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0.135-----MAMETesters Bugs Fixed----------------------- 03378: [DIP/Input] kamakazi3: Unable to use normal coin slots (coin lockout) (Luigi30)- 03496: [Sound] mouja: Sound Effects/Voice missing (Mamesick)- 03423: [Crash/Freeze] acpsx, atpsx, atluspsx, cpzn1, cpzn2, psarc95, taitofx1, tps, vspsx : Access Violation (Fabio Priuli)- 03425: [Crash/Freeze] taitogn: Access Violation before typing OK. (Fabio Priuli)- 03424: [Crash/Freeze] chihiro, triforce: Access Violation before typing OK (Fabio Priuli)- 03490: [Crash/Freeze] quasar, quasara: Segmentation Fault after OK (Fabio Priuli)- 03491: [Crash/Freeze] dynobop, sstrike, slikshot, slikshot17, slikshot16 : Access Violation after OK (Phil Bennett)- 03487: [Crash/Freeze] All Drivers using z180 cpu: Access Violation (Phil Bennett)Source Changes--------------Changed sound banking on Shogun Warriors/B.Rap Boys to use an OKIM6295 address map and banks [David Haywood]Removed the MCU comm hack from namcofl/namconb. This now fixes the music tempo in most games. [Phil Bennett]Fixed vroulet controls so that the Red column can be selected. [luigi30]680x0 update: [R. Belmont] - Support PMOVE modes from PMMU - Allow the FPU to be used for both '030 and '040 - Add byte and word FPU loads/stores - Fixed buggy FPU 64-bit stores in the (An) addressing modechdman: add option to create uncompressed writeable HD images for MESS[R. Belmont]scsihd: don't crash if no media is attached [R. Belmont]More goldstar.c improvements... [Roberto Fresca] * Completed the New Lucky 8 Lines / New Super 8 Lines hardware/PCB layout. * Added New Lucky 8 Lines (set 3, extended gfx). This set has the New Lucky 8 Lines / New Super 8 Lines program, so bets are up to 64. Same extended tileset for reels, but lacks of the New Super 8 Lines title tiles. Maybe is a hidden feature, maybe just graphics for another hack. * Added technical notes.Added abort button to sfrush [Arthur Peale]Updated mt_tout CRC/SHA1 and added note about old, likely bad dump [David Haywood]Added missing dependencies for video/model2.c and video/model3.c[Phil Bennett]Fixed recent sprite breakage in some toaplan2 video HW-based games.[Phil Bennett]Added later version of Naomi analog I/O board program [Alex]Changes to the dsp56156 cpu core. [Andrew Gardner] * Added JF table decode function. * Added ABS, IMAC, and TFR2 opcodes. * Fixed various flags for TST, INC24, SUB, CMP, and CMPM. * Added hack to DO function to accommodate for the CPU core's inaccurate math.Galaxian driver changes: [luigi30] * Crystallized some clock speeds, put ?s near ones that didn't look correct * Changed references to galaxiaj in game names to galaxianaRe-added 2nd button back to ddayc [David Haywood]Documentation update for the Seibu COPDX-based games. Renamed sdgndmrb to grainbow. [David Haywood]Updated most tools in src/tools to be straight BSD license. [Aaron Giles]Added -flipped option to unidasm to output with disassembly first andaddress/data bytes afterwards in comment form. [Aaron Giles]Changed 32010 unknown opcode to output in $xxx format like all otherhex values. [Aaron Giles]New games added or promoted from NOT_WORKING status---------------------------------------------------Mahjong Seiryu Densetsu [Luca Elia, Guru, Dyq, Bnathan]Mahjong Daimyojin [Luca Elia, Guru, Dyq, Bnathan]New clones added----------------Pinball Action (set 5, encrypted) [f205v]Hyper Sports (bootleg) [f205v, David Haywood]Darkstalkers: The Night Warriors (Hispanic 940818) [Artemio]Gran Premio F1 (Italian bootleg of Pole Position II) [f205v, David Haywood]Scramble (Karateko, French bootleg) [Joachim Bassmann]Super Breakout (rev 03) [Andy Welburn, Lord Nightmare]New Lucky 8 Lines (set 3, extended gfx) [Roberto Fresca, Darklord & Team Europe]New games marked as GAME_NOT_WORKING------------------------------------Tournament Solitaire [Angelo Salese, Siftware]Airline Pilots DX [ANY, The Dumping Union]
0.135u3-------MAMETesters Bugs Fixed----------------------- 03565: [Color/Palette] astrof, astrof2, astrof3: blue background is supposed to be black (David Haywood)- 03557: [Sound] All sets in namcos12.c: Music is slower than original (Phil Bennett)- 03561: [Crash/Freeze] robokid, robokidj, robokidj2: Segmentation Fault after OK (Fabio Priuli)- 03562: [Crash/Freeze] fcombat: Segmentation Fault after OK (Fabio Priuli)- 03560: [Crash/Freeze] missb2, saiyugoub1, saiyugoub2: Driver Data Struct Issues (Fabio Priuli)- 03559: [Crash/Freeze] All sets in viper.c, subsino.c and coolridr.c: Segmentation Fault before OK (Fabio Priuli)Source Changes--------------Kusayakyu improvements [Angelo Salese] - fixed color prom hook-up, tilemap color offsets and tilemap flipping - fixed sound and tweaked the frequencies in the driverTron: Hooked up cocktail (P2) fire button so that it can be used in-game and in test mode. [Tafoid]Added driver data struct and save states to: [Fabio Priuli] - gberet.c, ddrible.c, gaelco.c, trackfld.c, hyperspt.c, yiear.c - hnayayoi.c, hanaawas.c, higemaru.c, himesiki.c and sonson.c - galspnbl.c, gcpinbal.c, ginganin.c, go2000.c, goal92.c, goindol.c, good.c, gotcha.c, gotya.c, gstream.c, gumbo.c, gundealr.c, hitme.c, holeland.c & homerun.c - glass.c & homedata.c - fromance.c, fromanc2.c, ikki.c, imolagp.c, inufuku.c - jack.c - jangou.c, jantotsu.c, jollyjgr.c and jongkyo.c - kangaroo.c, karnov.c, kchamp.c, kickgoal.c, kingobox.c, kncljoe.c, koikoi.c, kopunch.c, ksayakyu.c and kyugo.c - ladybug.c, ladyfrog.c, lastduel.c, lwings.c, redclash.c and yunsung8.c - laserbas.c, laserbat.c, lastfght.c, lazercmd.c and lemmings.cAdded driver data struct to: [Fabio Priuli] - galivan.c, jailbrek.c, sbasketb.c - alpha68k.c, amspdwy.c, gng.c, gunsmoke.c, hotblock.c - aerofgt.c and gyruss.c - hyprduel.c - pipedrm.c - ironhors.c - jackal.c - lasso.cChanged CDP1869 PAL/NTSC signal to use devcb. [Curt Coder]Converted cabal, mappy, toypop and zaxxon to use driver_data structure [Atari Ace]Fixed CP1610 disassembler. [Robbbert]Cool Riders improvements: [Angelo Salese, David Haywood] - fixed regression - hooked up what it looks like a ROM->to->VRAM transfer... - slightly improved booting - some hooks to allow FBI logo drawing - basic DMA hooked up - fixed program ROM memory map loading as per the service mode item - allow it to draw RAM-based chars, starts to show correct gfxs - fixed paletteram and implemented basic inputs - implemented DMA vram transfers - added Guru readme - hooked up videoram reading in drawing functions - some hook-ups for the text blitterWink: Fixed colors [Angelo Salese]Mostly resolved mix of intel and motorola notation in tms32025 disassembler [Lord Nightmare]Cosmic: fixed cosmica2 romset rom split and names to match romset as described in mameinfo, which it matches (except for one rom which mameinfo is probably wrong about). The romset uses a different rom daughterboard to the other cosmica romsets, and different sized roms.[Lord Nightmare]Added shared driver data struct to 40love.c, bking.c, buggychl.c and msisaac.c (they use the same mcu emulation) [Fabio Priuli]Added preliminary HNG64 additive tilemap blending [David Haywood]Fixed srcclean handling of embedded comments within strings [Atari Ace]PCB documentation updates: [Kevin Eshbach] * Added the board xtal's for Battlantis, Contra and Pandora's Palace * Corrected the MCU dump for Pandora's Palace * Added indication of an undumped PAL for Contra/Gryzor * Added PAL dumps for Cruis'n USA - rev L4.1 * Added information on the PROM from the 2 Board version of Congo BongoNoraut Poker driver improvements: [Roberto Fresca] * Added new technical notes. * Added Kimble Z80 hardware support. * Added Prologic-Noraut hardware support. * Added proper discrete sound support to Kimble games, and Prologic-Noraut Joker Poker. * Slightly adjusted the visual area. This can be wrong and must be rechecked. * Relocated the hardware notes and layouts to ROM_LOAD section, so can be seen/maintained in a cleaner way. * Fixed the default lamps state.Cleaned-up several drivers; added missing prototypes and removed dead ones, marked non-exported functions as static and removed cases of #include "deprecat.h" [Atari Ace]Aleck 64: Implemented player 2 inputs [Angelo Salese]Added a PCB layout for M.Kramer's Black Jack Poker, based on a hi-res pic. Also added undumped devices as NO_DUMP. [Roberto Fresca]Added common driver data struct to timeplt.c, tutankhm.c, junofrst.c, pooyan.c, rallyx.c and rocnrope.c (these drivers all use audio/timeplt.c). As a side effect, we now have save states in junofrst.c and rallyx.c. [Fabio Priuli]Converted atari drivers over to using driver_data for the mostpart. Some shared systems still exist with globals, but thistackles the atarigen module and the variables local to eachdriver. [Aaron Giles]Added validity check that AM_BASE_MEMBER and AM_SIZE_MEMBER items point within the bounds of the driver_data structure. [Aaron Giles]Fixed DMADAC wrapping behavior. [Tim Schuerewegen]Added Driver Configuration to astrof.c to emulate common wire hack which causes black background [David Haywood]Aleck 64: Worked around hard-locks at start-up. [Angelo Salese]Identified Semicom's Dream World hardware as a copy of Psikyo's 68020 hardware (it was already known that their older platforms were copied from Snow Bros, and Tumble Pop) [David Haywood]i386 core improvements: [Barry Rodewald] * Fixed EIP displacement when executing FPU instructions with no 80387 present * Added 32-bit implementations of SLDT and STRConverted Kaneko Pandora sprite chip to be a MAME device and updated drivers accordingly. [Fabio Priuli]Added tilemap_create_device() function which lets you create a tilemapfrom within a device, and be passed that device in your callback.[Aaron Giles]Converted Signetics 2636 video chip to be a MAME device and updated drivers using it accordingly. [Fabio Priuli]Memory system changes: [Aaron Giles] - Memory banks are now referenced by tag rather than index. Changed all memory_bank_* functions to specify a tag. Bulk-converted existing banks to be tagged "bank##" in order to ensure consistency. However, going forward, the tags don't matter, so please name them something useful. - Added AM_BANK_READ/AM_BANK_WRITE macros to let you specify bank tags. Also changed AM_ROMBANK and AM_RAMBANK macros to accept tags as well. - Added new functions memory_install_read_bank_handler and memory_install_write_bank_handler to install banks by tag name, similar to input ports. - Changed internals of memory system to dynamically allocate all banks. The first time a bank with an unknown tag is installed, a new bank object is created and tracked internally. - Removed SMH_* macros entirely. In their place are a series of expanded macros and new memory installation helpers. Some mappings below (not all are new): AM_READ(SMH_RAM) -> AM_READONLY AM_WRITE(SMH_RAM) -> AM_WRITEONLY AM_READWRITE(SMH_RAM, SMH_RAM) -> AM_RAM AM_READ(rhandler) AM_WRITE(SMH_RAM) -> AM_RAM_READ(rhandler) AM_READ(SMH_RAM) AM_WRITE(whandler) -> AM_RAM_WRITE(whandler) AM_DEVREAD(tag, rhandler) AM_WRITE(SMH_RAM) -> AM_RAM_DEVREAD(tag, rhandler) AM_READ(SMH_RAM) AM_DEVWRITE(tag, whandler) -> AM_RAM_DEVWRITE(tag, whandler) AM_READ(SMH_ROM) -> AM_ROM AM_WRITE(SMH_ROM) -> (was a no-op) AM_READ(SMH_NOP) -> AM_READNOP AM_WRITE(SMH_NOP) -> AM_WRITENOP AM_READWRITE(SMH_NOP, SMH_NOP) -> AM_NOP For dynamic memory handler installation of the various types, use the new functions: memory_unmap_read() memory_unmap_write() memory_unmap_readwrite() -- unmaps a section of address space memory_nop_read() memory_nop_write() memory_nop_readwrite() -- nops a section of address space - Cleaned up the internals of the address_map_entry structure, and also normalized the way the address map macros work to remove a lot of redundancy. - Renamed functions: memory_install_read/write_port_handler to memory_install_read/write_port - Memory shares are now specified by tag instead of index. The AM_SHARE() macro now takes a tag parameter. All existing shares have been bulk renamed to "share##". However, the name does not matter, so please use descriptive tags going forward. - Added tag validation for bank and share tags. - Added flag to tagmap_add functions that optionally will replace existing objects if a duplicate is found. - Internal code shuffling. Address maps initialized internally now call the same installation handlers that drivers do for dynamic installation. Cleaned up some parameter ordering and error detection. - Added new functions: memory_install_ram() to assign a un-named bank to a region and specify a pointer to where the RAM lives. If this is called in the DRIVER_INIT function or MACHINE/SOUND/VIDEO_START functions, then it is permissible to specify NULL, in which case the memory system will allocate memory and register it for save states. memory_install_rom() is like the above except that it only installs a read handler. memory_install_writeonly() is like the above except that it only installs a write handler. - Updated several instances in the code that were assigning banks to these sorts of static RAM regions and simplified the code. - Apply mirrors and global masks at address map detokenizing time rather than later.New games added or promoted from NOT_WORKING status---------------------------------------------------Top Shooter [Mariusz Wojcieszek]LA Girl [Tomasz Slanina, Guru]Noraut Joker Poker (Prologic HW) [Roberto Fresca, Alan Griffin]New clones added----------------Domino Block ver.2 [Guru]Tower of Druaga (Manufactured by Sidam) [Corrado Tomaselli]Invasion (4 bootleg sets) [f205v, ANY]Head On (Sidam bootleg, set 2) [f205v, ANY]Head On 2 (Sidam bootleg) [f205v, ANY]Arkanoid (bootleg on Block hardware, set 2) [f205v, ANY]Gals Panic (Korea, EXPRO-02 PCB) [Guru]Strikers 1945 (Hong Kong, Bootleg) [David Haywood, Brian Troha, Dumping Union]Fighting Fantasy (bootleg with 68705) [f205v] (not working)Phantom (Spectar bootleg) [Team Europe & rades]Panzar (Spectar bootleg) [f205v]Fatsy Gambler (Video Hustler bootleg) [f205v]Fitter (bootleg) [f205v]Vs. Super Mario Bros. (bootleg with Z80) (2 sets) [f205v, Dante Profeta] (not working)New games marked as GAME_NOT_WORKING------------------------------------White Tiger - 3VXFC5342 (New Zealand) [Heihachi_73]Magic Mask (A - 09/05/2000, Export) [Heihachi_73]Geisha (A - 05/03/01, New Zealand) [Heihachi_73]Kimble Double HI-LO (z80 version) [Roberto Fresca, Alan Griffin]Fast Draw (poker conversion kit)? [Roberto Fresca]Draw Poker HI-LO (unknown, rev 1) [Roberto Fresca, Dumping Union]Draw Poker HI-LO (unknown, rev 2) [Roberto Fresca, Dumping Union]Video Stars [Andrew Welburn]
0.136-----MAMETesters Bugs Fixed----------------------- 03603: [DIP/Input] karnov, karnovj: incorrect difficulty dipswitch (Tafoid)- 03604: [DIP/Input] oscar, oscaru, oscarj1, oscarj2: Incorrect difficulty dipswitch (Tafoid)- 03142: [DIP/Input] All drivers using PORT_CHANGED callbacks: Input port callback functions are not triggered correctly during INP playback. (mahlemiut)- 03493: [Gameplay] spacedxo: The game reboots itself after title screen (Fabio Priuli)- 03608: [Multisession] scontra, scontraj: Tile/graphic corruption on multiple launches of Super Contra (Fabio Priuli)- 03611: [Crash/Freeze] 1943, 1943j, 1943kai: Crash when starting 1943 in Service Mode (Fabio Priuli)- 03598: [Original Reference] plotting, flipull: YM2203 speed adjustment (Tafoid)- 03593: [Graphics] captaven & clones: Intro text scrolls from wrong direction (Pierpaolo Prazzoli)- 03596: [Crash/Freeze] All sets in konamigv.c, mitchell.c: Attempt to register save state entry after state registration is closed (Aaron Giles)- 03597: [Original Reference] outrun, outrunra, outruno, outrundx, outrunb: Incorrect vsync speed on Outrun (Tafoid)
0.137-----IMPORTANT NOTE: As of this release of MAME, several important thingsabout the system have changed. Please read the following items beforeattempting to compile this new version.1. A new tool chain for Windows, based off of gcc 4.4.3 prerelease,is now REQUIRED. Go to http://mamedev.org/tools to get the new tools.The code included with 0.137 WILL NOT BUILD with the old tools.The new tool chain has support for building 64-bit MAME builds withgcc, as well as built-in DirectX headers, and C++ support, which wasmissing from the old tools.2. Non-Unicode builds of Windows MAME are no longer supported. The options to turn this off in the makefile have been removed, and future changes are likely to solidify this requirement. If you are still (God forbid) running on Win9x, you will need the unicows.dll library to run MAME. Download unicows from Microsoft.3. All code in MAME is now compiled as C++, plus there have been a fewsmall changes that take advantage of the C++ language. For the mostpart, there is no effect on how drivers are written, except for somenicer accessors to devices and address spaces. Future improvements totake advantage of the C++ syntax will evolve slowly, and will be doneinternally. We are not interested in outside attempts to do this workfor now.4. The SDL OSD for MAME is now shipped as part of the main sourcepackage. SDL builds for Windows are now regularly built as part of thevalidation sequence for a new release. Thanks to R. Belmont, couriersud, and Olivier Galibert for their work on the SDL port overthe years.MAMETesters Bugs Fixed----------------------- 03533: [Debugger] All 68020 cpu based drivers: 68020 disassembler bug: a 32-bit address displacement's upper 16-bit is desappear (R. Belmont)Source Changes--------------snes.c: simplified drawing routines, added support foroffset-per-tile, cleaned up the code [Fabio Priuli]H8/3334: add analog input ports [R. Belmont]snes.c: fixed remaining issues in hires modes [Fabio Priuli]snes.c: fixed serial joystick reads [Fabio Priuli]snes.c: slightly simplified palette handling [Fabio Priuli]Re-dumped oceanhun CROMs 5-16 as 64Mb [ANY]namcos23: Cleanups [O. Galibert]namcos23: Add dips [O. Galibert]snes.c: Added very preliminary driver_data class for snes baseddrivers (it only contains input-related items for the moment, becausethese are needed to add support for additional controller types inMESS) [Fabio Priuli]snes.c: Fixed Offset-per-tile graphics [jbo_85]snes.c: Fixed scrolling problems [Fabio Priuli]namcos23: More cleanups [O. Galibert]Implemented default EEPROMs to the following drivers [David Haywood] * deco_mlc.c * esd16.c * gijoe.c * konamigx.c * moo.c * mystwarr.c * rabbit.c * rungun.c * tmnt.c * vendetta.c * xexex.cAdded support for the 'simple' rowscroll mode used by sams64_2[David Haywood]Fixed Z80 DMA ready signal handling. [Curt Coder]namcos23 update: [R. Belmont, Guru] * Updated Guru Readme * More IRQ tests pass * Gunmen Wars I/O board runs and syncs * SH-2 shared RAM added for Gunmen WarsImplemented default EEPROMs to Bubble Memories, Lethal Enforcers andPuzzle Time [David Haywood]Implemented default EEPROMs for GTIClub, Hang Pilot, Asterix, X-Menand Polygonet Commanders [David Haywood]Fixed the texture ROM loading/order in Wave Shark. Textures lookbetter now, and the ROM check passes [David Haywood]namcos23: pass C422 IRQ test [R. Belmont]Added ARDY/BRDY signal read handlers to Z80 PIO. [Curt Coder]Implemented 'key matrix' inputs in King Derby (1986 version)[Angelo Salese]namcos23 updates: [R. Belmont] * Preliminary SH-2 hookup for GMEN games. SH-2 boots and copies the loader to private RAM then jumps to it. Transfer protocol for main program not yet understood. * Final Furlong 2 has a GMEN board and camera; update it to use that subdriver.Implemented sound to King Derby (1986 version) [Angelo Salese]Implemented coins to King Derby (1986 version), game can be consideredas working right now [Angelo Salese]namcos23 updates: [R. Belmont] * Hooked up start/coin/buttons for Gorgon * Fixed Panic Park crash * Enabled I/O board for timecrs2c so it can coin up * CleanupSDL: fix Fortify-reported stack smash [Belegdol]New driver for Five Clown, from IGS. This is a dual 6502 system withCRT controller, AY8910 and OKI M6295. Main program, graphics and soundsamples are encrypted. [Roberto Fresca, Grull Osgo] * Hooked both 6502 CPU's. * Hooked the M6845 CRT. * Decrypted main program and bulk GFX. * Decoded GFX and color PROM. * Hooked both PIA's 6821. * Worked inputs from the scratch. * Hooked DIP Switches banks 2 & 4. * Hooked proper interrupts for audio CPU. * Hooked the AY8910 latches... * Hooked the OKI6295. * Hooked DIP switches ports $C400 & $CC00. * Found the sound samples decryption algorithm. * Added NVRAM support. * Added a complete PCB layout. * Added game notes. * Added technical notes.z80sio: Added register access functions to prevent trampolinefunctions [Dirk Best]Fixed debugger memdump command [Robbbert]Improvements to the unkch1/4 sets [David Haywood]Decrypted the color prom in King Derby (1986 version) [Angelo Salese]Made device->tag and devconfig->tag into private member variables(m_tag). Added inline tag() function to return a const char * version.Updated callers to use this instead of directly accessing tag.cstr()which was awkward. [Aaron Giles]snes.c: Fixed OAM overflow [jbo_85, Fabio Priuli]Improvements to funworld.c driver. [Roberto Fresca] * Added external default NVRAM support to the following games: bottle10, bottl10b, elephfam, elephfmb, jollycrd, jolyc3x3, jolyccra, jolyccrb, jolycdev, jolycdib, jolycdit, jolyjokr, jolyjokra, jolyjokrb, lluck3x3, lluck4x1, magicrd2, pool10, pool10b, pool10c, pool10d, potgame, royalcrd, royalcdb, sjcd2kx3, tortufam, vegasfst, vegasfte and vegasslw. * Changed default settings for some games, now that NVRAM is loaded externally.Confirmed and hooked up i/o ports in Magical Tonic / Odds, doesn'twork due of nested NMI [Angelo Salese]snes.c: refactored joypad inputs to be consistent with other inputdevices (used in MESS) [Fabio Priuli]Implemented NMI enable flag in Lucky 8 Lines and Magical Odds, fixeslogic quirks in the latter [Angelo Salese]Improvements to Magical Odds graphics [David Haywood]Written a per-pixel function for the irq system in the ST-V driver,disabled by default [Angelo Salese]vimana, vimanan, vimana1 (toaplan1.c driver) [stephh] : * Fixed Dip Switches and Inputs (after verification of the M68000 code) * Improved MCU emulation to correctly handle coinage based on Dip Switches settings and Territory JumperImplemented sound NMI enable flag to the Munch Mobile driver[Angelo Salese]m680x0: show FPU registers in the debugger for 030+ [R. Belmont]680x0: Improve disassembly for various FMOVE forms [R. Belmont]Slightly fixed interrupt handling and added SBIC and MUL opcodes tothe Atmel AVR8 core. [Harmony]Added FJMP/JMPF opcode to the SunPlus u'nSP core. [Segher, Harmony]Performed an initial code cleanup pass on the N64 rendering code tomake use of booleans and inline variable instantiation, and removed anumber of unused variables that were exposed as a result of thelatter. [Harmony]New games added or promoted from NOT_WORKING status---------------------------------------------------Five Clown (english, set 1) [Roberto Fresca, Grull Osgo]Five Clown (english, set 2) [Roberto Fresca, Grull Osgo]Five Clown (spanish hack) [Roberto Fresca, Grull Osgo]Magical Odds [David Haywood, Angelo Salese]New clones added----------------Dinosaur Hunter (Chinese bootleg of Cadillacs and Dinosaurs) [Anonymous] (not working)Biaofeng Zhanjing (Chinese bootleg of The Punisher) [Anonymous]Cherry Master I (E-Z Spin bootleg / hack) [William Ostronic]Lethal Enforcers II: The Western (ver JAA) [David Haywood]Fantastic Journey (ver AAA) [David Haywood, Tirino73]Smash T.V. (rev 3.01) [Brian Troha, The Dumping Union]New games marked as GAME_NOT_WORKING------------------------------------Joker Master / Poker Master [William Ostronic] (incomplete + encrypted)Gunmen Wars [Guru]