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Visual Studio Code 1.61.0
« Antwort #1065 am: 08 Oktober, 2021, 10:40 »
Visual Studio Code is a powerful IDE, dedicated to building Web applications and cloud programs. The tool is a lightweight and resembles the functionality of Visual Studio, however it features comprehensive revision and compiling utilities, packed in a modern looking interface.

Freeware

Changelog

    Split editors within the same group - Quickly create side-by-side editors for the same file.
    Locked editor groups - Select editor types to automatically lock in an editor group.
    Better display of deleted and readonly files - Tab decorations highlight deleted and readonly files.
    Bracket pair guides - Display vertical guides to link matching bracket pairs.
    Fixed terminal dimensions - Set an active terminal's width and height.
    Jupyter Notebook improvements - Table of Contents view, full debugging support.
    Platform-specific extensions - Publish different extension versions for Windows, macOS, and Linux.
    Virtual Workspaces extension guide - Learn how to update your extension for virtual environments.
    Advanced container configuration - Tips, code samples, and videos to help configure development containers.

[close]

https://code.visualstudio.com/

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Code Browser 8.0
« Antwort #1066 am: 15 Oktober, 2021, 11:10 »
A straightforward software application designed to help the user edit and browse through source code files quickly and efficiently.

GPLv2

Whats new:>>

    Output and Find result use a dedicated window
    CTRL+P : CTRL+Enter opens in a new window
    Fix tab hidden behind scroll buttons

https://tibleiz.net/code-browser/

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Visual Studio Code 1.61.1
« Antwort #1067 am: 15 Oktober, 2021, 11:30 »
Whats new:>>

    Fixed:

    Process handles leaked by pty host on windows
    September 2021 Recovery Endgame
    High CPU Usage: Every VS Code window eats 5+% CPU, even idle, even in the background
    Empty HoverWidget is visible at startup
    New Telemetry Level should respect my prior settings
    Source Control bug when creating or changing branch in the workspace

https://code.visualstudio.com/

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NxShell 1.4.7
« Antwort #1068 am: 15 Oktober, 2021, 21:45 »
Improve the way you work with shell, commands, and SSH remote connections with the help of this easy-to-use and cross-platform terminal emulator.

Freeware

Changelog

    Feature:

    Support x11 forward
    Supoort load local shell(windows for powershell, linux for bash)

    Fix:

    Fix interactive-auth focus issue
    Fix other know issue

[close]

https://github.com/nxshell/nxshell

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Software Ideas Modeler 13.01
« Antwort #1069 am: 19 Oktober, 2021, 20:20 »
Software Ideas Modeler is used to draw UML diagrams which are used in professional software development. Software Ideas Modeler can also be used to draw some other diagrams such as entity-relationship diagrams and UI mockups.

Main features:

    Intuitive and quick drawing of diagrams
    All UML 2.4 diagrams
    Flowcharts, Data Flow Diagrams, Entity Relationship Diagram (Crow Foot/Chen), CRC Cards, User Interface, Hierarchical Task Analysis, Entity Life History, Robustness Diagram, Concurrency Diagram, Venn Diagram, Mind Map, JSD diagrams
    Styling
    Print - batch printing, multiple pages per diagram
    Export diagrams to various image formats (BMP, PNG, JPG, GIF, TIFF, SVG, WMF, EMF) and PDF


Officially supports GNU/Linux via Mono.

Note: paid versions with additional features are also available.

License:    Free for non-commercial use

Changelog

    Added support for styling to IDEF1X entity attributes
    File name in the Save pane (in File menu) can be confirmed using the ENTER key
    Fixed name position for NSD Condition element
    Fixed text rendering by incorrect style in Task Table (Gantt Chart)
    Fixed application crash when importing source code
    Fixed auto-size for elements with hidden field tagged values
    Fixed rotation of content of non-simple container layout
    Fixed hit test for the rotated elements
    Fixed selection bounds for class with template parameters
    Fixed rotation of grouped elements after changing the location of the group
    Fixed rotation of grouped element using Rotation commands from the ribbon
    Fixed editing IDEF1X attributes in the diagram editor
    Fixed showing Options dialog on the specific tab for some actions (Server login, etc.)
    Fixed text areas for some settings to more appropriate text fields
    Fixed application crash when trying to save the open project to a file with an invalid name
    Fixed auto-size of unnamed containers

[close]

http://www.softwareideas.net/

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Window Inspector 2.7
« Antwort #1070 am: 19 Oktober, 2021, 20:50 »
Window Inspector is an application that can view the window class, text, properties and more, simply by moving your mouse cursor over a target window! Use Window Inspector's built-in hotkeys to freeze the info, save to a file or lock on a window so you can see its properties changing in real-time. Browse through the parent/child or owner/child window hierarchies per-process and see all the windows associated with an application. Double-click any window in the tree-view to see its detailed properties, icons and more.

Freeware

Whats new:>>

More window information shown with improved information detection

https://www.binaryfortress.com/WindowInspector/

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Windows Terminal 1.11.2921.0
« Antwort #1071 am: 20 Oktober, 2021, 21:10 »
The Windows Terminal is a modern, fast, efficient, powerful, and productive terminal application for users of command-line tools and shells like Command Prompt, PowerShell, and WSL. Its main features include multiple tabs, panes, Unicode and UTF-8 character support, a GPU accelerated text rendering engine, and custom themes, styles, and configurations.

MIT License

Changelog

This release brings many of the preview changes in Windows Terminal 1.11 to the stable channel. Please see the following release notes for additional details:

    Windows Terminal Preview v1.11.2731.0
    Windows Terminal Preview v1.11.2421.0

A preinstallation kit is available for system integrators and OEMs interested in prepackaging Windows Terminal with a Windows image. More information is available in the DISM documentation on preinstallation. Users who do not intend to preinstall Windows Terminal should continue using the msixbundle distribution.

We've also backported some features, changes and bug fixes from Windows Terminal Preview 1.12.2922.0 and earlier versions:
Features

    Windows Terminal can now be set as the default console host (#9907) (#10170)
        First-time Windows 11 users will receive an information popup about changing their default terminal to WT, along with a link to their settings (#11397) (#11491)
    We've reintroduced the UI that allows you to edit default settings that apply to all profiles, as well as arrow buttons that let you revert individual settings (#10588)
    On the Actions page, you can now edit existing actions and add new ones (#10550) (#10220)
    The keyboard service warning info bar can now be permanently dismissed (#11139) (thanks @don-Vito!)

Bug Fixes

    Moving the window after opening a dialog box no longer does strange things to the window (#11485) (thanks @mpela81)

Accessibility

    Fixed RadioButton content not showing up properly in UIA (#11442)
    Fixed a hang in narrator that would occur upon selecting some text in Terminal (#11386)

[close]

https://github.com/microsoft/terminal

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Visual Studio Code 1.61.2
« Antwort #1072 am: 20 Oktober, 2021, 21:20 »
Whats new:>>

Web: Handles may contain slashes at the end
Focus of commit message textbox swaps when files are changed meanwhile

https://code.visualstudio.com/

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Windows Terminal 1.12.2922.0 Preview
« Antwort #1073 am: 20 Oktober, 2021, 21:50 »
Changelog

Terminal v1.12 is here! It includes upgrades to our CascadiaCode, MUX and C++/WinRT versions, and also includes our first step to true session restoration! Here’s the full changelog:
Features

    Window/pane layouts can now be saved upon closing, and will be restored upon relaunch (#10972) (#10978) (#11083) (#11374) (thanks @Rosefield!)
        Right now, Terminal will only save/restore active tabs, not screen contents or command history
        This is our first step towards true session restoration
        You can configure this with the firstWindowPreference global setting (an enum setting with possible values persistedWindowLayout or defaultProfile) in the settings.json file, or configure it in the Settings UI; the default value for this setting is defaultProfile
    First-time Windows 11 users will receive an information popup about changing their default terminal to WT, along with a link to their settings (#11397) (#11491)
    You can now update the endpoint of an existing selection using the keyboard (#10824)
        Please note: Right now, this only works if you’ve already started a selection with the mouse. You can move the selection range using Shift + the arrow keys
    Terminal now supports actions that can run multiple other actions (we heard you like actions, so we put actions in your actions so you can perform actions while you perform actions) (#11045) (thanks @Rosefield!)
        For example, something like this:

      "action": "multipleActions",
      "name": "Move right->down",
      "actions": [
        {"action":  "moveFocus", "direction": "right" },
        {"action":  "moveFocus", "direction": "down" }]
      }

    Terminal will now automatically create profiles for Visual Studio Developer shells (#7774) (thanks @trippwill and @heaths!)
    Terminal will now try to guess which profile to open when it is launched as the ‘default terminal’ for an application (#11390)
    You can now interact with subtrees of panes (instead of only the leaves) (#11153) (thanks @Rosefield!)
    On Windows 11, Terminal now supports non-acrylic transparency (#11180)
        Opacity has moved to a new setting named opacity (an integer with possible values in the range 0-100; defaults to 100)
        Transparency is no longer configured with the useAcrylic option. If you set opacity <100 or acrylicOpacity <1.0, the terminal will become transparent
    You can now always target the first pane in the tree for your swapping/moving focus purposes (#11044) (thanks @Rosefield!)
    The tab row will now contain a helpful shield icon when Terminal is in elevated mode (#11224)
        You can configure the visibility of the admin shield with the showAdminShield global setting (a Boolean setting that defaults to true)
    We added an action that allows you to quit all terminal instances at once (#11143) (thanks @Rosefield!)
    New panes can now be created to the left or above the existing pane, instead of only to the right or bottom (#11145) (thanks @Rosefield!)
        The splitPane action can now take in directional arguments (left, right, down, up) and treats horizontal as right and vertical as down
    The contents of the screen can now be exported into a file via the tab context menu (#11062) (thanks @don-Vito!)
    We added an action to manually clear the Terminal buffer (#10906)
    There is now a setting that will automatically adjust your foreground color's lightness if it is nigh-imperceivable on the background (#11095)
        This should help users of Solarized Dark to have an easier time using PowerShell
        This can be turned off by setting "adjustIndistinguishableColors": "false" in your settings.json, or from the Settings UI
    The command palette has been taught several neat tricks (thanks @don-Vito!)
        Hitting the right-arrow key will automatically fill in the currently selected command into the text box (#11069)
        The command palette now filters out duplicate command lines (#11116)
        The command palette now persists recent command lines (#11030)
    We will now tell you how to get rid of “process exited with code xxx” errors and automatically close tabs with a new info bar, which can be permanently dismissed (#11139) (thanks @don-Vito!)
    Tabs can now be reordered in elevated mode if UAC is disabled (#11221)
    The system menu can now be opened with its very own keybinding: openSystemMenu(#11086)
        As a result, you can also disable the system menu by binding Alt+Space to unbound.

Changes

    We have updated to the new version of WinUI - 2.7 (#11240)
    Autocorrect has now been disabled for our command, path and find text fields (#11137) (thanks @ianjoneill!)
    The exit code now shows up as hexadecimal in addition to decimal (#11123)
    You can now navigate focus between panes even while zoomed (#11046) (thanks @Rosefield!)
    We now make sure to fully clean up state after closing a peasant Terminal session (#11217) (thanks @Rosefield!)
    We’ve adjusted the padding between tabs in the titlebar (#11115) (thanks @gabrielconl!)
    The Tray Icon's context menu now shows the names of the open tabs (#11043)
    We made some sleek visual tweaks to our search box (#11105) (thanks @gabrielconl!)
    "TrayIcon" and "Tray" have been renamed to "NotificationIcon" and "NotificationArea" (#11219)
        This includes the JSON setting names.
    Ctrl+numpad_0 will now also reset the font size (previously it was only ctrl+0) (#11243) (thanks @BenConstable9!)

VT sequences

    Terminal now supports the 'Request Selection or Setting' (DECRQSS) VT sequence (#11152) (thanks @j4james!)

Bug Fixes

    Opening the debug tap no longer crashes the terminal (#11445)
    Moving the window after opening a dialog box no longer does strange things to the window (#11485) (thanks @mpela81)
    All mouse events now get sent correctly even after the viewport is scrolled (#11290)
    Pasting text now correctly clears the current selection (#11286) (thanks @serd2011!)
    We fixed various compatibility issues with the profiles schema (#11360)
    Fixed a typo that was causing us to fail to save the dropdown duration on the summon window action (#11401) (thanks @NotWearingPants!)
    The tab background color is now applied correctly when the tab is unfocused (#11413)
    wt command-lines are now escaped properly when used from the Open Terminal Here menu item (#11314) (thanks @ianjoneill!)
    Terminal’s multi-process model should now be more robust (#11189) (thanks @Rosefield!)

Settings UI

    Fixed a crash that would occur when adding an action with the same key chord as an existing action (#11427)
    The "Reset to inherited value" button for opacity now works correctly (#11391) (thanks @ianjoneill!)
    There is no longer a nameless action in the actions dropdown (#11427)
    The minimizeToTray and alwaysShowTrayIcon settings can now be configured in the settings UI (#11070)
    Fixed various typos (#11362)

Accessibility

    Fixed a hang in narrator that would occur upon selecting some text in Terminal (#11386)
    We now make sure the text buffer is present before we try to interact with it (#11312)
    We treat the last character as the end of the buffer now, significantly improving the performance of word navigation (#11122)
    Several previously nameless controls now have names! (#11364)
    Fixed RadioButton content not showing up properly in UIA (#11442)

[close]

https://github.com/microsoft/terminal

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Windows Terminal Preview v1.12.2931.0
« Antwort #1074 am: 21 Oktober, 2021, 20:20 »
Whats new:>>

Bug Fixes

    The VS Developer Command Prompt profile works now (#11554)

https://github.com/microsoft/terminal

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NxShell 1.4.8
« Antwort #1075 am: 27 Oktober, 2021, 21:20 »
Whats new:>>

Feature

    Support vnc protocol

Fix

    Fix sz send large packets issue

https://github.com/nxshell/nxshell

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Software Ideas Modeler 13.02
« Antwort #1076 am: 02 November, 2021, 18:10 »
Changelog

Added support for value editing and area styling for Tree Map Chart directly in diagram editor
Added support for editing Chart Bar values directly in diagram editor
Fixed saving images to server projects
Fixed saving some UI diagram elements to server repository
Fixed incorrect saving of UI grid to server repository after editing in Properties dialog
Fixed incorrect style for the first value in Table Chart
Fixed selecting values in the top of the Table Chart
Fixed incorrect menu item SetType in the Change Type submenu in the context menu
Fixed application crash when turning off Stacked attribute for Area Chart
Fixed rendering of Area Chart grid for various alignments and axes
Fixed rendering of Area Chart with negative values
Fixed application crash when try to restore an unsaved project to its original state
Fixed application crash when try to save documentation with an invalid file name

[close]

http://www.softwareideas.net/

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Godot Engine 3.4 RC 3
« Antwort #1077 am: 03 November, 2021, 18:40 »
Godot is an advanced, feature packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

Open Source

Release Notes -> https://godotengine.org/article/release-candidate-godot-3-4-rc-3

https://www.godotengine.org/

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Visual Studio Code 1.62.0
« Antwort #1078 am: 05 November, 2021, 09:40 »
Changelog

    Visual Studio Code for the Web - vscode.dev (Preview):

    This iteration, we released a preview of Visual Studio Code for the Web. Visual Studio Code for the Web provides a zero-install experience running entirely?in your?browser, allowing you to quickly and safely browse source code repositories and make lightweight code changes. To get started, go to https://vscode.dev in your browser.
    VS Code for the Web has many of the features of VS Code desktop that you love, including search and syntax highlighting, along with extension support to work on your codebase. In addition to opening repositories, forks, and pull requests from source control providers like GitHub and Azure Repos, you can also work with code that is stored on your local machine.
    Not all extensions can run when VS Code is in the browser. Extensions that are purely declarative, such as themes, snippets, or grammars, can run unmodified in the browser. However, extensions that need to run code must be updated by the extension authors. We'd like to say thank you to the extension authors that already have published their extensions as web extensions.

    Workbench:

    Settings editor accessibility:

    We made various Settings editor accessibility improvements:
    The Settings editor scrolls back to the top after performing a search, so the user does not end up midway through the search results after each search.
    The settings scope switcher is accessible via keyboard.
    Deprecated setting text blocks display an icon. Previously, the deprecated text was distinguished from the rest of the setting text only by color.
    More UI elements within the Settings editor have the setting ID as their name.

    Updated search icons:

    The search icons are now the same weight and the match whole word icon was updated to be more distinguishable from the rest.

    Parameter hint highlight:

    VS Code now highlights the current parameter in the parameter hint and the color can be themed via editorHoverWidget.highlightForeground

    Editor:

    Improved bracket pair guides:

    We continued iterating on bracket pair guides. Horizontal lines now outline the scope of a bracket pair. Also, vertical lines now depend on the indentation of the code that is surrounded by the bracket pair.
    Bracket pair guides can be enabled by setting editor.guides.bracketPairs to true (defaults to false). We added a third option "active" to only show a bracket pair guide for the active bracket pair.
    The new setting editor.guides.bracketPairsHorizontal controls if and when to render horizontal guides (defaults to active).
    New themable colors editorBracketPairGuide.background{1,...,6} and editorBracketPairGuide.activeBackground{1,...,6} can be used to customize the color of bracket pair guides

    Customizable bracket pairs:

    You can now configure bracket pairs for a specific programming language through settings. editor.language.bracketPairs can be used to configure which bracket characters should be matched. If set, editor.language.colorizedBracketPairs independently configures which bracket pairs are colorized when bracket pair colorization or bracket pair guides are enabled.

    Display hovers above or below the current line:

    You can now choose between displaying IntelliSense hovers above (default) or below the current line. By setting editor.hover.above to false, hovers will render below the current line.

    Unicode directional formatting characters:

    To address CVE-2021-42574, VS Code now renders Unicode directional formatting characters by default. Consider the following text snippet.
    The above text snippet contains two explicit directional formatting characters, U+202E (RIGHT-TO-LEFT OVERRIDE) and U+202C (POP DIRECTIONAL FORMATTING). These characters can influence Unicode's Bidirectional Algorithm and could be used to craft source code that renders differently than what compilers would execute.
    The special rendering of these directional formatting characters can be turned off by setting editor.renderControlCharacters to false. The setting editor.renderControlCharacters is now true by default.

    Extensions:

    Verified extension publishers:

    VS Code now shows if the domains of an extension publisher are verified by the Visual Studio Marketplace.
    If you are an extension author, more details about how to become a verified publisher can be found in the Publishing Extensions topic

    Terminal:

    New default keybindings for special characters:
    The following keybindings were added that are typically supported in other terminals:
    ctrl+shift+2: Inputs the null character (0x00).
    ctrl+shift+6: Inputs the record separator character (0x1E).
    ctrl+/: Inputs the unit separator character (0x1F).

    Languages:

    Configure how HTML completes attributes:

    There is a new setting html.completion.attributeDefaultValue that lets you choose how values are filled in when an HTML attribute is completed:

    doublequotes: The value is placed in double quotes (default)
    singlequotes: The value is placed in single quotes
    empty: The value is left empty

    Emmet improvements:

    The new Emmet: Update Tag command (editor.emmet.action.updateTag) updates the placeholder with the HTML tag to be updated.
    The extension also activates now when one tries to run any Emmet command. This change should fix an issue where some commands were not found when run from the Command Palette, while also keeping the activation event list more precise so that Emmet does not start up unnecessarily, such as in an empty workspace.
    For multi-root workspaces, Emmet now sources snippets from all workspace folders, rather than just the first one. As a result, custom snippets from all workspace folders will be suggested when editing an applicable file in the workspace.

    Notebooks:

    Find and Replace supports capturing groups:
    The Find and Replace widget in the notebook editor now supports regular expression capturing groups.
    In the short video below, replace uses the first (and only) captured text ('a').

    Better selection of output renderers and mimetypes:

    Notebook cells can output multiple types of data (mimetypes) that can be rendered in different ways both by VS Code itself and extensions. Previously, VS Code had basic memoization (caching) of the selected renderer for a mimetype, and you could manually configure your preferred mimetypes using the notebook.displayOrder setting. However, VS Code wasn't particularly smart about picking the best renderer for a mimetype, and preferred mimetypes had to be updated manually.
    Now, preferred renderers are cached on a per-notebook type, level in the workspace. Additionally, if you switch to view a different mimetype, that preference will be updated in-memory for the VS Code session, and you can use the Notebook: Save Mimetype Display Order command to easily update the notebook.displayOrder setting to the working preference.

    Contributions to extensions:

    Jupyter:

    Kernels
    In order to make it easier to identify kernels, the Jupyter extension now groups kernels in the kernel picker.
    You can now filter the list of kernels displayed in the kernel picker, either globally or on a workspace basis. This is helpful if you have a large number of kernels installed but usually only work with a subset.
    To manage the list of kernels displayed, you can use the command Jupyter: Filter Kernels from the Command Palette.
    Interactive Window
    Automatic cell creation when running the last cells in an Interactive Window using Shift+Enter can now be configured via the setting jupyter.newCellOnRunLast. If you don't want the default behavior to add a new cell, you can set jupyter.netCellOnRunLast to false.

    ESLint:

    A new version of the ESLint extension has shipped. Major improvements are:
    Extended support for ESLint version 8.x.
    The ability to define the rule set that is applied during code action on save and format via the setting eslint.codeActionsOnSave.rules.

    GitHub Pull Requests and Issues:

    Work continues on the GitHub Pull Requests and Issues extension, which allows you to work on, create, and manage pull requests and issues. Check out the changelog for the 0.32.0 release of the extension to see the highlights.
    Remote Development#
    Work continues on the Remote Development extensions, which allow you to use a container, remote machine, or the Windows Subsystem for Linux (WSL) as a full-featured development environment.

    Feature highlights in 1.62 include:

    New setting remote.SSH.foldersSortOrder to sort SSH targets alphabetically or by recent use.
    Windows Subsystem for Linux indicator lets you quickly know whether you are using WSL 1 or WSL 2.
    Advanced container configuration videos covering how to persist bash history and work with monorepos.

    Preview features:

    TypeScript 4.5 support:

    This update adds support for the upcoming TypeScript 4.5 release. The TypeScript 4.5 beta announcement post has more information about the new language and tooling features. Some tooling highlights:
    Method signature completions.
    JSX attribute completions.
    More accurate reference counts for the references CodeLens.
    To start using the TypeScript 4.5 nightly builds, install the TypeScript Nightly extension.
    Please share your feedback and let us know if you run into any bugs with TypeScript 4.5.

    Extension authoring:

    Emoji support in file decorations
    The file decorations API now supports emojis as badge texts.
    MarkdownString.supportHtml#
    The new supportHtml property on MarkdownString enables rendering of a safe subset of raw HTML that appears inside the Markdown text.
    The supportHtml property defaults to false. When disabled, VS Code will strip out any raw HTML tags that appear in the Markdown text.
    Engineering#
    File watching changes#
    File watching in VS Code changed to a new library, thanks to the work of the Parcel team with their @parcel/watcher. We will gradually roll out this change to all users in the upcoming weeks. Linux users will be happy to learn that the files.watcherExclude now applies natively so that the number of file handles VS Code needs open for file watching can be greatly reduced.
    The existing files.legacyWatcher setting was changed to an enumeration with these values:
    on - The new file watcher will never be used.
    off - The new file watcher will always be used.
    default - The new file watcher will only be used when you open multi-root workspaces (via a .code-workspace file).
    You should not notice any difference in your day to day work, but if file watching is broken for you, please report an issue.
    Progress for Electron sandbox support#
    As we continue to make the VS Code workbench ready for enabling Electron's sandbox, we made progress on moving Node.js file services out of the workbench window into a different process. The same is true for the file watcher that no longer forks from the workbench window, but from a background process. This change is enabled by default in VS Code Insiders and will be the default in Stable for our November release.

    Notable fixes:

    73061: Enumerable properties mixed with regular properties
    130868: Emmet suggestions list missing entries after adding custom snippets.json
    131966: Emmet unable to expand abbreviation with onclick attribute
    135110: Support different border settings for vertical or horizontal layouts, for in-group editor splitting

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Godot Engine 3.4 Final
« Antwort #1079 am: 05 November, 2021, 21:50 »
Changelog

Added

2D

    Add Listener2D node (GH-53429).
    Add a 2D Viewport scale factor property (GH-52137).

3D

    Implement octahedral map normal/tangent attribute compression (GH-46800).
    Add a center_offset property to both plane primitive and quad primitive (GH-48763).
    Options to clean/simplify convex hull generated from mesh (GH-50328).
    Allow unclamped colors in Sprite3D (GH-51462).

Animation

    Add animation "reset" track feature (GH-44558).
    Allow renaming bones and blend shapes (GH-42827).

Core

    Add frame delta smoothing option (GH-48390).
        This option is enabled by default (application/run/delta_smoothing).
    Add option to sync frame delta after draw (GH-48555).
        This option is experimental and disabled by default (application/run/delta_sync_after_draw).
    Expose OS data directory getter methods (GH-49732).
    Provide a getter for the project data directory (GH-52714).
    Add an option to make the project data directory non-hidden (GH-52556, GH-53779).
    Add support for numeric XML entities to XMLParser (GH-47978).
    Add option for BVH thread safety (GH-48892).
    Add Engine.print_error_messages property to disable printing errors (GH-50640).
    Implement OS.get_locale_language() helper method (GH-52740).
    Allow using global classes as project MainLoop implementation (GH-52438).
    Add an Array.pop_at() method to pop an element at an arbitrary index (GH-52143).
    Expose enum related methods in ClassDB (GH-52572).
    Add Thread.is_alive() method to check if the thread is still doing work (GH-53490).
    Allow for platform Thread implementation override (GH-52734).
    Add support for generating OpenSimplexNoise noise images with an offset (GH-48805).

Crypto

    Add AESContext, RSA public keys, encryption, decryption, sign, and verify (GH-48144).
    Add HMACContext (GH-48869).

Editor

    Automatic remote debugger port assignment (GH-37067).
    Auto-reload scripts with external editor (GH-51828).
    Use QuickOpen to load resources in the inspector (GH-37228).
    Allow to create a node at specific position (GH-50242).
    Add the ability to reorder array elements from the inspector (GH-50651).
    Assign value to property by dropping to scene tree (GH-50700).
    Allow dropping property path into script editor (GH-51629).
    Save branch as scene by dropping to filesystem (GH-52503).
    Allow creating nodes in Animation Blend Tree by dragging from in/out ports (GH-52966).
    Allow dragging multiple resources onto exported array variable at once (GH-50718).
    Add zoom support to SpriteFrames editor plugin (GH-48977).
    Add EditorResourcePicker and EditorScriptPicker classes for plugins (and internal editor use) (GH-49491).
    Add up/down keys to increment/decrement value in editor spin slider (GH-53090).
    Implement camera orbiting shortcuts (GH-51984).
    Add ability to copy group name (GH-53162).
    Implement a %command% placeholder in the Main Run Args setting (GH-35992).
    Add keyboard shortcuts to the project manager (GH-47894).
    Add history navigation in the script editor using extra mouse buttons (GH-53067).

GDScript

    Allow warning-ignore in the same line as the respective warning (GH-47863).
    LSP: Implement didSave notify and rename request (GH-48616).
    LSP: Add support for custom host setting (GH-52330).
    LSP: Implement applyEdit for signal connecting (GH-53068).

GUI

    Button: Add focus font color to Button and derivatives (GH-54264).
    ButtonGroup: Add a pressed signal (GH-48500).
    CheckBox: Add disabled theme icons (GH-37755).
    ColorPicker: Display previous color and allow selecting it back (GH-48611, GH-48623).
    DynamicFont: Allow using WOFF fonts (GH-52052).
    GraphEdit: Make zoom limits and step adjustable (GH-50526).
    ScrollBar: Add increment_pressed and decrement_pressed icons (GH-51805).
    TextureButton: Add flip_h and flip_v properties (GH-30424).
    TextureProgress: Add offset for progress texture (GH-38722).
    Theme: Various improvements to the Theme API (GH-49487).
    Theme: Add support for partial custom editor themes (GH-51648).
    Theme: Add API to retrieve the default font, and optimize property change notification (GH-53397).

Import

    Backport improved glTF module with scene export support (GH-49120).
    Implement lossless WebP encoding (GH-47854).
    Add anisotropic filter option for TextureArrays (GH-51402).
    Add "Normal Map Invert Y" import option for normal maps (GH-48693).
    Add optional region cropping for TextureAtlas importer (GH-52652).

Input

    Add support for physical scancodes, fixes non-latin layout scancodes on Linux (GH-46764).
    Add action_get_deadzone() method to InputMap (GH-50065).
    Allow getting axis/vector values from multiple actions (GH-50788).
    Allow checking for exact matches with action events (GH-50874).
    Exposed setters for sensor values (GH-53742).
    Expose Input::flush_buffered_events() (GH-53812).
    Allow input echo when changing UI focus (GH-44456).

Localization

    Add support for translating the class reference (GH-53511).
        Includes Chinese (Simplified) and Spanish translations with high completion ratio, and initial translations for French, Japanese, and German.
    Allow overriding get_message with virtual method (GH-53207).

Mono (C#)

    iOS: Cache AOT compiler output (GH-51191).
    Add editor keyboard shortcut (Alt+B) for Mono Build solution button (GH-52595).
    Add support to export enum strings for Array<string> (GH-52763).
    Support arrays of NodePath and RID (GH-53577).
    Support marshaling generic Godot.Object (GH-53582).

Networking

    Add support for multiple address resolution in DNS requests (GH-49020).
    Implement String::parse_url() for parsing URLs (GH-48205).
    Add get_buffered_amount() to WebRTCDataChannel (GH-50659).
    Add dtls_hostname property to ENet (GH-51434).

Physics

    Enable setting the number of physics solver iterations (GH-38387, GH-50257).
    Heightmap collision shape support in Godot Physics 3D (GH-47349).
    Add support for Dynamic BVH as 2D physics broadphase (GH-48314).
    Expose body_test_motion in 3D physics server (GH-50103).
    Add option to sync motion to physics in 3D KinematicBody (GH-49446).
    Expose collider RID in 2D/3D kinematic collision (GH-49476).
    Support for disabling physics on SoftBody (GH-49835).
    Backport new methods for KinematicBody and KinematicCollision (GH-52116).
    Expose SoftBody pin methods for scripting (GH-52369).

Porting

    Android: Add partial support for Android scoped storage (GH-50359).
    Android: Add initial support for Play Asset Delivery (GH-52526).
    Android: Implement per-pixel transparency (GH-51935).
    Android: Add basic user data backup option (GH-49070).
    Android: Add support for prompting the user to retain app data on uninstall (GH-51605).
    HTML5: Export as Progressive Web App (PWA) (GH-48250).
    HTML5: Implement Godot <-> JavaScript interface (GH-48691).
    HTML5: Implement AudioWorklet without threads (GH-52650).
    HTML5: Implement video driver selection for Web editor (GH-53991).
    HTML5: Add easy to use download API (GH-48929).
    iOS: Add pen pressure support for Apple Pencil (GH-47469).
    iOS: Add option to automatically generate icons and launch screens (GH-49464).
    iOS: Support multiple plist types in plugin (GH-49802).
    iOS: Implement missing OS set/get_clipboard() methods (GH-52540).
    Linux: Add initial support for the RISC-V architecture (GH-53509).
    macOS: Add GDNative Framework support, and minimal support for handling Unix symlinks (GH-46860).
    macOS: Add notarization support when exporting for macOS on a macOS host (GH-49276).
    Add support for ARM64 architecture for the Embree raycaster (Apple M1, Linux aarch64) (GH-48455).
        Note that the OIDN denoiser is still not available on this architecture.

Rendering

    GLES2: Add basic support for CPU blendshapes (GH-48480, GH-51363).
    GLES2: Allow using clearcoat, anisotropy and refraction in SpatialMaterial (GH-51967).
    GLES2: Implement Viewport.keep_3d_linear for VR applications to convert output to linear color space (GH-51780).
    GLES3: Allow repeat flag in viewport textures (GH-34008).
    GLES3: Add support for contrast-adaptive sharpening in 3D (GH-47416).
    Add an editor setting to configure number of threads for lightmap baking (GH-52952).
    Add ring emitter for 3D particles (GH-47801).
    Add rooms and portals-based occlusion culling (GH-46130).
    Add a new high quality tonemapper: ACES Fitted (GH-52477).
    Add soft shadows to the CPU lightmapper (GH-50184).
    Add high quality glow mode (GH-51491).
    Add new 3D point light attenuation as an option (GH-52918).
    Import option to split vertex buffer stream in positions and attributes (GH-46574).
    Add horizon specular occlusion (GH-51416).

Shaders

    Add support for structs and fragment-to-light varyings (GH-48075).
    Add support for global const arrays (GH-50889).
    Make TIME available in custom functions by default (GH-49509).

VisualScript

    Allow dropping custom node scripts in VisualScript editor (GH-50696).
    Expose visual script custom node type hints (GH-50705).
    Improve and streamline VisualScriptFuncNodes Call Set Get (GH-50709).

XR

    Add VIEW_INDEX variable in shader to know which eye/view we're rendering for (GH-48011).

Changed
2D

    Make the most recently added current Camera2D take precedence (GH-50112).

3D

    Implement individual mesh transform for MeshLibrary items (GH-52298).

Buildsystem

    Refactor module defines into a generated header (GH-50466).

Core

    Promote object validity checks to release builds (GH-51796).
    Add detailed error messages to release builds (used to be debug-only) (GH-53405).
    Add Node name to print() of all nodes, makes Object::to_string() virtual (GH-38819).
    Thread callbacks can now take optional parameters (GH-38078, GH-51093).
    Harmonize output of OS.get_locale() between platforms (GH-40708).
    Optimize hash comparison for integer and string keys in Dictionary (GH-53557).
    Improve the console error logging appearance: (GH-49577).
    Implement missing stringification for PoolByteArray and PoolColorArray (GH-53655).
    AStar.get_available_point_id() returns 0 instead of 1 when empty (GH-48958).
    Compare connections by object ID, making .tscn order deterministic (GH-52493).

Editor

    Refactor Theme item management in the theme editor (GH-49512).
    Overhaul the theme editor and improve user experience (GH-49774).
    Improve 2D editor zoom logic (GH-50490, GH-50499).
    Make several actions in the Inspector dock more obvious (GH-50528).
    Improve the editor feature profiles UX (GH-49643).
    Improve the UI/UX of the Export Template Manager dialog (GH-50531).
    Improve FileSystem dock sorting (GH-50565).
    Improve the 3D editor manipulation gizmo (GH-50597).
    Increase object snapping distances in the 3D editor (GH-53727).
    Refactor layer property editor grid (GH-51040).
    Improve the animation bezier editor (GH-48572).
    Fix logic for showing TileMap debug collision shapes (GH-49075).
    Add custom debug shape thickness and color options to RayCast (GH-49726).
    Handle portrait mode monitors in the automatic editor scale detection (GH-48597).
    Remove high radiance sizes from the editor due to issues on specific GPUs (GH-48906).

GUI

    GraphEdit: Enable zooming with Ctrl + Scroll wheel and related fixes to zoom handling (GH-47173).
    Button: Don't change hovering during focus events (GH-47280).
    DynamicFont: Re-add support for kerning (GH-49377).
    LineEdit: Double click selects words, triple click selects all the content (GH-46527).
    LinkButton: Button text is now automatically translated like other Controls (GH-52138).
    Theme: StyleBox fake anti-aliasing improvements (GH-51589).

Import

    Optimize image channel detection (GH-47396).

Localization

    Only include editor translations above a threshold to save on binary size (GH-54020).

Mono (C#)

    macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures (GH-49248).
    Improve C# method listing (GH-52607).
    Avoid modifying csproj globbing includes (GH-54262).
    Deprecate Xform methods removed in 4.0, the * operator is preferred (GH-52762).

Networking

    Enable range coder compression by default in NetworkedMultiplayerENet (GH-51525).

Physics

    Port Bullet's convex hull computer to replace QuickHull (GH-48533).
    Return RID instead of Object ID in area-/body_shape_entered/-exited signals (GH-42743).
    Optimize area detection and intersect_shape queries with concave shapes (GH-48551).
    Optimize raycast with large Heightmap shape data (GH-48709).
    Reload kinematic shapes when changing PhysicsBody mode to Kinematic (GH-53118).
    Wake up 2D and 3D bodies in impulse and force functions (GH-53113).
    Compile Bullet with threadsafe switch on (GH-53183).

Porting

    Android: Target API level 30, raise min API level to 19 (GH-50359).
    Android: Improve input responsiveness on underpowered Android devices (GH-42220).
    Android: Upgrade Android Gradle to version 7.2, now requires Java 11 (GH-53610).
    HTML5: Debug HTTP server refactor with SSL support (GH-48250).
    HTML5: Use 64KiB chunk size in JS HTTPClient, for consistency with native platforms (GH-48501).
    HTML5: Raise default initial memory to 64 MiB (GH-50422).
    HTML5: Use browser mix rate by default on the Web (GH-52723).
    HTML5: Refactor event handlers, drop most Emscripten HTML5 dependencies (GH-52812).
    iOS: Disable half float on GLES2 via platform override (GH-54229).
    macOS: Prefer .app bundle icon over the default one (GH-48686).

Rendering

    VisualServer now sorts based on AABB position (GH-43506).
    Make Blinn and Phong specular consider albedo and specular amount (GH-51410).

Shaders

    Default shader specular render mode to SCHLICK_GGX (GH-51401).

Thirdparty

    Bullet uppdated to version 3.17.
    Embree updated to version 3.13.0.
    MbedTLS updated to version 2.16.11 (security update).
    NanoSVG updated to 2021-09-03 git snapshot (security update).
    CA root certificates updated to 2021-07-05 bundle from Mozilla.
    SDL GameControllerDB updated to 2021-10-29 git snapshot.

XR

    Only update render target directly if ARVR mode is off (GH-54258).

Removed
Porting

    Android: Remove non-functional native video OS methods (GH-48537).
    iOS: Remove duplicate orientation setting in the export preset (GH-48943).

Fixed
2D

    TileSet: Fix selection of spaced atlas tile when using priority (GH-50886).

3D

    CSGSphere: Fix UV mapping (GH-49195).
    CSGPolygon: Fix multiple issues (GH-49314).
    CSGPolygon: Fixes and features: Angle simplification, UV tiling distance, interval type (GH-52509).
    GridMap: Fix erasing octants in the wrong order (GH-50052).
    PathFollow: Fix forward calculation for the position at the end of the curve (GH-50986).
    SphereMesh: Fix the normals when the sphere/hemisphere is oblong (GH-51995).
    Update mesh AABB when software skinning is used (GH-53144).

Animation

    Fix Tween active state and repeat after stop() and then start() (GH-47142).
    Fix SkeletonIK root bones being twisted incorrectly when rotated (GH-48251).
    Fix issues with BlendSpace2D BLEND_MODE_DISCRETE_CARRY (GH-48375).
    Fixed issue where bones become detached if multiple SkeletonIK nodes are used (GH-49031).
    Fix non functional 3D onion skinning (GH-52664).
    Fix Animation Playback Track not seeking properly (GH-38107).
    Fix bugs in AnimationNodeTransition's behavior (GH-52543, GH-52555).
    Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D (GH-53052).

Audio

    Fix cubic resampling algorithm (GH-51082).

Core

    Make all file access 64-bit (uint64_t) (GH-47254).
        This adds support for handling files bigger than 2.1 GiB, including on 32-bit OSes.
    Fix negative delta arguments (GH-52947).
    Complain if casting a freed object in a debug session (GH-51095).
    Fix read/write issues with NaN and INF in VariantParser (GH-47500).
    Fix sub-resource storing the wrong index in cache (GH-49625).
    Save binary ProjectSettings key length properly (GH-49649).
    Fix ZIP files being opened with two file descriptors (GH-42337).
    Fix Transform::xform(Plane) functions to handle non-uniform scaling (GH-50637).
    Fix renaming directories with Directory.rename() (GH-51793).
    Fix path with multiple slashes not being corrected on templates (GH-52513).
    Fix String.get_base_dir() handling of Windows top-level directories (GH-52744).
    Fix potential crash when creating thread with an invalid target instance (GH-53060).
    Fix behavior of CONNECT_REFERENCE_COUNTED option for signal connections (GH-47442).
    Fix swapped axes in OpenSimplexNoise.get_image() (GH-30424).
        Breaks compat. If you need to preserve the 3.2 behavior, swap your first and second arguments in get_image().
    Fix loading packed scene with editable children at runtime (GH-49664).
    Quote and escape ConfigFile keys when necessary (GH-52180).
    Write node groups on a single line when saving a .tscn file (GH-52284).

Editor

    Rationalize property reversion (GH-51166).
    Fix Marshalls infinite recursion crash in debugger (GH-51068).
    Fix slow load/save of scenes with many instances of the same script (GH-49570).
    Properly update NodePaths in the editor in more cases when nodes are moved or renamed (GH-49812).
    Fix scale sensitivity for 3D objects (GH-52665).
    Fix preview grid in SpriteFrames editor's "Select Frames" dialog (GH-52461).
    Fix MeshInstance2D edit rect (GH-54070).

GDScript

    Ignore property groups and categories in GDScript code completion (GH-54272).
    Fix parsing multi-line preload statement (GH-52521).
    Speedup running very big GDScript files (GH-53507).
    LSP: Fix SymbolKind reporting wrong types and get_node() parsing (GH-50914, GH-51283).
    LSP: Report new() as _init & fix docstrings on multiline functions (GH-53094).

GUI

    GraphNode: Properly handle children with "Expand" flag (GH-39810).
    Label: Fix valign with stylebox borders (GH-50478).
    RichTextLabel: Fix auto-wrapping on CJK texts (GH-49280).
    RichTextLabel: Fix character horizontal offset calculation (GH-52752).
    RichTextLabel: Honor content marging when drawing font shadow (GH-54054).
    RichTextLabel: Fix meta link detection when used inside a fill tag (GH-54114).
    TabContainer: Fix moving dropped tab to incorrect child index (GH-51177).
    Tabs: Fix invisible tabs not being ignored (GH-53551).
    TextureProgress: Improve behavior with nine patch (GH-45815).
    Theme: Fix potential crash with custom themes using BitMap fonts (GH-53410).

Import

    Fix loading RLE compressed TGA files (GH-49603).
    Fix issue in TextureAtlas import of images with wrong size (GH-42103).
    Fix potential crash importing invalid BMP files (GH-46555).
    glTF: Improved error handling around invalid images and invalid meshes (GH-48904, GH-48912).
    glTF: Fix incorrect skin deduplication when using named binds (GH-48913).

Input

    Fix game controllers ignoring the last listed button (GH-48934).

Mono (C#)

    iOS: Fix P/Invoke symbols being stripped by the linker, resulting in EntryPointNotFoundException crash at runtime (GH-49248).
    macOS: Automatically enable JIT entitlements for the Mono exports (GH-50317).
    Fix reloading tool scripts in the editor (GH-52883).
    Fix C# bindings generator for default value types (GH-49702).
    Ignore paths with invalid chars in PathWhich (GH-50918).
    Fix List<T> marshalling (GH-53628).
    Fix hint_string for enum arrays (GH-53638).
    Keep order for C# exported members (GH-54199).

Networking

    Fix parsing some IPv6 URLs for WebSocket (GH-48205).
    WebsocketPeer outbound buffer fixes and buffer size query (GH-51037).
    Fix IP address resolution incorrectly locking the main thread (GH-51199).

Physics

    Fix 2D and 3D moving platform logic (GH-50166, GH-51458).
    Various fixes to 2D and 3D KinematicBody move_and_slide and move_and_collide (GH-50495).
    Improved logic for KinematicBody collision recovery depth (GH-53451).
    Fix RayShape recovery in test_body_ray_separation (GH-53453).
    Apply infinite inertia checks to Godot Physics 3D (GH-42637).
    Fix and clean disabled shapes handling in Godot physics servers (GH-49845).
    Fix KinematicBody axis lock (GH-45176).
    Don't override KinematicCollision reference when still in use in script (GH-52955).
    Fix ragdoll simulation when parent was readded to scene (GH-48823).
    Ignore disabled shapes for mass property calculations (GH-49699).

Porting

    Android: Add GDNative libraries to Android custom Gradle builds (GH-49912).
    Android: Resolve issue where the Godot app remains stuck when resuming (GH-51584).
    Android: Properly validate godot_project_name_string for Android special chars (GH-54255).
    HTML5: Fix bug in AudioWorklet when reading output buffer (GH-52696).
    HTML5: Release pressed events when the window is blurred on HTML5 platform (GH-52973).
    Linux: Fix input events random delay on X11 (GH-54313).
    Linux: Fix implementation of move_to_trash (GH-44021).
    Linux: Fix crash when using ALSA MIDI with PulseAudio (GH-48350).
    Linux: Fix Directory::get_space_left() result (GH-49222).
    macOS: Allow "on top" windows to enter fullscreen mode (GH-49017).
    macOS: Fix editor window missing events on macOS Monterey (GH-54474).
    macOS: Fix custom mouse cursor not set after mouse mode change (GH-49848).
    macOS: Fix Directory::get_space_left() result (GH-49222).
    macOS: Fix Xbox controllers in Bluetooth mode on macOS (GH-51117).
    macOS: Fix incorrect mouse position in fullscreen (GH-52374).
    macOS: Add entitlements required by OIDN JIT for the editor build (GH-54067).
    Windows: Fix platform file access to allow file sharing with external programs (GH-51430).
    Windows: Fix code signing with osslsigncode from Linux/macOS (GH-49985).
    Windows: Send error logs to stderr instead of stdout, like done on other OSes (GH-39139).
    Windows: Fix OS.shell_open() not returning errors (GH-52842).
    Windows: Allow renaming to change the case of Windows directories (GH-43068).
    Windows: Disable WebM SIMD optimization with YASM which triggers crashes (GH-53959).

Rendering

    GLES2: Fix ambient light flickering with multiple refprobes (GH-53740).
    GLES3: Fix draw order of transparent materials with multiple directional lights (GH-47129).
    GLES3: Fix multimesh being colored by other nodes (GH-47582).
    GLES3: Only add emission on base pass (GH-53938).
    GLES3: Fudge irradiance map lookup to avoid precision issues (GH-54197).
    Fixed rotate_y property of particle shaders (GH-46687).
    Fixed behavior of velocity spread in particles (GH-47310).
    Fixes depth sorting of meshes with transparent textures (GH-50721).
    Fix flipped binormal in SpatialMaterial triplanar mapping (GH-49950).
    Fix CanvasItem bounding rect calculation in some cases (GH-49160).
    Clamp negative colors regardless of the tonemapper to avoid artifacts (GH-51439).
    Fix Y billboard shear when rotating camera (GH-52151).
    Add half frame to floor() for animated particles UV to compensate precision errors (GH-53233).
    Prevent shaders from generating code before the constructor finishes (GH-52475).

[close]

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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )