules key to bring up the player dialog
Added a new ultra display setting with most things turned up to 11
topped round from ending when a new bot is about to fill a vacated place
Fixed compilation for GCC
Fixed some GCC -Wall warning
Fixed a small memory leak in the sync check code
Fix for object groups not returning consistent object count
Added XMLDiff to sync checking to make it easier to distinguish result
Fixed some minor gcc compilation error
Fixed sprite actions causing sync check error
Player/tank dialog correctly selects the players current model, team and color.
Tank types can now be defined as the default type
Tank types can be selected from the player dialog (shows description via tooltip)
Added tank types to the player dialog
Changed progress dialog to also display game settings (will be expanded next version)
WeaponProjectiles and WeaponBounce can now be added to object groups using the <groupname></groupname> tag
Committed some missing file
Fixed fuel selection not being removed when switching to another weapon
Generalized object groups so particles can be added to groups as well as target
Fix for not committing TargetDamage class
Decoupled referenced actions from player id to allow tankets to fire non-referenced action
Added usenormalmoves option to target definitions to allow the AI to shoot out with the normal move setting (Just shoots based on the AI shot time)
Targets can now be assigned AIs via the tankai tag in target definition
More additions to add AIs to target
Fixed ship placements not spread out the ships in the group
Some minor performance fixes after using Cppcheck
Moved AI portion out of tank into tanket, to allow targets with AI
Fixed game crashing due to sound errors when quitting to main menu
Added nocameratrack attribute to explosions, naplam, rollers and projectile
Added groupname parameter to weapon aimed under and over. When set the weapon will target items from the group rather than near by tanks.
Added parameter deformsize to weapon explosion to allow the deform size to be set independently. This defaults to the size if not set.
Added gravityfactor to WeaponProjectile and WeaponRoller.
Added TankFallingDamage to game settings to prevent tank falling damage
Added billboard option to target definitions to allow models to be billboarded
Added spinaxis option to projectile weapons to allow them to spin on a different axi
Added mushroom texture option to explosions so you can set the mushroom cloud texture
Sped up the landscape deformation delay and added a display.xml setting for it
Changed the default display settings to windowed at 1024x768.
Fixed a compilation error on some gnu compilers.
Fixed mod files not being removed from the client if removed from the server.
Fixed burn actions for target
Added collision actions for targets, tag <collisionaction>
Added accessories can be added to the explosion death animation by adding them to the "deathaction" accessory group
Updated copyright and GPL text
Players can talk while downloading mod
Progress while downloading mods is now shown in K to better show appreciable progre
Limit movement type now correctly shows the available position
Backdrop dialog now animates birds and ship
Added most tanks from the pro mod (courtesy of ArmorWraith)
Fixed bug where players could be left orphaned on the server
Fixed games and rounds not being updated in the online game stats.
- Increased rolling time on roller
- Added the default Dirt Charge (only as a death event for now)
Fixed lack of particle textureset
Fixed smoke texture setting not being honoured for projectile
Fix to saved game bug

http://www.scorched3d.co.uk/

Portable Version : http://portableapps.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Scorched 3D 44
« Antwort #2 am: 20 Mai, 2016, 21:10 »
Changelog

* Fixed a bug where rollers and projectiles can explode twice
* Added target and tank collision options to rollers and projectiles
* Fixed free market not working when bundle size is 0
* Fixed various linux compilation and library version issues
* Fixed a bug where the mod download percentage was wrongly calculated
* Fixed a bug where AI accessories could get out of sync with the server
* Fixed bug #124 water transparency on initial load
* Fixed bug #47 free market economy tracking bot purchases
* Fixed enhancement #61 added a tank starting bounds option
* Fixed bug #147 death actions don't remove accessory from dead player
* Fixed bug #149 % symbol doesn't appear in chat
* Fixed enhancement #138 added ignoreshields and nolandscape collision options for rollers and projectiles

[close]

http://www.scorched3d.co.uk/

Portable Version : http://portableapps.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )