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Arasan Chess 21.1
« Antwort #240 am: 28 November, 2018, 05:45 »
Arasan is a chess program for Windows that includes an opening "book" with over 500,000 moves.

Arasan comes with its own graphical user interface, but it can also be used together with Winboard, a separate interface program, as well as other interfaces that follow the Winboard or UCI standard.

Freeware

Changelog

 1) Fix bug in generateCaptures.
 2) Change depth resolution and check extension.
 3) Use improving status to adjust LMR values (like Stockfish). Adjust LMR
    logic.
 4) More depth-dependent reduction in null move search.
 5) Improvements to time management.
 6) Add move overhead option.
 7) Do see pruning at higher depths, with a margin (idea from Stockfish).
 8) Don't use conditional variable/mutex for handling the wait for
    all threads to complete at search end. Instead, just poll in the
    main thread.
 9) Major cleanup of UCI/Winboard protocol code. Fix some race conditions
    that could cause engine to not respond in rare cases.
 10) Enable singular extensions.
 11) Restructure history code and implement "follow up history" (Ethereal's
     term), similar to Stockfish continuation history.
12) Convert main history table to butterfly boards.

[close]

http://www.arasanchess.org/

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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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LaunchBox 9.1
« Antwort #241 am: 28 November, 2018, 18:48 »
LaunchBox is a portable box art based games database and launcher for DOSBox, emulators, and PC games. LaunchBox aims to be the one-stop shop for gaming on your computer, for both modern and historical games.

Get Up and Running Right Away

It includes automated import processes for Steam and D-Fend Reloaded in order to help get you up and running as quickly as possible. Game box-art and metadata is automatically downloaded from TheGamesDB.net, a community-based online database that allows anyone to contribute. More import processes are planned for the near future, including Origin, DBGL, and batch ROM imports.

Freeware

Release Notes

Improvement: Added a new property called KnownPlatformOrPlaylistTitle for the Big Box games views; this property should help Big Box themes (Unified and potentially other themes) to be more compatible with the new nested categories and playlists. It will return either the parent platform name or the known arcade playlist name when on nested categories and playlists.
Improvement: Significantly improved scrolling performance in LaunchBox for collections with lots of games that have no images; previously, games with no images were slowing things down.
Fixed: Automatically-populated playlists were showing duplicated games in some rare cases

[close]

http://www.launchbox-app.com/

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MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit

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LaunchBox 9.2 Beta 2
« Antwort #242 am: 11 Dezember, 2018, 12:20 »
Changelog

Hey again all, beta 2 is out now with the new startup screens very much improved. Each emulator now has separate startup screen options.
In addition, I've fixed the various issues with Project64, so I expect that the issues with the majority of emulators can be resolved by tweaking these various settings on the emulators. Please let me know what emulators you're still having issues with after playing with the above settings.

Here are the known issues that still exist:

There's currently no way to abort the game loading process (during file extraction, etc.).
Key/button presses (spamming) can still hijack focus on game startup and cause the game not to be displayed or focused properly.
Game-specific startup screen settings (for Windows games for example) do not yet exist.
Steam games cause weirdness, but do still work. This may be a tough one to solve, so we may just disable the startup screen for Steam games.
Edit: Mouse cursors are still visible; not doing anything yet to hide them.

And here are some additional features that I still plan on adding:

Better window hiding for some emulators (window hiding is already in place and works for most emulators already, including Dolphin)
Game shut down themes instead of just a black screen on game shutdown
Full plugin support
Edit: Automatically populating the above settings with known-working settings for known emulators

[close]

http://www.launchbox-app.com/

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16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Seven Kingdoms: Ancient Adversaries 2.15.1
« Antwort #243 am: 29 Dezember, 2018, 20:10 »
The Seven Kingdoms Fan-site is the gathering place for fans of any of the Seven Kingdoms Series computer games by Enlight Software. Here you can share details of the games and find opponents. This is also home of the community supported open source releases. You may find GPL versions of 7KAA and patches for 7K2 to improve on the longevity of this great series.

Freeware

Changelog

Fixed desync on mobilizing workers.
Fixed desync on troop sortie, by making troop sorting deterministic.
Fixed desync on AI attack planning, by making AI fort sorting deterministic.
Fixed error that caused multiplayer save files appear out of sync.
Changed the Button class to not block on holding down the mouse button,
smoothing multiplayer games when alot of clicking may be happening.
Prevent mobilizing foreign workers from your Firms, however they may be
fired back to their home town.
Only enable mobilize worker button when the firm is staffed with non-foreign
workers.
Prefer IPv4 addressing for 7kfans.com match-making.
Fixed ambiguity in some translations.
Repack structures for Crc checking due to pointer sizing.
Improved cross-compilation and platform support.
Uppercased the data and user files, as they are supported in the code,
maintaining consistency and without needing to guess case.
Fixed missing Fryhtan encyclopedia picture on some systems.
Fixed observation mode visibility when playing a replay.
Added support for center and right paragraph justification.
Packagers please note that the music files must be in upper-case now, see
the latest download for the music.

[close]

https://7kfans.com/

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16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
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MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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The Legend of Edgar 1.30
« Antwort #244 am: 01 Januar, 2019, 18:45 »
The Legend of Edgar is a platform game, not unlike those found on the Amiga and SNES. Edgar must battle his way across the world, solving puzzles and defeating powerful enemies to achieve his quest.

Freeware

https://github.com/riksweeney/edgar/releases

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ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

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LaunchBox 9.3 Beta 1
« Antwort #245 am: 07 Januar, 2019, 12:21 »
Whats new:>>

Improvement: Daphne emulators should now have "Hide Console Window" checked by default for better compatibility with the startup screens
Fixed: Rare and random null reference error when returning to LaunchBox from games
Fixed: Error when using the list view in LaunchBox and attempting to hide the sidebar
Fixed: Rare but potential null reference error auto-generating child playlists

http://www.launchbox-app.com/

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MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

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LaunchBox 9.4 Beta 1
« Antwort #246 am: 17 Januar, 2019, 19:40 »
Whats new:>>

Improvement: LaunchBox will no longer download images for inapplicable regions during batch imports and media download processes. This will help to save disk space and speed up the download processes. Please be sure your region priority preferences are correct in LaunchBox under Tools > Options > General > Region Priorities, as this will define what types of images are downloaded for games that have no region specified.
Improvement: Debug logging has been improved for media downloads and cleaning up media, now reporting the downloaded and deleted files.
Improvement: Debug logging can now be turned on or off under Tools > Options > Debugging in LaunchBox. Debug logs were previously available, but had to be manually turned on via the Settings.xml file.

http://www.launchbox-app.com/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Warzone 2100 3.3.0 Beta 1
« Antwort #247 am: 11 Februar, 2019, 05:45 »
Warzone 2100 is an open source real-time strategy game similar to Command and Conquer packaged as a portable app, so you can play on the go.

Open Source

Changelog

General

    Add: New challenge "Two-Faced" (2535b921a4)
    Add: Chat link to main menu (6797cf4681)
    Add: New save game file "main.json" (6670ce187a)
    Change: C++11 modernization (9d0f604d5a, 8aa07d1939, 4c4b2845f9)
    Change: Only scroll one tab when pressing Tab Scroll Left and Tab Scroll Right (8bac137cf9, #4643)
    Change: No longer show the game credits screen upon exit (cf1c3fbf47, #3322)
    Change: Abolish a slight camera rotation at the start of every game (c83236b788, #4642)
    Change: Factories being destroyed could cause annoying asserts. Now set to quiet warnings (616f142c6a)
    Change: Improved Windows installers (too many commits, #4748)
    Change: Location of configuration directory (54901bcd16)
    Change: Warn about setting antialiasing to a value > 16, which can cause crashes (6c143786c0, #4777)
    Fix: Trying not to crash on loading unknown templates (44a1e1085d, #4581)
    Fix: Always show template designs (20c70fd00a, #4440)
    Fix: Do not desync when destroying droids with animations (123ded59ae)
    Fix: Mods not read properly on save-load (bd2bac6a5a, #2918)
    Fix: Can create Mac builds again (32d4fb4677, e4491400c3)
    Fix: Player properties names and AI (18ec97beb5, #4628)
    Fix: Do not try loading videos if none are available (81bf128471, #4631)
    Fix: Primary hold order working (27460ef006, 561bbbc765)
    Fix: Try to store designs when they are created (c693e7c112)
    Fix: Do not show resolutions below 640x480 (3312e06e84, #4623)
    Fix: Music not playing on save-load or not playing the right music in skirmish (b016f609d7, #983)
    Fix: Being put in cheat mode on loading saves (4b91398c86, #4612)
    Fix: Screenshot crash by not calling QCoreApplication::processEvents() in SDL backend builds for Windows/macOS (aa086e372f, #4714)
    Fix: Missing CRC hash checks (23b6efac54, #3794)
    Fix: Challenge description not appearing (64b7420366, #4821)
    Fix: Attempt a workaround with Nvidia driver bug causing crashes (5a898bd8f1)
    Remove: Qt backend (0f76feefa1)

Graphics

    Add: Wrap texture objects (ac08585f24, d3b81130ae)
    Add: Wrap buffers (a21b7f5695)
    Add: Introduce display scaling with new configuration option, live window resizing and high-DPI support (619e84d561, #4720)
    Add: Initial support for OpenGL 3.2 core profile (37af8da9eb, b2f401ff1d, 80476d41d0, 64576ba33c, 886c94669d)
    Add: Show weapon stats for secondary and tertiary weapons (d22da3db98, #4649)
    Change: Stop forcing Alpha on structure base plates (32568eb0eb)
    Change: Reduce shadow CPU usage (a928f6a286)
    Change: Repaint Jammer to same colour as Radar Detector and adjust the blurring effect it causes within its range (too many commits, #4769)
    Change: Replace icons for obsolete technology used in build and manufacture screens (00de63c64e, #4770)
    Change: Replace icons for teams with shared research used in host screen (4028b46bd5, #4771)
    Change: Replace icons for easy and medium AI difficulties used in host screen (5d56aabf03, #4772)
    Fix: Make shaders compile on more systems (3ec60e361e, #4584)
    Fix: Rename similar variables in shaders (c1131be441, #4589)
    Fix: Graphics driver warning when building structures (f2d71eea0e)
    Fix: Terrain lighting direction (ec8a386f1e, #4749)
    Fix: Superfluous pixels with the upgrade icons (11fc00b329, #4759)
    Fix: Misplaced crosshair cursor when targeting features and structures (619cd66e4e, #4605)
    Fix: Missing crosshair cursor when auto-targeting (b817ab8781, fb354bd8c5, #4656)
    Fix: Radar map showing every object the player owned being red for a few seconds at game initialization (ffb5b9bd3a)
    Fix: Scavenger firing animation (dfde4a7664, #4625)

Campaign

    Add: The chosen difficulty for campaign has a much more profound effect on mission difficulty. Adds Insane difficulty (cb19c7672f)
    Add: Power limits for Hard and Insane difficulty (45abd912e0)
    Add: Allow artifacts to give multiple research technologies (6d3e99a809)
    Change: Do not store or load templates which are already saved in the save file anyway (d935f57c26)
    Change: Research uses one file instead of three (a696594896)
    Change: Rename stats for scavenger weapons (25de2991b2, #4674)
    Change: Campaign mission scripts completely rewritten to JavaScript (too many commits)
    Change: Nexus uses more sounds in the home base defend mission (acc508e047)
    Change: Map corrections for the sub-2-8 map (8cc67d0c5e, 308bccdfc3)
    Change: Flamers and AA units can fire on the move, just like in multiplayer games (4c06fe4bc1, #4832)
    Fix: Overall script stability is much better than before (too many commits)
    Fix: Player units (that return in a later mission) lost when reloading saves after the Gamma 2 mission (8125a4098d)
    Fix: New Paradigm plateau transporter not arriving if all LZ's occupied with droids (bd752be52f)
    Fix: Mission end backdrop displaying after winning (9efc45a48b, 9d3c2ce8dc)
    Fix: Do not share ally vision with player (8c9e726033, e36ebcf38e, #4673)
    Fix: Show droid rank in transporter when not off-world also (4cfa002cec)
    Fix: Race condition with danger maps (9f25071068, #4633)
    Fix: Show the correct options for mission fail when in debug mode (1595decca9, #4683)
    Fix: Do not use the Arizona sky texture in Beta and Gamma campaigns (5f9aa021e8)
    Fix: Beta scavengers use the civilian texture again (fa6e0cb16c)
    Fix: Being able to build Command Relay in off-world missions (bb0ce5fd50)
    Fix: Potential power exploit in Alpha 3 before building power module (33bea18313)
    Fix: Campaign library not warning player about incoming enemy transporter (c39da0858b)
    Fix: Droids placed in the corner of the home map when producing them and then loading a save off-world (fc172d8338, #3907)
    Fix: Potential temporary lockup on sudden vision field increases (800c1b6df4, #4644)
    Fix: More visibility asserts (530d67a8b7, #4743)
    Fix: All features are now aligned (185b9beb21, #4775)
    Fix: Incorrect tile texture rotation for the sub-2-7 map (8ed8f44d54)
    Fix: Duplicate warehouses causes a warning on the map sub-2-7 (820d5c6470)
    Fix: Droids built when on offworld missions not having the factory secondary orders set (ce90222cc2, #3334)
    Fix: Transporters not removing their visibility when exiting maps (dae53ba5af, #4670)
    Remove: Unused mission sub3-x (1a5b62296e, #4776)

Multiplayer

    Change: Move Technology level scripts to JavaScript (d31f6a2c70)
    Change: Move structure limiting into structure.json (924135c98d, 9c272aa528)
    Fix: Do not assert on loading skirmish saves when the player has lost or won (77f9e5cada, #4590, #3928)
    Fix: Score and kills not showing in skirmish (a74041b994, #3491)
    Fix: Missing artifacts after destroying factories (fce314d5ba, #4836)
    Fix: Incorrect command relay control limit text and manufacturing command units without a built relay (7d0a91180b, e69654ebeb, #1661)

Scripting

    Add: Add a way for a script library to register a namespace (19d37399c3)
    Add: Function useSafetyTransport() (d511cad4d1)
    Add: Function setObjectFlag() (6ea98200a9)
    Add: Events and functions for alliances (3670bbdb5b)
    Add: Function fireWeaponAtLoc() (3c907bd4e4, 1cdd7bdb91)
    Add: Function fireWeaponAtObj() (9316f1c166)
    Add: Function clearConsole() (e26b9516d3)
    Add: Function restoreLimboMissionData() (8109d46e61)
    Add: Functions hackPlayIngameAudio() and hackStopIngameAudio() (e26b9516d3)
    Add: Function getMultiTechLevel() (d31f6a2c70)
    Add: Function setCampaignNumber() (b016f609d7, d60d6559c8)
    Add: Function showReticuleWidget() (42db8f7219)
    Add: A lot of events for menus (629d43771b, b5f8a07af0)
    Add: New global variable modList (6cca64d996)
    Add: eventStructureDemolish (349e73fbba)
    Change: Convert fast-play demo to JavaScript (04f2ffe87d)
    Change: Convert tutorial to JavaScript (8ff03b8b2f, 410869b15d)
    Change: Move weather scripts to JavaScript (b016f609d7, d60d6559c8)
    Change: Allow mods to use more than one HQ before removing the radar mini-map (590434843c, #3465)
    Fix: Function removeTimer() (4a24e8e275)
    Fix: donateObject() typo preventing structure donation (077090bb81, #4816)
    Fix: Instant assert on passing objects to syncRequest (9dca83bcf8)
    Fix: Technology tree chart generator now works with the JSON research files (e3be50a2ee)
    Remove: Base game wzscript files (2999513e05, 76ac44c84b, 88cb1b6123)

AI

    Fix: Improved SemperFi-JS (7af101472e, 6ed849c61a, 5b0de613a9, 4acfc13508, f5d3eda6a4, e9b67a47a6, 3eff268f6d)
    Fix: Cyborg engineer and Cyborg mechanic having nothing but legs (490b91d442, a856dea5af, #4521)
    Fix: Nullbot can research Super Pulse Laser cyborgs without asserting (52db9416a8, #4639)
    Fix: Nullbot no longer ignores starting units that cannot build (0737d3ac12, #4834)

Other

    Add: Docker file for cross-compilation (b866f11b48)
    Add: Basic CMakeLists.txt structure (fa0bde7ab8, ae921a9ca9)
    Add: Configuration option to enable or disable radar north arrow (c5db25a75e, #4638)
    Add: Configuration option to quit a game without confirmation (3c27440913, 2e2c2a872e, #4692)
    Add: Configuration options to set default map size, map zoom rate, default minimap size, camera speed (replaces scroll speed), turn off camera acceleration, turn off delay when jumping to new location by clicking on minimap, functionality of the scroll wheel (too many commits, #4629)
    Add: Support for PhysFS 2.1+ (too many commits, #4693)
    Add: OARS information (1a7b0ee738, #4571)
    Change: Use datarootdir as prefix for non game-Specific system paths (65152d8110)
    Change: Print console message when re-aligning direction (e8718ea804, #4620)
    Change: Replace OpenSSL with micro-ECC and SHA2 libraries (f1c474153f)
    Change: Make zip file creation reproducible (714399bfd5)
    Change: Play music in intelligence screen (92722cb972, #4632)
    Change: Create all configuration folder subdirectories on program start (2007f14910, #4664)
    Change: Improved debug menu (9765b31136, c3ef25159a, ad70d31cb7)
    Change: Clear information messages after game end (9edf1e646c, #4621)
    Change: Address player as Commander in campaign and tutorials (3a871f21d8, #4612)
    Change: Allow exiting the main menu "Campaign" with the escape key (c64a9a3430, #4648)
    Change: Simpler minimap size calculation (0752c2b00e, af9a96f042, d3410d0b1b, #4689)
    Change: Increase default radar size to 32 (a67a46ec55, #4699)
    Change: Increased maximum VTOL rearming pad limit to 99 (be03e188ba)
    Change: Better allows changing the default map (db81858f45, 5807d38b51, #4848, #4849)
    Change: Some messages are throttled (5bd5c0aedb, ab279747c2, 7729a2dc68, #4446, #4448, #4842)
    Fix: Clang build fixes (3e224b79a8, 7b022c5a6c)
    Fix: Spaces in folder names breaking autorevision (178dd3f1f1)
    Fix: Crash when opening debug menu in tutorial (c0c20ab399, #4681)
    Fix: Logging or source code spelling corrections (d0dd6cf6b8, 2ce9492056, #4612)
    Fix: Warnings generated with documentation (too many commits, #4751)
    Fix: Warnings with distributor name (5ed40f3153, f7f4334869, #4752)
    Fix: MXE compiler warnings (too many commits, #4753)
    Fix: Warcam started at distance < 0 no longer breaks zoom when stopped (46b191aac5, #4830)
    Remove: Unused sensor turret properties in design menu (c6b628e2c0, #4619)
    Remove: Do not save showFPS configuration option twice (55c77847e4, #4645)
    Remove: Unused sensor "Nexus Link" (not the weapon with the same name!) (aacde23588, #4768)

Modding

    Add: Ability to make weapon have no friendly fire with NoFriendlyFire (d75ccdea67)
    Change: Increase capacity of design, build and research screens (c05e4f7851, 3a729d9568, #4677)

Balance

    Change: Droid ranks are now a brain property and can be upgraded (e760917fef)
    Change: HitPoint handling in stats (b1cb129247)
    Change: Jammer tower and droid balancing (0e78612aeb, 6f919d4d87)
    Fix: Do not replace cyborg flamer with thermite flamer for built droids (8dca9a6bba, #4331)
    Fix: Do not replace cyborg rocket with cyborg scourge missile and cyborg heavy gunner with cyborg hyper velocity cannon (55f5998c52)
    Fix: Structures not having initial thermal armor (3dd4cdbe54, #4616)
    Fix: Various sensor tower research being available before the turret (7487247ead, #666)
    Fix: ECM research upgrades not extending the range of the jammer (29a88d15a8)
    Remove: Jammers (6c5435de1f)

Translation

    Add: Indonesian (3c050b0cc0)
    Fix: German translation updates (e5d7e20d49, 4bc390378c, #4597, #4845)
    Fix: Turkish translation updates (013f6a9541, #4608)
    Fix: Polish translation update (64bd5a1c5b)
    Fix: Greek translation updates (0490eaa237, 13270626cd, #3703)
    Fix: Russian translation updates (19b767af23, 314a90469f)
    Fix: Chinese translation update (600eff0af3)
    Fix: Slovenian translation update (7b23d84eea, #4838)
    Fix: French translation for "wyvern" (def430e0be, #4841)

The default location of the configuration directory has changed to

    "%APPDATA%\Warzone 2100 Project\Warzone 2100 3.3.0 Beta 1" on Windows
    "~/.local/share/warzone2100-3.3.0-beta1" on Linux
    "~/Library/Application Support/Warzone 2100 3.3.0 Beta 1" on Mac

Savegames from previous versions are incompatible with this release. Mods may break, too.

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Download -> https://sourceforge.net/projects/warzone2100/files/releases/3.3.0/

http://wz2100.net/

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LaunchBox 9.4 Final
« Antwort #248 am: 13 Februar, 2019, 09:18 »
Changelog

New Premium Feature: Big Box themes have been overhauled with new support for platform-specific games views, performance improvements, and bug fixes. The documentation PDF file in the LaunchBoxThemes folder has been updated as well.
Improvement: LaunchBox will no longer download images for inapplicable regions during batch imports and media download processes. This will help to save disk space and speed up the download processes. Please be sure your region priority preferences are correct in LaunchBox under Tools > Options > General > Region Priorities, as this will define what types of images are downloaded for games that have no region specified.
Improvement: Debug logging has been improved for media downloads and cleaning up media, now reporting the downloaded and deleted files.
Improvement: Debug logging has been improved for exceptions; the full stack trace is now included, and exceptions displayed in the popup window are now logged as well.
Improvement: Debug logging can now be turned on or off under Tools > Options > Debugging in LaunchBox. Debug logs were previously available, but had to be manually turned on via the Settings.xml file.
Improvement: New option to "Hide Auto-Generated Playlists from Playlist View" under the Big Box View settings. This new setting is on by default and will hide all the auto-generated nested playlists from the playlists view.
Improvement: New options to "Hide Mouse Cursor on Startup Screens" are available in the Game Startup settings of both LaunchBox and Big Box. These routines were causing issues on some rare systems, so they can now be disabled.
Improvement: A shortcut key combination is now available for "Select Random Game" in LaunchBox: Ctrl+Alt+Q
Improvement: New key and controller button mappings are available in Big Box for Lock/Unlock. This will allow you to lock or unlock Big Box without having to go all the way out to the System menu.
Improvement: Games can now be marked as completed or incomplete in Big Box via the game details menu. This new game details menu item can also be hidden in the Game Menu options.
Improvement: Big Box now has options to allow doing a bunch more things while locked: setting star ratings, opening game folders, opening game image folders, opening emulators, favoriting games, hiding games, marking games as broken, and marking games as completed. All options are available in the Security section of the Big Box options.
Improvement: The built-in version of VLC has been upgraded to version 3.0.6, which should resolve various issues with the previous versions of VLC; performance has also improved significantly.
Improvement: All the functionality of NJDave71's HelperControl for Big Box themes has been integrated into Big Box. Many thanks to David for his code. For theme developers, details are here: https://forums.launchbox-app.com/topic/48735-njdave71s-helpercontrol-functionality-integrated/
Improvement: Data saving performance in Big Box has been drastically improved, especially for users with lots of playlists
Improvement: The Big Box TextFiltersView now has proper support for videos with the ImageVideoView for custom themes
Fixed: In the LaunchBox list view, pressing a letter key to jump to a game in the list did not put keyboard focus on the newly selected item, so using the arrow keys afterwards would jump back to the previous location
Fixed: The Minimize on Game Startup and Restore on Game Exit LaunchBox options were messing with the startup screens, so they are now automatically disabled if the startup screens are used

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http://www.launchbox-app.com/

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Transcendence v1.8
« Antwort #249 am: 24 Februar, 2019, 19:15 »
Transcendence is a "Space Trader" type game with an action-based "Asteroids" interface. The objective of the game is to destroy enemy ships and stations, loot their wrecks, and improve your ship so that you can take on more powerful opponents.

Freeware

Release Notes -> https://transcendence.kronosaur.com/article.hexm?id=2074

https://transcendence.kronosaur.com/

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LaunchBox 9.6 Beta 1
« Antwort #250 am: 01 März, 2019, 13:12 »
Changelog

Features that have already been implemented:

Trailer video and screenshots
Installing and uninstalling themes
Repairing themes (delete and re-install)
Applying themes as the main theme
Support links
Details on the developer, aspect ratio, current version, and latest version
Description, Credits, and Changes

Features that are planned:

Like/unlike themes
Apply a particular view of a theme to a particular platform
View screenshots of every single view available in the theme (Views tab)
List of installed themes with updates available
List of recently updated themes
List of newly available themes
Support for Startup Themes
Probably more, but that's all I think of

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http://www.launchbox-app.com/

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Zelda Classic 2.50.2
« Antwort #251 am: 10 März, 2019, 19:15 »
Zelda Classic is a tribute to (what we think is) the greatest video game of all time: Nintendo’s The Legend of Zelda. It has been developed into an exact replica of the NES version that we all know and love. Beyond that, Zelda Classic allows the development of new quests that can use either the traditional graphics or enhanced graphics, as well as new enemies, items, and challenges.

License: Open Source

www.zeldaclassic.com

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LaunchBox 9.7
« Antwort #252 am: 29 März, 2019, 16:15 »
Whats new:>>

Fixed: Controller navigation issues in a few spots in the new Big Box themes manager

http://www.launchbox-app.com/

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LaunchBox 9.8 Beta 1
« Antwort #253 am: 02 April, 2019, 12:19 »
Whats new:>>

his first beta adds the ability to bind up to four different keys to each function in Big Box, primarily so that up to four players can control Big Box at once from keyboard-based arcade controller boards.

http://www.launchbox-app.com/

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OpenTTD 1.9 freigegeben
« Antwort #254 am: 08 April, 2019, 16:15 »
Transport Tycoon Deluxe war Mitte der 90er eines der ersten Tycoon-Spiele, in denen der Spieler seine eigene Transportfirma gründet und mit Bussen, LKWs, Zügen, Schiffen und Flugzeugen sein Geld verdienen muss. Das Open-Source-Projekt OpenTTD macht es möglich, Transport Tycoon als Klon auch auf einem Linux-Rechner zu spielen. Gegenüber dem Original wurden viele Bereiche des Spiels verbessert und erweitert. Die Bedienoberfläche ist an vielen Stellen intuitiver und komfortabler geworden. So gehören beliebig vergrößerbare und anheftbare Fenster, sortierbare Listen, Zusatzansichten oder ausführliche Informationsdialoge zu den auffälligsten Verbesserungen. Für das Spielgefühl hat sich auch einiges getan.

Changelog

1.9.0 (2019-04-01)
------------------------------------------------------------------------
- Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412)


1.9.0-RC2 (2019-03-24)
------------------------------------------------------------------------
- Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405)
- Fix: Filtered file list did not scroll properly (#7402)
- Fix #7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392)
- Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389)
- Fix: Wrong company performance rating when money exceeds INT_MAX (#7382)
- Fix: Permit loading of industry production callback with invalid cargo type (#7364)
- Fix: Spelling for a few real town names (#7338)
- Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325)
- Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335)


1.9.0-RC1 (2019-03-03)
------------------------------------------------------------------------
- Add: Various AI/GS functions for vehicle groups (#7225)
- Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date (#7147)
- Change: Allow towns to build bridges over rails and one-way roads (#7291)
- Fix: Detection of coast tiles with trees on them (#7309)
- Fix: Emergency netsave saved the title game instead of the broken game in question (#7298)
- Fix: Company livery window showed incorrect groups when opened in multiplayer (#7288)
- Fix: Unable to select last group in open livery window (#7283)
- Fix: Goto hangar orders were not invalidated when rebuilding airports (#7100)


1.9.0-beta3 (2019-02-24)
------------------------------------------------------------------------
- Feature: Option to adjust font size separately from GUI size (#7003)
- Feature: Increase maximum number of orders from 64000 to ~16.7m (#7220)
- Add: Show performance of AI and GS in framerate window
- Add: News menu entry and shortcut for deleting all messages (#7240)
- Change: [OSX] Improved scrolling behaviour when using touchpads
- Change: Add scrollbar to cargo legend in cargo payment rates window
- Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations (#7256)
- Change: Improved UI behaviour when dragging sound volume sliders with the mouse (#7227)
- Change: Use selected vehicle group as parent when creating a new group (#7224)
- Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating (#7219)
- Change: Skip reliability decay if servicing is disabled
- Fix: Remove desert around lakes upon generation
- Fix: Re-sorting file list did not update filtered rows
- Fix #7159: Waiting time at red one-way signals was too short
- Fix #7189: Fluidsynth volume gain too high
- Fix #7004: Cargo flow legend was not properly refreshed after zooming (#7265)
- Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around (#7090, #7091)
- Fix: Use more descriptive "spectator" strings for story book and goal dropdown menus
- Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected
- Fix: Do not mangle tagged revision strings for network revision strings
- Fix #7151: AI start date deviation was still applied when not set to a random AI (#7223)
- Fix #7197: Invalidate depot buttons when necessary (#7212)
- Doc: [AI] UnshareOrders empties the orders list of the vehicle


1.9.0-beta2 (2019-02-09)
------------------------------------------------------------------------
- Fix: Non-Windows builds did not get correct git hash


1.9.0-beta1 (2019-02-09)
------------------------------------------------------------------------
Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers
- Feature: Group liveries, and livery window usability enhancements (#7108)
- Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO) (#6839)
- Feature: [Win32] Rewritten DMusic and WinMM music drivers
- Feature: [Win32] New XAudio2 sound driver
- Feature: [Linux] New Fluidsynth music driver
- Feature: Framerate display window (#6822)
- Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes
- Feature #6610: Allow towns to build houses on road turns (#6758)
- Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling (#6756)
- Feature #6459: API for querying network clients from GS (#6736)
- Feature: New Russian Ruble & Mexican Peso as currencies (#6678, #7035)
- Feature #4186: Append '(City)' after city names in the town directory
- Feature #986: Automatic save when losing connection to a network game
- Add: [NewGRF] Flag to hide rail types from construction (#7118)
- Add: [NewGRF] Airport animation trigger for plane landing (#6334)
- Add #4115: Default starting company colour setting (#6998)
- Add: Mixer feature for streaming sampled music
- Add #6460: [AI] start_date parameter for Random AIs on new game
- Add: BACKSPACE can be mapped as a hotkey
- Add: 32bpp SSE2 blitter palette animator (#6795)
- Change: Make ships turn slowly when changing direction and stop when going up or down a lock (#7065, #7150)
- Change: Improve ship pathfinder performance
- Change: Decouple GUI timing from game ticks (#6780)
- Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast (#4754)
- Change: Gradually slow down aircraft speed on breakdown (#6932)
- Change: [NewGRF] Increase rail type & cargo type limits to 64
- Change: [NewGRF] Increase size of persistent storage to 256
- Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number (#6843)
- Change: Clone tool in depot window now behaves like clone button in vehicle window (#6754)
- Change #6397: Keep town growth rate in sync with house count
- Change: Scale default FreeType font size selection by UI zoom level
- Change: [OSX] Reversed pinch to zoom behaviour
- Change: Switch town growth rate and counter to actual game ticks (#6763)
- Change: Non-tag revisions are now named '<commitdate>-<branch>-g<shorthash><modified>'
- Change: Rewrite several bits of documentation in markdown
- Fix: Reinitialise graph GUI on game restart (#7191)
- Fix: Potential crash during shutdown after unpacking downloaded content (#7185)
- Fix #6584: Text layout in engine preview dialogue
- Fix #6636: Airplanes could be sent to helicopter station depots
- Fix: Deadlock when launched with -n switch (#7103)
- Fix: Various corrections to town names in non-English languages (#7038, 7141)
- Fix: Only consider airport tiles when placing (for non-rectangular airports) (#6613)
- Fix: Spelling fixes on some Latin American town names
- Fix #7001: Pathfinders should see standard road stations as tiles where to reverse
- Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing
- Fix: Remove need to use Ctrl+Click when building stations next to competitors (#6906)
- Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits
- Fix #4109: Add more water checks to the Oil Rig layout
- Fix #6938: Incorrect value for "Cost to Clear" was displayed for Company Headquarters in tile inspector (#6939)
- Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation
- Fix #6892: [Script] CONFIG_RANDOM did not use the full parameter range (#6902)
- Fix #6622: News message when GS constructs a town had empty company name
- Fix: [NewGRF] Action7 variable 0x85 had no bounds checks
- Fix #6875: Depot building cost did not include foundation build cost (#6883)
- Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent
- Fix: Poor contrast in cargo dest flow legend window cargo labels
- Fix #6553: Make viewport button text unambiguous
- Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom
- Fix #6969: Account for BOM when reading script files
- Fix #6898: Ability to use seeds above INT_MAX (#6936)
- Fix #6659: Bus stations could be demolished when not in demolish mode (#6815)
- Fix: One-way roads could be over-built by road stops regardless of road owner
- Fix: Use name of cargo instead of Passengers/Mail in town statistics (#6801)
- Fix: Prevent ships moving into docks after finishing (un)loading (#6791)
- Fix: Tractive effort was slightly too high as per NewGRF spec (#6785)
- Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726)
- Fix: Four group action icons were misplaced and cropped
- Remove: PSP, WinCE support

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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )