Autor Thema: FreeCol ...  (Gelesen 1904 mal)

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FreeCol ...
« am: 04 Mai, 2009, 18:16 »
FreeCol ist ein geniales Remake des Spiele-Klassikers Colonization auf Open-Source-Basis.

Ziel im 1994 erschienen Runden-Strategie-Spiel Colonization war es, im Auftrag einer europäischen Nation den amerikanischen Kontinent anno 1492 zu besiedeln und schließlich die Unabhängig vom Mutterland zu erklären.


Im Open-Source-Remake FreeCol siedeln Sie wie im Original Zug um Zug mit anderen europäischen Großmächten in der Neuen Welt um die Wette. Sie können zwischen Franzosen, Holländern, Engländern und Spaniern als Volk wählen. In Amerika treffen Sie zudem auf Indianer, mit denen Sie entweder Krieg führen oder in Frieden nebeneinander leben können. Ultimatives Ziel ist die Unabhängigkeit von der europäischen Mutternation. Haben Sie einmal die Loslösung erklärt, müssen Sie mehrere Angriffswellen Ihres Königs abwehren.

FreeCol läuft Java-basiert. Daher müssen die Java Runtimes auf Ihrem Computer installiert sein. Auf der Hersteller-Webseite finden Sie Mac OS- und Linux-Versionen sowie eine Plattform unabhängige Java-Variante zum Download.

Lizenz: Open-Source
Windows: 98 - Vista
Hersteller: The Freecol Team

Quelle : Winboard.org
« Letzte Änderung: 03 Januar, 2010, 14:13 von SiLæncer »

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FreeCol 0.9.0
« Antwort #1 am: 03 Januar, 2010, 14:12 »
After several months of development, we are proud to announce the release of FreeCol 0.9.0. And we wish you all all the best for the year 2010.

During the development of FreeCol 0.9.0., we focused on three areas in particular: incrementally improving the AI, improving stability and updating the GUI. In addition to numerous bugfixes, FreeCol 0.9.0 introduces the following improvements:
AI

    * AI breeds horses more effectively
    * AI uses pioneers more effectively
    * AI distributes workers more effectively
    * AI creates and assigns soldiers more effectively
    * AI constructs more advanced buildings

Graphics

    * building graphics (thanks to NewCol and the defunct SweCol project)
    * new images for forests and beaches
    * redesigned panels and dialogs using MigLayout
    * the colony panel, colopedia panel and report panel now remember their size
    * more useful for small displays (1024x600)
    * the map shows national borders

Rules

    * stockades no longer prevent abandoning a colony
    * together with a custom house, de Witt circumvents boycotts
    * the Treaty of Utrecht

http://www.freecol.org/

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FreeCol 0.9.1
« Antwort #2 am: 01 März, 2010, 20:24 »
Zitat
FreeCol 0.9.1 released     
Sunday, 28 February 2010
After several months of development, we are proud to release FreeCol 0.9.1.
This is purely a bug-fixing release that does not add any new features. The most notable bug squashed is one that prevented the REF from landing in the New World after you declare independence.
 

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FreeCol 0.9.2
« Antwort #3 am: 07 März, 2010, 13:49 »
z.Z. kein Changelog verfügbar ...

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FreeCol 0.9.3
« Antwort #4 am: 21 Juni, 2010, 13:49 »
Zitat
FreeCol 0.9.3 has been released.
We have just released FreeCol 0.9.3. This release fixes several bugs,
including a combat bug that made it possible to capture colonies that
still had armed defenders. The handling of keyboard accelerators was
improved in several ways. Keyboard accelerators are now available for
virtually all mapboard actions, including movement, a feature that was
requested by several users who use keyboards without a key pad. And
keyboard accelerators are now (optionally) localized.

FreeCol has had the ability to include graphical "mods" (bundles of
images that replace standard images) for some time now. But FreeCol
0.9.3 is the first release that actually includes such a mod, a bundle
of images for goods, ships and native settlements by "hutzli". Please
note that you will have to restart FreeCol after selecting a mod
before the setting becomes active.

http://www.freecol.org/

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FreeCol 0.9.4
« Antwort #5 am: 10 August, 2010, 07:59 »
Zitat
FreeCol 0.9.4 has been released.
Several serious bugs, including a memory or reference leak that caused 0.9.3 to slow to a crawl, have been fixed. A graphical modification (mod) by misiulo adds new graphics for goods and resources. Translations for several languages have been considerably improved.

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FreeCol 0.9.5
« Antwort #6 am: 08 Oktober, 2010, 09:35 »
Zitat
FreeCol 0.9.5 has been released.
This is a maintenance release with no notable new features.  More memory leaks that caused the game to slow down have been found and fixed, as have a number of annoying bugs.

http://www.freecol.org/

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FreeCol 0.10.2
« Antwort #7 am: 05 September, 2011, 06:00 »
Zitat
We have just released FreeCol 0.10.2. It is a stable release that fixes many of the bugs reported after the second release of the 0.10. series.

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FreeCol 0.10.4
« Antwort #8 am: 11 Februar, 2012, 19:00 »
Zitat
FreeCol 0.10.4 has been released. This is primarily a bug-fix release.
A detailed change summary is available here.

http://www.freecol.org/

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FreeCol 0.10.5
« Antwort #9 am: 19 Februar, 2012, 21:57 »
Zitat
FreeCol 0.10.5 has been released. This is mainly a bug-fix release to fix serious game corrupting bugs in 0.10.4.
A few other bugs have been fixed, and the amount of lumber delivered when a forest tile is cleared is now more Col1 compatible.

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FreeCol 0.10.7
« Antwort #10 am: 08 September, 2013, 19:20 »
Zitat
FreeCol 0.10.7 has been released.  This is a bug fix release to correct some serious gameplay problems in 0.10.6.  The only new feature present is some improvements to the graphics.

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FreeCol 0.11.1
« Antwort #11 am: 18 November, 2014, 05:40 »
Zitat
The FreeCol team are sort-of pleased to announce the release of FreeCol 0.11.1.  This is a bug fix release to clean up some annoying problems in version 0.11.0. All 0.10.x and 0.11.0 games should continue to work with 0.11.1.

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FreeCol 0.11.2
« Antwort #12 am: 07 März, 2015, 14:59 »
Release Notes
FreeCol 0.11.2

The FreeCol team are mostly pleased to announce the release of FreeCol 0.11.2. This is a bug fix release to clean up yet more annoying problems in version 0.11.0/1. All 0.10.x and 0.11.x games should continue to work with 0.11.2.
We hope you enjoy FreeCol 0.11.2. Onward to 1.0.
The FreeCol Team

Common problems

On Windows in full screen mode multiple users have reported that the main window flashes or minimizes when a dialog pops up. This is BR#2729 and is discussed here. Thus far it appears to be a peculiarity of Windows Java. Some mitigation has been added in this release, but the easiest work around is to use windowed mode which is now the default.
We now require at least Java 7 to build FreeCol. However it appears that the legacy Java 6 package needs to be installed to run FreeCol on MacOS. We would welcome further clarification of this situation.

Bugs

Since the 0.11.1 release, 45 new bugs have been reported. 4 are open, 8 are open but need more information, 24 were fixed, 7 were invalid, 1 has been reclassified as a Pending Feature, and 1 was out of date when reported. Four older bugs have also been resolved. There are 51 open bugs in FreeCol, with UI issues being the main source of problems.

User-visible changes since 0.11.1-release

Windowed mode is now the default
The default window size in windowed mode now tries harder to avoid operating system menu bars and decoration
In FreeCol rules, Pocahontas now overrides the mission-ban
Buying land from the natives now actually requires funds again, BR#2748
Build queue dialog correctly updates the current buildable progress display
Custom difficulty setting and loading should work again (several bugs)
Adjacent settlement restrictions loosened
Add "stock accounts for production" client option
Include equipment in all unit labels where it can vary in quantity, BR#2749
It is no longer possible to give foreign units a goto order, BR#2759
Minerals production fixes, BR#2762
Autosave directory is now always a subdirectory of the save directory
Several improvements to menu sizing, BR#2763
Exploring regions works with goto commands, BR#2761
Mod preferences should work again
Improvements to map font scaling
Mission establishment should work immediately, BR#2775
Added --full-screen command line option
Europe panel resizing, BR#2320
Allow first contact by sea with amphibious moves enabled, BR#2780
Goto paths are cleared on completion, BR#2785

Developer issues

All the trade route logic is now in the client, the server only provides persistance
All user commands now return success/fail, except those that do not return
Resource and window initialization disentangled, contributed by wintertime
Reworking of localization routines is underway
[close]

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FreeCol 0.11.3
« Antwort #13 am: 10 März, 2015, 21:15 »
Release Notes
The FreeCol team are vaguely pleased to announce the release of FreeCol 0.11.3. This is a bug fix release to clean up yet more annoying problems in version 0.11.0/1/2. All 0.10.x and 0.11.x games should continue to work with 0.11.2.
We hope you enjoy FreeCol 0.11.3. Onward to 1.0.
The FreeCol Team

Common problems

There is a nasty game corrupting bug on the loose BR#2796. We need a reproducible test case to make definitive progress on it. However 0.11.3 contains a fix for our current best guess at a possible cause, and a further fix that makes the corruption recoverable by saving and reloading the game. Another theory alas is that it is caused by certain versions of Java, which is not something we can fix.
The installer for 0.11.2 on Windows had problems BR#2790, which should be much improved in 0.11.3, however there is still concern for systems where the installed Java uses a different word size (32/64 bits) than the underlying operating system.

Bugs

Since 0.11.2-release, fifteen bugs have been fixed, there was one duplicate and three invalid reports. One bug report has been reassigned as an improvement request. Progress on five reports is blocked needing further information. Five new bugs remain open, consisting of the corruption bug mentioned above, four UI issues.

User-visible changes since 0.11.2-release

Windows installer fixes BR#2790
Blocked settlements no longer shown as destinations, BR#2791
Plural rules were not loading correctly in automatic language mode
Colony tiles can be reclaimed by neighbours when the colony is captured
Native settlement alarm indicators are always shown after contact BR#2798
Multiplayer mode works again BR#2811
Trade routes are suspended if a stop is lost BR#2797
Lost city rumour messages are displayed more reliably BR#2802
Added better image for meeting the Inca BR#2804
Prevent duplication in the Military report BR#2807
Fixed disagreement between recruit turns and Religious Advisor BR#2808
Fix trade logging amounts BR#2814
Reduced chance of game window being too large and partially hidden behind the task bar
Improved AboutDialog, from Calebrw

Developer issues

COMMS logging format changed, hopefully giving better coverage
Several general logging reductions
ServerModelObjects are now ignored on read, but still written to avoid a save format change
[close]

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FreeCol 0.11.4
« Antwort #14 am: 01 August, 2015, 18:15 »
Release Notes
Common problems

There was a major reorganization of the translation subsystem. This may have caused an increase in the number of untranslated texts appearing. This should go away in time as the translators resynchronize. Feel free to help at translatewiki.

Autosaving may have been disabled in old savegames, as a bug(BR#2825) with the autosave interval could not be fixed in a completely backwards compatible way. Manually set the autosave interval if you have problems.
Bugs

Since 0.11.3-release, thirty six new bugs have been fixed, there was three duplicate and eight invalid reports (Debian and its derivatives really need to update from 0.10.7). Five reports are blocked needing information from the reporter, and two older blocked reports were closed as out of date. Eight new bugs remain open, of which three are UI issues, three have fixes under way, one is a packaging issue and the other was nearly reclassified as an improvement request.

Sixteen older bugs were also fixed, two were reclassified as improvement requests, and after a long history of debate, it was decided to close our oldest open bug with the "Wont Fix" status.

There are now less than fifty open bug reports. The majority of cases are now UI issues, followed by reports that are blocked in the `What would Col1 do?' state.
User-visible changes since 0.11.3-release
New features

    Major improvements to map scaling, suitable for higher resolution displays BR#2726.
    Overall scaling of most text, icons and many panels in the GUI is a new feature to help users with high resolution displays. This can now be set at the command line with the "--gui-scale percentage" option. See also BR#2726.
    The monarch now sometimes provides troops and gold when declaring war PF#4.
    Native nations may support the REF or the player following a declaration of independence PF#5.
    Added attack animations for artillery, damaged artillery, privateer and frigate BR#2722.
    Added Col1-compatibility game option to auto-disembark units in colonies, PF#54.
    Multi-season year mods from Fenyo.

Bugs fixed

    Bryce mod no longer duplicates requirements BR#2816
    Unblocked trade routes BR#2819
    Windowed mode can not be changed while panels are visible, mitigating but not really fixing BR#2820.
    Temporary goods warning message disable works again BR#2822.
    Military report REF units should aggregate correctly BR#2823.
    Autosaves can be disabled again BR#2825.
    Colonies are named before claiming the tile they are on (reverting an old behaviour),
    but rejected suggested colony names are now recycled.
    Several cases of missing i18n fixed.
    Some panels, for example, Europe Panel have been made internally and externally resizable to prevent problems from wrongly cut off parts of the panel and its buttons BR#2786.
    The WorkProductionPanel does not anymore cut off the top part of a forest or similar in the tile image it is showing, similar glitches have been fixed in other places.
    Fixed missing window frame icon after switching between windowed and fullscreen mode.
    Fixed colors for minimap in markovoss mod.
    Fixed partially wrong dialog background texture in Classic FreeCol UI mod.
    Fixed rare crash when loading a savegame with the map centered over a colony BR#2875.
    Fixed font loading for languages needing localized glyph sets BR#2877.

Other improvements

    Better preloading of resources and other code improvements to game startup.
    Code for resource management reorganized. This results in major savings of RAM BR#2843 and is also including less, but more correct, thread synchronization.
    The size of the game in windowed mode now correctly adapts to the space used for task bar and window decorations.
    Several minor improvements in image quality (for example, dynamically drawing labels, building images, fixed icons, better scaling code).
    Some AI efficiency improvements.
    Improved where line breaks are added to text in InformationPanel.

Developer issues

    Updated project file and developer documentation for using NetBeans.
    Code for the major gui classes reorganized with less circular dependencies and not as large classes.
    Some code cleanup, like adding @override, reformatting and improving comments, contributed by calebrw.
    Most types of resource keys renamed to bring them into a consistent scheme.
    Large message renaming for consistency and ease of checking.
    Nation options now have a distinct tag that does not rely on capitalization.
    Other serialization naming consistency fixes.
    Added --headless command line option.
[close]

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