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Visual Studio Code 1.88.1
« Antwort #1425 am: 11 April, 2024, 20:30 »
Visual Studio Code is a powerful IDE, dedicated to building Web applications and cloud programs. The tool is a lightweight and resembles the functionality of Visual Studio, however it features comprehensive revision and compiling utilities, packed in a modern looking interface.

Freeware

Whats new:>>

The update addresses these issues .

https://code.visualstudio.com/

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Software Ideas Modeler 14.40
« Antwort #1426 am: 16 April, 2024, 18:20 »
Software Ideas Modeler is used to draw UML diagrams which are used in professional software development. Software Ideas Modeler can also be used to draw some other diagrams such as entity-relationship diagrams and UI mockups.

Changelog


    Enhanced Clipboard Operations:

    One of the key updates in version 14.40 is the enhanced support for clipboard operations. Users can now perform clipboard operations specifically tailored for fields such as attributes and operations. This feature simplifies the process of copying and pasting within projects, allowing users to efficiently duplicate and reuse existing elements across their models.

    Advanced Code Generation:

    This release introduces significant enhancements in code generation, particularly for C++ developers. C++ code generation for UML Protocol State Machines is now supported, along with the inclusion of destructors in C++ source code generation. This broadens the tool’s application in software development projects and aligns with modern C++ programming practices.

    User Interface and Diagramming Enhancements:

    The update significantly improves the workflow for User Interface Diagrams, ERD Chen Diagrams, and Screen Flow Diagrams by enabling actions to be applied to multiple selected elements simultaneously. This bulk-editing feature saves time and increases efficiency, particularly when working on complex diagrams.
    Moreover, the creation of Chen ERD Relationships and the positioning of various diagram elements have been refined. A new context bar action now allows users to create Parent Loop Fragments for multiple selected execution occurrences or sequence messages, streamlining complex diagram setups.

    Usability Improvements:

    The release enhances the Element Browser with better repository-level icons. It also introduces alphabetical ordering for elements in the reference box, which simplifies the search and selection process within diagrams. Improvements in rendering performance for Screen Flow Diagrams and the addition of multiple row selections in the grid are also notable, including the ability to cancel these selections with the ESC key.

    Bug Fixes and Stability Improvements:

    Version 14.40 addresses numerous bugs that enhance the stability and reliability of the software. Fixes range from minor UI glitches like visibility issues in grid edit boxes to critical errors that caused application crashes during certain operations. These fixes ensure a smoother and more reliable experience for all users.

    New Features and Improvements:

    Added support for clipboard operations for fields (attributes, operations, etc.)
    Added C++ code generation for UML Protocol State Machines
    Actions for User Interface Diagram elements can now be applied to multiple selected elements
    Actions for ERD Chen diagram elements can now be applied to multiple selected elements
    Actions for Screen Flow Diagram elements can now be applied to multiple selected elements
    Added a new context bar action: Create Parent Loop Fragment for multiple selected execution occurrences or sequence messages
    Improved the generated text for copied elements (comments, control flows)
    Improved the positioning of inserted design patterns
    Chen ERD Relationship creation using the context bar now uses the tool's default size for this element kind
    Improved the positioning of Chen ERD Relationships created using the context bar
    Enhanced repository-level icons in the Element Browser window
    Multiple row selections in the grid can now be canceled with the ESC key
    Added support for destructors to C++ source code generation [RQ#2738]
    Added new template commands for UML Classes: HasDestructors, Destructors
    Elements in the reference box are ordered alphabetically
    Only relevant elements are offered in the Referenced Element drop-down for the Flow (Screen Flow Diagram) in the Properties sidebar/dialog
    Improved rendering performance for Screen Flow Diagrams
    Operations can be assigned to UML Protocol Transitions using drag and drop
    Added support for auto-complete to UML Protocol Transitions
    Added more keywords to C++ syntax highlighting

    Fixed Bugs:

    Fixed an issue with loading/saving triggers
    Fixed an issue where the edit box for new grid rows was not visible when scrolled
    Fixed an application crash when rendering some charts
    Fixed unconnected relationships for inserted design patterns
    Fixed the application getting stuck after cycling through the list of design patterns
    Fixed the missing "Include in Project" button in the Brainstorming window
    Fixed the issue with not updating the text of the Brainstorming session after closing the window
    Fixed the rendering of element icons in the Brainstorming window
    Fixed the rendering of the Identified Elements control in the Brainstorming window for higher DPIs
    Fixed the missing WPF template for source code generation
    Fixed issues with loading some SVG files
    Fixed an application crash in custom diagrams with connectors
    Fixed the Custom Diagram Size form scaling
    Fixed showing bounds of the diagram when the Show Borders setting is enabled
    Fixed doubled context menu items for Screen elements in the Screen Flow Diagram
    Fixed application crash when typing into a reference element box and it contains an element with an empty name
    Fixed moving container with Move command
    Fixed position of rotation and move grip to not intersect with snap points
    Fixed moving group within the container
    Fixed showing Guard property for Protocol Transition in the properties
    Fixed loading operations for UML Protocol Transition
    Fixed missing source code sections for individual operations in UML State
    Fixed repainting the tab bar when dragging an object over the tabs
    Fixed some issues in C# Protocol State Machine code template

[close]

http://www.softwareideas.net/

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Godot 4.2.2 & 4.1.4
« Antwort #1427 am: 18 April, 2024, 09:20 »
Godot is an advanced, feature packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel.

Open Source

Release Notes -> https://godotengine.org/article/maintenance-release-godot-4-2-2-and-4-1-4/

https://www.godotengine.org/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )