Autor Thema: Emulatoren für diverse Spielekonsolen  (Gelesen 73625 mal)

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My Nes 7.6.7241
« Antwort #421 am: 30 Oktober, 2019, 13:37 »
Play your favorite NES games on your PC and organize your entire collection with various options, take it anywhere you go and play along with your friends.

License: GPLv3

Changelog

- Added: ability to switch audio mixer (between My Nes internal mixer and nes mixer that described in wiki). Details can be found in new page of the Getting Started dialog.
- Imporved: FPS limiter, now it is 100% accurate (for all threads).
- Fixed: DMC DMA and OAM DMA. Now all related tests pass (some games fixed such as Teenage Mutant Ninja Turtles sprite glitches).
- Fixed: Sprites priority. (Can be noticed in Super Mario Bros 3 when you take the first maschrum)
- Fixed: ppu timing (no bug, the timing was wrong with a cycle shift, now the timing matches exactly the diagram that provided in nes wiki here: <http://wiki.nesdev.com/w/index.php/File:Ntsc_timing.png>)

Notes:
------
- Please note that the external sound channels of mappers (i.e. mapper 5) are enabled again in this version (it was disabled in the previous version).
- If the sound went off after chosing an audio mixer, simply try to switch mixer again (From main menu: Audio > Use Mixer).
- No changes for MyNesGTK nor MyNesSDL in this version, the Core is updated for this version though so it is up to date.
  The only thing you may want to do is to switch the audio mixer manually.
  To do so, simply go to
  Windows: C:\Users\<user>\Documents\MyNes
  Linux:   ./Home/MyNes
  Locate renderersettings.ini file, open it then locate this line (add it if it does not exist):
 
  Audio_UseDefaultMixer=0
  0 means My Nes will use the internal mixer. This one is not as described in the wiki, it suppose to produce higher quality sound...
 
  Audio_UseDefaultMixer=1
  1 means My Nes will use the defaul mixer as described in the wiki here: <http://wiki.nesdev.com/w/index.php/APU_Mixer>
 
  Save changes to apply then run MyNesSDL. Changing mixer will not affect performance, hence both mixers values are loaded into lookup table at game hard reset.
  Note that in Windows, MyNesSDL and MyNes share the same configuration file.

[close]

http://sourceforge.net/projects/mynes/

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TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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RetroArch 1.8.1
« Antwort #422 am: 03 November, 2019, 21:20 »
Play classical games and launch old applications on modern computers and consoles using this cross-platform, open-source emulator that has an online library, achievements, and more.

License: GPLv3

Changelog

    BUGFIX/MENU: Fix menu rendering with Mali GPUs after changing video dimensions
    CDROM: Adds pregap support to cdfs helper methods
    CHEEVOS: Provides the new PCEngine hashing algorithm for RetroAchievements
    LOCALIZATION: Update French translation
    LOCALIZATION: Update Polish translation
    LOCALIZATION: Update Spanish translation
    MENU/MATERIALUI: Initial thumbnail support
    MENU/MATERIALUI: Cutie / Virtual Boy theme added
    MENU/MATERIALUI: Bugfix – Under certain extreme circumstances, entries with very long sublabel strings could have their text prematurely ‘clipped’ as the entry is scrolled beyond the top of the screen
    MENU/MATERIALUI: Bugfix – Certain setting value strings were unnecessarily truncated (with a …) when using smooth ticker text
    MENU/XMB: Sunbeam theme added
    SWITCH: Accelerometer, gyroscope and illuminance sensor support
    VITA: Accelerometer and gyroscope sensor support

[close]

http://www.retroarch.com/

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Cemu - Wii U Emulator 1.15.18
« Antwort #423 am: 09 November, 2019, 20:10 »
Cemu - Wii U emulator is a highly experimental software to emulate Wii U applications on your computer.

It isn't called an alpha or even a beta, but highly experimental. See some limitations below.

Freeware

Limitations:

Nvidia or AMD video cards only. Will not run on Intel video cards. Currently, only the DRC (GamePad), Pro Controller and Classic Controller are emulated. Keyboard input + USB controllers are supported partially. Windows 7 or above required.

Whats new:>>

    Improved game list
    Faster startup time
    Misc minor bug fixes

http://cemu.info/index.html

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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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MSI Z170A PC Mate Mainboard
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TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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GameEx 16.00
« Antwort #424 am: 17 November, 2019, 18:40 »
GameEx is a complete Home Theatre as well as a front-end for MAME, GameBase, Daphne, PC Games and all command line game emulators.

GameEx started out as a Home Theatre and has massively expanded into much more. The standard version has support for most emulators, Media Center Plug In, Arcade Controls (X-Arcade, Slik-Stik), Native Widescreen and HD support, full touchscreen and tablet support, full integration with GameEx Arcade adding over thousands of flash games, jukebox support (play while playing games), video player, DVD player, picture and slideshow viewer, internet radio, a news reader and more. So, you get the idea; it is much more than a gaming front end.

GameEx offers a premium version with more features

Changelog

    The project has moved to .net framework 4 and SharpDX. All operating systems and features are still supported.
    Image loading optimizations and speed improvements.
    GameEx Arcade flash games now load in a desktop app rather than browser, giving a nice experience now.
    Fixes MAME snap aspect ratio.

[close]

http://www.gameex.com/

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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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My NES 7.6.7263
« Antwort #425 am: 20 November, 2019, 13:23 »
Changelog

What's new ?
-------------
My Nes Version 7.7.7263.2864
Core Version 7.7.7263.2862
Built at 20.11.2019 01:35
-------------
- Added: ability to toggle fullscreen by double-mouse clicking on the emu screen.
- Added: ability to configure emulation shortcuts (via input settings, go to Input>Emulation Shortcuts).
- Added: ability to change buffer size for sound playback (SlimDX Audio renderer only).
- Fixed: ppu cycle timing, now it is 100% accurate (matches the rendering timing as described in wiki).
- Fixed: ppu sprites render in the first 4 pixels as mirrors of last 4 pixels.
- Fixed: game genie code edit function make My Nes crashes when the code file for a game is not presented.
- Fixed: connect 4 players make My Nes crashes.

Notes (Important):
------
- For best experience, please delete settings files (not folders) in My Nes settings folder before using this new version.
  THIS WILL RESET MY NES TO DEFAULT SETTINGS.
  The setting files can be found in: \Documents\MyNes
  The files are: controls.mnc, emusettings.ini, renderersettings.ini and winsettings.ini.

  This step is OPTIONAL, it will reset My Nes into default without LOSING ANY OTHER DATA, such as state saves, snapshots ...etc

- Sound buffer size affect quality and performance, the lower the buffer size lower the quality and better the performance...
  8 KB size found to be the lowest value possible before glitches can be heared in sound (lower values may do glitches).
  24 KB size found to be the highst value possible before none-resolved latency appears.
  You can set custom buffer size value in the settings:
  go to \Documents\MyNes, edit renderersettings.ini, change line: Audio_PlaybackBufferSizeInKB=24 while 24 is buffer size
  then save the file.

- You can use Keyboard, Joystick or Xbox 360 Controller for emulation shortucts.

- Please make sure that audio frequency value (Audio>Frequency) matches the sound output frequency in your pc.
  You can set custom frequency value in the settings:
  go to \Documents\MyNes, edit renderersettings.ini, change line: Audio_Frequency=48000 while 48000 is audio frequency
  then save the file.

[close]

http://sourceforge.net/projects/mynes/

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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
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ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
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Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.15.19
« Antwort #426 am: 23 November, 2019, 10:10 »
Whats new:>>

    Added account management (aka separate save slots)
    Bug fixes and misc smaller features

http://cemu.info/index.html

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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
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ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
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TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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MAME 0.216
« Antwort #427 am: 27 November, 2019, 12:14 »

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ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
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TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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My Nes 7.7.7273
« Antwort #428 am: 01 Dezember, 2019, 11:15 »
Changelog

    Added: ability to toggle fullscreen by double-mouse clicking on the emu screen.
    Added: ability to configure emulation shortcuts (via input settings, go to Input>Emulation Shortcuts).
    Added: ability to change buffer size for sound playback (SlimDX Audio renderer only).
    Fixed: ppu cycle timing, now it is 100% accurate (matches the rendering timing as described in wiki).
    Fixed: ppu sprites render in the first 4 pixels as mirrors of last 4 pixels.
    Fixed: game genie code edit function make My Nes crashes when the code file for a game is not presented.
    Fixed: connect 4 players make My Nes crashes.

[close]

http://sourceforge.net/projects/mynes/

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.15.20
« Antwort #429 am: 06 Dezember, 2019, 20:50 »
Whats new:>>

    Minor compatibility improvements
    Various smaller changes

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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clrmamepro 4.036a
« Antwort #430 am: 15 Dezember, 2019, 19:15 »
Changelog

    Fixed: broken rar support in 64bit version (64bit conflict of rar and sha1 class), updated rar dll to 5.8 (4.036a)
    Added: automatic 32k path length support, no more need to use \? prefixes (*)
    Fixed: miss-list listed some sample-only-sets where the parent is autogenerated (e.g. fantasy_sound, nes_jf13, etc)
    Fixed: wrong software list rom size for roms which imply an offset of 0x00000000 as default
    Fixed: remembering window positions on multiple / virtual screens fails
    Fixed: rebuilder match count for files with identical crc32 but different sha1
    Fixed: rebuilder removal of rebuilt files for files with identical crc32 but different sha1
    Fixed: detect chd clone to clone moves (aka MAME 206 vs4e to vs4eo rename)
    Fixed: rom count for fully missing sets included bios roms even when the bios set is available
    Fixed: select sets options like initial invert / incl. clones/devices etc should only be activate when select sets or from file is specified
    Misc: rebuilder log adds software list information to file name
    Misc: dir2dat writes chd files as disk
    Misc: added cmpro.ini option Adv_WindowToFront = on (on / off) to handle the automatic bring window to front functionality
    Misc: profiler cache which reduces rescanning datfiles/settings on each profiler visit, should speed up profiler for users which have lots and lots of dats. Delete/Add/Move operations will force a refresh at the moment though
    Misc: limit extension removal to a max of 3 characters and no space after the .
    Misc: updated zip, rar and 7z dlls (4.6.7, 5.71, 1900)
    Misc: updated sha1 c++ class implementation to 2.1
    Misc: switched to Visual Studio 2019

[close]

http://mamedev.emulab.it/clrmamepro/

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TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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bsnes 113
« Antwort #431 am: 16 Dezember, 2019, 20:50 »
Video game emulator that supports Famicom, Game Boy, Game Boy Advance and others, featuring configurable audio and video settings.

License: GPL

Changelog

    Corrected PPU OAM address latching with the accurate PPU renderer
    Fixed offset-per-tile regression with the accurate PPU renderer
    Fixed very rare PPU mosaic rendering bug with the accurate PPU renderer
    Corrected a sound stuttering issue when emulating the Super Game Boy 2 [LIJI]
    Windows: added a workaround for an issue where bsnes was crashing on exit for a very small number of users
    Changed gamepak firmware loading names to use the identifier (dsp1, dsp2, etc) label instead of the architecture (upd7725, etc)
    Do not apply color blending for the first hires pixel with the accurate PPU renderer (fixes green line in Jurassic Park)
    Added scanline override setting for Suguro Quest++ with the fast PPU renderer
    Disabled HD mode 7 supersampling when EXTBG mode is active, as it is not compatible
    Fixed MSU1 and SGB audio when using run-ahead and overclocking modes
    Implemented correct fix for Kishin Douji Zenki - Tenchi Meidou
    Improved CPU IRQ handling to fix Shin Nihon Pro Wrestling Kouhin '95
    Fixed a GUI typo where "Increment" and "Decrement" "State Slot" labels were reversed
    Fixed audio balance setting when lowering it below 50%
    Added BSC-1A7M-10 board and corrected BSC-1AxM-xx masking (fixes RPG Tsukuru 2 and Sound Novel Tsukuru)
    Improved the driver crash detector to not trip if closing the emulator before initialization could complete
    Added a hotfix to prevent a rare crash in Rendering Ranger R2 that can happen even on real hardware
    Made the entire window support drag-and-drop for gamepaks and game ROM files
    Merged the latest release of SameBoy for improved Super Game Boy support [LIJI]
    MacOS: add hotplug support to IOKit joypad driver [Sintendo]
    MacOS: fixed a serious issue with the IOKit joypad driver [kode54]
    Libretro: updated boards database to the latest version [rtretiakov]
    Libretro: merged Super Game Boy support improvement patch [fr500]
    Small improvements to libco and nall libraries

[close]

https://bsnes.byuu.org/

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Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.16.0
« Antwort #432 am: 20 Dezember, 2019, 20:20 »
Whats new:>>

    Added Vulkan renderer
    Miscellaneous improvements

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )

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Cemu - Wii U Emulator 1.16.1
« Antwort #434 am: 04 Januar, 2020, 09:10 »
Whats new:>>

    Vulkan performance improvements
    Various smaller changes and fixes

http://cemu.info/index.html

Arbeits.- Testrechner :

Intel® Core™ i7-6700 (4 x 3.40 GHz / 4.00 GHz)
16 GB (2 x 8 GB) DDR4 SDRAM 2133 MHz
250 GB SSD Samsung 750 EVO / 1 TB HDD
ZOTAC Geforce GTX 1080TI AMPExtreme Core Edition 11GB GDDR5
MSI Z170A PC Mate Mainboard
DVD-Brenner Laufwerk
Microsoft Windows 10 Home 64Bit

TT S2 3200 ( BDA Treiber 5.0.1.8 ) + Terratec Cinergy 1200 C ( BDA Treiber 4.8.3.1.8 )