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Minetest 5.4.0
« Antwort #300 am: 23 Februar, 2021, 21:40 »
Minetest is an infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft and the like.

It is designed to be simple, stable and portable. It is lightweight enough to run on fairly old hardware.

Minetest allows you to walk around, dig and build in an infinite voxel world, and craft stuff from raw materials, it includes a simplistic Modding API that supports many kinds of additions and modifications to the game. There is multiplayer support via servers hosted by other users as well as support for multiple languages, translated by the users within the community.

License: Open Source

Changelog

 General

    Make 'place' and 'dig' keys freely configurable (only via minetest.conf for now: keymap_place and keymap_dig) (ANAND, Markus Koch)
    Freely bindable mouse buttons (only via minetest.conf for now: KEY_LBUTTON, KEY_MBUTTON, KEY_RBUTTON) (ANAND, Markus Koch)
    Add 'ores' global mapgen flag (Paramat)
    Mapgen Flat: Add caverns, disabled by default (Paramat)
    Semi-transparent background for nametags (Zughy, rubenwardy)
    Disable object selectionboxes by default (LoneWolfHT)
    Change crosshair when pointing to objects ("X" shape by default) (LoneWolfHT)
    Shaders for Android (GLES 2) (Vitaliy)
    Load media from subfolders (DS)
    Allow configuring block disk and net compression. Change default disk level. (Lars)

Main menu and ContentDB

    ContentDB: Add dependency resolution, update all, and download queues (rubenwardy)
    ContentDB: Add overwrite dialog when content is already installed (rubenwardy)
    ContentDB: Use icons for buttons (Zughy)
    Add open user data button to main menu (rubenwardy)
    Main menu: Add clear button and icon for search input (Andrey)
    Improve layout of main menu 'local' tab (Paramat)

Modding: GUI (Formspecs) / HUD

    Add sound effect style option (Pierre-Yves Rollo)
    Add 3d model formspec element (Jean-Patrick Guerrero, SmallJoker, Thomas--S)
    Add minimap and compass HUD elements (Pierre-Yves Rollo, Jean-Patrick Guerrero)
    Make bgcolor tint button background images (Hugues Ross)
    Add gradients and borders to FormSpec boxes (v-rob)
    Add font styling options (v-rob)
    Add set_focus[] to initially focus elements (v-rob)
    Make dropdowns optionally return event based on index, not value (v-rob)
    Avoid drawing clipped out formspec elements (EvidenceB)
    Darken tabheader background color (Kezi)
    Add inventory list styling: spacing, slot size, and noclip (v-rob)
    Add support for custom object crosshair image: object_crosshair.png (LoneWolfHT)

Modding: Other

    Add support for showing attached objects whilst in first person mode (Jordach)
    Add ability to cancel a minetest.after call after it was started (tenplus1)
    Add on_rightclickplayer callback (JDiaz)
    Add on_deactivate callback for luaentities (hecks)
    Add minetest.get_objects_in_area (Elias Fleckenstein)
    Add ObjectRef:get_children() (Zughy)
    Add a short_description to be used by mods (DS)
    Add minetest.get_artificial_light and minetest.get_natural_light (HybridDog)
    Add register_on_chatcommand to SSM and CSM (Elijah Duffy)
    Add vector.offset (DS)
    Register missing get_texture_mod function (karamel59)
    content_cao: Support texture animation for upright_sprite (sfan5)
    Add PUT and DELETE request + specific method value to HTTP API (Lejo)
    Nodes are now allowed to have the "liquid" or "flowingliquid" drawtype for non-liquids (liquidtype=none) (Wuzzy)
    Play 'place_failed' sound if trying to place a node into an occupied space or it was an "attachable" node that failed to attach (Wuzzy)
    Implement grouped mode for find_nodes_in_area (sfan5)
    Clean up sound_fade (hecks)
    Chat commands: Show help message if func returns false without message (HybridDog)
    Node use_texture_alpha field supports now 3 modes "blend", "clip" and "opaque" (deprecated true/false values)

Other enhancements and maintenance

    Cross-reference the node level manipulation functions (Oblomov)
    Update fallback fonts and mark additional locales as broken (sfan5)
    Clean up l_object.cpp (Zughy)
    Devtest: Improve various things (Paramat, HybridDog, Wuzzy)
    Android: Add CI with saving artifacts (Maksim)
    Add NetBSD cpu affinity support code (David CARLIER)
    Android: drop simple MainMenu (Maksim)
    Add support for Haiku OS (David CARLIER)

Bug fixes
Security

    Prevent players accessing inventories of other players (Lars Müller)
    Inventory: Protect Craft and Drop actions (SmallJoker)
    Prevent interacting with items out of the hotbar (Lejo)
    Fix inventory swapping not calling all callbacks (Lars Müller)
    Patch fast/teleport vulnerability when attached to an entity (Elias Fleckenstein)
    Prevent games from setting secure settings (rubenwardy)
    Prevent players from being able to modify ItemStack meta (luk3yx, rubenwardy)

Other

    Fix dropped craftitems/tools not using light_source values (LoneWolfHT)
    Fix when on_player_hpchange is called (SmallJoker)
    Use JSON for favorites list, fixing many bugs (rubenwardy)
    Fix hypertext and textarea elementing consuming scroll events (v-rob)
    Fix ESC in error dialog from closing Minetest (Yaman Qalieh)
    Remove null bytes from TOCLIENT_BLOCKDATA (luk3yx)
    Load system-wide texture packs too (Zughy)
    Fix Android support in bump version script (rubenwardy)
    ContentDB: Ignore content not installed from ContentDB (rubenwardy)
    Sanitize server IP field in mainmenu (Zughy)
    Fix item tooltip background color not working (Lars Mueller)
    Display Minetest header when menu_last_game value isn't available anymore (Zughy)
    Fix minetest.is_nan (Lars Mueller)
    Fix some minor code issues all over the place (sfan5)
    Minor profiler fixes. (Lars)
    Fix fallnode rotation of wallmounted nodebox/mesh (Wuzzy)
    Make installer create its own Minetest folder (LoneWolfHT)
    Implement mapblock camera offset correctly (hecks)
    Fix MSAA stripes (HybridDog)
    Fix certain connected nodeboxes crashing when falling (sfan5)
    Avoid generating the same chunk more than once with multiple emerge threads. (Lars)
    Fixed various issues with stars, sky, and clouds (numzero)
    Fix falling image of torchlike if paramtype2="none" (Wuzzy)
    Fix player sprite visibility in first person (sfan5)
    Fix object interaction distance not being checked (rubenwardy)
    Block attempts to connect to the client (red-001)
    Fix segfault in deprecation logging due to tail call, log by default (rubenwardy, SmallJoker)
    Player physics: Ensure larger dtime simulation steps (Lars Müller)
    Avoid resending near blocks unnecessarily. (Lars)
    Fix CSMs on arm64 (luk3yx)
    Fix Media... 0% on loading screen (Maksim)
    Implement unloading of static_save=false objects according to existing docs (sfan5)
    Decouple entity minimap markers from nametags replacing with show_on_minimap property (sfan5)
    Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck. (Lars)
    Fix float argument check in minetest.set_timeofday() (Zughy)
    Avoid drawing invisible blocks on the client. (Lars)
    Fix scroll bar overlapping text (again) (random-geek)
    Reduce the FPS when the window is unfocused (HybridDog)
    Android: replace InputDialogActivity on simple dialog window (Maksim)
    Correct erroneous reported max lag with prometheus (Buckaroo Banzai)
    Fix horizontal/vertical merging bug of hardware-colored framed glass (Paramat)
    Fix chat/infotext overlap if many chat lines (Wuzzy)
    Settings: Fix crash on exit (SmallJoker)
    Record player existence in dummy database. (Lars)
    Darwin platform build fix (David CARLIER)
    Scale inventory image for scaled allfaces nodes (Wuzzy)
    Fix NetBSD build (David CARLIER)
    shaders: Fix transparency on GC7000L (mntmn)
    Fix MSVC compiler warnings (adrido)
    Fix light overflow of u8 if light is saturated at 255 (BenjaminRi)
    Fix missing translation call in hypertext (Pierre-Yves Rollo)
    Render nodeboxes with opaque material if possible (sfan5)
    Fix precision not working in hud_change (Lars Müller)
    Fix build for Visual Studio (explicitly cast pointers) (Seeker)
    Fix GCC class-memaccess warnings (Paul Ouellette)
    Falling: Fix error caused by missing param2 (SmallJoker)
    Allow starting local server using --go again (SmallJoker)
    decode_base64: Allow '=' padding character (SmallJoker)
    Sanitize world directory names on create. Keep original name separate (Hugues Ross)
    Improve bad/missing default inventory+wield images of node drawtypes, affecting: airlike, signlike, torchlike, raillike, plantlike, plantlike_rooted, firelike, flowingliquid (Wuzzy)
    Android: Fix ConfirmRegistration and PasswordChange input and scale size (Maksim)
    Formspecs: volume and key settings windows can now be closed by doubleclicking/tapping (Zughy)

Minetest Game

    Add crafting guide (Paul Ouellette)
    Added 5 wood variants of Mese Post Light (An0n3m0us)
    Add environment sounds for lava and active furnace (An0n3m0us)
    Change several block sounds (An0n3m0us)
    Fix players sleeping in an occupied bed (An0n3m0us, Wuzzy)
    Fix 'sleepwalking' in bed (An0n3m0us, Wuzzy)
    Fix sleeping player flying off the bed when damaged and flying far away from the bed after death (An0n3m0us)
    Fix sleeping player being immobilized and bed undiggable after death (An0n3m0us)
    Fix furnace infotext not always updating when removing item (orbea)
    New translation: Slovak (Daretmavi)
    Update existing translations (various people)

[close]

https://www.minetest.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Warzone 2100 4.0.0 Beta 2
« Antwort #301 am: 20 März, 2021, 19:40 »
Warzone 2100 is an open source real-time strategy game similar to Command and Conquer packaged as a portable app, so you can play on the go.

Open Source

Changelog

 * General:
   * Change: Return previous camera rotation behavior as the default. Improve the locking version and set it behind config option "lockCameraScrollWhileRotating" (commit:5b893cfc6a725a78d5b86699aad75b7b2d59ba79, commit:f2d68e5fb40dbd3f8f6f172d9f92f3de32d77799, #1640)
   * Fix: Fix medal display which caused a crash (commit:9aa49ea227c0dda727f992737dc5d2b01d681b7d, #1584)
   * Fix: Fix profile selection list causing new profiles to not display (commit:9ebf1ce5bcfa5223168a17156f395f801e73291f, #1585)
   * Fix: Fix UI crashes and issues (too many commits, #1583, #1590, #1608, #1637)
   * Fix: Close options menu, when other menu is opened. Disable reticule menus when options are open in multiplayer (commit:a6da62e419bd822f889d79cb5b117a8c153bf3f9, commit:37cffc421280f36bfb534944ec25ea03f2373aa5, #1589)
   * Fix: Disable quicksave and quickload while option menus are open (commit:de516624eb7e8f94a6247e8e1b333d87711f7951, #1632)
   * Fix: Unload level data before loading any save data (commit:12b64bc0e790bea88dc8d1878a82d4c1329e0bb6, #1639)
 * Graphics:
   * Add: Introduce the ability to specify if a model wants to interpolate frames (commit:ba731f3e43a67686485f8fcd5c3de1a8eb19a8ec, #1593)
   * Add: New Blender 2.9x ".pie" Import-Export add-on (commit:73602cf27b1c46508b18469ab08a0928c311c1b0, #1601)
   * Change: Minor shadow-related refactoring, imdload sanity checks (too many commits, #1623)
   * Change: Optimized light calculations. Cleaned up shaders to save a few fps (commit:a63f76eeb215aaab672d5cf500bb7ae276db4dde, commit: cd6c32a3f30c88e487e490725e39c69d2981507a, #1628, #1629)
   * Fix: Improve flushing in headless mode + don't initialize video subsystem (commit:cd9df7e0485c23c8eb03ab1a313eafa561be18fe, commit:5dfaf18901d4907a58ff3f2bb0b03ab1d496e877, commit:2b00ed61bf8f737b95c07e990c62af2e6e221995, #1618, #1622)
 * Campaign:
   * Change: Widen a sub1-d base entrance and replace MG bunkers with Assault Gun bunkers in sub3-1 map (commit:8b9a32690d7a0e1e44f0d0de9709b2d6101f6bd9, #1643)
   * Fix: Guard against compromised timer bringing up the reinforcement button (commit:d059fdb44cd7a524bcded199fedf6e2f06a5322f, #1613)
 * Multiplayer:
   * Change: Improve lobby performance by not loading map addons as much (commit:bcc790b37255cda79d4007d444916899efc88b09, commit:3cea0447f5e0d7b0e7c235eb1e0839d9eedf33f8, commit:a6011af7318795f222e1b4db9ef156178d7c5ab8, #1588)
   * Change: Improve obsolete weapon redaction (commit:edd7d1185cb01209e24bca70fab78f717c9a4894, #1634)
 * Scripting:
   * Fix: Prevent a potential double free with QuickJS backend (commit:19157334b5ae645017d33f0e4df7268034508b4c, #1642)
 * AI:
   * Fix: Add more weapon data into the NullBot standards to prevent ruleset warnings about undefined weapon info (commit:013d3a0eaf500aa5c100adfffa24c7a902f99885, #1602)
 * Other:
   * Change: Lock key inputs when the in-game music manager is open (commit:2a1cb3c520449b91a89692e286929129316ca87a, #1631)
   * Change: Changed "High-Velocity" to "Hyper-Velocity" in HVAPFSDS to fit in better (commit:c6305216d09a458b373df676e6df362c543e73bb, #1636)
   * Fix: Fix -Wnull-dereference warning in structure.cpp (commit:4b4cfe36b2f3038e895e026a21ad933fd1d5b2de, #1567)

[close]

Download -> https://github.com/Warzone2100/warzone2100/releases

http://wz2100.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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OpenTTD 1.11
« Antwort #302 am: 02 April, 2021, 10:10 »
Transport Tycoon Deluxe war Mitte der 90er eines der ersten Tycoon-Spiele, in denen der Spieler seine eigene Transportfirma gründet und mit Bussen, LKWs, Zügen, Schiffen und Flugzeugen sein Geld verdienen muss. Das Open-Source-Projekt OpenTTD macht es möglich, Transport Tycoon als Klon auch auf einem Linux-Rechner zu spielen. Gegenüber dem Original wurden viele Bereiche des Spiels verbessert und erweitert. Die Bedienoberfläche ist an vielen Stellen intuitiver und komfortabler geworden. So gehören beliebig vergrößerbare und anheftbare Fenster, sortierbare Listen, Zusatzansichten oder ausführliche Informationsdialoge zu den auffälligsten Verbesserungen. Für das Spielgefühl hat sich auch einiges getan.

Changelog

Feature: Allow setting a custom terrain type to define highest peak (#8891)
Feature: Auto-detect map height limit based on generated map (#8891)
Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891)
Add: Allow setting the highest mountain for heightmaps (#8891)
Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891)
Change: Remove "maximum map height" from the New Game GUI (#8891)
Fix #8803: Only auto-remove signals when rail can be built (#8904)
Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901)
Fix #8886: Don't try to resolve folders within tars named '.' (#8893)
Fix: Placing random trees in SE crashes the game (#8892)
Fix #8875: Filter string in station window breaks flow in user interface (#8885)
Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877)
Fix: OpenGL performance with some AMD GPUs (#8876)
Fix: Recompute road/railtype availability after disabling the engine (#8872)
Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868)

[close]

https://www.openttd.org/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Warzone 2100 4.0.0 Final
« Antwort #303 am: 04 April, 2021, 22:15 »
Changelog

2021-04-04: Version 4.0.0
 * See: Version 4.0.0 beta1, beta2, beta3 for the full list of improvements since the last stable release
 * Changes since Version 4.0.0 beta3:
 * General:
   * Fix: General improvements to address UI crashes and issues (commit:d7288f4c2f0c130889db4d7ea4e8229d920dc3f7, commit:5639a187f069677476ce2eb2af532d70368faf58, commit:484ebc432fdfb91f1ab0619ba46be2170f7a6e9c, commit:fe0ed076f92c6eb44aa483849eaf8046b22240cd, #1679, #1686, #1689, #1695)
   * Fix: Fix animation system not letting scavengers out of the firing animation (commit:319ef65c7acd01111ce9d83d6b394b10343be09a, #1690)
   * Fix: Shooting through gates after they lower (commit:aedce4ceb6059926d9bfa19fd29c522e3c81b16b, #1692)
   * Fix: Lock UI and do not accept option changes over the network when everybody is ready (too many commits, #1701)
 * Scripting:
   * Change: Update QuickJS (too many commits, #1682)
 * AI:
   * Change: Update Cobra AI (commit:a216a60a03ef8f76817dd31f287a86801e71203f, commit:c6a22faa9253758ca489f68cbc0233b3e8e30d90, #1697, #1699)
 * Translations:
   * Change: Numerous translation updates (commit:f04c085d018b074d8268ea57d7eb04485c34d4dc, #1705)

2021-03-27: Version 4.0.0 beta3
 * General:
   * Fix: General improvements to address UI crashes and issues (commit:7534e6c1f6df8778e337e51d460de6aeb8f2309f, commit:046b98065e5ec8add67c31e62384c75739d07103, #1653, #1664)
   * Fix: Fix crash when using Alt + Tab (commit:82847e3dab405d1ffef7954c7df25be747dabff5, #1661)
   * Fix: Mouse not responding as expected after multiplayer games (commit:f4672c5e24f9dfe3cf469d1cab0c4ad01c8cd998, commit:67f7bfafb7620dcf745e74a6286a3ce3882c7d37, #1666)
   * Fix: Fix crash when backing out of save/load menus repeatedly (commit:fb27eb4e0bb0285e399dd5739e065f72f4cf96ee, #1670)
   * Fix: Fix incorrect display of production cycles (commit:43b9b4d220da607c5c11558a63908edb1c5dc130, #1671)
   * Fix: Fix UI crash when a factory gets destroyed (commit:17c3fb5627c175bf34b7afa0da99979b1c5b3039, #1673)
   * Fix: Fix commander overview not showing factory modules (commit:af9612abac8959a1ee34fb9859046a6efbc28452, #1675)
 * Graphics:
   * Add: Add new optional .PIE sections: SHADOWPOINTS, SHADOWPOLYGONS (commit:cbdf25c8f48f45a2284ff8976b3634f6ffd9d57f, #1630)
   * Fix: Various bug fixes for Blender 2.9x ".pie" addon (commit:ef06b7c6ce0ba449beee918a9379665dfb83fbca, #1651)
 * Multiplayer:
   * Fix: Fix player slot issues when switching to maps with less players in a skirmish after hosting (commit:07eb7f5a700561c1b855001aaabf2b965954f8d, #1674)
 * Scripting:
   * Fix: Unboxing issue could cause buildDroid() to only utilize the first turret parameter (commit:32f61a8c5cbd07bd1c4996f5bbf1b6d42f1e5828, #1676)

[close]

Download -> https://github.com/Warzone2100/warzone2100/releases

http://wz2100.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Minetest 5.4.1
« Antwort #304 am: 10 April, 2021, 21:10 »
Whats new:>>

This is a maintenance release based on 5.4.0, it contains bugfixes but no new features.

Check the 5.4 changelog here.

https://www.minetest.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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OpenTTD 1.11.1
« Antwort #305 am: 29 April, 2021, 08:10 »
Changelog

Feature: Toggle to enable/disable vsync (#8997)
Feature: Volume controls in the Game Options window, and better defaults (#8943)
Add: Hotkey to focus object and rail filters (#8908)
Add: Better plural support for Romanian (#8936)
Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050)
Change: [Win32] Use user UI language setting for initial language selection (#8974)
Change: Make effect volume scale more intuitively (#8945, #8950)
Change: Improve padding of Object & Rail station windows (#8929)
Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047)
Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040)
Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032)
Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022)
Fix: Desync when GS unlocks railtype with wagon unlock (#9021)
Fix #9015: [Win32] Crash on running "pwd" command in the console (#9016)
Fix #9008: Validate starting year given on the command line (-t) (#9014)
Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013)
Fix: Improve validation of OpenGL video driver to avoid crashes (#9007)
Fix: Credits scrolled too slowly with larger font sizes (#8994)
Fix #8977: Crash when altering max sprite resolution (#8993)
Fix #8956: Industry disaster news messages showed the wrong location (#8992)
Fix: [Win32] Font glyphs of certain widths had broken rendering (#8990)
Fix #8930: [Win32] Duplicate text input issue for systems using IME (#8976)
Fix: [Network] Potential stale client entries in client list (#8959)
Fix: Graphical issues when dragging measurement tooltips (#8951)
Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953)
Fix #8935: [macOS] Crash on save (#8944)
Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926)
Fix: Compiling on armhf (Raspberry Pi) (#8924)

[close]

https://www.openttd.org/

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Warzone 2100 4.0.1
« Antwort #306 am: 29 April, 2021, 08:20 »
Changelog

 * General:
   * Fix: Fix broken map zoom cycle and repair bad config settings for some numerical cycle options (commit:825a07d3f237befc194e62e2de29ef0eab3defbb, commit:6037803287f1c9d3cd26820cc863d47ec16d5852, #1707)
   * Fix: Improve water performance (commit:154ff47cb7a470879f716a9e9e149e6345742b40, commit:efee2d8c4a8f78aac944f7c5770909fd26e90b17, #1724)
   * Fix: Prevent crash related to flag/rally point positions already existing (commit:db2b23da5c49cdf95140160b31ad8cb922f8fbbe, #1752)
 * Graphics:
   * Add: Additional Collective faction textures (commit:734bfe4336abf4489420397ca28f15a977fa16fa, #1768)
 * Multiplayer:
   * Change: Change multiplayer super transporter research icon to show a tank in the corner rather than a cyborg (commit:8b9d3954880eac94ac14ebe8439196d2405e7036, #1721)
   * Change: Some improvements to 6c-Entropy for easier modding (too many commits, #1756)
   * Fix: Reset ready status in lobby when a player leaves (commit:d7f125d51c89614f4705aa17ff94f8bbe589a6c4, #1744)
   * Fix: Fixed incorrect player positioning in procedurally generated maps (commit:d9fd9a7888d05696641c28e54f8b9c0bec0a3796, #1755)
   * Fix: Fix skirmish power modifier after saveload (commit:847496e22df5fa6283fa90a9ab0cd9b81014fd71, #1764)
 * AI:
   * Fix: AI messages wrongly targeting players (commit:5aca61614f66a8c9554b6ba482a730ae880e0f10, #1770)
 * Balance:
   * Change: Start splash damage at the center of intended droid targets and increase splash radii of such weapons (commit:cb34127ba35bf0fa9d85398e6c4ddf1103ff8c4b, commit:3b833e1a52cb3ebd4ef8a6e436c931708f6a266b, #1474)
 * Other:
   * Add: Add config option to toggle autosave feature (commit:c8008672f926fc9143eb5477865dd7b64f8f2abe, #1727)
   * Fix: macOS ARM64 / Apple Silicon builds (SDL2 cross-compiling issue) (commit:f0934ee4e84418b583e204c595383581c12270cc, #1720)
   * Fix: Don't crash when closing the game if the music manager is open in the main menu (commit:93094e8a3e3334ac9109b8be27a83dff695de641, #1761)

[close]

Download -> https://github.com/Warzone2100/warzone2100/releases

http://wz2100.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
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TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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OpenTTD 1.11.2
« Antwort #307 am: 04 Mai, 2021, 10:40 »
Changelog

Change: [Win32] Limit hardware accelerated video driver to OpenGL 3.2 or higher (#9077)
Change: More improvements to the GUI at different scales (#9075, #9102, #9107, #9133, #9174, #9183)
Fix: Query windows could be partially drawn (#9184)
Fix #9113: Crash when removing an airport that exists in an aircraft's orders (#9182)
Fix #9117: [Fluidsynth] Hang when changing song (#9181)
Fix: String validation could leave invalid UTF-8 encoded strings (#9096)
Fix: [Network] Out-of-bounds memory access with modified servers sending too short password salts (#9176)
Fix: Crash when extra viewport with zero height has sign in view (#9175)
Fix #9147: Crash when taking screenshots (#9169)
Fix #6598: [Network] Prevent crashes when (re)joining network game by falling back to main menu first (#9163)
Fix #9152: Screenshot success popup window was treated as an error (#9159)
Fix: Fast-forward stuttering when vsync is enabled (#9140)
Fix: [Network, Win32] Network errors were handled badly (#9116)
Fix: [Network] Savegame transfer could stall in rare cases (#9106)
Fix #9097: [NewGRF] Cargo initial payment variable was being truncated (#9098)
Fix: [NewGRF] Industry variable 66 and object variable 46 erroneously truncated the distance (#9088)
Fix: [NewGRF] Industry variables 65 and 66 ignored the parameter, and always used the north tile (#9088)
Fix: Do not include regression test AI in bundle (#9068, #9164)
Fix #9062: [Win32] Version in executable was not set to current release version (#9066, #9154)

[close]

https://www.openttd.org/

Arbeits.- Testrechner :

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MSI Z170A PC Mate Mainboard
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Warzone 2100 4.1.0
« Antwort #308 am: 08 Juli, 2021, 09:40 »
Changelog

 * General:
   * Change: Move research upgrade code to C++ away from Javascript. May fix a late-game desync (commit:7b4e1d110ec9427ea070ea3395db252ef8547127, commit:3ddc0356b0de20ccee34727dec4f96677e02eb1c, commit:b2da3338db951361a20969e2a55542e310d299c9, #1925)
   * Fix: Prevent crash when resuming game from the Music Manager (commit:757db8dc266eeddbe1a47f36d0610d93070ae5df, #1913)
   * Fix: Fix vtol collision with ground units (commit:614a62f9eb5df8eec6a32a214559b37885a45626, #1917)
   * Fix: Fix updating certain key mappings making the keys unusable (commit:f493fa8fe521a37c81623edbe565ef3f6b07b654, commit:0859366c77e19b4f0944987b04706cce772c75ed, commit:7355f730e3cf986217e1f409669a6aca47a09dbf, #1922)
   * Fix: Update unit speed when researching engine upgrades and when reloading saves (commit:4db7674c093acde144cad384edaca9633d243868, #1953)
   * Fix: Stop heavy CPU usage on the Intelligence map (too many commits, #1958, #1962)
 * Graphics:
   * Fix: Fix floating turrets on Heavy Plasma Launcher and Tornado Flak (commit:c02c5e198cd74ea153ed769c9085e5a92a9236ca, #1932)
   * Fix: Fix and show various muzzle flash effects for Gauss, laser, and all kinds of weapons (commit:c99cadf51a280e565979ad8dc3f74ad92e20a915, commit:453d69d3b805a833ae56bde33aef20cec73a3128, commit:0d4b8b5e04b5a27ae87358b7c63b6707722c518c, #1935)
   * Fix: Normalmapping of 3D models in menus / buttons (commit:32fb024c9d261fc35a1018a893bba78704a648d4, commit:e536d1f639f3fd8b9e63042b33def23c2d5ab09a, #1930)
 * Campaign:
   * Add: Add warning when selecting Insane campaign difficulty (commit:4ac34dbbfa89d1954859686c290bbb94cfd0d6c8, commit:37402723cef4da511d46644f9fd02a91f4787933, #1938)
 * Multiplayer:
   * Fix: Don't incorporate ally losses into enemy kill count (commit:5b5114083ed232ff6b0d36e61988b9d3b5a32e9c, #1916)
   * Fix: Improve handling of corrupt map archives / delete partially downloaded map files (commit:bc18010d044c9ac211c5d364c72578575ab4d257, commit:7850af11528b0e94ababf5c4065d3b7e0e05a683, #1919)
   * Fix: Implement editbox placeholder for password box and can set password by clicking icon (commit:eca46698c0acb9b0d69bddcc24c0c90c18f48695, commit:1c1fc3a7b5609f069b7fec037bd81e822b83fcb7, #1950)
 * Scripting:
   * Fix: Prevent a crash if passing in no turrets to a few API functions (commit:ad082fb475f465de53286755dee892971998ac09, #1929)
 * AI:
   * Fix: General improvements to Cobra AI / accounts for new balance changes (commit:1c2b422c88f28d78bc85e6ff951e06724cb4488e, #1954)
 * Balance:
   * Change: Make the Heavy Repair Turret come earlier (commit:7465e1b97da4a3c2ffbf4b6968f882898268efa4, #1927)
   * Change: Weaken the VTOL rail weapons so they aren't overpowered (commit:ba6cc666178fe28cb0832dbf880a9054a6d05ebc, #1928)
   * Change: Balance and move EMP weapons to come earlier (commit:405c4ba6eb13e860919925db1671c7704c465195, #1939)
   * Change: Increase cost/buildtime of Howitzers and Archangel Missiles (commit:9b26877e1aa73129e23f0cdd2fe0a03a074b0371, commit:dd4360fa2b0e36a550451ee1daa77ef92ad284cb, #1952)
   * Change: Balance VTOL Lancer-line to be less overpowered and remove splash damage from Hyper Velocity Cannons (commit:8a423d54c53465f3701314ef14876da416ac4a3a, #1915)
   * Change: Make Leopard and Panther have higher engine power output thus move faster with more weapons (commit:8786263d96ad0168969e10029e19e596e9d790af, #1955)
 * Other:
   * Fix: Make "help us translate" message translatable (commit:cf697c6896d56d6e761621d8e14830d6e6ab2fb6, #1961)

[close]

Download -> https://github.com/Warzone2100/warzone2100/releases

http://wz2100.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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BlueMaxima's Flashpoint 10
« Antwort #309 am: 10 Juli, 2021, 20:15 »
BlueMaxima's Flashpoint is a web game preservation project designed to download and play all of the Flash games that no longer work in Windows.

Games are downloaded as you play them. Logos and screenshots aren't downloaded until they're needed. Internet is required when playing a game for the first time, but downloaded games can be played offline afterward. You will need to download it again for major updates.

Freeware

https://bluemaxima.org/flashpoint/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
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The Battle for Wesnoth 1.15.15
« Antwort #310 am: 21 Juli, 2021, 20:20 »
The Battle for Wesnoth is a turn-based tactical strategy game with a fantasy theme.

The Battle for Wesnoth has you building up an, gradually turning recruits into. In later games, recall your toughest warriors and form a deadly host that none can stand against. Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition.

Freeware

Changelog

Translations

    Updated translations: British English, Bulgarian, Chinese (Traditional), Czech, Italian, Portuguese (Brazil), Russian, Spanish, Turkish

User interface

    Added a prompt to allow migrating settings and redownloading add-ons used in a previous version of Wesnoth when starting a new versions for the first time.

Miscellaneous and Bug Fixes

    Fixed: keyboard input during the loading screen intermittently caused a crash (issue #4447)
    AI: fixed custom synced commands not changing the game state

[close]

https://www.wesnoth.org/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Warzone 2100 4.1.1
« Antwort #311 am: 26 Juli, 2021, 07:20 »
Changelog

 * General:
   * Fix: Fix chat cursor position (commit:10f32bc6fc8e22e1046bb5f37ed5e5fda72189d7, commit:042e4c2276aa4569bf1687c00bd72d2834f02bc5, #1979)
   * Fix: Respect Hold & Fire at will better (commit:8de662f45b6b0f88ab03f852e8cb089bdd0f41ca, commit:05f5f1c71c7fcd0d79d5a448432e0e4c2d9fb90e, #1987)
   * Fix: Refresh order buttons on hotkey press (commit:ddf25c084007b2ead4beee698f62dece6f1df447, #2010)
   * Fix: Make other hotkeys override debug hotkeys by default (too many commits, #1931)
 * Graphics:
   * Fix: Fix structure limits screen lighting and hardcode sun position and lighting for 3D buttons (commit:d2dbcac2e29e2128ba9660ea0e3b77f466a6b448, commit:e198438b00a51fe49fa09fbcf532cae6334c1dcb, #2001)
   * Change: Use faction models for UI buttons (commit:f477d76a5a6ad633c4926241304632e6447740b3, #2015)
 * Campaign:
   * Add: Add a small delay for allowing video skipping (commit:37828b78f46f1c292bb1b55e88358c31fd54fd18, #2011)
   * Change: Merge updates from camBalance to encompass mostly Beta campaign tweaks (commit:4268f4426e62226092c1cbc58e254a42ecc9aa21, #2027)
   * Fix: Do not show transport button in objective achieved screen (commit:6f0e7f0beaa436edbfe71d9e97a040c1c674ef68, #2014)
 * Multiplayer:
   * Fix: Fixed obsolescence of machine guns Technology (commit:26918596ad2670d49178ffea121b36ed9f20b759, #1989)
 * Balance:
   * Change: Make Heavy Plasma Launcher more useful with an "all rounder" role and reduce price of Plasma Cannon significantly (commit:0b4f37365ed551efc14fc70b4e9b58a8a3043f0d, #2009)
   * Change: Tweak mortar research paths to decouple Bombard/Pepperpot from damage/ROF upgrades and Incendiary Mortar and reduce Pepperpot weight (commit:e0c17f814747dade806ab64e533feecd9ddf1a67, #2021)
   * Change: Rebalance HVC and HVC Cyborg to have more ROF and 1 tile less range (commit:2edbb1b34a51eab38427ead1f4be21374febf9d3, #2022)
   * Change: Tweak accuracy and splash values on Sunburst and Cyclone anti-air weapons (commit:0ce8587c47e9c2dc0643a47eb1d04974d5b63819, #2032)
 * Other:
   * Add: Add weapon info into debug window (commit:0a626c31e7dc82f9095e22ee0484111188e3c94c, #1998)
   * Change: Replacing the abbreviation HPV for the Hyper Velocity Cannon with HVC (commit:d9794c0e23f342ec707f5c3bd2b31353569eca4a, #2005)

[close]

Download -> https://github.com/Warzone2100/warzone2100/releases

http://wz2100.net/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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OpenTTD 12.0 Beta 1
« Antwort #312 am: 16 August, 2021, 11:40 »
Changelog

12.0-beta1 (2021-08-15)
------------------------------------------------------------------------
Feature: [Network] Remove lobby window; pressing "Join Game" now immediately joins a server (#9467)
Feature: [Network] Synchronize server name to clients and display in Online Players window (#9472)
Feature: [Network] Mention you are a spectator in the status bar (#9471)
Feature: [Network] No longer require port-forwarding to host a server (#9443, #9447)
Feature: [Network] Allow setting your server visibility to "invite-only" (#9434)
Feature: [Network] Join servers based on their invite code (#9432)
Feature: Raise the maximum NewGRF limit to 255 (#9428)
Feature: Persistent rotation of numbered auto/netsave after restart (#9395, #9397)
Feature: [NewGRF] Maximum curve speed modifier for rail vehicles (#9346)
Feature: Move sensitive information to secrets.cfg and private information to private.cfg (#9298)
Feature: Signed Windows builds (#9294)
Feature: [NewGRF] Define refittability of default vehicles using cargo classes (#9148)
Feature: Configurable subsidy duration, up to 5000 years (#9081)
Feature: [Network] Rework in-game Online Players window (#9067)
Feature: [Network] Show previous chat history when the chat message box is open (#9025)
Feature: Button to reset game settings to their default values (#8958)
Feature: Press Ctrl to build diagonal rivers in Scenario Editor (#8880)
Feature: Set wagon replacement per group when using autoreplace (#7441)
Add: [Network] Open Online Players window on starting/joining a server (#9479)
Add: [Script] Basic information about loaded NewGRFs for scripts (#9464)
Add: [AI] Get the number of vehicles in a given group (#9462)
Add: [Network] Inform network clients what game-script a server is running (#9441)
Add: Hindi translation (#9086)
Add: [Network] Ensure players fill in a name instead of defaulting to "Player" (#9080)
Change: Allow pause/unpause console command in single player (#9342)
Change: Make savegame format self-descriptive and consistent across all objects (#9322, #9335, #9338, #9339)
Change: By default, make "unload all" leave stations empty (#9301)
Change: Reworked the debug levels and messages for network logs (#9230, #9251)
Change: [Emscripten] Set default scrolling mode to non-pointer-locking (#9191)
Change: Use neutral pronouns for various strings (#9189, #9203, #9228)
Change: Make the town directory horizontally resizable (#9157)
Change: Allow non-ASCII currency separators (#9121)
Change: [NewGRF] Display a pop-up window for Errors with severity ERROR (#9119)
Change: Treat languages as finished, if translations are 75% completed (#9019, #9086)
Change: Disable NewGRF window apply button if no change was made (#8934)
Fix: [Script] Crash when iterating lists of which the key is larger than 32bit (#9465)
Fix: [Network] Desync due to use of unstable sort when distributing cargo production (#9460)
Fix #9440: Negative cargo payments not being handled correctly (#9455)
Fix: [Network] Crash when joining a server again after a TCP disconnect (#9453)
Fix: Don't enable rename button for network clients in build vehicle window (#9452)
Fix: Money could underflow and wrap around (#9451)
Fix: Parse the console settings the same way as config settings (#9438)
Fix: Ensure no more than the allowed number of NewGRFs are loaded from the configuration (#9430)
Fix: [NewGRF] Overflow when determining cargo mask for string code 9A 1E (#9423)
Fix: Integers for scripts are 64bit, but saved as 32bit (#9415)
Fix #9392: [Script] Return a valid value with GetBuildWithRefitCapacity even when AIs are maxed out in vehicles (#9393)
Fix #8169: Crash when autoreplacing vehicle with no orders (#9387)
Fix: Wrong cargo line position in IndustryCargo window (#9383)
Fix: Race-condition during startup of NewGRF scan (#9382)
Fix: Don't propagate Shift/Ctrl state till next game-tick (#9381)
Fix: Prevent palette updates during copying to the video driver (#9379)
Fix: [Network] Determining GetNetworkRevisionString could overflow and underflow its buffer (#9372)
Fix #9358: Don't skip empty files in tar archives (#9367)
Fix: For old savegames, station bus/truck station cache was not updated (#9366)
Fix #9353: [Script] Garbage collecting on priority queues could crash the game (#9356)
Fix: Respect the autosave_on_exit setting for Null video driver (#9343)
Fix: Compatible NewGRFs in crash-log reported wrong MD5 hash (#9340)
Fix: [Script] Ensure the saved script strings are properly validated and terminated (#9336)
Fix #9316: Town bridge length limit check incorrect above 250k inhabitants (#9318)
Fix: Limit heightmap sizes to 8192x8192 (#9307)
Fix #9281: Money generating exploit when buying out a company (#9300)
Fix: Part of a tile might not be redrawn when terraforming (#9296)
Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer (#9282)
Fix: Vehicles sent in the wrong direction if there is no path to the destination (#9280)
Fix #9264: Do not attach temporary wagons to free wagon chains when autoreplacing (#9278)
Fix #9267: [Script] Crash during garbage collection (#9275)
Fix: Encountering two-way red signals could prune unrelated Pathfinder branches (#9271)
Fix #9255: [Network] Crash when hostname is not found (#9259)
Fix #9256: Invalid read after free when replacing train chains (#9258)
Fix: [Emscripten] Force secure WebSockets over HTTPS (#9248)
Fix #9242: Tree tick handler did not scale by map size (#9246)
Fix: [Network] Mark server as offline when no longer reachable (#9244)
Fix: [Network] Don't rebuild the host-list during iterating the list (#9240)
Fix: [Network] Don't mark the last-joined server as a manually added server (#9239)
Fix: [Network] Clients leaving because of broken connections was not broadcasted (#9238)
Fix: [Network] Check on CIDR for netmask check considered everything valid (#9235)
Fix: Creating screenshots on dedicated servers failed (#9232)
Fix: Leaking file descriptors for downloaded content (#9229)
Fix: Spelling of several town names (#9222)
Fix #9209: Game hangs when resizing highscore/news window if the screen is too small (#9210)
Fix: [Network] Optimize creating network connections for clients using IPv4 and IPv6 (#9199)
Fix #9186: Fix incorrect bounding box height causing station sprite glitch (#9187)
Fix: Truncating strings in settings could leave invalid UTF-8 characters (#9121)
Fix: Many issues related to window scaling (#9087, #9219)
Fix: Invalidate cached vehicle colourmaps when changing liveries setting (#9006)
Fix #8981: Don't attempt to re-reserve path if already entering/entered depot (#9000)
Fix: Missing 'Town names:' colon in map gen GUI (#8986)
Fix: Sorting and filtering industries that produce/accept many cargoes (#8468)
Remove: [Network] COMPANY_INFO packets (#9475)
Remove: [Network] A server can no longer set a limit to the amount of spectators allowed (#9466)
Remove: Arbitrary limit on number of statically loaded NewGRFs (#9431)
Remove: [Network] Language and map-name from server information (#9070)

[close]

Quelle & DL -> https://www.openttd.org/news/2021/08/15/openttd-12-0-beta1.html

https://www.openttd.org/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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LaunchBox 12.1
« Antwort #313 am: 12 Oktober, 2021, 20:40 »
LaunchBox is a portable box art based games database and launcher for DOSBox, emulators, and PC games. LaunchBox aims to be the one-stop shop for gaming on your computer, for both modern and historical games.

Get Up and Running Right Away

It includes automated import processes for Steam and D-Fend Reloaded in order to help get you up and running as quickly as possible. Game box-art and metadata is automatically downloaded from TheGamesDB.net, a community-based online database that allows anyone to contribute. More import processes are planned for the near future, including Origin, DBGL, and batch ROM imports.

Freemium

Release Notes

    Fixed: The MAME high scores window had not been updated to work properly with the new dialog theme colors, and thus was not properly readable (introduced in 12.0)
    Fixed: The updated Add/Edit Emulator window was not offering to change the emulator for affected games (introduced in 12.0)

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http://www.launchbox-app.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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OpenTTD 12.0 Final
« Antwort #314 am: 18 Oktober, 2021, 19:40 »
Changelog

Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)
Add: Console command to list search directories for various things (#9583)
Fix: Try all possible reverse directions when a ship reaches a dead end (#9610)
Fix: Incorrect Romanian own name (#9598)
Fix #9591: Update station docking tiles upon placing a water object on a docking tile (#9594)
Fix #9548: [Squirrel] Crash during engine cleanup after reaching memory limit on realloc (#9592)
Fix #9588: [Squirrel] Reaching memory limit during script registration could prevent further script detections (#9589)
Fix: Make ships more likely to find their destination at the cost of slightly worse paths (#9576)
Change: Reverse ship when leaving docks if a better path exists (#9610)
Change: Allow all tiles around docks to be docking tiles (#9578)

[close]

https://www.openttd.org/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )